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@@ -6,16 +6,6 @@ rg_fallen_machine = {
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flags = { ring_world_built }
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init_effect = {
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spawn_megastructure = {
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type = "ring_world_ruined"
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orbit_angle = -90
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orbit_distance = 45
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}
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create_fe_citadel = yes
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}
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planet = {
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class = star
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orbit_distance = 0
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@@ -54,10 +44,100 @@ rg_fallen_machine = {
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center = this.solar_system
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}
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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}
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}
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create_country = {
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name = 德萨努-纳迪沙协议
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type = fallen_empire
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flag = {
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icon = {
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category = "special"
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file = "gray_goo.dds"
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}
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background = {
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category = "backgrounds"
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file = "sinus.dds"
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}
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colors = {
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"grey"
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"dark_grey"
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"null"
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"null"
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}
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}
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ignore_initial_colony_error = yes
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authority = auth_machine_intelligence
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civics = {
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civic = civic_machine_remnants
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civic = civic_custodian_directives
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}
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species = last_created_species
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ethos = {
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ethic = ethic_gestalt_consciousness
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}
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origin = "origin_fallen_empire"
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effect = {
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set_built_species = last_created_species
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save_global_event_target_as = rg_scion_fe
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set_country_flag = rg_fallen_empire_machine
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add_resource = {
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minerals = 10000
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energy = 10000
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food = 1000
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influence = 500
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}
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if = {
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limit = { host_has_dlc = "Apocalypse" }
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give_technology = {
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tech = tech_colossus
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message = no
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}
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}
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# must initialize global designs here
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add_global_ship_design = "NAME_Gray_Omega"
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add_global_ship_design = "NAME_Gray_Alpha"
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add_global_ship_design = "NAME_Gray_Beta"
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add_global_ship_design = "NAME_Gray_Gamma"
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add_global_ship_design = "NAME_Gray_Theta"
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_gray_country_leader
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}
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}
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rg_gray_country_leader_init = yes
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set_leader = last_created_leader
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}
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else = {
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set_leader = last_created_leader
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}
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ruler = {
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add_skill = 9
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}
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}
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}
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = root
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set_controller = root
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set_owner = event_target:rg_scion_fe
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set_controller = event_target:rg_scion_fe
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set_capital = yes
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add_building = building_ancient_control_center
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@@ -72,6 +152,18 @@ rg_fallen_machine = {
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_cryo_chamber
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add_building = building_ancient_palace
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add_building = building_fe_stronghold
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add_building = building_fe_stronghold
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_class_4_singularity
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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add_building = building_nano_forge
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add_building = building_nano_forge
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while = {
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count = 5
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@@ -83,24 +175,81 @@ rg_fallen_machine = {
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}
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while = {
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count = 105
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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event_target:rg_scion_fe = {
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set_policy = {
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policy = artificial_intelligence_policy
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option = ai_servitude
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cooldown = no
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}
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set_policy = {
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policy = robot_pop_policy
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option = robot_pops_allowed
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cooldown = no
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}
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random_playable_country = {
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limit = {
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has_origin = rg_origin_scion
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has_country_flag = rg_scion_needs_fe
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}
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remove_country_flag = rg_scion_needs_fe
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save_event_target_as = rg_scion_gate
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}
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set_country_flag = rg_scion_master
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save_event_target_as = rg_scion_master
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add_opinion_modifier = {
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who = event_target:rg_scion_gate
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modifier = opinion_scion
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}
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# country_event = { id = origin.20 days = 9000 random = 9000 }
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event_target:rg_scion_gate = {
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establish_communications_no_message = event_target:rg_scion_fe
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set_subject_of = {
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who = event_target:rg_scion_fe
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preset = preset_scion
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}
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add_opinion_modifier = {
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who = event_target:rg_scion_fe
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modifier = opinion_scion
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}
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country_event = { id = rg_origin.10 days = 3 }
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}
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}
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while = {
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count = 94
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create_pop = {
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species = owner_main_species
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}
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}
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create_fallen_empire_starting_navy = yes
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rg_create_fallen_empire_starting_navy = yes
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while = {
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count = 40
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create_army = {
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name = random
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owner = root
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species = root
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
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}
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}
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}
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init_effect = {
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spawn_megastructure = {
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type = "ring_world_ruined"
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orbit_angle = -90
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orbit_distance = 45
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}
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rg_create_fe_citadel = yes
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}
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planet = {
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class = "pc_ringworld_tech"
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name = 中环
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@@ -110,7 +259,7 @@ rg_fallen_machine = {
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planet = {
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class = "pc_ringworld_seam"
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name = 长面包机
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name = 烤面包机
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orbit_angle = 30
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orbit_distance = 0
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}
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@@ -124,9 +273,10 @@ rg_fallen_machine = {
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modifiers = none
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = ROOT
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set_owner = event_target:rg_scion_fe
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add_building = building_ancient_control_center
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add_building = building_dimensional_fabricator
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@@ -154,8 +304,7 @@ rg_fallen_machine = {
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count = 20
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create_army = {
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name = random
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owner = root
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species = root
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
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}
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@@ -187,7 +336,7 @@ rg_fallen_machine = {
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init_effect = {
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = ROOT
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set_owner = event_target:rg_scion_fe
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add_building = building_ancient_control_center
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add_building = building_class_4_singularity
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@@ -209,28 +358,17 @@ rg_fallen_machine = {
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count = 10
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create_army = {
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name = random
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owner = root
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species = root
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
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}
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}
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_2"
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_3"
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_4"
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}
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neighbor_system = {
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distance = { min = 0 max = 50 }
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initializer = "fallen_machine_5"
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spawn_megastructure = {
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type = lgate_base
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orbit_angle = 225
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orbit_distance = 30
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}
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}
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