realgray-stellaris-mod/events/RG_cluster_events.txt

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namespace = rg_cluster
# Special project completed (overwrite)
country_event = {
id = rg_cluster.2
hide_window = yes
is_triggered_only = yes
immediate = {
set_country_flag = lcluster_opener
set_global_flag = l_cluster_opened
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
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NOT = {
has_megastructure_flag = lgate_activated
}
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
set_global_flag = lgates_activated_globally
# centralized handling of chain and project clean-up
every_playable_country = {
if = {
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limit = {
is_researching_technology = tech_lgate_activation
}
give_technology = {
tech = tech_lgate_activation
message = no
}
}
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = LCLUSTER_PROJECT
is_same_value = root
}
}
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country_event = {
id = distar.10954
days = 1
}
}
every_playable_country = {
limit = {
NOR = {
has_special_project = LCLUSTER_PROJECT
is_same_value = root
}
has_event_chain = l_cluster_chain
}
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country_event = {
id = distar.10953
days = 1
}
}
observer_event = {
id = observer.62
}
every_playable_country = {
if = {
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limit = {
has_modifier = rg_distant_stars_modifier
}
remove_modifier = rg_distant_stars_modifier
}
}
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country_event = {
id = rg_cluster.10
}
}
}
# Allow all nanite worlds to be terraformed
country_event = {
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id = rg_cluster.3
hide_window = yes
is_triggered_only = yes
immediate = {
every_galaxy_planet = {
limit = {
is_planet_class = pc_gray_goo
}
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
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}
}
# Move home system
country_event = {
id = rg_cluster.9
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
immediate = {
random_system = {
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limit = {
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has_star_flag = lcluster4
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NOT = {
has_star_flag = lcluster_lgate
}
}
save_event_target_as = rg_cluster_home_system
random_system_planet = {
limit = {
has_planet_flag = start_rg_cluster_gatebuilders
}
save_event_target_as = rg_cluster_home_planet
}
random_system_planet = {
limit = {
has_planet_flag = start_gatebuilders_mining_station1
}
save_event_target_as = start_gatebuilders_mining_station_target1
}
}
capital_scope = {
save_event_target_as = rg_cluster_previous_home_planet
solar_system = {
save_event_target_as = rg_cluster_previous_home_system
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set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
if = {
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limit = {
exists = sector
}
sector = {
leader = {
unassign_leader = this
save_event_target_as = rg_cluster_sector_gov
}
}
}
else = {
root = {
random_owned_leader = {
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limit = {
leader_class = governor
}
save_event_target_as = rg_cluster_sector_gov
}
}
}
}
# Spaceport setup
if = {
limit = {
is_gestalt = yes
}
event_target:rg_cluster_home_system = {
create_starbase = {
size = "starbase_starport"
module = "shipyard"
module = "solar_panel_network"
building = "crew_quarters"
owner = root
}
}
}
else = {
event_target:rg_cluster_home_system = {
create_starbase = {
size = "starbase_starport"
module = "shipyard"
module = "trading_hub"
building = "crew_quarters"
owner = root
}
}
}
event_target:start_gatebuilders_mining_station_target1 = {
create_mining_station = {
owner = root
}
}
# Planet setup
event_target:rg_cluster_home_planet = {
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change_pc = pc_gaia
set_planet_size = 20
set_owner = root
set_controller = root
set_capital = yes
set_sector_capital = yes
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sector = {
assign_leader = event_target:rg_cluster_sector_gov
}
set_name = random
generate_start_buildings_and_districts = yes
}
if = {
limit = {
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owner = {
is_machine_empire = no
}
}
every_owned_pop = {
modify_species = {
species = this
ideal_planet_class = pc_nuked
}
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species = {
save_event_target_as = target_species
}
}
root = {
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change_dominant_species = {
species = event_target:target_species
change_all = yes
}
}
}
event_target:rg_cluster_home_system = {
random_system_planet = {
limit = {
is_star = yes
}
save_event_target_as = rg_cluster_home_system_loc
}
}
every_owned_fleet = {
limit = {
any_owned_ship = {
OR = {
is_ship_size = corvette
is_ship_size = constructor
is_ship_size = science
}
}
}
set_location = event_target:rg_cluster_home_system_loc
}
event_target:rg_cluster_previous_home_planet = {
# move pops
every_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_cluster_home_planet
}
unemploy_pop = yes
}
remove_planet = yes
}
event_target:rg_cluster_home_planet = {
every_owned_pop = {
unemploy_pop = yes
clear_pop_category = yes
}
check_planet_employment = yes
}
event_target:rg_cluster_previous_home_system = {
set_name = random
random_system_planet = {
limit = {
is_star = yes
}
set_name = solar_system
}
remove_star_flag = sol
remove_star_flag = deneb_system
}
event_target:rg_cluster_previous_home_system = {
every_fleet_in_system = {
delete_fleet = this
}
}
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owner_species = {
set_species_homeworld = event_target:rg_cluster_home_planet
}
every_owned_pop_species = {
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set_species_homeworld = event_target:rg_cluster_home_planet
}
country_event = {
id = rg_cluster.3
days = -1
}
}
}
# L-Cluster Opened
country_event = {
id = rg_cluster.10
is_triggered_only = yes
title = "rg_cluster.10.name"
desc = {
text = "rg_cluster.10.desc.a"
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
}
desc = {
text = "rg_cluster.10.desc.b"
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
}
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
location = event_target:candidate_gateway
immediate = {
every_playable_country = {
limit = {
OR = {
has_origin = origin_rg_gray
}
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NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.11
}
}
every_playable_country = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
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NOT = {
is_same_value = root
}
}
country_event = {
id = rg_cluster.12
}
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
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country_event = {
id = rg_cluster.13
}
}
every_playable_country = {
limit = {
NOR = {
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
has_event_chain = l_cluster_chain
}
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country_event = {
id = rg_cluster.12
}
}
observer_event = {
id = observer.62
}
}
option = {
trigger = {
NOR = {
has_origin = origin_rg_gray
}
}
name = "rg_cluster.10.a"
}
option = {
trigger = {
OR = {
has_origin = origin_rg_gray
}
}
name = "rg_cluster.10.b"
}
}
# Inform the Gatebuilders of the L-Cluster being open
country_event = {
id = rg_cluster.11
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.11.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
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abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
}
else_if = {
limit = {
has_event_chain = l_cluster_chain
}
liquidate_clues = yes
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.11.a"
}
}
# Inform other empires of the L-Cluster being open (has project or event chain)
country_event = {
id = rg_cluster.12
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.12.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
immediate = {
if = {
limit = {
has_special_project = RG_LCLUSTER_PROJECT
}
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abort_special_project = {
type = RG_LCLUSTER_PROJECT
}
}
else_if = {
limit = {
has_event_chain = l_cluster_chain
}
liquidate_clues = yes
end_event_chain = "l_cluster_chain"
}
}
option = {
name = "rg_cluster.12.a"
}
}
# Inform other empires of the L-Cluster being open (has nothing)
country_event = {
id = rg_cluster.13
is_triggered_only = yes
title = "rg_cluster.11.name"
desc = "rg_cluster.13.desc"
picture = GFX_evt_l-gateway
show_sound = event_mystic_reveal
option = {
name = "rg_cluster.13.a"
}
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}