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				| @ -249,6 +249,10 @@ ship_design = { | |||||||
| 			slot = "EXTRA_LARGE_01" | 			slot = "EXTRA_LARGE_01" | ||||||
| 			template = "GRAY_BEAM_STATIC_X" | 			template = "GRAY_BEAM_STATIC_X" | ||||||
| 		} | 		} | ||||||
|  | 		component = { | ||||||
|  | 			slot = "EXTRA_LARGE_02" | ||||||
|  | 			template = "GRAY_BEAM_STATIC_X" | ||||||
|  | 		} | ||||||
| 		component = { | 		component = { | ||||||
| 			slot = "LARGE_GUN_01" | 			slot = "LARGE_GUN_01" | ||||||
| 			template = "LARGE_GRAY_WEAPON_LANCE" | 			template = "LARGE_GRAY_WEAPON_LANCE" | ||||||
| @ -313,6 +317,10 @@ ship_design = { | |||||||
| 			slot = "AUX_UTILITY_2" | 			slot = "AUX_UTILITY_2" | ||||||
| 			template = "SHIELD_BOOSTER" | 			template = "SHIELD_BOOSTER" | ||||||
| 		} | 		} | ||||||
|  | 		component = { | ||||||
|  | 			slot = "AUX_UTILITY_3" | ||||||
|  | 			template = "SHIELD_BOOSTER" | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
| 	required_component="SENSOR_4" | 	required_component="SENSOR_4" | ||||||
| 	required_component="JUMP_DRIVE_1" | 	required_component="JUMP_DRIVE_1" | ||||||
| @ -337,6 +345,10 @@ ship_design = { | |||||||
| 			slot = "LARGE_GUN_01" | 			slot = "LARGE_GUN_01" | ||||||
| 			template = "LARGE_GRAY_WEAPON_LANCE" | 			template = "LARGE_GRAY_WEAPON_LANCE" | ||||||
| 		} | 		} | ||||||
|  | 		component = { | ||||||
|  | 			slot = "LARGE_GUN_02" | ||||||
|  | 			template = "LARGE_GRAY_WEAPON_LANCE" | ||||||
|  | 		} | ||||||
| 		component = { | 		component = { | ||||||
| 			slot = "SMALL_GUN_01" | 			slot = "SMALL_GUN_01" | ||||||
| 			template = "SMALL_GRAY_WEAPON_LANCE" | 			template = "SMALL_GRAY_WEAPON_LANCE" | ||||||
| @ -397,6 +409,10 @@ ship_design = { | |||||||
| 			slot = "AUX_UTILITY_1" | 			slot = "AUX_UTILITY_1" | ||||||
| 			template = "SHIELD_BOOSTER" | 			template = "SHIELD_BOOSTER" | ||||||
| 		} | 		} | ||||||
|  | 		component = { | ||||||
|  | 			slot = "AUX_UTILITY_2" | ||||||
|  | 			template = "SHIELD_BOOSTER" | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
| 	required_component="SENSOR_4" | 	required_component="SENSOR_4" | ||||||
| 	required_component="JUMP_DRIVE_1" | 	required_component="JUMP_DRIVE_1" | ||||||
|  | |||||||
| @ -176,12 +176,3 @@ on_space_battle_lost = { | |||||||
| 		rg_skill.15 | 		rg_skill.15 | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 |  | ||||||
| on_pop_assembled = { |  | ||||||
| 	events = { |  | ||||||
| 		crisis.2055 |  | ||||||
| 		crisis.2312 |  | ||||||
| 		necroids.250 #makes zombie pops |  | ||||||
| 		cyber.7 # Limited Cybernetic pops |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
| @ -75,6 +75,13 @@ rg_create_fallen_empire_country_effect = { | |||||||
| 			add_global_ship_design = "NAME_Gray_Tau" | 			add_global_ship_design = "NAME_Gray_Tau" | ||||||
| 			add_global_ship_design = "NAME_Gray_Sigma" | 			add_global_ship_design = "NAME_Gray_Sigma" | ||||||
| 			add_global_ship_design = "NAME_Gray_FE_Starbase" | 			add_global_ship_design = "NAME_Gray_FE_Starbase" | ||||||
|  | 			set_graphical_culture = fallen_machine_empire_01 | ||||||
|  | 
 | ||||||
|  | 			add_modifier = { | ||||||
|  | 				modifier = fe_ship_cost_modifier | ||||||
|  | 				days = -1 | ||||||
|  | 			} | ||||||
|  | 			 | ||||||
| 			if = { | 			if = { | ||||||
| 				limit = { | 				limit = { | ||||||
| 					NOT = { | 					NOT = { | ||||||
|  | |||||||
| @ -0,0 +1,8 @@ | |||||||
|  | has_budding_trait = { | ||||||
|  | 	OR = { | ||||||
|  | 		has_trait = trait_plantoid_budding | ||||||
|  | 		has_trait = trait_lithoid_budding | ||||||
|  | 		has_trait = trait_advanced_budding | ||||||
|  | 		has_trait = rg_machine_maid_trait | ||||||
|  | 	} | ||||||
|  | } | ||||||
| @ -2,7 +2,7 @@ rg_machine_maid_trait = { | |||||||
| 	cost = { | 	cost = { | ||||||
| 		base = 0 | 		base = 0 | ||||||
| 	} | 	} | ||||||
| 	# custom_tooltip = rg_machine_maid_trait_effect | 	custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT | ||||||
| 	initial = no | 	initial = no | ||||||
| 	species_potential_add = { always = no } | 	species_potential_add = { always = no } | ||||||
| 	species_possible_remove = { always = no } | 	species_possible_remove = { always = no } | ||||||
|  | |||||||
| @ -859,7 +859,7 @@ country_event = { | |||||||
| 	fire_only_once = yes | 	fire_only_once = yes | ||||||
| 	picture = GFX_evt_drifting_gateway | 	picture = GFX_evt_drifting_gateway | ||||||
| 	trigger = { | 	trigger = { | ||||||
| 		mid_game_years_passed >= 0 | 		years_passed >= 25 | ||||||
| 		NOT = { | 		NOT = { | ||||||
| 			is_multiplayer = yes | 			is_multiplayer = yes | ||||||
| 			has_global_flag = has_origin_gray_dragon | 			has_global_flag = has_origin_gray_dragon | ||||||
|  | |||||||
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