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2 Commits
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aa9e81fc89
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aa9e81fc89 | ||
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c00c1a8917 |
@ -36,7 +36,7 @@ rg_gray_govener_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = official
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species = GRAY_SPECIES
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species = root
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name = "NAME_Gray"
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gender = female
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immortal = yes
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@ -155,7 +155,7 @@ rg_gray_commander_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = commander
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species = GRAY_SPECIES
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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@ -275,7 +275,7 @@ rg_gray_commander_init = {
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# event_target:rg_gray_country = {
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# create_leader = {
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# class = admiral
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# species = GRAY_SPECIES
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# species = root
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# name = "NAME_Gray"
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# immortal = yes
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# event_leader = yes
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@ -390,7 +390,7 @@ rg_gray_commander_init = {
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# event_target:rg_gray_country = {
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# create_leader = {
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# class = general
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# species = GRAY_SPECIES
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# species = root
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# name = "NAME_Gray"
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# immortal = yes
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# event_leader = yes
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@ -498,7 +498,7 @@ rg_gray_scientist_init = {
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event_target:rg_gray_country = {
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create_leader = {
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class = scientist
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species = GRAY_SPECIES
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species = root
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name = "NAME_Gray"
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immortal = yes
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event_leader = yes
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@ -598,7 +598,7 @@ rg_gray_country_leader_init = {
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create_leader = {
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# 只用作看板娘
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class = official
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species = GRAY_SPECIES
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species = root
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name = "NAME_Gray"
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gender = female
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immortal = yes
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@ -116,7 +116,7 @@ RG_graygoo_capitalship = {
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icon = ship_size_military_16
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base_buildtime = @titan_build_time
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can_have_federation_design = yes
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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is_designable = yes
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default_behavior = colossus
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@ -200,6 +200,114 @@ RG_graygoo_capitalship = {
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empire_limit = 1
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}
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RG_gray_juggernaut = {
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max_speed = 100
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entity = "grey_tempesttw_juggernaut_entity"
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = @juggernaut_collision_radius
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 108000
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ship_shield_add = 108000
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ship_weapon_damage = 2
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starbase_shipyard_capacity_add = 12
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 108000
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base_buildtime = @juggernaut_build_time
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combat_size_multiplier = 5
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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can_have_federation_design = no
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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icon_frame = 7 #probably unused, but mobile starbases are special
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icon = ship_size_military_64
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ship_class_icon_frame = 35
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default_behavior = colossus
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is_designable = yes
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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class = shipclass_starbase
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construction_type = starbase_shipyard
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potential_construction = {
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OR = {
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is_scope_type = starbase
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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}
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}
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possible_construction = {
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custom_tooltip = {
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fail_text = starbase_citadel_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_size >= starbase_citadel
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}
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}
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}
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custom_tooltip = {
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fail_text = starbase_colossal_yards_trigger
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OR = {
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AND = {
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is_scope_type = megastructure
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OR = {
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is_megastructure_type = mega_shipyard_3
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is_megastructure_type = mega_shipyard_restored
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}
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}
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AND = {
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is_scope_type = starbase
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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empire_limit = 1
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}
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RG_armed_constructor_ship = {
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max_speed = 150
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acceleration = 0.1
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@ -571,68 +679,6 @@ RG_graygoo_Buff = {
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}
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}
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RG_gray_juggernaut = {
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max_speed = 100
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entity = "grey_tempesttw_juggernaut_entity"
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acceleration = 0.2
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rotation_speed = 0.15
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collision_radius = @juggernaut_collision_radius
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modifier = {
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ship_evasion_add = 100
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ship_armor_add = 108000
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ship_shield_add = 108000
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ship_weapon_damage = 2
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starbase_shipyard_capacity_add = 12
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ship_cloaking_detection_add = 5
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}
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ship_modifier = {
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ship_disengage_chance_reduction = 8
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ships_upkeep_mult = -1
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ship_shield_hardening_add = 2
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ship_armor_hardening_add = 2
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}
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max_hitpoints = 108000
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base_buildtime = @juggernaut_build_time
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combat_size_multiplier = 5
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size_multiplier = 32
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fleet_slot_size = 32
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section_slots = {
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"core" = {
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locator = "part1"
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}
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"behind" = {
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locator = "part2"
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}
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}
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num_target_locators = 16
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can_have_federation_design = no
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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icon_frame = 7 #probably unused, but mobile starbases are special
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icon = ship_size_military_64
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ship_class_icon_frame = 35
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default_behavior = colossus
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is_designable = yes
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prerequisites = {
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"tech_gray_juggernaut_8"
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}
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class = shipclass_starbase
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construction_type = starbase_shipyard
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possible_construction = {
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always = no
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}
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "science_cloaking_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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required_component_set = "ship_aura_components"
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}
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# Armed Transport
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RG_armed_transport_ship = {
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max_speed = 150
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@ -14,17 +14,17 @@
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# possible ethics/government requirements; see common/governments/readme_requirements.txt
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# gender = yes/no (default: yes) whether the species has a gender
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# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
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GRAY_SPECIES = {
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archetype = OTHER
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playable = { always = no }
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randomized = no
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gender = female
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portraits = {
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"Gray"
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}
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move_pop_sound_effect = "moving_pop_confirmation"
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}
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# gray_species = {
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# archetype = OTHER
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#
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# playable = { always = no }
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# randomized = no
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#
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# gender = female
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#
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# portraits = {
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# "Gray"
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# }
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#
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# move_pop_sound_effect = "moving_pop_confirmation"
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# }
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@ -1,8 +0,0 @@
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GRAY_SPECIES = {
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language = "l_simp_chinese"
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name = "灰风"
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plural = "灰风"
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home_planet = ?
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home_system = ?
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name_list = "RG"
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}
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@ -212,11 +212,6 @@ country_event = {
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room = "ethic_spaceship_room"
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}
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is_triggered_only = yes
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immediate = {
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event_target:gray_governor = {
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set_owner = event_target:rg_gray_country
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}
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}
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option = {
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name = graygoo.405.a
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hidden_effect = {
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