realgray-stellaris-mod/common/special_projects/RG_story_special_projects.txt

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special_project = {
key = "RG_FAKE_DRAGON_SCAN_PROJECT"
#cost = 2000
days_to_research = 300
#tech_department = society_research
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_space_dragon
event_scope = ship_event
requirements = {
shipclass_science_ship = 1
leader = scientist
}
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fail_trigger = {
}
on_start = {
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owner = {
country_event = {
id = rg_story.13
}
}
}
on_cancel = {
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owner = {
country_event = {
id = rg_story.14
}
}
}
on_success = {
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this = {
set_event_locked = no
}
owner = {
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country_event = {
id = rg_story.15
}
}
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}
}
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special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
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tech_department = physics_technology
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icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
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fail_trigger = {
}
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on_start = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
on_cancel = {
owner = {
}
}
on_success = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
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remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
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}
}
}
}
special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
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tech_department = engineering_technology
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icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
requirements = {
}
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fail_trigger = {
}
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on_start = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_locked = yes
set_situation_flag = locked
set_situation_flag = rg_stage6_locked
}
}
}
on_cancel = {
owner = {
}
}
on_success = {
owner = {
random_situation = {
limit = {
is_situation_type = situation_rg_gray_mod2
}
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
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remove_situation_flag = rg_stage6_locked
set_situation_locked = no
remove_situation_flag = locked
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}
}
}
}