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95
events/RG_origin_event.txt
Normal file
95
events/RG_origin_event.txt
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namespace = rg_origin
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########
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# SCION
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########
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country_event = {
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id = rg_origin.1
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hide_window = yes
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is_triggered_only = yes
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trigger = {
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AND = {
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has_origin = rg_origin_scion
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# NOT = { has_global_flag = rg_origin_l_cluster }
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}
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}
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immediate = {
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# Scion
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country_event = { id = rg_origin.5 }
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}
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}
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# Setup
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country_event = {
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id = rg_origin.5
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hide_window = yes
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is_triggered_only = yes
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immediate = {
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save_global_event_target_as = rg_scion_slave
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set_country_flag = first_contact_event
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set_country_flag = Story2 # Already encountered spacefarers
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# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_scion_fe
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}
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}
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set_country_flag = rg_scion_needs_fe
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random_system = {
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limit = { has_owner = no }
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spawn_system = { initializer = "rg_fallen_machine" }
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}
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add_extra_hyperlane_to_spawned_system_effect = yes
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}
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if = {
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limit = {
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exists = event_target:rg_scion_master
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}
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rg_create_scion_wormhole_link = yes
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capital_scope = {
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solar_system = {
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spawn_megastructure = {
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type = lgate_base
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orbit_angle = 225
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orbit_distance = 30
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}
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}
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}
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}
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}
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}
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# Intro Diplomatic Message
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country_event = {
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id = rg_origin.10
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title = TRANSMISSION
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desc = {
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text = "origin.10.b.desc"
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}
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diplomatic = yes
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is_triggered_only = yes
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picture_event_data = {
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portrait = event_target:rg_scion_master
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planet_background = event_target:rg_scion_master
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graphical_culture = event_target:rg_scion_master
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city_level = event_target:rg_scion_master
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room = event_target:rg_scion_master
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}
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immediate = {
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overlord = { save_event_target_as = rg_scion_master }
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}
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option = {
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name = origin.10.b
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}
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}
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