"更新纳米区段翻译并添加城市特化区域定义"
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						9947c005ae
					
				@ -12,8 +12,8 @@ district_rg_city = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_city_government
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							slot_city_government
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		slot_city_01
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							slot_rg_city_01
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		slot_city_02
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							slot_rg_city_02
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	}
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						}
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	show_on_uncolonized = {
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						show_on_uncolonized = {
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@ -152,8 +152,8 @@ district_rg_hive = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_city_government
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							slot_city_government
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		slot_city_01
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							slot_rg_city_01
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		slot_city_02
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							slot_rg_city_02
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	}
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						}
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	show_on_uncolonized = {
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						show_on_uncolonized = {
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@ -241,8 +241,8 @@ district_rg_nexus = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_city_government
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							slot_city_government
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		slot_city_01
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							slot_rg_city_01
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		slot_city_02
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							slot_rg_city_02
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	}
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						}
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	show_on_uncolonized = {
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						show_on_uncolonized = {
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@ -327,7 +327,7 @@ district_rg_generator = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_energy
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							slot_rg_city_01
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	}
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						}
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	show_on_uncolonized = {
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						show_on_uncolonized = {
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@ -351,46 +351,8 @@ district_rg_generator = {
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		}
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							}
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		produces = {
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							produces = {
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			energy = 50
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								energy = 50
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		}
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	}
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	triggered_planet_modifier = {
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		planet_housing_add = 1000
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	}
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}
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district_rg_mining = {
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	icon = district_hab_mining
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	base_buildtime = 30
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	is_capped_by_modifier = no
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	zone_slots = {
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		slot_minerals
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	}
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	show_on_uncolonized = {
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		uses_district_set = rg_station
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		exists = from
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	}
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	potential = {
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		exists = owner
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		uses_district_set = rg_station
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	}
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	convert_to = {
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	}
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	resources = {
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		category = planet_districts
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		cost = {
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			minerals = @rw_cost
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		}
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		upkeep = {
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			energy = 5
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		}
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		produces = {
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			minerals = 50
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								minerals = 50
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								food = 50
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		}
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							}
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	}
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						}
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@ -399,27 +361,104 @@ district_rg_mining = {
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	}
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						}
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}
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					}
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district_rg_farming = {
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					# district_rg_mining = {
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	icon = district_rw_farming
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					# 	icon = district_hab_mining
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					# 	base_buildtime = 30
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					# 	is_capped_by_modifier = no
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					# 
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					# 	zone_slots = {
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					# 		slot_minerals
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					# 	}
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					# 
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					# 	show_on_uncolonized = {
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					# 		uses_district_set = rg_station
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					# 		exists = from
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					# 	}
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					# 
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					# 	potential = {
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					# 		exists = owner
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					# 		uses_district_set = rg_station
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					# 	}
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					# 
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					# 	convert_to = {
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					# 	}
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					# 
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					# 	resources = {
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					# 		category = planet_districts
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					# 		cost = {
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					# 			minerals = @rw_cost
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					# 		}
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					# 		upkeep = {
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					# 			energy = 5
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					# 		}
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					# 		produces = {
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					# 			minerals = 50
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					# 		}
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					# 	}
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					# 
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					# 	triggered_planet_modifier = {
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					# 		planet_housing_add = 1000
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					# 	}
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					# }
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					#district_rg_farming = {
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					#	icon = district_rw_farming
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					#	base_buildtime = 30
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					#	is_capped_by_modifier = no
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					#
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					#	# TODO_CD: change to real slots
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					#	zone_slots = {
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					#		slot_food
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					#	}
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					#
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					#	show_on_uncolonized = { uses_district_set = rg_station }
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					#
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					#	potential = {
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					#		uses_district_set = rg_station
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					#		exists = owner
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					#		NOT = {
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					#			AND = {
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					#				owner = { is_ai = yes }
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					#				owner = { country_uses_food = no }
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					#			}
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					#		}
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					#	}
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					#
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					#	resources = {
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					#		category = planet_districts
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					#		cost = {
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					#			minerals = @rw_cost
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					#		}
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					#		upkeep = {
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					#			energy = 5
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					#		}
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					#		produces = {
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					#			food = 50
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					#		}
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					#	}
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					#
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					#	# triggered for tooltip formatting purposes
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					#	triggered_planet_modifier = {
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					#		modifier = {
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					#			planet_housing_add = 1000
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					#		}
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					#	}
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					#}
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					district_rg_industrial = {
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						icon = district_rw_industrial
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	base_buildtime = 30
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						base_buildtime = 30
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	is_capped_by_modifier = no
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						is_capped_by_modifier = no
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_food
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							slot_city_02
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	}
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						}
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	show_on_uncolonized = { uses_district_set = rg_station }
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						show_on_uncolonized = { uses_district_set = rg_station }
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	potential = {
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						potential = {
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		uses_district_set = rg_station
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							uses_district_set = rg_station
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		exists = owner
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		NOT = {
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			AND = {
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				owner = { is_ai = yes }
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				owner = { country_uses_food = no }
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			}
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		}
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	}
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						}
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	resources = {
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						resources = {
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@ -429,17 +468,20 @@ district_rg_farming = {
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		}
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							}
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		upkeep = {
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							upkeep = {
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			energy = 5
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								energy = 5
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								minerals = 40
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		}
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							}
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		produces = {
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							produces = {
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			food = 50
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								nanites = 40
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		}
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							}
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	}
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						}
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	# triggered for tooltip formatting purposes
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	triggered_planet_modifier = {
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						triggered_planet_modifier = {
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		modifier = {
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		planet_housing_add = 1000
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							planet_housing_add = 1000
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	}
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						}
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						inline_script = {
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							script = jobs/industrial_districts_factory_add
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							AMOUNT = 500
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	}
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						}
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}
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					}
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@ -450,7 +492,7 @@ district_rg_science = {
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	# TODO_CD: change to real slots
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						# TODO_CD: change to real slots
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	zone_slots = {
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						zone_slots = {
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		slot_city_01
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							slot_city_03
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	}
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						}
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	show_on_uncolonized = { uses_district_set = rg_station }
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						show_on_uncolonized = { uses_district_set = rg_station }
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@ -478,7 +520,7 @@ district_rg_science = {
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			minerals = @rw_cost
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								minerals = @rw_cost
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		}
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							}
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		upkeep = {
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							upkeep = {
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			energy = @rw_maintenance
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								energy = 5
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		}
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							}
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	}
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						}
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@ -585,97 +627,47 @@ district_rg_science = {
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	}
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						}
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}
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					}
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district_rg_industrial = {
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					# district_rg_nanites = {
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	icon = district_rw_industrial
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					# 	icon = district_rg_nanites
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	base_buildtime = 30
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					# 	base_buildtime = 30
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	is_capped_by_modifier = no
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					# 	is_capped_by_modifier = no
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					# 
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	# TODO_CD: change to real slots
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					# 	# TODO_CD: change to real slots
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	zone_slots = {
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					# 	zone_slots = {
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		slot_city_01
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					# 		slot_city_01
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	}
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					# 	}
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					# 
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	show_on_uncolonized = { uses_district_set = rg_station }
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					# 	show_on_uncolonized = {
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					# 		uses_district_set = rg_station
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	potential = {
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					# 		exists = from
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		uses_district_set = rg_station
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					# 	}
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	}
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					# 
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					# 	potential = {
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	resources = {
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					# 		exists = owner
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		category = planet_districts
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					# 		uses_district_set = rg_station
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		cost = {
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					# 	}
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			minerals = @rw_cost
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					# 
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		}
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					# 	convert_to = {
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		upkeep = {
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					# 	}
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			energy = @rw_maintenance
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					# 
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		}
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					# 	resources = {
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		upkeep = {
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					# 		category = planet_districts
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			trigger = {
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					# 		cost = {
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				exists = owner
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					# 			minerals = @rw_cost
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				owner = {
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					# 		}
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					has_edict = industrial_maintenance
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					# 		upkeep = {
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				}
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					# 			energy = 5
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			}
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					# 			minerals = 40
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			energy = 4
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					# 		}
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		}
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					# 		produces = {
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	}
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					# 			nanites = 40
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					# 		}
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	triggered_planet_modifier = {
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					# 	}
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		planet_housing_add = 1000
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					# 
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	}
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					# 	triggered_planet_modifier = {
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					# 		planet_housing_add = 1000
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	inline_script = {
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					# 	}
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		script = jobs/industrial_districts_factory_add
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					# }
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		AMOUNT = 500
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	}
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	inline_script = {
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		script = jobs/industrial_districts_foundry_add
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		AMOUNT = 500
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	}
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}
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district_rg_nanites = {
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	icon = district_rg_nanites
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	base_buildtime = 30
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	is_capped_by_modifier = no
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					 | 
				
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	# TODO_CD: change to real slots
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	zone_slots = {
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		slot_city_01
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	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	show_on_uncolonized = {
 | 
					 | 
				
			||||||
		uses_district_set = rg_station
 | 
					 | 
				
			||||||
		exists = from
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	potential = {
 | 
					 | 
				
			||||||
		exists = owner
 | 
					 | 
				
			||||||
		uses_district_set = rg_station
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	convert_to = {
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	resources = {
 | 
					 | 
				
			||||||
		category = planet_districts
 | 
					 | 
				
			||||||
		cost = {
 | 
					 | 
				
			||||||
			minerals = @rw_cost
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		upkeep = {
 | 
					 | 
				
			||||||
			energy = 5
 | 
					 | 
				
			||||||
			minerals = 40
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
		produces = {
 | 
					 | 
				
			||||||
			nanites = 40
 | 
					 | 
				
			||||||
		}
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
	triggered_planet_modifier = {
 | 
					 | 
				
			||||||
		planet_housing_add = 1000
 | 
					 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
# district_rg_commercial = {
 | 
					# district_rg_commercial = {
 | 
				
			||||||
# 	icon = district_rw_commercial
 | 
					# 	icon = district_rw_commercial
 | 
				
			||||||
 | 
				
			|||||||
@ -542,6 +542,21 @@ rg_harbitar_size_calculate = {
 | 
				
			|||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					rg_habitat_maid_init = {
 | 
				
			||||||
 | 
						if = {
 | 
				
			||||||
 | 
							limit = {
 | 
				
			||||||
 | 
								NOT = {
 | 
				
			||||||
 | 
									exists = event_target:rg_owner_main_maid_species
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							event_target:rg_gray_habitat_target = {
 | 
				
			||||||
 | 
								every_owned_pop_group = {
 | 
				
			||||||
 | 
									rg_event_effect_planet2027_spawn_maid_species = yes
 | 
				
			||||||
 | 
								}
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#Country event_target:gray_owner
 | 
					#Country event_target:gray_owner
 | 
				
			||||||
#创造灰风纳米空间站
 | 
					#创造灰风纳米空间站
 | 
				
			||||||
rg_juggernaut_habitat_init = {
 | 
					rg_juggernaut_habitat_init = {
 | 
				
			||||||
@ -584,16 +599,6 @@ rg_juggernaut_habitat_init = {
 | 
				
			|||||||
							species = owner_main_species
 | 
												species = owner_main_species
 | 
				
			||||||
							ethos = owner
 | 
												ethos = owner
 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
						if = {
 | 
					 | 
				
			||||||
							limit = {
 | 
					 | 
				
			||||||
								NOT = {
 | 
					 | 
				
			||||||
									exists = event_target:rg_owner_main_maid_species
 | 
					 | 
				
			||||||
								}
 | 
					 | 
				
			||||||
							}
 | 
					 | 
				
			||||||
							every_owned_pop_group = {
 | 
					 | 
				
			||||||
								rg_event_effect_planet2027_spawn_maid_species = yes
 | 
					 | 
				
			||||||
							}
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
						set_name = "NAME_rg_gray_habitat_base"
 | 
											set_name = "NAME_rg_gray_habitat_base"
 | 
				
			||||||
						if = {
 | 
											if = {
 | 
				
			||||||
							limit = {
 | 
												limit = {
 | 
				
			||||||
@ -605,22 +610,6 @@ rg_juggernaut_habitat_init = {
 | 
				
			|||||||
						}
 | 
											}
 | 
				
			||||||
						set_planet_size = owner.rg_habitat_size
 | 
											set_planet_size = owner.rg_habitat_size
 | 
				
			||||||
						generate_start_buildings_and_districts = yes
 | 
											generate_start_buildings_and_districts = yes
 | 
				
			||||||
						while = {
 | 
					 | 
				
			||||||
							count = 1
 | 
					 | 
				
			||||||
							add_district = district_rg_generator
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
						while = {
 | 
					 | 
				
			||||||
							count = 1
 | 
					 | 
				
			||||||
							add_district = district_rg_mining
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
						while = {
 | 
					 | 
				
			||||||
							count = 1
 | 
					 | 
				
			||||||
							add_district = district_rg_farming
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
						while = {
 | 
					 | 
				
			||||||
							count = 1
 | 
					 | 
				
			||||||
							add_district = district_rg_industrial
 | 
					 | 
				
			||||||
						}
 | 
					 | 
				
			||||||
						if = {
 | 
											if = {
 | 
				
			||||||
							limit = {
 | 
												limit = {
 | 
				
			||||||
								exists = owner
 | 
													exists = owner
 | 
				
			||||||
@ -657,6 +646,18 @@ rg_juggernaut_habitat_init = {
 | 
				
			|||||||
								add_district = district_rg_nexus
 | 
													add_district = district_rg_nexus
 | 
				
			||||||
							}
 | 
												}
 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
 | 
											while = {
 | 
				
			||||||
 | 
												count = 1
 | 
				
			||||||
 | 
												add_district = district_rg_generator
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											while = {
 | 
				
			||||||
 | 
												count = 1
 | 
				
			||||||
 | 
												add_district = district_rg_industrial
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
 | 
											while = {
 | 
				
			||||||
 | 
												count = 1
 | 
				
			||||||
 | 
												add_district = district_rg_science
 | 
				
			||||||
 | 
											}
 | 
				
			||||||
						create_pop_group = {
 | 
											create_pop_group = {
 | 
				
			||||||
							species = owner_main_species
 | 
												species = owner_main_species
 | 
				
			||||||
							size = 5
 | 
												size = 5
 | 
				
			||||||
@ -671,6 +672,7 @@ rg_juggernaut_habitat_init = {
 | 
				
			|||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
							rg_habitat_maid_init = yes
 | 
				
			||||||
		rg_set_gray_harbitat_active_effect = yes
 | 
							rg_set_gray_harbitat_active_effect = yes
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
				
			|||||||
							
								
								
									
										63
									
								
								common/zone_slots/rg_zone_slots.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										63
									
								
								common/zone_slots/rg_zone_slots.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,63 @@
 | 
				
			|||||||
 | 
					# Planet District Zone Slots
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# slot_test_01 = {
 | 
				
			||||||
 | 
					# 	start = zone_default                    # A zone of this type is immediately placed in a new district slot.
 | 
				
			||||||
 | 
					# 
 | 
				
			||||||
 | 
					# 	include = {                             # A list of zone types that are available to be built in the slot. The key 'all' can be used to include all existing zone types.
 | 
				
			||||||
 | 
					# 		all
 | 
				
			||||||
 | 
					# 	}
 | 
				
			||||||
 | 
					# 
 | 
				
			||||||
 | 
					# 	exclude = {                             # A list of zone types that aren't available to be built in the slot.
 | 
				
			||||||
 | 
					# 		zone_test_05
 | 
				
			||||||
 | 
					# 	}
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#    potential = {                          
 | 
				
			||||||
 | 
					#        always = yes                       # Trigger that defines whether the slot is available on the planet at all. Scope = Planet.
 | 
				
			||||||
 | 
					#    }
 | 
				
			||||||
 | 
					# 
 | 
				
			||||||
 | 
					# 	unlock = {                              # Trigger that defines whether the slot is unlocked on the planet. Scope = Planet.
 | 
				
			||||||
 | 
					# 		always = yes
 | 
				
			||||||
 | 
					# 	}
 | 
				
			||||||
 | 
					# }
 | 
				
			||||||
 | 
					slot_rg_city_01 = {
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							zone_rg_city_housing
 | 
				
			||||||
 | 
							zone_rg_city_foundry
 | 
				
			||||||
 | 
							zone_rg_city_alloys
 | 
				
			||||||
 | 
							zone_rg_city_science
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exclude = {
 | 
				
			||||||
 | 
							zone_default
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							uses_district_set = rg_station
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					slot_rg_city_02 = {
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							zone_rg_city_housing
 | 
				
			||||||
 | 
							zone_rg_city_foundry
 | 
				
			||||||
 | 
							zone_rg_city_alloys
 | 
				
			||||||
 | 
							zone_rg_city_science
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exclude = {
 | 
				
			||||||
 | 
							zone_default
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							uses_district_set = rg_station
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					slot_rg_city_03 = {
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							zone_rg_city_housing
 | 
				
			||||||
 | 
							zone_rg_city_foundry
 | 
				
			||||||
 | 
							zone_rg_city_alloys
 | 
				
			||||||
 | 
							zone_rg_city_science
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						exclude = {
 | 
				
			||||||
 | 
							zone_default
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							uses_district_set = rg_station
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										228
									
								
								common/zones/rg_zones.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										228
									
								
								common/zones/rg_zones.txt
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,228 @@
 | 
				
			|||||||
 | 
					# Planet District Zones
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# zone_test_01 = {
 | 
				
			||||||
 | 
					#   potential = {                           # Trigger that defines whether the zone can potentially be built on the Planet. Scope = Planet
 | 
				
			||||||
 | 
					#       always = yes
 | 
				
			||||||
 | 
					#   }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   unlock = {                              # Trigger that defines whether the zone is unlocked for building on the planet. Scope = Planet
 | 
				
			||||||
 | 
					#       always = yes
 | 
				
			||||||
 | 
					# 	}
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					# 	resources = {                           # Cost of building. Scope = Planet
 | 
				
			||||||
 | 
					#       category = planet_districts
 | 
				
			||||||
 | 
					# 		cost = {
 | 
				
			||||||
 | 
					# 			minerals = 50
 | 
				
			||||||
 | 
					# 		}
 | 
				
			||||||
 | 
					# 	}
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   max_buildings = 3      					# Number of slots for buildings.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   planet_modifier = {						# Planet modifier from the zone
 | 
				
			||||||
 | 
					#   }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   triggered_planet_modifier = { 			# Triggered planet modifier from the zone. Scope = Planet
 | 
				
			||||||
 | 
					#       potential = {
 | 
				
			||||||
 | 
					#           always = yes
 | 
				
			||||||
 | 
					#       }
 | 
				
			||||||
 | 
					#   }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   triggered_planet_pop_group_modifier = { # Triggered modifier applied to pop groups on planet.
 | 
				
			||||||
 | 
					#       potential = {						# Modifier values are divided in proportion to size between pop groups for which the trigger is true.
 | 
				
			||||||
 | 
					#           always = yes					# Scope = Pop group
 | 
				
			||||||
 | 
					#       }
 | 
				
			||||||
 | 
					#   }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   district_planet_modifier = {    		# Planet modifier from the zone. Modifier value is multiplied by the District Level
 | 
				
			||||||
 | 
					#   }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   triggered_district_planet_modifier = {  # Triggered planet modifier from the zone. Modifier value is multiplied by the District Level. Scope = Planet
 | 
				
			||||||
 | 
					#       potential = {
 | 
				
			||||||
 | 
					#           always = yes
 | 
				
			||||||
 | 
					#       }
 | 
				
			||||||
 | 
					#   }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   include = {    }                       # Buildings listed here can be constructed in this zone.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   exclude = {    }                       # Buildings listed here cannot be constructed in this zone.
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   included_building_sets = {
 | 
				
			||||||
 | 
					#                                           # Buildings belonging to any building set listed here can be constructed in this zone.
 | 
				
			||||||
 | 
					#    }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#   excluded_building_sets = {
 | 
				
			||||||
 | 
					#                                           # Buildings belonging to any building set listed here cannot be constructed in this zone.
 | 
				
			||||||
 | 
					#    }
 | 
				
			||||||
 | 
					#
 | 
				
			||||||
 | 
					#	triggered_desc = {       		        # Triggered description of the zone's effect. Scope = Planet
 | 
				
			||||||
 | 
					#		trigger = {
 | 
				
			||||||
 | 
					#			exists = owner
 | 
				
			||||||
 | 
					#		}
 | 
				
			||||||
 | 
					#		text = job_clerk_effect_desc
 | 
				
			||||||
 | 
					#	}
 | 
				
			||||||
 | 
					# }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					zone_rg_city_housing = {
 | 
				
			||||||
 | 
						icon = GFX_colony_type_urban
 | 
				
			||||||
 | 
						base_buildtime = 120
 | 
				
			||||||
 | 
						potential = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						resources = {
 | 
				
			||||||
 | 
							category = planet_zones
 | 
				
			||||||
 | 
							cost = {
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							all
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						included_building_sets = {
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						triggered_district_planet_modifier = {
 | 
				
			||||||
 | 
							potential = {
 | 
				
			||||||
 | 
								exists = owner
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							planet_housing_add = 1000
 | 
				
			||||||
 | 
							planet_crime_add = -10
 | 
				
			||||||
 | 
							planet_amenities_add = 1000
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						planet_modifier = {
 | 
				
			||||||
 | 
							zone_building_slots_add = 3
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					zone_rg_city_foundry = {
 | 
				
			||||||
 | 
						icon = GFX_resource_energy_large
 | 
				
			||||||
 | 
						base_buildtime = 120
 | 
				
			||||||
 | 
						potential = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						resources = {
 | 
				
			||||||
 | 
							category = planet_zones
 | 
				
			||||||
 | 
							cost = {
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							all
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						included_building_sets = {
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						inline_script = {
 | 
				
			||||||
 | 
							script = jobs/zone_technicians_add
 | 
				
			||||||
 | 
							AMOUNT = 1000
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						inline_script = {
 | 
				
			||||||
 | 
							script = jobs/zone_miner_add
 | 
				
			||||||
 | 
							AMOUNT = 1000
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						inline_script = {
 | 
				
			||||||
 | 
							script = jobs/zone_farmers_add
 | 
				
			||||||
 | 
							AMOUNT = 1000
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						planet_modifier = {
 | 
				
			||||||
 | 
							zone_building_slots_add = 3
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					zone_rg_city_alloys = {
 | 
				
			||||||
 | 
						icon = GFX_resource_energy_large
 | 
				
			||||||
 | 
						base_buildtime = 120
 | 
				
			||||||
 | 
						potential = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						resources = {
 | 
				
			||||||
 | 
							category = planet_zones
 | 
				
			||||||
 | 
							cost = {
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							all
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						included_building_sets = {
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						inline_script = {
 | 
				
			||||||
 | 
							script = jobs/zone_foundry_add
 | 
				
			||||||
 | 
							AMOUNT = 1000
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						planet_modifier = {
 | 
				
			||||||
 | 
							zone_building_slots_add = 3
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					zone_rg_city_science = {
 | 
				
			||||||
 | 
						icon = GFX_colony_type_research
 | 
				
			||||||
 | 
						base_buildtime = 120
 | 
				
			||||||
 | 
						potential = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						unlock = { # planet scope
 | 
				
			||||||
 | 
							always = yes
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						resources = {
 | 
				
			||||||
 | 
							category = planet_zones
 | 
				
			||||||
 | 
							cost = {
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						include = {
 | 
				
			||||||
 | 
							all
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						included_building_sets = {
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						triggered_district_planet_modifier = {
 | 
				
			||||||
 | 
							potential = {
 | 
				
			||||||
 | 
								exists = owner
 | 
				
			||||||
 | 
								owner = { is_regular_empire = yes }
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							modifier = {
 | 
				
			||||||
 | 
								job_physicist_add = 1000
 | 
				
			||||||
 | 
								job_biologist_add = 1000
 | 
				
			||||||
 | 
								job_engineer_add = 1000
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						triggered_district_planet_modifier = {
 | 
				
			||||||
 | 
							potential = {
 | 
				
			||||||
 | 
								exists = owner
 | 
				
			||||||
 | 
								owner = { is_hive_empire = yes }
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							modifier = {
 | 
				
			||||||
 | 
								job_calculator_physicist_add = 1000
 | 
				
			||||||
 | 
								job_calculator_biologist_add = 1000
 | 
				
			||||||
 | 
								job_calculator_engineer_add = 1000
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						triggered_planet_modifier = {
 | 
				
			||||||
 | 
							potential = {
 | 
				
			||||||
 | 
								exists = owner
 | 
				
			||||||
 | 
								owner = { is_machine_empire = yes }
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							modifier = {
 | 
				
			||||||
 | 
								job_calculator_physicist_add = 1000
 | 
				
			||||||
 | 
								job_calculator_biologist_add = 1000
 | 
				
			||||||
 | 
								job_calculator_engineer_add = 1000
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						planet_modifier = {
 | 
				
			||||||
 | 
							zone_building_slots_add = 3
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
@ -262,11 +262,11 @@ country_event = {
 | 
				
			|||||||
			NOR = {
 | 
								NOR = {
 | 
				
			||||||
				free_jobs_of_type = {
 | 
									free_jobs_of_type = {
 | 
				
			||||||
					job = mortal_initiate
 | 
										job = mortal_initiate
 | 
				
			||||||
					value >= 1
 | 
										value >= 100
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
				free_jobs_of_type = {
 | 
									free_jobs_of_type = {
 | 
				
			||||||
					category = bio_trophy
 | 
										category = bio_trophy
 | 
				
			||||||
					value >= 1
 | 
										value >= 100
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
@ -298,11 +298,11 @@ country_event = {
 | 
				
			|||||||
					NOR = {
 | 
										NOR = {
 | 
				
			||||||
						free_jobs_of_type = {
 | 
											free_jobs_of_type = {
 | 
				
			||||||
							job = mortal_initiate
 | 
												job = mortal_initiate
 | 
				
			||||||
							value >= 1
 | 
												value >= 100
 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
						free_jobs_of_type = {
 | 
											free_jobs_of_type = {
 | 
				
			||||||
							category = bio_trophy
 | 
												category = bio_trophy
 | 
				
			||||||
							value >= 1
 | 
												value >= 100
 | 
				
			||||||
						}
 | 
											}
 | 
				
			||||||
					}
 | 
										}
 | 
				
			||||||
					# exists = event_target:rg_gray_habitat_target
 | 
										# exists = event_target:rg_gray_habitat_target
 | 
				
			||||||
 | 
				
			|||||||
@ -14,30 +14,43 @@
 | 
				
			|||||||
 district_rg_farming: "农业区段"
 | 
					 district_rg_farming: "农业区段"
 | 
				
			||||||
 district_rg_farming_plural: "农业区段"
 | 
					 district_rg_farming_plural: "农业区段"
 | 
				
			||||||
 district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
 | 
					 district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
 | 
				
			||||||
 district_rg_generator: "发电区段"
 | 
					 district_rg_generator: "纳米复制区段"
 | 
				
			||||||
 district_rg_generator_plural: "发电区段"
 | 
					 district_rg_generator_plural: "纳米复制区段"
 | 
				
			||||||
 district_rg_generator_desc: "反应堆填满了这个区段,专注于生产能量。"
 | 
					 district_rg_generator_desc: "纳米机器复制仪填满了这个区段,专注于生产基础资源。"
 | 
				
			||||||
 district_rg_nanites: "纳米区段"
 | 
					 district_rg_nanites: "纳米铸造区段"
 | 
				
			||||||
 district_rg_nanites_plural: "纳米区段"
 | 
					 district_rg_nanites_plural: "纳米铸造区段"
 | 
				
			||||||
 district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人。"
 | 
					 district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人与合金。"
 | 
				
			||||||
 district_rg_mining: "采矿区段"
 | 
					 district_rg_mining: "采矿区段"
 | 
				
			||||||
 district_rg_mining_plural: "采矿区段"
 | 
					 district_rg_mining_plural: "采矿区段"
 | 
				
			||||||
 district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
 | 
					 district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
 | 
				
			||||||
 district_rg_science: "研究区段"
 | 
					 district_rg_science: "纳米科研区段"
 | 
				
			||||||
 district_rg_science_plural: "研究区段"
 | 
					 district_rg_science_plural: "纳米科研区段"
 | 
				
			||||||
 district_rg_science_desc: "这个区段充满了各类研究设施。"
 | 
					 district_rg_science_desc: "这个区段充满了住房与各类研究设施。"
 | 
				
			||||||
 district_rg_commercial: "商业区段"
 | 
					 district_rg_commercial: "商业区段"
 | 
				
			||||||
 district_rg_commercial_plural: "商业区段"
 | 
					 district_rg_commercial_plural: "商业区段"
 | 
				
			||||||
 district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
 | 
					 district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
 | 
				
			||||||
 district_rg_city: "城市区段"
 | 
					 district_rg_city: "纳米居住区段"
 | 
				
			||||||
 district_rg_city_plural: "城市区段"
 | 
					 district_rg_city_plural: "纳米居住区段"
 | 
				
			||||||
 district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
 | 
					 district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
 | 
				
			||||||
 district_rg_hive: "蜂巢区段"
 | 
					 district_rg_hive: "纳米蜂巢区段"
 | 
				
			||||||
 district_rg_hive_plural: "蜂巢区段"
 | 
					 district_rg_hive_plural: "纳米蜂巢区段"
 | 
				
			||||||
 district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
 | 
					 district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
 | 
				
			||||||
 district_rg_nexus: "中枢区段"
 | 
					 district_rg_nexus: "纳米中枢区段"
 | 
				
			||||||
 district_rg_nexus_plural: "中枢区段"
 | 
					 district_rg_nexus_plural: "纳米中枢区段"
 | 
				
			||||||
 district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
 | 
					 district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
 | 
				
			||||||
 district_rg_industrial: "工业区段"
 | 
					 district_rg_industrial: "纳米铸造区段"
 | 
				
			||||||
 district_rg_industrial_plural: "工业区段"
 | 
					 district_rg_industrial_plural: "纳米铸造区段"
 | 
				
			||||||
 district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
 | 
					 district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 zone_rg_city_housing:0 "纳米居住特化"
 | 
				
			||||||
 | 
					 zone_rg_city_housing_desc:0 "使用零素方钢和纳米物质,房屋就像凭空出现一样相互堆叠。"
 | 
				
			||||||
 | 
					 zone_rg_city_housing_plural:0 "纳米居住特化"
 | 
				
			||||||
 | 
					 zone_rg_city_foundry:0 "纳米复制特化"
 | 
				
			||||||
 | 
					 zone_rg_city_foundry_desc:0 "使用先进的零素方钢和膨胀螺栓堆叠技术,这些凭空增加的复制仪专注于生产基础资源。"
 | 
				
			||||||
 | 
					 zone_rg_city_foundry_plural:0 "纳米复制特化"
 | 
				
			||||||
 | 
					 zone_rg_city_science:0 "纳米研发特化"
 | 
				
			||||||
 | 
					 zone_rg_city_science_desc:0 "通过缩减研究人员宿舍空间,我们的科研设备数量得以增加。"
 | 
				
			||||||
 | 
					 zone_rg_city_science_plural:0 "纳米研发特化"
 | 
				
			||||||
 | 
					 zone_rg_city_alloys:0 "纳米铸造特化"
 | 
				
			||||||
 | 
					 zone_rg_city_alloys_desc:0 "使用先进的零素方钢和膨胀螺栓堆叠技术,这些凭空增加的复制仪目标是生产尽可能多的纳米机器人与合金。"
 | 
				
			||||||
 | 
					 zone_rg_city_alloys_plural:0 "纳米铸造特化"
 | 
				
			||||||
@ -5,6 +5,9 @@
 | 
				
			|||||||
		},
 | 
							},
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			"path": "../../../../../../../Steam/steamapps/common/Stellaris"
 | 
								"path": "../../../../../../../Steam/steamapps/common/Stellaris"
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"path": "../../../../../../../Steam/steamapps/workshop/content/281990/2293827000"
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	]
 | 
						]
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
		Loading…
	
	
			
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		Reference in New Issue
	
	Block a user