修好了
This commit is contained in:
		
							parent
							
								
									f320c739a8
								
							
						
					
					
						commit
						32b9a5680b
					
				@ -450,7 +450,6 @@ weapon_component_template = {
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_juggernaut_8"
 | 
			
		||||
	}
 | 
			
		||||
	hidden = yes
 | 
			
		||||
	ship_limit = 1
 | 
			
		||||
	ai_weight = {
 | 
			
		||||
		weight = 0
 | 
			
		||||
 | 
			
		||||
@ -36,7 +36,7 @@ rg_gray_govener_init = {
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = official
 | 
			
		||||
			species = root
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			gender = female
 | 
			
		||||
			immortal = yes
 | 
			
		||||
@ -155,7 +155,7 @@ rg_gray_commander_init = {
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = commander
 | 
			
		||||
			species = root
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
@ -498,7 +498,7 @@ rg_gray_scientist_init = {
 | 
			
		||||
	event_target:rg_gray_country = {
 | 
			
		||||
		create_leader = {
 | 
			
		||||
			class = scientist
 | 
			
		||||
			species = root
 | 
			
		||||
			species = event_target:gray_species
 | 
			
		||||
			name = "NAME_Gray"
 | 
			
		||||
			immortal = yes
 | 
			
		||||
			event_leader = yes
 | 
			
		||||
 | 
			
		||||
@ -795,3 +795,800 @@ RG_orbital_ring_tier_1 = {
 | 
			
		||||
	scales_with_planet = yes
 | 
			
		||||
	graphical_culture = yes
 | 
			
		||||
}
 | 
			
		||||
#reloadable with 'reload stats'
 | 
			
		||||
# This file is where you start when you want to configure something new, then go to sections
 | 
			
		||||
####################
 | 
			
		||||
# NOTE FOR MODDERS #
 | 
			
		||||
####################
 | 
			
		||||
# modifier = { } only takes the following modifiers
 | 
			
		||||
# hull, shield & armor add/mult and regen add perc/static
 | 
			
		||||
# evasion add/mult
 | 
			
		||||
# speed/base speed mult
 | 
			
		||||
# weapon damage mult
 | 
			
		||||
# upkeep mult
 | 
			
		||||
# for other modifiers, use ship_modifier = { }
 | 
			
		||||
# use_shipnames_from = other_size # allows a ship size to use names from another size
 | 
			
		||||
# icon = ship_size_military_1
 | 
			
		||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
 | 
			
		||||
#GFX_text_<key>
 | 
			
		||||
#GFX_<key>
 | 
			
		||||
#GFX_<key>_top
 | 
			
		||||
#GFX_<key>_top_damaged
 | 
			
		||||
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
 | 
			
		||||
####################
 | 
			
		||||
# Gray Goo Mothership
 | 
			
		||||
RG_graygoo_mothership = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "gatebuilder_01_mothership_entity"
 | 
			
		||||
	max_speed = 100
 | 
			
		||||
	acceleration = 0.2
 | 
			
		||||
	rotation_speed = 0.15
 | 
			
		||||
	collision_radius = 5
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 50
 | 
			
		||||
		ship_armor_add = 25600
 | 
			
		||||
		ship_shield_add = 25600
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_disengage_chance_reduction = 8
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 25600
 | 
			
		||||
	size_multiplier = 16
 | 
			
		||||
	fleet_slot_size = 16
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 12
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_16
 | 
			
		||||
	base_buildtime = @titan_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_object_gray_5"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @battleship_upkeep_energy
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_graygoo_capitalship = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "grey_tempesttw_juggernaut_entity"
 | 
			
		||||
	max_speed = 100
 | 
			
		||||
	acceleration = 0.2
 | 
			
		||||
	rotation_speed = 0.15
 | 
			
		||||
	collision_radius = 5
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 100
 | 
			
		||||
		ship_armor_add = 128000
 | 
			
		||||
		ship_shield_add = 128000
 | 
			
		||||
		ship_weapon_damage = 2
 | 
			
		||||
		ship_cloaking_detection_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_disengage_chance_reduction = 8
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 2
 | 
			
		||||
		ship_armor_hardening_add = 2
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 128000
 | 
			
		||||
	size_multiplier = 32
 | 
			
		||||
	fleet_slot_size = 32
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"core" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
		"behind" = {
 | 
			
		||||
			locator = "part2"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 16
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_16
 | 
			
		||||
	base_buildtime = @titan_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	possible_construction = {
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
	combat_size_multiplier = 4
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_juggernaut_8"
 | 
			
		||||
	}
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @battleship_upkeep_energy
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_gray_juggernaut = {
 | 
			
		||||
	max_speed = 100
 | 
			
		||||
	entity = "grey_tempesttw_juggernaut_entity"
 | 
			
		||||
	acceleration = 0.2
 | 
			
		||||
	rotation_speed = 0.15
 | 
			
		||||
	collision_radius = @juggernaut_collision_radius
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 100
 | 
			
		||||
		ship_armor_add = 108000
 | 
			
		||||
		ship_shield_add = 108000
 | 
			
		||||
		ship_weapon_damage = 2
 | 
			
		||||
		starbase_shipyard_capacity_add = 12
 | 
			
		||||
		ship_cloaking_detection_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_disengage_chance_reduction = 8
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 2
 | 
			
		||||
		ship_armor_hardening_add = 2
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 108000
 | 
			
		||||
	base_buildtime = @juggernaut_build_time
 | 
			
		||||
	combat_size_multiplier = 5
 | 
			
		||||
	size_multiplier = 32
 | 
			
		||||
	fleet_slot_size = 32
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"core" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
		"behind" = {
 | 
			
		||||
			locator = "part2"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 16
 | 
			
		||||
	can_have_federation_design = no
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	icon_frame = 7	#probably unused, but mobile starbases are special
 | 
			
		||||
	icon = ship_size_military_64
 | 
			
		||||
	ship_class_icon_frame = 35
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_juggernaut_8"
 | 
			
		||||
	}
 | 
			
		||||
	class = shipclass_starbase
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	potential_construction = {
 | 
			
		||||
		OR = {
 | 
			
		||||
			is_scope_type = starbase
 | 
			
		||||
			AND = {
 | 
			
		||||
				is_scope_type = megastructure
 | 
			
		||||
				OR = {
 | 
			
		||||
					is_megastructure_type = mega_shipyard_3
 | 
			
		||||
					is_megastructure_type = mega_shipyard_restored
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	possible_construction = {
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = starbase_citadel_trigger
 | 
			
		||||
			OR = {
 | 
			
		||||
				AND = {
 | 
			
		||||
					is_scope_type = megastructure
 | 
			
		||||
					OR = {
 | 
			
		||||
						is_megastructure_type = mega_shipyard_3
 | 
			
		||||
						is_megastructure_type = mega_shipyard_restored
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				AND = {
 | 
			
		||||
					is_scope_type = starbase
 | 
			
		||||
					has_starbase_size >= starbase_citadel
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		custom_tooltip = {
 | 
			
		||||
			fail_text = starbase_colossal_yards_trigger
 | 
			
		||||
			OR = {
 | 
			
		||||
				AND = {
 | 
			
		||||
					is_scope_type = megastructure
 | 
			
		||||
					OR = {
 | 
			
		||||
						is_megastructure_type = mega_shipyard_3
 | 
			
		||||
						is_megastructure_type = mega_shipyard_restored
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				AND = {
 | 
			
		||||
					is_scope_type = starbase
 | 
			
		||||
					has_starbase_building = colossus_yards
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
 | 
			
		||||
	empire_limit = 1
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_armed_constructor_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
	rotation_speed = 0.2
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	entity = "grey_tempesttw_constructor_entity"
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 10
 | 
			
		||||
		ship_armor_add = 12800
 | 
			
		||||
		ship_shield_add = 12800
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	combat_disengage_chance = 2
 | 
			
		||||
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	is_civilian = yes
 | 
			
		||||
	class = shipclass_constructor
 | 
			
		||||
	icon = ship_size_constructor
 | 
			
		||||
	valid_target_aggressive_stance = no
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_armed_science_ship = {
 | 
			
		||||
	max_speed = 200
 | 
			
		||||
	acceleration = 0.35
 | 
			
		||||
	rotation_speed = 0.2
 | 
			
		||||
	max_hitpoints = 12000
 | 
			
		||||
	entity = "grey_tempesttw_science_entity"
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 100
 | 
			
		||||
		ship_armor_add = 12000
 | 
			
		||||
		ship_shield_add = 12000
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	combat_size_multiplier = 1
 | 
			
		||||
	combat_disengage_chance = 2
 | 
			
		||||
	enable_default_design = no	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	is_civilian = yes
 | 
			
		||||
	class = shipclass_science_ship
 | 
			
		||||
	valid_target_aggressive_stance = no
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Gray Goo Interdictor
 | 
			
		||||
RG_graygoo_interdictor = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "gatebuilder_01_cruiser_entity"
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.25
 | 
			
		||||
	rotation_speed = 0.175
 | 
			
		||||
	collision_radius = 4
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 20
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_piracy_suppression_add = 4
 | 
			
		||||
		ship_armor_add = 2800
 | 
			
		||||
		ship_shield_add = 2800
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 5000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = line
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_interdictor_4"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @battleship_upkeep_energy
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Gray Goo destroyer
 | 
			
		||||
RG_graygoo_destroyer = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "grey_tempesttw_colonizer_entity"
 | 
			
		||||
	max_speed = 220
 | 
			
		||||
	acceleration = 0.25
 | 
			
		||||
	rotation_speed = 0.175
 | 
			
		||||
	collision_radius = 4
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 40
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_piracy_suppression_add = 4
 | 
			
		||||
		ship_armor_add = 1100
 | 
			
		||||
		ship_shield_add = 1100
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 2000
 | 
			
		||||
	size_multiplier = 2
 | 
			
		||||
	fleet_slot_size = 2
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_2
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = line
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_interdictor_4"
 | 
			
		||||
	}
 | 
			
		||||
	ship_roles = { screen gunship artillery brawler }
 | 
			
		||||
	triggered_ship_roles = {
 | 
			
		||||
		{
 | 
			
		||||
			name = artillery_stealth
 | 
			
		||||
			trigger = { has_technology = tech_cloaking_2 }
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @destroyer_upkeep_energy
 | 
			
		||||
			alloys = @destroyer_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Gray Goo Icebreaker
 | 
			
		||||
RG_graygoo_icebreaker_interdictor = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "gatebuilder_01_cruiser_entity"
 | 
			
		||||
	max_speed = 200
 | 
			
		||||
	acceleration = 0.25
 | 
			
		||||
	rotation_speed = 0.175
 | 
			
		||||
	collision_radius = 4
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 20
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_piracy_suppression_add = 4
 | 
			
		||||
		ship_armor_add = 4800
 | 
			
		||||
		ship_shield_add = 4800
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 10000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_buffnut_6"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @battleship_upkeep_energy
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Gray Goo Arsenal
 | 
			
		||||
RG_graygoo_Arsenal = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "gatebuilder_01_cruiser_entity"
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.25
 | 
			
		||||
	rotation_speed = 0.175
 | 
			
		||||
	collision_radius = 4
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 20
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_piracy_suppression_add = 4
 | 
			
		||||
		ship_armor_add = 2800
 | 
			
		||||
		ship_shield_add = 2800
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 5000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 64
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = line
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_matter_spray_5"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @battleship_upkeep_energy
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_graygoo_Buff = {
 | 
			
		||||
	graphical_culture = no
 | 
			
		||||
	entity = "gatebuilder_01_cruiser_entity"
 | 
			
		||||
	max_speed = 100
 | 
			
		||||
	acceleration = 0.25
 | 
			
		||||
	rotation_speed = 0.175
 | 
			
		||||
	collision_radius = 4
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 20
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_piracy_suppression_add = 4
 | 
			
		||||
		ship_armor_add = 12800
 | 
			
		||||
		ship_shield_add = 12800
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	size_multiplier = 8
 | 
			
		||||
	fleet_slot_size = 4
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 4
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_military_4
 | 
			
		||||
	base_buildtime = @battleship_build_time
 | 
			
		||||
	can_have_federation_design = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	enable_3dview_in_ship_browser = yes	#if yes, ship design will have a 3d view in the ship browser
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	default_behavior = colossus
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_gray_buffnut_6"
 | 
			
		||||
	}
 | 
			
		||||
	combat_disengage_chance = 1.25
 | 
			
		||||
	class = shipclass_military
 | 
			
		||||
	construction_type = starbase_shipyard
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = @battleship_upkeep_energy
 | 
			
		||||
			alloys = @battleship_upkeep_alloys
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	min_upgrade_cost = {
 | 
			
		||||
		alloys = 8
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Armed Transport
 | 
			
		||||
RG_armed_transport_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
	rotation_speed = 0.2
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	entity = "grey_tempesttw_colonizer_entity"
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 10
 | 
			
		||||
		ship_armor_add = 12800
 | 
			
		||||
		ship_shield_add = 12800
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_transport
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	class = shipclass_transport
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		cost = {
 | 
			
		||||
			food = @salvagecostmedium
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# Armed Colonizer
 | 
			
		||||
RG_armed_colony_ship = {
 | 
			
		||||
	max_speed = 150
 | 
			
		||||
	acceleration = 0.1
 | 
			
		||||
	rotation_speed = 0.2
 | 
			
		||||
	max_hitpoints = 20000
 | 
			
		||||
	entity = "grey_tempesttw_colonizer_entity"
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_add = 10
 | 
			
		||||
		ship_armor_add = 12800
 | 
			
		||||
		ship_shield_add = 12800
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_hyperlane_range_add = 3
 | 
			
		||||
		ship_piracy_suppression_add = 100
 | 
			
		||||
		ships_upkeep_mult = -1
 | 
			
		||||
		ship_shield_hardening_add = 1
 | 
			
		||||
		ship_armor_hardening_add = 1
 | 
			
		||||
	}
 | 
			
		||||
	size_multiplier = 1
 | 
			
		||||
	fleet_slot_size = 1
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"mid" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	num_target_locators = 2
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	icon = ship_size_colonizer
 | 
			
		||||
	is_civilian = yes
 | 
			
		||||
	is_designable = no
 | 
			
		||||
	class = shipclass_colonizer
 | 
			
		||||
	required_component_set = "ftl_components"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "thruster_components"
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = ships
 | 
			
		||||
		cost = {
 | 
			
		||||
			food = @salvagecostmedium
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
RG_orbital_ring_tier_1 = {
 | 
			
		||||
	max_speed = 0
 | 
			
		||||
	acceleration = 0
 | 
			
		||||
	rotation_speed = 0
 | 
			
		||||
	modifier = {
 | 
			
		||||
		ship_evasion_mult = -1
 | 
			
		||||
		ship_armor_add = 125000
 | 
			
		||||
		ship_shield_add = 125000
 | 
			
		||||
		starbase_defense_platform_capacity_add = 12
 | 
			
		||||
		starbase_module_capacity_add = 12
 | 
			
		||||
		starbase_building_capacity_add = 12
 | 
			
		||||
		starbase_shipyard_capacity_add = 12
 | 
			
		||||
		ship_cloaking_detection_add = 5
 | 
			
		||||
	}
 | 
			
		||||
	ship_modifier = {
 | 
			
		||||
		ship_fire_rate_mult = 1
 | 
			
		||||
		ship_weapon_range_mult = 1
 | 
			
		||||
	}
 | 
			
		||||
	max_hitpoints = 125000
 | 
			
		||||
	base_buildtime = 720
 | 
			
		||||
	resources = {
 | 
			
		||||
		category = starbase_stations
 | 
			
		||||
		cost = {
 | 
			
		||||
			alloys = 1000
 | 
			
		||||
			influence = 50
 | 
			
		||||
		}
 | 
			
		||||
		upkeep = {
 | 
			
		||||
			energy = 2
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	combat_size_multiplier = 5
 | 
			
		||||
	size_multiplier = 4
 | 
			
		||||
	fleet_slot_size = 2
 | 
			
		||||
	section_slots = {
 | 
			
		||||
		"core" = {
 | 
			
		||||
			locator = "part1"
 | 
			
		||||
		}
 | 
			
		||||
		"1" = {
 | 
			
		||||
			locator = "part2"
 | 
			
		||||
		}
 | 
			
		||||
		"2" = {
 | 
			
		||||
			locator = "part3"
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	potential_construction = {
 | 
			
		||||
		# This is build through a megastructure
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
	possible_construction = {
 | 
			
		||||
		always = no
 | 
			
		||||
	}
 | 
			
		||||
	is_designable = yes
 | 
			
		||||
	num_target_locators = 0
 | 
			
		||||
	is_space_station = no
 | 
			
		||||
	can_have_federation_design = no
 | 
			
		||||
	is_civilian = no
 | 
			
		||||
	components_add_to_cost = no
 | 
			
		||||
	can_disable = yes
 | 
			
		||||
	flip_control_on_disable = yes
 | 
			
		||||
	enable_default_design = yes	#if yes, countries will have an auto-generated design at start
 | 
			
		||||
	prerequisites = {
 | 
			
		||||
		"tech_object_gray_6"
 | 
			
		||||
	}
 | 
			
		||||
	class = shipclass_starbase
 | 
			
		||||
	required_component_set = "power_core"
 | 
			
		||||
	required_component_set = "sensor_components"
 | 
			
		||||
	required_component_set = "combat_computers"
 | 
			
		||||
	required_component_set = "science_cloaking_components"
 | 
			
		||||
	required_component_set = "ship_aura_components"
 | 
			
		||||
	build_block_radius = @build_block_orbital_ring
 | 
			
		||||
	formation_priority = @orbital_ring_formation_priority
 | 
			
		||||
	icon_frame = 7
 | 
			
		||||
	scales_with_planet = yes
 | 
			
		||||
	graphical_culture = yes
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										30
									
								
								common/species_classes/rg_species_classes.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								common/species_classes/rg_species_classes.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
			
		||||
 | 
			
		||||
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
 | 
			
		||||
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
 | 
			
		||||
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
 | 
			
		||||
 | 
			
		||||
# playable = yes/no/trigger (default: yes)		if this species class can is playable
 | 
			
		||||
# randomized = yes/no/trigger (default: yes)	if this species class is randomized
 | 
			
		||||
# custom_portraits = {}
 | 
			
		||||
#	randomized = yes/no/trigger (default: yes)	to specify if portraits are randomized
 | 
			
		||||
#	playable = yes/no/trigger (default: yes)	to specify if portraits are playable
 | 
			
		||||
#	portraits = list portrait keys
 | 
			
		||||
# species_trait_points							base number of species trait points available for this species class
 | 
			
		||||
# species_max_traits							maximum number of traits that species of this class can have (doesn't count those with cost == 0)
 | 
			
		||||
# possible										ethics/government requirements; see common/governments/readme_requirements.txt
 | 
			
		||||
# gender = yes/no (default: yes)				whether the species has a gender
 | 
			
		||||
# portrait_modding yes/no (default: yes)		whether the portrait can be modified with e.g. genemodding or robomodding
 | 
			
		||||
GRAY_SPECIES = {
 | 
			
		||||
	archetype = OTHER
 | 
			
		||||
 | 
			
		||||
	playable = { always = no }
 | 
			
		||||
	randomized = no
 | 
			
		||||
 | 
			
		||||
	gender = female
 | 
			
		||||
 | 
			
		||||
	portraits = {
 | 
			
		||||
		"Gray"
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	move_pop_sound_effect = "moving_pop_confirmation"
 | 
			
		||||
}
 | 
			
		||||
@ -8,5 +8,5 @@ tags={
 | 
			
		||||
}
 | 
			
		||||
name="Real Gray"
 | 
			
		||||
picture="thumbnail.png"
 | 
			
		||||
supported_version="3.10.*"
 | 
			
		||||
supported_version="3.11.*"
 | 
			
		||||
remote_file_id="2136166095"
 | 
			
		||||
@ -1,5 +1,6 @@
 | 
			
		||||
l_simp_chinese:
 | 
			
		||||
 NAME_Gray:0 "灰风"
 | 
			
		||||
 GRAY_SPECIES:0 "$NAME_Gray$"
 | 
			
		||||
 gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
 | 
			
		||||
 RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
 | 
			
		||||
 RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user