2023-05-23 11:11:33 +08:00
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entity = {
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name = "grey_tempesttw_juggernaut_entity"
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pdxmesh = "avian_01_juggernaut_frame_mesh"
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default_state = "idle"
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2023-06-08 13:11:05 +08:00
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state = {
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name = "idle"
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animation = "idle"
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animation_blend_time = 0.25
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2023-05-23 11:11:33 +08:00
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}
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2023-06-08 13:11:05 +08:00
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state = {
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name = "moving"
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animation = "idle"
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animation_blend_time = 0.25
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}
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state = {
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name = "death"
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animation = "death"
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animation_blend_time = 0
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looping = no
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event = {
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time = 13.2
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node = "part1"
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particle = "juggernaut_explosion_particle"
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sound = {
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soundeffect = ship_destroyed
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}
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}
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}
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scale = 1
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2023-05-23 11:11:33 +08:00
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game_data = {
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size = 35
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2023-06-08 13:11:05 +08:00
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emissive_recolor_crunch = 5
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2023-05-23 11:11:33 +08:00
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}
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}
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entity = {
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name = "grey_tempesttw_juggernaut_core_section_entity"
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scale = 0.5
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2023-06-08 13:11:05 +08:00
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locator = {
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name = "core"
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position = {
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0
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0
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0
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}
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}
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locator = {
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name = "gun_1"
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position = {
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0
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6.65
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3
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}
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}
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locator = {
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name = "gun_2"
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position = {
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4
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6.75
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-6.15
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}
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}
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locator = {
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name = "gun_3"
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position = {
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-4
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6.75
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-6.15
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}
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}
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locator = {
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name = "gun_4"
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position = {
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6.3
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5.3
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-10.9
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}
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}
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locator = {
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name = "gun_5"
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position = {
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-6.3
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5.3
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-10.9
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}
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}
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locator = {
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name = "xl_gun_01"
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position = {
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8
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3
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6
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}
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}
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locator = {
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name = "xl_gun_02"
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position = {
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-8
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3
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6
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}
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}
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locator = {
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name = "strike_craft_locator_01"
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position = {
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-25
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-3
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0
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}
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}
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locator = {
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name = "strike_craft_locator_02"
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position = {
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25
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-3
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0
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}
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}
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locator = {
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name = "strike_craft_locator_03"
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position = {
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-36
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-1
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0
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}
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}
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locator = {
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name = "strike_craft_locator_04"
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|
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position = {
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|
|
36
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-1
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|
0
|
|
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}
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}
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locator = {
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name = "strike_craft_locator_05"
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position = {
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-52
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-4
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0
|
|
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}
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}
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locator = {
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name = "strike_craft_locator_06"
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position = {
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|
52
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-4
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0
|
|
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}
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}
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locator = {
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name = "behind"
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rotation = {
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90
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0
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90
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}
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}
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attach = {
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"behind" = "grey_tempesttw_thinktank_phase_03_entity"
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}
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2023-05-23 11:11:33 +08:00
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|
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default_state = "combat_idle"
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2023-06-08 13:11:05 +08:00
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state = {
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name = "combat_idle"
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animation_blend_time = 0
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looping = yes
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}
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state = {
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|
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name = "death"
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looping = no
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event = {
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time = 0
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node = "explosion_01"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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|
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}
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event = {
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time = 0
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|
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node = "explosion_01"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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|
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event = {
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|
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|
time = 0.3
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|
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node = "explosion_03"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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}
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}
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event = {
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time = 0.3
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node = "explosion_03"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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|
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event = {
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|
|
|
time = 0.6
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node = "explosion_05"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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|
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sound = {
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|
|
soundeffect = "station_explosion_large"
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|
|
|
}
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|
|
|
}
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|
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event = {
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|
|
|
time = 0.6
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|
|
|
node = "explosion_05"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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}
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event = {
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|
|
|
time = 0.8
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node = "explosion_07"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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sound = {
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soundeffect = "station_explosion_small"
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|
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}
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|
|
|
}
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|
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event = {
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|
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|
time = 0.8
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|
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node = "explosion_07"
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particle = "large_ship_burn_particle"
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keep_particle = yes
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trigger_once = yes
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|
|
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}
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event = {
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time = 1
|
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node = "explosion_09"
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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trigger_once = yes
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|
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|
sound = {
|
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|
|
soundeffect = "station_explosion_small"
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|
|
}
|
|
|
|
}
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|
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event = {
|
|
|
|
time = 1
|
|
|
|
node = "explosion_09"
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particle = "large_ship_burn_particle"
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|
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keep_particle = yes
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|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 1.2
|
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|
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node = "explosion_014"
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|
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particle = "large_ship_explosion_particle"
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keep_particle = yes
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|
|
trigger_once = yes
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|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 1.2
|
|
|
|
node = "explosion_014"
|
|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 1.4
|
|
|
|
node = "explosion_013"
|
|
|
|
particle = "large_ship_explosion_particle"
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|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
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|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
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event = {
|
|
|
|
time = 1.4
|
|
|
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node = "explosion_013"
|
|
|
|
particle = "large_ship_burn_particle"
|
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|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 1.8
|
|
|
|
node = "explosion_015"
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|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 1.8
|
|
|
|
node = "explosion_015"
|
|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 2.1
|
|
|
|
node = "explosion_017"
|
|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_large"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 2.1
|
|
|
|
node = "explosion_017"
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|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 2.7
|
|
|
|
node = "explosion_020"
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|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 2.7
|
|
|
|
node = "explosion_020"
|
|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 3
|
|
|
|
node = "explosion_021"
|
|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 3
|
|
|
|
node = "explosion_021"
|
|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 3.5
|
|
|
|
node = "explosion_024"
|
|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 3.5
|
|
|
|
node = "explosion_024"
|
|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 3.8
|
|
|
|
node = "explosion_02"
|
|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_small"
|
|
|
|
}
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 3.8
|
|
|
|
node = "explosion_02"
|
|
|
|
particle = "large_ship_burn_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
}
|
|
|
|
event = {
|
|
|
|
time = 4.86
|
|
|
|
node = "top_explosion"
|
|
|
|
particle = "large_ship_explosion_particle"
|
|
|
|
keep_particle = yes
|
|
|
|
trigger_once = yes
|
|
|
|
sound = {
|
|
|
|
soundeffect = "station_explosion_large"
|
|
|
|
}
|
|
|
|
}
|
2023-05-23 11:11:33 +08:00
|
|
|
}
|
|
|
|
}
|