7 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
185db2b335 icon 2023-10-28 22:19:18 +08:00
ProjectKoi-Kalo\Kalo
7c341eb145 event tootltip 2023-10-28 20:58:38 +08:00
ProjectKoi-Kalo\Kalo
9fc5a0358a weapon 2023-10-28 16:31:32 +08:00
ProjectKoi-Kalo\Kalo
86465b862e Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-10-28 15:01:55 +08:00
ProjectKoi-Kalo\Kalo
ac61fddf1e re 2023-10-28 15:01:53 +08:00
FA507RM-KALOSPA\Kalo
cf69509930 textchange 2023-10-16 01:45:17 +08:00
ProjectKoi-Kalo\Kalo
a5c19c83e3 3.9改动 不准引用未定义的event 2023-09-14 21:54:00 +08:00
16 changed files with 242 additions and 134 deletions

View File

@@ -6,7 +6,7 @@ component_set = {
component_set = {
key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon_frame = 1
}
@@ -36,13 +36,13 @@ component_set = {
component_set = {
key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
}
component_set = {
key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
}
@@ -90,7 +90,7 @@ component_set = {
component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "STRIKE_CRAFT_HANGAR_3"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1
}
@@ -159,4 +159,4 @@ component_set = {
key = "RG_REVIVE_COMPONENT"
icon = "GFX_ship_part_aura_inspiring_presence"
icon_frame = 1
}
}

View File

@@ -40,6 +40,9 @@ utility_component_template = {
alloys = 2
}
}
ai_weight = {
weight = 0
}
}
#超限聚合装甲
@@ -80,6 +83,9 @@ utility_component_template = {
alloys = 2
}
}
ai_weight = {
weight = 0
}
}
#L槽光矛
@@ -88,7 +94,7 @@ weapon_component_template = {
size = large
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_laser_1"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon_frame = 1
damage = {
min = 120
@@ -110,10 +116,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -129,6 +133,9 @@ weapon_component_template = {
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
}
#S槽光矛Mini
@@ -159,8 +166,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -175,6 +182,9 @@ weapon_component_template = {
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
}
#X槽光矛Mini
@@ -198,8 +208,8 @@ weapon_component_template = {
total_fire_time = 100
range = 200
accuracy = 1
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_MX"
@@ -224,6 +234,9 @@ weapon_component_template = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
}
}
#X槽光矛
@@ -247,10 +260,8 @@ weapon_component_template = {
total_fire_time = 100
range = 250
accuracy = 1
shield_damage = 1.5
armor_damage = 1.5
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_X"
@@ -275,6 +286,9 @@ weapon_component_template = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
}
}
#歼星武器
@@ -416,8 +430,8 @@ weapon_component_template = {
total_fire_time = 200
range = 400
accuracy = 1
shield_damage = 1.5
armor_damage = 1.5
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
tracking = 0.4
@@ -444,6 +458,9 @@ weapon_component_template = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_titan_weapon_ex"
ai_weight = {
weight = 0
}
}
#点防
@@ -463,7 +480,7 @@ weapon_component_template = {
}
total_fire_time = 4
range = 110
shield_penetration = 1
shield_damage = 1.2
armor_penetration = 1
accuracy = 1
tracking = 0.8
@@ -565,7 +582,7 @@ weapon_component_template = {
type = instant
use_ship_kill_target = no
component_set = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
damage = {
min = 2000
@@ -592,9 +609,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 0.5
resources = {
category = ship_components
cost = {
@@ -609,6 +625,9 @@ weapon_component_template = {
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
}
#一次性动能炮-聚合
@@ -619,7 +638,7 @@ weapon_component_template = {
type = instant
use_ship_kill_target = no
component_set = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
damage = {
min = 20000
@@ -646,9 +665,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 0.5
resources = {
category = ship_components
cost = {
@@ -663,6 +681,9 @@ weapon_component_template = {
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
}
#无制导
@@ -699,10 +720,8 @@ weapon_component_template = {
weapon_type_rg_torpedoe
}
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -714,6 +733,9 @@ weapon_component_template = {
alloys = 0
}
}
ai_weight = {
weight = 0
}
}
#鱼雷
@@ -751,10 +773,8 @@ weapon_component_template = {
missile_health = 1000
missile_retarget_range = 100
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -866,13 +886,11 @@ strike_craft_component_template = {
rotation_speed = 0.25
acceleration = 0.6
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
weapon_type = instant
projectile_gfx = "gatebuilder_titan_weapon_ex"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
tags = {
@@ -937,13 +955,11 @@ strike_craft_component_template = {
acceleration = 0.6
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
weapon_type = instant
projectile_gfx = "gatebuilder_torpedo"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
tags = {
@@ -1007,13 +1023,11 @@ strike_craft_component_template = {
acceleration = 0.6
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
weapon_type = instant
projectile_gfx = "proton_torpedoes"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
tags = {
@@ -1077,11 +1091,9 @@ strike_craft_component_template = {
rotation_speed = 0.25
acceleration = 0.6
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_FIGHTER_HANGAR_BEAM"
tags = {
@@ -1602,7 +1614,7 @@ utility_component_template = {
weapon_type_rg_aux
}
ai_weight = {
weight = 5
weight = 0
}
}
@@ -1751,7 +1763,7 @@ weapon_component_template = {
}
}
ai_weight = {
weight = 1
weight = 0
}
}
@@ -2142,7 +2154,7 @@ weapon_component_template = {
utility_component_template = {
key = "RG_gatebuilder_jump"
size = small
icon = "GFX_ship_part_warp_drive_3"
icon = "GFX_ship_part_mod_warp_drive_3"
icon_frame = 1
power = -50
# hidden = yes
@@ -2164,7 +2176,7 @@ utility_component_template = {
weapon_type_rg_jumpdrive
}
ai_weight = {
weight = 100
weight = 0
}
class_restriction = {
shipclass_military
@@ -2197,7 +2209,7 @@ utility_component_template = {
weapon_type_rg_sensor
}
ai_weight = {
weight = 100
weight = 0
}
}
@@ -2228,7 +2240,7 @@ utility_component_template = {
weapon_type_rg_thruster
}
ai_weight = {
weight = 100
weight = 0
}
}
@@ -2276,4 +2288,7 @@ utility_component_template = {
ship_limit = 1
hidden = yes
component_set = "science_cloaking_components"
ai_weight = {
weight = 0
}
}

View File

@@ -118,9 +118,17 @@ rg_gray_govener_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
if = {
limit = {
@@ -224,9 +232,17 @@ rg_gray_admiral_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
@@ -316,9 +332,17 @@ rg_gray_general_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
@@ -415,9 +439,17 @@ rg_gray_scientist_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {

View File

@@ -8,5 +8,5 @@ tags={
}
name="Real Gray"
picture="thumbnail.png"
supported_version="3.8.*"
supported_version="3.9.*"
remote_file_id="2136166095"

View File

@@ -272,15 +272,20 @@ country_event = {
default_hide_option = yes
tag = hire_leader
hidden_effect = {
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = MESSAGE_RECRUITED_LEADER_DESC
days = @toast_message_days
target = event_target:gray_governor
variable = {
type = name
localization = LEADER
scope = event_target:gray_governor
# create_message = {
# type = MESSAGE_RECRUITED_LEADER
# localization = MESSAGE_RECRUITED_LEADER_DESC
# days = @toast_message_days
# target = event_target:gray_governor
# variable = {
# type = name
# localization = LEADER
# scope = event_target:gray_governor
# }
# }
owner = {
country_event = {
id = rg_grayleader_dialog.4063
}
}
country_event = {

View File

@@ -17,6 +17,22 @@ country_event = {
}
}
country_event = {
id = rg_grayleader_dialog.4063
title = "TRANSMISSION"
desc = "graygoo.406.c.response"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
is_triggered_only = yes
option = {
name = OK
}
}
country_event = {
id = rg_grayleader_dialog.5001
title = "graygoo.500.title"

View File

@@ -204,7 +204,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -403,7 +403,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -792,7 +792,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -1153,7 +1153,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -1216,7 +1216,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -1461,7 +1461,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}

View File

@@ -0,0 +1,22 @@
namespace = wg_affection
country_event = {
id = wg_affection.30000
title = wg_affection.30000.name
desc = wg_affection.30000.desc
is_triggered_only = yes
diplomatic = yes
show_sound = event_wg_wedding
custom_gui = wg_gray_commu_window
custom_gui_option = wg_gray_commu_option
immediate = {
set_country_flag = married_gray
}
option = {
name = wg_affection.30000.a
response_text = wg_affection.30000.response
change_variable = { which = rankpts value = 2 }
}
}

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@@ -1,7 +1,7 @@
spriteTypes = {
spriteType = {
name = "GFX_ship_part_gray_armor"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
noOfFrames = 1
}
spriteType = {
@@ -16,7 +16,7 @@ spriteTypes = {
}
spriteType = {
name = "GFX_ship_part_graymine"
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
noOfFrames = 1
}
spriteType = {
@@ -24,4 +24,22 @@ spriteTypes = {
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_mod_warp_drive_3"
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_weapon_rg_spacetime_disruptor"
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_weapon_phaser_bank"
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
}
spriteType = {
name = "GFX_ship_weapon_rg_cutting_beam"
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
}
}

View File

@@ -19,69 +19,69 @@
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来想必那星球上的人们所看到的景色一定永生难忘吧。"
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加§!§Y1%§!\n当前概率为§R[owner.rg_general_skill_combat_killed_variable]%§!"
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "分解与重组,纳米机器席卷之处我们无所不能。"
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!\n$t$§G重组计数器 +1§!\n$t$当前计数器层数§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
RG_ENERGY_MISSILE:0 "§Y$NAME_Gray$融合球§!"
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
RG_ENERGY_MISSILE_KIN:0 "§Y$NAME_Gray$超空融合球§!"
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标也为她们指引回家的方向。能够在极远处探测到敌舰。"
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
RG_gatebuilder_jump:0 "§Y$NAME_Gray$跃迁引擎§!"
RG_gatebuilder_sensor:0 "§Y$NAME_Gray$传感器§!"
RG_gatebuilder_thruster:0 "§Y$NAME_Gray$推进器§!"
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
origin_rg_gray:0 "§Y遥远约定§!"
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
RG_AUTO_REPAIR_DESC:0 "$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
RG_ENGINE_BOOSTER:0 "§Y$NAME_Gray$特型引擎增压§!"
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
bombardment_graygoo:0 "§R灰色风暴§!"
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
LARGE_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
SMALL_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束Mini§!"
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器是最初的一型光束武器。"
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
GRAY_BEAM_STATIC_MX:0 "§Y$NAME_Gray$聚能束Mini§!"
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
GRAY_BEAM_STATIC_X:0 "§Y$NAME_Gray$聚能束§!"
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
GRAY_BEAM_STATIC_EX:0 "§Y$NAME_Gray$能量弧§!"
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
RG_GRAY_WEAPON_LANCE_X:0 "§Y$NAME_Gray$聚能束§!"
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
RG_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器为了增加威力而提高了功率,除此之外没有任何实质性改进。"
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强那就提高功率§!\n使用远古L星门建造者的技术所制成的武器拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进"
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器为了增加威力而提高了功率,除此之外没有任何实质性改进。"
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器是最初的一型光束武器。"
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
RG_FLAK_PHOENIX:0 "§R「起源」§!"
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
@@ -201,10 +201,10 @@
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器§!"
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器§!"
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器我们得以使用纳米机器人部分还原这种技术。"
@@ -244,16 +244,16 @@
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
RG_PLANET_KILLER:0 "§H远星之歌§!"
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
RG_PLANET_KILLER:0 "§H远星之歌§!"
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
@@ -302,10 +302,10 @@
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却 §Y30.00£time£§!\n命中 §Y100%§!\n追踪 §Y100%§!\n射程 §Y0§! ~ §Y800§!\n发射扇面 §Y25§!度\n平均伤害 §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
RG_revive_component:0 "§Y原型折纸§!"
RG_revive_component:0 "§Y折纸§!"
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减 §R-10%§!"