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@ -25,10 +25,48 @@
|
||||
<defaultArmorPenetration>0</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
|
||||
<causeStun>true</causeStun>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>DRM_Frostcover</defName>
|
||||
<defName>DRM_Bomb</defName>
|
||||
<label>bomb</label>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<externalViolence>true</externalViolence>
|
||||
<isExplosive>true</isExplosive>
|
||||
<deathMessage>{0} has died in an explosion.</deathMessage>
|
||||
<additionalHediffs>
|
||||
<li>
|
||||
<hediff>DRM_SlimeCoverd</hediff>
|
||||
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||
<inverseStatScaling>true</inverseStatScaling>
|
||||
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
|
||||
</li>
|
||||
</additionalHediffs>
|
||||
<hediff>Shredded</hediff>
|
||||
<hediffSolid>Crack</hediffSolid>
|
||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||
<impactSoundType>Blunt</impactSoundType>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<minDamageToFragment>15</minDamageToFragment>
|
||||
<defaultDamage>20</defaultDamage>
|
||||
<defaultStoppingPower>0.5</defaultStoppingPower>
|
||||
<defaultArmorPenetration>0.10</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>2</buildingDamageFactorPassable>
|
||||
<plantDamageFactor>4</plantDamageFactor>
|
||||
<corpseDamageFactor>0.5</corpseDamageFactor>
|
||||
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
|
||||
<explosionHeatEnergyPerCell>5</explosionHeatEnergyPerCell>
|
||||
<explosionCellFleck>BlastDry</explosionCellFleck>
|
||||
<explosionColorCenter>(1, 0.5, 0.3)</explosionColorCenter>
|
||||
<explosionColorEdge>(0.6, 0.5, 0.4)</explosionColorEdge>
|
||||
<soundExplosion>Explosion_Bomb</soundExplosion>
|
||||
<combatLogRules>Damage_Bomb</combatLogRules>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>DRM_Damage_FrostCoverd</defName>
|
||||
<label>frostbite</label>
|
||||
<workerClass>DamageWorker_Frostbite</workerClass>
|
||||
<externalViolence>false</externalViolence>
|
||||
@ -45,7 +83,43 @@
|
||||
</li>
|
||||
<li>
|
||||
<hediff>DRM_CryoShock</hediff>
|
||||
<severityPerDamageDealt>0.02</severityPerDamageDealt>
|
||||
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>DRM_Hediff_FrostCoverd_after</hediff>
|
||||
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||
<inverseStatScaling>true</inverseStatScaling>
|
||||
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
|
||||
</li>
|
||||
</additionalHediffs>
|
||||
<armorCategory>Heat</armorCategory>
|
||||
<isRanged>true</isRanged>
|
||||
<makesAnimalsFlee>true</makesAnimalsFlee>
|
||||
<defaultDamage>3</defaultDamage>
|
||||
<defaultArmorPenetration>0</defaultArmorPenetration>
|
||||
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>DRM_Damage_FrostCoverd_after</defName>
|
||||
<label>frostbite</label>
|
||||
<workerClass>DamageWorker_Frostbite</workerClass>
|
||||
<externalViolence>false</externalViolence>
|
||||
<deathMessage>{0} has succumbed to frostbite.</deathMessage>
|
||||
<hediff>Frostbite</hediff>
|
||||
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
|
||||
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
|
||||
<additionalHediffs>
|
||||
<li>
|
||||
<hediff>Hypothermia</hediff>
|
||||
<severityPerDamageDealt>0.003</severityPerDamageDealt>
|
||||
<inverseStatScaling>true</inverseStatScaling>
|
||||
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>DRM_CryoShock</hediff>
|
||||
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||
</li>
|
||||
</additionalHediffs>
|
||||
<armorCategory>Heat</armorCategory>
|
||||
@ -111,6 +185,25 @@
|
||||
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Flame">
|
||||
<defName>DRM_Damage_AcidCover_Ex</defName>
|
||||
<label>acid burn</label>
|
||||
<additionalHediffs>
|
||||
<li>
|
||||
<hediff>DRM_AcidCoverd_Ex</hediff>
|
||||
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||
</li>
|
||||
<li>
|
||||
<hediff>DRM_AcidCoverd</hediff>
|
||||
<severityPerDamageDealt>0.01</severityPerDamageDealt>
|
||||
</li>
|
||||
</additionalHediffs>
|
||||
<workerClass>DamageWorker_AddInjury</workerClass>
|
||||
<armorCategory>Sharp</armorCategory>
|
||||
<hediff>AcidBurn</hediff>
|
||||
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef>
|
||||
<defName>DRM_RangedStab</defName>
|
||||
<label>stab</label>
|
||||
|
@ -275,7 +275,7 @@
|
||||
<HediffDef>
|
||||
<defName>DRM_AcidCoverd</defName>
|
||||
<label>Acid Coverd</label>
|
||||
<description>This preson is coverd with acid .</description>
|
||||
<description>This preson is coverd with acid.</description>
|
||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||
<hediffClass>DragonianMix.HediffCurseFlame</hediffClass>
|
||||
<comps>
|
||||
@ -515,9 +515,9 @@
|
||||
</comps>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.CurseFlameModExt">
|
||||
<damageDefName>DRM_Frostbite</damageDefName>
|
||||
<damageRange>1~1</damageRange>
|
||||
<damageIntervalTicks>40</damageIntervalTicks>
|
||||
<damageDefName>Stun</damageDefName>
|
||||
<damageRange>1~2</damageRange>
|
||||
<damageIntervalTicks>80</damageIntervalTicks>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<injuryProps>
|
||||
@ -634,51 +634,280 @@
|
||||
<description>Affected by personality weapons, this individual is urgently attempting to awaken the minds of others.</description>
|
||||
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath" />
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>1800</disappearsAfterTicks> <!-- 30 seconds -->
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
<statOffsets>
|
||||
<MeleeDamageFactor>0.2</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>4</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.2</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>0.4</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>8</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.4</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>0.6</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>12</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.6</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>0.8</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>16</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.8</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>1.0</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>DRM_SlimeCoverd</defName>
|
||||
<label>Slime Coverd</label>
|
||||
<description>This preson is coverd with dangerous explosive slime .</description>
|
||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-4</severityPerDay>
|
||||
</li>
|
||||
<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
|
||||
<damageDef>Bomb</damageDef>
|
||||
<soundDef>Explosion_Bomb</soundDef>
|
||||
<explosionRadius>2</explosionRadius>
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
<damageAmount>30</damageAmount>
|
||||
<armorPenetration>0.10</armorPenetration>
|
||||
<disappearsAfterTicks>200</disappearsAfterTicks>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
<statOffsets>
|
||||
<MeleeDamageFactor>1.2</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.2</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>1.4</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.4</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.4</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>1.6</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.6</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.6</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>1.8</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.3</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.8</minSeverity>
|
||||
<statOffsets>
|
||||
<MeleeCooldownFactor>-0.8</MeleeCooldownFactor>
|
||||
<MeleeDamageFactor>2.0</MeleeDamageFactor>
|
||||
</statOffsets>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.5</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>DRM_AcidCoverd_Ex</defName>
|
||||
<label>Acid Coverd</label>
|
||||
<description>This preson is coverd with acid.</description>
|
||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-4</severityPerDay>
|
||||
</li>
|
||||
<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
|
||||
<damageDef>DRM_AcidBurn</damageDef>
|
||||
<soundDef>Explosion_Stun</soundDef>
|
||||
<explosionRadius>1.1</explosionRadius>
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
<damageAmount>5</damageAmount>
|
||||
<armorPenetration>0.10</armorPenetration>
|
||||
<disappearsAfterTicks>60~120</disappearsAfterTicks>
|
||||
<postExplosionSpawnThingDef>DRM_AcidGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
|
||||
<postExplosionSpawnChance>0.1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>1.25</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>1.75</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>2.35</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>2.85</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<statFactors>
|
||||
<IncomingDamageFactor>3.25</IncomingDamageFactor>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef>
|
||||
<defName>DRM_Hediff_FrostCoverd_after</defName>
|
||||
<label>Frost Coverd</label>
|
||||
<description>This preson is coverd with Frozen cloud.</description>
|
||||
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_SeverityPerDay">
|
||||
<severityPerDay>-4</severityPerDay>
|
||||
</li>
|
||||
<li Class="DragonianMix.HediffCompProperties_TimedExplosion">
|
||||
<damageDef>DRM_Damage_FrostCoverd_after</damageDef>
|
||||
<soundDef>Explosion_Stun</soundDef>
|
||||
<explosionRadius>3</explosionRadius>
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
<damageAmount>5</damageAmount>
|
||||
<armorPenetration>0.10</armorPenetration>
|
||||
<disappearsAfterTicks>60~120</disappearsAfterTicks>
|
||||
<postExplosionSpawnThingDef>DRM_FrostGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
|
||||
<postExplosionSpawnChance>1</postExplosionSpawnChance>
|
||||
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
|
||||
</li>
|
||||
<li Class="HediffCompProperties_DisappearsOnDeath"/>
|
||||
</comps>
|
||||
<stages>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<becomeVisible>true</becomeVisible>
|
||||
</li>
|
||||
<li>
|
||||
<label>minor</label>
|
||||
<minSeverity>0.2</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.1</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>moderate</label>
|
||||
<minSeverity>0.35</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.2</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>serious</label>
|
||||
<minSeverity>0.5</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.3</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>extreme</label>
|
||||
<minSeverity>0.65</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.4</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
<li>
|
||||
<label>completely</label>
|
||||
<minSeverity>0.85</minSeverity>
|
||||
<capMods>
|
||||
<li>
|
||||
<capacity>Moving</capacity>
|
||||
<offset>-0.5</offset>
|
||||
</li>
|
||||
</capMods>
|
||||
</li>
|
||||
</stages>
|
||||
</HediffDef>
|
||||
|
@ -100,12 +100,35 @@
|
||||
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>ShieldDragonianOrb</defName>
|
||||
<label>Shield DragonianOrb</label>
|
||||
<labelNoun>a Shield DragonianOrb.</labelNoun>
|
||||
<description>An installed Shield DragonianOrb.</description>
|
||||
<priceImpact>false</priceImpact>
|
||||
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
|
||||
|
||||
<comps>
|
||||
<li Class="DragonianMix.HediffShieldCompProperties">
|
||||
<MaxEnergy>100</MaxEnergy>
|
||||
<EnergyOnReset>0</EnergyOnReset>
|
||||
<CanFunction>True</CanFunction>
|
||||
<RegenerationRate>0.005</RegenerationRate>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
</addedPartProps>
|
||||
<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>HardenDragonianOrb</defName>
|
||||
<label>Harden DragonianOrb</label>
|
||||
<labelNoun>a Harden DragonianOrb.</labelNoun>
|
||||
<description>An installed Harden DragonianOrb.</description>
|
||||
<description>An installed Harden DragonianOrb can reduce incoming damage by half.</description>
|
||||
<priceImpact>false</priceImpact>
|
||||
<stages>
|
||||
<li>
|
||||
@ -339,14 +362,14 @@
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>Bomb</def>
|
||||
<def>DRM_Bomb</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
</surpriseAttack>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>Bomb</def>
|
||||
<def>DRM_Bomb</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
@ -366,29 +389,6 @@
|
||||
</addedPartProps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>ShieldDragonianOrb</defName>
|
||||
<label>Shield DragonianOrb</label>
|
||||
<labelNoun>a Shield DragonianOrb.</labelNoun>
|
||||
<description>An installed Shield DragonianOrb.</description>
|
||||
<priceImpact>false</priceImpact>
|
||||
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
|
||||
|
||||
<comps>
|
||||
<li Class="DragonianMix.HediffShieldCompProperties">
|
||||
<MaxEnergy>100</MaxEnergy>
|
||||
<EnergyOnReset>0</EnergyOnReset>
|
||||
<CanFunction>True</CanFunction>
|
||||
<RegenerationRate>0.005</RegenerationRate>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
<addedPartProps>
|
||||
<solid>true</solid>
|
||||
</addedPartProps>
|
||||
<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="AddedBodyPartBase">
|
||||
<defName>DRM_CryoSlashTail</defName>
|
||||
<label>Cryo slash tail</label>
|
||||
@ -424,7 +424,7 @@
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>DRM_Frostcover</def>
|
||||
<def>DRM_Damage_FrostCoverd_after</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
|
351
1.5/1.5/Defs/HediffDefs/DRM_Hediffs_Shield_mod.xml
Normal file
351
1.5/1.5/Defs/HediffDefs/DRM_Hediffs_Shield_mod.xml
Normal file
@ -0,0 +1,351 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
|
||||
<defName>ShieldDragonianOrb_Booster</defName>
|
||||
<label>Dragonian Shield Booster</label>
|
||||
<labelNoun>a Dragonian Shield Booster</labelNoun>
|
||||
<description>device can boost dragonian shield that better faster stronger.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_Booster</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<comps>
|
||||
<li Class="DragonianMix.HediffShieldCompProperties">
|
||||
<MaxEnergy>100</MaxEnergy>
|
||||
<RegenerationRate>0.01</RegenerationRate>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
|
||||
<defName>ShieldDragonianOrb_AdvancedBooster</defName>
|
||||
<label>Dragonian Shield Advanced Booster</label>
|
||||
<labelNoun>a Dragonian Shield Advanced Booster</labelNoun>
|
||||
<description>device can boost dragonian shield that More better faster stronger.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_Booster</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<comps>
|
||||
<li Class="DragonianMix.HediffShieldCompProperties">
|
||||
<MaxEnergy>200</MaxEnergy>
|
||||
<RegenerationRate>0.02</RegenerationRate>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
|
||||
<defName>ShieldDragonianOrb_AdaptiveModule</defName>
|
||||
<label>Dragonian Shield Adaptive Module</label>
|
||||
<labelNoun>a Dragonian Shield Adaptive Module</labelNoun>
|
||||
<description>device can boost dragonian shield that adapt to same damage types,reduce damage from that type.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_AdaptiveModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<comps>
|
||||
<li Class="DragonianMix.HediffShieldCompProperties">
|
||||
<MaxEnergy>0</MaxEnergy>
|
||||
<Adaptive>true</Adaptive>
|
||||
<FunctionalModule>true</FunctionalModule>
|
||||
</li>
|
||||
</comps>
|
||||
<spawnThingOnRemoved>ShieldDragonianOrb_AdaptiveModule</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
<HediffDef ParentName="ImplantHediffBase">
|
||||
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
|
||||
<defName>ShieldDragonianOrb_BufferModule</defName>
|
||||
<label>Dragonian Shield Buffer Module</label>
|
||||
<labelNoun>a Dragonian Shield Buffer Module</labelNoun>
|
||||
<description>device can boost dragonian shield that limit energy loss to 10 per damage instance.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_BufferModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<comps>
|
||||
<li Class="DragonianMix.HediffShieldCompProperties">
|
||||
<MaxEnergy>0</MaxEnergy>
|
||||
<Hardened>10</Hardened>
|
||||
<FunctionalModule>true</FunctionalModule>
|
||||
</li>
|
||||
</comps>
|
||||
<spawnThingOnRemoved>ShieldDragonianOrb_BufferModule</spawnThingOnRemoved>
|
||||
</HediffDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartBionicBase">
|
||||
<defName>ShieldDragonianOrb_AdaptiveModule</defName>
|
||||
<label>Dragonian Shield Adaptive Module</label>
|
||||
<description>Install a Dragonian Shield Adaptive Module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>InstallShieldDragonianOrb_AdaptiveModule</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Plasteel>15</Plasteel>
|
||||
<Uranium>40</Uranium>
|
||||
<Gold>1</Gold>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>ShieldBelt</researchPrerequisite>
|
||||
<recipeUsers> <!--工作于-->
|
||||
<li>FabricationBench</li> <!--精密加工台-->
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartBionicBase">
|
||||
<defName>ShieldDragonianOrb_BufferModule</defName>
|
||||
<label>Dragonian Shield Buffer Module</label>
|
||||
<description>Install a Dragonian Shield Buffer Module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>InstallShieldDragonianOrb_BufferModule</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Plasteel>15</Plasteel>
|
||||
<Uranium>40</Uranium>
|
||||
<Gold>1</Gold>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>ShieldBelt</researchPrerequisite>
|
||||
<recipeUsers> <!--工作于-->
|
||||
<li>FabricationBench</li> <!--精密加工台-->
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
<ThingDef ParentName="BodyPartBionicBase">
|
||||
<defName>ShieldDragonianOrb_Booster</defName>
|
||||
<label>Dragonian Shield Booster</label>
|
||||
<description>Install a Dragonian Shield Booster.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>InstallShieldDragonianOrb_Booster</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Plasteel>15</Plasteel>
|
||||
<Uranium>40</Uranium>
|
||||
<Gold>1</Gold>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>ShieldBelt</researchPrerequisite>
|
||||
<recipeUsers> <!--工作于-->
|
||||
<li>FabricationBench</li> <!--精密加工台-->
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BodyPartBionicBase">
|
||||
<defName>ShieldDragonianOrb_AdvancedBooster</defName>
|
||||
<label>Dragonian Shield Advanced Booster</label>
|
||||
<description>Install a Dragonian Shield Advanced Booster.</description>
|
||||
<descriptionHyperlinks>
|
||||
<RecipeDef>InstallShieldDragonianOrb_AdvancedBooster</RecipeDef>
|
||||
</descriptionHyperlinks>
|
||||
<costList>
|
||||
<Plasteel>15</Plasteel>
|
||||
<Uranium>40</Uranium>
|
||||
<Gold>1</Gold>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<researchPrerequisite>ShieldBelt</researchPrerequisite>
|
||||
<recipeUsers> <!--工作于-->
|
||||
<li>FabricationBench</li> <!--精密加工台-->
|
||||
</recipeUsers>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallImplantBase">
|
||||
<defName>InstallShieldDragonianOrb_Booster</defName>
|
||||
<label>install a Dragonian Shield Booster</label>
|
||||
<description>Install a Dragonian Shield Booster.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_Booster</ThingDef>
|
||||
<HediffDef>ShieldDragonianOrb_Booster</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing Dragonian Shield Booster.</jobString>
|
||||
<skillRequirements>
|
||||
<Medicine>9</Medicine>
|
||||
</skillRequirements>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_Booster</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_Booster</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>DragonianOrb</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ShieldDragonianOrb_Booster</addsHediff>
|
||||
<incompatibleWithHediffTags>
|
||||
<li>ShieldDragonianOrb_AdvancedBooster</li>
|
||||
</incompatibleWithHediffTags>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallImplantBase">
|
||||
<defName>InstallShieldDragonianOrb_AdvancedBooster</defName>
|
||||
<label>install a Dragonian Shield Advanced Booster</label>
|
||||
<description>Install a Dragonian Shield Advanced Booster.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_AdvancedBooster</ThingDef>
|
||||
<HediffDef>ShieldDragonianOrb_AdvancedBooster</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing Dragonian Shield Booster.</jobString>
|
||||
<skillRequirements>
|
||||
<Medicine>9</Medicine>
|
||||
</skillRequirements>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_AdvancedBooster</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_AdvancedBooster</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>DragonianOrb</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ShieldDragonianOrb_AdvancedBooster</addsHediff>
|
||||
<incompatibleWithHediffTags>
|
||||
<li>ShieldDragonianOrb_Booster</li>
|
||||
</incompatibleWithHediffTags>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallImplantBase">
|
||||
<defName>InstallShieldDragonianOrb_AdaptiveModule</defName>
|
||||
<label>install a Dragonian Shield Adaptive Module</label>
|
||||
<description>Install a Dragonian Shield Adaptive Module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_AdaptiveModule</ThingDef>
|
||||
<HediffDef>ShieldDragonianOrb_AdaptiveModule</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing Dragonian Shield Adaptive Module.</jobString>
|
||||
<skillRequirements>
|
||||
<Medicine>9</Medicine>
|
||||
</skillRequirements>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_AdaptiveModule</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_AdaptiveModule</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>DragonianOrb</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ShieldDragonianOrb_AdaptiveModule</addsHediff>
|
||||
<incompatibleWithHediffTags>
|
||||
<li>ShieldDragonianOrb_BufferModule</li>
|
||||
</incompatibleWithHediffTags>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryInstallImplantBase">
|
||||
<defName>InstallShieldDragonianOrb_BufferModule</defName>
|
||||
<label>install a Dragonian Shield Buffer Module</label>
|
||||
<description>Install a Dragonian Shield Buffer Module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_BufferModule</ThingDef>
|
||||
<HediffDef>ShieldDragonianOrb_BufferModule</HediffDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Installing Dragonian Buffer Module.</jobString>
|
||||
<skillRequirements>
|
||||
<Medicine>9</Medicine>
|
||||
</skillRequirements>
|
||||
<ingredients>
|
||||
<li>
|
||||
<filter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_BufferModule</li>
|
||||
</thingDefs>
|
||||
</filter>
|
||||
<count>1</count>
|
||||
</li>
|
||||
</ingredients>
|
||||
<fixedIngredientFilter>
|
||||
<thingDefs>
|
||||
<li>ShieldDragonianOrb_BufferModule</li>
|
||||
</thingDefs>
|
||||
</fixedIngredientFilter>
|
||||
<appliedOnFixedBodyParts>
|
||||
<li>DragonianOrb</li>
|
||||
</appliedOnFixedBodyParts>
|
||||
<addsHediff>ShieldDragonianOrb_BufferModule</addsHediff>
|
||||
<incompatibleWithHediffTags>
|
||||
<li>ShieldDragonianOrb_AdaptiveModule</li>
|
||||
</incompatibleWithHediffTags>
|
||||
</RecipeDef>
|
||||
|
||||
<!--<RecipeDef ParentName="SurgeryRemoveImplantBase">
|
||||
<defName>RemoveShieldDragonianOrb_Booster</defName>
|
||||
<label>remove Dragonian Shield Booster</label>
|
||||
<description>Remove Dragonian Shield Booster.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_Booster</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing Dragonian Shield Booster.</jobString>
|
||||
<removesHediff>ShieldDragonianOrb_Booster</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
<RecipeDef ParentName="SurgeryRemoveImplantBase">
|
||||
<defName>RemoveShieldDragonianOrb_AdvancedBooster</defName>
|
||||
<label>remove Dragonian Shield Advanced Booster</label>
|
||||
<description>Remove Dragonian Shield Advanced Booster.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_AdvancedBooster</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing Dragonian Shield Advanced Booster.</jobString>
|
||||
<removesHediff>ShieldDragonianOrb_AdvancedBooster</removesHediff>
|
||||
</RecipeDef>-->
|
||||
|
||||
|
||||
<RecipeDef ParentName="SurgeryRemoveImplantBase">
|
||||
<defName>RemoveShieldDragonianOrb_AdaptiveModule</defName>
|
||||
<label>remove Dragonian Shield Adaptive Module</label>
|
||||
<description>Remove Dragonian Shield Adaptive Module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_AdaptiveModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing Dragonian Shield Adaptive Module.</jobString>
|
||||
<removesHediff>ShieldDragonianOrb_AdaptiveModule</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
|
||||
<RecipeDef ParentName="SurgeryRemoveImplantBase">
|
||||
<defName>RemoveShieldDragonianOrb_BufferModule</defName>
|
||||
<label>remove Dragonian Shield Buffer Module</label>
|
||||
<description>Remove Dragonian Shield Buffer Module.</description>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>ShieldDragonianOrb_BufferModule</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<jobString>Removing Dragonian Shield Buffer Module.</jobString>
|
||||
<removesHediff>ShieldDragonianOrb_BufferModule</removesHediff>
|
||||
</RecipeDef>
|
||||
|
||||
</Defs>
|
@ -39,7 +39,7 @@
|
||||
<min>250</min>
|
||||
<max>1500</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
<li>Melee</li>
|
||||
@ -87,7 +87,7 @@
|
||||
<min>1500</min>
|
||||
<max>2500</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
<li>DR_BattleMace</li>
|
||||
@ -142,7 +142,7 @@
|
||||
<min>1500</min>
|
||||
<max>2500</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
<li>DR_BattlePila</li>
|
||||
@ -198,7 +198,7 @@
|
||||
<min>1500</min>
|
||||
<max>2500</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
<li>DR_Battlesword</li>
|
||||
@ -254,7 +254,7 @@
|
||||
<min>250</min>
|
||||
<max>1500</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
|
||||
<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
<li>Melee</li>
|
||||
@ -313,10 +313,10 @@
|
||||
<min>1500</min>
|
||||
<max>5000</max>
|
||||
</apparelMoney>
|
||||
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
|
||||
<apparelAllowHeadgearChance>0.05</apparelAllowHeadgearChance>
|
||||
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
<li>DR_BattleStaff_Ranged</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>
|
||||
<min>900</min>
|
||||
@ -469,7 +469,7 @@
|
||||
</apparelRequired>
|
||||
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
<li>DR_BattleStaff_Ranged</li>
|
||||
</weaponTags>
|
||||
<weaponMoney>
|
||||
<min>900</min>
|
||||
|
@ -70,4 +70,59 @@
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- Gas : Thing -->
|
||||
<ThingDef ParentName="DRM_BaseGas">
|
||||
<defName>DRM_FrostGasCloud_Ex</defName>
|
||||
<label>Frost cloud</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Gas/Puff</texPath>
|
||||
<drawSize>2.6</drawSize>
|
||||
<color>(0.52, 1, 0.95,0.5)</color>
|
||||
</graphicData>
|
||||
<gas>
|
||||
<expireSeconds>
|
||||
<min>5</min>
|
||||
<max>10</max>
|
||||
</expireSeconds>
|
||||
<!--<blockTurretTracking>true</blockTurretTracking>
|
||||
<accuracyPenalty>0.3</accuracyPenalty>-->
|
||||
<rotationSpeed>5</rotationSpeed>
|
||||
</gas>
|
||||
<thingClass>DragonianMix.OPToxicGas</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.OPToxicDefs">
|
||||
<OPToxicHediff>DRM_Hediff_FrostCoverd_after</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
|
||||
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
|
||||
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="DRM_BaseGas">
|
||||
<defName>DRM_FrostGasCloud</defName>
|
||||
<label>Frost cloud</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Gas/Puff</texPath>
|
||||
<drawSize>2.6</drawSize>
|
||||
<color>(0.52, 1, 0.95,0.5)</color>
|
||||
</graphicData>
|
||||
<gas>
|
||||
<expireSeconds>
|
||||
<min>5</min>
|
||||
<max>10</max>
|
||||
</expireSeconds>
|
||||
<!--<blockTurretTracking>true</blockTurretTracking>
|
||||
<accuracyPenalty>0.3</accuracyPenalty>-->
|
||||
<rotationSpeed>5</rotationSpeed>
|
||||
</gas>
|
||||
<thingClass>DragonianMix.OPToxicGas</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.OPToxicDefs">
|
||||
<OPToxicHediff>DRM_CryoShock</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
|
||||
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
|
||||
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
@ -58,16 +58,16 @@
|
||||
</capacities>
|
||||
<power>21</power>
|
||||
<cooldownTime>3</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Arc</def>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Arc</def>
|
||||
<amount>7</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>EMP</def>
|
||||
<amount>15</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<chanceFactor>10</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
@ -366,7 +366,7 @@
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
<li>DR_BattleStaff_Air</li>
|
||||
</weaponTags>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
@ -429,6 +429,106 @@
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_BattleStaff_AcidAir</defName>
|
||||
<label>Dragonian AcidAirCannon Staff</label>
|
||||
<description>A Staff for Dragonian.Can Shoot AcidAirCannon.</description>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<WoolDragonian>40</WoolDragonian>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff_Ranged</li>
|
||||
</weaponTags>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>DRM_Bullet_AcidAirCannon</defaultProjectile>
|
||||
<warmupTime>2.4</warmupTime>
|
||||
<range>29.9</range>
|
||||
<forcedMissRadius>1.9</forcedMissRadius>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_IncendiaryLauncher</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>14</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Arc</def>
|
||||
<amount>15</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
<chance>0.25</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>5.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||
</equippedStatOffsets>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>DRM_Bullet_AirCannon</defName>
|
||||
<label>AirCannon shell</label>
|
||||
@ -449,6 +549,44 @@
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>DRM_Bullet_AcidAirCannon</defName>
|
||||
<label>AcidAirCannon shell</label>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/LauncherShot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<color>(111,111,111)</color>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>DRM_Damage_AcidCover_Ex</damageDef>
|
||||
<damageAmountBase>5</damageAmountBase>
|
||||
<explosionRadius>1.1</explosionRadius >
|
||||
<stoppingPower>3</stoppingPower>
|
||||
<speed>50</speed>
|
||||
<soundExplode>ThumpCannon_Impact</soundExplode>
|
||||
</projectile>
|
||||
<thingClass>DragonianMix.Projectile_CruiseMissile</thingClass>
|
||||
<modExtensions>
|
||||
<li Class="DragonianMix.CruiseMissileProperties">
|
||||
<!-- 主爆炸参数 -->
|
||||
<customDamageDef>DRM_Damage_AcidCover_Ex</customDamageDef>
|
||||
<customDamageAmount>5</customDamageAmount>
|
||||
<customExplosionRadius>1.1</customExplosionRadius>
|
||||
<customSoundExplode>ThumpCannon_Impact</customSoundExplode>
|
||||
|
||||
<!-- 子爆炸系统 -->
|
||||
<useSubExplosions>true</useSubExplosions>
|
||||
<subExplosionCount>2</subExplosionCount>
|
||||
<subExplosionRadius>1.1</subExplosionRadius>
|
||||
<subExplosionDamage>5</subExplosionDamage>
|
||||
<subExplosionSpread>3</subExplosionSpread>
|
||||
<subDamageDef>DRM_Damage_AcidCover_Ex</subDamageDef>
|
||||
<subSoundExplode>ThumpCannon_Impact</subSoundExplode>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_BattleSpear</defName>
|
||||
<label>Dragonian Battle Spear</label>
|
||||
@ -796,4 +934,73 @@
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_BattleMace_explosive</defName>
|
||||
<label>Dragonian Explosive Mace</label>
|
||||
<description>A Explosive Mace for Dragonian.</description>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/maceB</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<drawSize>1.5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<WoolDragonian>40</WoolDragonian>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleMace</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
<chanceFactor>1</chanceFactor>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Bomb</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>6</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>4</cooldownTime>
|
||||
<chanceFactor>10</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
@ -1,6 +1,22 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<ShieldDragonianOrb_Booster.label>龙娘 护盾赤色充能源石</ShieldDragonianOrb_Booster.label>
|
||||
<ShieldDragonianOrb_Booster.description>一颗神秘的石头。让护盾更好更快更强。</ShieldDragonianOrb_Booster.description>
|
||||
<ShieldDragonianOrb_Booster.labelNoun>龙娘 护盾赤色充能源石</ShieldDragonianOrb_Booster.labelNoun>
|
||||
|
||||
<ShieldDragonianOrb_AdvancedBooster.label>龙娘 护盾橙色充能源石</ShieldDragonianOrb_AdvancedBooster.label>
|
||||
<ShieldDragonianOrb_AdvancedBooster.description>一颗神秘的石头。让护盾更好更快更强。</ShieldDragonianOrb_AdvancedBooster.description>
|
||||
<ShieldDragonianOrb_AdvancedBooster.labelNoun>龙娘 护盾橙色充能源石</ShieldDragonianOrb_AdvancedBooster.labelNoun>
|
||||
|
||||
<ShieldDragonianOrb_AdaptiveModule.label>龙娘 护盾适应源石</ShieldDragonianOrb_AdaptiveModule.label>
|
||||
<ShieldDragonianOrb_AdaptiveModule.description>一颗神秘的石头。让护盾同种伤害类型减少伤害。</ShieldDragonianOrb_AdaptiveModule.description>
|
||||
<ShieldDragonianOrb_AdaptiveModule.labelNoun>龙娘 护盾适应源石</ShieldDragonianOrb_AdaptiveModule.labelNoun>
|
||||
|
||||
<ShieldDragonianOrb_BufferModule.label>龙娘 护盾缓冲源石</ShieldDragonianOrb_BufferModule.label>
|
||||
<ShieldDragonianOrb_BufferModule.description>一颗神秘的石头。让护盾不会受到超过10点伤害。</ShieldDragonianOrb_BufferModule.description>
|
||||
<ShieldDragonianOrb_BufferModule.labelNoun>龙娘 护盾缓冲源石</ShieldDragonianOrb_BufferModule.labelNoun>
|
||||
|
||||
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
|
||||
<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
|
||||
<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
|
||||
@ -92,7 +108,7 @@
|
||||
<DRM_Frostbite.labelNounPretty>{1}中的{0}</DRM_Frostbite.labelNounPretty>
|
||||
|
||||
<DRM_ArmorMeltdown.label>护甲熔解</DRM_ArmorMeltdown.label>
|
||||
<DRM_ArmorMeltdown.description>由于持续受到高热影响,这个人的护甲正在熔化。将随程度降低热能护甲。</DRM_ArmorMeltdown.description>
|
||||
<DRM_ArmorMeltdown.description>由于持续受到高热影响,这个[PAWN_nameDef]的护甲正在熔化。将随程度降低热能护甲。</DRM_ArmorMeltdown.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_ArmorMeltdown.stages.minor-0.label>轻微熔化</DRM_ArmorMeltdown.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
@ -107,7 +123,7 @@
|
||||
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
|
||||
|
||||
<DRM_AcidCoverd.label>酸性沾染</DRM_AcidCoverd.label>
|
||||
<DRM_AcidCoverd.description>由于接触强酸性物质,这个人正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
|
||||
<DRM_AcidCoverd.description>由于接触强酸性物质,这个[PAWN_nameDef]正在受到持续性的酸蚀伤害。</DRM_AcidCoverd.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AcidCoverd.stages.minor-0.label>轻微</DRM_AcidCoverd.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
@ -121,8 +137,23 @@
|
||||
<!-- EN: extreme -->
|
||||
<DRM_AcidCoverd.stages.completely.label>完全</DRM_AcidCoverd.stages.completely.label>
|
||||
|
||||
<DRM_AcidCoverd_Ex.label>酸雾沾染</DRM_AcidCoverd_Ex.label>
|
||||
<DRM_AcidCoverd_Ex.description>[PAWN_nameDef]被酸雾沾染,即将产生酸蚀爆炸。</DRM_AcidCoverd_Ex.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AcidCoverd_Ex.stages.minor-0.label>轻微</DRM_AcidCoverd_Ex.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AcidCoverd_Ex.stages.minor-1.label>较轻</DRM_AcidCoverd_Ex.stages.minor-1.label>
|
||||
<!-- EN: moderate -->
|
||||
<DRM_AcidCoverd_Ex.stages.moderate.label>中等</DRM_AcidCoverd_Ex.stages.moderate.label>
|
||||
<!-- EN: serious -->
|
||||
<DRM_AcidCoverd_Ex.stages.serious.label>严重</DRM_AcidCoverd_Ex.stages.serious.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_AcidCoverd_Ex.stages.extreme.label>极重</DRM_AcidCoverd_Ex.stages.extreme.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_AcidCoverd_Ex.stages.completely.label>完全</DRM_AcidCoverd_Ex.stages.completely.label>
|
||||
|
||||
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
|
||||
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
|
||||
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个[PAWN_nameDef]的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AcidCorrosion.stages.minor-0.label>轻微腐蚀</DRM_AcidCorrosion.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
@ -137,7 +168,7 @@
|
||||
<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
|
||||
|
||||
<DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
|
||||
<DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
|
||||
<DRM_ElectricShock.description>由于遭受高压电击,这个[PAWN_nameDef]的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
@ -152,7 +183,7 @@
|
||||
<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
|
||||
|
||||
<DRM_CryoShock.label>低温休克</DRM_CryoShock.label>
|
||||
<DRM_CryoShock.description>由于体温骤降,这个人意识正在降低,无法行动。</DRM_CryoShock.description>
|
||||
<DRM_CryoShock.description>由于体温骤降,这个[PAWN_nameDef]意识正在降低,无法行动。</DRM_CryoShock.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_CryoShock.stages.minor-0.label>轻微</DRM_CryoShock.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
@ -178,7 +209,7 @@
|
||||
<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
|
||||
|
||||
<DRM_AwakenHeart.label>唤醒心灵</DRM_AwakenHeart.label>
|
||||
<DRM_AwakenHeart.description>受到人格武器影响,这个人正迫切想要唤醒他人的心灵。</DRM_AwakenHeart.description>
|
||||
<DRM_AwakenHeart.description>受到人格武器影响,这个[PAWN_nameDef]正迫切想要唤醒他人的心灵。</DRM_AwakenHeart.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_AwakenHeart.stages.minor-0.label>等级1/5</DRM_AwakenHeart.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
@ -192,6 +223,22 @@
|
||||
<!-- EN: extreme -->
|
||||
<DRM_AwakenHeart.stages.completely.label>等级5/5</DRM_AwakenHeart.stages.completely.label>
|
||||
|
||||
<DRM_SlimeCoverd.label>黏菌附着</DRM_SlimeCoverd.label>
|
||||
<DRM_SlimeCoverd.description>这个[PAWN_nameDef]被爆炸黏菌附着,黏菌即将产生爆炸。</DRM_SlimeCoverd.description>
|
||||
<!-- EN: minor -->
|
||||
<DRM_SlimeCoverd.stages.minor-0.label>轻微</DRM_SlimeCoverd.stages.minor-0.label>
|
||||
<!-- EN: minor -->
|
||||
<DRM_SlimeCoverd.stages.minor-1.label>较轻</DRM_SlimeCoverd.stages.minor-1.label>
|
||||
<!-- EN: moderate -->
|
||||
<DRM_SlimeCoverd.stages.moderate.label>中等</DRM_SlimeCoverd.stages.moderate.label>
|
||||
<!-- EN: serious -->
|
||||
<DRM_SlimeCoverd.stages.serious.label>严重</DRM_SlimeCoverd.stages.serious.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_SlimeCoverd.stages.extreme.label>极重</DRM_SlimeCoverd.stages.extreme.label>
|
||||
<!-- EN: extreme -->
|
||||
<DRM_SlimeCoverd.stages.completely.label>完全</DRM_SlimeCoverd.stages.completely.label>
|
||||
|
||||
|
||||
<DRM_Stun.label>被震撼</DRM_Stun.label>
|
||||
<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
|
||||
<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
|
||||
|
@ -64,9 +64,33 @@
|
||||
<InstallDRM_AcidSlashTail.label>安装酸斩尾</InstallDRM_AcidSlashTail.label>
|
||||
<InstallDRM_AcidSlashTail.description>安装酸斩尾。</InstallDRM_AcidSlashTail.description>
|
||||
<InstallDRM_AcidSlashTail.jobString>正在安装酸斩尾。</InstallDRM_AcidSlashTail.jobString>
|
||||
|
||||
|
||||
<InstallExplosiveSlashTail.label>安装碎斩尾</InstallExplosiveSlashTail.label>
|
||||
<InstallExplosiveSlashTail.description>安装碎斩尾。</InstallExplosiveSlashTail.description>
|
||||
<InstallExplosiveSlashTail.jobString>正在安装碎斩尾。</InstallExplosiveSlashTail.jobString>
|
||||
|
||||
|
||||
<InstallShieldDragonianOrb_Booster.label>安装龙娘护盾赤色充能源石</InstallShieldDragonianOrb_Booster.label>
|
||||
<InstallShieldDragonianOrb_Booster.description>安装龙娘护盾赤色充能源石。</InstallShieldDragonianOrb_Booster.description>
|
||||
<InstallShieldDragonianOrb_Booster.jobString>安装龙娘护盾赤色充能源石。</InstallShieldDragonianOrb_Booster.jobString>
|
||||
|
||||
<InstallShieldDragonianOrb_AdvancedBooster.label>安装龙娘护盾橙色充能源石</InstallShieldDragonianOrb_AdvancedBooster.label>
|
||||
<InstallShieldDragonianOrb_AdvancedBooster.description>安装龙娘护盾橙色充能源石。</InstallShieldDragonianOrb_AdvancedBooster.description>
|
||||
<InstallShieldDragonianOrb_AdvancedBooster.jobString>正在安装龙娘护盾橙色充能源石。</InstallShieldDragonianOrb_AdvancedBooster.jobString>
|
||||
|
||||
<InstallShieldDragonianOrb_AdaptiveModule.label>安装龙娘护盾适应源石</InstallShieldDragonianOrb_AdaptiveModule.label>
|
||||
<InstallShieldDragonianOrb_AdaptiveModule.description>安装龙娘护盾适应源石。</InstallShieldDragonianOrb_AdaptiveModule.description>
|
||||
<InstallShieldDragonianOrb_AdaptiveModule.jobString>正在安装安装龙娘护盾适应源石。</InstallShieldDragonianOrb_AdaptiveModule.jobString>
|
||||
|
||||
<InstallShieldDragonianOrb_BufferModule.label>安装龙娘护盾缓冲源石</InstallShieldDragonianOrb_BufferModule.label>
|
||||
<InstallShieldDragonianOrb_BufferModule.description>安装龙娘护盾缓冲源石。</InstallShieldDragonianOrb_BufferModule.description>
|
||||
<InstallShieldDragonianOrb_BufferModule.jobString>正在安装龙娘护盾缓冲源石。</InstallShieldDragonianOrb_BufferModule.jobString>
|
||||
|
||||
<RemoveShieldDragonianOrb_AdaptiveModule.label>移除龙娘护盾适应源石</RemoveShieldDragonianOrb_AdaptiveModule.label>
|
||||
<RemoveShieldDragonianOrb_AdaptiveModule.description>移除龙娘护盾适应源石。</RemoveShieldDragonianOrb_AdaptiveModule.description>
|
||||
<RemoveShieldDragonianOrb_AdaptiveModule.jobString>正在移除龙娘护盾适应源石。</RemoveShieldDragonianOrb_AdaptiveModule.jobString>
|
||||
|
||||
<RemoveShieldDragonianOrb_BufferModule.label>移除龙娘护盾缓冲源石</RemoveShieldDragonianOrb_BufferModule.label>
|
||||
<RemoveShieldDragonianOrb_BufferModule.description>移除龙娘护盾缓冲源石。</RemoveShieldDragonianOrb_BufferModule.description>
|
||||
<RemoveShieldDragonianOrb_BufferModule.jobString>正在移除龙娘护盾缓冲源石。</RemoveShieldDragonianOrb_BufferModule.jobString>
|
||||
|
||||
</LanguageData>
|
@ -7,11 +7,11 @@
|
||||
<DRM_BattleHelmC.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmC.description>
|
||||
<DRM_BattleHelmD.label>龙娘 制式战盔D型</DRM_BattleHelmD.label>
|
||||
<DRM_BattleHelmD.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmD.description>
|
||||
|
||||
<DR_FakeTail.label>假龙尾</DR_FakeTail.label>
|
||||
|
||||
<DR_FakeTail.label>假龙尾</DR_FakeTail.label>
|
||||
<DR_FakeTail.description>这是一条用皮革制成的假尾巴。</DR_FakeTail.description>
|
||||
|
||||
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
|
||||
|
||||
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
|
||||
<DR_BionicTail.description>先进的人工尾巴。它还有一个小型人工智能,能自动帮助使用者保持平衡。</DR_BionicTail.description>
|
||||
|
||||
<FlareDragonianOrb.label>龙娘 火炎龙珠</FlareDragonianOrb.label>
|
||||
@ -19,19 +19,19 @@
|
||||
|
||||
<NecroDragonianOrb.label>龙娘 死灵龙珠</NecroDragonianOrb.label>
|
||||
<NecroDragonianOrb.description>一颗龙珠。能够释放死灵粉尘。</NecroDragonianOrb.description>
|
||||
|
||||
|
||||
<HyperhealDragonianOrb.label>龙娘 超再生珠</HyperhealDragonianOrb.label>
|
||||
<HyperhealDragonianOrb.description>一颗龙珠。拥有强大的再生能力。</HyperhealDragonianOrb.description>
|
||||
|
||||
<HardenDragonianOrb.label>龙娘 硬化龙珠</HardenDragonianOrb.label>
|
||||
<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
|
||||
<HardenDragonianOrb.description>一颗龙珠。减少一半受到的伤害。硬起来吧!</HardenDragonianOrb.description>
|
||||
|
||||
<AcidifierDragonianOrb.label>龙娘 酸解龙珠</AcidifierDragonianOrb.label>
|
||||
<AcidifierDragonianOrb.description>一颗龙珠。死亡时溶解身上的装备。</AcidifierDragonianOrb.description>
|
||||
|
||||
<ShieldDragonianOrb.label>龙娘 护盾龙珠</ShieldDragonianOrb.label>
|
||||
<ShieldDragonianOrb.description>一颗龙珠。提供有一点自私的护盾。</ShieldDragonianOrb.description>
|
||||
|
||||
<ShieldDragonianOrb.description>一颗龙珠。提供有一点自私的护盾。可安装模块增强。</ShieldDragonianOrb.description>
|
||||
|
||||
<EnderDragonianOrb.label>龙娘 末影龙珠</EnderDragonianOrb.label>
|
||||
<EnderDragonianOrb.description>一颗龙珠。拥有强大的折跃能力。</EnderDragonianOrb.description>
|
||||
|
||||
@ -41,15 +41,15 @@
|
||||
<DRM_SlashTail.label>龙娘 斩龙尾</DRM_SlashTail.label>
|
||||
<DRM_SlashTail.description>一条斩龙尾。巨大的剑刃替代了尾巴。</DRM_SlashTail.description>
|
||||
<DRM_SlashTail.labelNoun>斩龙尾</DRM_SlashTail.labelNoun>
|
||||
|
||||
|
||||
<DRM_FlameSlashTail.label>龙娘 焚斩尾</DRM_FlameSlashTail.label>
|
||||
<DRM_FlameSlashTail.description>一条焚斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度炙热。</DRM_FlameSlashTail.description>
|
||||
<DRM_FlameSlashTail.labelNoun>焚斩尾</DRM_FlameSlashTail.labelNoun>
|
||||
|
||||
|
||||
<DRM_AcidSlashTail.label>龙娘 酸斩尾</DRM_AcidSlashTail.label>
|
||||
<DRM_AcidSlashTail.description>一条酸斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴能分泌危险的腐蚀性酸液。</DRM_AcidSlashTail.description>
|
||||
<DRM_AcidSlashTail.labelNoun>酸斩尾</DRM_AcidSlashTail.labelNoun>
|
||||
|
||||
|
||||
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
|
||||
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
|
||||
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
|
||||
@ -57,5 +57,21 @@
|
||||
<DRM_CryoSlashTail.label>龙娘 霜斩尾</DRM_CryoSlashTail.label>
|
||||
<DRM_CryoSlashTail.description>一条霜斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度冰冷。</DRM_CryoSlashTail.description>
|
||||
<DRM_CryoSlashTail.labelNoun>霜斩尾</DRM_CryoSlashTail.labelNoun>
|
||||
|
||||
|
||||
<ShieldDragonianOrb_Booster.label>龙娘 护盾赤色充能源石</ShieldDragonianOrb_Booster.label>
|
||||
<ShieldDragonianOrb_Booster.description>一颗神秘的石头。让护盾更好更快更强。</ShieldDragonianOrb_Booster.description>
|
||||
<ShieldDragonianOrb_Booster.labelNoun>龙娘 护盾赤色充能源石</ShieldDragonianOrb_Booster.labelNoun>
|
||||
|
||||
<ShieldDragonianOrb_AdvancedBooster.label>龙娘 护盾橙色充能源石</ShieldDragonianOrb_AdvancedBooster.label>
|
||||
<ShieldDragonianOrb_AdvancedBooster.description>一颗神秘的石头。让护盾更好更快更强。</ShieldDragonianOrb_AdvancedBooster.description>
|
||||
<ShieldDragonianOrb_AdvancedBooster.labelNoun>龙娘 护盾橙色充能源石</ShieldDragonianOrb_AdvancedBooster.labelNoun>
|
||||
|
||||
<ShieldDragonianOrb_AdaptiveModule.label>龙娘 护盾适应源石</ShieldDragonianOrb_AdaptiveModule.label>
|
||||
<ShieldDragonianOrb_AdaptiveModule.description>一颗神秘的石头。让护盾同种伤害类型减少伤害。</ShieldDragonianOrb_AdaptiveModule.description>
|
||||
<ShieldDragonianOrb_AdaptiveModule.labelNoun>龙娘 护盾适应源石</ShieldDragonianOrb_AdaptiveModule.labelNoun>
|
||||
|
||||
<ShieldDragonianOrb_BufferModule.label>龙娘 护盾缓冲源石</ShieldDragonianOrb_BufferModule.label>
|
||||
<ShieldDragonianOrb_BufferModule.description>一颗神秘的石头。让护盾不会受到超过10点伤害。</ShieldDragonianOrb_BufferModule.description>
|
||||
<ShieldDragonianOrb_BufferModule.labelNoun>龙娘 护盾缓冲源石</ShieldDragonianOrb_BufferModule.labelNoun>
|
||||
|
||||
</LanguageData>
|
@ -8,6 +8,11 @@
|
||||
<!-- EN: head -->
|
||||
<DR_BattleHammer.tools.head.label>锤头</DR_BattleHammer.tools.head.label>
|
||||
|
||||
<DR_BattleMace_explosive.label>龙娘 爆碎锤矛</DR_BattleMace_explosive.label>
|
||||
<DR_BattleMace_explosive.description>龙娘使用的爆碎锤矛。当击中时会附着产生危险爆炸的黏菌。</DR_BattleMace_explosive.description>
|
||||
<DR_BattleMace_explosive.tools.0.label>锤柄</DR_BattleMace_explosive.tools.0.label>
|
||||
<DR_BattleMace_explosive.tools.1.label>锤头</DR_BattleMace_explosive.tools.1.label>
|
||||
|
||||
<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
|
||||
<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
|
||||
|
||||
@ -23,6 +28,9 @@
|
||||
<DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
|
||||
<DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
|
||||
|
||||
<DR_BattleStaff_AcidAir.label>龙娘 酸雾法杖</DR_BattleStaff_AcidAir.label>
|
||||
<DR_BattleStaff_AcidAir.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对环境有害的酸雾气团。</DR_BattleStaff_AcidAir.description>
|
||||
|
||||
<DR_BattleSpear.label>龙娘 飞矛</DR_BattleSpear.label>
|
||||
<DR_BattleSpear.description>龙娘使用的飞矛。她们能把这种沉重的近战武器轻松投送到极远处。</DR_BattleSpear.description>
|
||||
<DR_BattleSpear.tools.shaft.label>杆</DR_BattleSpear.tools.shaft.label>
|
||||
|
@ -1,130 +1,127 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
|
||||
<defName>DR_BattleStaff_Flare</defName>
|
||||
<label>Dragonian Flare Staff</label>
|
||||
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
<texPath>Dragonian/Things/Weapon/staff</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<techLevel>Medieval</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<WorkToMake>12000</WorkToMake>
|
||||
<Mass>15</Mass>
|
||||
<AccuracyTouch>0.60</AccuracyTouch>
|
||||
<AccuracyShort>0.70</AccuracyShort>
|
||||
<AccuracyMedium>0.65</AccuracyMedium>
|
||||
<AccuracyLong>0.55</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<equippedAngleOffset>45</equippedAngleOffset>
|
||||
<costStuffCount>80</costStuffCount>
|
||||
<stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<li>Metallic</li>
|
||||
</stuffCategories>
|
||||
<costList>
|
||||
<WoolDragonian>40</WoolDragonian>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<WoolDragonian>40</WoolDragonian>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
<li>DR_BattleStaff_Ranged</li>
|
||||
</weaponTags>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>22.9</range>
|
||||
<minRange>5.9</minRange>
|
||||
<beamFullWidthRange>11</beamFullWidthRange>
|
||||
<burstShotCount>15</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<beamWidth>4</beamWidth>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0.1</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.8</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
|
||||
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
|
||||
<highlightColor>(180, 60, 10)</highlightColor>
|
||||
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Flame</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
<chance>0.25</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>5.2</cooldownTime>
|
||||
</li>
|
||||
<li>WeaponsRanged</li>
|
||||
</thingCategories>
|
||||
<weaponClasses>
|
||||
<li>Ranged</li>
|
||||
</weaponClasses>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ArcSprayIncinerator</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>22.9</range>
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<requireLineOfSight>true</requireLineOfSight>
|
||||
<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
|
||||
<beamDamageDef>DRM_Flame</beamDamageDef>
|
||||
<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0.5</beamChanceToStartFire>
|
||||
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamChanceToAttachFire>0.5</beamChanceToAttachFire>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
<highlightColor>(180, 60, 10)</highlightColor>
|
||||
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
|
||||
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<flammabilityAttachFireChanceCurve>
|
||||
<points>
|
||||
<li>(0.6, 0)</li>
|
||||
<li>(0.7, 0.2)</li>
|
||||
<li>(1.2, 0.8)</li>
|
||||
</points>
|
||||
</flammabilityAttachFireChanceCurve>
|
||||
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>8</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>physical-magic</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Demolish</li>
|
||||
</capacities>
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Flame</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>1.5</amount>
|
||||
<chance>0.25</chance>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<cooldownTime>5.2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<equippedStatOffsets>
|
||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
|
||||
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
|
||||
</equippedStatOffsets>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
</ThingDef>
|
||||
</ThingDef>
|
||||
|
||||
</Defs>
|
@ -37,7 +37,7 @@
|
||||
</skillRequirements>
|
||||
</recipeMaker>
|
||||
<weaponTags>
|
||||
<li>DR_BattleStaff</li>
|
||||
<li>DR_BattleStaff_Ranged</li>
|
||||
</weaponTags>
|
||||
<thingCategories>
|
||||
<li>WeaponsRanged</li>
|
||||
@ -47,41 +47,36 @@
|
||||
</weaponClasses>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ShootBeam</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<range>24.9</range>
|
||||
<minRange>3.9</minRange>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
|
||||
<beamStartOffset>0.8</beamStartOffset>
|
||||
<beamFullWidthRange>3</beamFullWidthRange>
|
||||
<beamWidth>3</beamWidth>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<burstShotCount>15</burstShotCount>
|
||||
<ticksBetweenBurstShots>5</ticksBetweenBurstShots>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
|
||||
<beamDamageDef>DRM_Frostcover</beamDamageDef>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
||||
|
||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0</beamFireSizeRange>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.2, 0.1)</li>
|
||||
<li>(0.4, 0.2)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
<verbClass>Verb_ShootBeam</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0</warmupTime>
|
||||
<range>29.9</range>
|
||||
<beamFullWidthRange>1000</beamFullWidthRange>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<beamWidth>-1</beamWidth>
|
||||
<ticksBetweenBurstShots>30</ticksBetweenBurstShots>
|
||||
<beamDamageDef>DRM_Damage_FrostCoverd_after</beamDamageDef>
|
||||
<!-- <soundCastTail>GunTail_Medium</soundCastTail> -->
|
||||
<muzzleFlashScale>0</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>0</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>0</beamFireSizeRange>
|
||||
<beamStartOffset>0</beamStartOffset>
|
||||
<beamHitsNeighborCells>true</beamHitsNeighborCells>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li>
|
||||
<li>(0.65, 0.4)</li>
|
||||
<li>(1, 0.75)</li>
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
@ -102,7 +97,7 @@
|
||||
<power>15</power>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostcover</def>
|
||||
<def>DRM_Damage_FrostCoverd_after</def>
|
||||
<amount>30</amount>
|
||||
<chance>1</chance>
|
||||
</li>
|
||||
|
@ -4,12 +4,14 @@
|
||||
<ThingDef ParentName="BaseWeapon_Bladelink">
|
||||
<defName>DR_BattleHammerBladelink</defName>
|
||||
<label>persona battle hammer</label>
|
||||
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.
|
||||
<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases an electric pulse to disable mechanical systems and unleashes chain lightning on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
|
||||
\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<WorkToMake>30000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<relicChance>2</relicChance>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
<smeltable>false</smeltable>
|
||||
@ -65,12 +67,12 @@
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
|
||||
<sputteringRange>2</sputteringRange>
|
||||
<sputteringRange>5</sputteringRange>
|
||||
<sputteringNumber>5</sputteringNumber>
|
||||
<sputteringDamageAmount>25</sputteringDamageAmount>
|
||||
<sputteringDamage>DRM_Arc</sputteringDamage>
|
||||
<hitHediff>DRM_AwakenHeart</hitHediff>
|
||||
<hitHediffSeverity>0.1</hitHediffSeverity>
|
||||
<hitHediffSeverity>0.5</hitHediffSeverity>
|
||||
</li>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
<li Class="CompProperties_Art">
|
||||
@ -80,17 +82,122 @@
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<Shard MayRequire="Ludeon.RimWorld.Anomaly">1</Shard>
|
||||
<AIPersonaCore>1</AIPersonaCore>
|
||||
<WoolDragonian>400</WoolDragonian>
|
||||
<Bioferrite MayRequire="Ludeon.RimWorld.Anomaly">400</Bioferrite>
|
||||
<Steel MayNotRequire="Ludeon.RimWorld.Anomaly">400</Steel>
|
||||
<Steel>400</Steel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<researchPrerequisite>Electricity</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>ElectricSmithy</li>
|
||||
<li>FueledSmithy</li>
|
||||
</recipeUsers>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseWeapon_Bladelink">
|
||||
<defName>DR_BattleHammerBladelink_Ex</defName>
|
||||
<label>persona Explosive battle hammer</label>
|
||||
<description>A warhammer with an embedded EMP capacitor. Upon impact, it releases explosive slime on nearby enemies. Its connection to Intelligence enhances the weapon, temporarily boosting the wielder's capabilities with each strike.
|
||||
\nThis weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.</description>
|
||||
<statBases>
|
||||
<MarketValue>3000</MarketValue>
|
||||
<WorkToMake>30000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<relicChance>2</relicChance>
|
||||
<soundInteract>Interact_BladelinkZeusHammer</soundInteract>
|
||||
<meleeHitSound>DRHammerSound</meleeHitSound>
|
||||
<smeltable>false</smeltable>
|
||||
<equippedAngleOffset>0</equippedAngleOffset>
|
||||
<graphicData>
|
||||
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutComplex</shaderType>
|
||||
</graphicData>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<weaponTags>
|
||||
<li>DR_BattleHammer</li>
|
||||
</weaponTags>
|
||||
<tools>
|
||||
<li>
|
||||
<label>handle</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>17</power>
|
||||
<cooldownTime>1.5</cooldownTime>
|
||||
<chanceFactor>1</chanceFactor>
|
||||
</li>
|
||||
<li>
|
||||
<label>head</label>
|
||||
<labelUsedInLogging>false</labelUsedInLogging>
|
||||
<capacities>
|
||||
<li>DRM_HummerSmash</li>
|
||||
</capacities>
|
||||
<power>20</power>
|
||||
<cooldownTime>2.5</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Bomb</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stun</def>
|
||||
<amount>11</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<chanceFactor>10</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li>
|
||||
<compClass>CompQuality</compClass>
|
||||
</li>
|
||||
<li Class="DragonianMix.CompPropertiesScarletSickle_Data">
|
||||
<sputteringRange>3</sputteringRange>
|
||||
<sputteringNumber>5</sputteringNumber>
|
||||
<sputteringDamageAmount>20</sputteringDamageAmount>
|
||||
<sputteringDamage>DRM_Bomb</sputteringDamage>
|
||||
<hitHediff>DRM_AwakenHeart</hitHediff>
|
||||
<hitHediffSeverity>0.5</hitHediffSeverity>
|
||||
</li>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
<li Class="CompProperties_Art">
|
||||
<nameMaker>NamerArtWeaponMelee</nameMaker>
|
||||
<descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
|
||||
<minQualityForArtistic>Excellent</minQualityForArtistic>
|
||||
</li>
|
||||
</comps>
|
||||
<costList>
|
||||
<AIPersonaCore>1</AIPersonaCore>
|
||||
<WoolDragonian>400</WoolDragonian>
|
||||
<Steel>400</Steel>
|
||||
<ComponentSpacer>5</ComponentSpacer>
|
||||
</costList>
|
||||
<recipeMaker>
|
||||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||
<workSkill>Crafting</workSkill>
|
||||
<effectWorking>Smith</effectWorking>
|
||||
<soundWorking>Recipe_Smith</soundWorking>
|
||||
<researchPrerequisite>Electricity</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>10</Crafting>
|
||||
</skillRequirements>
|
||||
<recipeUsers>
|
||||
<li>ElectricSmithy</li>
|
||||
<li>FueledSmithy</li>
|
||||
</recipeUsers>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
</ThingDef>
|
||||
|
||||
|
@ -1,11 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<DR_BattleHammerBladelink.label>龙娘 Δ'战锤</DR_BattleHammerBladelink.label>
|
||||
<DR_BattleHammerBladelink.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一但与持有者绑定,这件武器的智能人格将拒绝其它人的使用。</DR_BattleHammerBladelink.description>
|
||||
<DR_BattleHammerBladelink.label>龙娘 Δ'轰雷战锤</DR_BattleHammerBladelink.label>
|
||||
<DR_BattleHammerBladelink.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置,还会向附近的敌人释放闪电链。与超凡智能的联系增强了这把武器,当击中时将增强使用者。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一旦与持有者绑定,这件武器的智能人格将拒绝其它人的使用。</DR_BattleHammerBladelink.description>
|
||||
<!-- EN: handle -->
|
||||
<DR_BattleHammerBladelink.tools.handle.label>锤柄</DR_BattleHammerBladelink.tools.handle.label>
|
||||
<!-- EN: head -->
|
||||
<DR_BattleHammerBladelink.tools.head.label>锤头</DR_BattleHammerBladelink.tools.head.label>
|
||||
|
||||
<DR_BattleHammerBladelink_Ex.label>龙娘 Δ'爆碎战锤</DR_BattleHammerBladelink_Ex.label>
|
||||
<DR_BattleHammerBladelink_Ex.description>一柄附着了爆炸黏菌菌落的战锤。当击中时会向附近的敌人释放危险的爆炸黏菌。与超凡智能的联系增强了这把武器,当击中时将增强使用者。\n\n这件武器自身具备智能人格只能与一名使用者进行绑定。持有者和智能武器可以同调两者之间的本能反应以及攻击步调、准确性、创造力。一旦与持有者绑定,这件武器的智能人格将拒绝其它人的使用。</DR_BattleHammerBladelink_Ex.description>
|
||||
<!-- EN: handle -->
|
||||
<DR_BattleHammerBladelink_Ex.tools.handle.label>锤柄</DR_BattleHammerBladelink_Ex.tools.handle.label>
|
||||
<!-- EN: head -->
|
||||
<DR_BattleHammerBladelink_Ex.tools.head.label>锤头</DR_BattleHammerBladelink_Ex.tools.head.label>
|
||||
|
||||
</LanguageData>
|
@ -31,7 +31,7 @@
|
||||
<cooldownTime>3.35</cooldownTime>
|
||||
<extraMeleeDamages>
|
||||
<li>
|
||||
<def>DRM_Frostcover</def>
|
||||
<def>DRM_Damage_FrostCoverd_after</def>
|
||||
<amount>20</amount>
|
||||
</li>
|
||||
<li>
|
||||
@ -39,6 +39,7 @@
|
||||
<amount>11</amount>
|
||||
</li>
|
||||
</extraMeleeDamages>
|
||||
<chanceFactor>10</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
</value>
|
||||
|
Loading…
x
Reference in New Issue
Block a user