realgray-stellaris-mod/events/RG_events.txt

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namespace = rg_event
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# 灰风起源创建灰风事件
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# Spawn L-Cluster
country_event = {
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id = rg_event.1
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hide_window = yes
is_triggered_only = yes
trigger = {
AND = {
has_origin = origin_rg_gray
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# NOT = { has_global_flag = rg_origin_l_cluster }
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}
}
immediate = {
if = {
limit = {
NOT = {
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has_global_flag = origin_rg_gray_1st_global
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}
}
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
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country_event = {
id = rg_event.3
days = 30
}
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add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
}
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else = {
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set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
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random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
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set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
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start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
}
}
}
country_event = {
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id = rg_event.2
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hide_window = yes
is_triggered_only = yes
immediate = {
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country_event = {
id = graygoo.499
}
}
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# option = {
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# name = rg_event.2.a
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# hidden_effect = {
# country_event = { id = graygoo.499 }
# }
# default_hide_option = yes
# }
}
country_event = {
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id = rg_event.3
title = "graygoo.500.title"
desc = {
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trigger = {
has_country_flag = RG_realgray
}
text = "RG_realgray.desc"
}
desc = {
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trigger = {
has_country_flag = RG_sleepinggray
}
text = "RG_sleepinggray.desc"
}
desc = {
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trigger = {
has_country_flag = RG_whitenoise
}
text = "RG_whitenoise.desc"
}
desc = {
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trigger = {
has_country_flag = RG_dragon
}
text = "RG_dragon.desc"
}
desc = {
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trigger = {
has_country_flag = RG_desanau
}
text = "RG_desanau.desc"
}
desc = {
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trigger = {
has_country_flag = RG_pirate
}
text = "RG_pirate.desc"
}
desc = {
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trigger = {
has_country_flag = RG_alienpoem
}
text = "RG_alienpoem.desc"
}
desc = {
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trigger = {
has_country_flag = RG_gift
}
text = "RG_gift.desc"
}
desc = {
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trigger = {
has_country_flag = RG_biggift
}
text = "RG_biggift.desc"
}
diplomatic = yes
picture_event_data = {
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portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
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rg_gray_country_init = yes
random_list = {
# Real Gray!
100 = {
modifier = {
factor = 0
any_playable_country = {
has_country_flag = gray_owner
}
}
set_country_flag = RG_realgray
}
# Sleeping Beauty
0 = {
modifier = {
factor = 0
any_playable_country = {
has_country_flag = gray_owner
}
}
set_country_flag = RG_sleepinggray
}
# in fact..Empty
0 = {
random_list = {
200 = {
modifier = {
factor = 100
any_playable_country = {
has_country_flag = gray_owner
}
}
set_country_flag = RG_whitenoise
}
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100 = {
set_country_flag = RG_dragon
}
100 = {
set_country_flag = RG_desanau
}
100 = {
set_country_flag = RG_pirate
}
100 = {
set_country_flag = RG_alienpoem
}
50 = {
set_country_flag = RG_gift
}
10 = {
set_country_flag = RG_biggift
}
}
}
}
}
after = {
hidden_effect = {
switch = {
trigger = has_country_flag
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RG_realgray = {
remove_country_flag = RG_realgray
}
RG_sleepinggray = {
remove_country_flag = RG_sleepinggray
}
RG_whitenoise = {
remove_country_flag = RG_whitenoise
}
RG_dragon = {
remove_country_flag = RG_dragon
}
RG_desanau = {
remove_country_flag = RG_desanau
}
RG_pirate = {
remove_country_flag = RG_pirate
}
RG_alienpoem = {
remove_country_flag = RG_alienpoem
}
RG_gift = {
remove_country_flag = RG_gift
}
RG_biggift = {
remove_country_flag = RG_biggift
}
}
}
}
option = {
custom_gui = "enclave_caravaneer_option"
name = OK
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hidden_effect = {
switch = {
trigger = has_country_flag
RG_realgray = {
custom_tooltip = "RG_realgray"
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country_event = {
id = rg_event.2
days = 30
}
give_technology = {
tech = tech_minilaser_gray_1
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message = no
}
give_technology = {
tech = tech_object_gray_5
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message = no
}
}
RG_sleepinggray = {
custom_tooltip = "RG_sleepinggray"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_minilaser_gray_1
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message = no
}
give_technology = {
tech = tech_object_gray_5
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message = no
}
}
RG_whitenoise = {
custom_tooltip = "RG_whitenoise"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_minilaser_gray_1
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message = no
}
give_technology = {
tech = tech_object_gray_5
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message = no
}
}
RG_dragon = {
custom_tooltip = "RG_dragon"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_object_gray_5
}
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
tooltip = {
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give_technology = {
tech = tech_object_gray_5
}
give_technology = {
tech = tech_minilaser_gray_1
}
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
}
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give_technology = {
tech = tech_minilaser_gray_1
}
}
RG_desanau = {
custom_tooltip = "RG_desanau"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_object_gray_5
}
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
tooltip = {
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
give_technology = {
tech = tech_object_gray_5
}
}
}
RG_pirate = {
custom_tooltip = "RG_pirate"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_object_gray_5
}
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
tooltip = {
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
give_technology = {
tech = tech_object_gray_5
}
}
}
RG_alienpoem = {
custom_tooltip = "RG_alienpoem"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_object_gray_5
}
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
tooltip = {
add_monthly_resource_mult = {
resource = society_research
value = 24
min = 2000
}
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give_technology = {
tech = tech_minilaser_gray_1
}
give_technology = {
tech = tech_object_gray_5
}
}
}
RG_gift = {
custom_tooltip = "RG_gift"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_object_gray_5
}
add_resource = {
minerals = 10000
}
give_technology = {
tech = tech_minilaser_gray_1
}
tooltip = {
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add_resource = {
minerals = 10000
}
give_technology = {
tech = tech_minilaser_gray_1
}
give_technology = {
tech = tech_object_gray_5
}
}
}
RG_biggift = {
custom_tooltip = "RG_biggift"
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country_event = {
id = rg_event.2
days = 360
}
give_technology = {
tech = tech_object_gray_5
}
give_technology = {
tech = tech_minilaser_gray_1
}
add_resource = {
minerals = 1000000
}
tooltip = {
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give_technology = {
tech = tech_object_gray_5
}
give_technology = {
tech = tech_minilaser_gray_1
}
add_resource = {
minerals = 1000000
}
}
}
}
}
}
}
country_event = {
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id = rg_event.7
hide_window = yes
is_triggered_only = yes
immediate = {
remove_country_flag = gray_alreadybegged
}
}
country_event = {
###月中
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id = rg_event.8
hide_window = yes
is_triggered_only = yes
trigger = {
has_country_flag = gray_owner
}
immediate = {
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
}
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
clear_variable = rg_gray_level_temp
}
}
}
}
# 开始改造
country_event = {
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id = rg_event.9
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title = rg_event.9.title
desc = rg_event.9.desc
picture = GFX_evt_gray_goo_ships
is_triggered_only = yes
trigger = {
NOR = {
has_country_flag = rg_gray_level_2
has_country_flag = rg_gray_level_3
}
}
immediate = {
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event_target:gray_warship = {
set_event_locked = yes
}
event_target:gray_owner = {
set_country_flag = rg_modifing_gray
}
}
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option = {
name = rg_event.9.a
default_hide_option = yes
}
}
# 取消改造项目1
country_event = {
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id = rg_event.10
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title = rg_event.10.title
desc = rg_event.10.desc
picture = GFX_evt_gray_goo_ships
is_triggered_only = yes
immediate = {
if = {
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limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
set_event_locked = no
}
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}
else = {
every_controlled_fleet = {
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limit = {
has_fleet_flag = gray_fleet
}
set_event_locked = no
}
}
remove_country_flag = rg_modifing_gray
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abort_special_project = {
type = RG_GRAY_MOD1
}
}
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option = {
name = rg_event.10.a
default_hide_option = yes
}
}
# mod1完成改造
country_event = {
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id = rg_event.11
title = rg_event.11.title
desc = rg_event.11.desc
picture = GFX_evt_gray_goo_ships
is_triggered_only = yes
immediate = {
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remove_country_flag = rg_modifing_gray
remove_country_flag = rg_gray_level_1
set_country_flag = rg_gray_level_2
every_controlled_fleet = {
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limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
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create_ship_design = {
design = "NAME_Gray_Warship_rg"
}
add_ship_design = last_created_design
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rg_warship_init_mod1 = yes
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random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod1
}
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
option = {
name = OK
}
}
# mod2完成改造
country_event = {
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id = rg_event.12
title = rg_event.12.title
desc = rg_event.12.desc
picture = GFX_evt_gray_goo_ships
is_triggered_only = yes
immediate = {
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remove_country_flag = rg_modifing_gray
remove_country_flag = rg_gray_level_1
remove_country_flag = rg_gray_level_2
set_country_flag = rg_gray_level_3
every_controlled_fleet = {
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limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
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give_technology = {
tech = tech_gray_juggernaut_8
}
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create_ship_design = {
design = "NAME_gray_capitalship"
}
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add_ship_design = last_created_design
rg_warship_init_mod2 = yes
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random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
}
}
option = {
name = OK
}
}
# 取消改造项目2
country_event = {
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id = rg_event.13
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
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limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
set_event_locked = no
}
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}
else = {
every_controlled_fleet = {
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limit = {
has_fleet_flag = gray_fleet
}
set_event_locked = no
}
}
remove_country_flag = rg_modifing_gray
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abort_special_project = {
type = RG_GRAY_MOD2
}
}
}
# 取消改造项目3
country_event = {
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id = rg_event.14
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
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limit = {
exists = event_target:gray_warship
}
event_target:gray_warship = {
set_event_locked = no
}
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}
else = {
every_controlled_fleet = {
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limit = {
has_fleet_flag = gray_fleet
}
set_event_locked = no
}
}
remove_country_flag = rg_modifing_gray
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abort_special_project = {
type = RG_GRAY_MOD3
}
}
}
# mod3完成改造
country_event = {
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id = rg_event.15
title = rg_event.15.title
desc = rg_event.15.desc
picture = GFX_evt_gray_goo_ships
is_triggered_only = yes
immediate = {
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remove_country_flag = rg_modifing_gray
set_country_flag = rg_juggernaut_fired
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create_ship_design = {
design = "NAME_gray_juggernautship"
}
add_ship_design = last_created_design
}
option = {
name = OK
}
}
# 小灰陆军入侵完成替换回压制舰
country_event = {
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id = rg_event.16
hide_window = yes
is_triggered_only = yes
trigger = {
has_country_flag = gray_army_active
any_owned_army = {
army_type = gray_army
fleet = {
NOT = {
is_ship_size = RG_armed_transport_ship
}
}
}
NOT = {
any_owned_army = {
army_type = gray_army
exists = planet
}
}
}
immediate = {
every_owned_army = {
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limit = {
army_type = gray_army
}
fleet = {
save_event_target_as = gray_transport_location
}
}
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
}
add_ship_design = last_created_design
create_fleet = {
name = "NAME_Gray"
effect = {
set_owner = prev
create_army_transport = {
ship_name = "NAME_Gray"
army_name = "NAME_Gray"
army_type = "gray_army"
}
set_location = {
target = event_target:gray_transport_location
distance = 0
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angle = random
}
set_fleet_stance = aggressive
}
}
last_created_army = {
assign_leader = event_target:gray_leader_general
}
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remove_ship_design = last_created_design
every_owned_army = {
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limit = {
army_type = gray_army
fleet = {
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NOT = {
is_ship_size = RG_armed_transport_ship
}
}
}
if = {
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limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
}
}
country_event = {
# 年检补开门
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id = rg_event.17
hide_window = yes
is_triggered_only = yes
trigger = {
any_megastructure = {
is_megastructure_type = lgate_base
has_megastructure_flag = lgate_activated
}
}
immediate = {
every_megastructure = {
limit = {
is_megastructure_type = lgate_base
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NOT = {
has_megastructure_flag = lgate_activated
}
}
activate_gateway = this
set_megastructure_flag = lgate_activated
}
}
}
country_event = {
# 中期开门
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id = rg_event.18
title = rg_event.18.title
desc = rg_event.18.desc
is_triggered_only = yes
fire_only_once = yes
picture = GFX_evt_drifting_gateway
trigger = {
mid_game_years_passed >= 0
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NOT = {
is_multiplayer = yes
has_global_flag = has_origin_gray_dragon
}
has_country_flag = origin_rg_gray
OR = {
any_system_megastructure = {
is_megastructure_type = lgate_base
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NOT = {
has_megastructure_flag = lgate_activated
}
}
NOT = {
has_special_project = RG_LCLUSTER_PROJECT
}
has_special_project = LCLUSTER_PROJECT
}
}
immediate = {
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give_technology = {
tech = tech_lgate_activation
}
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if = {
limit = {
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any_system_within_border = {
OR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
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any_system_megastructure = {
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is_megastructure_type = l_gate_base
}
}
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}
every_system_within_border = {
limit = {
OR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
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any_system_megastructure = {
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is_megastructure_type = l_gate_base
}
}
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save_event_target_as = candidate_gateway
}
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country_event = {
id = distar.10905
} # enable project
}
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else = {
country_event = {
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id = rg_event.21
days = 120
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}
}
}
}
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country_event = {
id = rg_event.19
hide_window = yes
is_triggered_only = yes
fire_only_once = yes
trigger = {
is_ai = no
}
immediate = {
set_global_flag = has_rg_mod
}
}
country_event = {
# 年检模拟龙年龄
id = rg_event.20
hide_window = yes
is_triggered_only = yes
trigger = {
has_country_flag = rg_fake_dragon_owner
}
immediate = {
if = {
limit = {
NOT = {
has_country_flag = rg_fake_dragon_reborn_country
}
}
change_variable = {
which = rg_fake_dragon_timedlife_counter
value = 12
}
}
else_if = {
limit = {
has_country_flag = rg_fake_dragon_reborn_country
NOT = {
has_country_flag = origin_gray_dragon_country
}
}
change_variable = {
which = rg_fake_dragon_timedlife_counter
value = 1
}
}
else_if = {
limit = {
has_country_flag = rg_fake_dragon_reborn_country
has_country_flag = origin_gray_dragon_country
}
change_variable = {
which = rg_fake_dragon_timedlife_counter
value = 12
}
}
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
set_age = owner.rg_fake_dragon_timedlife_counter
if = {
limit = {
has_global_flag = has_wsg_mod
}
change_leader_portrait = wg_dragon
}
else = {
change_leader_portrait = species
}
}
random_owned_fleet = {
limit = {
NOT = {
has_fleet_flag = rg_fake_dragon_fleet
}
leader = {
has_leader_flag = rg_fake_dragon
NOT = {
has_leader_flag = rg_fake_dragon_reborn
}
}
}
unassign_leader = this
}
}
}
# looping check for owning gateway, once every two months
country_event = {
id = rg_event.21
hide_window = yes
is_triggered_only = yes
trigger = {
NOR = {
has_global_flag = l_cluster_opened
has_special_project = RG_LCLUSTER_PROJECT
}
}
immediate = {
if = {
limit = {
any_owned_megastructure = {
is_megastructure_type = lgate_base
}
has_technology = tech_lgate_activation
}
random_owned_megastructure = {
limit = {
is_megastructure_type = lgate_base
}
save_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
}
# enable project
}
else = {
country_event = {
id = rg_event.21
days = 120
}
# *THIS* looping check
}
}
}
# looping check for grayreforming
country_event = {
id = rg_event.22
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:gray_owner
has_country_flag = gray_reforming
}
immediate = {
if = {
limit = {
NOT = {
has_modifier = "gray_scattered"
}
}
country_event = {
id = graygoo.512
}
}
else = {
country_event = {
id = rg_event.22
years = 1
}
# *THIS* looping check
}
}
}
# 拆毁工厂小灰通讯
country_event = {
id = rg_event.200
title = "rg_event.200.name"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
trigger = {
owner = {
is_synthetic_empire = no
}
}
text = "rg_event.200.a.desc"
}
desc = {
trigger = {
owner = {
is_synthetic_empire = yes
}
}
text = "rg_event.200.b.desc"
}
picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter
is_triggered_only = yes
#immediate = {
# from = { save_event_target_as = gray_homeworld }
#}
option = {
name = rg_event.200.a
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
distance = 55
angle = 270
}
save_event_target_as = aggressive_gray
}
}
}
}
option = {
name = rg_event.200.b
hidden_effect = {
owner = {
country_event = {
id = rg_event.400
}
}
}
}
}
# L星龙暴毙小灰通讯
country_event = {
id = rg_event.201
title = "rg_event.201.name"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
text = "rg_event.201.desc"
}
picture = GFX_evt_ship_in_orbit_2
show_sound = event_radio_chatter
is_triggered_only = yes
#immediate = {
# from = { save_event_target_as = gray_homeworld }
#}
option = {
name = rg_event.201.a
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
distance = 55
angle = 270
}
save_event_target_as = aggressive_gray
}
}
}
}
option = {
name = rg_event.201.b
hidden_effect = {
owner = {
country_event = {
id = rg_event.402
}
}
}
}
}
# 灰色风暴线小灰通讯
country_event = {
id = rg_event.400
title = "TRANSMISSION"
trigger = {
NOT = {
any_playable_country = {
has_country_flag = gray_owner
}
}
}
desc = {
trigger = {
NOT = {
has_authority = auth_machine_intelligence
}
}
text = "rg_event.400.a.desc"
}
desc = {
trigger = {
has_authority = auth_machine_intelligence
}
text = "rg_event.400.b.desc"
}
diplomatic = yes
picture_event_data = {
portrait = root.species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = rg_event.400.a
trigger = {
NOR = {
has_authority = auth_machine_intelligence
has_authority = auth_hive_mind
}
}
hidden_effect = {
country_event = {
id = graygoo.406
}
}
}
option = {
name = rg_event.400.b
trigger = {
has_authority = auth_machine_intelligence
}
hidden_effect = {
country_event = {
id = graygoo.406
}
}
}
option = {
name = rg_event.400.c
trigger = {
has_authority = auth_hive_mind
}
hidden_effect = {
country_event = {
id = graygoo.406
}
}
}
option = {
name = rg_event.400.d
hidden_effect = {
country_event = {
id = rg_event.401
}
}
}
}
country_event = {
id = rg_event.401
title = "TRANSMISSION"
desc = "rg_event.401.desc"
diplomatic = yes
picture_event_data = {
portrait = root.species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = rg_event.401.a
response_text = rg_event.401.a.response
}
option = {
name = rg_event.401.b
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
distance = 55
angle = 270
}
save_event_target_as = aggressive_gray
}
}
}
}
}
# L星龙线小灰通讯
country_event = {
id = rg_event.402
title = "TRANSMISSION"
desc = {
text = "rg_event.402.a.desc"
}
diplomatic = yes
picture_event_data = {
portrait = root.species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = rg_event.402.a
hidden_effect = {
country_event = {
id = rg_event.403
}
}
}
option = {
name = rg_event.402.b
hidden_effect = {
country_event = {
id = rg_event.401
}
}
}
}
# L星龙线小灰通讯回答
country_event = {
id = rg_event.403
title = "TRANSMISSION"
desc = "rg_event.403.desc"
diplomatic = yes
picture_event_data = {
portrait = root.species
room = "ethic_spaceship_room"
}
is_triggered_only = yes
option = {
name = rg_event.403.a
response_text = rg_event.403.a.response
default_hide_option = yes
hidden_effect = {
country_event = {
id = graygoo.499
}
}
}
}
country_event = {
id = rg_event.404
hide_window = yes
is_triggered_only = yes
immediate = {
random_owned_ship = {
limit = {
is_ship_size = graygoo_factory
}
save_event_target_as = graygoo_factory
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = root
rg_emergency_fleet_defence = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 10
angle = random
}
fleet_event = {
id = rg_event.406
days = 30
random = 5
}
}
}
if = {
limit = {
num_fleets < 60
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = root
rg_emergency_fleet_defence = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 10
angle = random
}
fleet_event = {
id = rg_event.406
days = 30
random = 5
}
}
}
}
if = {
limit = {
num_fleets < 30
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = root
rg_emergency_fleet_defence = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = event_target:graygoo_factory
distance = 10
angle = random
}
fleet_event = {
id = rg_event.406
days = 30
random = 5
}
}
}
}
}
}
country_event = {
id = rg_event.405
hide_window = yes
trigger = {
is_country_type = gray_goo
}
mean_time_to_happen = {
days = 180
}
immediate = {
every_owned_fleet = {
limit = {
any_ship = {
is_ship_size = graygoo_mothership
}
}
fleet_event = {
id = rg_event.406
days = 4
random = 3
}
}
}
}
fleet_event = {
id = rg_event.406
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
end_game_years_passed >= -10
num_ships < 20
}
random_list = {
20 = {
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
upgradable = no
}
}
10 = {
create_ship = {
name = random
design = "RG_aircruiser_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_carrier_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_battleship_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_titan_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_torpedo_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_AA_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_torpedocruiser_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
}
}
else_if = {
limit = {
end_game_years_passed < -10
mid_game_years_passed >= -10
num_ships < 15
}
random_list = {
10 = {
create_ship = {
name = random
design = "RG_aircruiser_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_carrier_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_battleship_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_titan_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_torpedo_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_AA_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
10 = {
create_ship = {
name = random
design = "RG_torpedocruiser_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
upgradable = no
}
}
}
}
else_if = {
limit = {
mid_game_years_passed < -10
num_ships < 10
}
random_list = {
55 = {
}
5 = {
create_ship = {
name = random
design = "NAME_Nanite_Mothership"
graphical_culture = "pirate_01"
upgradable = no
}
}
5 = {
create_ship = {
name = random
design = "RG_aircruiser_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_carrier_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_battleship_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_titan_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_torpedo_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_AA_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_Arsenal_Interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
5 = {
create_ship = {
name = random
design = "RG_torpedocruiser_interdictor"
graphical_culture = "pirate_01"
upgradable = yes
}
}
}
}
}
}
country_event = {
id = rg_event.407
hide_window = yes
trigger = {
is_country = event_target:global_event_country
end_game_years_passed < -10
mid_game_years_passed >= -10
has_global_flag = active_gray_goo
any_system = {
has_star_flag = graygoo_factory_system
any_fleet_in_system = {
is_ship_size = graygoo_factory
}
}
}
mean_time_to_happen = {
months = 20
}
immediate = {
random_country = {
limit = {
is_country_type = gray_goo
}
save_event_target_as = graygoo_country
}
if = {
limit = {
any_system = {
has_star_flag = lcluster
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
}
}
}
}
}
random_country = {
limit = {
is_country = event_target:graygoo_country
}
country_event = {
id = rg_event.405
days = 10
random = 5
}
}
}
else_if = {
limit = {
event_target:graygoo_country = {
num_fleets < 30
}
}
every_system = {
limit = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
}
create_ambient_object = {
type = "horror_spawn_object"
location = THIS
use_3d_location = yes
duration = 10
}
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
fleet_event = {
id = rg_event.406
days = 30
random = 5
}
}
}
}
}
}
}
}
country_event = {
id = rg_event.408
hide_window = yes
trigger = {
is_country = event_target:global_event_country
end_game_years_passed >= -10
has_global_flag = active_gray_goo
any_system = {
has_star_flag = graygoo_factory_system
any_fleet_in_system = {
is_ship_size = graygoo_factory
}
}
}
mean_time_to_happen = {
months = 20
}
immediate = {
random_country = {
limit = {
is_country_type = gray_goo
}
save_event_target_as = graygoo_country
}
if = {
limit = {
any_system = {
has_star_flag = lcluster
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
}
}
}
}
}
random_country = {
limit = {
is_country = event_target:graygoo_country
}
country_event = {
id = rg_event.405
days = 10
random = 5
}
}
}
if = {
limit = {
event_target:graygoo_country = {
num_fleets < 60
}
}
every_system = {
limit = {
NOR = {
has_star_flag = lcluster_lgate
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
}
create_ambient_object = {
type = "horror_spawn_object"
location = THIS
use_3d_location = yes
duration = 10
}
while = {
count = 2
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive
set_aggro_range_measure_from = self
set_aggro_range = 250
set_location = {
target = prev
distance = 0
angle = 0
}
fleet_event = {
id = rg_event.406
days = 30
random = 5
}
}
}
}
}
}
}
}
}