"更新纳米区段翻译并添加城市特化区域定义"

This commit is contained in:
ProjectKoi-Kalo\Kalo
2025-05-07 15:04:35 +08:00
parent e0b33131d0
commit 9947c005ae
7 changed files with 503 additions and 202 deletions

View File

@@ -12,8 +12,8 @@ district_rg_city = {
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_city_01
slot_city_02
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
@@ -152,8 +152,8 @@ district_rg_hive = {
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_city_01
slot_city_02
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
@@ -241,8 +241,8 @@ district_rg_nexus = {
# TODO_CD: change to real slots
zone_slots = {
slot_city_government
slot_city_01
slot_city_02
slot_rg_city_01
slot_rg_city_02
}
show_on_uncolonized = {
@@ -327,7 +327,7 @@ district_rg_generator = {
# TODO_CD: change to real slots
zone_slots = {
slot_energy
slot_rg_city_01
}
show_on_uncolonized = {
@@ -351,46 +351,8 @@ district_rg_generator = {
}
produces = {
energy = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 1000
}
}
district_rg_mining = {
icon = district_hab_mining
base_buildtime = 30
is_capped_by_modifier = no
zone_slots = {
slot_minerals
}
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
produces = {
minerals = 50
food = 50
}
}
@@ -399,27 +361,104 @@ district_rg_mining = {
}
}
district_rg_farming = {
icon = district_rw_farming
# district_rg_mining = {
# icon = district_hab_mining
# base_buildtime = 30
# is_capped_by_modifier = no
#
# zone_slots = {
# slot_minerals
# }
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# }
#
# potential = {
# exists = owner
# uses_district_set = rg_station
# }
#
# convert_to = {
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# }
# produces = {
# minerals = 50
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 1000
# }
# }
#district_rg_farming = {
# icon = district_rw_farming
# base_buildtime = 30
# is_capped_by_modifier = no
#
# # TODO_CD: change to real slots
# zone_slots = {
# slot_food
# }
#
# show_on_uncolonized = { uses_district_set = rg_station }
#
# potential = {
# uses_district_set = rg_station
# exists = owner
# NOT = {
# AND = {
# owner = { is_ai = yes }
# owner = { country_uses_food = no }
# }
# }
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# }
# produces = {
# food = 50
# }
# }
#
# # triggered for tooltip formatting purposes
# triggered_planet_modifier = {
# modifier = {
# planet_housing_add = 1000
# }
# }
#}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_food
slot_city_02
}
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
exists = owner
NOT = {
AND = {
owner = { is_ai = yes }
owner = { country_uses_food = no }
}
}
}
resources = {
@@ -429,17 +468,20 @@ district_rg_farming = {
}
upkeep = {
energy = 5
minerals = 40
}
produces = {
food = 50
nanites = 40
}
}
# triggered for tooltip formatting purposes
triggered_planet_modifier = {
modifier = {
planet_housing_add = 1000
}
planet_housing_add = 1000
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 500
}
}
@@ -450,7 +492,7 @@ district_rg_science = {
# TODO_CD: change to real slots
zone_slots = {
slot_city_01
slot_city_03
}
show_on_uncolonized = { uses_district_set = rg_station }
@@ -478,7 +520,7 @@ district_rg_science = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
energy = 5
}
}
@@ -585,97 +627,47 @@ district_rg_science = {
}
}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_city_01
}
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
upkeep = {
trigger = {
exists = owner
owner = {
has_edict = industrial_maintenance
}
}
energy = 4
}
}
triggered_planet_modifier = {
planet_housing_add = 1000
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 500
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 500
}
}
district_rg_nanites = {
icon = district_rg_nanites
base_buildtime = 30
is_capped_by_modifier = no
# TODO_CD: change to real slots
zone_slots = {
slot_city_01
}
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
minerals = 40
}
produces = {
nanites = 40
}
}
triggered_planet_modifier = {
planet_housing_add = 1000
}
}
# district_rg_nanites = {
# icon = district_rg_nanites
# base_buildtime = 30
# is_capped_by_modifier = no
#
# # TODO_CD: change to real slots
# zone_slots = {
# slot_city_01
# }
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# }
#
# potential = {
# exists = owner
# uses_district_set = rg_station
# }
#
# convert_to = {
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# }
# upkeep = {
# energy = 5
# minerals = 40
# }
# produces = {
# nanites = 40
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 1000
# }
# }
# district_rg_commercial = {
# icon = district_rw_commercial