34 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
7fba597294 暂存 2023-11-04 15:21:08 +08:00
ProjectKoi-Kalo\Kalo
0741aac406 暂存 2023-11-04 13:17:46 +08:00
ProjectKoi-Kalo\Kalo
f95ac26913 暂存 2023-10-29 00:50:12 +08:00
ProjectKoi-Kalo\Kalo
08c6ff9a6a 暂存 2023-10-29 00:33:16 +08:00
ProjectKoi-Kalo\Kalo
b9cd8bf9f6 暂存 2023-10-28 23:49:01 +08:00
ProjectKoi-Kalo\Kalo
185db2b335 icon 2023-10-28 22:19:18 +08:00
ProjectKoi-Kalo\Kalo
7c341eb145 event tootltip 2023-10-28 20:58:38 +08:00
ProjectKoi-Kalo\Kalo
9fc5a0358a weapon 2023-10-28 16:31:32 +08:00
ProjectKoi-Kalo\Kalo
86465b862e Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-10-28 15:01:55 +08:00
ProjectKoi-Kalo\Kalo
ac61fddf1e re 2023-10-28 15:01:53 +08:00
FA507RM-KALOSPA\Kalo
cf69509930 textchange 2023-10-16 01:45:17 +08:00
ProjectKoi-Kalo\Kalo
a5c19c83e3 3.9改动 不准引用未定义的event 2023-09-14 21:54:00 +08:00
FA507RM-KALOSPA\Kalo
62346f1646 暂存 2023-06-27 22:45:33 +08:00
FA507RM-KALOSPA\Kalo
2d1edf15b8 暂存 2023-06-24 15:07:12 +08:00
FA507RM-KALOSPA\Kalo
d7e34a789b 暂存 2023-06-21 13:08:31 +08:00
FA507RM-KALOSPA\Kalo
0f0e2f8fc8 zc 2023-06-21 12:58:32 +08:00
FA507RM-KALOSPA\Kalo
f9553b97d2 暂存 2023-06-21 12:40:53 +08:00
FA507RM-KALOSPA\Kalo
fce296c7a0 开局事件改动 2023-06-21 12:39:36 +08:00
FA507RM-KALOSPA\Kalo
3e37da9379 暂存 2023-06-21 12:34:44 +08:00
FA507RM-KALOSPA\Kalo
1abedd9510 总之是坏的 2023-06-20 14:34:40 +08:00
FA507RM-KALOSPA\Kalo
3cc7c6b4ef 暂存 2023-06-20 14:05:14 +08:00
FA507RM-KALOSPA\Kalo
4cae3bfc19 清理 2023-06-16 11:19:12 +08:00
FA507RM-KALOSPA\Kalo
f16086c2db 清理弃用flag 2023-06-15 22:40:33 +08:00
FA507RM-KALOSPA\Kalo
804fefc917 setspecies 2023-06-15 21:48:11 +08:00
FA507RM-KALOSPA\Kalo
28a9d51ca9 清理无用文件 2023-06-15 15:00:54 +08:00
FA507RM-KALOSPA\Kalo
58ed0a3f1a Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2023-06-14 22:17:22 +08:00
FA507RM-KALOSPA\Kalo
9b31d1abc0 俺寻思这么能行 2023-06-14 22:17:19 +08:00
Kalospacer
676effd682 fix l drake 2023-06-14 12:57:34 +00:00
FA507RM-KALOSPA\Kalo
525867a6d9 暂存 2023-06-14 17:15:05 +08:00
Kalospacer
0104f3237d Merge branch 'master' of https://cloud.armorrush.com/kalospacer/realgray-stellaris-mod 2023-06-14 01:40:30 +00:00
Kalospacer
61d914c66e trait change 2023-06-14 01:38:04 +00:00
FA507RM-KALOSPA\Kalo
9177b3e215 fix 2023-06-12 19:50:07 +08:00
FA507RM-KALOSPA\Kalo
6a6c848751 r 2023-06-12 15:14:31 +08:00
FA507RM-KALOSPA\Kalo
fac04a1386 rr 2023-06-12 15:04:08 +08:00
61 changed files with 3513 additions and 2892 deletions

3
.idea/.gitignore generated vendored
View File

@@ -1,3 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml

9
.idea/Real Gray.iml generated
View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="JAVA_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

6
.idea/misc.xml generated
View File

@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager">
<output url="file://$PROJECT_DIR$/out" />
</component>
</project>

8
.idea/modules.xml generated
View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
</modules>
</component>
</project>

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager" inherit-compiler-output="true">
<exclude-output />
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

View File

@@ -6,7 +6,7 @@ component_set = {
component_set = {
key = "LARGE_GRAY_WEAPON_LANCE"
icon = "GFX_ship_part_gray_laser_1"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon_frame = 1
}
@@ -36,13 +36,13 @@ component_set = {
component_set = {
key = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
}
component_set = {
key = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
}
@@ -54,7 +54,7 @@ component_set = {
component_set = {
key = "RG_FLAK_PHOENIX"
icon = "GFX_ship_part_flak_batteries_3"
icon = "GFX_ship_part_graymine_old"
icon_frame = 1
}
@@ -72,7 +72,7 @@ component_set = {
component_set = {
key = "RG_CARRIER_RADAR"
icon = "GFX_ship_part_sensor_1"
icon = "GFX_ship_part_gray_sensor"
icon_frame = 1
}
@@ -90,7 +90,7 @@ component_set = {
component_set = {
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
icon = "STRIKE_CRAFT_HANGAR_3"
icon = "GFX_ship_part_strike_craft_bomber_3"
icon_frame = 1
}

View File

@@ -19,10 +19,14 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
ai_weight = {
@@ -51,10 +55,14 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
ai_weight = {
@@ -83,10 +91,14 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
ai_weight = {
@@ -115,10 +127,14 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
ai_weight = {
@@ -147,6 +163,8 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
@@ -210,6 +228,8 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_icebreaker_interdictor
@@ -278,7 +298,11 @@ utility_component_template = {
alloys = 0.08
}
}
prerequisites = {
"tech_gray_matter_spray_5"
}
component_set = "power_core"
upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
size_restriction = {
RG_graygoo_Arsenal
}
@@ -287,6 +311,38 @@ utility_component_template = {
}
}
utility_component_template = {
key = "RG_Arsenal_FUSION_NANO_REACTOR"
size = small
icon = "GFX_ship_part_gray_reactor"
icon_frame = 1
power = 600
resources = {
category = ship_components
cost = {
alloys = 80
nanties = 2
}
upkeep = {
energy = 0.8
}
}
component_set = "power_core"
prerequisites = {
"tech_gray_nano_fusion_3"
"tech_gray_matter_spray_5"
}
tags = {
weapon_type_rg_reactor
}
size_restriction = {
RG_graygoo_Arsenal
}
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "RG_ID_SHIP_THRUSTER_1"
size = small
@@ -306,6 +362,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -341,6 +399,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -376,6 +436,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -411,6 +473,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -447,6 +511,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -640,6 +706,8 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
@@ -675,6 +743,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -716,6 +786,8 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
@@ -750,6 +822,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -791,6 +865,8 @@ utility_component_template = {
}
component_set = "power_core"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -826,6 +902,8 @@ utility_component_template = {
}
component_set = "thruster_components"
size_restriction = {
RG_armed_science_ship
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal

View File

@@ -16,10 +16,13 @@ utility_component_template = {
ship_shield_regen_add_perc = 0.1
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = {
"tech_gray_matter_remix_2"
@@ -38,6 +41,9 @@ utility_component_template = {
alloys = 2
}
}
ai_weight = {
weight = 0
}
}
#超限聚合装甲
@@ -78,6 +84,9 @@ utility_component_template = {
alloys = 2
}
}
ai_weight = {
weight = 0
}
}
#L槽光矛
@@ -86,7 +95,7 @@ weapon_component_template = {
size = large
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_laser_1"
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
icon_frame = 1
damage = {
min = 120
@@ -108,10 +117,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -127,6 +134,9 @@ weapon_component_template = {
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
}
#S槽光矛Mini
@@ -138,8 +148,8 @@ weapon_component_template = {
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1
damage = {
min = 20
max = 200
min = 40
max = 400
}
windup = {
min = 1
@@ -157,8 +167,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -173,6 +183,58 @@ weapon_component_template = {
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
}
#M槽光矛Mini
weapon_component_template = {
key = "MEDIUM_GRAY_WEAPON_LANCE"
size = medium
entity = "invisible_turret_entity"
type = instant
icon = "GFX_ship_part_gray_laser_1"
icon_frame = 1
damage = {
min = 100
max = 1000
}
windup = {
min = 1
max = 5
}
total_fire_time = 55
range = 120
accuracy = 0.85
tracking = 0.4
power = -50
component_set = "SMALL_GRAY_WEAPON_LANCE"
prerequisites = {
"tech_minilaser_gray_1"
}
tags = {
weapon_type_rg_secondary
}
armor_damage = 1.2
shield_penetration = 1
resources = {
category = ship_components
cost = {
alloys = 25
}
upkeep = {
energy = 1.2
alloys = 1
}
}
projectile_gfx = "gatebuilder_lance_weapon"
tags = {
weapon_type_energy
}
ai_weight = {
weight = 0
}
}
#X槽光矛Mini
@@ -196,8 +258,8 @@ weapon_component_template = {
total_fire_time = 100
range = 200
accuracy = 1
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_MX"
@@ -222,6 +284,9 @@ weapon_component_template = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
}
}
#X槽光矛
@@ -245,10 +310,8 @@ weapon_component_template = {
total_fire_time = 100
range = 250
accuracy = 1
shield_damage = 1.5
armor_damage = 1.5
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
tracking = 0.4
power = -600
component_set = "GRAY_BEAM_STATIC_X"
@@ -273,6 +336,9 @@ weapon_component_template = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_lance_weapon"
ai_weight = {
weight = 0
}
}
#歼星武器
@@ -320,14 +386,12 @@ weapon_component_template = {
}
size_restriction = {
RG_graygoo_capitalship
RG_graygoo_mothership
RG_gray_juggernaut
}
component_set = "RG_PLANET_KILLER"
prerequisites = {
"tech_gray_juggernaut_8"
}
hidden = yes
ship_limit = 1
ai_weight = {
weight = 0
@@ -414,8 +478,8 @@ weapon_component_template = {
total_fire_time = 200
range = 400
accuracy = 1
shield_damage = 1.5
armor_damage = 1.5
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
tracking = 0.4
@@ -442,6 +506,9 @@ weapon_component_template = {
weapon_type_energy
}
projectile_gfx = "gatebuilder_titan_weapon_ex"
ai_weight = {
weight = 0
}
}
#点防
@@ -461,7 +528,7 @@ weapon_component_template = {
}
total_fire_time = 4
range = 110
shield_penetration = 1
shield_damage = 1.2
armor_penetration = 1
accuracy = 1
tracking = 0.8
@@ -503,7 +570,7 @@ weapon_component_template = {
type = point_defence
key = "RG_FLAK_PHOENIX"
size = point_defence
icon = GFX_ship_part_deluge
icon = "GFX_ship_part_graymine_old"
icon_frame = 1
damage = {
min = 10200
@@ -563,7 +630,7 @@ weapon_component_template = {
type = instant
use_ship_kill_target = no
component_set = "LARGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
damage = {
min = 2000
@@ -590,9 +657,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 0.5
resources = {
category = ship_components
cost = {
@@ -607,6 +673,9 @@ weapon_component_template = {
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
}
#一次性动能炮-聚合
@@ -617,7 +686,7 @@ weapon_component_template = {
type = instant
use_ship_kill_target = no
component_set = "HUGE_GRAY_WEAPON_KIN"
icon = "GFX_ship_part_autocannon_4"
icon = "GFX_ship_weapon_phaser_bank"
icon_frame = 1
damage = {
min = 20000
@@ -644,9 +713,8 @@ weapon_component_template = {
tags = {
weapon_type_rg_secondary
}
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 0.5
resources = {
category = ship_components
cost = {
@@ -661,6 +729,9 @@ weapon_component_template = {
tags = {
weapon_type_kinetic
}
ai_weight = {
weight = 0
}
}
#无制导
@@ -688,19 +759,15 @@ weapon_component_template = {
power = -180
tags = {
weapon_type_energy
weapon_type_rg_torpedoe
}
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
prerequisites = {
"tech_gray_nano_boost_3"
}
tags = {
weapon_type_rg_torpedoe
}
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -712,6 +779,9 @@ weapon_component_template = {
alloys = 0
}
}
ai_weight = {
weight = 0
}
}
#鱼雷
@@ -737,6 +807,7 @@ weapon_component_template = {
power = -180
tags = {
weapon_type_energy
weapon_type_rg_torpedoe
}
projectile_gfx = "gatebuilder_torpedo"
prerequisites = {
@@ -749,10 +820,8 @@ weapon_component_template = {
missile_health = 1000
missile_retarget_range = 100
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
resources = {
category = ship_components
cost = {
@@ -775,7 +844,7 @@ weapon_component_template = {
size = point_defence
entity = "turret_point_defence_entity"
type = instant
icon = "GFX_ship_part_sensor_1"
icon = "GFX_ship_part_gray_sensor"
icon_frame = 1
damage = {
min = 0
@@ -835,6 +904,7 @@ strike_craft_component_template = {
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
@@ -864,13 +934,11 @@ strike_craft_component_template = {
rotation_speed = 0.25
acceleration = 0.6
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
weapon_type = instant
projectile_gfx = "gatebuilder_titan_weapon_ex"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
tags = {
@@ -903,6 +971,7 @@ strike_craft_component_template = {
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
@@ -935,13 +1004,11 @@ strike_craft_component_template = {
acceleration = 0.6
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
weapon_type = instant
projectile_gfx = "gatebuilder_torpedo"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
tags = {
@@ -974,6 +1041,7 @@ strike_craft_component_template = {
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
@@ -1005,13 +1073,11 @@ strike_craft_component_template = {
acceleration = 0.6
size_damage_factor = 1
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
weapon_type = instant
projectile_gfx = "proton_torpedoes"
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
tags = {
@@ -1046,6 +1112,7 @@ strike_craft_component_template = {
}
}
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
@@ -1075,11 +1142,9 @@ strike_craft_component_template = {
rotation_speed = 0.25
acceleration = 0.6
shield_damage = 1.2
armor_damage = 1.2
shield_penetration = 1
armor_penetration = 1
ship_behavior = "rg_bombers_behavior"
icon = "GFX_ship_part_strike_craft_skrand"
icon = "GFX_ship_weapon_rg_cutting_beam"
icon_frame = 1
component_set = "RG_FIGHTER_HANGAR_BEAM"
tags = {
@@ -1109,6 +1174,7 @@ utility_component_template = {
}
ship_behavior = "RG_colossus"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -1149,6 +1215,7 @@ utility_component_template = {
}
ship_behavior = "rg_carrier_behavior"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1187,6 +1254,7 @@ utility_component_template = {
}
ship_behavior = "RG_line"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1225,6 +1293,7 @@ utility_component_template = {
}
ship_behavior = "RG_artillery"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1299,6 +1368,7 @@ utility_component_template = {
}
ship_behavior = "rg_aura_behavior"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_Arsenal
@@ -1338,6 +1408,7 @@ utility_component_template = {
}
ship_behavior = "RG_battle"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1376,6 +1447,7 @@ utility_component_template = {
}
ship_behavior = "RG_torpedo"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1414,6 +1486,7 @@ utility_component_template = {
}
ship_behavior = "RG_AA"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1452,6 +1525,7 @@ utility_component_template = {
}
ship_behavior = "RG_icebreak"
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_Arsenal
RG_graygoo_mothership
@@ -1600,7 +1674,7 @@ utility_component_template = {
weapon_type_rg_aux
}
ai_weight = {
weight = 5
weight = 0
}
}
@@ -1749,7 +1823,7 @@ weapon_component_template = {
}
}
ai_weight = {
weight = 1
weight = 0
}
}
@@ -2140,7 +2214,7 @@ weapon_component_template = {
utility_component_template = {
key = "RG_gatebuilder_jump"
size = small
icon = "GFX_ship_part_warp_drive_3"
icon = "GFX_ship_part_mod_warp_drive_3"
icon_frame = 1
power = -50
# hidden = yes
@@ -2150,7 +2224,7 @@ utility_component_template = {
alloys = 300
}
}
prerequisites = { "tech_gray_interdictor_4" }
prerequisites = { "tech_gray_nano_boost_3" }
ftl = yes
jumpdrive = yes
ship_modifier = {
@@ -2162,10 +2236,7 @@ utility_component_template = {
weapon_type_rg_jumpdrive
}
ai_weight = {
weight = 100
}
class_restriction = {
shipclass_military
weight = 0
}
component_set = "ftl_components"
}
@@ -2174,7 +2245,7 @@ utility_component_template = {
utility_component_template = {
key = "RG_gatebuilder_sensor"
size = medium
icon = "GFX_ship_part_sensor_4"
icon = "GFX_ship_part_gray_sensor"
icon_frame = 1
power = -20
# hidden = yes
@@ -2186,7 +2257,7 @@ utility_component_template = {
}
sensor_range = 15
hyperlane_range = 20
prerequisites = { "tech_gray_interdictor_4" }
prerequisites = { "tech_gray_matter_remix_2" }
ship_modifier = {
ship_tracking_add = 20
}
@@ -2195,7 +2266,7 @@ utility_component_template = {
weapon_type_rg_sensor
}
ai_weight = {
weight = 100
weight = 0
}
}
@@ -2203,7 +2274,7 @@ utility_component_template = {
utility_component_template = {
key = "RG_gatebuilder_thruster"
size = small
icon = "GFX_ship_part_thruster_4"
icon = "GFX_ship_part_gray_engine"
icon_frame = 1
power = -50
# hidden = yes
@@ -2213,20 +2284,112 @@ utility_component_template = {
alloys = 200
}
}
prerequisites = { "tech_gray_interdictor_4" }
prerequisites = { "tech_gray_nano_boost_3" }
modifier = {
ship_speed_mult = 1.25
ship_evasion_add = 10
}
component_set = "thruster_components"
class_restriction = {
shipclass_military
}
tags = {
weapon_type_rg_thruster
}
ai_weight = {
weight = 100
weight = 0
}
}
#反应堆
utility_component_template = {
key = "RG_FUSION_NANO_REACTOR_S"
size = small
icon = "GFX_ship_part_gray_reactor"
icon_frame = 1
power = 4800
resources = {
category = ship_components
cost = {
nanties = 12
alloys = 120
}
upkeep = {
energy = 2.0
}
}
prerequisites = {
"tech_gray_nano_fusion_3"
}
tags = {
weapon_type_rg_reactor
}
component_set = "power_core"
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "RG_FUSION_NANO_REACTOR_M"
size = small
icon = "GFX_ship_part_gray_reactor"
icon_frame = 1
power = 9600
resources = {
category = ship_components
cost = {
nanties = 24
alloys = 120
}
upkeep = {
energy = 3.0
}
}
prerequisites = {
"tech_gray_nano_fusion_3"
}
tags = {
weapon_type_rg_reactor
}
component_set = "power_core"
size_restriction = {
RG_graygoo_interdictor
RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor
}
ai_weight = {
weight = 0
}
}
utility_component_template = {
key = "RG_FUSION_NANO_REACTOR_L"
size = small
icon = "GFX_ship_part_gray_reactor"
icon_frame = 1
power = 280000
resources = {
category = ship_components
cost = {
nanties = 120
alloys = 120
}
upkeep = {
energy = 5.0
}
}
prerequisites = {
"tech_gray_nano_fusion_3"
}
tags = {
weapon_type_rg_reactor
}
component_set = "power_core"
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
}
ai_weight = {
weight = 0
}
}
@@ -2269,9 +2432,11 @@ utility_component_template = {
RG_graygoo_mothership
}
prerequisites = {
"tech_cloaking_3"
"tech_gray_cloaking_3"
}
ship_limit = 1
hidden = yes
component_set = "science_cloaking_components"
ai_weight = {
weight = 0
}
}

View File

@@ -1,29 +0,0 @@
RG_gray_friendly = {
show_in_contacts_list = no
minimalist_contacts_list_profile = yes
share_communications = yes
default_ships = no
government = no
uses_origins = no
share_survey_data = yes
needs_survey = no
observable = yes
ai = {
enabled = no
}
faction = {
hostile = no
needs_border_access = no
generate_borders = no
needs_colony = no
auto_delete = no
}
custom_diplomacy = yes
modules = {
basic_technology_module = {
}
exclusive_diplomacy_module = {
contact_rule = on_action_only
}
}
}

View File

@@ -147,7 +147,7 @@ ship_design = {
template = "RG_ENIGMATIC_SCHEDULER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -326,7 +326,7 @@ ship_design = {
}
}
required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ANTIMATTER_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
}
@@ -336,292 +336,60 @@ ship_design = {
ship_size = nanite_space_dragon_baby
is_event_design = yes
section = {
template = "RG_nanite_space_dragon_baby_key"
template = "nanite_space_dragon_baby_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
}
component = {
slot = "TITAN_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_02"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_03"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_04"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_05"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "TITAN_06"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "EXTRA_LARGE_01"
slot = "PRIMARY_GUN_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_02"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "EXTRA_LARGE_03"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "EXTRA_LARGE_04"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "EXTRA_LARGE_05"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "EXTRA_LARGE_06"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_05"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "EXTRA_LARGE_07"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_06"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "EXTRA_LARGE_08"
template = "GRAY_BEAM_STATIC_X"
slot = "SECONDARY_GUN_07"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
slot = "SECONDARY_GUN_08"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_02"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_03"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_04"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_05"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_06"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_07"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "TORPEDO_08"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_07"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_08"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_09"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_10"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_11"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_12"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_13"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_14"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_15"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_16"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_17"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_18"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_19"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_20"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_21"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_22"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_23"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_24"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_25"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_26"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_27"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_28"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_29"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_30"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_31"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_32"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_33"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_34"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_35"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_36"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
slot = "TERTIARY_GUN_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
slot = "TERTIARY_GUN_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
slot = "TERTIARY_GUN_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
slot = "TERTIARY_GUN_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_05"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_06"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_07"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_08"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_09"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_10"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_11"
template = "RG_FLAK_PHOENIX"
}
component = {
slot = "PD_12"
template = "RG_FLAK_PHOENIX"
}
component = {
slot = "LARGE_UTILITY_1"
template = "HUGE_GRAY_MIX_ARMOR"
@@ -638,217 +406,17 @@ ship_design = {
slot = "LARGE_UTILITY_4"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_21"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_22"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_23"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_24"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_25"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_26"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_27"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_28"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_29"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_30"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_31"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_32"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_33"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_34"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_35"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_36"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_37"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_38"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_39"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_40"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_41"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_42"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_43"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_44"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_45"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_46"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_47"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_48"
template = "HUGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_2"
template = "RG_AUTO_REPAIR"
}
component = {
slot = "AUX_UTILITY_3"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_4"
template = "RG_ARMOR_BOOSTER"
}
component = {
slot = "AUX_UTILITY_5"
template = "RG_ENIGMATIC_SCHEDULER"
}
component = {
slot = "AUX_UTILITY_6"
template = "RG_ENIGMATIC_SCHEDULER"
}
component = {
slot = "AUX_UTILITY_7"
template = "RG_ENGINE_BOOSTER"
}
component = {
slot = "AUX_UTILITY_8"
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "GUARDIAN_DRIVE"
required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
required_component = "RG_COMBAT_COMPUTER_battle"
required_component = "GUARDIAN_PROPULSION"
required_component = "GUARDIAN_SENSORS"
}
@@ -981,7 +549,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
@@ -1141,7 +709,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_CARRIER"
}
@@ -1248,7 +816,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
@@ -1312,7 +880,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
@@ -1445,7 +1013,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
@@ -1509,7 +1077,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}

View File

@@ -20,15 +20,15 @@ ship_design = {
}
component = {
slot = "MEDIUM_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_01"
@@ -251,7 +251,7 @@ ship_design = {
template = "RG_ENIGMATIC_SCHEDULER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -841,7 +841,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -1433,7 +1433,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -1505,7 +1505,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_CARRIER"
}
@@ -1569,7 +1569,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_battle"
}
@@ -1613,7 +1613,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_artillery"
}
@@ -1669,7 +1669,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_CHARGE"
}
@@ -1733,7 +1733,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
@@ -1817,7 +1817,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_AA"
}
@@ -1861,7 +1861,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_aura"
required_component = "RG_ANTIBAKAHALO"
required_component = "RG_BAKAHALO"
@@ -2199,7 +2199,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_battle"
}
@@ -2259,7 +2259,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_battle"
}
@@ -2323,7 +2323,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
@@ -2407,7 +2407,7 @@ ship_design = {
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_M"
required_component = "RG_COMBAT_COMPUTER_icebreak"
required_component = "RG_CORVETTE_CLOAKING_3"
}

View File

@@ -87,19 +87,19 @@ ship_design = {
}
component = {
slot = "MEDIUM_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
@@ -159,7 +159,7 @@ ship_design = {
}
}
required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"
@@ -335,7 +335,7 @@ ship_design = {
}
}
required_component = "RG_gatebuilder_sensor"
required_component = "TITAN_ANTIMATTER_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_L"
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
required_component = "RG_CORVETTE_CLOAKING_3"
required_component = "STARBASE_AURA_FTL_INHIBITOR"

View File

@@ -75,7 +75,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -161,7 +161,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -247,7 +247,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -332,7 +332,7 @@ ship_design = {
template = "RG_ENGINE_BOOSTER"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
@@ -381,7 +381,7 @@ ship_design = {
template = ""
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
@@ -425,7 +425,7 @@ ship_design = {
template = "RG_revive_component"
}
}
required_component = "TITAN_ZERO_POINT_REACTOR"
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
@@ -524,3 +524,88 @@ ship_design = {
required_component = "GUARDIAN_PROPULSION"
required_component = "GUARDIAN_SENSORS"
}
#运航舰
ship_design = {
name = "NAME_RG_carrier_destroyer"
ship_size = RG_armed_transport_ship
is_event_design = yes
section = {
template = "RG_carrier_destroyer_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}
#驱逐舰
ship_design = {
name = "NAME_RG_base_destroyer"
ship_size = RG_graygoo_destroyer
is_event_design = yes
section = {
template = "RG_base_destroyer_key"
slot = "mid"
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "TORPEDO_01"
template = "RG_ENERGY_MISSILE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "RG_AUTO_REPAIR"
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "RG_gatebuilder_jump"
required_component = "RG_gatebuilder_sensor"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_torpedo"
}

View File

@@ -11,4 +11,7 @@ origin_rg_gray = {
random_weight = {
base = 0
}
playable = {
host_has_dlc = "Distant Stars Story Pack"
}
}

View File

@@ -113,45 +113,6 @@ on_planet_attackers_lose = {
# }
# }
# this = country
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
origin.3245
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
origin.3245
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
#舰船建造完成
# Root = Ship
@@ -190,5 +151,27 @@ on_ship_destroyed_perp = {
rg_skill.11
rg_story.10
rg_story.22
rg_skill.12
rg_skill.13
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_won = {
events = {
rg_skill.14
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
on_space_battle_lost = {
events = {
rg_skill.15
}
}

View File

@@ -0,0 +1,162 @@
# Scope:
# this/root = planet that have been fired upon
# from = fleet that fired
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
# events = {
# planet_destruction.1
# }
#}
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
# They use the same scopes as the standard events
on_destroy_planet_with_RG_PLANET_KILLER = {
events = {
RG_planet_killer.1
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
events = {
RG_planet_killer.2
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
events = {
RG_planet_killer.3
rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
# World Cracker
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
events = {
toxoids.8016 #Destroyed knight Keep
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.110
origin.3245 # Glassing a Progenitors Nest
planet_destruction.600 # frag holy world
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
}
# Pacifier
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
planet_destruction.200
planet_destruction.600 # frag holy world
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
}
# Neutron Beam
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
events = {
planet_destruction.300
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
}
# God Ray
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
events = {
planet_destruction.400
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
}
# Nanobot Assimilation
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
events = {
crisis.5015 # Menace Objective - Destroy World/Empire
planet_destruction.500
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
}
# Deluge
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
events = {
planet_destruction.607 # frag holy world
planet_destruction.700
origin.3245
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
events = {
fircon.5035 #Solarpunk Planet queued
# planet_destruction.705
}
}
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
}

View File

@@ -279,3 +279,10 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
}
}
}
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}

View File

@@ -241,6 +241,119 @@ rg_create_gray_governor = {
}
}
#创造灰风总督
rg_create_gray_governor_habitat = {
if = {
limit = {
has_country_flag = gray_habitat_active
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
rg_juggernaut_habitat_init = yes
#设置总督已启用标识
set_country_flag = gray_governor_active
set_country_flag = gray_habitat_active
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风战舰
rg_create_gray_warship = {
if = {

View File

@@ -118,9 +118,17 @@ rg_gray_govener_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
if = {
limit = {
@@ -137,7 +145,7 @@ rg_gray_govener_init = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_admiral_init = {
@@ -196,6 +204,7 @@ rg_gray_admiral_init = {
}
set_leader_flag = rg_gray_leader
add_trait_no_notify = RG_leader_trait_admiral_gray
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
add_trait_no_notify = subclass_admiral_aggressor
add_trait_no_notify = leader_trait_carrier_specialization
@@ -223,9 +232,17 @@ rg_gray_admiral_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
@@ -243,7 +260,7 @@ rg_gray_admiral_init = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
}
rg_gray_general_init = {
@@ -315,9 +332,17 @@ rg_gray_general_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
@@ -343,7 +368,7 @@ rg_gray_general_init = {
which = rg_general_skill_combat_killed_variable
value = 0
}
set_global_flag = rg_kac_leader
}
rg_gray_scientist_init = {
@@ -414,9 +439,17 @@ rg_gray_scientist_init = {
}
}
}
leader_event = {
id = wg_affection.8
days = 1
if = {
limit = {
has_leader_flag = has_wg_affection_wg_gray
}
if = {
limit = {
owner = { has_country_flag = married_gray }
}
set_leader_flag = married
}
set_variable = { which = affection value = owner.wg_gray_affection }
}
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
if = {
@@ -434,14 +467,14 @@ rg_gray_scientist_init = {
rg_set_gray_portrait = yes
}
}
set_global_flag = rg_kac_leader
}
rg_gray_country_leader_init = {
create_leader = {
# 只用作看板娘
class = governor
species = root
species = event_target:gray_species
name = "NAME_Gray"
gender = female
immortal = yes

View File

@@ -2609,3 +2609,17 @@ RG_gray_mod3_effect = {
alloys = -40000
}
}
rg_gray_ship_design_reset_init = {
create_ship_design = {
design = "NAME_Gray_Warship_rg"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_gray_capitalship"
}
add_ship_design = last_created_design
create_ship_design = {
design = "NAME_gray_juggernautship"
}
add_ship_design = last_created_design
}

View File

@@ -185,15 +185,6 @@ rg_create_fake_dragon = {
trait = RG_leader_trait_admiral_timed_life
}
effect = {
if = {
limit = {
has_global_flag = has_wsg_mod
}
change_leader_portrait = wg_dragon
}
else = {
change_leader_portrait = species
}
set_leader_flag = has_gained_level_trait
set_leader_flag = has_gained_trait
set_leader_flag = legendary_leader
@@ -298,3 +289,31 @@ rg_create_gray_colony_1 = {
}
remove_ship_design = last_created_design
}
rg_create_gray_destroyer_1 = {
create_fleet = {
name = "NAME_RG_base_destroyer"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_base_destroyer"
design = "RG_base_destroyer_key"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
}
}
}

View File

@@ -14,9 +14,14 @@ rg_warship_init_mod1 = {
set_owner = prev
create_ship = {
name = "NAME_Gray"
design = "NAME_Gray_Warship_rg"
# design = "NAME_Gray_Warship_rg"
random_existing_design = RG_graygoo_mothership
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
@@ -57,6 +62,10 @@ rg_warship_init_mod2 = {
random_existing_design = RG_graygoo_capitalship
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
@@ -98,6 +107,10 @@ rg_warship_init_mod3 = {
random_existing_design = RG_gray_juggernaut
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
@@ -137,6 +150,10 @@ rg_warship_init_mod0 = {
design = "NAME_Gray_Warship_base"
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
save_global_event_target_as = gray_warship_ship
}
}
set_fleet_stance = aggressive
set_location = {
@@ -158,3 +175,54 @@ rg_warship_init_mod0 = {
}
}
}
rg_juggernaut_habitat_init = {
capital_scope = {
save_event_target_as = rg_capital_home_planet
}
spawn_planet = {
class = pc_habitat
location = root.home_planet
orbit_location = yes
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 20
has_ring = no
init_effect = {
set_name = "NAME_rg_gray_habitat_base"
set_planet_entity = {
entity = "grey_tempesttw_juggernaut_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
event_target:spawn_planet = {
set_planet_flag = has_megastructure
# set_planet_flag = has_payback_habitat
}
event_target:rg_capital_home_planet = {
while = {
count = 1
random_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_gray_habitat_target
}
unemploy_pop = yes
}
}
}
}

View File

@@ -1,5 +1,3 @@
#星球无法自动建造
#scope (planet)
RG_planet_can_auto_build = {
OR = {
AND = {

View File

@@ -701,3 +701,78 @@ ship_section_template = {
}
}
}
ship_section_template = {
key = "RG_carrier_destroyer_key"
ship_size = RG_graygoo_destroyer
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "STRIKE_CRAFT_01"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "STRIKE_CRAFT_02"
template = "large_strike_craft"
rotation = 90
locatorname = "xl_gun_01"
}
component_slot = {
name = "PD_01"
template = "point_defence_turret"
locatorname = "xl_gun_01"
}
large_utility_slots = 2
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 30
}
}
}
ship_section_template = {
key = "RG_base_destroyer_key"
ship_size = RG_graygoo_destroyer
fits_on_slot = mid
entity = "grey_tempesttw_colony_ship_entity"
icon = "GFX_ship_part_core_mid"
component_slot = {
name = "MEDIUM_GUN_01"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_02"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "MEDIUM_GUN_03"
template = "medium_turret"
locatorname = "xl_gun_01"
}
component_slot = {
name = "TORPEDO_01"
template = "invisible_missile_turret"
locatorname = "wing_1_3"
}
large_utility_slots = 2
aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 30
}
}
}

View File

@@ -293,6 +293,68 @@ RG_graygoo_interdictor = {
}
}
# Gray Goo destroyer
RG_graygoo_destroyer = {
graphical_culture = no
entity = "grey_tempesttw_colonizer_entity"
max_speed = 220
acceleration = 0.25
rotation_speed = 0.175
collision_radius = 4
modifier = {
ship_evasion_add = 40
ships_upkeep_mult = -1
ship_piracy_suppression_add = 4
ship_armor_add = 1100
ship_shield_add = 1100
}
max_hitpoints = 2000
size_multiplier = 2
fleet_slot_size = 2
section_slots = {
"mid" = {
locator = "part1"
}
}
num_target_locators = 2
is_space_station = no
icon = ship_size_military_2
base_buildtime = @battleship_build_time
can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = {
"tech_gray_interdictor_4"
}
ship_roles = { screen gunship artillery brawler }
triggered_ship_roles = {
{
name = artillery_stealth
trigger = { has_technology = tech_cloaking_2 }
}
}
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "combat_computers"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
resources = {
category = ships
upkeep = {
energy = @destroyer_upkeep_energy
alloys = @destroyer_upkeep_alloys
}
}
min_upgrade_cost = {
alloys = 8
}
}
# Gray Goo Icebreaker
RG_graygoo_icebreaker_interdictor = {
graphical_culture = no

View File

@@ -98,7 +98,7 @@ situation_rg_gray_mod1 = {
}
situation_rg_gray_mod1_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
icon_background = GFX_situation_stage_frame_red
end = 100
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
on_first_enter = {
@@ -404,7 +404,7 @@ situation_rg_gray_mod2 = {
}
situation_rg_gray_mod2_stage_12 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
icon_background = GFX_situation_stage_frame_red
end = 100
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
on_first_enter = {
@@ -413,6 +413,9 @@ situation_rg_gray_mod2 = {
id = rg_story.41
}
}
event_target:gray_warship = {
set_event_locked = no
}
}
}
}

View File

@@ -69,6 +69,9 @@ special_project = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
}
@@ -106,6 +109,9 @@ special_project = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
}

View File

@@ -26,6 +26,83 @@ tech_gray_weapon_lance_1 = {
}
}
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_zero_point_power"
}
weight = @tier2weight3
## unlock
ai_weight = {
factor = 0
}
}
# Elite Cloaking Devices
tech_gray_cloaking_3 = {
cost = @tier4cost3
area = physics
tier = 4
category = { field_manipulation }
ai_update_type = all
is_rare = yes
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
is_reverse_engineerable = no
weight = @tier4weight3
potential = {
has_first_contact_dlc = yes
}
prereqfor_desc = {
hide_prereq_for_desc = component
custom = {
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
}
}
weight_modifier = {
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = { TRAIT = leader_trait_curator }
}
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
}
modifier = {
factor = @ap_technological_ascendancy_rare_tech
has_ascension_perk = ap_technological_ascendancy
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = { has_technology = tech_cloaking_3 }
}
}
modifier = {
factor = 5
has_tradition = tr_subterfuge_adopt
}
}
ai_weight = {
factor = 0
}
}
tech_gray_matter_remix_2 = {
area = engineering
cost = 5000
@@ -36,6 +113,7 @@ tech_gray_matter_remix_2 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_weapon_lance_1"
"tech_ship_armor_5"
@@ -53,6 +131,34 @@ tech_gray_matter_remix_2 = {
}
}
tech_gray_nano_fusion_3 = {
area = physics
cost = 5000
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
ai_update_type = military
weight = @tier2weight3
prerequisites = {
"tech_gray_matter_remix_2"
"tech_zero_point_power"
}
ai_weight = {
factor = 0 #weapons are good
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}
}
}
tech_gray_nano_boost_3 = {
area = engineering
cost = 5000
@@ -63,6 +169,7 @@ tech_gray_nano_boost_3 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_thrusters_4"
@@ -90,6 +197,7 @@ tech_gray_interdictor_4 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_nano_boost_3"
"tech_battleships"
@@ -117,6 +225,7 @@ tech_gray_matter_spray_5 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_interdictor_4"
"tech_kinetic_artillery_2"
@@ -144,6 +253,7 @@ tech_gray_buffnut_6 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_interdictor_4"
"tech_juggernaut"
@@ -171,6 +281,7 @@ tech_gray_army_7 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_self_aware_logic"
@@ -198,6 +309,7 @@ tech_gray_juggernaut_8 = {
}
ai_update_type = military
weight = @tier2weight3
is_reverse_engineerable = no
prerequisites = {
"tech_gray_matter_remix_2"
"tech_juggernaut"
@@ -257,22 +369,6 @@ tech_object_gray_5 = {
}
}
tech_minilaser_gray_1 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 1
}
}
tech_object_gray_6 = {
cost = 2000
area = physics

View File

@@ -56,7 +56,7 @@ RG_leader_trait_ruler_gray = {
}
}
leader_skill_levels = 1
leaders_upkeep_mult = 2
leaders_upkeep_mult = 0.1
mult = owner.rg_gray_level
}
triggered_self_modifier = {
@@ -74,7 +74,7 @@ RG_leader_trait_ruler_gray = {
}
}
leader_skill_levels = 1
leaders_upkeep_mult = 3
leaders_upkeep_mult = 0.15
mult = owner.rg_gray_level
}
triggered_self_modifier = {
@@ -88,7 +88,7 @@ RG_leader_trait_ruler_gray = {
}
}
leader_skill_levels = 1
leaders_upkeep_mult = 4
leaders_upkeep_mult = 0.2
mult = owner.rg_gray_level
}
triggered_modifier = {
@@ -101,8 +101,8 @@ RG_leader_trait_ruler_gray = {
}
}
}
country_energy_produces_mult = -0.02
planet_stability_add = -2
# country_energy_produces_mult = -0.02
planet_stability_add = -1
mult = owner.rg_gray_level
}
triggered_modifier = {
@@ -119,8 +119,8 @@ RG_leader_trait_ruler_gray = {
}
}
}
country_energy_produces_mult = -0.03
planet_stability_add = -3.5
# country_energy_produces_mult = -0.03
planet_stability_add = -1.5
mult = owner.rg_gray_level
}
triggered_modifier = {
@@ -133,8 +133,8 @@ RG_leader_trait_ruler_gray = {
}
}
}
country_energy_produces_mult = -0.04
planet_stability_add = -5
# country_energy_produces_mult = -0.04
planet_stability_add = -2
mult = owner.rg_gray_level
}
triggered_modifier = {
@@ -246,6 +246,32 @@ RG_leader_trait_admiral_gray = {
randomized = no
}
RG_leader_trait_admiral_nanorebuild_gray = {
#3级舰长默认
cost = 0
inline_script = {
script = trait/icon_psionic
CLASS = admiral
ICON = "GFX_leader_trait_nanorebuild"
RARITY = paragon
COUNCIL = no
TIER = none
}
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
modifier = {
ship_armor_mult = 0.5
ship_hull_mult = 0.5
ships_upkeep_mult = -0.1
ship_hull_regen_add_perc = 0.5
ship_armor_regen_add_perc = 0.5
}
leader_class = {
admiral
}
initial = no
randomized = no
}
RG_leader_trait_scientist_gray = {
#科学家特质
cost = 0

View File

@@ -8,5 +8,5 @@ tags={
}
name="Real Gray"
picture="thumbnail.png"
supported_version="3.8.*"
supported_version="3.9.*"
remote_file_id="2136166095"

View File

@@ -272,15 +272,20 @@ country_event = {
default_hide_option = yes
tag = hire_leader
hidden_effect = {
create_message = {
type = MESSAGE_RECRUITED_LEADER
localization = MESSAGE_RECRUITED_LEADER_DESC
days = @toast_message_days
target = event_target:gray_governor
variable = {
type = name
localization = LEADER
scope = event_target:gray_governor
# create_message = {
# type = MESSAGE_RECRUITED_LEADER
# localization = MESSAGE_RECRUITED_LEADER_DESC
# days = @toast_message_days
# target = event_target:gray_governor
# variable = {
# type = name
# localization = LEADER
# scope = event_target:gray_governor
# }
# }
owner = {
country_event = {
id = rg_grayleader_dialog.4063
}
}
country_event = {

View File

@@ -1,96 +1,98 @@
namespace = rg_skill
#fleet_event = {
# id = rg_skill.1
# hide_window = yes
# is_triggered_only = yes
# fleet_event = {
# id = rg_skill.1
# hide_window = yes
# is_triggered_only = yes
#
# trigger = {
# NOT = { has_global_flag = rg_grayskill_cooldown }
# any_owned_fleet = {
# exists = leader
# leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes
# }
# }
# trigger = {
# NOT = { has_global_flag = rg_grayskill_cooldown }
# any_owned_fleet = {
# exists = leader
# leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes
# }
# }
#
# immediate = {
# if = {
# limit = {
# any_owned_fleet = {
# exists = leader
# leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes
# }
# }
# random_owned_fleet = {
# if = {
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
# save_event_target_as = gray_warship_location
# }
# }
# create_fleet = {
# name = "NAME_RG_carrier"
# settings = {
# can_disband = yes
# can_upgrade = no
# can_change_composition = yes
# can_change_leader = no
# uses_naval_capacity = no
# spawn_debris = no
# }
# effect = {
# set_owner = event_target:gray_owner
# while = {
# count = 4
# create_ship = {
# name = random
# design = "RG_carrier_Interdictor"
# graphical_culture = "pirate_01"
# prefix = no
# upgradable = no
# }
# }
# set_location = {
# target = event_target:gray_warship_location
# distance = 55
# angle = 270
# }
# set_fleet_flag = RG_carrier_fleet
# save_global_event_target_as = RG_carrier_fleet
# }
# }
# immediate = {
# if = {
# limit = {
# any_owned_fleet = {
# exists = leader
# leader = { has_leader_flag = gray_leader_admiral }
# is_in_combat = yes
# }
# }
# random_owned_fleet = {
# if = {
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
# save_event_target_as = gray_warship_location
# }
# }
# create_fleet = {
# name = "NAME_RG_carrier"
# settings = {
# can_disband = yes
# can_upgrade = no
# can_change_composition = yes
# can_change_leader = no
# uses_naval_capacity = no
# spawn_debris = no
# }
# effect = {
# set_owner = event_target:gray_owner
# while = {
# count = 4
# create_ship = {
# name = random
# design = "RG_carrier_Interdictor"
# graphical_culture = "pirate_01"
# prefix = no
# upgradable = no
# }
# }
# set_location = {
# target = event_target:gray_warship_location
# distance = 55
# angle = 270
# }
# set_fleet_flag = RG_carrier_fleet
# save_global_event_target_as = RG_carrier_fleet
# }
# }
#
# set_timed_global_flag = {
# flag = rg_grayskill_cooldown days = 120
# }
# }
# }
#}
#fleet_event = {
# id = rg_skill.2
# hide_window = yes
# is_triggered_only = yes
# set_timed_global_flag = {
# flag = rg_grayskill_cooldown days = 120
# }
# }
# }
# }
# fleet_event = {
# id = rg_skill.2
# hide_window = yes
# is_triggered_only = yes
#
# trigger = {
# any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet
# is_in_combat = no
# }
# }
# trigger = {
# any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet
# is_in_combat = no
# }
# }
#
# immediate = {
# if = {
# limit = {
# any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet
# is_in_combat = no
# }
# }
# event_target:RG_carrier_fleet = { delete_ship = this }
# }
# }
#}
#自动星系建设
# immediate = {
# if = {
# limit = {
# any_owned_fleet = {
# has_fleet_flag = RG_carrier_fleet
# is_in_combat = no
# }
# }
# event_target:RG_carrier_fleet = { delete_ship = this }
# }
# }
# }
ship_event = {
id = rg_skill.3
hide_window = yes
@@ -106,11 +108,9 @@ ship_event = {
}
solar_system = {
OR = {
#星系无主
NOT = {
exists = space_owner
}
#星系为我方但有空间站未建造
AND = {
space_owner = {
is_same_empire = root.controller
@@ -120,7 +120,6 @@ ship_event = {
}
}
}
#邻国不能是军孤
NOT = {
any_neighbor_system = {
has_owner = yes
@@ -145,7 +144,6 @@ ship_event = {
}
solar_system = {
NOT = {
#星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = {
@@ -155,7 +153,6 @@ ship_event = {
}
}
}
#创建自动工程船暂存国家
RG_const_auto_build_effect_event = yes
}
else_if = {
@@ -169,7 +166,6 @@ ship_event = {
solar_system = {
has_star_flag = lcluster
NOT = {
#星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = {
@@ -179,7 +175,6 @@ ship_event = {
}
}
}
#创建自动工程船暂存国家
RG_const_auto_build_effect_event = yes
}
else_if = {
@@ -191,7 +186,6 @@ ship_event = {
solar_system = {
# has_star_flag = lcluster
NOT = {
#星系内不能有敌舰
any_fleet_in_system = {
exists = controller
controller = {
@@ -201,10 +195,8 @@ ship_event = {
}
}
}
#创建自动工程船暂存国家
RG_const_auto_build_effect_event = yes
}
#循环检查
ship_event = {
id = rg_skill.3
days = 10
@@ -605,3 +597,189 @@ country_event = {
}
}
}
# 纳米重塑
# This = owner of ship 1 (combatant)
# From = owner of ship 2 (destroyed)
# FromFrom = ship 1
# FromFromFrom = ship 2
country_event = {
id = rg_skill.12
hide_window = yes
is_triggered_only = yes
trigger = {
FromFromFrom = {
is_in_combat = yes
NOT = {
is_same_value = event_target:gray_warship_ship
}
exists = fleet.leader
}
FromFromFrom.fleet.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
if = {
limit = {
From = {
check_variable = {
which = rg_nanorebuild_counter
value >= 1
}
}
}
FromFromFrom = {
save_event_target_as = event_ship
}
FromFromFrom.fleet = {
create_ship = {
name = event_target:event_ship
design = event_target:event_ship
}
}
From = {
change_variable = {
which = rg_nanorebuild_counter
value = -1
}
}
}
}
}
# country_event = {
# id = rg_skill.13
# hide_window = yes
# is_triggered_only = yes
# trigger = {
# FromFromFrom = {
# is_in_combat = yes
# }
# FromFrom.solar_system = {
# any_fleet_in_system = {
# leader = {
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
# }
# }
# }
# this = {
# NOT = {
# is_same_value = event_target:gray_owner
# is_in_federation_with = event_target:gray_owner
# }
# }
# }
# immediate = {
# event_target:gray_owner = {
# change_variable = {
# which = rg_nanorebuild_counter
# value = 1
# }
# }
# }
# }
# On destroying enemy ship.
country_event = {
id = rg_skill.13
hide_window = yes
is_triggered_only = yes
trigger = {
FromFrom = {
is_in_combat = yes
exists = fleet.leader
}
FromFrom.fleet.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
FROMFROM = { # Winning ship.
if = {
limit = { exists = fleet.leader }
fleet.leader = {
if = {
limit = {
OR = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
ROOT = {
change_variable = {
which = rg_nanorebuild_counter
value = 1
}
}
}
}
}
}
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
country_event = {
id = rg_skill.14
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
fromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
NOT = {
This = {
check_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}
immediate = {
This = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1
# FromFromFrom = fleet 2
country_event = {
id = rg_skill.15
hide_window = yes
is_triggered_only = yes
trigger = {
OR = {
fromfrom.leader = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
NOT = {
This = {
check_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}
immediate = {
This = {
set_variable = {
which = rg_nanorebuild_counter
value = 0
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -17,6 +17,22 @@ country_event = {
}
}
country_event = {
id = rg_grayleader_dialog.4063
title = "TRANSMISSION"
desc = "graygoo.406.c.response"
diplomatic = yes
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = event_target:gray_homeworld
room = ship_room
}
is_triggered_only = yes
option = {
name = OK
}
}
country_event = {
id = rg_grayleader_dialog.5001
title = "graygoo.500.title"

View File

@@ -726,3 +726,760 @@ country_event = {
}
}
}
# 开始改造
country_event = {
id = rg_story.23
title = rg_story.23.title
desc = rg_story.23.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.23.a
default_hide_option = yes
}
option = {
name = rg_story.23.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 1500
}
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
}
add_resource = {
energy = -1500
alloys = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
}
}
}
country_event = {
id = rg_story.24
title = rg_story.24.title
desc = rg_story.24.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.24.a
default_hide_option = yes
}
option = {
name = rg_story.24.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
}
}
country_event = {
id = rg_story.25
title = rg_story.25.title
desc = rg_story.25.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.25.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
}
}
option = {
name = rg_story.25.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 5000
}
resource_stockpile_compare = {
resource = alloys
value >= 5000
}
}
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_mod1_testship_1 = yes
}
}
country_event = {
id = rg_story.26
title = rg_story.26.title
desc = rg_story.26.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.26.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
}
}
option = {
name = rg_story.26.b
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_planetkiller_testship_1 = yes
}
}
country_event = {
id = rg_story.27
title = rg_story.27.title
desc = rg_story.27.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.27.a
default_hide_option = yes
}
option = {
name = rg_story.27.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
}
}
country_event = {
id = rg_story.28
title = rg_story.28.title
desc = rg_story.28.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD1
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.28.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
}
}
}
country_event = {
id = rg_story.29
title = rg_story.29.title
desc = rg_story.29.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.29.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.30
title = rg_story.30.title
desc = rg_story.30.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.30.a
default_hide_option = yes
}
option = {
name = rg_story.30.b
enable_special_project = {
name = rg_gray_mod2_stage1_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.31
title = rg_story.31.title
desc = rg_story.31.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.31.a
default_hide_option = yes
}
option = {
name = rg_story.31.b
allow = {
resource_stockpile_compare = {
resource = nanites
value >= 150
}
}
add_resource = {
resource = nanites
value = -150
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
}
}
country_event = {
id = rg_story.32
title = rg_story.32.title
desc = rg_story.32.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.32.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.33
title = rg_story.33.title
desc = rg_story.33.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.33.a
default_hide_option = yes
}
option = {
name = rg_story.33.b
enable_special_project = {
name = rg_gray_mod2_stage4_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.34
title = rg_story.34.title
desc = rg_story.34.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.34.a
default_hide_option = yes
}
option = {
name = rg_story.34.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
resource = alloys
value = -1500
}
add_resource = {
resource = energy
value = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
}
}
country_event = {
id = rg_story.35
title = rg_story.35.title
desc = rg_story.35.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.35.a
default_hide_option = yes
}
option = {
name = rg_story.35.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
resource = alloys
value = -1500
}
add_resource = {
resource = energy
value = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
}
}
country_event = {
id = rg_story.36
title = rg_story.36.title
desc = rg_story.36.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.36.a
default_hide_option = yes
}
option = {
name = rg_story.36.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 4000
}
resource_stockpile_compare = {
resource = minerals
value >= 1500
}
}
add_resource = {
resource = energy
value = -4000
}
add_resource = {
resource = minerals
value = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
}
}
country_event = {
id = rg_story.37
title = rg_story.37.title
desc = rg_story.37.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.37.a
default_hide_option = yes
}
option = {
name = rg_story.37.b
allow = {
resource_stockpile_compare = {
resource = consumer_goods
value >= 3000
}
}
add_resource = {
resource = consumer_goods
value = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
}
}
country_event = {
id = rg_story.38
title = rg_story.38.title
desc = rg_story.38.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.38.a
default_hide_option = yes
}
option = {
name = rg_story.38.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
resource = alloys
value = -1500
}
add_resource = {
resource = energy
value = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
}
}
country_event = {
id = rg_story.39
title = rg_story.39.title
desc = rg_story.39.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.39.a
default_hide_option = yes
}
option = {
name = rg_story.39.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 3000
}
}
add_resource = {
resource = alloys
value = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
}
}
country_event = {
id = rg_story.40
title = rg_story.40.title
desc = rg_story.40.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.40.a
default_hide_option = yes
}
option = {
name = rg_story.40.b
allow = {
resource_stockpile_compare = {
resource = nanites
value >= 500
}
}
add_resource = {
resource = alloys
value = -500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
}
}
country_event = {
id = rg_story.41
title = rg_story.41.title
desc = rg_story.41.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.41.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
country_event = {
id = rg_story.42
title = rg_story.42.title
desc = rg_story.42.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.42.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.43
title = rg_story.43.title
desc = rg_story.43.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
enable_special_project = {
name = RG_GRAY_MOD3
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
option = {
name = rg_story.43.a
default_hide_option = yes
}
}

View File

@@ -204,7 +204,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -403,7 +403,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -792,7 +792,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -1153,7 +1153,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -1216,7 +1216,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}
@@ -1461,7 +1461,7 @@ country_event = {
}
hidden_effect = {
country_event = {
id = wg_aft.30000
id = wg_affection.30000
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,745 +0,0 @@
namespace = rg_story
# 开始改造
country_event = {
id = rg_story.23
title = rg_story.23.title
desc = rg_story.23.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.23.a
default_hide_option = yes
}
option = {
name = rg_story.23.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 1500
}
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
}
add_resource = {
energy = -1500
alloys = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
}
}
}
country_event = {
id = rg_story.24
title = rg_story.24.title
desc = rg_story.24.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.24.a
default_hide_option = yes
}
option = {
name = rg_story.24.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
}
}
}
country_event = {
id = rg_story.25
title = rg_story.25.title
desc = rg_story.25.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.25.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
}
}
option = {
name = rg_story.25.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 5000
}
resource_stockpile_compare = {
resource = alloys
value >= 5000
}
}
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_mod1_testship_1 = yes
}
}
country_event = {
id = rg_story.26
title = rg_story.26.title
desc = rg_story.26.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.26.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
}
}
option = {
name = rg_story.26.b
add_resource = {
energy = -5000
alloys = -5000
}
rg_create_gray_planetkiller_testship_1 = yes
}
}
country_event = {
id = rg_story.27
title = rg_story.27.title
desc = rg_story.27.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.27.a
default_hide_option = yes
}
option = {
name = rg_story.27.b
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
}
}
}
country_event = {
id = rg_story.28
title = rg_story.28.title
desc = rg_story.28.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.28.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
}
enable_special_project = {
name = RG_GRAY_MOD1
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.29
title = rg_story.29.title
desc = rg_story.29.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.29.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.30
title = rg_story.30.title
desc = rg_story.30.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.30.a
default_hide_option = yes
}
option = {
name = rg_story.30.b
enable_special_project = {
name = rg_gray_mod2_stage1_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.31
title = rg_story.31.title
desc = rg_story.31.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.31.a
default_hide_option = yes
}
option = {
name = rg_story.31.b
allow = {
resource_stockpile_compare = {
resource = nanties
value >= 150
}
}
add_resource = {
resource = nanties
value = -150
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
}
}
}
country_event = {
id = rg_story.32
title = rg_story.32.title
desc = rg_story.32.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.32.a
default_hide_option = yes
}
}
country_event = {
id = rg_story.33
title = rg_story.33.title
desc = rg_story.33.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.33.a
default_hide_option = yes
}
option = {
name = rg_story.33.b
enable_special_project = {
name = rg_gray_mod2_stage4_project
# location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.34
title = rg_story.34.title
desc = rg_story.34.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.34.a
default_hide_option = yes
}
option = {
name = rg_story.34.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
resource = alloys
value = -1500
}
add_resource = {
resource = energy
value = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
}
}
}
country_event = {
id = rg_story.35
title = rg_story.35.title
desc = rg_story.35.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.35.a
default_hide_option = yes
}
option = {
name = rg_story.35.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
resource = alloys
value = -1500
}
add_resource = {
resource = energy
value = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
}
}
}
country_event = {
id = rg_story.36
title = rg_story.36.title
desc = rg_story.36.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.36.a
default_hide_option = yes
}
option = {
name = rg_story.36.b
allow = {
resource_stockpile_compare = {
resource = energy
value >= 4000
}
resource_stockpile_compare = {
resource = minerals
value >= 1500
}
}
add_resource = {
resource = energy
value = -4000
}
add_resource = {
resource = minerals
value = -1500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
}
}
}
country_event = {
id = rg_story.37
title = rg_story.37.title
desc = rg_story.37.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.37.a
default_hide_option = yes
}
option = {
name = rg_story.37.b
allow = {
resource_stockpile_compare = {
resource = consumer_goods
value >= 3000
}
}
add_resource = {
resource = consumer_goods
value = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
}
}
}
country_event = {
id = rg_story.38
title = rg_story.38.title
desc = rg_story.38.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.38.a
default_hide_option = yes
}
option = {
name = rg_story.38.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 1500
}
resource_stockpile_compare = {
resource = energy
value >= 1500
}
}
add_resource = {
resource = alloys
value = -1500
}
add_resource = {
resource = energy
value = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
}
}
}
country_event = {
id = rg_story.39
title = rg_story.39.title
desc = rg_story.39.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.39.a
default_hide_option = yes
}
option = {
name = rg_story.39.b
allow = {
resource_stockpile_compare = {
resource = alloys
value >= 3000
}
}
add_resource = {
resource = alloys
value = -3000
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
}
}
}
country_event = {
id = rg_story.40
title = rg_story.40.title
desc = rg_story.40.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.40.a
default_hide_option = yes
}
option = {
name = rg_story.40.b
allow = {
resource_stockpile_compare = {
resource = nanties
value >= 500
}
}
add_resource = {
resource = alloys
value = -500
}
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
}
}
}
country_event = {
id = rg_story.41
title = rg_story.41.title
desc = rg_story.41.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.41.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}
country_event = {
id = rg_story.42
title = rg_story.42.title
desc = rg_story.42.desc
picture = GFX_evt_gray_goo_ships
show_sound = event_radio_chatter
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_1
has_country_flag = rg_gray_level_3
}
}
immediate = {
}
option = {
name = rg_story.42.a
default_hide_option = yes
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
enable_special_project = {
name = RG_GRAY_MOD2
location = event_target:gray_owner_capital_starbase
owner = event_target:gray_owner
}
}
}

View File

@@ -0,0 +1,22 @@
namespace = wg_affection
country_event = {
id = wg_affection.30000
title = wg_affection.30000.name
desc = wg_affection.30000.desc
is_triggered_only = yes
diplomatic = yes
show_sound = event_wg_wedding
custom_gui = wg_gray_commu_window
custom_gui_option = wg_gray_commu_option
immediate = {
set_country_flag = married_gray
}
option = {
name = wg_affection.30000.a
response_text = wg_affection.30000.response
change_variable = { which = rankpts value = 2 }
}
}

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@@ -0,0 +1,6 @@
spriteTypes = {
spriteType = {
name = "GFX_leader_trait_nanorebuild"
texturefile = "gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds"
}
}

View File

@@ -1,7 +1,22 @@
spriteTypes = {
spriteType = {
name = "GFX_ship_part_gray_armor"
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_gray_reactor"
textureFile = "gfx/interface/icons/ship_parts/rg_reactor_2.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_gray_engine"
textureFile = "gfx/interface/icons/ship_parts/rg_aux_engine_1.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_gray_sensor"
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds"
noOfFrames = 1
}
spriteType = {
@@ -16,7 +31,12 @@ spriteTypes = {
}
spriteType = {
name = "GFX_ship_part_graymine"
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_graymine_old"
textureFile = "gfx/interface/icons/ship_parts/GFX_ship_part_graymine.dds"
noOfFrames = 1
}
spriteType = {
@@ -24,4 +44,22 @@ spriteTypes = {
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_part_mod_warp_drive_3"
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_weapon_rg_spacetime_disruptor"
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
noOfFrames = 1
}
spriteType = {
name = "GFX_ship_weapon_phaser_bank"
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
}
spriteType = {
name = "GFX_ship_weapon_rg_cutting_beam"
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
}
}

View File

@@ -1,187 +0,0 @@
# © kac ads 主动防御系统。
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
# 唔姆。
kac_ads.1 = {
name = "碧蓝航线"
supported_version = "3.*.*"
remote_file_id = "2020164764"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
compact_file = {
!!azur_R_ships_designs.txt
azur_R_graygoo_sizes.txt
adt_ship_designs_distars.txt
gray_goo.txt
}
overwritten_id = {
ship_design = "NAME_Gray_Warship"
}
active_flag = {
exist = have_azur_R_fallen
}
desc = {
# 描述:小灰战舰设计会被魔怔人强覆盖。
# 处理方法:弹窗提醒
# 判断结果小灰舰船设计被该mod覆盖但大体上不影响游玩
}
}
kac_ads.2 = {
name = "Warship Girls R And MIST Species"
supported_version = "3.8.*"
remote_file_id = "1747099270"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
compact_file = {
00_wg_event_ship_designs_distant_stars.txt
scripted_effects_override.txt
00_wg_gray_goo_events.txt
}
overwritten_id = {
}
active_flag = {
exist = has_wsg_mod
}
desc = {
# 描述:小灰事件和设计重复。
# 处理方法:已经主动兼容
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.3 = {
name = "A Deadly Tempest [3.8.☠]"
supported_version = "3.8.*"
remote_file_id = "2028826064"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
compact_file = {
adt_ship_designs_distars.txt
gray_goo_effects_override.txt
3_gray_goo_events.txt
01_lcluster_+_event_override.txt
01_gray_goo_events_override.txt
# ~gray_goo_country_type.txt
z_graygoo_ships.txt
*
}
overwritten_id = {
}
active_flag = {
exist = a_deadly_tempest_mod_active
}
desc = {
# 描述:小灰事件和设计重复。大量事件重复。
# 处理方法:弹窗提醒
# 判断结果:太多了查不过来,可能会出问题。
}
}
kac_ads.4 = {
name = "( Twinks Dessanu )"
supported_version = "3.0.*"
remote_file_id = "2285039543"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
compact_file = {
000_nanite_ship_designs.txt
gray_goo_nanite_effects.txt
}
overwritten_id = {
}
desc = {
# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.5 = {
name = "KDC Story Pack"
supported_version = "3.7.*"
remote_file_id = "2737603165"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
compact_file = {
00_wg_event_ship_designs_distant_stars.txt
z_kdc_scripted_effects_override.txt
}
overwritten_id = {
}
desc = {
# 描述:小灰战舰设计,小灰生成函数重复。
# 处理方法:已经主动兼容
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.6 = {
name = "Gray with animated portrait"
supported_version = "3.8.3"
remote_file_id = "2976454692"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
compact_file = {
gray_goo_effects.txt
gray_goo_events.txt
}
overwritten_id = {
}
desc = {
# 描述小灰事件小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.7 = {
name = "BRC United Fleet"
supported_version = "3.6.*"
remote_file_id = "2923867738"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
compact_file = {
00_wg_gray_goo_events.txt
}
overwritten_id = {
}
desc = {
# 描述:小灰事件重复。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.9 = {
name = "L-Cluster Plus"
supported_version = "3.7.*"
remote_file_id = "2293169684"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
compact_file = {
01_l_cluster_plus_distar_overwrite_events.txt
01_l_cluster_plus_graygoo_overwrite_events.txt
000_nanite_ship_designs.txt
}
overwritten_id = {
}
desc = {
# 描述L星团事件重复。
# 处理方法:不做处理
# 判断结果会被本mod覆盖不影响游玩。
}
}
kac_ads.8 = {
name = "!CM伞の天灾之主(旧)!"
supported_version = "2.8.*"
remote_file_id = "2411774658"
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
compact_file = {
z_cm_ships_overwrite.txt
*
}
overwritten_id = {
}
active_flag = {
exist = z_cm_installed
}
desc = {
# 描述灰蛊事件冲突舰船设计覆盖并且小伞已经不管这个mod了
# 处理方法:弹窗提醒
# 判断结果可能会出问题不过可能没人会开一个2.8的mod。
}
}

View File

@@ -18,67 +18,72 @@
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来想必那星球上的人们所看到的景色一定永生难忘吧。"
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加§!§Y1%§!\n当前概率为§R[owner.rg_general_skill_combat_killed_variable]%§!"
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!\n$t$§G重组计数器 +1§!\n$t$当前计数器层数§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
RG_ENERGY_MISSILE:0 "§Y$NAME_Gray$融合球§!"
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
RG_ENERGY_MISSILE_KIN:0 "§Y$NAME_Gray$超空融合球§!"
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标也为她们指引回家的方向。能够在极远处探测到敌舰。"
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
RG_gatebuilder_jump:0 "§Y$NAME_Gray$跃迁引擎§!"
RG_gatebuilder_sensor:0 "§Y$NAME_Gray$传感器§!"
RG_gatebuilder_thruster:0 "§Y$NAME_Gray$推进器§!"
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
origin_rg_gray:0 "§Y遥远约定§!"
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的。§"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
RG_AUTO_REPAIR_DESC:0 "$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
RG_ENGINE_BOOSTER:0 "§Y$NAME_Gray$特型引擎增压§!"
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
bombardment_graygoo:0 "§R灰色风暴§!"
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
LARGE_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
SMALL_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束Mini§!"
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器是最初的一型光束武器。"
MEDIUM_GRAY_WEAPON_LANCE:0 "§Y「星光」Lite§!"
MEDIUM_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...仿真模型,未成年智慧生物请勿玩耍。"
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
GRAY_BEAM_STATIC_MX:0 "§Y$NAME_Gray$聚能束Mini§!"
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
GRAY_BEAM_STATIC_X:0 "§Y$NAME_Gray$聚能束§!"
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
GRAY_BEAM_STATIC_EX:0 "§Y$NAME_Gray$能量弧§!"
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
RG_GRAY_WEAPON_LANCE_X:0 "§Y$NAME_Gray$聚能束§!"
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
RG_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器作用原理不明。"
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器为了增加威力而提高了功率,除此之外没有任何实质性改进。"
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强那就提高功率§!\n使用远古L星门建造者的技术所制成的武器拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进"
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器为了增加威力而提高了功率,除此之外没有任何实质性改进。"
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器是最初的一型光束武器。"
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
RG_FLAK_PHOENIX:0 "§R「起源」§!"
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
@@ -111,6 +116,8 @@
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
@@ -198,16 +205,23 @@
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
RG_carrier_destroyer_key: "§Y运航核心§!"
RG_base_destroyer_key: "§Y驱逐核心§!"
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头被设计成只能发射一次的终极火炮。这种武器通常成编制部署占据了整艘战舰一半以上的质量。"
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头弹头能够自我加速到极限。却依然无法再次发射。"
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器我们得以使用纳米机器人部分还原这种技术。"
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
@@ -220,6 +234,9 @@
tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰他们拥有巨大的潜力。"
tech_gray_cloaking_3:0 "§Y纳米光线追踪力场§!"
tech_gray_cloaking_3_desc:0 "通过逆向计算光线的照射路线,精细调整护盾力场,使得舰体在部分光线频谱不可见。显然这是一项昂贵的技术。"
tech_gray_repair_system_1:0 "§Y$NAME_Gray$纳米修复系统§!"
tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
@@ -227,7 +244,7 @@
tech_object_gray_5_desc:0 "通过日常维护$NAME_Gray$舰体以及...小小的逆向工程,我们得以部分复制$NAME_Gray$母舰的设计,当然,这一切还要征得$NAME_Gray$本人同意。"
tech_minilaser_gray_1:0 "§Y$NAME_Gray$武器微型化§!"
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,里面装着一份将纳米武器小型化的可行性验证设计图。"
tech_gray_noway:0 "§Y$NAME_Gray$的不存在课题§!"
tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
@@ -241,16 +258,16 @@
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
RG_PLANET_KILLER:0 "§H远星之歌§!"
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
RG_PLANET_KILLER:0 "§H远星之歌§!"
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
@@ -287,6 +304,20 @@
weapon_type_rg_torpedoe:0 "§Y鱼雷§!"
weapon_type_rg_main:0 "§Y主武器§!"
weapon_type_rg_armor:0 "§Y装甲部件§!"
weapon_type_rg_reactor:0 "§Y能源核心§!"
RG_FUSION_NANO_REACTOR:0 "§Y「梦核」§!"
RG_FUSION_NANO_REACTOR_DESC:0 "利用纳米物质的能量传导特性大幅压缩传统反应堆提升密度。如果要制造一颗恒星,还是把它关在笼子里比较好吧。"
RG_FUSION_NANO_REACTOR_S:0 "$RG_FUSION_NANO_REACTOR$"
RG_FUSION_NANO_REACTOR_S_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
RG_FUSION_NANO_REACTOR_M:0 "$RG_FUSION_NANO_REACTOR$"
RG_FUSION_NANO_REACTOR_M_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
rg_distant_stars_modifier:0 "§H遥远繁星§!"
rg_distant_stars_modifier_desc:0 "L-星团是一群距离我们所熟知的银河系相距极远的星系组成的星团。从内部几乎没有可能启动跃迁引擎回到银河系。\n§H当然你执意要出去...那我也没办法嘛。L-星门开启后自动移除该修正。§!"
@@ -299,13 +330,16 @@
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却 §Y30.00£time£§!\n命中 §Y100%§!\n追踪 §Y100%§!\n射程 §Y0§! ~ §Y800§!\n发射扇面 §Y25§!度\n平均伤害 §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
RG_revive_component:0 "§Y原型折纸§!"
RG_revive_component:0 "§Y折纸§!"
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减 §R-10%§!"
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件§!$RG_CORVETTE_CLOAKING_3$"
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
@@ -408,7 +442,7 @@
situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
rg_gray_mod2_stage1_project:0 "§Y指派首席科学家帮助改造项目§!"
rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。"
rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。"
rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"

View File

@@ -22,7 +22,9 @@
RG_gray_juggernaut:0 "§B纳米机器主宰舰§!"
RG_gray_juggernaut_plural:0 "§B纳米机器主宰舰§!"
RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
RG_orbital_ring_tier_1_plural:0 "§Y纳米星环防御终端§!"
RG_graygoo_destroyer:0 "§Y纳米机器驱逐舰§!"
RG_graygoo_destroyer_plural:0 "§Y纳米机器驱逐舰§!"
RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
@@ -61,3 +63,7 @@
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
Name_rg_fake_dragon:0 "§Y模拟龙§!"
NAME_RG_FAKE_Dragon:0 "龙之幼体"
NAME_rg_gray_habitat:0 "纳米机器核心站点"
NAME_rg_gray_habitat_base:0 "纳-迪-沙空间站点"
NAME_RG_carrier_destroyer:0 "纳米机器航运单元"
NAME_RG_base_destroyer:0 "纳米机器阵列单元"