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42 Commits
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3.8.x
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3
.idea/.gitignore
generated
vendored
3
.idea/.gitignore
generated
vendored
@@ -1,3 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
9
.idea/Real Gray.iml
generated
9
.idea/Real Gray.iml
generated
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
6
.idea/misc.xml
generated
6
.idea/misc.xml
generated
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
</project>
|
||||
8
.idea/modules.xml
generated
8
.idea/modules.xml
generated
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
@@ -23,6 +23,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -55,6 +57,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -87,6 +91,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -119,6 +125,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -162,7 +170,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 5000
|
||||
power = 50000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -179,8 +187,10 @@ utility_component_template = {
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -228,7 +238,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 6000
|
||||
power = 60000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -246,6 +256,8 @@ utility_component_template = {
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
@@ -306,6 +318,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
|
||||
@@ -339,6 +353,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
|
||||
@@ -372,6 +388,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
|
||||
@@ -405,6 +423,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
|
||||
@@ -439,6 +459,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -469,6 +491,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_CRACKER"
|
||||
planet_destruction_gfx = "shatter_planet_gfx"
|
||||
@@ -488,6 +512,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_SHIELDER"
|
||||
planet_destruction_gfx = "global_pacifier_gfx"
|
||||
@@ -507,6 +533,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NEUTRON"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
@@ -526,6 +554,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_GODRAY"
|
||||
planet_destruction_gfx = "god_ray_gfx"
|
||||
@@ -545,6 +575,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NANOBOTS"
|
||||
planet_destruction_gfx = "assimilation_nanobots_gfx"
|
||||
@@ -564,6 +596,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_DELUGE"
|
||||
planet_destruction_gfx = "planet_deluge_gfx"
|
||||
@@ -617,6 +651,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -651,6 +687,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -689,6 +727,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -722,6 +762,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -761,6 +803,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -794,6 +838,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
|
||||
@@ -20,6 +20,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -59,6 +61,7 @@ utility_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -320,10 +323,11 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
@@ -378,10 +382,11 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
@@ -528,6 +533,7 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -580,6 +586,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
@@ -630,6 +638,9 @@ weapon_component_template = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
@@ -828,6 +839,8 @@ strike_craft_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -894,6 +907,8 @@ strike_craft_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -963,6 +978,8 @@ strike_craft_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -1033,6 +1050,8 @@ strike_craft_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -1097,6 +1116,8 @@ utility_component_template = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1133,6 +1154,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1169,6 +1192,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1205,6 +1230,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1242,6 +1269,8 @@ utility_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_computer
|
||||
@@ -1276,6 +1305,8 @@ utility_component_template = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1312,6 +1343,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1348,6 +1381,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1384,6 +1419,8 @@ utility_component_template = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1421,6 +1458,8 @@ utility_component_template = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1450,6 +1489,8 @@ utility_component_template = {
|
||||
titan
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
prerequisites = {
|
||||
@@ -1800,6 +1841,8 @@ utility_component_template = {
|
||||
hidden = yes
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
tags = {
|
||||
@@ -1856,6 +1899,8 @@ utility_component_template = {
|
||||
hidden = yes
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
tags = {
|
||||
@@ -1934,6 +1979,8 @@ weapon_component_template = {
|
||||
tracking = 0
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -2018,6 +2065,8 @@ weapon_component_template = {
|
||||
tracking = 0
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -2096,14 +2145,14 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_warp_drive_3"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 300
|
||||
}
|
||||
}
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
ftl = yes
|
||||
jumpdrive = yes
|
||||
ship_modifier = {
|
||||
@@ -2130,7 +2179,7 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_sensor_4"
|
||||
icon_frame = 1
|
||||
power = -20
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -2139,7 +2188,7 @@ utility_component_template = {
|
||||
}
|
||||
sensor_range = 15
|
||||
hyperlane_range = 20
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
ship_modifier = {
|
||||
ship_tracking_add = 20
|
||||
}
|
||||
@@ -2159,14 +2208,14 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
}
|
||||
}
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
modifier = {
|
||||
ship_speed_mult = 1.25
|
||||
ship_evasion_add = 10
|
||||
|
||||
@@ -39,6 +39,7 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -336,292 +336,60 @@ ship_design = {
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_nanite_space_dragon_baby_key"
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_02"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_03"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_04"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_05"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_06"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_02"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_03"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_04"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_05"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_06"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_05"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_07"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_06"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_08"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_07"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
slot = "SECONDARY_GUN_08"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_09"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_10"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_11"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_12"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_13"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_14"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_15"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_16"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_17"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_18"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_19"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_20"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_21"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_22"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_23"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_24"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_25"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_26"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_27"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_28"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_29"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_30"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_31"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_32"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_33"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_34"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_35"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_36"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
slot = "TERTIARY_GUN_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
slot = "TERTIARY_GUN_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
slot = "TERTIARY_GUN_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_05"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_06"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_07"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_08"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_09"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_10"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_11"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_12"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
@@ -638,217 +406,17 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_21"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_22"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_23"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_24"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_25"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_26"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_27"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_28"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_29"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_30"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_31"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_32"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_33"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_34"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_35"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_36"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_37"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_38"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_39"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_40"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_41"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_42"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_43"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_44"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_45"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_46"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_47"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_48"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_4"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_5"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_6"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_7"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_8"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
@@ -11,4 +11,7 @@ origin_rg_gray = {
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +117,6 @@ on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
@@ -130,7 +129,6 @@ on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,5 +188,27 @@ on_ship_destroyed_perp = {
|
||||
rg_skill.11
|
||||
rg_story.10
|
||||
rg_story.22
|
||||
rg_skill.12
|
||||
rg_skill.13
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_won = {
|
||||
events = {
|
||||
rg_skill.14
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_lost = {
|
||||
events = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,3 +279,10 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,6 +241,119 @@ rg_create_gray_governor = {
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
if = {
|
||||
|
||||
@@ -137,7 +137,7 @@ rg_gray_govener_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
@@ -196,6 +196,7 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
@@ -243,7 +244,7 @@ rg_gray_admiral_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
@@ -343,7 +344,7 @@ rg_gray_general_init = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
@@ -434,14 +435,14 @@ rg_gray_scientist_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
|
||||
@@ -2545,9 +2545,25 @@ rg_lcluster_spawn_effect = {
|
||||
}
|
||||
RG_gray_mod1_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod1
|
||||
target = this
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_skip_gray_mod_situation
|
||||
}
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod1
|
||||
target = this
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -15000
|
||||
alloys = -15000
|
||||
}
|
||||
}
|
||||
RG_gray_mod1_effect_project = {
|
||||
@@ -2555,19 +2571,26 @@ RG_gray_mod1_effect_project = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -15000
|
||||
alloys = -15000
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_skip_gray_mod_situation
|
||||
}
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod2
|
||||
target = this
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
@@ -2579,10 +2602,24 @@ RG_gray_mod3_effect = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
}
|
||||
}
|
||||
rg_gray_ship_design_reset_init = {
|
||||
create_ship_design = {
|
||||
design = "NAME_Gray_Warship_rg"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_gray_capitalship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_gray_juggernautship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
@@ -121,6 +121,35 @@ rg_create_gray_mod1_testship_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon_species = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
@@ -156,15 +185,6 @@ rg_create_fake_dragon = {
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
change_leader_portrait = wg_dragon
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = species
|
||||
}
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
|
||||
@@ -14,9 +14,14 @@ rg_warship_init_mod1 = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_rg"
|
||||
# design = "NAME_Gray_Warship_rg"
|
||||
random_existing_design = RG_graygoo_mothership
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
@@ -57,6 +62,10 @@ rg_warship_init_mod2 = {
|
||||
random_existing_design = RG_graygoo_capitalship
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
@@ -94,10 +103,14 @@ rg_warship_init_mod3 = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
# random_existing_design = RG_gray_juggernaut
|
||||
# design = "NAME_gray_juggernautship"
|
||||
random_existing_design = RG_gray_juggernaut
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
@@ -137,6 +150,10 @@ rg_warship_init_mod0 = {
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
@@ -158,3 +175,54 @@ rg_warship_init_mod0 = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#星球无法自动建造
|
||||
#scope (planet)
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
|
||||
@@ -38,6 +38,14 @@ RG_gray_mod1_allow_trigger = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 15000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 15000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_trigger = {
|
||||
@@ -50,6 +58,9 @@ RG_gray_mod2_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
|
||||
@@ -123,9 +123,12 @@ RG_graygoo_capitalship = {
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
combat_size_multiplier = 4
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
@@ -500,10 +503,13 @@ RG_gray_juggernaut = {
|
||||
default_behavior = colossus
|
||||
is_designable = yes
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
situation_rg_gray_mod1 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_red
|
||||
complete_icon = GFX_situation_exploding_planet
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
@@ -56,14 +56,6 @@ situation_rg_gray_mod1 = {
|
||||
}
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
@@ -103,18 +95,10 @@ situation_rg_gray_mod1 = {
|
||||
}
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
@@ -122,7 +106,9 @@ situation_rg_gray_mod1 = {
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
}
|
||||
RG_gray_mod1_effect_project = yes
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -134,12 +120,36 @@ situation_rg_gray_mod1 = {
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = { has_situation_flag = locked }
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
@@ -149,17 +159,32 @@ situation_rg_gray_mod1 = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
subtract = 1.5
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 1.5
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
@@ -174,17 +199,12 @@ situation_rg_gray_mod1 = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 1.5
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 1.5
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
@@ -205,5 +225,325 @@ situation_rg_gray_mod1 = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
situation_rg_gray_mod2 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 42
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_10 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 84
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_12 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
@@ -87,12 +87,6 @@ special_project = {
|
||||
country_event = {
|
||||
id = rg_event.11
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
remove_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -123,7 +117,7 @@ special_project = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
fleet = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
|
||||
@@ -35,3 +35,84 @@ special_project = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,6 +188,34 @@ tech_gray_army_7 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_juggernaut_8 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
"tech_mega_engineering"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_repair_system_1 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
|
||||
@@ -56,7 +56,7 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 2
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
@@ -74,7 +74,7 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 3
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
@@ -88,7 +88,7 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 4
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -101,8 +101,8 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -2
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -119,8 +119,8 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -3.5
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -133,8 +133,8 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -5
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -246,6 +246,32 @@ RG_leader_trait_admiral_gray = {
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = {
|
||||
#科学家特质
|
||||
cost = 0
|
||||
|
||||
@@ -1,96 +1,98 @@
|
||||
namespace = rg_skill
|
||||
#fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#自动星系建设
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
hide_window = yes
|
||||
@@ -106,11 +108,9 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
OR = {
|
||||
#星系无主
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
#星系为我方但有空间站未建造
|
||||
AND = {
|
||||
space_owner = {
|
||||
is_same_empire = root.controller
|
||||
@@ -120,7 +120,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#邻国不能是军孤
|
||||
NOT = {
|
||||
any_neighbor_system = {
|
||||
has_owner = yes
|
||||
@@ -145,7 +144,6 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -155,7 +153,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
@@ -168,8 +165,7 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
has_star_flag = lcluster
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -179,7 +175,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
@@ -190,8 +185,7 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
# has_star_flag = lcluster
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -201,10 +195,8 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
#循环检查
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
days = 10
|
||||
@@ -605,3 +597,189 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 纳米重塑
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
country_event = {
|
||||
id = rg_skill.12
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_warship_ship
|
||||
}
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
From = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
From = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# country_event = {
|
||||
# id = rg_skill.13
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# trigger = {
|
||||
# FromFromFrom = {
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# FromFrom.solar_system = {
|
||||
# any_fleet_in_system = {
|
||||
# leader = {
|
||||
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# this = {
|
||||
# NOT = {
|
||||
# is_same_value = event_target:gray_owner
|
||||
# is_in_federation_with = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# immediate = {
|
||||
# event_target:gray_owner = {
|
||||
# change_variable = {
|
||||
# which = rg_nanorebuild_counter
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# On destroying enemy ship.
|
||||
country_event = {
|
||||
id = rg_skill.13
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFrom = {
|
||||
is_in_combat = yes
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FROMFROM = { # Winning ship.
|
||||
if = {
|
||||
limit = { exists = fleet.leader }
|
||||
fleet.leader = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
ROOT = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.14
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.15
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1142
events/RG_events.txt
1142
events/RG_events.txt
File diff suppressed because it is too large
Load Diff
@@ -175,7 +175,7 @@ country_event = {
|
||||
desc = "graygoo.501.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -213,7 +213,7 @@ country_event = {
|
||||
desc = "graygoo.501.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -251,7 +251,7 @@ country_event = {
|
||||
desc = "rg_const.501.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -289,7 +289,7 @@ country_event = {
|
||||
desc = "graygoo.502.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -326,7 +326,7 @@ country_event = {
|
||||
desc = "graygoo.502.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -363,7 +363,7 @@ country_event = {
|
||||
desc = "RG_graygoo.502.d.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -400,7 +400,7 @@ country_event = {
|
||||
desc = "RG_graygoo.502.e.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -437,7 +437,7 @@ country_event = {
|
||||
desc = "rg_const.502.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -474,7 +474,7 @@ country_event = {
|
||||
desc = "graygoo.503.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -511,7 +511,7 @@ country_event = {
|
||||
desc = "graygoo.503.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -548,7 +548,7 @@ country_event = {
|
||||
desc = "rg_const.503.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -585,7 +585,7 @@ country_event = {
|
||||
desc = "graygoo.505.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -622,7 +622,7 @@ country_event = {
|
||||
desc = "graygoo.505.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -659,7 +659,7 @@ country_event = {
|
||||
desc = "graygoo.505.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
|
||||
@@ -339,7 +339,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -480,7 +480,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -514,7 +514,7 @@ country_event = {
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_event_target_as = gray_owner_capital_starbase
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -804,7 +804,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1182,7 +1182,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1376,7 +1376,7 @@ country_event = {
|
||||
desc = "rg_event.4.a.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1525,7 +1525,7 @@ country_event = {
|
||||
desc = "rg_event.5.c.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1579,7 +1579,7 @@ country_event = {
|
||||
desc = "rg_event.6.b.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
|
||||
@@ -725,4 +725,761 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 开始改造
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
title = rg_story.23.title
|
||||
desc = rg_story.23.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
title = rg_story.24.title
|
||||
desc = rg_story.24.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.b
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
title = rg_story.25.title
|
||||
desc = rg_story.25.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 5000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 5000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_mod1_testship_1 = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
title = rg_story.26.title
|
||||
desc = rg_story.26.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.b
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
title = rg_story.27.title
|
||||
desc = rg_story.27.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.a
|
||||
default_hide_option = yes
|
||||
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.b
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
title = rg_story.28.title
|
||||
desc = rg_story.28.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.28.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
title = rg_story.29.title
|
||||
desc = rg_story.29.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.29.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
title = rg_story.30.title
|
||||
desc = rg_story.30.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.30.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.30.b
|
||||
enable_special_project = {
|
||||
name = rg_gray_mod2_stage1_project
|
||||
# location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
title = rg_story.31.title
|
||||
desc = rg_story.31.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.31.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.31.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 150
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = nanites
|
||||
value = -150
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
title = rg_story.32.title
|
||||
desc = rg_story.32.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.32.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
title = rg_story.33.title
|
||||
desc = rg_story.33.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.33.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.33.b
|
||||
enable_special_project = {
|
||||
name = rg_gray_mod2_stage4_project
|
||||
# location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
title = rg_story.34.title
|
||||
desc = rg_story.34.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.34.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.34.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
title = rg_story.35.title
|
||||
desc = rg_story.35.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.35.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.35.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
title = rg_story.36.title
|
||||
desc = rg_story.36.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.36.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.36.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 4000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = minerals
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -4000
|
||||
}
|
||||
add_resource = {
|
||||
resource = minerals
|
||||
value = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
title = rg_story.37.title
|
||||
desc = rg_story.37.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.37.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.37.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = consumer_goods
|
||||
value >= 3000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = consumer_goods
|
||||
value = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
title = rg_story.38.title
|
||||
desc = rg_story.38.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.38.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.38.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
title = rg_story.39.title
|
||||
desc = rg_story.39.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.39.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.39.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 3000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
title = rg_story.40.title
|
||||
desc = rg_story.40.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.40.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.40.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
title = rg_story.41.title
|
||||
desc = rg_story.41.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.41.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.42
|
||||
title = rg_story.42.title
|
||||
desc = rg_story.42.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.42.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.43
|
||||
title = rg_story.43.title
|
||||
desc = rg_story.43.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.43.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
@@ -455,7 +455,7 @@ country_event = {
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_event_target_as = gray_owner_capital_starbase
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,238 +0,0 @@
|
||||
namespace = rg_story
|
||||
|
||||
# 开始改造
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
title = rg_story.23.title
|
||||
desc = rg_story.23.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
add_resource = {
|
||||
energy = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
title = rg_story.24.title
|
||||
desc = rg_story.24.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.b
|
||||
effect = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
title = rg_story.25.title
|
||||
desc = rg_story.25.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 5000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 5000
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_mod1_testship_1 = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
title = rg_story.26.title
|
||||
desc = rg_story.26.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.b
|
||||
effect = {
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
title = rg_story.27.title
|
||||
desc = rg_story.27.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.a
|
||||
default_hide_option = yes
|
||||
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.b
|
||||
effect = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
title = rg_story.28.title
|
||||
desc = rg_story.28.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.28.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
title = rg_story.29.title
|
||||
desc = rg_story.29.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.28.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
Binary file not shown.
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
@@ -0,0 +1,6 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_leader_trait_nanorebuild"
|
||||
texturefile = "gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds"
|
||||
}
|
||||
}
|
||||
@@ -1,187 +0,0 @@
|
||||
# © kac ads 主动防御系统。
|
||||
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
|
||||
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
|
||||
# 唔姆。
|
||||
kac_ads.1 = {
|
||||
name = "碧蓝航线"
|
||||
supported_version = "3.*.*"
|
||||
remote_file_id = "2020164764"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
|
||||
compact_file = {
|
||||
!!azur_R_ships_designs.txt
|
||||
azur_R_graygoo_sizes.txt
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
ship_design = "NAME_Gray_Warship"
|
||||
}
|
||||
active_flag = {
|
||||
exist = have_azur_R_fallen
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计会被魔怔人强覆盖。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:小灰舰船设计被该mod覆盖,但大体上不影响游玩
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.2 = {
|
||||
name = "Warship Girls R And MIST Species"
|
||||
supported_version = "3.8.*"
|
||||
remote_file_id = "1747099270"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
scripted_effects_override.txt
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = has_wsg_mod
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.3 = {
|
||||
name = "A Deadly Tempest [3.8.☠]"
|
||||
supported_version = "3.8.*"
|
||||
remote_file_id = "2028826064"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
|
||||
compact_file = {
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo_effects_override.txt
|
||||
3_gray_goo_events.txt
|
||||
01_lcluster_+_event_override.txt
|
||||
01_gray_goo_events_override.txt
|
||||
# ~gray_goo_country_type.txt
|
||||
z_graygoo_ships.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = a_deadly_tempest_mod_active
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。大量事件重复。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:太多了查不过来,可能会出问题。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.4 = {
|
||||
name = "( Twinks Dessanu )"
|
||||
supported_version = "3.0.*"
|
||||
remote_file_id = "2285039543"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
|
||||
compact_file = {
|
||||
000_nanite_ship_designs.txt
|
||||
gray_goo_nanite_effects.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.5 = {
|
||||
name = "KDC Story Pack"
|
||||
supported_version = "3.7.*"
|
||||
remote_file_id = "2737603165"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
z_kdc_scripted_effects_override.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.6 = {
|
||||
name = "Gray with animated portrait"
|
||||
supported_version = "3.8.3"
|
||||
remote_file_id = "2976454692"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
|
||||
compact_file = {
|
||||
gray_goo_effects.txt
|
||||
gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件,小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.7 = {
|
||||
name = "BRC United Fleet"
|
||||
supported_version = "3.6.*"
|
||||
remote_file_id = "2923867738"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
|
||||
compact_file = {
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.9 = {
|
||||
name = "L-Cluster Plus"
|
||||
supported_version = "3.7.*"
|
||||
remote_file_id = "2293169684"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
|
||||
compact_file = {
|
||||
01_l_cluster_plus_distar_overwrite_events.txt
|
||||
01_l_cluster_plus_graygoo_overwrite_events.txt
|
||||
000_nanite_ship_designs.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:L星团事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.8 = {
|
||||
name = "!CM伞の天灾之主(旧)!"
|
||||
supported_version = "2.8.*"
|
||||
remote_file_id = "2411774658"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
|
||||
compact_file = {
|
||||
z_cm_ships_overwrite.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = z_cm_installed
|
||||
}
|
||||
desc = {
|
||||
# 描述:灰蛊事件冲突,舰船设计覆盖,并且小伞已经不管这个mod了
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:可能会出问题,不过可能没人会开一个2.8的mod。
|
||||
}
|
||||
}
|
||||
@@ -267,12 +267,12 @@
|
||||
rg_event.10.a:0 "我们做了一个错误的决定..."
|
||||
|
||||
rg_story.23.title:0 "§Y第一阶段:基本舰体修复§!"
|
||||
rg_story.23.desc:0 "我们的$NAME_Gray$改造计划将分为六个子阶段。在第一阶段,我们需要$NAME_Gray$舰体中严重损耗的部分,并修复一部分供能系统,并修复舰体上损坏无法挂载武器的挂载点。\n§Y在这一阶段计划不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.23.desc:0 "我们的$NAME_Gray$改造计划将分为六个子阶段。在第一阶段,我们需要修复$NAME_Gray$舰体中严重损耗的部分,并修复一部分供能系统,并修复舰体上损坏无法挂载武器的挂载点。\n§Y在这一阶段计划不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.23.a:0 "就这么办。"
|
||||
rg_story.23.b:0 "§Y买买买,我要这合金有何用?§!"
|
||||
|
||||
rg_story.24.title:0 "§Y第二阶段:武器载点重构§!"
|
||||
rg_story.24.desc:0 "我们的计划已经进入第二阶段。在这一阶段,我们将修复$NAME_Gray$舰体上损坏的主武器挂载点,通过给反应堆添加节能认证,整合掉不需要的旅馆房间等措施来添加更多的武器挂载点,通过优化舰载机发射流程以搭载更多的舰载机。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.24.desc:0 "我们的计划已经进入第二阶段。在这一阶段,我们将修复$NAME_Gray$舰体上损坏的主武器挂载点,通过给反应堆添加节能认证,整合掉不需要的旅馆房间等措施来添加更多的武器挂载点,通过优化舰载机弹射流程中不必要的安全措施以搭载更多的舰载机。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.24.a:0 "那就这样吧。"
|
||||
rg_story.24.b:0 "§Y指派工程学团队协助。§!"
|
||||
|
||||
@@ -297,4 +297,73 @@
|
||||
|
||||
rg_story.29.title:0 "§Y改造项目顺利收官§!"
|
||||
rg_story.29.desc:0 "我们的计划已经成功完成。经过测试的$NAME_Gray$母舰各项指标都非常喜人,我们的科研团队已经准备好了一场庆祝集会。"
|
||||
rg_story.29.a:0 "所向披靡。"
|
||||
rg_story.29.a:0 "所向披靡。"
|
||||
|
||||
rg_story.30.title:0 "§Y第一阶段:基本力学验证§!"
|
||||
rg_story.30.desc:0 "有了上一次的经验,我们的$NAME_Gray$旗舰改造计划将分为十二个子阶段与两个可选改造阶段。我们要证明比小行星还要大的战舰不是痴人说梦。为了将这一梦想从想象中拉回现实,我们的科研团队必须先进行如此尺寸战舰的力学分析。\n§Y在这一阶段计划不加干预仍将正常进行,不过指派科学家协助能够加快这一进程。§!"
|
||||
rg_story.30.a:0 "就这么办。"
|
||||
rg_story.30.b:0 "§Y指派首席科学家协助项目§!"
|
||||
|
||||
rg_story.31.title:0 "§Y第二阶段:纳米构成研究§!"
|
||||
rg_story.31.desc:0 "我们的计划已经进入第二阶段。先前的研究已经证明想要建造如此尺寸的战舰,以我们所知的任何材料的都难以完美满足要求。我们需要进行对纳米物质的进一步构成研究,这种物质所表现出的物理性质似乎高度契合我们的目标。\n§Y在这一阶段计划不加干预仍将正常进行,不过投资一些纳米机器人将能够加快这一进程。§!"
|
||||
rg_story.31.a:0 "继续。"
|
||||
rg_story.31.b:0 "§Y投资纳米机器研究§!"
|
||||
|
||||
rg_story.32.title:0 "§Y第三阶段:工程场地建设§!"
|
||||
rg_story.32.desc:0 "我们的计划已经进入第三阶段。建造如此工程的项目,即使使用自编程纳米机器协助也难以在太空中建设达到强度要求的结构。这无疑是一种巨构工程。我们需要建设工程场地协调材料运输和进行结构固定。\n§Y在这一阶段我们需要建设巨型结构来继续推进计划。§!"
|
||||
rg_story.32.a:0 "建设开始"
|
||||
|
||||
rg_story.33.title:0 "§Y第四阶段:反应堆稳定研究§!"
|
||||
rg_story.33.desc:0 "我们的计划已经进入第四阶段。我们的旗舰无疑需要巨量的能源,而将传统反应堆进行简单规模放大已经难以完成。我们需要探索超大规模反应堆设计方案,研究超临界能量输出方案。\n§Y在这一阶段不加干预仍将正常进行,但可能发生重大事故导致我们的进度被迫倒退。§!"
|
||||
rg_story.33.a:0 "放着呗,还会出什么乱子呢?"
|
||||
rg_story.33.b:0 "§Y指派精英科学家参与设计§!"
|
||||
|
||||
rg_story.34.title:0 "§Y第五阶段:主武器载点设计§!"
|
||||
rg_story.34.desc:0 "我们的计划已经进入第五阶段。武备是战舰的核心。在实际建造舰体之前我们就需要设计武器载点来装载武器。我们的旗舰将拥有一套万向轴巨型歼星武器系统。多联泰坦级武器阵列,以及超大规模宏炮阵列和密集舰载机弹射阵列。如何协调舰船空间无疑是一项巨大的挑战。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.34.a:0 "我们能做到"
|
||||
rg_story.34.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.35.title:0 "§Y第六阶段:舱室布局设计§!"
|
||||
rg_story.35.desc:0 "我们的计划即将推进过半。我们的舰体在设计之初留有大量吨位冗余,这并非是浪费,在我们的设想中,旗舰将能够独立运行一套生态系统以供数个大型居住站规模的居民生活,同时舰体预留有大量改装空间。如何设计好人民的未来家园将是一项不可忽视的重要任务。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.35.a:0 "为了新的家园"
|
||||
rg_story.35.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.36.title:0 "§Y第七阶段:舰体龙骨铺设§!"
|
||||
rg_story.36.desc:0 "我们的计划已经进入第七阶段。我们将铺设舰体的第一条龙骨,这对舰体完整性至关重要。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.36.a:0 "继续"
|
||||
rg_story.36.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.37.title:0 "§Y第八阶段:舰体主结构铺设§!"
|
||||
rg_story.37.desc:0 "我们的计划已经进入第八阶段。在这一阶段我们将为舰体铺设强化装甲。舰船已经初具雏形。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.37.a:0 "即将完成..."
|
||||
rg_story.37.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.38.title:0 "§Y第九阶段:超空间引擎验证§!"
|
||||
rg_story.38.desc:0 "我们的计划已经进入第九阶段。在这一阶段我们需要设计一种超级规模的超空间引擎供旗舰使用。嗯,可能会出岔子。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.38.a:0 "应该不会出问题的...吧?"
|
||||
rg_story.38.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.39.title:0 "§Y第十阶段:子系统吊装§!"
|
||||
rg_story.39.desc:0 "我们的计划已经进入第十阶段。我们需要设计并安装舰船光环投射器,隐形阵列等软设备。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.39.a:0 "就这样了"
|
||||
rg_story.39.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.40.title:0 "§Y第十一阶段:全舰纳米化设计§!"
|
||||
rg_story.40.desc:0 "我们的计划已经进入第十一阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.40.a:0 "就这样了"
|
||||
rg_story.40.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.41.title:0 "§Y第十二阶段:最终试航§!"
|
||||
rg_story.41.desc:0 "我们的计划已经进入最终阶段。我们的旗舰改造项目已经基本完成,接下来就是实际试航的阶段。如果一切顺利,那就一切顺利。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.41.a:0 "启动计划"
|
||||
|
||||
rg_story.42.title:0 "§Y第十三阶段:居住区划设计§!"
|
||||
rg_story.42.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。但这需要我们进行额外的投资。在这一阶段我们将制造一个能够容纳大量人口居住的宜居仓段。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.42.a:0 "就这样了"
|
||||
rg_story.42.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.43.title:0 "§Y第十四阶段:主宰船坞铺设§!"
|
||||
rg_story.43.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。我不知道,我编不出来了。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.43.a:0 "就这样了"
|
||||
rg_story.43.b:0 "§Y投资额外材料§!"
|
||||
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "分解与重组,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
@@ -238,6 +241,9 @@
|
||||
tech_gray_army_7:0 "§Y自演化纳米战体§!"
|
||||
tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
|
||||
|
||||
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
|
||||
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
@@ -331,16 +337,8 @@
|
||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
|
||||
situation_rg_gray_mod1:0 "$RG_GRAY_MOD1$"
|
||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。"
|
||||
|
||||
situation_rg_gray_mod1_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||
situation_rg_gray_mod1_stage_3_tooltip:0 "$rg_story.25.desc$"
|
||||
situation_rg_gray_mod1_stage_4_tooltip:0 "$rg_story.26.desc$"
|
||||
situation_rg_gray_mod1_stage_5_tooltip:0 "$rg_story.27.desc$"
|
||||
situation_rg_gray_mod1_stage_6_tooltip:0 "$rg_story.28.desc$"
|
||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||
@@ -349,13 +347,71 @@
|
||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||
situation_rg_gray_mod1_stage_3_tooltip:0 "$rg_story.25.desc$"
|
||||
situation_rg_gray_mod1_stage_4_tooltip:0 "$rg_story.26.desc$"
|
||||
situation_rg_gray_mod1_stage_5_tooltip:0 "$rg_story.27.desc$"
|
||||
situation_rg_gray_mod1_stage_6_tooltip:0 "$rg_story.28.desc$"
|
||||
|
||||
situation_rg_gray_mod1_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod1_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod2_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod2_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod1_approach_1:0 "按计划执行"
|
||||
situation_rg_gray_mod1_approach_2:0 "暂停执行计划"
|
||||
situation_rg_gray_mod1_approach_1_tooltip:0 "§Y我们的项目将会按计划按部就班执行。§!"
|
||||
situation_rg_gray_mod2_approach_2_tooltip:0 "§Y迫于外部压力,我们需要暂缓执行改造项目。§!"
|
||||
situation_rg_gray_mod1_approach_3:0 "放弃执行计划"
|
||||
situation_rg_gray_mod1_approach_1_tooltip:0 "§G我们的项目将会按计划按部就班执行。§!"
|
||||
situation_rg_gray_mod1_approach_2_tooltip:0 "§Y迫于外部压力,我们需要暂缓执行改造项目。§!"
|
||||
situation_rg_gray_mod1_approach_3_tooltip:0 "§R我们遇到了使计划难以为继的困难,不得不暂时中止计划等待下一个时机。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_booster_tooltip:0 "§Y我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod1_stage_2_booster_tooltip:0 "§Y我们的工程团队将会被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_3_booster_tooltip:0 "§Y由于我们的计划缺少预算,项目团队只能用想象力来弥补不足...§!"
|
||||
situation_rg_gray_mod1_stage_5_booster_tooltip:0 "§Y我们的物理团队将会被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_6_booster_tooltip:0 "§Y我们需要实际开始执行改造项目§!"
|
||||
situation_rg_gray_mod1_stage_1_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod1_stage_2_booster_tooltip:0 "§G我们的工程团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_3_booster_tooltip:0 "§R由于我们的计划缺少预算,项目团队只能用想象力来弥补不足§!"
|
||||
situation_rg_gray_mod1_stage_5_booster_tooltip:0 "§G我们的物理团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_6_booster_tooltip:0 "§Y我们需要实际开始执行改造项目§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_booster_tooltip:0 "§G我们的科研团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod2_stage_2_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod2_stage_3_booster_tooltip:0 "§G我们的项目被批准建造试验船§!"
|
||||
|
||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||
situation_rg_gray_mod2_stage_3_tooltip:0 "$rg_story.32.desc$"
|
||||
situation_rg_gray_mod2_stage_4_tooltip:0 "$rg_story.33.desc$"
|
||||
situation_rg_gray_mod2_stage_5_tooltip:0 "$rg_story.34.desc$"
|
||||
situation_rg_gray_mod2_stage_6_tooltip:0 "$rg_story.35.desc$"
|
||||
situation_rg_gray_mod2_stage_7_tooltip:0 "$rg_story.36.desc$"
|
||||
situation_rg_gray_mod2_stage_8_tooltip:0 "$rg_story.37.desc$"
|
||||
situation_rg_gray_mod2_stage_9_tooltip:0 "$rg_story.38.desc$"
|
||||
situation_rg_gray_mod2_stage_10_tooltip:0 "$rg_story.39.desc$"
|
||||
situation_rg_gray_mod2_stage_11_tooltip:0 "$rg_story.40.desc$"
|
||||
situation_rg_gray_mod2_stage_12_tooltip:0 "$rg_story.41.desc$"
|
||||
situation_rg_gray_mod2_stage_13_tooltip:0 "$rg_story.42.desc$"
|
||||
situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
|
||||
|
||||
rg_gray_mod2_stage1_project:0 "§Y指派首席科学家帮助改造项目§!"
|
||||
rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。"
|
||||
|
||||
rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
|
||||
rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
||||
NAME_Gray_Warship_base:0 "略有磨损的纳米机器个体"
|
||||
NAME_Gray_Warship:0 "纳米机器个体"
|
||||
NAME_Gray_Warship_rg:0 "$NAME_Gray_Warship$"
|
||||
NAME_gray_capitalship:0 "纳米机器终端核心"
|
||||
NAME_gray_juggernautship:0 "纳米机器中央处理核心"
|
||||
NAME_RG_GRAY_constructor:0 "纳米机器工造单元"
|
||||
@@ -60,3 +61,5 @@
|
||||
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
|
||||
Name_rg_fake_dragon:0 "§Y模拟龙§!"
|
||||
NAME_RG_FAKE_Dragon:0 "龙之幼体"
|
||||
NAME_rg_gray_habitat:0 "纳米机器核心站点"
|
||||
NAME_rg_gray_habitat_base:0 "纳-迪-沙空间站点"
|
||||
|
||||
Reference in New Issue
Block a user