밸런스 수정
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@ -115,7 +115,7 @@
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</graphicData>
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<projectile Class="TorgueAnty.TorgueProjectileProps">
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<subProjectile>PN_Bullet_Shell_HE_Sub</subProjectile>
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<clusterCount>12</clusterCount>
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<clusterCount>16</clusterCount>
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<clusterRadius>6.9</clusterRadius>
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</projectile>
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</ThingDef>
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@ -130,9 +130,9 @@
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</graphicData>
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<thingClass>Projectile_Explosive</thingClass>
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<projectile>
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<damageDef>PN_CL_Bomb</damageDef>
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<damageDef>Bomb</damageDef>
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<speed>6.5</speed>
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<explosionRadius>2.4</explosionRadius>
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<explosionRadius>1.9</explosionRadius>
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<arcHeightFactor>60</arcHeightFactor>
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<shadowSize>0.6</shadowSize>
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<flyOverhead>true</flyOverhead>
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@ -146,7 +146,7 @@
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<DamageDef ParentName="Bomb">
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<defName>PN_CL_Bomb</defName>
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<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>
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<!---<workerClass>TorgueAnty.TorgueAnty_DamageWorker_AddInjury</workerClass>-->
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</DamageDef>
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<!--관통탄-->
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@ -175,14 +175,16 @@
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</li>
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</comps>
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<costList>
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<Steel>15</Steel>
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<Chemfuel>25</Chemfuel>
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<Uranium>10</Uranium>
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<Steel>25</Steel>
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<Chemfuel>30</Chemfuel>
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</costList>
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<costListForDifficulty>
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<difficultyVar>classicMortars</difficultyVar>
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<costList>
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<Uranium>15</Uranium>
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<Steel>25</Steel>
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<Chemfuel>25</Chemfuel>
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<Chemfuel>30</Chemfuel>
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</costList>
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</costListForDifficulty>
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</ThingDef>
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