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@ -1,2 +1,2 @@
|
||||
# Real-Gray
|
||||
Stellaris mod real gray page.
|
||||
Stellaris mod real gray page.
|
37
common/agreement_presets/RG_agreement_presets.txt
Normal file
37
common/agreement_presets/RG_agreement_presets.txt
Normal file
@ -0,0 +1,37 @@
|
||||
##############
|
||||
# SCION
|
||||
##############
|
||||
|
||||
preset_rg_scion = {
|
||||
icon = "GFX_diplomacy_status_is_scion"
|
||||
term_data = {
|
||||
discrete_terms = {
|
||||
{ key = specialist_type value = specialist_none }
|
||||
{ key = subject_integration value = subject_can_not_be_integrated }
|
||||
{ key = subject_diplomacy value = subject_can_do_diplomacy }
|
||||
{ key = subject_expand value = subject_can_expand }
|
||||
{ key = joins_overlord_wars value = joins_overlord_wars_all }
|
||||
{ key = joins_subject_wars value = joins_subject_wars_all }
|
||||
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
|
||||
{ key = subject_sensors value = subject_does_not_get_sensors }
|
||||
}
|
||||
resource_terms = {
|
||||
{ key = resource_subsidies_basic value = -0.5 }
|
||||
{ key = resource_subsidies_advanced value = -0.5 }
|
||||
{ key = resource_subsidies_strategic value = -0.5 }
|
||||
# { key = resource_subsidies_research value = -0.35 }
|
||||
}
|
||||
}
|
||||
potential = {
|
||||
# any_agreement = {
|
||||
# agreement_preset = preset_rg_scion
|
||||
# }
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = fallen_empire
|
||||
is_country_type = awakened_fallen_empire
|
||||
has_country_flag = rg_scion_master
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
### Gray ###
|
||||
disco_gray_cat = {
|
||||
desc = "disco_gray_cat_desc"
|
||||
picture = "GFX_evt_ship_in_orbit_2"
|
||||
level = 3
|
||||
max_once_global = yes
|
||||
|
||||
spawn_chance = {
|
||||
modifier = {
|
||||
add = 999999999999
|
||||
is_planet_class = pc_gray_goo
|
||||
solar_system = { has_star_flag = lcluster }
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
from.owner = {
|
||||
is_ai = yes
|
||||
}
|
||||
has_global_flag = gray_goo_crisis_set
|
||||
has_global_flag = dragon_season
|
||||
has_global_flag = gray_goo_empire_set
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_success = graygoo.400
|
||||
}
|
@ -18,31 +18,4 @@ gray_army = {
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Nanite Army
|
||||
rg_gray_army_base = {
|
||||
damage = 10
|
||||
health = 18
|
||||
has_morale = no
|
||||
morale_damage = 6
|
||||
collateral_damage = 5
|
||||
war_exhaustion = 4
|
||||
prerequisites = {
|
||||
"tech_gray_army_7"
|
||||
}
|
||||
time = 180
|
||||
resources = {
|
||||
category = armies
|
||||
cost = {
|
||||
alloys = 800
|
||||
}
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
potential_country = {
|
||||
}
|
||||
}
|
||||
}
|
26
common/armies/RG_event_armies.txt
Normal file
26
common/armies/RG_event_armies.txt
Normal file
@ -0,0 +1,26 @@
|
||||
# Gray Nanite Army
|
||||
rg_gray_army_base = {
|
||||
damage = 10
|
||||
health = 18
|
||||
has_morale = no
|
||||
morale_damage = 6
|
||||
collateral_damage = 5
|
||||
war_exhaustion = 4
|
||||
prerequisites = {
|
||||
"tech_gray_army_7"
|
||||
}
|
||||
time = 180
|
||||
resources = {
|
||||
category = armies
|
||||
cost = {
|
||||
alloys = 800
|
||||
}
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
potential_country = {
|
||||
}
|
||||
}
|
@ -5,21 +5,20 @@ rg_ap_nantiematter = {
|
||||
}
|
||||
possible = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
has_technology = tech_lgate_activation
|
||||
can_research_technology = tech_lgate_activation
|
||||
has_tradition = tr_rg_nanotech_4
|
||||
}
|
||||
NOT = {
|
||||
has_ascension_perk = rg_nantiematter
|
||||
has_ascension_perk = rg_ap_nantiematter
|
||||
}
|
||||
}
|
||||
potential = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
has_event_chain = l_cluster_chain
|
||||
has_technology = tech_lgate_activation
|
||||
AND = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_technology = tech_lgate_activation
|
||||
}
|
||||
}
|
||||
is_ai = no
|
||||
}
|
||||
|
304
common/buildings/RG_nano_buildings.txt
Normal file
304
common/buildings/RG_nano_buildings.txt
Normal file
@ -0,0 +1,304 @@
|
||||
#################
|
||||
# Nanotech #
|
||||
#################
|
||||
|
||||
building_rg_nanolab_1 = {
|
||||
base_buildtime = @b2_time
|
||||
icon = building_nanolab_1
|
||||
|
||||
category = research
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
OR = {
|
||||
#uses_district_set = rg_station
|
||||
owner = { has_tradition = tr_rg_nanotech_1 }
|
||||
}
|
||||
#owner = { has_tradition = tr_nanotech_adopt }
|
||||
}
|
||||
|
||||
allow = {
|
||||
always = yes
|
||||
#owner = { has_tradition = tr_nanotech_adopt }
|
||||
}
|
||||
|
||||
# destroy_trigger = {
|
||||
# exists = owner
|
||||
# OR = {
|
||||
# NOT = { owner = { has_tradition = tr_nanotech_adopt } }
|
||||
# has_modifier = slave_colony
|
||||
# has_modifier = resort_colony
|
||||
# }
|
||||
# }
|
||||
|
||||
resources = {
|
||||
category = planet_buildings
|
||||
cost = {
|
||||
minerals = @b3_minerals
|
||||
nanites = @b2_rare_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @b3_upkeep
|
||||
nanites = @b2_rare_upkeep
|
||||
}
|
||||
}
|
||||
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_machine_empire = yes
|
||||
# }
|
||||
# }
|
||||
# job_nanotech_research_unit_add = 3
|
||||
# }
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_individual_machine = yes
|
||||
# }
|
||||
}
|
||||
job_nanotech_researcher_add = 8
|
||||
}
|
||||
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_machine_empire = yes
|
||||
# }
|
||||
# }
|
||||
# text = job_nanotech_research_unit_effect_desc
|
||||
# }
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
always = yes
|
||||
#exists = owner
|
||||
#owner = {
|
||||
# is_individual_machine = yes
|
||||
#}
|
||||
}
|
||||
text = job_nanotech_researcher_effect_desc
|
||||
}
|
||||
|
||||
upgrades = {
|
||||
"building_rg_nanolab_2"
|
||||
}
|
||||
|
||||
custom_storm_ai_weight = { }
|
||||
}
|
||||
|
||||
building_rg_nanolab_2 = {
|
||||
base_buildtime = @b3_time
|
||||
icon = building_nanolab_2
|
||||
can_build = no
|
||||
|
||||
|
||||
category = research
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
OR = {
|
||||
#uses_district_set = rg_station
|
||||
owner = { has_tradition = tr_rg_nanotech_1 }
|
||||
}
|
||||
# owner = { has_tradition = tr_nanotech_1 }
|
||||
}
|
||||
|
||||
allow = {
|
||||
has_upgraded_capital = yes
|
||||
}
|
||||
|
||||
# destroy_trigger = {
|
||||
# exists = owner
|
||||
# OR = {
|
||||
# NOT = { owner = { has_tradition = tr_nanotech_1 } }
|
||||
# has_modifier = slave_colony
|
||||
# has_modifier = resort_colony
|
||||
# }
|
||||
# }
|
||||
|
||||
resources = {
|
||||
category = planet_buildings
|
||||
cost = {
|
||||
minerals = @b4_minerals
|
||||
nanites = @b3_rare_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @b4_upkeep
|
||||
nanites = @b3_rare_upkeep
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_machine_empire = yes
|
||||
# }
|
||||
# }
|
||||
# job_nanotech_research_unit_add = 6
|
||||
# }
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_individual_machine = yes
|
||||
# }
|
||||
}
|
||||
job_nanotech_researcher_add = 15
|
||||
}
|
||||
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_machine_empire = yes
|
||||
# }
|
||||
# }
|
||||
# text = job_nanotech_research_unit_effect_desc
|
||||
# }
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
always = yes
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_individual_machine = yes
|
||||
# }
|
||||
}
|
||||
text = job_nanotech_researcher_effect_desc
|
||||
}
|
||||
|
||||
custom_storm_ai_weight = { }
|
||||
}
|
||||
|
||||
building_rg_nanotech_cauldron = {
|
||||
base_buildtime = @b2_time
|
||||
icon = building_nanotech_cauldron
|
||||
|
||||
category = manufacturing
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
OR = {
|
||||
#uses_district_set = rg_station
|
||||
owner = { has_tradition = tr_rg_nanotech_1 }
|
||||
}
|
||||
# NOT = { has_modifier = resort_colony }
|
||||
# NOT = { has_modifier = slave_colony }
|
||||
}
|
||||
|
||||
allow = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
# destroy_trigger = {
|
||||
# exists = owner
|
||||
# OR = {
|
||||
# NOT = { owner = { has_tradition = tr_nanotech_2 } }
|
||||
# has_modifier = slave_colony
|
||||
# has_modifier = resort_colony
|
||||
# }
|
||||
# }
|
||||
|
||||
resources = {
|
||||
category = planet_buildings
|
||||
cost = {
|
||||
minerals = 1000
|
||||
}
|
||||
produces = {
|
||||
trigger = {
|
||||
owner = {
|
||||
NOT = {
|
||||
has_deficit = nanites
|
||||
}
|
||||
}
|
||||
}
|
||||
alloys = 60
|
||||
consumer_goods = 40
|
||||
}
|
||||
upkeep = {
|
||||
trigger = {
|
||||
owner = {
|
||||
NOT = {
|
||||
has_deficit = nanites
|
||||
}
|
||||
}
|
||||
}
|
||||
nanites = 25
|
||||
}
|
||||
}
|
||||
|
||||
custom_storm_ai_weight = { }
|
||||
}
|
||||
|
||||
building_rg_nanite_transmuter = {
|
||||
base_buildtime = @b3_time
|
||||
icon = building_nanite_transmuter
|
||||
|
||||
category = manufacturing
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
OR = {
|
||||
#uses_district_set = rg_station
|
||||
owner = { has_tradition = tr_rg_nanotech_1 }
|
||||
}
|
||||
# owner = { has_tradition = tr_nanotech_2 }
|
||||
# NOT = { has_modifier = resort_colony }
|
||||
# NOT = { has_modifier = slave_colony }
|
||||
}
|
||||
|
||||
allow = {
|
||||
has_upgraded_capital = yes
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_buildings
|
||||
cost = {
|
||||
minerals = 1000
|
||||
}
|
||||
produces = {
|
||||
trigger = {
|
||||
owner = {
|
||||
NOT = {
|
||||
has_deficit = minerals
|
||||
}
|
||||
}
|
||||
}
|
||||
nanites = 40
|
||||
rare_crystals = 2
|
||||
volatile_motes = 2
|
||||
exotic_gases = 2
|
||||
}
|
||||
upkeep = {
|
||||
trigger = {
|
||||
owner = {
|
||||
NOT = {
|
||||
has_deficit = minerals
|
||||
}
|
||||
}
|
||||
}
|
||||
minerals = 50
|
||||
}
|
||||
}
|
||||
|
||||
ai_resource_production = {
|
||||
rare_crystals = @b3_rare_upkeep
|
||||
volatile_motes = @b3_rare_upkeep
|
||||
exotic_gases = @b3_rare_upkeep
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
|
||||
custom_storm_ai_weight = { }
|
||||
}
|
@ -6,7 +6,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@ -36,13 +36,13 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@ -54,7 +54,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
icon = "GFX_ship_part_flak_batteries_3"
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@ -72,7 +72,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_CARRIER_RADAR"
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@ -90,7 +90,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
icon = "STRIKE_CRAFT_HANGAR_3"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@ -159,4 +159,4 @@ component_set = {
|
||||
key = "RG_REVIVE_COMPONENT"
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
}
|
||||
}
|
@ -9,4 +9,5 @@ weapon_type_rg_computer
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_rg_torpedoe
|
||||
weapon_type_rg_main
|
||||
weapon_type_rg_armor
|
||||
weapon_type_rg_armor
|
||||
weapon_type_rg_reactor
|
1423
common/component_templates/RG_combat_computers.txt
Normal file
1423
common/component_templates/RG_combat_computers.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -19,6 +19,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
@ -53,6 +55,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
@ -87,6 +91,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
@ -121,6 +127,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
@ -155,6 +163,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
@ -165,37 +175,6 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 50000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 224
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.29
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
size = small
|
||||
@ -218,6 +197,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
@ -234,24 +215,148 @@ utility_component_template = {
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
key = "RG_Mothership_FISSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon = "GFX_ship_part_reactor_1"
|
||||
icon_frame = 1
|
||||
power = 60000
|
||||
power = 7700
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 296
|
||||
sr_dark_matter = 8
|
||||
alloys = 44.8
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.98
|
||||
alloys = 0.298
|
||||
energy = 0.458
|
||||
alloys = 0.045
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_fission_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_FUSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_2"
|
||||
icon_frame = 1
|
||||
power = 15400
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 89.6
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.92
|
||||
alloys = 0.09
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_fusion_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_COLD_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_COLD_FUSION_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_3"
|
||||
icon_frame = 1
|
||||
power = 23100
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 134
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.37
|
||||
alloys = 0.137
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_cold_fusion_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_ANTIMATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_ANTIMATTER_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_4"
|
||||
icon_frame = 1
|
||||
power = 30800
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 179
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.83
|
||||
alloys = 0.183
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_antimatter_power" }
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 38500
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 224
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.29
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
@ -259,17 +364,49 @@ utility_component_template = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 20
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 296
|
||||
sr_dark_matter = 8
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.98
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FISSION_REACTOR"
|
||||
size = small
|
||||
@ -286,7 +423,11 @@ utility_component_template = {
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
component_set = "power_core"
|
||||
upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
@ -295,12 +436,44 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
nanites = 2
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
}
|
||||
}
|
||||
component_set = "power_core"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_1"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_1"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_1
|
||||
power = -80
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -314,6 +487,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -333,7 +508,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_2"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_2
|
||||
power = -120
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -349,6 +524,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -368,7 +545,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_3"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_3
|
||||
power = -160
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -384,6 +561,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -403,7 +582,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_4
|
||||
power = -200
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -419,6 +598,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -438,7 +619,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_5"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_5
|
||||
power = -240
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -455,6 +636,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -648,6 +831,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
@ -683,6 +868,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -724,6 +911,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
@ -758,6 +947,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -799,6 +990,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -834,6 +1027,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -988,7 +1183,7 @@ utility_component_template = {
|
||||
"tech_cloaking_3"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
|
||||
ai_weight = {
|
||||
weight = 15
|
||||
}
|
||||
@ -1066,4 +1261,4 @@ utility_component_template = {
|
||||
ai_weight = {
|
||||
weight = 25
|
||||
}
|
||||
}
|
||||
}
|
83
common/component_templates/RG_shelter_error.txt
Normal file
83
common/component_templates/RG_shelter_error.txt
Normal file
@ -0,0 +1,83 @@
|
||||
utility_component_template = {
|
||||
key = "rg_ship_aura_components_empty"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
component_set = "ship_aura_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "rg_power_core_empty"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
component_set = "power_core"
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "rg_ftl_components_empty"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
component_set = "ftl_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "rg_thruster_components_empty"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
component_set = "thruster_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "rg_sensor_component_empty"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
component_set = "sensor_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "rg_combat_computers_empty"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
component_set = "combat_computers"
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
@shipAuraRange = 80
|
||||
|
||||
#混合装甲
|
||||
utility_component_template = {
|
||||
key = "LARGE_GRAY_MIX_ARMOR"
|
||||
@ -5,23 +7,26 @@ utility_component_template = {
|
||||
component_set = "LARGE_GRAY_MIX_ARMOR"
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
power = -180
|
||||
modifier = {
|
||||
ship_armor_add = 3840
|
||||
ship_armor_regen_add_perc = 0.2
|
||||
ship_hull_add = 1960
|
||||
ship_hull_regen_add_perc = 0.2
|
||||
ship_shield_add = 980
|
||||
ship_shield_regen_add_perc = 0.1
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_armed_transport_ship
|
||||
RG_armed_colony_ship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@ -40,6 +45,9 @@ utility_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#超限聚合装甲
|
||||
@ -49,15 +57,12 @@ utility_component_template = {
|
||||
component_set = "HUGE_GRAY_MIX_ARMOR"
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
power = -180
|
||||
modifier = {
|
||||
ship_armor_add = 13840
|
||||
ship_armor_add = 7680
|
||||
ship_armor_regen_add_perc = 0.2
|
||||
ship_hull_add = 11960
|
||||
ship_hull_add = 3920
|
||||
ship_hull_regen_add_perc = 0.2
|
||||
ship_shield_add = 4560
|
||||
ship_shield_regen_add_perc = 0.1
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
@ -80,6 +85,9 @@ utility_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#L槽光矛
|
||||
@ -88,7 +96,7 @@ weapon_component_template = {
|
||||
size = large
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 120
|
||||
@ -109,11 +117,10 @@ weapon_component_template = {
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_energy
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -126,8 +133,8 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -140,8 +147,8 @@ weapon_component_template = {
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20
|
||||
max = 200
|
||||
min = 40
|
||||
max = 400
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
@ -158,9 +165,10 @@ weapon_component_template = {
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_energy
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -172,9 +180,56 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#M槽光矛Mini
|
||||
weapon_component_template = {
|
||||
key = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
size = medium
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 100
|
||||
max = 1000
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
max = 5
|
||||
}
|
||||
total_fire_time = 55
|
||||
range = 120
|
||||
accuracy = 0.85
|
||||
tracking = 0.4
|
||||
power = -50
|
||||
component_set = "SMALL_GRAY_WEAPON_LANCE"
|
||||
prerequisites = {
|
||||
"tech_minilaser_gray_1"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_energy
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 25
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.2
|
||||
alloys = 1
|
||||
}
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛Mini
|
||||
@ -198,8 +253,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 200
|
||||
accuracy = 1
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_MX"
|
||||
@ -209,6 +264,7 @@ weapon_component_template = {
|
||||
upgrades_to = "GRAY_BEAM_STATIC_X"
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
resources = {
|
||||
category = ship_components
|
||||
@ -220,10 +276,10 @@ weapon_component_template = {
|
||||
alloys = 4
|
||||
}
|
||||
}
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛
|
||||
@ -247,10 +303,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 250
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_X"
|
||||
@ -259,6 +313,7 @@ weapon_component_template = {
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
resources = {
|
||||
category = ship_components
|
||||
@ -271,10 +326,10 @@ weapon_component_template = {
|
||||
alloys = 4
|
||||
}
|
||||
}
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#歼星武器
|
||||
@ -322,14 +377,12 @@ weapon_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@ -388,7 +441,6 @@ weapon_component_template = {
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@ -416,8 +468,8 @@ weapon_component_template = {
|
||||
total_fire_time = 200
|
||||
range = 400
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
@ -428,6 +480,7 @@ weapon_component_template = {
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
resources = {
|
||||
category = ship_components
|
||||
@ -440,10 +493,10 @@ weapon_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#点防
|
||||
@ -463,7 +516,7 @@ weapon_component_template = {
|
||||
}
|
||||
total_fire_time = 4
|
||||
range = 110
|
||||
shield_penetration = 1
|
||||
shield_damage = 1.2
|
||||
armor_penetration = 1
|
||||
accuracy = 1
|
||||
tracking = 0.8
|
||||
@ -505,7 +558,7 @@ weapon_component_template = {
|
||||
type = point_defence
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
size = point_defence
|
||||
icon = GFX_ship_part_deluge
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 10200
|
||||
@ -565,7 +618,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 2000
|
||||
@ -591,10 +644,10 @@ weapon_component_template = {
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_kinetic
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -606,8 +659,8 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
projectile_gfx = "adv_kinetic_artillery"
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -619,7 +672,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20000
|
||||
@ -645,10 +698,10 @@ weapon_component_template = {
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
weapon_type_kinetic
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -660,8 +713,8 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
projectile_gfx = "adv_kinetic_artillery"
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -690,19 +743,15 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -714,6 +763,9 @@ weapon_component_template = {
|
||||
alloys = 0
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#鱼雷
|
||||
@ -739,6 +791,7 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
prerequisites = {
|
||||
@ -751,10 +804,8 @@ weapon_component_template = {
|
||||
missile_health = 1000
|
||||
missile_retarget_range = 100
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@ -777,7 +828,7 @@ weapon_component_template = {
|
||||
size = point_defence
|
||||
entity = "turret_point_defence_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 0
|
||||
@ -836,12 +887,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@ -866,13 +911,11 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
tags = {
|
||||
@ -904,12 +947,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@ -935,15 +972,13 @@ strike_craft_component_template = {
|
||||
speed = 225
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
# size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
tags = {
|
||||
@ -975,12 +1010,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@ -1005,15 +1034,13 @@ strike_craft_component_template = {
|
||||
speed = 225
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
# size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "proton_torpedoes"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
tags = {
|
||||
@ -1047,12 +1074,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@ -1077,11 +1098,9 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_FIGHTER_HANGAR_BEAM"
|
||||
tags = {
|
||||
@ -1111,6 +1130,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_colossus"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -1118,6 +1138,10 @@ utility_component_template = {
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_armed_transport_ship
|
||||
RG_armed_colony_ship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@ -1151,6 +1175,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_carrier_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1189,6 +1214,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_line"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1227,6 +1253,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_artillery"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1301,6 +1328,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_aura_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@ -1340,6 +1368,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_battle"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1378,6 +1407,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_torpedo"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1416,6 +1446,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_AA"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1454,6 +1485,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_icebreak"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@ -1589,7 +1621,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@ -1602,7 +1634,7 @@ utility_component_template = {
|
||||
weapon_type_rg_aux
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -1613,11 +1645,11 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_enigmatic_encoder"
|
||||
icon_frame = 1
|
||||
hidden = yes
|
||||
power = @cost0
|
||||
power = 0
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@ -1645,7 +1677,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@ -1673,11 +1705,11 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_instrument_covenant_aux"
|
||||
icon_frame = 1
|
||||
hidden = yes
|
||||
power = @cost0
|
||||
power = 0
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@ -1715,7 +1747,6 @@ weapon_component_template = {
|
||||
icon = "GFX_ship_part_space_whale_weapon_1"
|
||||
icon_frame = 1
|
||||
use_ship_kill_target = no
|
||||
firing_arc = 15
|
||||
min_range = 30
|
||||
firing_arc = 25
|
||||
damage = {
|
||||
@ -1751,7 +1782,7 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -1915,15 +1946,15 @@ utility_component_template = {
|
||||
id = friendly_BAKAHALO
|
||||
priority = 233
|
||||
}
|
||||
damage_per_day = {
|
||||
accuracy = 0.5
|
||||
damage = {
|
||||
min = 48
|
||||
max = 96
|
||||
}
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
}
|
||||
# damage_per_day = {
|
||||
# accuracy = 0.5
|
||||
# damage = {
|
||||
# min = 48
|
||||
# max = 96
|
||||
# }
|
||||
# shield_penetration = 1
|
||||
# armor_penetration = 1
|
||||
# }
|
||||
modifier = {
|
||||
ship_shield_mult = -0.1
|
||||
ship_speed_mult = -0.1
|
||||
@ -1957,6 +1988,47 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_STARBASE_AURA_FTL_INHIBITOR"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_aura_snare"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = { "tech_ftl_inhibitor" }
|
||||
component_set = "ftl_inhibitor"
|
||||
|
||||
ftl_inhibitor = yes
|
||||
|
||||
hostile_aura = {
|
||||
name = "aura_starbase_ftl_inhibitor"
|
||||
system_wide = yes
|
||||
|
||||
stack_info = {
|
||||
id = hostile_flt_inhibitor_aura
|
||||
priority = 10
|
||||
}
|
||||
|
||||
modifier = {
|
||||
ship_emergency_ftl_min_days_mult = 1
|
||||
}
|
||||
|
||||
graphics = {
|
||||
ship_effect = {
|
||||
entity = "ship_aura_negative_entity"
|
||||
dynamic_scale = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
}
|
||||
|
||||
#笨蛋雷达
|
||||
weapon_component_template = {
|
||||
key = "RG_ANTIBAKAHALO_RADAR"
|
||||
@ -2142,7 +2214,7 @@ weapon_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_jump"
|
||||
size = small
|
||||
icon = "GFX_ship_part_warp_drive_3"
|
||||
icon = "GFX_ship_part_mod_warp_drive_3"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
# hidden = yes
|
||||
@ -2150,9 +2222,10 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 300
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
ftl = yes
|
||||
jumpdrive = yes
|
||||
ship_modifier = {
|
||||
@ -2164,10 +2237,7 @@ utility_component_template = {
|
||||
weapon_type_rg_jumpdrive
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
}
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
weight = 0
|
||||
}
|
||||
component_set = "ftl_components"
|
||||
}
|
||||
@ -2176,7 +2246,7 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_sensor"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_sensor_4"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
power = -20
|
||||
# hidden = yes
|
||||
@ -2184,11 +2254,12 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 100
|
||||
nanites = 5
|
||||
}
|
||||
}
|
||||
sensor_range = 15
|
||||
hyperlane_range = 20
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_matter_remix_2" }
|
||||
ship_modifier = {
|
||||
ship_tracking_add = 20
|
||||
}
|
||||
@ -2197,7 +2268,7 @@ utility_component_template = {
|
||||
weapon_type_rg_sensor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -2205,7 +2276,7 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_thruster"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon = "GFX_ship_part_gray_engine"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
# hidden = yes
|
||||
@ -2213,22 +2284,122 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
modifier = {
|
||||
ship_speed_mult = 1.25
|
||||
ship_evasion_add = 10
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_thruster
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#反应堆
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_S"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 4800
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanites = 12
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_armed_transport_ship
|
||||
RG_armed_colony_ship
|
||||
}
|
||||
component_set = "power_core"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_M"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 9600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanites = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 3.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_L"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 92400
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanites = 120
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@ -2243,6 +2414,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
@ -2271,9 +2443,11 @@ utility_component_template = {
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_3"
|
||||
"tech_gray_cloaking_3"
|
||||
}
|
||||
ship_limit = 1
|
||||
hidden = yes
|
||||
component_set = "science_cloaking_components"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
#歼星武器
|
||||
#歼星武器-试射武器
|
||||
weapon_component_template = {
|
||||
key = "RG_PLANET_KILLER_SP"
|
||||
size = planet_killer
|
||||
@ -51,6 +51,59 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
|
||||
#歼星武器-风暴浪潮
|
||||
weapon_component_template = {
|
||||
key = "RG_PLANET_KILLER_NANO_SP"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
projectile_gfx = "gatebuilder_planet_weapon_ex"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
total_fire_time = 60 #开火时间
|
||||
firing_arc = 25
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 2000
|
||||
nanites = 50
|
||||
}
|
||||
}
|
||||
power = -1000
|
||||
damage = {
|
||||
min = 35
|
||||
max = 350
|
||||
} #伤害
|
||||
windup = {
|
||||
min = 32
|
||||
max = 64
|
||||
} #冷却
|
||||
size_damage_factor = 10
|
||||
hull_damage = 10 #船体伤害
|
||||
shield_damage = 10 #护盾伤害
|
||||
armor_damage = 10 #装甲伤害
|
||||
shield_penetration = 10 #护盾穿透
|
||||
armor_penetration = 10 #装甲穿透
|
||||
tracking = 1 #追踪
|
||||
range = 800 #范围
|
||||
accuracy = 1 #命中
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = { "tech_object_gray_7" }
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
# 重组仪
|
||||
utility_component_template = {
|
||||
key = "RG_revive_component"
|
||||
|
@ -0,0 +1,24 @@
|
||||
# Here you can specify the lists of limits for the number of ships of some types that country can own
|
||||
# and potentially the lists of limits for the number of building of some type (not implemented yet)
|
||||
|
||||
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
|
||||
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
|
||||
# that you specified.
|
||||
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
|
||||
|
||||
# Example:
|
||||
# name_of_ownership_limit = {
|
||||
# ship_of_size_limits = {
|
||||
# # the list of keys to ship_of_size_limits database
|
||||
# }
|
||||
# building_of_type_limit = {
|
||||
# # not implemented yet
|
||||
# }
|
||||
# }
|
||||
|
||||
default = {
|
||||
ship_of_size_limits = {
|
||||
RG_graygoo_capitalship_ships_limit
|
||||
RG_gray_juggernaut_ships_limit
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
RG_gray_juggernaut_ships_limit = {
|
||||
ship_types = {
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
base = 512 # 1 * juggernaut's size_multiplier
|
||||
show = {
|
||||
is_scope_valid = yes
|
||||
has_technology = tech_gray_juggernaut_8
|
||||
}
|
||||
}
|
||||
|
||||
RG_graygoo_capitalship_ships_limit = {
|
||||
ship_types = {
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
base = 1024 # 1 * juggernaut's size_multiplier
|
||||
show = {
|
||||
is_scope_valid = yes
|
||||
has_technology = tech_gray_juggernaut_8
|
||||
}
|
||||
}
|
110
common/decisions/RG_decisions.txt
Normal file
110
common/decisions/RG_decisions.txt
Normal file
@ -0,0 +1,110 @@
|
||||
### turn off the lights
|
||||
decision_rg_server_shut_down = {
|
||||
owned_planets_only = yes
|
||||
sound = event_administrative_work
|
||||
icon = decision_glitchy_matrix
|
||||
enactment_time = 30
|
||||
|
||||
resources = {
|
||||
category = decisions
|
||||
cost = {
|
||||
unity = 200
|
||||
}
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_tradition = tr_rg_nanotech_5
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
is_capital = no
|
||||
}
|
||||
|
||||
effect = {
|
||||
destroy_colony = yes
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
### Nanotech Slushify Planet
|
||||
decision_rg_nanotech_swarm_consume_world = {
|
||||
icon = decision_tidal_lock_planet
|
||||
sound = event_structural_collapse
|
||||
|
||||
#enactment_time = 360
|
||||
resources = {
|
||||
category = decisions
|
||||
}
|
||||
owned_planets_only = yes
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_tradition = tr_rg_nanotech_3
|
||||
}
|
||||
can_have_habitable_deposits = yes
|
||||
is_capital = no
|
||||
NOT = {
|
||||
has_planet_flag = being_devoured
|
||||
}
|
||||
NOT = { has_designation = col_nanotech_world }
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = decision_nanotech_swarm_consume_world_effect_desc
|
||||
set_timed_planet_flag = {
|
||||
days = 360
|
||||
flag = recently_eaten_planet
|
||||
}
|
||||
hidden_effect = {
|
||||
set_planet_flag = colony_event
|
||||
set_planet_flag = being_devoured
|
||||
add_modifier = {
|
||||
modifier = being_devoured_modifier_nanotech
|
||||
days = -1
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = planet_size
|
||||
variable = num_districts_terravore
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = count_deposits
|
||||
parameters = {
|
||||
type = d_nanotech_devastation
|
||||
}
|
||||
variable = num_lithoid_blockers
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_variable_set = num_lithoid_blockers
|
||||
}
|
||||
subtract_variable = {
|
||||
which = num_districts_terravore
|
||||
value = num_lithoid_blockers
|
||||
}
|
||||
}
|
||||
}
|
||||
owner = {
|
||||
start_situation = {
|
||||
type = situation_rg_nanotech_consume_planet
|
||||
target = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
|
||||
# don't wreck worlds you want to keep
|
||||
modifier = {
|
||||
factor = 0
|
||||
is_lithoid_devouring_swarm_consumption_world = no
|
||||
}
|
||||
}
|
||||
}
|
3
common/defines/rg_defines.txt
Normal file
3
common/defines/rg_defines.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# NGameplay = {
|
||||
# GOVERNMENT_CIVIC_POINTS_BASE = 3 # Base amount of civic points (to "pay" for government civic costs)
|
||||
# }
|
79
common/deposits/RG_deposits.txt
Normal file
79
common/deposits/RG_deposits.txt
Normal file
@ -0,0 +1,79 @@
|
||||
|
||||
# Nanite Harvester Deposits
|
||||
d_nanite_ripper_deposit_1 = {
|
||||
resources = {
|
||||
category = orbital_mining_deposits
|
||||
produces = {
|
||||
nanites = 0.1
|
||||
}
|
||||
}
|
||||
station = shipclass_mining_station
|
||||
is_for_colonizable = no
|
||||
|
||||
potential = {
|
||||
can_have_mineral_deposits = yes
|
||||
}
|
||||
|
||||
drop_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
d_nanite_ripper_deposit_2 = {
|
||||
resources = {
|
||||
category = orbital_mining_deposits
|
||||
produces = {
|
||||
nanites = 1.6
|
||||
}
|
||||
}
|
||||
station = shipclass_mining_station
|
||||
is_for_colonizable = no
|
||||
|
||||
potential = {
|
||||
can_have_mineral_deposits = yes
|
||||
}
|
||||
|
||||
drop_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Nanite Harvester Deposits
|
||||
d_nanite_ripper_deposit_3 = {
|
||||
resources = {
|
||||
category = orbital_mining_deposits
|
||||
produces = {
|
||||
nanites = 5.8
|
||||
}
|
||||
}
|
||||
station = shipclass_mining_station
|
||||
is_for_colonizable = no
|
||||
|
||||
potential = {
|
||||
can_have_mineral_deposits = yes
|
||||
}
|
||||
|
||||
drop_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
d_nanite_ripper_deposit_4 = {
|
||||
resources = {
|
||||
category = orbital_mining_deposits
|
||||
produces = {
|
||||
nanites = 25.6
|
||||
}
|
||||
}
|
||||
station = shipclass_mining_station
|
||||
is_for_colonizable = no
|
||||
|
||||
potential = {
|
||||
can_have_mineral_deposits = yes
|
||||
}
|
||||
|
||||
drop_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
57
common/deposits/RG_storms_deposits.txt
Normal file
57
common/deposits/RG_storms_deposits.txt
Normal file
@ -0,0 +1,57 @@
|
||||
d_rg_tempest_storm_1 = {
|
||||
is_for_colonizable = yes
|
||||
icon = d_fractal_seed
|
||||
category = deposit_cat_rare
|
||||
|
||||
resources = {
|
||||
category = planet_deposits
|
||||
produces = {
|
||||
nanites = 5
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
district_mining_max = -2
|
||||
}
|
||||
|
||||
potential = { always = no }
|
||||
}
|
||||
|
||||
d_rg_tempest_storm_2 = {
|
||||
is_for_colonizable = yes
|
||||
icon = d_fractal_seed
|
||||
category = deposit_cat_rare
|
||||
|
||||
resources = {
|
||||
category = planet_deposits
|
||||
produces = {
|
||||
nanites = 9
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
district_mining_max = -3
|
||||
}
|
||||
|
||||
potential = { always = no }
|
||||
}
|
||||
|
||||
d_rg_tempest_storm_3 = {
|
||||
is_for_colonizable = yes
|
||||
icon = d_fractal_seed
|
||||
category = deposit_cat_rare
|
||||
|
||||
resources = {
|
||||
category = planet_deposits
|
||||
produces = {
|
||||
nanites = 15
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
pop_happiness = -1
|
||||
district_mining_max = -5
|
||||
}
|
||||
|
||||
potential = { always = no }
|
||||
}
|
743
common/districts/rg_station_districts.txt
Normal file
743
common/districts/rg_station_districts.txt
Normal file
@ -0,0 +1,743 @@
|
||||
@rw_cost = 1000
|
||||
@rw_cost_sr = 50
|
||||
@rw_maintenance = 5
|
||||
@rw_maintenance_sr = 2
|
||||
|
||||
district_rg_city = {
|
||||
icon = district_rw_city
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
exempt_from_ai_planet_specialization = yes
|
||||
|
||||
show_on_uncolonized = {
|
||||
exists = from
|
||||
from = { is_regular_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
conversion_ratio = 0.5
|
||||
convert_to = {
|
||||
district_rg_nexus
|
||||
district_rg_hive
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
planet_housing_add = 25
|
||||
job_enforcer_add = 2
|
||||
planet_max_buildings_add = 2
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_valid_civic = civic_agrarian_idyll
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = -5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
is_fallen_empire = no
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
job_clerk_add = 2
|
||||
job_culture_worker_add = 1
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
is_fallen_empire = no
|
||||
has_active_tradition = tr_virtuality_4
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
job_clerk_add = 4
|
||||
job_culture_worker_add = 2
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_prosperity_public_works }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_technology = tech_housing_1
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_technology = tech_housing_2
|
||||
NOT = { has_valid_civic = civic_agrarian_idyll }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_city }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
text = job_clerk_effect_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_hive = {
|
||||
icon = district_rw_hive
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
exempt_from_ai_planet_specialization = yes
|
||||
|
||||
show_on_uncolonized = {
|
||||
exists = from
|
||||
from = { is_hive_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
conversion_ratio = 0.5
|
||||
convert_to = {
|
||||
district_rg_nexus
|
||||
district_rg_city
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
planet_housing_add = 30
|
||||
job_maintenance_drone_add = 15
|
||||
job_synapse_drone_add = 2
|
||||
planet_max_buildings_add = 2
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_1 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_2 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
job_maintenance_drone_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_prosperity_extended_hives }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_hive }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_nexus = {
|
||||
icon = district_rw_nexus
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
exempt_from_ai_planet_specialization = yes
|
||||
|
||||
show_on_uncolonized = {
|
||||
exists = from
|
||||
from = { is_machine_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
conversion_ratio = 0.5
|
||||
convert_to = {
|
||||
district_rg_hive
|
||||
district_rg_city
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
planet_housing_add = 25
|
||||
job_maintenance_drone_add = 10
|
||||
job_coordinator_add = 2
|
||||
planet_max_buildings_add = 2
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_1 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_2 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
job_maintenance_drone_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_virtuality_4 }
|
||||
}
|
||||
modifier = {
|
||||
job_maintenance_drone_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_nexus }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_generator = {
|
||||
icon = district_rw_generator
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = {
|
||||
uses_district_set = rg_station
|
||||
exists = from
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
convert_to = {
|
||||
# district_rw_commercial
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
produces = {
|
||||
energy = 50
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_mining = {
|
||||
icon = district_hab_mining
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = {
|
||||
uses_district_set = rg_station
|
||||
exists = from
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
convert_to = {
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5
|
||||
}
|
||||
produces = {
|
||||
minerals = 50
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_farming = {
|
||||
icon = district_rw_farming
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = { uses_district_set = rg_station }
|
||||
|
||||
potential = {
|
||||
uses_district_set = rg_station
|
||||
exists = owner
|
||||
NOT = {
|
||||
AND = {
|
||||
owner = { is_ai = yes }
|
||||
owner = { country_uses_food = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5
|
||||
}
|
||||
produces = {
|
||||
food = 50
|
||||
}
|
||||
}
|
||||
|
||||
# triggered for tooltip formatting purposes
|
||||
triggered_planet_modifier = {
|
||||
modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_science = {
|
||||
icon = district_rw_science
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = { uses_district_set = rg_station }
|
||||
|
||||
potential = { uses_district_set = rg_station }
|
||||
|
||||
prerequisites = {
|
||||
tech_basic_science_lab_1
|
||||
}
|
||||
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = owner }
|
||||
owner = {
|
||||
has_technology = tech_basic_science_lab_1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_researcher_add = 15
|
||||
}
|
||||
}4
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_brain_drone_add = 15
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_calculator_add = 15
|
||||
}
|
||||
}
|
||||
|
||||
#Jobs from Virtuality ascension
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
has_active_tradition = tr_virtuality_4
|
||||
}
|
||||
}
|
||||
job_researcher_add = 5
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
has_active_tradition = tr_virtuality_4
|
||||
}
|
||||
}
|
||||
job_calculator_add = 5
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_science }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
text = job_researcher_effect_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
}
|
||||
text = job_brain_drone_effect_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
}
|
||||
text = job_calculator_effect_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_industrial = {
|
||||
icon = district_rw_industrial
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = { uses_district_set = rg_station }
|
||||
|
||||
potential = {
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
upkeep = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_edict = industrial_maintenance
|
||||
}
|
||||
}
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
|
||||
inline_script = {
|
||||
script = jobs/industrial_districts_factory_add
|
||||
AMOUNT = 10
|
||||
}
|
||||
|
||||
inline_script = {
|
||||
script = jobs/industrial_districts_foundry_add
|
||||
AMOUNT = 10
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
has_edict = industrial_maintenance
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
job_maintenance_drone_add = 2
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
has_edict = industrial_maintenance
|
||||
}
|
||||
}
|
||||
text = job_maintenance_drone_effect_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_nanites = {
|
||||
icon = district_rg_nanites
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = {
|
||||
uses_district_set = rg_station
|
||||
exists = from
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
convert_to = {
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5
|
||||
minerals = 40
|
||||
}
|
||||
produces = {
|
||||
nanites = 40
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
# district_rg_commercial = {
|
||||
# icon = district_rw_commercial
|
||||
# base_buildtime = 30
|
||||
# is_capped_by_modifier = no
|
||||
#
|
||||
# show_on_uncolonized = {
|
||||
# uses_district_set = rg_station
|
||||
# exists = from
|
||||
# from = {
|
||||
# is_gestalt = no
|
||||
# is_fallen_empire = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_gestalt = no
|
||||
# is_fallen_empire = no
|
||||
# }
|
||||
# uses_district_set = rg_station
|
||||
# }
|
||||
#
|
||||
# convert_to = {
|
||||
# district_rw_generator
|
||||
# }
|
||||
#
|
||||
# resources = {
|
||||
# category = planet_districts
|
||||
# cost = {
|
||||
# minerals = @rw_cost
|
||||
# rare_crystals = @rw_cost_sr
|
||||
# }
|
||||
# upkeep = {
|
||||
# energy = @rw_maintenance
|
||||
# rare_crystals = @rw_maintenance_sr
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# triggered_planet_modifier = {
|
||||
# planet_housing_add = 10
|
||||
# job_trader_add = 2
|
||||
# job_clerk_add = 6
|
||||
# }
|
||||
#
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# has_active_tradition = tr_mercantile_commercial_enterprise
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# job_trader_add = 2
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = { has_active_tradition = tr_virtuality_4 }
|
||||
# }
|
||||
# modifier = {
|
||||
# job_clerk_add = 6
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# planet = {
|
||||
# has_deposit = d_arcane_generator
|
||||
# NOT = { has_district = district_rw_commercial }
|
||||
# }
|
||||
# }
|
||||
# text = arcane_generator_upkeep_desc
|
||||
# }
|
||||
#
|
||||
# triggered_desc = {
|
||||
# text = job_trader_effect_desc
|
||||
# }
|
||||
#
|
||||
# triggered_desc = {
|
||||
# text = job_clerk_effect_desc
|
||||
# }
|
||||
# }
|
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
@ -0,0 +1,109 @@
|
||||
# Machine
|
||||
# rg_fallen_gray_empire = {
|
||||
# graphical_culture = "fallen_machine_empire_01"
|
||||
# initializer = "rg_fallen_machine"
|
||||
#
|
||||
# weight_modifier = {
|
||||
# base = 1
|
||||
# modifier = {
|
||||
# factor = 100000
|
||||
# has_origin = rg_origin_scion
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# possible = {
|
||||
# host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
# }
|
||||
#
|
||||
# create_country_effect = {
|
||||
# create_species = {
|
||||
# name = 纳米构造体
|
||||
# class = RG_MACHINE
|
||||
# portrait = "rg_machine_maid"
|
||||
# traits = {
|
||||
# trait = trait_machine_unit
|
||||
# trait = rg_machine_maid_trait
|
||||
# trait = trait_robot_mass_produced
|
||||
# trait = ramdom_trait
|
||||
# }
|
||||
# extra_trait_points = 3
|
||||
# allow_negative_traits = no
|
||||
# namelist = MACHINE3
|
||||
# effect = {
|
||||
# save_event_target_as = rg_fallen_maid_species
|
||||
# }
|
||||
# }
|
||||
# create_country = {
|
||||
# name = 德萨努-纳迪沙协议
|
||||
# type = fallen_empire
|
||||
# flag = {
|
||||
# icon = {
|
||||
# category = "special"
|
||||
# file = "gray_goo.dds"
|
||||
# }
|
||||
# background = {
|
||||
# category = "backgrounds"
|
||||
# file = "sinus.dds"
|
||||
# }
|
||||
# colors = {
|
||||
# "grey"
|
||||
# "dark_grey"
|
||||
# "null"
|
||||
# "null"
|
||||
# }
|
||||
# }
|
||||
# ignore_initial_colony_error = yes
|
||||
# authority = auth_machine_intelligence
|
||||
# civics = {
|
||||
# civic = civic_machine_remnants
|
||||
# civic = civic_custodian_directives
|
||||
# }
|
||||
# species = last_created_species
|
||||
# ethos = {
|
||||
# ethic = ethic_gestalt_consciousness
|
||||
# }
|
||||
# origin = "origin_fallen_empire"
|
||||
# effect = {
|
||||
# save_global_event_target_as = rg_fe_country
|
||||
# set_country_flag = rg_fallen_empire_machine
|
||||
# add_resource = {
|
||||
# minerals = 10000
|
||||
# energy = 10000
|
||||
# food = 1000
|
||||
# influence = 500
|
||||
# }
|
||||
# if = {
|
||||
# limit = { host_has_dlc = "Apocalypse" }
|
||||
# give_technology = {
|
||||
# tech = tech_colossus
|
||||
# message = no
|
||||
# }
|
||||
# }
|
||||
# # must initialize global designs here
|
||||
# add_global_ship_design = "NAME_Gray_Omega"
|
||||
# add_global_ship_design = "NAME_Gray_Alpha"
|
||||
# add_global_ship_design = "NAME_Gray_Beta"
|
||||
# add_global_ship_design = "NAME_Gray_Gamma"
|
||||
# add_global_ship_design = "NAME_Gray_Theta"
|
||||
# add_global_ship_design = "NAME_Gray_Tau"
|
||||
# add_global_ship_design = "NAME_Gray_Sigma"
|
||||
# add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# exist = event_target:rg_gray_country_leader
|
||||
# }
|
||||
# }
|
||||
# rg_gray_country_leader_init = yes
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# else = {
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# ruler = {
|
||||
# add_skill = 9
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
12
common/game_concepts/RG_tradition_concepts.txt
Normal file
12
common/game_concepts/RG_tradition_concepts.txt
Normal file
@ -0,0 +1,12 @@
|
||||
concept_tradition_rg_nanotech = {
|
||||
icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
|
||||
tooltip_override = "tradition_category:tradition_rg_nanotech"
|
||||
}
|
||||
|
||||
concept_rg_gray = {
|
||||
alias = { }
|
||||
}
|
||||
|
||||
concept_rg_scion = {
|
||||
alias = { }
|
||||
}
|
@ -147,7 +147,7 @@ ship_design = {
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -326,7 +326,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
}
|
||||
|
||||
@ -549,7 +549,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@ -709,7 +709,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@ -816,7 +816,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@ -880,7 +880,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@ -1013,7 +1013,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@ -1077,7 +1077,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
607
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
607
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
@ -0,0 +1,607 @@
|
||||
#############################
|
||||
### Fallen Machine Empire ###
|
||||
#############################
|
||||
|
||||
# Planet Destroyer
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Omega"
|
||||
ship_size = colossus
|
||||
section = {
|
||||
template = "SHIP_COLOSSUS_SECTION"
|
||||
slot = "ship"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COLOSSUS_DARK_MATTER_REACTOR"
|
||||
required_component="COLOSSUS_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Massive Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Alpha"
|
||||
ship_size = massive_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_massive_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITANIC_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
|
||||
required_component="TITAN_DARK_MATTER_REACTOR"
|
||||
required_component="TITAN_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Large Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Beta"
|
||||
ship_size = large_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_large_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_02"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
|
||||
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
|
||||
required_component="BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Small Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Gamma"
|
||||
ship_size = small_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_warship_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
|
||||
required_component="DESTROYER_DARK_MATTER_REACTOR"
|
||||
required_component="DESTROYER_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Defense Platform
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Sigma"
|
||||
ship_size = military_station_small_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_station_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_05"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
|
||||
required_component="PLATFORM_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Construction Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Theta"
|
||||
ship_size = constructor
|
||||
section = {
|
||||
template = "DEFAULT_CONSTRUCTION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
|
||||
# Colony Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Tau"
|
||||
ship_size = colonizer
|
||||
section = {
|
||||
template = "DEFAULT_COLONIZATION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Awakened Fallen Empire Starbase
|
||||
ship_design = {
|
||||
name = "NAME_Gray_FE_Starbase"
|
||||
ship_size = starbase_fe_outpost
|
||||
section = {
|
||||
template = "station_generic_01_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_2"
|
||||
}
|
@ -20,15 +20,15 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
@ -251,7 +251,7 @@ ship_design = {
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -841,14 +841,12 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_BAKAHALO"
|
||||
required_component = "RG_ANTIBAKAHALO"
|
||||
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
|
||||
}
|
||||
|
||||
@ -1433,16 +1431,14 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_BAKAHALO"
|
||||
required_component = "RG_ANTIBAKAHALO"
|
||||
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
|
||||
# 航母 1
|
||||
@ -1505,7 +1501,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@ -1569,7 +1565,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@ -1613,7 +1609,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_artillery"
|
||||
}
|
||||
|
||||
@ -1669,7 +1665,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CHARGE"
|
||||
}
|
||||
|
||||
@ -1733,7 +1729,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@ -1817,7 +1813,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_AA"
|
||||
}
|
||||
|
||||
@ -1861,7 +1857,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_aura"
|
||||
required_component = "RG_ANTIBAKAHALO"
|
||||
required_component = "RG_BAKAHALO"
|
||||
@ -2199,7 +2195,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@ -2259,7 +2255,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@ -2323,7 +2319,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@ -2333,7 +2329,7 @@ ship_design = {
|
||||
ship_size = RG_graygoo_icebreaker_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_icebreaker_interdictor"
|
||||
template = "RG_icebreaker_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
@ -2407,7 +2403,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_icebreak"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
# 星环基地 1
|
||||
ship_design = {
|
||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
name = "RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
section = {
|
||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
@ -87,19 +87,19 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
@ -159,10 +159,10 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
|
||||
# Factory
|
||||
@ -335,8 +335,8 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
required_component = "RG_STARBASE_AURA_FTL_INHIBITOR"
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -161,7 +161,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -247,7 +247,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -332,7 +332,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -381,13 +381,62 @@ ship_design = {
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# 星海试验船-传统
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_NANO_SP"
|
||||
ship_size = RG_graygoo_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_COLOSSUS_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_NANO_SP"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = ""
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
|
||||
# 星海纸船
|
||||
ship_design = {
|
||||
name = "RG_Buff_interdictor_SP"
|
||||
@ -425,7 +474,7 @@ ship_design = {
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@ -524,3 +573,88 @@ ship_design = {
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
#运航舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_carrier_destroyer"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_carrier_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
#驱逐舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_base_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
@ -8,10 +8,51 @@ origin_rg_gray = {
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
possible = {
|
||||
civics = {
|
||||
OR = {
|
||||
value = civic_rg_gray_cluster
|
||||
value = civic_rg_gray_non_cluster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_origin_scion = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
|
||||
picture = GFX_origin_rg_scion
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
|
||||
playable = {
|
||||
host_has_dlc = Federations
|
||||
}
|
||||
|
||||
# possible = {
|
||||
# ethics = {
|
||||
# NOR = {
|
||||
# value = ethic_gestalt_consciousness
|
||||
# #value = ethic_xenophobe
|
||||
# value = ethic_fanatic_xenophobe
|
||||
# }
|
||||
# }
|
||||
# civics = {
|
||||
# NOT = { value = civic_pompous_purists }
|
||||
# }
|
||||
# }
|
||||
|
||||
description = "origin_tooltip_rg_scion_effects"
|
||||
flags = { custom_start_screen }
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
37
common/governments/civics/RG_cvics.txt
Normal file
37
common/governments/civics/RG_cvics.txt
Normal file
@ -0,0 +1,37 @@
|
||||
civic_rg_gray_cluster = {
|
||||
icon = gfx/interface/icons/governments/civics/civic_efficient_bureaucracy.dds
|
||||
potential = {
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
possible = {
|
||||
civics = { NOT = { value = civic_rg_gray_non_cluster } }
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
modification = no
|
||||
description = "civic_tooltip_rg_gray_cluster"
|
||||
modifier = {
|
||||
country_government_civic_points_add = 1
|
||||
}
|
||||
}
|
||||
|
||||
civic_rg_gray_non_cluster = {
|
||||
icon = gfx/interface/icons/governments/civics/civic_nationalistic_zeal.dds
|
||||
potential = {
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
possible = {
|
||||
civics = { NOT = { value = civic_rg_gray_cluster } }
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
modification = no
|
||||
description = "civic_tooltip_rg_gray_non_cluster"
|
||||
modifier = {
|
||||
country_government_civic_points_add = 1
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
option = {
|
||||
trigger = { has_civic = civic_AG_gray_master }
|
||||
name = AG_dooropen_master.option
|
||||
if = {
|
||||
limit = {
|
||||
any_country = {
|
||||
has_civic = civic_AG_gray
|
||||
}
|
||||
}
|
||||
#do nothing
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_country = {
|
||||
has_civic = civic_AG_gray
|
||||
}
|
||||
}
|
||||
any_country = {
|
||||
has_civic = origin_rg_gray
|
||||
}
|
||||
has_global_flag = has_rg_mod
|
||||
}
|
||||
force_remove_civic = civic_AG_gray_master
|
||||
}
|
||||
else = {
|
||||
country_event = { id = graygoo.499 }
|
||||
}
|
||||
}
|
||||
|
152
common/inline_scripts/events/rg_graygoo/rg_graygoo.4.txt
Normal file
152
common/inline_scripts/events/rg_graygoo/rg_graygoo.4.txt
Normal file
@ -0,0 +1,152 @@
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 购买灰风母舰
|
||||
name = rg_event.4.a
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 40000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 40000
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_begging
|
||||
}
|
||||
remove_country_flag = gray_begging
|
||||
}
|
||||
else = {
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_warship_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 购买工程船
|
||||
name = rg_event.4.b
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 2000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 2000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -2000
|
||||
alloys = -2000
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_constship_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 购买殖民船
|
||||
name = rg_event.4.g
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = food
|
||||
value >= 2000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 2000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
food = -2000
|
||||
energy = -2000
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_colony_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 购买巨像
|
||||
name = rg_event.4.h
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 8000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 8000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -8000
|
||||
alloys = -8000
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 没钱了,救救
|
||||
name = rg_event.4.c
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_alreadybegged
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader.6
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_grayleader.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
25
common/inline_scripts/events/rg_graygoo/rg_graygoo.499.txt
Normal file
25
common/inline_scripts/events/rg_graygoo/rg_graygoo.499.txt
Normal file
@ -0,0 +1,25 @@
|
||||
immediate = {
|
||||
rg_timeline_attract_field_init = yes
|
||||
if = {
|
||||
# 非正常触发补事件
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_gray_country
|
||||
}
|
||||
}
|
||||
rg_gray_country_init = yes #创建国家
|
||||
}
|
||||
rg_gray_country_after_init = yes
|
||||
set_country_flag = machine_age_nanites_studied
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = "rg_event.2.desc"
|
||||
days = @toast_message_days
|
||||
target = event_target:rg_gray_country_leader
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
}
|
32
common/inline_scripts/events/rg_graygoo/rg_graygoo.5.txt
Normal file
32
common/inline_scripts/events/rg_graygoo/rg_graygoo.5.txt
Normal file
@ -0,0 +1,32 @@
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 没钱了,救救
|
||||
name = rg_event.5.a
|
||||
hidden_effect = {
|
||||
set_country_flag = gray_begging
|
||||
set_timed_country_flag = {
|
||||
flag = gray_alreadybegged
|
||||
days = 3600
|
||||
}
|
||||
tooltip = {
|
||||
add_resource = {
|
||||
energy = 400
|
||||
alloys = 200
|
||||
consumer_goods = 200
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
172
common/inline_scripts/events/rg_graygoo/rg_graygoo.500.txt
Normal file
172
common/inline_scripts/events/rg_graygoo/rg_graygoo.500.txt
Normal file
@ -0,0 +1,172 @@
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
#初始化衣柜
|
||||
reset_gray_cloth = yes
|
||||
}
|
||||
}
|
||||
trigger = {
|
||||
fromfrom = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
RG_gray_scientist_active_trigger = yes
|
||||
RG_gray_official_active_trigger = yes #旧版flag
|
||||
RG_gray_warship_active_trigger = yes
|
||||
RG_gray_army_active_trigger = yes
|
||||
RG_gray_not_avaliable_trigger = yes
|
||||
has_country_flag = ban_commu_with_gray
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Governor
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOR = {
|
||||
RG_gray_official_active_trigger = yes #旧版flag
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
fail_text = gray_become_ruler
|
||||
NOT = {
|
||||
ruler = {
|
||||
has_leader_flag = "gray_leader"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_governor = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Warship
|
||||
name = graygoo.500.b
|
||||
response_text = graygoo.500.b.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_warship_active_trigger = yes
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
fail_text = gray_become_ruler
|
||||
NOT = {
|
||||
ruler = {
|
||||
has_leader_flag = "gray_leader"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_warship = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Army
|
||||
name = graygoo.500.c
|
||||
response_text = graygoo.500.c.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_army_active_trigger = yes
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
fail_text = gray_become_ruler
|
||||
NOT = {
|
||||
ruler = {
|
||||
has_leader_flag = "gray_leader"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# const
|
||||
name = rg_const
|
||||
response_text = rg_const.500.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_const_active
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
custom_tooltip = {
|
||||
fail_text = gray_become_ruler
|
||||
NOT = {
|
||||
ruler = {
|
||||
has_leader_flag = "gray_leader"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 衣柜
|
||||
name = rg_wardrobe
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.7
|
||||
}
|
||||
}
|
||||
}
|
||||
inline_script = "events/rg_wsg_marry_gray_option_500_scripts"
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
default_hide_option = yes
|
||||
}
|
147
common/inline_scripts/events/rg_graygoo/rg_graygoo.501.txt
Normal file
147
common/inline_scripts/events/rg_graygoo/rg_graygoo.501.txt
Normal file
@ -0,0 +1,147 @@
|
||||
trigger = {
|
||||
fromfrom = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
RG_gray_official_active_trigger = yes
|
||||
NOR = {
|
||||
RG_gray_not_avaliable_trigger = yes
|
||||
}
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_planet = {
|
||||
exists = leader
|
||||
leader = {
|
||||
is_same_value = event_target:gray_official
|
||||
}
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = leader
|
||||
leader = {
|
||||
is_same_value = event_target:gray_official
|
||||
}
|
||||
}
|
||||
save_event_target_as = gray_official_planet
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_event_target_as = gray_official_planet
|
||||
}
|
||||
}
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
reset_gray_cloth = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Warship
|
||||
name = graygoo.500.b
|
||||
response_text = graygoo.501.b.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
# To prevent exploit
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_warship = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5011
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Army
|
||||
name = graygoo.500.c
|
||||
response_text = graygoo.501.c.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_army = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5012
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# const
|
||||
name = rg_const
|
||||
response_text = rg_const.501.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_const = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5013
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 衣柜
|
||||
name = rg_wardrobe
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.7
|
||||
}
|
||||
}
|
||||
}
|
||||
inline_script = "events/rg_wsg_marry_gray_option_scripts"
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
338
common/inline_scripts/events/rg_graygoo/rg_graygoo.502.txt
Normal file
338
common/inline_scripts/events/rg_graygoo/rg_graygoo.502.txt
Normal file
@ -0,0 +1,338 @@
|
||||
trigger = {
|
||||
fromfrom = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_warship_active
|
||||
NOR = {
|
||||
RG_gray_not_avaliable_trigger = yes
|
||||
}
|
||||
exists = event_target:gray_warship
|
||||
any_owned_fleet = {
|
||||
is_same_value = event_target:gray_warship
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
reset_gray_cloth = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Governor
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.502.a.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_governor = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5021
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Army
|
||||
name = graygoo.500.c
|
||||
response_text = graygoo.502.c.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_army = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5022
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Juggernaut
|
||||
name = RG_graygoo.500.d
|
||||
response_text = RG_graygoo.502.d.response
|
||||
trigger = {
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
set_country_flag = gray_warship_is_juggernaut
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5023
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Warship
|
||||
name = RG_graygoo.500.e
|
||||
response_text = RG_graygoo.502.e.response
|
||||
trigger = {
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_warship_is_juggernaut
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5024
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# const
|
||||
name = rg_const
|
||||
response_text = rg_const.502.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_const = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5025
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
trigger = {
|
||||
RG_gray_mod1_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
RG_gray_mod1_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod1_effect = yes
|
||||
}
|
||||
option = {
|
||||
#升级-3
|
||||
name = rg_levelup_3
|
||||
trigger = {
|
||||
RG_gray_mod2_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
RG_gray_mod2_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod2_effect = yes
|
||||
}
|
||||
option = {
|
||||
#升级-4
|
||||
name = rg_event.4.d
|
||||
trigger = {
|
||||
RG_gray_mod3_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
RG_gray_mod3_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod3_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
name = rg_event.4.e
|
||||
response_text = rg_cloak.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
AND = {
|
||||
is_ship_size = RG_gray_juggernaut
|
||||
is_cloaked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
is_ship_size = RG_gray_juggernaut
|
||||
}
|
||||
}
|
||||
set_cloaking_active = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 关闭隐形
|
||||
name = rg_event.4.f
|
||||
response_text = rg_cloak_off.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
AND = {
|
||||
is_ship_size = RG_gray_juggernaut
|
||||
is_cloaked = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
is_ship_size = RG_gray_juggernaut
|
||||
}
|
||||
}
|
||||
set_cloaking_active = no
|
||||
}
|
||||
}
|
||||
}
|
||||
inline_script = "events/rg_wsg_marry_gray_option_scripts"
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
297
common/inline_scripts/events/rg_graygoo/rg_graygoo.503.txt
Normal file
297
common/inline_scripts/events/rg_graygoo/rg_graygoo.503.txt
Normal file
@ -0,0 +1,297 @@
|
||||
trigger = {
|
||||
fromfrom = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
RG_gray_army_active_trigger = yes
|
||||
NOR = {
|
||||
RG_gray_not_avaliable_trigger = yes
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
OR = {
|
||||
exists = planet
|
||||
AND = {
|
||||
exists = fleet
|
||||
fleet = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
reset_gray_cloth = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Governor
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.503.a.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
OR = {
|
||||
exists = planet
|
||||
AND = {
|
||||
exists = fleet
|
||||
fleet = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
OR = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = fleet
|
||||
}
|
||||
fleet = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_governor = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5031
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Warship
|
||||
name = graygoo.500.b
|
||||
response_text = graygoo.503.b.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
OR = {
|
||||
exists = planet
|
||||
AND = {
|
||||
exists = fleet
|
||||
fleet = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
OR = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = fleet
|
||||
}
|
||||
fleet = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_warship = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5032
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# const
|
||||
name = rg_const
|
||||
response_text = rg_const.503.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
OR = {
|
||||
exists = planet
|
||||
AND = {
|
||||
exists = fleet
|
||||
fleet = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
OR = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = {
|
||||
exists = fleet
|
||||
}
|
||||
fleet = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_const = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5033
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
name = rg_event.4.e
|
||||
response_text = rg_cloak.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
AND = {
|
||||
is_ship_size = RG_armed_transport_ship
|
||||
is_cloaked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
is_ship_size = RG_armed_transport_ship
|
||||
}
|
||||
}
|
||||
set_cloaking_active = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 关闭隐形
|
||||
name = rg_event.4.f
|
||||
response_text = rg_cloak_off.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
AND = {
|
||||
is_ship_size = RG_armed_transport_ship
|
||||
is_cloaked = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
is_ship_size = RG_armed_transport_ship
|
||||
}
|
||||
}
|
||||
set_cloaking_active = no
|
||||
}
|
||||
}
|
||||
}
|
||||
inline_script = "events/rg_wsg_marry_gray_option_scripts"
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
36
common/inline_scripts/events/rg_graygoo/rg_graygoo.504.txt
Normal file
36
common/inline_scripts/events/rg_graygoo/rg_graygoo.504.txt
Normal file
@ -0,0 +1,36 @@
|
||||
trigger = {
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
inline_script = "events/rg_wsg_marry_gray_option_504_scripts"
|
||||
# option = {
|
||||
# name = rg_graygoo.504.a
|
||||
# allow = {
|
||||
# RG_gray_is_reforming_trigger = yes
|
||||
# resource_stockpile_compare = {
|
||||
# resource = nanites
|
||||
# value >= 1000
|
||||
# }
|
||||
# resource_stockpile_compare = {
|
||||
# resource = alloys
|
||||
# value >= 50000
|
||||
# }
|
||||
# }
|
||||
# add_resource = {
|
||||
# nanites = -1000
|
||||
# alloys = -50000
|
||||
# }
|
||||
# remove_modifier = "gray_scattered"
|
||||
# country_event = {
|
||||
# id = graygoo.512
|
||||
# }
|
||||
# }
|
212
common/inline_scripts/events/rg_graygoo/rg_graygoo.505.txt
Normal file
212
common/inline_scripts/events/rg_graygoo/rg_graygoo.505.txt
Normal file
@ -0,0 +1,212 @@
|
||||
trigger = {
|
||||
fromfrom = {
|
||||
OR = {
|
||||
is_country_type = gray
|
||||
is_same_value = ROOT
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
RG_gray_scientist_active_trigger = yes
|
||||
NOR = {
|
||||
RG_gray_not_avaliable_trigger = yes
|
||||
}
|
||||
exists = event_target:global_gray_constship
|
||||
any_owned_fleet = {
|
||||
is_same_value = event_target:global_gray_constship
|
||||
}
|
||||
event_target:global_gray_constship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Governor
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.505.a.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:global_gray_constship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:global_gray_constship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:global_gray_constship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = gray_become_ruler
|
||||
NOT = {
|
||||
ruler = {
|
||||
has_leader_flag = "gray_leader"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_governor = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5051
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Warship
|
||||
name = graygoo.500.b
|
||||
response_text = graygoo.505.b.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:global_gray_constship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:global_gray_constship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:global_gray_constship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_warship = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5052
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# Army
|
||||
name = graygoo.500.c
|
||||
response_text = graygoo.505.c.response
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:global_gray_constship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:global_gray_constship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:global_gray_constship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_army = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5053
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
inline_script = "events/rg_wsg_marry_gray_option_scripts"
|
||||
# option = { # 开启建造中继器
|
||||
# name = rg_event.5.e
|
||||
# trigger = {
|
||||
# has_country_flag = rg_can_const_hyper_relay
|
||||
# }
|
||||
#
|
||||
# hidden_effect = {
|
||||
# remove_country_flag = rg_can_const_hyper_relay
|
||||
# }
|
||||
#
|
||||
# }
|
||||
#
|
||||
# option = { # 关闭建造中继器
|
||||
# name = rg_event.5.f
|
||||
# trigger = {
|
||||
# NOT = {
|
||||
# has_country_flag = rg_can_const_hyper_relay
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# hidden_effect = {
|
||||
# hidden_effect = {
|
||||
# set_country_flag = rg_can_const_hyper_relay
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
13
common/inline_scripts/events/rg_graygoo/rg_graygoo.6.txt
Normal file
13
common/inline_scripts/events/rg_graygoo/rg_graygoo.6.txt
Normal file
@ -0,0 +1,13 @@
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 诶嘿
|
||||
name = rg_event.6.a
|
||||
default_hide_option = yes
|
||||
}
|
71
common/inline_scripts/events/rg_test_gray_skill_varible.txt
Normal file
71
common/inline_scripts/events/rg_test_gray_skill_varible.txt
Normal file
@ -0,0 +1,71 @@
|
||||
# event:graygoo.499
|
||||
# 初始化小灰领袖等级
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = 1
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = {
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
#由于目前是leader域,所以不能直接导出等级
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#把leader域中的变量存到country域中
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
random_owned_leader = {
|
||||
#是小灰领袖
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#country scope
|
||||
#用的时候就
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 10
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
rg_set_varible_as_leader_level_effect = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,63 @@
|
||||
option = {
|
||||
name = marry_gray
|
||||
trigger = {
|
||||
RG_OR_has_wsg_mod_trigger = yes
|
||||
check_variable = {
|
||||
which = wg_gray_affection
|
||||
value > @wg_gray_affection_to_lv4
|
||||
}
|
||||
NOT = {
|
||||
has_country_flag = married_gray
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_wg_special_authority = no
|
||||
resource_stockpile_compare = {
|
||||
resource = sr_living_metal
|
||||
value >= 100
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = rare_crystals
|
||||
value >= 1000
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
check_variable = {
|
||||
which = wsg_rings
|
||||
value >= 1
|
||||
}
|
||||
fail_text = not_enough_engagement_rings
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = gray_become_ruler
|
||||
NOT = {
|
||||
ruler = {
|
||||
has_leader_flag = "gray_leader"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_wg_special_authority = yes
|
||||
}
|
||||
subtract_variable = {
|
||||
which = wsg_rings
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_resource = {
|
||||
sr_living_metal = -100
|
||||
rare_crystals = -1000
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,34 @@
|
||||
option = {
|
||||
name = marry_gray
|
||||
trigger = {
|
||||
RG_OR_has_wsg_mod_trigger = yes
|
||||
check_variable = {
|
||||
which = wg_gray_affection
|
||||
value > @wg_gray_affection_to_lv4
|
||||
}
|
||||
NOT = {
|
||||
has_country_flag = married_gray
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
has_wg_special_authority = no
|
||||
custom_tooltip = {
|
||||
check_variable = {
|
||||
which = wsg_rings
|
||||
value >= 1
|
||||
}
|
||||
fail_text = not_enough_engagement_rings
|
||||
}
|
||||
}
|
||||
}
|
||||
subtract_variable = {
|
||||
which = wsg_rings
|
||||
value = 1
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
option = {
|
||||
name = marry_gray
|
||||
trigger = {
|
||||
RG_OR_has_wsg_mod_trigger = yes
|
||||
check_variable = { which = wg_gray_affection value > @wg_gray_affection_to_lv4 }
|
||||
NOT = { has_country_flag = married_gray }
|
||||
}
|
||||
allow = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_wg_special_authority = no
|
||||
resource_stockpile_compare = {
|
||||
resource = sr_living_metal
|
||||
value >= 100
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = rare_crystals
|
||||
value >= 1000
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
check_variable = { which = wsg_rings value >= 1 }
|
||||
fail_text = not_enough_engagement_rings
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { has_wg_special_authority = yes }
|
||||
subtract_variable = { which = wsg_rings value = 1 }
|
||||
} else = {
|
||||
add_resource = {
|
||||
sr_living_metal = -100
|
||||
rare_crystals = -1000
|
||||
}
|
||||
}
|
||||
hidden_effect = { country_event = { id = wg_affection.30000 }}
|
||||
}
|
145
common/inline_scripts/pop_categories/trait_production.txt
Normal file
145
common/inline_scripts/pop_categories/trait_production.txt
Normal file
@ -0,0 +1,145 @@
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
owner = {
|
||||
RG_tradition5_or_gray_owner_trigger = yes
|
||||
}
|
||||
rg_is_pc_nano = yes
|
||||
}
|
||||
OR = {
|
||||
has_trait = rg_machine_maid_trait
|
||||
}
|
||||
}
|
||||
nanites = -0.1
|
||||
multiplier = value:rg_maid_trait_mult
|
||||
}
|
||||
|
||||
# vanilla
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = trait_lithoid_scintillating
|
||||
has_trait = trait_advanced_scintillating
|
||||
}
|
||||
}
|
||||
rare_crystals = @lithoid_trait_resource_production
|
||||
multiplier = value:lithoid_trait_mult
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = trait_lithoid_gaseous_byproducts
|
||||
has_trait = trait_advanced_gaseous_byproducts
|
||||
}
|
||||
}
|
||||
exotic_gases = @lithoid_trait_resource_production
|
||||
multiplier = value:lithoid_trait_mult
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = trait_lithoid_volatile_excretions
|
||||
has_trait = trait_advanced_volatile_excretions
|
||||
}
|
||||
}
|
||||
volatile_motes = @lithoid_trait_resource_production
|
||||
multiplier = value:lithoid_trait_mult
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = trait_notofthisworld
|
||||
has_trait = trait_robot_notofthisworld
|
||||
has_trait = trait_exd
|
||||
}
|
||||
}
|
||||
physics_research = 0.5
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = astralnomical_interest_modifier
|
||||
}
|
||||
is_enslaved = no
|
||||
is_robot_pop = no
|
||||
}
|
||||
physics_research = 1
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
has_trait = trait_cybernetic
|
||||
exists = owner
|
||||
owner = {
|
||||
has_country_flag = driven_neural_chorus
|
||||
}
|
||||
}
|
||||
unity = 0.1
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = particle_storm_aftermath_modifier_severity_1
|
||||
}
|
||||
}
|
||||
volatile_motes = 0.02
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = particle_storm_aftermath_modifier_severity_2
|
||||
}
|
||||
}
|
||||
volatile_motes = 0.04
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = particle_storm_aftermath_modifier_severity_3
|
||||
}
|
||||
}
|
||||
volatile_motes = 0.06
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = celestial_storm_aftermath_modifier_severity_1
|
||||
}
|
||||
}
|
||||
rare_crystals = 0.02
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = celestial_storm_aftermath_modifier_severity_2
|
||||
}
|
||||
}
|
||||
rare_crystals = 0.04
|
||||
}
|
||||
|
||||
produces = {
|
||||
trigger = {
|
||||
exists = planet
|
||||
planet = {
|
||||
has_modifier = celestial_storm_aftermath_modifier_severity_3
|
||||
}
|
||||
}
|
||||
rare_crystals = 0.06
|
||||
}
|
103
common/leader_classes/RG_leader_classes.txt
Normal file
103
common/leader_classes/RG_leader_classes.txt
Normal file
@ -0,0 +1,103 @@
|
||||
# example_class = {
|
||||
# name = <name_key>
|
||||
# name_plural = <name_plural_key>
|
||||
# description = <description_key>
|
||||
#
|
||||
# #all the following default to no
|
||||
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
|
||||
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
|
||||
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
|
||||
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
|
||||
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
|
||||
# can_be_envoy = yes/no
|
||||
# can_research_tech = yes/no
|
||||
# can_research_special_projects = yes/no
|
||||
# can_crew_science_ship = yes/no
|
||||
# can_research_anomalies = yes/no
|
||||
# can_research_archaeology_site = yes/no
|
||||
# can_survey = yes/no
|
||||
# can_boost_cloaking_detection = yes/no
|
||||
# can_explore_rifts = yes/no
|
||||
# can_conduct_active_reconnaissance = yes/no
|
||||
# can_govern_planet = yes/no
|
||||
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
|
||||
# can_rule_empire = yes/no # defaults to yes
|
||||
# recruitable = yes/no # defaults to yes
|
||||
# max_trait_points = <num>
|
||||
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
|
||||
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
|
||||
# # can appear multiple times
|
||||
#
|
||||
# resources = { #upkeep
|
||||
# category = leader_scientists/etc
|
||||
# cost = {
|
||||
# ...
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
|
||||
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
|
||||
# # if the score is 0 or less, the leader will not be assigned to that location
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# minimum_ai_target = <num>
|
||||
#
|
||||
# leader_background_job_weight = {
|
||||
# job_name = <weight>
|
||||
# # etc
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
|
||||
#
|
||||
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
|
||||
#
|
||||
#
|
||||
# How the AI assigns leaders now:
|
||||
#
|
||||
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
|
||||
# Step 2: Sort all available leaders by skill
|
||||
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
|
||||
# Step 4: Assign the highest leader/location pair based on the weight
|
||||
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
|
||||
|
||||
# rg_nanite_leader = {
|
||||
# name = rg_nanite_leader
|
||||
# name_plural = rg_nanite_leader_plural
|
||||
# description = rg_nanite_leader_description
|
||||
#
|
||||
# can_lead_army = yes
|
||||
# can_lead_navy = yes
|
||||
# can_govern_planet = yes
|
||||
# can_be_envoy = yes
|
||||
# can_research_tech = yes
|
||||
# can_research_special_projects = yes
|
||||
# can_crew_science_ship = yes
|
||||
# can_research_anomalies = yes
|
||||
# can_research_archaeology_site = yes
|
||||
# can_survey = yes
|
||||
# can_boost_cloaking_detection = yes
|
||||
# can_explore_rifts = yes
|
||||
# can_conduct_active_reconnaissance = yes
|
||||
# can_govern_planet = yes
|
||||
# can_have_traits = yes
|
||||
# can_rule_empire = yes
|
||||
# recruitable = no
|
||||
# max_trait_points = 3
|
||||
# leader_capacity = 3
|
||||
#
|
||||
# ai_weight = {
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# }
|
||||
# }
|
||||
# icon = 4
|
||||
# paragon_background_selector = "paragon_background_selector"
|
||||
# }
|
185
common/megastructures/RG_habitats.txt
Normal file
185
common/megastructures/RG_habitats.txt
Normal file
@ -0,0 +1,185 @@
|
||||
# see README.txt for example
|
||||
|
||||
@central_orbital_build_time = 1800
|
||||
@central_orbital_alloy_cost = 1500
|
||||
@central_orbital_influence_cost = 200
|
||||
|
||||
@major_orbital_build_time = 720
|
||||
@major_orbital_alloy_cost = 200
|
||||
|
||||
@minor_orbital_build_time = 180
|
||||
@minor_orbital_alloy_cost = 50
|
||||
|
||||
# Habitat Central Complex
|
||||
RG_habitat_central_complex = {
|
||||
entity = "gatebuilder_01_space_station_entity"
|
||||
construction_entity = "habitat_phase_03_entity"
|
||||
portrait = "GFX_megastructure_habitat_background"
|
||||
place_entity_on_planet_plane = no
|
||||
show_galactic_map_icon = no
|
||||
hide_name = yes
|
||||
show_in_outliner = no
|
||||
entity_offset = { x = 7 y = -7 }
|
||||
build_time = @central_orbital_build_time
|
||||
|
||||
resources = {
|
||||
category = megastructures_habitat
|
||||
cost = {
|
||||
nanites = 7500
|
||||
influence = 200
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = self_type
|
||||
|
||||
potential = {
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
# OR = {
|
||||
# has_technology = tech_habitat_1
|
||||
# has_civic = civic_diadochi
|
||||
# has_civic = civic_great_khans_legacy
|
||||
# has_country_flag = democratic_khanate_flag
|
||||
# }
|
||||
}
|
||||
|
||||
possible = {
|
||||
exists = starbase
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_habitat_central_complex"
|
||||
NOT = {
|
||||
OR = {
|
||||
any_system_planet = {
|
||||
has_planet_flag = habitat
|
||||
}
|
||||
has_megastructure = habitat_central_complex_ruined
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_orbital_debris"
|
||||
NOT = {
|
||||
any_system_planet = {
|
||||
has_planet_flag = has_orbital_debris
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_planet"
|
||||
is_surveyed = { # prevent leaking habitability information
|
||||
who = prev.from
|
||||
status = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = { has_anomaly = yes }
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_existing_megastructure"
|
||||
#can_build_megastructure_on_planet = yes
|
||||
NOR = {
|
||||
solar_system = {
|
||||
OR = {
|
||||
has_star_flag = ithomes_gate
|
||||
}
|
||||
}
|
||||
is_planet_class = pc_habitat
|
||||
}
|
||||
}
|
||||
|
||||
# balance for habitats
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_minor_planetary_body"
|
||||
NOR = {
|
||||
is_asteroid = yes
|
||||
is_moon = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_solarpunk"
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = solarpunk_system_02
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
}
|
||||
or = {
|
||||
has_deposit_for = shipclass_mining_station
|
||||
has_deposit_for = shipclass_research_station
|
||||
}
|
||||
}
|
||||
} # use these for all non-star megastructures
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
on_build_complete = {
|
||||
fromfrom.planet = {
|
||||
save_event_target_as = target_planet
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
fromfrom.planet = {
|
||||
is_star = yes
|
||||
}
|
||||
}
|
||||
spawn_rg_habitat_effect = {
|
||||
DISTANCE = 19.798
|
||||
}
|
||||
}
|
||||
else = {
|
||||
spawn_rg_habitat_effect = {
|
||||
DISTANCE = 9.899
|
||||
}
|
||||
}
|
||||
|
||||
fromfrom.solar_system = {
|
||||
set_star_flag = has_habitat
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
event_target:target_planet = {
|
||||
OR = {
|
||||
has_deposit_for = shipclass_research_station
|
||||
has_deposit_for = shipclass_mining_station
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
on_orbital_complete_effect = {
|
||||
BODY = major
|
||||
TYPE = resource
|
||||
}
|
||||
}
|
||||
|
||||
else = {
|
||||
on_orbital_complete_effect = {
|
||||
BODY = major
|
||||
TYPE = generic
|
||||
}
|
||||
}
|
||||
|
||||
remove_megastructure = fromfrom
|
||||
from = { country_event = { id = megastructures.10 } }
|
||||
}
|
||||
}
|
654
common/megastructures/RG_nano_ripper.txt
Normal file
654
common/megastructures/RG_nano_ripper.txt
Normal file
@ -0,0 +1,654 @@
|
||||
# orbital Arc Furnace First Stage
|
||||
rg_nano_ripper_1 = {
|
||||
entity = "arc_crucible_stage_1_entity"
|
||||
construction_entity = "arc_crucible_stage_1_entity"
|
||||
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
|
||||
portrait = "GFX_megastructure_arc_furnace_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
#show_in_outliner = no
|
||||
use_planet_resource = yes
|
||||
scales_with_planet = yes
|
||||
build_time = 360 # 1 year
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
nanites = 5000
|
||||
unity = 500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 20
|
||||
}
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = self_type
|
||||
build_system_tooltip = arc_furnace_tooltip
|
||||
|
||||
dismantle_cost = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
energy = 500
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_orbital_arc_furnace
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
has_modifier = rg_nano_ripper_1_mod
|
||||
}
|
||||
rg_dismantle_nano_ripper_effect = yes
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
set_planet_entity = { entity = pc_gray_goo }
|
||||
remove_planet_flag = has_megastructure
|
||||
remove_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
from = {
|
||||
add_resource = {
|
||||
nanites = 5000
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# check_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value >= 1
|
||||
# }
|
||||
# }
|
||||
# change_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value = -1
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
|
||||
possible = {
|
||||
hidden_trigger = {
|
||||
exists = starbase
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_inside_border"
|
||||
is_inside_border = from
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_system"
|
||||
NOT = {
|
||||
any_system_planet = {
|
||||
is_surveyed = {
|
||||
who = prev.from
|
||||
status = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_dyson_sphere"
|
||||
system_has_dyson_sphere = no
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_dyson_sphere_construction"
|
||||
if = {
|
||||
limit = {
|
||||
system_has_dyson_sphere = no
|
||||
}
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = dyson_sphere_construction
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_arc_furnace"
|
||||
system_has_arc_furnace = no
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "rg_requires_no_nano_ripper"
|
||||
rg_system_has_nano_ripper = no
|
||||
}
|
||||
# custom_tooltip = {
|
||||
# fail_text = "requires_less_than_x_arc_furnaces"
|
||||
# from = {
|
||||
# check_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value <= value:arc_furnace_limit
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = { has_anomaly = yes }
|
||||
}
|
||||
rg_is_pc_nano = yes
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_existing_megastructure"
|
||||
NOR = {
|
||||
has_planet_flag = megastructure
|
||||
has_planet_flag = has_megastructure
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
}
|
||||
solar_system = {
|
||||
count_system_planet = {
|
||||
count >= 8
|
||||
limit = {
|
||||
NOT = { has_deposit_for = shipclass_research_station }
|
||||
is_star = no
|
||||
is_astral_scar = no
|
||||
colonizable_planet = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = rg_nano_ripper_1_mod_tooltip
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
starbase = { NOT = { has_starbase_size >= starbase_starfortress } }
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
NOT = {
|
||||
owner = { is_same_value = from }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {
|
||||
set_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_cancel = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_complete = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
fromfrom.planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
set_planet_flag = rg_has_nano_ripper
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
set_planet_entity = { entity = invisible_turret_entity }
|
||||
}
|
||||
from = {
|
||||
country_event = {
|
||||
id = rg_planet.1000
|
||||
}
|
||||
# country_event = {
|
||||
# id = machine_age.3405 #2nd Arc Furnace built
|
||||
# }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# orbital Arc Furnace Second Stage
|
||||
rg_nano_ripper_2 = {
|
||||
entity = "arc_crucible_stage_2_entity"
|
||||
construction_entity = "arc_crucible_stage_2_entity"
|
||||
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
|
||||
portrait = "GFX_megastructure_arc_furnace_background"
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
#show_in_outliner = no
|
||||
use_planet_resource = yes
|
||||
scales_with_planet = yes
|
||||
build_time = 1080 # 3 years
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
nanites = 10000
|
||||
unity = 1000
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 40
|
||||
}
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
dismantle_cost = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
energy = 1000
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_orbital_arc_furnace
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
has_modifier = rg_nano_ripper_2_mod
|
||||
}
|
||||
rg_dismantle_nano_ripper_effect = yes
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
set_planet_entity = { entity = pc_gray_goo }
|
||||
remove_planet_flag = has_megastructure
|
||||
remove_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
from = {
|
||||
add_resource = {
|
||||
nanites = 10000
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# check_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value >= 1
|
||||
# }
|
||||
# }
|
||||
# change_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value = -1
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
upgrade_from = {
|
||||
rg_nano_ripper_1
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = rg_nano_ripper_2_mod_tooltip
|
||||
}
|
||||
|
||||
on_build_start = {
|
||||
set_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_cancel = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_complete = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
from = { country_event = { id = rg_planet.1005 } }
|
||||
}
|
||||
}
|
||||
|
||||
# Orbital arc furnace Third Stage
|
||||
rg_nano_ripper_3 = {
|
||||
entity = "arc_crucible_stage_3_entity"
|
||||
construction_entity = "arc_crucible_stage_3_entity"
|
||||
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
|
||||
portrait = "GFX_megastructure_arc_furnace_background"
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
#show_in_outliner = no
|
||||
use_planet_resource = yes
|
||||
scales_with_planet = yes
|
||||
build_time = 1080 # 3 years
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
nanites = 15000
|
||||
unity = 2000
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 80
|
||||
}
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
dismantle_cost = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
energy = 1500
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_orbital_arc_furnace
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
has_modifier = rg_nano_ripper_3_mod
|
||||
}
|
||||
rg_dismantle_nano_ripper_effect = yes
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
set_planet_entity = { entity = pc_gray_goo }
|
||||
remove_planet_flag = has_megastructure
|
||||
remove_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
from = {
|
||||
add_resource = {
|
||||
nanites = 15000
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# check_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value >= 1
|
||||
# }
|
||||
# }
|
||||
# change_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value = -1
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
upgrade_from = {
|
||||
rg_nano_ripper_2
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = rg_nano_ripper_3_mod_tooltip
|
||||
}
|
||||
|
||||
on_build_start = {
|
||||
set_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_cancel = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_complete = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
from = { country_event = { id = rg_planet.1010 } }
|
||||
}
|
||||
}
|
||||
|
||||
# Orbital arc furnace Final Stage
|
||||
rg_nano_ripper_4 = {
|
||||
entity = "arc_crucible_stage_4_entity"
|
||||
construction_entity = "arc_crucible_stage_4_entity"
|
||||
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
|
||||
portrait = "GFX_megastructure_arc_furnace_background"
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
show_in_outliner = no
|
||||
use_planet_resource = yes
|
||||
scales_with_planet = yes
|
||||
build_time = 1080 # 3 years
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
nanites = 20000
|
||||
unity = 4000
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 100
|
||||
}
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
dismantle_cost = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
energy = 2000
|
||||
}
|
||||
}
|
||||
|
||||
dismantle_time = 360
|
||||
|
||||
dismantle_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
dismantle_possible = {
|
||||
can_dismantle_megastructure = {
|
||||
TECH = tech_orbital_arc_furnace
|
||||
}
|
||||
}
|
||||
|
||||
on_dismantle_complete = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
has_modifier = rg_nano_ripper_4_mod
|
||||
}
|
||||
rg_dismantle_nano_ripper_effect = yes
|
||||
}
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
set_planet_entity = { entity = pc_gray_goo }
|
||||
remove_planet_flag = has_megastructure
|
||||
remove_planet_flag = rg_has_nano_ripper
|
||||
}
|
||||
from = {
|
||||
add_resource = {
|
||||
nanites = 20000
|
||||
mult = modifier:megastructure_dismantle_refund_mult
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# check_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value >= 1
|
||||
# }
|
||||
# }
|
||||
# change_variable = {
|
||||
# which = arc_furnace_counter
|
||||
# value = -1
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
upgrade_from = {
|
||||
rg_nano_ripper_3
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = rg_nano_ripper_4_mod_tooltip
|
||||
}
|
||||
|
||||
on_build_start = {
|
||||
set_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_cancel = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_complete = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
from = { country_event = { id = rg_planet.1015 } }
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_system_megastructure = {
|
||||
# is_megastructure_type = dyson_swarm_3
|
||||
# }
|
||||
# }
|
||||
# from = {
|
||||
# set_country_flag = burning_brightly_achievement
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
# Orbital Arc Furnace Destroyed
|
||||
rg_nano_ripper_destroyed = {
|
||||
entity = "arc_crucible_destroyed_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
show_in_outliner = no
|
||||
scales_with_planet = yes
|
||||
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
# Orbital arc furnace Restored Stage
|
||||
rg_nano_ripper_restored = {
|
||||
entity = "arc_crucible_stage_4_entity"
|
||||
construction_entity = "arc_crucible_stage_4_entity"
|
||||
construction_scale = 1.02 #to avoid z-fighting of consrucion entity with the base entity
|
||||
portrait = "GFX_megastructure_arc_furnace_background"
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
rotate_to_center = no
|
||||
scale_offset = yes
|
||||
place_entity_on_planet_plane = yes
|
||||
show_in_outliner = no
|
||||
use_planet_resource = yes
|
||||
scales_with_planet = yes
|
||||
build_time = 720 # 2 years
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
nanites = 30000
|
||||
unity = 2000
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 100
|
||||
}
|
||||
}
|
||||
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
upgrade_from = {
|
||||
rg_nano_ripper_destroyed
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
|
||||
country_modifier = {
|
||||
custom_tooltip = rg_nano_ripper_4_mod_tooltip
|
||||
}
|
||||
|
||||
on_build_start = {
|
||||
set_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_cancel = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
}
|
||||
on_build_complete = {
|
||||
remove_star_flag = arc_furnace_construction
|
||||
from = { country_event = { id = rg_planet.1016 } }
|
||||
fromfrom.planet = {
|
||||
set_planet_entity = { entity = invisible_turret_entity }
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_system_megastructure = {
|
||||
# is_megastructure_type = dyson_swarm_3
|
||||
# }
|
||||
# }
|
||||
# from = {
|
||||
# set_country_flag = burning_brightly_achievement
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
@buildtime = 720
|
||||
|
||||
RG_orbital_ring = {
|
||||
entity = ""
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
@ -10,7 +12,7 @@ RG_orbital_ring = {
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
build_time = 0
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
@ -20,7 +22,14 @@ RG_orbital_ring = {
|
||||
}
|
||||
construction_blocks_and_blocked_by = none
|
||||
potential = {
|
||||
has_technology = tech_gray_noway
|
||||
always = no
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
# OR = {
|
||||
# has_technology = tech_habitat_1
|
||||
# has_civic = civic_diadochi
|
||||
# has_civic = civic_great_khans_legacy
|
||||
# has_country_flag = democratic_khanate_flag
|
||||
# }
|
||||
}
|
||||
possible = {
|
||||
exists = starbase
|
||||
@ -104,41 +113,7 @@ RG_orbital_ring = {
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
modifier = {
|
||||
factor = 3
|
||||
solar_system = {
|
||||
exists = owner
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 2
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 3
|
||||
any_system_colony = {
|
||||
num_pops >= 50
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
on_build_start = {
|
||||
}
|
||||
@ -156,14 +131,7 @@ RG_orbital_ring = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
create_starbase = {
|
||||
size = orbital_ring_tier_1
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
spawn_rg_oribital_ring_effect = yes
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
@ -174,7 +142,7 @@ RG_orbital_ring = {
|
||||
}
|
||||
}
|
||||
|
||||
orbital_ring_ruined = {
|
||||
RG_orbital_ring_ruined = {
|
||||
entity = "orbital_ring_01_destroyed_entity"
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
@ -190,7 +158,7 @@ orbital_ring_ruined = {
|
||||
is_ruined_orbital_ring = yes
|
||||
}
|
||||
|
||||
orbital_ring_restored = {
|
||||
RG_orbital_ring_restored = {
|
||||
entity = ""
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
@ -211,11 +179,11 @@ orbital_ring_restored = {
|
||||
}
|
||||
}
|
||||
upgrade_from = {
|
||||
orbital_ring_ruined
|
||||
RG_orbital_ring_ruined
|
||||
}
|
||||
possible = {
|
||||
from = {
|
||||
has_technology = tech_orbital_ring_tier_1
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_outpost"
|
||||
@ -269,14 +237,7 @@ orbital_ring_restored = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
create_starbase = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
spawn_rg_oribital_ring_effect = yes
|
||||
}
|
||||
every_system_ambient_object = {
|
||||
limit = {
|
||||
|
@ -38,6 +38,7 @@ on_game_start_country = {
|
||||
events = {
|
||||
# rg_cluster.8
|
||||
rg_event.1
|
||||
rg_origin.1
|
||||
rg_event.19
|
||||
}
|
||||
}
|
||||
@ -51,19 +52,15 @@ on_monthly_pulse_country = {
|
||||
# rg_event.22 #小灰复活检测
|
||||
# rg_event.23 #月检移除L星门认知防止收容失效
|
||||
# rg_skill.9
|
||||
rg_planet.5025 # Virtual Machine pop creation
|
||||
rg_planet.5030 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse_country = {
|
||||
events = {
|
||||
rg_event.17
|
||||
rg_event.18
|
||||
rg_event.20
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse = {
|
||||
events = {
|
||||
rg_story.20
|
||||
}
|
||||
}
|
||||
@ -74,6 +71,13 @@ on_mid_game_pulse_country = {
|
||||
}
|
||||
}
|
||||
|
||||
# No scope, like on_game_start
|
||||
on_five_year_pulse = {
|
||||
events = {
|
||||
rg_planet.5053 #Nanite ascension - orbital deposit handler
|
||||
}
|
||||
}
|
||||
|
||||
# Triggers country_event for the attacker upon victory
|
||||
# (Before controller is switched)
|
||||
# This = country, leader attacker
|
||||
@ -101,6 +105,16 @@ on_planet_attackers_lose = {
|
||||
}
|
||||
}
|
||||
|
||||
# A leader leveled up.
|
||||
# Scope = Country
|
||||
# From = Leader
|
||||
on_leader_level_up = {
|
||||
events = {
|
||||
rg_event.23
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# on_entering_battle = {
|
||||
# events = {
|
||||
# rg_skill.1
|
||||
@ -113,43 +127,6 @@ on_planet_attackers_lose = {
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
@ -203,6 +180,16 @@ on_space_battle_won = {
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
# Fires when a combat is finished from a lack of enemies
|
||||
on_space_battle_over = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
@ -212,3 +199,93 @@ on_space_battle_lost = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
|
||||
# A planet has been colonized.
|
||||
# Scope = Planet
|
||||
on_colonized = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
#A building construction has been completed.
|
||||
# This = Planet
|
||||
on_building_complete = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has been completed, which is an upgrade of previous building.
|
||||
# This = Planet
|
||||
on_building_upgraded = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has demolished.
|
||||
# This = Planet
|
||||
on_building_demolished = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
# A building repair has finished
|
||||
# This = Planet
|
||||
on_building_repaired = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
#A district construction has been completed.
|
||||
# This = Planet
|
||||
on_district_complete = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has finished, replacing another building.
|
||||
# This = Planet
|
||||
on_building_replaced = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has been downgraded and replaced.
|
||||
# This = Planet
|
||||
on_building_downgraded = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A district construction has demolished.
|
||||
# This = Planet
|
||||
on_district_demolished = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A pop has finished purging
|
||||
# This = Planet scope
|
||||
# From = Country
|
||||
# FromFrom = Pop
|
||||
on_pop_purged = {
|
||||
events = {
|
||||
rg_event.24 # Necrophage Purge
|
||||
}
|
||||
}
|
175
common/on_actions/RG_planet_destruction.txt
Normal file
175
common/on_actions/RG_planet_destruction.txt
Normal file
@ -0,0 +1,175 @@
|
||||
# Scope:
|
||||
# this/root = planet that have been fired upon
|
||||
# from = fleet that fired
|
||||
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# events = {
|
||||
# planet_destruction.1
|
||||
# }
|
||||
#}
|
||||
|
||||
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
|
||||
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
|
||||
# They use the same scopes as the standard events
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
|
||||
events = {
|
||||
RG_planet_killer.4
|
||||
# rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_unqueued = {
|
||||
}
|
||||
# World Cracker
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
events = {
|
||||
toxoids.8016 #Destroyed knight Keep
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.110
|
||||
origin.3245 # Glassing a Progenitors Nest
|
||||
planet_destruction.600 # frag holy world
|
||||
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
|
||||
}
|
||||
# Pacifier
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
|
||||
planet_destruction.200
|
||||
planet_destruction.600 # frag holy world
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
|
||||
}
|
||||
# Neutron Beam
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
events = {
|
||||
planet_destruction.300
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
|
||||
}
|
||||
# God Ray
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
events = {
|
||||
planet_destruction.400
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
|
||||
}
|
||||
# Nanobot Assimilation
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.500
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
|
||||
}
|
||||
# Deluge
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
events = {
|
||||
planet_destruction.607 # frag holy world
|
||||
planet_destruction.700
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
# planet_destruction.705
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
|
||||
}
|
31
common/planet_classes/!_RG_planet_classes_overwrite.txt
Normal file
31
common/planet_classes/!_RG_planet_classes_overwrite.txt
Normal file
@ -0,0 +1,31 @@
|
||||
# pc_nanotech = {
|
||||
# entity = "gray_goo_planet"
|
||||
# entity_scale = @planet_standard_scale
|
||||
# icon = GFX_planet_type_toxic
|
||||
#
|
||||
# atmosphere_color = hsv { 0.19 0.45 0.9 } #DONE
|
||||
# atmosphere_intensity = 0.1
|
||||
# atmosphere_width = 1.2
|
||||
#
|
||||
# city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.dds"
|
||||
#
|
||||
# min_distance_from_sun = @habitable_min_distance
|
||||
# max_distance_from_sun = @habitable_max_distance
|
||||
#
|
||||
# spawn_odds = 0
|
||||
#
|
||||
# extra_orbit_size = 0
|
||||
# extra_planet_count = 0
|
||||
#
|
||||
# chance_of_ring = 0.2
|
||||
#
|
||||
# planet_size = { min = 12 max = 25 }
|
||||
# moon_size = { min = 6 max = 10 }
|
||||
#
|
||||
# can_be_invaded = yes
|
||||
# can_have_no_pop_colony = no
|
||||
# colonizable = yes
|
||||
# district_set = machine_world
|
||||
# starting_planet = no
|
||||
# show_city = no
|
||||
# }
|
41
common/planet_classes/RG_gray_planet_classes.txt
Normal file
41
common/planet_classes/RG_gray_planet_classes.txt
Normal file
@ -0,0 +1,41 @@
|
||||
pc_rg_grayhabitat = {
|
||||
habitat = yes
|
||||
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||
entity_scale = @planet_standard_scale
|
||||
icon = GFX_planet_type_habitat
|
||||
enable_tilt = no
|
||||
fixed_entity_scale = yes
|
||||
place_entity_on_planet_plane = no
|
||||
entity_face_object = no #disable rotation towards sun or planet we orbit around
|
||||
atmosphere_color = hsv { 0.0 0.0 1.0 }
|
||||
atmosphere_intensity = 1.0
|
||||
atmosphere_width = 0.5
|
||||
show_city = no
|
||||
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
|
||||
extra_orbit_size = 0
|
||||
extra_planet_count = 0
|
||||
chance_of_ring = 0.0
|
||||
planet_size = 30
|
||||
moon_size = 1
|
||||
colonizable = yes
|
||||
district_set = rg_station
|
||||
# ideal = yes
|
||||
starting_planet = no
|
||||
orbit_lines = no
|
||||
has_colonization_influence_cost = no # applies when within own borders
|
||||
|
||||
is_artificial_planet = yes
|
||||
default_planet_selection = yes
|
||||
|
||||
modifier = {
|
||||
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
|
||||
pop_environment_tolerance = 1
|
||||
planet_structures_cost_mult = -2
|
||||
planet_buildings_cost_mult = -2
|
||||
planet_building_build_speed_mult = 10
|
||||
planet_crime_add = -1000
|
||||
pop_resettlement_cost_mult = 10
|
||||
}
|
||||
|
||||
carry_cap_per_free_district = @carry_cap_low
|
||||
}
|
85
common/relics/RG_relics.txt
Normal file
85
common/relics/RG_relics.txt
Normal file
@ -0,0 +1,85 @@
|
||||
rg_tempest_invocator = {
|
||||
activation_duration = 3600
|
||||
portrait = "GFX_relic_the_tempest_exsoulcillator"
|
||||
sound = "relic_activation_vultaum_real_perforator"
|
||||
|
||||
resources = {
|
||||
category = relics
|
||||
# Activation cost
|
||||
cost = {
|
||||
nanites = 5000
|
||||
}
|
||||
}
|
||||
|
||||
triggered_country_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
country_unity_produces_mult = 0.1
|
||||
ships_upkeep_mult = -0.15
|
||||
}
|
||||
|
||||
active_effect = {
|
||||
# custom_tooltip = r_the_tempest_invocator_active_effect_tt
|
||||
|
||||
set_country_flag = "started_placing_storm"
|
||||
|
||||
start_storm_area_placing = {
|
||||
cosmic_storm = graytempest_storm
|
||||
immediate = yes
|
||||
|
||||
reticle_radius = {
|
||||
base = 100
|
||||
modifier = {
|
||||
mult = value:storm_area_placing_reticle_radius_multiplier
|
||||
}
|
||||
}
|
||||
|
||||
max_range = {
|
||||
base = 1500
|
||||
modifier = {
|
||||
mult = value:storm_area_placing_max_range_multiplier
|
||||
}
|
||||
}
|
||||
|
||||
on_confirm = {
|
||||
add_modifier = {
|
||||
modifier = tempest_invocator_active_modifier
|
||||
days = 3600
|
||||
}
|
||||
custom_tooltip = relic_triumph_cooldown
|
||||
|
||||
hidden_effect = {
|
||||
add_modifier = {
|
||||
modifier = "relic_activation_cooldown"
|
||||
days = 3600
|
||||
}
|
||||
set_country_flag = used_tempest_invocator_relic_achievement
|
||||
}
|
||||
|
||||
remove_country_flag = "started_placing_storm"
|
||||
}
|
||||
|
||||
on_cancel = {
|
||||
add_resource = {
|
||||
energy = 0
|
||||
}
|
||||
|
||||
remove_country_flag = "started_placing_storm"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Possible check for activation
|
||||
possible = {
|
||||
inline_script = {
|
||||
script = relics/activation_checks
|
||||
RELIC = rg_tempest_invocator
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
fail_text = r_the_tempest_invocator_started_placing_fail_tt
|
||||
NOT = { has_country_flag = "started_placing_storm" }
|
||||
}
|
||||
}
|
||||
}
|
25
common/script_values/rg_script_values.txt
Normal file
25
common/script_values/rg_script_values.txt
Normal file
@ -0,0 +1,25 @@
|
||||
# rg_count_maid = {
|
||||
# base = 0
|
||||
# complex_trigger_modifier = {
|
||||
# trigger = num_traits
|
||||
# trigger_scope = pop
|
||||
# parameters = {
|
||||
# limit = {
|
||||
# has_trait = rg_machine_maid_trait
|
||||
# }
|
||||
# }
|
||||
# mode = add
|
||||
# }
|
||||
# # max = 20
|
||||
# }
|
||||
|
||||
rg_maid_trait_mult = {
|
||||
base = 3
|
||||
# modifier = {
|
||||
# add = 0.5
|
||||
# planet = {
|
||||
# has_deposit = d_lithoid_crater
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
@ -18,11 +18,12 @@ create_gray_const = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
|
||||
#开启L-星团事件链
|
||||
start_lcluster_chain = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
is_same_value = event_target:origin_rg_gray_country
|
||||
has_country_flag = origin_rg_gray_1st
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
any_ground_combat_$SIDE_A$ = {
|
||||
exists = leader
|
||||
leader = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -286,3 +286,14 @@ RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
258
common/scripted_effects/RG_event_effects.txt
Normal file
258
common/scripted_effects/RG_event_effects.txt
Normal file
@ -0,0 +1,258 @@
|
||||
rg_event_effect_event1_dragon = {
|
||||
set_country_flag = origin_gray_dragon_country
|
||||
set_global_flag = has_origin_gray_dragon
|
||||
rg_create_fake_dragon = yes
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_fake_dragon
|
||||
}
|
||||
remove_trait = RG_leader_trait_admiral_timed_life
|
||||
add_trait = RG_leader_trait_admiral_born_tobe_dragon
|
||||
set_leader_flag = rg_fake_dragon_reborn
|
||||
set_age = 0
|
||||
}
|
||||
set_country_flag = rg_fake_dragon_reborn_country
|
||||
set_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
start_lcluster_chain = yes
|
||||
add_event_chain_counter = {
|
||||
event_chain = l_cluster_chain
|
||||
counter = clues
|
||||
amount = 7
|
||||
}
|
||||
# increment variable
|
||||
change_variable = {
|
||||
which = num_lcluster_clues
|
||||
value = 7
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
rg_event_effect_event1_cluster = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_global_flag = origin_rg_gray_1st_global
|
||||
}
|
||||
}
|
||||
rg_event_effect_event1_gray_cluster = yes
|
||||
}
|
||||
else = {
|
||||
rg_event_effect_event1_dragon = yes
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event1_cluster_galaxy = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
rg_has_ag_origin_trigger = yes
|
||||
NOT = {
|
||||
has_global_flag = origin_rg_gray_1st_global
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_event_effect_event1_gray_galaxy = yes
|
||||
}
|
||||
else = {
|
||||
rg_event_effect_event1_dragon = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rg_event_effect_event1_gray_cluster = {
|
||||
set_global_flag = origin_rg_gray_1st_global
|
||||
set_country_flag = origin_rg_gray_cluster
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
rg_event_effect_event1_to_event2_effect = yes
|
||||
add_resource = {
|
||||
energy = 1000
|
||||
minerals = 1000
|
||||
alloys = 1000
|
||||
consumer_goods = 1000
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = rg_distant_stars_modifier
|
||||
}
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
rg_lcluster_spawn_effect = yes
|
||||
country_event = {
|
||||
id = rg_event.18
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event1_gray_galaxy = {
|
||||
set_global_flag = origin_rg_gray_1st_global
|
||||
set_country_flag = origin_rg_gray_galaxy
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
rg_event_effect_event1_to_event2_effect = yes
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
if = {
|
||||
limit = {
|
||||
rg_has_ag_origin_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_lcluster_spawn_effect = yes
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
random_neighbor_system = {
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event1_to_event2_effect = {
|
||||
country_event = {
|
||||
id = rg_event.2
|
||||
days = 30
|
||||
}
|
||||
}
|
||||
rg_event_effect_lcluster_spawn_selecter = {
|
||||
if = {
|
||||
limit = {
|
||||
event_target:origin_rg_gray_country = {
|
||||
OR = {
|
||||
has_civic = civic_rg_gray_cluster
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
event_target:origin_rg_gray_country = {
|
||||
has_civic = civic_rg_gray_non_cluster
|
||||
}
|
||||
}
|
||||
rg_event_effect_lcluster_open = yes
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_lcluster_open = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
rg_has_ag_origin_trigger = yes # 遥远的故事
|
||||
}
|
||||
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Species
|
||||
rg_event_effect_planet2027_spawn_maid_species = {
|
||||
modify_species = {
|
||||
effect = {
|
||||
create_species = {
|
||||
is_mod = yes
|
||||
name = "RG_MACHINE"
|
||||
plural = this
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
can_be_modified = yes
|
||||
homeworld = this
|
||||
namelist = this
|
||||
gender = this
|
||||
traits = {
|
||||
trait = trait_rg_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_auto_mod_robotic
|
||||
trait = trait_robot_streamlined_protocols
|
||||
trait = trait_robot_luxurious
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_owner_main_maid_species
|
||||
set_citizenship_type = {
|
||||
type = citizenship_full_rg_maid
|
||||
country = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Species
|
||||
rg_event_effect_planet2027_spawn_maid_species_non_gray = {
|
||||
modify_species = {
|
||||
effect = {
|
||||
create_species = {
|
||||
is_mod = yes
|
||||
name = "RG_MACHINE"
|
||||
plural = this
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
can_be_modified = yes
|
||||
homeworld = this
|
||||
namelist = this
|
||||
gender = this
|
||||
traits = {
|
||||
trait = trait_rg_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_auto_mod_robotic
|
||||
trait = trait_robot_streamlined_protocols
|
||||
trait = trait_robot_luxurious
|
||||
}
|
||||
effect = {
|
||||
set_citizenship_type = {
|
||||
type = citizenship_full_rg_maid
|
||||
country = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event2_gray_origin_init = {
|
||||
rg_gray_country_init = yes
|
||||
country_event = {
|
||||
id = graygoo.499
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_minilaser_gray_1
|
||||
message = no
|
||||
}
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
}
|
||||
}
|
606
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
606
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
@ -0,0 +1,606 @@
|
||||
rg_create_fallen_empire_species_effect = {
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_rg_machine_unit
|
||||
trait = trait_robot_domestic_protocols
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_auto_mod_robotic
|
||||
trait = trait_robot_streamlined_protocols
|
||||
trait = trait_robot_luxurious
|
||||
}
|
||||
extra_trait_points = 3
|
||||
allow_negative_traits = no
|
||||
namelist = MACHINE3
|
||||
effect = {
|
||||
save_event_target_as = rg_fallen_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_country_effect = {
|
||||
create_country = {
|
||||
name = 德萨努-纳迪沙协议
|
||||
type = fallen_empire
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
ignore_initial_colony_error = yes
|
||||
authority = auth_machine_intelligence
|
||||
civics = {
|
||||
civic = civic_machine_remnants
|
||||
civic = civic_custodian_directives
|
||||
}
|
||||
species = last_created_species
|
||||
ethos = {
|
||||
ethic = ethic_gestalt_consciousness
|
||||
}
|
||||
origin = "origin_fallen_empire"
|
||||
effect = {
|
||||
set_built_species = last_created_species
|
||||
save_global_event_target_as = rg_scion_fe
|
||||
set_country_flag = rg_fallen_empire_machine
|
||||
add_resource = {
|
||||
minerals = 10000
|
||||
energy = 10000
|
||||
food = 1000
|
||||
influence = 500
|
||||
}
|
||||
if = {
|
||||
limit = { host_has_dlc = "Apocalypse" }
|
||||
give_technology = {
|
||||
tech = tech_colossus
|
||||
message = no
|
||||
}
|
||||
}
|
||||
# must initialize global designs here
|
||||
add_global_ship_design = "NAME_Gray_Omega"
|
||||
add_global_ship_design = "NAME_Gray_Alpha"
|
||||
add_global_ship_design = "NAME_Gray_Beta"
|
||||
add_global_ship_design = "NAME_Gray_Gamma"
|
||||
add_global_ship_design = "NAME_Gray_Theta"
|
||||
add_global_ship_design = "NAME_Gray_Tau"
|
||||
add_global_ship_design = "NAME_Gray_Sigma"
|
||||
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
set_graphical_culture = fallen_machine_empire_01
|
||||
|
||||
add_modifier = {
|
||||
modifier = fe_ship_cost_modifier
|
||||
days = -1
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
else = {
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
ruler = {
|
||||
add_skill = 9
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_reinforcements = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_fleet = {
|
||||
owner = {
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 10
|
||||
leader_age_min = 25
|
||||
leader_age_max = 45
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 18
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_fleet = { assign_leader = last_created_leader }
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = {
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
random = {
|
||||
chance = 33
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
host_has_dlc = "Apocalypse"
|
||||
}
|
||||
random = {
|
||||
chance = 10
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_colossus = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
random = {
|
||||
chance = 25
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_titan = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 20
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 80
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 100
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_platform = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Sigma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_colossus = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Omega"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_titan = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Alpha"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_large_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Beta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_small_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Gamma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_construction_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Theta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = {
|
||||
create_starbase = {
|
||||
size = "starbase_citadel"
|
||||
|
||||
module = "shipyard"
|
||||
module = "anchorage"
|
||||
module = "anchorage"
|
||||
module = "hangar_bay"
|
||||
module = "gun_battery"
|
||||
module = "gun_battery"
|
||||
|
||||
building = "crew_quarters"
|
||||
building = "command_center"
|
||||
building = "target_uplink_computer"
|
||||
building = "dark_matter_listening_post"
|
||||
|
||||
effect = {
|
||||
set_owner = event_target:rg_scion_fe
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_platform = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#scope = scion
|
||||
rg_create_scion_wormhole_link = {
|
||||
capital_scope = {
|
||||
solar_system = { save_event_target_as = home_system }
|
||||
}
|
||||
event_target:rg_scion_master = {
|
||||
random_system_within_border = { save_event_target_as = fe_target_system }
|
||||
}
|
||||
event_target:home_system = {
|
||||
event_target:fe_target_system = {
|
||||
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 360
|
||||
}
|
||||
}
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 270
|
||||
}
|
||||
link_wormholes = prev
|
||||
}
|
||||
}
|
||||
set_country_flag = encountered_first_wormhole
|
||||
add_seen_bypass_type = wormhole
|
||||
}
|
||||
|
||||
rg_lcluster_spawn_effect_scion = {
|
||||
set_global_flag = rg_origin_scion_l_cluster
|
||||
set_spawn_system_batch = begin
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = rg_cluster_init_01
|
||||
hyperlane = no
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1
|
||||
}
|
||||
save_global_event_target_as = lcluster1
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_02
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = rg_cluster_init_03
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = rg_cluster_init_01b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2
|
||||
}
|
||||
save_global_event_target_as = lcluster2
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = rg_cluster_init_02b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3
|
||||
}
|
||||
save_global_event_target_as = lcluster3
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_fallen_machine
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_03b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
}
|
||||
save_global_event_target_as = lcluster4
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_05
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = rg_cluster_init_04b
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster5
|
||||
}
|
||||
save_global_event_target_as = lcluster5
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1b
|
||||
}
|
||||
save_global_event_target_as = lcluster1b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2b
|
||||
}
|
||||
save_global_event_target_as = lcluster2b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3b
|
||||
}
|
||||
save_global_event_target_as = lcluster3b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4b
|
||||
}
|
||||
save_global_event_target_as = lcluster4b
|
||||
}
|
||||
# clear all hyperlanes to and within the cluster
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
isolate_system = yes
|
||||
}
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:lcluster4
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
}
|
@ -1,700 +0,0 @@
|
||||
#灰风舰船刷新位置检测
|
||||
rg_global_gray_location_check = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:global_gray_constship
|
||||
}
|
||||
event_target:global_gray_constship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_warship
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_juggernaut_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_juggernaut
|
||||
}
|
||||
event_target:gray_juggernaut = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_controlled_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_juggernaut_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
planet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
fleet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
# 存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_admiral_init = yes
|
||||
}
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
rg_warship_init_mod1 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod2 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
rg_warship_init_mod3 = yes
|
||||
}
|
||||
else = {
|
||||
rg_warship_init_mod0 = yes
|
||||
}
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风地面单位
|
||||
rg_create_gray_army = {
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = gray_army_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_general_init = yes
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
set_country_flag = gray_army_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_ship_design = last_created_design
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风科学舰
|
||||
rg_create_gray_const = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_scientist_init = yes
|
||||
}
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
678
common/scripted_effects/RG_gray_init_effects.txt
Normal file
678
common/scripted_effects/RG_gray_init_effects.txt
Normal file
@ -0,0 +1,678 @@
|
||||
#Country event_target:gray_owner
|
||||
#灰风舰船刷新位置检测
|
||||
rg_global_gray_location_check = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_scientist_active_trigger = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:global_gray_constship
|
||||
}
|
||||
event_target:global_gray_constship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
RG_gray_warship_active_trigger = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_warship
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_juggernaut_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_juggernaut
|
||||
}
|
||||
event_target:gray_juggernaut = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_controlled_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_juggernaut_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
RG_gray_official_active_trigger = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_planet = {
|
||||
exists = leader
|
||||
leader = {
|
||||
is_same_value = event_target:gray_official
|
||||
}
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = leader
|
||||
leader = {
|
||||
is_same_value = event_target:gray_official
|
||||
}
|
||||
}
|
||||
save_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
RG_gray_army_active_trigger = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
planet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
fleet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:rg_gray_habitat_target
|
||||
}
|
||||
event_target:rg_gray_habitat_target = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = {
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
rg_sent_gray_back_to_home_effect = {
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰领袖标识清理
|
||||
rg_clear_gray_active_flag_effect = {
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰总督启用标识
|
||||
rg_set_gray_official_active_effect = {
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰战舰启用标识
|
||||
rg_set_gray_warship_active_effect = {
|
||||
set_country_flag = gray_warship_active
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰科学家启用标识
|
||||
rg_set_gray_scientist_active_effect = {
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰陆军启用标识
|
||||
rg_set_gray_army_active_effect = {
|
||||
set_country_flag = gray_army_active
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰科学家启用标识
|
||||
rg_set_gray_scientist_active_effect = {
|
||||
set_country_flag = gray_constship_active
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#小灰纳米空间站启用标识
|
||||
rg_set_gray_harbitat_active_effect = {
|
||||
set_country_flag = rg_habitat_enabled
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#删除小灰科学家
|
||||
rg_clear_gray_science_ship_effect = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#删除小灰陆军
|
||||
rg_clear_gray_army_effect = {
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#删除小灰战舰
|
||||
rg_clear_gray_warship_effect = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#删除小灰纳米空间站
|
||||
rg_clear_harbitat = {
|
||||
remove_country_flag = rg_habitat_enabled
|
||||
event_target:rg_gray_habitat_target = {
|
||||
remove_planet = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
rg_set_varible_as_leader_level_effect = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_official_active_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = yes
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
rg_sent_gray_back_to_home_effect = yes
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#更新灰风形态
|
||||
rg_clear_gray_active_flag_effect = yes
|
||||
#设置总督已启用标识
|
||||
rg_set_gray_official_active_effect = yes
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
rg_set_varible_as_leader_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_warship_active_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = yes
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
rg_sent_gray_back_to_home_effect = yes
|
||||
#把娘家的指挥官领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
rg_warship_init_mod1 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod2 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
rg_warship_init_mod3 = yes
|
||||
}
|
||||
else = {
|
||||
rg_warship_init_mod0 = yes
|
||||
}
|
||||
#删除科学舰
|
||||
rg_clear_gray_science_ship_effect = yes
|
||||
#删除陆军
|
||||
rg_clear_gray_army_effect = yes
|
||||
#更新灰风形态
|
||||
rg_clear_gray_active_flag_effect = yes
|
||||
#设置战舰已启用标识
|
||||
rg_set_gray_warship_active_effect = yes
|
||||
#导入变量到等级
|
||||
rg_set_varible_as_leader_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#创造灰风地面单位
|
||||
rg_create_gray_army = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_army_active_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = yes
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
rg_sent_gray_back_to_home_effect = yes
|
||||
#把娘家的指挥官领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
rg_army_transport_ship_init = yes
|
||||
rg_clear_gray_warship_effect = yes
|
||||
rg_clear_gray_science_ship_effect = yes
|
||||
rg_clear_gray_active_flag_effect = yes
|
||||
rg_set_gray_army_active_effect = yes
|
||||
rg_set_varible_as_leader_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#创造灰风科学舰
|
||||
rg_create_gray_const = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_scientist_active_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
#存储当前领袖等级
|
||||
rg_save_gray_leader_level_effect = yes
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
rg_sent_gray_back_to_home_effect = yes
|
||||
#把娘家的科学家领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_scientist_init = yes
|
||||
}
|
||||
rg_scientist_ship_init = yes
|
||||
rg_clear_gray_warship_effect = yes
|
||||
rg_clear_gray_army_effect = yes
|
||||
rg_clear_gray_active_flag_effect = yes
|
||||
rg_set_gray_scientist_active_effect = yes
|
||||
rg_set_varible_as_leader_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#计算纳米空间站行星规模 基本10+(小灰领袖等级rg_gray_level*2)
|
||||
rg_harbitar_size_calculate = {
|
||||
set_variable = {
|
||||
which = rg_habitat_size
|
||||
value = 10
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_habitat_size_temp
|
||||
value = rg_gray_level
|
||||
}
|
||||
multiply_variable = {
|
||||
which = rg_habitat_size_temp
|
||||
value = 2
|
||||
}
|
||||
change_variable = {
|
||||
which = rg_habitat_size_temp
|
||||
value = 10
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_habitat_size
|
||||
value = rg_habitat_size_temp
|
||||
}
|
||||
}
|
||||
|
||||
#Country event_target:gray_owner
|
||||
#创造灰风纳米空间站
|
||||
rg_juggernaut_habitat_init = {
|
||||
if = {
|
||||
limit = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
rg_global_gray_location_check = yes
|
||||
rg_harbitar_size_calculate = yes
|
||||
event_target:global_gray_location = {
|
||||
solar_system = {
|
||||
spawn_planet = {
|
||||
class = pc_rg_grayhabitat
|
||||
location = event_target:global_gray_location
|
||||
orbit_location = yes
|
||||
orbit_angle = 225
|
||||
orbit_distance = 360
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 10
|
||||
has_ring = no
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
create_colony = {
|
||||
owner = root
|
||||
species = owner_main_species
|
||||
ethos = owner
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_owner_main_maid_species
|
||||
}
|
||||
}
|
||||
every_owned_pop = {
|
||||
rg_event_effect_planet2027_spawn_maid_species = yes
|
||||
}
|
||||
}
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
RG_gray_official_active_trigger = yes
|
||||
}
|
||||
}
|
||||
assign_leader = event_target:gray_governor
|
||||
}
|
||||
set_planet_size = owner.rg_habitat_size
|
||||
generate_start_buildings_and_districts = yes
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_generator
|
||||
}
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_mining
|
||||
}
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_farming
|
||||
}
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_industrial
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_hive_empire = yes
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_hive
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_city
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
from = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 1
|
||||
add_district = district_rg_nexus
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_set_gray_harbitat_active_effect = yes
|
||||
}
|
||||
}
|
@ -1,57 +1,26 @@
|
||||
# 避免代码复用原则:
|
||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
||||
# 当然,这种分块需要到什么程度,我也不知道
|
||||
#灰风
|
||||
################################
|
||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
||||
# 仅用于留档比对不进行改动
|
||||
# wg_affection_wg_gray_system_launch = {
|
||||
# if = {
|
||||
# limit = { has_leader_flag = gray_leader }
|
||||
# set_leader_flag = has_wg_affection
|
||||
# set_leader_flag = has_wg_affection_wg_gray
|
||||
# set_leader_flag = wg_affection_auto_change_no
|
||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
# wg_affection_wg_gray_system_check = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# }
|
||||
################################
|
||||
rg_gray_govener_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = root
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
skill = 1
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_governor_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
save_global_event_target_as = gray_official
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
@ -64,20 +33,18 @@ rg_gray_govener_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
||||
set_leader_flag = "gray_leader"
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
@ -92,9 +59,9 @@ rg_gray_govener_init = {
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -104,6 +71,7 @@ rg_gray_govener_init = {
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
rg_gray_leader_experience_jar = yes
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@ -118,19 +86,27 @@ rg_gray_govener_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
# }
|
||||
rg_set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
@ -140,28 +116,31 @@ rg_gray_govener_init = {
|
||||
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
rg_gray_commander_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = root
|
||||
class = commander
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
skill = 1
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
0 = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
@ -172,12 +151,10 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
@ -197,11 +174,12 @@ rg_gray_admiral_init = {
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# add_trait_no_notify = RG_leader_trait_general_gray_skill
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = subclass_commander_councilor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
add_trait_no_notify = leader_trait_artillerist_2
|
||||
add_trait_no_notify = leader_trait_juryrigger_2
|
||||
add_trait_no_notify = leader_trait_reinforcer_2
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
@ -210,6 +188,7 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
rg_gray_leader_experience_jar = yes
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@ -224,20 +203,28 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
rg_set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
@ -245,129 +232,254 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = RG_leader_trait_general_gray_skill
|
||||
trait = subclass_general_marshall
|
||||
trait = leader_trait_heavy_hitter_2
|
||||
trait = leader_trait_reinforcer_2
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
|
||||
}
|
||||
#
|
||||
# rg_gray_admiral_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = admiral
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_admiral_gray
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_admiral
|
||||
# set_leader_flag = gray_admiral
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# add_trait_no_notify = gray_admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = origin_gray_weaken
|
||||
# has_country_flag = origin_gray_country
|
||||
# }
|
||||
# }
|
||||
# remove_trait = gray_admiral
|
||||
# add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
# add_trait_no_notify = subclass_admiral_aggressor
|
||||
# add_trait_no_notify = leader_trait_carrier_specialization
|
||||
# add_trait_no_notify = leader_trait_artillerist_2
|
||||
# add_trait_no_notify = leader_trait_juryrigger_2
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_admiral
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
# }
|
||||
#
|
||||
# rg_gray_general_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = general
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_general_gray
|
||||
# trait = RG_leader_trait_general_gray_skill
|
||||
# trait = subclass_general_marshall
|
||||
# trait = leader_trait_heavy_hitter_2
|
||||
# trait = leader_trait_reinforcer_2
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_general
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# set_leader_flag = gray_general
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_general
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_daypassed_variable
|
||||
# value = 1
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_killed_variable
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# }
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
skill = 1
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = subclass_scientist_explorer
|
||||
trait = leader_trait_engineering_focus_2
|
||||
trait = leader_trait_salvager_3
|
||||
0 = RG_leader_trait_scientist_gray
|
||||
1 = subclass_scientist_explorer
|
||||
2 = leader_trait_engineering_focus_2
|
||||
3 = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
@ -383,11 +495,9 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
@ -401,6 +511,7 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
rg_gray_leader_experience_jar = yes
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@ -408,27 +519,33 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
rg_set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
@ -441,22 +558,23 @@ rg_gray_scientist_init = {
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
skill = 1
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
0 = RG_leader_trait_governor_gray
|
||||
1 = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_gray_country_leader
|
||||
@ -467,11 +585,9 @@ rg_gray_country_leader_init = {
|
||||
# set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
# 暂时和小灰网络断开连接
|
||||
@ -479,20 +595,38 @@ rg_gray_country_leader_init = {
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
rg_set_gray_portrait = yes
|
||||
rg_gray_leader_experience_jar = yes
|
||||
}
|
||||
}
|
||||
|
||||
rg_gray_leader_experience_jar = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
NOT = {
|
||||
RG_has_gray_cluster_origin_trigger = yes
|
||||
}
|
||||
}
|
||||
has_skill < 10
|
||||
}
|
||||
add_experience = 54000
|
||||
event_target:gray_owner = {
|
||||
rg_save_gray_leader_level_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
@ -19,7 +19,9 @@ rg_warship_init_mod1 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@ -63,7 +65,9 @@ rg_warship_init_mod2 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@ -108,7 +112,9 @@ rg_warship_init_mod3 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@ -151,7 +157,9 @@ rg_warship_init_mod0 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@ -175,54 +183,63 @@ rg_warship_init_mod0 = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
rg_army_transport_ship_init = {
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
add_ship_design = last_created_design
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
rg_scientist_ship_init = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
}
|
228
common/scripted_effects/RG_megastructure_effects.txt
Normal file
228
common/scripted_effects/RG_megastructure_effects.txt
Normal file
@ -0,0 +1,228 @@
|
||||
spawn_rg_habitat_effect = {
|
||||
spawn_planet = {
|
||||
class = "pc_rg_grayhabitat"
|
||||
location = event_target:target_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 135
|
||||
orbit_distance_offset = $DISTANCE$
|
||||
size = 15
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = {
|
||||
key = HABITAT_PLANET_NAME
|
||||
variable_string = "\\[FROM.from.solar_system.GetName]"
|
||||
}
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = rg_gray_habitat
|
||||
set_planet_flag = habitat_level_1
|
||||
save_event_target_as = target_habitat
|
||||
add_deposit_if_missing = {
|
||||
DEPOSIT = d_system_resources
|
||||
}
|
||||
add_deposit_if_missing = {
|
||||
DEPOSIT = d_orbital_research
|
||||
}
|
||||
add_deposit_if_missing = {
|
||||
DEPOSIT = d_orbital_energy
|
||||
}
|
||||
add_deposit_if_missing = {
|
||||
DEPOSIT = d_orbital_mining
|
||||
}
|
||||
event_target:target_planet = {
|
||||
set_planet_flag = habitat@PREV
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
spawn_rg_oribital_ring_effect = {
|
||||
From = {
|
||||
create_ship_design = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
create_starbase = {
|
||||
size = RG_orbital_ring_tier_1
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
From = {
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
}
|
||||
|
||||
rg_nano_ripper_update_orbital_effect = {
|
||||
# Find the orbital and habitat complex and save them as event targets
|
||||
if = {
|
||||
limit = {
|
||||
any_fleet_in_orbit = {
|
||||
OR = {
|
||||
is_ship_size = major_orbital_resource
|
||||
is_ship_size = minor_orbital_resource
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
random_fleet_in_orbit = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_ship_size = major_orbital_resource
|
||||
is_ship_size = minor_orbital_resource
|
||||
}
|
||||
}
|
||||
save_event_target_as = target_orbital
|
||||
}
|
||||
|
||||
# solar_system = {
|
||||
# random_system_planet = {
|
||||
# limit = {
|
||||
# has_planet_flag = habitat
|
||||
# }
|
||||
# save_event_target_as = target_habitat
|
||||
# }
|
||||
# }
|
||||
|
||||
last_added_deposit = {
|
||||
event_target:target_orbital = {
|
||||
set_fleet_flag = mining_orbital
|
||||
}
|
||||
#switch = {
|
||||
# trigger = is_deposit_type
|
||||
# # Minerals
|
||||
# d_minerals_1 = {
|
||||
# event_target:target_orbital = {
|
||||
# set_fleet_flag = mining_orbital
|
||||
# }
|
||||
# }
|
||||
# Alloys
|
||||
# d_alloys_1 = {
|
||||
# event_target:target_orbital = {
|
||||
# set_fleet_flag = mining_orbital
|
||||
# }
|
||||
# event_target:target_habitat = {
|
||||
# add_deposit = d_hab_alloy_1
|
||||
# last_added_deposit = {
|
||||
# set_deposit_flag = planet@event_target:target_planet
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_dismantle_nano_ripper_effect = {
|
||||
# Find the orbital and habitat complex and save them as event targets
|
||||
if = {
|
||||
limit = {
|
||||
any_fleet_in_orbit = {
|
||||
OR = {
|
||||
is_ship_size = major_orbital_resource
|
||||
is_ship_size = minor_orbital_resource
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
random_fleet_in_orbit = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_ship_size = major_orbital_resource
|
||||
is_ship_size = minor_orbital_resource
|
||||
}
|
||||
}
|
||||
save_event_target_as = target_orbital
|
||||
}
|
||||
|
||||
# solar_system = {
|
||||
# random_system_planet = {
|
||||
# limit = {
|
||||
# has_planet_flag = habitat
|
||||
# }
|
||||
# save_event_target_as = target_habitat
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
||||
switch = {
|
||||
trigger = has_modifier
|
||||
rg_nano_ripper_1_mod = {
|
||||
remove_deposit = d_nanite_ripper_deposit_1
|
||||
remove_modifier = rg_nano_ripper_1_mod
|
||||
}
|
||||
rg_nano_ripper_2_mod = {
|
||||
remove_deposit = d_nanite_ripper_deposit_1
|
||||
remove_deposit = d_nanite_ripper_deposit_2
|
||||
remove_modifier = rg_nano_ripper_2_mod
|
||||
}
|
||||
rg_nano_ripper_3_mod = {
|
||||
remove_deposit = d_nanite_ripper_deposit_1
|
||||
remove_deposit = d_nanite_ripper_deposit_2
|
||||
remove_deposit = d_nanite_ripper_deposit_3
|
||||
remove_modifier = rg_nano_ripper_3_mod
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = event_target:target_orbital
|
||||
# }
|
||||
# event_target:target_habitat = {
|
||||
# random_deposit = {
|
||||
# limit = {
|
||||
# is_deposit_type = d_hab_alloy_1
|
||||
# has_deposit_flag = planet@event_target:target_planet
|
||||
# }
|
||||
# remove_deposit = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
rg_nano_ripper_4_mod = {
|
||||
remove_deposit = d_nanite_ripper_deposit_1
|
||||
remove_deposit = d_nanite_ripper_deposit_2
|
||||
remove_deposit = d_nanite_ripper_deposit_3
|
||||
remove_deposit = d_nanite_ripper_deposit_4
|
||||
remove_modifier = rg_nano_ripper_4_mod
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = event_target:target_orbital
|
||||
# }
|
||||
# event_target:target_habitat = {
|
||||
# while = {
|
||||
# count = 2
|
||||
# random_deposit = {
|
||||
# limit = {
|
||||
# is_deposit_type = d_hab_alloy_1
|
||||
# has_deposit_flag = planet@event_target:target_planet
|
||||
# }
|
||||
# remove_deposit = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_orbital_mining_deposit = no
|
||||
exists = event_target:target_orbital
|
||||
}
|
||||
event_target:target_orbital = {
|
||||
remove_fleet_flag = mining_orbital
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,181 @@
|
||||
@gray_portrait = Gray
|
||||
rg_set_gray_portrait = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
#美味女仆-小灰@chougou
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = ms_species_enabled
|
||||
has_global_flag = rg_ms_gray_portrait_set
|
||||
event_target:gray_owner = {
|
||||
has_country_flag = mss_enable_gray_maid
|
||||
}
|
||||
}
|
||||
ms_update_gray_portrait = yes
|
||||
event_target:rg_gray_country_leader = {
|
||||
ms_update_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
#动态灰风@NCSIMON
|
||||
else_if = {
|
||||
limit = {
|
||||
has_global_flag = has_grayextend_mod
|
||||
has_global_flag = rg_ge_gray_portrait_set
|
||||
}
|
||||
#手动选择立绘启用
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_ge_gray_portrait_manual_toggle
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
has_country_flag = rg_ge_governor_portrait_set
|
||||
}
|
||||
}
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
has_country_flag = rg_ge_scientist_portrait_set
|
||||
}
|
||||
change_leader_portrait = GFX_gray_scientist_portrait
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = GFX_gray_scientist_portrait
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
#默认自动选择立绘启用
|
||||
else = {
|
||||
if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
has_country_flag = gray_official_active
|
||||
}
|
||||
|
||||
event_target:gray_official = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
RG_gray_scientist_active_trigger = yes
|
||||
}
|
||||
event_target:gray_scientist = {
|
||||
change_leader_portrait = GFX_gray_scientist_portrait
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
OR = {
|
||||
RG_gray_warship_active_trigger = yes
|
||||
RG_gray_army_active_trigger = yes
|
||||
}
|
||||
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
}
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = GFX_gray_portrait_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
#舰r/KDC
|
||||
else_if = {
|
||||
limit = {
|
||||
RG_OR_has_wsg_mod_trigger = yes
|
||||
has_global_flag = rg_wg_gray_portrait_set
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
event_target:rg_gray_country_leader = {
|
||||
set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
#默认
|
||||
else = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# effect 留档3.13.0
|
||||
# # scope: leader
|
||||
# set_gray_portrait = {
|
||||
# optimize_memory
|
||||
# if = {
|
||||
# limit = { owner = {
|
||||
# OR = {
|
||||
# has_wg_special_authority = yes
|
||||
# has_global_flag = wg_cheat_all_clothes
|
||||
# }
|
||||
# check_variable = { which = wg_gray_cloth value = 1 }
|
||||
# }}
|
||||
# change_leader_portrait = GrayTempest01
|
||||
# } else_if = {
|
||||
# limit = { owner = {
|
||||
# check_variable = { which = wg_gray_cloth value = 2 }
|
||||
# }}
|
||||
# change_leader_portrait = GrayTempest02
|
||||
# } else_if = {
|
||||
# limit = { owner = {
|
||||
# check_variable = { which = wg_gray_cloth value = 3 }
|
||||
# }}
|
||||
# change_leader_portrait = GrayTempest03
|
||||
# } else_if = {
|
||||
# limit = { owner = {
|
||||
# check_variable = { which = wg_gray_cloth value = 4 }
|
||||
# }}
|
||||
# change_leader_portrait = GrayTempest04
|
||||
# } else_if = {
|
||||
# limit = { owner = {
|
||||
# check_variable = { which = wg_gray_cloth value = 5 }
|
||||
# }}
|
||||
# change_leader_portrait = GrayTempest05
|
||||
# }else_if = {
|
||||
# limit = { owner = {
|
||||
# check_variable = { which = wg_gray_cloth value = 6 }
|
||||
# }}
|
||||
# change_leader_portrait = GrayTempest06
|
||||
# } else_if = {
|
||||
# limit = { always = yes }
|
||||
# change_leader_portrait = GrayTempest06
|
||||
# }
|
||||
# }
|
||||
|
||||
#scope country target:gray_owner
|
||||
rg_ge_clear_portrait_select = {
|
||||
event_target:gray_owner = {
|
||||
remove_country_flag = rg_ge_governor_portrait_set
|
||||
remove_country_flag = rg_ge_scientist_portrait_set
|
||||
remove_country_flag = mss_enable_gray_maid
|
||||
}
|
||||
}
|
||||
|
||||
rg_global_clear_portrait_select = {
|
||||
remove_global_flag = rg_ms_gray_portrait_set
|
||||
remove_global_flag = rg_ge_gray_portrait_set
|
||||
remove_global_flag = rg_wg_gray_portrait_set
|
||||
}
|
||||
|
||||
rg_create_gray_species = {
|
||||
@ -13,34 +185,14 @@ rg_create_gray_species = {
|
||||
exists = event_target:gray_species
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
create_species = {
|
||||
name = GRAY_SPECIES
|
||||
plural = GRAY_SPECIES
|
||||
class = ART
|
||||
portrait = GrayTempest06
|
||||
namelist = ART1
|
||||
effect = {
|
||||
save_global_event_target_as = gray_species
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_species = {
|
||||
name = GRAY_SPECIES
|
||||
plural = GRAY_SPECIES
|
||||
class = ART
|
||||
portrait = @gray_portrait
|
||||
namelist = ART1
|
||||
effect = {
|
||||
save_global_event_target_as = gray_species
|
||||
}
|
||||
create_species = {
|
||||
name = GRAY_SPECIES
|
||||
plural = GRAY_SPECIES
|
||||
class = ART
|
||||
portrait = @gray_portrait
|
||||
namelist = ART1
|
||||
effect = {
|
||||
save_global_event_target_as = gray_species
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -663,7 +815,7 @@ rg_create_graygoo_roamers_7 = {
|
||||
rg_create_dessanu_roamers_1 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -734,7 +886,7 @@ rg_create_dessanu_roamers_1 = {
|
||||
rg_create_dessanu_roamers_2 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -805,7 +957,7 @@ rg_create_dessanu_roamers_2 = {
|
||||
rg_create_dessanu_roamers_3 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -876,7 +1028,7 @@ rg_create_dessanu_roamers_3 = {
|
||||
rg_create_dessanu_roamers_4 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -947,7 +1099,7 @@ rg_create_dessanu_roamers_4 = {
|
||||
rg_create_dessanu_roamers_5 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -1018,7 +1170,7 @@ rg_create_dessanu_roamers_5 = {
|
||||
rg_create_dessanu_roamers_6 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -1089,7 +1241,7 @@ rg_create_dessanu_roamers_6 = {
|
||||
rg_create_dessanu_roamers_7 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@ -1188,7 +1340,9 @@ RG_const_auto_build_effect = {
|
||||
prefix = no
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
effect = {
|
||||
set_cloaking_active = yes
|
||||
PREV = {
|
||||
set_cloaking_active = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1269,7 +1423,7 @@ RG_const_auto_build_effect = {
|
||||
#建造空间站
|
||||
find_closest_planet = {
|
||||
trigger = {
|
||||
id = RG_work_bees_trigger.1
|
||||
id = RG_work_bees_trigger.11
|
||||
RG_planet_can_auto_build = yes
|
||||
}
|
||||
found_planet = {
|
||||
@ -1279,7 +1433,7 @@ RG_const_auto_build_effect = {
|
||||
duration = $station_time$
|
||||
}
|
||||
effect = {
|
||||
id = RG_work_bees_effect.2
|
||||
id = RG_work_bees_effect.22
|
||||
#若星系属于母国,则自动建造
|
||||
if = {
|
||||
limit = {
|
||||
@ -1738,6 +1892,403 @@ RG_destroy_planet_effect = {
|
||||
}
|
||||
}
|
||||
|
||||
RG_destroy_planet_effect_sp = {
|
||||
#Dismantle observation post
|
||||
if = {
|
||||
limit = {
|
||||
has_observation_outpost = yes
|
||||
}
|
||||
observation_outpost_owner = {
|
||||
country_event = {
|
||||
id = planet_destruction.1000
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Contingency Machine World
|
||||
if = {
|
||||
limit = {
|
||||
is_planet_class = pc_ai
|
||||
NOT = {
|
||||
has_planet_flag = machine_lair
|
||||
}
|
||||
}
|
||||
set_planet_flag = destroyed_by_colossus
|
||||
set_planet_flag = planet_cracked
|
||||
planet_event = {
|
||||
id = crisis.2040
|
||||
}
|
||||
}
|
||||
# Contingency Final Machine World
|
||||
if = {
|
||||
limit = {
|
||||
is_planet_class = pc_ai
|
||||
has_planet_flag = machine_lair
|
||||
}
|
||||
set_planet_flag = destroyed_by_colossus
|
||||
set_planet_flag = planet_cracked
|
||||
from.owner = {
|
||||
save_event_target_as = final_machine_world_destroyer
|
||||
}
|
||||
stop_crisis_sound = yes
|
||||
planet_event = {
|
||||
id = crisis.2046
|
||||
}
|
||||
}
|
||||
# Swarm Situation Log counter
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = swarm
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
has_event_chain = "prethoryn_scourge_chain"
|
||||
}
|
||||
add_event_chain_counter = {
|
||||
event_chain = "prethoryn_scourge_chain"
|
||||
counter = "infested_worlds"
|
||||
amount = -1
|
||||
}
|
||||
add_event_chain_counter = {
|
||||
event_chain = "prethoryn_scourge_chain"
|
||||
counter = "infested_worlds_cleansed"
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_active_resolution = "resolution_rulesofwar_reverence_for_life"
|
||||
is_active_resolution = "resolution_rulesofwar_independent_tribunals"
|
||||
is_active_resolution = "resolution_rulesofwar_last_resort_doctrine"
|
||||
is_active_resolution = "resolution_rulesofwar_demobilization_initiative"
|
||||
}
|
||||
}
|
||||
from.owner = {
|
||||
set_timed_country_flag = {
|
||||
flag = resolution_breached_fired_cracker
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
}
|
||||
# Exterminatus Achievement
|
||||
if = {
|
||||
limit = {
|
||||
is_capital = yes
|
||||
}
|
||||
from.owner = {
|
||||
set_country_flag = exterminatus
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
OR = {
|
||||
is_country_type = default
|
||||
is_country_type = fallen_empire
|
||||
is_country_type = awakened_fallen_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
# Generate threat
|
||||
if = {
|
||||
limit = {
|
||||
is_colony = yes
|
||||
}
|
||||
add_threat = {
|
||||
who = from.owner
|
||||
amount = 3
|
||||
}
|
||||
# modifier for allies + those upset by genocide
|
||||
every_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
is_same_value = from.owner
|
||||
is_same_value = root.owner
|
||||
AND = {
|
||||
has_federation = yes
|
||||
is_in_federation_with = from.owner
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
has_communications = from.owner
|
||||
has_communications = root.owner
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
has_federation = yes
|
||||
is_in_federation_with = root.owner
|
||||
}
|
||||
has_ai_personality = awakened_fallen_empire_xenophile
|
||||
AND = {
|
||||
is_country_type = default
|
||||
OR = {
|
||||
is_egalitarian = yes
|
||||
is_xenophile = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
root = {
|
||||
is_colony = no
|
||||
}
|
||||
}
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_cracked_an_uninhabited_world
|
||||
who = from.owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_cracked_a_world
|
||||
who = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_threat = {
|
||||
who = from.owner
|
||||
amount = 1
|
||||
}
|
||||
}
|
||||
# modifiers for victim
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
root = {
|
||||
is_colony = no
|
||||
}
|
||||
}
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_cracked_my_uninhabited_world
|
||||
who = from.owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_cracked_my_world
|
||||
who = from.owner
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_ethic = ethic_gestalt_consciousness
|
||||
}
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = colossus_victim
|
||||
days = 10800 # 30 years
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
# modifier for allies + those upset by genocide
|
||||
every_country = {
|
||||
limit = {
|
||||
NOT = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
OR = {
|
||||
has_communications = from.owner
|
||||
has_communications = root.owner
|
||||
}
|
||||
OR = {
|
||||
has_ai_personality = awakened_fallen_empire_xenophile
|
||||
AND = {
|
||||
is_country_type = default
|
||||
NOR = {
|
||||
is_xenophobe = yes
|
||||
is_homicidal = yes
|
||||
is_xenophile = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_cracked_a_primitive_world
|
||||
who = from.owner
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
limit = {
|
||||
NOT = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
OR = {
|
||||
has_communications = from.owner
|
||||
has_communications = root.owner
|
||||
}
|
||||
OR = {
|
||||
has_ai_personality = awakened_fallen_empire_xenophile
|
||||
AND = {
|
||||
is_country_type = default
|
||||
is_xenophile = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_cracked_a_primitive_world_phile
|
||||
who = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Add war exhaustion to planet owner
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
}
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
#isn't the case when the crisis bombards planets, for instance
|
||||
is_at_war_with = from.fleet.owner
|
||||
}
|
||||
add_static_war_exhaustion = {
|
||||
attacker = from.fleet.owner
|
||||
location = root
|
||||
value_for_planet_destruction = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_planet_class = pc_habitat
|
||||
} # uncolonized
|
||||
spawn_habitat_cracker_effect = yes
|
||||
change_pc = pc_nanotech
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_colony = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
# already owned
|
||||
}
|
||||
else = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
every_owned_pop = {
|
||||
modify_species = {
|
||||
species = event_target:gray_owner.owner_species
|
||||
add_trait = trait_cybernetic
|
||||
add_traits_at_start_of_list = yes
|
||||
change_scoped_species = yes
|
||||
}
|
||||
}
|
||||
every_owned_pop = {
|
||||
limit = {
|
||||
has_modifier = pop_recently_conquered
|
||||
}
|
||||
remove_modifier = pop_recently_conquered
|
||||
}
|
||||
every_owned_pop = {
|
||||
set_citizenship_type = {
|
||||
type = citizenship_full_machine
|
||||
cooldown = yes
|
||||
}
|
||||
}
|
||||
# Special graphics for Habitats and Ring Worlds
|
||||
if = {
|
||||
limit = {
|
||||
is_planet_class = pc_habitat
|
||||
}
|
||||
spawn_habitat_nanobot_effect = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
is_planet_class = pc_ringworld_habitable
|
||||
}
|
||||
spawn_ringworld_nanobot_effect = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_planet_class = pc_habitat
|
||||
is_planet_class = pc_ringworld_habitable
|
||||
}
|
||||
}
|
||||
# nothing
|
||||
}
|
||||
else = {
|
||||
change_pc = this
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
is_ringworld = yes
|
||||
}
|
||||
spawn_ringworld_nanobot_effect = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
is_planet_class = pc_ringworld_tech
|
||||
}
|
||||
spawn_ringworld_nanobot_effect = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
is_planet_class = pc_ringworld_seam
|
||||
}
|
||||
spawn_ringworld_nanobot_effect = yes
|
||||
}
|
||||
else = {
|
||||
change_pc = pc_nanotech
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
while = {
|
||||
count = 4
|
||||
add_deposit = d_nanites_deposit
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
while = {
|
||||
count = 3
|
||||
add_deposit = d_nanites_deposit
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
while = {
|
||||
count = 2
|
||||
add_deposit = d_nanites_deposit
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
add_deposit = d_nanites_deposit
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_destroy_star_system = {
|
||||
every_system_ambient_object = {
|
||||
limit = {
|
||||
@ -1978,7 +2529,7 @@ RG_destroy_star_system = {
|
||||
exists = event_target:gray_owner #i.e. not final destruction of all matter
|
||||
is_mobile = yes
|
||||
}
|
||||
set_mia = yes
|
||||
set_mia = mia_emergency_ftl
|
||||
}
|
||||
else = {
|
||||
destroy_fleet = this
|
||||
@ -2189,6 +2740,7 @@ rg_gray_country_init = {
|
||||
# 下一阶段的事件再建立通讯
|
||||
# establish_communications_no_message = root
|
||||
save_global_event_target_as = rg_gray_country
|
||||
save_global_event_target_as = gray_country
|
||||
# 创建看板娘用于第一次接触
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
@ -2221,30 +2773,36 @@ rg_gray_country_after_init = {
|
||||
# 默认关闭自动建造中继器
|
||||
# set_country_flag = rg_can_const_hyper_relay
|
||||
# 初始化小灰领袖等级
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray #遥远约定
|
||||
has_country_flag = origin_gray_country #远星之歌
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = 10
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = 1
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# RG_has_gray_cluster_origin_trigger = yes
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_gray_level
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# set_variable = {
|
||||
# which = rg_gray_level
|
||||
# value = 10
|
||||
# }
|
||||
# }
|
||||
# 启动开局故事事件链
|
||||
rg_storyline_trigger = yes
|
||||
# 接受小灰建立通信
|
||||
event_target:rg_gray_country = {
|
||||
establish_communications_no_message = event_target:gray_owner
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader.7
|
||||
days = -1
|
||||
}
|
||||
# rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
|
||||
rg_timeline_attract_field_init = {
|
||||
@ -2538,10 +3096,7 @@ rg_lcluster_spawn_effect = {
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
days = -1
|
||||
}
|
||||
rg_event_effect_lcluster_spawn_selecter = yes
|
||||
}
|
||||
RG_gray_mod1_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
|
@ -1,20 +1,14 @@
|
||||
rg_storyline_trigger = {
|
||||
# 初始化故事事件触发
|
||||
random_list = {
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
@ -63,6 +57,35 @@ rg_create_gray_planetkiller_testship_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_planetkiller_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_COLOSSUS_interdictor_NANO_SP"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_paperwork_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
@ -172,7 +195,7 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
@ -289,3 +312,31 @@ rg_create_gray_colony_1 = {
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
rg_create_gray_destroyer_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
design = "NAME_RG_base_destroyer"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
129
common/scripted_effects/RG_storms_effects.txt
Normal file
129
common/scripted_effects/RG_storms_effects.txt
Normal file
@ -0,0 +1,129 @@
|
||||
rg_storm_relic_add = {
|
||||
add_relic = rg_tempest_invocator
|
||||
}
|
||||
|
||||
graytempest_storm_add = {
|
||||
set_star_flag = storm_system
|
||||
set_global_flag = cosmic_storm_has_occurred
|
||||
|
||||
inline_script = {
|
||||
script = cosmic_storms/StormVisuals
|
||||
STORM_NAME = "particle_storm"
|
||||
}
|
||||
}
|
||||
|
||||
graytempest_storm_remove = {
|
||||
remove_storm_visuals_effect = yes
|
||||
remove_star_flag = storm_system
|
||||
graytempest_storm_apply_aftermath_modifier = yes
|
||||
graytempest_storm_apply_deposits = yes
|
||||
}
|
||||
|
||||
graytempest_storm_apply_aftermath_modifier = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_colonizable = yes
|
||||
is_colony = yes
|
||||
}
|
||||
}
|
||||
|
||||
storm_apply_aftermath_modifier = {
|
||||
severity = {
|
||||
modifier = "graytempest_storm_aftermath_modifier_severity_1"
|
||||
days = 1080
|
||||
chance = {
|
||||
base = 33
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
has_modifier = "graytempest_storm_aftermath_modifier_severity_2"
|
||||
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = $FactorSev1|1$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
severity = {
|
||||
modifier = "graytempest_storm_aftermath_modifier_severity_2"
|
||||
days = 1080
|
||||
chance = {
|
||||
base = 3
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
|
||||
}
|
||||
modifier = {
|
||||
factor = $FactorSev2|1$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
severity = {
|
||||
modifier = "graytempest_storm_aftermath_modifier_severity_3"
|
||||
days = 1080
|
||||
chance = {
|
||||
base = 33
|
||||
modifier = {
|
||||
factor = $FactorSev3|1$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { is_colony = yes }
|
||||
owner = {
|
||||
create_message = {
|
||||
type = TEMPEST_STORM_AFTERMATH
|
||||
localization = MESSAGE_STORM_AFTERMATH_DESC
|
||||
days = @toast_important_message_days
|
||||
target = prev
|
||||
variable = {
|
||||
type = name
|
||||
localization = PLANET
|
||||
scope = prev
|
||||
}
|
||||
custom_toast_content_text = tempest_storm_aftermath_custom_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graytempest_storm_apply_deposits = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_colonizable = yes
|
||||
is_colony = yes
|
||||
}
|
||||
is_artificial = no
|
||||
NOR = {
|
||||
has_deposit = d_rg_tempest_storm_1
|
||||
has_deposit = d_rg_tempest_storm_2
|
||||
has_deposit = d_rg_tempest_storm_3
|
||||
}
|
||||
}
|
||||
|
||||
random_list = {
|
||||
80 = {}
|
||||
20 = {
|
||||
random_list = {
|
||||
30 = { add_deposit = d_rg_tempest_storm_1 }
|
||||
30 = { add_deposit = d_rg_tempest_storm_2 }
|
||||
30 = { add_deposit = d_rg_tempest_storm_3 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_owner = yes
|
||||
}
|
||||
planet_event = { id = cstorms.8000 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
# has_budding_trait = {
|
||||
# OR = {
|
||||
# has_trait = trait_plantoid_budding
|
||||
# has_trait = trait_lithoid_budding
|
||||
# has_trait = trait_advanced_budding
|
||||
# has_trait = rg_machine_maid_trait
|
||||
# }
|
||||
# }
|
@ -33,7 +33,7 @@ RG_gray_mod1_allow_trigger = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
fail_text = requires_rg_graylevel_higherthan_10
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
@ -63,6 +63,7 @@ RG_gray_mod2_trigger = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
@ -86,13 +87,13 @@ RG_gray_mod2_allow_trigger = {
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
fail_text = requires_rg_has_tech_juggernaut
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_20
|
||||
fail_text = requires_rg_graylevel_higherthan_10
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 20
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -105,13 +106,15 @@ RG_gray_mod2_allow_trigger = {
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod3_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
|
||||
RG_gray_mod3_allow_trigger = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
@ -121,5 +124,43 @@ RG_gray_mod3_allow_trigger = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_has_tech_juggernaut
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_official_active_trigger = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_warship_active_trigger = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
|
||||
RG_gray_army_active_trigger = {
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
|
||||
RG_gray_scientist_active_trigger = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
|
||||
RG_gray_harbitat_active_trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
|
||||
RG_gray_not_avaliable_trigger = {
|
||||
OR = {
|
||||
RG_gray_is_reforming_trigger = yes
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
|
||||
#小灰噶了
|
||||
RG_gray_is_reforming_trigger = {
|
||||
has_country_flag = gray_reforming
|
||||
}
|
21
common/scripted_triggers/RG_megastructure_triggers.txt
Normal file
21
common/scripted_triggers/RG_megastructure_triggers.txt
Normal file
@ -0,0 +1,21 @@
|
||||
rg_is_pc_nano = {
|
||||
OR = {
|
||||
is_planet_class = pc_nanotech
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
}
|
||||
|
||||
rg_system_has_nano_ripper = {
|
||||
solar_system = {
|
||||
any_system_megastructure = {
|
||||
OR = {
|
||||
is_megastructure_type = rg_nano_ripper_1
|
||||
is_megastructure_type = rg_nano_ripper_2
|
||||
is_megastructure_type = rg_nano_ripper_3
|
||||
is_megastructure_type = rg_nano_ripper_4
|
||||
is_megastructure_type = rg_nano_ripper_destroyed
|
||||
is_megastructure_type = rg_nano_ripper_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,23 @@
|
||||
rg_all_cluster_mod_check = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
rg_has_ag_origin_trigger = yes # 遥远的故事
|
||||
}
|
||||
}
|
||||
|
||||
rg_all_cluster_mod_check_for_scion = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
# has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
# has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
rg_has_ag_origin_trigger = yes # 遥远的故事
|
||||
}
|
||||
}
|
||||
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
@ -22,4 +42,42 @@ RG_planet_can_auto_build = {
|
||||
has_deposit = d_trade_value_10
|
||||
has_planet_flag = RG_work_bees_built
|
||||
}
|
||||
}
|
||||
|
||||
RG_OR_has_wsg_mod_trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
RG_AG_has_gray_master_trigger = {
|
||||
has_civic = civic_AG_gray_master
|
||||
}
|
||||
|
||||
RG_has_gray_cluster_origin_trigger = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray #遥远约定
|
||||
has_country_flag = origin_gray_country #远星之歌
|
||||
}
|
||||
}
|
||||
|
||||
rg_is_main_species_with_maid_trait_trigger = {
|
||||
has_trait = rg_machine_maid_trait
|
||||
OR = {
|
||||
is_same_species = owner_main_species
|
||||
is_subspecies = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
RG_tradition5_or_gray_owner_trigger = {
|
||||
OR = {
|
||||
RG_gray_harbitat_active_trigger = yes
|
||||
has_active_tradition = tr_rg_nanotech_5
|
||||
}
|
||||
}
|
||||
rg_has_ag_origin_trigger = {
|
||||
any_country = {
|
||||
has_origin = origin_Asgray
|
||||
}
|
||||
}
|
@ -103,6 +103,142 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_inside_border_star_killer"
|
||||
is_inside_border = from.owner
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_standard_planet_or_megastructure
|
||||
is_a_planet_megastructure = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = fotd_cant_collossus
|
||||
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
|
||||
exists = from.owner
|
||||
from.owner = {
|
||||
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = is_not_hostile_cracker
|
||||
OR = {
|
||||
AND = {
|
||||
exists = space_owner
|
||||
space_owner = {
|
||||
OR = {
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # colony
|
||||
exists = owner
|
||||
owner = {
|
||||
OR = {
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
# primitive target
|
||||
custom_tooltip = {
|
||||
text = cannot_crack_pre_ftl_planet_ownership
|
||||
exists = space_owner
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
space_owner = {
|
||||
OR = {
|
||||
is_same_value = from.owner
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = cannot_crack_pre_ftl_planet_interference
|
||||
# primitive
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
from.owner = {
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = not_barren_molten_frozen_toxic_test_fire
|
||||
NOT = { exists = owner }
|
||||
OR = {
|
||||
NOT = { exists = space_owner }
|
||||
AND = {
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_planet_class = pc_barren
|
||||
is_planet_class = pc_barren_cold
|
||||
is_planet_class = pc_frozen
|
||||
is_planet_class = pc_molten
|
||||
is_planet_class = pc_toxic
|
||||
is_planet_class = pc_desert
|
||||
is_planet_class = pc_tropical
|
||||
is_planet_class = pc_arid
|
||||
is_planet_class = pc_continental
|
||||
is_planet_class = pc_ocean
|
||||
is_planet_class = pc_tundra
|
||||
is_planet_class = pc_arctic
|
||||
is_planet_class = pc_alpine
|
||||
is_planet_class = pc_savannah
|
||||
is_planet_class = pc_gaia
|
||||
is_planet_class = pc_relic
|
||||
is_planet_class = pc_nuked
|
||||
is_planet_class = pc_ringworld_habitable
|
||||
is_planet_class = pc_habitat
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
@ -135,7 +271,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -256,7 +392,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -330,7 +466,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -429,7 +565,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1
common/scripted_variables/RG_scripted_variables.txt
Normal file
1
common/scripted_variables/RG_scripted_variables.txt
Normal file
@ -0,0 +1 @@
|
||||
@gray_portrait = Gray
|
@ -43,12 +43,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#战列2
|
||||
@ -95,12 +89,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#泰坦3
|
||||
@ -122,12 +110,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#线列4
|
||||
@ -149,12 +131,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#雷装5
|
||||
@ -201,12 +177,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#近防6
|
||||
@ -237,53 +207,47 @@ ship_section_template = {
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_05"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_06"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_07"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_08"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_04"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_09"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_05"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_10"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_06"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_11"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_07"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_12"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_08"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 120
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
#光环7
|
||||
@ -304,13 +268,7 @@ ship_section_template = {
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 120
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
#巨像8
|
||||
@ -326,13 +284,7 @@ ship_section_template = {
|
||||
locatorname = "boope"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 120
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
#武库舰9
|
||||
@ -669,12 +621,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#航战10
|
||||
@ -716,12 +662,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#雷巡11
|
||||
@ -768,12 +708,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#撞击舰12
|
||||
@ -799,13 +733,7 @@ ship_section_template = {
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -926,12 +854,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1082,12 +1004,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 10
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1153,12 +1069,6 @@ ship_section_template = {
|
||||
locatorname = "root"
|
||||
}
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1204,12 +1114,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 4
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1265,10 +1169,4 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -160,12 +160,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 3
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 960
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -627,12 +621,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1094,12 +1082,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1108,12 +1090,6 @@ ship_section_template = {
|
||||
fits_on_slot = behind
|
||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -1122,10 +1098,4 @@ ship_section_template = {
|
||||
fits_on_slot = behind
|
||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,12 +57,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -124,12 +118,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -185,12 +173,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@ -248,12 +230,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Dragon
|
||||
@ -694,10 +670,67 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_carrier_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_base_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
}
|
||||
|
@ -164,7 +164,6 @@ ship_section_template = {
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
hidden = yes
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -15,7 +15,7 @@ graygoo_mothership = {
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
# ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
@ -46,8 +46,8 @@ graygoo_mothership = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,7 +64,7 @@ graygoo_interdictor = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
# ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
@ -88,8 +88,8 @@ graygoo_interdictor = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
nanites = 3000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -103,14 +103,14 @@ graygoo_factory = {
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 1024000
|
||||
ship_shield_add = 1024000
|
||||
ship_armor_add = 2048000
|
||||
# ship_shield_add = 1024000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_shield_hardening_add = 5
|
||||
ship_armor_hardening_add = 5
|
||||
ship_armor_regen_add = 10240
|
||||
ship_hull_regen_add = 5120
|
||||
ship_armor_regen_add_static = 10240
|
||||
ship_hull_regen_add_static = 5120
|
||||
}
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
@ -132,8 +132,8 @@ graygoo_factory = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -180,8 +180,7 @@ nanite_space_dragon_baby = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
150
common/situations/rg_deficit_situations.txt
Normal file
150
common/situations/rg_deficit_situations.txt
Normal file
@ -0,0 +1,150 @@
|
||||
situation_nanites_deficit = {
|
||||
picture = GFX_evt_deficit
|
||||
category = negative
|
||||
fail_icon = GFX_situation_outcome_meh
|
||||
fail_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_bankrupcy
|
||||
complete_icon_frame = GFX_situation_outcome_frame_red
|
||||
on_start = {
|
||||
set_situation_flag = deficit_situation
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
add_resource = {
|
||||
nanites = @bailout_strategic_base_amount
|
||||
mult = value:bailout_scaling_factor
|
||||
}
|
||||
}
|
||||
}
|
||||
start_value = 15
|
||||
stages = {
|
||||
deficit_first = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 25
|
||||
modifier = {
|
||||
planet_jobs_upkeep_mult = 0.05
|
||||
all_technology_research_speed = -0.05
|
||||
planet_buildings_upkeep_mult = 0.05
|
||||
megastructures_upkeep_mult = 0.05
|
||||
}
|
||||
}
|
||||
deficit_second = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 50
|
||||
modifier = {
|
||||
planet_jobs_upkeep_mult = 0.1
|
||||
all_technology_research_speed = -0.1
|
||||
planet_buildings_upkeep_mult = 0.1
|
||||
megastructures_upkeep_mult = 0.1
|
||||
}
|
||||
}
|
||||
deficit_third = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 75
|
||||
modifier = {
|
||||
planet_jobs_upkeep_mult = 0.15
|
||||
all_technology_research_speed = -0.2
|
||||
planet_buildings_upkeep_mult = 0.15
|
||||
megastructures_upkeep_mult = 0.15
|
||||
}
|
||||
}
|
||||
deficit_fourth = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
on_first_enter = {
|
||||
situation_event = {
|
||||
id = gigadeficit.160
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_jobs_upkeep_mult = 0.2
|
||||
all_technology_research_speed = -0.4
|
||||
planet_buildings_upkeep_mult = 0.2
|
||||
megastructures_upkeep_mult = 0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
on_progress_complete = {
|
||||
country_defaulted_in_situation_tooltip = yes
|
||||
hidden_effect = {
|
||||
situation_event = {
|
||||
id = rg_deficit.220
|
||||
}
|
||||
}
|
||||
}
|
||||
on_fail = {
|
||||
custom_tooltip = deficit_situation_finish_tooltip
|
||||
hidden_effect = {
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = value:deficit_situation_progress_value|RESOURCE|nanites|
|
||||
desc = string_expenditures_greater_than_income_nanites
|
||||
owner = {
|
||||
has_actual_deficit = {
|
||||
RESOURCE = nanites
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
subtract = 3
|
||||
desc = string_not_in_deficit_nanites
|
||||
owner = {
|
||||
resource_income_compare = {
|
||||
resource = nanites
|
||||
value >= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
subtract = 1
|
||||
desc = string_resource_reserves_nanites
|
||||
owner = {
|
||||
has_negative_income_with_stockpile = {
|
||||
RESOURCE = nanites
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = deficit_approach_do_nothing
|
||||
icon = GFX_situation_approach_this_is_fine
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
default = yes
|
||||
on_select = {
|
||||
custom_tooltip = deficit_approach_do_nothing_tooltip
|
||||
}
|
||||
ai_weight = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = deficit_approach_cut_nanite_usage
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
modifier = {
|
||||
country_nanites_produces_mult = 0.15
|
||||
planet_stability_add = -10
|
||||
planet_structures_cost_mult = 1
|
||||
megastructures_cost_mult = 1
|
||||
}
|
||||
ai_weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 2
|
||||
current_stage = deficit_third
|
||||
}
|
||||
modifier = {
|
||||
add = 2
|
||||
current_stage = deficit_fourth
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -31,7 +31,7 @@ situation_rg_gray_mod1 = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
end = 17
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
@ -86,7 +86,7 @@ situation_rg_gray_mod1 = {
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
end = 83
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -177,7 +177,7 @@ situation_rg_gray_mod1 = {
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
base = 0.5
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
@ -214,7 +214,7 @@ situation_rg_gray_mod1 = {
|
||||
NOT = { exists = event_target:gray_warship }
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_active
|
||||
RG_gray_warship_active_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -262,7 +262,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
end = 8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -275,7 +275,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
end = 17
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -288,7 +288,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
end = 25
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -301,7 +301,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
end = 34
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -327,7 +327,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -340,7 +340,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
end = 59
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -353,7 +353,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
end = 67
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -366,7 +366,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
end = 76
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -392,7 +392,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
end = 92
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@ -483,54 +483,54 @@ situation_rg_gray_mod2 = {
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
base = 0.5
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
@ -546,4 +546,165 @@ situation_rg_gray_mod2 = {
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
situation_rg_nanotech_consume_planet = {
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_exploding_planet
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_desert }
|
||||
}
|
||||
picture = GFX_evt_desert
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_tropical }
|
||||
}
|
||||
picture = GFX_evt_tropical
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_arid }
|
||||
}
|
||||
picture = GFX_evt_arid
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_continental }
|
||||
}
|
||||
picture = GFX_evt_continental
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_alpine }
|
||||
}
|
||||
picture = GFX_evt_alpine_city
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_savannah }
|
||||
}
|
||||
picture = GFX_evt_savannah
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_ocean }
|
||||
}
|
||||
picture = GFX_evt_ocean
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_tundra }
|
||||
}
|
||||
picture = GFX_evt_tundra
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_arctic }
|
||||
}
|
||||
picture = GFX_evt_arctic
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_gaia }
|
||||
}
|
||||
picture = GFX_evt_gaia
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_nuked }
|
||||
}
|
||||
picture = GFX_evt_tomb_world
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_hive }
|
||||
}
|
||||
picture = GFX_evt_infested
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_machine }
|
||||
}
|
||||
picture = GFX_evt_ai_planet
|
||||
}
|
||||
picture = {
|
||||
trigger = {
|
||||
target = { is_planet_class = pc_city }
|
||||
}
|
||||
picture = GFX_evt_city_planet
|
||||
}
|
||||
|
||||
stages = {
|
||||
stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 1000
|
||||
custom_tooltip = stage_slushify
|
||||
}
|
||||
}
|
||||
|
||||
category = positive
|
||||
start_value = 0
|
||||
|
||||
on_progress_complete = {
|
||||
custom_tooltip = nanotech_consume_finish_tooltip
|
||||
hidden_effect = {
|
||||
situation_event = { id = colony.200 }
|
||||
}
|
||||
}
|
||||
on_monthly = {
|
||||
events = {
|
||||
colony.195 #Adds blockers and grants reward
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
target = {
|
||||
remove_planet_flag = being_devoured
|
||||
remove_modifier = being_devoured_modifier
|
||||
}
|
||||
}
|
||||
approach = {#Devour
|
||||
name = approach_devour
|
||||
on_select = {
|
||||
custom_tooltip = nanotech_devour_effect
|
||||
}
|
||||
default = yes
|
||||
icon = GFX_situation_approach_amenities
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
ai_weight = {
|
||||
base = 10
|
||||
}
|
||||
}
|
||||
approach = {#Restraint
|
||||
name = approach_restraint
|
||||
on_select = {
|
||||
custom_tooltip = terravore_restraint_effect
|
||||
owner = {
|
||||
add_resource = { unity = -1000 }
|
||||
}
|
||||
abort_situation = this
|
||||
}
|
||||
icon = GFX_situation_approach_influence
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
ai_weight = {
|
||||
base = 10
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = value:terravore_progress
|
||||
desc = string_terravore_progress
|
||||
}
|
||||
}
|
||||
|
||||
abort_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = target.owner }
|
||||
target.owner = { NOT = { is_same_value = root.owner } }
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,907 @@
|
||||
# Home System - Machine
|
||||
|
||||
rg_fallen_machine = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster4
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# spawn_megastructure = {
|
||||
# type = lgate_base
|
||||
# orbit_angle = 225
|
||||
# orbit_distance = 30
|
||||
# }
|
||||
}
|
||||
|
||||
|
||||
rg_fallen_machine_1 = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_01b
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_fallen_machine_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 92
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
change_orbit = -60
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_02b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
rg_fallen_machine_02b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 30
|
||||
max = 35
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 135
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 90
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_03b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_03b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 5
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
change_orbit = -70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_04b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_04b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 50
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -498,7 +498,6 @@ rg_cluster_init_04 = {
|
||||
flags = {
|
||||
start_rg_cluster_gatebuilders
|
||||
ignore_startup_effect
|
||||
rw_spec_empire
|
||||
}
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
|
@ -16,25 +16,11 @@ special_project = {
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
rg_event_effect_lcluster_open = yes
|
||||
}
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_fail = {
|
||||
}
|
||||
on_start = {
|
||||
@ -62,9 +48,11 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
@ -101,9 +89,11 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
@ -138,9 +128,11 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
|
@ -10,6 +10,8 @@ special_project = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
@ -40,12 +42,14 @@ special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
tech_department = physics_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
@ -80,12 +84,14 @@ special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
fail_trigger = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
|
22
common/species_archetypes/RG_species_archetypes.txt
Normal file
22
common/species_archetypes/RG_species_archetypes.txt
Normal file
@ -0,0 +1,22 @@
|
||||
# species_trait_points: base number of species trait points available for this species class
|
||||
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
|
||||
#EXAMPLE OF MODDED SPECIES ARCHETYPE
|
||||
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
|
||||
#Has the exact same trait points as BIOLOGICAL
|
||||
#BIOLOGICAL2 = {
|
||||
# inherit_trait_points_from = BIOLOGICAL
|
||||
# inherit_traits_from = { BIOLOGICAL ROBOT }
|
||||
|
||||
# robotic: is this archetype's species robotic? Governs various things:
|
||||
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
|
||||
# - notably can the species grow, or is just assembled?
|
||||
# uses_modifiers: should modifiers be generated for this archetype at all?
|
||||
#}
|
||||
|
||||
RG_MACHINE = {
|
||||
species_trait_points = 10
|
||||
species_max_traits = 6
|
||||
robotic = yes
|
||||
inherit_traits_from = { BIOLOGICAL ROBOT MACHINE }
|
||||
}
|
56
common/species_classes/rg_species_classes.txt
Normal file
56
common/species_classes/rg_species_classes.txt
Normal file
@ -0,0 +1,56 @@
|
||||
|
||||
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
|
||||
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
|
||||
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
|
||||
|
||||
# playable = yes/no/trigger (default: yes) if this species class can is playable
|
||||
# randomized = yes/no/trigger (default: yes) if this species class is randomized
|
||||
# custom_portraits = {}
|
||||
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
|
||||
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
|
||||
# portraits = list portrait keys
|
||||
# species_trait_points base number of species trait points available for this species class
|
||||
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
# possible ethics/government requirements; see common/governments/readme_requirements.txt
|
||||
# gender = yes/no (default: yes) whether the species has a gender
|
||||
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
|
||||
GRAY_SPECIES = {
|
||||
archetype = OTHER
|
||||
|
||||
playable = { always = no }
|
||||
randomized = no
|
||||
|
||||
gender = no
|
||||
|
||||
portraits = {
|
||||
"Gray"
|
||||
}
|
||||
|
||||
move_pop_sound_effect = "moving_pop_confirmation"
|
||||
}
|
||||
|
||||
RG_MACHINE = {
|
||||
archetype = MACHINE
|
||||
|
||||
randomized = no
|
||||
# possible = { always = yes }
|
||||
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
|
||||
|
||||
gender = no
|
||||
use_climate_preference = no
|
||||
portrait_modding = yes
|
||||
|
||||
leader_age_min = 2
|
||||
leader_age_max = 10
|
||||
|
||||
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||
portraits = {
|
||||
"rg_machine_maid"
|
||||
}
|
||||
}
|
||||
|
||||
graphical_culture = mammalian_01
|
||||
move_pop_sound_effect = "robot_pops_move"
|
||||
|
||||
resources = {}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
citizenship_full_rg_maid = {
|
||||
is_full_citizenship = yes
|
||||
|
||||
potential = {
|
||||
exists = from
|
||||
from = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
|
||||
allow = {
|
||||
hidden_trigger = { exists = from }
|
||||
custom_tooltip = {
|
||||
fail_text = RG_MACHINE_SPECIES_NOT_MACHINE
|
||||
OR = {
|
||||
has_trait = trait_rg_machine_unit
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 100
|
||||
}
|
||||
}
|
39
common/species_rights/purge_types/RG_purge_types.txt
Normal file
39
common/species_rights/purge_types/RG_purge_types.txt
Normal file
@ -0,0 +1,39 @@
|
||||
purge_nanophage = {
|
||||
pop_escape_chance = 0.25
|
||||
pop_decline_rate = 20 # 1 pop per 5 months, overrides BASE_POP_DECLINE, will only work on purge types
|
||||
|
||||
pop_modifier = {
|
||||
pop_happiness = -0.5
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = from
|
||||
from = {
|
||||
has_tradition = tr_rg_nanotech_5
|
||||
# has_trait = trait_necrophage
|
||||
}
|
||||
}
|
||||
|
||||
allow = {
|
||||
hidden_trigger = { exists = from }
|
||||
# custom_tooltip = {
|
||||
# fail_text = CANNOT_NECROPHAGE_MACHINES
|
||||
# is_robotic = no
|
||||
# }
|
||||
# if = {
|
||||
# limit = { is_lonely_hive_mind_pop = no }
|
||||
# custom_tooltip = {
|
||||
# fail_text = PURGES_ALLOWED
|
||||
# from = {
|
||||
# OR = {
|
||||
# has_valid_civic = civic_fanatic_purifiers
|
||||
# has_policy_flag = purge_allowed
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
}
|
||||
ai_will_do = {
|
||||
factor = 200
|
||||
}
|
||||
}
|
66
common/starbase_buildings/!_RG_starbase_building.txt
Normal file
66
common/starbase_buildings/!_RG_starbase_building.txt
Normal file
@ -0,0 +1,66 @@
|
||||
nanite_harvester = {
|
||||
icon = "GFX_starbase_nanite_harvester"
|
||||
construction_days = 360
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
OR = {
|
||||
has_tradition = tr_nanotech_adopt
|
||||
has_tradition = tr_rg_nanotech_adopt
|
||||
}
|
||||
}
|
||||
is_normal_starbase = yes
|
||||
}
|
||||
|
||||
possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_starport"
|
||||
has_starbase_size >= starbase_starport
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
fail_text = requires_planetoids_for_nanites
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
can_have_mineral_deposits = yes
|
||||
NOT = { has_deposit = d_nanite_harvester_deposit }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = starbase_buildings
|
||||
cost = {
|
||||
alloys = 500
|
||||
}
|
||||
upkeep = {
|
||||
energy = 4
|
||||
mult = value:nanotech_harvester_deposit_num
|
||||
}
|
||||
}
|
||||
|
||||
on_finished = {
|
||||
solar_system = {
|
||||
system_event = {
|
||||
id = cybernetics.5050
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_destroyed = {
|
||||
solar_system = {
|
||||
system_event = {
|
||||
id = cybernetics.5051
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
custom_tooltip = nanite_harvester_tooltip
|
||||
|
||||
ai_weight = {
|
||||
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
|
||||
modifier = {}
|
||||
}
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
nanites_deficit = {
|
||||
planet_jobs_produces_mult = -0.5
|
||||
custom_tooltip = nanites_deficit_tooltip
|
||||
}
|
@ -47,3 +47,99 @@ gray_affection_warship_lv5 = {
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_navy = {
|
||||
ship_weapon_range_mult = 0.05
|
||||
ship_hull_mult = 0.05
|
||||
ship_fire_rate_mult = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_army = {
|
||||
army_damage_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_health = 0.1
|
||||
army_morale = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader = {
|
||||
custom_tooltip = skill_official_delegate_tt
|
||||
science_ship_survey_speed = 0.10
|
||||
ship_archaeological_site_clues_add = 1
|
||||
ship_astral_rift_clues_add = 1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_planet_governor = {
|
||||
custom_tooltip = skill_official_planet_governor_tt
|
||||
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||
planet_jobs_food_produces_mult = @planet_job_mult
|
||||
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||
job_soldier_or_warrior_add = 1
|
||||
planet_crime_add = -1
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||
species_empire_size_mult = @planet_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_sector_governor = {
|
||||
custom_tooltip = skill_official_sector_governor_tt
|
||||
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||
planet_jobs_food_produces_mult = @sector_job_mult
|
||||
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||
job_soldier_or_warrior_add = 0.5
|
||||
planet_crime_add = -0.5
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||
species_empire_size_mult = @sector_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_background_planet_governor = {
|
||||
planet_amenities_add = 2
|
||||
planet_stability_add = 0.5
|
||||
planet_jobs_upkeep_mult = -0.01
|
||||
}
|
||||
|
||||
# Arc Furnace
|
||||
|
||||
rg_nano_ripper_1_mod = {
|
||||
station_gatherers_produces_mult = @arc_furnace_1_mod_value
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
|
||||
}
|
||||
|
||||
rg_nano_ripper_2_mod = {
|
||||
station_gatherers_produces_mult = @arc_furnace_2_mod_value
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
|
||||
}
|
||||
|
||||
rg_nano_ripper_3_mod = {
|
||||
station_gatherers_produces_mult = @arc_furnace_3_mod_value
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
|
||||
}
|
||||
|
||||
rg_nano_ripper_4_mod = {
|
||||
station_gatherers_produces_mult = @arc_furnace_4_mod_value
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_arc_furnace.dds"
|
||||
}
|
26
common/static_modifiers/RG_storm_static_modifiers.txt
Normal file
26
common/static_modifiers/RG_storm_static_modifiers.txt
Normal file
@ -0,0 +1,26 @@
|
||||
graytempest_storm_aftermath_modifier_severity_1 = {
|
||||
planet_stability_add = -5
|
||||
planet_building_build_speed_mult = -1
|
||||
|
||||
custom_tooltip = graytempest_storm_aftermath_1_tt
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
|
||||
icon_frame = 2
|
||||
}
|
||||
|
||||
graytempest_storm_aftermath_modifier_severity_2 = {
|
||||
planet_stability_add = -10
|
||||
planet_building_build_speed_mult = -2
|
||||
|
||||
custom_tooltip = graytempest_storm_aftermath_2_tt
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
|
||||
icon_frame = 2
|
||||
}
|
||||
|
||||
graytempest_storm_aftermath_modifier_severity_3 = {
|
||||
planet_stability_add = -20
|
||||
planet_building_build_speed_mult = -10
|
||||
|
||||
custom_tooltip = graytempest_storm_aftermath_3_tt
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
|
||||
icon_frame = 2
|
||||
}
|
111
common/storm_types/RG_storm_types.txt
Normal file
111
common/storm_types/RG_storm_types.txt
Normal file
@ -0,0 +1,111 @@
|
||||
# graytempest Storm Type
|
||||
|
||||
graytempest_storm = {
|
||||
inline_script = "cosmic_storms/BaseModifier"
|
||||
|
||||
inline_script = {
|
||||
script = "cosmic_storms/StormConfig"
|
||||
MIN_RADIUS = 40
|
||||
MAX_RADIUS = 100
|
||||
MIN_RANGE = value:storm_range_min
|
||||
MAX_RANGE = value:storm_range_max
|
||||
STORM_SPEED = 0.01
|
||||
ACTIVATION_PERIOD_IN_MONTHS = 120
|
||||
MONTHLY_ADDED_DEVASTATION = 0.2
|
||||
}
|
||||
affect_hp_regen = yes
|
||||
affect_armor_regen = yes
|
||||
|
||||
spawn_weight = 0
|
||||
description = graytempest_storm_lore_description
|
||||
|
||||
### positive effects ###
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_colonizable = yes
|
||||
}
|
||||
system_has_negating_storm_building = no
|
||||
}
|
||||
modifier = {
|
||||
planet_building_build_speed_mult = 2
|
||||
planet_clear_blocker_speed_mult = 2
|
||||
custom_tooltip = graytempest_storm_fleet_tt
|
||||
show_only_custom_tooltip = no
|
||||
}
|
||||
}
|
||||
triggered_system_modifier = {
|
||||
potential = {
|
||||
system_has_negating_storm_building = no
|
||||
}
|
||||
modifier = {
|
||||
starbase_shipyard_build_speed_mult = 4
|
||||
}
|
||||
}
|
||||
|
||||
### negative effects ###
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
is_colony = no
|
||||
system_has_negating_storm_building = no
|
||||
}
|
||||
modifier = {
|
||||
stations_upkeep_mult = 2
|
||||
}
|
||||
}
|
||||
|
||||
triggered_fleet_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
ships_upkeep_mult = 2
|
||||
custom_tooltip = graytempest_storm_fleet_tt
|
||||
show_only_custom_tooltip = no
|
||||
}
|
||||
}
|
||||
|
||||
on_start = {
|
||||
every_system_within_storm = {
|
||||
added_to_storm_base_effect = yes
|
||||
graytempest_storm_add = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_finished = {
|
||||
every_system_within_storm = {
|
||||
removed_from_storm_base_effect = yes
|
||||
graytempest_storm_remove = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_moved = {
|
||||
every_system_added_to_storm = {
|
||||
added_to_storm_base_effect = yes
|
||||
graytempest_storm_add = yes
|
||||
}
|
||||
|
||||
every_system_removed_from_storm= {
|
||||
removed_from_storm_base_effect = yes
|
||||
graytempest_storm_remove = yes
|
||||
}
|
||||
}
|
||||
|
||||
cosmic_storm_texture_path = "gfx/map/storms/NebulaOpacity.dds"
|
||||
cosmic_storm_texture_color_path = "gfx/map/storms/graytempest_storm_color.dds"
|
||||
cosmic_storm_event_sprite = "GFX_particle_storm"
|
||||
icon = GFX_planetview_storm_particle_modifier_frame
|
||||
|
||||
cosmic_storm_texture_lightning_paths = {
|
||||
"gfx/map/storms/lightning/lightning_small_storm_01.dds"
|
||||
"gfx/map/storms/lightning/lightning_small_storm_02.dds"
|
||||
"gfx/map/storms/lightning/lightning_mid_storm_01.dds"
|
||||
"gfx/map/storms/lightning/lightning_mid_storm_02.dds"
|
||||
}
|
||||
|
||||
cosmic_storm_galaxy_lightning_time = 7.0
|
||||
cosmic_storm_galaxy_max_opacity = 0.4
|
||||
}
|
@ -26,6 +26,83 @@ tech_gray_weapon_lance_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Elite Cloaking Devices
|
||||
tech_gray_cloaking_3 = {
|
||||
cost = @tier4cost3
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
ai_update_type = all
|
||||
is_rare = yes
|
||||
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
|
||||
is_reverse_engineerable = no
|
||||
weight = @tier4weight3
|
||||
|
||||
potential = {
|
||||
has_first_contact_dlc = yes
|
||||
}
|
||||
|
||||
prereqfor_desc = {
|
||||
hide_prereq_for_desc = component
|
||||
custom = {
|
||||
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
|
||||
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_curator }
|
||||
}
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
|
||||
}
|
||||
modifier = {
|
||||
factor = @ap_technological_ascendancy_rare_tech
|
||||
has_ascension_perk = ap_technological_ascendancy
|
||||
}
|
||||
modifier = {
|
||||
factor = @federation_perk_factor
|
||||
has_federation = yes
|
||||
federation = {
|
||||
has_federation_perk = rare_tech_boost
|
||||
any_member = { has_technology = tech_cloaking_3 }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
has_tradition = tr_subterfuge_adopt
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@ -36,6 +113,7 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
@ -53,6 +131,34 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_fusion_3 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_boost_3 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@ -63,6 +169,7 @@ tech_gray_nano_boost_3 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
@ -90,6 +197,7 @@ tech_gray_interdictor_4 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
@ -117,6 +225,7 @@ tech_gray_matter_spray_5 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
@ -144,6 +253,7 @@ tech_gray_buffnut_6 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
@ -171,6 +281,7 @@ tech_gray_army_7 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
@ -198,6 +309,7 @@ tech_gray_juggernaut_8 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
@ -257,22 +369,6 @@ tech_object_gray_5 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_6 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
@ -289,6 +385,39 @@ tech_object_gray_6 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_7 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_machine = {
|
||||
area = society
|
||||
cost = 2000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
biology
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_noway = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
|
@ -0,0 +1,28 @@
|
||||
tradition_rg_nanotech = {
|
||||
tree_template = "tree_21_12"
|
||||
adoption_bonus = "tr_rg_nanotech_adopt"
|
||||
finish_bonus = "tr_rg_nanotech_finish"
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
AND = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_technology = tech_lgate_activation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traditions = {
|
||||
"tr_rg_nanotech_1"
|
||||
"tr_rg_nanotech_2"
|
||||
"tr_rg_nanotech_5"
|
||||
"tr_rg_nanotech_3"
|
||||
"tr_rg_nanotech_4"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
116
common/traditions/RG_nanotech_tradition.txt
Normal file
116
common/traditions/RG_nanotech_tradition.txt
Normal file
@ -0,0 +1,116 @@
|
||||
|
||||
tr_rg_nanotech_adopt = {
|
||||
possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = REQUIRES_lgate_or_gray
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
has_country_flag = gray_owner
|
||||
AND = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_technology = tech_lgate_activation
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = tr_rg_nanotech_adopt_modifier_desc
|
||||
unlocks_agenda = agenda_nanotech_unstoppable_swarm
|
||||
#Unlocks nanolab 1 and Starbase building
|
||||
}
|
||||
|
||||
tr_rg_nanotech_finish = {
|
||||
custom_tooltip_with_modifiers = tr_rg_nanotech_finish_modifier_desc
|
||||
on_enabled = {
|
||||
give_technology = {
|
||||
tech = tech_object_gray_5
|
||||
message = no
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
empire_size_colonies_mult = -0.5
|
||||
ascension_perks_add = 1
|
||||
shipsize_mining_station_upkeep_mult = -1
|
||||
}
|
||||
}
|
||||
|
||||
tr_rg_nanotech_1 = {
|
||||
custom_tooltip_with_modifiers = tr_rg_nanotech_1_modifier_desc
|
||||
#Unlocks nanolab 2 and buffs nano research units
|
||||
modifier = {
|
||||
planet_farmers_food_produces_add = -1
|
||||
planet_farmers_nanites_produces_add = 0.2
|
||||
planet_miners_minerals_produces_add = -1
|
||||
planet_miners_nanites_produces_add = 0.2
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 1000
|
||||
}
|
||||
}
|
||||
|
||||
tr_rg_nanotech_2 = {
|
||||
custom_tooltip = tr_rg_nanotech_2_modifier_desc
|
||||
#Unlocks the Cauldron and the Nanite Transmutation Tech option
|
||||
on_enabled = {
|
||||
add_research_option = tech_nanite_transmutation
|
||||
add_tech_progress = {
|
||||
tech = tech_nanite_transmutation
|
||||
progress = 0.33
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 1000
|
||||
}
|
||||
}
|
||||
|
||||
tr_rg_nanotech_5 = {
|
||||
possible = {
|
||||
has_tradition = tr_rg_nanotech_1
|
||||
has_tradition = tr_rg_nanotech_2
|
||||
}
|
||||
custom_tooltip_with_modifiers = tr_rg_nanotech_5_modifier_desc
|
||||
#Unlocks the nanite edicts
|
||||
on_enabled = {
|
||||
country_event = {
|
||||
id = rg_event.25
|
||||
}
|
||||
}
|
||||
#Every 5 years, double the size of orbital nanite deposits that you're harvesting, up to a max of 50 OR spawns a number of nanite swarmers depending on the size of the deposit
|
||||
ai_weight = {
|
||||
factor = 1000
|
||||
}
|
||||
}
|
||||
|
||||
tr_rg_nanotech_3 = {
|
||||
possible = {
|
||||
has_tradition = tr_rg_nanotech_5
|
||||
}
|
||||
custom_tooltip = tr_rg_nanotech_3_modifier_desc
|
||||
on_enabled = {
|
||||
give_technology = {
|
||||
tech = tech_object_gray_7
|
||||
message = no
|
||||
}
|
||||
rg_create_gray_planetkiller_testship_2 = yes
|
||||
}
|
||||
#Unlocks Starbase Building and Make Nanite World Decision
|
||||
ai_weight = {
|
||||
factor = 1000
|
||||
}
|
||||
}
|
||||
|
||||
tr_rg_nanotech_4 = {
|
||||
possible = {
|
||||
has_tradition = tr_rg_nanotech_5
|
||||
}
|
||||
custom_tooltip = tr_rg_nanotech_4_modifier_desc
|
||||
#Unlocks Nanite Swarmer ship and nanite ship component research options
|
||||
on_enabled = {
|
||||
rg_storm_relic_add = yes
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 1000
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,33 +1,151 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
# leader_trait_governor_gray = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = official
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.4
|
||||
# planet_jobs_energy_produces_mult = 0.15
|
||||
# planet_jobs_minerals_produces_mult = 0.15
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_speed_mult = 0.4
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_energy_produces_mult = 0.075
|
||||
# planet_jobs_minerals_produces_mult = 0.075
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_speed_mult = 0.2
|
||||
# }
|
||||
# leader_class = { official }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
# RG_leader_trait_offical_gray = {
|
||||
# #唯一特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = leader
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# triggered_self_modifier = {
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# leader_skill_levels = 1
|
||||
# mult = trigger:has_skill
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# councilor_modifier = {
|
||||
# all_technology_research_speed = 0.5
|
||||
# }
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.6
|
||||
# planet_jobs_alloys_produces_mult = 0.25
|
||||
# planet_jobs_engineering_research_produces_mult = 0.25
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_time_mult = -0.6
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_alloys_produces_mult = 0.1
|
||||
# planet_jobs_engineering_research_produces_mult = 0.1
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_time_mult = -0.2
|
||||
# starbase_shipyard_build_cost_mult = -0.25
|
||||
# starbase_shipyard_build_speed_mult = -0.3
|
||||
# }
|
||||
# fleet_modifier = {
|
||||
# ship_armor_mult = 3.5
|
||||
# ship_hull_mult = 3.5
|
||||
# ships_upkeep_mult = -0.4
|
||||
# ship_hull_regen_add_perc = 5
|
||||
# ship_armor_regen_add_perc = 5
|
||||
# }
|
||||
# army_modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# modifier = {
|
||||
# ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
# science_ship_survey_speed = 1
|
||||
# # ship_windup_mult = -1
|
||||
# # ship_speed_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = -1
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# potential = {
|
||||
# has_astral_planes_dlc = yes
|
||||
# }
|
||||
# country_astral_rift_speed_mult = 0.5
|
||||
# }
|
||||
# leader_class = { rg_nanite_leader }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.8
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.8
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
official
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -38,13 +156,13 @@ RG_leader_trait_ruler_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
TIER = none
|
||||
}
|
||||
councilor_trait = yes
|
||||
# forced_councilor_trait = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
@ -55,9 +173,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
@ -73,9 +191,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
@ -87,13 +205,13 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@ -103,11 +221,11 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@ -121,11 +239,11 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@ -135,9 +253,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
@ -150,10 +268,10 @@ RG_leader_trait_ruler_gray = {
|
||||
megastructure_build_speed_mult = 0.1
|
||||
country_unity_produces_mult = 0.05
|
||||
country_base_influence_produces_add = 1
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
official
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -164,25 +282,37 @@ RG_leader_trait_admiral_gray_1 = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.05
|
||||
army_disengage_chance_mult = 0.3
|
||||
army_health = 0.15
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -193,25 +323,37 @@ RG_leader_trait_admiral_gray_2 = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.4
|
||||
army_health = 0.25
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -222,51 +364,70 @@ RG_leader_trait_admiral_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
triggered_army_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -283,16 +444,25 @@ RG_leader_trait_scientist_gray = {
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
ship_windup_mult = -1
|
||||
ship_speed_mult = 0.5
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = {
|
||||
@ -302,65 +472,62 @@ RG_leader_trait_scientist_gray = {
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = {
|
||||
#将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray_skill = {
|
||||
destiny_trait = yes
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_supreme_warrior"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
}
|
||||
|
||||
# RG_leader_trait_general_gray = {
|
||||
# #将军特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = general
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = {
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
# 与舰长技能合并,弃用
|
||||
# RG_leader_trait_general_gray_skill = {
|
||||
# destiny_trait = yes
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = commander
|
||||
# ICON = "GFX_leader_trait_supreme_warrior"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
# triggered_army_modifier = {
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# army_damage_mult = 0.05
|
||||
# army_health = 0.05
|
||||
# mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
# }
|
||||
# leader_class = { commander }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
# }
|
||||
RG_leader_trait_admiral_fake_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_adaptable"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@ -370,13 +537,13 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.3
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -386,7 +553,7 @@ RG_leader_trait_admiral_timed_life = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@ -418,10 +585,22 @@ RG_leader_trait_admiral_timed_life = {
|
||||
ship_armor_mult = 10
|
||||
ship_hull_mult = 10
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
triggered_desc = {
|
||||
# Show key if trigger/exclusive_trigger is true.
|
||||
trigger = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value > 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
# Trigger appends additional localization key to existing text. THIS = Leader
|
||||
text = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
@ -431,7 +610,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@ -464,10 +643,22 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
ship_armor_mult = 0.01
|
||||
ship_hull_mult = 0.01
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
triggered_desc = {
|
||||
# Show key if trigger/exclusive_trigger is true.
|
||||
trigger = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value > 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
# Trigger appends additional localization key to existing text. THIS = Leader
|
||||
text = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
|
@ -1,387 +1,387 @@
|
||||
leader_trait_wg_gray_affection = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/wg_new_leader_affection_trait
|
||||
LEADER_TYPE = wg_gray
|
||||
}
|
||||
#governor
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.04
|
||||
planet_researchers_society_research_produces_mult = 0.04
|
||||
planet_researchers_engineering_research_produces_mult = 0.04
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
# leader_trait_wg_gray_affection = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/wg_new_leader_affection_trait
|
||||
# LEADER_TYPE = wg_gray
|
||||
# }
|
||||
# #official
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.04
|
||||
# planet_researchers_society_research_produces_mult = 0.04
|
||||
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.08
|
||||
# planet_researchers_society_research_produces_mult = 0.08
|
||||
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.15
|
||||
# planet_researchers_society_research_produces_mult = 0.15
|
||||
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||
# planet_district_city_build_speed_mult = 1
|
||||
# planet_district_generator_build_speed_mult = 1
|
||||
# planet_district_farming_build_speed_mult = 1
|
||||
# planet_district_mining_build_speed_mult = 1
|
||||
# planet_districts_minerals_cost_add = -150
|
||||
# planet_stability_add = 5
|
||||
# terraform_speed_mult = 0.3
|
||||
# planet_decision_enact_speed_mult = 0.15
|
||||
# }
|
||||
# #admiral
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_hull_mult = 0.5
|
||||
# ship_speed_mult = 0.2
|
||||
# ship_hull_regen_add_static = 10
|
||||
# ship_armor_regen_add_static = 10
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_shield_mult = 1
|
||||
# ship_hull_mult = 1
|
||||
# ship_weapon_damage = 0.2
|
||||
# ship_fire_rate_mult = 0.2
|
||||
# ship_speed_mult = 0.25
|
||||
# ship_hull_regen_add_static = 20
|
||||
# ship_armor_regen_add_static = 20
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 10
|
||||
# ship_accuracy_add = 10
|
||||
# ship_tracking_add = 10
|
||||
# ship_shield_mult = 1.5
|
||||
# ship_hull_mult = 1.5
|
||||
# ship_weapon_damage = 0.4
|
||||
# ship_fire_rate_mult = 0.4
|
||||
# ship_speed_mult = 0.3
|
||||
# ship_hull_regen_add_static = 30
|
||||
# ship_armor_regen_add_static = 30
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# ship_evasion_add = 15
|
||||
# ship_accuracy_add = 15
|
||||
# ship_tracking_add = 15
|
||||
# ship_shield_mult = 2.5
|
||||
# ship_hull_mult = 2.5
|
||||
# ship_weapon_damage = 0.7
|
||||
# ship_fire_rate_mult = 0.7
|
||||
# ship_speed_mult = 0.5
|
||||
# ship_hull_regen_add_static = 50
|
||||
# ship_armor_regen_add_static = 50
|
||||
# }
|
||||
# #scientist
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.1
|
||||
# ship_anomaly_research_speed_mult = 0.1
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.2
|
||||
# ship_anomaly_research_speed_mult = 0.25
|
||||
# ship_shield_mult = 0.25
|
||||
# ship_armor_mult = 0.25
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.3
|
||||
# ship_anomaly_research_speed_mult = 0.35
|
||||
# ship_shield_mult = 0.35
|
||||
# ship_armor_mult = 0.35
|
||||
# ship_disengage_chance_mult = 0.35
|
||||
# ship_anomaly_generation_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# science_ship_survey_speed = 0.5
|
||||
# ship_anomaly_research_speed_mult = 0.5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_armor_mult = 0.5
|
||||
# ship_disengage_chance_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = 0.5
|
||||
# }
|
||||
# #general
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.1
|
||||
# army_morale_damage_mult = 0.1
|
||||
# army_disengage_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.25
|
||||
# army_morale_damage_mult = 0.25
|
||||
# army_disengage_chance_mult = 0.4
|
||||
# armies_upkeep_mult = -0.2
|
||||
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.5
|
||||
# army_morale_damage_mult = 0.5
|
||||
# army_disengage_chance_mult = 0.6
|
||||
# armies_upkeep_mult = -0.4
|
||||
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# army_experience_gain_mult = 0.8
|
||||
# army_morale_damage_mult = 0.8
|
||||
# army_disengage_chance_mult = 1
|
||||
# armies_upkeep_mult = -0.8
|
||||
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
# }
|
||||
# leader_class = {
|
||||
# official
|
||||
# admiral
|
||||
# scientist
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# notify_on_gained = no
|
||||
# }
|
||||
|
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Reference in New Issue
Block a user