2023-05-25 20:12:01 +08:00
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on_game_start = {
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events = {
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}
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}
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2023-06-08 13:11:05 +08:00
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2023-05-25 20:12:01 +08:00
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on_single_player_save_game_load = {
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events = {
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}
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}
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2023-05-23 11:11:33 +08:00
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on_custom_diplomacy = {
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events = {
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graygoo.505
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}
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}
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# Triggers when ground combat starts
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# This = planet
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# From = country attacking
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on_ground_combat_started = {
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2023-06-08 13:11:05 +08:00
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events = {
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# Tempest Incoming trait effect
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2023-05-23 11:11:33 +08:00
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}
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}
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#An army has been killed in ground combat
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# This = owner
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# From = army
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# FromFrom = opponent
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# FromFromFrom = planet
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on_army_killed_in_combat = {
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events = {
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2023-06-08 13:11:05 +08:00
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rg_skill.8 # Tempest Incoming trait effect
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2023-05-23 11:11:33 +08:00
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}
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}
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on_game_start_country = {
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events = {
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2023-06-08 11:13:54 +08:00
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# rg_cluster.8
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2023-06-08 12:45:17 +08:00
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rg_event.1
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rg_event.19
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2023-05-23 11:11:33 +08:00
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}
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}
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# This = country
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2023-06-07 11:16:10 +08:00
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# 最高优先级检测才放月检
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2023-05-23 11:11:33 +08:00
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on_monthly_pulse_country = {
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events = {
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2023-06-08 13:11:05 +08:00
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rg_event.8 #领袖等级检测更新
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rg_event.16 #陆军压制舰更新
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2023-06-08 12:45:17 +08:00
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# rg_event.22 #小灰复活检测
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# rg_event.23 #月检移除L星门认知防止收容失效
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2023-05-23 11:11:33 +08:00
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# rg_skill.9
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}
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}
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on_yearly_pulse_country = {
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events = {
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2023-06-08 12:45:17 +08:00
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rg_event.17
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rg_event.18
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rg_event.20
|
2023-05-23 11:11:33 +08:00
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}
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}
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|
2023-05-24 17:26:07 +08:00
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on_yearly_pulse = {
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events = {
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rg_story.20
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}
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}
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|
2023-05-23 11:11:33 +08:00
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on_mid_game_pulse_country = {
|
2023-06-08 13:11:05 +08:00
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events = {
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# rg_event.18
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}
|
2023-05-23 11:11:33 +08:00
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}
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# Triggers country_event for the attacker upon victory
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# (Before controller is switched)
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# This = country, leader attacker
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# From = country, planet owner
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|
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# FromFrom = planet
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# IDENTITIES: attacker is the side that "IsHostile" to
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# the planet controller; e.g. spawned monster armies
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# are attackers, but if they win and the player attempts
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# to retake the planet, the player is the attacker
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|
on_planet_attackers_win = {
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|
|
events = {
|
2023-06-08 12:45:17 +08:00
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|
rg_event.16
|
2023-05-23 11:11:33 +08:00
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|
|
# rg_skill.9
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|
|
|
}
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|
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}
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# Triggers country_event for the attacker upon defeat
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|
# This = country, attack leader
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# From = country, planet owner
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# FromFrom = planet
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|
|
|
on_planet_attackers_lose = {
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|
|
|
events = {
|
2023-06-08 12:45:17 +08:00
|
|
|
rg_event.16
|
2023-05-23 11:11:33 +08:00
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|
|
# rg_skill.9
|
|
|
|
}
|
|
|
|
}
|
|
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|
|
|
|
|
# on_entering_battle = {
|
|
|
|
# events = {
|
|
|
|
# rg_skill.1
|
|
|
|
# }
|
|
|
|
# }
|
|
|
|
#
|
|
|
|
# on_space_battle_won = {
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|
|
|
# events = {
|
|
|
|
# rg_skill.2
|
|
|
|
# }
|
|
|
|
# }
|
|
|
|
# this = country
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|
|
|
on_destroy_planet_with_RG_PLANET_KILLER = {
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|
|
|
events = {
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|
|
|
RG_planet_killer.1
|
|
|
|
RG_planet_killer.2
|
|
|
|
origin.3245
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
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|
|
|
}
|
|
|
|
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
|
|
|
}
|
|
|
|
|
2023-06-07 11:59:28 +08:00
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
|
|
|
events = {
|
|
|
|
RG_planet_killer.2
|
|
|
|
origin.3245
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
|
|
|
}
|
|
|
|
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
|
|
|
}
|
|
|
|
|
2023-05-23 11:11:33 +08:00
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
|
|
|
events = {
|
|
|
|
RG_planet_killer.3
|
|
|
|
rg_story.6
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
|
|
|
}
|
|
|
|
|
|
|
|
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
|
|
|
}
|
|
|
|
|
|
|
|
#舰船建造完成
|
|
|
|
# Root = Ship
|
|
|
|
# From = Planet
|
|
|
|
on_ship_built = {
|
|
|
|
events = {
|
2023-06-08 13:11:05 +08:00
|
|
|
rg_skill.3 #科研舰在无主权星系中被建造出来
|
2023-05-23 11:11:33 +08:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#进入星系
|
|
|
|
# Scope = Ship
|
|
|
|
# From = System
|
|
|
|
# FromFrom = Country
|
|
|
|
on_entering_system = {
|
|
|
|
events = {
|
|
|
|
rg_skill.3
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#舰船完成星系探测
|
|
|
|
# Scope = ship
|
|
|
|
# From = system
|
|
|
|
on_system_survey_ship = {
|
|
|
|
events = {
|
|
|
|
rg_skill.3
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
# This = owner of ship 1 (combatant)
|
|
|
|
# From = owner of ship 2 (destroyed)
|
|
|
|
# FromFrom = ship 1
|
|
|
|
# FromFromFrom = ship 2
|
|
|
|
on_ship_destroyed_perp = {
|
|
|
|
events = {
|
|
|
|
rg_skill.11
|
|
|
|
rg_story.10
|
2023-05-24 18:05:20 +08:00
|
|
|
rg_story.22
|
2023-06-20 14:05:14 +08:00
|
|
|
rg_skill.12
|
|
|
|
rg_skill.13
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
# This = owner of fleet 1 (winner)
|
|
|
|
# From = owner of fleet 2 (loser)
|
|
|
|
# FromFrom = fleet 1
|
|
|
|
# FromFromFrom = fleet 2
|
|
|
|
on_space_battle_won = {
|
|
|
|
events = {
|
|
|
|
rg_skill.14
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
# This = owner of fleet 1 (loser)
|
|
|
|
# From = owner of fleet 2 (winner)
|
|
|
|
# FromFrom = fleet 1
|
|
|
|
# FromFromFrom = fleet 2
|
|
|
|
on_space_battle_lost = {
|
|
|
|
events = {
|
|
|
|
rg_skill.14
|
2023-05-23 11:11:33 +08:00
|
|
|
}
|
2023-06-08 13:11:05 +08:00
|
|
|
}
|