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8
.gitignore
vendored
Normal file
8
.gitignore
vendored
Normal file
@@ -0,0 +1,8 @@
|
||||
#忽略所有文件
|
||||
|
||||
#除了这些以外(注意文件路径有可能大小写敏感):
|
||||
|
||||
#忽略.idea
|
||||
.idea/
|
||||
.idea/**
|
||||
Real Gray.iml
|
||||
@@ -1,13 +0,0 @@
|
||||
version="2.6.*"
|
||||
tags={
|
||||
"Balance"
|
||||
"Military"
|
||||
"Events"
|
||||
"Spaceships"
|
||||
"Leaders"
|
||||
}
|
||||
picture="thumbnail.png"
|
||||
name="Real Gray"
|
||||
supported_version="2.6.1"
|
||||
path="C:\Users\Administrator\Documents\Paradox Interactive\Stellaris\mod\Real Gray"
|
||||
remote_file_id="2025397330"
|
||||
@@ -1,22 +0,0 @@
|
||||
# Gray Nanite Army
|
||||
gray_army = {
|
||||
damage = 30.0
|
||||
health = 54.0
|
||||
has_morale = no
|
||||
morale_damage = 18.0
|
||||
collateral_damage = 15.0
|
||||
war_exhaustion = 12.0
|
||||
time = 5
|
||||
resources = {
|
||||
category = armies
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon_frame = 11
|
||||
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
utility_component_template = {
|
||||
key = "SMALL_GRAY_MIX_ARMOR"
|
||||
size = small
|
||||
|
||||
hidden = yes
|
||||
|
||||
icon = "GFX_ship_part_armor_5"
|
||||
icon_frame = 1
|
||||
power = -45
|
||||
modifier = {
|
||||
ship_armor_add = 120
|
||||
ship_hull_add = 80
|
||||
ship_shield_add = 120
|
||||
ship_shield_regen_add_static = 3
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 15
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.2
|
||||
alloys = 0.8
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "MEDIUM_GRAY_MIX_ARMOR"
|
||||
size = medium
|
||||
|
||||
hidden = yes
|
||||
|
||||
icon = "GFX_ship_part_armor_5"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
power = -100
|
||||
modifier = {
|
||||
ship_armor_add = 400
|
||||
ship_hull_add = 360
|
||||
ship_shield_add = 320
|
||||
ship_shield_regen_add_static = 6
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 20
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
alloys = 1.2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "LARGE_GRAY_MIX_ARMOR"
|
||||
size = large
|
||||
|
||||
hidden = yes
|
||||
|
||||
icon = "GFX_ship_part_armor_5"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
power = -180
|
||||
modifier = {
|
||||
ship_armor_add = 960
|
||||
ship_hull_add = 960
|
||||
ship_shield_add = 600
|
||||
ship_shield_regen_add_static = 9
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 35
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.2
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
weapon_component_template = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
size = large
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
|
||||
hidden = yes
|
||||
|
||||
icon = "GFX_ship_part_space_whale_weapon_1"
|
||||
icon_frame = 1
|
||||
|
||||
damage = { min = 120 max = 960 }
|
||||
windup = { min = 1 max = 5 }
|
||||
total_fire_time = 45
|
||||
range = 110.0
|
||||
accuracy = 0.85
|
||||
shield_penetration = 0.5
|
||||
armor_damage = 1.5
|
||||
tracking = 0.40
|
||||
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
tags = { weapon_type_energy }
|
||||
}
|
||||
|
||||
weapon_component_template = {
|
||||
key = "GG_BEAM_STATIC_EX"
|
||||
size = titanic
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
prio_projectile = yes
|
||||
|
||||
hidden = yes
|
||||
|
||||
icon = "GFX_ship_part_space_whale_weapon_1"
|
||||
icon_frame = 1
|
||||
|
||||
firing_arc = 15.0
|
||||
min_range = 30.0
|
||||
static_rotation = yes
|
||||
|
||||
tags = { weapon_type_energy }
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
}
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,115 +0,0 @@
|
||||
ship_section_template = {
|
||||
key = "gray_warship_key"
|
||||
ship_size = graygoo_mothership
|
||||
fits_on_slot = mid
|
||||
entity = "gatebuilder_01_mothership_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "PLANET_KILLER_GUN_01"
|
||||
template = "invisible_planet_killer_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "titan_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "medium_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "medium_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "medium_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "medium_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_05"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_06"
|
||||
template = "large_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 16
|
||||
aux_utility_slots = 5
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
|
||||
leader_trait_governor_gray = {
|
||||
cost = 0
|
||||
modification = no
|
||||
icon = "gfx/interface/icons/traits/leader_traits/leader_trait_psionic_chosen_one.dds"
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
planet_buildings_cost_mult = -0.8
|
||||
planet_building_build_speed_mult = 1
|
||||
planet_jobs_energy_produces_mult = 1
|
||||
planet_jobs_minerals_produces_mult = 1
|
||||
deposit_blockers_cost_mult = -0.8
|
||||
planet_clear_blocker_time_mult = -0.8
|
||||
planet_jobs_engineering_research_produces_mult = 1
|
||||
planet_jobs_physics_research_produces_mult = 1
|
||||
planet_jobs_society_research_produces_mult = 1
|
||||
planet_jobs_alloys_research_produces_mult = 1
|
||||
}
|
||||
leader_trait = { governor }
|
||||
leader_class = { governor }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
version="2.6.*"
|
||||
tags={
|
||||
"Balance"
|
||||
"Military"
|
||||
"Events"
|
||||
"Spaceships"
|
||||
"Leaders"
|
||||
}
|
||||
name="Real Gray"
|
||||
supported_version="2.6.1"
|
||||
remote_file_id="2030672483"
|
||||
@@ -1,87 +0,0 @@
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_lance_weapon"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
hit_entity = "tachyon_lance_hit_entity"
|
||||
shield_hit_entity = "tachyon_lance_shield_hit_entity"
|
||||
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
|
||||
windup_entity = "tachyon_lance_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 2.0
|
||||
texture_scroll_speed = 2.5
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
|
||||
0.4 5.0
|
||||
0.6 0.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 2.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
|
||||
0.4 5.0
|
||||
0.6 0.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.1
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_titan_weapon_ex"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
hit_entity = "gatebuilder_titan_weapon_hit_entity"
|
||||
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
|
||||
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
|
||||
windup_entity = "gatebuilder_titan_weapon_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 10.0
|
||||
texture_scroll_speed = 1.0
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.7 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 3.0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.4 5.0
|
||||
1.0 0.0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
delay = 0.2
|
||||
}
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
l_english:
|
||||
#################################
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "Gray Energy lance"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "a weapon made of ancient gate builder tech,we know nothing about how it works."
|
||||
LARGE_GRAY_MIX_ARMOR:0 "Gray Energy Mix armor"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "a armor uses highly integrated design,with energy circulating on the surface.we know nothing about how it works."
|
||||
@@ -1,6 +0,0 @@
|
||||
l_simp_chinese:
|
||||
###############################
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "能量束"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "能量装甲"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 229 KiB |
Binary file not shown.
37
common/agreement_presets/RG_agreement_presets.txt
Normal file
37
common/agreement_presets/RG_agreement_presets.txt
Normal file
@@ -0,0 +1,37 @@
|
||||
##############
|
||||
# SCION
|
||||
##############
|
||||
|
||||
preset_rg_scion = {
|
||||
icon = "GFX_diplomacy_status_is_scion"
|
||||
term_data = {
|
||||
discrete_terms = {
|
||||
{ key = specialist_type value = specialist_none }
|
||||
{ key = subject_integration value = subject_can_not_be_integrated }
|
||||
{ key = subject_diplomacy value = subject_can_do_diplomacy }
|
||||
{ key = subject_expand value = subject_can_expand }
|
||||
{ key = joins_overlord_wars value = joins_overlord_wars_all }
|
||||
{ key = joins_subject_wars value = joins_subject_wars_all }
|
||||
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
|
||||
{ key = subject_sensors value = subject_does_not_get_sensors }
|
||||
}
|
||||
resource_terms = {
|
||||
{ key = resource_subsidies_basic value = -0.5 }
|
||||
{ key = resource_subsidies_advanced value = -0.5 }
|
||||
{ key = resource_subsidies_strategic value = -0.5 }
|
||||
# { key = resource_subsidies_research value = -0.35 }
|
||||
}
|
||||
}
|
||||
potential = {
|
||||
# any_agreement = {
|
||||
# agreement_preset = preset_rg_scion
|
||||
# }
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = fallen_empire
|
||||
is_country_type = awakened_fallen_empire
|
||||
has_country_flag = rg_scion_master
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
48
common/armies/!_RG_event_armies.txt
Normal file
48
common/armies/!_RG_event_armies.txt
Normal file
@@ -0,0 +1,48 @@
|
||||
# Gray Nanite Army
|
||||
gray_army = {
|
||||
damage = 30
|
||||
health = 104
|
||||
has_morale = no
|
||||
morale_damage = 18
|
||||
collateral_damage = 15
|
||||
war_exhaustion = 12
|
||||
time = 5
|
||||
resources = {
|
||||
category = armies
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Nanite Army
|
||||
rg_gray_army_base = {
|
||||
damage = 10
|
||||
health = 18
|
||||
has_morale = no
|
||||
morale_damage = 6
|
||||
collateral_damage = 5
|
||||
war_exhaustion = 4
|
||||
prerequisites = {
|
||||
"tech_gray_army_7"
|
||||
}
|
||||
time = 180
|
||||
resources = {
|
||||
category = armies
|
||||
cost = {
|
||||
alloys = 800
|
||||
}
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
potential_country = {
|
||||
}
|
||||
}
|
||||
29
common/ascension_perks/rg_ascension_perks.txt
Normal file
29
common/ascension_perks/rg_ascension_perks.txt
Normal file
@@ -0,0 +1,29 @@
|
||||
rg_ap_nantiematter = {
|
||||
on_enabled = {
|
||||
custom_tooltip = "rg_ap_nantiematter_tooltip"
|
||||
add_research_option = tech_gray_weapon_lance_1
|
||||
}
|
||||
possible = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
has_technology = tech_lgate_activation
|
||||
can_research_technology = tech_lgate_activation
|
||||
}
|
||||
NOT = {
|
||||
has_ascension_perk = rg_nantiematter
|
||||
}
|
||||
}
|
||||
potential = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
has_event_chain = l_cluster_chain
|
||||
has_technology = tech_lgate_activation
|
||||
}
|
||||
is_ai = no
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
48
common/bombardment_stances/!_RG_bombardment_stances.txt
Normal file
48
common/bombardment_stances/!_RG_bombardment_stances.txt
Normal file
@@ -0,0 +1,48 @@
|
||||
#example = {
|
||||
# # root = fleet
|
||||
# trigger = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# icon_frame = 1 # This is the frame for the shared icon file, will also need a GFX_fleet_order_button_ground_support_NAME entry
|
||||
# default = yes # Is this the default stance that new fleets will use?
|
||||
#
|
||||
# stop_when_armies_dead = yes # Will this stance continue to bombard planets where all defensive armies are dead? default = no
|
||||
# abduct_pops = no # Will this stance attempt to abduct pops to your own planets instead of killing them? default = no
|
||||
#
|
||||
# planet_damage = 0.5 # General scale of damage to planet, default = 1.0
|
||||
# army_damage = 1.0 # General scale of damage to armies, default = 1.0
|
||||
#
|
||||
# kill_pop_chance = { # Chance that a pop is killed when planetary damage reaches 100%, default = 0
|
||||
# base = 0.25
|
||||
# }
|
||||
# min_pops_to_kill_pop = 8 # Will not kill/abduct pops if pops <= this number already, default = 0. Doesn't work for nations that doesn't have diplomatic wars!
|
||||
#
|
||||
# # root = fleet
|
||||
# # from = planet
|
||||
# ai_weight = {
|
||||
# weight = 1
|
||||
# }
|
||||
#}
|
||||
graygoo = {
|
||||
trigger = {
|
||||
owner = {
|
||||
has_country_flag = gray_owner
|
||||
}
|
||||
}
|
||||
icon_frame = 3
|
||||
default = no
|
||||
stop_when_armies_dead = no
|
||||
abduct_pops = no
|
||||
planet_damage = 100
|
||||
army_damage = 2
|
||||
kill_pop_chance = {
|
||||
base = 3
|
||||
}
|
||||
min_pops_to_kill_pop = 0
|
||||
# root = fleet
|
||||
# from = planet
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
162
common/component_sets/RG_weapon_sets.txt
Normal file
162
common/component_sets/RG_weapon_sets.txt
Normal file
@@ -0,0 +1,162 @@
|
||||
component_set = {
|
||||
key = "RG_SP_CANNON_INSTANT"
|
||||
icon = "GFX_ship_part_space_whale_weapon_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "SMALL_GRAY_WEAPON_LANCE"
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_X"
|
||||
icon = "GFX_ship_part_gray_lance_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_MX"
|
||||
icon = "GFX_ship_part_gray_lance_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_EX"
|
||||
icon = "GFX_ship_part_archaeo_titan_beam"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_BATTERY"
|
||||
icon = "GFX_ship_part_flak_batteries_4"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENERGY_MISSILE"
|
||||
icon = "GFX_ship_part_graymine"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENERGY_MISSILE_KIN"
|
||||
icon = "GFX_ship_part_graymine"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_CARRIER_RADAR"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_MIX_ARMOR"
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_MIX_ARMOR"
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FIGHTER_HANGAR_BEAM"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ANTIBAKAHALO_RADAR"
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BAKAHALO_RADAR"
|
||||
icon = "GFX_ship_part_sensor_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_AUTO_REPAIR"
|
||||
icon = "GFX_ship_part_ship_part_nanite_repair_system"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENIGMATIC_SCHEDULER"
|
||||
icon = "GFX_ship_part_enigmatic_encoder"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ARMOR_BOOSTER"
|
||||
icon = "GFX_ship_part_rg_armor_hardener"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
# Nanobot Assimilation
|
||||
key = "RG_PLANET_KILLER"
|
||||
icon = "GFX_ship_part_devolution_beam"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_CLOAKING_3"
|
||||
icon = "GFX_ship_part_cloak_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_REVIVE_COMPONENT"
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
}
|
||||
12
common/component_tags/RG_weapon_tags.txt
Normal file
12
common/component_tags/RG_weapon_tags.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
weapon_type_rg_sp
|
||||
weapon_type_rg_jumpdrive
|
||||
weapon_type_rg_clocking_comp
|
||||
weapon_type_rg_thruster
|
||||
weapon_type_rg_sensor
|
||||
weapon_type_rg_halo
|
||||
weapon_type_rg_aux
|
||||
weapon_type_rg_computer
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_rg_torpedoe
|
||||
weapon_type_rg_main
|
||||
weapon_type_rg_armor
|
||||
1139
common/component_templates/RG_interdictor_parts.txt
Normal file
1139
common/component_templates/RG_interdictor_parts.txt
Normal file
File diff suppressed because it is too large
Load Diff
2441
common/component_templates/RG_ship_parts.txt
Normal file
2441
common/component_templates/RG_ship_parts.txt
Normal file
File diff suppressed because it is too large
Load Diff
71
common/component_templates/RG_special_ship_parts.txt
Normal file
71
common/component_templates/RG_special_ship_parts.txt
Normal file
@@ -0,0 +1,71 @@
|
||||
#歼星武器
|
||||
weapon_component_template = {
|
||||
key = "RG_PLANET_KILLER_SP"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
projectile_gfx = "gatebuilder_planet_weapon_ex"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
total_fire_time = 60 #开火时间
|
||||
firing_arc = 25
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 2000
|
||||
nanites = 50
|
||||
}
|
||||
}
|
||||
power = -1000
|
||||
damage = {
|
||||
min = 35
|
||||
max = 350
|
||||
} #伤害
|
||||
windup = {
|
||||
min = 32
|
||||
max = 64
|
||||
} #冷却
|
||||
size_damage_factor = 10
|
||||
hull_damage = 10 #船体伤害
|
||||
shield_damage = 10 #护盾伤害
|
||||
armor_damage = 10 #装甲伤害
|
||||
shield_penetration = 10 #护盾穿透
|
||||
armor_penetration = 10 #装甲穿透
|
||||
tracking = 1 #追踪
|
||||
range = 800 #范围
|
||||
accuracy = 1 #命中
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
# 重组仪
|
||||
utility_component_template = {
|
||||
key = "RG_revive_component"
|
||||
size = aux
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
component_set = "RG_REVIVE_COMPONENT"
|
||||
custom_tooltip = "RG_REVIVE_COMPONENT_tooltip"
|
||||
hidden = yes
|
||||
modifier = {
|
||||
ship_emergency_ftl_mult = 10 #舰船紧急超光速受损风险+1000%
|
||||
}
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
29
common/country_types/RG_country_types.txt
Normal file
29
common/country_types/RG_country_types.txt
Normal file
@@ -0,0 +1,29 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
@@ -0,0 +1,109 @@
|
||||
# Machine
|
||||
# rg_fallen_gray_empire = {
|
||||
# graphical_culture = "fallen_machine_empire_01"
|
||||
# initializer = "rg_fallen_machine"
|
||||
#
|
||||
# weight_modifier = {
|
||||
# base = 1
|
||||
# modifier = {
|
||||
# factor = 100000
|
||||
# has_origin = rg_origin_scion
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# possible = {
|
||||
# host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
# }
|
||||
#
|
||||
# create_country_effect = {
|
||||
# create_species = {
|
||||
# name = 纳米构造体
|
||||
# class = RG_MACHINE
|
||||
# portrait = "rg_machine_maid"
|
||||
# traits = {
|
||||
# trait = trait_machine_unit
|
||||
# trait = rg_machine_maid_trait
|
||||
# trait = trait_robot_mass_produced
|
||||
# trait = ramdom_trait
|
||||
# }
|
||||
# extra_trait_points = 3
|
||||
# allow_negative_traits = no
|
||||
# namelist = MACHINE3
|
||||
# effect = {
|
||||
# save_event_target_as = rg_fallen_maid_species
|
||||
# }
|
||||
# }
|
||||
# create_country = {
|
||||
# name = 德萨努-纳迪沙协议
|
||||
# type = fallen_empire
|
||||
# flag = {
|
||||
# icon = {
|
||||
# category = "special"
|
||||
# file = "gray_goo.dds"
|
||||
# }
|
||||
# background = {
|
||||
# category = "backgrounds"
|
||||
# file = "sinus.dds"
|
||||
# }
|
||||
# colors = {
|
||||
# "grey"
|
||||
# "dark_grey"
|
||||
# "null"
|
||||
# "null"
|
||||
# }
|
||||
# }
|
||||
# ignore_initial_colony_error = yes
|
||||
# authority = auth_machine_intelligence
|
||||
# civics = {
|
||||
# civic = civic_machine_remnants
|
||||
# civic = civic_custodian_directives
|
||||
# }
|
||||
# species = last_created_species
|
||||
# ethos = {
|
||||
# ethic = ethic_gestalt_consciousness
|
||||
# }
|
||||
# origin = "origin_fallen_empire"
|
||||
# effect = {
|
||||
# save_global_event_target_as = rg_fe_country
|
||||
# set_country_flag = rg_fallen_empire_machine
|
||||
# add_resource = {
|
||||
# minerals = 10000
|
||||
# energy = 10000
|
||||
# food = 1000
|
||||
# influence = 500
|
||||
# }
|
||||
# if = {
|
||||
# limit = { host_has_dlc = "Apocalypse" }
|
||||
# give_technology = {
|
||||
# tech = tech_colossus
|
||||
# message = no
|
||||
# }
|
||||
# }
|
||||
# # must initialize global designs here
|
||||
# add_global_ship_design = "NAME_Gray_Omega"
|
||||
# add_global_ship_design = "NAME_Gray_Alpha"
|
||||
# add_global_ship_design = "NAME_Gray_Beta"
|
||||
# add_global_ship_design = "NAME_Gray_Gamma"
|
||||
# add_global_ship_design = "NAME_Gray_Theta"
|
||||
# add_global_ship_design = "NAME_Gray_Tau"
|
||||
# add_global_ship_design = "NAME_Gray_Sigma"
|
||||
# add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# exist = event_target:rg_gray_country_leader
|
||||
# }
|
||||
# }
|
||||
# rg_gray_country_leader_init = yes
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# else = {
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# ruler = {
|
||||
# add_skill = 9
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
File diff suppressed because it is too large
Load Diff
591
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
591
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
@@ -0,0 +1,591 @@
|
||||
#############################
|
||||
### Fallen Machine Empire ###
|
||||
#############################
|
||||
|
||||
# Planet Destroyer
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Omega"
|
||||
ship_size = colossus
|
||||
section = {
|
||||
template = "SHIP_COLOSSUS_SECTION"
|
||||
slot = "ship"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COLOSSUS_DARK_MATTER_REACTOR"
|
||||
required_component="COLOSSUS_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Massive Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Alpha"
|
||||
ship_size = massive_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_massive_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITANIC_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
|
||||
required_component="TITAN_DARK_MATTER_REACTOR"
|
||||
required_component="TITAN_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Large Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Beta"
|
||||
ship_size = large_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_large_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
|
||||
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
|
||||
required_component="BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Small Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Gamma"
|
||||
ship_size = small_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_warship_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
|
||||
required_component="DESTROYER_DARK_MATTER_REACTOR"
|
||||
required_component="DESTROYER_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Defense Platform
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Sigma"
|
||||
ship_size = military_station_small_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_station_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_05"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
|
||||
required_component="PLATFORM_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Construction Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Theta"
|
||||
ship_size = constructor
|
||||
section = {
|
||||
template = "DEFAULT_CONSTRUCTION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
|
||||
# Colony Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Tau"
|
||||
ship_size = colonizer
|
||||
section = {
|
||||
template = "DEFAULT_COLONIZATION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Awakened Fallen Empire Starbase
|
||||
ship_design = {
|
||||
name = "NAME_Gray_FE_Starbase"
|
||||
ship_size = starbase_fe_outpost
|
||||
section = {
|
||||
template = "station_generic_01_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_2"
|
||||
}
|
||||
2413
common/global_ship_designs/RG_graygoo_ship_designs.txt
Normal file
2413
common/global_ship_designs/RG_graygoo_ship_designs.txt
Normal file
File diff suppressed because it is too large
Load Diff
342
common/global_ship_designs/RG_ship_designs_starbase.txt
Normal file
342
common/global_ship_designs/RG_ship_designs_starbase.txt
Normal file
@@ -0,0 +1,342 @@
|
||||
# 星环基地 1
|
||||
ship_design = {
|
||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
section = {
|
||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
slot = "core"
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_07"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_08"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
|
||||
# Factory
|
||||
ship_design = {
|
||||
name = "NAME_RG_Nanite_Starbase"
|
||||
ship_size = starbase_starfortress
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_nanite_factory_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_09"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_10"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_11"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_12"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_07"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_08"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_09"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_10"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_11"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_12"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_13"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_14"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_15"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
611
common/global_ship_designs/RG_special_ship_designs.txt
Normal file
611
common/global_ship_designs/RG_special_ship_designs.txt
Normal file
@@ -0,0 +1,611 @@
|
||||
#工程船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_constructor"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_constructor_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
#required_component = "RG_ANTIBAKAHALO"
|
||||
}
|
||||
|
||||
#科研船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_scienceship"
|
||||
ship_size = RG_armed_science_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_science_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_AUTOCONST_HANGER"
|
||||
}
|
||||
|
||||
#压制舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_transport_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
#殖民舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_colony_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
# 星海试验船
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_COLOSSUS_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SP"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# 星海纸船
|
||||
ship_design = {
|
||||
name = "RG_Buff_interdictor_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_Buff_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = ""
|
||||
required_component = ""
|
||||
}
|
||||
|
||||
# Nanite Dragon
|
||||
ship_design = {
|
||||
name = "NAME_RG_FAKE_Dragon"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_05"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_06"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_07"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_08"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
#运航舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_carrier_destroyer"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_carrier_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
#驱逐舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_base_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
50
common/governments/civics/!_RG_origins.txt
Normal file
50
common/governments/civics/!_RG_origins.txt
Normal file
@@ -0,0 +1,50 @@
|
||||
origin_rg_gray = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_fratricide.dds"
|
||||
picture = GFX_evt_ship_in_orbit_2
|
||||
flags = {
|
||||
origin_rg_gray
|
||||
}
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
}
|
||||
|
||||
rg_origin_scion = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
|
||||
picture = GFX_origin_rg_scion
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
|
||||
playable = {
|
||||
host_has_dlc = Federations
|
||||
}
|
||||
|
||||
# possible = {
|
||||
# ethics = {
|
||||
# NOR = {
|
||||
# value = ethic_gestalt_consciousness
|
||||
# #value = ethic_xenophobe
|
||||
# value = ethic_fanatic_xenophobe
|
||||
# }
|
||||
# }
|
||||
# civics = {
|
||||
# NOT = { value = civic_pompous_purists }
|
||||
# }
|
||||
# }
|
||||
|
||||
description = "origin_tooltip_rg_scion_effects"
|
||||
flags = { custom_start_screen }
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
103
common/leader_classes/RG_leader_classes.txt
Normal file
103
common/leader_classes/RG_leader_classes.txt
Normal file
@@ -0,0 +1,103 @@
|
||||
# example_class = {
|
||||
# name = <name_key>
|
||||
# name_plural = <name_plural_key>
|
||||
# description = <description_key>
|
||||
#
|
||||
# #all the following default to no
|
||||
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
|
||||
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
|
||||
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
|
||||
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
|
||||
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
|
||||
# can_be_envoy = yes/no
|
||||
# can_research_tech = yes/no
|
||||
# can_research_special_projects = yes/no
|
||||
# can_crew_science_ship = yes/no
|
||||
# can_research_anomalies = yes/no
|
||||
# can_research_archaeology_site = yes/no
|
||||
# can_survey = yes/no
|
||||
# can_boost_cloaking_detection = yes/no
|
||||
# can_explore_rifts = yes/no
|
||||
# can_conduct_active_reconnaissance = yes/no
|
||||
# can_govern_planet = yes/no
|
||||
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
|
||||
# can_rule_empire = yes/no # defaults to yes
|
||||
# recruitable = yes/no # defaults to yes
|
||||
# max_trait_points = <num>
|
||||
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
|
||||
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
|
||||
# # can appear multiple times
|
||||
#
|
||||
# resources = { #upkeep
|
||||
# category = leader_scientists/etc
|
||||
# cost = {
|
||||
# ...
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
|
||||
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
|
||||
# # if the score is 0 or less, the leader will not be assigned to that location
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# minimum_ai_target = <num>
|
||||
#
|
||||
# leader_background_job_weight = {
|
||||
# job_name = <weight>
|
||||
# # etc
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
|
||||
#
|
||||
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
|
||||
#
|
||||
#
|
||||
# How the AI assigns leaders now:
|
||||
#
|
||||
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
|
||||
# Step 2: Sort all available leaders by skill
|
||||
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
|
||||
# Step 4: Assign the highest leader/location pair based on the weight
|
||||
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
|
||||
|
||||
rg_nanite_leader = {
|
||||
name = rg_nanite_leader
|
||||
name_plural = rg_nanite_leader_plural
|
||||
description = rg_nanite_leader_description
|
||||
|
||||
can_lead_army = yes
|
||||
can_lead_navy = yes
|
||||
can_govern_planet = yes
|
||||
can_be_envoy = yes
|
||||
can_research_tech = yes
|
||||
can_research_special_projects = yes
|
||||
can_crew_science_ship = yes
|
||||
can_research_anomalies = yes
|
||||
can_research_archaeology_site = yes
|
||||
can_survey = yes
|
||||
can_boost_cloaking_detection = yes
|
||||
can_explore_rifts = yes
|
||||
can_conduct_active_reconnaissance = yes
|
||||
can_govern_planet = yes
|
||||
can_have_traits = yes
|
||||
can_rule_empire = yes
|
||||
recruitable = no
|
||||
max_trait_points = 3
|
||||
leader_capacity = 3
|
||||
|
||||
ai_weight = {
|
||||
modifier = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
icon = 4
|
||||
paragon_background_selector = "paragon_background_selector"
|
||||
}
|
||||
302
common/megastructures/RG_oribital_ring.txt
Normal file
302
common/megastructures/RG_oribital_ring.txt
Normal file
@@ -0,0 +1,302 @@
|
||||
RG_orbital_ring = {
|
||||
entity = ""
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
alloys = 1000
|
||||
influence = 50
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = none
|
||||
potential = {
|
||||
has_technology = tech_gray_noway
|
||||
}
|
||||
possible = {
|
||||
exists = starbase
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
}
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_planet"
|
||||
is_surveyed = {
|
||||
# prevent leaking habitability information
|
||||
who = prev.from
|
||||
status = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = {
|
||||
has_anomaly = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_colonized_planet_orbital_ring"
|
||||
# is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
controller = {
|
||||
is_same_value = prev.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_hostile_or_primitive"
|
||||
NOR = {
|
||||
planet_is_hostile_or_crisis = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_existing_megastructure"
|
||||
#can_build_megastructure_on_planet = yes
|
||||
NOR = {
|
||||
has_planet_flag = megastructure
|
||||
AND = {
|
||||
has_planet_flag = has_megastructure
|
||||
# Special exception so you can build an orbital ring even if you have MSI's warship as a habitat.
|
||||
NOT = {
|
||||
has_planet_flag = has_payback_habitat
|
||||
}
|
||||
}
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
solar_system = {
|
||||
has_star_flag = ring_world_built
|
||||
}
|
||||
is_artificial = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_orbital_debris"
|
||||
NOR = {
|
||||
has_planet_flag = has_orbital_debris
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
num_pops >= 25
|
||||
}
|
||||
}
|
||||
}
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
modifier = {
|
||||
factor = 3
|
||||
solar_system = {
|
||||
exists = owner
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 2
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 3
|
||||
any_system_colony = {
|
||||
num_pops >= 50
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_build_start = {
|
||||
}
|
||||
on_build_cancel = {
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom.planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
if = {
|
||||
limit = {
|
||||
has_orbital_station = yes
|
||||
}
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
create_starbase = {
|
||||
size = orbital_ring_tier_1
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = {
|
||||
id = tutorial.2121
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
orbital_ring_ruined = {
|
||||
entity = "orbital_ring_01_destroyed_entity"
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
is_ruined_orbital_ring = yes
|
||||
}
|
||||
|
||||
orbital_ring_restored = {
|
||||
entity = ""
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
alloys = 500
|
||||
influence = 50
|
||||
}
|
||||
}
|
||||
upgrade_from = {
|
||||
orbital_ring_ruined
|
||||
}
|
||||
possible = {
|
||||
from = {
|
||||
has_technology = tech_orbital_ring_tier_1
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_outpost"
|
||||
exists = starbase
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
any_system_planet = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
NOT = {
|
||||
has_anomaly = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_colonized_planet_orbital_ring"
|
||||
any_system_colony = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
owner = {
|
||||
is_same_value = from
|
||||
}
|
||||
controller = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_build_start = {
|
||||
}
|
||||
on_build_cancel = {
|
||||
}
|
||||
on_build_complete = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
}
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
if = {
|
||||
limit = {
|
||||
has_orbital_station = yes
|
||||
}
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
create_starbase = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
every_system_ambient_object = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_ambient_object_type = medium_debris_01_object
|
||||
is_ambient_object_type = medium_debris_02_object
|
||||
}
|
||||
distance = {
|
||||
source = fromfrom
|
||||
max_distance <= 100
|
||||
same_solar_system = yes
|
||||
}
|
||||
}
|
||||
destroy_ambient_object = this
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = {
|
||||
id = tutorial.2121
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
178
common/on_actions/RG_on_actions.txt
Normal file
178
common/on_actions/RG_on_actions.txt
Normal file
@@ -0,0 +1,178 @@
|
||||
on_game_start = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
on_single_player_save_game_load = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
on_custom_diplomacy = {
|
||||
events = {
|
||||
graygoo.505
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers when ground combat starts
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
on_ground_combat_started = {
|
||||
events = {
|
||||
# Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
#An army has been killed in ground combat
|
||||
# This = owner
|
||||
# From = army
|
||||
# FromFrom = opponent
|
||||
# FromFromFrom = planet
|
||||
on_army_killed_in_combat = {
|
||||
events = {
|
||||
rg_skill.8 # Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
on_game_start_country = {
|
||||
events = {
|
||||
# rg_cluster.8
|
||||
rg_event.1
|
||||
rg_origin.1
|
||||
rg_event.19
|
||||
}
|
||||
}
|
||||
|
||||
# This = country
|
||||
# 最高优先级检测才放月检
|
||||
on_monthly_pulse_country = {
|
||||
events = {
|
||||
rg_event.8 #领袖等级检测更新
|
||||
rg_event.16 #陆军压制舰更新
|
||||
# rg_event.22 #小灰复活检测
|
||||
# rg_event.23 #月检移除L星门认知防止收容失效
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse_country = {
|
||||
events = {
|
||||
rg_event.17
|
||||
rg_event.18
|
||||
rg_event.20
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse = {
|
||||
events = {
|
||||
rg_story.20
|
||||
}
|
||||
}
|
||||
|
||||
on_mid_game_pulse_country = {
|
||||
events = {
|
||||
# rg_event.18
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers country_event for the attacker upon victory
|
||||
# (Before controller is switched)
|
||||
# This = country, leader attacker
|
||||
# From = country, planet owner
|
||||
# FromFrom = planet
|
||||
# IDENTITIES: attacker is the side that "IsHostile" to
|
||||
# the planet controller; e.g. spawned monster armies
|
||||
# are attackers, but if they win and the player attempts
|
||||
# to retake the planet, the player is the attacker
|
||||
on_planet_attackers_win = {
|
||||
events = {
|
||||
rg_event.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers country_event for the attacker upon defeat
|
||||
# This = country, attack leader
|
||||
# From = country, planet owner
|
||||
# FromFrom = planet
|
||||
on_planet_attackers_lose = {
|
||||
events = {
|
||||
rg_event.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
# on_entering_battle = {
|
||||
# events = {
|
||||
# rg_skill.1
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_space_battle_won = {
|
||||
# events = {
|
||||
# rg_skill.2
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
# From = Planet
|
||||
on_ship_built = {
|
||||
events = {
|
||||
rg_skill.3 #科研舰在无主权星系中被建造出来
|
||||
}
|
||||
}
|
||||
|
||||
#进入星系
|
||||
# Scope = Ship
|
||||
# From = System
|
||||
# FromFrom = Country
|
||||
on_entering_system = {
|
||||
events = {
|
||||
rg_skill.3
|
||||
}
|
||||
}
|
||||
|
||||
#舰船完成星系探测
|
||||
# Scope = ship
|
||||
# From = system
|
||||
on_system_survey_ship = {
|
||||
events = {
|
||||
rg_skill.3
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
on_ship_destroyed_perp = {
|
||||
events = {
|
||||
rg_skill.11
|
||||
rg_story.10
|
||||
rg_story.22
|
||||
rg_skill.12
|
||||
rg_skill.13
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_won = {
|
||||
events = {
|
||||
rg_skill.14
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_lost = {
|
||||
events = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
162
common/on_actions/RG_planet_destruction.txt
Normal file
162
common/on_actions/RG_planet_destruction.txt
Normal file
@@ -0,0 +1,162 @@
|
||||
# Scope:
|
||||
# this/root = planet that have been fired upon
|
||||
# from = fleet that fired
|
||||
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# events = {
|
||||
# planet_destruction.1
|
||||
# }
|
||||
#}
|
||||
|
||||
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
|
||||
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
|
||||
# They use the same scopes as the standard events
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
# World Cracker
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
events = {
|
||||
toxoids.8016 #Destroyed knight Keep
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.110
|
||||
origin.3245 # Glassing a Progenitors Nest
|
||||
planet_destruction.600 # frag holy world
|
||||
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
|
||||
}
|
||||
# Pacifier
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
|
||||
planet_destruction.200
|
||||
planet_destruction.600 # frag holy world
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
|
||||
}
|
||||
# Neutron Beam
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
events = {
|
||||
planet_destruction.300
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
|
||||
}
|
||||
# God Ray
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
events = {
|
||||
planet_destruction.400
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
|
||||
}
|
||||
# Nanobot Assimilation
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.500
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
|
||||
}
|
||||
# Deluge
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
events = {
|
||||
planet_destruction.607 # frag holy world
|
||||
planet_destruction.700
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
# planet_destruction.705
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
|
||||
}
|
||||
41
common/scripted_effects/!_RG_gray_goo_effects_overwrite.txt
Normal file
41
common/scripted_effects/!_RG_gray_goo_effects_overwrite.txt
Normal file
@@ -0,0 +1,41 @@
|
||||
#创造灰风总督
|
||||
create_gray_governor = {
|
||||
rg_create_gray_governor = yes
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
create_gray_warship = {
|
||||
rg_create_gray_warship = yes
|
||||
}
|
||||
|
||||
#创造灰风地面单位
|
||||
create_gray_army = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
|
||||
#创造灰风科学舰
|
||||
create_gray_const = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
|
||||
start_lcluster_chain = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
has_country_flag = origin_rg_gray_1st
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
custom_tooltip = begin_lcluster_chain
|
||||
begin_event_chain = {
|
||||
event_chain = l_cluster_chain
|
||||
target = this
|
||||
}
|
||||
set_variable = {
|
||||
which = num_lcluster_clues
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
299
common/scripted_effects/RG_combat_skill_effects.txt
Normal file
299
common/scripted_effects/RG_combat_skill_effects.txt
Normal file
@@ -0,0 +1,299 @@
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
# Check if the general on side A has the supreme warrior trait
|
||||
any_ground_combat_$SIDE_A$ = {
|
||||
exists = leader
|
||||
leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value > 100
|
||||
}
|
||||
}
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
95 = {
|
||||
}
|
||||
5 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
90 = {
|
||||
}
|
||||
10 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 20
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
80 = {
|
||||
}
|
||||
20 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 30
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
70 = {
|
||||
}
|
||||
30 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 40
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {
|
||||
}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 40
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {
|
||||
}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 50
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
50 = {
|
||||
}
|
||||
50 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 60
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
40 = {
|
||||
}
|
||||
60 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 70
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
30 = {
|
||||
}
|
||||
70 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 80
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
20 = {
|
||||
}
|
||||
80 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value <= 90
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
10 = {
|
||||
}
|
||||
90 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value >= 90
|
||||
}
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
5 = {
|
||||
}
|
||||
95 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
is_in_frontline = yes
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
597
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
597
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
@@ -0,0 +1,597 @@
|
||||
rg_create_fallen_empire_species_effect = {
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_robot_mass_produced
|
||||
trait = ramdom_trait
|
||||
}
|
||||
extra_trait_points = 3
|
||||
allow_negative_traits = no
|
||||
namelist = MACHINE3
|
||||
effect = {
|
||||
save_event_target_as = rg_fallen_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_country_effect = {
|
||||
create_country = {
|
||||
name = 德萨努-纳迪沙协议
|
||||
type = fallen_empire
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
ignore_initial_colony_error = yes
|
||||
authority = auth_machine_intelligence
|
||||
civics = {
|
||||
civic = civic_machine_remnants
|
||||
civic = civic_custodian_directives
|
||||
}
|
||||
species = last_created_species
|
||||
ethos = {
|
||||
ethic = ethic_gestalt_consciousness
|
||||
}
|
||||
origin = "origin_fallen_empire"
|
||||
effect = {
|
||||
set_built_species = last_created_species
|
||||
save_global_event_target_as = rg_scion_fe
|
||||
set_country_flag = rg_fallen_empire_machine
|
||||
add_resource = {
|
||||
minerals = 10000
|
||||
energy = 10000
|
||||
food = 1000
|
||||
influence = 500
|
||||
}
|
||||
if = {
|
||||
limit = { host_has_dlc = "Apocalypse" }
|
||||
give_technology = {
|
||||
tech = tech_colossus
|
||||
message = no
|
||||
}
|
||||
}
|
||||
# must initialize global designs here
|
||||
add_global_ship_design = "NAME_Gray_Omega"
|
||||
add_global_ship_design = "NAME_Gray_Alpha"
|
||||
add_global_ship_design = "NAME_Gray_Beta"
|
||||
add_global_ship_design = "NAME_Gray_Gamma"
|
||||
add_global_ship_design = "NAME_Gray_Theta"
|
||||
add_global_ship_design = "NAME_Gray_Tau"
|
||||
add_global_ship_design = "NAME_Gray_Sigma"
|
||||
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
else = {
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
ruler = {
|
||||
add_skill = 9
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_reinforcements = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_fleet = {
|
||||
owner = {
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 10
|
||||
leader_age_min = 25
|
||||
leader_age_max = 45
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 18
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_fleet = { assign_leader = last_created_leader }
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = {
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
random = {
|
||||
chance = 33
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
host_has_dlc = "Apocalypse"
|
||||
}
|
||||
random = {
|
||||
chance = 10
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_colossus = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
random = {
|
||||
chance = 25
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_titan = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 20
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 80
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 100
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_platform = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Sigma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_colossus = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Omega"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_titan = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Alpha"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_large_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Beta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_small_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Gamma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_construction_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Theta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = {
|
||||
create_starbase = {
|
||||
size = "starbase_citadel"
|
||||
|
||||
module = "shipyard"
|
||||
module = "anchorage"
|
||||
module = "anchorage"
|
||||
module = "hangar_bay"
|
||||
module = "gun_battery"
|
||||
module = "gun_battery"
|
||||
|
||||
building = "crew_quarters"
|
||||
building = "command_center"
|
||||
building = "target_uplink_computer"
|
||||
building = "dark_matter_listening_post"
|
||||
|
||||
effect = {
|
||||
set_owner = event_target:rg_scion_fe
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_platform = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#scope = scion
|
||||
rg_create_scion_wormhole_link = {
|
||||
capital_scope = {
|
||||
solar_system = { save_event_target_as = home_system }
|
||||
}
|
||||
event_target:rg_scion_master = {
|
||||
random_system_within_border = { save_event_target_as = fe_target_system }
|
||||
}
|
||||
event_target:home_system = {
|
||||
event_target:fe_target_system = {
|
||||
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 360
|
||||
}
|
||||
}
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 270
|
||||
}
|
||||
link_wormholes = prev
|
||||
}
|
||||
}
|
||||
set_country_flag = encountered_first_wormhole
|
||||
add_seen_bypass_type = wormhole
|
||||
}
|
||||
|
||||
rg_lcluster_spawn_effect_scion = {
|
||||
set_global_flag = rg_origin_scion_l_cluster
|
||||
set_spawn_system_batch = begin
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = rg_cluster_init_01
|
||||
hyperlane = no
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1
|
||||
}
|
||||
save_global_event_target_as = lcluster1
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_02
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = rg_cluster_init_03
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = rg_cluster_init_01b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2
|
||||
}
|
||||
save_global_event_target_as = lcluster2
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = rg_cluster_init_02b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3
|
||||
}
|
||||
save_global_event_target_as = lcluster3
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_fallen_machine
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_03b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
}
|
||||
save_global_event_target_as = lcluster4
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_05
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = rg_cluster_init_04b
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster5
|
||||
}
|
||||
save_global_event_target_as = lcluster5
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1b
|
||||
}
|
||||
save_global_event_target_as = lcluster1b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2b
|
||||
}
|
||||
save_global_event_target_as = lcluster2b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3b
|
||||
}
|
||||
save_global_event_target_as = lcluster3b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4b
|
||||
}
|
||||
save_global_event_target_as = lcluster4b
|
||||
}
|
||||
# clear all hyperlanes to and within the cluster
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
isolate_system = yes
|
||||
}
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:lcluster4
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
}
|
||||
711
common/scripted_effects/RG_gray_goo_effects.txt
Normal file
711
common/scripted_effects/RG_gray_goo_effects.txt
Normal file
@@ -0,0 +1,711 @@
|
||||
#灰风舰船刷新位置检测
|
||||
rg_global_gray_location_check = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:global_gray_constship
|
||||
}
|
||||
event_target:global_gray_constship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_warship
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_juggernaut_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_juggernaut
|
||||
}
|
||||
event_target:gray_juggernaut = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_controlled_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_juggernaut_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
planet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
fleet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
# 存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
rg_warship_init_mod1 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod2 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
rg_warship_init_mod3 = yes
|
||||
}
|
||||
else = {
|
||||
rg_warship_init_mod0 = yes
|
||||
}
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_army_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风地面单位
|
||||
rg_create_gray_army = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
set_country_flag = gray_army_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_ship_design = last_created_design
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风科学舰
|
||||
rg_create_gray_const = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_scientist_init = yes
|
||||
}
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
621
common/scripted_effects/RG_gray_leader_init_effects.txt
Normal file
621
common/scripted_effects/RG_gray_leader_init_effects.txt
Normal file
@@ -0,0 +1,621 @@
|
||||
rg_gray_govener_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_governor_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
save_global_event_target_as = gray_official
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader"
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = origin_gray_weaken
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
remove_trait = leader_trait_governor_gray
|
||||
add_trait_no_notify = leader_trait_governor_gray_weak
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rg_gray_commander_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = gray_admiral
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = origin_gray_weaken
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
remove_trait = gray_admiral
|
||||
add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
}
|
||||
}
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# add_trait_no_notify = RG_leader_trait_general_gray_skill
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_commander_councilor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
add_trait_no_notify = leader_trait_juryrigger_2
|
||||
add_trait_no_notify = leader_trait_reinforcer_2
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||
}
|
||||
#
|
||||
# rg_gray_admiral_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = admiral
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_admiral_gray
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_admiral
|
||||
# set_leader_flag = gray_admiral
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# add_trait_no_notify = gray_admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = origin_gray_weaken
|
||||
# has_country_flag = origin_gray_country
|
||||
# }
|
||||
# }
|
||||
# remove_trait = gray_admiral
|
||||
# add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
# add_trait_no_notify = subclass_admiral_aggressor
|
||||
# add_trait_no_notify = leader_trait_carrier_specialization
|
||||
# add_trait_no_notify = leader_trait_artillerist_2
|
||||
# add_trait_no_notify = leader_trait_juryrigger_2
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_admiral
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
# }
|
||||
#
|
||||
# rg_gray_general_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = general
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_general_gray
|
||||
# trait = RG_leader_trait_general_gray_skill
|
||||
# trait = subclass_general_marshall
|
||||
# trait = leader_trait_heavy_hitter_2
|
||||
# trait = leader_trait_reinforcer_2
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_general
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# set_leader_flag = gray_general
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_general
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_daypassed_variable
|
||||
# value = 1
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_killed_variable
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# }
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_scientist_gray
|
||||
1 = subclass_scientist_explorer
|
||||
2 = leader_trait_engineering_focus_2
|
||||
3 = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_governor_gray
|
||||
1 = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_gray_country_leader
|
||||
set_leader_flag = rg_gray_country_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
# 暂时和小灰网络断开连接
|
||||
# set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
# 暂时和小灰网络断开连接
|
||||
# set_leader_flag = "gray_leader"
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
2625
common/scripted_effects/RG_scripted_effects.txt
Normal file
2625
common/scripted_effects/RG_scripted_effects.txt
Normal file
File diff suppressed because it is too large
Load Diff
319
common/scripted_effects/RG_special_effects.txt
Normal file
319
common/scripted_effects/RG_special_effects.txt
Normal file
@@ -0,0 +1,319 @@
|
||||
rg_storyline_trigger = {
|
||||
# 初始化故事事件触发
|
||||
random_list = {
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:guardian_dragon_country
|
||||
NOT = {
|
||||
has_global_flag = has_origin_gray_dragon
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.11
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_planetkiller_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_COLOSSUS_interdictor_SP"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
effect = {
|
||||
save_global_event_target_as = rg_test_ship_global_event_target
|
||||
}
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_paperwork_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor_SP"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon_species = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
plural = RG_SIMULATION_DRAGON_SPECIES
|
||||
class = ART
|
||||
portrait = art13
|
||||
namelist = ART1
|
||||
effect = {
|
||||
save_global_event_target_as = RG_sim_dragon_species
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon = {
|
||||
rg_create_fake_dragon_species = yes
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_country_flag = rg_fake_dragon_reborn_country
|
||||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
gender = female
|
||||
custom_description = rg_fake_dragon_desc
|
||||
skill = 1
|
||||
set_age = 0
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_fake_dragon
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = rg_fake_dragon
|
||||
save_global_event_target_as = rg_fake_dragon_admiral
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
set_country_flag = rg_fake_dragon_owner
|
||||
save_global_event_target_as = rg_fake_dragon_owner
|
||||
create_fleet = {
|
||||
name = "NAME_RG_Nanite_Dragon"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_Nanite_Dragon"
|
||||
design = "NAME_RG_FAKE_Dragon"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_fake_dragon_fleet
|
||||
assign_leader = last_created_leader
|
||||
save_global_event_target_as = rg_fake_dragon_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_constship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_colony_1 = {
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_colony_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_armed_colony_ship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
rg_create_gray_destroyer_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
design = "RG_base_destroyer_key"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
@@ -0,0 +1,228 @@
|
||||
#普通的母舰
|
||||
rg_warship_init_mod1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_Gray_Warship_rg"
|
||||
random_existing_design = RG_graygoo_mothership
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米旗舰
|
||||
rg_warship_init_mod2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
random_existing_design = RG_graygoo_capitalship
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米主宰
|
||||
rg_warship_init_mod3 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_gray_juggernautship"
|
||||
random_existing_design = RG_gray_juggernaut
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#略有磨损的母舰
|
||||
rg_warship_init_mod0 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
common/scripted_triggers/RG_scripted_triggers.txt
Normal file
25
common/scripted_triggers/RG_scripted_triggers.txt
Normal file
@@ -0,0 +1,25 @@
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_deposit_for = shipclass_mining_station
|
||||
has_mining_station = no
|
||||
}
|
||||
AND = {
|
||||
has_deposit_for = shipclass_research_station
|
||||
has_research_station = no
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
has_deposit = d_trade_value_1
|
||||
has_deposit = d_trade_value_2
|
||||
has_deposit = d_trade_value_3
|
||||
has_deposit = d_trade_value_4
|
||||
has_deposit = d_trade_value_5
|
||||
has_deposit = d_trade_value_6
|
||||
has_deposit = d_trade_value_7
|
||||
has_deposit = d_trade_value_8
|
||||
has_deposit = d_trade_value_9
|
||||
has_deposit = d_trade_value_10
|
||||
has_planet_flag = RG_work_bees_built
|
||||
}
|
||||
}
|
||||
482
common/scripted_triggers/RG_scripted_triggers_planet_killers.txt
Normal file
482
common/scripted_triggers/RG_scripted_triggers_planet_killers.txt
Normal file
@@ -0,0 +1,482 @@
|
||||
# Check if a planet can be targetd by a planet killer weapon
|
||||
# Scope:
|
||||
# this = planet being targeted
|
||||
# from = fleet
|
||||
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# ...
|
||||
#}
|
||||
can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_outside_border_star_killer"
|
||||
NOR = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_under_colonization = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_no_pacifist_star_killer"
|
||||
from.owner = {
|
||||
NOR = {
|
||||
has_ethic = ethic_fanatic_pacifist
|
||||
has_ethic = ethic_pacifist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_outside_border_star_killer"
|
||||
NOR = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_under_colonization = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_no_pacifist_star_killer"
|
||||
from.owner = {
|
||||
NOR = {
|
||||
has_ethic = ethic_fanatic_pacifist
|
||||
has_ethic = ethic_pacifist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_inside_border_star_killer"
|
||||
is_inside_border = from.owner
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
OR = {
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
is_planet_class = pc_ai
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile_or_primitive
|
||||
OR = {
|
||||
planet_is_hostile_or_crisis = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile
|
||||
OR = {
|
||||
planet_is_hostile_or_crisis = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_ethic = ethic_xenophobe
|
||||
has_ethic = ethic_fanatic_xenophobe
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
# at war with primitive space owner
|
||||
exists = space_owner
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
space_owner = {
|
||||
OR = {
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_unpopulated
|
||||
OR = {
|
||||
num_pops > 0
|
||||
is_planet_class = pc_infested
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
OR = {
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
is_planet_class = pc_ai
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
#success_text = "is at war with player"
|
||||
fail_text = is_not_hostile_or_primitive
|
||||
OR = {
|
||||
planet_is_hostile = yes
|
||||
is_planet_class = pc_ai
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# target own colony
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = not_owned_test_fire
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
is_a_habitable_planet_megastructure = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile_or_primitive
|
||||
OR = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = no_assimilatable_pops
|
||||
any_owned_pop = {
|
||||
is_valid_pop_for_PLANET_KILLER_NANOBOTS = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
# custom_tooltip = { #feedback suggests this isn't fun, but leaving it here in case we need it
|
||||
# fail_text = requires_free_ice_mining_station
|
||||
# from.owner = {
|
||||
# any_owned_starbase = {
|
||||
# has_starbase_building = ice_mining_station
|
||||
# solar_system = {
|
||||
# OR = {
|
||||
# NOT = { has_star_flag = ice_mining_in_progress }
|
||||
# has_star_flag = ice_mining@root.from
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
custom_tooltip = {
|
||||
fail_text = is_habitable_non_artificial
|
||||
OR = {
|
||||
is_colonizable = yes
|
||||
is_colony = yes
|
||||
}
|
||||
is_artificial = no
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_oceanic
|
||||
NOT = {
|
||||
is_planet_class = pc_ocean
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_inside_border = from.owner
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
any_owned_species = {
|
||||
NOT = {
|
||||
has_trait = trait_aquatic
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_purge_allowed
|
||||
success_text = will_purge_non_aquatic_pops
|
||||
from.owner = {
|
||||
is_ai = no
|
||||
has_policy_flag = purge_allowed
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_hostile_or_primitive_or_ours
|
||||
OR = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_pop_for_RG_PLANET_KILLER_NANOBOTS = {
|
||||
NOR = {
|
||||
has_trait = trait_hive_mind
|
||||
has_trait = trait_mechanical
|
||||
has_trait = trait_machine_unit
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_your_megastructure_system
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = crisis_sphere_system@from.owner
|
||||
any_system_megastructure = {
|
||||
has_megastructure_flag = crisis_sphere
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_star
|
||||
is_star = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_black_hole
|
||||
NOT = {
|
||||
is_planet_class = pc_black_hole
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = star_owner_is_not_hostile
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
space_owner = {
|
||||
is_hostile = from.owner
|
||||
}
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
RG_gray_mod1_trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod1_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 15000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 15000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_20
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 20
|
||||
}
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
RG_gray_mod3_allow_trigger = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
1274
common/section_templates/RG_gray_goo_section.txt
Normal file
1274
common/section_templates/RG_gray_goo_section.txt
Normal file
File diff suppressed because it is too large
Load Diff
1131
common/section_templates/RG_gray_ship_section.txt
Normal file
1131
common/section_templates/RG_gray_ship_section.txt
Normal file
File diff suppressed because it is too large
Load Diff
778
common/section_templates/RG_special_ship_section.txt
Normal file
778
common/section_templates/RG_special_ship_section.txt
Normal file
@@ -0,0 +1,778 @@
|
||||
ship_section_template = {
|
||||
key = "RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_constructor_ship"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_construction_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_science_ship"
|
||||
ship_size = RG_armed_science_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_science_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Dragon
|
||||
ship_section_template = {
|
||||
key = "RG_nanite_space_dragon_baby_key"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
fits_on_slot = mid
|
||||
#entity = "guardian_01_space_dragon_red_entity"
|
||||
#entity = "empty_section_entity_entity"
|
||||
entity = "nanite_space_dragon_baby_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "PLANET_KILLER_GUN_01"
|
||||
template = "invisible_planet_killer_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_02"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_03"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_04"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_05"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_06"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_02"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_03"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_04"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_05"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_06"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_07"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_08"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_05"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_06"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_07"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_08"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_09"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_10"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_11"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_12"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_13"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_14"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_15"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_16"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_17"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_18"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_19"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_20"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_21"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_22"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_23"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_24"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_25"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_26"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_27"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_28"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_29"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_30"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_31"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_32"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_33"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_34"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_35"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_36"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_05"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_06"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_07"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_08"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_09"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_10"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_11"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_12"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_04"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_05"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_06"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_07"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_08"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_carrier_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_base_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
320
common/section_templates/RG_starbase_templates.txt
Normal file
320
common/section_templates/RG_starbase_templates.txt
Normal file
@@ -0,0 +1,320 @@
|
||||
ship_section_template = {
|
||||
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_gateway_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_07"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_08"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_04"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
aux_utility_slots = 1
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_Nanite_STARBASE_SECTION"
|
||||
ship_size = starbase_starfortress
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
hidden = yes
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "invisible_large_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_07"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_08"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_04"
|
||||
template = "invisible_medium_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
aux_utility_slots = 1
|
||||
}
|
||||
169
common/ship_behaviors/!_RG_strike_craft.txt
Normal file
169
common/ship_behaviors/!_RG_strike_craft.txt
Normal file
@@ -0,0 +1,169 @@
|
||||
#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
|
||||
#filewatcher is enabled for all files in this folder
|
||||
@engagement_range = 300
|
||||
@return_range = 500
|
||||
ship_behavior = {
|
||||
name = "rg_fighters_behavior"
|
||||
preferred_attack_range = 12
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
attack_move_pattern = orbit
|
||||
passive_move_pattern = charge
|
||||
# targeting = {
|
||||
# component_target_weight_mult = 0
|
||||
# keep_previous_target_bonus = 100
|
||||
# damage_value = 5
|
||||
# low_health_bonus = 5000
|
||||
# shield_focus_value = 5
|
||||
# armor_focus_value = 5
|
||||
# already_incoming_damage_penalty = 200
|
||||
# distance_to_fleet_penalty = 0
|
||||
# size_difference_penalty = 0
|
||||
# transport_target_penalty = 50000
|
||||
# civilian_target_penalty = 100000
|
||||
# }
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_bombers_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
attack_move_pattern = charge #orbit
|
||||
passive_move_pattern = charge
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_GrayMotherShip"
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
ignore_combat_movement = yes
|
||||
desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_carrier_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = 400
|
||||
return_to_formation_distance = 390
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
desc = "rg_carrier_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_aura_behavior"
|
||||
preferred_attack_range = max
|
||||
formation_distance = 600
|
||||
return_to_formation_distance = 590
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
desc = "rg_aura_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_artillery"
|
||||
preferred_attack_range = 390
|
||||
formation_distance = 390
|
||||
return_to_formation_distance = 400
|
||||
combat_target_anchor = root
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
desc = "RG_artillery_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_battle"
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
combat_target_anchor = root
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
desc = "RG_battle_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_torpedo"
|
||||
preferred_attack_range = 170
|
||||
formation_distance = 170
|
||||
return_to_formation_distance = 180
|
||||
combat_target_anchor = root
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
desc = "RG_torpedo_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_line"
|
||||
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
desc = "RG_line_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_AA"
|
||||
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
desc = "RG_AA_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_colossus"
|
||||
preferred_attack_range = 0
|
||||
formation_distance = 0
|
||||
return_to_formation_distance = 0
|
||||
collision_awareness = 0
|
||||
collision_strafe = 0
|
||||
collision_radius = 0
|
||||
attack_move_pattern = none
|
||||
passive_move_pattern = none
|
||||
ignore_combat_movement = yes
|
||||
desc = "RG_COLOSSUS_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_icebreak"
|
||||
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
desc = "RG_icebreak_BEHAVIOR_DESC"
|
||||
}
|
||||
1594
common/ship_sizes/RG_ship_sizes.txt
Normal file
1594
common/ship_sizes/RG_ship_sizes.txt
Normal file
File diff suppressed because it is too large
Load Diff
187
common/ship_sizes/z_RG_graygoo_ships.txt
Normal file
187
common/ship_sizes/z_RG_graygoo_ships.txt
Normal file
@@ -0,0 +1,187 @@
|
||||
@salvagecostsmall = 100
|
||||
@salvagecostmedium = 250
|
||||
@salvagecostlarge = 500
|
||||
@salvagecostsmallrare = 25
|
||||
@salvagecostmediumrare = 50
|
||||
@salvagecostlargerare = 100
|
||||
# Gray Goo Mothership
|
||||
graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_mothership_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = 5
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Interdictor
|
||||
graygoo_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_cruiser_entity
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Nanite Factory
|
||||
graygoo_factory = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_space_station_entity
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 1024000
|
||||
ship_shield_add = 1024000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_shield_hardening_add = 5
|
||||
ship_armor_hardening_add = 5
|
||||
ship_armor_regen_add = 10240
|
||||
ship_hull_regen_add = 5120
|
||||
}
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
build_block_radius = @build_block_radius_civilian
|
||||
class = shipclass_military_station
|
||||
is_designable = no
|
||||
icon = ship_size_military_station
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "sensor_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Drake
|
||||
nanite_space_dragon_baby = {
|
||||
is_space_object = yes
|
||||
#graphical_culture = { "guardian_01" }
|
||||
graphical_culture = no
|
||||
can_be_inspected = no
|
||||
max_speed = 200
|
||||
acceleration = 0.8
|
||||
rotation_speed = 0.8
|
||||
collision_radius = 7
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 128000
|
||||
ship_shield_add = 128000
|
||||
ship_weapon_damage = 2
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_space_monster
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
}
|
||||
}
|
||||
549
common/situations/rg_gray_situations.txt
Normal file
549
common/situations/rg_gray_situations.txt
Normal file
@@ -0,0 +1,549 @@
|
||||
situation_rg_gray_mod1 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 66
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = event_target:gray_warship }
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
situation_rg_gray_mod2 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 42
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_10 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 84
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_12 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,907 @@
|
||||
# Home System - Machine
|
||||
|
||||
rg_fallen_machine = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster4
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# spawn_megastructure = {
|
||||
# type = lgate_base
|
||||
# orbit_angle = 225
|
||||
# orbit_distance = 30
|
||||
# }
|
||||
}
|
||||
|
||||
|
||||
rg_fallen_machine_1 = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_01b
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_fallen_machine_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 92
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
change_orbit = -60
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_02b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
rg_fallen_machine_02b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 30
|
||||
max = 35
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 135
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 90
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_03b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_03b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 5
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
change_orbit = -70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_04b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_04b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 50
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
948
common/solar_system_initializers/RG_initializers.txt
Normal file
948
common/solar_system_initializers/RG_initializers.txt
Normal file
@@ -0,0 +1,948 @@
|
||||
# REGULAR START
|
||||
# Terminal Egress
|
||||
rg_cluster_init_01 = {
|
||||
class = "sc_black_hole"
|
||||
name = "NAME_Final_Egress"
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 190
|
||||
}
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster1
|
||||
lcluster_lgate
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Final_Egress"
|
||||
class = "pc_black_hole"
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = 30
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 45
|
||||
planet = {
|
||||
name = "NAME_Sel-Ufaan"
|
||||
class = "pc_shattered"
|
||||
orbit_distance = 40
|
||||
orbit_angle = 15
|
||||
size = 10
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Ten-Aard-Shel"
|
||||
class = "pc_gray_goo"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 125
|
||||
size = 20
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Diim-Fu-Rem"
|
||||
class = "pc_shattered"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 120
|
||||
size = 16
|
||||
starting_planet = yes
|
||||
has_ring = no
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
flags = {
|
||||
planet_earth
|
||||
}
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Fu-Rem"
|
||||
class = "pc_broken"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 12
|
||||
orbit_angle = 40
|
||||
has_ring = no
|
||||
entity = "cold_barren_planet_luna_entity"
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Naal-Di-Kor"
|
||||
class = "pc_shattered"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 60
|
||||
size = 13
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Tao-Enar-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 30
|
||||
orbit_angle = -210
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Tao-Fun-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 0
|
||||
orbit_angle = -95
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Tao-Arl-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 0
|
||||
orbit_angle = 285
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Tao-Got-Vi"
|
||||
class = "pc_asteroid"
|
||||
orbit_distance = 0
|
||||
orbit_angle = -80
|
||||
size = 5
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Gol-Unda-Fiir"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 40
|
||||
orbit_angle = -160
|
||||
size = 35
|
||||
has_ring = no
|
||||
change_orbit = 6
|
||||
moon = {
|
||||
name = "NAME_Dora-Enar-Fiir"
|
||||
class = "pc_barren_cold"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 10
|
||||
orbit_angle = 110
|
||||
has_ring = no
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Fun-Fiir"
|
||||
class = "pc_shattered"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 4
|
||||
orbit_angle = 100
|
||||
has_ring = no
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Arl-Fiir"
|
||||
class = "pc_frozen"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 4
|
||||
orbit_angle = 80
|
||||
has_ring = no
|
||||
}
|
||||
moon = {
|
||||
name = "NAME_Dora-Got-Fiir"
|
||||
class = "pc_gray_goo"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 4
|
||||
orbit_angle = -155
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Gol-Umn-Toor"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 170
|
||||
size = 30
|
||||
has_ring = yes
|
||||
entity = "gas_giant_05_entity"
|
||||
change_orbit = 7
|
||||
moon = {
|
||||
name = "NAME_Dora-Enar-Toor"
|
||||
class = "pc_gray_goo"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 12
|
||||
orbit_angle = 320
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Gol-Salm-Ri"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 25
|
||||
orbit_angle = 125
|
||||
size = 20
|
||||
has_ring = no
|
||||
entity = "gas_giant_03_entity"
|
||||
}
|
||||
planet = {
|
||||
name = "NAME_Gol-Mel-Rood"
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 25
|
||||
orbit_angle = -195
|
||||
size = 20
|
||||
has_ring = no
|
||||
entity = "gas_giant_02_entity"
|
||||
change_orbit = 4
|
||||
moon = {
|
||||
name = "NAME_Dora-Enar-Rood"
|
||||
class = "pc_broken"
|
||||
size = {
|
||||
min = 8
|
||||
max = 22
|
||||
}
|
||||
orbit_distance = 7
|
||||
orbit_angle = 115
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 360
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_02 = {
|
||||
class = "rl_binary_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 125
|
||||
}
|
||||
asteroid_belt = {
|
||||
type = icy_asteroid_belt
|
||||
radius = 240
|
||||
}
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster2
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
size = {
|
||||
min = 15
|
||||
max = 25
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 30
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 20
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 25
|
||||
planet = {
|
||||
count = {
|
||||
min = 1
|
||||
max = 4
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
size = 35
|
||||
change_orbit = 11
|
||||
moon = {
|
||||
class = pc_broken
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
orbit_distance = 5
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 30
|
||||
planet = {
|
||||
count = {
|
||||
min = 1
|
||||
max = 4
|
||||
}
|
||||
class = pc_ice_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_03 = {
|
||||
class = "rl_standard_stars"
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster3
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 10
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = {
|
||||
min = 1
|
||||
max = 2
|
||||
}
|
||||
orbit_distance = 35
|
||||
class = pc_gas_giant
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
size = 25
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
count = {
|
||||
min = 1
|
||||
max = 3
|
||||
}
|
||||
size = {
|
||||
min = 8
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
orbit_distance = 6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_04 = {
|
||||
class = "rl_standard_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster4
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
flags = {
|
||||
start_gatebuilders_mining_station1
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_minerals_5
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_nuked
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
flags = {
|
||||
start_rg_cluster_gatebuilders
|
||||
ignore_startup_effect
|
||||
}
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
add_deposit = d_underwater_vent
|
||||
add_deposit = d_searing_desert
|
||||
add_deposit = d_submerged_ore_veins
|
||||
add_deposit = d_fungal_forest
|
||||
add_deposit = d_fungal_caves
|
||||
add_deposit = d_lichen_fields
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_minerals_6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_05 = {
|
||||
class = "sc_trinary_2"
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster5
|
||||
}
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 185
|
||||
}
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 60
|
||||
orbit_angle = 90
|
||||
size = 30
|
||||
has_ring = no
|
||||
flags = {
|
||||
main_star
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 135
|
||||
size = 30
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 90
|
||||
size = 30
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
class = "pc_nuked"
|
||||
orbit_distance = 85
|
||||
orbit_angle = 40
|
||||
size = 17
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 40
|
||||
planet = {
|
||||
count = {
|
||||
min = 2
|
||||
max = 4
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = "pc_gas_giant"
|
||||
orbit_distance = 40
|
||||
orbit_angle = 165
|
||||
size = 32
|
||||
has_ring = no
|
||||
moon = {
|
||||
class = "pc_gray_goo"
|
||||
size = 20
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
orbit_distance = 20
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_exotic_gases_3
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = "pc_gray_goo"
|
||||
orbit_distance = 45
|
||||
orbit_angle = 165
|
||||
size = 18
|
||||
has_ring = no
|
||||
}
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_cluster_init_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster1b
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 92
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
change_orbit = -60
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_02b = {
|
||||
class = "rl_standard_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster2b
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 30
|
||||
max = 35
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 135
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 90
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_03b = {
|
||||
class = "rl_standard_stars"
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster3b
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 5
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
change_orbit = -70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_cluster_init_04b = {
|
||||
class = "rl_standard_stars"
|
||||
usage = misc_system_init
|
||||
usage_odds = 0
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster4b
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 50
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
167
common/special_projects/!_RG_projects_distant_stars.txt
Normal file
167
common/special_projects/!_RG_projects_distant_stars.txt
Normal file
@@ -0,0 +1,167 @@
|
||||
# on_fail
|
||||
# this = country (project owner)
|
||||
# from = project creation scope (usually equals location)
|
||||
special_project = {
|
||||
key = "RG_LCLUSTER_PROJECT"
|
||||
cost = 0
|
||||
days_to_research = 180
|
||||
tech_department = engineering_technology
|
||||
picture = GFX_evt_surreal_visions
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
#skill = 3
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_fail = {
|
||||
}
|
||||
on_start = {
|
||||
}
|
||||
abort_trigger = {
|
||||
has_global_flag = l_cluster_opened # someone else got to it first
|
||||
}
|
||||
AI_wait_days = {
|
||||
base = 0
|
||||
modifier = {
|
||||
mid_game_years_passed < 0
|
||||
subtract = trigger:mid_game_years_passed
|
||||
}
|
||||
mult = 360
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "RG_GRAY_MOD1"
|
||||
# cost = 20000
|
||||
days_to_research = 840
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.11
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "RG_GRAY_MOD2"
|
||||
# cost = 100000
|
||||
days_to_research = 1840
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = {
|
||||
id = rg_event.13
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.12
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "RG_GRAY_MOD3"
|
||||
cost = 200000
|
||||
# days_to_research = 1840
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = {
|
||||
id = rg_event.14
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
118
common/special_projects/RG_story_special_projects.txt
Normal file
118
common/special_projects/RG_story_special_projects.txt
Normal file
@@ -0,0 +1,118 @@
|
||||
special_project = {
|
||||
key = "RG_FAKE_DRAGON_SCAN_PROJECT"
|
||||
#cost = 2000
|
||||
days_to_research = 300
|
||||
#tech_department = society_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_space_dragon
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.13
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.14
|
||||
}
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
21
common/species_archetypes/RG_species_archetypes.txt
Normal file
21
common/species_archetypes/RG_species_archetypes.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
# species_trait_points: base number of species trait points available for this species class
|
||||
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
|
||||
#EXAMPLE OF MODDED SPECIES ARCHETYPE
|
||||
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
|
||||
#Has the exact same trait points as BIOLOGICAL
|
||||
#BIOLOGICAL2 = {
|
||||
# inherit_trait_points_from = BIOLOGICAL
|
||||
# inherit_traits_from = { BIOLOGICAL ROBOT }
|
||||
|
||||
# robotic: is this archetype's species robotic? Governs various things:
|
||||
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
|
||||
# - notably can the species grow, or is just assembled?
|
||||
# uses_modifiers: should modifiers be generated for this archetype at all?
|
||||
#}
|
||||
|
||||
RG_MACHINE = {
|
||||
species_trait_points = 10
|
||||
species_max_traits = 6
|
||||
robotic = yes
|
||||
}
|
||||
57
common/species_classes/rg_species_classes.txt
Normal file
57
common/species_classes/rg_species_classes.txt
Normal file
@@ -0,0 +1,57 @@
|
||||
|
||||
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
|
||||
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
|
||||
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
|
||||
|
||||
# playable = yes/no/trigger (default: yes) if this species class can is playable
|
||||
# randomized = yes/no/trigger (default: yes) if this species class is randomized
|
||||
# custom_portraits = {}
|
||||
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
|
||||
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
|
||||
# portraits = list portrait keys
|
||||
# species_trait_points base number of species trait points available for this species class
|
||||
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
# possible ethics/government requirements; see common/governments/readme_requirements.txt
|
||||
# gender = yes/no (default: yes) whether the species has a gender
|
||||
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
|
||||
GRAY_SPECIES = {
|
||||
archetype = OTHER
|
||||
|
||||
playable = { always = no }
|
||||
randomized = no
|
||||
|
||||
gender = female
|
||||
|
||||
portraits = {
|
||||
"Gray"
|
||||
}
|
||||
|
||||
move_pop_sound_effect = "moving_pop_confirmation"
|
||||
}
|
||||
|
||||
RG_MACHINE = {
|
||||
archetype = MACHINE
|
||||
|
||||
playable = no
|
||||
randomized = no
|
||||
# possible = { always = yes }
|
||||
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
|
||||
|
||||
gender = no
|
||||
use_climate_preference = no
|
||||
portrait_modding = yes
|
||||
|
||||
leader_age_min = 2
|
||||
leader_age_max = 10
|
||||
|
||||
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||
portraits = {
|
||||
"rg_machine_maid"
|
||||
}
|
||||
}
|
||||
|
||||
graphical_culture = mammalian_01
|
||||
move_pop_sound_effect = "robot_pops_move"
|
||||
|
||||
resources = {}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
# L-Cluster Origin
|
||||
part = {
|
||||
location = 0
|
||||
localization = "START_SCREEN_RG_GRAY_ORIGIN"
|
||||
trigger = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
123
common/static_modifiers/RG_static_modifiers.txt
Normal file
123
common/static_modifiers/RG_static_modifiers.txt
Normal file
@@ -0,0 +1,123 @@
|
||||
rg_distant_stars_modifier = {
|
||||
ship_ftl_jumpdrive_range_mult = -2
|
||||
catapult_range_mult = -2
|
||||
}
|
||||
|
||||
###################################
|
||||
gray_affection_warship_lv2 = {
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_evasion_add = 5
|
||||
ship_hull_regen_add_static = 5
|
||||
ship_armor_regen_add_static = 5
|
||||
ship_shield_regen_add_static = 5
|
||||
}
|
||||
|
||||
gray_affection_warship_lv3 = {
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_evasion_add = 10
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
ship_shield_regen_add_static = 10
|
||||
}
|
||||
|
||||
gray_affection_warship_lv4 = {
|
||||
ship_accuracy_add = 20
|
||||
ship_tracking_add = 20
|
||||
ship_evasion_add = 20
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
ship_shield_regen_add_static = 20
|
||||
}
|
||||
|
||||
gray_affection_warship_lv5 = {
|
||||
ship_accuracy_add = 30
|
||||
ship_tracking_add = 30
|
||||
ship_evasion_add = 30
|
||||
ship_accuracy_mult = 0.3
|
||||
ship_tracking_mult = 0.3
|
||||
ship_evasion_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
ship_shield_regen_add_static = 30
|
||||
ship_windup_mult = -0.5
|
||||
ship_winddown_mult = -0.5
|
||||
ship_jumpdrive_cooldown_mult = -0.5
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_navy = {
|
||||
ship_weapon_range_mult = 0.05
|
||||
ship_hull_mult = 0.05
|
||||
ship_fire_rate_mult = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_army = {
|
||||
army_damage_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_health = 0.1
|
||||
army_morale = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader = {
|
||||
custom_tooltip = skill_official_delegate_tt
|
||||
science_ship_survey_speed = 0.10
|
||||
ship_archaeological_site_clues_add = 1
|
||||
ship_astral_rift_clues_add = 1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_planet_governor = {
|
||||
custom_tooltip = skill_official_planet_governor_tt
|
||||
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||
planet_jobs_food_produces_mult = @planet_job_mult
|
||||
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||
job_soldier_or_warrior_add = 1
|
||||
planet_crime_add = -1
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||
species_empire_size_mult = @planet_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_sector_governor = {
|
||||
custom_tooltip = skill_official_sector_governor_tt
|
||||
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||
planet_jobs_food_produces_mult = @sector_job_mult
|
||||
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||
job_soldier_or_warrior_add = 0.5
|
||||
planet_crime_add = -0.5
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||
species_empire_size_mult = @sector_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_background_planet_governor = {
|
||||
planet_amenities_add = 2
|
||||
planet_stability_add = 0.5
|
||||
planet_jobs_upkeep_mult = -0.01
|
||||
}
|
||||
419
common/technology/rg_tech.txt
Normal file
419
common/technology/rg_tech.txt
Normal file
@@ -0,0 +1,419 @@
|
||||
tech_gray_weapon_lance_1 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Elite Cloaking Devices
|
||||
tech_gray_cloaking_3 = {
|
||||
cost = @tier4cost3
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
ai_update_type = all
|
||||
is_rare = yes
|
||||
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
|
||||
is_reverse_engineerable = no
|
||||
weight = @tier4weight3
|
||||
|
||||
potential = {
|
||||
has_first_contact_dlc = yes
|
||||
}
|
||||
|
||||
prereqfor_desc = {
|
||||
hide_prereq_for_desc = component
|
||||
custom = {
|
||||
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
|
||||
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_curator }
|
||||
}
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
|
||||
}
|
||||
modifier = {
|
||||
factor = @ap_technological_ascendancy_rare_tech
|
||||
has_ascension_perk = ap_technological_ascendancy
|
||||
}
|
||||
modifier = {
|
||||
factor = @federation_perk_factor
|
||||
has_federation = yes
|
||||
federation = {
|
||||
has_federation_perk = rare_tech_boost
|
||||
any_member = { has_technology = tech_cloaking_3 }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
has_tradition = tr_subterfuge_adopt
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
materials
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_fusion_3 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_boost_3 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
propulsion
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_interdictor_4 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_spray_5 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
propulsion
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_buffnut_6 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_army_7 = {
|
||||
area = society
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
military_theory
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_juggernaut_8 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
"tech_mega_engineering"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_repair_system_1 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
is_reverse_engineerable = yes
|
||||
ai_update_type = military
|
||||
weight = 0
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# UNLOCKED BY PROJECT
|
||||
tech_object_gray_5 = {
|
||||
cost = 5000
|
||||
area = engineering
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_6 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_machine = {
|
||||
area = society
|
||||
cost = 2000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
biology
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_noway = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
625
common/traits/!_RG_gray_goo_traits.txt
Normal file
625
common/traits/!_RG_gray_goo_traits.txt
Normal file
@@ -0,0 +1,625 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
# leader_trait_governor_gray = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = official
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.4
|
||||
# planet_jobs_energy_produces_mult = 0.15
|
||||
# planet_jobs_minerals_produces_mult = 0.15
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_speed_mult = 0.4
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_energy_produces_mult = 0.075
|
||||
# planet_jobs_minerals_produces_mult = 0.075
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_speed_mult = 0.2
|
||||
# }
|
||||
# leader_class = { official }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
RG_leader_trait_offical_gray = {
|
||||
#唯一特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_astral_planes_dlc = yes
|
||||
}
|
||||
country_astral_rift_speed_mult = 0.5
|
||||
}
|
||||
leader_class = { rg_nanite_leader }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = { official }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_ruler_gray = {
|
||||
#天选化身
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
TIER = none
|
||||
}
|
||||
# forced_councilor_trait = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 5
|
||||
}
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value > 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 5
|
||||
}
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value > 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
country_produces_mult = 0.1
|
||||
country_engineering_research_produces_mult = 0.1
|
||||
planet_jobs_upkeep_mult = -0.05
|
||||
planet_buildings_upkeep_mult = -0.05
|
||||
planet_building_build_speed_mult = 0.1
|
||||
starbase_shipyard_build_speed_mult = 0.1
|
||||
megastructure_build_speed_mult = 0.1
|
||||
country_unity_produces_mult = 0.05
|
||||
country_base_influence_produces_add = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = { official rg_nanite_leader }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_1 = {
|
||||
#1级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.05
|
||||
army_disengage_chance_mult = 0.3
|
||||
army_health = 0.15
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_2 = {
|
||||
#2级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.4
|
||||
army_health = 0.25
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
triggered_army_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { commander rg_nanite_leader }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = {
|
||||
#科学家特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = scientist
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = { scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
# RG_leader_trait_general_gray = {
|
||||
# #将军特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = general
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = {
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
# 与舰长技能合并,弃用
|
||||
# RG_leader_trait_general_gray_skill = {
|
||||
# destiny_trait = yes
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = commander
|
||||
# ICON = "GFX_leader_trait_supreme_warrior"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
# triggered_army_modifier = {
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# army_damage_mult = 0.05
|
||||
# army_health = 0.05
|
||||
# mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
# }
|
||||
# leader_class = { commander }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
# }
|
||||
|
||||
RG_leader_trait_admiral_fake_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_adaptable"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.3
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_timed_life = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value <= 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_armor_mult = 0.01
|
||||
ship_hull_mult = 0.01
|
||||
ship_weapon_damage = 0.01
|
||||
mult = owner.rg_fake_dragon_timedlife_counter
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value > 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_armor_mult = 10
|
||||
ship_hull_mult = 10
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value <= 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_armor_mult = 0.01
|
||||
ship_hull_mult = 0.01
|
||||
ship_weapon_damage = 0.01
|
||||
mult = owner.rg_fake_dragon_timedlife_counter
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value > 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_armor_mult = 0.01
|
||||
ship_hull_mult = 0.01
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
387
common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
Normal file
387
common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
Normal file
@@ -0,0 +1,387 @@
|
||||
# leader_trait_wg_gray_affection = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/wg_new_leader_affection_trait
|
||||
# LEADER_TYPE = wg_gray
|
||||
# }
|
||||
# #official
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.04
|
||||
# planet_researchers_society_research_produces_mult = 0.04
|
||||
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.08
|
||||
# planet_researchers_society_research_produces_mult = 0.08
|
||||
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.15
|
||||
# planet_researchers_society_research_produces_mult = 0.15
|
||||
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||
# planet_district_city_build_speed_mult = 1
|
||||
# planet_district_generator_build_speed_mult = 1
|
||||
# planet_district_farming_build_speed_mult = 1
|
||||
# planet_district_mining_build_speed_mult = 1
|
||||
# planet_districts_minerals_cost_add = -150
|
||||
# planet_stability_add = 5
|
||||
# terraform_speed_mult = 0.3
|
||||
# planet_decision_enact_speed_mult = 0.15
|
||||
# }
|
||||
# #admiral
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_hull_mult = 0.5
|
||||
# ship_speed_mult = 0.2
|
||||
# ship_hull_regen_add_static = 10
|
||||
# ship_armor_regen_add_static = 10
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_shield_mult = 1
|
||||
# ship_hull_mult = 1
|
||||
# ship_weapon_damage = 0.2
|
||||
# ship_fire_rate_mult = 0.2
|
||||
# ship_speed_mult = 0.25
|
||||
# ship_hull_regen_add_static = 20
|
||||
# ship_armor_regen_add_static = 20
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 10
|
||||
# ship_accuracy_add = 10
|
||||
# ship_tracking_add = 10
|
||||
# ship_shield_mult = 1.5
|
||||
# ship_hull_mult = 1.5
|
||||
# ship_weapon_damage = 0.4
|
||||
# ship_fire_rate_mult = 0.4
|
||||
# ship_speed_mult = 0.3
|
||||
# ship_hull_regen_add_static = 30
|
||||
# ship_armor_regen_add_static = 30
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# ship_evasion_add = 15
|
||||
# ship_accuracy_add = 15
|
||||
# ship_tracking_add = 15
|
||||
# ship_shield_mult = 2.5
|
||||
# ship_hull_mult = 2.5
|
||||
# ship_weapon_damage = 0.7
|
||||
# ship_fire_rate_mult = 0.7
|
||||
# ship_speed_mult = 0.5
|
||||
# ship_hull_regen_add_static = 50
|
||||
# ship_armor_regen_add_static = 50
|
||||
# }
|
||||
# #scientist
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.1
|
||||
# ship_anomaly_research_speed_mult = 0.1
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.2
|
||||
# ship_anomaly_research_speed_mult = 0.25
|
||||
# ship_shield_mult = 0.25
|
||||
# ship_armor_mult = 0.25
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.3
|
||||
# ship_anomaly_research_speed_mult = 0.35
|
||||
# ship_shield_mult = 0.35
|
||||
# ship_armor_mult = 0.35
|
||||
# ship_disengage_chance_mult = 0.35
|
||||
# ship_anomaly_generation_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# science_ship_survey_speed = 0.5
|
||||
# ship_anomaly_research_speed_mult = 0.5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_armor_mult = 0.5
|
||||
# ship_disengage_chance_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = 0.5
|
||||
# }
|
||||
# #general
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.1
|
||||
# army_morale_damage_mult = 0.1
|
||||
# army_disengage_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.25
|
||||
# army_morale_damage_mult = 0.25
|
||||
# army_disengage_chance_mult = 0.4
|
||||
# armies_upkeep_mult = -0.2
|
||||
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.5
|
||||
# army_morale_damage_mult = 0.5
|
||||
# army_disengage_chance_mult = 0.6
|
||||
# armies_upkeep_mult = -0.4
|
||||
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# army_experience_gain_mult = 0.8
|
||||
# army_morale_damage_mult = 0.8
|
||||
# army_disengage_chance_mult = 1
|
||||
# armies_upkeep_mult = -0.8
|
||||
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
# }
|
||||
# leader_class = {
|
||||
# official
|
||||
# admiral
|
||||
# scientist
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# notify_on_gained = no
|
||||
# }
|
||||
56
common/traits/RG_machine_species_trait.txt
Normal file
56
common/traits/RG_machine_species_trait.txt
Normal file
@@ -0,0 +1,56 @@
|
||||
rg_machine_maid_trait = {
|
||||
cost = {
|
||||
base = 0
|
||||
}
|
||||
# custom_tooltip = rg_machine_maid_trait_effect
|
||||
initial = no
|
||||
species_potential_add = { always = no }
|
||||
species_possible_remove = { always = no }
|
||||
species_possible_merge_add = { always = no }
|
||||
species_possible_merge_remove = { always = no }
|
||||
randomized = no
|
||||
allowed_archetypes = { MACHINE }
|
||||
sorting_priority = 20
|
||||
potential_crossbreeding_chance = 1.0
|
||||
|
||||
opposites = {
|
||||
}
|
||||
|
||||
assembling_modifier = {
|
||||
planet_pop_assemblers_nanites_upkeep_add = 0.1
|
||||
}
|
||||
|
||||
# 在灰风主人国家工作提供加成
|
||||
triggered_pop_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
planet_jobs_produces_mult = 1.1
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
|
||||
assembly_score = {
|
||||
modifier = {
|
||||
add = 3
|
||||
from.owner = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
modifier = {
|
||||
mult = 0
|
||||
from.owner = {
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
slave_cost = {
|
||||
energy = 1000
|
||||
}
|
||||
}
|
||||
12
descriptor.mod
Normal file
12
descriptor.mod
Normal file
@@ -0,0 +1,12 @@
|
||||
version="d4a22820b3"
|
||||
tags={
|
||||
"Military"
|
||||
"Balance"
|
||||
"Spaceships"
|
||||
"Events"
|
||||
"Leaders"
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.11.*"
|
||||
remote_file_id="2136166095"
|
||||
241
events/!_RG_distant_stars_events_3.txt
Normal file
241
events/!_RG_distant_stars_events_3.txt
Normal file
@@ -0,0 +1,241 @@
|
||||
namespace = distar
|
||||
# Technology available upon gaining all insights
|
||||
country_event = {
|
||||
id = distar.10904
|
||||
title = "distar.10904.name"
|
||||
desc = {
|
||||
text = "distar.10904.desc"
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
text = "distar.10904.desc"
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
picture = GFX_evt_drifting_gateway
|
||||
show_sound = event_mystic_reveal
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
observer_event = {
|
||||
id = observer.61
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = GOOD
|
||||
if = {
|
||||
# You can only research to open it if it has not been opened already
|
||||
limit = {
|
||||
can_research_technology = tech_lgate_activation
|
||||
}
|
||||
add_research_option = tech_lgate_activation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Project available
|
||||
country_event = {
|
||||
id = distar.10905
|
||||
title = "distar.10905.name"
|
||||
desc = {
|
||||
text = "distar.10905.desc"
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
text = "distar.10905.desc"
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
has_origin = origin_gray
|
||||
has_origin = origin_lclusterplus_gatebuilders
|
||||
has_origin = origin_lclusterplus_gatebuilders_advanced
|
||||
}
|
||||
}
|
||||
}
|
||||
picture = GFX_evt_drifting_gateway
|
||||
show_sound = event_mystic_reveal
|
||||
location = event_target:candidate_gateway
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
end_event_chain = "l_cluster_chain"
|
||||
event_target:candidate_gateway = {
|
||||
solar_system = {
|
||||
save_event_target_as = candidate_gateway_system
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_lcluster_project
|
||||
}
|
||||
option = {
|
||||
name = "distar.10905.a"
|
||||
event_target:candidate_gateway = {
|
||||
enable_special_project = {
|
||||
name = RG_LCLUSTER_PROJECT
|
||||
location = this
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Abandoned Cluster Found
|
||||
country_event = {
|
||||
id = distar.10951
|
||||
title = "distar.10951.name"
|
||||
desc = "distar.10951.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_activating_unknown_technology
|
||||
location = event_target:candidate_gateway
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
country_event = {
|
||||
id = distar.11000
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10952
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10954
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10953
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.62
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "distar.10951.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Research Project Aborted
|
||||
country_event = {
|
||||
id = distar.10952
|
||||
title = "distar.10952.name"
|
||||
desc = "distar.10952.desc"
|
||||
picture = GFX_evt_glitchy_matrix
|
||||
show_sound = event_alien_signal
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
abort_special_project = {
|
||||
type = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "distar.10952.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Informed about AI being close to opening L-Gate (HIDDEN)
|
||||
event = {
|
||||
id = distar.10955
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
any_playable_country = {
|
||||
is_ai = no
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
any_relation = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = {
|
||||
has_country_flag = lgate_warned@prev
|
||||
}
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
any_relation = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = {
|
||||
has_country_flag = lgate_warned@prev
|
||||
}
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
}
|
||||
random_relation = {
|
||||
limit = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = {
|
||||
has_country_flag = lgate_warned@prev
|
||||
}
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
save_event_target_as = lgate_warning_country
|
||||
set_country_flag = lgate_warned@prev
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10956
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
814
events/!_RG_gray_goo_event_overwrite.txt
Normal file
814
events/!_RG_gray_goo_event_overwrite.txt
Normal file
@@ -0,0 +1,814 @@
|
||||
############################
|
||||
#
|
||||
# Gray Goo Events
|
||||
#
|
||||
# Written by Henrik Thyrwall
|
||||
#
|
||||
############################
|
||||
namespace = graygoo
|
||||
# Entering Empty Cluster
|
||||
ship_event = {
|
||||
id = graygoo.550
|
||||
title = "graygoo.550.name"
|
||||
desc = "graygoo.550.desc"
|
||||
picture = GFX_evt_ruined_system
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_global_flag = gray_goo_crisis_set
|
||||
has_global_flag = dragon_season
|
||||
has_global_flag = gray_goo_empire_set
|
||||
has_global_flag = rg_l_cluster
|
||||
}
|
||||
from = {
|
||||
has_star_flag = lcluster1
|
||||
}
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.550.a
|
||||
}
|
||||
}
|
||||
|
||||
# Invasion begins
|
||||
country_event = {
|
||||
id = graygoo.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
awaken_guardians_of_the_galaxy = yes
|
||||
set_global_flag = gray_goo_crisis_active
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
event_target:graygoo_factory_system = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = main_star
|
||||
}
|
||||
save_event_target_as = main_star
|
||||
}
|
||||
create_country = {
|
||||
name = "NAME_Gray_Goo"
|
||||
type = "gray_goo"
|
||||
name_list = "graygoo"
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
save_event_target_as = graygoo_country
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_Gatebuilder_Starbase"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Nanite_Factory"
|
||||
graphical_culture = "pirate_01"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:main_star
|
||||
distance = 55
|
||||
angle = 270
|
||||
}
|
||||
save_event_target_as = nanite_factory
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
establish_communications_no_message = event_target:graygoo_country
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 90
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 180
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 270
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 15
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_1
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_2
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_3
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_4
|
||||
}
|
||||
}
|
||||
event_target:lcluster5 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_5
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_6
|
||||
}
|
||||
}
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
}
|
||||
event_target:graygoo_country = {
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
solar_system = {
|
||||
NOR = {
|
||||
has_star_flag = lcluster_lgate
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
country_event = {
|
||||
id = graygoo.10
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.13
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.11
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.64
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# The Dessanu Consonance
|
||||
country_event = {
|
||||
id = graygoo.110
|
||||
title = "distar.10951.name"
|
||||
desc = "graygoo.110.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
after = {
|
||||
hidden_effect = {
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.111
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.112
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.10.a
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.115
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Reinforcements 1
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
event_target:graygoo_factory_system = {
|
||||
any_fleet_in_system = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
any_system = {
|
||||
has_star_flag = lcluster
|
||||
any_fleet_in_system = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Reinforce at factory if someone else is in the cluster...
|
||||
country_event = {
|
||||
id = graygoo.4
|
||||
}
|
||||
# Else spawn reinforcements...
|
||||
}
|
||||
else = {
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
solar_system = {
|
||||
NOR = {
|
||||
has_star_flag = lcluster_lgate
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
}
|
||||
}
|
||||
create_ambient_object = {
|
||||
type = "horror_spawn_object"
|
||||
location = THIS
|
||||
use_3d_location = yes
|
||||
duration = 10
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Reinforcements 2
|
||||
country_event = {
|
||||
id = graygoo.4
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
random_owned_ship = {
|
||||
limit = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
save_event_target_as = graygoo_factory
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Factory Destroyed
|
||||
country_event = {
|
||||
id = graygoo.6
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_country_type = gray_goo
|
||||
fromfrom = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
remove_global_flag = active_gray_goo
|
||||
remove_global_flag = gray_goo_crisis_active
|
||||
fromfromfrom = {
|
||||
save_event_target_as = goo_slayer_ship
|
||||
}
|
||||
from = {
|
||||
save_event_target_as = goo_slayer
|
||||
country_event = {
|
||||
id = graygoo.15
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.200
|
||||
days = 80
|
||||
random = 120
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = {
|
||||
is_same_value = event_target:goo_slayer
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.16
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.65
|
||||
}
|
||||
every_galaxy_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
destroy_fleet = this
|
||||
}
|
||||
destroy_country = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Factory Destroyed (Dessanu)
|
||||
country_event = {
|
||||
id = graygoo.180
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_country_type = gate_builders
|
||||
fromfrom = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
fromfromfrom = {
|
||||
save_event_target_as = goo_slayer_ship
|
||||
}
|
||||
from = {
|
||||
save_event_target_as = goo_slayer
|
||||
country_event = {
|
||||
id = graygoo.181
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.200
|
||||
days = 80
|
||||
random = 120
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = {
|
||||
is_same_value = event_target:goo_slayer
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.182
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.67
|
||||
}
|
||||
every_owned_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gaia
|
||||
}
|
||||
change_pc = pc_gray_goo
|
||||
reroll_planet = yes
|
||||
destroy_colony = yes
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
destroy_fleet = this
|
||||
}
|
||||
destroy_country = yes
|
||||
}
|
||||
}
|
||||
693
events/!_RG_gray_goo_events.txt
Normal file
693
events/!_RG_gray_goo_events.txt
Normal file
@@ -0,0 +1,693 @@
|
||||
############################
|
||||
#
|
||||
# Gray Goo Events
|
||||
#
|
||||
# Written by Henrik Thyrwall
|
||||
#
|
||||
############################
|
||||
namespace = graygoo
|
||||
# Encountered Gray
|
||||
ship_event = {
|
||||
id = graygoo.400
|
||||
title = "graygoo.400.name"
|
||||
trigger = {
|
||||
NOT = {
|
||||
any_playable_country = {
|
||||
has_country_flag = gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
trigger = {
|
||||
owner = {
|
||||
is_synthetic_empire = no
|
||||
}
|
||||
}
|
||||
text = "graygoo.400.a.desc"
|
||||
}
|
||||
desc = {
|
||||
trigger = {
|
||||
owner = {
|
||||
is_synthetic_empire = yes
|
||||
}
|
||||
}
|
||||
text = "graygoo.400.b.desc"
|
||||
}
|
||||
picture = GFX_evt_ship_in_orbit_2
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
from = {
|
||||
save_event_target_as = gray_homeworld
|
||||
}
|
||||
rg_timeline_attract_field_init = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.400.a
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = graygoo.401
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray 1
|
||||
country_event = {
|
||||
id = graygoo.401
|
||||
title = "TRANSMISSION"
|
||||
desc = {
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_authority = auth_machine_intelligence
|
||||
}
|
||||
}
|
||||
text = "graygoo.401.a.desc"
|
||||
}
|
||||
desc = {
|
||||
trigger = {
|
||||
has_authority = auth_machine_intelligence
|
||||
}
|
||||
text = "graygoo.401.b.desc"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
immediate = {
|
||||
rg_gray_country_init = yes #创建国家
|
||||
rg_timeline_attract_field_init = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.401.a
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_authority = auth_machine_intelligence
|
||||
has_authority = auth_hive_mind
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.402
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.401.b
|
||||
trigger = {
|
||||
has_authority = auth_machine_intelligence
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.402
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.401.c
|
||||
trigger = {
|
||||
has_authority = auth_hive_mind
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.402
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray 2
|
||||
country_event = {
|
||||
id = graygoo.402
|
||||
title = "TRANSMISSION"
|
||||
desc = {
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_authority = auth_machine_intelligence
|
||||
}
|
||||
}
|
||||
text = "graygoo.402.a.desc"
|
||||
}
|
||||
desc = {
|
||||
trigger = {
|
||||
has_authority = auth_machine_intelligence
|
||||
}
|
||||
text = "graygoo.402.b.desc"
|
||||
}
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = graygoo.402.a
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.403
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray 3
|
||||
country_event = {
|
||||
id = graygoo.403
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.403.desc"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = graygoo.403.a
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.404
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray 4
|
||||
country_event = {
|
||||
id = graygoo.404
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.404.desc"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = graygoo.404.a
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.405
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray 5
|
||||
country_event = {
|
||||
id = graygoo.405
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.405.desc"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = graygoo.405.a
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = graygoo.406
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.405.b
|
||||
response_text = graygoo.405.b.response
|
||||
}
|
||||
}
|
||||
|
||||
# Gray 6
|
||||
country_event = {
|
||||
id = graygoo.406
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.desc"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
event_window_type = leader_recruit
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = graygoo.406.a
|
||||
response_text = graygoo.406.a.response
|
||||
is_dialog_only = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.406.b
|
||||
response_text = graygoo.406.b.response
|
||||
is_dialog_only = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.405.b
|
||||
tag = dismiss_leader
|
||||
response_text = graygoo.405.b.response
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4051
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.406.c
|
||||
response_text = graygoo.406.c.response
|
||||
default_hide_option = yes
|
||||
tag = hire_leader
|
||||
hidden_effect = {
|
||||
# create_message = {
|
||||
# type = MESSAGE_RECRUITED_LEADER
|
||||
# localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
# days = @toast_message_days
|
||||
# target = event_target:gray_governor
|
||||
# variable = {
|
||||
# type = name
|
||||
# localization = LEADER
|
||||
# scope = event_target:gray_governor
|
||||
# }
|
||||
# }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.499
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Create Gray
|
||||
country_event = {
|
||||
id = graygoo.499
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOT = {
|
||||
exists = event_target:gray_owner
|
||||
}
|
||||
is_ai = no
|
||||
}
|
||||
immediate = {
|
||||
set_global_flag = rg_kac_499
|
||||
rg_timeline_attract_field_init = yes
|
||||
if = {
|
||||
# 非正常触发补事件
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_gray_country
|
||||
}
|
||||
}
|
||||
rg_gray_country_init = yes #创建国家
|
||||
}
|
||||
rg_gray_country_after_init = yes
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = "rg_event.2.desc"
|
||||
days = @toast_message_days
|
||||
target = event_target:rg_gray_country_leader
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Main Menu (Initial)
|
||||
country_event = {
|
||||
id = graygoo.500
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_graygoo.500
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.500
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Main Menu (Governor)
|
||||
country_event = {
|
||||
id = graygoo.501
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_graygoo.501
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.501
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Main Menu (Warship)
|
||||
country_event = {
|
||||
id = graygoo.502
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_warship_active
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
exists = event_target:gray_warship
|
||||
any_owned_fleet = {
|
||||
is_same_value = event_target:gray_warship
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_graygoo.502
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.502
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Main Menu (Army)
|
||||
country_event = {
|
||||
id = graygoo.503
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
has_country_flag = gray_army_active
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
OR = {
|
||||
exists = planet
|
||||
AND = {
|
||||
exists = fleet
|
||||
fleet = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_graygoo.503
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.503
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Main Menu (Gray Reforming)
|
||||
country_event = {
|
||||
id = graygoo.504
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_reforming
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_graygoo.504
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.504
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Main Menu (const)
|
||||
country_event = {
|
||||
id = graygoo.505
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_constship_active
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
exists = event_target:global_gray_constship
|
||||
any_owned_fleet = {
|
||||
is_same_value = event_target:global_gray_constship
|
||||
}
|
||||
event_target:global_gray_constship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_graygoo.505
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.505
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray destroyed or disbanded
|
||||
event = {
|
||||
id = graygoo.510
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
any_country = {
|
||||
is_country_type = gray
|
||||
}
|
||||
exists = event_target:gray_owner
|
||||
event_target:gray_owner = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_country_flag = gray_army_active
|
||||
NOT = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_country_flag = gray_warship_active
|
||||
NOT = {
|
||||
exists = event_target:gray_warship
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOT = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_country_flag = gray_constship_active
|
||||
NOT = {
|
||||
exists = event_target:global_gray_constship
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
event_target:gray_owner = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
} #总督
|
||||
remove_country_flag = gray_warship_active #旗舰
|
||||
remove_country_flag = gray_army_active #陆军
|
||||
remove_country_flag = gray_constship_active #科舰
|
||||
set_country_flag = gray_reforming
|
||||
add_modifier = {
|
||||
modifier = "gray_scattered"
|
||||
days = 3600
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.511
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.22
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray regenerating
|
||||
country_event = {
|
||||
id = graygoo.511
|
||||
title = "graygoo.511.name"
|
||||
desc = "graygoo.511.desc"
|
||||
picture = GFX_evt_circuitry_modification
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = graygoo.511.a
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Returns
|
||||
country_event = {
|
||||
id = graygoo.512
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.512.a.desc"
|
||||
desc = "graygoo.512.b.desc"
|
||||
desc = "graygoo.512.c.desc"
|
||||
diplomatic = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
remove_country_flag = gray_reforming
|
||||
}
|
||||
option = {
|
||||
name = graygoo.512.a
|
||||
}
|
||||
}
|
||||
454
events/RG_cluster_events.txt
Normal file
454
events/RG_cluster_events.txt
Normal file
@@ -0,0 +1,454 @@
|
||||
namespace = rg_cluster
|
||||
# Special project completed (overwrite)
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = lcluster_opener
|
||||
set_global_flag = l_cluster_opened
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
NOT = {
|
||||
has_megastructure_flag = lgate_activated
|
||||
}
|
||||
}
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
set_global_flag = lgates_activated_globally
|
||||
# centralized handling of chain and project clean-up
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = {
|
||||
is_researching_technology = tech_lgate_activation
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_lgate_activation
|
||||
message = no
|
||||
}
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10954
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_special_project = LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10953
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.62
|
||||
}
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = {
|
||||
has_modifier = rg_distant_stars_modifier
|
||||
}
|
||||
remove_modifier = rg_distant_stars_modifier
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Allow all nanite worlds to be terraformed
|
||||
country_event = {
|
||||
id = rg_cluster.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
every_galaxy_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Move home system
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
immediate = {
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
NOT = {
|
||||
has_star_flag = lcluster_lgate
|
||||
}
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_system
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = start_rg_cluster_gatebuilders
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_planet
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = start_gatebuilders_mining_station1
|
||||
}
|
||||
save_event_target_as = start_gatebuilders_mining_station_target1
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_cluster_previous_home_planet
|
||||
solar_system = {
|
||||
save_event_target_as = rg_cluster_previous_home_system
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = sector
|
||||
}
|
||||
sector = {
|
||||
leader = {
|
||||
unassign_leader = this
|
||||
save_event_target_as = rg_cluster_sector_gov
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
root = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
leader_class = governor
|
||||
}
|
||||
save_event_target_as = rg_cluster_sector_gov
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Spaceport setup
|
||||
if = {
|
||||
limit = {
|
||||
is_gestalt = yes
|
||||
}
|
||||
event_target:rg_cluster_home_system = {
|
||||
create_starbase = {
|
||||
size = "starbase_starport"
|
||||
module = "shipyard"
|
||||
module = "solar_panel_network"
|
||||
building = "crew_quarters"
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
event_target:rg_cluster_home_system = {
|
||||
create_starbase = {
|
||||
size = "starbase_starport"
|
||||
module = "shipyard"
|
||||
module = "trading_hub"
|
||||
building = "crew_quarters"
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:start_gatebuilders_mining_station_target1 = {
|
||||
create_mining_station = {
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
# Planet setup
|
||||
event_target:rg_cluster_home_planet = {
|
||||
change_pc = pc_gaia
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
set_capital = yes
|
||||
set_sector_capital = yes
|
||||
sector = {
|
||||
assign_leader = event_target:rg_cluster_sector_gov
|
||||
}
|
||||
set_name = random
|
||||
generate_start_buildings_and_districts = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
every_owned_pop = {
|
||||
modify_species = {
|
||||
species = this
|
||||
ideal_planet_class = pc_nuked
|
||||
}
|
||||
species = {
|
||||
save_event_target_as = target_species
|
||||
}
|
||||
}
|
||||
root = {
|
||||
change_dominant_species = {
|
||||
species = event_target:target_species
|
||||
change_all = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:rg_cluster_home_system = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_star = yes
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_system_loc
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
OR = {
|
||||
is_ship_size = corvette
|
||||
is_ship_size = constructor
|
||||
is_ship_size = science
|
||||
}
|
||||
}
|
||||
}
|
||||
set_location = event_target:rg_cluster_home_system_loc
|
||||
}
|
||||
event_target:rg_cluster_previous_home_planet = {
|
||||
# move pops
|
||||
every_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_cluster_home_planet
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
remove_planet = yes
|
||||
}
|
||||
event_target:rg_cluster_home_planet = {
|
||||
every_owned_pop = {
|
||||
unemploy_pop = yes
|
||||
clear_pop_category = yes
|
||||
}
|
||||
check_planet_employment = yes
|
||||
}
|
||||
event_target:rg_cluster_previous_home_system = {
|
||||
set_name = random
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_star = yes
|
||||
}
|
||||
set_name = solar_system
|
||||
}
|
||||
remove_star_flag = sol
|
||||
remove_star_flag = deneb_system
|
||||
}
|
||||
event_target:rg_cluster_previous_home_system = {
|
||||
every_fleet_in_system = {
|
||||
delete_fleet = this
|
||||
}
|
||||
}
|
||||
owner_species = {
|
||||
set_species_homeworld = event_target:rg_cluster_home_planet
|
||||
}
|
||||
every_owned_pop_species = {
|
||||
set_species_homeworld = event_target:rg_cluster_home_planet
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.3
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# L-Cluster Opened
|
||||
country_event = {
|
||||
id = rg_cluster.10
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.10.name"
|
||||
desc = {
|
||||
text = "rg_cluster.10.desc.a"
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
text = "rg_cluster.10.desc.b"
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
location = event_target:candidate_gateway
|
||||
immediate = {
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.11
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.12
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.13
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.12
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.62
|
||||
}
|
||||
}
|
||||
option = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
name = "rg_cluster.10.a"
|
||||
}
|
||||
option = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
}
|
||||
name = "rg_cluster.10.b"
|
||||
}
|
||||
}
|
||||
|
||||
# Inform the Gatebuilders of the L-Cluster being open
|
||||
country_event = {
|
||||
id = rg_cluster.11
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.11.name"
|
||||
desc = "rg_cluster.11.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
abort_special_project = {
|
||||
type = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
liquidate_clues = yes
|
||||
end_event_chain = "l_cluster_chain"
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "rg_cluster.11.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Inform other empires of the L-Cluster being open (has project or event chain)
|
||||
country_event = {
|
||||
id = rg_cluster.12
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.11.name"
|
||||
desc = "rg_cluster.12.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
abort_special_project = {
|
||||
type = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
liquidate_clues = yes
|
||||
end_event_chain = "l_cluster_chain"
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = "rg_cluster.12.a"
|
||||
}
|
||||
}
|
||||
|
||||
# Inform other empires of the L-Cluster being open (has nothing)
|
||||
country_event = {
|
||||
id = rg_cluster.13
|
||||
is_triggered_only = yes
|
||||
title = "rg_cluster.11.name"
|
||||
desc = "rg_cluster.13.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
option = {
|
||||
name = "rg_cluster.13.a"
|
||||
}
|
||||
}
|
||||
785
events/RG_combat_skill_events.txt
Normal file
785
events/RG_combat_skill_events.txt
Normal file
@@ -0,0 +1,785 @@
|
||||
namespace = rg_skill
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_ship_size = RG_armed_science_ship
|
||||
OR = {
|
||||
has_component = RG_AUTOCONST_HANGER
|
||||
}
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
OR = {
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
AND = {
|
||||
space_owner = {
|
||||
is_same_empire = root.controller
|
||||
}
|
||||
any_system_planet = {
|
||||
RG_planet_can_auto_build = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_neighbor_system = {
|
||||
has_owner = yes
|
||||
owner = {
|
||||
OR = {
|
||||
is_fallen_empire_xenophobe = yes
|
||||
has_ai_personality = fallen_empire_xenophobe
|
||||
has_ai_personality = awakened_fallen_empire_xenophobe
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
is_hostile = root.controller
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
NOT = {
|
||||
has_global_flag = l_cluster_opened
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
has_star_flag = lcluster
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
is_hostile = root.controller
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_same_value = origin_rg_gray_country # 是小灰起源
|
||||
has_global_flag = l_cluster_opened # L星门已开启
|
||||
}
|
||||
solar_system = {
|
||||
# has_star_flag = lcluster
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
is_hostile = root.controller
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
days = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Breeds(?
|
||||
fleet_event = {
|
||||
id = rg_skill.4
|
||||
hide_window = yes
|
||||
mean_time_to_happen = {
|
||||
years = 1
|
||||
}
|
||||
trigger = {
|
||||
any_controlled_ship = {
|
||||
has_ship_flag = rg_mothership
|
||||
}
|
||||
num_ships < 20
|
||||
is_ship_size = RG_graygoo_mothership
|
||||
}
|
||||
immediate = {
|
||||
random_list = {
|
||||
14 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_carrier_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_battleship_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_titan_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_torpedo_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_AA_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_Arsenal_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_torpedocruiser_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Tempest Breeds(?
|
||||
fleet_event = {
|
||||
id = rg_skill.5
|
||||
hide_window = yes
|
||||
mean_time_to_happen = {
|
||||
months = 5
|
||||
}
|
||||
trigger = {
|
||||
any_controlled_ship = {
|
||||
OR = {
|
||||
OR = {
|
||||
is_ship_size = RG_graygoo_mothership
|
||||
is_ship_size = graygoo_mothership
|
||||
}
|
||||
has_ship_flag = rg_nanite_mothership
|
||||
}
|
||||
owner = {
|
||||
is_country_type = gray_goo
|
||||
}
|
||||
}
|
||||
num_ships < 40
|
||||
}
|
||||
immediate = {
|
||||
random_list = {
|
||||
14 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_carrier_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_battleship_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_titan_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_torpedo_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_AA_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_Arsenal_Interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
12 = {
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "RG_icebreaker_interdictor"
|
||||
upgradable = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Tempest incoming traits
|
||||
# Recursive check every X days
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
planet_event = {
|
||||
id = rg_skill.6
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
save_event_target_as = tempest_incoming_battlefield_planet
|
||||
if = {
|
||||
# planet
|
||||
limit = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
remove_planet_flag = checking_tempest_incoming
|
||||
}
|
||||
else = {
|
||||
#planet
|
||||
any_ground_combat_attacker = {
|
||||
#army
|
||||
exists = leader
|
||||
leader = {
|
||||
#leader
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
owner = {
|
||||
#country
|
||||
save_event_target_as = attacking_general_country
|
||||
}
|
||||
}
|
||||
}
|
||||
# Do the same check again in X days
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
} # NOTE: Update custom loc for effect when changing days
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# tempest incoming traits
|
||||
# Inital event started by on_ground_combat_started
|
||||
# to kick of the recursive check in X days
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
planet_event = {
|
||||
id = rg_skill.7
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
# Prevent duplicate events
|
||||
trigger = {
|
||||
not = {
|
||||
has_planet_flag = checking_tempest_incoming
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
set_planet_flag = checking_tempest_incoming # Prevent duplicate events
|
||||
planet_event = {
|
||||
id = rg_skill.6
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# On army killed in combat.
|
||||
# This = owner
|
||||
# From = army
|
||||
# FromFrom = opponent
|
||||
# FromFromFrom = planet
|
||||
country_event = {
|
||||
id = rg_skill.8
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
FROMFROMFROM = {
|
||||
# Planet where ground combat is taking place.
|
||||
# Check if dead army is a defensive army.
|
||||
if = {
|
||||
limit = {
|
||||
any_ground_combat_defender = {
|
||||
is_same_value = ROOT.FROM
|
||||
}
|
||||
}
|
||||
# Check if attacking army has general with Crusader trait.
|
||||
random_ground_combat_attacker = {
|
||||
limit = {
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
leader = {
|
||||
save_event_target_as = attacking_general
|
||||
owner = {
|
||||
save_event_target_as = attacking_general_country
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
# planet where ground combat is taking place.
|
||||
limit = {
|
||||
exists = event_target:attacking_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
event_target:attacking_general_country = {
|
||||
# attacking general country
|
||||
NOT = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:attacking_general_country = {
|
||||
change_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 1
|
||||
}
|
||||
change_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Handle both sides of the ground combat
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
SIDE_A = attacker
|
||||
SIDE_B = defender
|
||||
}
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
SIDE_A = defender
|
||||
SIDE_B = attacker
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_skill.9
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
set_variable = {
|
||||
# country
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
# country
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
event_target:attacking_general_country = {
|
||||
change_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 重组仪
|
||||
country_event = {
|
||||
id = rg_skill.11
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
has_component = RG_revive_component
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 纳米重塑
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
country_event = {
|
||||
id = rg_skill.12
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_warship_ship
|
||||
}
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
From = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
From = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# country_event = {
|
||||
# id = rg_skill.13
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# trigger = {
|
||||
# FromFromFrom = {
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# FromFrom.solar_system = {
|
||||
# any_fleet_in_system = {
|
||||
# leader = {
|
||||
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# this = {
|
||||
# NOT = {
|
||||
# is_same_value = event_target:gray_owner
|
||||
# is_in_federation_with = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# immediate = {
|
||||
# event_target:gray_owner = {
|
||||
# change_variable = {
|
||||
# which = rg_nanorebuild_counter
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# On destroying enemy ship.
|
||||
country_event = {
|
||||
id = rg_skill.13
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFrom = {
|
||||
is_in_combat = yes
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FROMFROM = { # Winning ship.
|
||||
if = {
|
||||
limit = { exists = fleet.leader }
|
||||
fleet.leader = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
ROOT = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.14
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.15
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1927
events/RG_events.txt
Normal file
1927
events/RG_events.txt
Normal file
File diff suppressed because it is too large
Load Diff
707
events/RG_gray_leader_dialog_event.txt
Normal file
707
events/RG_gray_leader_dialog_event.txt
Normal file
@@ -0,0 +1,707 @@
|
||||
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
|
||||
# 它们除了显示文字以外不具备任何effect触发。
|
||||
namespace = rg_grayleader_dialog
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4051
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.405.b.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.c.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5001
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.500.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5002
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.500.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5003
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.500.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5004
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.500.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5011
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.501.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5012
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.501.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_general
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5013
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.501.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_scientist
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5021
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.502.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5022
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.502.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5023
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.d.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5024
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.e.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5025
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.502.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5031
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.503.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5032
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.503.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5033
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.503.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5051
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.505.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5052
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.505.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5053
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.505.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1621
events/RG_gray_leader_event.txt
Normal file
1621
events/RG_gray_leader_event.txt
Normal file
File diff suppressed because it is too large
Load Diff
38
events/RG_machine_event.txt
Normal file
38
events/RG_machine_event.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
namespace = rg_maid
|
||||
country_event = {
|
||||
id = rg_maid.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_robot_mass_produced
|
||||
}
|
||||
can_be_modified = yes
|
||||
namelist = root.species
|
||||
effect = {
|
||||
save_event_target_as = rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
while = {
|
||||
count = 5
|
||||
create_pop = {
|
||||
species = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
150
events/RG_origin_event.txt
Normal file
150
events/RG_origin_event.txt
Normal file
@@ -0,0 +1,150 @@
|
||||
namespace = rg_origin
|
||||
|
||||
########
|
||||
# SCION
|
||||
########
|
||||
|
||||
country_event = {
|
||||
id = rg_origin.1
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
AND = {
|
||||
has_origin = rg_origin_scion
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Scion
|
||||
country_event = { id = rg_origin.5 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Setup
|
||||
country_event = {
|
||||
id = rg_origin.5
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
# set_country_flag = first_contact_event
|
||||
# set_country_flag = Story2 # Already encountered spacefarers
|
||||
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_scion_fe
|
||||
}
|
||||
}
|
||||
set_country_flag = rg_scion_needs_fe
|
||||
if = {
|
||||
limit ={
|
||||
any_playable_country = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_owner = no }
|
||||
spawn_system = { initializer = "rg_fallen_machine_1" }
|
||||
}
|
||||
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
else = {
|
||||
rg_lcluster_spawn_effect_scion = yes
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
}
|
||||
event_target:rg_scion_fe = {
|
||||
set_policy = {
|
||||
policy = artificial_intelligence_policy
|
||||
option = ai_servitude
|
||||
cooldown = no
|
||||
}
|
||||
set_policy = {
|
||||
policy = robot_pop_policy
|
||||
option = robot_pops_allowed
|
||||
cooldown = no
|
||||
}
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
has_origin = rg_origin_scion
|
||||
has_country_flag = rg_scion_needs_fe
|
||||
}
|
||||
remove_country_flag = rg_scion_needs_fe
|
||||
save_event_target_as = rg_scion_slave
|
||||
}
|
||||
set_country_flag = rg_scion_master
|
||||
save_event_target_as = rg_scion_master
|
||||
add_opinion_modifier = {
|
||||
who = event_target:rg_scion_slave
|
||||
modifier = opinion_scion
|
||||
}
|
||||
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
||||
event_target:rg_scion_slave = {
|
||||
establish_communications_no_message = event_target:rg_scion_fe
|
||||
set_subject_of = {
|
||||
who = event_target:rg_scion_fe
|
||||
preset = preset_rg_scion
|
||||
}
|
||||
overlord = {
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_scion
|
||||
who = rg_scion_fe
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_origin.10 days = 3 }
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
# add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Intro Diplomatic Message
|
||||
country_event = {
|
||||
id = rg_origin.10
|
||||
title = TRANSMISSION
|
||||
|
||||
desc = {
|
||||
text = "origin.10.b.desc"
|
||||
}
|
||||
diplomatic = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_scion_master
|
||||
planet_background = event_target:rg_scion_master
|
||||
graphical_culture = event_target:rg_scion_master
|
||||
city_level = event_target:rg_scion_master
|
||||
room = event_target:rg_scion_master
|
||||
}
|
||||
|
||||
immediate = {
|
||||
overlord = { save_event_target_as = rg_scion_master }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = origin.10.b
|
||||
}
|
||||
}
|
||||
121
events/RG_planert_killer_events.txt
Normal file
121
events/RG_planert_killer_events.txt
Normal file
@@ -0,0 +1,121 @@
|
||||
namespace = RG_planet_killer
|
||||
# Destroyed a star.
|
||||
planet_event = {
|
||||
id = RG_planet_killer.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_star = yes
|
||||
}
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
solar_system = {
|
||||
RG_destroy_star_system = yes
|
||||
}
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "STAR_DESTROYED"
|
||||
localization = "message_RG_planet_killer_killed_star_desc"
|
||||
days = 30
|
||||
target = root
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_planet"
|
||||
scope = root
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_system"
|
||||
scope = root.solar_system
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker"
|
||||
scope = from.owner
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker_ship"
|
||||
scope = from
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
}
|
||||
}
|
||||
|
||||
# Cracked
|
||||
planet_event = {
|
||||
id = RG_planet_killer.2
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
trigger = {
|
||||
is_star = no
|
||||
}
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
RG_destroy_planet_effect = yes
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "PLANET_DESTROYED"
|
||||
localization = "message_RG_planet_killer_killed_planet_desc"
|
||||
days = 30
|
||||
target = root
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_planet"
|
||||
scope = root
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker"
|
||||
scope = from.owner
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker_ship"
|
||||
scope = from
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
}
|
||||
}
|
||||
|
||||
# SP_Cracked
|
||||
planet_event = {
|
||||
id = RG_planet_killer.3
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
trigger = {
|
||||
is_star = no
|
||||
}
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
RG_destroy_planet_effect = yes
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "PLANET_DESTROYED"
|
||||
localization = "message_RG_planet_killer_killed_planet_sp_desc"
|
||||
days = 30
|
||||
target = root
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_target_planet"
|
||||
scope = root
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker"
|
||||
scope = from.owner
|
||||
}
|
||||
variable = {
|
||||
type = name
|
||||
localization = "RG_attacker_ship"
|
||||
scope = from
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
}
|
||||
}
|
||||
1485
events/RG_story_event.txt
Normal file
1485
events/RG_story_event.txt
Normal file
File diff suppressed because it is too large
Load Diff
1680
events/RG_wsg_graygoo_event.txt
Normal file
1680
events/RG_wsg_graygoo_event.txt
Normal file
File diff suppressed because it is too large
Load Diff
24
events/z_RG_placeholder_event.txt
Normal file
24
events/z_RG_placeholder_event.txt
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace = wg_affection
|
||||
|
||||
# 3.9引用空事件崩溃问题占位
|
||||
# 3.10已弃用
|
||||
# country_event = {
|
||||
# id = wg_affection.30000
|
||||
# title = wg_affection.30000.name
|
||||
# desc = wg_affection.30000.desc
|
||||
# is_triggered_only = yes
|
||||
# diplomatic = yes
|
||||
# show_sound = event_wg_wedding
|
||||
# custom_gui = wg_gray_commu_window
|
||||
# custom_gui_option = wg_gray_commu_option
|
||||
#
|
||||
# immediate = {
|
||||
# set_country_flag = married_gray
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = wg_affection.30000.a
|
||||
# response_text = wg_affection.30000.response
|
||||
# change_variable = { which = rankpts value = 2 }
|
||||
# }
|
||||
# }
|
||||
BIN
gfx/event_pictures/origins/origin_rg_scion.dds
Normal file
BIN
gfx/event_pictures/origins/origin_rg_scion.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds
Normal file
BIN
gfx/interface/icons/ascension_perks/rg_ap_nantiematter.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/origins/origins_fratricide.dds
Normal file
BIN
gfx/interface/icons/origins/origins_fratricide.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_gray_armor.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_gray_armor.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_graymine.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_graymine.dds
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user