3 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
7fba597294 暂存 2023-11-04 15:21:08 +08:00
ProjectKoi-Kalo\Kalo
0741aac406 暂存 2023-11-04 13:17:46 +08:00
ProjectKoi-Kalo\Kalo
f95ac26913 暂存 2023-10-29 00:50:12 +08:00
15 changed files with 257 additions and 64 deletions

View File

@@ -54,7 +54,7 @@ component_set = {
component_set = {
key = "RG_FLAK_PHOENIX"
icon = "GFX_ship_part_flak_batteries_3"
icon = "GFX_ship_part_graymine_old"
icon_frame = 1
}
@@ -72,7 +72,7 @@ component_set = {
component_set = {
key = "RG_CARRIER_RADAR"
icon = "GFX_ship_part_sensor_1"
icon = "GFX_ship_part_gray_sensor"
icon_frame = 1
}

View File

@@ -298,7 +298,11 @@ utility_component_template = {
alloys = 0.08
}
}
prerequisites = {
"tech_gray_matter_spray_5"
}
component_set = "power_core"
upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
size_restriction = {
RG_graygoo_Arsenal
}
@@ -307,6 +311,38 @@ utility_component_template = {
}
}
utility_component_template = {
key = "RG_Arsenal_FUSION_NANO_REACTOR"
size = small
icon = "GFX_ship_part_gray_reactor"
icon_frame = 1
power = 600
resources = {
category = ship_components
cost = {
alloys = 80
nanties = 2
}
upkeep = {
energy = 0.8
}
}
component_set = "power_core"
prerequisites = {
"tech_gray_nano_fusion_3"
"tech_gray_matter_spray_5"
}
tags = {
weapon_type_rg_reactor
}
size_restriction = {
RG_graygoo_Arsenal
}
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "RG_ID_SHIP_THRUSTER_1"
size = small

View File

@@ -759,14 +759,12 @@ weapon_component_template = {
power = -180
tags = {
weapon_type_energy
weapon_type_rg_torpedoe
}
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
prerequisites = {
"tech_gray_nano_boost_3"
}
tags = {
weapon_type_rg_torpedoe
}
size_damage_factor = 1
armor_damage = 1.2
shield_penetration = 1
@@ -809,6 +807,7 @@ weapon_component_template = {
power = -180
tags = {
weapon_type_energy
weapon_type_rg_torpedoe
}
projectile_gfx = "gatebuilder_torpedo"
prerequisites = {
@@ -845,7 +844,7 @@ weapon_component_template = {
size = point_defence
entity = "turret_point_defence_entity"
type = instant
icon = "GFX_ship_part_sensor_1"
icon = "GFX_ship_part_gray_sensor"
icon_frame = 1
damage = {
min = 0
@@ -2239,9 +2238,6 @@ utility_component_template = {
ai_weight = {
weight = 0
}
class_restriction = {
shipclass_military
}
component_set = "ftl_components"
}
@@ -2294,9 +2290,6 @@ utility_component_template = {
ship_evasion_add = 10
}
component_set = "thruster_components"
class_restriction = {
shipclass_military
}
tags = {
weapon_type_rg_thruster
}
@@ -2323,19 +2316,12 @@ utility_component_template = {
}
}
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_gray_nano_fusion_3"
}
tags = {
weapon_type_rg_reactor
}
component_set = "power_core"
size_restriction = {
RG_graygoo_destroyer
RG_armed_constructor_ship
RG_armed_science_ship
RG_armed_transport_ship
RG_armed_colony_ship
}
ai_weight = {
weight = 0
}
@@ -2358,7 +2344,7 @@ utility_component_template = {
}
}
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_gray_nano_fusion_3"
}
tags = {
weapon_type_rg_reactor
@@ -2392,7 +2378,7 @@ utility_component_template = {
}
}
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_gray_nano_fusion_3"
}
tags = {
weapon_type_rg_reactor
@@ -2446,10 +2432,9 @@ utility_component_template = {
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_3"
"tech_gray_cloaking_3"
}
ship_limit = 1
hidden = yes
component_set = "science_cloaking_components"
ai_weight = {
weight = 0

View File

@@ -113,43 +113,6 @@ on_planet_attackers_lose = {
# }
# }
# this = country
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
#舰船建造完成
# Root = Ship

View File

@@ -0,0 +1,162 @@
# Scope:
# this/root = planet that have been fired upon
# from = fleet that fired
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# events = {
# planet_destruction.1
# }
#}
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
# They use the same scopes as the standard events
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
# World Cracker
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
events = {
toxoids.8016 #Destroyed knight Keep
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.110
origin.3245 # Glassing a Progenitors Nest
planet_destruction.600 # frag holy world
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
}
# Pacifier
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
planet_destruction.200
planet_destruction.600 # frag holy world
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
}
# Neutron Beam
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
events = {
planet_destruction.300
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
}
# God Ray
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
events = {
planet_destruction.400
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
}
# Nanobot Assimilation
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.500
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
}
# Deluge
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
events = {
planet_destruction.607 # frag holy world
planet_destruction.700
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
# planet_destruction.705
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
}

View File

@@ -56,6 +56,7 @@ tech_gray_cloaking_3 = {
ai_update_type = all
is_rare = yes
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
is_reverse_engineerable = no
weight = @tier4weight3
potential = {
@@ -65,8 +66,8 @@ tech_gray_cloaking_3 = {
prereqfor_desc = {
hide_prereq_for_desc = component
custom = {
title = "TECH_UNLOCK_CLOAKING_3_TITLE"
desc = "TECH_UNLOCK_CLOAKING_3_DESC"
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
}
}
@@ -112,6 +113,7 @@ tech_gray_matter_remix_2 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_ship_armor_5"
@@ -129,6 +131,34 @@ tech_gray_matter_remix_2 = {
}
}
tech_gray_nano_fusion_3 = {
area = physics
cost = 5000
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_zero_point_power"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_nano_boost_3 = {
area = engineering
cost = 5000
@@ -139,6 +169,7 @@ tech_gray_nano_boost_3 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_thrusters_4"
@@ -166,6 +197,7 @@ tech_gray_interdictor_4 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_nano_boost_3"
"tech_battleships"
@@ -193,6 +225,7 @@ tech_gray_matter_spray_5 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_interdictor_4"
"tech_kinetic_artillery_2"
@@ -220,6 +253,7 @@ tech_gray_buffnut_6 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_interdictor_4"
"tech_juggernaut"
@@ -247,6 +281,7 @@ tech_gray_army_7 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_self_aware_logic"
@@ -274,6 +309,7 @@ tech_gray_juggernaut_8 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_juggernaut"

Binary file not shown.

View File

@@ -116,6 +116,8 @@
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
@@ -213,9 +215,13 @@
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器我们得以使用纳米机器人部分还原这种技术。"
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
@@ -331,6 +337,9 @@
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减 §R-10%§!"
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件§!$RG_CORVETTE_CLOAKING_3$"
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"

View File

@@ -22,7 +22,9 @@
RG_gray_juggernaut:0 "§B纳米机器主宰舰§!"
RG_gray_juggernaut_plural:0 "§B纳米机器主宰舰§!"
RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
RG_orbital_ring_tier_1_plural:0 "§Y纳米星环防御终端§!"
RG_graygoo_destroyer:0 "§Y纳米机器驱逐舰§!"
RG_graygoo_destroyer_plural:0 "§Y纳米机器驱逐舰§!"
RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"