realgray-stellaris-mod/common/technology/rg_tech.txt

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tech_gray_weapon_lance_1 = {
area = physics
cost = 5000
tier = 5
is_rare = yes
is_reverse_engineerable = no
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category = {
particles
}
ai_update_type = military
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prerequisites = {
"tech_object_gray_5"
"tech_zero_point_power"
}
weight = @tier2weight3
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_matter_remix_2 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
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category = {
materials
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
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"tech_gray_weapon_lance_1"
"tech_ship_armor_5"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_nano_boost_3 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
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category = {
propulsion
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_thrusters_4"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_interdictor_4 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
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category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
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"tech_gray_nano_boost_3"
"tech_battleships"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_matter_spray_5 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
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category = {
propulsion
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_interdictor_4"
"tech_kinetic_artillery_2"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_buffnut_6 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
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category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_interdictor_4"
"tech_juggernaut"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_army_7 = {
area = society
cost = 5000
tier = 5
is_rare = yes
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category = {
military_theory
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_self_aware_logic"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
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tech_gray_juggernaut_8 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
category = {
voidcraft
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_juggernaut"
"tech_mega_engineering"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_repair_system_1 = {
area = engineering
cost = 5000
tier = 5
is_rare = yes
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category = {
voidcraft
}
is_reverse_engineerable = yes
ai_update_type = military
weight = 0
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
# UNLOCKED BY PROJECT
tech_object_gray_5 = {
cost = 5000
area = engineering
tier = 5
is_rare = yes
is_reverse_engineerable = no
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category = {
voidcraft
}
weight = 0
## unlock
ai_weight = {
factor = 1
}
}
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
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category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 1
}
}
tech_object_gray_6 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
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category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_noway = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
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category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
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}