realgray-stellaris-mod/gfx/models/ships/juggernaut/nanitei_juggernaut.asset

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entity = {
name = "grey_tempesttw_juggernaut_entity"
pdxmesh = "avian_01_juggernaut_frame_mesh"
default_state = "idle"
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state = {
name = "idle"
animation = "idle"
animation_blend_time = 0.25
}
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state = {
name = "moving"
animation = "idle"
animation_blend_time = 0.25
}
state = {
name = "death"
animation = "death"
animation_blend_time = 0
looping = no
event = {
time = 13.2
node = "part1"
particle = "juggernaut_explosion_particle"
sound = {
soundeffect = ship_destroyed
}
}
}
scale = 1
game_data = {
size = 35
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emissive_recolor_crunch = 5
}
}
entity = {
name = "grey_tempesttw_juggernaut_core_section_entity"
scale = 0.5
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locator = {
name = "core"
position = {
0
0
0
}
}
locator = {
name = "gun_1"
position = {
0
6.65
3
}
}
locator = {
name = "gun_2"
position = {
4
6.75
-6.15
}
}
locator = {
name = "gun_3"
position = {
-4
6.75
-6.15
}
}
locator = {
name = "gun_4"
position = {
6.3
5.3
-10.9
}
}
locator = {
name = "gun_5"
position = {
-6.3
5.3
-10.9
}
}
locator = {
name = "xl_gun_01"
position = {
8
3
6
}
}
locator = {
name = "xl_gun_02"
position = {
-8
3
6
}
}
locator = {
name = "strike_craft_locator_01"
position = {
-25
-3
0
}
}
locator = {
name = "strike_craft_locator_02"
position = {
25
-3
0
}
}
locator = {
name = "strike_craft_locator_03"
position = {
-36
-1
0
}
}
locator = {
name = "strike_craft_locator_04"
position = {
36
-1
0
}
}
locator = {
name = "strike_craft_locator_05"
position = {
-52
-4
0
}
}
locator = {
name = "strike_craft_locator_06"
position = {
52
-4
0
}
}
locator = {
name = "behind"
rotation = {
90
0
90
}
}
attach = {
"behind" = "grey_tempesttw_thinktank_phase_03_entity"
}
default_state = "combat_idle"
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state = {
name = "combat_idle"
animation_blend_time = 0
looping = yes
}
state = {
name = "death"
looping = no
event = {
time = 0
node = "explosion_01"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0
node = "explosion_01"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.3
node = "explosion_03"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 0.6
node = "explosion_05"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 0.8
node = "explosion_07"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1
node = "explosion_09"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.2
node = "explosion_014"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.4
node = "explosion_013"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 1.8
node = "explosion_015"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
event = {
time = 2.1
node = "explosion_017"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 2.7
node = "explosion_020"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3
node = "explosion_021"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.5
node = "explosion_024"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_small"
}
}
event = {
time = 3.8
node = "explosion_02"
particle = "large_ship_burn_particle"
keep_particle = yes
trigger_once = yes
}
event = {
time = 4.86
node = "top_explosion"
particle = "large_ship_explosion_particle"
keep_particle = yes
trigger_once = yes
sound = {
soundeffect = "station_explosion_large"
}
}
}
}