realgray-stellaris-mod/events/!_RG_gray_goo_events.txt

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############################
#
# Gray Goo Events
#
# Written by Henrik Thyrwall
#
############################
namespace = graygoo
# Entering Empty Cluster
ship_event = {
id = graygoo.550
title = "graygoo.550.name"
desc = "graygoo.550.desc"
picture = GFX_evt_ruined_system
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
has_global_flag = rg_l_cluster
}
from = { has_star_flag = lcluster1 }
owner = { NOT = { has_country_flag = origin_gray_country }}
}
option = {
name = graygoo.550.a
}
}
# Invasion begins
country_event = {
id = graygoo.1
hide_window = yes
is_triggered_only = yes
immediate = {
set_update_modifiers_batch = begin
awaken_guardians_of_the_galaxy = yes
set_global_flag = gray_goo_crisis_active
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
event_target:graygoo_factory_system = {
random_system_planet = {
limit = { has_planet_flag = main_star }
save_event_target_as = main_star
}
create_country = {
name = "NAME_Gray_Goo"
type = "gray_goo"
name_list = "graygoo"
flag = {
icon= {
category = "special"
file = "gray_goo.dds"
}
background= {
category = "backgrounds"
file = "sinus.dds"
}
colors={
"grey"
"dark_grey"
"null"
"null"
}
}
effect = {
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_RG_GRAY_scienceship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_RG_GRAY_constructor"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_Gatebuilder_Starbase"
}
add_ship_design = last_created_design
}
}
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Nanite_Factory"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
distance = 55
angle = 270
}
save_event_target_as = nanite_factory
}
}
every_country = { establish_communications_no_message = event_target:graygoo_country }
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 0
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 90
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 180
}
}
settings = {
garrison = yes
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:nanite_factory
distance = 80
angle = 270
}
}
settings = {
garrison = yes
}
}
every_system = {
limit = { has_star_flag = lcluster }
every_system_planet = {
limit = { is_planet_class = pc_gray_goo }
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 15
angle = random
}
}
settings = {
garrison = yes
}
}
}
}
event_target:lcluster1 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_1
}
}
event_target:lcluster2 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_2
}
}
event_target:lcluster3 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_3
}
}
event_target:lcluster4 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_4
}
}
event_target:lcluster5 = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_5
}
}
event_target:lcluster1b = {
random_system_planet = {
limit = { is_planet_class = pc_gray_goo }
save_event_target_as = start_6
}
}
rg_create_graygoo_roamers_1 = yes
rg_create_graygoo_roamers_2 = yes
rg_create_graygoo_roamers_3 = yes
rg_create_graygoo_roamers_4 = yes
rg_create_graygoo_roamers_5 = yes
rg_create_graygoo_roamers_6 = yes
rg_create_graygoo_roamers_7 = yes
}
event_target:graygoo_country = {
country_event = { id = graygoo.3 days = 3600 }
}
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
solar_system = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_ships_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
}
set_update_modifiers_batch = end
country_event = { id = graygoo.10 }
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = graygoo.13 }
}
every_playable_country = {
limit = {
OR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
}
NOT = { is_same_value = root }
}
country_event = { id = graygoo.11 }
}
observer_event = { id = observer.64 }
}
}
# The Dessanu Consonance
country_event = {
id = graygoo.110
title = "distar.10951.name"
desc = "graygoo.110.desc"
picture = GFX_evt_l-gateway
show_sound = event_radio_chatter
is_triggered_only = yes
after = {
hidden_effect = {
every_playable_country = {
limit = {
OR = {
has_special_project = RG_LCLUSTER_PROJECT
has_event_chain = l_cluster_chain
}
NOT = { is_same_value = root }
}
country_event = { id = graygoo.111 }
}
every_playable_country = {
limit = {
NOR = {
has_event_chain = l_cluster_chain
has_special_project = RG_LCLUSTER_PROJECT
is_same_value = root
}
}
country_event = { id = graygoo.112 }
}
}
}
option = {
name = graygoo.10.a
hidden_effect = {
country_event = { id = graygoo.115 }
}
}
}
# Reinforcements 1
country_event = {
id = graygoo.3
hide_window = yes
is_triggered_only = yes
trigger = {
event_target:graygoo_factory_system = {
any_fleet_in_system = { is_ship_size = graygoo_factory }
}
}
immediate = {
if = {
limit = {
any_system = {
has_star_flag = lcluster
any_fleet_in_system = {
owner = {
NOT = { is_same_value = root }
}
}
}
}
# Reinforce at factory if someone else is in the cluster...
country_event = { id = graygoo.4 }
# Else spawn reinforcements...
}
else = {
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
solar_system = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
}
}
create_ambient_object = {
type = "horror_spawn_object"
location = THIS
use_3d_location = yes
duration = 10
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_2 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_3 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_4 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_5 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_6 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_7 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
}
}
}
country_event = { id = graygoo.3 days = 3600 }
}
}
}
# Reinforcements 2
country_event = {
id = graygoo.4
hide_window = yes
is_triggered_only = yes
immediate = {
random_owned_ship = {
limit = { is_ship_size = graygoo_factory }
save_event_target_as = graygoo_factory
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_1 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_2 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_3 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_4 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_5 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_6 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_roamers_7 = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 0
angle = 0
}
}
}
country_event = { id = graygoo.3 days = 3600 }
}
}
# Factory Destroyed
country_event = {
id = graygoo.6
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gray_goo
fromfrom = { is_ship_size = graygoo_factory }
}
immediate = {
remove_global_flag = active_gray_goo
remove_global_flag = gray_goo_crisis_active
fromfromfrom = { save_event_target_as = goo_slayer_ship }
from = {
save_event_target_as = goo_slayer
country_event = { id = graygoo.15 }
country_event = { id = rg.200 days = 80 random = 120}
}
every_playable_country = {
limit = {
is_ai = no
NOT = { is_same_value = event_target:goo_slayer }
}
country_event = { id = graygoo.16 }
}
observer_event = { id = observer.65 }
every_galaxy_planet = {
limit = { is_planet_class = pc_gray_goo }
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = { destroy_fleet = this }
destroy_country = yes
}
}
# Factory Destroyed (Dessanu)
country_event = {
id = graygoo.180
hide_window = yes
is_triggered_only = yes
trigger = {
is_country_type = gate_builders
fromfrom = { is_ship_size = graygoo_factory }
}
immediate = {
fromfromfrom = { save_event_target_as = goo_slayer_ship }
from = {
save_event_target_as = goo_slayer
country_event = { id = graygoo.181 }
country_event = { id = rg.200 days = 80 random = 120}
}
every_playable_country = {
limit = {
is_ai = no
NOT = { is_same_value = event_target:goo_slayer }
}
country_event = { id = graygoo.182 }
}
observer_event = { id = observer.67 }
every_owned_planet = {
limit = { is_planet_class = pc_gaia }
change_pc = pc_gray_goo
reroll_planet = yes
destroy_colony = yes
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
}
every_owned_fleet = { destroy_fleet = this }
destroy_country = yes
}
}
# Encountered Gray
ship_event = {
id = graygoo.400
title = "graygoo.400.name"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
trigger = {
owner = { is_synthetic_empire = no }
}
text = "graygoo.400.a.desc"
}
desc = {
trigger = {
owner = { is_synthetic_empire = yes }
}
text = "graygoo.400.b.desc"
}
picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter
is_triggered_only = yes
immediate = {
from = { save_event_target_as = gray_homeworld }
}
option = {
name = graygoo.400.a
hidden_effect = {
owner = {
country_event = { id = graygoo.401 }
}
}
}
}
# Gray 1
country_event = {
id = graygoo.401
title = "TRANSMISSION"
desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } }
text = "graygoo.401.a.desc"
}
desc = {
trigger = { has_authority = auth_machine_intelligence }
text = "graygoo.401.b.desc"
}
is_triggered_only = yes
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
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planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
immediate = {
hidden_effect = {
rg_create_gray_species = yes
}
}
option = {
name = graygoo.401.a
trigger = {
NOR = {
has_authority = auth_machine_intelligence
has_authority = auth_hive_mind
}
}
hidden_effect = {
country_event = { id = graygoo.402 }
}
}
option = {
name = graygoo.401.b
trigger = {
has_authority = auth_machine_intelligence
}
hidden_effect = {
country_event = { id = graygoo.402 }
}
}
option = {
name = graygoo.401.c
trigger = {
has_authority = auth_hive_mind
}
hidden_effect = {
country_event = { id = graygoo.402 }
}
}
}
# Gray 2
country_event = {
id = graygoo.402
title = "TRANSMISSION"
desc = {
trigger = { NOT = { has_authority = auth_machine_intelligence } }
text = "graygoo.402.a.desc"
}
desc = {
trigger = { has_authority = auth_machine_intelligence }
text = "graygoo.402.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
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planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.402.a
hidden_effect = {
country_event = { id = graygoo.403 }
}
}
}
# Gray 3
country_event = {
id = graygoo.403
title = "TRANSMISSION"
desc = "graygoo.403.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
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planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.403.a
hidden_effect = {
country_event = { id = graygoo.404 }
}
}
}
# Gray 4
country_event = {
id = graygoo.404
title = "TRANSMISSION"
desc = "graygoo.404.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
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planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.404.a
hidden_effect = {
country_event = { id = graygoo.405 }
}
}
}
# Gray 5
country_event = {
id = graygoo.405
title = "TRANSMISSION"
desc = "graygoo.405.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_species
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planet_background = event_target:gray_homeworld
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = graygoo.405.a
hidden_effect = {
rg_gray_govener_init = yes
owner = {
country_event = { id = graygoo.406 }
}
}
}
option = {
name = graygoo.405.b
response_text = graygoo.405.b.response
hidden_effect = {
event_target:gray_governor = {
kill_leader = { show_notification = no }
}
}
}
}
# Gray 6
country_event = {
id = graygoo.406
title = "TRANSMISSION"
desc = "graygoo.406.desc"
diplomatic = yes
picture_event_data = {
portrait = event_target:gray_governor
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planet_background = event_target:gray_homeworld
room = ship_room
}
event_window_type = leader_recruit
is_triggered_only = yes
option = {
name = graygoo.406.a
response_text = graygoo.406.a.response
is_dialog_only = yes
}
option = {
name = graygoo.406.b
response_text = graygoo.406.b.response
is_dialog_only = yes
}
option = {
name = graygoo.405.b
tag = dismiss_leader
response_text = graygoo.405.b.response
hidden_effect = {
event_target:gray_governor = {
kill_leader = { show_notification = no }
}
}
}
option = {
name = graygoo.406.c
response_text = graygoo.406.c.response
default_hide_option = yes
tag = hire_leader
hidden_effect = {
country_event = { id = graygoo.499 }
}
}
}
# Create Gray
country_event = {
id = graygoo.499
hide_window = yes
is_triggered_only = yes
trigger = {
NOT = { exists = event_target:gray_owner }
is_ai = no
}
immediate = {
create_country = {
name = "NAME_Gray"
type = gray
flag = {
icon= {
category = "special"
file = "gray_goo.dds"
}
background= {
category = "backgrounds"
file = "sinus.dds"
}
colors={
"grey"
"dark_grey"
"null"
"null"
}
}
effect = {
rg_create_gray_species = yes
# 灰风国家用于领袖切换时暂存领袖
set_country_flag = can_have_wg_affection_country_flag
}
}
last_created_country = {
establish_communications_no_message = root
save_global_event_target_as = rg_gray_country
}
# 送灰风母舰初始科技
give_technology = {
tech = tech_object_gray_5
message = no
}
save_global_event_target_as = gray_owner
set_country_flag = gray_owner
#初始化好感度和衣柜
set_variable = { which = gray_affection value = 1 }
set_variable = { which = gray_affection_level value = 1 }
set_variable = { which = wg_gray_cloth value = 6 }
# 否则事件会自动移除好感度特质(回娘家时保留特质)
set_country_flag = can_have_wg_affection_country_flag
# 默认关闭自动建造中继器
# set_country_flag = rg_can_const_hyper_relay
# 初始化小灰领袖等级
if = {
limit = {
OR = {
has_country_flag = origin_rg_gray #遥远约定
has_country_flag = origin_gray_country #远星之歌
}
}
set_variable = { which = rg_gray_level value = 1 }
} else = {
set_variable = { which = rg_gray_level value = 10 }
}
rg_storyline_trigger = yes
}
}
# Main Menu (Initial)
country_event = {
id = graygoo.500
title = "graygoo.500.title"
desc = "graygoo.500.a.desc"
desc = "graygoo.500.b.desc"
desc = "graygoo.500.c.desc"
desc = "graygoo.500.d.desc"
diplomatic = yes
picture_event_data = {
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portrait = event_target:gray_governor
planet_background = root.capital_scope
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
#初始化衣柜
reset_gray_cloth = yes
}
}
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_constship_active
has_country_flag = gray_governor_active
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.500.a.response
trigger = {
NOT = { has_country_flag = gray_governor_active }
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.500.b.response
trigger = {
NOT = { has_country_flag = gray_warship_active }
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.500.c.response
trigger = {
NOT = { has_country_flag = gray_army_active }
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.500.response
trigger = {
NOT = { has_country_flag = gray_const_active }
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
id = rg.4
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Governor)
country_event = {
id = graygoo.501
title = "graygoo.500.title"
desc = "graygoo.501.a.desc"
desc = "graygoo.501.b.desc"
desc = "graygoo.501.c.desc"
desc = "graygoo.501.d.desc"
diplomatic = yes
picture_event_data = {
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portrait = event_target:gray_governor
planet_background = event_target:gray_governor_planet
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room = root
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_governor
}
immediate = {
set_country_flag = gray_diplomacy_engaged
if = {
limit = {
any_owned_planet = {
exists = sector.leader
sector.leader = { is_same_value = event_target:gray_governor }
}
}
random_owned_planet = {
limit = {
exists = sector.leader
sector.leader = { is_same_value = event_target:gray_governor }
}
save_event_target_as = gray_governor_planet
}
}
else = {
capital_scope = { save_event_target_as = gray_governor_planet }
}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.501.b.response
allow = {
hidden_trigger = { exists = event_target:gray_governor } # To prevent exploit
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.501.response
allow = {
hidden_trigger = { exists = event_target:gray_governor }
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.501.c.response
allow = {
hidden_trigger = { exists = event_target:gray_governor }
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
id = rg.4
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Warship)
country_event = {
id = graygoo.502
title = "graygoo.500.title"
desc = "graygoo.502.a.desc"
desc = "graygoo.502.b.desc"
desc = "graygoo.502.c.desc"
desc = "graygoo.502.d.desc"
diplomatic = yes
picture_event_data = {
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portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room"
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_warship
any_owned_fleet = { is_same_value = event_target:gray_warship }
event_target:gray_warship = { num_ships > 0 }
}
immediate = {
set_country_flag = gray_diplomacy_engaged
capital_scope = { solar_system = { starbase = { save_event_target_as = gray_owner_capital_starbase }}}
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.502.a.response
allow = {
hidden_trigger = { # To prevent exploit
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.502.response
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.502.c.response
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # Juggernaut
name = RG_graygoo.500.d
response_text = RG_graygoo.502.d.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = { has_country_flag = gray_warship_is_juggernaut }
}
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
set_country_flag = gray_warship_is_juggernaut
}
}
option = { # Warship
name = RG_graygoo.500.e
response_text = RG_graygoo.502.e.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = gray_warship_is_juggernaut
}
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
remove_country_flag = gray_warship_is_juggernaut
}
}
option = { #升级-2
name = rg_levelup_2
trigger = {
event_target:gray_leader_admiral = { has_skill >= 10 }
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD1
}
}
allow = {
hidden_trigger = {
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_25
event_target:gray_leader_admiral = { has_skill >= 10 }
}
resource_stockpile_compare = { resource = energy value >= 40000 }
resource_stockpile_compare = { resource = alloys value >= 40000 }
}
custom_tooltip = rg_levelup_2.tooltip
enable_special_project = {
name = RG_GRAY_MOD1
location = event_target:gray_owner_capital_starbase
owner = root
}
add_resource = {
energy = -40000
alloys = -40000
}
}
option = { #升级-3
name = rg_levelup_3
trigger = {
AND = {
event_target:gray_leader_admiral = { has_skill >= 10 }
has_country_flag = rg_gray_level_2
}
NOR = {
has_country_flag = rg_gray_level_3
has_special_project = RG_GRAY_MOD2
}
}
allow = {
hidden_trigger = { # To prevent exploit
event_target:gray_warship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:gray_warship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:gray_warship = { NOT = { has_hp_percentage < 0.97 } }
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_50
has_technology = tech_juggernaut
}
resource_stockpile_compare = { resource = energy value >= 150000 }
resource_stockpile_compare = { resource = alloys value >= 150000 }
}
custom_tooltip = rg_levelup_2.tooltip
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = root
}
add_resource = {
energy = -150000
alloys = -150000
}
}
option = { # 购买主宰
name = rg.4.d
trigger = {
NOR = {
has_country_flag = gray_reforming
has_country_flag = rg_juggernaut_fired
}
has_country_flag = rg_gray_level_3
}
allow = {
resource_stockpile_compare = { resource = energy value >= 150000 }
resource_stockpile_compare = { resource = alloys value >= 150000 }
has_technology = tech_juggernaut
}
custom_tooltip = rg_levelup_2.tooltip
enable_special_project = {
name = RG_GRAY_MOD3
location = event_target:gray_owner_capital_starbase
owner = root
}
add_resource = {
energy = -150000
alloys = -150000
}
}
option = { # 开启隐形
name = rg.4.e
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = yes
}
}
}
option = { # 关闭隐形
name = rg.4.f
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = no
}
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
id = rg.4
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Army)
country_event = {
id = graygoo.503
title = "graygoo.500.title"
desc = "graygoo.503.a.desc"
desc = "graygoo.503.b.desc"
desc = "graygoo.503.c.desc"
desc = "graygoo.503.d.desc"
diplomatic = yes
picture_event_data = {
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portrait = event_target:gray_leader_general
room = "ethic_spaceship_room"
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
has_country_flag = gray_army_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.503.a.response
allow = {
hidden_trigger = { # To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = fleet }
fleet = { is_in_combat = no }
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.503.b.response
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = fleet }
fleet = { is_in_combat = no }
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # const
name = rg_const
response_text = rg_const.503.response
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = planet }
planet = { has_ground_combat = no }
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
fleet = { num_ships > 0 }
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
limit = { exists = fleet }
fleet = { is_in_combat = no }
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
option = { # 开启隐形
name = rg.4.e
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = yes
}
}
}
option = { # 关闭隐形
name = rg.4.f
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = no
}
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
id = rg.4
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Gray Reforming)
country_event = {
id = graygoo.504
title = "graygoo.500.title"
desc = "graygoo.504.desc"
diplomatic = yes
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_reforming
}
option = {
name = OK
}
option = {
name = rg_graygoo.504.a
allow = {
has_country_flag = gray_reforming
resource_stockpile_compare = { resource = nanites value >= 1000 }
resource_stockpile_compare = { resource = alloys value >= 50000 }
}
add_resource = {
nanites = -1000
alloys = -50000
}
remove_country_flag = gray_reforming
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remove_modifier = "gray_scattered"
}
}
# Main Menu (const)
country_event = {
id = graygoo.505
title = "graygoo.500.title"
desc = "graygoo.505.a.desc"
desc = "graygoo.505.b.desc"
desc = "graygoo.505.c.desc"
desc = "graygoo.505.d.desc"
diplomatic = yes
picture_event_data = {
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portrait = event_target:gray_leader_scientist
room = "ethic_spaceship_room"
}
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
from = { OR = {
is_country_type = gray
is_same_value = ROOT
}}
is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active
NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:global_gray_constship
any_owned_fleet = { is_same_value = event_target:global_gray_constship }
event_target:global_gray_constship = { num_ships > 0 }
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = { # Governor
name = graygoo.500.a
response_text = graygoo.505.a.response
allow = {
hidden_trigger = { # To prevent exploit
event_target:global_gray_constship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } }
}
custom_tooltip = {
fail_text = gray_become_ruler
NOT = { ruler = { has_leader_flag = "gray_leader" }}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
option = { # Warship
name = graygoo.500.b
response_text = graygoo.505.b.response
allow = {
hidden_trigger = { # To prevent exploit
event_target:global_gray_constship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
option = { # Army
name = graygoo.500.c
response_text = graygoo.505.c.response
allow = {
hidden_trigger = { # To prevent exploit
event_target:global_gray_constship = { num_ships > 0 }
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
event_target:global_gray_constship = { is_in_combat = no }
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
event_target:global_gray_constship = { NOT = { has_hp_percentage < 0.97 } }
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = { # help
name = rg_help
hidden_effect = {
country_event = {
id = rg.4
}
}
}
# option = { # 开启建造中继器
# name = rg.5.e
# trigger = {
# has_country_flag = rg_can_const_hyper_relay
# }
#
# hidden_effect = {
# remove_country_flag = rg_can_const_hyper_relay
# }
#
# }
#
# option = { # 关闭建造中继器
# name = rg.5.f
# trigger = {
# NOT = {
# has_country_flag = rg_can_const_hyper_relay
# }
# }
#
# hidden_effect = {
# hidden_effect = {
# set_country_flag = rg_can_const_hyper_relay
# }
# }
#
# }
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Gray destroyed or disbanded
event = {
id = graygoo.510
hide_window = yes
is_triggered_only = yes
trigger = {
any_country = { is_country_type = gray }
exists = event_target:gray_owner
event_target:gray_owner = {
OR = {
AND = {
has_country_flag = gray_army_active
NOT = {
any_owned_army = { army_type = gray_army }
}
}
AND = {
has_country_flag = gray_warship_active
NOT = { exists = event_target:gray_warship }
}
AND = {
has_country_flag = gray_governor_active
NOT = { exists = event_target:gray_governor }
}
AND = {
has_country_flag = gray_constship_active
NOT = { exists = event_target:global_gray_constship }
}
}
}
}
immediate = {
event_target:gray_owner = {
remove_country_flag = gray_governor_active #总督
remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰
set_country_flag = gray_reforming
add_modifier = {
modifier = "gray_scattered"
days = 3600
}
country_event = { id = graygoo.511 }
country_event = { id = graygoo.512 days = 3600 }
}
}
}
# Gray regenerating
country_event = {
id = graygoo.511
title = "graygoo.511.name"
desc = "graygoo.511.desc"
picture = GFX_evt_circuitry_modification
show_sound = event_radio_chatter
is_triggered_only = yes
option = {
name = graygoo.511.a
}
}
# Gray Returns
country_event = {
id = graygoo.512
title = "graygoo.500.title"
desc = "graygoo.512.a.desc"
desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc"
diplomatic = yes
is_triggered_only = yes
immediate = {
remove_country_flag = gray_reforming
}
option = {
name = graygoo.512.a
}
}