2024-04-10 16:07:38 +08:00
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# Home System - Machine
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2024-04-11 13:18:04 +08:00
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2024-04-10 16:07:38 +08:00
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rg_fallen_machine = {
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usage = fallen_empire_init
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name = 芬里尔III
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class = "rl_standard_stars"
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2024-04-11 13:18:04 +08:00
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flags = {
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lcluster
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lcluster4
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ring_world_built
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}
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2024-04-10 16:07:38 +08:00
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planet = {
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class = star
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orbit_distance = 0
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orbit_angle = 0
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}
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change_orbit = 45
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planet = {
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class = "pc_ringworld_tech"
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name = 外环
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orbit_angle = -30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 泡芙碗
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 菠萝包工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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create_cluster = {
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id = fe_mach_cluster
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radius = 80
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center = this.solar_system
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}
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2024-04-14 18:22:51 +08:00
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rg_create_fallen_empire_species_effect = yes
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rg_create_fallen_empire_country_effect = yes
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2024-04-10 16:07:38 +08:00
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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2024-04-10 19:39:38 +08:00
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set_owner = event_target:rg_scion_fe
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set_controller = event_target:rg_scion_fe
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2024-04-10 16:07:38 +08:00
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set_capital = yes
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add_building = building_ancient_control_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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2024-04-11 13:54:57 +08:00
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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2024-04-10 19:39:38 +08:00
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add_building = building_ancient_palace
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add_building = building_affluence_center
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add_building = building_affluence_center
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2024-04-11 13:54:57 +08:00
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add_building = building_affluence_center
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add_building = building_affluence_center
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2024-04-10 19:39:38 +08:00
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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2024-04-10 16:07:38 +08:00
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while = {
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count = 5
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add_district = district_rw_science
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}
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 105
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2024-04-10 19:39:38 +08:00
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create_pop = {
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2024-04-10 20:23:08 +08:00
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species = owner_main_species
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2024-04-10 19:39:38 +08:00
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}
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}
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while = {
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count = 94
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2024-04-10 16:07:38 +08:00
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create_pop = {
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2024-04-10 20:29:21 +08:00
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species = event_target:rg_scion_slave.species
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2024-04-10 16:07:38 +08:00
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}
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}
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2024-04-10 19:39:38 +08:00
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rg_create_fallen_empire_starting_navy = yes
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2024-04-10 16:07:38 +08:00
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while = {
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count = 40
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create_army = {
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name = random
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2024-04-10 19:39:38 +08:00
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owner = event_target:rg_scion_fe
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2024-04-10 16:07:38 +08:00
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type = "gray_army"
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}
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}
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}
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}
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2024-04-10 19:39:38 +08:00
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init_effect = {
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spawn_megastructure = {
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type = "ring_world_ruined"
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orbit_angle = -90
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orbit_distance = 45
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}
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2024-04-11 13:18:04 +08:00
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# rg_create_fe_citadel = yes
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2024-04-10 19:39:38 +08:00
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}
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2024-04-10 16:07:38 +08:00
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planet = {
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class = "pc_ringworld_tech"
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name = 中环
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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2024-04-10 19:39:38 +08:00
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name = 烤面包机
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2024-04-10 16:07:38 +08:00
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 可颂工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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2024-04-10 19:39:38 +08:00
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2024-04-10 16:07:38 +08:00
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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2024-04-10 19:39:38 +08:00
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set_owner = event_target:rg_scion_fe
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2024-04-10 16:07:38 +08:00
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add_building = building_ancient_control_center
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 50
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create_pop = {
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species = owner_main_species
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}
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}
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2024-04-10 20:29:21 +08:00
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while = {
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count = 20
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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2024-04-10 16:07:38 +08:00
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while = {
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count = 20
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create_army = {
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name = random
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2024-04-10 19:39:38 +08:00
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owner = event_target:rg_scion_fe
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2024-04-10 16:07:38 +08:00
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type = "gray_army"
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}
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}
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}
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}
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planet = {
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class = "pc_ringworld_tech"
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name = 内环
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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2024-04-11 13:54:57 +08:00
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name = 奶油核心
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2024-04-10 16:07:38 +08:00
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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2024-04-11 13:54:57 +08:00
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name = 糖霜工厂
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2024-04-10 16:07:38 +08:00
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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2024-04-10 19:39:38 +08:00
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set_owner = event_target:rg_scion_fe
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2024-04-10 16:07:38 +08:00
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add_building = building_ancient_control_center
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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add_building = building_class_4_singularity
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2024-04-11 13:54:57 +08:00
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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add_building = building_nano_forge
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2024-04-10 16:07:38 +08:00
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while = {
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count = 5
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add_district = district_rw_generator
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}
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while = {
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count = 22
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create_pop = {
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species = owner_main_species
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}
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}
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2024-04-10 20:29:21 +08:00
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while = {
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count = 10
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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2024-04-10 16:07:38 +08:00
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while = {
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count = 10
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create_army = {
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name = random
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2024-04-10 19:39:38 +08:00
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owner = event_target:rg_scion_fe
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2024-04-10 16:07:38 +08:00
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type = "gray_army"
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}
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}
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}
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}
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2024-04-11 13:18:04 +08:00
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# spawn_megastructure = {
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# type = lgate_base
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# orbit_angle = 225
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# orbit_distance = 30
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# }
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}
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2024-04-10 19:39:38 +08:00
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