realgray-stellaris-mod/events/RG_wsg_graygoo_event.txt

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namespace = rg_graygoo
# 舰R启用兼容用事件
# Main Menu (Initial)
country_event = {
id = rg_graygoo.500
title = "graygoo.500.title"
desc = "graygoo.500.a.desc"
desc = "graygoo.500.b.desc"
desc = "graygoo.500.c.desc"
desc = "graygoo.500.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
#初始化衣柜
reset_gray_cloth = yes
}
}
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
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fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
NOR = {
has_country_flag = gray_constship_active
has_country_flag = gray_governor_active
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
has_country_flag = ban_commu_with_gray
}
}
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option = {
# Governor
name = graygoo.500.a
response_text = graygoo.500.a.response
trigger = {
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NOT = {
has_country_flag = gray_governor_active
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
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option = {
# Warship
name = graygoo.500.b
response_text = graygoo.500.b.response
trigger = {
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NOT = {
has_country_flag = gray_warship_active
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
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option = {
# Army
name = graygoo.500.c
response_text = graygoo.500.c.response
trigger = {
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NOT = {
has_country_flag = gray_army_active
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
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option = {
# const
name = rg_const
response_text = rg_const.500.response
trigger = {
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NOT = {
has_country_flag = gray_const_active
}
}
allow = {
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
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option = {
# help
name = rg_help
hidden_effect = {
country_event = {
id = rg_graygoo.4
}
}
}
option = {
name = marry_gray
trigger = {
has_global_flag = has_wsg_mod
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check_variable = {
which = gray_affection_level
value >= 4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
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check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
if = {
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limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
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hidden_effect = {
country_event = {
id = wg_affection.30000
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}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Governor)
country_event = {
id = rg_graygoo.501
title = "graygoo.500.title"
desc = "graygoo.501.a.desc"
desc = "graygoo.501.b.desc"
desc = "graygoo.501.c.desc"
desc = "graygoo.501.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
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fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_governor_active
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NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
has_country_flag = ban_commu_with_gray
}
exists = event_target:gray_governor
}
immediate = {
set_country_flag = gray_diplomacy_engaged
if = {
limit = {
any_owned_planet = {
exists = sector.leader
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sector.leader = {
is_same_value = event_target:gray_governor
}
}
}
random_owned_planet = {
limit = {
exists = sector.leader
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sector.leader = {
is_same_value = event_target:gray_governor
}
}
save_event_target_as = gray_governor_planet
}
}
else = {
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capital_scope = {
save_event_target_as = gray_governor_planet
}
}
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
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option = {
# Warship
name = graygoo.500.b
response_text = graygoo.501.b.response
allow = {
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hidden_trigger = {
exists = event_target:gray_governor
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
# To prevent exploit
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
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option = {
# const
name = rg_const
response_text = rg_const.501.response
allow = {
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hidden_trigger = {
exists = event_target:gray_governor
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
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option = {
# Army
name = graygoo.500.c
response_text = graygoo.501.c.response
allow = {
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hidden_trigger = {
exists = event_target:gray_governor
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
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option = {
# help
name = rg_help
hidden_effect = {
country_event = {
id = rg_graygoo.4
}
}
}
option = {
name = marry_gray
trigger = {
has_global_flag = has_wsg_mod
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check_variable = {
which = gray_affection_level
value >= 4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
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check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
if = {
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limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
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hidden_effect = {
country_event = {
id = wg_affection.30000
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}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Warship)
country_event = {
id = rg_graygoo.502
title = "graygoo.500.title"
desc = "graygoo.502.a.desc"
desc = "graygoo.502.b.desc"
desc = "graygoo.502.c.desc"
desc = "graygoo.502.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
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fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_warship_active
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NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:gray_warship
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any_owned_fleet = {
is_same_value = event_target:gray_warship
}
event_target:gray_warship = {
num_ships > 0
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
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capital_scope = {
solar_system = {
starbase = {
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save_global_event_target_as = gray_owner_capital_starbase
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}
}
}
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
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option = {
# Governor
name = graygoo.500.a
response_text = graygoo.502.a.response
allow = {
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hidden_trigger = {
# To prevent exploit
event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
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option = {
# const
name = rg_const
response_text = rg_const.502.response
allow = {
hidden_trigger = {
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event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
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option = {
# Army
name = graygoo.500.c
response_text = graygoo.502.c.response
allow = {
hidden_trigger = {
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event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
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option = {
# Juggernaut
name = RG_graygoo.500.d
response_text = RG_graygoo.502.d.response
trigger = {
has_country_flag = rg_juggernaut_fired
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NOT = {
has_country_flag = gray_warship_is_juggernaut
}
}
allow = {
hidden_trigger = {
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event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
set_country_flag = gray_warship_is_juggernaut
}
}
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option = {
# Warship
name = RG_graygoo.500.e
response_text = RG_graygoo.502.e.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = gray_warship_is_juggernaut
}
allow = {
hidden_trigger = {
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event_target:gray_warship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:gray_warship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:gray_warship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
remove_country_flag = gray_warship_is_juggernaut
}
}
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option = {
#升级-2
name = rg_levelup_2
trigger = {
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RG_gray_mod1_trigger = yes
}
allow = {
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RG_gray_mod1_allow_trigger = yes
}
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RG_gray_mod1_effect = yes
}
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option = {
#升级-3
name = rg_levelup_3
trigger = {
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RG_gray_mod2_trigger = yes
}
allow = {
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RG_gray_mod2_allow_trigger = yes
}
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RG_gray_mod2_effect = yes
}
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option = {
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#升级-4
name = rg_event.4.d
trigger = {
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RG_gray_mod3_trigger = yes
}
allow = {
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RG_gray_mod3_allow_trigger = yes
}
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RG_gray_mod3_effect = yes
}
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option = {
# 开启隐形
name = rg_graygoo.4.e
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = yes
}
}
}
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option = {
# 关闭隐形
name = rg_graygoo.4.f
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_gray_juggernaut
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_gray_juggernaut
}
}
set_cloaking_active = no
}
}
}
option = {
name = marry_gray
trigger = {
has_global_flag = has_wsg_mod
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check_variable = {
which = gray_affection_level
value >= 4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
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check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
if = {
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limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
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hidden_effect = {
country_event = {
id = wg_affection.30000
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}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Army)
country_event = {
id = rg_graygoo.503
title = "graygoo.500.title"
desc = "graygoo.503.a.desc"
desc = "graygoo.503.b.desc"
desc = "graygoo.503.c.desc"
desc = "graygoo.503.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
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fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
has_country_flag = gray_army_active
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NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
has_country_flag = ban_commu_with_gray
}
is_same_value = event_target:gray_owner
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
reset_gray_cloth = yes
}
}
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option = {
# Governor
name = graygoo.500.a
response_text = graygoo.503.a.response
allow = {
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hidden_trigger = {
# To prevent exploit
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
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limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
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limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
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option = {
# Warship
name = graygoo.500.b
response_text = graygoo.503.b.response
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
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limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
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limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
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option = {
# const
name = rg_const
response_text = rg_const.503.response
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
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limit = {
exists = planet
}
planet = {
has_ground_combat = no
}
}
}
}
}
allow = {
hidden_trigger = {
any_owned_army = {
army_type = gray_army
OR = {
exists = planet
AND = {
exists = fleet
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fleet = {
num_ships > 0
}
}
}
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
any_owned_army = {
army_type = gray_army
if = {
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limit = {
exists = fleet
}
fleet = {
is_in_combat = no
}
}
}
}
}
hidden_effect = {
rg_create_gray_const = yes
}
}
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option = {
# 开启隐形
name = rg_graygoo.4.e
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = no
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = yes
}
}
}
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option = {
# 关闭隐形
name = rg_graygoo.4.f
trigger = {
any_owned_fleet = {
AND = {
is_ship_size = RG_armed_transport_ship
is_cloaked = yes
}
}
}
hidden_effect = {
every_owned_fleet = {
limit = {
any_owned_ship = {
is_ship_size = RG_armed_transport_ship
}
}
set_cloaking_active = no
}
}
}
option = {
name = marry_gray
trigger = {
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check_variable = {
which = gray_affection_level
value >= 4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
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check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
if = {
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limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
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hidden_effect = {
country_event = {
id = wg_affection.30000
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}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# Main Menu (Gray Reforming)
country_event = {
id = rg_graygoo.504
title = "graygoo.500.title"
desc = "graygoo.504.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
trigger = {
has_global_flag = has_wsg_mod
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fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_reforming
}
option = {
name = OK
}
option = {
name = marry_gray
trigger = {
has_global_flag = has_wsg_mod
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check_variable = {
which = gray_affection_level
value >= 4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
has_wg_special_authority = no
custom_tooltip = {
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check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
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subtract_variable = {
which = wsg_rings
value = 1
}
hidden_effect = {
country_event = {
id = wg_affection.30000
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}
}
}
option = {
name = rg_graygoo.504.a
allow = {
has_country_flag = gray_reforming
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resource_stockpile_compare = {
resource = nanites
value >= 1000
}
resource_stockpile_compare = {
resource = alloys
value >= 50000
}
}
add_resource = {
nanites = -1000
alloys = -50000
}
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remove_modifier = "gray_scattered"
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country_event = {
id = graygoo.512
}
}
}
# Main Menu (const)
country_event = {
id = rg_graygoo.505
title = "graygoo.500.title"
desc = "graygoo.505.a.desc"
desc = "graygoo.505.b.desc"
desc = "graygoo.505.c.desc"
desc = "graygoo.505.d.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
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fromfrom = {
OR = {
is_country_type = gray
is_same_value = ROOT
}
}
is_same_value = event_target:gray_owner
has_country_flag = gray_constship_active
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NOR = {
has_country_flag = gray_reforming
has_country_flag = gray_diplomacy_engaged
}
exists = event_target:global_gray_constship
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any_owned_fleet = {
is_same_value = event_target:global_gray_constship
}
event_target:global_gray_constship = {
num_ships > 0
}
}
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
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option = {
# Governor
name = graygoo.500.a
response_text = graygoo.505.a.response
allow = {
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hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_governor = yes
}
}
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option = {
# Warship
name = graygoo.500.b
response_text = graygoo.505.b.response
allow = {
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hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_warship = yes
}
}
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option = {
# Army
name = graygoo.500.c
response_text = graygoo.505.c.response
allow = {
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hidden_trigger = {
# To prevent exploit
event_target:global_gray_constship = {
num_ships > 0
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.a
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event_target:global_gray_constship = {
is_in_combat = no
}
}
custom_tooltip = {
fail_text = graygoo.500.allow.b
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event_target:global_gray_constship = {
NOT = {
has_hp_percentage < 0.97
}
}
}
custom_tooltip = {
fail_text = gray_become_ruler
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NOT = {
ruler = {
has_leader_flag = "gray_leader"
}
}
}
}
hidden_effect = {
rg_create_gray_army = yes
}
}
option = {
name = marry_gray
trigger = {
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check_variable = {
which = gray_affection_level
value >= 4
}
NOT = {
has_country_flag = married_gray
}
}
allow = {
OR = {
AND = {
has_wg_special_authority = no
resource_stockpile_compare = {
resource = sr_living_metal
value >= 100
}
resource_stockpile_compare = {
resource = rare_crystals
value >= 1000
}
}
custom_tooltip = {
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check_variable = {
which = wsg_rings
value >= 1
}
fail_text = not_enough_engagement_rings
}
}
}
if = {
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limit = {
has_wg_special_authority = yes
}
subtract_variable = {
which = wsg_rings
value = 1
}
}
else = {
add_resource = {
sr_living_metal = -100
rare_crystals = -1000
}
}
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hidden_effect = {
country_event = {
id = wg_affection.30000
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}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
# help Menu (Initial)
country_event = {
id = rg_graygoo.4
title = "graygoo.500.title"
desc = "rg_graygoo.4.a.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
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option = {
# 购买灰风母舰
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name = rg_event.4.a
trigger = {
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NOT = {
has_country_flag = gray_reforming
}
}
allow = {
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NOR = {
has_country_flag = rg_gray_level_1
}
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resource_stockpile_compare = {
resource = energy
value >= 40000
}
resource_stockpile_compare = {
resource = alloys
value >= 40000
}
}
if = {
limit = {
has_country_flag = gray_begging
}
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remove_country_flag = gray_begging
}
else = {
add_resource = {
energy = -40000
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alloys = -40000
}
}
hidden_effect = {
rg_create_gray_warship_1 = yes
}
}
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option = {
# 购买工程船
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name = rg_event.4.b
trigger = {
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NOT = {
has_country_flag = gray_reforming
}
}
allow = {
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resource_stockpile_compare = {
resource = energy
value >= 2000
}
resource_stockpile_compare = {
resource = alloys
value >= 2000
}
}
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add_resource = {
energy = -2000
alloys = -2000
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}
hidden_effect = {
rg_create_gray_constship_1 = yes
}
}
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option = {
# 购买殖民船
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name = rg_event.4.g
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trigger = {
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NOT = {
has_country_flag = gray_reforming
}
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}
allow = {
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resource_stockpile_compare = {
resource = food
value >= 2000
}
resource_stockpile_compare = {
resource = energy
value >= 2000
}
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}
add_resource = {
food = -2000
energy = -2000
}
hidden_effect = {
rg_create_gray_colony_1 = yes
}
}
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option = {
# 没钱了,救救
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name = rg_event.4.c
trigger = {
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NOT = {
has_country_flag = gray_reforming
}
}
hidden_effect = {
if = {
limit = {
has_country_flag = gray_alreadybegged
}
country_event = {
id = rg_graygoo.6
}
}
else = {
country_event = {
id = rg_graygoo.5
}
}
}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
country_event = {
id = rg_graygoo.5
title = "graygoo.500.title"
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desc = "rg_event.5.a.desc"
desc = "rg_event.5.b.desc"
desc = "rg_event.5.c.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
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option = {
# 没钱了,救救
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name = rg_event.5.a
hidden_effect = {
set_country_flag = gray_begging
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set_timed_country_flag = {
flag = gray_alreadybegged
days = 3600
}
tooltip = {
add_resource = {
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energy = 400
alloys = 200
consumer_goods = 200
mult = owner.rg_gray_level
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}
}
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}
}
option = {
name = graygoo.500.d
default_hide_option = yes
}
}
country_event = {
id = rg_graygoo.6
title = "graygoo.500.title"
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desc = "rg_event.6.a.desc"
desc = "rg_event.6.b.desc"
diplomatic = yes
custom_gui = wg_gray_new_commu_window
custom_gui_option = wg_new_commu_option
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
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hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
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option = {
# 诶嘿
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name = rg_event.6.a
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default_hide_option = yes
}
}