This commit is contained in:
cocopomel 2022-06-28 11:15:17 +09:00
commit 90e977f401
7 changed files with 1742 additions and 379 deletions

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@ -885,84 +885,4 @@
<li>PN_Give_Legendary_Domestic</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<!--==================================== 실험체 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Testsubject_Backstory</defName>
<title>Automaton Test subject</title>
<titleShort>Test subject</titleShort>
<baseDescription>This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>4</amount>
</li>
<li>
<defName>Melee</defName>
<amount>4</amount>
</li>
<li>
<defName>Construction</defName>
<amount>4</amount>
</li>
<li>
<defName>Plants</defName>
<amount>4</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>4</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>4</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>4</amount>
</li>
</skillGains>
<workDisables>
<li>Artistic</li>
</workDisables>
<spawnCategories Inherit="false">
<li>Paniel_Story_Testsubject</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Testsubject</li>
</forcedHediffs>
<forcedTraits>
<!--<li>
<defName></defName>
</li>-->
</forcedTraits>
<disallowedTraits>
<li>
<defName>NaturalMood</defName>
<degree>2</degree>
</li>
<li>
<defName>NaturalMood</defName>
<degree>1</degree>
</li>
<li>
<defName>Nerves</defName>
<degree>2</degree>
</li>
<li>
<defName>Nerves</defName>
<degree>1</degree>
</li>
<li>
<defName>PsychicSensitivity</defName>
<degree>-1</degree>
</li>
<li>
<defName>PsychicSensitivity</defName>
<degree>-2</degree>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>
</Defs>

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@ -0,0 +1,555 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 전투형 ====================================-->
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_MilitiaA_Backstory_PA</defName>
<title>Automaton Militia (PA)</title>
<titleShort>Militia</titleShort>
<baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>3</amount>
</li>
<li>
<defName>Melee</defName>
<amount>3</amount>
</li>
<li>
<defName>Animals</defName>
<amount>3</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_MilitiaA_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Normal_Combat_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_MilitiaB_Backstory_PA</defName>
<title>Automaton Militia (PA)</title>
<titleShort>Militia</titleShort>
<baseDescription>This automaton is mainly used by militias.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>6</amount>
</li>
<li>
<defName>Melee</defName>
<amount>6</amount>
</li>
<li>
<defName>Animals</defName>
<amount>6</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>1</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_MilitiaB_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Good_Combat_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_SoldierA_Backstory_PA</defName>
<title>Automaton Soldier (PA)</title>
<titleShort>Soldier</titleShort>
<baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>9</amount>
</li>
<li>
<defName>Melee</defName>
<amount>9</amount>
</li>
<li>
<defName>Animals</defName>
<amount>9</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>3</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_SoldierA_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Excellent_Combat_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_SoldierB_Backstory_PA</defName>
<title>Automaton Soldier (PA)</title>
<titleShort>Soldier</titleShort>
<baseDescription>This automaton is used as a soldier in the military.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>12</amount>
</li>
<li>
<defName>Melee</defName>
<amount>12</amount>
</li>
<li>
<defName>Animals</defName>
<amount>12</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>5</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_SoldierB_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Masterwork_Combat_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielSoldierBackStory">
<defName>Paniel_Royalguard_Backstory_PA</defName>
<title>Automaton Royal guard (PA)</title>
<titleShort>Royal guard</titleShort>
<baseDescription>This automaton is used by the Royal Guard.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>18</amount>
</li>
<li>
<defName>Melee</defName>
<amount>18</amount>
</li>
<li>
<defName>Animals</defName>
<amount>18</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>7</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_Royalguard_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Legendary_Combat_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<!--==================================== 제작형 ====================================-->
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_ApprenticeA_Backstory_PA</defName>
<title>Automaton Apprentice (PA)</title>
<titleShort>Apprentice</titleShort>
<baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>3</amount>
</li>
<li>
<defName>Mining</defName>
<amount>3</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>3</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_ApprenticeA_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Normal_Engineer_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_ApprenticeB_Backstory_PA</defName>
<title>Automaton Apprentice (PA)</title>
<titleShort>Apprentice</titleShort>
<baseDescription>This automaton is used in many workshops for chores.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>6</amount>
</li>
<li>
<defName>Mining</defName>
<amount>6</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>6</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>1</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_ApprenticeB_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Good_Engineer_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_JourneymanA_Backstory_PA</defName>
<title>Automaton journeyman (PA)</title>
<titleShort>Journeyman</titleShort>
<baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>9</amount>
</li>
<li>
<defName>Mining</defName>
<amount>9</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>9</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>3</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_journeymanA_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Excellent_Engineer_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_JourneymanB_Backstory_PA</defName>
<title>Automaton journeyman (PA)</title>
<titleShort>Journeyman</titleShort>
<baseDescription>This automaton is used to assist the meister.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>12</amount>
</li>
<li>
<defName>Mining</defName>
<amount>12</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>12</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>5</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_journeymanB_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Masterwork_Engineer_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielWorkerBackStory">
<defName>Paniel_Meister_Backstory_PA</defName>
<title>Automaton Meister (PA)</title>
<titleShort>Meister</titleShort>
<baseDescription>This automaton has better crafting skills than humans.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Construction</defName>
<amount>18</amount>
</li>
<li>
<defName>Mining</defName>
<amount>18</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>18</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>7</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_Meister_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Legendary_Engineer_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<!--==================================== 가정형 ====================================-->
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_MaidA_Backstory_PA</defName>
<title>Automaton Maid (PA)</title>
<titleShort>Maid</titleShort>
<baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>3</amount>
</li>
<li>
<defName>Plants</defName>
<amount>3</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>3</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_MaidA_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Normal_Domestic_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_MaidB_Backstory_PA</defName>
<title>Automaton Maid (PA)</title>
<titleShort>Maid</titleShort>
<baseDescription>This automaton is used as a maid in many homes.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>6</amount>
</li>
<li>
<defName>Plants</defName>
<amount>6</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>6</amount>
</li>
<li>
<defName>Social</defName>
<amount>1</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_MaidB_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Good_Domestic_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_HousemaidA_Backstory_PA</defName>
<title>Automaton Housekeeper maid (PA)</title>
<titleShort>Housekeeper Maid</titleShort>
<baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>9</amount>
</li>
<li>
<defName>Plants</defName>
<amount>9</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>9</amount>
</li>
<li>
<defName>Social</defName>
<amount>3</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_HousemaidA_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Excellent_Domestic_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_HousemaidB_Backstory_PA</defName>
<title>Automaton Housekeeper maid (PA)</title>
<titleShort>Housekeeper</titleShort>
<baseDescription>This automaton leads the other maids in the noble mansion.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>12</amount>
</li>
<li>
<defName>Plants</defName>
<amount>12</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>12</amount>
</li>
<li>
<defName>Social</defName>
<amount>5</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_HousemaidB_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Masterwork_Domestic_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<AlienRace.BackstoryDef ParentName="PanielMaidBackStory">
<defName>Paniel_Ladysmaid_Backstory_PA</defName>
<title>Automaton Lady's maid (PA)</title>
<titleShort>Lady's maid</titleShort>
<baseDescription>This automaton is used as a royal servant.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Cooking</defName>
<amount>18</amount>
</li>
<li>
<defName>Plants</defName>
<amount>18</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>18</amount>
</li>
<li>
<defName>Social</defName>
<amount>7</amount>
</li>
</skillGains>
<spawnCategories>
<li>Paniel_Story_Ladysmaid_PA</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Legendary_Domestic_PA</li>
</forcedHediffs>
</AlienRace.BackstoryDef>
<!--==================================== 실험체 ====================================-->
<AlienRace.BackstoryDef ParentName="BasePanielBackStory">
<defName>Paniel_Testsubject_Backstory</defName>
<title>Automaton Test subject (PA)</title>
<titleShort>Test subject</titleShort>
<baseDescription>This automaton was built to test a new module at PnL industry. It is showing signs of mental instability.\n\n(PA) : PnL authenticated</baseDescription>
<slot>Adulthood</slot>
<skillGains>
<li>
<defName>Shooting</defName>
<amount>4</amount>
</li>
<li>
<defName>Melee</defName>
<amount>4</amount>
</li>
<li>
<defName>Construction</defName>
<amount>4</amount>
</li>
<li>
<defName>Plants</defName>
<amount>4</amount>
</li>
<li>
<defName>Crafting</defName>
<amount>4</amount>
</li>
<li>
<defName>Medicine</defName>
<amount>4</amount>
</li>
<li>
<defName>Intellectual</defName>
<amount>4</amount>
</li>
</skillGains>
<workDisables>
<li>Artistic</li>
</workDisables>
<spawnCategories Inherit="false">
<li>Paniel_Story_Testsubject</li>
</spawnCategories>
<forcedHediffs>
<li>PN_Give_Testsubject</li>
</forcedHediffs>
<forcedTraits>
<!--<li>
<defName></defName>
</li>-->
</forcedTraits>
<disallowedTraits>
<li>
<defName>NaturalMood</defName>
<degree>2</degree>
</li>
<li>
<defName>NaturalMood</defName>
<degree>1</degree>
</li>
<li>
<defName>Nerves</defName>
<degree>2</degree>
</li>
<li>
<defName>Nerves</defName>
<degree>1</degree>
</li>
<li>
<defName>PsychicSensitivity</defName>
<degree>-1</degree>
</li>
<li>
<defName>PsychicSensitivity</defName>
<degree>-2</degree>
</li>
</disallowedTraits>
</AlienRace.BackstoryDef>
</Defs>

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@ -256,50 +256,37 @@
<!--Combat-->
<!--Mercenary team-->
<li>
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Drifter>10</Drifter>
<Thrasher>3</Thrasher>
<Scavenger>10</Scavenger>
<Pirate>10</Pirate>
<Grenadier_EMP>0.25</Grenadier_EMP>
<Grenadier_Smoke>0.25</Grenadier_Smoke>
<Grenadier_Destructive>2</Grenadier_Destructive>
<Mercenary_Gunner>10</Mercenary_Gunner>
<Mercenary_Heavy>6</Mercenary_Heavy>
<Mercenary_Slasher>3</Mercenary_Slasher>
<Mercenary_Sniper>7</Mercenary_Sniper>
<Mercenary_Elite>10</Mercenary_Elite>
<PN_Director>1</PN_Director>
</options>
</li>
<PN_SecurityGuardH>6</PN_SecurityGuardH>
<PN_SecurityUnit>4</PN_SecurityUnit>
<!--Paniel security team-->
<li>
<kindDef>Combat</kindDef>
<commonality>60</commonality>
<options>
<PN_SecurityUnit>8</PN_SecurityUnit>
<PN_GrenadeUnit_EMP>0.25</PN_GrenadeUnit_EMP>
<PN_GrenadeUnit_Smoke>0.25</PN_GrenadeUnit_Smoke>
<PN_GrenadeUnit_Destructive>2</PN_GrenadeUnit_Destructive>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<Mercenary_Gunner>6</Mercenary_Gunner>
<Mercenary_Slasher>2</Mercenary_Slasher>
<PN_Mid_RangeUnit>4</PN_Mid_RangeUnit>
<PN_EliteCloseUnit>1</PN_EliteCloseUnit>
<PN_Mid_ClosetUnit>2</PN_Mid_ClosetUnit>
<Mercenary_Heavy>2</Mercenary_Heavy>
<Mercenary_Sniper>2</Mercenary_Sniper>
<Mercenary_Elite>6</Mercenary_Elite>
<PN_EliteCloseUnit>2</PN_EliteCloseUnit>
<PN_EliteRangeUnit>2</PN_EliteRangeUnit>
<PN_EliteHeavyUnit>1</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>1</PN_EliteCannonUnit>
<PN_EliteHeavyUnit>2</PN_EliteHeavyUnit>
<PN_EliteCannonUnit>2</PN_EliteCannonUnit>
<PN_Director>1</PN_Director>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>Icon/Paniel_PlayerIcon</settlementTexturePath>
</FactionDef>

View File

@ -224,16 +224,16 @@
<defName>PN_Give_Normal_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -249,16 +249,16 @@
<defName>PN_Give_Good_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -274,16 +274,16 @@
<defName>PN_Give_Excellent_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -299,16 +299,16 @@
<defName>PN_Give_Masterwork_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -350,16 +350,16 @@
<defName>PN_Give_Legendary_Combat</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Combat</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -403,16 +403,16 @@
<defName>PN_Give_Normal_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -428,16 +428,16 @@
<defName>PN_Give_Good_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -453,16 +453,16 @@
<defName>PN_Give_Excellent_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -478,16 +478,16 @@
<defName>PN_Give_Masterwork_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -529,16 +529,16 @@
<defName>PN_Give_Legendary_Engineer</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Engineer</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -582,16 +582,16 @@
<defName>PN_Give_Normal_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -607,16 +607,16 @@
<defName>PN_Give_Good_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -632,16 +632,16 @@
<defName>PN_Give_Excellent_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -657,16 +657,16 @@
<defName>PN_Give_Masterwork_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -708,16 +708,16 @@
<defName>PN_Give_Legendary_Domestic</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Domestic</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -754,52 +754,6 @@
<!--==================================== 기타 ====================================-->
<!--실험체-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade test)</label>
<defName>PN_Give_Testsubject</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Testsubject</defName>
<label>Test model (good)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
<PsychicSensitivity>1.0</PsychicSensitivity>
<ResearchSpeed>0.9</ResearchSpeed>
<GlobalLearningFactor>1.50</GlobalLearningFactor>
<MentalBreakThreshold>0.12</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--개조당함-->
<HediffDef ParentName="PN_SyncNormal_Base">
@ -815,16 +769,16 @@
<defName>PN_Give_Awful_Failure</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncAwful_Failure</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncAwful_Failure</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
@ -840,16 +794,16 @@
<defName>PN_Give_Poor_Failure</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncPoor_Failure</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncPoor_Failure</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>

View File

@ -0,0 +1,678 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--==================================== 정품 인증 ====================================-->
<HediffDef>
<defName>PN_PnLAuthenticated</defName>
<label>PnL authenticated</label>
<description>This automaton was made by PnL.</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(1,1,0.5)</defaultLabelColor>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>1</maxSeverity>
<initialSeverity>1</initialSeverity>
<isBad>false</isBad>
<countsAsAddedPartOrImplant>true</countsAsAddedPartOrImplant>
<stages>
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.10</IncomingDamageFactor>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
<comps>
<li Class="MoharHediffs.HediffCompProperties_PostRemoveTrigger_HediffAdd">
<triggeredHediff>
<li>PN_Ex_filterA</li>
</triggeredHediff>
</li>
</comps>
</HediffDef>
<!--==================================== 전투형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade C norm)</label>
<defName>PN_Give_Normal_Combat_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Combat</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Combat_PA</defName>
<label>Combat model (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade C good)</label>
<defName>PN_Give_Good_Combat_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Combat</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Combat_PA</defName>
<label>Combat model (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade C exc)</label>
<defName>PN_Give_Excellent_Combat_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Combat</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base">
<defName>PN_SyncExcellent_Combat_PA</defName>
<label>Combat model (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade C mast)</label>
<defName>PN_Give_Masterwork_Combat_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Combat</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base">
<defName>PN_SyncMasterwork_Combat_PA</defName>
<label>Combat model (mast)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.30</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.15</IncomingDamageFactor>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade C legd)</label>
<defName>PN_Give_Legendary_Combat_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Combat</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base">
<defName>PN_SyncLegendary_Combat_PA</defName>
<label>Combat model (legd)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li>
</capMods>
<statOffsets>
<IncomingDamageFactor>-0.30</IncomingDamageFactor>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 제작형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade E norm)</label>
<defName>PN_Give_Normal_Engineer_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Engineer</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Engineer_PA</defName>
<label>Engineer model (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade E good)</label>
<defName>PN_Give_Good_Engineer_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Engineer</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Engineer_PA</defName>
<label>Engineer model (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade E exc)</label>
<defName>PN_Give_Excellent_Engineer_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Engineer</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base">
<defName>PN_SyncExcellent_Engineer_PA</defName>
<label>Engineer model (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade E mast)</label>
<defName>PN_Give_Masterwork_Engineer_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Engineer</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base">
<defName>PN_SyncMasterwork_Engineer_PA</defName>
<label>Engineer model (mast)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.30</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade E legd)</label>
<defName>PN_Give_Legendary_Engineer_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Engineer</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base">
<defName>PN_SyncLegendary_Engineer_PA</defName>
<label>Engineer model (legd)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 가정형 ====================================-->
<!--평범-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade D norm)</label>
<defName>PN_Give_Normal_Domestic_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncNormal_Domestic</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncNormal_Base">
<defName>PN_SyncNormal_Domestic_PA</defName>
<label>Domestic model (norm)</label>
</HediffDef>
<!--상급-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade D good)</label>
<defName>PN_Give_Good_Domestic_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Domestic</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Domestic_PA</defName>
<label>Domestic model (good)</label>
</HediffDef>
<!--완벽-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade D exc)</label>
<defName>PN_Give_Excellent_Domestic_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncExcellent_Domestic</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncExcellent_Base">
<defName>PN_SyncExcellent_Domestic_PA</defName>
<label>Domestic model (exc)</label>
</HediffDef>
<!--걸작-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade D mast)</label>
<defName>PN_Give_Masterwork_Domestic_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncMasterwork_Domestic</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncMasterwork_Base">
<defName>PN_SyncMasterwork_Domestic_PA</defName>
<label>Domestic model (mast)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.20</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.30</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.10</WorkSpeedGlobal>
<MentalBreakThreshold>-0.04</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--전설-->
<HediffDef ParentName="PN_Give_Base">
<label>PAfilter(PNgrade D legd)</label>
<defName>PN_Give_Legendary_Domestic_PA</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncLegendary_Domestic</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
<li>
<hediff>PN_Learning_Limit_System</hediff>
</li>
</hediffAndBodypart>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncLegendary_Base">
<defName>PN_SyncLegendary_Domestic_PA</defName>
<label>Domestic model (legd)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.30</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.50</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.50</offset>
</li>
</capMods>
<statOffsets>
<WorkSpeedGlobal>0.20</WorkSpeedGlobal>
<MentalBreakThreshold>-0.08</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<!--==================================== 기타 ====================================-->
<!--실험체-->
<HediffDef ParentName="PN_Give_Base">
<label>filter(PNgrade test)</label>
<defName>PN_Give_Testsubject</defName>
<comps>
<li Class="MoharHediffs.HediffCompProperties_MultipleHediff">
<bodyDef>PanielBody</bodyDef>
<hediffAndBodypart>
<li>
<hediff>PN_SyncGood_Testsubject</hediff>
</li>
<li>
<hediff>PN_PnLAuthenticated</hediff>
</li>
</hediffAndBodypart>
</li>
<li Class="MoharHediffs.HediffCompProperties_HediffExclusive">
<hediffToApply>PN_SyncGood_Testsubject</hediffToApply>
<bodyDef>PanielBody</bodyDef>
</li>
</comps>
</HediffDef>
<HediffDef ParentName="PN_SyncGood_Base">
<defName>PN_SyncGood_Testsubject</defName>
<label>Test model (good)</label>
<stages Inherit="false">
<li>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.05</offset>
</li>
<li>
<capacity>Moving</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Sight</capacity>
<offset>0.10</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>0.10</offset>
</li>
</capMods>
<statOffsets>
<PsychicSensitivity>1.0</PsychicSensitivity>
<ResearchSpeed>0.9</ResearchSpeed>
<GlobalLearningFactor>1.50</GlobalLearningFactor>
<MentalBreakThreshold>0.12</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
</Defs>

View File

@ -34,7 +34,7 @@
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_EmployeeH</defName>
<label>employee</label>
<label>PnL employee</label>
<combatPower>45</combatPower>
<itemQuality>Poor</itemQuality>
<isFighter>false</isFighter>
@ -43,7 +43,7 @@
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>200~400</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<techHediffsChance>0.06</techHediffsChance>
@ -68,7 +68,7 @@
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>200~400</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
@ -81,7 +81,7 @@
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_ApprenticeA</li>
<li>Paniel_Story_ApprenticeA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -105,7 +105,7 @@
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
<apparelRequired>
@ -118,7 +118,7 @@
<li>
<categories>
<li>Paniel_Story_Good</li>
<li>Paniel_Story_ApprenticeB</li>
<li>Paniel_Story_ApprenticeB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -141,9 +141,8 @@
<gearHealthRange>0.2~2.0</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>200~400</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
@ -156,7 +155,7 @@
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_MaidA</li>
<li>Paniel_Story_MaidA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -179,9 +178,8 @@
<gearHealthRange>0.7~3.2</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>125~250</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.6</apparelAllowHeadgearChance>
<apparelRequired>
@ -194,7 +192,7 @@
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_MaidA</li>
<li>Paniel_Story_MaidB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -221,7 +219,7 @@
<weaponTags>
<li>Gun</li>
</weaponTags>
<weaponMoney>200~200</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>400~600</apparelMoney>
<apparelTags>
<li>IndustrialMilitaryBasic</li>
@ -246,7 +244,7 @@
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_ManageUnit_Enginer</defName>
<label>manage unit</label>
<combatPower>60</combatPower>
<combatPower>65</combatPower>
<itemQuality>Normal</itemQuality>
<isFighter>false</isFighter>
<gearHealthRange>1~1</gearHealthRange>
@ -254,7 +252,7 @@
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>200~200</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
@ -268,7 +266,7 @@
<li>
<categories>
<li>Paniel_Story_Excellent</li>
<li>Paniel_Story_journeymanA</li>
<li>Paniel_Story_journeymanA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -285,16 +283,15 @@
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_ManageUnit_Domestic</defName>
<label>manage unit</label>
<combatPower>75</combatPower>
<combatPower>65</combatPower>
<trader>true</trader>
<itemQuality>Normal</itemQuality>
<isFighter>false</isFighter>
<gearHealthRange>1~1</gearHealthRange>
<weaponTags>
<li>Gun</li>
<li>PN_Shovel</li>
</weaponTags>
<weaponMoney>200~200</weaponMoney>
<weaponMoney>250~400</weaponMoney>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<apparelRequired>
@ -308,7 +305,7 @@
<li>
<categories>
<li>Paniel_Story_Excellent</li>
<li>Paniel_Story_HousemaidA</li>
<li>Paniel_Story_HousemaidA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -322,45 +319,84 @@
</disallowedTraits>
</PawnKindDef>
<PawnKindDef ParentName="OutlanderBase">
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_Director</defName>
<label>PnL director</label>
<labelPlural>PnL directors</labelPlural>
<combatPower>75</combatPower>
<combatPower>130</combatPower>
<factionLeader>true</factionLeader>
<minGenerationAge>30</minGenerationAge>
<backstoryCryptosleepCommonality>0.25</backstoryCryptosleepCommonality>
<isFighter>false</isFighter>
<gearHealthRange>1~1</gearHealthRange>
<itemQuality>Good</itemQuality>
<weaponMoney>200~200</weaponMoney>
<apparelMoney>2500~3500</apparelMoney>
<apparelAllowHeadgearChance>0.9</apparelAllowHeadgearChance>
<baseRecruitDifficulty>0.90</baseRecruitDifficulty>
<weaponMoney>500~1400</weaponMoney>
<weaponTags>
<li>Gun</li>
<li>IndustrialGunAdvanced</li>
</weaponTags>
<apparelMoney>700~1200</apparelMoney>
<apparelTags>
<li>IndustrialBasic</li>
<li>IndustrialAdvanced</li>
<li>IndustrialMilitaryBasic</li>
<li>IndustrialMilitaryAdvanced</li>
<li>SpacerMilitary</li>
<li>BeltDefensePop</li>
</apparelTags>
<apparelRequired>
<li>Apparel_BowlerHat</li>
</apparelRequired>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsMoney>1000~1200</techHediffsMoney>
<techHediffsTags>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.9</skipChance>
<subOptionsChooseOne>
<li>
<thingDef>MedicineIndustrial</thingDef>
<countRange>1</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
<techHediffsChance>0.35</techHediffsChance>
<initialWillRange>3~5</initialWillRange>
<initialResistanceRange>7~11</initialResistanceRange>
<initialResistanceRange>17~27</initialResistanceRange>
</PawnKindDef>
<!--security-->
<PawnKindDef ParentName="PN_HumanBasePawnKind">
<defName>PN_SecurityGuardH</defName>
<label>security guard</label>
<combatPower>60</combatPower>
<isFighter>true</isFighter>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelTags>
<li>IndustrialMilitaryBasic</li>
<li>BeltDefensePop</li>
</apparelTags>
<apparelMoney>400~600</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Gun</li>
</weaponTags>
<weaponMoney>250~400</weaponMoney>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<initialWillRange>1~3</initialWillRange>
<initialResistanceRange>15~24</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PN_PanielBasePawnKind">
<defName>PN_SecurityUnit</defName>
<label>security unit</label>
<combatPower>75</combatPower>
<combatPower>70</combatPower>
<isFighter>true</isFighter>
<gearHealthRange>0.7~3.2</gearHealthRange>
<weaponTags>
@ -374,12 +410,13 @@
</apparelRequired>
<apparelTags>
<li>Paniel_Basic</li>
<li>BeltDefensePop</li>
</apparelTags>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_MilitiaA</li>
<li>Paniel_Story_MilitiaA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -395,6 +432,7 @@
<!--Mid Unit Base-->
<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_MidUnitBase" Abstract="True">
<label>security unit</label>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<gearHealthRange>0.7~3.2</gearHealthRange>
@ -410,7 +448,7 @@
<li>
<categories>
<li>Paniel_Story_Good</li>
<li>Paniel_Story_MilitiaB</li>
<li>Paniel_Story_MilitiaB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -425,7 +463,6 @@
<!--Granade Unit-->
<PawnKindDef ParentName="PN_MidUnitBase" Name="PN_GrenadePBase" Abstract="True">
<label>grenade unit</label>
<weaponMoney>500~500</weaponMoney>
<apparelMoney>400~700</apparelMoney>
<disallowedTraits>
@ -436,7 +473,7 @@
<PawnKindDef ParentName="PN_GrenadePBase">
<defName>PN_GrenadeUnit_Destructive</defName>
<combatPower>85</combatPower>
<combatPower>80</combatPower>
<canBeSapper>true</canBeSapper>
<isGoodBreacher>true</isGoodBreacher>
<weaponTags>
@ -446,8 +483,7 @@
<PawnKindDef ParentName="PN_GrenadePBase">
<defName>PN_GrenadeUnit_EMP</defName>
<label>EMP grenade unit</label>
<combatPower>70</combatPower>
<combatPower>65</combatPower>
<weaponTags>
<li>GrenadeEMP</li>
</weaponTags>
@ -455,8 +491,7 @@
<PawnKindDef ParentName="PN_GrenadePBase">
<defName>PN_GrenadeUnit_Smoke</defName>
<label>smoke grenade unit</label>
<combatPower>70</combatPower>
<combatPower>65</combatPower>
<weaponTags>
<li>GrenadeSmoke</li>
</weaponTags>
@ -466,9 +501,8 @@
<PawnKindDef ParentName="PN_MidUnitBase">
<defName>PN_Mid_ClosetUnit</defName>
<label>close combat unit</label>
<canBeSapper>true</canBeSapper>
<combatPower>155</combatPower>
<combatPower>150</combatPower>
<weaponTags>
<li>MedievalMeleeDecent</li>
<li>MedievalMeleeAdvanced</li>
@ -486,8 +520,7 @@
<PawnKindDef ParentName="PN_MidUnitBase">
<defName>PN_Mid_RangeUnit</defName>
<label>range combat unit</label>
<combatPower>100</combatPower>
<combatPower>95</combatPower>
<weaponTags>
<li>Gun</li>
<li>PN_Rifle</li>
@ -495,6 +528,9 @@
</weaponTags>
<weaponMoney>450~650</weaponMoney>
<apparelMoney>1000~1500</apparelMoney>
<apparelTags>
<li>BeltDefensePop</li>
</apparelTags>
<disallowedTraits>
<li>Brawler</li>
</disallowedTraits>
@ -503,6 +539,7 @@
<!--Elite Unit Base-->
<PawnKindDef ParentName="PN_PanielBasePawnKind" Name="PN_EliteUnitBase" Abstract="True">
<label>elite security unit</label>
<isFighter>true</isFighter>
<itemQuality>Good</itemQuality>
<gearHealthRange>1~1</gearHealthRange>
@ -519,7 +556,7 @@
<li>
<categories>
<li>Paniel_Story_Excellent</li>
<li>Paniel_Story_SoldierA</li>
<li>Paniel_Story_SoldierA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
@ -533,8 +570,7 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteCloseUnit</defName>
<label>elite close unit</label>
<combatPower>195</combatPower>
<combatPower>190</combatPower>
<weaponTags>
<li>PN_Chainsword</li>
</weaponTags>
@ -549,11 +585,13 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteRangeUnit</defName>
<label>elite range unit</label>
<combatPower>150</combatPower>
<combatPower>145</combatPower>
<weaponTags>
<li>PN_Rifle</li>
</weaponTags>
<apparelTags>
<li>BeltDefensePop</li>
</apparelTags>
<weaponMoney>500~1400</weaponMoney>
<disallowedTraits>
<li>Brawler</li>
@ -562,11 +600,13 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteHeavyUnit</defName>
<label>elite heavy unit</label>
<combatPower>195</combatPower>
<combatPower>190</combatPower>
<weaponTags>
<li>PN_Machinegun</li>
</weaponTags>
<apparelTags>
<li>BeltDefensePop</li>
</apparelTags>
<weaponMoney>850~1400</weaponMoney>
<disallowedTraits>
<li>Brawler</li>
@ -575,8 +615,7 @@
<PawnKindDef ParentName="PN_EliteUnitBase">
<defName>PN_EliteCannonUnit</defName>
<label>elite cannon unit</label>
<combatPower>175</combatPower>
<combatPower>170</combatPower>
<weaponTags>
<li>PN_Cannon</li>
</weaponTags>

View File

@ -0,0 +1,230 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--가챠 특화 전투형-->
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
<defName>Paniel_Soldier_Normal_PA</defName>
<label>Paniel Normal Militia</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_MilitiaA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>11~14</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
<defName>Paniel_Soldier_Good_PA</defName>
<label>Paniel Good Militia</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Good</li>
<li>Paniel_Story_MilitiaB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>11~14</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
<defName>Paniel_Soldier_Excellent_PA</defName>
<label>Paniel Excellent Soldier</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Excellent</li>
<li>Paniel_Story_SoldierA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>14~17</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
<defName>Paniel_Soldier_Masterwork_PA</defName>
<label>Paniel Masterwork Soldier</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Masterwork</li>
<li>Paniel_Story_SoldierB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>15~18</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielSoldierBasePawnKind">
<defName>Paniel_Soldier_Legendary_PA</defName>
<label>Paniel Legendary Royalguard</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Legendary</li>
<li>Paniel_Story_Royalguard_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>16~19</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<!--가챠 특화 제작형-->
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
<defName>Paniel_Worker_Normal_PA</defName>
<label>Paniel Normal Apprentice</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_ApprenticeA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>11~14</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
<defName>Paniel_Worker_Good_PA</defName>
<label>Paniel Good Apprentice</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Good</li>
<li>Paniel_Story_ApprenticeB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>11~14</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
<defName>Paniel_Worker_Excellent_PA</defName>
<label>Paniel Excellent journeyman</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Excellent</li>
<li>Paniel_Story_journeymanA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>14~17</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
<defName>Paniel_Worker_Masterwork_PA</defName>
<label>Paniel Masterwork journeyman</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Masterwork</li>
<li>Paniel_Story_journeymanB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>15~18</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielWorkerBasePawnKind">
<defName>Paniel_Worker_Legendary_PA</defName>
<label>Paniel Legendary Meister</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Legendary</li>
<li>Paniel_Story_Meister_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>16~19</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<!--가챠 특화 가정형-->
<PawnKindDef ParentName="PanielMaidBasePawnKind">
<defName>Paniel_Maid_Normal_PA</defName>
<label>Paniel Normal Maid</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Normal</li>
<li>Paniel_Story_MaidA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>11~14</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielMaidBasePawnKind">
<defName>Paniel_Maid_Good_PA</defName>
<label>Paniel Good Maid</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Good</li>
<li>Paniel_Story_MaidB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>11~14</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielMaidBasePawnKind">
<defName>Paniel_Maid_Excellent_PA</defName>
<label>Paniel Excellent House maid</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Excellent</li>
<li>Paniel_Story_HousemaidA_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>14~17</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielMaidBasePawnKind">
<defName>Paniel_Maid_Masterwork_PA</defName>
<label>Paniel Masterwork House maid</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Masterwork</li>
<li>Paniel_Story_HousemaidB_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>15~18</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
<PawnKindDef ParentName="PanielMaidBasePawnKind">
<defName>Paniel_Maid_Legendary_PA</defName>
<label>Paniel Legendary Lady's maid</label>
<backstoryFiltersOverride>
<li>
<categories>
<li>Paniel_Story_Legendary</li>
<li>Paniel_Story_Ladysmaid_PA</li>
</categories>
</li>
</backstoryFiltersOverride>
<initialWillRange>16~19</initialWillRange>
<initialResistanceRange>38~58</initialResistanceRange>
</PawnKindDef>
</Defs>