78 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
43d7e3fb78 暂存线 2025-09-17 16:28:23 +08:00
ProjectKoi-Kalo\Kalo
4d41be964d 暂存 2025-09-17 16:18:42 +08:00
ProjectKoi-Kalo\Kalo
40be0d2faf 暂存 2025-09-17 15:20:42 +08:00
ProjectKoi-Kalo\Kalo
0c118ca8a6 暂存 2025-09-17 14:53:26 +08:00
ProjectKoi-Kalo\Kalo
ee9ada0edb 暂存 2025-09-17 14:01:07 +08:00
ProjectKoi-Kalo\Kalo
684a46df6c 整理2 2025-09-17 12:58:16 +08:00
ProjectKoi-Kalo\Kalo
c77def63c2 整理 2025-09-17 12:54:07 +08:00
Tourswen
9e992fc08b Update 脑虫.sai2 2025-09-17 11:51:46 +08:00
Tourswen
9d8129ad0e Update 脑虫.sai2 2025-09-17 00:55:50 +08:00
Tourswen
40cd353955 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-16 20:35:06 +08:00
Tourswen
a8621f1564 脑虫讲述者的初稿 2025-09-16 20:34:57 +08:00
ProjectKoi-Kalo\Kalo
a9ecd1e0fa 暂存 2025-09-16 19:43:52 +08:00
ProjectKoi-Kalo\Kalo
bfc20d53a1 暂存 2025-09-16 18:46:30 +08:00
ProjectKoi-Kalo\Kalo
26f66d2ca4 暂存 2025-09-16 14:00:50 +08:00
ProjectKoi-Kalo\Kalo
a7c96c6aed 暂存 2025-09-16 13:05:42 +08:00
ProjectKoi-Kalo\Kalo
c336450e87 暂存 2025-09-16 12:20:36 +08:00
ProjectKoi-Kalo\Kalo
040bb17f94 暂存烧脑 2025-09-16 11:51:29 +08:00
ProjectKoi-Kalo\Kalo
35ed2c01d5 暂存地形刺激 2025-09-16 11:22:59 +08:00
Tourswen
14a61b46e9 更新衣服的科技依赖 2025-09-15 21:52:43 +08:00
Tourswen
fda9a18124 虫群女仆装 2025-09-15 21:44:40 +08:00
Tourswen
629345e2f8 Update ARA_RaceNodeSwarm.xml 2025-09-15 15:53:15 +08:00
Tourswen
ba622f1e89 各种素材的更新 2025-09-14 07:10:54 +08:00
ProjectKoi-Kalo\Kalo
ba9c515b3f 酸爆种和土豆雷 2025-09-12 16:16:21 +08:00
ProjectKoi-Kalo\Kalo
5c32da8634 暂存 2025-09-12 15:31:34 +08:00
ProjectKoi-Kalo\Kalo
1b3c01d8bc 暂存 2025-09-11 22:45:43 +08:00
ProjectKoi-Kalo\Kalo
6c2527e695 暂存 2025-09-11 22:32:55 +08:00
ProjectKoi-Kalo\Kalo
929d362856 织域种 2025-09-11 21:48:48 +08:00
ProjectKoi-Kalo\Kalo
a114b6f037 暂存 2025-09-11 21:35:47 +08:00
ProjectKoi-Kalo\Kalo
8cbd09e036 暂存 2025-09-11 21:12:51 +08:00
ProjectKoi-Kalo\Kalo
f3d6c4e35e 暂存 2025-09-11 21:02:32 +08:00
ProjectKoi-Kalo\Kalo
f55952befc 暂存 2025-09-11 20:57:42 +08:00
ProjectKoi-Kalo\Kalo
6c1e7743dc 暂存 2025-09-11 19:47:02 +08:00
ProjectKoi-Kalo\Kalo
dede557c05 暂存 2025-09-11 18:56:31 +08:00
ProjectKoi-Kalo\Kalo
c102458a43 暂存 2025-09-11 18:38:21 +08:00
Tourswen
f815e468eb 对营养值和花费的调整 2025-09-11 08:37:52 +08:00
Tourswen
505076b835 空天种完成 2025-09-10 23:53:25 +08:00
ProjectKoi-Kalo\Kalo
2bd1f6260f 存去掉随机似 2025-09-10 19:31:06 +08:00
ProjectKoi-Kalo\Kalo
458e9b313b 暂存去掉急救标 2025-09-10 19:24:03 +08:00
ProjectKoi-Kalo\Kalo
2a70345b8e 暂存 2025-09-10 19:21:42 +08:00
ProjectKoi-Kalo\Kalo
f531d0a136 暂存拟线虫药物 2025-09-10 19:08:42 +08:00
ProjectKoi-Kalo\Kalo
d31f5c616a 暂存工作寄生体 2025-09-10 18:21:33 +08:00
ProjectKoi-Kalo\Kalo
d18f489113 暂存 2025-09-10 17:41:53 +08:00
Tourswen
12e860d637 修复督虫出生就超过预定年龄的问题 2025-09-10 17:30:02 +08:00
ProjectKoi-Kalo\Kalo
09fd8c2c82 Merge branch '拟线种' 2025-09-10 15:00:54 +08:00
ProjectKoi-Kalo\Kalo
a072b7c532 暂存 2025-09-10 15:00:11 +08:00
ProjectKoi-Kalo\Kalo
250844ab00 暂存3 2025-09-10 14:47:33 +08:00
ProjectKoi-Kalo\Kalo
26dba2f16b 暂存2 2025-09-10 14:41:40 +08:00
ProjectKoi-Kalo\Kalo
17722d473a 暂存 2025-09-10 13:13:41 +08:00
ProjectKoi-Kalo\Kalo
ef14ad1caf 暂存 2025-09-10 12:38:56 +08:00
ProjectKoi-Kalo\Kalo
6fe5db0b4f 暂存3 2025-09-10 12:22:03 +08:00
ProjectKoi-Kalo\Kalo
5ed1b3ec62 暂存 2025-09-10 12:17:47 +08:00
ProjectKoi-Kalo\Kalo
cc5206c3c6 暂存 2025-09-10 12:14:30 +08:00
Tourswen
7da13bd49d 描述 2025-09-10 12:00:11 +08:00
ProjectKoi-Kalo\Kalo
54de15873f 暂存 2025-09-10 11:25:51 +08:00
Tourswen
ee48fb4491 描述修改,给冲撞增加前置 2025-09-10 10:43:35 +08:00
Tourswen
64fd63796d 各种描述修改,两个水货武器,科技调整,完善升级树,将武器标签系统搬过来 2025-09-10 10:01:21 +08:00
ProjectKoi-Kalo\Kalo
12ea403c97 暂存 2025-09-10 01:02:08 +08:00
ProjectKoi-Kalo\Kalo
c9fd2e8844 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-09 23:54:51 +08:00
ProjectKoi-Kalo\Kalo
f3fb6122e3 暂存 2025-09-09 23:54:48 +08:00
Tourswen
72fbec8d21 Update ArachnaeNode_Race_Addons_Skyraider_Wing_south.sai2 2025-09-09 23:47:00 +08:00
Tourswen
c2299e22e6 杂七杂八的调整 2025-09-09 23:46:51 +08:00
ProjectKoi-Kalo\Kalo
d1f9e7f17a 虫肉虫肉 2025-09-09 23:18:27 +08:00
ProjectKoi-Kalo\Kalo
19de1bfd8f Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-09 17:51:22 +08:00
ProjectKoi-Kalo\Kalo
de5c7412b3 虫烟 2025-09-09 17:51:20 +08:00
Tourswen
770f81e4c8 科技和虫卵 2025-09-09 17:32:27 +08:00
ProjectKoi-Kalo\Kalo
6e9b0829b7 暂存 2025-09-09 15:15:34 +08:00
ProjectKoi-Kalo\Kalo
6694ff2d62 存天巢种 2025-09-09 14:56:06 +08:00
ProjectKoi-Kalo\Kalo
b1a0a35b94 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-09 12:44:49 +08:00
ProjectKoi-Kalo\Kalo
17cdfd07eb 暂存 2025-09-09 12:44:47 +08:00
Tourswen
54ad384068 大型虫族的确立 2025-09-09 12:00:40 +08:00
Tourswen
d18e70f2e4 将所有的verb从乌拉迁移(不包括咖喱棒) 2025-09-09 11:05:06 +08:00
Tourswen
025881a310 将种族限定区域hediff挪过来 2025-09-09 10:56:15 +08:00
Tourswen
6b8fb58777 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-09 01:14:39 +08:00
Tourswen
3add58d294 浓雾种 2025-09-09 01:12:18 +08:00
ProjectKoi-Kalo\Kalo
501bc91e35 Merge branch '空天种' 2025-09-08 23:36:01 +08:00
Tourswen
6516871763 生物孵化池的立绘 2025-09-08 22:16:09 +08:00
Tourswen
a136c0eb50 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/ArachnaeSwarm 2025-09-08 19:21:43 +08:00
Tourswen
42a96c6cfb 修改茧名字,修改产物速率,修改菌毯减速 2025-09-08 19:21:27 +08:00
244 changed files with 12508 additions and 1632 deletions

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@@ -3,7 +3,7 @@
<AbilityDef ParentName="AbilityTouchBase">
<defName>ARA_BindDrone</defName>
<label>信息素标记</label>
<description>使用信息素标记一只阿拉克涅督虫,受到标记的督虫和其麾下的辅虫将誓死效忠于女皇种,并与其建立心灵链接。</description>
<description>使用信息素标记一只阿拉克涅督虫,受到标记的督虫和其麾下的辅虫将誓死效忠于女皇种,并与其建立心灵链接。\n\n除了手动链接外女皇种也会每60秒尝试自动链接所有未链接的阿拉克涅督虫此类链接和手动链接不一样不需要目视。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BindDrone</iconPath> <!-- Placeholder: You'll need to create this icon -->
<hotKey>Misc1</hotKey>
@@ -31,12 +31,143 @@
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_TrapSpew</defName>
<label>酸爆茧投射</label>
<description>发射一排阿拉克涅休眠茧,其中装有阿拉克涅酸爆种,这些危险的虫族被唤醒后就会开始寻仇,匆匆了结自己的生命.</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilitySprayLiquid">
<projectileDef>ARA_Proj_StrongSludgeSpray</projectileDef>
<numCellsToHit>8</numCellsToHit>
<sprayEffecter>AcidSpray_Directional</sprayEffecter>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>ARA_Proj_Trap</projectileDef>
<numProjectiles>3</numProjectiles>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_Trap</defName>
<label>阿拉克涅酸爆茧</label>
<projectile>
<spawnsThingDef>Arachnae_AcidlingTrap</spawnsThingDef>
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_TumorSpew</defName>
<label>菌瘤释放</label>
<description>排出一枚菌瘤,将附近的大片地区转变为菌毯地形,以方便虫群进行活动,并阻碍敌军的前进。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<targetRequired>false</targetRequired>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>13</range>
<warmupTime>1</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<violent>false</violent>
<targetable>false</targetable>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.2</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_Tumor</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_Tumor</defName>
<label>阿拉克涅菌瘤</label>
<projectile>
<spawnsThingDef>ARA_Tumor_Smokepop</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="BuildingNaturalBase">
<defName>ARA_Tumor_Smokepop</defName>
<label>阿拉克涅枯萎菌瘤</label>
<description>由少数虫族排出的特殊菌瘤,除了照明外还会在地上大范围地扩散菌毯,但是很快就会枯死。</description>
<thingClass>Building</thingClass>
<!-- <minifiedDef>MinifiedThing</minifiedDef> -->
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<selectable>true</selectable>
<fillPercent>0.20</fillPercent>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<repairEffect>EatVegetarian</repairEffect>
<filthLeaving>Filth_Slime</filthLeaving>
<statBases>
<MaxHitPoints>10</MaxHitPoints>
<Mass>4</Mass>
<Flammability>1.0</Flammability>
<MarketValue>50</MarketValue>
</statBases>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
<shadowData>
<volume>(0.3, 0.6, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<placeWorkers>
<li>PlaceWorker_GlowRadius</li>
</placeWorkers>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>13</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
<li Class="CompProperties_Lifespan">
<lifespanTicks>9000</lifespanTicks>
</li>
<li Class="ArachnaeSwarm.CompProperties_DelayedTerrainSpawn">
<terrainToSpawn>ARA_InsectCreep</terrainToSpawn>
<spawnRadius>13</spawnRadius>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>ARA_AcidSprayBurst_Queen</defName>
<label>女皇种酸液轰炸</label>
<description>阿拉克涅女皇种向目标地点喷射大量腐蚀性酸液,喷射将持续数秒以完全覆盖一片区域。</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -106,12 +237,11 @@
<filthChance>0.25</filthChance>
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_AcidSprayBurst</defName>
<label>酸液轰炸</label>
<description>阿拉克涅督虫向目标地点喷射大量腐蚀性酸液,虽然不如女皇种所喷射的酸雨那样强劲,但是虫酸的伤害依然是实打实的。</description>
<iconPath>UI/Abilities/AcidSpray</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_AcidSprayBurst</iconPath>
<cooldownTicksRange>12000</cooldownTicksRange> <!-- 2 hours -->
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -151,6 +281,7 @@
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Toxic_Needle_Fire</defName>
<label>毒针连射</label>
@@ -196,7 +327,7 @@
<defName>ARA_BaseRace_Acid_Launcher</defName>
<label>酸噬种投射</label>
<description>将一只阿拉克涅酸噬种辅虫发射到指定地点,落地后这只寿命有限的辅虫将立刻对敌人展开攻击。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BaseRace_Launcher</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
@@ -221,7 +352,7 @@
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.5</needCost>
<needCost>0.2</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
</comps>
@@ -244,6 +375,77 @@
</projectile>
</ThingDef>
<AbilityDef>
<defName>ARA_BaseRace_Skyhive_Launcher</defName>
<label>天巢种喷射巢</label>
<description>将三只阿拉克涅天巢种辅虫发射到目标身上,天巢种将附着到敌人身上撕咬,脱落后仍然能继续对敌人展开攻击。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_BaseRace_Launcher</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<warmupStartSound>AcidSpray_Warmup</warmupStartSound>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>24</range>
<warmupTime>1</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<violent>false</violent>
<targetParams>
<canTargetPawns>True</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityLaunchMultiProjectile">
<projectileDef>Bullet_ARA_RW_Basic_SkyHive_Gun</projectileDef>
<numProjectiles>3</numProjectiles>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.2</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
</comps>
</AbilityDef>
<AbilityDef Name="LongJump">
<defName>ARA_Skyraider_jump</defName>
<label>高空机动</label>
<description>使用强壮的翅膀瞬间加力,以重定位至一处新的地点。</description>
<iconPath>UI/Abilities/Longjump</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<charges>2</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<verbProperties>
<verbClass>Verb_CastAbilityJump</verbClass>
<label>jump</label>
<violent>false</violent>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0</warmupTime>
<range>150</range>
<requireLineOfSight>true</requireLineOfSight>
<soundCast>Longjump_Jump</soundCast>
<soundLanding>Longjump_Land</soundLanding>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
</targetParams>
</verbProperties>
<jobDef>CastJump</jobDef>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.3</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Ability_Possess</defName>
<label>原虫种突袭寄生</label>
@@ -283,4 +485,109 @@
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Ability_Smokepop</defName>
<label>信息素浓雾释放</label>
<description>浓雾种将其腹部的大量释放阿拉克涅信息素烟雾,形成一大片足以遮蔽虫族身形的烟雾,并防止敌方使用火焰武器点燃虫族集群。这些信息素会吸引附近的阿拉克涅辅虫破土而出支援虫群,沾染信息素的目标越多(无论敌我),前来支援的虫族就越多。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_Smokepop</iconPath>
<cooldownTicksRange>6000</cooldownTicksRange>
<targetRequired>false</targetRequired>
<hostile>false</hostile>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>1</warmupTime>
<range>10</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.25</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
<!--<li Class="CompProperties_AbilityFirefoampop">
<firefoamRadius>10</firefoamRadius>
<clamorType>Ability</clamorType>
<clamorRadius>15</clamorRadius>
</li>-->
<li Class="ArachnaeSwarm.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>ARA_ReinforceGas</damageDef>
<damageAmount>5</damageAmount>
<armorPenetration>2.0</armorPenetration>
<smokeRadius>10</smokeRadius>
<explosionSound>Explosion_Smoke</explosionSound>
<clamorType>Ability</clamorType>
<clamorRadius>15</clamorRadius>
<postExplosionSpawnThingDef>ARA_ReinforceGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
<!-- <li Class="ArachnaeSwarm.CompProperties_AbilityBodyPartCheck">
<requiredPart>ARA_Toxic_Needle</requiredPart>
<failMessage>毒针腺受损或缺失,无法发射毒针</failMessage>
</li> -->
</comps>
</AbilityDef>
<AbilityDef>
<defName>ARA_Ability_TrackingCharge</defName>
<label>蛮力冲撞</label>
<description>阿拉克涅盾头种对目标发起蓄势冲撞,对路径上的一切造成伤害。在冲击中途经的距离越远,伤害越高。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_Ability_TrackingCharge</iconPath> <!-- Placeholder Icon -->
<cooldownTicksRange>6000</cooldownTicksRange>
<charges>3</charges>
<cooldownPerCharge>true</cooldownPerCharge>
<verbProperties>
<verbClass>ArachnaeSwarm.Verb_CastAbilityTrackingCharge</verbClass>
<label>追踪冲撞</label>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>true</canTargetAnimals>
<canTargetMechs>true</canTargetMechs>
<canTargetSelf>false</canTargetSelf>
</targetParams>
<range>30</range>
<warmupTime>1.0</warmupTime>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_TrackingCharge">
<homingSpeed>1.5</homingSpeed>
<initialDamage>15</initialDamage>
<damagePerTile>1.5</damagePerTile>
<inertiaDistance>6</inertiaDistance>
<collisionDamageDef>Blunt</collisionDamageDef>
<flyerDef>ARA_Flyer_TrackingCharge</flyerDef>
<collisionRadius>1.5</collisionRadius> <!-- Larger collision radius -->
<impactSound>Pawn_Melee_BigBash_HitPawn</impactSound>
<damageHostileOnly>true</damageHostileOnly> <!-- Set to false to damage everyone in the path -->
</li>
<li Class="CompProperties_AbilityEffecterOnCaster">
<effecterDef>WarTrumpet</effecterDef>
<maintainTicks>20</maintainTicks> <!-- Long enough for the "2nd wave" to spawn -->
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_1VTE</requiredResearch>
<failMessage>需要科技 基因节点VTE-1"爆发激素" 以解锁技能</failMessage>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityNeedCost">
<needDef>Food</needDef>
<needCost>0.2</needCost>
<failMessage>营养值不足,需要进食</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="PawnFlyerBase">
<defName>ARA_Flyer_TrackingCharge</defName>
<thingClass>ArachnaeSwarm.PawnFlyer_TrackingCharge</thingClass>
<pawnFlyer>
<flightSpeed>0.5</flightSpeed>
<heightFactor>0</heightFactor>
</pawnFlyer>
</ThingDef>
</Defs>

View File

@@ -73,7 +73,7 @@
<label>阿拉克涅孵化茧</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<texPath>ArachnaeSwarm/Building/ARA_Cocoon</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
@@ -84,15 +84,50 @@
</projectile>
</ThingDef>
<!-- T0 -->
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew</defName>
<label>生育虫卵</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化小型虫族。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac</projectileDef>
</li>
</comps>
</AbilityDef>
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew_Huge</defName>
<label>生育大型虫卵</label>
<description>从卵巢中排出一颗休眠的大型虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化大型虫族。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew_Huge</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_Huge</projectileDef>
</li>
</comps>
</AbilityDef>
<!-- T1 -->
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew_1Stage</defName>
<label>生育虫卵——等级1</label>
<description>从卵巢中排出一颗休眠的虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化小型虫族。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew_1Stage</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_1Stage</projectileDef>
</li>
</comps>
</AbilityDef>
<AbilityDef ParentName="ARA_EggSpew_Base">
<defName>ARA_EggSpew_Huge_1Stage</defName>
<label>生育大型虫卵——等级1</label>
<description>从卵巢中排出一颗休眠的大型虫卵,阿拉克涅女皇种可以通过与其交互将其激活,并选择孵化的督虫虫族类型——参阅虫卵的具体信息,了解各个督虫的特点。\n\n该虫卵只能孵化大型虫族。</description>
<iconPath>ArachnaeSwarm/UI/Abilities/ARA_EggSpew_Huge_1Stage</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Proj_EggSac_Huge_1Stage</projectileDef>
</li>
</comps>
</AbilityDef>
</Defs>

View File

@@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 1. Definition for the PawnFlyer itself -->
<ThingDef ParentName="PawnFlyerBase">
<defName>ARA_Flyer_TrackingCharge</defName>
<thingClass>ArachnaeSwarm.PawnFlyer_TrackingCharge</thingClass>
<pawnFlyer>
<flightSpeed>0.5</flightSpeed>
<heightFactor>0</heightFactor>
</pawnFlyer>
</ThingDef>
<!-- 2. The final Ability Definition -->
<AbilityDef>
<defName>ARA_Ability_TrackingCharge</defName>
<label>追踪冲撞</label>
<description>阿拉克涅盾头种对目标发起蓄势冲撞,对路径上的一切造成伤害。飞行的距离越远,伤害越高。</description>
<iconPath>UI/Commands/WarTrumpet</iconPath> <!-- Placeholder Icon -->
<cooldownTicksRange>600</cooldownTicksRange>
<verbProperties>
<verbClass>ArachnaeSwarm.Verb_CastAbilityTrackingCharge</verbClass>
<label>追踪冲撞</label>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>true</canTargetAnimals>
<canTargetMechs>true</canTargetMechs>
<canTargetSelf>false</canTargetSelf>
</targetParams>
<range>30</range>
<warmupTime>1.0</warmupTime>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_TrackingCharge">
<homingSpeed>1.5</homingSpeed>
<initialDamage>15</initialDamage>
<damagePerTile>2</damagePerTile>
<inertiaDistance>6</inertiaDistance>
<collisionDamageDef>Blunt</collisionDamageDef>
<flyerDef>ARA_Flyer_TrackingCharge</flyerDef>
<collisionRadius>1.5</collisionRadius> <!-- Larger collision radius -->
<impactSound>Pawn_Melee_BigBash_HitPawn</impactSound>
<damageHostileOnly>true</damageHostileOnly> <!-- Set to false to damage everyone in the path -->
</li>
<li Class="CompProperties_AbilityEffecterOnCaster">
<effecterDef>WarTrumpet</effecterDef>
<maintainTicks>20</maintainTicks> <!-- Long enough for the "2nd wave" to spawn -->
</li>
</comps>
</AbilityDef>
</Defs>

View File

@@ -0,0 +1,43 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>ARA_PsychicBrainburn</defName>
<label>心灵烧灼</label>
<description>通过一次强力的心灵冲击,直接摧毁目标生物的意识核心,使其永久失去知觉。</description>
<iconPath>UI/Abilities/Slaughter</iconPath>
<cooldownTicksRange>5000</cooldownTicksRange>
<aiCanUse>false</aiCanUse>
<displayOrder>300</displayOrder>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<showPsycastEffects>false</showPsycastEffects>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<stunTargetWhileCasting>true</stunTargetWhileCasting>
<moteOffsetAmountTowardsTarget>0.5</moteOffsetAmountTowardsTarget>
<warmupMote>Mote_HoraxSmallSpellWarmup</warmupMote>
<warmupEffecter>HoraxianAbilityCasting</warmupEffecter>
<warmupSound>AnomalyAbilityWarmup</warmupSound>
<writeCombatLog>true</writeCombatLog>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupTime>1.5</warmupTime>
<range>25</range>
<targetParams>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetSelf>false</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_PsychicBrainburn">
<!-- 视觉效果 -->
<effecterDef>Skip_Entry</effecterDef>
<!-- 设为 true 则只能对血肉生物使用。设为 false 则也可以对机械体使用。 -->
<requiresFlesh>false</requiresFlesh>
</li>
</comps>
</AbilityDef>
</Defs>

View File

@@ -0,0 +1,110 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 变形技能的定义 -->
<AbilityDef>
<defName>ARA_Ability_Morph</defName>
<label>织域形态</label>
<description>将自己转换为一个坚固的静态建筑形态,或从建筑形态恢复。</description>
<iconPath>UI/Commands/EggSpew</iconPath> <!-- TODO: 替换为你的图标路径 -->
<cooldownTicksRange>6000</cooldownTicksRange>
<hotKey>Misc12</hotKey>
<targetRequired>false</targetRequired>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<drawAimPie>false</drawAimPie>
<requireLineOfSight>false</requireLineOfSight>
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
<warmupTime>1</warmupTime>
<range>19.9</range>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>True</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityTransform">
<buildingDef>ARA_MorphableResearchBench</buildingDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_MorphableResearchBench</defName>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<label>阿拉克涅织域织座</label>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。其研究能力完全取决于内部的阿拉克涅织域种。</description>
<thingClass>ArachnaeSwarm.Building_Morphable</thingClass>
<tickerType>Normal</tickerType>
<size>(3,3)</size>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.8</fillPercent>
<staticSunShadowHeight>0</staticSunShadowHeight>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<statBases>
<MaxHitPoints>1000</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
<ResearchSpeedFactor>1.0</ResearchSpeedFactor>
</statBases>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
<deconstructible>false</deconstructible>
</building>
<!-- 不可建造,只能通过变形生成 -->
<comps Inherit="False">
<li Class="CompProperties_ReportWorkSpeed">
<workSpeedStat>ResearchSpeedFactor</workSpeedStat>
</li>
<li Class="ArachnaeSwarm.CompProperties_Morphable">
<!-- 休息速度增益例如1.0代表200%的速度 -->
<restGainMultiplier>1.0</restGainMultiplier>
<!-- 操作按钮的自定义标签 -->
<gizmoLabel>离开织座</gizmoLabel>
<!-- 操作按钮的自定义描述 -->
<gizmoDesc>使织域种离开织座。</gizmoDesc>
<!--
操作按钮的自定义图标路径。
路径相对于"Textures"文件夹。
例如,如果你的图标在 "YourMod/Textures/UI/Icons/Revert.png",路径就是 "UI/Icons/Revert"。
游戏会自动处理.png扩展名。
-->
<gizmoIconPath>UI/Commands/EggSpew</gizmoIconPath>
</li>
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelCapacity>2.0</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelGizmoLabel>营养</fuelGizmoLabel>
<outOfFuelMessage>没有营养</outOfFuelMessage>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -8,14 +8,15 @@
<key>ARA_Flight_Attachment</key>
<value>
<keyframes>
<li><graphicState>ARA_FlyEast_0</graphicState><tick>0</tick></li>
<li><graphicState>ARA_FlyEast_1</graphicState><tick>4</tick></li>
<li><graphicState>ARA_FlyEast_2</graphicState><tick>8</tick></li>
<li><graphicState>ARA_FlyEast_3</graphicState><tick>12</tick></li>
<li><graphicState>ARA_FlyEast_4</graphicState><tick>16</tick></li>
<li><graphicState>ARA_FlyEast_5</graphicState><tick>20</tick></li>
<li><graphicState>ARA_FlyEast_6</graphicState><tick>24</tick></li>
<li><graphicState>ARA_FlyEast_7</graphicState><tick>28</tick></li>
<li><graphicState>ARA_FlyEast_0</graphicState><tick>6</tick></li>
<li><graphicState>ARA_FlyEast_1</graphicState><tick>12</tick></li>
<li><graphicState>ARA_FlyEast_2</graphicState><tick>18</tick></li>
<li><graphicState>ARA_FlyEast_3</graphicState><tick>24</tick></li>
<li><graphicState>ARA_FlyEast_4</graphicState><tick>32</tick></li>
<li><graphicState>ARA_FlyEast_3</graphicState><tick>48</tick></li>
<li><graphicState>ARA_FlyEast_2</graphicState><tick>52</tick></li>
<li><graphicState>ARA_FlyEast_1</graphicState><tick>58</tick></li>
<li><graphicState>ARA_FlyEast_0</graphicState><tick>60</tick></li>
</keyframes>
</value>
</li>
@@ -38,14 +39,15 @@
<key>ARA_Flight_Attachment</key>
<value>
<keyframes>
<li><graphicState>ARA_FlyNorth_0</graphicState><tick>0</tick></li>
<li><graphicState>ARA_FlyNorth_1</graphicState><tick>4</tick></li>
<li><graphicState>ARA_FlyNorth_2</graphicState><tick>8</tick></li>
<li><graphicState>ARA_FlyNorth_3</graphicState><tick>12</tick></li>
<li><graphicState>ARA_FlyNorth_4</graphicState><tick>16</tick></li>
<li><graphicState>ARA_FlyNorth_5</graphicState><tick>20</tick></li>
<li><graphicState>ARA_FlyNorth_6</graphicState><tick>24</tick></li>
<li><graphicState>ARA_FlyNorth_7</graphicState><tick>28</tick></li>
<li><graphicState>ARA_FlyNorth_0</graphicState><tick>6</tick></li>
<li><graphicState>ARA_FlyNorth_1</graphicState><tick>12</tick></li>
<li><graphicState>ARA_FlyNorth_2</graphicState><tick>18</tick></li>
<li><graphicState>ARA_FlyNorth_3</graphicState><tick>24</tick></li>
<li><graphicState>ARA_FlyNorth_4</graphicState><tick>32</tick></li>
<li><graphicState>ARA_FlyNorth_3</graphicState><tick>48</tick></li>
<li><graphicState>ARA_FlyNorth_2</graphicState><tick>52</tick></li>
<li><graphicState>ARA_FlyNorth_1</graphicState><tick>58</tick></li>
<li><graphicState>ARA_FlyNorth_0</graphicState><tick>60</tick></li>
</keyframes>
</value>
</li>
@@ -68,14 +70,15 @@
<key>ARA_Flight_Attachment</key>
<value>
<keyframes>
<li><graphicState>ARA_FlySouth_0</graphicState><tick>0</tick></li>
<li><graphicState>ARA_FlySouth_1</graphicState><tick>4</tick></li>
<li><graphicState>ARA_FlySouth_2</graphicState><tick>8</tick></li>
<li><graphicState>ARA_FlySouth_3</graphicState><tick>12</tick></li>
<li><graphicState>ARA_FlySouth_4</graphicState><tick>16</tick></li>
<li><graphicState>ARA_FlySouth_5</graphicState><tick>20</tick></li>
<li><graphicState>ARA_FlySouth_6</graphicState><tick>24</tick></li>
<li><graphicState>ARA_FlySouth_7</graphicState><tick>28</tick></li>
<li><graphicState>ARA_FlySouth_0</graphicState><tick>6</tick></li>
<li><graphicState>ARA_FlySouth_1</graphicState><tick>12</tick></li>
<li><graphicState>ARA_FlySouth_2</graphicState><tick>18</tick></li>
<li><graphicState>ARA_FlySouth_3</graphicState><tick>24</tick></li>
<li><graphicState>ARA_FlySouth_4</graphicState><tick>32</tick></li>
<li><graphicState>ARA_FlySouth_3</graphicState><tick>48</tick></li>
<li><graphicState>ARA_FlySouth_2</graphicState><tick>52</tick></li>
<li><graphicState>ARA_FlySouth_1</graphicState><tick>58</tick></li>
<li><graphicState>ARA_FlySouth_0</graphicState><tick>60</tick></li>
</keyframes>
</value>
</li>

View File

@@ -35,7 +35,21 @@
<Intellectual>3</Intellectual>
<Social>3</Social>
</skillGains>
<workDisables>ManualDumb,Mining,PlantWork,Animals,Crafting,Cooking,Constructing,Hunting</workDisables>
<workDisables>
<li>Cleaning</li>
<li>Hauling</li>
<li>Mining</li>
<li>PlantWork</li>
<li>Animals</li>
<li>Hunting</li>
<li>Crafting</li>
<li>Cooking</li>
<!-- <li>Constructing</li> -->
<!-- <li>Caring</li> -->
<!-- <li>Social</li> -->
<!-- <li>Artistic</li> -->
<!-- <li>Intellectual</li> -->
</workDisables>
<spawnCategories>
<li>ArachnaeQueen_spawnCategoriesB</li>
@@ -59,7 +73,7 @@
<defName>Arachnae_Node_BS_Adult_Myrmecocystus</defName>
<title>阿拉克涅蜜罐种</title>
<titleShort>蜜罐种</titleShort>
<description>[PAWN_nameDef]是一只阿拉克涅蜜罐种督虫。基因的选择性表达使其长出了肿胀的囊袋和复杂的口器,这使得她可以吞噬那些未经过处理的尸体和各种杂食或是将其进一步分解,并通过消化器官将其转变为阿拉克涅虫蜜以供其他虫族食用。\n\n[PAWN_nameDef]在战斗中并不是一个值得正视的对手,她没有可以接入武装器官的副肢,脆弱臃肿的特性也决定了她几乎无法躲开任何攻击。</description>
<description>[PAWN_nameDef]是一只阿拉克涅蜜罐种督虫。基因的选择性表达使其长出了肿胀的囊袋和复杂的口器,这使得她可以吞噬那些未经过处理的尸体和各种杂食或是将其进一步分解,并通过消化器官将其转变为阿拉克涅虫蜜以供其他虫族食用。\n\n[PAWN_nameDef]在战斗中并不是一个值得正视的对手,她的战斗技能非常笨拙,脆弱臃肿的特性也决定了她几乎无法躲开任何攻击。</description>
<slot>Adulthood</slot>
<workDisables>
<li>Cleaning</li>
@@ -77,7 +91,9 @@
<li>Intellectual</li>
</workDisables>
<skillGains>
<Cooking>5</Cooking>
<Shooting>-10</Shooting>
<Melee>-10</Melee>
<Plants>5</Plants>
</skillGains>
<spawnCategories>
@@ -106,7 +122,7 @@
<li>Intellectual</li>
</workDisables>
<skillGains>
<Mining>5</Mining>
<Construction>5</Construction>
</skillGains>
<spawnCategories>
@@ -172,7 +188,37 @@
<li>ArachnaeNode_spawnCategories_Fighter</li>
</spawnCategories>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="ARA_BaseBackStory">
<defName>Arachnae_Node_BS_Adult_Smokepop</defName>
<title>阿拉克涅浓雾种</title>
<titleShort>浓雾种</titleShort>
<description>[PAWN_nameDef]是一只阿拉克涅浓雾种督虫,是少见的大型虫族,可以装配大型武装器官。她拥有让其他侵略者望而却步的巨型甲壳,常规的手持武器难以穿透;并且她还拥有一个巨大的浓雾腔,可以通过多条生物喷管将阻碍燃烧的白色黏着物和白色烟雾喷到大范围的广阔区域中,以掩护虫群集群冲击敌方炮塔阵地。</description>
<slot>Adulthood</slot>
<workDisables>
<!-- <li>Cleaning</li> -->
<!-- <li>Hauling</li> -->
<li>Mining</li>
<li>PlantWork</li>
<li>Animals</li>
<li>Hunting</li>
<li>Crafting</li>
<li>Cooking</li>
<li>Constructing</li>
<!-- <li>Caring</li> -->
<li>Social</li>
<li>Artistic</li>
<li>Intellectual</li>
</workDisables>
<skillGains>
<Shooting>3</Shooting>
<Melee>3</Melee>
<Medicine>6</Medicine>
</skillGains>
<spawnCategories>
<li>ArachnaeNode_spawnCategories_Smokepop</li>
</spawnCategories>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="ARA_BaseBackStory">
<defName>Arachnae_Node_BS_Adult_Skyraider</defName>
<title>阿拉克涅空天种</title>
@@ -184,8 +230,8 @@
<!-- <li>Hauling</li> -->
<li>Mining</li>
<li>PlantWork</li>
<!-- <li>Animals</li> -->
<!-- <li>Hunting</li> -->
<li>Animals</li>
<li>Hunting</li>
<li>Crafting</li>
<li>Cooking</li>
<li>Constructing</li>
@@ -195,7 +241,7 @@
<li>Intellectual</li>
</workDisables>
<skillGains>
<Shooting>5</Shooting>
<Shooting>8</Shooting>
<Melee>5</Melee>
</skillGains>
@@ -203,16 +249,58 @@
<li>ArachnaeNode_spawnCategories_Skyraider</li>
</spawnCategories>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="ARA_BaseBackStory">
<defName>Arachnae_Node_BS_Adult_Facehugger</defName>
<title>阿拉克涅原虫种</title>
<titleShort>原虫种</titleShort>
<description>[PAWN_nameDef]是一只阿拉克涅原虫种督虫。[PAWN_nameDef]通过独特的神经链接管伸入受害者身体来接管受害者的身体。不同于普通阿拉克涅虫族,阿拉克涅原虫种拥有自我意识,不需要女皇种的监管</description>
<description>[PAWN_nameDef]是一只阿拉克涅原虫种督虫。[PAWN_nameDef]通过独特的神经链接管伸入受害者身体来接管受害者的身体。在进行接管时,技能熟练度将采取原虫种和受害者两者间较高的一方,但是所有在寄生期间获得的技能熟练度不会被原虫种离开受害者时继承</description>
<slot>Adulthood</slot>
<workDisables>
<!-- <li>Cleaning</li>
<li>Hauling</li>
<li>Mining</li>
<li>PlantWork</li>
<li>Animals</li>
<li>Hunting</li>
<li>Crafting</li>
<li>Cooking</li>
<li>Constructing</li>
<li>Caring</li>
<li>Social</li>
<li>Artistic</li> -->
<li>Intellectual</li>
</workDisables>
<spawnCategories>
<li>ArachnaeNode_spawnCategories_Facehugger</li>
</spawnCategories>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="ARA_BaseBackStory">
<defName>Arachnae_Node_BS_Adult_NeuroSwarm</defName>
<title>阿拉克涅织域种</title>
<titleShort>织域种</titleShort>
<description>[PAWN_nameDef]是一只阿拉克涅织域种督虫。织域种虽然受到女皇种监管,但仍然具有强大的高级智慧和自我意志,织域种之间能够构建一种高度互联的神经网络从而进行复杂的研究和计算工作,织域种进行计算工作时无法感知外界环境,因此她们是虫群的重要保护对象。</description>
<slot>Adulthood</slot>
<workDisables>
<li>Cleaning</li>
<!-- <li>Hauling</li> -->
<li>Mining</li>
<li>PlantWork</li>
<li>Animals</li>
<li>Hunting</li>
<!-- <li>Crafting</li> -->
<li>Cooking</li>
<li>Constructing</li>
<li>Caring</li>
<!-- <li>Artistic</li> -->
</workDisables>
<skillGains>
<Intellectual>10</Intellectual>
</skillGains>
<spawnCategories>
<li>ArachnaeNode_spawnCategories_NeuroSwarm</li>
</spawnCategories>
</AlienRace.AlienBackstoryDef>
</Defs>

View File

@@ -44,4 +44,50 @@
</li>
</additionalHediffs>
</DamageDef>
<DamageDef ParentName="Bite">
<defName>ARA_SkyhiveBite</defName>
<label>天巢种撕咬</label>
<additionalHediffsThisPart>
<li>
<hediff>ARA_SkyhiveBite</hediff>
</li>
</additionalHediffsThisPart>
</DamageDef>
<DamageDef ParentName="Bite">
<defName>ARA_MimicNematodeBite</defName>
<additionalHediffs>
<li>
<hediff>ARA_MimicNematode</hediff>
<severityPerDamageDealt>0.001</severityPerDamageDealt>
</li>
</additionalHediffs>
</DamageDef>
<DamageDef>
<defName>ARA_ReinforceGas</defName>
<label>信息素烟雾</label>
<workerClass>DamageWorker_AddInjury</workerClass>
<hasForcefulImpact>false</hasForcefulImpact>
<makesBlood>false</makesBlood>
<canInterruptJobs>false</canInterruptJobs>
<externalViolence>false</externalViolence>
<deathMessage>{0} 被烟呛死了。</deathMessage>
<hediff>Burn</hediff>
<minDamageToFragment>1</minDamageToFragment>
<defaultDamage>2</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<explosionHeatEnergyPerCell>0</explosionHeatEnergyPerCell>
<armorCategory>Heat</armorCategory>
<soundExplosion>Explosion_Smoke</soundExplosion>
<combatLogRules>Damage_Smoke</combatLogRules>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
<scaleDamageToBuildingsBasedOnFlammability>true</scaleDamageToBuildingsBasedOnFlammability>
<additionalHediffs>
<li>
<hediff>ARA_ReinforceGasCoverd</hediff>
</li>
</additionalHediffs>
</DamageDef>
</Defs>

View File

@@ -249,5 +249,79 @@
<FacialAnimation.SkinTypeDef ParentName="ArachnaeNode_Skin" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Fighter_SkinNormal</defName>
<raceName>ArachnaeNode_Race_Fighter</raceName>
</FacialAnimation.SkinTypeDef>
<FacialAnimation.BrowTypeDef ParentName="ArachnaeNode_Brow" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_BrowNormal</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.BrowTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeA" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_EyeNormal</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeB" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_EyeNormal2</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeC" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_EyeNormal3</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeD" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_EyeNormal4</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.HeadTypeDef ParentName="ArachnaeNode_Head" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_HeadNormal</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.HeadTypeDef>
<FacialAnimation.LidTypeDef ParentName="ArachnaeNode_Lid" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_LidNormal</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.LidTypeDef>
<FacialAnimation.MouthTypeDef ParentName="ArachnaeNode_Mouth" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_MouthNormal</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.MouthTypeDef>
<FacialAnimation.SkinTypeDef ParentName="ArachnaeNode_Skin" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Smokepop_SkinNormal</defName>
<raceName>ArachnaeNode_Race_Smokepop</raceName>
</FacialAnimation.SkinTypeDef>
<FacialAnimation.BrowTypeDef ParentName="ArachnaeNode_Brow" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_BrowNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.BrowTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeA" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_EyeNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeB" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_EyeNormal2</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeC" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_EyeNormal3</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.EyeballTypeDef ParentName="ArachnaeNode_EyeD" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_EyeNormal4</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.EyeballTypeDef>
<FacialAnimation.HeadTypeDef ParentName="ArachnaeNode_Head" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_HeadNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.HeadTypeDef>
<FacialAnimation.LidTypeDef ParentName="ArachnaeNode_Lid" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_LidNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.LidTypeDef>
<FacialAnimation.MouthTypeDef ParentName="ArachnaeNode_Mouth" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_MouthNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.MouthTypeDef>
<FacialAnimation.SkinTypeDef ParentName="ArachnaeNode_Skin" MayRequire="Nals.FacialAnimation">
<defName>ArachnaeNode_Race_Skyraider_SkinNormal</defName>
<raceName>ArachnaeNode_Race_Skyraider</raceName>
</FacialAnimation.SkinTypeDef>
</Defs>

View File

@@ -2,33 +2,33 @@
<Defs>
<!-- North Frames -->
<GraphicStateDef><defName>ARA_FlyNorth_0</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_1_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_1</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_2_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_2</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_3_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_3</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_4_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_4</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_5_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_5</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_6_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_0</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_1_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_1</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_2_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_2</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_3_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_3</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_4_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_4</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_5_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<!-- <GraphicStateDef><defName>ARA_FlyNorth_5</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_6_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_6</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_7_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_7</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_8_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyNorth_7</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_8_north</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef> -->
<!-- East Frames -->
<GraphicStateDef><defName>ARA_FlyEast_0</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_1_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_1</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_2_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_2</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_3_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_3</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_4_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_4</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_5_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_5</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_6_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_0</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_1_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_1</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_2_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_2</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_3_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_3</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_4_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_4</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_5_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<!-- <GraphicStateDef><defName>ARA_FlyEast_5</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_6_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_6</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_7_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_7</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_8_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlyEast_7</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_8_east</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef> -->
<!-- South Frames -->
<GraphicStateDef><defName>ARA_FlySouth_0</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_1_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_1</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_2_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_2</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_3_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_3</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_4_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_4</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_5_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_5</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_6_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_0</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_1_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_1</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_2_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_2</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_3_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_3</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_4_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_4</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_5_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<!-- <GraphicStateDef><defName>ARA_FlySouth_5</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_6_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_6</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_7_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_7</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_8_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef>
<GraphicStateDef><defName>ARA_FlySouth_7</defName><defaultGraphicData><graphicClass>Graphic_Single</graphicClass><texPath>Things/Pawn/Animal/Goose/Goose_Flying_8_south</texPath><drawSize>1.35</drawSize></defaultGraphicData></GraphicStateDef> -->
</Defs>

View File

@@ -0,0 +1,61 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_TerrainBasedHediff</defName>
<label>菌毯刺激</label>
<description>根据所处地形而强化自身。</description>
<hediffClass>HediffWithComps</hediffClass>
<maxSeverity>1.0</maxSeverity>
<minSeverity>-0.01</minSeverity>
<isBad>false</isBad>
<comps>
<li Class="ArachnaeSwarm.HediffCompProperties_TerrainBasedSeverity">
<!-- 每60 ticks1秒检查一次 -->
<interval>60</interval>
<!-- 目标地形列表 -->
<terrainDefs>
<!--<li>SterileTile</li> 无菌地砖 -->
<!-- 您可以在这里添加更多地形, 比如: -->
<li>ARA_InsectCreep</li>
</terrainDefs>
<!-- 站在目标地形上时,每次检查的严重性变化量 -->
<severityOnTerrain>0.0167</severityOnTerrain>
<!-- 不在目标地形上时,每次检查的严重性变化量 (负数表示减少) -->
<severityOffTerrain>-0.0083</severityOffTerrain>
</li>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
</comps>
<stages>
<li>
<becomeVisible>false</becomeVisible>
<minSeverity>0</minSeverity>
<label></label>
</li>
<li>
<minSeverity>0.4</minSeverity>
<label>适应</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.1</offset>
</li>
</capMods>
</li>
<li>
<minSeverity>0.8</minSeverity>
<label>舒适</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>0.25</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -84,4 +84,118 @@
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>ARA_SkyhiveBite</defName>
<label>天巢种虫族附着</label>
<description>一只可爱的天巢种阿拉克涅虫族咬到了你的身上,虫虫会不停的咬你直到从你身上脱离。这不会有太大问题...对吧?</description>
<!--<tendable>false</tendable> Must be removed via surgery -->
<!--<displayWound>true</displayWound>-->
<hediffClass>ArachnaeSwarm.HediffCurseFlame</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>600</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="ArachnaeSwarm.HediffCompProperties_SpawnPawnOnRemoved">
<pawnKindDefs>
<li>ArachnaeBase_Race_Skyhive</li>
</pawnKindDefs>
<spawnCount>1</spawnCount>
<fixedBiologicalAge>0</fixedBiologicalAge>
</li>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.CurseFlameModExt">
<damageDefName>Bite</damageDefName>
<damageRange>3~5</damageRange>
<damageIntervalTicks>150</damageIntervalTicks>
</li>
</modExtensions>
<stages>
<li>
<painOffset>0.05</painOffset>
</li>
</stages>
<renderNodeProperties>
<li>
<debugLabel>Arachnae Skyhive</debugLabel>
<workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>
<texPaths>
<li>Things/Pawn/Insect/Locust/Locust_north</li>
<li>Things/Pawn/Insect/Locust/Locust_east</li>
</texPaths>
<color>(145,140,109)</color>
<baseLayer>65</baseLayer>
<texSeed>1</texSeed>
<drawData>
<dataNorth>
<rotationOffset>263</rotationOffset>
<offset>(-0.04, 0, 0.04)</offset>
</dataNorth>
<dataEast>
<rotationOffset>245</rotationOffset>
<offset>(0.05, 0, 0.02)</offset>
</dataEast>
<dataSouth>
<rotationOffset>2</rotationOffset>
<offset>(0.05, 0, 0.02)</offset>
</dataSouth>
<dataWest>
<rotationOffset>-245</rotationOffset>
<offset>(-0.04, 0, 0.04)</offset>
<flip>true</flip>
</dataWest>
</drawData>
</li>
</renderNodeProperties>
</HediffDef>
<HediffDef>
<defName>ARA_ReinforceGasCoverd</defName>
<label>阿拉克涅信息素沾染</label>
<description>你身上沾染了阿拉克涅信息素,有什么正在从在地下袭来。</description>
<!--<tendable>false</tendable> Must be removed via surgery -->
<!--<displayWound>true</displayWound>-->
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>600</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="ArachnaeSwarm.HediffCompProperties_SpawnPawnOnRemoved">
<pawnKindDefs>
<li>ArachnaeBase_Race_Acid</li>
</pawnKindDefs>
<spawnCount>1</spawnCount>
<fixedBiologicalAge>0</fixedBiologicalAge>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>ARA_Unburnable</defName>
<label>阻燃烟雾</label>
<description>一种特殊的烟雾覆盖了这片地区,使得置身其中的殖民者难以被点着.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<statFactors>
<Flammability>0</Flammability>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1200</disappearsAfterTicks>
<showRemainingTime>True</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
</HediffDef>
</Defs>

View File

@@ -83,6 +83,13 @@
<comps>
</comps>
<stages>
<li>
<minSeverity>0</minSeverity>
<disablesNeeds>
<li>Food</li>
<li>Rest</li>
</disablesNeeds>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -0,0 +1,305 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>ARA_MimicNematode</defName>
<label>拟线种虫族寄生</label>
<description>被阿拉克涅拟线种虫族寄生了,如果不加以干预,拟线虫最终会杀死宿主并将其转化为没有意识的寄生体。拟线虫会通过寄生体的攻击行为感染其他躯体。</description>
<!-- 1. 指向我们创建的包含Comp的Hediff类 -->
<hediffClass>ArachnaeSwarm.Hediff_NecroticVirus</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<isBad>true</isBad>
<maxSeverity>1.0</maxSeverity>
<lethalSeverity>1.0</lethalSeverity>
<minSeverity>0.001</minSeverity>
<initialSeverity>0.001</initialSeverity>
<everCurableByItem>false</everCurableByItem>
<stages>
<li>
<label>休眠期</label>
<becomeVisible>false</becomeVisible>
<vomitMtbDays>5</vomitMtbDays>
</li>
<li>
<label>活跃期</label>
<minSeverity>0.5</minSeverity>
<vomitMtbDays>1</vomitMtbDays>
<painFactor>0.5</painFactor>
<totalBleedFactor>0.9</totalBleedFactor>
<becomeVisible>false</becomeVisible>
<capMods>
<li>
<capacity>Talking</capacity>
<postFactor>0</postFactor>
</li>
</capMods>
</li>
<li>
<label>终末期</label>
<minSeverity>0.7</minSeverity>
<painFactor>0</painFactor>
<totalBleedFactor>0.3</totalBleedFactor>
<becomeVisible>true</becomeVisible>
<capMods>
<li>
<capacity>Talking</capacity>
<postFactor>0</postFactor>
</li>
<li>
<capacity>BloodFiltration</capacity>
<offset>0.45</offset>
</li>
<li>
<capacity>BloodPumping</capacity>
<offset>0.1</offset>
</li>
<li>
<capacity>Metabolism</capacity>
<offset>0.1</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>0.1</offset>
</li>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
<regeneration>50</regeneration>
</li>
<li>
<label>即将转化</label>
<minSeverity>0.9</minSeverity>
<painFactor>0</painFactor>
<totalBleedFactor>0.3</totalBleedFactor>
<lifeThreatening>true</lifeThreatening>
<becomeVisible>true</becomeVisible>
<capMods>
<li>
<capacity>Talking</capacity>
<postFactor>0</postFactor>
</li>
<li>
<capacity>BloodFiltration</capacity>
<offset>0.45</offset>
</li>
<li>
<capacity>BloodPumping</capacity>
<offset>0.1</offset>
</li>
<li>
<capacity>Metabolism</capacity>
<offset>0.1</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>0.1</offset>
</li>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
<regeneration>50</regeneration>
</li>
</stages>
<tendable>true</tendable>
<!-- 2. 这是最关键的配置部分 -->
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>0.3</severityPerDay>
</li>
<li Class="HediffCompProperties_TendDuration">
<severityPerDayTended>-1</severityPerDayTended>
<baseTendDurationHours>24</baseTendDurationHours>
</li>
<li Class="HediffCompProperties_Disappears">
<disappearsAfterTicks>1800000~2400000</disappearsAfterTicks> <!-- 30 ! 45 days -->
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="ArachnaeSwarm.HediffCompProperties_NecroticTransformation">
<mutantDef>ARA_MimicNematodeShambler</mutantDef>
<triggerSeverity>0.7</triggerSeverity>
</li>
<!-- ==================== 新增的共生组件 ==================== -->
<li Class="ArachnaeSwarm.HediffCompProperties_Symbiosis">
<!-- "钥匙": 只有当Pawn拥有这个Hediff时共生效果才会激活 -->
<requiredHediff>ARA_SymbioticStabilizer</requiredHediff>
<!-- "新的上限": 在共生状态下此Hediff的严重性最高只能达到0.8 -->
<newMaxSeverity>0.8</newMaxSeverity>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath" />
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.ProphecyGearEffect">
<!-- 只有当攻击者同时拥有'ARA_MimicNematode'这个仿生体时,以下效果才会触发 -->
<requiredBionicHediff>ARA_MimicNematode</requiredBionicHediff>
<!-- 额外造成5%的'ARA_MimicNematodeBite'伤害 -->
<enableExtraDamage>true</enableExtraDamage>
<extraDamageFactor>0.05</extraDamageFactor>
<extraDamageType>ARA_MimicNematodeBite</extraDamageType>
</li>
</modExtensions>
</HediffDef>
<RecipeDef ParentName="SurgeryFlesh">
<defName>ARA_CureBloodRot</defName>
<label>清除拟线虫感染</label>
<description>通过多种药物联合靶向治疗清除患者体内的阿拉克涅拟线种虫族感染。</description>
<workerClass>Recipe_RemoveHediff</workerClass>
<jobString>清除拟线虫感染.</jobString>
<workAmount>2000</workAmount>
<hideBodyPartNames>true</hideBodyPartNames>
<isViolation>false</isViolation>
<targetsBodyPart>false</targetsBodyPart>
<removesHediff>ARA_MimicNematode</removesHediff>
<successfullyRemovedHediffMessage>{0} 成功清除了 {1} 体内的拟线虫感染.</successfullyRemovedHediffMessage>
<skillRequirements>
<Medicine>5</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>MedicineUltratech</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>Medicine</li>
</categories>
</fixedIngredientFilter>
</RecipeDef>
<!-- 这是我们的主要变异体Hediff现在使用我们自己的可配置类 -->
<HediffDef>
<defName>ARA_MimicNematodeShambler</defName>
<label>阿拉克涅拟线种寄生体</label>
<description>这具尸体被一种阿拉克涅拟线虫所寄生并重新激活。被寄生的生物行动迟缓、没有心智,只会无情地攻击任何活物。在活动几天后,寄生体将因宿主新陈代谢衰竭而死亡。被捕获并固定后,寄生体无法移动,因此其生命活动会暂停。</description>
<hediffClass>ArachnaeSwarm.Hediff_ConfigurableMutant</hediffClass> <!-- 指向我们自己的类 -->
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<everCurableByItem>false</everCurableByItem>
<duplicationAllowed>false</duplicationAllowed>
<keepOnBodyPartRestoration>True</keepOnBodyPartRestoration>
<stages>
<li>
<naturalHealingFactor>0</naturalHealingFactor>
<painFactor>0</painFactor>
<statFactors>
<MeleeCooldownFactor>1.5</MeleeCooldownFactor>
<PsychicSensitivity>0</PsychicSensitivity>
</statFactors>
<statOffsets>
<ComfyTemperatureMin>-60</ComfyTemperatureMin>
<ComfyTemperatureMax>30</ComfyTemperatureMax>
<MinimumContainmentStrength>25</MinimumContainmentStrength>
<ToxicResistance>1</ToxicResistance>
</statOffsets>
<capMods>
<li><capacity>Talking</capacity><postFactor>0</postFactor></li>
<li><capacity>Consciousness</capacity><postFactor>0.7</postFactor></li>
</capMods>
<regeneration>200</regeneration>
</li>
</stages>
<comps>
<!-- 原版的消失组件保持不变-->
<li Class="HediffCompProperties_DisappearsAndKills">
<compClass>HediffComp_DisappearsAndKills_Shambler</compClass>
<disappearsAfterTicks>1800000~2400000</disappearsAfterTicks> <!-- 30 ! 45 days -->
<showRemainingTime>true</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath" />
<li Class="HediffCompProperties_AttachPoints" />
<!-- 添加我们的新配置组件 -->
<li Class="ArachnaeSwarm.HediffCompProperties_ConfigurableMutant">
<!-- 1. 定义起身和尸体状态 -->
<risingHediff>ARA_Rising</risingHediff>
<corpseHediff>ARA_MimicNematodeShamblerShamblerCorpse</corpseHediff>
<!-- 2. (可选) 覆盖其他默认值 -->
<bioferriteOnDeathChance>0</bioferriteOnDeathChance>
<bioferriteAmountOnDeath>0</bioferriteAmountOnDeath>
</li>
</comps>
<renderNodeProperties>
<li>
<debugLabel>ARA_Swarm_claws</debugLabel>
<workerClass>PawnRenderNodeWorker_AttachmentBody</workerClass>
<texPaths>
<li>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Claw</li>
</texPaths>
<baseLayer>60</baseLayer>
<texSeed>1</texSeed>
<drawData>
<dataNorth>
<flip>true</flip>
</dataNorth>
</drawData>
</li>
</renderNodeProperties>
</HediffDef>
<!-- ====================================================================== -->
<!-- 以下是上面引用的两个Hediff的定义保持不变 -->
<HediffDef>
<defName>ARA_Rising</defName>
<label>起身中</label>
<description>阿拉克涅拟线虫寄生赋予的强大再生能力正在复苏这具身体。</description>
<everCurableByItem>false</everCurableByItem>
<recordDownedTale>false</recordDownedTale>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<stages>
<li>
<painFactor>0</painFactor>
<capMods>
<li><capacity>Moving</capacity><postFactor>0</postFactor></li>
<li><capacity>Manipulation</capacity><postFactor>0</postFactor></li>
<li><capacity>Talking</capacity><postFactor>0</postFactor></li>
<li><capacity>Consciousness</capacity><setMax>0.1</setMax></li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>ARA_MimicNematodeShamblerShamblerCorpse</defName>
<label>拟线种寄生体尸体</label>
<description>这具身体刚刚被阿拉克涅拟线种寄生"复活"过。</description>
<forceRemoveOnResurrection>true</forceRemoveOnResurrection>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<renderNodeProperties>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Shambler wounds</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>20</baseLayer>
<pawnType>HumanlikeOnly</pawnType>
</li>
<li>
<debugLabel>Shambler wounds</debugLabel>
<nodeClass>PawnRenderNode_AnimalPart</nodeClass>
<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>20</baseLayer>
<pawnType>NonHumanlikeOnly</pawnType>
</li>
</renderNodeProperties>
</HediffDef>
</Defs>

View File

@@ -38,7 +38,7 @@
<moveSpeedFactorByTerrainTag>
<li>
<key>ARA_Creep</key>
<value>2.0</value>
<value>3.0</value>
</li>
</moveSpeedFactorByTerrainTag>
</PawnKindDef>
@@ -70,8 +70,8 @@
<forceNormalGearQuality>true</forceNormalGearQuality>
<initialWillRange>99~99</initialWillRange>
<initialResistanceRange>99~99</initialResistanceRange>
<maxGenerationAge>30</maxGenerationAge>
<minGenerationAge>10</minGenerationAge>
<maxGenerationAge>0</maxGenerationAge>
<minGenerationAge>0</minGenerationAge>
<canBeScattered>false</canBeScattered>
<xenotypeSet>
<xenotypeChances>
@@ -99,7 +99,7 @@
<moveSpeedFactorByTerrainTag>
<li>
<key>ARA_Creep</key>
<value>2.0</value>
<value>3.0</value>
</li>
</moveSpeedFactorByTerrainTag>
</PawnKindDef>
@@ -159,12 +159,6 @@
</categories>
</li>
</backstoryFiltersOverride>
<abilities>
<li>ARA_BioforgeIncubator_ClothBase</li>
<li>ARA_BioforgeIncubator_AcidBase</li>
<li>ARA_BioforgeIncubator_ToxicNeedleBase</li>
<li>ARA_BioforgeIncubator_BoneBase</li>
</abilities>
<apparelTags>
</apparelTags>
<apparelMoney>0</apparelMoney>
@@ -213,13 +207,34 @@
</apparelTags>
<apparelMoney>0</apparelMoney>
</PawnKindDef>
<PawnKindDef ParentName="ArachnaeNodeABasePawnKind">
<defName>ArachnaeNode_Race_Smokepop</defName>
<label>阿拉克涅浓雾种</label>
<race>ArachnaeNode_Race_Smokepop</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<invNutrition>0</invNutrition>
<backstoryFiltersOverride>
<li>
<categories>
<li>ArachnaeNode_spawnCategoriesA</li>
<li>ArachnaeNode_spawnCategories_Smokepop</li>
</categories>
</li>
</backstoryFiltersOverride>
<abilities>
<li>ARA_Ability_Smokepop</li>
</abilities>
<apparelTags>
</apparelTags>
<apparelMoney>0</apparelMoney>
</PawnKindDef>
<PawnKindDef ParentName="ArachnaeNodeABasePawnKind">
<defName>ArachnaeNode_Race_Skyraider</defName>
<label>阿拉克涅空天种</label>
<race>ArachnaeNode_Race_Skyraider</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<invNutrition>0</invNutrition>
<flyingAnimationFramePathPrefix>Things/Pawn/Animal/Goose/Goose_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFramePathPrefix>ArachnaeSwarm/Things/ARA_HiveNode/Addons/Flying/ArachnaeNode_Race_Addons_Skyraider_Wing_</flyingAnimationFramePathPrefix>
<flyingAnimationDrawSize>1.35</flyingAnimationDrawSize>
<flyingAnimationFrameCount>2</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
@@ -228,19 +243,40 @@
<li>
<categories>
<li>ArachnaeNode_spawnCategoriesA</li>
<li>ArachnaeNode_spawnCategories_Fighter</li>
<li>ArachnaeNode_spawnCategories_Skyraider</li>
</categories>
</li>
</backstoryFiltersOverride>
<abilities>
<li>ARA_BaseRace_Acid_Launcher</li>
<li>ARA_AcidSprayBurst</li>
<li>ARA_Toxic_Needle_Fire</li>
<li>ARA_BaseRace_Skyhive_Launcher</li>
<li>ARA_Skyraider_jump</li>
</abilities>
<apparelTags>
</apparelTags>
<apparelMoney>0</apparelMoney>
</PawnKindDef>
<PawnKindDef ParentName="ArachnaeNodeABasePawnKind">
<defName>ArachnaeNode_Race_NeuroSwarm</defName>
<label>阿拉克涅织域种</label>
<race>ArachnaeNode_Race_NeuroSwarm</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<invNutrition>0</invNutrition>
<backstoryFiltersOverride>
<li>
<categories>
<li>ArachnaeNode_spawnCategoriesA</li>
<li>ArachnaeNode_spawnCategories_NeuroSwarm</li>
</categories>
</li>
</backstoryFiltersOverride>
<abilities>
<li>ARA_Ability_Morph</li>
</abilities>
<apparelTags>
</apparelTags>
<apparelMoney>0</apparelMoney>
</PawnKindDef>
<PawnKindDef Name="ARA_InsectKindBase" ParentName="AnimalKindBase" Abstract="True">
<defaultFactionType>PlayerColony</defaultFactionType>
@@ -249,35 +285,15 @@
<forceNoDeathNotification>true</forceNoDeathNotification>
<combatPower>75</combatPower>
<ecoSystemWeight>0</ecoSystemWeight>
<maxGenerationAge>0</maxGenerationAge>
<minGenerationAge>0</minGenerationAge>
<moveSpeedFactorByTerrainTag>
<li>
<key>ARA_Creep</key>
<value>2.0</value>
<value>3.0</value>
</li>
</moveSpeedFactorByTerrainTag>
</PawnKindDef>
<!--<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Slavey</defName>
<label>阿拉克涅苦役种</label>
<race>ArachnaeBase_Race_Slavey</race>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Things/Pawn/Animal/Spelopede/Spelopede</texPath>
<drawSize>1</drawSize>
<color>(156,148,125)</color>
<shadowData>
<volume>(0.4, 0.5, 0.37)</volume>
<offset>(0,0,-0.15)</offset>
</shadowData>
</bodyGraphicData>
<dessicatedBodyGraphicData>
<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
<drawSize>1</drawSize>
</dessicatedBodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>-->
<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Scavenger</defName>
<label>阿拉克涅食腐种</label>
@@ -344,6 +360,28 @@
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Acidling</defName>
<label>阿拉克涅酸爆种</label>
<race>ArachnaeBase_Race_Acidling</race>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Things/Pawn/Animal/Spelopede/Spelopede</texPath>
<drawSize>1</drawSize>
<color>(156,148,125)</color>
<shadowData>
<volume>(0.4, 0.5, 0.37)</volume>
<offset>(0,0,-0.15)</offset>
</shadowData>
</bodyGraphicData>
<dessicatedBodyGraphicData>
<texPath>Things/Pawn/Animal/Spelopede/Dessicated_Spelopede</texPath>
<drawSize>1</drawSize>
</dessicatedBodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Maid</defName>
<label>阿拉克涅家政种</label>
@@ -366,4 +404,32 @@
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="ARA_InsectKindBase">
<defName>ArachnaeBase_Race_Skyhive</defName>
<label>阿拉克涅天巢种</label>
<race>ArachnaeBase_Race_Skyhive</race>
<flyingAnimationFramePathPrefix>Things/Pawn/Insect/Locust/LocustFlying/Locust_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFrameCount>5</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>2</flyingAnimationTicksPerFrame>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationDrawSizeIsMultiplier>false</flyingAnimationDrawSizeIsMultiplier>
<flyingAnimationInheritColors>true</flyingAnimationInheritColors>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Things/Pawn/Insect/Locust/Locust</texPath>
<drawSize>1</drawSize>
<color>(145,140,109)</color>
<shadowData>
<volume>(0.2, 0.3, 0.2)</volume>
<offset>(0,0,0)</offset>
</shadowData>
</bodyGraphicData>
<dessicatedBodyGraphicData>
<texPath>Things/Pawn/Insect/Locust/Dessicated_Locust</texPath>
<drawSize>1</drawSize>
</dessicatedBodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
</Defs>

View File

@@ -42,7 +42,6 @@
</li>
<!-- ===== OUR CUSTOM NODE INSERTION START ===== -->
<!-- Using Milira's exact structure for testing -->
<li>
<debugLabel>Arachnae Flight Attachment</debugLabel>
<tagDef>ARA_Flight_Attachment</tagDef>
@@ -54,6 +53,17 @@
</dataSouth>
</drawData>
</li>
<li> <!-- 使用默认的 PawnRenderNodeProperties -->
<debugLabel>Wings (Hides when flying)</debugLabel>
<workerClass>ArachnaeSwarm.PawnRenderNodeWorker_AttachmentBody_NoFlight</workerClass>
<texPath>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Skyraider_Wing</texPath>
<baseLayer>60</baseLayer>
<drawData>
<dataSouth>
<layer>-10</layer>
</dataSouth>
</drawData>
</li>
<!-- ===== OUR CUSTOM NODE INSERTION END ===== -->
<li Class="PawnRenderNodeProperties_Parent">

View File

@@ -1,5 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- T0 -->
<HediffDef>
<defName>ARA_Queen_0_Stage</defName>
<label>进化等级——无</label>
@@ -22,9 +23,10 @@
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>ARA_EggSpew</li>
<li>ARA_EggSpew_Huge</li>
<li>ARA_BindDrone</li>
<li>ARA_Queen_Upgrade_1_Stage</li>
<li>ARA_AcidSprayBurst_Queen</li>
<li>ARA_Queen_Upgrade_1_Stage</li>
</abilityDefs>
</li>
<li Class="HediffCompProperties_RemoveIfOtherHediff">
@@ -43,7 +45,7 @@
<hostile>false</hostile>
<groupAbility>true</groupAbility>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<aiCanUse>true</aiCanUse>
<ai_IsOffensive>true</ai_IsOffensive>
<targetRequired>false</targetRequired>
@@ -68,8 +70,8 @@
<severity>1</severity>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_2WMT</requiredResearch>
<failMessage>需要科技 基因节点WMT-2"内在突破" 以解锁进化</failMessage>
<requiredResearch>ARA_Technology_1WMT</requiredResearch>
<failMessage>需要科技 基因节点WMT-1"内在突破" 以解锁进化</failMessage>
</li>
</comps>
</AbilityDef>
@@ -97,6 +99,7 @@
</li>
</comps>
</HediffDef>
<!-- T1 -->
<HediffDef>
<defName>ARA_Queen_1_Stage</defName>
<label>进化等级——等级1</label>
@@ -109,12 +112,19 @@
<comps>
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>ARA_EggSpew</li>
<li>ARA_EggSpew_1Stage</li>
<li>ARA_EggSpew_Huge_1Stage</li>
<li>ARA_BindDrone</li>
<li>ARA_AcidSprayBurst_Queen</li>
<li>ARA_TumorSpew</li>
<li>ARA_Queen_Upgrade_2_Stage</li>
</abilityDefs>
</li>
<li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs>
<li>ARA_Queen_2_Stage_Transition_Period</li>
</hediffs>
</li>
</comps>
</HediffDef>
<AbilityDef>
@@ -126,7 +136,7 @@
<hostile>false</hostile>
<groupAbility>true</groupAbility>
<displayGizmoWhileUndrafted>true</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>false</disableGizmoWhileUndrafted>
<aiCanUse>true</aiCanUse>
<ai_IsOffensive>true</ai_IsOffensive>
<targetRequired>false</targetRequired>
@@ -152,7 +162,7 @@
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_2WMT</requiredResearch>
<failMessage>需要科技 基因节点WMT-2"内在突破" 以解锁进化</failMessage>
<failMessage>需要科技 基因节点WMT-2"内在突破2" 以解锁进化</failMessage>
</li>
</comps>
</AbilityDef>
@@ -180,6 +190,7 @@
</li>
</comps>
</HediffDef>
<!-- T2 -->
<HediffDef>
<defName>ARA_Queen_2_Stage</defName>
<label>进化等级——等级2</label>
@@ -198,20 +209,58 @@
<!-- <li>ARA_Queen_Upgrade_2_Stage</li> -->
</abilityDefs>
</li>
<!-- <li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs>
<li>ARA_Queen_3_Stage_Transition_Period</li>
</hediffs>
</li> -->
</comps>
</HediffDef>
<!-- T0 -->
<HediffDef>
<defName>ARA_WeaponSmith_0_Stage</defName>
<label>进化等级——无</label>
<description>这只阿拉克涅工艺种尚未得到任何强化,只能孵化最普通的茧以生产一些早期装备。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<isBad>false</isBad>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>2.0</maxSeverity>
<!-- <stages>
<li>
<becomeVisible>ture</becomeVisible>
</li>
<li>
<minSeverity>1.01</minSeverity>
<becomeVisible>false</becomeVisible>
</li>
</stages> -->
<comps>
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>ARA_Cocoon_Cloth</li>
<li>ARA_Cocoon_Weapon</li>
</abilityDefs>
</li>
<li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs>
<li>ARA_Queen_1_Stage_Transition_Period</li>
</hediffs>
</li>
</comps>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>ARA_Install_</defName>
<label>安装暗物质能源炉</label>
<description>为合成人安装暗物质能源炉</description>
<defName>ARA_WeaponSmith_Upgrade_1_Stage</defName>
<label>工艺种进化——阶段1</label>
<description>由阿拉科涅女皇种为该工艺种进行基因调整,以使其获得进化并得以孵化更多的武装器官和织物</description>
<descriptionHyperlinks>
<ThingDef>WULA_Energy_Furnace_DM_Engine</ThingDef>
<HediffDef>WULA_Energy_Furnace_Hediff_DM_Engine</HediffDef>
</descriptionHyperlinks>
<jobString>安装暗物质能源炉中</jobString>
<anesthetize>false</anesthetize>
<ingredients Inherit="False">
<!-- <ingredients Inherit="False">
<li>
<filter>
<thingDefs>
@@ -220,19 +269,76 @@
</filter>
<count>1</count>
</li>
</ingredients>
</ingredients> -->
<fixedIngredientFilter>
<!-- <fixedIngredientFilter>
<thingDefs>
<li>WULA_Energy_Furnace_DM_Engine</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
</fixedIngredientFilter> -->
<!-- <appliedOnFixedBodyParts>
<li>WULA_Energy_Furnace_Bodypart</li>
</appliedOnFixedBodyParts>
<addsHediff>WULA_Energy_Furnace_Hediff_DM_Engine</addsHediff>
</appliedOnFixedBodyParts> -->
<addsHediff>ARA_WeaponSmith_1_Stage_Transition_Period</addsHediff>
<recipeUsers Inherit="False">
<li>ArachnaeNode_Race_WeaponSmith</li>
</recipeUsers>
</RecipeDef>
<HediffDef>
<defName>ARA_WeaponSmith_1_Stage_Transition_Period</defName>
<label>工艺种进化——阶段1</label>
<description>由阿拉科涅女皇种为该工艺种进行基因调整,以使其获得进化并得以孵化更多的武装器官和织物。</description>
<!-- <hediffClass>HediffWithComps</hediffClass> -->
<hediffClass>Hediff_High</hediffClass>
<initialSeverity>1</initialSeverity>
<maxSeverity>1.01</maxSeverity>
<alwaysShowSeverity>true</alwaysShowSeverity>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<isBad>false</isBad>
<scenarioCanAdd>false</scenarioCanAdd>
<comps>
<li Class="HediffCompProperties_ReplaceHediff">
<hediffs>
<li>
<hediff>ARA_WeaponSmith_1_Stage</hediff>
<severityRange>0.02~0.15</severityRange>
</li>
</hediffs>
<message>{PAWN_nameDef} 通过女皇种的拔耀获得了更强大的孵化能力,现在她可以孕育更复杂的茧以获取强大的装备。</message>
</li>
</comps>
</HediffDef>
<!-- T1 -->
<HediffDef>
<defName>ARA_WeaponSmith_1_Stage</defName>
<label>进化等级——等级1</label>
<description>这只阿拉科涅工艺种通过女皇种的拔耀获得了更强大的孵化能力,现在她可以孕育更复杂的茧以获取强大的装备。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.6, 0.4, 0.8)</defaultLabelColor>
<isBad>false</isBad>
<scenarioCanAdd>false</scenarioCanAdd>
<maxSeverity>2.0</maxSeverity>
<!-- <stages>
<li>
<becomeVisible>ture</becomeVisible>
</li>
<li>
<minSeverity>1.01</minSeverity>
<becomeVisible>false</becomeVisible>
</li>
</stages> -->
<comps>
<li Class="HediffCompProperties_GiveAbility">
<abilityDefs>
<li>ARA_Cocoon_Cloth_1Stage</li>
<li>ARA_Cocoon_Weapon_1Stage</li>
</abilityDefs>
</li>
<li Class="HediffCompProperties_RemoveIfOtherHediff">
<hediffs>
<li>ARA_Queen_1_Stage_Transition_Period</li>
</hediffs>
</li>
</comps>
</HediffDef>
</Defs>

View File

@@ -16,8 +16,8 @@
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_2WMT</defName>
<label>基因节点WMT-2"内在突破"</label>
<defName>ARA_Technology_1WMT</defName>
<label>基因节点WMT-1"内在突破"</label>
<description>允许女皇种进化到下一个阶段。</description>
<baseCost>150</baseCost>
<researchViewX>4.50</researchViewX>
@@ -27,6 +27,18 @@
<li>ARA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_2WMT</defName>
<label>基因节点WMT-2"内在突破2"</label>
<description>允许女皇种进化到下一个阶段。</description>
<baseCost>150</baseCost>
<researchViewX>8.50</researchViewX>
<researchViewY>3.10</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_1WMT</li>
</prerequisites>
</ResearchProjectDef>
<!-- 酸类发展 -->
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_6VXI</defName>
@@ -43,7 +55,7 @@
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_7VXI</defName>
<label>基因节点VXI-7"外置酸袋"</label>
<description>允许工艺种孵化新的酸类武器</description>
<description>允许工艺种孵化新的武器</description>
<baseCost>150</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>0.20</researchViewY>
@@ -65,28 +77,16 @@
<li>ARA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_3KYC</defName>
<label>基因节点KYC-3"冰壳虫"</label>
<description>允许女皇种孵化新的虫族——冰壳种,拥有使得附近温度极急剧下降的特殊能力,此类虫族的卵需要在较低的温度下才能正常孵化。</description>
<baseCost>150</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>2.20</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_2KYC</defName>
<label>基因节点KYC-2"熔火虫"</label>
<description>允许女皇种孵化新的虫族——熔火种,拥有喷射高温射流和在近距离灼烧敌人的能力,此类虫族的卵需要在较高的温度下才能正常孵化</description>
<label>基因节点KYC-2"飞行翼膜"</label>
<description>允许女皇种孵化新的虫族——空天种,敏捷而致命的精锐虫族,拥有以飞行姿态穿梭于战场的能力</description>
<baseCost>150</baseCost>
<researchViewX>5.50</researchViewX>
<researchViewY>2.20</researchViewY>
<researchViewY>2.60</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2WMT</li>
<li>ARA_Technology_1WMT</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
@@ -95,13 +95,25 @@
<description>允许女皇种孵化新的虫族——原虫种,一种可以寄生在别的种族身上以控制它们的特殊督虫。</description>
<baseCost>150</baseCost>
<researchViewX>5.50</researchViewX>
<researchViewY>1.50</researchViewY>
<researchViewY>1.30</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_2WMT</li>
<li>ARA_Technology_1WMT</li>
</prerequisites>
</ResearchProjectDef>
<!-- 硬壳发展 -->
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_5KYC</defName>
<label>基因节点KYC-5"巨甲"</label>
<description>允许女皇种孵化新的虫族——浓雾种,一种拥有厚重甲壳的大型督虫,可以铺设菌毯、释放烟雾和阻燃剂以协助虫群进行集群冲击。</description>
<baseCost>150</baseCost>
<researchViewX>5.50</researchViewX>
<researchViewY>2.00</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_1WMT</li>
</prerequisites>
</ResearchProjectDef>
<!-- 织物发展 -->
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_4DIL</defName>
<label>基因节点DIL-4"编织"</label>
@@ -115,11 +127,11 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_5DIL</defName>
<label>基因节点DIL-5"骨刀"</label>
<description>允许工艺种孵化骨刃茧,为虫族提供基础近战武器</description>
<defName>ARA_Technology_1VTE</defName>
<label>基因节点VTE-1"爆发激素"</label>
<description>允许一部分拥有厚重甲壳的阿拉克涅督虫使用追踪冲撞攻击敌军</description>
<baseCost>150</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewX>1.00</researchViewX>
<researchViewY>5.10</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
@@ -139,7 +151,6 @@
<li>ARA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 工艺种进化 -->
<!-- 建筑发展 -->
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_5SHL</defName>
@@ -153,4 +164,17 @@
<li>ARA_Base_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 子巢发展 -->
<ResearchProjectDef ParentName="ARA_techBase">
<defName>ARA_Technology_6SPV</defName>
<label>基因节点SPV-6"天巢种之巢"</label>
<description>允许工艺种孵化新的武器。</description>
<baseCost>150</baseCost>
<researchViewX>1.00</researchViewX>
<researchViewY>2.20</researchViewY>
<requiredResearchBuilding>ARA_ResearchBench</requiredResearchBuilding>
<prerequisites>
<li>ARA_Technology_1WMT</li>
</prerequisites>
</ResearchProjectDef>
</Defs>

View File

@@ -12,4 +12,15 @@
<showIfUndefined>false</showIfUndefined>
</StatDef>
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>生物质传输效率</label>
<description>减少无线传输生物质时的燃料消耗。最终消耗量将乘以 (1 - 效率)。</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
<displayPriorityInCategory>8000</displayPriorityInCategory>
</StatDef>
</Defs>

View File

@@ -67,6 +67,12 @@
</deathAction>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>72000</totalPowerTicks> <!-- 2 hours -->
<labelOverride>寿命</labelOverride>
<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
<hediffs>
<li>ARA_TemperatureRegulation</li>
@@ -160,65 +166,4 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>ArachnaeBase_Race_Acid</defName>
<label>阿拉克涅酸噬种</label>
<description>阿拉克涅辅虫之一,智力低下,一般被作为活体炮弹打出,击中敌人后若是还没散架,就会继续依靠带酸液的颚撕咬敌军。</description>
<race>
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
<baseBodySize>0.5</baseBodySize>
<!-- <hasCorpse>false</hasCorpse> -->
<body>BeetleLikeWithClaw</body>
<lifeStageAges>
<li>
<def>EusocialInsectAdult</def>
<minAge>0</minAge>
<soundWounded>Pawn_Spelopede_Pain</soundWounded>
<soundDeath>Pawn_Spelopede_Death</soundDeath>
<soundCall>Pawn_Spelopede_Call</soundCall>
<soundAngry>Pawn_Spelopede_Angry</soundAngry>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>6</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>寿命</labelOverride>
<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
<tools Inherit="False">
<li>
<label>酸性巨颚</label>
<capacities>
<li>ARA_AcidCut</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ToolCapacityDef>
<defName>ARA_AcidCut</defName>
<label>酸性撕咬</label>
</ToolCapacityDef>
<ManeuverDef>
<defName>ARA_AcidCut</defName>
<requiredCapacity>ARA_AcidCut</requiredCapacity>
<verb>
<verbClass>Verb_MeleeAttackDamage</verbClass>
<meleeDamageDef>ARA_AcidCut_Damage</meleeDamageDef>
</verb>
<logEntryDef>MeleeAttack</logEntryDef>
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
</ManeuverDef>
</Defs>
</Defs>

View File

@@ -0,0 +1,223 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="AnimalThingBase" Name="ARA_BaseDroneSwarm" Abstract="True">
<statBases>
<MarketValue>1200</MarketValue>
<PsychicSensitivity>0</PsychicSensitivity>
<ToxicResistance>1</ToxicResistance>
<Flammability>0</Flammability>
<ComfyTemperatureMin>-100</ComfyTemperatureMin>
<ComfyTemperatureMax>250</ComfyTemperatureMax>
<MeatAmount>0</MeatAmount>
<ToxicEnvironmentResistance>1</ToxicEnvironmentResistance>
<VacuumResistance>1</VacuumResistance>
</statBases>
<receivesSignals>true</receivesSignals>
<tradeability>None</tradeability>
<race>
<alwaysAwake>true</alwaysAwake>
<fleshType>Insectoid</fleshType>
<needsRest>false</needsRest>
<hasGenders>false</hasGenders>
<hasCorpse>false</hasCorpse>
<foodType>None</foodType>
<lifeExpectancy>2500</lifeExpectancy>
<bloodDef>Filth_BloodInsect</bloodDef>
<disableIgniteVerb>true</disableIgniteVerb>
<trainability>None</trainability>
<soundCallIntervalRange>1000~2000</soundCallIntervalRange>
<soundCallIntervalFriendlyFactor>2</soundCallIntervalFriendlyFactor>
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
<hideTrainingTab>true</hideTrainingTab>
<intelligence>ToolUser</intelligence>
<thinkTreeMain>Drone</thinkTreeMain>
<canFlyInVacuum>true</canFlyInVacuum>
</race>
<tools>
</tools>
<killedLeavings>
</killedLeavings>
</ThingDef>
<ThingDef ParentName="ARA_BaseDroneSwarm">
<defName>ArachnaeBase_Race_Acid</defName>
<label>阿拉克涅酸噬种</label>
<description>阿拉克涅辅虫之一,智力低下,一般被作为活体炮弹打出,击中敌人后若是还没散架,就会继续依靠带酸液的颚撕咬敌军。</description>
<race>
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
<baseBodySize>0.5</baseBodySize>
<!-- <hasCorpse>false</hasCorpse> -->
<body>BeetleLikeWithClaw</body>
<lifeStageAges>
<li>
<def>EusocialInsectAdult</def>
<minAge>0</minAge>
<soundWounded>Pawn_Spelopede_Pain</soundWounded>
<soundDeath>Pawn_Spelopede_Death</soundDeath>
<soundCall>Pawn_Spelopede_Call</soundCall>
<soundAngry>Pawn_Spelopede_Angry</soundAngry>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>6</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>寿命</labelOverride>
<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
<tools Inherit="False">
<li>
<label>酸性巨颚</label>
<capacities>
<li>ARA_AcidCut</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="ARA_BaseDroneSwarm">
<defName>ArachnaeBase_Race_Skyhive</defName>
<label>阿拉克涅天巢种</label>
<description>阿拉克涅辅虫之一,智力低下,通常被督虫们当成导弹打出,拥有在飞行中调整姿态以追踪敌军的能力。命中敌军后,这些虫族会趴在敌军身上进行啃咬,直到鳌刺松动而掉在地上。</description>
<race>
<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
<thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
<baseBodySize>0.5</baseBodySize>
<!-- <hasCorpse>false</hasCorpse> -->
<body>BeetleLikeWithClaw</body>
<lifeStageAges>
<li>
<def>EusocialInsectAdult</def>
<minAge>0</minAge>
<soundWounded>Pawn_Spelopede_Pain</soundWounded>
<soundDeath>Pawn_Spelopede_Death</soundDeath>
<soundCall>Pawn_Spelopede_Call</soundCall>
<soundAngry>Pawn_Spelopede_Angry</soundAngry>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>6</MoveSpeed>
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>寿命</labelOverride>
<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
<tools Inherit="False">
<li>
<label>巨颚</label>
<capacities>
<li>ARA_Bite</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="ARA_BaseDroneSwarm">
<defName>ArachnaeBase_Race_Acidling</defName>
<label>阿拉克涅酸爆种</label>
<description>阿拉克涅辅虫之一,智力低下,一般被作为自杀式无人机打出,靠近敌人后就会引爆酸囊产生危险的酸性雾气。</description>
<race>
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
<baseBodySize>0.5</baseBodySize>
<!-- <hasCorpse>false</hasCorpse> -->
<body>BeetleLikeWithClaw</body>
<lifeStageAges>
<li>
<def>EusocialInsectAdult</def>
<minAge>0</minAge>
<soundWounded>Pawn_Spelopede_Pain</soundWounded>
<soundDeath>Pawn_Spelopede_Death</soundDeath>
<soundCall>Pawn_Spelopede_Call</soundCall>
<soundAngry>Pawn_Spelopede_Angry</soundAngry>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>6</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>寿命</labelOverride>
<tooltipOverride>这种特殊的阿拉克涅辅虫从出生起就走在死亡的道路上了——它们的寿命就是如此短暂。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="ArachnaeSwarm.CompProperties_HunterExplosion">
<explosionRadius>3.9</explosionRadius> <!-- Mapped from smokeRadius -->
<explosionDamageType>ARA_AcidBurn</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
<armorPenetration>0.5</armorPenetration>
<explosionSound>Explosion_Smoke</explosionSound>
<postExplosionSpawnThingDef>ARA_AcidGasCloud</postExplosionSpawnThingDef>
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
<tools Inherit="False">
<li>
<label>酸性巨颚</label>
<capacities>
<li>ARA_AcidCut</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ToolCapacityDef>
<defName>ARA_AcidCut</defName>
<label>酸性撕咬</label>
</ToolCapacityDef>
<ManeuverDef>
<defName>ARA_AcidCut</defName>
<requiredCapacity>ARA_AcidCut</requiredCapacity>
<verb>
<verbClass>Verb_MeleeAttackDamage</verbClass>
<meleeDamageDef>ARA_AcidCut_Damage</meleeDamageDef>
</verb>
<logEntryDef>MeleeAttack</logEntryDef>
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
</ManeuverDef>
<ToolCapacityDef>
<defName>ARA_Bite</defName>
<label>撕咬</label>
</ToolCapacityDef>
<ManeuverDef>
<defName>ARA_Bite</defName>
<requiredCapacity>ARA_Bite</requiredCapacity>
<verb>
<verbClass>Verb_MeleeAttackDamage</verbClass>
<meleeDamageDef>Bite</meleeDamageDef>
</verb>
<logEntryDef>MeleeAttack</logEntryDef>
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
</ManeuverDef>
</Defs>

View File

@@ -0,0 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<MutantDef ParentName="BaseMutantEntity">
<defName>ARA_MimicNematodeShambler</defName>
<label>阿拉克涅拟线种寄生体</label>
<description>阿拉克涅拟线种是虫群中最神秘的分支之一。它们与原虫种同源,但在进化之路上并未发展出高级智慧,而是走向了一条截然不同的道路:寄生。拟线种是无法脱离宿主独立存活的寄生虫。一旦寄生于生物体内,它们会长期潜伏,最终逐步接管宿主的神经与代谢系统,将其变为受其操控的行尸走肉——“寄生体”。得益于超凡的细胞复制与再生能力,拟线种能够模仿并替代宿主的细胞结构,这使得寄生体拥有了惊人的自我修复能力。然而,这种寄生关系也极具侵略性:拟线种的虫卵遍布寄生体体表,任何被寄生体攻击的生物都有可能被感染,最终沦为新的寄生体。尽管拟线虫将寄生体的新陈代谢维持在极低水平,但寄生体本身并不会主动觅食。因此,当能量耗尽后,它们终将迎来“死亡”。</description>
<hediff>ARA_MimicNematodeShambler</hediff>
<thinkTree>ARA_WorkingShambler</thinkTree>
<thinkTreeConstant>ShamblerConstant</thinkTreeConstant>
<hideLabel>true</hideLabel>
<namePrefix>拟线种寄生体 </namePrefix>
<useCorpseGraphics>false</useCorpseGraphics>
<isConsideredCorpse>true</isConsideredCorpse>
<bloodDef>Filth_DarkBlood</bloodDef>
<bloodSmearDef>Filth_DarkBloodSmear</bloodSmearDef>
<entitledToMedicalCare>false</entitledToMedicalCare>
<removeAllInjuries>true</removeAllInjuries>
<restoreLegs>true</restoreLegs>
<defaultFaction>Entities</defaultFaction>
<standingAnimation>ShamblerSway</standingAnimation>
<canOpenDoors>false</canOpenDoors>
<makesFootprints>false</makesFootprints>
<tameable>false</tameable>
<clearMutantStatusOnDeath>true</clearMutantStatusOnDeath>
<canTravelInCaravan>false</canTravelInCaravan>
<canAttackWhileCrawling>true</canAttackWhileCrawling>
<respectsAllowedArea>true</respectsAllowedArea>
<disableFlying>true</disableFlying>
<canGainXP>false</canGainXP>
<canBeDrafted>true</canBeDrafted>
<disableHostilityResponse>true</disableHostilityResponse>
<deathOnDownedChance>0.25</deathOnDownedChance>
<woundColor>(0.3, 0.3, 0.0, 1.0)</woundColor>
<anomalyKnowledgeOffset>0</anomalyKnowledgeOffset>
<knowledgeCategory>Basic</knowledgeCategory>
<!--<codexEntry>Shambler</codexEntry>-->
<!-- Sounds -->
<soundAttackChance>0.25</soundAttackChance>
<soundCall>Pawn_Shambler_Call</soundCall>
<soundAttack>Pawn_Shambler_Attack</soundAttack>
<soundWounded>Pawn_Shambler_Wounded</soundWounded>
<soundDeath>Pawn_Shambler_Killed</soundDeath>
<removesHediffs>
<li>ARA_MimicNematode</li>
</removesHediffs>
<workDisables Inherit="false">
<li>ManualSkilled</li>
<li>Intellectual</li>
<li>Artistic</li>
<li>Caring</li>
<li>Social</li>
<li>PlantWork</li>
<li>Mining</li>
<li>Hunting</li>
<li>Constructing</li>
<li>Cooking</li>
<li>Shooting</li>
</workDisables>
<!-- Rendering -->
<renderNodeProperties>
<li Class="PawnRenderNodeProperties_Overlay">
<debugLabel>Shambler wounds</debugLabel>
<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>20</baseLayer>
<pawnType>HumanlikeOnly</pawnType>
</li>
<li>
<debugLabel>Shambler wounds</debugLabel>
<nodeClass>PawnRenderNode_AnimalPart</nodeClass>
<workerClass>PawnRenderNodeWorker_OverlayShambler</workerClass>
<overlayLayer>Body</overlayLayer>
<baseLayer>20</baseLayer>
<pawnType>NonHumanlikeOnly</pawnType>
</li>
</renderNodeProperties>
<tools>
<li>
<label>撕咬</label>
<capacities>
<li>ARA_MimicNematodeShamblerBite</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
<chanceFactor>1</chanceFactor>
<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
</li>
<li>
<label>巨镰</label>
<capacities>
<li>Cut</li>
</capacities>
<power>15</power>
<cooldownTime>2.5</cooldownTime>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
<chanceFactor>0.5</chanceFactor>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
</li>
<li>
<label>巨镰</label>
<capacities>
<li>Cut</li>
</capacities>
<power>15</power>
<cooldownTime>2.5</cooldownTime>
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
<chanceFactor>0.5</chanceFactor>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
</li>
</tools>
</MutantDef>
<ToolCapacityDef>
<defName>ARA_MimicNematodeShamblerBite</defName>
<label>撕咬</label>
</ToolCapacityDef>
<ManeuverDef>
<defName>ARA_MimicNematodeShamblerBite</defName>
<requiredCapacity>ARA_MimicNematodeShamblerBite</requiredCapacity>
<verb>
<verbClass>Verb_MeleeAttackDamage</verbClass>
<meleeDamageDef>ARA_MimicNematodeBite</meleeDamageDef>
</verb>
<logEntryDef>MeleeAttack</logEntryDef>
<combatLogRulesHit>Maneuver_Slash_MeleeHit</combatLogRulesHit>
<combatLogRulesDeflect>Maneuver_Slash_MeleeDeflect</combatLogRulesDeflect>
<combatLogRulesMiss>Maneuver_Slash_MeleeMiss</combatLogRulesMiss>
<combatLogRulesDodge>Maneuver_Slash_MeleeDodge</combatLogRulesDodge>
</ManeuverDef>
<PawnKindDef ParentName="MutantBase" Name="ARA_ShamblerBase" Abstract="True">
<mutant>ARA_MimicNematodeShambler</mutant>
<generateInitialNonFamilyRelations>false</generateInitialNonFamilyRelations>
</PawnKindDef>
<PawnKindDef ParentName="ARA_ShamblerBase">
<defName>ARA_MimicNematodeShamblerSwarmer</defName>
<label>阿拉克涅拟线种寄生体</label>
<combatPower>40</combatPower>
<gearHealthRange>0.2~0.4</gearHealthRange>
<itemQuality>Poor</itemQuality>
<apparelMoney>0~100</apparelMoney>
<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
<apparelTags>
<li>IndustrialBasic</li>
<li>Neolithic</li>
</apparelTags>
<meleeAttackInfectionPathways>
<li>EntityAttacked</li>
</meleeAttackInfectionPathways>
</PawnKindDef>
</Defs>

View File

@@ -111,44 +111,6 @@
</east>
</offsets>
</li>
<!--<li>
<name>ArachnaeNode Hair BG</name>
<userCustomizable>true</userCustomizable>
<path></path>
<inFrontOfBody>false</inFrontOfBody>
<layerInvert>false</layerInvert>
<colorChannel>hair</colorChannel>
<defaultOffset>Center</defaultOffset>
<drawSize>1</drawSize>
<alignWithHead>true</alignWithHead>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<linkVariantIndexWithPrevious>true</linkVariantIndexWithPrevious>
<conditions>
<BodyPart>
<bodyPart>Head</bodyPart>
</BodyPart>
<Posture>
<drawnStanding>true</drawnStanding>
<drawnInBed>false</drawnInBed>
<drawnLaying>true</drawnLaying>
</Posture>
<RotStage>Fresh,Rotting</RotStage>
</conditions>
<offsets>
<west>
<layerOffset>-0.275</layerOffset>
</west>
<south>
<layerOffset>-0.299</layerOffset>
</south>
<north>
<layerOffset>-0.275</layerOffset>
</north>
<east>
<layerOffset>-0.275</layerOffset>
</east>
</offsets>
</li>-->
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Base</path>
<inFrontOfBody>true</inFrontOfBody>
@@ -365,10 +327,15 @@
<li>ARA_RW_Basic_Acid_Bladder_Gun</li>
<li>ARA_RW_Basic_Fist_Needle_Gun</li>
<li>ARA_MW_Bone_Sword</li>
<li>ARA_RW_Basic_SkyHive_Gun</li>
<li>ARA_RW_Toxic_Needle_MG</li>
</weaponList>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<!-- 可以穿戴的衣服 -->
<apparelList>
<li>ARA_Maid_Uniform</li>
<li>ARA_Bodystocking_White</li>
<li>ARA_Bodystocking_Black</li>
</apparelList>
<blackApparelList>
<li>Apparel_AdvancedHelmet</li>
@@ -409,6 +376,7 @@
<li>Apparel_Tailcap</li>
<li>Apparel_VisageMask</li>
</blackApparelList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<!-- 生育能力 -->
<onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
<canReproduce>false</canReproduce>
@@ -519,8 +487,8 @@
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<MaxNutrition>1.05</MaxNutrition>
<EatingSpeed>2</EatingSpeed>
<MaxNutrition>0.5</MaxNutrition>
<CarryingCapacity>50</CarryingCapacity>
<MeatAmount>150</MeatAmount>
@@ -567,11 +535,8 @@
<baseHealthScale>1.5</baseHealthScale>
<!-- 解剖产物 -->
<leatherDef>ARA_Carapace</leatherDef>
<specificMeatDef>Meat_Megaspider</specificMeatDef>
<!-- 身体类型 -->
<body>Human</body>
<!-- 年龄阶段,较短 -->
<lifeExpectancy>12</lifeExpectancy>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>0</Firefighter>
<Patient>0</Patient>
@@ -598,17 +563,20 @@
</lifeStageWorkSettings>
<lifeStageAges Inherit="False">
<li>
<def>ARA_Queen_Adult</def>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
<soundWounded>Pawn_BigInsect_Pain</soundWounded>
<soundDeath>Pawn_BigInsect_Death</soundDeath>
<soundCall>Pawn_BigInsect_Call</soundCall>
<soundAngry>Pawn_BigInsect_Angry</soundAngry>
</li>
</lifeStageAges>
<canFlyInVacuum>false</canFlyInVacuum>
<!-- 身形大小,略大于常规人类 -->
<baseBodySize>2</baseBodySize>
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>
<soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss>
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
<canFlyInVacuum>false</canFlyInVacuum>
<!-- 身形大小,略大于常规人类 -->
<baseBodySize>1</baseBodySize>
</race>
<!-- 工具设置(攻击方式) -->
@@ -667,12 +635,43 @@
<li Class="CompProperties_DrugAddict"/> -->
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace Name="ARA_NodeBase_Huge" ParentName="ARA_NodeBase" Abstract="True">
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
<alienPartGenerator>
<!-- 图像放大 -->
<customDrawSize>(1.2,1.2)</customDrawSize>
<customHeadDrawSize>(1.05,1.05)</customHeadDrawSize>
<customPortraitDrawSize>(0.9,0.9)</customPortraitDrawSize>
<borderScale>1.2</borderScale>
<atlasScale>1.2</atlasScale>
</alienPartGenerator>
</generalSettings>
<!-- 种族的允许和禁止特化设置 -->
<raceRestriction>
<!-- 武器列表 -->
<weaponList>
<li>ARA_RW_Acid_Mortar</li>
</weaponList>
</raceRestriction>
</alienRace>
<statBases>
<MaxNutrition>0.34</MaxNutrition>
</statBases>
<race>
<baseBodySize>3</baseBodySize>
<baseHealthScale>4</baseHealthScale>
</race>
</AlienRace.ThingDef_AlienRace>
<!-- 定义阿拉克涅节点虫种族 -->
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase_Huge">
<defName>ArachnaeNode_Race_Myrmecocystus</defName>
<label>阿拉克涅蜜罐种</label>
<description>阿拉克涅督虫之一,拥有非常广泛食谱,可以吞下许多未经处理的生物并将其分解为阿拉克涅虫蜜,以滋养虫群。这种督虫除了生产虫蜜外也能执行烹饪和种植工作。\n\n作为督虫她可以繁育并监管若干阿拉克涅食腐种辅虫以协助巢穴进行收割和播种工作。</description>
<description>阿拉克涅督虫之一,拥有广泛食谱的大型虫族,可以吞下许多未经处理的生物并将其分解为阿拉克涅虫蜜,以滋养虫群。\n\n她可以进行搬运、烹饪和种植工作战斗技能非常差。\n\n作为督虫她可以繁育并监管若干阿拉克涅食腐种辅虫以协助巢穴进行收割和播种工作。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -680,10 +679,10 @@
<!-- 额外身体部件 -->
<bodyAddons>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Myrmecocystus_Addons_Stomach</path>
<path>
ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Myrmecocystus_Addons_Stomach</path>
<inFrontOfBody>false</inFrontOfBody>
<conditions>
</conditions>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
</li>
</bodyAddons>
</alienPartGenerator>
@@ -691,39 +690,13 @@
<!-- 种族的允许和禁止特化设置 -->
<raceRestriction>
<!-- 食物列表 -->
<whiteFoodList Inherit="False"/>
<whiteFoodList Inherit="False" />
<blackFoodList>
<li>ARA_InsectJelly</li>
</blackFoodList>
<onlyEatRaceRestrictedFood>false</onlyEatRaceRestrictedFood>
<!-- 武器列表 -->
<weaponList Inherit="False"/>
</raceRestriction>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_InsectJelly</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>4</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_Scavenger</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -757,24 +730,45 @@
<foodType>OmnivoreHuman,CarnivoreAnimal,OvivoreAnimal,VegetarianRoughAnimal</foodType>
<!-- 身体类型 -->
<body>ArachnaeMyrmecocystus_Body</body>
<!-- 身形大小 -->
<baseBodySize>2.5</baseBodySize>
<!-- 血量上限 -->
<baseHealthScale>3</baseHealthScale>
<!-- 蜜罐虫的寿命很低 -->
<lifeExpectancy>1.5</lifeExpectancy>
<lifeStageAges Inherit="False">
<li>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
</race>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_InsectJelly</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>10</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_Scavenger</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>14400000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_ShieldHead</defName>
<label>阿拉克涅盾头种</label>
<description>阿拉克涅督虫之一,拥有过度生长而覆盖头部和腿部的甲壳,防御力超群的同时还可以定时剥落甲壳素供虫巢使用。坚韧的鳌刺挥舞起来非常缓慢但是可以破开岩壁和固定结构,以完成虫群的采矿和建筑工作。\n\n作为督虫她可以繁育并监管若干阿拉克涅坚颚种辅虫以协助巢穴开采矿脉。</description>
<description>阿拉克涅督虫之一,拥有过度生长而覆盖头部和腿部的甲壳,可以定时剥落甲壳素供虫巢使用。\n\n她可以进行搬运、采矿和建筑工作战斗技能平平无奇但是拥有较好的防御。\n\n作为督虫她可以繁育并监管若干阿拉克涅坚颚种辅虫以协助巢穴开采矿脉。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -798,6 +792,7 @@
</west>
</offsets>
<inFrontOfBody>true</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
</li>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_ShieldBody</path>
@@ -817,6 +812,7 @@
</offsets>
<inFrontOfBody>true</inFrontOfBody>
<layerInvert>false</layerInvert>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
</li>
</bodyAddons>
</alienPartGenerator>
@@ -825,30 +821,6 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_Carapace</milkDef>
<milkIntervalDays>3</milkIntervalDays>
<milkAmount>25</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_HardJaw</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -873,9 +845,11 @@
<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 自带的甲壳可以防御外部攻击 -->
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Sharp>1.25</ArmorRating_Sharp>
<ArmorRating_Heat>1</ArmorRating_Heat>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Heat>0.5</ArmorRating_Heat>
<MaxNutrition>0.51</MaxNutrition>
</statBases>
<race>
@@ -885,20 +859,43 @@
<baseBodySize>2</baseBodySize>
<!-- 血量上限 -->
<baseHealthScale>5</baseHealthScale>
<!-- 蜜罐虫的寿命很低 -->
<lifeExpectancy>2</lifeExpectancy>
<lifeStageAges Inherit="False">
<li>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
</race>
<comps>
<li Class="ArachnaeSwarm.CompProperties_MilkableArachnae">
<milkDef>ARA_Carapace</milkDef>
<milkIntervalDays>1</milkIntervalDays>
<milkAmount>15</milkAmount>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<pawnKind>ArachnaeBase_Race_HardJaw</pawnKind>
<count>2</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_WeaponSmith</defName>
<label>阿拉克涅工艺种</label>
<description>阿拉克涅督虫之一,是少数拥有结茧能力的非女皇种阿拉克涅虫族——她们可以排出一枚器官茧,这枚茧将按照其信息素所标定的方向定向演化出一个武装器官,以供虫群使用。除此之外,她们的辅肢比普通的虫族更加复杂灵活,这使得她们不仅可以执行手工艺术等复杂的工作,也可以操作武装器官——虽然她们本身极度脆弱。\n\n作为督虫她可以繁育并监管若干阿拉克涅家政种辅虫以协助巢穴进行清洁和搬运工作。</description>
<description>阿拉克涅督虫之一,是少数拥有结茧能力的非女皇种阿拉克涅虫族——她们可以排出一枚器官茧,这枚茧将按照其信息素所标定的方向定向演化出一个武装器官,以供虫群使用。\n\n她可以进行搬运、手工艺术工作,战斗技能平平无奇,但本身极度脆弱。\n\n作为督虫她可以繁育并监管若干阿拉克涅家政种辅虫以协助巢穴进行清洁和搬运工作。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -908,6 +905,7 @@
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_WeaponSmith</path>
<inFrontOfBody>false</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
@@ -921,26 +919,6 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<!-- <pawnKind>ArachnaeBase_Race_Slavey</pawnKind> -->
<pawnKind>ArachnaeBase_Race_Maid</pawnKind>
<count>3</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
@@ -968,6 +946,8 @@
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
<ArmorRating_Heat>0.05</ArmorRating_Heat>
<MaxNutrition>1.26</MaxNutrition>
</statBases>
<race>
@@ -975,19 +955,51 @@
<body>ArachnaeWeaponSmith_Body</body>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>0.75</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
<lifeStageAges Inherit="False">
<li>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
</race>
<recipes Inherit="False">
<li>ARA_WeaponSmith_Upgrade_1_Stage</li>
</recipes>
<comps>
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
<hediffs>
<li>ARA_WeaponSmith_0_Stage</li>
</hediffs>
<addChance>1.0</addChance>
<allowDuplicates>false</allowDuplicates>
</li>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<!-- <pawnKind>ArachnaeBase_Race_Slavey</pawnKind> -->
<pawnKind>ArachnaeBase_Race_Maid</pawnKind>
<count>3</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Fighter</defName>
<label>阿拉克涅战士种</label>
<description>阿拉克涅督虫之一,是巢穴中真正的战士,除了战斗外也可以进行狩猎和驯兽工作。其拥有强大的可塑性基因,随着科技的解锁其将获得更多的能力。\n\n作为督虫她可以向敌人投射寿命有限但是非常恼人的阿拉克涅酸噬种辅虫以阻止敌人的远程火力开火。</description>
<description>阿拉克涅督虫之一,是巢穴中真正的战士,其拥有强大的可塑性基因,随着科技的解锁其将获得更多的能力。\n\n她可以进行搬运、狩猎和驯兽工作,战斗技能非常亮眼,并且移动敏捷。\n\n作为督虫,她可以向敌人投射寿命有限但是非常恼人的阿拉克涅酸噬种辅虫,以阻止敌人的远程火力开火。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -997,10 +1009,12 @@
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Claw</path>
<inFrontOfBody>true</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
</li>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Tail</path>
<inFrontOfBody>false</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
@@ -1014,13 +1028,11 @@
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
</comps>
<!-- 基础属性设置 -->
<statBases>
<!-- 移动速度 -->
<MoveSpeed>4.5</MoveSpeed>
<MoveSpeed>5</MoveSpeed>
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
@@ -1043,6 +1055,8 @@
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Sharp>0.4</ArmorRating_Sharp>
<ArmorRating_Heat>0.3</ArmorRating_Heat>
<MaxNutrition>1.26</MaxNutrition>
</statBases>
<tools>
@@ -1062,21 +1076,23 @@
<race>
<!-- 身体类型 -->
<body>ArachnaeFighter_Body</body>
<baseBodySize>0.85</baseBodySize>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>2</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
<lifeStageAges Inherit="False">
<li>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Facehugger</defName>
<label>阿拉克涅原虫种</label>
<description>阿拉克涅督虫之一,呈现高度未分化状态的特殊督虫,可以通过独特的神经链接管控制受害者的身体,并释放灵能信号以使得周围的人忽略其存在。\n\n不同于普通阿拉克涅虫族高度未分化的身体决定了其无法孕育任何辅虫,在完成寄生前也难以胜任任何工作</description>
<description>阿拉克涅督虫之一,呈现高度未分化状态的特殊督虫,可以通过独特的神经链接管控制受害者的身体,并释放灵能信号以使得周围的人忽略其存在。然而她本身实在过于脆弱,在完成寄生前难以胜任任何工作。\n\n她可以进行所有非研究工作战斗技能约等于无。\n\n不同于普通阿拉克涅虫族高度未分化的身体决定了其无法孕育任何辅虫。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -1102,31 +1118,25 @@
<!-- 种族的允许和禁止特化设置 -->
<raceRestriction>
<!-- 武器列表 -->
<weaponList Inherit="False"/>
<weaponList Inherit="False" />
</raceRestriction>
</alienRace>
<statBases>
<MoveSpeed>5</MoveSpeed>
<EatingSpeed>5</EatingSpeed>
<MaxNutrition>1</MaxNutrition>
<CarryingCapacity>100</CarryingCapacity>
<MeatAmount>20</MeatAmount>
<LeatherAmount>5</LeatherAmount>
<MeleeDodgeChance>1.5</MeleeDodgeChance>
<MaxNutrition>2</MaxNutrition>
</statBases>
<race>
<body>ArachnaeMyrmecocystus_Body</body>
<baseBodySize>0.5</baseBodySize>
<baseHealthScale>0.25</baseHealthScale>
<lifeExpectancy>30</lifeExpectancy>
<lifeStageAges Inherit="False">
<li>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
</race>
<comps>
<li Class="ArachnaeSwarm.CompProperties_HediffGiver">
@@ -1138,11 +1148,10 @@
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Skyraider</defName>
<label>阿拉克涅空天种</label>
<description>阿拉克涅督虫中的精锐,进化出了强大的飞行能力,是巢穴中无可争议的空中霸主。\n\n作为为数不多拥有飞行能力的虫族她可以从空中掠袭猎物并将其带至千米高空之上俯冲投下只留其余猎物在地面无助的挣扎。</description>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase_Huge">
<defName>ArachnaeNode_Race_Smokepop</defName>
<label>阿拉克涅浓雾种</label>
<description>阿拉克涅督虫之一,身披厚重甲壳的大型虫族,拥有在大范围内喷射信息素以召唤辅虫虫群能力,虽然移动速度比较慢,但是在战斗中就如同装甲车一样难以撼动。\n\n她可以进行搬运和医护工作拥有不错的战斗技能防御力和伤害耐受能力强大。\n\n作为督虫她可以繁育并监管大量阿拉克涅家政种辅虫以协助巢穴进行清洁和搬运工作。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
@@ -1150,12 +1159,108 @@
<!-- 额外身体部件 -->
<bodyAddons>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Claw</path>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Smokepop_Armor</path>
<inFrontOfBody>true</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
</li>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Fighter_Tail</path>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Smokepop_Tail</path>
<inFrontOfBody>false</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
</north>
</offsets>
</li>
</bodyAddons>
<!-- 图像放大 -->
<customDrawSize>(1.2,1.2)</customDrawSize>
<customHeadDrawSize>(1.05,1.05)</customHeadDrawSize>
<customPortraitDrawSize>(0.9,0.9)</customPortraitDrawSize>
<!-- <borderScale>4</borderScale>
<atlasScale>4</atlasScale> -->
</alienPartGenerator>
</generalSettings>
</alienRace>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AutoMechCarrier">
<freeProduction>true</freeProduction>
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
<fixedIngredient>ARA_InsectJelly</fixedIngredient>
<maxIngredientCount>500</maxIngredientCount>
<startingIngredientCount>500</startingIngredientCount>
<costPerPawn>999</costPerPawn>
<cooldownTicks>9999</cooldownTicks>
<productionQueue>
<li>
<!-- <pawnKind>ArachnaeBase_Race_Slavey</pawnKind> -->
<pawnKind>ArachnaeBase_Race_Maid</pawnKind>
<count>5</count>
<cooldownTicks>1000</cooldownTicks>
</li>
</productionQueue>
<spawnEffecter>CocoonDestroyed</spawnEffecter>
</li>
</comps>
<!-- 基础属性设置 -->
<statBases>
<!-- 移动速度 -->
<MoveSpeed>1.55</MoveSpeed>
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<!-- <EatingSpeed>5</EatingSpeed> -->
<MaxNutrition>3</MaxNutrition>
<CarryingCapacity>100</CarryingCapacity>
<MeatAmount>150</MeatAmount>
<LeatherAmount>150</LeatherAmount>
<MeleeDodgeChance>0.5</MeleeDodgeChance>
<!-- <NegotiationAbility>1</NegotiationAbility> -->
<!-- <SellPriceFactor>1</SellPriceFactor> -->
<!-- <SocialImpact>1</SocialImpact> -->
<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 自带的甲壳可以防御外部攻击 -->
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
<ArmorRating_Heat>0.75</ArmorRating_Heat>
</statBases>
<race>
<!-- 身体类型 -->
<body>ArachnaeFighter_Body</body>
<baseHealthScale>4</baseHealthScale>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>14400000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_Skyraider</defName>
<label>阿拉克涅空天种</label>
<description>阿拉克涅督虫之一,众督虫中的精锐,虽然身材娇小但是拥有引以为傲的强大飞行能力,是巢穴中无可争议的空中霸主。\n\n她可以进行搬运工作拥有不错的战斗技能在战场上行动时非常灵活。\n\n作为督虫她可以向敌人发射天巢种辅虫这种辅虫会自动修正姿态追踪敌军并在命中后对敌人进行持续啃咬。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
<alienPartGenerator>
<!-- 额外身体部件 -->
<bodyAddons>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_Skyraider_Tail</path>
<inFrontOfBody>false</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
@@ -1188,7 +1293,7 @@
<!-- 基础属性设置 -->
<statBases>
<!-- 移动速度 -->
<MoveSpeed>4.5</MoveSpeed>
<MoveSpeed>4</MoveSpeed>
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
@@ -1196,14 +1301,12 @@
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<!-- <EatingSpeed>5</EatingSpeed> -->
<MaxNutrition>2</MaxNutrition>
<CarryingCapacity>100</CarryingCapacity>
<MeatAmount>60</MeatAmount>
<LeatherAmount>30</LeatherAmount>
<MeleeDodgeChance>1.25</MeleeDodgeChance>
<MeleeHitChance>1.25</MeleeHitChance>
<MeleeDodgeChance>1.5</MeleeDodgeChance>
<!-- <NegotiationAbility>1</NegotiationAbility> -->
<!-- <SellPriceFactor>1</SellPriceFactor> -->
@@ -1211,39 +1314,97 @@
<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 自带的甲壳可以防御外部攻击 -->
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Sharp>0.4</ArmorRating_Sharp>
<ArmorRating_Heat>0.3</ArmorRating_Heat>
</statBases>
<ArmorRating_Blunt>0.3</ArmorRating_Blunt>
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
<ArmorRating_Heat>0.2</ArmorRating_Heat>
<tools>
<li>
<label>巨镰</label>
<capacities>
<li>Cut</li>
</capacities>
<power>20</power>
<cooldownTime>2.5</cooldownTime>
<linkedBodyPartsGroup>ARA_Sickles</linkedBodyPartsGroup>
<!-- <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable> -->
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<MaxNutrition>1.26</MaxNutrition>
</statBases>
<race>
<!-- 身体类型 -->
<body>ArachnaeFighter_Body</body>
<renderTree>ARA_ArachnaeRenderTree</renderTree>
<flightStartChanceOnJobStart>1.0</flightStartChanceOnJobStart>
<baseBodySize>0.85</baseBodySize>
<baseHealthScale>2</baseHealthScale>
<lifeExpectancy>5</lifeExpectancy>
<lifeStageAges Inherit="False">
<li>
<def>ArachnaeNode_Myrmecocystus_Adult</def>
<minAge>0</minAge>
</li>
</lifeStageAges>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>1.5</baseHealthScale>
</race>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>7200000</totalPowerTicks>
<labelOverride>寿命</labelOverride>
<tooltipOverride>阿拉克涅的督虫们生命如精密的发条般运转着。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
<AlienRace.ThingDef_AlienRace ParentName="ARA_NodeBase">
<defName>ArachnaeNode_Race_NeuroSwarm</defName>
<label>阿拉克涅织域种</label>
<description>阿拉克涅督虫之一,是阿拉克涅虫群中最为特殊的虫族,织域种虽然受到女皇种监管,但仍然具有强大的高级智慧和自我意志,织域种之间能够构建一种高度互联的神经网络从而进行复杂的研究和计算工作,织域种进行计算工作时无法感知外界环境,因此她们是虫群的重要保护对象。</description>
<alienRace>
<generalSettings>
<!-- 各种零件定义 -->
<alienPartGenerator>
<!-- 额外身体部件 -->
<bodyAddons>
<li>
<path>ArachnaeSwarm/Things/ARA_HiveNode/Addons/ArachnaeNode_Race_Addons_WeaponSmith</path>
<inFrontOfBody>false</inFrontOfBody>
<scaleWithPawnDrawsize>true</scaleWithPawnDrawsize>
<offsets>
<north>
<layerOffset>-0.275</layerOffset>
</north>
</offsets>
</li>
</bodyAddons>
</alienPartGenerator>
</generalSettings>
<raceRestriction>
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
</raceRestriction>
</alienRace>
<comps>
</comps>
<!-- 基础属性设置 -->
<statBases>
<!-- 移动速度 -->
<MoveSpeed>3.5</MoveSpeed>
<!-- <RestRateMultiplier>1</RestRateMultiplier> -->
<!-- <HungerRateMultiplier>1</HungerRateMultiplier> -->
<!-- <EatingSpeed>5</EatingSpeed> -->
<MaxNutrition>2</MaxNutrition>
<CarryingCapacity>100</CarryingCapacity>
<MeatAmount>40</MeatAmount>
<LeatherAmount>10</LeatherAmount>
<MeleeDodgeChance>0.75</MeleeDodgeChance>
<!-- <MeleeHitChance>1</MeleeHitChance> -->
<!-- <NegotiationAbility>1</NegotiationAbility> -->
<!-- <SellPriceFactor>1</SellPriceFactor> -->
<!-- <SocialImpact>1</SocialImpact> -->
<!-- <TradePriceImprovement>0.5</TradePriceImprovement> -->
<!-- 自带的甲壳可以防御外部攻击 -->
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
<ArmorRating_Heat>0.05</ArmorRating_Heat>
<MaxNutrition>1.26</MaxNutrition>
</statBases>
<race>
<!-- 身体类型 -->
<body>ArachnaeWeaponSmith_Body</body>
<baseBodySize>0.8</baseBodySize>
<baseHealthScale>0.75</baseHealthScale>
</race>
</AlienRace.ThingDef_AlienRace>
</Defs>

View File

@@ -9,67 +9,9 @@
<RoyalFavorValue>3</RoyalFavorValue>
</statBases>
<tools>
<li>
<label>left fist</label>
<labelNoLocation>fist</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>right fist</label>
<labelNoLocation>fist</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>teeth</label>
<capacities>
<li>Bite</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
<chanceFactor>0.07</chanceFactor>
<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
</li>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>5</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.2</chanceFactor>
</li>
</tools>
<race>
<useMeatFrom>Megaspider</useMeatFrom>
<thinkTreeMain>Humanlike</thinkTreeMain>
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<intelligence>Humanlike</intelligence>
@@ -486,6 +428,12 @@
<!-- 生育能力 -->
<onlyReproduceWithRestrictedRaces>true</onlyReproduceWithRestrictedRaces>
<canReproduce>false</canReproduce>
<!-- 允许操纵的配方 -->
<recipeList>
<li>ARA_WeaponSmith_Upgrade_1_Stage</li>
<!-- <li>ARA_WeaponSmith_Upgrade_2_Stage</li> -->
<!-- <li>ARA_WeaponSmith_Upgrade_3_Stage</li> -->
</recipeList>
<!-- 允许的工作台类型,放开以供其他种族使用 -->
<!-- <workGiverList>
<li>WULA_Large_Mechine_proudctor_Bills</li>
@@ -656,7 +604,6 @@
<baseHealthScale>10</baseHealthScale>
<!-- 解剖产物 -->
<leatherDef>ARA_Carapace</leatherDef>
<specificMeatDef>Meat_Megaspider</specificMeatDef>
<soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn>
<soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding>

View File

@@ -0,0 +1,168 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- ==================== 1. 物品定义:阿拉克涅信息素溶剂 ==================== -->
<ThingDef ParentName="MakeableDrugPillBase">
<defName>ARA_PheromoneSolvent</defName>
<label>阿拉克涅信息素溶剂</label>
<description>一种合成的化学制剂,能够模拟阿拉克涅虫群内部用于区分敌我的信息素。定期注射可以欺骗宿主体内的寄生虫,使其进入休眠的共生状态,从而抑制其致命的增殖行为。</description>
<descriptionHyperlinks>
<HediffDef>ARA_SymbioticStabilizer</HediffDef>
<HediffDef>ARA_MimicNematode</HediffDef>
</descriptionHyperlinks>
<graphicData>
<texPath>Things/Item/Drug/WakeUp</texPath> <!-- 暂时使用WakeUp的贴图可后续替换 -->
<graphicClass>Graphic_StackCount</graphicClass>
<color>(1.0, 0.647, 0.0, 0.5)</color> <!-- 橙色 -->
</graphicData>
<rotatable>false</rotatable>
<statBases>
<WorkToMake>1000</WorkToMake>
<MarketValue>50</MarketValue>
<Mass>0.01</Mass>
</statBases>
<techLevel>Industrial</techLevel>
<ingestible>
<drugCategory>Medical</drugCategory> <!-- 定义为医疗品,而非娱乐品 -->
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>ARA_SymbioticStabilizer</hediffDef>
<severity>1.0</severity> <!-- 每次服用直接将效果补满 -->
</li>
</outcomeDoers>
</ingestible>
<recipeMaker>
<researchPrerequisite>MedicineProduction</researchPrerequisite> <!-- 假设需要基础制药解锁 -->
<recipeUsers>
<li>DrugLab</li>
</recipeUsers>
</recipeMaker>
<costList>
<Neutroamine>2</Neutroamine>
<ARA_InsectJelly>5</ARA_InsectJelly> <!-- 使用虫胶作为特色材料 -->
</costList>
<comps>
<li Class="CompProperties_Drug">
<chemical>ARA_Pheromone</chemical>
<addictiveness>0.05</addictiveness>
<needLevelOffset>1</needLevelOffset>
<listOrder>1000</listOrder>
</li>
</comps>
</ThingDef>
<!-- ==================== 2. Hediff定义共生稳定器效果 ==================== -->
<HediffDef>
<defName>ARA_SymbioticStabilizer</defName>
<label>信息素抑制</label>
<labelNoun>一种信息素抑制效果</labelNoun>
<description>阿拉克涅信息素溶剂的效果正在生效,它模拟了虫群的共生信号,抑制了体内寄生体的活性。</description>
<hediffClass>HediffWithComps</hediffClass>
<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
<isBad>false</isBad>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-0.34</severityPerDay> <!-- 严重性每天降低0.34大约3天从1.0掉到0 -->
<showHoursToRecover>true</showHoursToRecover>
</li>
</comps>
</HediffDef>
<!-- ==================== 3. 物品定义:阿拉克涅拟线种虫卵 ==================== -->
<ThingDef ParentName="MakeableDrugPillBase">
<defName>ARA_NematodeEgg</defName>
<label>阿拉克涅拟线种虫卵</label>
<description>一个经过特殊处理的阿拉克涅拟线种虫卵,可以被直接服用。服用后,虫卵会迅速在宿主体内孵化并释放大量阿拉克涅拟线虫,导致极其严重的感染。</description>
<descriptionHyperlinks>
<HediffDef>ARA_MimicNematode</HediffDef>
</descriptionHyperlinks>
<graphicData>
<texPath>Things/Item/Drug/Luciferium</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
<color>(100,50,100)</color> <!-- 深紫色 -->
</graphicData>
<statBases>
<MarketValue>75</MarketValue>
<Mass>0.05</Mass>
</statBases>
<techLevel>Industrial</techLevel>
<ingestible>
<drugCategory>None</drugCategory> <!-- 修正:这不是药物,不应被药物政策管理 -->
<foodType>AnimalProduct</foodType>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>ARA_MimicNematode</hediffDef>
<severity>0.5</severity> <!-- 直接给予0.7的严重性 -->
</li>
</outcomeDoers>
</ingestible>
<recipeMaker IsNull="True" /> <!-- 明确声明此物品不可制造,以覆盖父类的设置 -->
</ThingDef>
<!-- ==================== 3. 阿拉克涅信息素成瘾机制 ==================== -->
<ChemicalDef>
<defName>ARA_Pheromone</defName>
<label>阿拉克涅信息素</label>
<addictionHediff>ARA_PheromoneAddiction</addictionHediff>
</ChemicalDef>
<NeedDef ParentName="DrugAddictionNeedBase">
<defName>Chemical_ARA_Pheromone</defName>
<needClass>Need_Chemical</needClass>
<label>信息素依赖</label>
<description>由于长期使用阿拉克涅信息素溶剂,此人的身体已经习惯了这种外部信息素的存在。如果中断使用,体内的拟线虫将因为失去抑制而猛烈反扑。</description>
<fallPerDay>0.333</fallPerDay>
<listPriority>50</listPriority>
</NeedDef>
<HediffDef ParentName="AddictionBase">
<defName>ARA_PheromoneAddiction</defName>
<label>信息素依赖</label>
<description>对阿拉克涅信息素溶剂产生了化学依赖。需要定期使用来维持体内的拟线虫生态平衡,否则会产生严重的戒断反应。</description>
<hediffClass>Hediff_Addiction</hediffClass>
<chemicalNeed>Chemical_ARA_Pheromone</chemicalNeed>
<stages>
<li>
<!-- 需求满足时,无效果 -->
</li>
<li>
<label>戒断反应</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
<hediffGivers>
<li Class="ArachnaeSwarm.HediffGiver_RandomWithSeverity">
<hediff>ARA_MimicNematode</hediff>
<mtbDays>1</mtbDays>
<severityRange>0.1~0.2</severityRange>
</li>
</hediffGivers>
</li>
</stages>
</HediffDef>
<ThoughtDef>
<defName>ARA_PheromoneWithdrawal</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>ARA_PheromoneAddiction</hediff>
<validWhileDespawned>true</validWhileDespawned>
<stages>
<li>
<visible>false</visible>
</li>
<li>
<label>信息素戒断</label>
<description>我感觉很糟糕,体内的某些东西正在变得活跃......我需要信息素溶剂。</description>
<baseMoodEffect>-15</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
</Defs>

View File

@@ -0,0 +1,71 @@
<?xml version="1.0" encoding="UTF-8"?>
<Defs>
<ThingDef Name="ARA_BaseGas" Abstract="True">
<thingClass>Gas</thingClass>
<label>gas</label>
<category>Gas</category>
<altitudeLayer>Gas</altitudeLayer>
<useHitPoints>false</useHitPoints>
<tickerType>Normal</tickerType>
<graphicData>
<graphicClass>Graphic_Gas</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_ReinforceGasCloud</defName>
<label>阿拉克涅信息素烟雾</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(1.0, 0.647, 0.0, 0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>15</min>
<max>20</max>
</expireSeconds>
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_Unburnable</OPToxicHediff>
<OPToxicSeverity>0.1</OPToxicSeverity>
<OPSevUpTickPeriod>240</OPSevUpTickPeriod>
</li>
</modExtensions>
</ThingDef>
<!-- Gas : Thing -->
<ThingDef ParentName="ARA_BaseGas">
<defName>ARA_AcidGasCloud</defName>
<label>阿拉克涅酸雾</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.56, 1, 0.03,0.5)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>ArachnaeSwarm.OPToxicGas</thingClass>
<modExtensions>
<li Class="ArachnaeSwarm.OPToxicDefs">
<OPToxicHediff>ARA_AcidCoverd</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>0.1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>240</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
</Defs>

View File

@@ -28,7 +28,6 @@
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<recipeMaker Inherit="False" IsNull="True"/>
<possessionCount>1</possessionCount>
<statBases>
<Mass>0.1</Mass>
@@ -42,6 +41,12 @@
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_White</texPath>
</graphicData>
<recipeMaker Inherit="False">
<researchPrerequisite>ARA_Technology_4DIL</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<apparel>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_White</wornGraphicPath>
</apparel>
@@ -56,6 +61,12 @@
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_Black</texPath>
</graphicData>
<recipeMaker Inherit="False">
<researchPrerequisite>ARA_Technology_4DIL</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<apparel>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Bodystocking_Black</wornGraphicPath>
</apparel>
@@ -63,113 +74,117 @@
<WorkToMake>3000</WorkToMake>
</statBases>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_ClothBase</defName>
<label>投放孵化茧 基础织物</label>
<description>投放一枚织物茧,内含可以孵化一套基础织物的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_ClothBase_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_4DIL</requiredResearch>
<failMessage>需要科技 基因节点DIL-4"编织" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_ClothBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_ClothBase</spawnsThingDef>
</projectile>
<ThingDef Name="ARA_ClothBase" ParentName="ApparelMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<apparel>
<tags>
<li>ARA_Apparel</li>
<li>ARA_Clothes</li>
</tags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<smeltable>false</smeltable>
<stuffCategories Inherit="False" />
<recipeMaker Inherit="False" IsNull="True"/>
<possessionCount>1</possessionCount>
<statBases>
<Mass>1</Mass>
<WorkToMake>7000</WorkToMake>
</statBases>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_ClothBase</defName>
<label>阿拉克涅孵化茧 基础织物</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一套基础织物装备的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-30~55°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_Bodystocking_White</ThingDef>
<ThingDef>ARA_Bodystocking_Black</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_4DIL</li>
</researchPrerequisites>
<ThingDef Name="ARA_HatBase" ParentName="HatMakeableBase" Abstract="True">
<thingCategories>
<li>ApparelMisc</li>
</thingCategories>
<graphicData>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<apparel>
<tags>
<li>Wula_Apparel</li>
<li>Wula_Clothes</li>
</tags>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
<useWornGraphicMask>true</useWornGraphicMask>
</apparel>
<colorGenerator Class="ColorGenerator_Options">
<options>
<li>
<weight>10</weight>
<only>(1,1,1,1)</only>
</li>
</options>
</colorGenerator>
<possessionCount>1</possessionCount>
<recipeMaker>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<useIngredientsForColor>false</useIngredientsForColor>
</recipeMaker>
<statBases>
<Mass>0.2</Mass>
<WorkToMake>3000</WorkToMake>
<StuffEffectMultiplierArmor>0.35</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>1</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>1</StuffEffectMultiplierInsulation_Heat>
</statBases>
</ThingDef>
<ThingDef ParentName="ARA_ClothBase">
<defName>ARA_Maid_Uniform</defName>
<label>阿拉克涅女仆装</label>
<description>阿拉克涅督虫们所着织物中的一种,是她们永远服侍虫巢形象的完美具现化。</description>
<recipeMaker Inherit="False">
<researchPrerequisite>ARA_Technology_4DIL</researchPrerequisite>
</recipeMaker>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Apparel/ARA_Maid_Uniform</texPath>
</graphicData>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<layers>
<!-- <li>OnSkin</li> -->
<li>Middle</li>
</layers>
<wornGraphicPath>ArachnaeSwarm/Apparel/ARA_Maid_Uniform</wornGraphicPath>
</apparel>
<equippedStatOffsets>
<MoveSpeed>0.25</MoveSpeed>
</equippedStatOffsets>
<costStuffCount>0</costStuffCount>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_Bodystocking_White</thingDef>
<productionTicks>6000</productionTicks>
<totalNutritionNeeded>1</totalNutritionNeeded>
</li>
<li>
<thingDef>ARA_Bodystocking_Black</thingDef>
<productionTicks>6000</productionTicks>
<totalNutritionNeeded>1</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>-30</minSafeTemperature>
<maxSafeTemperature>55</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-30</minSafeTemperature>
<maxSafeTemperature>55</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>ARA_TerrainBasedHediff</hediff>
</li>
</comps>
</ThingDef>
@@ -179,4 +194,4 @@
<label>盾牌</label>
<drawOrder>275</drawOrder>
</ApparelLayerDef>
</Defs>
</Defs>

View File

@@ -0,0 +1,631 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!---->
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>ARA_MW_Bone_Sword</defName>
<label>武装器官"骨刃"</label>
<description>阿拉克涅虫群督虫使用基础近战武装器官,通过多根外露神经束与督虫的辅肢相连。尽管它只是一块坚硬的剑形骨片,但是丝毫不影响那些拥有无穷蛮力的阿拉克涅虫群督虫使用它将侵犯虫巢之敌一一斩首。</description>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Melee</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_MW_Bone_Sword</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<uiIconScale>1</uiIconScale>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
<techLevel>Animal</techLevel>
<!-- <equippedAngleOffset>-25</equippedAngleOffset> -->
<costStuffCount>0</costStuffCount>
<stuffCategories Inherit="False"/>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<statBases>
<WorkToMake>1000</WorkToMake>
<Mass>5</Mass>
</statBases>
<tools Inherit="False">
<li>
<label>横扫</label>
<capacities>
<li>Cut</li>
</capacities>
<power>15</power>
<cooldownTime>1.3</cooldownTime>
<armorPenetration>0.50</armorPenetration>
</li>
<li>
<label>下砸</label>
<capacities>
<li>Poke</li>
</capacities>
<power>12</power>
<armorPenetration>0.20</armorPenetration>
<cooldownTime>1.5</cooldownTime>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite Inherit="False" />
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!---->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Fist_Needle_Gun</defName>
<label>武装器官"拳针枪"</label>
<description>阿拉克涅虫群督虫使用基础远程武装器官,外表就像一只拳套,可以通过神经束缠绕接在阿拉克涅督虫的辅肢上。这种武器小巧轻盈,虽然射程很短,但是面对敌人时能喷出一整排的带毒尖刺,把对手扎个透心凉。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconScale>1.3</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_5PAV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>0.5</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.25</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
<range>14</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<tools Inherit="False">
<li>
<label>拳针枪拳击</label>
<capacities>
<li>Poke</li>
</capacities>
<power>10</power>
<armorPenetration>0.25</armorPenetration>
<cooldownTime>1.25</cooldownTime>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>12</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<comps>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Toxid</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defName>
<label>毒针</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(117, 204, 49, 180)</color>
</graphicData>
<projectile>
<damageDef>ARA_Fist_Needle</damageDef>
<damageAmountBase>2</damageAmountBase>
<speed>40</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Toxic_Needle_MG</defName>
<label>武装器官"风暴刺针枪"</label>
<description>阿拉克涅虫群督虫所使用的武装器官,拥有四排刺针管道,可以在联结神经束的指挥下交替发射大量的毒针,虽然准度较差但是威力不逊色于人类所使用的机枪。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconScale>1.3</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_5PAV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>4</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.4</AccuracyShort>
<AccuracyMedium>0.35</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.8</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
<range>22</range>
<burstShotCount>32</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Toxid</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<!---->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Acid_Bladder_Gun</defName>
<label>武装器官"酸液枪"</label>
<description>阿拉克涅虫群督虫使用基础远程武装器官,可以通过肌肉的瞬间加压喷出一团包含阿拉克涅酸液的液体团。这种酸液团的飞行速度很慢,但是能在目标地点炸开,并灼烧所有粘上酸液的敌人。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_7VXI</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.0</warmupTime>
<forcedMissRadius>1</forcedMissRadius>
<defaultProjectile>Bullet_ARA_RW_Basic_Acid_Bladder_Gun</defaultProjectile>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>3</minRange>
<range>28</range>
<burstShotCount>1</burstShotCount>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Acid</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Basic_Acid_Bladder_Gun</defName>
<label>酸液团</label>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<drawSize>(.5, .5)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_AcidBurn</damageDef>
<spinRate>20</spinRate>
<damageAmountBase>20</damageAmountBase>
<speed>15</speed>
<arcHeightFactor>1</arcHeightFactor>
<explosionRadius>1.75</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundExplode>SpitterSpitLands</soundExplode>
<filth>Filth_SpentAcid</filth>
<filthCount>1</filthCount>
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
<doExplosionVFX>false</doExplosionVFX>
</projectile>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Acid_Mortar</defName>
<label>武装器官"腐蚀臼炮"</label>
<description>阿拉克涅虫群督虫使用大型远程武装器官,膛内布满了强健的肌肉组织,可以在一瞬间的收缩后将一团酸液发射到空中,以在安全距离下对敌人的集群进行轰炸。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_7VXI</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.3</AccuracyTouch>
<AccuracyShort>0.3</AccuracyShort>
<AccuracyMedium>0.25</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>3.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.5</warmupTime>
<forcedMissRadius>3</forcedMissRadius>
<defaultProjectile>Bullet_ARA_RW_Acid_Mortar</defaultProjectile>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>5</minRange>
<range>120</range>
<burstShotCount>1</burstShotCount>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T2</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Huge_Weapon</li>
<li>ARA_Weapon_Damage_Acid</li>
</forcedTraits>
<numTraitsRange>
<min>2</min>
<max>2</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Acid_Mortar</defName>
<label>大型酸液团</label>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<drawSize>(.75, .75)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_AcidBurn</damageDef>
<spinRate>15</spinRate>
<damageAmountBase>50</damageAmountBase>
<speed>45</speed>
<arcHeightFactor>1</arcHeightFactor>
<explosionRadius>3.5</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundExplode>SpitterSpitLands</soundExplode>
<filth>Filth_SpentAcid</filth>
<filthCount>4</filthCount>
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
<doExplosionVFX>false</doExplosionVFX>
</projectile>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<!-- spawn -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_SkyHive_Gun</defName>
<label>武装器官"天巢种之巢"</label>
<description>阿拉科涅虫群的生物武器</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite>ARA_Technology_6SPV</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>ArachnaeSwarm.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.0</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_SkyHive_Gun</defaultProjectile>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>3</minRange>
<range>28</range>
<burstShotCount>1</burstShotCount>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<comps>
<li Class="WulaFallenEmpire.CompProperties_CustomUniqueWeapon" MayRequire="Ludeon.RimWorld.Odyssey">
<forcedTraits>
<li>ARA_Weapon_Damage_Spawn</li>
</forcedTraits>
<numTraitsRange>
<min>1</min>
<max>1</max>
</numTraitsRange>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Basic_SkyHive_Gun</defName>
<label>阿拉克涅天巢种</label>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Pawn/Insect/Locust/Locust_north</texPath>
<color>(156,148,125)</color>
<drawSize>(1,1)</drawSize>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<thingClass>ArachnaeSwarm.Projectile_TrackingBullet</thingClass>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_SkyhiveBite</damageDef>
<damageAmountBase>10</damageAmountBase>
<speed>25</speed>
<arcHeightFactor>1</arcHeightFactor>
<flyOverhead>true</flyOverhead>
</projectile>
<modExtensions>
<li Class="ArachnaeSwarm.TrackingBulletDef">
<!-- 追踪速度,数值越高,转向越快,追踪能力越强 -->
<homingSpeed>0.75</homingSpeed>
<!-- 初始发射时的随机散射角度(左右各多少度) -->
<initRotateAngle>35</initRotateAngle>
<!-- 失去目标后多少 Tick 后自毁,可以是一个范围,如 "120~180" -->
<destroyTicksAfterLosingTrack>150</destroyTicksAfterLosingTrack>
<!-- 子弹离目标多近时就直接判定为命中 -->
<impactThreshold>2.1</impactThreshold>
</li>
<li Class="ArachnaeSwarm.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>ARA_MW_Mimic_Niddle</defName>
<label>武装器官"拟线种毒针"</label>
<description>阿拉克涅虫群督虫使用基础近战武装器官,通过多根外露神经束与督虫的辅肢相连。这根毒针中藏有休眠中的阿拉克涅拟线种虫卵,攻击将感染受害者使其最终成为被拟线虫操控的寄生体。</description>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Melee</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_MW_Bone_Sword</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<uiIconScale>1</uiIconScale>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
<techLevel>Animal</techLevel>
<!-- <equippedAngleOffset>-25</equippedAngleOffset> -->
<costStuffCount>0</costStuffCount>
<stuffCategories Inherit="False"/>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<statBases>
<WorkToMake>1000</WorkToMake>
<Mass>5</Mass>
</statBases>
<tools Inherit="False">
<li>
<label></label>
<capacities>
<li>Cut</li>
</capacities>
<power>15</power>
<cooldownTime>1.3</cooldownTime>
<armorPenetration>0.50</armorPenetration>
</li>
<li>
<label></label>
<capacities>
<li>Poke</li>
</capacities>
<power>12</power>
<armorPenetration>0.20</armorPenetration>
<cooldownTime>1.5</cooldownTime>
<extraMeleeDamages>
<li>
<def>ARA_MimicNematodeBite</def>
<amount>4</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite Inherit="False" />
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

View File

@@ -1,624 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>ARA_MW_Bone_Sword</defName>
<label>武装器官"骨刃"</label>
<description>阿拉克涅虫群督虫使用基础近战武装器官,通过多根外露神经束与督虫的辅肢相连。尽管它只是一块坚硬的剑形骨片,但是丝毫不影响那些拥有无穷蛮力的阿拉克涅虫群督虫使用它将侵犯虫巢之敌一一斩首。</description>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Melee</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_MW_Bone_Sword</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>1</drawSize>
</graphicData>
<uiIconScale>1</uiIconScale>
<!-- <equippedAngleOffset>-65</equippedAngleOffset> -->
<techLevel>Animal</techLevel>
<!-- <equippedAngleOffset>-25</equippedAngleOffset> -->
<costStuffCount>0</costStuffCount>
<stuffCategories Inherit="False"/>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<statBases>
<WorkToMake>1000</WorkToMake>
<Mass>5</Mass>
</statBases>
<tools Inherit="False">
<li>
<label>横扫</label>
<capacities>
<li>Cut</li>
</capacities>
<power>15</power>
<cooldownTime>1.3</cooldownTime>
<armorPenetration>0.50</armorPenetration>
</li>
<li>
<label>下砸</label>
<capacities>
<li>Poke</li>
</capacities>
<power>12</power>
<armorPenetration>0.20</armorPenetration>
<cooldownTime>1.5</cooldownTime>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite Inherit="False" />
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_BoneBase</defName>
<label>投放孵化茧 骨刃器官</label>
<description>投放一枚武装器官茧,内含可以孵化一套基础骨刃武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_BoneBase_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5DIL</requiredResearch>
<failMessage>需要科技 基因节点DIL-5"骨刀" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_BoneBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_BoneBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_BoneBase</defName>
<label>阿拉克涅孵化茧 基础骨片装备</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个骨片武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-20~35°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_MW_Bone_Sword</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5DIL</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_MW_Bone_Sword</thingDef>
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>15</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Fist_Needle_Gun</defName>
<label>武装器官"拳针枪"</label>
<description>阿拉克涅虫群督虫使用基础远程武装器官,外表就像一只拳套,可以通过神经束缠绕接在阿拉克涅督虫的辅肢上。这种武器小巧轻盈,虽然射程很短,但是面对敌人时能喷出一整排的带毒尖刺,把对手扎个透心凉。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Fist_Needle_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.75</drawSize>
</graphicData>
<uiIconScale>1.3</uiIconScale>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite Inherit="False" />
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>0.5</Mass>
<AccuracyTouch>0.85</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>1.25</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>0.25</warmupTime>
<defaultProjectile>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defaultProjectile>
<range>14</range>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>1</ticksBetweenBurstShots>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>25</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
<tools Inherit="False">
<li>
<label>拳针枪拳击</label>
<capacities>
<li>Poke</li>
</capacities>
<power>10</power>
<armorPenetration>0.25</armorPenetration>
<cooldownTime>1.25</cooldownTime>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>12</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Basic_Fist_Needle_Gun</defName>
<label>毒针</label>
<graphicData>
<texPath>Things/Projectile/Bullet_Small</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(117, 204, 49, 180)</color>
</graphicData>
<projectile>
<damageDef>ARA_Fist_Needle</damageDef>
<damageAmountBase>2</damageAmountBase>
<speed>40</speed>
</projectile>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase</defName>
<label>投放孵化茧 毒针器官</label>
<description>投放一枚武装器官茧,内含可以孵化一套基础毒针武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_ToxicNeedleBase_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
<failMessage>需要科技 基因节点PAV-5"毒刺" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_ToxicNeedleBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_ToxicNeedleBase</defName>
<label>阿拉克涅孵化茧 基础毒针武器</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个毒针武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为0~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_5PAV</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
<!--<requiredResearch>ARA_Technology_5PAV</requiredResearch>-->
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>0</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>0</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>ARA_RW_Basic_Acid_Bladder_Gun</defName>
<label>武装器官"酸液枪"</label>
<description>阿拉克涅虫群督虫使用基础远程武装器官,可以通过肌肉的瞬间加压喷出一团包含阿拉克涅酸液的液体团。这种酸液团的飞行速度很慢,但是能在目标地点炸开,并灼烧所有粘上酸液的敌人。</description>
<tickerType>Normal</tickerType>
<techLevel>Animal</techLevel>
<graphicData>
<texPath>ArachnaeSwarm/Weapon/ARA_RW_Basic_Acid_Bladder_Gun</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>SpitterSpawn</soundInteract>
<recipeMaker>
<recipeUsers Inherit="False" />
<researchPrerequisite Inherit="False" />
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.6</AccuracyShort>
<AccuracyMedium>0.45</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<warmupTime>1.0</warmupTime>
<forcedMissRadius>1</forcedMissRadius>
<defaultProjectile>Bullet_ARA_RW_Basic_Acid_Bladder_Gun</defaultProjectile>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>3</minRange>
<range>28</range>
<burstShotCount>1</burstShotCount>
<soundCast>SpitterSpit</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<costList Inherit="False">
<ARA_Carapace>50</ARA_Carapace>
</costList>
<weaponTags>
<li>ARA_Armed_Organ</li>
<li>ARA_Armed_Organ_Ranged</li>
<li>ARA_Armed_Organ_T1</li>
</weaponTags>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_ARA_RW_Basic_Acid_Bladder_Gun</defName>
<label>酸液团</label>
<graphicData>
<graphicClass>Graphic_Single_AgeSecs</graphicClass>
<texPath>Things/Projectile/FleshmassSpitterProjectileSheet</texPath>
<drawSize>(.5, .5)</drawSize>
<shaderType>MoteGlow</shaderType>
</graphicData>
<uiIconScale>0.8</uiIconScale>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<useGraphicClass>True</useGraphicClass>
<shadowSize>1</shadowSize>
<damageDef>ARA_AcidBurn</damageDef>
<spinRate>20</spinRate>
<damageAmountBase>20</damageAmountBase>
<speed>15</speed>
<arcHeightFactor>1</arcHeightFactor>
<explosionRadius>1.75</explosionRadius>
<flyOverhead>true</flyOverhead>
<soundExplode>SpitterSpitLands</soundExplode>
<filth>Filth_SpentAcid</filth>
<filthCount>1</filthCount>
<explosionEffect>Shell_AcidSpitImpact</explosionEffect>
<explosionEffectLifetimeTicks>60</explosionEffectLifetimeTicks>
<doExplosionVFX>false</doExplosionVFX>
</projectile>
<comps>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitStream</effecterDef>
</li>
<li Class="CompProperties_ProjectileEffecter">
<effecterDef>Shell_AcidSpitLaunched</effecterDef>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_BioforgeIncubator_AcidBase</defName>
<label>投放孵化茧 酸液器官</label>
<description>投放一枚武装器官茧,内含可以孵化一套基础酸液武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
<failMessage>需要科技 基因节点VXI-7"外置酸袋" 以解锁此孵化路径</failMessage>
</li>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_BioforgeIncubator_AcidBase_Proj</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_BioforgeIncubator_AcidBase_Proj</defName>
<projectile>
<spawnsThingDef>ARA_BioforgeIncubator_AcidBase</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_BioforgeIncubator_Base">
<defName>ARA_BioforgeIncubator_AcidBase</defName>
<label>阿拉克涅孵化茧 基础酸性武器</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个酸性武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为10~28°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_7VXI</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
<!--<requiredResearch>ARA_Technology_7VXI</requiredResearch>-->
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!--
当一个生产流程完成时,系统会通过以下三个步骤来确定最终的物品品质:
第 1 步: 计算“基础品质分” (Base Quality Score)
基础品质分代表了在整个生产过程中,理想条件所占的比例。理想条件被严格定义为:燃料充足 且 温度适宜。
公式:
基础品质分 = 在理想条件下度过的时间(ticks) / 生产总需时间(ticks)
C# 代码对应:
baseQuality = (_selectedProcess.productionTicks > 0) ? (float)ticksUnderOptimalConditions / _selectedProcess.productionTicks : 0f;
说明:
ticksUnderOptimalConditions 是一个计数器只有在同时满足燃料充足和温度安全这两个条件的游戏刻Tick它才会加 1。
_selectedProcess.productionTicks 是在 XML 中为该产品定义的总生产时间。
这个得分的范围是 0.0 (0%) 到 1.0 (100%)。如果整个过程都完美无缺,这个分数就是 1.0。
第 2 步: 计算“温度惩罚分” (Temperature Penalty Score)
温度惩罚分是一个独立累加的负面分数。它只在环境温度超出安全范围时才会累积。
公式:
每刻惩罚增加量 = 超出安全范围的度数 × penaltyPerDegreePerTick
温度惩罚分 = 所有惩罚增加量的总和
C# 代码对应:
temperaturePenaltyPercent = Mathf.Min(1f, temperaturePenaltyPercent + tempDelta * Props.penaltyPerDegreePerTick);
说明:
penaltyPerDegreePerTick 是一个可在 XML 中配置的系数代表每超出1度、每刻所产生的惩罚量。
这个惩罚是不可逆的。即使温度恢复正常,已经累积的惩罚也不会减少。
它的最大值被限制在 1.0 (100%),以防止无限累加。
第 3 步: 计算“最终品质分”并映射到品质等级
最终品质分由基础分减去惩罚分得出,这个分数将直接决定物品的品质等级。
公式:
最终品质分 = 基础品质分 - 温度惩罚分
C# 代码对应:
finalQualityScore = Mathf.Clamp01(baseQuality - temperaturePenaltyPercent);
映射到品质等级:
得到 finalQualityScore (一个 0.0 到 1.0 之间的值) 后,系统会通过一系列 if-else if 判断,将其映射到游戏中的 QualityCategory (品质等级)。例如,在我们的代码中:
>= 0.99 -> 传说 (Legendary)
>= 0.90 -> 杰作 (Masterwork)
>= 0.70 -> 优秀 (Excellent)
>= 0.50 -> 良好 (Good)
>= 0.20 -> 普通 (Normal)
>= 0.10 -> 差 (Poor)
< 0.10 -> 劣质 (Awful)
总结
这个系统的核心在于,它鼓励玩家全程维持最佳生产环境。
仅仅保持燃料充足或温度适宜是不够的,必须两者兼顾才能提高“基础品质分”。
同时,必须极力避免温度超出安全范围,因为“温度惩罚分”是纯粹的惩罚,它只会单方面地拉低最终品质,且无法挽回。
这种设计为玩家提供了一个清晰的目标和富有挑战性的过程管理,而不是一个简单的“放置-等待”式生产。
-->
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>28</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>

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@@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef>
<defName>Arachnae_AcidlingTrap</defName>
<label>阿拉克涅酸爆茧</label>
<description>一种阿拉克涅休眠茧,内藏有休眠中的阿拉克涅虫族。如果靠太近则会唤醒其中的虫族。</description>
<thingClass>ArachnaeSwarm.Building_TrapReleaseRandom</thingClass>
<category>Building</category>
<!-- 基础外观和物理属性 -->
<size>(1,1)</size>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<selectable>true</selectable>
<fillPercent>0.20</fillPercent>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<building>
<isTrap>true</isTrap>
<trapDestroyOnSpring>true</trapDestroyOnSpring>
<expandHomeArea>false</expandHomeArea>
<ai_chillDestination>false</ai_chillDestination>
<claimable>false</claimable>
</building>
<repairEffect>EatVegetarian</repairEffect>
<filthLeaving>Filth_Slime</filthLeaving>
<costList>
<Steel>20</Steel>
</costList>
<statBases>
<MaxHitPoints>10</MaxHitPoints>
<Mass>4</Mass>
<Flammability>1.0</Flammability>
<MarketValue>50</MarketValue>
</statBases>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_Tumor</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
<shadowData>
<volume>(0.3, 0.6, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<!-- 正确的配置方式 -->
<modExtensions>
<li Class="ArachnaeSwarm.TrapReleaseRandomExtension">
<detectionRadius>25</detectionRadius>
<countToSpawn>3</countToSpawn>
<pawnKinds>
<li>ArachnaeBase_Race_Acidling</li>
<li>ArachnaeBase_Race_Acid</li>
</pawnKinds>
</li>
</modExtensions>
<!-- 组件:发光、生命周期、延迟地面生成(与风格示例对应) -->
<comps>
<li Class="CompProperties_Glower">
<glowRadius>3</glowRadius>
<glowColor>(220,210,171,0)</glowColor>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -1,243 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 1. 加成建筑 "孵化加速器" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_IncubationAccelerator</defName>
<label>孵化加速器</label>
<description>一个辅助性的生物机械装置,当放置在大型孵化池旁边时,可以加速其内部的孵化过程。</description>
<graphicData>
<texPath>Things/Building/Misc/ToolCabinet</texPath>
<graphicClass>Graphic_Multi</graphicClass>
</graphicData>
<size>(1,1)</size>
<comps>
<!-- 使用原版的 CompFacility -->
<li Class="CompProperties_Facility">
<statOffsets>
<!-- 提供我们自定义的孵化速度加成 -->
<ARA_IncubationSpeedFactor>0.60</ARA_IncubationSpeedFactor>
</statOffsets>
</li>
</comps>
</ThingDef>
<!-- 3. 主建筑 "生物孵化池" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator_Thing</defName>
<label>生物质物品孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>Things/Building/AncientHeatVent</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(7,7)</drawSize>
</graphicData>
<size>(7,7)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False"/>
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们新的队列物品生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedInteractiveProducer">
<!-- 队列和交互设置 -->
<productionQueueLimit>3</productionQueueLimit>
<minNutritionToStart>1.0</minNutritionToStart>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
</whitelist>
<!-- 质量系统设置 -->
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!-- 生产列表 -->
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
</li>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
</li>
</processes>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>生物质孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>Things/Building/AncientHeatVent</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(7,7)</drawSize>
</graphicData>
<size>(7,7)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False"/>
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们自己的队列生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedPawnSpawner">
<productionQueueLimit>5</productionQueueLimit>
<minNutritionToStart>0.5</minNutritionToStart>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
<!--<requiredResearch>ARA_AdvancedBiology</requiredResearch>-->
</li>
</spawnablePawns>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_IncubationAccelerator</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -1,19 +1,19 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<TerrainDef ParentName="FloorBase">
<TerrainDef ParentName="NaturalTerrainBase">
<defName>ARA_InsectCreep</defName>
<label>阿拉克涅菌毯</label>
<description>由阿拉克涅虫族所铺设的由真菌、甲壳素分泌物混合得到的地面,会自动在各种拉克涅虫族建筑附近蔓延。这种奇特的结构质地紧密且暗藏大量营养输送组织,可以支撑重型建筑、种植作物、加速其上的阿拉克涅虫族移动速度,但是除了虫族以外没人想踩在这坨软乎乎的活体结构上。</description>
<designationCategory>ARA_Buildings</designationCategory>
<texturePath>Terrain/Surfaces/InsectSludge</texturePath>
<color>(203, 163, 68)</color>
<color>(239, 139, 48)</color>
<pollutionShaderType MayRequire="Ludeon.RimWorld.Biotech">TerrainFadeRoughLinearBurn</pollutionShaderType>
<pollutionOverlayTexturePath>Terrain/Surfaces/PollutionMud</pollutionOverlayTexturePath>
<pollutionColor>(1, 1, 1, 1)</pollutionColor>
<edgeType>FadeRough</edgeType>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<renderPrecedence>330</renderPrecedence>
<pathCost>2</pathCost>
<pathCost>10</pathCost>
<generatedFilth>Filth_Slime</generatedFilth>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
@@ -28,7 +28,7 @@
<Beauty>-6</Beauty>
<CleaningTimeFactor>0.25</CleaningTimeFactor>
<Cleanliness>0</Cleanliness>
<Flammability>0.2</Flammability>
<Flammability>0</Flammability>
</statBases>
<fertility>1.25</fertility>
<affordances Inherit="False">
@@ -58,10 +58,15 @@
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<shadowData>
<volume>(0.7, 0.4, 0.2)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<designationCategory>ARA_Buildings</designationCategory>
<!-- <mineable>true</mineable> -->
<blockLight>true</blockLight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<MarketValue>0</MarketValue>
<Beauty>-6</Beauty>
@@ -73,7 +78,7 @@
<building>
<isAirtight>true</isAirtight>
<!-- <isNaturalRock>true</isNaturalRock> -->
<smoothedThing>SmoothedGranite</smoothedThing>
<!-- <smoothedThing>SmoothedGranite</smoothedThing> -->
<blueprintGraphicData>
<texPath>ArachnaeSwarm/Building/Linked/ARA_InsectWall_Blueprint</texPath>
</blueprintGraphicData>
@@ -119,6 +124,10 @@
<graphicData>
<texPath>ArachnaeSwarm/Building/Door/ARA_InsectDoor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(0.7, 0.6, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<!-- no damage marks because they don't move with the door
<rect>(0,0.12,1,0.76)</rect>-->
@@ -151,7 +160,7 @@
<!-- <terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded> -->
<designationCategory>ARA_Buildings</designationCategory>
<holdsRoof>true</holdsRoof>
<staticSunShadowHeight>1.0</staticSunShadowHeight>
<staticSunShadowHeight>0</staticSunShadowHeight>
<blockLight>true</blockLight>
<drawerType>RealtimeOnly</drawerType>
<repairEffect>EatVegetarian</repairEffect>
@@ -327,19 +336,25 @@
<ThingDef ParentName="BenchBase">
<defName>ARA_ResearchBench</defName>
<label>阿拉克涅研究台</label>
<description>一个供阿拉克涅女皇种和智囊种进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。</description>
<description>一个供阿拉克涅虫族进行研究的活体结构,可以让虫群尽情地探索变异和进化方向。</description>
<thingClass>Building_ResearchBench</thingClass>
<size>(3,3)</size>
<stuffCategories Inherit="False"/>
<costStuffCount>0</costStuffCount>
<minifiedDef Inherit="False"/>
<thingCategories Inherit="False"/>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Single</graphicClass>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(3,4.5)</drawSize>
<shadowData>
<volume>(2.5, 0.5, 2.5)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
@@ -386,6 +401,10 @@
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2,2)</drawSize>
<shadowData>
<volume>(0.8, 0.4, 1.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<staticSunShadowHeight Inherit="False" IsNull="True" />
<castEdgeShadows>False</castEdgeShadows>

View File

@@ -11,7 +11,6 @@
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_EggSac</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.2,1.2)</drawSize>
<shadowData>
<volume>(0.8, 0.8, 0.3)</volume>
</shadowData>
@@ -38,10 +37,6 @@
</building>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="CompProperties_SpawnEffecterOnDestroy">
<effect>CocoonDestroyed</effect>
</li>
@@ -52,7 +47,7 @@
</comps>
</ThingDef>
<!-- T1 -->
<!-- T0 -->
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac</defName>
<label>阿拉克涅虫卵</label>
@@ -65,7 +60,6 @@
<label>阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-25~30°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_ShieldHead</ThingDef>
<ThingDef>ArachnaeNode_Race_WeaponSmith</ThingDef>
<ThingDef>ArachnaeNode_Race_Fighter</ThingDef>
@@ -75,12 +69,12 @@
</researchPrerequisites>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>10000</delayTicks>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delayTicks>120000</delayTicks>
@@ -122,6 +116,10 @@
</descriptionHyperlinks>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
@@ -151,4 +149,171 @@
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac_Huge</defName>
<label>大型阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac_Huge</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_Huge</defName>
<label>大型阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只大型督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-25~30°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Base_Technology</li>
</researchPrerequisites>
<graphicData>
<color>(0.9, 0.9 ,0.5)</color>
<drawSize>(1.1,1.1)</drawSize>
</graphicData>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(230, 230, 128, 0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>180000</delayTicks>
</li>
</spawnablePawns>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-25</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<!-- T1 -->
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac_1Stage</defName>
<label>阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac_1Stage</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_1Stage</defName>
<label>阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只新督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-10~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_ShieldHead</ThingDef>
<ThingDef>ArachnaeNode_Race_WeaponSmith</ThingDef>
<ThingDef>ArachnaeNode_Race_Fighter</ThingDef>
<ThingDef>ArachnaeNode_Race_Skyraider</ThingDef>
<ThingDef>ArachnaeNode_Race_Facehugger</ThingDef>
</descriptionHyperlinks>
<graphicData>
<drawSize>(1.2,1.2)</drawSize>
</graphicData>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(113,141,117,0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delayTicks>120000</delayTicks>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delayTicks>180000</delayTicks>
</li>
<li>
<pawnKind>ArachnaeNode_Race_Fighter</pawnKind>
<delayTicks>120000</delayTicks>
<requiredResearch>ARA_Technology_1KYC</requiredResearch>
</li>
<li>
<pawnKind>ArachnaeNode_Race_Facehugger</pawnKind>
<delayTicks>420000</delayTicks>
<requiredResearch>ARA_Technology_4KYC</requiredResearch>
</li>
<li>
<pawnKind>ArachnaeNode_Race_Skyraider</pawnKind>
<delayTicks>360000</delayTicks>
<requiredResearch>ARA_Technology_2KYC</requiredResearch>
</li>
</spawnablePawns>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-10</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="ARA_EggSpew_Base_Proj">
<defName>ARA_Proj_EggSac_Huge_1Stage</defName>
<label>大型阿拉克涅虫卵</label>
<projectile>
<spawnsThingDef>ARA_InteractiveEggSac_Huge_1Stage</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_InteractiveEggSac_Base">
<defName>ARA_InteractiveEggSac_Huge_1Stage</defName>
<label>大型阿拉克涅虫卵囊</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅女皇种所诞之卵,内含哺育一只大型督虫所需的营养和遗传物质,可以通过阿拉克涅女皇种的交互完成激活进程——参阅虫卵的超链接,了解各个督虫的特点。\n\n卵囊对温度极度敏感该类型的卵适温为-10~22°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ArachnaeNode_Race_Myrmecocystus</ThingDef>
<ThingDef>ArachnaeNode_Race_Smokepop</ThingDef>
</descriptionHyperlinks>
<graphicData>
<color>(0.9, 0.9 ,0.5)</color>
<drawSize>(1.4,1.4)</drawSize>
</graphicData>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>6</glowRadius>
<glowColor>(230, 230, 128, 0)</glowColor>
</li>
<li Class="ArachnaeSwarm.CompProperties_SpawnPawnFromList">
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>180000</delayTicks>
</li>
<li>
<pawnKind>ArachnaeNode_Race_Smokepop</pawnKind>
<delayTicks>360000</delayTicks>
<requiredResearch>ARA_Technology_5KYC</requiredResearch>
</li>
</spawnablePawns>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<destroyOnSpawn>true</destroyOnSpawn>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-10</minSafeTemperature>
<maxSafeTemperature>22</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -1,11 +1,15 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="ARA_BioforgeIncubator_Base" ParentName="BuildingBase" Abstract="True">
<ThingDef Name="ARA_Cocoon_Base" ParentName="BuildingBase" Abstract="True">
<thingClass>Building</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<texPath>ArachnaeSwarm/Building/ARA_Cocoon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(1.1,1.1)</drawSize>
<shadowData>
<volume>(0.7, 0.4, 0.7)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(1,1)</size>
<altitudeLayer>Building</altitudeLayer>
@@ -38,4 +42,228 @@
</li>
</comps>
</ThingDef>
<!-- T0 -->
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_Cocoon_Cloth</defName>
<label>投放织物孵化茧</label>
<description>投放一枚织物茧,内含可以孵化一套基础织物的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Cocoon_Cloth_Proj</projectileDef>
</li>
<li Class="ArachnaeSwarm.CompProperties_AbilityResearchPrereq">
<requiredResearch>ARA_Technology_4DIL</requiredResearch>
<failMessage>需要科技 基因节点DIL-4"编织" 以解锁此孵化路径</failMessage>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_Cocoon_Cloth_Proj</defName>
<projectile>
<spawnsThingDef>ARA_Cocoon_Cloth</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_Cocoon_Base">
<defName>ARA_Cocoon_Cloth</defName>
<label>阿拉克涅孵化茧 基础织物</label>
<description>一个脆弱、易燃、黏滑的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一套基础织物装备的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-30~55°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_Bodystocking_White</ThingDef>
<ThingDef>ARA_Bodystocking_Black</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>ARA_Technology_4DIL</li>
</researchPrerequisites>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_Bodystocking_White</thingDef>
<productionTicks>6000</productionTicks>
<totalNutritionNeeded>1</totalNutritionNeeded>
</li>
<li>
<thingDef>ARA_Bodystocking_Black</thingDef>
<productionTicks>6000</productionTicks>
<totalNutritionNeeded>1</totalNutritionNeeded>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>-30</minSafeTemperature>
<maxSafeTemperature>55</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-30</minSafeTemperature>
<maxSafeTemperature>55</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="ARA_CocoonSpew_Base">
<defName>ARA_Cocoon_Weapon</defName>
<label>投放武装器官孵化茧</label>
<description>投放一枚武装器官茧,内含可以孵化一套基础武装器官的营养和遗传物质——参阅茧的超链接,了解其能生产的所有装备的特点。</description>
<iconPath>UI/Commands/EggSpew</iconPath>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>ARA_Cocoon_Weapon_Proj</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="ARA_CocoonSpew_Base_Proj">
<defName>ARA_Cocoon_Weapon_Proj</defName>
<projectile>
<spawnsThingDef>ARA_Cocoon_Weapon</spawnsThingDef>
</projectile>
</ThingDef>
<ThingDef ParentName="ARA_Cocoon_Base">
<defName>ARA_Cocoon_Weapon</defName>
<label>阿拉克涅孵化茧 武装器官</label>
<description>一个布满尖刺的囊状物,是阿拉克涅工艺种所诞之卵,内含孵化一个武装器官的营养物质,可以通过阿拉克涅工艺种的交互完成激活进程——参阅茧的超链接,了解其能生产的所有装备的特点。\n\n孵化茧对温度极度敏感该类型的茧适温为-20~35°C需要小心保护</description>
<descriptionHyperlinks>
<ThingDef>ARA_MW_Bone_Sword</ThingDef>
<ThingDef>ARA_RW_Basic_Acid_Bladder_Gun</ThingDef>
<ThingDef>ARA_RW_Basic_Fist_Needle_Gun</ThingDef>
</descriptionHyperlinks>
<comps>
<!-- The new, GrowthVat-style fuel component -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10</fuelCapacity>
<fuelLabel>营养</fuelLabel>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelConsumptionRate>0</fuelConsumptionRate> <!-- IMPORTANT: Disable base class consumption -->
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<initialFuelPercent>1</initialFuelPercent>
<autoRefuelPercent>1</autoRefuelPercent>
</li>
<!-- The refactored producer component -->
<li Class="ArachnaeSwarm.CompProperties_InteractiveProducer">
<processes>
<li>
<thingDef>ARA_MW_Bone_Sword</thingDef>
<productionTicks>60000</productionTicks>
<totalNutritionNeeded>15</totalNutritionNeeded>
</li>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
</li>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
</li>
</processes>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li>
</whitelist>
<spawnCount>1</spawnCount>
<destroyOnSpawn>True</destroyOnSpawn>
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<damagePerTickWhenUnfueled>0.2</damagePerTickWhenUnfueled>
<minNutritionToStart>1.0</minNutritionToStart>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
</li>
<li Class="ArachnaeSwarm.CompProperties_TemperatureRuinableDamage">
<minSafeTemperature>-20</minSafeTemperature>
<maxSafeTemperature>35</maxSafeTemperature>
<progressPerDegreePerTick>0.00005</progressPerDegreePerTick>
<damagePerTick>0.005</damagePerTick>
<recoveryRate>0.001</recoveryRate>
</li>
</comps>
</ThingDef>
</Defs>

View File

@@ -0,0 +1,509 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkTower</defName>
<label>阿拉克涅营养供给塔</label>
<description>一个中央营养供给设施。它可以自动为链接到的、需要营养的建筑补充燃料。它本身需要被手动填充大量的生物质。</description>
<size>(5,5)</size>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_ResearchBench</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(5,6.7)</drawSize>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>70</pathCost>
<tickerType>Normal</tickerType> <!-- 改为 Normal 以匹配 CompRefuelable 的要求 -->
<fillPercent>0.5</fillPercent>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<WorkToBuild>3000</WorkToBuild>
<Mass>20</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<comps>
<!-- 供能核心组件 -->
<li Class="ArachnaeSwarm.CompProperties_NutrientProvider">
<linkableBuildings>
<!-- 这里列出所有可以被供能的建筑的 defName -->
<!-- 您之后可以手动添加,例如: -->
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
<li>ARA_JellyVat</li>
<li>ARA_GrowthVat</li>
<li>ARA_MorphableResearchBench</li>
</linkableBuildings>
<maxDistance>80</maxDistance> <!-- 供能范围 -->
<maxSimultaneous>10</maxSimultaneous>
<maxEfficiency>0.9</maxEfficiency>
</li>
<!-- 全新的、只负责画线的组件 -->
<li Class="ArachnaeSwarm.CompProperties_LineDrawer">
<linkableBuildings>
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
<li>ARA_JellyVat</li>
<li>ARA_GrowthVat</li>
<li>ARA_MorphableResearchBench</li>
</linkableBuildings>
<maxDistance>80</maxDistance>
</li>
<!-- 自身的燃料库 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>10000.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
<li>Corpses</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- 开关 -->
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
<designationCategory>ARA_Buildings</designationCategory>
</ThingDef>
<!-- 3. 主建筑 "生物孵化池" -->
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator_Thing</defName>
<label>生物质物品孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubator</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(5,6)</drawSize>
<shadowData>
<volume>(4.0, 0.5, 4.0)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(5,5)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们新的队列物品生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedInteractiveProducer">
<!-- 队列和交互设置 -->
<productionQueueLimit>3</productionQueueLimit>
<minNutritionToStart>1.0</minNutritionToStart>
<whitelist>
<li>ArachnaeNode_Race_WeaponSmith</li> <!-- 示例:允许普通殖民者操作 -->
</whitelist>
<!-- 质量系统设置 -->
<minSafeTemperature>10</minSafeTemperature>
<maxSafeTemperature>30</maxSafeTemperature>
<penaltyPerDegreePerTick>0.00001</penaltyPerDegreePerTick>
<qualityThresholds>
<li>
<quality>Legendary</quality>
<threshold>0.99</threshold>
</li>
<li>
<quality>Masterwork</quality>
<threshold>0.90</threshold>
</li>
<li>
<quality>Excellent</quality>
<threshold>0.70</threshold>
</li>
<li>
<quality>Good</quality>
<threshold>0.50</threshold>
</li>
<li>
<quality>Normal</quality>
<threshold>0.20</threshold>
</li>
<li>
<quality>Poor</quality>
<threshold>0.10</threshold>
</li>
</qualityThresholds>
<!-- 生产列表 -->
<processes>
<li>
<thingDef>ARA_RW_Basic_Acid_Bladder_Gun</thingDef>
<productionTicks>80000</productionTicks>
<totalNutritionNeeded>30</totalNutritionNeeded>
<requiredResearch>ARA_Technology_7VXI</requiredResearch>
</li>
<li>
<thingDef>ARA_RW_Basic_Fist_Needle_Gun</thingDef>
<productionTicks>40000</productionTicks>
<totalNutritionNeeded>10</totalNutritionNeeded>
<requiredResearch>ARA_Technology_5PAV</requiredResearch>
</li>
</processes>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_BioforgeIncubator</defName>
<label>生物质孵化池</label>
<description>一个大型的、需要消耗大量营养物质的孵化设施,可以同时孵化多个单位,并能通过链接外部设备来提高效率。</description>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_BioforgeIncubatorPawn</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(8,8)</drawSize>
<shadowData>
<volume>(6.0, 0.6, 4.0)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(7,5)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<!-- a. 我们自己的队列生产组件 -->
<li Class="ArachnaeSwarm.CompProperties_QueuedPawnSpawner">
<productionQueueLimit>5</productionQueueLimit>
<minNutritionToStart>0.5</minNutritionToStart>
<whitelist>
<li>ARA_ArachnaeQueen</li>
</whitelist>
<spawnablePawns>
<li>
<pawnKind>ArachnaeNode_Race_Myrmecocystus</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_ShieldHead</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
</li>
<li>
<pawnKind>ArachnaeNode_Race_WeaponSmith</pawnKind>
<delayTicks>180000</delayTicks>
<totalNutritionNeeded>5.0</totalNutritionNeeded>
<!--<requiredResearch>ARA_AdvancedBiology</requiredResearch>-->
</li>
</spawnablePawns>
</li>
<!-- b. 我们的营养燃料组件 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- c. 原版的设施链接接收组件 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_GrowthVat</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_JellyVat</defName> <!-- defName is changed to reflect its purpose -->
<label>生物质酿造池</label>
<description>一个活体虫族器官,通过分别消化植物和肉类物质,来缓慢培育出营养丰富的阿拉克涅虫蜜。需要同时填充素食和肉类才能工作。</description>
<thingClass>Building</thingClass>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_JellyVat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.2,2.2)</drawSize>
<shadowData>
<volume>(1.6, 0.5, 1.6)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<size>(2,2)</size>
<tickerType>Normal</tickerType>
<stuffCategories Inherit="False" />
<costStuffCount>0</costStuffCount>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<castEdgeShadows>false</castEdgeShadows>
<staticSunShadowHeight>0</staticSunShadowHeight>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<terrainAffordanceNeeded>ARA_Creep</terrainAffordanceNeeded>
<pathCost>50</pathCost>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>2800</WorkToBuild>
<Flammability>1.0</Flammability>
</statBases>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<fillPercent>0.8</fillPercent>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2600</uiOrder>
<surfaceType>Item</surfaceType>
<building>
<workTableRoomRole>Laboratory</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>
</building>
<comps>
<li Class="CompProperties_Flickable"/>
<li Class="ArachnaeSwarm.CompProperties_MultiFuelSpawner">
<spawnIntervalRange>
<min>120000</min> <!-- 2天 -->
<max>120000</max>
</spawnIntervalRange>
<products>
<li>
<thingDef>ARA_InsectJelly</thingDef>
<count>150</count>
</li>
</products>
<showMessageIfOwned>true</showMessageIfOwned>
</li>
<!-- 燃料槽 1: 素食 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition_WithKey">
<saveKeysPrefix>veg_vat</saveKeysPrefix>
<fuelLabel>素食</fuelLabel>
<fuelFilter>
<categories>
<li>PlantFoodRaw</li>
</categories>
</fuelFilter>
<fuelCapacity>50</fuelCapacity>
<fuelConsumptionRate>12.5</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<!-- 燃料槽 2: 肉类 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition_WithKey">
<saveKeysPrefix>meat_vat</saveKeysPrefix>
<fuelLabel>肉食</fuelLabel>
<fuelFilter>
<categories>
<li>MeatRaw</li>
<li>AnimalProductRaw</li>
</categories>
</fuelFilter>
<fuelCapacity>50</fuelCapacity>
<fuelConsumptionRate>12.5</fuelConsumptionRate>
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>ARA_GrowthVat</defName>
<label>阿拉克涅捕获茧</label>
<description>用来存放猎物的茧。</description>
<thingClass>ArachnaeSwarm.Building_NutrientVat</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>ArachnaeSwarm/Building/ARA_GrowthVat</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
<drawSize>(2.5,2.5)</drawSize>
<shadowData>
<volume>(0.85, 0.3, 1.7)</volume>
</shadowData>
</graphicData>
<castEdgeShadows>true</castEdgeShadows>
<defaultPlacingRot>North</defaultPlacingRot>
<size>(1,2)</size>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<WorkToBuild>8000</WorkToBuild>
<Mass>30</Mass>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<ARA_Carapace>50</ARA_Carapace>
</costList>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>42</pathCost>
<blockWind>true</blockWind>
<drawerType>MapMeshAndRealTime</drawerType>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<designationCategory>ARA_Buildings</designationCategory>
<uiOrder>2200</uiOrder>
<hasInteractionCell>true</hasInteractionCell>
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
<rotatable>false</rotatable>
<inspectorTabs>
<li>ITab_BiosculpterNutritionStorage</li>
<li>ITab_Genes</li>
</inspectorTabs>
<researchPrerequisites>
<li>GrowthVats</li>
</researchPrerequisites>
<building>
<ai_chillDestination>false</ai_chillDestination>
<haulToContainerDuration>120</haulToContainerDuration>
<workTableRoomRole>Laboratory</workTableRoomRole>
</building>
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
<comps>
<!-- 1. 作为消费者,自己也需要燃料 -->
<li Class="ArachnaeSwarm.CompProperties_RefuelableNutrition">
<fuelCapacity>100.0</fuelCapacity>
<fuelFilter>
<categories>
<li>Foods</li>
</categories>
</fuelFilter>
<fuelGizmoLabel>生物质</fuelGizmoLabel>
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li>
<!-- 2. 作为动态增效器,为其他建筑提供加成 -->
<li Class="ArachnaeSwarm.CompProperties_GrowthVatBooster">
<linkableBuildings>
<li>ARA_NutrientNetworkTower</li>
<li>ARA_BioforgeIncubator</li>
<li>ARA_BioforgeIncubator_Thing</li>
</linkableBuildings>
<maxSimultaneous>10</maxSimultaneous>
<maxDistance>20</maxDistance>
<statOffsets>
<NutrientTransmissionEfficiency>0.05</NutrientTransmissionEfficiency>
<ARA_IncubationSpeedFactor>0.1</ARA_IncubationSpeedFactor>
</statOffsets>
</li>
<!-- 3. 作为消费者,接收来自供能塔的燃料 -->
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkTower</li>
</linkableFacilities>
</li>
</comps>
<modExtensions>
<li Class="ArachnaeSwarm.DefModExtension_NutrientVat">
<!-- 在这里配置您的顶部贴图 -->
<topGraphicPath>ArachnaeSwarm/Building/ARA_GrowthVatTop</topGraphicPath>
<!-- 如果是单张贴图,使用 Graphic_Single -->
<graphicClass>Graphic_Single</graphicClass>
</li>
</modExtensions>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase">
<defName>ARA_SmartThermostat</defName>
<label>阿拉克涅纤管虫</label>
<description>一个不耗电的温控虫虫。它是一个可逆的热泵,能自动制热或制冷以维持设定的目标温度。必须像制冷器一样安装在墙上。</description>
<thingClass>ArachnaeSwarm.Building_SmartThermostat</thingClass> <!-- 使用我们新的建筑类 -->
<graphicData>
<texPath>Things/Building/Misc/TempControl/Cooler</texPath> <!-- 暂时使用制冷器的贴图 -->
<graphicClass>Graphic_Multi</graphicClass>
<shadowData>
<volume>(0.6, 0.4, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<coversFloor>true</coversFloor>
<blockLight>true</blockLight>
<blockWeather>true</blockWeather>
<castEdgeShadows>true</castEdgeShadows>
<canOverlapZones>false</canOverlapZones>
<staticSunShadowHeight>0</staticSunShadowHeight>
<statBases>
<WorkToBuild>400</WorkToBuild>
<MaxHitPoints>100</MaxHitPoints>
<Flammability>1.0</Flammability>
</statBases>
<tickerType>Rare</tickerType>
<costList>
<ARA_Carapace>30</ARA_Carapace>
</costList>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<placeWorkers>
<li>PlaceWorker_Vent</li>
</placeWorkers>
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
<building>
<canPlaceOverWall>true</canPlaceOverWall>
<canExchangeVacuum>true</canExchangeVacuum>
<isAirtight>true</isAirtight>
</building>
<researchPrerequisites>
<li>AirConditioning</li>
</researchPrerequisites>
<designationCategory>ARA_Buildings</designationCategory>
<comps>
<!-- 提供开关按钮 -->
<li Class="CompProperties_Flickable">
<commandTexture>UI/Commands/Vent</commandTexture>
<commandLabelKey>CommandDesignateOpenCloseVentLabel</commandLabelKey>
<commandDescKey>CommandDesignateOpenCloseVentDesc</commandDescKey>
</li>
<!-- 提供温度控制UI和逻辑 -->
<li Class="ArachnaeSwarm.CompProperties_TempControl_Fixed">
<!-- 这是设备的热交换功率。数值越大,制冷/制热速度越快。-->
<energyPerSecond>34</energyPerSecond>
</li>
<li Class="CompProperties_Breakdownable"/>
</comps>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- ================================================================== -->
<!-- ===== 2. 定义我们的“工作僵尸”思考树,并引用上面的子树 ===== -->
<!-- ================================================================== -->
<ThinkTreeDef>
<defName>ARA_WorkingShambler</defName>
<thinkRoot Class="ThinkNode_Priority">
<subNodes>
<!-- 基础状态检查 (来自 Shambler) -->
<li Class="ThinkNode_Subtree">
<treeDef>Despawned</treeDef>
</li>
<li Class="ThinkNode_ConditionalDowned">
<subNodes>
<li Class="ThinkNode_ConditionalCanCrawl">
<invert>true</invert>
<subNodes>
<li Class="ThinkNode_Subtree">
<treeDef>Downed</treeDef>
</li>
</subNodes>
</li>
</subNodes>
</li>
<li Class="ThinkNode_Subtree">
<treeDef>BurningResponse</treeDef>
</li>
<!-- 响应直接命令和威胁 (来自 Shambler) -->
<li Class="ThinkNode_QueuedJob" />
<li Class="ThinkNodeConditional_EscapingHoldingPlatform">
<subNodes>
<li Class="JobGiver_EscapingHoldingPlatform" />
</subNodes>
</li>
<li Class="JobGiver_ReactToCloseMeleeThreat" />
<li Class="ThinkNode_Subtree">
<treeDef>LordDuty</treeDef>
</li>
<!-- 主动战斗 (来自 Shambler) -->
<li Class="JobGiver_ShamblerFight">
<targetAcquireRadius>20</targetAcquireRadius>
<targetKeepRadius>30</targetKeepRadius>
</li>
<!-- 工作逻辑 (引用我们自己的精简版工作核心) -->
<li Class="JobGiver_SeekAllowedArea" />
<li Class="JobGiver_Work">
<emergency>true</emergency>
</li>
<!-- 核心工作循环,但使用我们的精简版 -->
<li Class="JobGiver_Work"/>
<!-- 空闲时徘徊 (来自 Shambler) -->
<li Class="JobGiver_ShamblerWander">
<wanderRadius>5</wanderRadius>
</li>
</subNodes>
</thinkRoot>
</ThinkTreeDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WeaponCategoryDef>
<defName>ARA_Huge_Weapon_Category</defName>
<label>大型武装器官</label>
<description>这种武装器官相当巨大只有那些大型阿拉克涅督虫体型大于2.0)才能使用此武器。</description>
</WeaponCategoryDef>
<WeaponCategoryDef>
<defName>ARA_Weapon_Damage_Category</defName>
<label>特殊武装器官</label>
<description>这种武装器官除了造成常规伤害外,还能引起其他的效果。</description>
</WeaponCategoryDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WeaponTraitDef>
<defName>ARA_Huge_Weapon</defName>
<label>大型武装器官</label>
<description>这种武装器官相当巨大只有那些大型阿拉克涅督虫体型大于2.0)才能使用此武器。</description>
<commonality>1</commonality>
<weaponCategory>ARA_Huge_Weapon_Category</weaponCategory>
<statOffsets>
</statOffsets>
<statFactors>
</statFactors>
</WeaponTraitDef>
<WeaponTraitDef>
<defName>ARA_Weapon_Damage_Acid</defName>
<label>阿拉克涅酸液</label>
<description>这种武装器官的射弹命中敌人时,会在对方身上留下造成持续性伤害的酸液。</description>
<commonality>1</commonality>
<weaponCategory>ARA_Weapon_Damage_Category</weaponCategory>
<statOffsets>
</statOffsets>
<statFactors>
</statFactors>
</WeaponTraitDef>
<WeaponTraitDef>
<defName>ARA_Weapon_Damage_Toxid</defName>
<label>阿拉克涅毒素</label>
<description>这种武装器官的射弹命中敌人时,会向对方体内注入毒素使其中毒。</description>
<commonality>1</commonality>
<weaponCategory>ARA_Weapon_Damage_Category</weaponCategory>
<statOffsets>
</statOffsets>
<statFactors>
</statFactors>
</WeaponTraitDef>
<WeaponTraitDef>
<defName>ARA_Weapon_Damage_Spawn</defName>
<label>阿拉克涅子巢</label>
<description>这种武装器官的主要攻击方式是释放辅虫,其中一些会直接把辅虫往敌人中投掷,另一些则会使辅虫跟踪和吸附敌军以造成伤害。</description>
<commonality>1</commonality>
<weaponCategory>ARA_Weapon_Damage_Category</weaponCategory>
<statOffsets>
</statOffsets>
<statFactors>
</statFactors>
</WeaponTraitDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- CompAbilityEffect_Transform -->
<PawnTransformer_SpaceBlocked>{PAWN_labelShort} 无法变形:空间不足或有障碍物。</PawnTransformer_SpaceBlocked>
<AbilityCannotBeUsedOnOthers>此能力只能对自己施放。</AbilityCannotBeUsedOnOthers>
<!-- Building_Morphable -->
<StoredPawn>织域者</StoredPawn>
<Activity>活动</Activity>
<Researching>研究中</Researching>
<Idle>空闲中</Idle>
<Sleeping>睡眠中</Sleeping>
<PawnTransformer_OutOfFuel>{PAWN_labelShort} 因营养耗尽而被强制弹出!</PawnTransformer_OutOfFuel>
<PawnTransformer_ForcedRevert>{PAWN_labelShort} 因受到攻击而被强制弹出!</PawnTransformer_ForcedRevert>
<PawnTransformer_BuildingDestroyed>{PAWN_labelShort} 从被摧毁的 {BUILDING_label} 中弹出!</PawnTransformer_BuildingDestroyed>
</LanguageData>

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<ARA_TipString_ControlledDrones>控制的虫族:</ARA_TipString_ControlledDrones>
<ARA_TipString_NoDronesBound>尚未绑定任何虫族。</ARA_TipString_NoDronesBound>
<!-- Trap messages -->
<MessageTrapSprung>{TRAP} 被 {PAWN} 触发!</MessageTrapSprung>
<MessageTrapSprung_NoInstigator>{TRAP} 被触发!</MessageTrapSprung_NoInstigator>
</LanguageData>

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Nutrient_Network_Design.md Normal file
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# 中央营养供给网络设计文档 (v2)
## 1. 概述
为了解决需要手动为大量建筑补充营养(燃料)的繁琐操作,本项目旨在设计并实现一个“中央营养供给网络”。该网络由一个或多个“中央供能塔”组成,它们能够自动、无线地为地图上所有需要营养的建筑进行补给。此外,系统还支持通过辅助建筑来提升供能塔的燃料传输效率。
## 2. 设计目标
* **自动化**: 消除手动为每个建筑“加油”的需求。
* **策略性**: 引入效率加成建筑,鼓励玩家进行更优化的基地布局。
* **可扩展性**: 系统应支持多个供能塔、消费者和增效器建筑。
* **性能友好**: 设计应考虑到性能,避免在游戏后期造成明显的卡顿。
* **用户友好**: 玩家应能轻松理解网络的工作状态,并对其进行基本控制。
## 3. 系统架构
本系统采用**去中心化**的设计。每个“中央供能塔”都是一个独立的网络节点。同时,它也作为一个可以被其他设施影响的单位,以接收效率加成。
### 3.1. 主要组件与建筑
#### a. `CompNutrientNetworkFeeder` (供能塔核心组件)
* **职责**:
1. **扫描与链接**: 定期扫描地图,查找所有在范围内的消费者建筑,并维护一个持久化的 `linkedConsumers` 列表。
2. **计算效率**: 检查自身 `Stat`,获取由“增效器”提供的 `NutrientTransmissionEfficiency` 总加成。
3. **分配与供能**: 从 `linkedConsumers` 列表中选择目标,计算需要补充的燃料量 `X`。根据效率加成,从自身燃料库中扣除 `X * (1 - EfficiencyBonus)` 的燃料。
4. **冲突避免**: 使用一个临时标记 `isBeingFueledNow` 来防止多个供能塔同时为一个目标补充。
5. **视觉效果**: 借鉴原版 `CompFacility`,在选中供能塔时,持续绘制到所有已连接消费者的连接线。
* **依附于**: 中央供能塔 (`Building_NutrientTower`)。
#### b. `CompRefuelableNutrition` (修改现有组件)
* **职责**:
1. **接收燃料**: 增加一个新的公共方法 `ReceiveFuelFromNetwork(float amount)`
2. **状态标记**: 增加一个临时的 `bool isBeingFueledNow` 字段。
#### c. “营养网络增效器” (新建筑)
* **`ThingDef`**: 一个新的建筑,例如 `ARA_NutrientNetworkBooster`
* **`comps`**:
* 拥有 `<li Class="CompProperties_Facility">`
*`statOffsets` 中提供一个新的 `StatDef` 加成:`<NutrientTransmissionEfficiency>0.1</NutrientTransmissionEfficiency>`
#### d. “中央供能塔” (修改)
* **`comps`**:
* 除了原计划的组件,新增 `<li Class="CompProperties_AffectedByFacilities">`,使其可以链接到“增效器”。
### 3.2. 工作流程 (Mermaid)
```mermaid
graph TD
subgraph "增效器 (Booster)"
C(Building_Booster)
C -- 提供加成 --> B
end
subgraph "中央供能塔 (Provider)"
B(Building_NutrientTower)
B -- 拥有 --> B1[CompAffectedByFacilities]
B -- 拥有 --> B2[CompNutrientNetworkFeeder]
end
subgraph "消费者建筑 (Consumer)"
A(Building_Existing)
end
B2 -- 1. 扫描并连接 --> A
B2 -- 2. 选中时绘制连接线 --> A
C -- "statOffsets" --> B1
B2 -- 3. 从B1读取效率加成 --> B1
B2 -- 4. 根据效率进行供能 --> A
```
## 4. 实现细节与挑战
* **自定义StatDef**: 需要在XML中创建一个新的 `StatDef`,名为 `NutrientTransmissionEfficiency`
* **性能优化**: 保持合理的扫描间隔。
* **范围限制**: 供能塔的服务范围和增效器的影响范围都应是可配置的。
* **视觉反馈**:
* 供能塔 -> 消费者:绘制连接线,颜色可根据消费者燃料状态变化。
* 增效器 -> 供能塔:使用原版的 `CompFacility` 机制,在选中增效器时会自动显示其影响的供能塔。
## 5. XML 定义 (示例)
#### a. 新的 StatDef
```xml
<StatDef>
<defName>NutrientTransmissionEfficiency</defName>
<label>nutrient transmission efficiency</label>
<description>Reduces the amount of fuel consumed when transfering nutrients wirelessly. The final cost is multiplied by (1 - efficiency).</description>
<category>Building</category>
<defaultBaseValue>0</defaultBaseValue>
<minValue>0</minValue>
<toStringStyle>PercentZero</toStringStyle>
</StatDef>
```
#### b. 增效器 ThingDef
```xml
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkBooster</defName>
<!-- ...其他属性... -->
<comps>
<li Class="CompProperties_Facility">
<linkableBuildings>
<li>ARA_NutrientNetworkTower</li>
</linkableBuildings>
<statOffsets>
<NutrientTransmissionEfficiency>0.1</NutrientTransmissionEfficiency>
</statOffsets>
</li>
</comps>
</ThingDef>
```
#### c. 供能塔 ThingDef
```xml
<ThingDef ParentName="BuildingBase">
<defName>ARA_NutrientNetworkTower</defName>
<!-- ...其他属性... -->
<comps>
<li Class="CompProperties_RefuelableNutrition">...</li>
<li Class="ArachnaeSwarm.CompProperties_NutrientNetworkFeeder">...</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ARA_NutrientNetworkBooster</li>
</linkableFacilities>
</li>
<!-- ...Flickable, Breakdownable, Power... -->
</comps>
</ThingDef>
```
---
这份文档现在包含了我们所有的设计决策,形成了一个完整且强大的功能蓝图。

View File

@@ -1,14 +1,14 @@
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