11 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
5a5c46ef7f Update RG_event_effects.txt: Modify maid species properties and add free servant jobs in RG_planet_event 2024-09-17 13:48:36 +08:00
ProjectKoi-Kalo\Kalo
c34c0b8eb9 Fix event effect save target for planet2027 maid species and gray goo habitat init 2024-09-17 13:37:01 +08:00
ProjectKoi-Kalo\Kalo
a60bfff413 Update rg_station_districts.txt: Remove unused 'mult' attribute in district_rg_generator 2024-09-17 13:34:23 +08:00
ProjectKoi-Kalo\Kalo
7aa701f86d 筛查修语法bug 2024-09-17 13:32:31 +08:00
ProjectKoi-Kalo\Kalo
638a314145 修复机器女仆特性效果提示中的符号错误 2024-09-17 05:25:06 +08:00
ProjectKoi-Kalo\Kalo
f951701097 空间站区划 2024-09-17 05:18:40 +08:00
ProjectKoi-Kalo\Kalo
b8551fa85b 星球格子固定,关闭空间站二次确认 2024-09-17 02:52:42 +08:00
ProjectKoi-Kalo\Kalo
4c8423b870 空间站女仆 2024-09-17 02:27:18 +08:00
ProjectKoi-Kalo\Kalo
7541c9fce5 起源分化 2024-09-17 01:04:53 +08:00
ProjectKoi-Kalo\Kalo
a2a825ac26 zc 2024-09-16 21:47:30 +08:00
ProjectKoi-Kalo\Kalo
2c478b0e20 graytempest_storm 2024-09-15 13:38:32 +08:00
54 changed files with 2333 additions and 422 deletions

View File

@@ -11,7 +11,7 @@ rg_ap_nantiematter = {
can_research_technology = tech_lgate_activation
}
NOT = {
has_ascension_perk = rg_nantiematter
has_ascension_perk = rg_ap_nantiematter
}
}
potential = {

View File

@@ -2,16 +2,27 @@
# BASIC SHIP COMPUTERS #
########################
@cost1 = 5
@cost2 = 10
@cost3 = 15
@cost4 = 20
@power0 = -5
@power1 = -10
@power2 = -15
@power3 = -20
@power4 = -30
utility_component_template = {
key = "RG_COMBAT_COMPUTER_SWARM_DEFAULT"
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "swarm"
@@ -40,11 +51,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "picket"
@@ -75,11 +86,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "line"
@@ -108,11 +119,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "artillery"
@@ -141,11 +152,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "torpedo"

View File

@@ -375,7 +375,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1
power =
power = 20
resources = {
category = ship_components
cost = {
@@ -446,7 +446,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 80
nanties = 2
nanites = 2
}
upkeep = {
energy = 0.8
@@ -473,7 +473,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_1"
icon_frame = 1
power = @battleship_power_1
power = -80
resources = {
category = ship_components
cost = {
@@ -508,7 +508,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_2"
icon_frame = 1
power = @battleship_power_2
power = -120
resources = {
category = ship_components
cost = {
@@ -545,7 +545,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_3"
icon_frame = 1
power = @battleship_power_3
power = -160
resources = {
category = ship_components
cost = {
@@ -582,7 +582,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_4"
icon_frame = 1
power = @battleship_power_4
power = -200
resources = {
category = ship_components
cost = {
@@ -619,7 +619,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_5"
icon_frame = 1
power = @battleship_power_5
power = -240
resources = {
category = ship_components
cost = {
@@ -1183,7 +1183,7 @@ utility_component_template = {
"tech_cloaking_3"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
ai_weight = {
weight = 15
}

View File

@@ -1,3 +1,5 @@
@shipAuraRange = 80
#混合装甲
utility_component_template = {
key = "LARGE_GRAY_MIX_ARMOR"
@@ -988,7 +990,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@@ -1050,7 +1052,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@@ -1637,7 +1639,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1661,11 +1663,11 @@ utility_component_template = {
icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1693,7 +1695,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1721,11 +1723,11 @@ utility_component_template = {
icon = "GFX_ship_part_instrument_covenant_aux"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1963,15 +1965,15 @@ utility_component_template = {
id = friendly_BAKAHALO
priority = 233
}
damage_per_day = {
accuracy = 0.5
damage = {
min = 48
max = 96
}
shield_penetration = 1
armor_penetration = 1
}
# damage_per_day = {
# accuracy = 0.5
# damage = {
# min = 48
# max = 96
# }
# shield_penetration = 1
# armor_penetration = 1
# }
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
@@ -2036,43 +2038,43 @@ weapon_component_template = {
tags = {
weapon_type_rg_halo
}
friendly_aura = {
name = "RG_ANTIBAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = {
#A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
id = friendly_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = 1
ship_armor_hardening_add = 1
ship_shield_penetration_mult = 1
ship_armor_penetration_mult = 1
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 0.1
ship_jumpdrive_cooldown_mult = 0.1
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_positive_entity"
dynamic_scale = no
}
}
}
# friendly_aura = {
# name = "RG_ANTIBAKAHALO"
# radius = @shipAuraRange
# apply_on = ships
# stack_info = {
# #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
# id = friendly_BAKAHALO
# priority = 233
# }
# modifier = {
# ship_shield_mult = -0.1
# ship_speed_mult = -0.1
# ship_armor_mult = -0.1
# ship_hull_mult = -0.1
# ship_shield_hardening_add = 1
# ship_armor_hardening_add = 1
# ship_shield_penetration_mult = 1
# ship_armor_penetration_mult = 1
# ship_weapon_range_mult = -0.1
# ship_tracking_add = -10
# ship_engagement_range_mult = -0.1
# ship_disengage_chance_mult = -0.1
# ship_ftl_jumpdrive_range_mult = -0.1
# ship_windup_mult = 0.1
# ship_jumpdrive_cooldown_mult = 0.1
# }
# graphics = {
# area_effect = {
# entity = "circle_area_entity"
# dynamic_scale = yes
# }
# ship_effect = {
# entity = "ship_aura_positive_entity"
# dynamic_scale = no
# }
# }
# }
hull_damage = 0
shield_penetration = 0
shield_damage = 0
@@ -2122,51 +2124,51 @@ weapon_component_template = {
tags = {
weapon_type_rg_halo
}
hostile_aura = {
name = "RG_BAKAHALO"
radius = @shipAuraRange
apply_on = ships
stack_info = {
id = hostile_BAKAHALO
priority = 233
}
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
ship_armor_mult = -0.1
ship_hull_mult = -0.1
ship_shield_hardening_add = -1
ship_armor_hardening_add = -1
ship_shield_penetration_mult = -1
ship_armor_penetration_mult = -1
ship_weapon_range_mult = -0.1
ship_tracking_add = -10
ship_engagement_range_mult = -0.1
ship_disengage_chance_mult = -0.1
ship_ftl_jumpdrive_range_mult = -0.1
ship_windup_mult = 1
ship_jumpdrive_cooldown_mult = 1
}
damage_per_day = {
accuracy = 0.5
damage = {
min = 96
max = 192
}
shield_penetration = 1
armor_penetration = 1
}
graphics = {
area_effect = {
entity = "circle_area_entity"
dynamic_scale = yes
}
ship_effect = {
entity = "ship_aura_negative_entity"
dynamic_scale = no
}
}
}
# hostile_aura = {
# name = "RG_BAKAHALO"
# radius = @shipAuraRange
# apply_on = ships
# stack_info = {
# id = hostile_BAKAHALO
# priority = 233
# }
# modifier = {
# ship_shield_mult = -0.1
# ship_speed_mult = -0.1
# ship_armor_mult = -0.1
# ship_hull_mult = -0.1
# ship_shield_hardening_add = -1
# ship_armor_hardening_add = -1
# ship_shield_penetration_mult = -1
# ship_armor_penetration_mult = -1
# ship_weapon_range_mult = -0.1
# ship_tracking_add = -10
# ship_engagement_range_mult = -0.1
# ship_disengage_chance_mult = -0.1
# ship_ftl_jumpdrive_range_mult = -0.1
# ship_windup_mult = 1
# ship_jumpdrive_cooldown_mult = 1
# }
# damage_per_day = {
# accuracy = 0.5
# damage = {
# min = 96
# max = 192
# }
# shield_penetration = 1
# armor_penetration = 1
# }
# graphics = {
# area_effect = {
# entity = "circle_area_entity"
# dynamic_scale = yes
# }
# ship_effect = {
# entity = "ship_aura_negative_entity"
# dynamic_scale = no
# }
# }
# }
hull_damage = 0
shield_penetration = 0
shield_damage = 0
@@ -2198,7 +2200,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 300
nanties = 10
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@@ -2230,7 +2232,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 100
nanties = 5
nanites = 5
}
}
sensor_range = 15
@@ -2260,7 +2262,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanties = 10
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@@ -2287,7 +2289,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 12
nanites = 12
alloys = 120
}
upkeep = {
@@ -2322,7 +2324,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 24
nanites = 24
alloys = 120
}
upkeep = {
@@ -2355,7 +2357,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 120
nanites = 120
alloys = 120
}
upkeep = {
@@ -2390,7 +2392,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanties = 10
nanites = 10
}
}
modifier = {

View File

@@ -0,0 +1,23 @@
# Here you can specify the lists of limits for the number of ships of some types that country can own
# and potentially the lists of limits for the number of building of some type (not implemented yet)
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
# that you specified.
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
# Example:
# name_of_ownership_limit = {
# ship_of_size_limits = {
# # the list of keys to ship_of_size_limits database
# }
# building_of_type_limit = {
# # not implemented yet
# }
# }
default = {
ship_of_size_limits = {
RG_gray_juggernaut_ships_limit
}
}

View File

@@ -0,0 +1,10 @@
RG_gray_juggernaut_ships_limit = {
ship_types = {
RG_gray_juggernaut
}
base = 2 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}

View File

@@ -0,0 +1,3 @@
NGameplay = {
GOVERNMENT_CIVIC_POINTS_BASE = 3 # Base amount of civic points (to "pay" for government civic costs)
}

View File

@@ -0,0 +1,57 @@
d_rg_tempest_storm_1 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 5
}
}
planet_modifier = {
district_mining_max = -2
}
potential = { always = no }
}
d_rg_tempest_storm_2 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 9
}
}
planet_modifier = {
district_mining_max = -3
}
potential = { always = no }
}
d_rg_tempest_storm_3 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 15
}
}
planet_modifier = {
pop_happiness = -1
district_mining_max = -5
}
potential = { always = no }
}

View File

@@ -0,0 +1,743 @@
@rw_cost = 1000
@rw_cost_sr = 50
@rw_maintenance = 5
@rw_maintenance_sr = 2
district_rg_city = {
icon = district_rw_city
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_regular_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_regular_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rw_nexus
district_rw_hive
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 25
job_enforcer_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_valid_civic = civic_agrarian_idyll
}
}
modifier = {
planet_housing_add = -5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
}
}
modifier = {
job_culture_worker_add = 3
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
has_active_tradition = tr_virtuality_4
}
}
modifier = {
job_culture_worker_add = 6
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_public_works }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_1
}
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_2
NOT = { has_valid_civic = civic_agrarian_idyll }
}
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_city }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_clerk_effect_desc
}
}
district_rg_hive = {
icon = district_rw_hive
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_hive_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_hive_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rw_nexus
district_rw_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 30
job_maintenance_drone_add = 15
job_synapse_drone_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_extended_hives }
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_hive }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_nexus = {
icon = district_rw_nexus
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_machine_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_machine_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rw_hive
district_rw_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 25
job_maintenance_drone_add = 10
job_coordinator_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_virtuality_4 }
}
modifier = {
job_maintenance_drone_add = 10
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_nexus }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_generator = {
icon = district_rw_generator
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
# district_rw_commercial
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 50
}
produces = {
energy = 200
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_mining = {
icon = district_hab_mining
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 50
}
produces = {
minerals = 200
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_farming = {
icon = district_rw_farming
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
exists = owner
NOT = {
AND = {
owner = { is_ai = yes }
owner = { country_uses_food = no }
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 50
}
produces = {
food = 200
}
}
# triggered for tooltip formatting purposes
triggered_planet_modifier = {
modifier = {
planet_housing_add = 10
}
}
}
district_rg_science = {
icon = district_rw_science
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = { uses_district_set = rg_station }
prerequisites = {
tech_basic_science_lab_1
}
allow = {
hidden_trigger = {
OR = {
NOT = { exists = owner }
owner = {
has_technology = tech_basic_science_lab_1
}
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_regular_empire = yes }
}
modifier = {
job_researcher_add = 10
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_hive_empire = yes }
}
modifier = {
job_brain_drone_add = 10
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_machine_empire = yes }
}
modifier = {
job_calculator_add = 10
}
}
#Jobs from Virtuality ascension
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_researcher_add = 5
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_calculator_add = 5
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_science }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_researcher_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_hive_empire = yes }
}
text = job_brain_drone_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_machine_empire = yes }
}
text = job_calculator_effect_desc
}
}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
upkeep = {
trigger = {
exists = owner
owner = {
has_edict = industrial_maintenance
}
}
energy = 4
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 5
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 5
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
modifier = {
job_maintenance_drone_add = 2
}
}
triggered_desc = {
trigger = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
text = job_maintenance_drone_effect_desc
}
}
district_rg_nanites = {
icon = district_rg_nanites
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 50
}
produces = {
nanites = 30
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
# district_rg_commercial = {
# icon = district_rw_commercial
# base_buildtime = 30
# is_capped_by_modifier = no
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# from = {
# is_gestalt = no
# is_fallen_empire = no
# }
# }
#
# potential = {
# exists = owner
# owner = {
# is_gestalt = no
# is_fallen_empire = no
# }
# uses_district_set = rg_station
# }
#
# convert_to = {
# district_rw_generator
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# rare_crystals = @rw_cost_sr
# }
# upkeep = {
# energy = @rw_maintenance
# rare_crystals = @rw_maintenance_sr
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 10
# job_trader_add = 2
# job_clerk_add = 6
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# has_active_tradition = tr_mercantile_commercial_enterprise
# }
# }
# modifier = {
# job_trader_add = 2
# }
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = { has_active_tradition = tr_virtuality_4 }
# }
# modifier = {
# job_clerk_add = 6
# }
# }
#
# triggered_desc = {
# trigger = {
# planet = {
# has_deposit = d_arcane_generator
# NOT = { has_district = district_rw_commercial }
# }
# }
# text = arcane_generator_upkeep_desc
# }
#
# triggered_desc = {
# text = job_trader_effect_desc
# }
#
# triggered_desc = {
# text = job_clerk_effect_desc
# }
# }

View File

@@ -2333,7 +2333,7 @@ ship_design = {
ship_size = RG_graygoo_icebreaker_interdictor
is_event_design = yes
section = {
template = "RG_icebreaker_interdictor"
template = "RG_icebreaker_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"

View File

@@ -15,6 +15,14 @@ origin_rg_gray = {
playable = {
host_has_dlc = "Distant Stars Story Pack"
}
possible = {
civics = {
OR = {
value = civic_rg_gray_cluster
value = civic_rg_gray_non_cluster
}
}
}
}
rg_origin_scion = {

View File

@@ -0,0 +1,37 @@
civic_rg_gray_cluster = {
icon = gfx/interface/icons/governments/civics/civic_efficient_bureaucracy.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_non_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_cluster"
modifier = {
country_government_civic_points_add = 1
}
}
civic_rg_gray_non_cluster = {
icon = gfx/interface/icons/governments/civics/civic_nationalistic_zeal.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_non_cluster"
modifier = {
country_government_civic_points_add = 1
}
}

View File

@@ -269,14 +269,23 @@ orbital_ring_restored = {
dismantle = yes
}
}
create_starbase = {
From = {
create_ship_design = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
}
add_ship_design = last_created_design
}
create_starbase = {
size = RG_orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
From = {
remove_ship_design = last_created_design
}
}
every_system_ambient_object = {
limit = {

View File

@@ -15,10 +15,10 @@ pc_rg_grayhabitat = {
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.0
planet_size = 30
planet_size = 40
moon_size = 1
colonizable = yes
district_set = machine_world
district_set = rg_station
# ideal = yes
starting_planet = no
orbit_lines = no

View File

@@ -0,0 +1,86 @@
rg_tempest_invocator = {
activation_duration = 3600
portrait = "GFX_relic_the_tempest_exsoulcillator"
sound = "relic_activation_vultaum_real_perforator"
resources = {
category = relics
# Activation cost
cost = {
energy = 0
}
}
triggered_country_modifier = {
potential = {
always = yes
}
country_unity_produces_mult = 0.1
ships_upkeep_mult = -0.15
}
active_effect = {
# custom_tooltip = r_the_tempest_invocator_active_effect_tt
set_country_flag = "started_placing_storm"
start_storm_area_placing = {
sacrifice_leader_with_ui = no
cosmic_storm = graytempest_storm
immediate = yes
reticle_radius = {
base = 100
modifier = {
mult = value:storm_area_placing_reticle_radius_multiplier
}
}
max_range = {
base = 1500
modifier = {
mult = value:storm_area_placing_max_range_multiplier
}
}
on_confirm = {
add_modifier = {
modifier = tempest_invocator_active_modifier
days = 3600
}
custom_tooltip = relic_triumph_cooldown
hidden_effect = {
add_modifier = {
modifier = "relic_activation_cooldown"
days = 3600
}
set_country_flag = used_tempest_invocator_relic_achievement
}
remove_country_flag = "started_placing_storm"
}
on_cancel = {
add_resource = {
energy = 0
}
remove_country_flag = "started_placing_storm"
}
}
}
# Possible check for activation
possible = {
inline_script = {
script = relics/activation_checks
RELIC = rg_tempest_invocator
}
custom_tooltip = {
fail_text = r_the_tempest_invocator_started_placing_fail_tt
NOT = { has_country_flag = "started_placing_storm" }
}
}
}

View File

@@ -1,7 +1,7 @@
rg_count_maid = {
base = 0
complex_trigger_modifier = {
trigger = count_traits
trigger = num_traits
trigger_scope = pop
parameters = {
limit = {

View File

@@ -22,7 +22,7 @@ start_lcluster_chain = {
if = {
limit = {
NOR = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
has_country_flag = origin_rg_gray_1st
}
}

View File

@@ -0,0 +1,180 @@
rg_event_effect_event1_dragon = {
set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
}
rg_event_effect_event1_cluster = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_gray_cluster = yes
}
else = {
rg_event_effect_event1_dragon = yes
}
}
rg_event_effect_event1_cluster_galaxy = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_gray_galaxy = yes
}
else = {
rg_event_effect_event1_dragon = yes
}
}
rg_event_effect_event1_gray_cluster = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_cluster
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
add_resource = {
energy = 1000
minerals = 1000
alloys = 1000
consumer_goods = 1000
}
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
}
}
rg_event_effect_event1_gray_galaxy = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_galaxy
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
}
rg_event_effect_lcluster_spawn_selecter = {
if = {
limit = {
event_target:origin_rg_gray_country = {
OR = {
has_civic = civic_rg_gray_cluster
}
}
}
country_event = {
id = rg_cluster.9
days = -1
}
}
else_if = {
limit = {
event_target:origin_rg_gray_country = {
has_civic = civic_rg_gray_non_cluster
}
}
rg_event_effect_lcluster_open = yes
}
else = {
country_event = {
id = rg_cluster.9
days = -1
}
}
}
rg_event_effect_lcluster_open = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = no
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
save_global_event_target_as = rg_owner_main_maid_species
}
}
}
}
}

View File

@@ -10,7 +10,6 @@ rg_create_fallen_empire_species_effect = {
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
@@ -88,7 +87,7 @@ rg_create_fallen_empire_country_effect = {
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
exists = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes

View File

@@ -251,7 +251,7 @@ rg_create_gray_governor = {
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
@@ -368,7 +368,7 @@ rg_create_gray_warship = {
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
@@ -483,7 +483,7 @@ rg_create_gray_army = {
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_habitat_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = {
@@ -606,7 +606,7 @@ rg_create_gray_const = {
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_habitat_active
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
@@ -637,7 +637,7 @@ rg_juggernaut_habitat_init = {
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 30
size = 40
has_ring = no
init_effect = {
@@ -658,21 +658,31 @@ rg_juggernaut_habitat_init = {
species = owner_main_species
ethos = owner
}
if = {
limit = {
NOT = {
exists = event_target:rg_owner_main_maid_species
}
}
every_owned_pop = {
rg_event_effect_planet2027_spawn_maid_species = yes
}
}
set_name = "NAME_rg_gray_habitat_base"
if = {
limit = {
event_target:gray_owner = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
}
assign_leader = event_target:gray_governor
}
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
generate_start_buildings_and_districts = yes
while = {
count = 5

View File

@@ -1992,7 +1992,7 @@ RG_destroy_star_system = {
exists = event_target:gray_owner #i.e. not final destruction of all matter
is_mobile = yes
}
set_mia = yes
set_mia = mia_emergency_ftl
}
else = {
destroy_fleet = this
@@ -2260,6 +2260,7 @@ rg_gray_country_after_init = {
event_target:rg_gray_country = {
establish_communications_no_message = event_target:gray_owner
}
rg_juggernaut_habitat_init = yes
}
rg_timeline_attract_field_init = {
@@ -2553,10 +2554,7 @@ rg_lcluster_spawn_effect = {
}
}
set_spawn_system_batch = end
country_event = {
id = rg_cluster.9
days = -1
}
rg_event_effect_lcluster_spawn_selecter = yes
}
RG_gray_mod1_effect = {
custom_tooltip = rg_levelup_2.tooltip

View File

@@ -0,0 +1,129 @@
rg_storm_relic_add = {
add_relic = rg_tempest_invocator
}
graytempest_storm_add = {
set_star_flag = storm_system
set_global_flag = cosmic_storm_has_occurred
inline_script = {
script = cosmic_storms/StormVisuals
STORM_NAME = "graytempest_storm"
}
}
graytempest_storm_remove = {
remove_storm_visuals_effect = yes
remove_star_flag = storm_system
graytempest_storm_apply_aftermath_modifier = yes
graytempest_storm_apply_deposits = yes
}
graytempest_storm_apply_aftermath_modifier = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
}
storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_1"
days = 1080
chance = {
base = 33
modifier = {
factor = 0
OR = {
has_modifier = "graytempest_storm_aftermath_modifier_severity_2"
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
}
modifier = {
factor = $FactorSev1|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_2"
days = 1080
chance = {
base = 3
modifier = {
factor = 0
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
modifier = {
factor = $FactorSev2|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_3"
days = 1080
chance = {
base = 33
modifier = {
factor = $FactorSev3|1$
}
}
}
}
if = {
limit = { is_colony = yes }
owner = {
create_message = {
type = TEMPEST_STORM_AFTERMATH
localization = MESSAGE_STORM_AFTERMATH_DESC
days = @toast_important_message_days
target = prev
variable = {
type = name
localization = PLANET
scope = prev
}
custom_toast_content_text = tempest_storm_aftermath_custom_desc
}
}
}
}
}
graytempests_storm_apply_deposits = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
is_artificial = no
NOR = {
has_deposit = d_rg_tempest_storm_1
has_deposit = d_rg_tempest_storm_2
has_deposit = d_rg_tempest_storm_3
}
}
random_list = {
80 = {}
20 = {
random_list = {
30 = { add_deposit = d_rg_tempest_storm_1 }
30 = { add_deposit = d_rg_tempest_storm_2 }
30 = { add_deposit = d_rg_tempest_storm_3 }
}
if = {
limit = {
has_owner = yes
}
planet_event = { id = cstorms.8000 }
}
}
}
}
}

View File

@@ -19,7 +19,9 @@ rg_warship_init_mod1 = {
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@@ -63,7 +65,9 @@ rg_warship_init_mod2 = {
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@@ -108,7 +112,9 @@ rg_warship_init_mod3 = {
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@@ -151,7 +157,9 @@ rg_warship_init_mod0 = {
prefix = no
upgradable = yes
effect = {
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}

View File

@@ -103,6 +103,127 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
}
}
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
custom_tooltip = {
fail_text = is_not_a_standard_planet_or_megastructure
is_a_planet_megastructure = yes
}
custom_tooltip = {
fail_text = is_shielded
NOR = {
is_planet_class = pc_shielded
is_planet_class = pc_ringworld_shielded
is_planet_class = pc_habitat_shielded
}
}
custom_tooltip = {
fail_text = fotd_cant_collossus
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
exists = from.owner
from.owner = {
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
}
}
OR = {
custom_tooltip = {
text = is_not_hostile_cracker
OR = {
AND = {
exists = space_owner
space_owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
AND = { # colony
exists = owner
owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
}
}
AND = {
# primitive target
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_ownership
exists = space_owner
exists = owner
owner = {
is_primitive = yes
}
space_owner = {
OR = {
is_same_value = from.owner
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_interference
# primitive
exists = owner
owner = {
is_primitive = yes
}
from.owner = {
has_policy_flag = interference_aggressive
}
}
}
custom_tooltip = {
text = not_barren_molten_frozen_toxic_test_fire
NOT = { exists = owner }
OR = {
NOT = { exists = space_owner }
AND = {
exists = space_owner
space_owner = { is_same_value = from.owner }
}
}
OR = {
is_planet_class = pc_barren
is_planet_class = pc_barren_cold
is_planet_class = pc_frozen
is_planet_class = pc_molten
is_planet_class = pc_toxic
is_planet_class = pc_desert
is_planet_class = pc_tropical
is_planet_class = pc_arid
is_planet_class = pc_continental
is_planet_class = pc_ocean
is_planet_class = pc_tundra
is_planet_class = pc_arctic
is_planet_class = pc_alpine
is_planet_class = pc_savannah
is_planet_class = pc_gaia
is_planet_class = pc_relic
is_planet_class = pc_nuked
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_habitat
}
}
}
}
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
custom_tooltip = {
fail_text = is_not_a_habitable_planet_or_megastructure
@@ -135,7 +256,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@@ -256,7 +377,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@@ -330,7 +451,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@@ -429,7 +550,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}

View File

@@ -164,7 +164,6 @@ ship_section_template = {
fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid"
hidden = yes
component_slot = {
name = "LARGE_GUN_01"
template = "invisible_large_turret"

View File

@@ -257,8 +257,6 @@ RG_gray_juggernaut = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
empire_limit = 1
components_add_to_cost = no
resources = {
category = ships
@@ -811,8 +809,8 @@ RG_orbital_ring_tier_1 = {
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
build_block_radius = 20
formation_priority = 1
icon_frame = 7
scales_with_planet = yes
graphical_culture = yes

View File

@@ -109,8 +109,8 @@ graygoo_factory = {
ship_modifier = {
ship_shield_hardening_add = 5
ship_armor_hardening_add = 5
ship_armor_regen_add = 10240
ship_hull_regen_add = 5120
ship_armor_regen_add_static = 10240
ship_hull_regen_add_static = 5120
}
max_hitpoints = 2048000
size_multiplier = 32

View File

@@ -31,7 +31,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 16.5
end = 17
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
on_first_enter = {
event_target:gray_warship = {
@@ -86,7 +86,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 82.5
end = 83
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
on_first_enter = {
owner = {
@@ -262,7 +262,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 8.4
end = 8
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
on_first_enter = {
owner = {
@@ -275,7 +275,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 16.8
end = 17
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
on_first_enter = {
owner = {
@@ -288,7 +288,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 25.2
end = 25
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
on_first_enter = {
owner = {
@@ -301,7 +301,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 33.6
end = 34
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
on_first_enter = {
owner = {
@@ -327,7 +327,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
end = 50.4
end = 50
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
on_first_enter = {
owner = {
@@ -340,7 +340,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_7 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 58.8
end = 59
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
on_first_enter = {
owner = {
@@ -353,7 +353,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_8 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 67.2
end = 67
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
on_first_enter = {
owner = {
@@ -366,7 +366,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_9 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 75.6
end = 76
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
on_first_enter = {
owner = {
@@ -392,7 +392,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_11 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 92.4
end = 92
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
on_first_enter = {
owner = {

View File

@@ -16,24 +16,7 @@ special_project = {
}
on_success = {
owner = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
rg_event_effect_lcluster_open = yes
}
}
on_fail = {
@@ -102,7 +85,7 @@ special_project = {
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
on_start = {

View File

@@ -40,7 +40,7 @@ special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
tech_department = physics_research
tech_department = physics_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
@@ -80,7 +80,7 @@ special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
tech_department = engineering_research
tech_department = engineering_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event

View File

@@ -20,7 +20,7 @@ GRAY_SPECIES = {
playable = { always = no }
randomized = no
gender = female
gender = no
portraits = {
"Gray"
@@ -32,7 +32,6 @@ GRAY_SPECIES = {
RG_MACHINE = {
archetype = MACHINE
playable = no
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }

View File

@@ -0,0 +1,26 @@
graytempest_storm_aftermath_modifier_severity_1 = {
planet_stability_add = -5
planet_building_build_speed_mult = -1
custom_tooltip = graytempest_storm_aftermath_1_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_2 = {
planet_stability_add = -10
planet_building_build_speed_mult = -2
custom_tooltip = graytempest_storm_aftermath_2_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_3 = {
planet_stability_add = -20
planet_building_build_speed_mult = -10
custom_tooltip = graytempest_storm_aftermath_3_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}

View File

@@ -0,0 +1,111 @@
# graytempest Storm Type
graytempest_storm = {
inline_script = "cosmic_storms/BaseModifier"
inline_script = {
script = "cosmic_storms/StormConfig"
MIN_RADIUS = 40
MAX_RADIUS = 100
MIN_RANGE = value:storm_range_min
MAX_RANGE = value:storm_range_max
STORM_SPEED = 0.01
ACTIVATION_PERIOD_IN_MONTHS = 120
MONTHLY_ADDED_DEVASTATION = 0.2
}
affect_hp_regen = yes
affect_armor_regen = yes
spawn_weight = 0
description = graytempest_storm_lore_description
### positive effects ###
triggered_planet_modifier = {
potential = {
OR = {
is_colony = yes
is_colonizable = yes
}
system_has_negating_storm_building = no
}
modifier = {
planet_building_build_speed_mult = 2
planet_clear_blocker_speed_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
triggered_system_modifier = {
potential = {
system_has_negating_storm_building = no
}
modifier = {
starbase_shipyard_build_speed_mult = 4
}
}
### negative effects ###
triggered_planet_modifier = {
potential = {
is_colony = no
system_has_negating_storm_building = no
}
modifier = {
stations_upkeep_mult = 2
}
}
triggered_fleet_modifier = {
potential = {
always = yes
}
modifier = {
ships_upkeep_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
on_start = {
every_system_within_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
}
on_finished = {
every_system_within_storm = {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
on_moved = {
every_system_added_to_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
every_system_removed_from_storm= {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
cosmic_storm_texture_path = "gfx/map/storms/NebulaOpacity.dds"
cosmic_storm_texture_color_path = "gfx/map/storms/graytempest_storm_color.dds"
cosmic_storm_event_sprite = "GFX_particle_storm"
icon = GFX_planetview_storm_particle_modifier_frame
cosmic_storm_texture_lightning_paths = {
"gfx/map/storms/lightning/lightning_small_storm_01.dds"
"gfx/map/storms/lightning/lightning_small_storm_02.dds"
"gfx/map/storms/lightning/lightning_mid_storm_01.dds"
"gfx/map/storms/lightning/lightning_mid_storm_02.dds"
}
cosmic_storm_galaxy_lightning_time = 7.0
cosmic_storm_galaxy_max_opacity = 0.4
}

View File

@@ -32,7 +32,6 @@
# initial = no
# randomized = no
# }
# RG_leader_trait_offical_gray = {
# #唯一特质
# cost = 0
@@ -105,7 +104,6 @@
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = {
#总督特质
cost = 0
@@ -146,7 +144,9 @@ RG_leader_trait_governor_gray = {
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@@ -270,7 +270,9 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1
mult = trigger:has_skill
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@@ -309,7 +311,9 @@ RG_leader_trait_admiral_gray_1 = {
army_disengage_chance_mult = 0.3
army_health = 0.15
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -348,7 +352,9 @@ RG_leader_trait_admiral_gray_2 = {
army_disengage_chance_mult = 0.4
army_health = 0.25
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -387,7 +393,9 @@ RG_leader_trait_admiral_gray = {
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -418,7 +426,9 @@ RG_leader_trait_admiral_nanorebuild_gray = {
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -455,7 +465,9 @@ RG_leader_trait_scientist_gray = {
# ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1
}
leader_class = { scientist }
leader_class = {
scientist
}
initial = no
randomized = no
}
@@ -486,7 +498,6 @@ RG_leader_trait_scientist_gray = {
# initial = no
# randomized = no
# }
# 与舰长技能合并,弃用
# RG_leader_trait_general_gray_skill = {
# destiny_trait = yes
@@ -512,7 +523,6 @@ RG_leader_trait_scientist_gray = {
# randomized = no
# destiny_background_icon = "GFX_leader_background_destiny_1"
# }
RG_leader_trait_admiral_fake_dragon = {
cost = 0
inline_script = {
@@ -532,7 +542,9 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2
ship_weapon_damage = 0.2
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -573,9 +585,23 @@ RG_leader_trait_admiral_timed_life = {
ship_armor_mult = 10
ship_hull_mult = 10
ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -617,9 +643,23 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_armor_mult = 0.01
ship_hull_mult = 0.01
ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}

View File

@@ -2,7 +2,7 @@ rg_machine_maid_trait = {
cost = {
base = 0
}
custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
custom_tooltip = rg_machine_maid_trait_effect_tooltip
initial = no
species_potential_add = { always = no }
species_possible_remove = { always = no }
@@ -28,10 +28,13 @@ rg_machine_maid_trait = {
# 在灰风主人国家工作提供加成
triggered_pop_modifier = {
potential = {
exists = planet
planet = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
}
planet_jobs_produces_mult = 1.1
}
planet_jobs_produces_mult = 0.1
}
ai_weight = {

View File

@@ -8,5 +8,5 @@ tags={
}
name="Real Gray"
picture="thumbnail.png"
supported_version="v3.12.*"
supported_version="v3.13.*"
remote_file_id="2136166095"

View File

@@ -56,6 +56,7 @@ country_event = {
limit = {
has_planet_flag = main_star
}
save_global_event_target_as = rg_main_star
save_event_target_as = main_star
}
create_country = {
@@ -79,6 +80,7 @@ country_event = {
}
}
effect = {
save_global_event_target_as = rg_graygoo_country
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
@@ -193,6 +195,14 @@ country_event = {
garrison = yes
}
}
every_system = {
limit = {
has_star_flag = lgate
}
system_event = {
id = rg_storms.1
}
}
every_system = {
limit = {
has_star_flag = lcluster

View File

@@ -145,7 +145,7 @@ country_event = {
root = {
random_owned_leader = {
limit = {
leader_class = governor
leader_class = official
}
save_event_target_as = rg_cluster_sector_gov
}
@@ -186,6 +186,7 @@ country_event = {
# Planet setup
event_target:rg_cluster_home_planet = {
change_pc = pc_gaia
set_planet_size = 20
set_owner = root
set_controller = root
set_capital = yes

View File

@@ -1,5 +1,4 @@
namespace = rg_skill
# fleet_event = {
# id = rg_skill.1
# hide_window = yes
@@ -139,7 +138,7 @@ ship_event = {
limit = {
owner = {
NOT = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
}
}
solar_system = {
@@ -158,7 +157,7 @@ ship_event = {
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
NOT = {
has_global_flag = l_cluster_opened
}
@@ -180,7 +179,7 @@ ship_event = {
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country # 是小灰起源
is_same_value = event_target:origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启
}
solar_system = {
@@ -382,6 +381,8 @@ planet_event = {
remove_planet_flag = checking_tempest_incoming
}
else = {
if = {
limit = {
#planet
any_ground_combat_attacker = {
#army
@@ -389,16 +390,23 @@ planet_event = {
leader = {
#leader
has_trait = RG_leader_trait_admiral_nanorebuild_gray
owner = {
}
}
}
from = {
#country
save_event_target_as = attacking_general_country
}
}
}
from = {
# Do the same check again in X days
country_event = {
id = rg_skill.10
} # NOTE: Update custom loc for effect when changing days
}
# NOTE: Update custom loc for effect when changing days
}
}
}
}
@@ -679,13 +687,11 @@ country_event = {
# }
# }
# }
# On destroying enemy ship.
country_event = {
id = rg_skill.13
hide_window = yes
is_triggered_only = yes
trigger = {
FromFrom = {
is_in_combat = yes
@@ -695,11 +701,13 @@ country_event = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
FROMFROM = { # Winning ship.
FROMFROM = {
# Winning ship.
if = {
limit = { exists = fleet.leader }
limit = {
exists = fleet.leader
}
fleet.leader = {
if = {
limit = {
@@ -719,6 +727,7 @@ country_event = {
}
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
@@ -751,6 +760,7 @@ country_event = {
}
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1

View File

@@ -14,57 +14,18 @@ country_event = {
immediate = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
has_civic = civic_rg_gray_cluster
}
rg_event_effect_event1_cluster = yes
}
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
else_if = {
limit = {
has_civic = civic_rg_gray_non_cluster
}
rg_event_effect_event1_cluster_galaxy = yes
}
else = {
set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
rg_event_effect_event1_cluster = yes
}
}
}
@@ -893,7 +854,7 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
}
@@ -904,10 +865,10 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
save_event_target_as = candidate_gateway
save_global_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
@@ -1028,7 +989,7 @@ country_event = {
limit = {
is_megastructure_type = lgate_base
}
save_event_target_as = candidate_gateway
save_global_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
@@ -1113,14 +1074,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@@ -1166,14 +1127,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@@ -1290,14 +1251,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@@ -1461,7 +1422,7 @@ country_event = {
immediate = {
every_owned_fleet = {
limit = {
any_ship = {
any_owned_ship = {
is_ship_size = graygoo_mothership
}
}
@@ -1757,7 +1718,7 @@ country_event = {
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
}
}
@@ -1765,7 +1726,7 @@ country_event = {
}
random_country = {
limit = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
country_event = {
id = rg_event.405
@@ -1776,7 +1737,7 @@ country_event = {
}
else_if = {
limit = {
event_target:graygoo_country = {
event_target:rg_graygoo_country = {
num_fleets < 30
}
}
@@ -1787,12 +1748,12 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
create_ambient_object = {
type = "horror_spawn_object"
@@ -1803,7 +1764,7 @@ country_event = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive
@@ -1858,7 +1819,7 @@ country_event = {
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
}
}
@@ -1866,7 +1827,7 @@ country_event = {
}
random_country = {
limit = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
country_event = {
id = rg_event.405
@@ -1877,7 +1838,7 @@ country_event = {
}
if = {
limit = {
event_target:graygoo_country = {
event_target:rg_graygoo_country = {
num_fleets < 60
}
}
@@ -1888,12 +1849,12 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
create_ambient_object = {
type = "horror_spawn_object"
@@ -1906,7 +1867,7 @@ country_event = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive

View File

@@ -490,7 +490,7 @@ country_event = {
desc = "RG_graygoo.502.f.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
@@ -527,7 +527,7 @@ country_event = {
desc = "RG_graygoo.502.g.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
@@ -558,6 +558,52 @@ country_event = {
}
}
country_event = {
id = rg_grayleader_dialog.5028
title = "graygoo.500.title"
desc = "RG_graygoo.502.h.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = RG_graygoo.502.h.a
}
option = {
name = RG_graygoo.502.h.b
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
id = rg_grayleader_dialog.5031
title = "graygoo.500.title"

View File

@@ -314,13 +314,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -343,17 +341,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -506,13 +501,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -527,17 +520,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -800,13 +790,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -829,17 +817,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -1211,13 +1196,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -1248,9 +1231,8 @@ country_event = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -1524,13 +1506,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -1553,17 +1533,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}

View File

@@ -7,7 +7,7 @@ country_event = {
if = {
limit = {
NOT = {
exist = event_target:rg_maid_species
exists = event_target:rg_maid_species
}
}
create_species = {

View File

@@ -37,7 +37,7 @@ country_event = {
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
exists = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
@@ -100,7 +100,7 @@ country_event = {
overlord = {
add_opinion_modifier = {
modifier = opinion_scion
who = rg_scion_fe
who = event_target:rg_scion_fe
}
}
country_event = { id = rg_origin.10 days = 3 }

View File

@@ -12,7 +12,7 @@ country_event = {
is_triggered_only = yes
trigger = {
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
exists = event_target:rg_gray_habitat_target
event_target:rg_gray_habitat_target = {
is_under_colonization = no
@@ -27,6 +27,10 @@ country_event = {
category = bio_trophy
value >= 1
}
free_jobs_of_type = {
job = servant
value >= 1
}
}
}
}
@@ -55,8 +59,7 @@ planet_event = {
NOT = { is_planet_class = pc_cosmogenesis_world }
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
}
free_jobs > 0
}
@@ -79,8 +82,7 @@ planet_event = {
NOT = { is_planet_class = pc_cosmogenesis_world }
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
}
free_jobs > 0
}
@@ -94,9 +96,10 @@ planet_event = {
while = {
count = num_pops
create_pop = {
species = owner_main_species
species = event_target:rg_owner_main_maid_species
}
}
# Kill pops generated in excess (e.g. from forbidden jobs)
if = {
limit = {
@@ -124,8 +127,7 @@ country_event = {
is_triggered_only = yes
trigger = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
any_owned_pop = {
is_unemployed = yes
@@ -159,8 +161,7 @@ planet_event = {
trigger = {
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
}
any_owned_pop = {
is_unemployed = yes

View File

@@ -0,0 +1,20 @@
namespace = rg_storms
system_event = {
id = rg_storms.1
hide_window = yes
is_triggered_only = yes
trigger = {
NOT = {
has_star_flag = storm_system
}
}
immediate = {
create_cosmic_storm = {
type = graytempest_storm
immediate = yes
cosmic_storm_start_position = this
}
}
}

View File

@@ -162,9 +162,11 @@ planet_event = {
id = rg_story.6
title = "rg_story.6.title"
is_triggered_only = yes
fire_only_once = yes
trigger = {
NOT = {
any_country = {
has_country_flag = rg_story6_fired
}
# has_global_flag = has_wsg_mod
}
}
@@ -178,6 +180,10 @@ planet_event = {
has_ship_flag = rg_test_ship
}
}
prev = {
save_event_target_as = event_target_country
set_country_flag = rg_story6_fired
}
delete_fleet = this
}
}
@@ -188,10 +194,12 @@ planet_event = {
option = {
name = rg_story.6.a
hidden_effect = {
event_target:event_target_country = {
country_event = {
id = rg_story.7
}
}
}
default_hide_option = yes
}
}
@@ -647,7 +655,9 @@ country_event = {
event_target:rg_fake_dragon_fleet = {
leader = {
OR = {
exists = NO
NOT = {
exists = leader
}
NOR = {
has_leader_flag = rg_fake_dragon
has_leader_flag = rg_fake_dragon_reborn
@@ -701,7 +711,7 @@ country_event = {
# 龙噶了把所有卡住的的模拟龙扫描事件中止
country_event = {
id = rg_story.22
hidden_window = yes
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
@@ -1026,8 +1036,7 @@ country_event = {
}
}
add_resource = {
resource = nanites
value = -150
nanites = -150
}
random_situation = {
limit = {
@@ -1120,12 +1129,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@@ -1169,12 +1176,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@@ -1218,12 +1223,10 @@ country_event = {
}
}
add_resource = {
resource = energy
value = -4000
alloys = -1500
}
add_resource = {
resource = minerals
value = -1500
energy = -1500
}
random_situation = {
limit = {
@@ -1262,8 +1265,7 @@ country_event = {
}
}
add_resource = {
resource = consumer_goods
value = -3000
consumer_goods = -3000
}
random_situation = {
limit = {
@@ -1306,12 +1308,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@@ -1351,8 +1351,7 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -3000
alloys = -3000
}
random_situation = {
limit = {
@@ -1391,8 +1390,7 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -500
alloys = -500
}
random_situation = {
limit = {

View File

@@ -138,6 +138,44 @@ country_event = {
rg_create_gray_const = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# help
name = rg_help
@@ -348,6 +386,44 @@ country_event = {
rg_create_gray_army = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# help
name = rg_help
@@ -669,6 +745,44 @@ country_event = {
remove_country_flag = gray_warship_is_juggernaut
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
#升级-2
name = rg_levelup_2
@@ -1064,6 +1178,44 @@ country_event = {
rg_create_gray_const = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# 开启隐形
name = rg_graygoo.4.e
@@ -1416,6 +1568,44 @@ country_event = {
rg_create_gray_army = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
name = marry_gray
trigger = {
@@ -1582,6 +1772,32 @@ country_event = {
rg_create_gray_colony_1 = yes
}
}
option = {
# 购买巨像
name = rg_event.4.h
trigger = {
NOT = {
has_country_flag = gray_reforming
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 8000
}
resource_stockpile_compare = {
resource = alloys
value >= 8000
}
}
add_resource = {
energy = -8000
alloys = -8000
}
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
}
option = {
# 没钱了,救救
name = rg_event.4.c

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@@ -180,6 +180,9 @@
RG_graygoo.502.f.response:0 "舰体宜居性评估中,全舰核心自检完成。"
RG_graygoo.500.g:0 "§Y关闭空间站核心§!"
RG_graygoo.502.g.response:0 "启动紧急疏散程序,请稍安勿躁。"
RG_graygoo.502.h.response:0 "§R关闭空间站核心将摧毁所有建筑和人口你确定吗§!\n\n§R关闭空间站核心将摧毁所有建筑和人口你确定吗§!\n\n§R关闭空间站核心将摧毁所有建筑和人口你确定吗§!"
RG_graygoo.502.h.a:0 "我点错了"
RG_graygoo.502.h.b:0 "§R关闭空间站§!"
# 2.1 奇怪的巨像
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"

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@@ -31,6 +31,72 @@
preset_rg_scion: "§Y誓约计划国§!"
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
civic_rg_gray_cluster: "§Y遥远约定-星团开局§!"
civic_rg_gray_non_cluster: "§Y遥远约定-银河开局§!"
civic_tooltip_rg_gray_cluster: "选择在§YL-星团§!中开启你的冒险。本mod标准的开局选项。"
civic_tooltip_rg_gray_non_cluster: "选择在§Y银河系§!中开启你的冒险。适合不希望在L-星团中开局的玩家。"
rg_tempest_invocator: "灰蛊核心"
district_rg_farming: "农业区段"
district_rg_farming_plural: "农业区段"
district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
district_rg_generator: "发电区段"
district_rg_generator_plural: "发电区段"
district_rg_generator_desc: "反应堆填满了这个区段,专注于生产能量。"
district_rg_nanites: "纳米区段"
district_rg_nanites_plural: "纳米区段"
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人。"
district_rg_mining: "采矿区段"
district_rg_mining_plural: "采矿区段"
district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
district_rg_science: "研究区段"
district_rg_science_plural: "研究区段"
district_rg_science_desc: "这个区段充满了各类研究设施。"
district_rg_commercial: "商业区段"
district_rg_commercial_plural: "商业区段"
district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
district_rg_city: "城市区段"
district_rg_city_plural: "城市区段"
district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
district_rg_hive: "蜂巢区段"
district_rg_hive_plural: "蜂巢区段"
district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
district_rg_nexus: "中枢区段"
district_rg_nexus_plural: "中枢区段"
district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
district_rg_industrial: "工业区段"
district_rg_industrial_plural: "工业区段"
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
rg_machine_maid_trait_effect_tooltip: "每个在线的人口产生0.1£nanites£$nanites$§Y维护费§!。\n在灰风国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
graytempest_storm: "灰蛊风暴"
graytempest_storm_desc: "一群从L-星团中喷涌而出纳米机器对于整个星系的生命体都是威胁。它们数量巨大但尚未完全成型,形成严重的风暴席卷星系。由于纳米机器的自复制特性这种风暴能持续数十年之久。"
graytempest_storm_color_tooltip: "§Y$graytempest_storm$§!"
graytempest_storm_lore_description: "§L一场极强的$graytempest_storm$将威胁该星系,对行星造成破坏。为了生命安全务必寻找庇护!§!"
graytempest_storm_fleet_tt: "—$MOD_SHIP_HULL_REGEN_ADD_PERC$、$MOD_SHIP_ARMOR_REGEN_ADD_PERC$对舰船和空间站§R禁用§!。\n—拥有$@storm_hp_perc_limit|0Y%$$HITPOINTS$的舰船和空间站每月遭受§R$@storm_monthly_dmg_low|0$§!伤害。\n—$@storm_hp_perc_limit|0Y%$$HITPOINTS$以下的舰船产出§G+$@particle_storm_unity_per_ship|0$§!£unity£$unity$。"
graytempest_storm_aftermath_modifier: "灰色浪潮"
graytempest_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$—§H$graytempest_storm_aftermath_modifier$§!:\n$tt$—§R-100%§!~§R-?%§!$MOD_PLANET_BUILDING_BUILD_SPEED_MULT$\n$tt$—§R-5§!~§R-?§!$PLANET_STABILITY_TITLE$\n"
graytempest_storm_aftermath_modifier_severity_desc: "$graytempest_storm$席卷一切挡路之物,祂们喜怒无常随意破坏,这会造成严重的损伤。然而,当尘埃落定后我们可以回收一部分纳米机器。"
graytempest_storm_aftermath_modifier_severity_1: "余波:$graytempest_storm_aftermath_modifier$"
graytempest_storm_aftermath_modifier_severity_1_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
graytempest_storm_aftermath_modifier_severity_2: "余波§H严重§!$graytempest_storm_aftermath_modifier$"
graytempest_storm_aftermath_modifier_severity_2_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
graytempest_storm_aftermath_modifier_severity_3: "余波§R严重§!$graytempest_storm_aftermath_modifier$"
graytempest_storm_aftermath_modifier_severity_3_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
MESSAGE_TEMPEST_STORM_AFTERMATH_TITLE: "$graytempest_storm$余波"
tempest_storm_aftermath_custom_desc: "§Y$graytempest_storm$§!在整颗星球上留下了遍地的纳米机器,它们暂时进入了休眠状态。"
d_rg_tempest_storm_1: "纳米沙丘"
d_rg_tempest_storm_1_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。在它的余威中留下了一个孤独的灰色沙丘。"
d_rg_tempest_storm_2: "纳米沙海"
d_rg_tempest_storm_2_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。在它的余威中留下了一片涌动的灰色沙海。"
d_rg_tempest_storm_3: "纳米浪潮"
d_rg_tempest_storm_3_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。这个世界仍然在纳米机器的席卷中沸腾哀号。"
rg_nanite_leader:0"§Y纳米机器个体§!"
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到所以将无所不能。§!"

View File

@@ -14,6 +14,15 @@
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/localisation"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/3330088804"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/1747099270"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/2293827000"
}
]
}

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