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3 Commits
930cc8e4e1
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3.11.x
| Author | SHA1 | Date | |
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9a4cff17b8 | ||
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578a91552f | ||
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e540e3fb2e |
@@ -1,9 +1,2 @@
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# Real-Gray
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Stellaris mod real gray page.
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3.12卫星
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单槽虚空辉光舰 高射速不间断T槽武器
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灰风堕落帝国
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灰风狗开
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灰风机仆
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绑定银河机仆数量的灰风意识完整度系统
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终局天灾纳迪沙协议
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Stellaris mod real gray page.
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@@ -1,3 +1,99 @@
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rg_create_fallen_empire_species_effect = {
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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}
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}
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}
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rg_create_fallen_empire_country_effect = {
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create_country = {
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name = 德萨努-纳迪沙协议
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type = fallen_empire
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flag = {
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icon = {
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category = "special"
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file = "gray_goo.dds"
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}
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background = {
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category = "backgrounds"
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file = "sinus.dds"
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}
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colors = {
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"grey"
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"dark_grey"
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"null"
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"null"
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}
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}
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ignore_initial_colony_error = yes
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authority = auth_machine_intelligence
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civics = {
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civic = civic_machine_remnants
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civic = civic_custodian_directives
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}
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species = last_created_species
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ethos = {
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ethic = ethic_gestalt_consciousness
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}
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origin = "origin_fallen_empire"
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effect = {
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set_built_species = last_created_species
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save_global_event_target_as = rg_scion_fe
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set_country_flag = rg_fallen_empire_machine
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add_resource = {
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minerals = 10000
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energy = 10000
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food = 1000
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influence = 500
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}
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if = {
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limit = { host_has_dlc = "Apocalypse" }
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give_technology = {
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tech = tech_colossus
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message = no
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}
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}
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# must initialize global designs here
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add_global_ship_design = "NAME_Gray_Omega"
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add_global_ship_design = "NAME_Gray_Alpha"
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add_global_ship_design = "NAME_Gray_Beta"
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add_global_ship_design = "NAME_Gray_Gamma"
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add_global_ship_design = "NAME_Gray_Theta"
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_gray_country_leader
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}
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}
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rg_gray_country_leader_init = yes
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set_leader = last_created_leader
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}
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else = {
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set_leader = last_created_leader
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}
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ruler = {
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add_skill = 9
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}
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}
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}
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}
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rg_create_fallen_empire_reinforcements = {
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create_fleet = {
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effect = {
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@@ -480,7 +480,7 @@ rg_create_gray_warship = {
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rg_create_gray_army = {
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if = {
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limit = {
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has_leader_flag = gray_army_active
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has_country_flag = gray_army_active
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}
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}
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else = {
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@@ -1,37 +1,3 @@
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# 避免代码复用原则:
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# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
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# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
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# 当然,这种分块需要到什么程度,我也不知道
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#灰风
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################################
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# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
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# 仅用于留档比对不进行改动
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# wg_affection_wg_gray_system_launch = {
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# if = {
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# limit = { has_leader_flag = gray_leader }
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# set_leader_flag = has_wg_affection
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# set_leader_flag = has_wg_affection_wg_gray
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# set_leader_flag = wg_affection_auto_change_no
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# add_trait_no_notify = leader_trait_wg_gray_affection
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# set_variable = { which = affection value = owner.wg_gray_affection }
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# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
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# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
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# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
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# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
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# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
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# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
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# }
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#
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# }
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# wg_affection_wg_gray_system_check = {
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# if = {
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# limit = {
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# has_leader_flag = has_wg_affection_wg_gray
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# }
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# set_variable = { which = affection value = owner.wg_gray_affection }
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# }
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# }
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################################
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rg_gray_govener_init = {
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event_target:rg_gray_country = {
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create_leader = {
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@@ -74,7 +40,7 @@ rg_gray_govener_init = {
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}
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}
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}
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set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
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set_leader_flag = "gray_leader"
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set_leader_flag = gray_leader
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add_trait_no_notify = leader_trait_governor_gray
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add_trait_no_notify = RG_leader_trait_ruler_gray
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@@ -49,96 +49,9 @@ rg_fallen_machine = {
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center = this.solar_system
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}
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create_species = {
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name = 纳米构造体
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class = RG_MACHINE
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portrait = "rg_machine_maid"
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traits = {
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trait = trait_machine_unit
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trait = rg_machine_maid_trait
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trait = trait_robot_mass_produced
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trait = ramdom_trait
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}
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extra_trait_points = 3
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allow_negative_traits = no
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namelist = MACHINE3
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effect = {
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save_event_target_as = rg_fallen_maid_species
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}
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}
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create_country = {
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name = 德萨努-纳迪沙协议
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type = fallen_empire
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flag = {
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icon = {
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category = "special"
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file = "gray_goo.dds"
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}
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background = {
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category = "backgrounds"
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file = "sinus.dds"
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}
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colors = {
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"grey"
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"dark_grey"
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"null"
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"null"
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}
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}
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ignore_initial_colony_error = yes
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authority = auth_machine_intelligence
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civics = {
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civic = civic_machine_remnants
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civic = civic_custodian_directives
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}
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species = last_created_species
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ethos = {
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ethic = ethic_gestalt_consciousness
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}
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origin = "origin_fallen_empire"
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effect = {
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set_built_species = last_created_species
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save_global_event_target_as = rg_scion_fe
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set_country_flag = rg_fallen_empire_machine
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add_resource = {
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minerals = 10000
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energy = 10000
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food = 1000
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influence = 500
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}
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if = {
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limit = { host_has_dlc = "Apocalypse" }
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give_technology = {
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tech = tech_colossus
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message = no
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}
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}
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# must initialize global designs here
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add_global_ship_design = "NAME_Gray_Omega"
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add_global_ship_design = "NAME_Gray_Alpha"
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add_global_ship_design = "NAME_Gray_Beta"
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add_global_ship_design = "NAME_Gray_Gamma"
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add_global_ship_design = "NAME_Gray_Theta"
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add_global_ship_design = "NAME_Gray_Tau"
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add_global_ship_design = "NAME_Gray_Sigma"
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add_global_ship_design = "NAME_Gray_FE_Starbase"
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if = {
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limit = {
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NOT = {
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exist = event_target:rg_gray_country_leader
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}
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}
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rg_gray_country_leader_init = yes
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set_leader = last_created_leader
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}
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else = {
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set_leader = last_created_leader
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}
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ruler = {
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add_skill = 9
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}
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}
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}
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rg_create_fallen_empire_species_effect = yes
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rg_create_fallen_empire_country_effect = yes
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = event_target:rg_scion_fe
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@@ -342,3 +255,653 @@ rg_fallen_machine = {
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# }
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}
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rg_fallen_machine_1 = {
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usage = fallen_empire_init
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name = 芬里尔III
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class = "rl_standard_stars"
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flags = {
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ring_world_built
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}
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planet = {
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class = star
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orbit_distance = 0
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orbit_angle = 0
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}
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change_orbit = 45
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planet = {
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class = "pc_ringworld_tech"
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name = 外环
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orbit_angle = -30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_seam"
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name = 泡芙碗
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orbit_angle = 30
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orbit_distance = 0
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}
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planet = {
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class = "pc_ringworld_habitable"
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name = 菠萝包工厂
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orbit_angle = 30
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orbit_distance = 0
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deposit_blockers = none
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modifiers = none
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init_effect = {
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create_cluster = {
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id = fe_mach_cluster
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radius = 80
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center = this.solar_system
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}
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rg_create_fallen_empire_species_effect = yes
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rg_create_fallen_empire_country_effect = yes
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set_planet_flag = fallen_empire_world
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prevent_anomaly = yes
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set_owner = event_target:rg_scion_fe
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set_controller = event_target:rg_scion_fe
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set_capital = yes
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add_building = building_ancient_control_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_nourishment_center
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add_building = building_ancient_palace
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_affluence_center
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add_building = building_dimensional_fabricator
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add_building = building_dimensional_fabricator
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while = {
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count = 5
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add_district = district_rw_science
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}
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while = {
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count = 5
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add_district = district_rw_nexus
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}
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while = {
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count = 105
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create_pop = {
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species = owner_main_species
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}
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}
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while = {
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count = 94
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create_pop = {
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species = event_target:rg_scion_slave.species
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}
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}
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rg_create_fallen_empire_starting_navy = yes
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while = {
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count = 40
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create_army = {
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name = random
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owner = event_target:rg_scion_fe
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type = "gray_army"
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}
|
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}
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}
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}
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|
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init_effect = {
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spawn_megastructure = {
|
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type = "ring_world_ruined"
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orbit_angle = -90
|
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orbit_distance = 45
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||||
}
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# rg_create_fe_citadel = yes
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set_star_flag = lgate
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spawn_megastructure = {
|
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type = lgate_base
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orbit_angle = 225
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orbit_distance = 30
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}
|
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|
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rg_create_fe_citadel = yes
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}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_01b
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_fallen_machine_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 92
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
change_orbit = -60
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_02b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
rg_fallen_machine_02b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 30
|
||||
max = 35
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 135
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 90
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_03b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_03b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 5
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
change_orbit = -70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_04b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_04b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 50
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -123,6 +123,7 @@ country_event = {
|
||||
save_event_target_as = rg_cluster_previous_home_planet
|
||||
solar_system = {
|
||||
save_event_target_as = rg_cluster_previous_home_system
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
|
||||
@@ -41,7 +41,30 @@ country_event = {
|
||||
}
|
||||
}
|
||||
set_country_flag = rg_scion_needs_fe
|
||||
rg_lcluster_spawn_effect_scion = yes
|
||||
if = {
|
||||
limit ={
|
||||
any_playable_country = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_owner = no }
|
||||
spawn_system = { initializer = "rg_fallen_machine_1" }
|
||||
}
|
||||
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
else = {
|
||||
rg_lcluster_spawn_effect_scion = yes
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
}
|
||||
event_target:rg_scion_fe = {
|
||||
set_policy = {
|
||||
policy = artificial_intelligence_policy
|
||||
@@ -85,6 +108,7 @@ country_event = {
|
||||
}
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
@@ -92,12 +116,6 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
# add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user