origin
43
data/yukitsuki/AttributeModifier.xml
Normal file
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<!--
|
||||
<AttributeModifier
|
||||
id="AttributeModifierariya_surprise_attack"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s"
|
||||
ObjectStatusToSet="CHANTING ">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
|
||||
<AttributeModifier
|
||||
Duration
|
||||
ReplaceInCategoryIfLongest
|
||||
IgnoreIfAnticategoryActive
|
||||
RemoveWhenDisabledByTypes
|
||||
StartFX
|
||||
EndFX
|
||||
ModelConditionsSet
|
||||
ModelConditionsClear
|
||||
ObjectStatusToSet
|
||||
StackingLimit
|
||||
ArmorSetType
|
||||
Shader
|
||||
<Modifier Type="SPEED" Value="150%" />
|
||||
</AttributeModifier>
|
||||
|
||||
Modifier 的 type 的值
|
||||
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
|
||||
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
|
||||
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
|
||||
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
12
data/yukitsuki/ExperienceLevels.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
<Tags />
|
||||
<Includes>
|
||||
<Include
|
||||
type="instance"
|
||||
source="DATA:GlobalData/ExperienceLevels.xml" />
|
||||
</Includes>
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
57
data/yukitsuki/FX/FXlist.xml
Normal file
@@ -0,0 +1,57 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
<Includes>
|
||||
|
||||
</Includes>
|
||||
|
||||
|
||||
<!--
|
||||
|
||||
<FXList id="FX_yuiDeath_of_scyth_lock">
|
||||
<NuggetList>
|
||||
<DynamicDecal
|
||||
Decal = "yui_DOY_Ion_cannon"
|
||||
Shader = "ADDITIVE"
|
||||
Size = "40"
|
||||
OpacityStart = "0"
|
||||
OpacityFadeTimeOne = "0s"
|
||||
OpacityPeak = "6"
|
||||
OpacityPeakTime = "0s"
|
||||
OpacityFadeTimeTwo = "3s"
|
||||
OpacityEnd = "0"
|
||||
StartingDelay = "0s"
|
||||
OnlyIfOnLand ="true"
|
||||
Lifetime = "4s">
|
||||
<Color R="202" G="245" B="249" />
|
||||
<Offset x="0" y="0" />
|
||||
</DynamicDecal>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
|
||||
|
||||
<FXList id="FX_LevelUp01">
|
||||
<NuggetList>
|
||||
<Sound Value="VeterancyLevelUp"/>
|
||||
<ParticleSystem Particle="Chevron01">
|
||||
<Offset x="0.0" y="0.0" z="30.0"/>
|
||||
</ParticleSystem>
|
||||
<ParticleSystem Particle="ChevronFlash01">
|
||||
<Offset x="0.0" y="0.0" z="25.0"/>
|
||||
</ParticleSystem>
|
||||
<ParticleSystem Particle="ChevronUpFlash"/>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
<ParticleSystem
|
||||
Particle="PlayerPowerUpgrade"
|
||||
OrientToObject = "false">
|
||||
</ParticleSystem>
|
||||
|
||||
|
||||
-->
|
||||
|
||||
|
||||
|
||||
<!-- <ParticleSystem Particle="yuiExplode_Explosion"/> -->
|
||||
</AssetDeclaration>
|
||||
10
data/yukitsuki/FX/zenter.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
|
||||
<Include type="all" source="FXlist.xml"/>
|
||||
|
||||
|
||||
|
||||
</Includes>
|
||||
</AssetDeclaration>
|
||||
45
data/yukitsuki/Image/register.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<Texture id="yukitsuki_Button" File="yukitsuki_Button.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<PackedTextureImage id="yukitsuki_Button"
|
||||
Texture="yukitsuki_Button"
|
||||
Rotated="false">
|
||||
<Dimensions x="128" y="128"/>
|
||||
<Coords x="0" y="0"/>
|
||||
<TextureDimensions x="128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
|
||||
<Texture
|
||||
id="yukitsuki_image"
|
||||
File="yukitsuki_image.tga"
|
||||
OutputFormat="A8R8G8B8"
|
||||
GenerateMipMaps="false"/>
|
||||
<PackedTextureImage
|
||||
id="yukitsuki_image"
|
||||
Texture="yukitsuki_image"
|
||||
Rotated="false">
|
||||
<Dimensions x="128" y="128"/>
|
||||
<Coords x="0" y="0"/>
|
||||
<TextureDimensions x="128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
|
||||
<!--
|
||||
<Texture id="Kiana_sp1" File="Kiana_sp1.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<PackedTextureImage
|
||||
id="Kiana_sp1"
|
||||
Texture="Kiana_sp1"
|
||||
Rotated="false">
|
||||
<Dimensions x="128" y="128"/>
|
||||
<Coords x="0" y="0"/>
|
||||
<TextureDimensions x="128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
-->
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
BIN
data/yukitsuki/Image/yukitsuki_Button.tga
Normal file
|
After Width: | Height: | Size: 44 KiB |
BIN
data/yukitsuki/Image/yukitsuki_image.tga
Normal file
|
After Width: | Height: | Size: 250 KiB |
9
data/yukitsuki/Image/zenter.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
|
||||
<Include type="all" source="register.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
</AssetDeclaration>
|
||||
BIN
data/yukitsuki/Image/新建文件夹/Button.psd
Normal file
BIN
data/yukitsuki/Image/新建文件夹/IMAGE.psd
Normal file
60
data/yukitsuki/LogicCommand.xml
Normal file
@@ -0,0 +1,60 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
<Includes />
|
||||
|
||||
|
||||
|
||||
<LogicCommand
|
||||
Type="UNIT_BUILD"
|
||||
id="Command_Constructyukitsuki">
|
||||
<Object>yukitsuki</Object>
|
||||
</LogicCommand>
|
||||
|
||||
|
||||
<LogicCommandSet
|
||||
id="yukitsuki_CommandSet">
|
||||
<Cmd>Command_yukitsuki_FalshLocation</Cmd>
|
||||
<Cmd>Command_yukitsuki_charge</Cmd>
|
||||
<Cmd>Command_yukitsuki_BlackBlade</Cmd>
|
||||
<Cmd>Command_yukitsuki_KamikazeBlade</Cmd>
|
||||
<Cmd>Command_yukitsuki_yukiHana</Cmd>
|
||||
<Cmd>Command_AttackMove</Cmd>
|
||||
</LogicCommandSet>
|
||||
|
||||
|
||||
|
||||
|
||||
<!--
|
||||
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yui_Death_of_scyth">
|
||||
<SpecialPower>SpecialPower_yui_Death_of_scyth</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
<LogicCommandSet
|
||||
id="yui_CommandSet">
|
||||
<Cmd>Command_yui_Death_of_scyth</Cmd>
|
||||
<Cmd>Command_yui_languageExplode</Cmd>
|
||||
<Cmd>Command_AttackMove</Cmd>
|
||||
</LogicCommandSet>
|
||||
|
||||
|
||||
<LogicCommand
|
||||
Type="UNIT_BUILD"
|
||||
id="Command_Constructyui">
|
||||
<Object>yui</Object>
|
||||
</LogicCommand>
|
||||
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yui_Death_of_scyth">
|
||||
<SpecialPower>SpecialPower_yui_Death_of_scyth</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
|
||||
-->
|
||||
</AssetDeclaration>
|
||||
|
||||
794
data/yukitsuki/Test/JapanAntiVehicleVehicleTech3.xml
Normal file
@@ -0,0 +1,794 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude">
|
||||
<Tags></Tags>
|
||||
<Includes>
|
||||
<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
|
||||
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_SKN.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_AIDA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_ATKA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_BIDA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_BIFA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_ABTA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_BATA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_DIEA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_WLKA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_RUNA.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_ATKB.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_WLKB.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_ATKC.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_D.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:JUAntiVehicleVehicleTech3_DIE_SKN.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:FXJapFP.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:FXJapanLaser.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:FXJapanLaser_Vet.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:FXJapanOverlay.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:FXJapanOverlay_Vet.xml" />
|
||||
<Include type="all" source="ART:FXAlliedPrismBeam.xml" />
|
||||
<Include type="all" source="ART:FXspotlight.w3x" />
|
||||
<!-- Base Object -->
|
||||
<Include
|
||||
type="instance"
|
||||
source="DATA:BaseObjects/BaseVehicle.xml" />
|
||||
</Includes>
|
||||
<!-- aka KingOni King Oni -->
|
||||
<GameObject
|
||||
id="JapanAntiVehicleVehicleTech3"
|
||||
inheritFrom="BaseVehicle"
|
||||
SelectPortrait="Portrait_JapanAntiVehicleVehicleTech3"
|
||||
ButtonImage="Button_JapanAntiVehicleVehicleTech3"
|
||||
Side="Japan"
|
||||
SubGroupPriority="340"
|
||||
EditorSorting="UNIT"
|
||||
TransportSlotCount="10"
|
||||
BuildTime="0"
|
||||
JustBuiltTime="1.5s"
|
||||
CommandSet="JapanAntiVehicleVehicleTech3CommandSet"
|
||||
KindOf="SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS SCORE VEHICLE CAN_BE_FAVORITE_UNIT T3_UNIT"
|
||||
WeaponCategory="CANNON"
|
||||
VoicePriority="188"
|
||||
EditorName="JapanAntiVehicleVehicleTech3"
|
||||
Description="Desc:JapanAntiVehicleVehicleTech3"
|
||||
TypeDescription="Type:JapanAntiVehicleVehicleTech3"
|
||||
HealthBoxHeightOffset="30"
|
||||
UnitIntro="Japan_KingOni_UnitIntro">
|
||||
<DisplayName
|
||||
xai:joinAction="Replace" xmlns:xai="uri:ea.com:eala:asset:instance">Name:JapanAntiVehicleVehicleTech3</DisplayName>
|
||||
<GameDependency>
|
||||
<NeededUpgrade>Upgrade_JapanWarFactoryTech3</NeededUpgrade>
|
||||
</GameDependency>
|
||||
<ObjectResourceInfo>
|
||||
<BuildCost Account="=$ACCOUNT_ORE" Amount="2000"/>
|
||||
</ObjectResourceInfo>
|
||||
<ArmorSet
|
||||
Armor="JapanAntiVehicleVehicleTech3Armor"
|
||||
DamageFX="VehicleDamageFX" />
|
||||
<LocomotorSet
|
||||
Locomotor="JapanAntiVehicleVehicleTech3Locomotor"
|
||||
Condition="NORMAL"
|
||||
Speed="65.0" />
|
||||
<!-- The Rush locomotor speed is the same as the normal locomotor speed, all increases handled by attribute modifiers -->
|
||||
<LocomotorSet
|
||||
Locomotor="JapanAntiVehicleVehicleTech3RushAttackLocomotor"
|
||||
Condition="NORMAL_UPGRADED"
|
||||
Speed="85.0" />
|
||||
<SkirmishAIInformation
|
||||
UnitBuilderStandardCombatUnit="true" />
|
||||
<Draws>
|
||||
<ScriptedModelDraw
|
||||
id="ModuleTag_Draw"
|
||||
OkToChangeModelColor="true"
|
||||
ExtraPublicBone="B_SPINE01">
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
|
||||
<Model
|
||||
Name="JUAntiVehicleVehicleTech3_SKN" />
|
||||
<Turret
|
||||
TurretNameKey="Turret"
|
||||
TurretID="1" />
|
||||
<WeaponFireFXBone
|
||||
WeaponSlotType="PRIMARY_WEAPON"
|
||||
BoneName="FX01" />
|
||||
<WeaponRecoilBone
|
||||
WeaponSlotType="PRIMARY_WEAPON"
|
||||
BoneName="FX01" />
|
||||
<WeaponLaunchBone
|
||||
WeaponSlotType="PRIMARY_WEAPON"
|
||||
BoneName="FX01" />
|
||||
</ModelConditionState>
|
||||
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="FORMATION_PREVIEW">
|
||||
<Model
|
||||
Name="JUAntiVehicleVehicleTech3_SKN" />
|
||||
</ModelConditionState>
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
RetainSubObjects="true"
|
||||
ConditionsYes="DYING">
|
||||
<Model
|
||||
Name="JUAntiVehicleVehicleTech3_DIE_SKN" />
|
||||
</ModelConditionState>
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
RetainSubObjects="true"
|
||||
ConditionsYes="DAMAGED">
|
||||
<Model
|
||||
Name="JUAntiVehicleVehicleTech3_SKN" />
|
||||
<ParticleSysBone
|
||||
BoneName="B_UARML"
|
||||
FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
|
||||
FollowBone="true" />
|
||||
</ModelConditionState>
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
RetainSubObjects="true"
|
||||
ConditionsYes="REALLYDAMAGED">
|
||||
<Model
|
||||
Name="JUAntiVehicleVehicleTech3_SKN" />
|
||||
<Texture
|
||||
Original="JUAntiVehicleVehicleTech3"
|
||||
New="JUAntiVehicleVehicleTech3_D" />
|
||||
<ParticleSysBone
|
||||
BoneName="B_UARML"
|
||||
FXParticleSystemTemplate="JapanVehicleDamagedSmoke"
|
||||
FollowBone="true" />
|
||||
<ParticleSysBone
|
||||
BoneName="B_UARML"
|
||||
FXParticleSystemTemplate="JapanVehicleDamagedSparks"
|
||||
FollowBone="true" />
|
||||
<ParticleSysBone
|
||||
BoneName="B_UARML"
|
||||
FXParticleSystemTemplate="JapanVehicleDamagedFire"
|
||||
FollowBone="true" />
|
||||
</ModelConditionState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_DEFAULT"
|
||||
Flags="RESTART_ANIM_WHEN_COMPLETE"
|
||||
AllowRepeatInRandomPick="true"
|
||||
StateName="STATE_bored">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_BIDA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15"
|
||||
AnimationPriority="80" />
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_BIFA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15"
|
||||
AnimationPriority="80" />
|
||||
<Script>
|
||||
Prev = CurDrawablePrevAnimationState()
|
||||
if Prev == "STATE_SelectedPose" then
|
||||
CurDrawableSetTransitionAnimState("TRANS_SelectedToIdle")
|
||||
end
|
||||
</Script>
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="AFFECTED_BY_EMP"
|
||||
StateName="STATE_EMP">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_BIDA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15"
|
||||
AnimationPriority="80" />
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_BIFA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15"
|
||||
AnimationPriority="80" />
|
||||
<Script>
|
||||
Prev = CurDrawablePrevAnimationState()
|
||||
if Prev == "STATE_SelectedPose" then
|
||||
CurDrawableSetTransitionAnimState("TRANS_SelectedToIdle")
|
||||
end
|
||||
</Script>
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="MOVING USER_6"
|
||||
Flags="RANDOMSTART">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_RUNA"
|
||||
AnimationMode="LOOP"
|
||||
AnimationBlendTime="10"
|
||||
Distance="100" />
|
||||
<FXEvent
|
||||
Frame="10"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootL" />
|
||||
<FXEvent
|
||||
Frame="22"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootR" />
|
||||
</AnimationState>
|
||||
|
||||
<!-- go from user_6 to user_5 once u hit the target-->
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="PACKING_TYPE_1">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_ATKB"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="10"/>
|
||||
<FXEvent
|
||||
Frame="10"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootL" />
|
||||
<FXEvent
|
||||
Frame="22"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootR" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="DYING">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_DIEA"
|
||||
AnimationMode="ONCE" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="COMING_OUT_OF_FACTORY">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_WLKB"
|
||||
AnimationMode="LOOP"
|
||||
AnimationBlendTime="0"
|
||||
Distance="85" />
|
||||
<FXEvent
|
||||
Frame="3"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootL" />
|
||||
<FXEvent
|
||||
Frame="26"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootR" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="MOVING"
|
||||
Flags="RANDOMSTART">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_WLKA"
|
||||
AnimationMode="LOOP"
|
||||
AnimationBlendTime="15"
|
||||
Distance="85" />
|
||||
<FXEvent
|
||||
Frame="3"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootL" />
|
||||
<FXEvent
|
||||
Frame="26"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootR" />
|
||||
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="PREATTACK_A"
|
||||
FrameForPristineBonePositions="1">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_ATKC"
|
||||
AnimationMode="ONCE" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="FIRING_OR_RELOADING_A"
|
||||
FrameForPristineBonePositions="1">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_ATKA"
|
||||
AnimationMode="LOOP" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="ATTACKING"
|
||||
StateName="STATE_SelectedPose">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_ATKA"
|
||||
AnimationMode="LOOP" />
|
||||
</AnimationState>
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="ENGAGED">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_AIDA"
|
||||
AnimationMode="LOOP" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_NORMAL"
|
||||
ConditionsYes="SELECTED"
|
||||
StateName="STATE_SelectedPose"
|
||||
Flags="RESTART_ANIM_WHEN_COMPLETE" >
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_AIDA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15" />
|
||||
<Script>
|
||||
Prev = CurDrawablePrevAnimationState()
|
||||
if Prev == "STATE_bored" or Prev == "State_EMP" then
|
||||
CurDrawableSetTransitionAnimState("TRANS_IdleToSelected")
|
||||
end
|
||||
</Script>
|
||||
</AnimationState>
|
||||
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_TRANSITION"
|
||||
StateName="TRANS_IdleToSelected">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_BATA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15" />
|
||||
<FXEvent
|
||||
Frame="16"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootL" />
|
||||
<FXEvent
|
||||
Frame="37"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootR" />
|
||||
</AnimationState>
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_TRANSITION"
|
||||
StateName="TRANS_SelectedToIdle">
|
||||
<Animation
|
||||
AnimationName="JUAntiVehicleVehicleTech3_ABTA"
|
||||
AnimationMode="ONCE"
|
||||
AnimationBlendTime="15" />
|
||||
<FXEvent
|
||||
Frame="45"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootL" />
|
||||
<FXEvent
|
||||
Frame="20"
|
||||
FireWhenSkipped="true"
|
||||
Effect="FX_JapanFP"
|
||||
Bone="B_FootR" />
|
||||
</AnimationState>
|
||||
</ScriptedModelDraw>
|
||||
|
||||
|
||||
<LaserDraw
|
||||
id="ModuleTag_LaserDraw1"
|
||||
Texture1_UTile="1"
|
||||
Texture1_VTile=".2"
|
||||
Texture1_UScrollRate="0"
|
||||
Texture1_VScrollRate="1"
|
||||
Texture1_NumFrames="1"
|
||||
Texture1_FrameRate="30"
|
||||
Texture2_UTile="1"
|
||||
Texture2_VTile=".8"
|
||||
Texture2_UScrollRate="0"
|
||||
Texture2_VScrollRate="1"
|
||||
Texture2_NumFrames="1"
|
||||
Texture2_FrameRate="30"
|
||||
LaserWidth="10"
|
||||
LaserStateID="101">
|
||||
<FXShader
|
||||
ShaderName="Laser.fx"
|
||||
TechniqueIndex="0">
|
||||
<Constants>
|
||||
<Texture
|
||||
Name="Texture1">
|
||||
<Value>FXJapanLaser</Value>
|
||||
</Texture>
|
||||
<Texture
|
||||
Name="Texture2">
|
||||
<Value>FXJapanOverlay</Value>
|
||||
</Texture>
|
||||
<Float Name="ColorEmissive">
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
</Float>
|
||||
</Constants>
|
||||
</FXShader>
|
||||
<ObjectStatusValidation
|
||||
ForbiddenStatus="WEAPON_UPGRADED_01" />
|
||||
</LaserDraw>
|
||||
|
||||
<LaserDraw
|
||||
id="ModuleTag_LaserDraw2"
|
||||
Texture1_UTile="1"
|
||||
Texture1_VTile=".2"
|
||||
Texture1_UScrollRate="0"
|
||||
Texture1_VScrollRate="1"
|
||||
Texture1_NumFrames="1"
|
||||
Texture1_FrameRate="30"
|
||||
Texture2_UTile="1"
|
||||
Texture2_VTile="1"
|
||||
Texture2_UScrollRate="0"
|
||||
Texture2_VScrollRate="1"
|
||||
Texture2_NumFrames="1"
|
||||
Texture2_FrameRate="30"
|
||||
LaserWidth="10"
|
||||
LaserStateID="102">
|
||||
<FXShader
|
||||
ShaderName="Laser.fx"
|
||||
TechniqueIndex="0">
|
||||
<Constants>
|
||||
<Texture
|
||||
Name="Texture1">
|
||||
<Value>FXJapanLaser</Value>
|
||||
</Texture>
|
||||
<Texture
|
||||
Name="Texture2">
|
||||
<Value>FXJapanOverlay</Value>
|
||||
</Texture>
|
||||
<Float Name="ColorEmissive">
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
</Float>
|
||||
</Constants>
|
||||
</FXShader>
|
||||
<ObjectStatusValidation
|
||||
ForbiddenStatus="WEAPON_UPGRADED_01" />
|
||||
</LaserDraw>
|
||||
|
||||
<!-- Veterancy -->
|
||||
|
||||
<LaserDraw
|
||||
id="ModuleTag_LaserDraw1_Veterancy"
|
||||
Texture1_UTile="1"
|
||||
Texture1_VTile=".2"
|
||||
Texture1_UScrollRate="0"
|
||||
Texture1_VScrollRate="1"
|
||||
Texture1_NumFrames="1"
|
||||
Texture1_FrameRate="30"
|
||||
Texture2_UTile="1"
|
||||
Texture2_VTile="0.9"
|
||||
Texture2_UScrollRate="0"
|
||||
Texture2_VScrollRate="1"
|
||||
Texture2_NumFrames="1"
|
||||
Texture2_FrameRate="30"
|
||||
LaserWidth="15"
|
||||
LaserStateID="103">
|
||||
<FXShader
|
||||
ShaderName="Laser.fx"
|
||||
TechniqueIndex="0">
|
||||
<Constants>
|
||||
<Texture
|
||||
Name="Texture1">
|
||||
<Value>FXJapanLaser_Vet</Value>
|
||||
</Texture>
|
||||
<Texture
|
||||
Name="Texture2">
|
||||
<Value>FXJapanOverlay_Vet</Value>
|
||||
</Texture>
|
||||
<Float Name="ColorEmissive">
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
</Float>
|
||||
</Constants>
|
||||
</FXShader>
|
||||
<ObjectStatusValidation
|
||||
RequiredStatus="WEAPON_UPGRADED_01" />
|
||||
</LaserDraw>
|
||||
|
||||
<LaserDraw
|
||||
id="ModuleTag_LaserDraw2_Veterancy"
|
||||
Texture1_UTile="1"
|
||||
Texture1_VTile=".2"
|
||||
Texture1_UScrollRate="0"
|
||||
Texture1_VScrollRate="1"
|
||||
Texture1_NumFrames="1"
|
||||
Texture1_FrameRate="30"
|
||||
Texture2_UTile="1"
|
||||
Texture2_VTile="0.8"
|
||||
Texture2_UScrollRate="0"
|
||||
Texture2_VScrollRate="1"
|
||||
Texture2_NumFrames="1"
|
||||
Texture2_FrameRate="30"
|
||||
LaserWidth="15"
|
||||
LaserStateID="104">
|
||||
<FXShader
|
||||
ShaderName="Laser.fx"
|
||||
TechniqueIndex="0">
|
||||
<Constants>
|
||||
<Texture
|
||||
Name="Texture1">
|
||||
<Value>FXJapanLaser_Vet</Value>
|
||||
</Texture>
|
||||
<Texture
|
||||
Name="Texture2">
|
||||
<Value>FXJapanOverlay_Vet</Value>
|
||||
</Texture>
|
||||
<Float Name="ColorEmissive">
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
<Value>5.000000</Value>
|
||||
</Float>
|
||||
</Constants>
|
||||
</FXShader>
|
||||
<ObjectStatusValidation
|
||||
RequiredStatus="WEAPON_UPGRADED_01" />
|
||||
</LaserDraw>
|
||||
|
||||
</Draws>
|
||||
<Behaviors>
|
||||
<WeaponSetUpdate
|
||||
id="ModuleTag_WeaponSetUpdate">
|
||||
<WeaponSlotHardpoint
|
||||
ID="1">
|
||||
<Weapon
|
||||
Ordering="PRIMARY_WEAPON"
|
||||
Template="weapon_specialpowerweapon"/>
|
||||
|
||||
</WeaponSlotHardpoint>
|
||||
<!--WeaponSlotHardpoint
|
||||
ID="1">
|
||||
<Weapon
|
||||
Ordering="PRIMARY_WEAPON"
|
||||
Template="JapanAntiVehicleVehicleTech3BeamWeapon"
|
||||
ForbiddenObjectStatus="SPECIALABILITY_ACTIVE"/>
|
||||
<Weapon
|
||||
Ordering="PRIMARY_WEAPON"
|
||||
Template="JapanAntiVehicleVehicleTech3RushAttackWeapon"
|
||||
ObjectStatus="SPECIALABILITY_ACTIVE"/>
|
||||
</WeaponSlotHardpoint-->
|
||||
|
||||
</WeaponSetUpdate>
|
||||
|
||||
<LaserState
|
||||
id="ModuleTag_LaserState01"
|
||||
LaserId="101"
|
||||
OriginBoneName="FX01">
|
||||
<EndOffset y="2.5"/>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitFlash</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitLight</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitMolt</LaserEndParticleSystem>
|
||||
</LaserState>
|
||||
<LaserState
|
||||
id="ModuleTag_LaserState02"
|
||||
LaserId="102"
|
||||
OriginBoneName="FX02">
|
||||
<EndOffset y="-2.5"/>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitFlash</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitLight</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitMolt</LaserEndParticleSystem>
|
||||
</LaserState>
|
||||
|
||||
<!-- VETERAN LASER STATE -->
|
||||
<LaserState
|
||||
id="ModuleTag_LaserState01_Veterancy"
|
||||
LaserId="103"
|
||||
OriginBoneName="FX01">
|
||||
<EndOffset y="2.5"/>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitFlash_Vet</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitLight_Vet</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitMolt_Vet</LaserEndParticleSystem>
|
||||
</LaserState>
|
||||
<LaserState
|
||||
id="ModuleTag_LaserState02_Veterancy"
|
||||
LaserId="104"
|
||||
OriginBoneName="FX02">
|
||||
<EndOffset y="-2.5"/>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitFlash_Vet</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitLight_Vet</LaserEndParticleSystem>
|
||||
<LaserEndParticleSystem>JapanOniLaserHitMolt_Vet</LaserEndParticleSystem>
|
||||
</LaserState>
|
||||
|
||||
<!-- NOTE: Set the ModelCondition attribute in MovementSpecialPower to set the BULL RUSH! animation -->
|
||||
<MovementSpecialPower
|
||||
id="ModuleTag_ActivateEvasiveManeuverSpecialPower"
|
||||
SpecialPowerTemplate="SpecialPower_TriggerRushAttack"
|
||||
AttributeModifier="AttributeModifier_JapanAntiVehicleVehicleTech3RushAttack"
|
||||
AttributeModifierAffectsSelf="true"
|
||||
MovementType="TARGETED"
|
||||
Duration="4s"
|
||||
ModelCondition="USER_6"
|
||||
ObjectStatus="SPECIALABILITY_ACTIVE NO_SQUISHCOLLIDE_DELAY"
|
||||
LocomotorSet="NORMAL_UPGRADED"/>
|
||||
|
||||
<!--<AttributeModifier
|
||||
id="AttributeModifier_JapanAntiVehicleVehicleTech3RushAttack"
|
||||
Duration="5s"
|
||||
ObjectStatusToSet="UNDER_RUSH_ATTACK">
|
||||
<Modifier Type="SPEED" Value="200%" />
|
||||
<Modifier Type="SUPPRESSABILITY" Value="99999"/>
|
||||
</AttributeModifier>-->
|
||||
|
||||
<!--<SpecialPowerTemplate
|
||||
id="SpecialPower_TriggerRushAttack"
|
||||
ReloadTime="60s"
|
||||
TargetType="OBJECT_OR_LOCATION"
|
||||
NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBullRush"
|
||||
Flags="PATHABLE_ONLY NEEDS_OBJECT_FILTER CANNOT_LEAVE_ENCLOSURE CANNOT_TARGET_SELF TREAT_BRIDGES_AS_LOCATIONS"
|
||||
MaxCastRange="300"
|
||||
MinCastRange="50"
|
||||
WaypointModeTerminal="false" >
|
||||
<ObjectFilter
|
||||
Rule="ANY"
|
||||
Relationship="ALLIES ENEMIES NEUTRAL"
|
||||
Include="INFANTRY VEHICLE HUGE_VEHICLE STRUCTURE"
|
||||
Exclude="SHIP AIRCRAFT ORE_NODE BRIDGE BRIDGE_SEGMENT BRIDGE_ENDCAP BRIDGE_GATEHOUSE"
|
||||
StatusBitFlagsExclude="AIRBORNE_TARGET OVER_WATER WATER_LOCOMOTOR_ACTIVE NOT_IN_WORLD UNDER_IRON_CURTAIN"/>
|
||||
</SpecialPowerTemplate>-->
|
||||
|
||||
<Physics
|
||||
id="ModuleTag_Physics" />
|
||||
<CreateObjectDie
|
||||
id="ModuleTag_CreateObjectDie"
|
||||
CreationList="JUAntiVehicleVehicleTech3_Die_OCL">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</CreateObjectDie>
|
||||
<SlowDeath
|
||||
id="ModuleTag_Death"
|
||||
SinkDelay="3s"
|
||||
SinkRate="1.0"
|
||||
DestructionDelay="7s">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL"
|
||||
DeathTypesForbidden="SUPERNATURAL" />
|
||||
<!-- <Sound Type="INITIAL" List="NOD_Generic_VoiceDieMS" /> -->
|
||||
</SlowDeath>
|
||||
<DestroyDie
|
||||
id="ModuleTag_VacuumBombDie">
|
||||
<DieMuxData
|
||||
DeathTypes="SUPERNATURAL" />
|
||||
</DestroyDie>
|
||||
<FXListBehavior
|
||||
id="ModuleTag_FXList">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
<Event
|
||||
Index="onDeath"
|
||||
FX="FX_JapanVehicleLargeDie" />
|
||||
</FXListBehavior>
|
||||
<StatusBitsUpgrade
|
||||
id="ModuleTag_VeterancyUpgrade"
|
||||
StatusToSet="WEAPON_UPGRADED_01">
|
||||
<TriggeredBy>Upgrade_Veterancy_HEROIC</TriggeredBy>
|
||||
</StatusBitsUpgrade>
|
||||
|
||||
<!-- Enhanced Kamikaze Player Power -->
|
||||
<xi:include
|
||||
href="DATA:Includes/JapanEnhancedKamikazeUpgradeStatus.xml" />
|
||||
<xi:include
|
||||
href="DATA:Includes/JapanEnhancedKamikazeUpgradeDeathWeapon.xml" />
|
||||
<!-- for use on objects that don't have Dynamics
|
||||
but that still may fall out of the sky on death
|
||||
Positive initial velocity means infantry will jump a little before falling -->
|
||||
<FreefallUpdate
|
||||
id="ModuleTag_FreefallUpdate"
|
||||
ModelConditionsToSet="STUNNED_FLAILING"
|
||||
InitialVelocity="5"
|
||||
Acceleration="1"
|
||||
TerminalVelocity="15"/>
|
||||
|
||||
</Behaviors>
|
||||
<AI>
|
||||
<AIUpdate
|
||||
id="ModuleTag_AI"
|
||||
AutoAcquireEnemiesWhenIdle="YES"
|
||||
StateMachine="UnitAIStateMachine">
|
||||
<UnitAITargetChooserData
|
||||
IdleScanDelay="=$FAST_IDLE_SCAN_DELAY" />
|
||||
</AIUpdate>
|
||||
</AI>
|
||||
<Body>
|
||||
<ActiveBody
|
||||
id="ModuleTag_Body"
|
||||
MaxHealth="3000" />
|
||||
</Body>
|
||||
<ClientBehaviors>
|
||||
<ModelConditionAudioLoopClientBehavior id="ModuleTag_ShrunkenVoice">
|
||||
<ModelConditionSound Sound="JAP_KingOni_VoiceShrunken" RequiredFlags="SHRINK_EFFECT" />
|
||||
</ModelConditionAudioLoopClientBehavior>
|
||||
<AnimationSoundClientBehavior id="ModuleTag_AnimationSounds">
|
||||
<Sound Sound="JAP_KingOni_Footstep1ForSelect" Animation="JUAntiVehicleVehicleTech3_BATA" Frame="14" />
|
||||
<Sound Sound="JAP_KingOni_Footstep2ForSelect" Animation="JUAntiVehicleVehicleTech3_BATA" Frame="35" />
|
||||
<Sound Sound="JAP_KingOni_FistHitsPalm" Animation="JUAntiVehicleVehicleTech3_BATA" Frame="26" />
|
||||
<Sound Sound="JAP_KingOni_Footstep" Animation="JUAntiVehicleVehicleTech3_ATKB" Frame="1 4 32 40" />
|
||||
<Sound Sound="JAP_KingOni_Punch" Animation="JUAntiVehicleVehicleTech3_ATKB" Frame="6" />
|
||||
<Sound Sound="JAP_KingOni_Footstep" Animation="JUAntiVehicleVehicleTech3_WLKA" Frame="0 22" />
|
||||
<Sound Sound="JAP_KingOni_Footstep" Animation="JUAntiVehicleVehicleTech3_WLKB" Frame="1 24" />
|
||||
<Sound Sound="JAP_KingOni_Footstep" Animation="JUAntiVehicleVehicleTech3_RUNA" Frame="1 16" />
|
||||
<Sound Sound="JAP_KingOni_Motor" Animation="JUAntiVehicleVehicleTech3_WLKA" Frame="13 36" />
|
||||
<Sound Sound="JAP_KingOni_Motor" Animation="JUAntiVehicleVehicleTech3_WLKB" Frame="12 35" />
|
||||
<Sound Sound="JAP_KingOni_Motor" Animation="JUAntiVehicleVehicleTech3_RUNA" Frame="7 22" />
|
||||
<Sound Sound="JAP_KingOni_Unselect" Animation="JUAntiVehicleVehicleTech3_ABTA" Frame="1" />
|
||||
<Sound Sound="JAP_KingOni_FootstepForStand" Animation="JUAntiVehicleVehicleTech3_ABTA" Frame="44" />
|
||||
<Sound Sound="JAP_KingOni_DieImpact" Animation="JUAntiVehicleVehicleTech3_DIEA" Frame="9 12" />
|
||||
</AnimationSoundClientBehavior>
|
||||
</ClientBehaviors>
|
||||
<Geometry>
|
||||
<Shape
|
||||
Type="CYLINDER"
|
||||
MajorRadius="20.0"
|
||||
Height="50.0"
|
||||
ContactPointGeneration="INFANTRY"/>
|
||||
</Geometry>
|
||||
<AudioArrayVoice>
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceAttack" AudioType="voiceAttack" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceCreate" AudioType="voiceCreated" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceMove" AudioType="voiceMove" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceMoveAttack" AudioType="voiceAttackAfterMoving" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceRetreat" AudioType="voiceRetreatToCastle" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceSelectMS" AudioType="voiceSelect" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceSelectBattleMS" AudioType="voiceSelectBattle" />
|
||||
<AudioEntry Sound="JAP_KingOni_VoiceSelectUnderFireMS" AudioType="voiceSelectUnderFire" />
|
||||
<NamedEntry Sound="JAP_KingOni_VoiceBullRush" Name="VoiceBullRush" />
|
||||
</AudioArrayVoice>
|
||||
<AudioArraySound>
|
||||
<AudioEntry Sound="JAP_KingOni_MoveStart" AudioType="soundMoveStart" />
|
||||
<AudioEntry Sound="JAP_KingOni_IdleLoop" AudioType="soundAmbient" />
|
||||
<AudioEntry Sound="VehicleCrush" AudioType="soundCrushing" />
|
||||
</AudioArraySound>
|
||||
<VisionInfo
|
||||
VisionRange="200"
|
||||
ShroudClearingRange="=$STANDARD_SHROUD_CLEAR" />
|
||||
<CrusherInfo
|
||||
CrusherLevel="20"
|
||||
CrushableLevel="31">
|
||||
<ExtraCrushLevels CrusherLevel="31" CrushableLevel="31" ModelConditionMatch="USER_6" />
|
||||
</CrusherInfo>
|
||||
</GameObject>
|
||||
</AssetDeclaration>
|
||||
35
data/yukitsuki/Test/Weapon.xml
Normal file
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
|
||||
|
||||
<!--技能武器 打出自动技能的效果-->
|
||||
<WeaponTemplate
|
||||
id="weapon_specialpowerweapon"
|
||||
AttackRange="200.0"
|
||||
RadiusDamageAffects="ENEMIES"
|
||||
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
|
||||
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
|
||||
ClipSize="1"
|
||||
AutoReloadsClip="AUTO"
|
||||
AcceptableAimDelta="5d"
|
||||
ForbiddenFiringObjectStatus="ENRAGED">
|
||||
<Nuggets>
|
||||
<SpecialPowerNugget
|
||||
SpecialPowerTemplate="SpecialPower_TriggerRushAttack">
|
||||
</SpecialPowerNugget>
|
||||
<!--<AttributeModifierNugget
|
||||
AttributeModifierOwnerName="AttributeModifier_AttributeModifier_Lancerstart">
|
||||
--><!--启动状态 自动技能读秒 --><!--
|
||||
</AttributeModifierNugget>-->
|
||||
<DamageNugget
|
||||
id="DefaultDamageNugget"
|
||||
Damage="0.01"
|
||||
DeathType="NORMAL">
|
||||
</DamageNugget>
|
||||
</Nuggets>
|
||||
</WeaponTemplate>
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
11
data/yukitsuki/Test/zenter.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="JapanAntiVehicleVehicleTech3.xml"/>
|
||||
<Include type = "all" source="Weapon.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
55
data/yukitsuki/armor.xml
Normal file
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
<Tags />
|
||||
|
||||
<Includes>
|
||||
</Includes>
|
||||
|
||||
|
||||
|
||||
|
||||
<!--
|
||||
<ArmorTemplate
|
||||
id="yukitsuki_Armor">
|
||||
<Armor
|
||||
Damage="MAGIC"
|
||||
Percent="1" />
|
||||
<Armor
|
||||
Damage="SNIPER"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="CANNON"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="ROCKET"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="FLAK"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="PRISM"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="GUN"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="AUTO_CANNON"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="MELEE"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="TESLA"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="EXPLOSIVE"
|
||||
Percent="100" />
|
||||
<Armor
|
||||
Damage="RADIATION"
|
||||
Percent="100" />
|
||||
</ArmorTemplate>
|
||||
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
|
||||
19
data/yukitsuki/index.xml
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
|
||||
<Include type="all" source="armor.xml"/>
|
||||
<Include type="all" source="AttributeModifier.xml"/>
|
||||
<Include type="all" source="ExperienceLevels.xml"/>
|
||||
<Include type="all" source="LogicCommand.xml"/>
|
||||
<Include type="all" source="yukitsuki.xml"/>
|
||||
|
||||
<Include type="all" source="FX/zenter.xml"/>
|
||||
<Include type="all" source="Image/zenter.xml"/>
|
||||
<Include type="all" source="sound/zenter.xml"/>
|
||||
<Include type="all" source="specialPower/zenter.xml"/>
|
||||
<Include type="all" source="w3x/zenter.xml"/>
|
||||
<Include type="all" source="weapon/zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
</AssetDeclaration>
|
||||
111
data/yukitsuki/sound/AudioFile_Event.xml
Normal file
@@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include type="instance" source="DATA:SageXml/Sounds/BaseSoundEffect.xml"/>
|
||||
</Includes>
|
||||
|
||||
<AudioFile id="yukitsuki_000" File="yukitsuki_000.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_001" File="yukitsuki_001.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_002" File="yukitsuki_002.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_003" File="yukitsuki_003.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_004" File="yukitsuki_004.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_005" File="yukitsuki_005.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_006" File="yukitsuki_006.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_007" File="yukitsuki_007.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_009" File="yukitsuki_009.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_010" File="yukitsuki_010.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_011" File="yukitsuki_011.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_012" File="yukitsuki_012.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_013" File="yukitsuki_013.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_014" File="yukitsuki_014.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_015" File="yukitsuki_015.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_016" File="yukitsuki_016.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_017" File="yukitsuki_017.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_018" File="yukitsuki_018.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_019" File="yukitsuki_019.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_020" File="yukitsuki_020.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_021" File="yukitsuki_021.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
<AudioFile id="yukitsuki_022" File="yukitsuki_022.wav" GUIPreset="Default" PCCompression="XAS" IsStreamedOnPC="false"/>
|
||||
|
||||
<AudioEvent
|
||||
id="yukitsuki_Created"
|
||||
inheritFrom="AudioEvent:BaseUnitResponse"
|
||||
Volume="160"
|
||||
VolumeShift="-5"
|
||||
MinVolume="140"
|
||||
Limit="1"
|
||||
Type="WORLD PLAYER VOICE "
|
||||
SubmixSlider="SOUNDFX">
|
||||
<PitchShift
|
||||
Low="-5"
|
||||
High="5" />
|
||||
<Sound>yukitsuki_017</Sound>
|
||||
<Sound>yukitsuki_018</Sound>
|
||||
<Sound>yukitsuki_019</Sound>
|
||||
</AudioEvent>
|
||||
|
||||
<AudioEvent id="yukitsuki_attack"
|
||||
inheritFrom="AudioEvent:BaseUnitResponse"
|
||||
Volume = "160"
|
||||
MinVolume = "140"
|
||||
Priority = "HIGH"
|
||||
Type = "WORLD VOICE"
|
||||
SubmixSlider = "VOICE" >
|
||||
<PitchShift Low="-1" High="1" />
|
||||
<Sound>yukitsuki_004</Sound>
|
||||
<Sound>yukitsuki_005</Sound>
|
||||
<Sound>yukitsuki_006</Sound>
|
||||
<Sound>yukitsuki_007</Sound>
|
||||
<Sound>yukitsuki_009</Sound>
|
||||
<Sound>yukitsuki_010</Sound>
|
||||
<Sound>yukitsuki_011</Sound>
|
||||
<Sound>yukitsuki_012</Sound>
|
||||
<Sound>yukitsuki_013</Sound>
|
||||
</AudioEvent>
|
||||
|
||||
<AudioEvent id="yukitsuki_move"
|
||||
inheritFrom="AudioEvent:BaseUnitResponse"
|
||||
Volume = "160"
|
||||
MinVolume = "140"
|
||||
Priority = "HIGH"
|
||||
Type = "WORLD VOICE"
|
||||
SubmixSlider = "VOICE" >
|
||||
<PitchShift Low="-1" High="1" />
|
||||
<Sound>yukitsuki_000</Sound>
|
||||
<Sound>yukitsuki_001</Sound>
|
||||
<Sound>yukitsuki_002</Sound>
|
||||
<Sound>yukitsuki_003</Sound>
|
||||
<Sound>yukitsuki_007</Sound>
|
||||
</AudioEvent>
|
||||
|
||||
<AudioEvent
|
||||
id="yukitsuki_select"
|
||||
inheritFrom="AudioEvent:BaseSoundEffect"
|
||||
Volume="160"
|
||||
MinVolume="140"
|
||||
VolumeShift="-5"
|
||||
Limit="1"
|
||||
Type="WORLD PLAYER VOICE"
|
||||
SubmixSlider="SOUNDFX">
|
||||
<PitchShift
|
||||
Low="-5"
|
||||
High="5" />
|
||||
<Sound>yukitsuki_020</Sound>
|
||||
<Sound>yukitsuki_021</Sound>
|
||||
<Sound>yukitsuki_022</Sound>
|
||||
</AudioEvent>
|
||||
|
||||
<AudioEvent id="yukitsuki_UnderFire"
|
||||
inheritFrom="AudioEvent:BaseUnitResponse"
|
||||
Volume = "160"
|
||||
MinVolume = "140"
|
||||
Priority = "HIGH"
|
||||
Type = "WORLD PLAYER VOICE"
|
||||
SubmixSlider = "VOICE" >
|
||||
<PitchShift Low="-1" High="1" />
|
||||
<Sound>yukitsuki_014</Sound>
|
||||
<Sound>yukitsuki_015</Sound>
|
||||
<Sound>yukitsuki_016</Sound>
|
||||
</AudioEvent>
|
||||
|
||||
</AssetDeclaration>
|
||||
BIN
data/yukitsuki/sound/yukitsuki_000.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_001.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_002.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_003.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_004.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_005.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_006.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_007.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_009.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_010.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_011.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_012.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_013.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_014.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_015.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_016.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_017.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_018.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_019.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_020.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_021.wav
Normal file
BIN
data/yukitsuki/sound/yukitsuki_022.wav
Normal file
9
data/yukitsuki/sound/zenter.xml
Normal file
@@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="AudioFile_Event.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
<!-- 有时候技能可能会引用到属性-->
|
||||
<AttributeModifier
|
||||
id="AttributeModifier_yukitsuki_BlackBlade"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="1.6s">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
<!--
|
||||
<AttributeModifier
|
||||
id="AttributeModifierariya_surprise_attack"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s"
|
||||
ObjectStatusToSet="CHANTING ">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
|
||||
<AttributeModifier
|
||||
Duration
|
||||
ReplaceInCategoryIfLongest
|
||||
IgnoreIfAnticategoryActive
|
||||
RemoveWhenDisabledByTypes
|
||||
StartFX
|
||||
EndFX
|
||||
ModelConditionsSet
|
||||
ModelConditionsClear
|
||||
ObjectStatusToSet
|
||||
StackingLimit
|
||||
ArmorSetType
|
||||
Shader
|
||||
<Modifier Type="SPEED" Value="150%" />
|
||||
</AttributeModifier>
|
||||
|
||||
Modifier 的 type 的值
|
||||
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
|
||||
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
|
||||
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
|
||||
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Texture id ="yukitsuki_BlackBlade" File="yukitsuki_BlackBlade.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
|
||||
<PackedTextureImage
|
||||
id = "yukitsuki_BlackBlade"
|
||||
Texture="yukitsuki_BlackBlade"
|
||||
Rotated="false">
|
||||
<Dimensions x = "128" y="128"/>
|
||||
<Coords x = "0" y="0"/>
|
||||
<TextureDimensions x = "128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
</AssetDeclaration>
|
||||
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="registerTexture.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<SpecialPowerTemplate
|
||||
id="SpecialPower_yukitsuki_BlackBlade"
|
||||
TargetType="OBJECT_OR_LOCATION"
|
||||
Flags="WATER_OK IS_PLAYER_POWER SHARED_SYNC CAN_NOT_BE_SCRAMBLED NOT_ON_BRIDGE"
|
||||
ReloadTime="10s"
|
||||
WaypointModeTerminal="false" />
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yukitsuki_BlackBlade">
|
||||
<SpecialPower>SpecialPower_yukitsuki_BlackBlade</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<PlayerPowerButtonTemplate
|
||||
id="ButtonStateSpecialPowerkanade_yukitsuki_BlackBlade"
|
||||
SpecialPower="SpecialPower_yukitsuki_BlackBlade">
|
||||
<Data>
|
||||
<TargetedPower
|
||||
ValidTargetCursor="TargetAbility"
|
||||
InvalidTargetCursor="Invalid"
|
||||
StateData="ButtonStateSpecialPower_yukitsuki_BlackBlade">
|
||||
</TargetedPower>
|
||||
</Data>
|
||||
|
||||
</PlayerPowerButtonTemplate>
|
||||
|
||||
<ButtonSingleStateData
|
||||
id="ButtonStateSpecialPower_yukitsuki_BlackBlade">
|
||||
<State
|
||||
Image = "yukitsuki_BlackBlade"
|
||||
Title="NAME:yukitsuki_BlackBlade"
|
||||
TypeDescription="TYPE:yukitsuki_BlackBlade"
|
||||
Description="DESC:yukitsuki_BlackBlade"/>
|
||||
</ButtonSingleStateData>
|
||||
|
||||
</AssetDeclaration>
|
||||
13
data/yukitsuki/specialPower/yukitsuki_BlackBlade/zenter.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="AttributeModifier.xml"/>
|
||||
<Include type = "all" source="LogicCommand-specialPower.xml"/>
|
||||
<Include type = "all" source="UnitAbilityButton-button.xml"/>
|
||||
|
||||
<Include type = "all" source="Image\zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
<!-- 有时候技能可能会引用到属性-->
|
||||
<AttributeModifier
|
||||
id="AttributeModifier_MyLoli_spName"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
<!--
|
||||
<AttributeModifier
|
||||
id="AttributeModifierariya_surprise_attack"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s"
|
||||
ObjectStatusToSet="CHANTING ">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
|
||||
<AttributeModifier
|
||||
Duration
|
||||
ReplaceInCategoryIfLongest
|
||||
IgnoreIfAnticategoryActive
|
||||
RemoveWhenDisabledByTypes
|
||||
StartFX
|
||||
EndFX
|
||||
ModelConditionsSet
|
||||
ModelConditionsClear
|
||||
ObjectStatusToSet
|
||||
StackingLimit
|
||||
ArmorSetType
|
||||
Shader
|
||||
<Modifier Type="SPEED" Value="150%" />
|
||||
</AttributeModifier>
|
||||
|
||||
Modifier 的 type 的值
|
||||
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
|
||||
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
|
||||
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
|
||||
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Texture id ="yukitsuki_FalshLocation" File="yukitsuki_FalshLocation.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
|
||||
<PackedTextureImage
|
||||
id = "yukitsuki_FalshLocation"
|
||||
Texture="yukitsuki_FalshLocation"
|
||||
Rotated="false">
|
||||
<Dimensions x = "128" y="128"/>
|
||||
<Coords x = "0" y="0"/>
|
||||
<TextureDimensions x = "128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
</AssetDeclaration>
|
||||
|
After Width: | Height: | Size: 44 KiB |
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="registerTexture.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<SpecialPowerTemplate
|
||||
id="SpecialPower_yukitsuki_FalshLocation"
|
||||
TargetType="OBJECT_OR_LOCATION"
|
||||
ReloadTime="1s"
|
||||
WaypointModeTerminal="false" />
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yukitsuki_FalshLocation">
|
||||
<SpecialPower>SpecialPower_yukitsuki_FalshLocation</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<UnitAbilityButtonTemplate
|
||||
id="AbilityButton_yukitsuki_FalshLocation"
|
||||
LogicCommand="Command_yukitsuki_FalshLocation" >
|
||||
<Data>
|
||||
<TargetedSpecialPower
|
||||
StateData="ButtonStateSpecialPower_yukitsuki_FalshLocation"
|
||||
ValidTargetCursor="TargetAbility"/>
|
||||
</Data>
|
||||
</UnitAbilityButtonTemplate>
|
||||
|
||||
<ButtonSingleStateData
|
||||
id="ButtonStateSpecialPower_yukitsuki_FalshLocation">
|
||||
<State
|
||||
Image = "yukitsuki_FalshLocation"
|
||||
Title="NAME:yukitsuki_FalshLocation"
|
||||
TypeDescription="TYPE:yukitsuki_FalshLocation"
|
||||
Description="DESC:yukitsuki_FalshLocation"/>
|
||||
</ButtonSingleStateData>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<WeaponTemplate
|
||||
id="yukitsuki_Falsh"
|
||||
IdleAfterFiringDelaySeconds="0s"
|
||||
AttackRange="300.0"
|
||||
WeaponSpeed="999999"
|
||||
AutoReloadsClip="AUTO"
|
||||
PreAttackType="PER_SHOT"
|
||||
RadiusDamageAffects="ENEMIES"
|
||||
RequiredAntiMask="ANTI_GROUND"
|
||||
FireFX="FX_None"
|
||||
FireVeteranFX="FX_None"
|
||||
Flags="NOT_ATTRACTED_BY_MAGNETS"
|
||||
HitPercentage="0%"
|
||||
ProjectileSelf="true"
|
||||
FinishAttackOnceStarted="true">
|
||||
<FiringDuration
|
||||
MinSeconds="0.1s"
|
||||
MaxSeconds="0.1s" />
|
||||
<Nuggets>
|
||||
<ProjectileNugget
|
||||
WarheadTemplate="DummyWeaponWarhead" />
|
||||
<InformTargetNugget />
|
||||
</Nuggets>
|
||||
</WeaponTemplate>
|
||||
|
||||
|
||||
<WeaponTemplate
|
||||
id="yukitsuki_Falsh_ground"
|
||||
FireFX=""
|
||||
Flags="NOT_ATTRACTED_BY_MAGNETS" >
|
||||
<Nuggets>
|
||||
<DamageNugget
|
||||
id="DefaultDamageNugget"
|
||||
Damage="20.0"
|
||||
DamageTaperOff="0"
|
||||
Radius="20.0"
|
||||
DamageType="MELEE"
|
||||
DeathType="CRUSHED">
|
||||
</DamageNugget>
|
||||
</Nuggets>
|
||||
</WeaponTemplate>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="AttributeModifier.xml"/>
|
||||
<Include type = "all" source="LogicCommand-specialPower.xml"/>
|
||||
<Include type = "all" source="UnitAbilityButton-button.xml"/>
|
||||
<Include type = "all" source="Weapon.xml"/>
|
||||
|
||||
<Include type = "all" source="Image\zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
<!-- 有时候技能可能会引用到属性-->
|
||||
<AttributeModifier
|
||||
id="AttributeModifier_MyLoli_spName"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
<!--
|
||||
<AttributeModifier
|
||||
id="AttributeModifierariya_surprise_attack"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s"
|
||||
ObjectStatusToSet="CHANTING ">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
|
||||
<AttributeModifier
|
||||
Duration
|
||||
ReplaceInCategoryIfLongest
|
||||
IgnoreIfAnticategoryActive
|
||||
RemoveWhenDisabledByTypes
|
||||
StartFX
|
||||
EndFX
|
||||
ModelConditionsSet
|
||||
ModelConditionsClear
|
||||
ObjectStatusToSet
|
||||
StackingLimit
|
||||
ArmorSetType
|
||||
Shader
|
||||
<Modifier Type="SPEED" Value="150%" />
|
||||
</AttributeModifier>
|
||||
|
||||
Modifier 的 type 的值
|
||||
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
|
||||
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
|
||||
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
|
||||
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Texture id ="yukitsuki_KamikazeBlade" File="yukitsuki_KamikazeBlade.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
|
||||
<PackedTextureImage
|
||||
id = "yukitsuki_KamikazeBlade"
|
||||
Texture="yukitsuki_KamikazeBlade"
|
||||
Rotated="false">
|
||||
<Dimensions x = "128" y="128"/>
|
||||
<Coords x = "0" y="0"/>
|
||||
<TextureDimensions x = "128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
</AssetDeclaration>
|
||||
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="registerTexture.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<SpecialPowerTemplate
|
||||
id="SpecialPower_yukitsuki_KamikazeBlade"
|
||||
TargetType="OBJECT_OR_LOCATION"
|
||||
Flags="WATER_OK IS_PLAYER_POWER SHARED_SYNC CAN_NOT_BE_SCRAMBLED NOT_ON_BRIDGE"
|
||||
ReloadTime="1s"
|
||||
WaypointModeTerminal="false" />
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yukitsuki_KamikazeBlade">
|
||||
<SpecialPower>SpecialPower_yukitsuki_KamikazeBlade</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<PlayerPowerButtonTemplate
|
||||
id="ButtonStateSpecialPowerkanade_yukitsuki_KamikazeBlade"
|
||||
SpecialPower="SpecialPower_yukitsuki_KamikazeBlade">
|
||||
<Data>
|
||||
<TargetedPower
|
||||
ValidTargetCursor="TargetAbility"
|
||||
InvalidTargetCursor="Invalid"
|
||||
StateData="ButtonStateSpecialPower_yukitsuki_KamikazeBlade">
|
||||
</TargetedPower>
|
||||
</Data>
|
||||
|
||||
</PlayerPowerButtonTemplate>
|
||||
|
||||
<ButtonSingleStateData
|
||||
id="ButtonStateSpecialPower_yukitsuki_KamikazeBlade">
|
||||
<State
|
||||
Image = "yukitsuki_KamikazeBlade"
|
||||
Title="NAME:yukitsuki_KamikazeBlade"
|
||||
TypeDescription="TYPE:yukitsuki_KamikazeBlade"
|
||||
Description="DESC:yukitsuki_KamikazeBlade"/>
|
||||
</ButtonSingleStateData>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="AttributeModifier.xml"/>
|
||||
<Include type = "all" source="LogicCommand-specialPower.xml"/>
|
||||
<Include type = "all" source="UnitAbilityButton-button.xml"/>
|
||||
|
||||
<Include type = "all" source="Image\zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,55 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
<!-- 有时候技能可能会引用到属性-->
|
||||
<AttributeModifier
|
||||
id="AttributeModifier_yukitsuki_charge"
|
||||
Duration="5s"
|
||||
ModelConditionsSet="USER_6"
|
||||
ObjectStatusToSet="UNDER_RUSH_ATTACK">
|
||||
<Modifier Type="SPEED" Value="500%" />
|
||||
<Modifier Type="SUPPRESSABILITY" Value="99999"/>
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
<!-- 这里决定了这个被动 什么时候恢复好-->
|
||||
<AttributeModifier
|
||||
id="AttributeModifier_SPweapon_yukitsuki_charge"
|
||||
Duration="10s"
|
||||
ObjectStatusToSet="CHANTING">
|
||||
</AttributeModifier>
|
||||
<!--
|
||||
<AttributeModifier
|
||||
id="AttributeModifierariya_surprise_attack"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s"
|
||||
ObjectStatusToSet="CHANTING ">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
|
||||
<AttributeModifier
|
||||
Duration
|
||||
ReplaceInCategoryIfLongest
|
||||
IgnoreIfAnticategoryActive
|
||||
RemoveWhenDisabledByTypes
|
||||
StartFX
|
||||
EndFX
|
||||
ModelConditionsSet
|
||||
ModelConditionsClear
|
||||
ObjectStatusToSet
|
||||
StackingLimit
|
||||
ArmorSetType
|
||||
Shader
|
||||
<Modifier Type="SPEED" Value="150%" />
|
||||
</AttributeModifier>
|
||||
|
||||
Modifier 的 type 的值
|
||||
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
|
||||
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
|
||||
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
|
||||
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<SpecialPowerTemplate
|
||||
id="SpecialPower_yukitsuki_charge"
|
||||
ReloadTime="1s"
|
||||
TargetType="OBJECT_OR_LOCATION"
|
||||
NameOfVoiceNameToUseAsInitiateIntendToDoVoice="VoiceBullRush"
|
||||
Flags="PATHABLE_ONLY NEEDS_OBJECT_FILTER CANNOT_LEAVE_ENCLOSURE CANNOT_TARGET_SELF TREAT_BRIDGES_AS_LOCATIONS"
|
||||
MaxCastRange="300"
|
||||
MinCastRange="50"
|
||||
WaypointModeTerminal="false" >
|
||||
<ObjectFilter
|
||||
Rule="ANY"
|
||||
Relationship="ALLIES ENEMIES NEUTRAL"
|
||||
Include="INFANTRY VEHICLE HUGE_VEHICLE STRUCTURE"
|
||||
Exclude="SHIP AIRCRAFT ORE_NODE BRIDGE BRIDGE_SEGMENT BRIDGE_ENDCAP BRIDGE_GATEHOUSE"
|
||||
StatusBitFlagsExclude="AIRBORNE_TARGET OVER_WATER WATER_LOCOMOTOR_ACTIVE NOT_IN_WORLD UNDER_IRON_CURTAIN"/>
|
||||
</SpecialPowerTemplate>
|
||||
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yukitsuki_charge">
|
||||
<SpecialPower>SpecialPower_yukitsuki_charge</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
|
||||
<!--技能武器 打出自动技能的效果
|
||||
ForbiddenFiringObjectStatus="ENRAGED"
|
||||
-->
|
||||
<WeaponTemplate
|
||||
id="SPweapon_yukitsuki_charge"
|
||||
AttackRange="200.0"
|
||||
RadiusDamageAffects="ENEMIES"
|
||||
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
|
||||
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
|
||||
ClipSize="1"
|
||||
AutoReloadsClip="AUTO"
|
||||
AcceptableAimDelta="5d" >
|
||||
<Nuggets>
|
||||
<SpecialPowerNugget
|
||||
SpecialPowerTemplate="SpecialPower_yukitsuki_charge">
|
||||
</SpecialPowerNugget>
|
||||
<AttributeModifierNugget
|
||||
AttributeModifierOwnerName="AttributeModifier_SPweapon_yukitsuki_charge">
|
||||
</AttributeModifierNugget>
|
||||
|
||||
<!--启动状态 自动技能读秒 -->
|
||||
<DamageNugget
|
||||
id="DefaultDamageNugget"
|
||||
Damage="0.01"
|
||||
DeathType="NORMAL">
|
||||
</DamageNugget>
|
||||
</Nuggets>
|
||||
</WeaponTemplate>
|
||||
|
||||
</AssetDeclaration>
|
||||
86
data/yukitsuki/specialPower/yukitsuki_charge/Weapon.xml
Normal file
@@ -0,0 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<!---->
|
||||
<WeaponTemplate
|
||||
id="weapon_yukitsuki_chargeRushingAttack"
|
||||
AttackRange="50.0"
|
||||
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
|
||||
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
|
||||
RequiredAntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_WATER"
|
||||
ClipSize="1"
|
||||
AutoReloadsClip="AUTO"
|
||||
PreAttackType="PER_SHOT"
|
||||
CanFireWhileMoving="false"
|
||||
FireFX="FX_None"
|
||||
FireVeteranFX="FX_None">
|
||||
<Nuggets>
|
||||
<MetaImpactNugget
|
||||
ShockWaveAmount="89"
|
||||
ShockWaveRadius="100.0"
|
||||
ShockWaveTaperOff="1.0"
|
||||
ShockWaveArc="30d"
|
||||
ShockWaveZMult="1.0">
|
||||
</MetaImpactNugget>
|
||||
</Nuggets>
|
||||
</WeaponTemplate>
|
||||
|
||||
|
||||
<WeaponTemplate
|
||||
id="weapon_yukitsuki_chargeEndAttack"
|
||||
AttackRange="30.0"
|
||||
IdleAfterFiringDelaySeconds="3s"
|
||||
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
|
||||
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
|
||||
RequiredAntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_WATER"
|
||||
ClipSize="1"
|
||||
AutoReloadsClip="AUTO"
|
||||
PreAttackType="PER_SHOT"
|
||||
CanFireWhileMoving="false"
|
||||
InstantLoadClipOnActivate="true"
|
||||
FireFX="FX_None"
|
||||
FireVeteranFX="FX_None">
|
||||
<FiringDuration
|
||||
MinSeconds="1.0s"
|
||||
MaxSeconds="1.0s" />
|
||||
<ClipReloadTime
|
||||
MinSeconds="5.0s"
|
||||
MaxSeconds="5.0s" />
|
||||
<Nuggets>
|
||||
<DamageNugget
|
||||
Damage="50.0"
|
||||
Radius="75.0"
|
||||
DamageType="EXPLOSIVE"
|
||||
DamageFXType="JAPAN_RUSH"
|
||||
DeathType="EXPLODED">
|
||||
<SpecialObjectFilter
|
||||
Rule="ANY"
|
||||
Include="INFANTRY">
|
||||
</SpecialObjectFilter>
|
||||
</DamageNugget>
|
||||
<DamageNugget
|
||||
Damage="500.0"
|
||||
Radius="5.0"
|
||||
DamageType="EXPLOSIVE"
|
||||
DamageFXType="JAPAN_RUSH"
|
||||
DeathType="EXPLODED"/>
|
||||
<!--<MetaImpactNugget
|
||||
ShockWaveAmount="89"
|
||||
ShockWaveRadius="75.0"
|
||||
ShockWaveTaperOff="1.0"
|
||||
ShockWaveZMult="1.0"
|
||||
ShockWaveArc="180d"
|
||||
ForbiddenTargetObjectStatus="LEECHED_TARGET_ACTIVE"
|
||||
ForbiddenTargetModelCondition="STUNNED STUNNED_STANDING_UP STUNNED_FLAILING">
|
||||
<SpecialObjectFilter
|
||||
Rule="ANY"
|
||||
Include="INFANTRY">
|
||||
</SpecialObjectFilter>
|
||||
</MetaImpactNugget>-->
|
||||
<InformTargetNugget />
|
||||
</Nuggets>
|
||||
</WeaponTemplate>
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
12
data/yukitsuki/specialPower/yukitsuki_charge/zenter.xml
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="AttributeModifier.xml"/>
|
||||
<Include type = "all" source="LogicCommand-specialPower.xml"/>
|
||||
<Include type = "all" source="Weapon.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
<!-- 有时候技能可能会引用到属性-->
|
||||
<AttributeModifier
|
||||
id="AttributeModifier_MyLoli_spName"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
<!--
|
||||
<AttributeModifier
|
||||
id="AttributeModifierariya_surprise_attack"
|
||||
Category="NONE"
|
||||
ModelConditionsSet="USER_7"
|
||||
Duration="8s"
|
||||
ObjectStatusToSet="CHANTING ">
|
||||
</AttributeModifier>
|
||||
|
||||
|
||||
|
||||
<AttributeModifier
|
||||
Duration
|
||||
ReplaceInCategoryIfLongest
|
||||
IgnoreIfAnticategoryActive
|
||||
RemoveWhenDisabledByTypes
|
||||
StartFX
|
||||
EndFX
|
||||
ModelConditionsSet
|
||||
ModelConditionsClear
|
||||
ObjectStatusToSet
|
||||
StackingLimit
|
||||
ArmorSetType
|
||||
Shader
|
||||
<Modifier Type="SPEED" Value="150%" />
|
||||
</AttributeModifier>
|
||||
|
||||
Modifier 的 type 的值
|
||||
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
|
||||
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
|
||||
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
|
||||
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
|
||||
-->
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Texture id ="yukitsuki_yukiHana" File="yukitsuki_yukiHana.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
|
||||
<PackedTextureImage
|
||||
id = "yukitsuki_yukiHana"
|
||||
Texture="yukitsuki_yukiHana"
|
||||
Rotated="false">
|
||||
<Dimensions x = "128" y="128"/>
|
||||
<Coords x = "0" y="0"/>
|
||||
<TextureDimensions x = "128" y="128"/>
|
||||
</PackedTextureImage>
|
||||
|
||||
</AssetDeclaration>
|
||||
|
After Width: | Height: | Size: 26 KiB |
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="registerTexture.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
|
||||
<SpecialPowerTemplate
|
||||
id="SpecialPower_yukitsuki_yukiHana"
|
||||
TargetType="OBJECT_OR_LOCATION"
|
||||
Flags="WATER_OK IS_PLAYER_POWER SHARED_SYNC CAN_NOT_BE_SCRAMBLED NOT_ON_BRIDGE"
|
||||
ReloadTime="10s"
|
||||
WaypointModeTerminal="false" />
|
||||
|
||||
<LogicCommand
|
||||
Type="SPECIAL_POWER"
|
||||
id="Command_yukitsuki_yukiHana">
|
||||
<SpecialPower>SpecialPower_yukitsuki_yukiHana</SpecialPower>
|
||||
</LogicCommand>
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<PlayerPowerButtonTemplate
|
||||
id="ButtonStateSpecialPowerkanade_yukitsuki_yukiHana"
|
||||
SpecialPower="SpecialPower_yukitsuki_yukiHana">
|
||||
<Data>
|
||||
<TargetedPower
|
||||
ValidTargetCursor="TargetAbility"
|
||||
InvalidTargetCursor="Invalid"
|
||||
StateData="ButtonStateSpecialPower_yukitsuki_yukiHana">
|
||||
</TargetedPower>
|
||||
</Data>
|
||||
|
||||
</PlayerPowerButtonTemplate>
|
||||
|
||||
<ButtonSingleStateData
|
||||
id="ButtonStateSpecialPower_yukitsuki_yukiHana">
|
||||
<State
|
||||
Image = "yukitsuki_yukiHana"
|
||||
Title="NAME:yukitsuki_yukiHana"
|
||||
TypeDescription="TYPE:yukitsuki_yukiHana"
|
||||
Description="DESC:yukitsuki_yukiHana"/>
|
||||
</ButtonSingleStateData>
|
||||
|
||||
</AssetDeclaration>
|
||||
13
data/yukitsuki/specialPower/yukitsuki_yukiHana/zenter.xml
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="AttributeModifier.xml"/>
|
||||
<Include type = "all" source="LogicCommand-specialPower.xml"/>
|
||||
<Include type = "all" source="UnitAbilityButton-button.xml"/>
|
||||
|
||||
<Include type = "all" source="Image\zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
14
data/yukitsuki/specialPower/zenter.xml
Normal file
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
|
||||
<Include type = "all" source="yukitsuki_BlackBlade\zenter.xml"/>
|
||||
<Include type = "all" source="yukitsuki_charge\zenter.xml"/>
|
||||
<Include type = "all" source="yukitsuki_FalshLocation\zenter.xml"/>
|
||||
<Include type = "all" source="yukitsuki_KamikazeBlade\zenter.xml"/>
|
||||
<Include type = "all" source="yukitsuki_yukiHana\zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
11
data/yukitsuki/w3x/registerTexture.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Texture id ="yukitsuki_Cloth" File="yukitsuki_Cloth.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<Texture id ="yukitsuki_eye" File="yukitsuki_eye.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<Texture id ="yukitsuki_Hair" File="yukitsuki_Hair.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<Texture id ="yukitsuki_shipin" File="yukitsuki_shipin.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<Texture id ="yukitsuki_Skin" File="yukitsuki_Skin.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
<Texture id ="yukitsuki_Weapon" File="yukitsuki_Weapon.tga" OutputFormat="A8R8G8B8" GenerateMipMaps="false"/>
|
||||
|
||||
</AssetDeclaration>
|
||||
17
data/yukitsuki/w3x/registerW3x.xml
Normal file
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="yukitsuki_attack1.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_attack_stab.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_attack_stab2.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_Dead.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_Run.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_skl.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_skn.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_spell.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_stand.W3X"/>
|
||||
<Include type = "all" source="yukitsuki_walk.W3X"/>
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
BIN
data/yukitsuki/w3x/yukitsuki_Cloth.tga
Normal file
|
After Width: | Height: | Size: 169 KiB |
6842
data/yukitsuki/w3x/yukitsuki_Dead.W3X
Normal file
BIN
data/yukitsuki/w3x/yukitsuki_Hair.tga
Normal file
|
After Width: | Height: | Size: 225 KiB |
2389
data/yukitsuki/w3x/yukitsuki_Run.W3X
Normal file
BIN
data/yukitsuki/w3x/yukitsuki_Skin.tga
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
data/yukitsuki/w3x/yukitsuki_Weapon.tga
Normal file
|
After Width: | Height: | Size: 169 KiB |
3354
data/yukitsuki/w3x/yukitsuki_attack1.W3X
Normal file
3530
data/yukitsuki/w3x/yukitsuki_attack_stab.W3X
Normal file
3629
data/yukitsuki/w3x/yukitsuki_attack_stab2.W3X
Normal file
BIN
data/yukitsuki/w3x/yukitsuki_eye.tga
Normal file
|
After Width: | Height: | Size: 169 KiB |
BIN
data/yukitsuki/w3x/yukitsuki_shipin.tga
Normal file
|
After Width: | Height: | Size: 169 KiB |
496
data/yukitsuki/w3x/yukitsuki_skl.W3X
Normal file
@@ -0,0 +1,496 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes></Includes>
|
||||
<W3DHierarchy id="YUKITSUKI_SKL">
|
||||
<Pivot Name="ROOTTRANSFORM" Parent="-1">
|
||||
<Translation X="0.000000" Y="0.000000" Z="0.000000"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="1.000000" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="1.000000" M21="0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="1.000000" M32="0.000000"/>
|
||||
</Pivot>
|
||||
<Pivot Name="BIP01" Parent="0">
|
||||
<Translation X="2.076100" Y="0.000000" Z="93.658203"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="1.000000" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="1.000000" M21="0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="1.000000" M32="0.000000"/>
|
||||
</Pivot>
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<Translation X="-2.564703" Y="8.169701" Z="-19.644089"/>
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</Pivot>
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<Pivot Name="BONE055" Parent="84">
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<Translation X="-2.047210" Y="5.923798" Z="-17.752106"/>
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<FixupMatrix M00="1.000000" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="1.000000" M21="0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="1.000000" M32="0.000000"/>
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</Pivot>
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<Pivot Name="BONE057" Parent="2">
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<Translation X="-8.730730" Y="0.000000" Z="9.000351"/>
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<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
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<Pivot Name="WEAPONFX_END" Parent="92">
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</Pivot>
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<Pivot Name="WEAPONFX_01" Parent="92">
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<Translation X="0.000000" Y="0.000000" Z="-12.840118"/>
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<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
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</Pivot>
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</W3DHierarchy>
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141976
data/yukitsuki/w3x/yukitsuki_skn.W3X
Normal file
2484
data/yukitsuki/w3x/yukitsuki_spell.W3X
Normal file
4798
data/yukitsuki/w3x/yukitsuki_stand.W3X
Normal file
2992
data/yukitsuki/w3x/yukitsuki_walk.W3X
Normal file
10
data/yukitsuki/w3x/zenter.xml
Normal file
@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Includes>
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<Include type="all" source="registerTexture.xml"/>
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<Include type="all" source="registerW3x.xml"/>
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|
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|
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</Includes>
|
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</AssetDeclaration>
|
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320
data/yukitsuki/weapon/BaseWeapon/Fx/FX/EX_weapon_fire.xml
Normal file
@@ -0,0 +1,320 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Includes>
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<Include source="art:fxfirescroll3.xml" type="instance"/>
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<Include source="art:fxdisotrtionfractal01.xml" type="instance"/>
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</Includes>
|
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|
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<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire">
|
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<Lifetime High="12" Low="10"/>
|
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<Size High="5" Low="3"/>
|
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<BurstCount High="2" Low="1"/>
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<Colors>
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<Color Frame="2" RelativeAge="0.1">
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<Color b="7" g="7" r="1"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="5" Low="2"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="1" Low="1"/>
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<DriftVelocity x="0" y="0" z="1"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Cylinder>
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<Offset x="7" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Outward>
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<Speed High="0.3" Low="-0.2"/>
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<OtherSpeed High="0" Low="0"/>
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</Outward>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="-0.15" Low="-0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
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<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire1.5">
|
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<Lifetime High="12" Low="10"/>
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<Size High="5" Low="3"/>
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<BurstCount High="2" Low="1"/>
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<Colors>
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<Color Frame="2" RelativeAge="0.1">
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<Color b="7" g="7" r="1"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="5" Low="2"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="1" Low="1"/>
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<DriftVelocity x="0" y="0" z="1"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Cylinder>
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<Offset x="11" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
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<Outward>
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<Speed High="0.3" Low="-0.2"/>
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<OtherSpeed High="0" Low="0"/>
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</Outward>
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</Velocity>
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<Event/>
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<Update>
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<Default>
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<SizeRate High="-0.15" Low="-0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
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<AngularDampingXY High="1" Low="1"/>
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</Default>
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</Update>
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</FXParticleSystemTemplate>
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire2">
|
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<Lifetime High="12" Low="10"/>
|
||||
<Size High="5" Low="2"/>
|
||||
<BurstCount High="2" Low="1"/>
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<Colors>
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<Color Frame="2" RelativeAge="0.1">
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<Color b="7" g="7" r="1"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="5" Low="2"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="1" Low="1"/>
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<DriftVelocity x="0" y="0" z="1"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
|
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</Draw>
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<Volume>
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<Cylinder>
|
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<Offset x="15" y="0" z="0"/>
|
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</Cylinder>
|
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</Volume>
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<Velocity>
|
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<Outward>
|
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<Speed High="0.3" Low="-0.2"/>
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<OtherSpeed High="0" Low="0"/>
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</Outward>
|
||||
</Velocity>
|
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<Event/>
|
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<Update>
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<Default>
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<SizeRate High="-0.15" Low="-0.1"/>
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<SizeRateDamping High="1" Low="1"/>
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<AngleZ High="7" Low="-7"/>
|
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<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
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</Update>
|
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</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire2.5">
|
||||
<Lifetime High="12" Low="10"/>
|
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<Size High="5" Low="2"/>
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<BurstCount High="2" Low="1"/>
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<Colors>
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<Color Frame="2" RelativeAge="0.1">
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<Color b="7" g="7" r="1"/>
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</Color>
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<Color Frame="3" RelativeAge="100">
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<Color b="0" g="0" r="0"/>
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</Color>
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<ColorScale High="5" Low="2"/>
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</Colors>
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<Physics>
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<Default>
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<VelocityDamping High="1" Low="1"/>
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<DriftVelocity x="0" y="0" z="1"/>
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</Default>
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</Physics>
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<Draw>
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<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
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</Draw>
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<Volume>
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<Cylinder>
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<Offset x="18" y="0" z="0"/>
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</Cylinder>
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</Volume>
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<Velocity>
|
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<Outward>
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<Speed High="0.3" Low="-0.2"/>
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<OtherSpeed High="0" Low="0"/>
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</Outward>
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</Velocity>
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<Event/>
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<Update>
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||||
<Default>
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<SizeRate High="-0.15" Low="-0.1"/>
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||||
<SizeRateDamping High="1" Low="1"/>
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||||
<AngleZ High="7" Low="-7"/>
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<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire3">
|
||||
<Lifetime High="12" Low="10"/>
|
||||
<Size High="4" Low="2"/>
|
||||
<BurstCount High="2" Low="1"/>
|
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<Colors>
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<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="7" g="7" r="1"/>
|
||||
</Color>
|
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<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="5" Low="2"/>
|
||||
</Colors>
|
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<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
<DriftVelocity x="0" y="0" z="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
|
||||
</Draw>
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||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="22" y="0" z="0"/>
|
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</Cylinder>
|
||||
</Volume>
|
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<Velocity>
|
||||
<Outward>
|
||||
<Speed High="0.3" Low="-0.2"/>
|
||||
<OtherSpeed High="0" Low="0"/>
|
||||
</Outward>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRate High="-0.15" Low="-0.1"/>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngleZ High="7" Low="-7"/>
|
||||
<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXMissileStreak" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="TRAIL" id="EX_weapon_fireTrail">
|
||||
<Lifetime High="99998.992846" Low="99998.992846"/>
|
||||
<Size High="1" Low="1"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="7" g="7" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default ParticlesAttachToBone="true">
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Trail TrailLife="15"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Line>
|
||||
<StartPoint x="30" y="0" z="0"/>
|
||||
<EndPoint x="30" y="0" z="0"/>
|
||||
</Line>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</Position>
|
||||
</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXFireScroll3" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="EX_weapon_fire1.5x">
|
||||
<Lifetime High="5" Low="3"/>
|
||||
<Size High="6" Low="6"/>
|
||||
<BurstCount High="8" Low="8"/>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="7" g="7" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="5" Low="2"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
<DriftVelocity x="0" y="0" z="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu DetailTexture="FXDisotrtionFractal01" MiscValue1="0.1" MiscValue2="0.07" MiscValue3="45" MiscValue4="0.25" Shader="GpuParticleDistort.fx" SpeedMultiplier="1"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="11" y="0" z="0"/>
|
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</Cylinder>
|
||||
</Volume>
|
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<Velocity>
|
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<Outward>
|
||||
<Speed High="0.3" Low="-0.2"/>
|
||||
<OtherSpeed High="0" Low="0"/>
|
||||
</Outward>
|
||||
</Velocity>
|
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<Event/>
|
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<Update>
|
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<Default>
|
||||
<SizeRate High="-0.15" Low="-0.1"/>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngleZ High="7" Low="-7"/>
|
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<AngularDampingXY High="1" Low="1"/>
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</Default>
|
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</Update>
|
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</FXParticleSystemTemplate>
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|
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</AssetDeclaration>
|
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92
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_boom_obj.xml
Normal file
@@ -0,0 +1,92 @@
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||||
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
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<Tags></Tags>
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<Includes>
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<Include
|
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type="all"
|
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source="DATA:GlobalData/GlobalDefines.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:EXAlliedAntiStructure_Beam.w3x" />
|
||||
<Include
|
||||
type="all"
|
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source="ART:EXAlliedAntiStructure_BeamVet.w3x" />
|
||||
</Includes>
|
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<GameObject
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id="Excalibu_boom_obj"
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Side="Allies"
|
||||
EditorSorting="SYSTEM"
|
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IsTrainable="false"
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KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER PASS_EXPERIENCE_TO_PRODUCER">
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<ArmorSet
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Armor="NoArmor" />
|
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<Draws>
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<ScriptedModelDraw
|
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id="ModuleTag_Draw_Beam">
|
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<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
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<Model Name="" />
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</ModelConditionState>
|
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|
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|
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</ScriptedModelDraw>
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</Draws>
|
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<Behaviors>
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<LifetimeUpdate
|
||||
id="ModuleTag_LifetimeUpdate"
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MinLifetime="2.3s"
|
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MaxLifetime="2.3s" />
|
||||
|
||||
|
||||
|
||||
|
||||
|
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<FXListBehavior
|
||||
id="ModuleTag_FXLists">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
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<Event
|
||||
Index="onDeath"
|
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FX="FX_Excalibur_boom" />
|
||||
</FXListBehavior>
|
||||
|
||||
|
||||
|
||||
|
||||
<FireWeaponWhenDead
|
||||
id="ModuleTag_FinalWeapon"
|
||||
InitiallyActive="true"
|
||||
DeathWeapon="Excalibu_boom">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</FireWeaponWhenDead>
|
||||
|
||||
|
||||
|
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<DestroyDie
|
||||
id="ModuleTag_Die">
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<DieMuxData
|
||||
DeathTypes="ALL" />
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</DestroyDie>
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</Behaviors>
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<Body>
|
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<ActiveBody
|
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id="ModuleTag_Body"
|
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MaxHealth="9999999.0" />
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</Body>
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<Geometry>
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<Shape
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||||
Type="CYLINDER"
|
||||
MajorRadius="50.0"
|
||||
Height="300.0"/>
|
||||
</Geometry>
|
||||
<ShadowInfo
|
||||
Type="NONE" />
|
||||
<CrusherInfo
|
||||
id="id_CrusherInfo"
|
||||
CrushableLevel="0" />
|
||||
</GameObject>
|
||||
|
||||
|
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|
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</AssetDeclaration>
|
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@@ -0,0 +1,70 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include source="art:fxjapanpsyonicblastlightrays.xml" type="instance"/>
|
||||
<Include source="art:fxspherenrm.xml" type="instance"/>
|
||||
</Includes>
|
||||
<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXJapanPsyonicBlastLightRays" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SystemLifetime="2" Type="GPU_PARTICLE" id="Excalibu_lightRays">
|
||||
<Lifetime High="50" Low="50"/>
|
||||
<Size High="200" Low="200"/>
|
||||
<BurstDelay High="0" Low="0"/>
|
||||
<BurstCount High="2" Low="2"/>
|
||||
<Alphas>
|
||||
<Alpha Frame="1" High="0.1" Low="0.1" RelativeAge="0"/>
|
||||
<Alpha Frame="2" High="0.1" Low="0.1" RelativeAge="100"/>
|
||||
</Alphas>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="50">
|
||||
<Color b="0.52549" g="0.866667" r="0.968627"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu DetailTexture="FXSphereNRM" GeometryType="TWO_QUADS" MiscValue1="1" Shader="gpuparticleperpendicularcenter.fx" SpeedMultiplier="1"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder IsHollow="true">
|
||||
<Offset x="0" y="0" z="0"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="1" Low="1"/>
|
||||
</Position>
|
||||
</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<RenderObject Rotation="ROTATE_IN_WORLD_SPACE">
|
||||
<AngleX High="7" Low="-7"/>
|
||||
<AngleY High="-1.57" Low="-1.57"/>
|
||||
<AngularDamping High="1" Low="1"/>
|
||||
<StartSize>
|
||||
<x High="25" Low="25"/>
|
||||
<y High="5" Low="5"/>
|
||||
<z High="5" Low="5"/>
|
||||
</StartSize>
|
||||
<SizeRate>
|
||||
<x High="150" Low="150"/>
|
||||
<y High="1" Low="1"/>
|
||||
<z High="20" Low="20"/>
|
||||
</SizeRate>
|
||||
<SizeDamping>
|
||||
<x High="0.8" Low="0.8"/>
|
||||
<y High="1" Low="1"/>
|
||||
<z High="1" Low="1"/>
|
||||
</SizeDamping>
|
||||
</RenderObject>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,75 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
|
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
|
||||
<Tags></Tags>
|
||||
<Includes>
|
||||
<Include
|
||||
type="all"
|
||||
source="DATA:GlobalData/GlobalDefines.xml" />
|
||||
|
||||
</Includes>
|
||||
<GameObject
|
||||
id="Excalibu_light_obj"
|
||||
Side="Allies"
|
||||
EditorSorting="SYSTEM"
|
||||
IsTrainable="false"
|
||||
KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER PASS_EXPERIENCE_TO_PRODUCER">
|
||||
<ArmorSet
|
||||
Armor="NoArmor" />
|
||||
<Draws>
|
||||
<ScriptedModelDraw
|
||||
id="58/">
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
|
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<Model Name="" />
|
||||
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|
||||
|
||||
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|
||||
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|
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<Behaviors>
|
||||
|
||||
|
||||
|
||||
<LifetimeUpdate
|
||||
id="ModuleTag_LifetimeUpdate"
|
||||
MinLifetime="1.5s"
|
||||
MaxLifetime="1.5s" />
|
||||
|
||||
|
||||
<CreateObjectDie
|
||||
id="ModuleTag_CreateObjectDie"
|
||||
CreationList="OCL_Excalibulight">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</CreateObjectDie>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<DestroyDie
|
||||
id="ModuleTag_Die">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</DestroyDie>
|
||||
</Behaviors>
|
||||
<Body>
|
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<ActiveBody
|
||||
id="ModuleTag_Body"
|
||||
MaxHealth="9999999.0" />
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||||
</Body>
|
||||
<Geometry>
|
||||
<Shape
|
||||
Type="CYLINDER"
|
||||
MajorRadius="50.0"
|
||||
Height="300.0"/>
|
||||
</Geometry>
|
||||
<ShadowInfo
|
||||
Type="NONE" />
|
||||
<CrusherInfo
|
||||
id="id_CrusherInfo"
|
||||
CrushableLevel="0" />
|
||||
</GameObject>
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,76 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
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<Tags></Tags>
|
||||
<Includes>
|
||||
<Include
|
||||
type="all"
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source="DATA:GlobalData/GlobalDefines.xml" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:EXAlliedAntiStructure_Beam.w3x" />
|
||||
<Include
|
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type="all"
|
||||
source="ART:EXAlliedAntiStructure_BeamVet.w3x" />
|
||||
</Includes>
|
||||
<GameObject
|
||||
id="Excalibu_light_obj2"
|
||||
Side="Allies"
|
||||
EditorSorting="SYSTEM"
|
||||
IsTrainable="false"
|
||||
KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER PASS_EXPERIENCE_TO_PRODUCER">
|
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<ArmorSet
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Armor="NoArmor" />
|
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<Draws>
|
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<ScriptedModelDraw
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id="ModuleTag_Draw_Beam">
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
|
||||
<Model Name="EXAlliedAntiStructure_Beam" />
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="AlliedOrbitalHitLight"
|
||||
FollowBone="true" />
|
||||
</ModelConditionState>
|
||||
|
||||
|
||||
</ScriptedModelDraw>
|
||||
</Draws>
|
||||
<Behaviors>
|
||||
|
||||
|
||||
|
||||
<LifetimeUpdate
|
||||
id="ModuleTag_LifetimeUpdate"
|
||||
MinLifetime="2s"
|
||||
MaxLifetime="2s" />
|
||||
|
||||
|
||||
|
||||
|
||||
<DestroyDie
|
||||
id="ModuleTag_Die">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</DestroyDie>
|
||||
</Behaviors>
|
||||
<Body>
|
||||
<ActiveBody
|
||||
id="ModuleTag_Body"
|
||||
MaxHealth="9999999.0" />
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||||
</Body>
|
||||
<Geometry>
|
||||
<Shape
|
||||
Type="CYLINDER"
|
||||
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|
||||
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|
||||
</Geometry>
|
||||
<ShadowInfo
|
||||
Type="NONE" />
|
||||
<CrusherInfo
|
||||
id="id_CrusherInfo"
|
||||
CrushableLevel="0" />
|
||||
</GameObject>
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
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@@ -0,0 +1,76 @@
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||||
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
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<Tags></Tags>
|
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<Includes>
|
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<Include
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type="all"
|
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source="DATA:GlobalData/GlobalDefines.xml" />
|
||||
<Include
|
||||
type="all"
|
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source="ART:EXAlliedAntiStructure_Beam.w3x" />
|
||||
<Include
|
||||
type="all"
|
||||
source="ART:EXAlliedAntiStructure_BeamVet.w3x" />
|
||||
</Includes>
|
||||
<GameObject
|
||||
id="Excalibu_light_obj3"
|
||||
Side="Allies"
|
||||
EditorSorting="SYSTEM"
|
||||
IsTrainable="false"
|
||||
KindOf="UNATTACKABLE NOT_AUTOACQUIRABLE INERT_SHROUD_REVEALER PASS_EXPERIENCE_TO_PRODUCER">
|
||||
<ArmorSet
|
||||
Armor="NoArmor" />
|
||||
<Draws>
|
||||
<ScriptedModelDraw
|
||||
id="ModuleTag_Draw_Beam">
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
|
||||
<Model Name="" />
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="Excalibu_solwlightx"
|
||||
FollowBone="true" />
|
||||
</ModelConditionState>
|
||||
|
||||
|
||||
</ScriptedModelDraw>
|
||||
</Draws>
|
||||
<Behaviors>
|
||||
|
||||
|
||||
|
||||
<LifetimeUpdate
|
||||
id="ModuleTag_LifetimeUpdate"
|
||||
MinLifetime="2s"
|
||||
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||||
|
||||
|
||||
|
||||
|
||||
<DestroyDie
|
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|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</DestroyDie>
|
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|
||||
<Body>
|
||||
<ActiveBody
|
||||
id="ModuleTag_Body"
|
||||
MaxHealth="9999999.0" />
|
||||
</Body>
|
||||
<Geometry>
|
||||
<Shape
|
||||
Type="CYLINDER"
|
||||
MajorRadius="50.0"
|
||||
Height="300.0"/>
|
||||
</Geometry>
|
||||
<ShadowInfo
|
||||
Type="NONE" />
|
||||
<CrusherInfo
|
||||
id="id_CrusherInfo"
|
||||
CrushableLevel="0" />
|
||||
</GameObject>
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||