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3 Commits
6cda63ec0e
...
3.10.x
| Author | SHA1 | Date | |
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c67315b296 | ||
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ff3ed9f4f1 | ||
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b3d35699bf |
@@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
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any_ground_combat_$SIDE_A$ = {
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exists = leader
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leader = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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}
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@@ -211,7 +211,7 @@ rg_gray_commander_init = {
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set_leader_flag = rg_gray_leader
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add_trait_no_notify = RG_leader_trait_admiral_gray
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add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
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add_trait_no_notify = RG_leader_trait_general_gray_skill
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# add_trait_no_notify = RG_leader_trait_general_gray_skill
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# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
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add_trait_no_notify = subclass_commander_councilor
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add_trait_no_notify = leader_trait_carrier_specialization
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@@ -33,58 +33,65 @@
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# randomized = no
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# }
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RG_leader_trait_offical_gray = {
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#唯一特质
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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CLASS = leader
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ICON = "GFX_leader_trait_psionic_chosen_one"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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immortal_leaders = yes
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self_modifier = {
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species_leader_exp_gain = 1
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}
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councilor_modifier = {
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all_technology_research_speed = 0.5
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}
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planet_modifier = {
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planet_buildings_cost_mult = -0.4
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planet_building_build_speed_mult = 0.6
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planet_jobs_alloys_produces_mult = 0.25
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planet_jobs_engineering_research_produces_mult = 0.25
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deposit_blockers_cost_mult = -0.4
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planet_clear_blocker_time_mult = -0.6
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}
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sector_modifier = {
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planet_buildings_cost_mult = -0.2
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planet_building_build_speed_mult = 0.2
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planet_jobs_alloys_produces_mult = 0.1
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planet_jobs_engineering_research_produces_mult = 0.1
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deposit_blockers_cost_mult = -0.2
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planet_clear_blocker_time_mult = -0.2
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starbase_shipyard_build_cost_mult = -0.25
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starbase_shipyard_build_speed_mult = -0.3
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}
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fleet_modifier = {
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ship_armor_mult = 3.5
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ship_hull_mult = 3.5
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ships_upkeep_mult = -0.4
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ship_hull_regen_add_perc = 5
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ship_armor_regen_add_perc = 5
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}
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army_modifier = {
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army_collateral_damage_mult = 0.15
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = { commander official scientist }
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initial = no
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randomized = no
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}
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# RG_leader_trait_offical_gray = {
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# #唯一特质
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# cost = 0
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = leader
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# ICON = "GFX_leader_trait_psionic_chosen_one"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# immortal_leaders = yes
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# triggered_self_modifier = {
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# potential = {
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# always = yes
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# }
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# leader_skill_levels = 1
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# mult = trigger:has_skill
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# }
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# self_modifier = {
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# species_leader_exp_gain = 1
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# }
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# councilor_modifier = {
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# all_technology_research_speed = 0.5
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# }
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# planet_modifier = {
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# planet_buildings_cost_mult = -0.4
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# planet_building_build_speed_mult = 0.6
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# planet_jobs_alloys_produces_mult = 0.25
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# planet_jobs_engineering_research_produces_mult = 0.25
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# deposit_blockers_cost_mult = -0.4
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# planet_clear_blocker_time_mult = -0.6
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# }
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# sector_modifier = {
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# planet_buildings_cost_mult = -0.2
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# planet_building_build_speed_mult = 0.2
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# planet_jobs_alloys_produces_mult = 0.1
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# planet_jobs_engineering_research_produces_mult = 0.1
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# deposit_blockers_cost_mult = -0.2
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# planet_clear_blocker_time_mult = -0.2
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# starbase_shipyard_build_cost_mult = -0.25
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# starbase_shipyard_build_speed_mult = -0.3
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# }
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# fleet_modifier = {
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# ship_armor_mult = 3.5
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# ship_hull_mult = 3.5
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# ships_upkeep_mult = -0.4
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# ship_hull_regen_add_perc = 5
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# ship_armor_regen_add_perc = 5
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# }
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# army_modifier = {
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# army_collateral_damage_mult = 0.15
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# army_disengage_chance_mult = 0.5
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# army_health = 0.35
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# }
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# leader_class = all
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# initial = no
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# randomized = no
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# }
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RG_leader_trait_governor_gray = {
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#总督特质
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@@ -98,6 +105,13 @@ RG_leader_trait_governor_gray = {
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TIER = none
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}
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immortal_leaders = yes
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@@ -135,7 +149,7 @@ RG_leader_trait_ruler_gray = {
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COUNCIL = yes
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TIER = none
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}
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# councilor_trait = yes
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# forced_councilor_trait = yes
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triggered_self_modifier = {
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potential = {
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is_councilor = yes
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@@ -146,7 +160,7 @@ RG_leader_trait_ruler_gray = {
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}
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}
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}
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leader_skill_levels = 1
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.1
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mult = trigger:has_skill
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}
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@@ -164,7 +178,7 @@ RG_leader_trait_ruler_gray = {
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}
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}
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}
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leader_skill_levels = 1
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.15
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mult = trigger:has_skill
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}
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@@ -178,13 +192,13 @@ RG_leader_trait_ruler_gray = {
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}
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}
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}
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leader_skill_levels = 1
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# leader_skill_levels = 1
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leaders_upkeep_mult = 0.2
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mult = trigger:has_skill
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}
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triggered_councilor_modifier = {
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potential = {
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is_councilor = yes
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# is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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@@ -198,7 +212,7 @@ RG_leader_trait_ruler_gray = {
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}
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triggered_councilor_modifier = {
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potential = {
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is_councilor = yes
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# is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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@@ -216,7 +230,7 @@ RG_leader_trait_ruler_gray = {
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}
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triggered_councilor_modifier = {
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potential = {
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is_councilor = yes
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# is_councilor = yes
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owner = {
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check_variable = {
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which = rg_gray_level
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@@ -243,9 +257,7 @@ RG_leader_trait_ruler_gray = {
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country_base_influence_produces_add = 1
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mult = trigger:has_skill
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}
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leader_class = {
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official
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}
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leader_class = { official }
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initial = no
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randomized = no
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}
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@@ -261,6 +273,13 @@ RG_leader_trait_admiral_gray_1 = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@@ -277,9 +296,7 @@ RG_leader_trait_admiral_gray_1 = {
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army_disengage_chance_mult = 0.3
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army_health = 0.15
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}
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leader_class = {
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commander
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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@@ -295,6 +312,13 @@ RG_leader_trait_admiral_gray_2 = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@@ -311,9 +335,7 @@ RG_leader_trait_admiral_gray_2 = {
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army_disengage_chance_mult = 0.4
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army_health = 0.25
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}
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leader_class = {
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commander
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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@@ -329,6 +351,13 @@ RG_leader_trait_admiral_gray = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@@ -345,15 +374,12 @@ RG_leader_trait_admiral_gray = {
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army_disengage_chance_mult = 0.5
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army_health = 0.35
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}
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leader_class = {
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commander
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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RG_leader_trait_admiral_nanorebuild_gray = {
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#3级舰长(默认
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cost = 0
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inline_script = {
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script = trait/icon_psionic
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@@ -371,9 +397,15 @@ RG_leader_trait_admiral_nanorebuild_gray = {
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ship_hull_regen_add_perc = 0.5
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ship_armor_regen_add_perc = 0.5
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}
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leader_class = {
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commander
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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@@ -389,6 +421,13 @@ RG_leader_trait_scientist_gray = {
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COUNCIL = no
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TIER = none
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}
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triggered_self_modifier = {
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potential = {
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always = yes
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}
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leader_skill_levels = 1
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mult = trigger:has_skill
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}
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self_modifier = {
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species_leader_exp_gain = 1
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}
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@@ -403,9 +442,7 @@ RG_leader_trait_scientist_gray = {
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# ship_speed_mult = 0.5
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ship_anomaly_generation_chance_mult = -1
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}
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leader_class = {
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scientist
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}
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leader_class = { scientist }
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initial = no
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randomized = no
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}
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@@ -437,32 +474,31 @@ RG_leader_trait_scientist_gray = {
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# randomized = no
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# }
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RG_leader_trait_general_gray_skill = {
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destiny_trait = yes
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inline_script = {
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script = trait/icon_psionic
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CLASS = commander
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ICON = "GFX_leader_trait_supreme_warrior"
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RARITY = paragon
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COUNCIL = no
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TIER = none
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}
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custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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triggered_army_modifier = {
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potential = {
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always = yes
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}
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army_damage_mult = 0.05
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army_health = 0.05
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mult = owner.rg_general_skill_combat_daypassed_variable
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}
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leader_class = {
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commander
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}
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initial = no
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randomized = no
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destiny_background_icon = "GFX_leader_background_destiny_1"
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}
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# 与舰长技能合并,弃用
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# RG_leader_trait_general_gray_skill = {
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# destiny_trait = yes
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# inline_script = {
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# script = trait/icon_psionic
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# CLASS = commander
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# ICON = "GFX_leader_trait_supreme_warrior"
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# RARITY = paragon
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# COUNCIL = no
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# TIER = none
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# }
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# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
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# triggered_army_modifier = {
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# potential = {
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# always = yes
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# }
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# army_damage_mult = 0.05
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# army_health = 0.05
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# mult = owner.rg_general_skill_combat_daypassed_variable
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# }
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# leader_class = { commander }
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# initial = no
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# randomized = no
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# destiny_background_icon = "GFX_leader_background_destiny_1"
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# }
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RG_leader_trait_admiral_fake_dragon = {
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cost = 0
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@@ -483,9 +519,7 @@ RG_leader_trait_admiral_fake_dragon = {
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ship_hull_mult = 0.2
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ship_weapon_damage = 0.2
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}
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leader_class = {
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commander
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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@@ -528,9 +562,7 @@ RG_leader_trait_admiral_timed_life = {
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ship_weapon_damage = 10
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custom_tooltip_with_modifiers = rg_timed_life_millennium
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}
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leader_class = {
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commander
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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@@ -574,9 +606,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
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ship_weapon_damage = 0.01
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custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
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}
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leader_class = {
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commander
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}
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leader_class = { commander }
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initial = no
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randomized = no
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}
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@@ -388,7 +388,7 @@ planet_event = {
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exists = leader
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leader = {
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#leader
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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owner = {
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#country
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save_event_target_as = attacking_general_country
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@@ -452,7 +452,7 @@ country_event = {
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exists = leader
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leader = {
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OR = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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}
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@@ -547,7 +547,7 @@ country_event = {
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exists = leader
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leader = {
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OR = {
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has_trait = RG_leader_trait_general_gray_skill
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has_trait = RG_leader_trait_admiral_nanorebuild_gray
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}
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}
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if = {
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@@ -1,5 +1,7 @@
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namespace = wg_affection
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|
||||
# 3.9引用空事件崩溃问题占位
|
||||
# 3.10已弃用
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
title = wg_affection.30000.name
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@@ -19,10 +19,10 @@
|
||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$直接击杀一支敌对陆军的概率: §G+1%§!\n当前BUFF层数: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n当前概率为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$§Y直接击杀一支敌对陆军的概率§!: §G+1%§!\n$t$当前§YBUFF层数§!: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n$t$当前§Y直接击杀一支敌对陆军的概率§!为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y计数器层数§!立即重建舰船。\n$t$当前§Y计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重组。"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||
|
||||
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||
|
||||
Reference in New Issue
Block a user