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a509c05505
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@ -13,7 +13,39 @@
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<additionalHediffs>
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<li>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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||||
<severityPerDamageDealt>0.003</severityPerDamageDealt>
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||||
<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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||||
</additionalHediffs>
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||||
<armorCategory>Heat</armorCategory>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>true</makesAnimalsFlee>
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<defaultDamage>3</defaultDamage>
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<defaultArmorPenetration>0</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
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</DamageDef>
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<DamageDef>
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<defName>DRM_Frostcover</defName>
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<label>frostbite</label>
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<workerClass>DamageWorker_Frostbite</workerClass>
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<externalViolence>false</externalViolence>
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<deathMessage>{0} has succumbed to frostbite.</deathMessage>
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<hediff>Frostbite</hediff>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
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<additionalHediffs>
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<li>
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<hediff>Hypothermia</hediff>
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<severityPerDamageDealt>0.003</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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<li>
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<hediff>DRM_CryoShock</hediff>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<armorCategory>Heat</armorCategory>
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@ -31,7 +63,7 @@
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<additionalHediffs>
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<li>
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<hediff>DRM_ArmorMeltdown</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<severityPerDamageDealt>0.02</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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</DamageDef>
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@ -64,6 +96,21 @@
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<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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</DamageDef>
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<DamageDef ParentName="Flame">
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<defName>DRM_AcidCover</defName>
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<label>acid burn</label>
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<additionalHediffs>
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<li>
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<hediff>DRM_AcidCoverd</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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</li>
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</additionalHediffs>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<armorCategory>Sharp</armorCategory>
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<hediff>AcidBurn</hediff>
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<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
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</DamageDef>
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<DamageDef>
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<defName>DRM_RangedStab</defName>
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<label>stab</label>
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|
@ -32,13 +32,13 @@
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</li>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SelfHeal">
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<healAmount>0.2</healAmount>
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</li>
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<li Class="HediffCompProperties_SelfHeal">
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<healAmount>0.2</healAmount>
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</li>
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</comps>
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</HediffDef>
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</HediffDef>
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<HediffDef>
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<HediffDef>
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<defName>DRM_SummonSickness</defName>
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<label>summon sickness</label>
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<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
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@ -129,73 +129,73 @@
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<maxSeverity>3</maxSeverity>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-30</severityPerDay>
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</li>
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<li Class="HediffCompProperties_CauseMentalState">
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<animalMentalState>ManhunterPermanent</animalMentalState>
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<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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<humanMentalState>Berserk</humanMentalState>
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<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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</li>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-30</severityPerDay>
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</li>
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<li Class="HediffCompProperties_CauseMentalState">
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<animalMentalState>ManhunterPermanent</animalMentalState>
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<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
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<humanMentalState>Berserk</humanMentalState>
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<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
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</li>
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</comps>
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<stages>
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<li>
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<label>mild</label>
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<minSeverity>1</minSeverity>
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<painFactor>1.0</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.3</offset>
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</li>
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<li>
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<capacity>Breathing</capacity>
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<offset>-0.15</offset>
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</li>
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</capMods>
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<statOffsets>
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<MentalBreakThreshold>0.14</MentalBreakThreshold>
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</statOffsets>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>2</minSeverity>
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<painFactor>1.2</painFactor>
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<capMods>
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<li>
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<capacity>Sight</capacity>
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<offset>-0.6</offset>
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</li>
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<li>
|
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<capacity>Breathing</capacity>
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<offset>-0.3</offset>
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</li>
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</capMods>
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||||
<statOffsets>
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<MentalBreakThreshold>0.42</MentalBreakThreshold>
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</statOffsets>
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</li>
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||||
<li>
|
||||
<label>severe</label>
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||||
<minSeverity>3</minSeverity>
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||||
<painFactor>2.0</painFactor>
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||||
<capMods>
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||||
<li>
|
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<capacity>Sight</capacity>
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||||
<setMax>0</setMax>
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||||
</li>
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||||
<li>
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||||
<capacity>Breathing</capacity>
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||||
<offset>-0.60</offset>
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||||
</li>
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||||
</capMods>
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||||
<statOffsets>
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<MentalBreakThreshold>1</MentalBreakThreshold>
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</statOffsets>
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||||
</li>
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||||
<li>
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||||
<label>mild</label>
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||||
<minSeverity>1</minSeverity>
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||||
<painFactor>1.0</painFactor>
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||||
<capMods>
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||||
<li>
|
||||
<capacity>Sight</capacity>
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||||
<offset>-0.3</offset>
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||||
</li>
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||||
<li>
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||||
<capacity>Breathing</capacity>
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||||
<offset>-0.15</offset>
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||||
</li>
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||||
</capMods>
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||||
<statOffsets>
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||||
<MentalBreakThreshold>0.14</MentalBreakThreshold>
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</statOffsets>
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||||
</li>
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||||
<li>
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||||
<label>moderate</label>
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||||
<minSeverity>2</minSeverity>
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||||
<painFactor>1.2</painFactor>
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||||
<capMods>
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||||
<li>
|
||||
<capacity>Sight</capacity>
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||||
<offset>-0.6</offset>
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||||
</li>
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||||
<li>
|
||||
<capacity>Breathing</capacity>
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||||
<offset>-0.3</offset>
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||||
</li>
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</capMods>
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||||
<statOffsets>
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||||
<MentalBreakThreshold>0.42</MentalBreakThreshold>
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</statOffsets>
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||||
</li>
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||||
<li>
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||||
<label>severe</label>
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||||
<minSeverity>3</minSeverity>
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||||
<painFactor>2.0</painFactor>
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||||
<capMods>
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||||
<li>
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||||
<capacity>Sight</capacity>
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||||
<setMax>0</setMax>
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||||
</li>
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||||
<li>
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||||
<capacity>Breathing</capacity>
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<offset>-0.60</offset>
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||||
</li>
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||||
</capMods>
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||||
<statOffsets>
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||||
<MentalBreakThreshold>1</MentalBreakThreshold>
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||||
</statOffsets>
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||||
</li>
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||||
</stages>
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||||
</HediffDef>
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||||
</HediffDef>
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<HediffDef>
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<defName>DRM_ArmorMeltdown</defName>
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||||
@ -220,6 +220,10 @@
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||||
<statOffsets>
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||||
<ArmorRating_Heat>-0.15</ArmorRating_Heat>
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||||
</statOffsets>
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||||
<damageFactors>
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||||
<Flame>2</Flame>
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||||
<Burn>2</Burn>
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||||
</damageFactors>
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||||
</li>
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<li>
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||||
<label>moderate</label>
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@ -227,6 +231,10 @@
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||||
<statOffsets>
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||||
<ArmorRating_Heat>-0.35</ArmorRating_Heat>
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||||
</statOffsets>
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||||
<damageFactors>
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||||
<Flame>3.5</Flame>
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||||
<Burn>3.5</Burn>
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||||
</damageFactors>
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||||
</li>
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||||
<li>
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||||
<label>serious</label>
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||||
@ -234,6 +242,10 @@
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||||
<statOffsets>
|
||||
<ArmorRating_Heat>-0.65</ArmorRating_Heat>
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||||
</statOffsets>
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||||
<damageFactors>
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||||
<Flame>4.5</Flame>
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||||
<Burn>4.5</Burn>
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||||
</damageFactors>
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||||
</li>
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<li>
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||||
<label>extreme</label>
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@ -241,6 +253,10 @@
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||||
<statOffsets>
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||||
<ArmorRating_Heat>-0.8</ArmorRating_Heat>
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||||
</statOffsets>
|
||||
<damageFactors>
|
||||
<Flame>6</Flame>
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||||
<Burn>6</Burn>
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||||
</damageFactors>
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||||
</li>
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<li>
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||||
<label>completely</label>
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@ -248,6 +264,75 @@
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<statOffsets>
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||||
<ArmorRating_Heat>-2</ArmorRating_Heat>
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||||
</statOffsets>
|
||||
<damageFactors>
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||||
<Flame>8</Flame>
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<Burn>8</Burn>
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||||
</damageFactors>
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</li>
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</stages>
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</HediffDef>
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||||
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<HediffDef>
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<defName>DRM_AcidCoverd</defName>
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<label>Acid Coverd</label>
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<description>This preson is coverd with acid .</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
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||||
<comps>
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||||
<li Class="HediffCompProperties_SeverityPerDay">
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||||
<severityPerDay>-4</severityPerDay>
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||||
</li>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>1800</disappearsAfterTicks>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
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||||
</comps>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.CurseFlameModExt">
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||||
<damageDefName>DRM_AcidBurn</damageDefName>
|
||||
<damageRange>1~5</damageRange>
|
||||
<damageIntervalTicks>40</damageIntervalTicks>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<stages>
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||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>1.25</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.35</minSeverity>
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||||
<statFactors>
|
||||
<IncomingDamageFactor>1.75</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>2.35</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>2.85</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>3.25</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
@ -257,7 +342,7 @@
|
||||
<label>Acid Corrosion</label>
|
||||
<description>This preson's armor is corroding due acid .</description>
|
||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-4</severityPerDay>
|
||||
@ -270,6 +355,7 @@
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>false</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
@ -302,6 +388,9 @@
|
||||
<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
|
||||
<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
|
||||
</statOffsets>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>2.85</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
@ -327,7 +416,7 @@
|
||||
</comps>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.02</painPerSeverity>
|
||||
</injuryProps>
|
||||
</injuryProps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
@ -338,69 +427,195 @@
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.2</offset>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.2</offset>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.8</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.8</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.8</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.8</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>0</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<setMax>0</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>0</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<setMax>0</setMax>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>DRM_CryoShock</defName>
|
||||
<label>Cryo Shock</label>
|
||||
<description>This preson is Freezed.</description>
|
||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-6</severityPerDay>
|
||||
</li>
|
||||
</comps>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.CurseFlameModExt">
|
||||
<damageDefName>DRM_Frostbite</damageDefName>
|
||||
<damageRange>1~1</damageRange>
|
||||
<damageIntervalTicks>40</damageIntervalTicks>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<injuryProps>
|
||||
<painPerSeverity>0.02</painPerSeverity>
|
||||
</injuryProps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>40</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.10</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>80</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>120</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.3</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.20</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>160</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.5</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<offset>-0.6</offset>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<statOffsets>
|
||||
<ComfyTemperatureMin>200</ComfyTemperatureMin>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<setMax>0.2</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Manipulation</capacity>
|
||||
<setMax>0.2</setMax>
|
||||
</li>
|
||||
<li>
|
||||
<capacity>Consciousness</capacity>
|
||||
<offset>-0.30</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
|
@ -180,8 +180,6 @@
|
||||
</addedPartProps>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>DRM_FlameSlashTail</defName>
|
||||
<label>Flame slash tail</label>
|
||||
@ -279,14 +277,14 @@
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>DRM_AcidBurn</def>
|
||||
<def>DRM_AcidCover</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_AcidBurn</def>
|
||||
<def>DRM_AcidCover</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
@ -330,7 +328,7 @@
|
||||
<li>
|
||||
<label>tail</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>30</power>
|
||||
<cooldownTime>3</cooldownTime>
|
||||
@ -391,4 +389,66 @@
|
||||
<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>DRM_CryoSlashTail</defName>
|
||||
<label>Cryo slash tail</label>
|
||||
<labelNoun>a Cryo slash tail</labelNoun>
|
||||
<description>An installed Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly cold.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>DRM_CryoSlashTail</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<stages>
|
||||
<li>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.08</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_VerbGiver">
|
||||
<tools>
|
||||
<li>
|
||||
<label>tail</label>
|
||||
<capacities>
|
||||
<li>Cut</li>
|
||||
</capacities>
|
||||
<power>30</power>
|
||||
<cooldownTime>3</cooldownTime>
|
||||
<surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>DRM_Frostcover</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
|
||||
<soundMeleeHit>DRHammerSound</soundMeleeHit>
|
||||
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
|
||||
</li>
|
||||
</tools>
|
||||
</li>
|
||||
</comps>
|
||||
<spawnThingOnRemoved>DRM_CryoSlashTail</spawnThingOnRemoved>
|
||||
<addedPartProps>
|
||||
<isGoodWeapon>true</isGoodWeapon>
|
||||
<solid>true</solid>
|
||||
<partEfficiency>1.00</partEfficiency>
|
||||
<betterThanNatural>true</betterThanNatural>
|
||||
</addedPartProps>
|
||||
</HediffDef>
|
||||
|
||||
</Defs>
|
||||
|
@ -287,6 +287,36 @@
|
||||
<addsHediff>DRM_FlameSlashTail</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>InstallDRM_CryoSlashTail</defName>
|
||||
<label>install Cryo slash tail</label>
|
||||
<description>Install a Cryo slash tail.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>DRM_CryoSlashTail</ThingDef>
|
||||
<HediffDef>DRM_CryoSlashTail</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing Cryo slash tail.</jobString>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>DRM_CryoSlashTail</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>DRM_CryoSlashTail</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>Spine</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>DRM_CryoSlashTail</addsHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
|
||||
<defName>InstallDRM_AcidSlashTail</defName>
|
||||
<label>install Acid slash tail</label>
|
||||
|
@ -216,4 +216,23 @@
|
||||
</techHediffsTags>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartDROrbsBase">
|
||||
<defName>DRM_CryoSlashTail</defName>
|
||||
<label>Cryo slash tail</label>
|
||||
<description>A Cryo slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>InstallDRM_CryoSlashTail</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardLowFreq</li>
|
||||
</thingSetMakerTags>
|
||||
<statBases>
|
||||
<MarketValue>500</MarketValue>
|
||||
<Mass>1.0</Mass>
|
||||
</statBases>
|
||||
<techHediffsTags>
|
||||
<li>DragonianSlashTail</li>
|
||||
</techHediffsTags>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
||||
|
@ -462,19 +462,19 @@
|
||||
</stuffCategories>
|
||||
<relicChance>0</relicChance>
|
||||
<statBases>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.75</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.65</AccuracyTouch>
|
||||
<AccuracyShort>0.85</AccuracyShort>
|
||||
<AccuracyMedium>0.85</AccuracyMedium>
|
||||
<AccuracyLong>0.75</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>DR_BattlePila</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
@ -482,52 +482,52 @@
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>29.9</range>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>29.9</range>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>30</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>30</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<defName>DRM_Spear_Thrown</defName>
|
||||
<label>Spear</label>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Projectile/Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Dragonian/Projectile/Spear</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>DRM_RangedStab</damageDef>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
<damageDef>DRM_RangedStab</damageDef>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_ClusterSpear</defName>
|
||||
<label>Dragonian Cluster Spear</label>
|
||||
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
|
||||
@ -546,19 +546,19 @@
|
||||
</stuffCategories>
|
||||
<relicChance>0</relicChance>
|
||||
<statBases>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.55</AccuracyTouch>
|
||||
<AccuracyShort>0.65</AccuracyShort>
|
||||
<AccuracyMedium>0.55</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.55</AccuracyTouch>
|
||||
<AccuracyShort>0.65</AccuracyShort>
|
||||
<AccuracyMedium>0.55</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>DR_BattlePila</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
@ -566,59 +566,145 @@
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>14.9</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
<li>
|
||||
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>14.9</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_ClusterSpear_Acid</defName>
|
||||
<label>Dragonian Acid Cluster Spear</label>
|
||||
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a spear Coverd with acid.</description>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<soundInteract>Interact_BeatFire</soundInteract>
|
||||
<costList>
|
||||
<WoolDragonian>20</WoolDragonian>
|
||||
</costList>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<relicChance>0</relicChance>
|
||||
<statBases>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.55</AccuracyTouch>
|
||||
<AccuracyShort>0.65</AccuracyShort>
|
||||
<AccuracyMedium>0.55</AccuracyMedium>
|
||||
<AccuracyLong>0.45</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>DR_BattlePila</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_ShortSpear_Acid</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>29.9</range>
|
||||
<burstShotCount>4</burstShotCount>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<defName>DRM_ShortSpear_Thrown</defName>
|
||||
<label>Spear</label>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>DRM_RangedStab</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
<damageDef>DRM_RangedStab</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.ShotgunExtension">
|
||||
<pelletCount>6</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<defName>DRM_ShortSpear_Acid</defName>
|
||||
<label>Spear</label>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>DRM_AcidCover</damageDef>
|
||||
<damageAmountBase>4</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_ChainSpear</defName>
|
||||
<label>Dragonian Chain Spear</label>
|
||||
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
|
||||
@ -637,19 +723,19 @@
|
||||
</stuffCategories>
|
||||
<relicChance>0</relicChance>
|
||||
<statBases>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
|
||||
<WorkToMake>7000</WorkToMake>
|
||||
<Mass>4</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.80</AccuracyShort>
|
||||
<AccuracyMedium>0.90</AccuracyMedium>
|
||||
<AccuracyLong>0.85</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<weaponTags>
|
||||
<li>DR_BattlePila</li>
|
||||
</weaponTags>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
@ -657,51 +743,51 @@
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>29.9</range>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<burstShotCount>16</burstShotCount>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
|
||||
<warmupTime>0.4</warmupTime>
|
||||
<range>29.9</range>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<burstShotCount>16</burstShotCount>
|
||||
<soundCast>Interact_BeatFire</soundCast>
|
||||
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>shaft</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>point</label>
|
||||
<capacities>
|
||||
<li>Stab</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
</ThingDef>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<ThingDef ParentName="BaseProjectileNeolithic">
|
||||
<defName>DRM_ChainSpear_Thrown</defName>
|
||||
<label>Spear</label>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<texPath>Dragonian/Projectile/Ikwa</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>DRM_RangedStab</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
<damageDef>DRM_RangedStab</damageDef>
|
||||
<damageAmountBase>8</damageAmountBase>
|
||||
<stoppingPower>2.5</stoppingPower>
|
||||
<speed>90</speed>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
@ -61,6 +61,10 @@
|
||||
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
|
||||
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
|
||||
|
||||
<DRM_CryoSlashTail.label>龙娘 霜斩尾</DRM_CryoSlashTail.label>
|
||||
<DRM_CryoSlashTail.description>一条霜斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度冰冷。</DRM_CryoSlashTail.description>
|
||||
<DRM_CryoSlashTail.labelNoun>霜斩尾</DRM_CryoSlashTail.labelNoun>
|
||||
|
||||
<DRM_KnightForce.label>骑士之力</DRM_KnightForce.label>
|
||||
<DRM_KnightForce.description>这个人已经完全准备就绪。无法被击退。</DRM_KnightForce.description>
|
||||
|
||||
@ -102,6 +106,21 @@
|
||||
<!-- EN: extreme -->
|
||||
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
|
||||
|
||||
<DRM_AcidCoverd.label>酸性沾染</DRM_AcidCoverd.label>
|
||||
<DRM_AcidCoverd.description>由于接触强酸性物质,这个人正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AcidCoverd.stages.minor-0.label>轻微</DRM_AcidCoverd.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AcidCoverd.stages.minor-1.label>较轻</DRM_AcidCoverd.stages.minor-1.label>
|
||||
<!-- EN: moderate -->
|
||||
<DRM_AcidCoverd.stages.moderate.label>中等</DRM_AcidCoverd.stages.moderate.label>
|
||||
<!-- EN: serious -->
|
||||
<DRM_AcidCoverd.stages.serious.label>严重</DRM_AcidCoverd.stages.serious.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_AcidCoverd.stages.extreme.label>极重</DRM_AcidCoverd.stages.extreme.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
|
||||
|
||||
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
|
||||
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
|
||||
<!-- EN: minor -->
|
||||
@ -132,6 +151,21 @@
|
||||
<!-- EN: extreme -->
|
||||
<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
|
||||
|
||||
<DRM_CryoShock.label>低温休克</DRM_CryoShock.label>
|
||||
<DRM_CryoShock.description>由于体温骤降,这个人意识正在降低,无法行动。</DRM_CryoShock.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_CryoShock.stages.minor-0.label>轻微</DRM_CryoShock.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
<DRM_CryoShock.stages.minor-1.label>较轻</DRM_CryoShock.stages.minor-1.label>
|
||||
<!-- EN: moderate -->
|
||||
<DRM_CryoShock.stages.moderate.label>中等</DRM_CryoShock.stages.moderate.label>
|
||||
<!-- EN: serious -->
|
||||
<DRM_CryoShock.stages.serious.label>严重</DRM_CryoShock.stages.serious.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_CryoShock.stages.extreme.label>极重</DRM_CryoShock.stages.extreme.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_CryoShock.stages.completely.label>完全</DRM_CryoShock.stages.completely.label>
|
||||
|
||||
<!-- EN: tox gas -->
|
||||
<DRM_FearGas.label>恐惧毒气</DRM_FearGas.label>
|
||||
<!-- EN: Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death. -->
|
||||
|
@ -57,6 +57,10 @@
|
||||
<InstallDRM_FlameSlashTail.description>安装焚斩尾。</InstallDRM_FlameSlashTail.description>
|
||||
<InstallDRM_FlameSlashTail.jobString>正在安装焚斩尾。</InstallDRM_FlameSlashTail.jobString>
|
||||
|
||||
<InstallDRM_CryoSlashTail.label>安装霜斩尾</InstallDRM_CryoSlashTail.label>
|
||||
<InstallDRM_CryoSlashTail.description>安装霜斩尾。</InstallDRM_CryoSlashTail.description>
|
||||
<InstallDRM_CryoSlashTail.jobString>正在安装霜斩尾。</InstallDRM_CryoSlashTail.jobString>
|
||||
|
||||
<InstallDRM_AcidSlashTail.label>安装酸斩尾</InstallDRM_AcidSlashTail.label>
|
||||
<InstallDRM_AcidSlashTail.description>安装酸斩尾。</InstallDRM_AcidSlashTail.description>
|
||||
<InstallDRM_AcidSlashTail.jobString>正在安装酸斩尾。</InstallDRM_AcidSlashTail.jobString>
|
||||
|
@ -53,5 +53,9 @@
|
||||
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
|
||||
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
|
||||
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
|
||||
|
||||
<DRM_CryoSlashTail.label>龙娘 霜斩尾</DRM_CryoSlashTail.label>
|
||||
<DRM_CryoSlashTail.description>一条霜斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度冰冷。</DRM_CryoSlashTail.description>
|
||||
<DRM_CryoSlashTail.labelNoun>霜斩尾</DRM_CryoSlashTail.labelNoun>
|
||||
|
||||
</LanguageData>
|
@ -35,7 +35,13 @@
|
||||
<DR_ClusterSpear.tools.shaft.label>杆</DR_ClusterSpear.tools.shaft.label>
|
||||
<DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
|
||||
|
||||
<DR_ClusterSpear_Acid.label>龙娘 浸酸飞矛</DR_ClusterSpear_Acid.label>
|
||||
<DR_ClusterSpear_Acid.description>龙娘使用的一捆飞矛。这种武器经过浸酸处理。</DR_ClusterSpear_Acid.description>
|
||||
<DR_ClusterSpear_Acid.tools.shaft.label>杆</DR_ClusterSpear_Acid.tools.shaft.label>
|
||||
<DR_ClusterSpear_Acid.tools.point.label>矛尖</DR_ClusterSpear_Acid.tools.point.label>
|
||||
|
||||
<DRM_ShortSpear_Thrown.label>短飞矛</DRM_ShortSpear_Thrown.label>
|
||||
<DRM_ShortSpear_Acid.label>浸酸短飞矛</DRM_ShortSpear_Acid.label>
|
||||
|
||||
<DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
|
||||
<DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
|
||||
|
@ -2,11 +2,10 @@
|
||||
<Patch>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
|
||||
@ -20,11 +19,11 @@
|
||||
</Operation>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
|
||||
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
|
||||
@ -39,11 +38,11 @@
|
||||
</Operation>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
|
||||
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
|
||||
|
@ -57,17 +57,17 @@
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>4</beamWidth>
|
||||
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0.1</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.1</beamChanceToStartFire>
|
||||
<beamChanceToStartFire>0.8</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
|
@ -126,7 +126,7 @@
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
|
||||
<damageDef>DRM_AcidBurn</damageDef>
|
||||
<damageDef>DRM_AcidCover</damageDef>
|
||||
<damageAmount>25</damageAmount>
|
||||
<armorPenetration>0.5</armorPenetration>
|
||||
<smokeRadius>9</smokeRadius>
|
||||
@ -183,7 +183,7 @@
|
||||
<drawSize>0.85</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>DRM_AcidBurn</damageDef>
|
||||
<damageDef>DRM_AcidCover</damageDef>
|
||||
<speed>25</speed>
|
||||
<damageAmountBase>30</damageAmountBase>
|
||||
<arcHeightFactor>0.4</arcHeightFactor>
|
||||
|
@ -58,16 +58,16 @@
|
||||
|
||||
<beamStartOffset>0.8</beamStartOffset>
|
||||
<beamFullWidthRange>3</beamFullWidthRange>
|
||||
<beamWidth>-3</beamWidth>
|
||||
<beamMaxDeviation>0.5</beamMaxDeviation>
|
||||
<beamCurvature>0.1</beamCurvature>
|
||||
<beamWidth>3</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<burstShotCount>15</burstShotCount>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
|
||||
<beamDamageDef>DRM_Frostbite</beamDamageDef>
|
||||
<beamDamageDef>DRM_Frostcover</beamDamageDef>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
||||
@ -102,7 +102,7 @@
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostbite</def>
|
||||
<def>DRM_Frostcover</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
|
@ -44,9 +44,13 @@
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>29</power>
|
||||
<power>25</power>
|
||||
<cooldownTime>2.5</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Arc</def>
|
||||
<amount>14</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>15</amount>
|
||||
|
51
1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
Normal file
51
1.5/Royal1.5/Patches/DRM_Weapon_Patch_royal.xml
Normal file
@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Patch>
|
||||
|
||||
<Operation Class="PatchOperationSequence">
|
||||
|
||||
<operations>
|
||||
<li Class="PatchOperationTest">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
||||
|
||||
</li>
|
||||
<li Class="PatchOperationAdd">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]</xpath>
|
||||
<value>
|
||||
<weaponTags>
|
||||
<li>DR_SoulMace</li>
|
||||
</weaponTags>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
<li Class="PatchOperationReplace">
|
||||
<xpath>Defs/ThingDef[defName="DR_SoulMace"]/tools</xpath>
|
||||
<value>
|
||||
<tools>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>22</power>
|
||||
<cooldownTime>3.35</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostcover</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>11</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</li>
|
||||
</tools>
|
||||
</value>
|
||||
</li>
|
||||
|
||||
</operations>
|
||||
|
||||
</Operation>
|
||||
|
||||
</Patch>
|
@ -7,7 +7,7 @@
|
||||
<li>1.5</li>
|
||||
</supportedVersions>
|
||||
<packageId>kalospacer.DragonianMix</packageId>
|
||||
<modVersion>1.5.25</modVersion><!-- prev 1.5.23 -->
|
||||
<modVersion>1.5.26</modVersion><!-- prev 1.5.23 -->
|
||||
<modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
|
||||
<description>
|
||||
Dragonian Faction and Scenarios patch for Gloomy Dragonian race.
|
||||
|
Loading…
x
Reference in New Issue
Block a user