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1.6/1.6/Assemblies/WulaFallenEmpire.pdb
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1.6/1.6/Assemblies/WulaFallenEmpire.pdb
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@@ -146,9 +146,7 @@ namespace WulaFallenEmpire
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int take = Mathf.Min(thing.stackCount, remaining);
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Thing split = thing.SplitOff(take);
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split.Destroy(DestroyMode.Vanish);
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storage.AddToInputStorage(def, take);
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storage.AddToInputStorage(split);
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uploaded += take;
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remaining -= take;
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@@ -181,9 +179,7 @@ namespace WulaFallenEmpire
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int take = Mathf.Min(t.stackCount, remaining);
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Thing split = t.SplitOff(take);
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split.Destroy(DestroyMode.Vanish);
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storage.AddToInputStorage(def, take);
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storage.AddToInputStorage(split);
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uploaded += take;
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remaining -= take;
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}
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@@ -223,7 +219,7 @@ namespace WulaFallenEmpire
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action = OpenGlobalStorageTransferDialog,
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defaultLabel = "WULA_AccessGlobalStorage".Translate(),
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defaultDesc = "WULA_AccessGlobalStorageDesc".Translate(),
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icon = ContentFinder<Texture2D>.Get("UI/Commands/Trade", true),
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icon = ContentFinder<Texture2D>.Get("UI/Commands/Trade", false) ?? TexButton.Search,
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};
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// 白银转移按钮 - 检查输入端是否有白银
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@@ -241,7 +237,7 @@ namespace WulaFallenEmpire
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};
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}
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// 原有的空投按钮逻辑保持不变
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bool hasOutputItems = globalStorage != null && globalStorage.outputStorage.Any(kvp => kvp.Value > 0);
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bool hasOutputItems = globalStorage != null && globalStorage.GetOutputStorageTotalCount() > 0;
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bool hasFactoryFlyOver = HasFactoryFacilityFlyOver();
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if (hasOutputItems && hasFactoryFlyOver)
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{
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@@ -320,11 +316,8 @@ namespace WulaFallenEmpire
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{
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try
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{
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// 从输入端移除白银
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if (globalStorage.RemoveFromInputStorage(ThingDefOf.Silver, silverAmount))
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if (TryMoveBetweenStorages(globalStorage.inputContainer, globalStorage.outputContainer, ThingDefOf.Silver, silverAmount))
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{
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// 添加到输出端
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globalStorage.AddToOutputStorage(ThingDefOf.Silver, silverAmount);
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// 显示成功消息
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Messages.Message("WULA_SilverTransferred".Translate(silverAmount), MessageTypeDefOf.PositiveEvent);
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@@ -344,6 +337,28 @@ namespace WulaFallenEmpire
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}
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}
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private static bool TryMoveBetweenStorages(ThingOwner<Thing> from, ThingOwner<Thing> to, ThingDef def, int count)
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{
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if (from == null || to == null || def == null || count <= 0) return false;
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int available = from.Where(t => t != null && t.def == def).Sum(t => t.stackCount);
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if (available < count) return false;
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int remaining = count;
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for (int i = from.Count - 1; i >= 0 && remaining > 0; i--)
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{
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Thing t = from[i];
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if (t == null || t.def != def) continue;
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int take = Mathf.Min(t.stackCount, remaining);
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Thing split = t.SplitOff(take); // count>=stackCount 时会从 from 中移除该 Thing
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to.TryAdd(split, true);
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remaining -= take;
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}
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return remaining <= 0;
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}
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// 新增:检查是否有拥有FactoryFacility设施的飞行器
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private bool HasFactoryFacilityFlyOver()
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{
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@@ -397,7 +412,7 @@ namespace WulaFallenEmpire
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{
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// 检查是否有输出物品
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var globalStorage = Find.World.GetComponent<GlobalStorageWorldComponent>();
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if (globalStorage == null || !globalStorage.outputStorage.Any(kvp => kvp.Value > 0))
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if (globalStorage == null || globalStorage.GetOutputStorageTotalCount() <= 0)
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{
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Messages.Message("WULA_NoProductsToAirdrop".Translate(), MessageTypeDefOf.RejectInput);
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return;
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@@ -550,85 +565,17 @@ namespace WulaFallenEmpire
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{
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podContents.Add(new List<Thing>());
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}
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// 获取所有输出物品并转换为Thing列表
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List<Thing> allItems = new List<Thing>();
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for (int i = storage.outputContainer.Count - 1; i >= 0; i--)
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{
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Thing t = storage.outputContainer[i];
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if (t == null) continue;
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// 首先处理机械体,因为需要特殊处理
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foreach (var kvp in storage.outputStorage.ToList())
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{
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if (kvp.Value <= 0) continue;
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ThingDef thingDef = kvp.Key;
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int remainingCount = kvp.Value;
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// 如果是Pawn,需要特殊处理
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if (thingDef.race != null)
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{
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// 对于Pawn,每个单独生成
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for (int i = 0; i < remainingCount; i++)
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{
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PawnKindDef randomPawnKind = GetRandomPawnKindForType(thingDef);
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if (randomPawnKind != null)
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{
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try
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{
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Pawn pawn = PawnGenerator.GeneratePawn(randomPawnKind, Faction.OfPlayer);
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// 确保Pawn处于活跃状态
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if (pawn != null)
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{
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// 设置Pawn为可用的状态
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pawn.health.Reset();
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pawn.drafter = new Pawn_DraftController(pawn);
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allItems.Add(pawn);
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}
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else
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{
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Log.Error("[Airdrop] Generated pawn is null");
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[Airdrop] Error generating pawn: {ex}");
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}
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}
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else
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{
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Log.Error($"[Airdrop] Could not find suitable PawnKindDef for {thingDef.defName}");
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}
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storage.outputContainer.Remove(t);
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allItems.Add(t);
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}
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// 立即从存储中移除已处理的机械体
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storage.RemoveFromOutputStorage(thingDef, remainingCount);
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}
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}
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// 然后处理普通物品
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foreach (var kvp in storage.outputStorage.ToList())
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{
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if (kvp.Value <= 0) continue;
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ThingDef thingDef = kvp.Key;
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int remainingCount = kvp.Value;
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// 跳过已经处理的机械体
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if (thingDef.race != null) continue;
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Log.Message($"[Airdrop] Processing {remainingCount} items of type {thingDef.defName}");
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// 对于普通物品,按照堆叠限制分割
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while (remainingCount > 0)
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{
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int stackSize = Mathf.Min(remainingCount, thingDef.stackLimit);
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Thing thing = CreateThingWithMaterial(thingDef, stackSize);
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if (thing != null)
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{
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allItems.Add(thing);
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remainingCount -= stackSize;
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}
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else
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{
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Log.Error($"[Airdrop] Failed to create thing: {thingDef.defName}");
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break;
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}
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}
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// 从存储中移除已处理的物品
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storage.RemoveFromOutputStorage(thingDef, kvp.Value);
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}
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if (allItems.Count == 0)
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{
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return podContents;
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@@ -23,7 +23,7 @@ namespace WulaFallenEmpire
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private Vector2 scrollPosition;
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private float viewHeight;
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private List<Tradeable_StorageTransfer> tradeables = new List<Tradeable_StorageTransfer>();
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private List<Tradeable> tradeables = new List<Tradeable>();
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private ITrader prevTrader;
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private Pawn prevNegotiator;
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@@ -117,7 +117,7 @@ namespace WulaFallenEmpire
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for (int i = 0; i < tradeables.Count; i++)
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{
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Tradeable_StorageTransfer trad = tradeables[i];
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Tradeable trad = tradeables[i];
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if (trad == null || trad.ThingDef == null) continue;
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if (!quickSearchWidget.filter.Matches(trad.ThingDef))
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@@ -187,42 +187,48 @@ namespace WulaFallenEmpire
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{
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tradeables.Clear();
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var byDef = new Dictionary<ThingDef, Tradeable_StorageTransfer>();
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void AddThingToTradeables(Thing thing, Transactor transactor)
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{
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if (thing == null) return;
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Tradeable trad = TransferableUtility.TradeableMatching(thing, tradeables);
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if (trad == null)
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{
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trad = thing is Pawn ? new Tradeable_StorageTransferPawn() : new Tradeable_StorageTransfer();
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tradeables.Add(trad);
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}
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trad.AddThing(thing, transactor);
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}
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foreach (Thing t in GetThingsInPoweredTradeBeaconRange(table.Map))
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{
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if (t?.def == null) continue;
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if (t is Corpse) continue;
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if (t.def.category != ThingCategory.Item) continue;
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AddThingToTradeables(t, Transactor.Colony);
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}
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if (!byDef.TryGetValue(t.def, out var trad))
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if (storage?.inputContainer != null)
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{
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trad = new Tradeable_StorageTransfer();
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byDef[t.def] = trad;
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}
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trad.AddThing(t, Transactor.Colony);
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}
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foreach (var kvp in GetGlobalStorageCounts(storage))
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foreach (Thing t in storage.inputContainer)
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{
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ThingDef def = kvp.Key;
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int count = kvp.Value;
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if (def == null || count <= 0) continue;
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if (t == null) continue;
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AddThingToTradeables(t, Transactor.Trader);
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}
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}
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if (!byDef.TryGetValue(def, out var trad))
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if (storage?.outputContainer != null)
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{
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trad = new Tradeable_StorageTransfer();
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byDef[def] = trad;
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}
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foreach (Thing dummy in MakeDummyStacks(def, count))
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foreach (Thing t in storage.outputContainer)
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{
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trad.AddThing(dummy, Transactor.Trader);
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if (t == null) continue;
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AddThingToTradeables(t, Transactor.Trader);
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}
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}
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tradeables = byDef.Values
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.Where(t => t != null && t.ThingDef != null)
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.OrderBy(t => t.ThingDef.label)
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tradeables = tradeables
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.Where(t => t != null && t.HasAnyThing)
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.OrderBy(t => t.ThingDef?.label ?? "")
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.ToList();
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}
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@@ -247,68 +253,18 @@ namespace WulaFallenEmpire
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}
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}
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private static Dictionary<ThingDef, int> GetGlobalStorageCounts(GlobalStorageWorldComponent storage)
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{
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var counts = new Dictionary<ThingDef, int>();
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if (storage == null) return counts;
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foreach (var kvp in storage.outputStorage)
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{
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if (kvp.Key == null || kvp.Value <= 0) continue;
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counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
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}
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foreach (var kvp in storage.inputStorage)
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{
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if (kvp.Key == null || kvp.Value <= 0) continue;
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counts[kvp.Key] = counts.TryGetValue(kvp.Key, out var v) ? v + kvp.Value : kvp.Value;
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}
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return counts;
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}
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private static IEnumerable<Thing> MakeDummyStacks(ThingDef def, int count)
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{
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int remaining = count;
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int stackLimit = Mathf.Max(1, def.stackLimit);
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|
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while (remaining > 0)
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{
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int stackCount = Mathf.Min(remaining, stackLimit);
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Thing thing = MakeThingForDef(def, stackCount);
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if (thing == null) yield break;
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yield return thing;
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remaining -= stackCount;
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}
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}
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private static Thing MakeThingForDef(ThingDef def, int stackCount)
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{
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if (def == null) return null;
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Thing thing;
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if (def.MadeFromStuff)
|
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{
|
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ThingDef stuff = GenStuff.DefaultStuffFor(def) ?? GenStuff.AllowedStuffsFor(def).FirstOrDefault();
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if (stuff == null) return null;
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thing = ThingMaker.MakeThing(def, stuff);
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}
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else
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{
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thing = ThingMaker.MakeThing(def);
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}
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thing.stackCount = stackCount;
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return thing;
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}
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private class Tradeable_StorageTransfer : Tradeable
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{
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public override bool TraderWillTrade => true;
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public override bool IsCurrency => false;
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}
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private class Tradeable_StorageTransferPawn : Tradeable_Pawn
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{
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public override bool TraderWillTrade => true;
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public override bool IsCurrency => false;
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}
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private class GlobalStorageTransferTrader : ITrader
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{
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private readonly Map map;
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@@ -347,14 +303,12 @@ namespace WulaFallenEmpire
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if (ShouldGoToOutputStorage(thing))
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{
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storage.AddToOutputStorage(thing.def, thing.stackCount);
|
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storage.AddToOutputStorage(thing);
|
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}
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else
|
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{
|
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storage.AddToInputStorage(thing.def, thing.stackCount);
|
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storage.AddToInputStorage(thing);
|
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}
|
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|
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thing.Destroy(DestroyMode.Vanish);
|
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}
|
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|
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public void GiveSoldThingToPlayer(Thing toGive, int countToGive, Pawn playerNegotiator)
|
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@@ -363,12 +317,6 @@ namespace WulaFallenEmpire
|
||||
if (map == null) return;
|
||||
if (toGive == null || countToGive <= 0) return;
|
||||
|
||||
if (!TryRemoveFromAnyStorage(toGive.def, countToGive))
|
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{
|
||||
Log.Warning($"[WULA] Global storage changed while transfer dialog open; could not remove {countToGive}x {toGive.def?.defName}.");
|
||||
return;
|
||||
}
|
||||
|
||||
Thing thing = toGive.SplitOff(countToGive);
|
||||
thing.PreTraded(TradeAction.PlayerBuys, playerNegotiator, this);
|
||||
|
||||
@@ -384,33 +332,6 @@ namespace WulaFallenEmpire
|
||||
if (def.IsApparel) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryRemoveFromAnyStorage(ThingDef def, int count)
|
||||
{
|
||||
if (def == null || count <= 0) return false;
|
||||
|
||||
int available = storage.GetInputStorageCount(def) + storage.GetOutputStorageCount(def);
|
||||
if (available < count) return false;
|
||||
|
||||
int remaining = count;
|
||||
int fromOutput = Mathf.Min(remaining, storage.GetOutputStorageCount(def));
|
||||
if (fromOutput > 0)
|
||||
{
|
||||
if (!storage.RemoveFromOutputStorage(def, fromOutput)) return false;
|
||||
remaining -= fromOutput;
|
||||
}
|
||||
|
||||
if (remaining > 0)
|
||||
{
|
||||
if (!storage.RemoveFromInputStorage(def, remaining))
|
||||
{
|
||||
if (fromOutput > 0) storage.AddToOutputStorage(def, fromOutput);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,15 +9,22 @@ using UnityEngine;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class GlobalStorageWorldComponent : WorldComponent
|
||||
public class GlobalStorageWorldComponent : WorldComponent, IThingHolder
|
||||
{
|
||||
public Dictionary<ThingDef, int> inputStorage = new Dictionary<ThingDef, int>();
|
||||
public Dictionary<ThingDef, int> outputStorage = new Dictionary<ThingDef, int>();
|
||||
|
||||
public ThingOwner<Thing> inputContainer;
|
||||
public ThingOwner<Thing> outputContainer;
|
||||
|
||||
// 存储生产订单
|
||||
public List<GlobalProductionOrder> productionOrders = new List<GlobalProductionOrder>();
|
||||
|
||||
public GlobalStorageWorldComponent(World world) : base(world) { }
|
||||
public GlobalStorageWorldComponent(World world) : base(world)
|
||||
{
|
||||
inputContainer = new ThingOwner<Thing>(this);
|
||||
outputContainer = new ThingOwner<Thing>(this);
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
@@ -31,61 +38,193 @@ namespace WulaFallenEmpire
|
||||
Scribe_Collections.Look(ref outputStorage, "outputStorage", LookMode.Def, LookMode.Value);
|
||||
if (outputStorage == null) outputStorage = new Dictionary<ThingDef, int>();
|
||||
|
||||
Scribe_Deep.Look(ref inputContainer, "inputContainer", this);
|
||||
Scribe_Deep.Look(ref outputContainer, "outputContainer", this);
|
||||
if (inputContainer == null) inputContainer = new ThingOwner<Thing>(this);
|
||||
if (outputContainer == null) outputContainer = new ThingOwner<Thing>(this);
|
||||
|
||||
// 序列化生产订单
|
||||
Scribe_Collections.Look(ref productionOrders, "productionOrders", LookMode.Deep);
|
||||
if (productionOrders == null) productionOrders = new List<GlobalProductionOrder>();
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||
{
|
||||
MigrateLegacyDictionariesToThingOwnersIfNeeded();
|
||||
}
|
||||
}
|
||||
|
||||
private void MigrateLegacyDictionariesToThingOwnersIfNeeded()
|
||||
{
|
||||
// 旧存档:只有按 ThingDef 计数的字典。尽量迁移成真实 Thing(旧存档本就不含品质/耐久等信息)。
|
||||
if (inputContainer != null && inputContainer.Any) return;
|
||||
if (outputContainer != null && outputContainer.Any) return;
|
||||
|
||||
if (inputStorage != null)
|
||||
{
|
||||
foreach (var kvp in inputStorage.ToList())
|
||||
{
|
||||
if (kvp.Key == null || kvp.Value <= 0) continue;
|
||||
AddGeneratedToContainer(inputContainer, kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
if (outputStorage != null)
|
||||
{
|
||||
foreach (var kvp in outputStorage.ToList())
|
||||
{
|
||||
if (kvp.Key == null || kvp.Value <= 0) continue;
|
||||
AddGeneratedToContainer(outputContainer, kvp.Key, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
inputStorage?.Clear();
|
||||
outputStorage?.Clear();
|
||||
}
|
||||
|
||||
private static void AddGeneratedToContainer(ThingOwner<Thing> container, ThingDef def, int count)
|
||||
{
|
||||
if (container == null || def == null || count <= 0) return;
|
||||
|
||||
int remaining = count;
|
||||
while (remaining > 0)
|
||||
{
|
||||
if (def.race != null)
|
||||
{
|
||||
PawnKindDef pawnKind = DefDatabase<PawnKindDef>.AllDefs.FirstOrDefault(k => k.race == def);
|
||||
if (pawnKind == null) break;
|
||||
|
||||
Pawn pawn = PawnGenerator.GeneratePawn(pawnKind, Faction.OfPlayer);
|
||||
if (pawn == null) break;
|
||||
|
||||
container.TryAdd(pawn, false);
|
||||
remaining -= 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
int stackCount = Mathf.Min(remaining, Mathf.Max(1, def.stackLimit));
|
||||
ThingDef stuff = null;
|
||||
if (def.MadeFromStuff)
|
||||
{
|
||||
stuff = GenStuff.DefaultStuffFor(def) ?? GenStuff.AllowedStuffsFor(def).FirstOrDefault();
|
||||
if (stuff == null) break;
|
||||
}
|
||||
|
||||
Thing thing = ThingMaker.MakeThing(def, stuff);
|
||||
if (thing == null) break;
|
||||
|
||||
thing.stackCount = stackCount;
|
||||
container.TryAdd(thing, true);
|
||||
remaining -= stackCount;
|
||||
}
|
||||
}
|
||||
|
||||
public ThingOwner GetDirectlyHeldThings()
|
||||
{
|
||||
return inputContainer;
|
||||
}
|
||||
|
||||
public IThingHolder ParentHolder => null;
|
||||
|
||||
public void GetChildHolders(List<IThingHolder> outChildren)
|
||||
{
|
||||
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, inputContainer);
|
||||
ThingOwnerUtility.AppendThingHoldersFromThings(outChildren, outputContainer);
|
||||
}
|
||||
|
||||
// 输入存储方法
|
||||
public void AddToInputStorage(ThingDef thingDef, int count)
|
||||
{
|
||||
if (inputStorage.ContainsKey(thingDef))
|
||||
inputStorage[thingDef] += count;
|
||||
else
|
||||
inputStorage[thingDef] = count;
|
||||
AddGeneratedToContainer(inputContainer, thingDef, count);
|
||||
}
|
||||
|
||||
public bool AddToInputStorage(Thing thing, bool canMergeWithExistingStacks = true)
|
||||
{
|
||||
if (thing == null) return false;
|
||||
if (thing.Spawned) thing.DeSpawn();
|
||||
return inputContainer.TryAdd(thing, canMergeWithExistingStacks);
|
||||
}
|
||||
|
||||
public bool RemoveFromInputStorage(ThingDef thingDef, int count)
|
||||
{
|
||||
if (inputStorage.ContainsKey(thingDef) && inputStorage[thingDef] >= count)
|
||||
{
|
||||
inputStorage[thingDef] -= count;
|
||||
if (inputStorage[thingDef] <= 0)
|
||||
inputStorage.Remove(thingDef);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return TryConsumeFromContainer(inputContainer, thingDef, count);
|
||||
}
|
||||
|
||||
public int GetInputStorageCount(ThingDef thingDef)
|
||||
{
|
||||
return inputStorage.ContainsKey(thingDef) ? inputStorage[thingDef] : 0;
|
||||
return CountInContainer(inputContainer, thingDef);
|
||||
}
|
||||
|
||||
// 输出存储方法
|
||||
public void AddToOutputStorage(ThingDef thingDef, int count)
|
||||
{
|
||||
if (outputStorage.ContainsKey(thingDef))
|
||||
outputStorage[thingDef] += count;
|
||||
else
|
||||
outputStorage[thingDef] = count;
|
||||
AddGeneratedToContainer(outputContainer, thingDef, count);
|
||||
}
|
||||
|
||||
public bool AddToOutputStorage(Thing thing, bool canMergeWithExistingStacks = true)
|
||||
{
|
||||
if (thing == null) return false;
|
||||
if (thing.Spawned) thing.DeSpawn();
|
||||
return outputContainer.TryAdd(thing, canMergeWithExistingStacks);
|
||||
}
|
||||
|
||||
public bool RemoveFromOutputStorage(ThingDef thingDef, int count)
|
||||
{
|
||||
if (outputStorage.ContainsKey(thingDef) && outputStorage[thingDef] >= count)
|
||||
{
|
||||
outputStorage[thingDef] -= count;
|
||||
if (outputStorage[thingDef] <= 0)
|
||||
outputStorage.Remove(thingDef);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return TryConsumeFromContainer(outputContainer, thingDef, count);
|
||||
}
|
||||
|
||||
public int GetOutputStorageCount(ThingDef thingDef)
|
||||
{
|
||||
return outputStorage.ContainsKey(thingDef) ? outputStorage[thingDef] : 0;
|
||||
return CountInContainer(outputContainer, thingDef);
|
||||
}
|
||||
|
||||
public int GetInputStorageTotalCount()
|
||||
{
|
||||
return inputContainer?.Sum(t => t?.stackCount ?? 0) ?? 0;
|
||||
}
|
||||
|
||||
public int GetOutputStorageTotalCount()
|
||||
{
|
||||
return outputContainer?.Sum(t => t?.stackCount ?? 0) ?? 0;
|
||||
}
|
||||
|
||||
private static int CountInContainer(ThingOwner<Thing> container, ThingDef def)
|
||||
{
|
||||
if (container == null || def == null) return 0;
|
||||
int count = 0;
|
||||
for (int i = 0; i < container.Count; i++)
|
||||
{
|
||||
Thing t = container[i];
|
||||
if (t != null && t.def == def)
|
||||
{
|
||||
count += t.stackCount;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
private static bool TryConsumeFromContainer(ThingOwner<Thing> container, ThingDef def, int count)
|
||||
{
|
||||
if (container == null || def == null || count <= 0) return false;
|
||||
|
||||
if (CountInContainer(container, def) < count) return false;
|
||||
|
||||
int remaining = count;
|
||||
for (int i = container.Count - 1; i >= 0 && remaining > 0; i--)
|
||||
{
|
||||
Thing t = container[i];
|
||||
if (t == null || t.def != def) continue;
|
||||
|
||||
int take = Mathf.Min(t.stackCount, remaining);
|
||||
Thing taken = t.SplitOff(take);
|
||||
if (taken.holdingOwner != null)
|
||||
{
|
||||
taken.holdingOwner.Remove(taken);
|
||||
}
|
||||
taken.Destroy(DestroyMode.Vanish);
|
||||
remaining -= take;
|
||||
}
|
||||
|
||||
return remaining <= 0;
|
||||
}
|
||||
|
||||
// 生产订单管理
|
||||
@@ -124,22 +263,13 @@ namespace WulaFallenEmpire
|
||||
|
||||
if (workTable != null && workTable.Spawned)
|
||||
{
|
||||
foreach (var kvp in globalStorage.outputStorage.ToList()) // 使用ToList避免修改时枚举
|
||||
for (int i = globalStorage.outputContainer.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ThingDef thingDef = kvp.Key;
|
||||
int count = kvp.Value;
|
||||
|
||||
while (count > 0)
|
||||
{
|
||||
int stackSize = Mathf.Min(count, thingDef.stackLimit);
|
||||
Thing thing = ThingMaker.MakeThing(thingDef);
|
||||
thing.stackCount = stackSize;
|
||||
Thing thing = globalStorage.outputContainer[i];
|
||||
if (thing == null) continue;
|
||||
|
||||
globalStorage.outputContainer.Remove(thing);
|
||||
GenPlace.TryPlaceThing(thing, workTable.Position, workTable.Map, ThingPlaceMode.Near);
|
||||
|
||||
globalStorage.RemoveFromOutputStorage(thingDef, stackSize);
|
||||
count -= stackSize;
|
||||
}
|
||||
}
|
||||
Log.Message("Spawned all output products");
|
||||
}
|
||||
|
||||
@@ -274,10 +274,12 @@ namespace WulaFallenEmpire
|
||||
// 输入存储(原材料)
|
||||
sb.AppendLine("WULA_InputStorage".Translate() + ":");
|
||||
sb.AppendLine();
|
||||
var inputItems = globalStorage.inputStorage
|
||||
.Where(kvp => kvp.Value > 0)
|
||||
.OrderByDescending(kvp => kvp.Value)
|
||||
.ThenBy(kvp => kvp.Key.label)
|
||||
var inputItems = globalStorage.inputContainer
|
||||
.Where(t => t != null && t.stackCount > 0)
|
||||
.GroupBy(t => t.def)
|
||||
.Select(g => new { Def = g.Key, Count = g.Sum(x => x.stackCount) })
|
||||
.OrderByDescending(x => x.Count)
|
||||
.ThenBy(x => x.Def.label)
|
||||
.ToList();
|
||||
if (inputItems.Count == 0)
|
||||
{
|
||||
@@ -285,19 +287,21 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var kvp in inputItems)
|
||||
foreach (var x in inputItems)
|
||||
{
|
||||
sb.AppendLine($" {kvp.Value} {kvp.Key.LabelCap}");
|
||||
sb.AppendLine($" {x.Count} {x.Def.LabelCap}");
|
||||
}
|
||||
}
|
||||
sb.AppendLine();
|
||||
// 输出存储(产品)
|
||||
sb.AppendLine("WULA_OutputStorage".Translate() + ":");
|
||||
sb.AppendLine();
|
||||
var outputItems = globalStorage.outputStorage
|
||||
.Where(kvp => kvp.Value > 0)
|
||||
.OrderByDescending(kvp => kvp.Value)
|
||||
.ThenBy(kvp => kvp.Key.label)
|
||||
var outputItems = globalStorage.outputContainer
|
||||
.Where(t => t != null && t.stackCount > 0)
|
||||
.GroupBy(t => t.def)
|
||||
.Select(g => new { Def = g.Key, Count = g.Sum(x => x.stackCount) })
|
||||
.OrderByDescending(x => x.Count)
|
||||
.ThenBy(x => x.Def.label)
|
||||
.ToList();
|
||||
if (outputItems.Count == 0)
|
||||
{
|
||||
@@ -305,9 +309,9 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var kvp in outputItems)
|
||||
foreach (var x in outputItems)
|
||||
{
|
||||
sb.AppendLine($" {kvp.Value} {kvp.Key.LabelCap}");
|
||||
sb.AppendLine($" {x.Count} {x.Def.LabelCap}");
|
||||
}
|
||||
}
|
||||
return sb.ToString();
|
||||
@@ -356,34 +360,19 @@ namespace WulaFallenEmpire
|
||||
IntVec3 spawnCell = SelTable.Position;
|
||||
int totalSpawned = 0;
|
||||
|
||||
// 复制列表以避免修改时枚举
|
||||
var outputCopy = new Dictionary<ThingDef, int>(globalStorage.outputStorage);
|
||||
|
||||
foreach (var kvp in outputCopy)
|
||||
for (int i = globalStorage.outputContainer.Count - 1; i >= 0; i--)
|
||||
{
|
||||
ThingDef thingDef = kvp.Key;
|
||||
int count = kvp.Value;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
// 创建物品并放置到地图上
|
||||
while (count > 0)
|
||||
{
|
||||
int stackSize = Mathf.Min(count, thingDef.stackLimit);
|
||||
Thing thing = ThingMaker.MakeThing(thingDef);
|
||||
thing.stackCount = stackSize;
|
||||
Thing thing = globalStorage.outputContainer[i];
|
||||
if (thing == null) continue;
|
||||
|
||||
globalStorage.outputContainer.Remove(thing);
|
||||
if (GenPlace.TryPlaceThing(thing, spawnCell, map, ThingPlaceMode.Near))
|
||||
{
|
||||
globalStorage.RemoveFromOutputStorage(thingDef, stackSize);
|
||||
count -= stackSize;
|
||||
totalSpawned += stackSize;
|
||||
totalSpawned += thing.stackCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
globalStorage.outputContainer.TryAdd(thing, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -94,23 +94,23 @@ namespace WulaFallenEmpire
|
||||
StringBuilder outputItemsList = new StringBuilder();
|
||||
|
||||
// 1. 将物品分类转移到相应的存储
|
||||
foreach (Thing item in transporter.innerContainer)
|
||||
foreach (Thing item in transporter.innerContainer.ToList())
|
||||
{
|
||||
if (ShouldGoToOutputStorage(item))
|
||||
{
|
||||
// 发送到输出存储器
|
||||
globalStorage.AddToOutputStorage(item.def, item.stackCount);
|
||||
outputItemsCount += item.stackCount;
|
||||
int moved = item.stackCount;
|
||||
transporter.innerContainer.TryTransferToContainer(item, globalStorage.outputContainer, moved, true);
|
||||
outputItemsCount += moved;
|
||||
if (outputItemsList.Length > 0) outputItemsList.Append(", ");
|
||||
outputItemsList.Append($"{item.LabelCap} x{item.stackCount}");
|
||||
outputItemsList.Append($"{item.LabelCap} x{moved}");
|
||||
}
|
||||
else
|
||||
{
|
||||
// 发送到输入存储器
|
||||
globalStorage.AddToInputStorage(item.def, item.stackCount);
|
||||
inputItemsCount += item.stackCount;
|
||||
int moved = item.stackCount;
|
||||
transporter.innerContainer.TryTransferToContainer(item, globalStorage.inputContainer, moved, true);
|
||||
inputItemsCount += moved;
|
||||
if (inputItemsList.Length > 0) inputItemsList.Append(", ");
|
||||
inputItemsList.Append($"{item.LabelCap} x{item.stackCount}");
|
||||
inputItemsList.Append($"{item.LabelCap} x{moved}");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<OutputPath>..\..\1.6\1.6\Assemblies\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
|
||||
Reference in New Issue
Block a user