暂存改1局势
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@@ -7,7 +7,7 @@ situation_rg_gray_mod1 = {
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hidden_effect = {
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owner = {
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country_event = {
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id = rg_event.11
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id = rg_story.29
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}
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}
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}
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@@ -65,33 +65,71 @@ situation_rg_gray_mod1 = {
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icon_background = GFX_situation_stage_frame_red
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end = 50
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custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
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on_first_enter = {
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country_event = {
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id = rg_story.25
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}
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}
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}
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stage_4 = {
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icon = GFX_situation_stage_3
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icon_background = GFX_situation_stage_frame_red
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end = 66
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custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
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on_first_enter = {
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country_event = {
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id = rg_story.26
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}
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}
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}
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stage_5 = {
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icon = GFX_situation_stage_3
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icon_background = GFX_situation_stage_frame_red
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end = 82.5
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custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
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triggered_modifier = {
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potential = {
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has_situation_flag = situation_rg_gray_mod1_stage_5_booster
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}
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modifier = {
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country_physics_research_produces_mult = -1
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}
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}
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}
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stage_6 = {
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icon = GFX_situation_stage_3
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icon_background = GFX_situation_stage_frame_red
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end = 100
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custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
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on_first_enter = {
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owner = {
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RG_gray_mod1_effect = yes
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}
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}
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}
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}
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approach = {
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name = approach_stop_the_bullet
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icon = GFX_situation_approach_fist
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icon_background = GFX_situation_approach_bg_red
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name = situation_rg_gray_mod1_approach_1
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icon = GFX_situation_approach_research
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icon_background = GFX_situation_approach_bg_green
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default = yes
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on_select = {
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custom_tooltip = effect_stop_the_bullet
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if = {
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limit = { has_situation_flag = locked }
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set_situation_locked = no
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remove_situation_flag = locked
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}
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custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
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}
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}
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approach = {
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name = situation_rg_gray_mod1_approach_2
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icon = GFX_situation_approach_pause
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icon_background = GFX_situation_approach_bg_yellow
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on_select = {
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custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
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set_situation_locked = yes
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set_situation_flag = locked
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}
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}
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monthly_progress = {
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@@ -107,14 +145,29 @@ situation_rg_gray_mod1 = {
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has_situation_flag = situation_rg_gray_mod1_stage_2_booster
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}
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modifier = {
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subtract = 0.5
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desc = counter_shot_tt
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has_situation_flag = counter_shot
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subtract = 0.1
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desc = situation_rg_gray_mod1_stage_3_booster_tooltip
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has_situation_flag = situation_rg_gray_mod1_stage_3_booster
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}
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modifier = {
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subtract = 0.1
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desc = situation_rg_gray_mod1_stage_3_booster_tooltip
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has_situation_flag = situation_rg_gray_mod1_stage_4_booster
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}
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modifier = {
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subtract = 1.5
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desc = situation_rg_gray_mod1_stage_5_booster_tooltip
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has_situation_flag = situation_rg_gray_mod1_stage_5_booster
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}
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modifier = {
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subtract = 1.5
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desc = situation_rg_gray_mod1_stage_5_booster_tooltip
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has_situation_flag = situation_rg_gray_mod1_stage_5_booster
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}
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modifier = {
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subtract = 0
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desc = controlled_shattering_tt
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has_situation_flag = controlled_shattering
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desc = situation_rg_gray_mod1_stage_6_booster_tooltip
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has_situation_flag = situation_rg_gray_mod1_stage_6_booster
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}
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}
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abort_trigger = {
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