Compare commits
7 Commits
3.8.x
...
185db2b335
| Author | SHA1 | Date | |
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185db2b335 | ||
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7c341eb145 | ||
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9fc5a0358a | ||
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86465b862e | ||
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ac61fddf1e | ||
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cf69509930 | ||
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a5c19c83e3 |
@@ -6,7 +6,7 @@ component_set = {
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component_set = {
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key = "LARGE_GRAY_WEAPON_LANCE"
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icon = "GFX_ship_part_gray_laser_1"
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icon = "GFX_ship_weapon_rg_spacetime_disruptor"
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icon_frame = 1
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}
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@@ -36,13 +36,13 @@ component_set = {
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component_set = {
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key = "LARGE_GRAY_WEAPON_KIN"
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icon = "GFX_ship_part_autocannon_4"
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icon = "GFX_ship_weapon_phaser_bank"
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icon_frame = 1
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}
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component_set = {
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key = "HUGE_GRAY_WEAPON_KIN"
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icon = "GFX_ship_part_autocannon_4"
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icon = "GFX_ship_weapon_phaser_bank"
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icon_frame = 1
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}
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@@ -90,7 +90,7 @@ component_set = {
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component_set = {
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key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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icon = "STRIKE_CRAFT_HANGAR_3"
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icon = "GFX_ship_part_strike_craft_bomber_3"
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icon_frame = 1
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}
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@@ -159,4 +159,4 @@ component_set = {
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key = "RG_REVIVE_COMPONENT"
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icon = "GFX_ship_part_aura_inspiring_presence"
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icon_frame = 1
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}
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}
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@@ -40,6 +40,9 @@ utility_component_template = {
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alloys = 2
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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#超限聚合装甲
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@@ -80,6 +83,9 @@ utility_component_template = {
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alloys = 2
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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#L槽光矛
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@@ -88,7 +94,7 @@ weapon_component_template = {
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size = large
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entity = "invisible_turret_entity"
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type = instant
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icon = "GFX_ship_part_gray_laser_1"
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icon = "GFX_ship_weapon_rg_spacetime_disruptor"
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icon_frame = 1
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damage = {
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min = 120
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@@ -110,10 +116,8 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_secondary
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}
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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category = ship_components
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cost = {
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@@ -129,6 +133,9 @@ weapon_component_template = {
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tags = {
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weapon_type_energy
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}
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ai_weight = {
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weight = 0
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}
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}
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#S槽光矛Mini
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@@ -159,8 +166,8 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_secondary
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}
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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category = ship_components
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cost = {
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@@ -175,6 +182,9 @@ weapon_component_template = {
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tags = {
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weapon_type_energy
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}
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ai_weight = {
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weight = 0
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}
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}
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#X槽光矛Mini
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@@ -198,8 +208,8 @@ weapon_component_template = {
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total_fire_time = 100
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range = 200
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accuracy = 1
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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tracking = 0.4
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power = -600
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component_set = "GRAY_BEAM_STATIC_MX"
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@@ -224,6 +234,9 @@ weapon_component_template = {
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weapon_type_energy
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}
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projectile_gfx = "gatebuilder_lance_weapon"
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ai_weight = {
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weight = 0
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}
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}
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#X槽光矛
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@@ -247,10 +260,8 @@ weapon_component_template = {
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total_fire_time = 100
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range = 250
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accuracy = 1
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shield_damage = 1.5
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armor_damage = 1.5
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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tracking = 0.4
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power = -600
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component_set = "GRAY_BEAM_STATIC_X"
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@@ -275,6 +286,9 @@ weapon_component_template = {
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weapon_type_energy
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}
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projectile_gfx = "gatebuilder_lance_weapon"
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ai_weight = {
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weight = 0
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}
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}
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#歼星武器
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@@ -416,8 +430,8 @@ weapon_component_template = {
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total_fire_time = 200
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range = 400
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accuracy = 1
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shield_damage = 1.5
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armor_damage = 1.5
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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tracking = 0.4
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@@ -444,6 +458,9 @@ weapon_component_template = {
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weapon_type_energy
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}
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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ai_weight = {
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weight = 0
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}
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}
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#点防
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@@ -463,7 +480,7 @@ weapon_component_template = {
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}
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total_fire_time = 4
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range = 110
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shield_penetration = 1
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shield_damage = 1.2
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armor_penetration = 1
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accuracy = 1
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tracking = 0.8
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@@ -565,7 +582,7 @@ weapon_component_template = {
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type = instant
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use_ship_kill_target = no
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component_set = "LARGE_GRAY_WEAPON_KIN"
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icon = "GFX_ship_part_autocannon_4"
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icon = "GFX_ship_weapon_phaser_bank"
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icon_frame = 1
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damage = {
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min = 2000
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@@ -592,9 +609,8 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_secondary
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}
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 0.5
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resources = {
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category = ship_components
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cost = {
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@@ -609,6 +625,9 @@ weapon_component_template = {
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tags = {
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weapon_type_kinetic
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}
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ai_weight = {
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weight = 0
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}
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}
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#一次性动能炮-聚合
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@@ -619,7 +638,7 @@ weapon_component_template = {
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type = instant
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use_ship_kill_target = no
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component_set = "HUGE_GRAY_WEAPON_KIN"
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icon = "GFX_ship_part_autocannon_4"
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icon = "GFX_ship_weapon_phaser_bank"
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icon_frame = 1
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damage = {
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min = 20000
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@@ -646,9 +665,8 @@ weapon_component_template = {
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tags = {
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weapon_type_rg_secondary
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}
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 0.5
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resources = {
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category = ship_components
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cost = {
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@@ -663,6 +681,9 @@ weapon_component_template = {
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tags = {
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weapon_type_kinetic
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}
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ai_weight = {
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weight = 0
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}
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}
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#无制导
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@@ -699,10 +720,8 @@ weapon_component_template = {
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weapon_type_rg_torpedoe
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}
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size_damage_factor = 1
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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category = ship_components
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cost = {
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@@ -714,6 +733,9 @@ weapon_component_template = {
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alloys = 0
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}
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}
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ai_weight = {
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weight = 0
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}
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}
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#鱼雷
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@@ -751,10 +773,8 @@ weapon_component_template = {
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missile_health = 1000
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missile_retarget_range = 100
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size_damage_factor = 1
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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resources = {
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category = ship_components
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cost = {
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@@ -866,13 +886,11 @@ strike_craft_component_template = {
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rotation_speed = 0.25
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acceleration = 0.6
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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weapon_type = instant
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projectile_gfx = "gatebuilder_titan_weapon_ex"
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ship_behavior = "rg_bombers_behavior"
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icon = "GFX_ship_part_strike_craft_skrand"
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icon = "GFX_ship_weapon_rg_cutting_beam"
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icon_frame = 1
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component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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tags = {
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@@ -937,13 +955,11 @@ strike_craft_component_template = {
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acceleration = 0.6
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size_damage_factor = 1
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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weapon_type = instant
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projectile_gfx = "gatebuilder_torpedo"
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ship_behavior = "rg_bombers_behavior"
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icon = "GFX_ship_part_strike_craft_skrand"
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icon = "GFX_ship_weapon_rg_cutting_beam"
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icon_frame = 1
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component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
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tags = {
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@@ -1007,13 +1023,11 @@ strike_craft_component_template = {
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acceleration = 0.6
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size_damage_factor = 1
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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weapon_type = instant
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projectile_gfx = "proton_torpedoes"
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ship_behavior = "rg_bombers_behavior"
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icon = "GFX_ship_part_strike_craft_skrand"
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icon = "GFX_ship_weapon_rg_cutting_beam"
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icon_frame = 1
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component_set = "RG_BOMBER_HANGAR_AP_BOMB"
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tags = {
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@@ -1077,11 +1091,9 @@ strike_craft_component_template = {
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rotation_speed = 0.25
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acceleration = 0.6
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shield_damage = 1.2
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armor_damage = 1.2
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shield_penetration = 1
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armor_penetration = 1
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ship_behavior = "rg_bombers_behavior"
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icon = "GFX_ship_part_strike_craft_skrand"
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icon = "GFX_ship_weapon_rg_cutting_beam"
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icon_frame = 1
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component_set = "RG_FIGHTER_HANGAR_BEAM"
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tags = {
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@@ -1602,7 +1614,7 @@ utility_component_template = {
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weapon_type_rg_aux
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}
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ai_weight = {
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weight = 5
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weight = 0
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}
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}
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@@ -1751,7 +1763,7 @@ weapon_component_template = {
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}
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}
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ai_weight = {
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weight = 1
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weight = 0
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}
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}
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@@ -2142,7 +2154,7 @@ weapon_component_template = {
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utility_component_template = {
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key = "RG_gatebuilder_jump"
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size = small
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icon = "GFX_ship_part_warp_drive_3"
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icon = "GFX_ship_part_mod_warp_drive_3"
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icon_frame = 1
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power = -50
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# hidden = yes
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@@ -2164,7 +2176,7 @@ utility_component_template = {
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weapon_type_rg_jumpdrive
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}
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ai_weight = {
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weight = 100
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weight = 0
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}
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class_restriction = {
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shipclass_military
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@@ -2197,7 +2209,7 @@ utility_component_template = {
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weapon_type_rg_sensor
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}
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ai_weight = {
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weight = 100
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weight = 0
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}
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||||
}
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@@ -2228,7 +2240,7 @@ utility_component_template = {
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weapon_type_rg_thruster
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}
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ai_weight = {
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weight = 100
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||||
weight = 0
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||||
}
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||||
}
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||||
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||||
@@ -2276,4 +2288,7 @@ utility_component_template = {
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ship_limit = 1
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hidden = yes
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component_set = "science_cloaking_components"
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ai_weight = {
|
||||
weight = 0
|
||||
}
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||||
}
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||||
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||||
@@ -118,9 +118,17 @@ rg_gray_govener_init = {
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}
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}
|
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}
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leader_event = {
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id = wg_affection.8
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days = 1
|
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if = {
|
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limit = {
|
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has_leader_flag = has_wg_affection_wg_gray
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}
|
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if = {
|
||||
limit = {
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owner = { has_country_flag = married_gray }
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}
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set_leader_flag = married
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}
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set_variable = { which = affection value = owner.wg_gray_affection }
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||||
}
|
||||
if = {
|
||||
limit = {
|
||||
@@ -224,9 +232,17 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
@@ -316,9 +332,17 @@ rg_gray_general_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
@@ -415,9 +439,17 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
|
||||
@@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.8.*"
|
||||
supported_version="3.9.*"
|
||||
remote_file_id="2136166095"
|
||||
@@ -272,15 +272,20 @@ country_event = {
|
||||
default_hide_option = yes
|
||||
tag = hire_leader
|
||||
hidden_effect = {
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
days = @toast_message_days
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:gray_governor
|
||||
# create_message = {
|
||||
# type = MESSAGE_RECRUITED_LEADER
|
||||
# localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
# days = @toast_message_days
|
||||
# target = event_target:gray_governor
|
||||
# variable = {
|
||||
# type = name
|
||||
# localization = LEADER
|
||||
# scope = event_target:gray_governor
|
||||
# }
|
||||
# }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
|
||||
@@ -17,6 +17,22 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.c.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5001
|
||||
title = "graygoo.500.title"
|
||||
|
||||
@@ -204,7 +204,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -403,7 +403,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -792,7 +792,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1153,7 +1153,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1216,7 +1216,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1461,7 +1461,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
22
events/z_RG_placeholder_event.txt
Normal file
22
events/z_RG_placeholder_event.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
namespace = wg_affection
|
||||
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
title = wg_affection.30000.name
|
||||
desc = wg_affection.30000.desc
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
show_sound = event_wg_wedding
|
||||
custom_gui = wg_gray_commu_window
|
||||
custom_gui_option = wg_gray_commu_option
|
||||
|
||||
immediate = {
|
||||
set_country_flag = married_gray
|
||||
}
|
||||
|
||||
option = {
|
||||
name = wg_affection.30000.a
|
||||
response_text = wg_affection.30000.response
|
||||
change_variable = { which = rankpts value = 2 }
|
||||
}
|
||||
}
|
||||
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
Binary file not shown.
@@ -1,7 +1,7 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_armor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -16,7 +16,7 @@ spriteTypes = {
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -24,4 +24,22 @@ spriteTypes = {
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_mod_warp_drive_3"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_phaser_bank"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_cutting_beam"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,69 +19,69 @@
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "分解与重组,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
|
||||
RG_ENERGY_MISSILE:0 "§Y$NAME_Gray$融合球§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y$NAME_Gray$超空融合球§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
|
||||
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路,点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标,也为她们指引回家的方向。能够在极远处探测到敌舰。"
|
||||
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y$NAME_Gray$跃迁引擎§!"
|
||||
RG_gatebuilder_sensor:0 "§Y$NAME_Gray$传感器§!"
|
||||
RG_gatebuilder_thruster:0 "§Y$NAME_Gray$推进器§!"
|
||||
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
|
||||
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
|
||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
|
||||
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y$NAME_Gray$特型引擎增压§!"
|
||||
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
|
||||
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
|
||||
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
|
||||
bombardment_graygoo:0 "§R灰色风暴§!"
|
||||
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束Mini§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y$NAME_Gray$聚能束Mini§!"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y$NAME_Gray$聚能束§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y$NAME_Gray$能量弧§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y$NAME_Gray$聚能束§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强?那就提高功率!§!\n使用远古L星门建造者的技术所制成的武器,拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进!"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R「起源」§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
@@ -201,10 +201,10 @@
|
||||
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
|
||||
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
|
||||
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器,我们得以使用纳米机器人部分还原这种技术。"
|
||||
@@ -244,16 +244,16 @@
|
||||
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
|
||||
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
RG_PLANET_KILLER:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
|
||||
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
|
||||
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
|
||||
|
||||
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
|
||||
RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
|
||||
@@ -302,10 +302,10 @@
|
||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
|
||||
RG_revive_component:0 "§Y原型折纸仪§!"
|
||||
RG_revive_component:0 "§Y「折纸」§!"
|
||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user