26 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
43d7e3fb78 暂存线 2025-09-17 16:28:23 +08:00
ProjectKoi-Kalo\Kalo
4d41be964d 暂存 2025-09-17 16:18:42 +08:00
ProjectKoi-Kalo\Kalo
40be0d2faf 暂存 2025-09-17 15:20:42 +08:00
ProjectKoi-Kalo\Kalo
0c118ca8a6 暂存 2025-09-17 14:53:26 +08:00
ProjectKoi-Kalo\Kalo
ee9ada0edb 暂存 2025-09-17 14:01:07 +08:00
ProjectKoi-Kalo\Kalo
684a46df6c 整理2 2025-09-17 12:58:16 +08:00
ProjectKoi-Kalo\Kalo
c77def63c2 整理 2025-09-17 12:54:07 +08:00
Tourswen
9e992fc08b Update 脑虫.sai2 2025-09-17 11:51:46 +08:00
Tourswen
9d8129ad0e Update 脑虫.sai2 2025-09-17 00:55:50 +08:00
Tourswen
40cd353955 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-16 20:35:06 +08:00
Tourswen
a8621f1564 脑虫讲述者的初稿 2025-09-16 20:34:57 +08:00
ProjectKoi-Kalo\Kalo
a9ecd1e0fa 暂存 2025-09-16 19:43:52 +08:00
ProjectKoi-Kalo\Kalo
bfc20d53a1 暂存 2025-09-16 18:46:30 +08:00
ProjectKoi-Kalo\Kalo
26f66d2ca4 暂存 2025-09-16 14:00:50 +08:00
ProjectKoi-Kalo\Kalo
a7c96c6aed 暂存 2025-09-16 13:05:42 +08:00
ProjectKoi-Kalo\Kalo
c336450e87 暂存 2025-09-16 12:20:36 +08:00
ProjectKoi-Kalo\Kalo
040bb17f94 暂存烧脑 2025-09-16 11:51:29 +08:00
ProjectKoi-Kalo\Kalo
35ed2c01d5 暂存地形刺激 2025-09-16 11:22:59 +08:00
Tourswen
14a61b46e9 更新衣服的科技依赖 2025-09-15 21:52:43 +08:00
Tourswen
fda9a18124 虫群女仆装 2025-09-15 21:44:40 +08:00
Tourswen
629345e2f8 Update ARA_RaceNodeSwarm.xml 2025-09-15 15:53:15 +08:00
Tourswen
ba622f1e89 各种素材的更新 2025-09-14 07:10:54 +08:00
ProjectKoi-Kalo\Kalo
ba9c515b3f 酸爆种和土豆雷 2025-09-12 16:16:21 +08:00
ProjectKoi-Kalo\Kalo
5c32da8634 暂存 2025-09-12 15:31:34 +08:00
ProjectKoi-Kalo\Kalo
1b3c01d8bc 暂存 2025-09-11 22:45:43 +08:00
ProjectKoi-Kalo\Kalo
6c2527e695 暂存 2025-09-11 22:32:55 +08:00
185 changed files with 3543 additions and 593 deletions

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@@ -3,7 +3,7 @@
<AbilityDef ParentName="AbilityTouchBase">
<defName>ARA_BindDrone</defName>
<label>信息素标记</label>
<description>使用信息素标记一只阿拉克涅督虫,受到标记的督虫和其麾下的辅虫将誓死效忠于女皇种,并与其建立心灵链接。</description>
<description>使用信息素标记一只阿拉克涅督虫,受到标记的督虫和其麾下的辅虫将誓死效忠于女皇种,并与其建立心灵链接。\n\n除了手动链接外女皇种也会每60秒尝试自动链接所有未链接的阿拉克涅督虫此类链接和手动链接不一样不需要目视。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BindDrone</iconPath> <!-- Placeholder: You'll need to create this icon -->
<hotKey>Misc1</hotKey>
@@ -31,6 +31,46 @@
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_TrapSpew</defName>
<label>酸爆茧投射</label>
<description>发射一排阿拉克涅休眠茧,其中装有阿拉克涅酸爆种,这些危险的虫族被唤醒后就会开始寻仇,匆匆了结自己的生命.</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilitySprayLiquid">
<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
<numCellsToHit>8</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>ARA_Proj_Trap</projectileDef>
<numProjectiles>3</numProjectiles>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_Trap</defName>
<label>阿拉克涅酸爆茧</label>
<projectile>
<spawnsThingDef>Arachnae_AcidlingTrap</spawnsThingDef>
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_TumorSpew</defName>
<label>菌瘤释放</label>
@@ -127,7 +167,7 @@
<defName>ARA_AcidSprayBurst_Queen</defName>
<label>女皇种酸液轰炸</label>
<description>阿拉克涅女皇种向目标地点喷射大量腐蚀性酸液,喷射将持续数秒以完全覆盖一片区域。</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -201,7 +241,7 @@
<defName>ARA_AcidSprayBurst</defName>
<label>酸液轰炸</label>
<description>阿拉克涅督虫向目标地点喷射大量腐蚀性酸液,虽然不如女皇种所喷射的酸雨那样强劲,但是虫酸的伤害依然是实打实的。</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
<cooldownTicksRange>12000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -287,7 +327,7 @@
<defName>ARA_BaseRace_Acid_Launcher</defName>
<label>酸噬种投射</label>
<description>将一只阿拉克涅酸噬种辅虫发射到指定地点,落地后这只寿命有限的辅虫将立刻对敌人展开攻击。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BaseRace_Launcher</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -339,7 +379,7 @@
<defName>ARA_BaseRace_Skyhive_Launcher</defName>
<label>天巢种喷射巢</label>
<description>将三只阿拉克涅天巢种辅虫发射到目标身上,天巢种将附着到敌人身上撕咬,脱落后仍然能继续对敌人展开攻击。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BaseRace_Launcher</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -450,7 +490,7 @@
<defName>ARA_Ability_Smokepop</defName>
<label>信息素浓雾释放</label>
<description>浓雾种将其腹部的大量释放阿拉克涅信息素烟雾,形成一大片足以遮蔽虫族身形的烟雾,并防止敌方使用火焰武器点燃虫族集群。这些信息素会吸引附近的阿拉克涅辅虫破土而出支援虫群,沾染信息素的目标越多(无论敌我),前来支援的虫族就越多。</description>
<iconPath>UI/Abilities/MechSmokepop</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Smokepop</iconPath>
<cooldownTicksRange>6000</cooldownTicksRange>
<targetRequired>false</targetRequired>
<hostile>false</hostile>
@@ -498,7 +538,7 @@
<defName>ARA_Ability_TrackingCharge</defName>
<label>蛮力冲撞</label>
<description>阿拉克涅盾头种对目标发起蓄势冲撞,对路径上的一切造成伤害。在冲击中途经的距离越远,伤害越高。</description>
<iconPath>UI/Commands/WarTrumpet</iconPath> <!-- Placeholder Icon -->
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_TrackingCharge</iconPath> <!-- Placeholder Icon -->
<cooldownTicksRange>6000</cooldownTicksRange>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>

View File

@@ -89,7 +89,7 @@
<defName>ARA_EggSpew</defName>
<label>生育虫卵</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化小型虫族。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac</projectileDef>
@@ -100,7 +100,7 @@
<defName>ARA_EggSpew_Huge</defName>
<label>生育大型虫卵</label>
<description>从卵巢中排出一颗休眠的大型虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化大型虫族。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew_Huge</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_Huge</projectileDef>
@@ -112,7 +112,7 @@
<defName>ARA_EggSpew_1Stage</defName>
<label>生育虫卵——等级1</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化小型虫族。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew_1Stage</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_1Stage</projectileDef>
@@ -123,7 +123,7 @@
<defName>ARA_EggSpew_Huge_1Stage</defName>
<label>生育大型虫卵——等级1</label>
<description>从卵巢中排出一颗休眠的大型虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化大型虫族。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew_Huge_1Stage</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_Huge_1Stage</projectileDef>

View File

@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>ARA_PsychicBrainburn</defName>
<label>心灵烧灼</label>
<description>通过一次强力的心灵冲击,直接摧毁目标生物的意识核心,使其永久失去知觉。</description>
<iconPath>UI/Abilities/Slaughter</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<showPsycastEffects>false</showPsycastEffects>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<moteOffsetAmountTowardsTarget>0.5</moteOffsetAmountTowardsTarget>
<warmupMote>Mote_HoraxSmallSpellWarmup</warmupMote>
<warmupEffecter>HoraxianAbilityCasting</warmupEffecter>
<warmupSound>AnomalyAbilityWarmup</warmupSound>
<writeCombatLog>true</writeCombatLog>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>1.5</warmupTime>
<range>25</range>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetSelf>false</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_PsychicBrainburn">
<!-- 视觉效果 -->
<effecterDef>Skip_Entry</effecterDef>
<!-- 设为 true 则只能对血肉生物使用。设为 false 则也可以对机械体使用。 -->
<requiresFlesh>false</requiresFlesh>
</li>
</comps>
</AbilityDef>
</Defs>

View File

@@ -70,7 +70,22 @@
<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
</li>
<li Class="ArachnaeSwarm.CompProperties_Morphable">
<!-- 休息速度增益例如1.0代表200%的速度 -->
<restGainMultiplier>1.0</restGainMultiplier>
<!-- 操作按钮的自定义标签 -->
<gizmoLabel>离开织座</gizmoLabel>
<!-- 操作按钮的自定义描述 -->
<gizmoDesc>使织域种离开织座。</gizmoDesc>
<!--
操作按钮的自定义图标路径。
路径相对于"Textures"文件夹。
例如,如果你的图标在 "YourMod/Textures/UI/Icons/Revert.png",路径就是 "UI/Icons/Revert"。
游戏会自动处理.png扩展名。
-->
<gizmoIconPath>UI/Commands/EggSpew</gizmoIconPath>
</li>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelFilter>
@@ -78,11 +93,17 @@
<li>Foods</li>
</categories>
</fuelFilter>
<fuelCapacity>10.0</fuelCapacity>
<fuelCapacity>2.0</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelGizmoLabel>营养</fuelGizmoLabel>
<outOfFuelMessage>没有营养</outOfFuelMessage>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>

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@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_TerrainBasedHediff</defName>
<label>菌毯刺激</label>
<description>根据所处地形而强化自身。</description>
<hediffClass>HediffWithComps</hediffClass>
<maxSeverity>1.0</maxSeverity>
<minSeverity>-0.01</minSeverity>
<isBad>false</isBad>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_TerrainBasedSeverity">
<!-- 每60 ticks1秒检查一次 -->
<interval>60</interval>
<!-- 目标地形列表 -->
<terrainDefs>
<!--<li>SterileTile</li> 无菌地砖 -->
<!-- 您可以在这里添加更多地形, 比如: -->
<li>ARA_InsectCreep</li>
</terrainDefs>
<!-- 站在目标地形上时,每次检查的严重性变化量 -->
<severityOnTerrain>0.0167</severityOnTerrain>
<!-- 不在目标地形上时,每次检查的严重性变化量 (负数表示减少) -->
<severityOffTerrain>-0.0083</severityOffTerrain>
</li>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
</comps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
<minSeverity>0</minSeverity>
<label></label>
</li>
<li>
<minSeverity>0.4</minSeverity>
<label>适应</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.1</offset>
</li>
</capMods>
</li>
<li>
<minSeverity>0.8</minSeverity>
<label>舒适</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.25</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -360,6 +360,28 @@
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Acidling</defName>
<label>阿拉克涅酸爆种</label>
<race>ArachnaeBase_Race_Acidling</race>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Things/Pawn/Animal/Spelopede/Spelopede</texPath>
<drawSize>1</drawSize>
<color>(156,148,125)</color>
<shadowData>
<volume>(0.4, 0.5, 0.37)</volume>
<offset>(0,0,-0.15)</offset>
</shadowData>
</bodyGraphicData>
<dessicatedBodyGraphicData>
<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
<drawSize>1</drawSize>
</dessicatedBodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Maid</defName>
<label>阿拉克涅家政种</label>

View File

@@ -260,7 +260,7 @@
</descriptionHyperlinks>
<jobString>安装暗物质能源炉中</jobString>
<anesthetize>false</anesthetize>
<ingredients Inherit="False">
<!-- <ingredients Inherit="False">
<li>
<filter>
<thingDefs>
@@ -269,17 +269,17 @@
</filter>
<count>1</count>
</li>
</ingredients>
</ingredients> -->
<fixedIngredientFilter>
<!-- <fixedIngredientFilter>
<thingDefs>
<li>WULA_Energy_Furnace_DM_Engine</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
</fixedIngredientFilter> -->
<!-- <appliedOnFixedBodyParts>
<li>WULA_Energy_Furnace_Bodypart</li>
</appliedOnFixedBodyParts>
<addsHediff>WULA_Energy_Furnace_Hediff_DM_Engine</addsHediff>
</appliedOnFixedBodyParts> -->
<addsHediff>ARA_WeaponSmith_1_Stage_Transition_Period</addsHediff>
<recipeUsers Inherit="False">
<li>ArachnaeNode_Race_WeaponSmith</li>
</recipeUsers>

View File

@@ -12,4 +12,15 @@
<showIfUndefined>false</showIfUndefined>
</StatDef>
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>生物质传输效率</label>
<description>减少无线传输生物质时的燃料消耗。最终消耗量将乘以 (1 - 效率)。</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<displayPriorityInCategory>8000</displayPriorityInCategory>
</StatDef>
</Defs>

View File

@@ -131,6 +131,60 @@
</tools>
</ThingDef>
<ThingDef ParentName="ARA_BaseDroneSwarm">
<defName>ArachnaeBase_Race_Acidling</defName>
<label>阿拉克涅酸爆种</label>
<description>阿拉克涅辅虫之一,智力低下,一般被作为自杀式无人机打出,靠近敌人后就会引爆酸囊产生危险的酸性雾气。</description>
<race>
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
<baseBodySize>0.5</baseBodySize>
<!-- <hasCorpse>false</hasCorpse> -->
<body>BeetleLikeWithClaw</body>
<lifeStageAges>
<li>
<def>EusocialInsectAdult</def>
<minAge>0</minAge>
<soundWounded>Pawn_Spelopede_Pain</soundWounded>
<soundDeath>Pawn_Spelopede_Death</soundDeath>
<soundCall>Pawn_Spelopede_Call</soundCall>
<soundAngry>Pawn_Spelopede_Angry</soundAngry>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>6</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>寿命</labelOverride>
<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="ArachnaeSwarm.CompProperties_HunterExplosion">
<explosionRadius>3.9</explosionRadius> <!-- Mapped from smokeRadius -->
<explosionDamageType>ARA_AcidBurn</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
<armorPenetration>0.5</armorPenetration>
<explosionSound>Explosion_Smoke</explosionSound>
<postExplosionSpawnThingDef>ARA_AcidGasCloud</postExplosionSpawnThingDef>
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
<tools Inherit="False">
<li>
<label>酸性巨颚</label>
<capacities>
<li>ARA_AcidCut</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ToolCapacityDef>
<defName>ARA_AcidCut</defName>
<label>酸性撕咬</label>

View File

@@ -333,6 +333,9 @@
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<!-- 可以穿戴的衣服 -->
<apparelList>
<li>ARA_Maid_Uniform</li>
<li>ARA_Bodystocking_White</li>
<li>ARA_Bodystocking_Black</li>
</apparelList>
<blackApparelList>
<li>Apparel_AdvancedHelmet</li>
@@ -373,6 +376,7 @@
<li>Apparel_Tailcap</li>
<li>Apparel_VisageMask</li>
</blackApparelList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<!-- 生育能力 -->
<onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
<canReproduce>false</canReproduce>
@@ -533,8 +537,6 @@
<leatherDef>ARA_Carapace</leatherDef>
<!-- 身体类型 -->
<body>Human</body>
<!-- 年龄阶段,较短 -->
<lifeExpectancy>12</lifeExpectancy>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
@@ -662,7 +664,6 @@
<race>
<baseBodySize>3</baseBodySize>
<baseHealthScale>4</baseHealthScale>
<lifeExpectancy>10</lifeExpectancy>
</race>
</AlienRace.ThingDef_AlienRace>
@@ -696,30 +697,6 @@
<onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_InsectJelly</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>10</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_Scavenger</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -755,9 +732,38 @@
<body>ArachnaeMyrmecocystus_Body</body>
<!-- 血量上限 -->
<baseHealthScale>3</baseHealthScale>
<!-- 蜜罐虫的寿命很低 -->
<lifeExpectancy>1.5</lifeExpectancy>
</race>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_InsectJelly</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>10</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_Scavenger</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>14400000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_ShieldHead</defName>
@@ -815,30 +821,6 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_Carapace</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>15</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_HardJaw</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -877,9 +859,38 @@
<baseBodySize>2</baseBodySize>
<!-- 血量上限 -->
<baseHealthScale>5</baseHealthScale>
<!-- 蜜罐虫的寿命很低 -->
<lifeExpectancy>1</lifeExpectancy>
</race>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_Carapace</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>15</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_HardJaw</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_WeaponSmith</defName>
@@ -908,26 +919,6 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<!-- <pawnKind>ArachnaeBase_Race_Slavey</pawnKind> -->
<pawnKind>ArachnaeBase_Race_Maid</pawnKind>
<count>3</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -964,8 +955,46 @@
<body>ArachnaeWeaponSmith_Body</body>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>0.75</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
</race>
<recipes Inherit="False">
<li>ARA_WeaponSmith_Upgrade_1_Stage</li>
</recipes>
<comps>
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
<hediffs>
<li>ARA_WeaponSmith_0_Stage</li>
</hediffs>
<addChance>1.0</addChance>
<allowDuplicates>false</allowDuplicates>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<!-- <pawnKind>ArachnaeBase_Race_Slavey</pawnKind> -->
<pawnKind>ArachnaeBase_Race_Maid</pawnKind>
<count>3</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Fighter</defName>
@@ -999,8 +1028,6 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -1051,8 +1078,16 @@
<body>ArachnaeFighter_Body</body>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>2</baseHealthScale>
<lifeExpectancy>2</lifeExpectancy>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Facehugger</defName>
@@ -1102,7 +1137,6 @@
<body>ArachnaeMyrmecocystus_Body</body>
<baseBodySize>0.5</baseBodySize>
<baseHealthScale>0.25</baseHealthScale>
<lifeExpectancy>30</lifeExpectancy>
</race>
<comps>
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
@@ -1202,8 +1236,16 @@
<!-- 身体类型 -->
<body>ArachnaeFighter_Body</body>
<baseHealthScale>4</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>14400000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Skyraider</defName>
@@ -1286,8 +1328,16 @@
<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>1.5</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
@@ -1355,7 +1405,6 @@
<body>ArachnaeWeaponSmith_Body</body>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>0.75</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
</race>
</AlienRace.ThingDef_AlienRace>
</Defs>

View File

@@ -40,4 +40,32 @@
</modExtensions>
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_AcidGasCloud</defName>
<label>阿拉克涅酸雾</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.56, 1, 0.03,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
</Defs>

View File

@@ -28,7 +28,6 @@
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<recipeMaker Inherit="False" IsNull="True"/>
<possessionCount>1</possessionCount>
<statBases>
<Mass>0.1</Mass>
@@ -42,6 +41,12 @@
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_White</texPath>
</graphicData>
<recipeMaker Inherit="False">
<researchPrerequisite>ARA_Technology_4DIL</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<apparel>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_White</wornGraphicPath>
</apparel>
@@ -56,6 +61,12 @@
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_Black</texPath>
</graphicData>
<recipeMaker Inherit="False">
<researchPrerequisite>ARA_Technology_4DIL</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<apparel>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_Black</wornGraphicPath>
</apparel>
@@ -64,6 +75,120 @@
</statBases>
</ThingDef>
<ThingDef Name="ARA_ClothBase" ParentName="ApparelMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<apparel>
<tags>
<li>ARA_Apparel</li>
<li>ARA_Clothes</li>
</tags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<smeltable>false</smeltable>
<stuffCategories Inherit="False" />
<recipeMaker Inherit="False" IsNull="True"/>
<possessionCount>1</possessionCount>
<statBases>
<Mass>1</Mass>
<WorkToMake>7000</WorkToMake>
</statBases>
</ThingDef>
<ThingDef Name="ARA_HatBase" ParentName="HatMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>Wula_Clothes</li>
</tags>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<recipeMaker>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<statBases>
<Mass>0.2</Mass>
<WorkToMake>3000</WorkToMake>
<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
</statBases>
</ThingDef>
<ThingDef ParentName="ARA_ClothBase">
<defName>ARA_Maid_Uniform</defName>
<label>阿拉克涅女仆装</label>
<description>阿拉克涅督虫们所着织物中的一种,是她们永远服侍虫巢形象的完美具现化。</description>
<recipeMaker Inherit="False">
<researchPrerequisite>ARA_Technology_4DIL</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Maid_Uniform</texPath>
</graphicData>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Maid_Uniform</wornGraphicPath>
</apparel>
<equippedStatOffsets>
<MoveSpeed>0.25</MoveSpeed>
</equippedStatOffsets>
<costStuffCount>0</costStuffCount>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>ARA_TerrainBasedHediff</hediff>
</li>
</comps>
</ThingDef>
<ApparelLayerDef>
<defName>Shield</defName>
<label>盾牌</label>

View File

@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef>
<defName>Arachnae_AcidlingTrap</defName>
<label>阿拉克涅酸爆茧</label>
<description>一种阿拉克涅休眠茧,内藏有休眠中的阿拉克涅虫族。如果靠太近则会唤醒其中的虫族。</description>
<thingClass>ArachnaeSwarm.Building_TrapReleaseRandom</thingClass>
<category>Building</category>
<!-- 基础外观和物理属性 -->
<size>(1,1)</size>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<selectable>true</selectable>
<fillPercent>0.20</fillPercent>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<building>
<isTrap>true</isTrap>
<trapDestroyOnSpring>true</trapDestroyOnSpring>
<expandHomeArea>false</expandHomeArea>
<ai_chillDestination>false</ai_chillDestination>
<claimable>false</claimable>
</building>
<repairEffect>EatVegetarian</repairEffect>
<filthLeaving>Filth_Slime</filthLeaving>
<costList>
<Steel>20</Steel>
</costList>
<statBases>
<MaxHitPoints>10</MaxHitPoints>
<Mass>4</Mass>
<Flammability>1.0</Flammability>
<MarketValue>50</MarketValue>
</statBases>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
<shadowData>
<volume>(0.3, 0.6, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<!-- 正确的配置方式 -->
<modExtensions>
<li Class="ArachnaeSwarm.TrapReleaseRandomExtension">
<detectionRadius>25</detectionRadius>
<countToSpawn>3</countToSpawn>
<pawnKinds>
<li>ArachnaeBase_Race_Acidling</li>
<li>ArachnaeBase_Race_Acid</li>
</pawnKinds>
</li>
</modExtensions>
<!-- 组件:发光、生命周期、延迟地面生成(与风格示例对应) -->
<comps>
<li Class="CompProperties_Glower">
<glowRadius>3</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -1,239 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- 1. 加成建筑 "孵化加速器" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_IncubationAccelerator</defName>
<label>孵化加速器</label>
<description>一个辅助性的生物机械装置,当放置在大型孵化池旁边时,可以加速其内部的孵化过程。</description>
<graphicData>
<texPath>Things/Building/Misc/ToolCabinet</texPath>
<graphicClass>Graphic_Multi</graphicClass>
</graphicData>
<size>(1,1)</size>
<comps>
<!-- 使用原版的 CompFacility -->
<li Class="CompProperties_Facility">
<statOffsets>
<!-- 提供我们自定义的孵化速度加成 -->
<ARA_IncubationSpeedFactor>0.60</ARA_IncubationSpeedFactor>
</statOffsets>
</li>
</comps>
</ThingDef>
<!-- 3. 主建筑 "生物孵化池" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator_Thing</defName>
<label>生物质物品孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(5,6)</drawSize>
</graphicData>
<size>(5,5)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们新的队列物品生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedInteractiveProducer">
<!-- 队列和交互设置 -->
<productionQueueLimit>3</productionQueueLimit>
<minNutritionToStart>1.0</minNutritionToStart>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
</whitelist>
<!-- 质量系统设置 -->
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!-- 生产列表 -->
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
</li>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
</li>
</processes>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>生物质孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>Things/Building/AncientHeatVent</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(7,7)</drawSize>
</graphicData>
<size>(7,7)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们自己的队列生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedPawnSpawner">
<productionQueueLimit>5</productionQueueLimit>
<minNutritionToStart>0.5</minNutritionToStart>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
<!--<requiredResearch>ARA_AdvancedBiology</requiredResearch>-->
</li>
</spawnablePawns>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -58,10 +58,15 @@
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.7, 0.4, 0.2)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<designationCategory>ARA_Buildings</designationCategory>
<!-- <mineable>true</mineable> -->
<blockLight>true</blockLight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<MarketValue>0</MarketValue>
<Beauty>-6</Beauty>
@@ -119,6 +124,10 @@
<graphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(0.7, 0.6, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<!-- no damage marks because they don't move with the door
<rect>(0,0.12,1,0.76)</rect>-->
@@ -151,7 +160,7 @@
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<designationCategory>ARA_Buildings</designationCategory>
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<repairEffect>EatVegetarian</repairEffect>
@@ -342,6 +351,10 @@
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
<shadowData>
<volume>(2.5, 0.5, 2.5)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
@@ -388,6 +401,10 @@
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<shadowData>
<volume>(0.8, 0.4, 1.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
<castEdgeShadows>False</castEdgeShadows>

View File

@@ -11,7 +11,6 @@
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.2,1.2)</drawSize>
<shadowData>
<volume>(0.8, 0.8, 0.3)</volume>
</shadowData>
@@ -38,10 +37,6 @@
</building>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="CompProperties_SpawnEffecterOnDestroy">
<effect>CocoonDestroyed</effect>
</li>
@@ -74,6 +69,10 @@
</researchPrerequisites>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
@@ -117,6 +116,10 @@
</descriptionHyperlinks>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
@@ -163,8 +166,16 @@
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<graphicData>
<color>(0.9, 0.9 ,0.5)</color>
<drawSize>(1.1,1.1)</drawSize>
</graphicData>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(230, 230, 128, 0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
@@ -205,8 +216,15 @@
<ThingDef>ArachnaeNode_Race_Skyraider</ThingDef>
<ThingDef>ArachnaeNode_Race_Facehugger</ThingDef>
</descriptionHyperlinks>
<graphicData>
<drawSize>(1.2,1.2)</drawSize>
</graphicData>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
@@ -262,8 +280,16 @@
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_Smokepop</ThingDef>
</descriptionHyperlinks>
<graphicData>
<color>(0.9, 0.9 ,0.5)</color>
<drawSize>(1.4,1.4)</drawSize>
</graphicData>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(230, 230, 128, 0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>

View File

@@ -6,6 +6,10 @@
<texPath>ArachnaeSwarm/Building/ARA_Cocoon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.1,1.1)</drawSize>
<shadowData>
<volume>(0.7, 0.4, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(1,1)</size>
<altitudeLayer>Building</altitudeLayer>
@@ -151,24 +155,24 @@
</comps>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_Cocoon_Wepaon</defName>
<defName>ARA_Cocoon_Weapon</defName>
<label>投放武装器官孵化茧</label>
<description>投放一枚武装器官茧,内含可以孵化一套基础武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Cocoon_Wepaon_Proj</projectileDef>
<projectileDef>ARA_Cocoon_Weapon_Proj</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_Cocoon_Wepaon_Proj</defName>
<defName>ARA_Cocoon_Weapon_Proj</defName>
<projectile>
<spawnsThingDef>ARA_Cocoon_Wepaon</spawnsThingDef>
<spawnsThingDef>ARA_Cocoon_Weapon</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_Cocoon_Base">
<defName>ARA_Cocoon_Wepaon</defName>
<defName>ARA_Cocoon_Weapon</defName>
<label>阿拉克涅孵化茧 武装器官</label>
<description>一个布满尖刺的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-20~35°C需要小心保护</description>
<descriptionHyperlinks>
@@ -176,9 +180,6 @@
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5DIL</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
@@ -264,4 +265,5 @@
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -0,0 +1,509 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkTower</defName>
<label>阿拉克涅营养供给塔</label>
<description>一个中央营养供给设施。它可以自动为链接到的、需要营养的建筑补充燃料。它本身需要被手动填充大量的生物质。</description>
<size>(5,5)</size>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(5,6.7)</drawSize>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>70</pathCost>
<tickerType>Normal</tickerType> <!-- 改为 Normal 以匹配 CompRefuelable 的要求 -->
<fillPercent>0.5</fillPercent>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<WorkToBuild>3000</WorkToBuild>
<Mass>20</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<comps>
<!-- 供能核心组件 -->
<li Class="ArachnaeSwarm.CompProperties_NutrientProvider">
<linkableBuildings>
<!-- 这里列出所有可以被供能的建筑的 defName -->
<!-- 您之后可以手动添加,例如: -->
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
<li>ARA_JellyVat</li>
<li>ARA_GrowthVat</li>
<li>ARA_MorphableResearchBench</li>
</linkableBuildings>
<maxDistance>80</maxDistance> <!-- 供能范围 -->
<maxSimultaneous>10</maxSimultaneous>
<maxEfficiency>0.9</maxEfficiency>
</li>
<!-- 全新的、只负责画线的组件 -->
<li Class="ArachnaeSwarm.CompProperties_LineDrawer">
<linkableBuildings>
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
<li>ARA_JellyVat</li>
<li>ARA_GrowthVat</li>
<li>ARA_MorphableResearchBench</li>
</linkableBuildings>
<maxDistance>80</maxDistance>
</li>
<!-- 自身的燃料库 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10000.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
<li>Corpses</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- 开关 -->
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
<designationCategory>ARA_Buildings</designationCategory>
</ThingDef>
<!-- 3. 主建筑 "生物孵化池" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator_Thing</defName>
<label>生物质物品孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(5,6)</drawSize>
<shadowData>
<volume>(4.0, 0.5, 4.0)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(5,5)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们新的队列物品生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedInteractiveProducer">
<!-- 队列和交互设置 -->
<productionQueueLimit>3</productionQueueLimit>
<minNutritionToStart>1.0</minNutritionToStart>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
</whitelist>
<!-- 质量系统设置 -->
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!-- 生产列表 -->
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
</li>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
</li>
</processes>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>生物质孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubatorPawn</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(8,8)</drawSize>
<shadowData>
<volume>(6.0, 0.6, 4.0)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(7,5)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们自己的队列生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedPawnSpawner">
<productionQueueLimit>5</productionQueueLimit>
<minNutritionToStart>0.5</minNutritionToStart>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
<!--<requiredResearch>ARA_AdvancedBiology</requiredResearch>-->
</li>
</spawnablePawns>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_JellyVat</defName> <!-- defName is changed to reflect its purpose -->
<label>生物质酿造池</label>
<description>一个活体虫族器官,通过分别消化植物和肉类物质,来缓慢培育出营养丰富的阿拉克涅虫蜜。需要同时填充素食和肉类才能工作。</description>
<thingClass>Building</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_JellyVat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.2,2.2)</drawSize>
<shadowData>
<volume>(1.6, 0.5, 1.6)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(2,2)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="ArachnaeSwarm.CompProperties_MultiFuelSpawner">
<spawnIntervalRange>
<min>120000</min> <!-- 2天 -->
<max>120000</max>
</spawnIntervalRange>
<products>
<li>
<thingDef>ARA_InsectJelly</thingDef>
<count>150</count>
</li>
</products>
<showMessageIfOwned>true</showMessageIfOwned>
</li>
<!-- 燃料槽 1: 素食 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition_WithKey">
<saveKeysPrefix>veg_vat</saveKeysPrefix>
<fuelLabel>素食</fuelLabel>
<fuelFilter>
<categories>
<li>PlantFoodRaw</li>
</categories>
</fuelFilter>
<fuelCapacity>50</fuelCapacity>
<fuelConsumptionRate>12.5</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<!-- 燃料槽 2: 肉类 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition_WithKey">
<saveKeysPrefix>meat_vat</saveKeysPrefix>
<fuelLabel>肉食</fuelLabel>
<fuelFilter>
<categories>
<li>MeatRaw</li>
<li>AnimalProductRaw</li>
</categories>
</fuelFilter>
<fuelCapacity>50</fuelCapacity>
<fuelConsumptionRate>12.5</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_GrowthVat</defName>
<label>阿拉克涅捕获茧</label>
<description>用来存放猎物的茧。</description>
<thingClass>ArachnaeSwarm.Building_NutrientVat</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_GrowthVat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.5,2.5)</drawSize>
<shadowData>
<volume>(0.85, 0.3, 1.7)</volume>
</shadowData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<defaultPlacingRot>North</defaultPlacingRot>
<size>(1,2)</size>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>8000</WorkToBuild>
<Mass>30</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<blockWind>true</blockWind>
<drawerType>MapMeshAndRealTime</drawerType>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2200</uiOrder>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<rotatable>false</rotatable>
<inspectorTabs>
<li>ITab_BiosculpterNutritionStorage</li>
<li>ITab_Genes</li>
</inspectorTabs>
<researchPrerequisites>
<li>GrowthVats</li>
</researchPrerequisites>
<building>
<ai_chillDestination>false</ai_chillDestination>
<haulToContainerDuration>120</haulToContainerDuration>
<workTableRoomRole>Laboratory</workTableRoomRole>
</building>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<comps>
<!-- 1. 作为消费者,自己也需要燃料 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- 2. 作为动态增效器,为其他建筑提供加成 -->
<li Class="ArachnaeSwarm.CompProperties_GrowthVatBooster">
<linkableBuildings>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
</linkableBuildings>
<maxSimultaneous>10</maxSimultaneous>
<maxDistance>20</maxDistance>
<statOffsets>
<NutrientTransmissionEfficiency>0.05</NutrientTransmissionEfficiency>
<ARA_IncubationSpeedFactor>0.1</ARA_IncubationSpeedFactor>
</statOffsets>
</li>
<!-- 3. 作为消费者,接收来自供能塔的燃料 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.DefModExtension_NutrientVat">
<!-- 在这里配置您的顶部贴图 -->
<topGraphicPath>ArachnaeSwarm/Building/ARA_GrowthVatTop</topGraphicPath>
<!-- 如果是单张贴图,使用 Graphic_Single -->
<graphicClass>Graphic_Single</graphicClass>
</li>
</modExtensions>
</ThingDef>
</Defs>

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@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ARA_SmartThermostat</defName>
<label>阿拉克涅纤管虫</label>
<description>一个不耗电的温控虫虫。它是一个可逆的热泵,能自动制热或制冷以维持设定的目标温度。必须像制冷器一样安装在墙上。</description>
<thingClass>ArachnaeSwarm.Building_SmartThermostat</thingClass> <!-- 使用我们新的建筑类 -->
<graphicData>
<texPath>Things/Building/Misc/TempControl/Cooler</texPath> <!-- 暂时使用制冷器的贴图 -->
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(0.6, 0.4, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<blockLight>true</blockLight>
<blockWeather>true</blockWeather>
<castEdgeShadows>true</castEdgeShadows>
<canOverlapZones>false</canOverlapZones>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<WorkToBuild>400</WorkToBuild>
<MaxHitPoints>100</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<tickerType>Rare</tickerType>
<costList>
<ARA_Carapace>30</ARA_Carapace>
</costList>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<placeWorkers>
<li>PlaceWorker_Vent</li>
</placeWorkers>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<building>
<canPlaceOverWall>true</canPlaceOverWall>
<canExchangeVacuum>true</canExchangeVacuum>
<isAirtight>true</isAirtight>
</building>
<researchPrerequisites>
<li>AirConditioning</li>
</researchPrerequisites>
<designationCategory>ARA_Buildings</designationCategory>
<comps>
<!-- 提供开关按钮 -->
<li Class="CompProperties_Flickable">
<commandTexture>UI/Commands/Vent</commandTexture>
<commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey>
<commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey>
</li>
<!-- 提供温度控制UI和逻辑 -->
<li Class="ArachnaeSwarm.CompProperties_TempControl_Fixed">
<!-- 这是设备的热交换功率。数值越大,制冷/制热速度越快。-->
<energyPerSecond>34</energyPerSecond>
</li>
<li Class="CompProperties_Breakdownable"/>
</comps>
</ThingDef>
</Defs>

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@@ -22,4 +22,8 @@
<ARA_TipString_ControlledDrones>控制的虫族:</ARA_TipString_ControlledDrones>
<ARA_TipString_NoDronesBound>尚未绑定任何虫族。</ARA_TipString_NoDronesBound>
<!-- Trap messages -->
<MessageTrapSprung>{TRAP} 被 {PAWN} 触发!</MessageTrapSprung>
<MessageTrapSprung_NoInstigator>{TRAP} 被触发!</MessageTrapSprung_NoInstigator>
</LanguageData>

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134
Nutrient_Network_Design.md Normal file
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# 中央营养供给网络设计文档 (v2)
## 1. 概述
为了解决需要手动为大量建筑补充营养(燃料)的繁琐操作,本项目旨在设计并实现一个“中央营养供给网络”。该网络由一个或多个“中央供能塔”组成,它们能够自动、无线地为地图上所有需要营养的建筑进行补给。此外,系统还支持通过辅助建筑来提升供能塔的燃料传输效率。
## 2. 设计目标
* **自动化**: 消除手动为每个建筑“加油”的需求。
* **策略性**: 引入效率加成建筑,鼓励玩家进行更优化的基地布局。
* **可扩展性**: 系统应支持多个供能塔、消费者和增效器建筑。
* **性能友好**: 设计应考虑到性能,避免在游戏后期造成明显的卡顿。
* **用户友好**: 玩家应能轻松理解网络的工作状态,并对其进行基本控制。
## 3. 系统架构
本系统采用**去中心化**的设计。每个“中央供能塔”都是一个独立的网络节点。同时,它也作为一个可以被其他设施影响的单位,以接收效率加成。
### 3.1. 主要组件与建筑
#### a. `CompNutrientNetworkFeeder` (供能塔核心组件)
* **职责**:
1. **扫描与链接**: 定期扫描地图,查找所有在范围内的消费者建筑,并维护一个持久化的 `linkedConsumers` 列表。
2. **计算效率**: 检查自身 `Stat`,获取由“增效器”提供的 `NutrientTransmissionEfficiency` 总加成。
3. **分配与供能**: 从 `linkedConsumers` 列表中选择目标,计算需要补充的燃料量 `X`。根据效率加成,从自身燃料库中扣除 `X * (1 - EfficiencyBonus)` 的燃料。
4. **冲突避免**: 使用一个临时标记 `isBeingFueledNow` 来防止多个供能塔同时为一个目标补充。
5. **视觉效果**: 借鉴原版 `CompFacility`,在选中供能塔时,持续绘制到所有已连接消费者的连接线。
* **依附于**: 中央供能塔 (`Building_NutrientTower`)。
#### b. `CompRefuelableNutrition` (修改现有组件)
* **职责**:
1. **接收燃料**: 增加一个新的公共方法 `ReceiveFuelFromNetwork(float amount)`
2. **状态标记**: 增加一个临时的 `bool isBeingFueledNow` 字段。
#### c. “营养网络增效器” (新建筑)
* **`ThingDef`**: 一个新的建筑,例如 `ARA_NutrientNetworkBooster`
* **`comps`**:
* 拥有 `<li Class="CompProperties_Facility">`
*`statOffsets` 中提供一个新的 `StatDef` 加成:`<NutrientTransmissionEfficiency>0.1</NutrientTransmissionEfficiency>`
#### d. “中央供能塔” (修改)
* **`comps`**:
* 除了原计划的组件,新增 `<li Class="CompProperties_AffectedByFacilities">`,使其可以链接到“增效器”。
### 3.2. 工作流程 (Mermaid)
```mermaid
graph TD
subgraph "增效器 (Booster)"
C(Building_Booster)
C -- 提供加成 --> B
end
subgraph "中央供能塔 (Provider)"
B(Building_NutrientTower)
B -- 拥有 --> B1[CompAffectedByFacilities]
B -- 拥有 --> B2[CompNutrientNetworkFeeder]
end
subgraph "消费者建筑 (Consumer)"
A(Building_Existing)
end
B2 -- 1. 扫描并连接 --> A
B2 -- 2. 选中时绘制连接线 --> A
C -- "statOffsets" --> B1
B2 -- 3. 从B1读取效率加成 --> B1
B2 -- 4. 根据效率进行供能 --> A
```
## 4. 实现细节与挑战
* **自定义StatDef**: 需要在XML中创建一个新的 `StatDef`,名为 `NutrientTransmissionEfficiency`
* **性能优化**: 保持合理的扫描间隔。
* **范围限制**: 供能塔的服务范围和增效器的影响范围都应是可配置的。
* **视觉反馈**:
* 供能塔 -> 消费者:绘制连接线,颜色可根据消费者燃料状态变化。
* 增效器 -> 供能塔:使用原版的 `CompFacility` 机制,在选中增效器时会自动显示其影响的供能塔。
## 5. XML 定义 (示例)
#### a. 新的 StatDef
```xml
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>nutrient transmission efficiency</label>
<description>Reduces the amount of fuel consumed when transfering nutrients wirelessly. The final cost is multiplied by (1 - efficiency).</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
</StatDef>
```
#### b. 增效器 ThingDef
```xml
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkBooster</defName>
<!-- ...其他属性... -->
<comps>
<li Class="CompProperties_Facility">
<linkableBuildings>
<li>ARA_NutrientNetworkTower</li>
</linkableBuildings>
<statOffsets>
<NutrientTransmissionEfficiency>0.1</NutrientTransmissionEfficiency>
</statOffsets>
</li>
</comps>
</ThingDef>
```
#### c. 供能塔 ThingDef
```xml
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkTower</defName>
<!-- ...其他属性... -->
<comps>
<li Class="CompProperties_RefuelableNutrition">...</li>
<li Class="ArachnaeSwarm.CompProperties_NutrientNetworkFeeder">...</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkBooster</li>
</linkableFacilities>
</li>
<!-- ...Flickable, Breakdownable, Power... -->
</comps>
</ThingDef>
```
---
这份文档现在包含了我们所有的设计决策,形成了一个完整且强大的功能蓝图。

View File

@@ -1,13 +1,13 @@
{
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"Documents": [
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],
@@ -28,11 +28,11 @@
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"DocumentIndex": 0,
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"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verb\\Verb_ShootMeltBeam.cs",
"RelativeDocumentMoniker": "Verb\\Verb_ShootMeltBeam.cs",
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"ToolTip": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verb\\Verb_ShootMeltBeam.cs",
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@@ -41,9 +41,9 @@
"$type": "Document",
"DocumentIndex": 1,
"Title": "CompCleave.cs",
"DocumentMoniker": "D:\\SteamLibrary\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verb\\CompCleave.cs",
"DocumentMoniker": "C:\\Steam\\steamapps\\common\\RimWorld\\Mods\\ArachnaeSwarm\\Source\\ArachnaeSwarm\\Verb\\CompCleave.cs",
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View File

@@ -85,7 +85,8 @@ namespace ArachnaeSwarm
// 休眠期 (只有在强制休眠或日程为睡眠/娱乐时才恢复)
if (needs.rest != null)
{
virtualRest = Mathf.Min(VirtualRestMax, virtualRest + (Need_Rest.BaseRestGainPerTick * ((CompProperties_Morphable)compMorphable.props).restGainMultiplier)); // 使用XML中定义的乘数
// 使用XML中定义的乘数
virtualRest = Mathf.Min(VirtualRestMax, virtualRest + (Need_Rest.BaseRestGainPerTick * ((CompProperties_Morphable)compMorphable.props).restGainMultiplier));
}
StopResearchEffect();
}
@@ -215,21 +216,35 @@ namespace ArachnaeSwarm
private void ForceRevert(DamageInfo dinfo)
{
Pawn pawn = compMorphable.StoredPawn;
Map map = this.Map;
IntVec3 position = this.Position;
compMorphable.SetStoredPawn(null);
if (compMorphable?.StoredPawn == null) return;
Pawn pawn = compMorphable.StoredPawn;
// 计算将要对 Pawn 造成的伤害
float damageProportion = dinfo.Amount / this.def.statBases.GetStatValueFromList(StatDefOf.MaxHitPoints, 1f);
float pawnDamage = pawn.MaxHitPoints * damageProportion;
DamageInfo pawnDinfo = new DamageInfo(dinfo.Def, pawnDamage, dinfo.ArmorPenetrationInt, dinfo.Angle, dinfo.Instigator, null, dinfo.Weapon, dinfo.Category, dinfo.IntendedTarget);
this.Destroy(DestroyMode.Vanish);
GenSpawn.Spawn(pawn, position, map, WipeMode.Vanish);
PawnComponentsUtility.AddComponentsForSpawn(pawn);
pawn.TakeDamage(pawnDinfo);
// 关键修复创建一个新的、干净的DamageInfo不指定hitPart让游戏自动选择有效的部位
DamageInfo pawnDinfo = new DamageInfo(
def: dinfo.Def,
amount: pawnDamage,
armorPenetration: dinfo.ArmorPenetrationInt,
angle: dinfo.Angle,
instigator: dinfo.Instigator,
hitPart: null, // 明确设为null防止继承无效上下文
weapon: dinfo.Weapon,
category: dinfo.Category,
intendedTarget: dinfo.IntendedTarget
);
// 调用统一的转换方法它会处理建筑的移除、Pawn的生成和状态同步
compMorphable.TransformBackToPawn();
// 在新生成的 Pawn 身上施加伤害
if(pawn.Spawned)
{
pawn.TakeDamage(pawnDinfo);
}
Messages.Message("PawnTransformer_ForcedRevert".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.NegativeEvent);
}
@@ -242,12 +257,14 @@ namespace ArachnaeSwarm
researchEffecter = null;
}
if (this.Spawned && compMorphable != null && compMorphable.StoredPawn != null)
if (this.Spawned && compMorphable?.StoredPawn != null)
{
Pawn pawn = compMorphable.StoredPawn;
GenSpawn.Spawn(pawn, this.Position, this.Map, WipeMode.Vanish);
PawnComponentsUtility.AddComponentsForSpawn(pawn);
Pawn pawn = compMorphable.StoredPawn; // 缓存Pawn的引用
// 调用统一的转换方法
compMorphable.TransformBackToPawn();
// 仅在 DestroyMode.KillFinalize 时显示消息
if (mode == DestroyMode.KillFinalize)
{
Messages.Message("PawnTransformer_BuildingDestroyed".Translate(pawn.Named("PAWN"), this.Named("BUILDING")), pawn, MessageTypeDefOf.NegativeEvent);

View File

@@ -0,0 +1,108 @@
using RimWorld;
using System.Collections.Generic;
using Verse;
using Verse.AI;
namespace ArachnaeSwarm
{
public class CompMorphable : ThingComp
{
private Pawn storedPawn;
public bool wasEjectedForFuel = false;
public Pawn StoredPawn => storedPawn;
public CompProperties_Morphable Props => (CompProperties_Morphable)props;
public void SetStoredPawn(Pawn pawn)
{
this.storedPawn = pawn;
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Deep.Look(ref storedPawn, "storedPawn", false);
}
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
if (parent.Faction == Faction.OfPlayer && storedPawn != null)
{
Command_Action command = new Command_Action();
command.defaultLabel = Props.gizmoLabel;
command.defaultDesc = Props.gizmoDesc;
command.action = () => { TransformBackToPawn(); };
if (!Props.gizmoIconPath.NullOrEmpty())
{
command.icon = ContentFinder<UnityEngine.Texture2D>.Get(Props.gizmoIconPath);
}
else
{
command.icon = TexCommand.ReleaseAnimals; // Fallback icon
}
yield return command;
}
}
public void TransformBackToPawn()
{
if (storedPawn == null || !this.parent.Spawned) return;
Building building = (Building)this.parent;
Map map = building.Map;
// 获取建筑和相关组件的引用
var refuelableComp = building.GetComp<CompRefuelableNutrition>();
var buildingMorphable = building as Building_Morphable;
// 在移除建筑之前,获取并缓存所有必要的数据
float cachedFuel = 0f;
float cachedFuelCapacity = 1f; // Avoid division by zero
if (refuelableComp != null)
{
cachedFuel = refuelableComp.Fuel;
cachedFuelCapacity = refuelableComp.Props.fuelCapacity;
}
float cachedVirtualRest = 0f;
float cachedVirtualRestMax = 1f; // Avoid division by zero
if (buildingMorphable != null)
{
cachedVirtualRest = buildingMorphable.virtualRest;
cachedVirtualRestMax = buildingMorphable.VirtualRestMax;
}
// 清理Pawn引用防止在DeSpawn过程中触发循环
Pawn pawnToSpawn = storedPawn;
this.storedPawn = null;
// 移除建筑
building.DeSpawn(DestroyMode.Vanish);
// 重新生成Pawn
GenSpawn.Spawn(pawnToSpawn, building.Position, map, WipeMode.Vanish);
// 重新初始化Pawn在地图上所需的组件
PawnComponentsUtility.AddComponentsForSpawn(pawnToSpawn);
// 同步燃料到食物 (使用缓存的值)
var needs = pawnToSpawn.needs;
if (needs?.food != null)
{
needs.food.CurLevelPercentage = cachedFuel / cachedFuelCapacity;
}
if (needs?.rest != null)
{
needs.rest.CurLevelPercentage = cachedVirtualRest / cachedVirtualRestMax;
}
// 选中Pawn
if (Find.Selector.IsSelected(building))
{
Find.Selector.Select(pawnToSpawn);
}
}
}
}

View File

@@ -5,7 +5,12 @@ namespace ArachnaeSwarm
{
public class CompProperties_Morphable : CompProperties
{
public float restGainMultiplier = 1f; // Default to 1.0 if not specified in XML
public float restGainMultiplier = 1f;
// Gizmo properties
public string gizmoLabel = "离开织座";
public string gizmoDesc = "使织域种离开织座。";
public string gizmoIconPath;
public CompProperties_Morphable()
{

View File

@@ -0,0 +1,80 @@
using Verse;
using RimWorld;
using System.Linq;
namespace ArachnaeSwarm
{
public class CompAbilityEffect_PsychicBrainburn : CompAbilityEffect
{
public new CompProperties_PsychicBrainburn Props => (CompProperties_PsychicBrainburn)props;
public override void Apply(LocalTargetInfo target, LocalTargetInfo dest)
{
base.Apply(target, dest);
Pawn pawn = target.Pawn;
if (pawn == null)
{
return;
}
// 查找作为意识来源的身体部位
BodyPartRecord brain = pawn.health.hediffSet.GetNotMissingParts()
.FirstOrDefault(p => p.def.tags.Contains(BodyPartTagDefOf.ConsciousnessSource));
if (brain != null)
{
// 施加巨大伤害以摧毁大脑
float damageAmount = 99999f;
float penetration = 999f;
pawn.TakeDamage(new DamageInfo(DamageDefOf.Burn, damageAmount, penetration, -1f, parent.pawn, brain));
// 如果在XML中定义了效果则生成它
if (Props.effecterDef != null)
{
Props.effecterDef.Spawn(pawn.Position, pawn.Map, 1f);
}
}
}
public override bool Valid(LocalTargetInfo target, bool throwMessages = false)
{
Pawn pawn = target.Pawn;
if (pawn == null)
{
return false;
}
// 检查目标是否是血肉生物如果XML中设置为需要
if (Props.requiresFlesh && !pawn.RaceProps.IsFlesh)
{
if (throwMessages)
{
Messages.Message("MessageCannotUseOnMechanical".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.RejectInput);
}
return false;
}
// 检查目标是否有意识来源部位
BodyPartRecord brain = pawn.health.hediffSet.GetNotMissingParts()
.FirstOrDefault(p => p.def.tags.Contains(BodyPartTagDefOf.ConsciousnessSource));
if (brain == null)
{
if (throwMessages)
{
Messages.Message("MessageTargetHasNoBrain".Translate(pawn.Named("PAWN")), pawn, MessageTypeDefOf.RejectInput);
}
return false;
}
return base.Valid(target, throwMessages);
}
public override bool AICanTargetNow(LocalTargetInfo target)
{
// AI不应主动使用此技能
return false;
}
}
}

View File

@@ -0,0 +1,20 @@
using Verse;
using RimWorld;
namespace ArachnaeSwarm
{
public class CompProperties_PsychicBrainburn : CompProperties_AbilityEffect
{
// 如果为true则技能只能对血肉生物使用。
// 如果为false则可以对机械体等非血肉生物使用。
public bool requiresFlesh = true;
// 在目标身上产生的视觉效果。
public EffecterDef effecterDef;
public CompProperties_PsychicBrainburn()
{
compClass = typeof(CompAbilityEffect_PsychicBrainburn);
}
}
}

View File

@@ -68,137 +68,132 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_CustomUniqueWeapon\CompCustomUniqueWeapon.cs" />
<Compile Include="ARA_CustomUniqueWeapon\CompProperties_CustomUniqueWeapon.cs" />
<Compile Include="ARA_GiveHediffsInRangeToRace\HediffCompProperties_GiveHediffsInRangeToRace.cs" />
<Compile Include="ARA_GiveHediffsInRangeToRace\HediffComp_GiveHediffsInRangeToRace.cs" />
<Compile Include="ARA_SpawnPawnFromList\CompProperties_SpawnPawnFromList.cs" />
<Compile Include="ARA_SpawnPawnFromList\CompSpawnPawnFromList.cs" />
<Compile Include="ARA_SpawnPawnFromList\JobDriver_Incubate.cs" />
<Compile Include="ARA_SpawnPawnFromList\CompQueuedPawnSpawner.cs" />
<Compile Include="ARA_SpawnPawnFromList\ProductionContracts.cs" />
<Compile Include="ARA_SpawnPawnFromList\JobDriver_AddToQueue.cs" />
<Compile Include="ARA_QueenAbility\CompProperties_AbilitySprayLiquidMulti.cs" />
<Compile Include="ARA_QueenAbility\CompAbilityEffect_SprayLiquidMulti.cs" />
<Compile Include="DRM_HediffCurseFlame\Hediff_CurseFlame.cs" />
<Compile Include="ARA_QueenAbility\CompAbilityEffect_NeedCost.cs" />
<Compile Include="ARA_QueenAbility\CompAbilityEffect_BodyPartCheck.cs" />
<Compile Include="ARA_QueenAbility\CompAbilityEffect_ResearchPrereq.cs" />
<Compile Include="ARA_HiveMind\Hediff_HiveMindMaster.cs" />
<Compile Include="ARA_HiveMind\Hediff_HiveMindDrone.cs" />
<Compile Include="ARA_HiveMind\HediffCompProperties_HiveMindDrone.cs" />
<Compile Include="ARA_HiveMind\HediffComp_HiveMindDrone.cs" />
<Compile Include="ARA_HiveMind\HediffComp_HiveMindMaster.cs" />
<Compile Include="ARA_HiveMind\CompAbilityEffect_BindDrone.cs" />
<Compile Include="ARA_HiveMind\CompProperties_AbilityBindDrone.cs" />
<Compile Include="ARA_SpawnPawnFromList\JobGiver_MaintainBuildings.cs" />
<Compile Include="Verb\CompCleave.cs" />
<Compile Include="Verb\CompMultiStrike.cs" />
<Compile Include="Verb\VerbPropertiesExplosiveBeam.cs" />
<Compile Include="Verb\VerbProperties_Excalibur.cs" />
<Compile Include="Verb\VerbProperties_WeaponStealBeam.cs" />
<Compile Include="Verb\Verb_MeleeAttack_Cleave.cs" />
<Compile Include="Verb\Verb_MeleeAttack_MultiStrike.cs" />
<Compile Include="Verb\Verb_ShootArc.cs" />
<Compile Include="Verb\Verb_ShootBeamExplosive.cs" />
<Compile Include="Verb\Verb_ShootMeltBeam.cs" />
<Compile Include="Verb\Verb_ShootShotgun.cs" />
<Compile Include="Verb\Verb_ShootWeaponStealBeam.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_CompHediffGiver\CompHediffGiver.cs" />
<Compile Include="ARA_CompHediffGiver\CompProperties_HediffGiver.cs" />
<Compile Include="ARA_CompMilkableArachnae\CompMilkableArachnae.cs" />
<Compile Include="ARA_CompMilkableArachnae\CompProperties_MilkableArachnae.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainHarmony.cs" />
<Compile Include="ARA_TrainingWork\JobPlant\ThinkNode_ConditionalAnimalShouldDoGrowingWork.cs" />
<Compile Include="ARA_TrainingWork\CompAdvancedTraining.cs" />
<Compile Include="ARA_TrainingWork\JobPlant\JobGiver_Grower.cs" />
<Compile Include="ARA_TrainingWork\JobPlant\WorkGiver_ArachnaeSow.cs" />
<Compile Include="ARA_TrainingWork\TrainingSystem_Patcher.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_BuildingTerrainSpawn\CompProperties_DelayedTerrainSpawn.cs" />
<Compile Include="ARA_BuildingTerrainSpawn\CompDelayedTerrainSpawn.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_AutoMechCarrier\CompAutoMechCarrier.cs" />
<Compile Include="ARA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
<Compile Include="ARA_AutoMechCarrier\PawnProductionEntry.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_CompInteractiveProducer\CompInteractiveProducer.cs" />
<Compile Include="ARA_CompInteractiveProducer\JobDriver_StartProduction.cs" />
<Compile Include="ARA_CompInteractiveProducer\CompRefuelableNutrition.cs" />
<Compile Include="ARA_CompInteractiveProducer\DataContracts.cs" />
<Compile Include="ARA_CompInteractiveProducer\CompTemperatureRuinableDamage.cs" />
<Compile Include="ARA_CompInteractiveProducer\CompQueuedInteractiveProducer.cs" />
<Compile Include="ARA_CompInteractiveProducer\JobDriver_AddProcessToQueue.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_HuggingFace\Hediff_Possession.cs" />
<Compile Include="ARA_HuggingFace\PawnDataUtility.cs" />
<Compile Include="ARA_HuggingFace\CompAbilityEffect_Possess.cs" />
<Compile Include="ARA_HuggingFace\CompProperties_AbilityPossess.cs" />
<Compile Include="ARA_HuggingFace\Verb_JumpAndCastOnLanding.cs" />
<Compile Include="ARA_HuggingFace\OriginalPawnData.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ARA_TrainingWork\JobClean\ARA_TrainableDefOf_Cleaning.cs" />
<Compile Include="ARA_TrainingWork\JobClean\JobGiver_Cleaner.cs" />
<Compile Include="ARA_TrainingWork\JobClean\ThinkNode_ConditionalAnimalShouldDoCleaningWork.cs" />
<Compile Include="ARA_TrainingWork\JobClean\WorkGiver_ArachnaeClean.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="HediffComp_Temperature.cs" />
<Compile Include="CompPawnFlight.cs" />
<Compile Include="CompProperties_PawnFlight.cs" />
<Compile Include="HarmonyPatches.cs" />
<Compile Include="OPToxicGas.cs" />
<Compile Include="PawnRenderNodeWorker_AttachmentBody_NoFlight.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="CompAbilityEffect_LaunchMultiProjectile.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Abilities\CompAbilityEffect_TrackingCharge.cs" />
<Compile Include="Abilities\CompProperties_TrackingCharge.cs" />
<Compile Include="Abilities\PawnFlyer_TrackingCharge.cs" />
<Compile Include="Abilities\Verb_CastAbilityTrackingCharge.cs" />
<Compile Include="Abilities\ARA_HuggingFace\CompAbilityEffect_Possess.cs" />
<Compile Include="Abilities\ARA_HuggingFace\CompProperties_AbilityPossess.cs" />
<Compile Include="Abilities\ARA_HuggingFace\Hediff_Possession.cs" />
<Compile Include="Abilities\ARA_HuggingFace\OriginalPawnData.cs" />
<Compile Include="Abilities\ARA_HuggingFace\PawnDataUtility.cs" />
<Compile Include="Abilities\ARA_HuggingFace\Verb_JumpAndCastOnLanding.cs" />
<Compile Include="Abilities\ARA_Morphable\Building_Morphable.cs" />
<Compile Include="Abilities\ARA_Morphable\CompAbilityEffect_Transform.cs" />
<Compile Include="Abilities\ARA_Morphable\CompMorphable.cs" />
<Compile Include="Abilities\ARA_Morphable\CompProperties_AbilityTransform.cs" />
<Compile Include="Abilities\ARA_Morphable\CompProperties_Morphable.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_BodyPartCheck.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_NeedCost.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_ResearchPrereq.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompAbilityEffect_SprayLiquidMulti.cs" />
<Compile Include="Abilities\ARA_QueenAbility\CompProperties_AbilitySprayLiquidMulti.cs" />
<Compile Include="Abilities\CompAbilityEffect_DRM_Deaddustpop.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="HediffComp_SpawnPawnOnRemoved.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Projectiles\BulletWithTrail.cs" />
<Compile Include="Projectiles\ExplosiveTrackingBulletDef.cs" />
<Compile Include="Projectiles\Projectile_ConfigurableHellsphereCannon.cs" />
<Compile Include="Projectiles\Projectile_CruiseMissile.cs" />
<Compile Include="Projectiles\Projectile_ExplosiveTrackingBullet.cs" />
<Compile Include="Projectiles\Projectile_ExplosiveWithTrail.cs" />
<Compile Include="Projectiles\Projectile_TrackingBullet.cs" />
<Compile Include="Projectiles\Projectile_WulaPenetratingBeam.cs" />
<Compile Include="Projectiles\Projectile_WulaPenetratingBullet.cs" />
<Compile Include="Projectiles\TrackingBulletDef.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="HediffComp_NecroticTransformation.cs" />
<Compile Include="Hediff_NecroticVirus_Configurable.cs" />
<Compile Include="NecroticTransformationUtility.cs" />
<Compile Include="ProphecyGearEffect.cs" />
<Compile Include="Hediff_ConfigurableMutant.cs" />
<Compile Include="HediffComp_Symbiosis.cs" />
<Compile Include="HediffGiver_RandomWithSeverity.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Morphable\CompProperties_Morphable.cs" />
<Compile Include="Morphable\CompMorphable.cs" />
<Compile Include="Morphable\CompProperties_AbilityTransform.cs" />
<Compile Include="Morphable\CompAbilityEffect_Transform.cs" />
<Compile Include="Morphable\Building_Morphable.cs" />
<Compile Include="Abilities\CompAbilityEffect_LaunchMultiProjectile.cs" />
<Compile Include="Abilities\PsychicBrainburn\CompAbilityEffect_PsychicBrainburn.cs" />
<Compile Include="Abilities\PsychicBrainburn\CompProperties_PsychicBrainburn.cs" />
<Compile Include="Abilities\TrackingCharge\CompAbilityEffect_TrackingCharge.cs" />
<Compile Include="Abilities\TrackingCharge\CompProperties_TrackingCharge.cs" />
<Compile Include="Abilities\TrackingCharge\PawnFlyer_TrackingCharge.cs" />
<Compile Include="Abilities\TrackingCharge\Verb_CastAbilityTrackingCharge.cs" />
<Compile Include="Building_Comps\ARA_BuildingTerrainSpawn\CompDelayedTerrainSpawn.cs" />
<Compile Include="Building_Comps\ARA_BuildingTerrainSpawn\CompProperties_DelayedTerrainSpawn.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\CompInteractiveProducer.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\CompQueuedInteractiveProducer.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\CompRefuelableNutrition.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\CompTemperatureRuinableDamage.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\DataContracts.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\JobDriver_AddProcessToQueue.cs" />
<Compile Include="Building_Comps\ARA_CompInteractiveProducer\JobDriver_StartProduction.cs" />
<Compile Include="Building_Comps\ARA_CompTempControl\Building_SmartThermostat.cs" />
<Compile Include="Building_Comps\ARA_CompTempControl\CompTempControl_Fixed.cs" />
<Compile Include="Building_Comps\ARA_HunterTrap\Building_TrapReleaseRandom.cs" />
<Compile Include="Building_Comps\ARA_HunterTrap\CompHunterExplosion.cs" />
<Compile Include="Building_Comps\ARA_HunterTrap\CompProperties_HunterExplosion.cs" />
<Compile Include="Building_Comps\ARA_HunterTrap\TrapReleaseRandomExtension.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompFacility_GrowthVatBooster.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompLineDrawer.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompNutrientProvider.cs" />
<Compile Include="Building_Comps\ARA_NutrientNetwork\CompProperties_NutrientProvider.cs" />
<Compile Include="Building_Comps\ARA_NutrientVat\Building_NutrientVat.cs" />
<Compile Include="Building_Comps\ARA_NutrientVat\DefModExtension_NutrientVat.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\CompProperties_SpawnPawnFromList.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\CompQueuedPawnSpawner.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\CompSpawnPawnFromList.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\JobDriver_AddToQueue.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\JobDriver_Incubate.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\JobGiver_MaintainBuildings.cs" />
<Compile Include="Building_Comps\ARA_SpawnPawnFromList\ProductionContracts.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\CompMultiFuelSpawner.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\CompRefuelableNutrition_WithKey.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\CompRefuelableWithKey.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\IFuelSource.cs" />
<Compile Include="Building_Comps\WULA_MutiFuelSpawner\Patch_CompRefuelableWithKey.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\Hediff_ConfigurableMutant.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\Hediff_NecroticVirus_Configurable.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\HediffComp_NecroticTransformation.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\HediffComp_Symbiosis.cs" />
<Compile Include="Hediffs\ARA_ConfigurableMutant\NecroticTransformationUtility.cs" />
<Compile Include="Hediffs\ARA_HiveMind\CompAbilityEffect_BindDrone.cs" />
<Compile Include="Hediffs\ARA_HiveMind\CompProperties_AbilityBindDrone.cs" />
<Compile Include="Hediffs\ARA_HiveMind\Hediff_HiveMindDrone.cs" />
<Compile Include="Hediffs\ARA_HiveMind\Hediff_HiveMindMaster.cs" />
<Compile Include="Hediffs\ARA_HiveMind\HediffComp_HiveMindDrone.cs" />
<Compile Include="Hediffs\ARA_HiveMind\HediffComp_HiveMindMaster.cs" />
<Compile Include="Hediffs\ARA_HiveMind\HediffCompProperties_HiveMindDrone.cs" />
<Compile Include="Hediffs\DRM_HediffCurseFlame\Hediff_CurseFlame.cs" />
<Compile Include="Hediffs\HediffComp_SpawnPawnOnRemoved.cs" />
<Compile Include="Hediffs\HediffComp_Temperature.cs" />
<Compile Include="Hediffs\HediffComp_TerrainBasedSeverity\HediffComp_TerrainBasedSeverity.cs" />
<Compile Include="Hediffs\HediffComp_TerrainBasedSeverity\HediffCompProperties_TerrainBasedSeverity.cs" />
<Compile Include="Hediffs\HediffGiver_RandomWithSeverity.cs" />
<Compile Include="Hediffs\ProphecyGearEffect.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\DRMDamageShield.cs" />
<Compile Include="Hediffs\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
<Compile Include="MainHarmony.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompAutoMechCarrier.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
<Compile Include="Pawn_Comps\ARA_AutoMechCarrier\PawnProductionEntry.cs" />
<Compile Include="Pawn_Comps\ARA_CompHediffGiver\CompHediffGiver.cs" />
<Compile Include="Pawn_Comps\ARA_CompHediffGiver\CompProperties_HediffGiver.cs" />
<Compile Include="Pawn_Comps\ARA_CompMilkableArachnae\CompMilkableArachnae.cs" />
<Compile Include="Pawn_Comps\ARA_CompMilkableArachnae\CompProperties_MilkableArachnae.cs" />
<Compile Include="Pawn_Comps\ARA_Flight\CompPawnFlight.cs" />
<Compile Include="Pawn_Comps\ARA_Flight\CompProperties_PawnFlight.cs" />
<Compile Include="Pawn_Comps\ARA_Flight\Pawn_FlightTrackerPatches.cs" />
<Compile Include="Pawn_Comps\ARA_Flight\PawnRenderNodeWorker_AttachmentBody_NoFlight.cs" />
<Compile Include="Pawn_Comps\ARA_GiveHediffsInRangeToRace\HediffComp_GiveHediffsInRangeToRace.cs" />
<Compile Include="Pawn_Comps\ARA_GiveHediffsInRangeToRace\HediffCompProperties_GiveHediffsInRangeToRace.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\CompAdvancedTraining.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobClean\ARA_TrainableDefOf_Cleaning.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobClean\JobGiver_Cleaner.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobClean\ThinkNode_ConditionalAnimalShouldDoCleaningWork.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobClean\WorkGiver_ArachnaeClean.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobPlant\JobGiver_Grower.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobPlant\ThinkNode_ConditionalAnimalShouldDoGrowingWork.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\JobPlant\WorkGiver_ArachnaeSow.cs" />
<Compile Include="Pawn_Comps\ARA_TrainingWork\TrainingSystem_Patcher.cs" />
<Compile Include="Thing_Comps\ARA_CustomUniqueWeapon\CompCustomUniqueWeapon.cs" />
<Compile Include="Thing_Comps\ARA_CustomUniqueWeapon\CompProperties_CustomUniqueWeapon.cs" />
<Compile Include="Thing_Comps\OPToxicGas.cs" />
<Compile Include="Verbs\Cleave\CompCleave.cs" />
<Compile Include="Verbs\Cleave\Verb_MeleeAttack_Cleave.cs" />
<Compile Include="Verbs\ExplosiveBeam\Verb_ShootBeamExplosive.cs" />
<Compile Include="Verbs\ExplosiveBeam\VerbPropertiesExplosiveBeam.cs" />
<Compile Include="Verbs\MultiStrike\CompMultiStrike.cs" />
<Compile Include="Verbs\MultiStrike\Verb_MeleeAttack_MultiStrike.cs" />
<Compile Include="Verbs\Projectiles\BulletWithTrail.cs" />
<Compile Include="Verbs\Projectiles\ExplosiveTrackingBulletDef.cs" />
<Compile Include="Verbs\Projectiles\Projectile_ConfigurableHellsphereCannon.cs" />
<Compile Include="Verbs\Projectiles\Projectile_CruiseMissile.cs" />
<Compile Include="Verbs\Projectiles\Projectile_ExplosiveTrackingBullet.cs" />
<Compile Include="Verbs\Projectiles\Projectile_ExplosiveWithTrail.cs" />
<Compile Include="Verbs\Projectiles\Projectile_TrackingBullet.cs" />
<Compile Include="Verbs\Projectiles\Projectile_WulaPenetratingBeam.cs" />
<Compile Include="Verbs\Projectiles\Projectile_WulaPenetratingBullet.cs" />
<Compile Include="Verbs\Projectiles\TrackingBulletDef.cs" />
<Compile Include="Verbs\Verb_ShootArc.cs" />
<Compile Include="Verbs\Verb_ShootMeltBeam.cs" />
<Compile Include="Verbs\Verb_ShootShotgun.cs" />
<Compile Include="Verbs\VerbProperties_Excalibur.cs" />
<Compile Include="Verbs\WeaponStealBeam\Verb_ShootWeaponStealBeam.cs" />
<Compile Include="Verbs\WeaponStealBeam\VerbProperties_WeaponStealBeam.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- 自定义清理任务删除obj文件夹中的临时文件 -->

View File

@@ -17,7 +17,7 @@ namespace ArachnaeSwarm
}
[StaticConstructorOnStartup]
public class CompRefuelableNutrition : CompRefuelable
public class CompRefuelableNutrition : CompRefuelable, IFuelSource
{
public float currentConsumptionRate = 0f;
public float NutritionStored => Fuel;
@@ -68,6 +68,11 @@ namespace ArachnaeSwarm
Messages.Message("MessageRefueled".Translate(parent.LabelShort, totalNutritionGained.ToString("0.##"), Props.fuelGizmoLabel), parent, MessageTypeDefOf.PositiveEvent);
}
}
public void ReceiveFuel(float amount)
{
base.Refuel(amount);
}
public override string CompInspectStringExtra()
{
@@ -90,5 +95,13 @@ namespace ArachnaeSwarm
return text;
}
public new void Notify_UsedThisTick()
{
if (Props.consumeFuelOnlyWhenUsed)
{
ConsumeFuel(Props.fuelConsumptionRate / 60000f);
}
}
}
}

View File

@@ -0,0 +1,81 @@
using UnityEngine;
using Verse;
using RimWorld;
namespace ArachnaeSwarm
{
public class Building_SmartThermostat : Building_TempControl
{
private CompFlickable flickableComp;
private const float HeatOutputMultiplier = 1.25f;
private const float EfficiencyLossPerDegreeDifference = 1f / 130f;
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
flickableComp = GetComp<CompFlickable>();
}
public override void TickRare()
{
// 如果设备被玩家关闭,则不工作
if (flickableComp != null && !flickableComp.SwitchIsOn)
{
compTempControl.operatingAtHighPower = false;
return;
}
IntVec3 indoorCell = Position + IntVec3.South.RotatedBy(Rotation);
IntVec3 outdoorCell = Position + IntVec3.North.RotatedBy(Rotation);
if (indoorCell.Impassable(Map) || outdoorCell.Impassable(Map))
{
compTempControl.operatingAtHighPower = false;
return;
}
float indoorTemp = indoorCell.GetTemperature(Map);
float outdoorTemp = outdoorCell.GetTemperature(Map);
float targetTemp = compTempControl.TargetTemperature;
float tempDifference = indoorTemp - outdoorTemp;
float efficiency = 1f - Mathf.Abs(tempDifference) * EfficiencyLossPerDegreeDifference;
if (efficiency < 0f)
{
efficiency = 0f;
}
bool operating = false;
if (indoorTemp > targetTemp) // 制冷
{
float coolingEnergy = compTempControl.Props.energyPerSecond * efficiency * 4.1666665f;
float tempChange = GenTemperature.ControlTemperatureTempChange(indoorCell, Map, -coolingEnergy, targetTemp);
if (!Mathf.Approximately(tempChange, 0f))
{
indoorCell.GetRoom(Map).Temperature += tempChange;
GenTemperature.PushHeat(outdoorCell, Map, coolingEnergy * HeatOutputMultiplier);
operating = true;
}
}
else if (indoorTemp < targetTemp) // 制热
{
float heatingEnergy = compTempControl.Props.energyPerSecond * efficiency * 4.1666665f;
float tempChange = GenTemperature.ControlTemperatureTempChange(indoorCell, Map, heatingEnergy, targetTemp);
if (!Mathf.Approximately(tempChange, 0f))
{
if (outdoorTemp > -100)
{
indoorCell.GetRoom(Map).Temperature += tempChange;
GenTemperature.PushHeat(outdoorCell, Map, -heatingEnergy / HeatOutputMultiplier);
operating = true;
}
}
}
compTempControl.operatingAtHighPower = operating;
}
}
}

View File

@@ -0,0 +1,33 @@
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
// First, we need a new properties class that points to our new component class
public class CompProperties_TempControl_Fixed : CompProperties_TempControl
{
public CompProperties_TempControl_Fixed()
{
compClass = typeof(CompTempControl_Fixed);
}
}
// This is our new component class that inherits from the original
public class CompTempControl_Fixed : CompTempControl
{
// We override the problematic method
public override string CompInspectStringExtra()
{
// Call the original method to get its string
string baseString = base.CompInspectStringExtra();
// If the string is not null, trim any whitespace from the end and return it
if (!string.IsNullOrEmpty(baseString))
{
return baseString.TrimEnd();
}
return baseString;
}
}
}

View File

@@ -0,0 +1,135 @@
using System.Collections.Generic;
using Verse;
using Verse.Sound;
using RimWorld;
using System.Linq;
namespace ArachnaeSwarm;
public class Building_TrapReleaseRandom : Building_TrapReleaseEntity
{
private TrapReleaseRandomExtension extension;
private TrapReleaseRandomExtension Extension
{
get
{
if (extension == null)
{
extension = def.GetModExtension<TrapReleaseRandomExtension>();
}
return extension;
}
}
protected override int CountToSpawn => Extension?.countToSpawn ?? 1;
protected override PawnKindDef PawnToSpawn
{
get
{
if (Extension == null || Extension.pawnKinds.NullOrEmpty())
{
return PawnKindDefOf.Drone_Hunter;
}
return Extension.pawnKinds.RandomElement();
}
}
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
if (this.Faction == null)
{
this.SetFaction(Faction.OfPlayer);
}
base.SpawnSetup(map, respawningAfterLoad);
}
// Ensure spawned pawns use the building's faction when possible; otherwise spawn as wild (null faction)
protected override void Tick()
{
if (!base.Spawned || base.IsStunned || !this.IsHashIntervalTick(60))
{
return;
}
float radius = (Extension != null) ? Extension.detectionRadius : 20f;
Map map = base.Map;
IEnumerable<Pawn> enumerable = map.mapPawns.AllPawnsSpawned.Where((Pawn x) => !x.IsPsychologicallyInvisible() && x.HostileTo(this) && x.Position.DistanceTo(base.Position) <= radius);
IntVec3 position = base.Position;
foreach (Pawn item in enumerable)
{
if ((base.Faction != Faction.OfPlayer || (!item.IsPrisoner && !item.Downed)) && GenSight.LineOfSight(position, item.Position, map))
{
Spring(item);
break;
}
}
}
protected override void SpringSub(Pawn p)
{
if (base.Spawned)
{
SoundStarter.PlayOneShot(SoundDefOf.DroneTrapSpring, new TargetInfo(base.Position, base.Map));
if (base.Faction != Faction.OfPlayer)
{
// Show a localized message including the trap name and, if available, the pawn who triggered it.
if (p != null)
{
Messages.Message("MessageTrapSprung".Translate(this.Named("TRAP"), p.Named("PAWN")), new LookTargets(base.Position, base.Map), MessageTypeDefOf.NegativeEvent);
}
else
{
Messages.Message("MessageTrapSprung_NoInstigator".Translate(this.Named("TRAP")), new LookTargets(base.Position, base.Map), MessageTypeDefOf.NegativeEvent);
}
}
for (int i = 0; i < CountToSpawn; i++)
{
PawnKindDef pawnToSpawn = PawnToSpawn;
// Prefer the building's faction (usually the faction that built it). If none, pass null to produce a wild pawn.
Faction spawnFaction = this.Faction;
float? fixedBiologicalAge = 0f;
float? fixedChronologicalAge = 0f;
Pawn pawn = PawnGenerator.GeneratePawn(new PawnGenerationRequest(
pawnToSpawn,
spawnFaction,
PawnGenerationContext.NonPlayer,
null,
forceGenerateNewPawn: false,
allowDead: false,
allowDowned: false,
canGeneratePawnRelations: true,
mustBeCapableOfViolence: false,
1f,
forceAddFreeWarmLayerIfNeeded: false,
allowGay: true,
allowPregnant: false,
allowFood: true,
allowAddictions: true,
inhabitant: false,
certainlyBeenInCryptosleep: false,
forceRedressWorldPawnIfFormerColonist: false,
worldPawnFactionDoesntMatter: false,
0f,
0f,
null,
1f,
null,
null,
null,
null,
null,
fixedBiologicalAge,
fixedChronologicalAge));
pawn.mindState.enemyTarget = p;
GenSpawn.Spawn(pawn, base.Position, base.Map);
}
}
}
}

View File

@@ -0,0 +1,123 @@
using Verse;
using Verse.Sound;
using System.Collections.Generic;
using RimWorld;
namespace ArachnaeSwarm;
public class CompHunterExplosion : ThingComp
{
private bool wickStarted;
private int wickTicks;
[Unsaved(false)]
private Sustainer wickSoundSustainer;
[Unsaved(false)]
private OverlayHandle? overlayBurningWick;
private CompProperties_HunterExplosion Props => (CompProperties_HunterExplosion)props;
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref wickStarted, "wickStarted", defaultValue: false);
Scribe_Values.Look(ref wickTicks, "wickTicks", 0);
}
public override void CompTickInterval(int delta)
{
if (!wickStarted && parent.IsHashIntervalTick(30, delta) && parent is Pawn { Spawned: not false, Downed: false } pawn && PawnUtility.EnemiesAreNearby(pawn, 9, passDoors: true, 1.5f))
{
StartWick();
}
}
public override void CompTick()
{
if (wickStarted)
{
wickSoundSustainer.Maintain();
wickTicks--;
if (wickTicks <= 0)
{
Detonate();
}
}
}
private void StartWick()
{
if (!wickStarted)
{
wickStarted = true;
overlayBurningWick = parent.Map.overlayDrawer.Enable(parent, OverlayTypes.BurningWick);
wickSoundSustainer = SoundDefOf.HissSmall.TrySpawnSustainer(SoundInfo.InMap(parent, MaintenanceType.PerTick));
wickTicks = 120;
}
}
public override void Notify_Killed(Map prevMap, DamageInfo? dinfo = null)
{
if (dinfo.HasValue)
{
Detonate(prevMap);
}
}
private void Detonate(Map map = null)
{
IntVec3 position = parent.Position;
if (map == null)
{
map = parent.Map;
}
if (!parent.Destroyed)
{
parent.Destroy();
}
GenExplosion.DoExplosion(
center: position,
map: map,
radius: Props.explosionRadius,
damType: Props.explosionDamageType,
instigator: parent,
damAmount: Props.explosionDamageAmount,
armorPenetration: Props.armorPenetration,
explosionSound: Props.explosionSound,
weapon: Props.weapon,
projectile: Props.projectile,
intendedTarget: Props.intendedTarget,
postExplosionSpawnThingDef: Props.postExplosionSpawnThingDef,
postExplosionSpawnChance: Props.postExplosionSpawnChance,
postExplosionSpawnThingCount: Props.postExplosionSpawnThingCount,
postExplosionGasType: Props.postExplosionGasType,
postExplosionGasRadiusOverride: Props.postExplosionGasRadiusOverride,
postExplosionGasAmount: Props.postExplosionGasAmount,
applyDamageToExplosionCellsNeighbors: Props.applyDamageToExplosionCellsNeighbors,
preExplosionSpawnThingDef: Props.preExplosionSpawnThingDef,
preExplosionSpawnChance: Props.preExplosionSpawnChance,
preExplosionSpawnThingCount: Props.preExplosionSpawnThingCount,
chanceToStartFire: Props.chanceToStartFire,
damageFalloff: Props.damageFalloff,
direction: Props.direction,
ignoredThings: Props.ignoredThings,
affectedAngle: Props.affectedAngle,
doVisualEffects: Props.doVisualEffects,
propagationSpeed: Props.propagationSpeed,
excludeRadius: Props.excludeRadius,
doSoundEffects: Props.doSoundEffects,
postExplosionSpawnThingDefWater: Props.postExplosionSpawnThingDefWater,
screenShakeFactor: Props.screenShakeFactor,
flammabilityChanceCurve: Props.flammabilityChanceCurve,
overrideCells: Props.overrideCells,
postExplosionSpawnSingleThingDef: Props.postExplosionSpawnSingleThingDef,
preExplosionSpawnSingleThingDef: Props.preExplosionSpawnSingleThingDef
);
if (base.ParentHolder is Corpse corpse)
{
corpse.Destroy();
}
}
}

View File

@@ -0,0 +1,56 @@
using System.Collections.Generic;
using RimWorld;
using Verse;
namespace ArachnaeSwarm;
public class CompProperties_HunterExplosion : CompProperties
{
public float explosionRadius = 1.9f;
public DamageDef explosionDamageType;
public int explosionDamageAmount = 50;
public float armorPenetration = -1f;
public SoundDef explosionSound;
public ThingDef weapon;
public ThingDef projectile;
public Thing intendedTarget;
public ThingDef postExplosionSpawnThingDef;
public float postExplosionSpawnChance;
public int postExplosionSpawnThingCount = 1;
public GasType? postExplosionGasType;
public float? postExplosionGasRadiusOverride;
public int postExplosionGasAmount = 255;
public bool applyDamageToExplosionCellsNeighbors;
public ThingDef preExplosionSpawnThingDef;
public float preExplosionSpawnChance;
public int preExplosionSpawnThingCount = 1;
public float chanceToStartFire;
public bool damageFalloff;
public float? direction;
public List<Thing> ignoredThings;
public FloatRange? affectedAngle;
public bool doVisualEffects = true;
public float propagationSpeed = 1f;
public float excludeRadius;
public bool doSoundEffects = true;
public ThingDef postExplosionSpawnThingDefWater;
public float screenShakeFactor = 1f;
public SimpleCurve flammabilityChanceCurve;
public List<IntVec3> overrideCells;
public ThingDef postExplosionSpawnSingleThingDef;
public ThingDef preExplosionSpawnSingleThingDef;
public CompProperties_HunterExplosion()
{
compClass = typeof(CompHunterExplosion);
}
public override void ResolveReferences(ThingDef parentDef)
{
base.ResolveReferences(parentDef);
if (explosionDamageType == null)
{
explosionDamageType = DamageDefOf.Bomb;
}
}
}

View File

@@ -0,0 +1,12 @@
using System.Collections.Generic;
using Verse;
namespace ArachnaeSwarm
{
public class TrapReleaseRandomExtension : DefModExtension
{
public int countToSpawn = 1;
public List<PawnKindDef> pawnKinds = new List<PawnKindDef>();
public float detectionRadius = 20f;
}
}

View File

@@ -0,0 +1,47 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace ArachnaeSwarm
{
public class CompProperties_GrowthVatBooster : CompProperties_Facility
{
// We will use the base class's statOffsets field.
// public List<StatModifier> statOffsets;
public CompProperties_GrowthVatBooster()
{
compClass = typeof(CompFacility_GrowthVatBooster);
}
}
public class CompFacility_GrowthVatBooster : CompFacility
{
private Building_NutrientVat Vat => parent as Building_NutrientVat;
public override List<StatModifier> StatOffsets
{
get
{
// If the vat contains a pawn, return the stat offsets defined in XML.
if (Vat != null && Vat.innerContainer.Any)
{
return base.StatOffsets; // Returns the list from Props.statOffsets
}
// Otherwise, return an empty list, providing no bonus.
return new List<StatModifier>();
}
}
public override string CompInspectStringExtra()
{
// If we are not providing any bonus, don't call the base method to avoid empty lines.
if (StatOffsets.NullOrEmpty())
{
return null;
}
return base.CompInspectStringExtra();
}
}
}

View File

@@ -0,0 +1,89 @@
using RimWorld;
using Verse;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
namespace ArachnaeSwarm
{
public class CompProperties_LineDrawer : CompProperties
{
public List<ThingDef> linkableBuildings;
public float maxDistance = 999f;
public string lineTexturePath = "Things/Special/Power/Wire";
public CompProperties_LineDrawer()
{
compClass = typeof(CompLineDrawer);
}
}
public class CompLineDrawer : ThingComp
{
private CompProperties_LineDrawer Props => (CompProperties_LineDrawer)props;
private List<Thing> linkedBuildings = new List<Thing>();
private Material lineMat;
private Material LineMat
{
get
{
if (lineMat == null)
{
lineMat = MaterialPool.MatFrom(Props.lineTexturePath, ShaderDatabase.Transparent, Color.white);
}
return lineMat;
}
}
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
FindAndLinkBuildings();
}
public override void CompTick()
{
base.CompTick();
if (parent.IsHashIntervalTick(120))
{
FindAndLinkBuildings();
}
}
private void FindAndLinkBuildings()
{
int previousCount = linkedBuildings.Count;
linkedBuildings.Clear();
if (Props.linkableBuildings.NullOrEmpty()) return;
var potentialTargets = parent.Map.listerBuildings.allBuildingsColonist.Where(b =>
b != parent &&
Props.linkableBuildings.Contains(b.def) &&
parent.Position.DistanceTo(b.Position) <= Props.maxDistance
);
linkedBuildings.AddRange(potentialTargets);
if (linkedBuildings.Count != previousCount)
{
parent.Map.mapDrawer.MapMeshDirty(parent.Position, MapMeshFlagDefOf.Things, true, false);
}
}
public override void PostPrintOnto(SectionLayer layer)
{
base.PostPrintOnto(layer);
foreach (var building in linkedBuildings)
{
Vector3 center = (this.parent.TrueCenter() + this.parent.Graphic.DrawOffset(this.parent.Rotation) + building.TrueCenter() + building.Graphic.DrawOffset(building.Rotation)) / 2f;
center.y = AltitudeLayer.SmallWire.AltitudeFor();
Vector3 v = building.TrueCenter() - this.parent.TrueCenter();
Vector2 size = new Vector2(1f, v.MagnitudeHorizontal());
float rot = v.AngleFlat();
Printer_Plane.PrintPlane(layer, center, size, this.LineMat, rot);
}
}
}
}

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using RimWorld;
using Verse;
using System.Linq;
using UnityEngine;
using System.Text;
using System.Collections.Generic;
namespace ArachnaeSwarm
{
public class CompNutrientProvider : CompFacility
{
private CompRefuelableNutrition selfRefuelable;
private new CompProperties_NutrientProvider Props => (CompProperties_NutrientProvider)props;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
selfRefuelable = parent.GetComp<CompRefuelableNutrition>();
}
public override string CompInspectStringExtra()
{
StringBuilder sb = new StringBuilder();
float efficiency = Mathf.Clamp(parent.GetStatValue(StatDef.Named("NutrientTransmissionEfficiency")), 0f, Props.maxEfficiency);
sb.AppendLine("生物质传输效率".Translate() + ": " + efficiency.ToStringPercent());
sb.AppendLine("链接的建筑".Translate() + ":");
if (LinkedBuildings.NullOrEmpty())
{
sb.AppendLine(" (" + "None".Translate() + ")");
}
else
{
foreach (var building in LinkedBuildings)
{
var comp = (building as ThingWithComps)?.GetComp<CompRefuelableNutrition>();
if (comp != null)
{
bool needsFuel = NeedsFuel(comp);
sb.AppendLine($" - {building.LabelCap}: {comp.Fuel:F0}/{comp.Props.fuelCapacity:F0} (目标: {comp.TargetFuelLevel:F0}) -> {(needsFuel ? "" : "")}");
}
}
}
return sb.ToString().TrimEnd();
}
public override void CompTick()
{
base.CompTick();
if (!parent.IsHashIntervalTick(250))
{
return;
}
if (selfRefuelable == null || !selfRefuelable.HasFuel)
{
return;
}
var targetBuilding = LinkedBuildings
.Select(b => new { Building = b, Comp = (b as ThingWithComps)?.GetComp<CompRefuelableNutrition>() })
.Where(x => x.Comp != null && NeedsFuel(x.Comp))
.OrderBy(x => x.Comp.Fuel / x.Comp.Props.fuelCapacity)
.FirstOrDefault();
if (targetBuilding != null)
{
var consumerComp = targetBuilding.Comp;
float desiredLevel = GetDesiredFuelLevel(consumerComp);
float fuelNeeded = desiredLevel - consumerComp.Fuel;
if (fuelNeeded < 0.1f)
{
return;
}
float fuelToTransfer = Mathf.Min(fuelNeeded, selfRefuelable.Fuel);
float efficiency = Mathf.Clamp(parent.GetStatValue(StatDef.Named("NutrientTransmissionEfficiency")), 0f, Props.maxEfficiency);
float finalCost = fuelToTransfer * (1 - efficiency);
selfRefuelable.ConsumeFuel(finalCost);
consumerComp.ReceiveFuel(fuelToTransfer);
}
}
private bool NeedsFuel(CompRefuelableNutrition comp)
{
if (comp == null) return false;
return GetDesiredFuelLevel(comp) - comp.Fuel >= 0.1f;
}
private float GetDesiredFuelLevel(CompRefuelableNutrition comp)
{
if (comp.TargetFuelLevel <= 0.01f || comp.TargetFuelLevel >= comp.Props.fuelCapacity * 0.99f)
{
return comp.Props.fuelCapacity;
}
return comp.TargetFuelLevel;
}
}
}

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using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class CompProperties_NutrientProvider : CompProperties_Facility
{
public float maxEfficiency = 0.9f;
public CompProperties_NutrientProvider()
{
compClass = typeof(CompNutrientProvider);
}
}
}

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using RimWorld;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using Verse;
using Verse.AI;
namespace ArachnaeSwarm
{
[StaticConstructorOnStartup]
public class Building_NutrientVat : Building_Enterable, IThingHolder, IThingHolderWithDrawnPawn
{
private CompRefuelableNutrition cachedRefuelableComp;
private Graphic cachedTopGraphic;
// IThingHolderWithDrawnPawn implementation
public float HeldPawnDrawPos_Y => DrawPos.y + 0.03658537f;
public float HeldPawnBodyAngle => base.Rotation.AsAngle;
public PawnPosture HeldPawnPosture => PawnPosture.LayingOnGroundFaceUp;
private Graphic TopGraphic
{
get
{
if (cachedTopGraphic == null)
{
var modExtension = def.GetModExtension<DefModExtension_NutrientVat>();
if (modExtension != null && !modExtension.topGraphicPath.NullOrEmpty())
{
cachedTopGraphic = GraphicDatabase.Get(modExtension.graphicClass, modExtension.topGraphicPath, ShaderDatabase.Transparent, def.graphicData.drawSize, Color.white, Color.white);
}
}
return cachedTopGraphic;
}
}
// Constants for BioStarvation
private const float BiostarvationGainPerDayNoFood = 0.5f;
private const float BiostarvationFallPerDayFed = 0.1f;
public override Vector3 PawnDrawOffset => Vector3.zero;
public CompRefuelableNutrition RefuelableComp
{
get
{
if (cachedRefuelableComp == null)
{
cachedRefuelableComp = this.TryGetComp<CompRefuelableNutrition>();
}
return cachedRefuelableComp;
}
}
public bool HasNutrition => RefuelableComp != null && RefuelableComp.HasFuel;
public float BiostarvationDailyOffset
{
get
{
if (!base.Working)
{
return 0f;
}
return HasNutrition ? -BiostarvationFallPerDayFed : BiostarvationGainPerDayNoFood;
}
}
public float NutritionConsumedPerDay
{
get
{
if (selectedPawn != null)
{
// Let's use the base consumption rate from the original GrowthVat
float num = 3f;
Hediff biostarvation = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
if (biostarvation != null && biostarvation.Severity > 0)
{
// Increase consumption when biostarving, same as original
num *= 1.1f;
}
return num;
}
return 0f;
}
}
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
base.SpawnSetup(map, respawningAfterLoad);
cachedRefuelableComp = this.TryGetComp<CompRefuelableNutrition>();
}
public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
{
if (mode != DestroyMode.WillReplace)
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
}
}
base.DeSpawn(mode);
}
protected override void Tick()
{
base.Tick();
if (selectedPawn != null && (selectedPawn.Destroyed || !innerContainer.Contains(selectedPawn)))
{
OnStop();
return;
}
if (base.Working && selectedPawn != null)
{
// Update BioStarvation
float biostarvationOffset = BiostarvationDailyOffset / 60000f * HediffDefOf.BioStarvation.maxSeverity;
Hediff biostarvation = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
if (biostarvation != null)
{
biostarvation.Severity += biostarvationOffset;
if (biostarvation.ShouldRemove)
{
selectedPawn.health.RemoveHediff(biostarvation);
}
}
else if (biostarvationOffset > 0f)
{
Hediff hediff = HediffMaker.MakeHediff(HediffDefOf.BioStarvation, selectedPawn);
hediff.Severity = biostarvationOffset;
selectedPawn.health.AddHediff(hediff);
}
// Check for failure
if (biostarvation != null && biostarvation.Severity >= HediffDefOf.BioStarvation.maxSeverity)
{
Fail();
return;
}
// Update nutrition consumption rate on the component
RefuelableComp.currentConsumptionRate = NutritionConsumedPerDay;
}
else
{
// If not working, consumption is zero
if(RefuelableComp != null)
{
RefuelableComp.currentConsumptionRate = 0f;
}
}
}
public override AcceptanceReport CanAcceptPawn(Pawn pawn)
{
if (base.Working)
{
return "Occupied".Translate();
}
if (selectedPawn != null && selectedPawn != pawn)
{
return "WaitingForPawn".Translate(selectedPawn.Named("PAWN"));
}
if (pawn.health.hediffSet.HasHediff(HediffDefOf.BioStarvation))
{
return "PawnBiostarving".Translate(pawn.Named("PAWN"));
}
return pawn.IsColonist && !pawn.IsQuestLodger();
}
public override void TryAcceptPawn(Pawn pawn)
{
if (!CanAcceptPawn(pawn))
{
return;
}
selectedPawn = pawn;
bool deselected = pawn.DeSpawnOrDeselect();
if (innerContainer.TryAddOrTransfer(pawn))
{
startTick = Find.TickManager.TicksGame;
}
if (deselected)
{
Find.Selector.Select(pawn, playSound: false, forceDesignatorDeselect: false);
}
}
private void Finish()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
OnStop();
}
}
private void Fail()
{
if (selectedPawn != null && innerContainer.Contains(selectedPawn))
{
Notify_PawnRemoved();
innerContainer.TryDrop(selectedPawn, InteractionCell, base.Map, ThingPlaceMode.Near, 1, out var _);
Hediff firstHediffOfDef = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
selectedPawn.Kill(null, firstHediffOfDef);
}
OnStop();
}
private void OnStop()
{
selectedPawn = null;
startTick = -1;
if (RefuelableComp != null)
{
RefuelableComp.currentConsumptionRate = 0f;
}
}
private void Notify_PawnRemoved()
{
// You can add sound effects here if you want, e.g., SoundDefOf.GrowthVat_Open.PlayOneShot(SoundInfo.InMap(this));
}
public override IEnumerable<Gizmo> GetGizmos()
{
// Keep base gizmos
foreach (Gizmo gizmo in base.GetGizmos())
{
yield return gizmo;
}
if (base.Working)
{
yield return new Command_Action
{
defaultLabel = "CommandCancelGrowth".Translate(), // Label can be changed
defaultDesc = "CommandCancelGrowthDesc".Translate(), // Desc can be changed
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
action = () =>
{
Finish();
innerContainer.TryDropAll(InteractionCell, base.Map, ThingPlaceMode.Near);
}
};
}
else
{
if (selectedPawn != null)
{
yield return new Command_Action
{
defaultLabel = "CommandCancelLoad".Translate(),
defaultDesc = "CommandCancelLoadDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel"),
action = () =>
{
if (selectedPawn?.CurJobDef == JobDefOf.EnterBuilding)
{
selectedPawn.jobs.EndCurrentJob(JobCondition.InterruptForced);
}
OnStop();
}
};
}
var command_Action = new Command_Action
{
defaultLabel = "InsertPerson".Translate() + "...",
defaultDesc = "InsertPersonGrowthVatDesc".Translate(), // Desc can be changed
icon = Building_GrowthVat.InsertPawnIcon.Texture,
action = () =>
{
List<FloatMenuOption> list = new List<FloatMenuOption>();
foreach (Pawn p in base.Map.mapPawns.AllPawnsSpawned)
{
if ((bool)CanAcceptPawn(p))
{
list.Add(new FloatMenuOption(p.LabelCap, () => SelectPawn(p), p, Color.white));
}
}
if (!list.Any())
{
list.Add(new FloatMenuOption("NoViablePawns".Translate(), null));
}
Find.WindowStack.Add(new FloatMenu(list));
}
};
if (!base.AnyAcceptablePawns)
{
command_Action.Disable("NoViablePawns".Translate());
}
yield return command_Action;
}
}
public override string GetInspectString()
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append(base.GetInspectString());
if (base.Working && selectedPawn != null)
{
stringBuilder.AppendLineIfNotEmpty().Append("CasketContains".Translate().ToString() + ": " + selectedPawn.NameShortColored.Resolve());
Hediff biostarvation = selectedPawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.BioStarvation);
if (biostarvation != null && biostarvation.Severity > 0f)
{
string text = ((BiostarvationDailyOffset >= 0f) ? "+" : string.Empty);
stringBuilder.AppendLineIfNotEmpty().Append(string.Format("{0}: {1} ({2})", "Biostarvation".Translate(), biostarvation.Severity.ToStringPercent(), "PerDay".Translate(text + BiostarvationDailyOffset.ToStringPercent())));
}
}
else if (selectedPawn != null)
{
stringBuilder.AppendLineIfNotEmpty().Append("WaitingForPawn".Translate(selectedPawn.Named("PAWN")).Resolve());
}
// The inspect string from CompRefuelableNutrition will be automatically added by the game.
return stringBuilder.ToString();
}
public override IEnumerable<FloatMenuOption> GetFloatMenuOptions(Pawn selPawn)
{
foreach (FloatMenuOption floatMenuOption in base.GetFloatMenuOptions(selPawn))
{
yield return floatMenuOption;
}
if (!selPawn.CanReach(this, PathEndMode.InteractionCell, Danger.Deadly))
{
yield return new FloatMenuOption("CannotEnterBuilding".Translate(this) + ": " + "NoPath".Translate().CapitalizeFirst(), null);
yield break;
}
AcceptanceReport acceptanceReport = CanAcceptPawn(selPawn);
if (acceptanceReport.Accepted)
{
yield return FloatMenuUtility.DecoratePrioritizedTask(new FloatMenuOption("EnterBuilding".Translate(this), () => SelectPawn(selPawn)), selPawn, this);
}
else if (!acceptanceReport.Reason.NullOrEmpty())
{
yield return new FloatMenuOption("CannotEnterBuilding".Translate(this) + ": " + acceptanceReport.Reason.CapitalizeFirst(), null);
}
}
public override void DynamicDrawPhaseAt(DrawPhase phase, Vector3 drawLoc, bool flip = false)
{
if (base.Working && selectedPawn != null && innerContainer.Contains(selectedPawn))
{
selectedPawn.Drawer.renderer.DynamicDrawPhaseAt(phase, drawLoc + PawnDrawOffset, null, neverAimWeapon: true);
}
base.DynamicDrawPhaseAt(phase, drawLoc, flip);
}
protected override void DrawAt(Vector3 drawLoc, bool flip = false)
{
base.DrawAt(drawLoc, flip);
// Draw the top graphic if it exists
if (TopGraphic != null)
{
TopGraphic.Draw(DrawPos + Altitudes.AltIncVect * 2f, base.Rotation, this);
}
}
}
}

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using System;
using Verse;
namespace ArachnaeSwarm
{
public class DefModExtension_NutrientVat : DefModExtension
{
public string topGraphicPath;
public Type graphicClass = typeof(Graphic_Multi); // Default to Graphic_Multi if not specified in XML
}
}

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using System.Collections.Generic;
using System.Linq;
using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class SpawnerProduct
{
public ThingDef thingDef;
public int count = 1;
}
public class CompProperties_MultiFuelSpawner : CompProperties
{
public List<SpawnerProduct> products;
public IntRange spawnIntervalRange = new IntRange(100, 100);
public bool spawnForbidden;
public bool inheritFaction;
public bool showMessageIfOwned;
public CompProperties_MultiFuelSpawner()
{
compClass = typeof(CompMultiFuelSpawner);
}
}
public class CompMultiFuelSpawner : ThingComp
{
private int ticksUntilSpawn;
private List<IFuelSource> fuelComps;
public CompProperties_MultiFuelSpawner Props => (CompProperties_MultiFuelSpawner)props;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
if (!respawningAfterLoad)
{
ResetCountdown();
}
fuelComps = parent.GetComps<ThingComp>().OfType<IFuelSource>().ToList();
}
public override void PostExposeData()
{
base.PostExposeData();
Scribe_Values.Look(ref ticksUntilSpawn, "ticksUntilSpawn", 0);
}
public override void CompTick()
{
base.CompTick();
if (fuelComps.NullOrEmpty()) return;
bool allFuelsOk = fuelComps.All(c => c.HasFuel);
if (allFuelsOk && (parent.GetComp<CompPowerTrader>()?.PowerOn ?? true))
{
// CORRECTED LOGIC: Consume fuel every tick
foreach (var comp in fuelComps)
{
comp.Notify_UsedThisTick();
}
ticksUntilSpawn--;
if (ticksUntilSpawn <= 0)
{
TryDoSpawn();
ResetCountdown();
}
}
}
public void TryDoSpawn()
{
if (Props.products.NullOrEmpty()) return;
foreach (var product in Props.products)
{
Thing thing = ThingMaker.MakeThing(product.thingDef);
thing.stackCount = product.count;
if (Props.inheritFaction && thing.Faction != parent.Faction)
{
thing.SetFaction(parent.Faction);
}
if (GenPlace.TryPlaceThing(thing, parent.Position, parent.Map, ThingPlaceMode.Near, out Thing resultingThing))
{
if (Props.spawnForbidden)
{
resultingThing.SetForbidden(true);
}
if (Props.showMessageIfOwned && parent.Faction == Faction.OfPlayer)
{
Messages.Message("MessageCompSpawnerSpawnedItem".Translate(resultingThing.LabelCap), resultingThing, MessageTypeDefOf.PositiveEvent);
}
}
}
}
private void ResetCountdown()
{
ticksUntilSpawn = Props.spawnIntervalRange.RandomInRange;
}
public override string CompInspectStringExtra()
{
string text = base.CompInspectStringExtra();
if (!fuelComps.NullOrEmpty() && fuelComps.All(c => c.HasFuel))
{
if (!text.NullOrEmpty())
{
text += "\n";
}
string productsStr = Props.products.Select(p => (string)p.thingDef.LabelCap).ToCommaList();
text += "NextSpawnedItemIn".Translate(productsStr) + ": " + ticksUntilSpawn.ToStringTicksToPeriod();
}
return text;
}
}
}

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using RimWorld;
using Verse;
using System.Reflection;
using HarmonyLib;
namespace ArachnaeSwarm
{
public class CompProperties_RefuelableNutrition_WithKey : CompProperties_RefuelableNutrition
{
public string saveKeysPrefix;
public CompProperties_RefuelableNutrition_WithKey()
{
compClass = typeof(CompRefuelableNutrition_WithKey);
}
}
public class CompRefuelableNutrition_WithKey : CompRefuelableNutrition, IFuelSource
{
public new CompProperties_RefuelableNutrition_WithKey Props => (CompProperties_RefuelableNutrition_WithKey)props;
public override void PostExposeData()
{
string prefix = Props.saveKeysPrefix;
if (prefix.NullOrEmpty())
{
Log.ErrorOnce($"CompRefuelableNutrition_WithKey on {parent.def.defName} has a null or empty saveKeysPrefix. Defaulting to standard save.", GetHashCode());
base.PostExposeData();
return;
}
// --- Accessing private fields from CompRefuelable (base of CompRefuelableNutrition) ---
FieldInfo fuelField = AccessTools.Field(typeof(CompRefuelable), "fuel");
FieldInfo configuredTargetFuelLevelField = AccessTools.Field(typeof(CompRefuelable), "configuredTargetFuelLevel");
FieldInfo allowAutoRefuelField = AccessTools.Field(typeof(CompRefuelable), "allowAutoRefuel");
// Get current values
float currentFuel = (float)fuelField.GetValue(this);
float currentConfiguredLevel = (float)configuredTargetFuelLevelField.GetValue(this);
bool currentAllowAuto = (bool)allowAutoRefuelField.GetValue(this);
// Scribe with prefix
Scribe_Values.Look(ref currentFuel, prefix + "_fuel", 0f);
Scribe_Values.Look(ref currentConfiguredLevel, prefix + "_configuredTargetFuelLevel", -1f);
Scribe_Values.Look(ref currentAllowAuto, prefix + "_allowAutoRefuel", true);
// Set values back if loading
if (Scribe.mode == LoadSaveMode.LoadingVars)
{
fuelField.SetValue(this, currentFuel);
configuredTargetFuelLevelField.SetValue(this, currentConfiguredLevel);
allowAutoRefuelField.SetValue(this, currentAllowAuto);
}
// --- Accessing private fields from CompRefuelableNutrition ---
// (Assuming there are any. If not, this part is not needed)
// Example:
// FieldInfo someOtherField = AccessTools.Field(typeof(CompRefuelableNutrition), "someOtherPrivateField");
// ... and so on
}
public new void Notify_UsedThisTick()
{
if (Props.consumeFuelOnlyWhenUsed)
{
ConsumeFuel(Props.fuelConsumptionRate / 60000f);
}
}
}
}

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using RimWorld;
using Verse;
namespace ArachnaeSwarm
{
public class CompProperties_RefuelableWithKey : CompProperties_Refuelable
{
public string saveKeysPrefix;
public CompProperties_RefuelableWithKey()
{
compClass = typeof(CompRefuelableWithKey);
}
}
public class CompRefuelableWithKey : CompRefuelable, IFuelSource
{
public new CompProperties_RefuelableWithKey Props => (CompProperties_RefuelableWithKey)props;
public new void Notify_UsedThisTick()
{
if (Props.consumeFuelOnlyWhenUsed)
{
ConsumeFuel(Props.fuelConsumptionRate / 60000f);
}
}
}
}

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