This commit is contained in:
ProjectKoi-Kalo\Kalo 2023-11-20 20:08:29 +08:00
parent b3d35699bf
commit ff3ed9f4f1
1 changed files with 73 additions and 86 deletions

View File

@ -33,58 +33,65 @@
# randomized = no
# }
RG_leader_trait_offical_gray = {
#唯一特质
cost = 0
inline_script = {
script = trait/icon_psionic
CLASS = leader
ICON = "GFX_leader_trait_psionic_chosen_one"
RARITY = paragon
COUNCIL = no
TIER = none
}
immortal_leaders = yes
self_modifier = {
species_leader_exp_gain = 1
}
councilor_modifier = {
all_technology_research_speed = 0.5
}
planet_modifier = {
planet_buildings_cost_mult = -0.4
planet_building_build_speed_mult = 0.6
planet_jobs_alloys_produces_mult = 0.25
planet_jobs_engineering_research_produces_mult = 0.25
deposit_blockers_cost_mult = -0.4
planet_clear_blocker_time_mult = -0.6
}
sector_modifier = {
planet_buildings_cost_mult = -0.2
planet_building_build_speed_mult = 0.2
planet_jobs_alloys_produces_mult = 0.1
planet_jobs_engineering_research_produces_mult = 0.1
deposit_blockers_cost_mult = -0.2
planet_clear_blocker_time_mult = -0.2
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3
}
fleet_modifier = {
ship_armor_mult = 3.5
ship_hull_mult = 3.5
ships_upkeep_mult = -0.4
ship_hull_regen_add_perc = 5
ship_armor_regen_add_perc = 5
}
army_modifier = {
army_collateral_damage_mult = 0.15
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { commander official scientist }
initial = no
randomized = no
}
# RG_leader_trait_offical_gray = {
# #唯一特质
# cost = 0
# inline_script = {
# script = trait/icon_psionic
# CLASS = leader
# ICON = "GFX_leader_trait_psionic_chosen_one"
# RARITY = paragon
# COUNCIL = no
# TIER = none
# }
# immortal_leaders = yes
# triggered_self_modifier = {
# potential = {
# always = yes
# }
# leader_skill_levels = 1
# mult = trigger:has_skill
# }
# self_modifier = {
# species_leader_exp_gain = 1
# }
# councilor_modifier = {
# all_technology_research_speed = 0.5
# }
# planet_modifier = {
# planet_buildings_cost_mult = -0.4
# planet_building_build_speed_mult = 0.6
# planet_jobs_alloys_produces_mult = 0.25
# planet_jobs_engineering_research_produces_mult = 0.25
# deposit_blockers_cost_mult = -0.4
# planet_clear_blocker_time_mult = -0.6
# }
# sector_modifier = {
# planet_buildings_cost_mult = -0.2
# planet_building_build_speed_mult = 0.2
# planet_jobs_alloys_produces_mult = 0.1
# planet_jobs_engineering_research_produces_mult = 0.1
# deposit_blockers_cost_mult = -0.2
# planet_clear_blocker_time_mult = -0.2
# starbase_shipyard_build_cost_mult = -0.25
# starbase_shipyard_build_speed_mult = -0.3
# }
# fleet_modifier = {
# ship_armor_mult = 3.5
# ship_hull_mult = 3.5
# ships_upkeep_mult = -0.4
# ship_hull_regen_add_perc = 5
# ship_armor_regen_add_perc = 5
# }
# army_modifier = {
# army_collateral_damage_mult = 0.15
# army_disengage_chance_mult = 0.5
# army_health = 0.35
# }
# leader_class = all
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = {
#总督特质
@ -142,7 +149,7 @@ RG_leader_trait_ruler_gray = {
COUNCIL = yes
TIER = none
}
# councilor_trait = yes
# forced_councilor_trait = yes
triggered_self_modifier = {
potential = {
is_councilor = yes
@ -191,7 +198,7 @@ RG_leader_trait_ruler_gray = {
}
triggered_councilor_modifier = {
potential = {
is_councilor = yes
# is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
@ -205,7 +212,7 @@ RG_leader_trait_ruler_gray = {
}
triggered_councilor_modifier = {
potential = {
is_councilor = yes
# is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
@ -223,7 +230,7 @@ RG_leader_trait_ruler_gray = {
}
triggered_councilor_modifier = {
potential = {
is_councilor = yes
# is_councilor = yes
owner = {
check_variable = {
which = rg_gray_level
@ -250,9 +257,7 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1
mult = trigger:has_skill
}
leader_class = {
official
}
leader_class = { official }
initial = no
randomized = no
}
@ -291,9 +296,7 @@ RG_leader_trait_admiral_gray_1 = {
army_disengage_chance_mult = 0.3
army_health = 0.15
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}
@ -332,9 +335,7 @@ RG_leader_trait_admiral_gray_2 = {
army_disengage_chance_mult = 0.4
army_health = 0.25
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}
@ -373,9 +374,7 @@ RG_leader_trait_admiral_gray = {
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}
@ -398,9 +397,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
ship_hull_regen_add_perc = 0.5
ship_armor_regen_add_perc = 0.5
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}
@ -437,9 +434,7 @@ RG_leader_trait_scientist_gray = {
# ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1
}
leader_class = {
scientist
}
leader_class = { scientist }
initial = no
randomized = no
}
@ -490,9 +485,7 @@ RG_leader_trait_general_gray_skill = {
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
destiny_background_icon = "GFX_leader_background_destiny_1"
@ -517,9 +510,7 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2
ship_weapon_damage = 0.2
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}
@ -562,9 +553,7 @@ RG_leader_trait_admiral_timed_life = {
ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}
@ -608,9 +597,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
leader_class = { commander }
initial = no
randomized = no
}