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@@ -4,11 +4,11 @@ rg_create_fallen_empire_reinforcements = {
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set_owner = prev.owner
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while = {
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count = 4
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create_fallen_empire_large_ship = yes
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rg_create_fallen_empire_large_ship = yes
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}
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while = {
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count = 8
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create_fallen_empire_small_ship = yes
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rg_create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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@@ -60,11 +60,11 @@ rg_create_fallen_empire_fleet = {
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set_owner = prev.owner
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while = {
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count = 8
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create_fallen_empire_large_ship = yes
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rg_create_fallen_empire_large_ship = yes
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}
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while = {
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count = 18
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create_fallen_empire_small_ship = yes
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rg_create_fallen_empire_small_ship = yes
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}
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random_list = {
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25 = {
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@@ -102,11 +102,11 @@ rg_create_fallen_empire_fleet = {
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}
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rg_create_fallen_empire_starting_navy = {
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create_fallen_empire_fleet = yes
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create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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random = {
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chance = 33
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create_fallen_empire_fleet = yes
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rg_create_fallen_empire_fleet = yes
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}
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if = {
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limit = {
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@@ -117,7 +117,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_colossus = yes
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rg_create_fallen_empire_colossus = yes
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set_location = {
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target = prev
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distance = 30
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@@ -132,7 +132,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_titan = yes
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rg_create_fallen_empire_titan = yes
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set_location = {
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target = prev
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distance = 20
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@@ -144,7 +144,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 60
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@@ -155,7 +155,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 80
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@@ -166,7 +166,7 @@ rg_create_fallen_empire_starting_navy = {
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create_fleet = {
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effect = {
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set_owner = prev.owner
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create_fallen_empire_construction_ship = yes
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rg_create_fallen_empire_construction_ship = yes
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set_location = {
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target = prev
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distance = 100
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@@ -174,4 +174,136 @@ rg_create_fallen_empire_starting_navy = {
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}
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}
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}
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}
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rg_create_fallen_empire_platform = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Sigma"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_colossus = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Omega"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_titan = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Alpha"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_large_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Beta"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_small_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Gamma"
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graphical_culture = owner
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}
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}
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}
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rg_create_fallen_empire_construction_ship = {
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if = {
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limit = {
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owner = { has_authority = auth_machine_intelligence }
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}
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create_ship = {
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name = random
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design = "NAME_Gray_Theta"
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graphical_culture = owner
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}
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}
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}
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rg_create_fe_citadel = {
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create_starbase = {
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size = "starbase_citadel"
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module = "shipyard"
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module = "anchorage"
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module = "anchorage"
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module = "hangar_bay"
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module = "gun_battery"
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module = "gun_battery"
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building = "crew_quarters"
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building = "command_center"
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building = "target_uplink_computer"
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building = "dark_matter_listening_post"
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effect = {
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while = {
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count = 4
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rg_create_fallen_empire_platform = yes
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}
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}
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}
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}
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#scope = scion
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rg_create_scion_wormhole_link = {
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capital_scope = {
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solar_system = { save_event_target_as = home_system }
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}
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event_target:rg_scion_master = {
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random_system_within_border = { save_event_target_as = fe_target_system }
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}
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event_target:home_system = {
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event_target:fe_target_system = {
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prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
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spawn_natural_wormhole = {
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bypass_type = wormhole
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random_pos = no
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orbit_angle = 360
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}
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}
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spawn_natural_wormhole = {
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bypass_type = wormhole
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random_pos = no
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orbit_angle = 270
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}
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link_wormholes = prev
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}
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}
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set_country_flag = encountered_first_wormhole
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add_seen_bypass_type = wormhole
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}
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