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3.10.x
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f4fe568fa3 |
@@ -1,2 +1,2 @@
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||||
# Real-Gray
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||||
Stellaris mod real gray page.
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Stellaris mod real gray page.
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37
common/agreement_presets/RG_agreement_presets.txt
Normal file
@@ -0,0 +1,37 @@
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||||
##############
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# SCION
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##############
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preset_rg_scion = {
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icon = "GFX_diplomacy_status_is_scion"
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term_data = {
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discrete_terms = {
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{ key = specialist_type value = specialist_none }
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{ key = subject_integration value = subject_can_not_be_integrated }
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{ key = subject_diplomacy value = subject_can_do_diplomacy }
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{ key = subject_expand value = subject_can_expand }
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{ key = joins_overlord_wars value = joins_overlord_wars_all }
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{ key = joins_subject_wars value = joins_subject_wars_all }
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{ key = subject_holdings_limit value = subject_holdings_limit_0 }
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{ key = subject_sensors value = subject_does_not_get_sensors }
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}
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resource_terms = {
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{ key = resource_subsidies_basic value = -0.5 }
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{ key = resource_subsidies_advanced value = -0.5 }
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{ key = resource_subsidies_strategic value = -0.5 }
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# { key = resource_subsidies_research value = -0.35 }
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}
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}
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potential = {
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# any_agreement = {
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# agreement_preset = preset_rg_scion
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# }
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from = {
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OR = {
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is_country_type = fallen_empire
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is_country_type = awakened_fallen_empire
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has_country_flag = rg_scion_master
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}
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}
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}
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}
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@@ -11,15 +11,17 @@ rg_ap_nantiematter = {
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can_research_technology = tech_lgate_activation
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}
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NOT = {
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has_ascension_perk = rg_nantiematter
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has_ascension_perk = rg_ap_nantiematter
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}
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}
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potential = {
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OR = {
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has_country_flag = origin_rg_gray
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has_country_flag = gray_owner
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has_event_chain = l_cluster_chain
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has_technology = tech_lgate_activation
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AND = {
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has_event_chain = l_cluster_chain
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has_technology = tech_lgate_activation
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}
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}
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is_ai = no
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}
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||||
1425
common/component_templates/RG_combat_computers.txt
Normal file
@@ -175,37 +175,6 @@ utility_component_template = {
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}
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}
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||||
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utility_component_template = {
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key = "RG_Mothership_ZERO_POINT_REACTOR"
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size = small
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icon = "GFX_ship_part_reactor_5"
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icon_frame = 1
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||||
power = 50000
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||||
resources = {
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||||
category = ship_components
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||||
cost = {
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||||
alloys = 224
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||||
}
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||||
upkeep = {
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||||
energy = 2.29
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||||
alloys = 0.229
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}
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}
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prerequisites = {
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||||
"tech_zero_point_power"
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}
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component_set = "power_core"
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size_restriction = {
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RG_graygoo_mothership
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RG_gray_juggernaut
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RG_graygoo_capitalship
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}
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upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
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ai_weight = {
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weight = 5
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}
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}
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utility_component_template = {
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key = "RG_Interdictor_DARK_MATTER_REACTOR"
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size = small
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@@ -246,24 +215,148 @@ utility_component_template = {
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}
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utility_component_template = {
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key = "RG_Mothership_DARK_MATTER_REACTOR"
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key = "RG_Mothership_FISSION_REACTOR"
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size = small
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icon = "GFX_ship_part_dark_matter_power_core"
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icon = "GFX_ship_part_reactor_1"
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||||
icon_frame = 1
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||||
power = 60000
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||||
power = 7700
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||||
resources = {
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||||
category = ship_components
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||||
cost = {
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||||
alloys = 296
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||||
sr_dark_matter = 8
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||||
alloys = 44.8
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||||
}
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||||
upkeep = {
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||||
energy = 2.98
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||||
alloys = 0.298
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||||
energy = 0.458
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||||
alloys = 0.045
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||||
}
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||||
}
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||||
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||||
prerequisites = { "tech_fission_power" }
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||||
component_set = "power_core"
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||||
size_restriction = {
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||||
RG_graygoo_mothership
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||||
RG_gray_juggernaut
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||||
RG_graygoo_capitalship
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||||
}
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||||
upgrades_to = "RG_Mothership_FUSION_REACTOR"
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||||
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||||
ai_weight = {
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||||
weight = 1
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||||
}
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||||
}
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||||
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||||
utility_component_template = {
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||||
key = "RG_Mothership_FUSION_REACTOR"
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||||
size = small
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||||
icon = "GFX_ship_part_reactor_2"
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||||
icon_frame = 1
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||||
power = 15400
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||||
resources = {
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||||
category = ship_components
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||||
cost = {
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||||
alloys = 89.6
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||||
}
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||||
upkeep = {
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||||
energy = 0.92
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||||
alloys = 0.09
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||||
}
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||||
}
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||||
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||||
prerequisites = { "tech_fusion_power" }
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||||
component_set = "power_core"
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||||
size_restriction = {
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||||
RG_graygoo_mothership
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||||
RG_gray_juggernaut
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||||
RG_graygoo_capitalship
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||||
}
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||||
upgrades_to = "RG_Mothership_COLD_FUSION_REACTOR"
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||||
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||||
ai_weight = {
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||||
weight = 2
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||||
}
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||||
}
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||||
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||||
utility_component_template = {
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||||
key = "RG_Mothership_COLD_FUSION_REACTOR"
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||||
size = small
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||||
icon = "GFX_ship_part_reactor_3"
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||||
icon_frame = 1
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||||
power = 23100
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||||
resources = {
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||||
category = ship_components
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||||
cost = {
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||||
alloys = 134
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||||
}
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||||
upkeep = {
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||||
energy = 1.37
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||||
alloys = 0.137
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||||
}
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||||
}
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||||
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||||
prerequisites = { "tech_cold_fusion_power" }
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||||
component_set = "power_core"
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||||
size_restriction = {
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||||
RG_graygoo_mothership
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||||
RG_gray_juggernaut
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||||
RG_graygoo_capitalship
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||||
}
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||||
upgrades_to = "RG_Mothership_ANTIMATTER_REACTOR"
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||||
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||||
ai_weight = {
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||||
weight = 3
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||||
}
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||||
}
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||||
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||||
utility_component_template = {
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||||
key = "RG_Mothership_ANTIMATTER_REACTOR"
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||||
size = small
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||||
icon = "GFX_ship_part_reactor_4"
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||||
icon_frame = 1
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||||
power = 30800
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||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 179
|
||||
}
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||||
upkeep = {
|
||||
energy = 1.83
|
||||
alloys = 0.183
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||||
}
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||||
}
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||||
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||||
prerequisites = { "tech_antimatter_power" }
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||||
component_set = "power_core"
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||||
size_restriction = {
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||||
RG_graygoo_mothership
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||||
RG_gray_juggernaut
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||||
RG_graygoo_capitalship
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||||
}
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||||
upgrades_to = "RG_Mothership_ZERO_POINT_REACTOR"
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||||
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||||
ai_weight = {
|
||||
weight = 4
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||||
}
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||||
}
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||||
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||||
|
||||
utility_component_template = {
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||||
key = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 38500
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 224
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.29
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
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||||
@@ -271,17 +364,49 @@ utility_component_template = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
weight = 5
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 20
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 296
|
||||
sr_dark_matter = 8
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.98
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FISSION_REACTOR"
|
||||
size = small
|
||||
@@ -321,7 +446,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
nanties = 2
|
||||
nanites = 2
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
@@ -348,7 +473,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_1"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_1
|
||||
power = -80
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -383,7 +508,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_2"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_2
|
||||
power = -120
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -420,7 +545,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_3"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_3
|
||||
power = -160
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -457,7 +582,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_4
|
||||
power = -200
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -494,7 +619,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_5"
|
||||
icon_frame = 1
|
||||
power = @battleship_power_5
|
||||
power = -240
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -1058,7 +1183,7 @@ utility_component_template = {
|
||||
"tech_cloaking_3"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
|
||||
ai_weight = {
|
||||
weight = 15
|
||||
}
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
@shipAuraRange = 80
|
||||
|
||||
#混合装甲
|
||||
utility_component_template = {
|
||||
key = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -12,8 +14,6 @@ utility_component_template = {
|
||||
ship_armor_regen_add_perc = 0.2
|
||||
ship_hull_add = 1960
|
||||
ship_hull_regen_add_perc = 0.2
|
||||
ship_shield_add = 980
|
||||
ship_shield_regen_add_perc = 0.1
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
@@ -23,6 +23,11 @@ utility_component_template = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_armed_transport_ship
|
||||
RG_armed_colony_ship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -56,12 +61,10 @@ utility_component_template = {
|
||||
power = 0
|
||||
power = -180
|
||||
modifier = {
|
||||
ship_armor_add = 13840
|
||||
ship_armor_add = 7680
|
||||
ship_armor_regen_add_perc = 0.2
|
||||
ship_hull_add = 11960
|
||||
ship_hull_add = 3920
|
||||
ship_hull_regen_add_perc = 0.2
|
||||
ship_shield_add = 4560
|
||||
ship_shield_regen_add_perc = 0.1
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
@@ -450,7 +453,6 @@ weapon_component_template = {
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -903,13 +905,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@@ -970,13 +965,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@@ -1002,7 +990,7 @@ strike_craft_component_template = {
|
||||
speed = 225
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
# size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
@@ -1040,13 +1028,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@@ -1071,7 +1052,7 @@ strike_craft_component_template = {
|
||||
speed = 225
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
# size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
@@ -1111,13 +1092,6 @@ strike_craft_component_template = {
|
||||
alloys = 0.2
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
@@ -1182,6 +1156,10 @@ utility_component_template = {
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_armed_transport_ship
|
||||
RG_armed_colony_ship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1661,7 +1639,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@@ -1685,11 +1663,11 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_enigmatic_encoder"
|
||||
icon_frame = 1
|
||||
hidden = yes
|
||||
power = @cost0
|
||||
power = 0
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@@ -1717,7 +1695,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@@ -1745,11 +1723,11 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_instrument_covenant_aux"
|
||||
icon_frame = 1
|
||||
hidden = yes
|
||||
power = @cost0
|
||||
power = 0
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = @cost0
|
||||
alloys = 0
|
||||
nanites = 4
|
||||
}
|
||||
}
|
||||
@@ -1987,15 +1965,15 @@ utility_component_template = {
|
||||
id = friendly_BAKAHALO
|
||||
priority = 233
|
||||
}
|
||||
damage_per_day = {
|
||||
accuracy = 0.5
|
||||
damage = {
|
||||
min = 48
|
||||
max = 96
|
||||
}
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
}
|
||||
# damage_per_day = {
|
||||
# accuracy = 0.5
|
||||
# damage = {
|
||||
# min = 48
|
||||
# max = 96
|
||||
# }
|
||||
# shield_penetration = 1
|
||||
# armor_penetration = 1
|
||||
# }
|
||||
modifier = {
|
||||
ship_shield_mult = -0.1
|
||||
ship_speed_mult = -0.1
|
||||
@@ -2060,43 +2038,43 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_halo
|
||||
}
|
||||
friendly_aura = {
|
||||
name = "RG_ANTIBAKAHALO"
|
||||
radius = @shipAuraRange
|
||||
apply_on = ships
|
||||
stack_info = {
|
||||
#A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
|
||||
id = friendly_BAKAHALO
|
||||
priority = 233
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_mult = -0.1
|
||||
ship_speed_mult = -0.1
|
||||
ship_armor_mult = -0.1
|
||||
ship_hull_mult = -0.1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
ship_shield_penetration_mult = 1
|
||||
ship_armor_penetration_mult = 1
|
||||
ship_weapon_range_mult = -0.1
|
||||
ship_tracking_add = -10
|
||||
ship_engagement_range_mult = -0.1
|
||||
ship_disengage_chance_mult = -0.1
|
||||
ship_ftl_jumpdrive_range_mult = -0.1
|
||||
ship_windup_mult = 0.1
|
||||
ship_jumpdrive_cooldown_mult = 0.1
|
||||
}
|
||||
graphics = {
|
||||
area_effect = {
|
||||
entity = "circle_area_entity"
|
||||
dynamic_scale = yes
|
||||
}
|
||||
ship_effect = {
|
||||
entity = "ship_aura_positive_entity"
|
||||
dynamic_scale = no
|
||||
}
|
||||
}
|
||||
}
|
||||
# friendly_aura = {
|
||||
# name = "RG_ANTIBAKAHALO"
|
||||
# radius = @shipAuraRange
|
||||
# apply_on = ships
|
||||
# stack_info = {
|
||||
# #A ship can only be affected by one aura of a certain id. If multiple auras have the same ID the one with the highest priority will be applied.
|
||||
# id = friendly_BAKAHALO
|
||||
# priority = 233
|
||||
# }
|
||||
# modifier = {
|
||||
# ship_shield_mult = -0.1
|
||||
# ship_speed_mult = -0.1
|
||||
# ship_armor_mult = -0.1
|
||||
# ship_hull_mult = -0.1
|
||||
# ship_shield_hardening_add = 1
|
||||
# ship_armor_hardening_add = 1
|
||||
# ship_shield_penetration_mult = 1
|
||||
# ship_armor_penetration_mult = 1
|
||||
# ship_weapon_range_mult = -0.1
|
||||
# ship_tracking_add = -10
|
||||
# ship_engagement_range_mult = -0.1
|
||||
# ship_disengage_chance_mult = -0.1
|
||||
# ship_ftl_jumpdrive_range_mult = -0.1
|
||||
# ship_windup_mult = 0.1
|
||||
# ship_jumpdrive_cooldown_mult = 0.1
|
||||
# }
|
||||
# graphics = {
|
||||
# area_effect = {
|
||||
# entity = "circle_area_entity"
|
||||
# dynamic_scale = yes
|
||||
# }
|
||||
# ship_effect = {
|
||||
# entity = "ship_aura_positive_entity"
|
||||
# dynamic_scale = no
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
hull_damage = 0
|
||||
shield_penetration = 0
|
||||
shield_damage = 0
|
||||
@@ -2146,51 +2124,51 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_halo
|
||||
}
|
||||
hostile_aura = {
|
||||
name = "RG_BAKAHALO"
|
||||
radius = @shipAuraRange
|
||||
apply_on = ships
|
||||
stack_info = {
|
||||
id = hostile_BAKAHALO
|
||||
priority = 233
|
||||
}
|
||||
modifier = {
|
||||
ship_shield_mult = -0.1
|
||||
ship_speed_mult = -0.1
|
||||
ship_armor_mult = -0.1
|
||||
ship_hull_mult = -0.1
|
||||
ship_shield_hardening_add = -1
|
||||
ship_armor_hardening_add = -1
|
||||
ship_shield_penetration_mult = -1
|
||||
ship_armor_penetration_mult = -1
|
||||
ship_weapon_range_mult = -0.1
|
||||
ship_tracking_add = -10
|
||||
ship_engagement_range_mult = -0.1
|
||||
ship_disengage_chance_mult = -0.1
|
||||
ship_ftl_jumpdrive_range_mult = -0.1
|
||||
ship_windup_mult = 1
|
||||
ship_jumpdrive_cooldown_mult = 1
|
||||
}
|
||||
damage_per_day = {
|
||||
accuracy = 0.5
|
||||
damage = {
|
||||
min = 96
|
||||
max = 192
|
||||
}
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
}
|
||||
graphics = {
|
||||
area_effect = {
|
||||
entity = "circle_area_entity"
|
||||
dynamic_scale = yes
|
||||
}
|
||||
ship_effect = {
|
||||
entity = "ship_aura_negative_entity"
|
||||
dynamic_scale = no
|
||||
}
|
||||
}
|
||||
}
|
||||
# hostile_aura = {
|
||||
# name = "RG_BAKAHALO"
|
||||
# radius = @shipAuraRange
|
||||
# apply_on = ships
|
||||
# stack_info = {
|
||||
# id = hostile_BAKAHALO
|
||||
# priority = 233
|
||||
# }
|
||||
# modifier = {
|
||||
# ship_shield_mult = -0.1
|
||||
# ship_speed_mult = -0.1
|
||||
# ship_armor_mult = -0.1
|
||||
# ship_hull_mult = -0.1
|
||||
# ship_shield_hardening_add = -1
|
||||
# ship_armor_hardening_add = -1
|
||||
# ship_shield_penetration_mult = -1
|
||||
# ship_armor_penetration_mult = -1
|
||||
# ship_weapon_range_mult = -0.1
|
||||
# ship_tracking_add = -10
|
||||
# ship_engagement_range_mult = -0.1
|
||||
# ship_disengage_chance_mult = -0.1
|
||||
# ship_ftl_jumpdrive_range_mult = -0.1
|
||||
# ship_windup_mult = 1
|
||||
# ship_jumpdrive_cooldown_mult = 1
|
||||
# }
|
||||
# damage_per_day = {
|
||||
# accuracy = 0.5
|
||||
# damage = {
|
||||
# min = 96
|
||||
# max = 192
|
||||
# }
|
||||
# shield_penetration = 1
|
||||
# armor_penetration = 1
|
||||
# }
|
||||
# graphics = {
|
||||
# area_effect = {
|
||||
# entity = "circle_area_entity"
|
||||
# dynamic_scale = yes
|
||||
# }
|
||||
# ship_effect = {
|
||||
# entity = "ship_aura_negative_entity"
|
||||
# dynamic_scale = no
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
hull_damage = 0
|
||||
shield_penetration = 0
|
||||
shield_damage = 0
|
||||
@@ -2222,6 +2200,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 300
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
@@ -2253,6 +2232,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 100
|
||||
nanites = 5
|
||||
}
|
||||
}
|
||||
sensor_range = 15
|
||||
@@ -2282,6 +2262,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
@@ -2308,7 +2289,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 12
|
||||
nanites = 12
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
@@ -2321,6 +2302,13 @@ utility_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_armed_transport_ship
|
||||
RG_armed_colony_ship
|
||||
}
|
||||
component_set = "power_core"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -2336,7 +2324,7 @@ utility_component_template = {
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 24
|
||||
nanites = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
@@ -2353,7 +2341,6 @@ utility_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -2366,11 +2353,11 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 280000
|
||||
power = 92400
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 120
|
||||
nanites = 120
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
@@ -2387,6 +2374,7 @@ utility_component_template = {
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -2404,6 +2392,7 @@ utility_component_template = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
nanites = 10
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
# Here you can specify the lists of limits for the number of ships of some types that country can own
|
||||
# and potentially the lists of limits for the number of building of some type (not implemented yet)
|
||||
|
||||
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
|
||||
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
|
||||
# that you specified.
|
||||
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
|
||||
|
||||
# Example:
|
||||
# name_of_ownership_limit = {
|
||||
# ship_of_size_limits = {
|
||||
# # the list of keys to ship_of_size_limits database
|
||||
# }
|
||||
# building_of_type_limit = {
|
||||
# # not implemented yet
|
||||
# }
|
||||
# }
|
||||
|
||||
default = {
|
||||
ship_of_size_limits = {
|
||||
RG_gray_juggernaut_ships_limit
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
RG_gray_juggernaut_ships_limit = {
|
||||
ship_types = {
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
base = 2 # 1 * juggernaut's size_multiplier
|
||||
show = {
|
||||
is_scope_valid = yes
|
||||
has_technology = tech_gray_juggernaut_8
|
||||
}
|
||||
}
|
||||
3
common/defines/rg_defines.txt
Normal file
@@ -0,0 +1,3 @@
|
||||
NGameplay = {
|
||||
GOVERNMENT_CIVIC_POINTS_BASE = 3 # Base amount of civic points (to "pay" for government civic costs)
|
||||
}
|
||||
57
common/deposits/RG_storms_deposits.txt
Normal file
@@ -0,0 +1,57 @@
|
||||
d_rg_tempest_storm_1 = {
|
||||
is_for_colonizable = yes
|
||||
icon = d_fractal_seed
|
||||
category = deposit_cat_rare
|
||||
|
||||
resources = {
|
||||
category = planet_deposits
|
||||
produces = {
|
||||
nanites = 5
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
district_mining_max = -2
|
||||
}
|
||||
|
||||
potential = { always = no }
|
||||
}
|
||||
|
||||
d_rg_tempest_storm_2 = {
|
||||
is_for_colonizable = yes
|
||||
icon = d_fractal_seed
|
||||
category = deposit_cat_rare
|
||||
|
||||
resources = {
|
||||
category = planet_deposits
|
||||
produces = {
|
||||
nanites = 9
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
district_mining_max = -3
|
||||
}
|
||||
|
||||
potential = { always = no }
|
||||
}
|
||||
|
||||
d_rg_tempest_storm_3 = {
|
||||
is_for_colonizable = yes
|
||||
icon = d_fractal_seed
|
||||
category = deposit_cat_rare
|
||||
|
||||
resources = {
|
||||
category = planet_deposits
|
||||
produces = {
|
||||
nanites = 15
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
pop_happiness = -1
|
||||
district_mining_max = -5
|
||||
}
|
||||
|
||||
potential = { always = no }
|
||||
}
|
||||
743
common/districts/rg_station_districts.txt
Normal file
@@ -0,0 +1,743 @@
|
||||
@rw_cost = 1000
|
||||
@rw_cost_sr = 50
|
||||
@rw_maintenance = 5
|
||||
@rw_maintenance_sr = 2
|
||||
|
||||
district_rg_city = {
|
||||
icon = district_rw_city
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
exempt_from_ai_planet_specialization = yes
|
||||
|
||||
show_on_uncolonized = {
|
||||
exists = from
|
||||
from = { is_regular_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
conversion_ratio = 0.5
|
||||
convert_to = {
|
||||
district_rw_nexus
|
||||
district_rw_hive
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
planet_housing_add = 25
|
||||
job_enforcer_add = 2
|
||||
planet_max_buildings_add = 2
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_valid_civic = civic_agrarian_idyll
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = -5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
is_fallen_empire = no
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
job_culture_worker_add = 3
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
is_fallen_empire = no
|
||||
has_active_tradition = tr_virtuality_4
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
job_culture_worker_add = 6
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_prosperity_public_works }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_technology = tech_housing_1
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_technology = tech_housing_2
|
||||
NOT = { has_valid_civic = civic_agrarian_idyll }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_city }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
text = job_clerk_effect_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_hive = {
|
||||
icon = district_rw_hive
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
exempt_from_ai_planet_specialization = yes
|
||||
|
||||
show_on_uncolonized = {
|
||||
exists = from
|
||||
from = { is_hive_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
conversion_ratio = 0.5
|
||||
convert_to = {
|
||||
district_rw_nexus
|
||||
district_rw_city
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
planet_housing_add = 30
|
||||
job_maintenance_drone_add = 15
|
||||
job_synapse_drone_add = 2
|
||||
planet_max_buildings_add = 2
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_1 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_2 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
job_maintenance_drone_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_prosperity_extended_hives }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_hive }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_nexus = {
|
||||
icon = district_rw_nexus
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
exempt_from_ai_planet_specialization = yes
|
||||
|
||||
show_on_uncolonized = {
|
||||
exists = from
|
||||
from = { is_machine_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
conversion_ratio = 0.5
|
||||
convert_to = {
|
||||
district_rw_hive
|
||||
district_rw_city
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
planet_modifier = {
|
||||
planet_housing_add = 25
|
||||
job_maintenance_drone_add = 10
|
||||
job_coordinator_add = 2
|
||||
planet_max_buildings_add = 2
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_1 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_technology = tech_housing_2 }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
job_maintenance_drone_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_virtuality_4 }
|
||||
}
|
||||
modifier = {
|
||||
job_maintenance_drone_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
|
||||
}
|
||||
modifier = {
|
||||
planet_housing_add = 5
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_nexus }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_generator = {
|
||||
icon = district_rw_generator
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = {
|
||||
uses_district_set = rg_station
|
||||
exists = from
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
convert_to = {
|
||||
# district_rw_commercial
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 50
|
||||
}
|
||||
produces = {
|
||||
energy = 200
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_mining = {
|
||||
icon = district_hab_mining
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = {
|
||||
uses_district_set = rg_station
|
||||
exists = from
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
convert_to = {
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 50
|
||||
}
|
||||
produces = {
|
||||
minerals = 200
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_farming = {
|
||||
icon = district_rw_farming
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = { uses_district_set = rg_station }
|
||||
|
||||
potential = {
|
||||
uses_district_set = rg_station
|
||||
exists = owner
|
||||
NOT = {
|
||||
AND = {
|
||||
owner = { is_ai = yes }
|
||||
owner = { country_uses_food = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 50
|
||||
}
|
||||
produces = {
|
||||
food = 200
|
||||
}
|
||||
}
|
||||
|
||||
# triggered for tooltip formatting purposes
|
||||
triggered_planet_modifier = {
|
||||
modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_science = {
|
||||
icon = district_rw_science
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = { uses_district_set = rg_station }
|
||||
|
||||
potential = { uses_district_set = rg_station }
|
||||
|
||||
prerequisites = {
|
||||
tech_basic_science_lab_1
|
||||
}
|
||||
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = owner }
|
||||
owner = {
|
||||
has_technology = tech_basic_science_lab_1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_researcher_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_brain_drone_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
}
|
||||
modifier = {
|
||||
job_calculator_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
#Jobs from Virtuality ascension
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_regular_empire = yes
|
||||
has_active_tradition = tr_virtuality_4
|
||||
}
|
||||
}
|
||||
job_researcher_add = 5
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
has_active_tradition = tr_virtuality_4
|
||||
}
|
||||
}
|
||||
job_calculator_add = 5
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
planet = {
|
||||
has_deposit = d_arcane_generator
|
||||
NOT = { has_district = district_rw_science }
|
||||
}
|
||||
}
|
||||
text = arcane_generator_upkeep_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_regular_empire = yes }
|
||||
}
|
||||
text = job_researcher_effect_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_hive_empire = yes }
|
||||
}
|
||||
text = job_brain_drone_effect_desc
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = { is_machine_empire = yes }
|
||||
}
|
||||
text = job_calculator_effect_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_industrial = {
|
||||
icon = district_rw_industrial
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = { uses_district_set = rg_station }
|
||||
|
||||
potential = {
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = @rw_maintenance
|
||||
}
|
||||
upkeep = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_edict = industrial_maintenance
|
||||
}
|
||||
}
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
|
||||
inline_script = {
|
||||
script = jobs/industrial_districts_factory_add
|
||||
AMOUNT = 5
|
||||
}
|
||||
|
||||
inline_script = {
|
||||
script = jobs/industrial_districts_foundry_add
|
||||
AMOUNT = 5
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
has_edict = industrial_maintenance
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
job_maintenance_drone_add = 2
|
||||
}
|
||||
}
|
||||
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_machine_empire = yes
|
||||
has_edict = industrial_maintenance
|
||||
}
|
||||
}
|
||||
text = job_maintenance_drone_effect_desc
|
||||
}
|
||||
}
|
||||
|
||||
district_rg_nanites = {
|
||||
icon = district_rg_nanites
|
||||
base_buildtime = 30
|
||||
is_capped_by_modifier = no
|
||||
|
||||
show_on_uncolonized = {
|
||||
uses_district_set = rg_station
|
||||
exists = from
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
uses_district_set = rg_station
|
||||
}
|
||||
|
||||
convert_to = {
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = planet_districts
|
||||
cost = {
|
||||
minerals = @rw_cost
|
||||
}
|
||||
upkeep = {
|
||||
energy = 50
|
||||
}
|
||||
produces = {
|
||||
nanites = 30
|
||||
}
|
||||
}
|
||||
|
||||
triggered_planet_modifier = {
|
||||
planet_housing_add = 10
|
||||
}
|
||||
}
|
||||
|
||||
# district_rg_commercial = {
|
||||
# icon = district_rw_commercial
|
||||
# base_buildtime = 30
|
||||
# is_capped_by_modifier = no
|
||||
#
|
||||
# show_on_uncolonized = {
|
||||
# uses_district_set = rg_station
|
||||
# exists = from
|
||||
# from = {
|
||||
# is_gestalt = no
|
||||
# is_fallen_empire = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# is_gestalt = no
|
||||
# is_fallen_empire = no
|
||||
# }
|
||||
# uses_district_set = rg_station
|
||||
# }
|
||||
#
|
||||
# convert_to = {
|
||||
# district_rw_generator
|
||||
# }
|
||||
#
|
||||
# resources = {
|
||||
# category = planet_districts
|
||||
# cost = {
|
||||
# minerals = @rw_cost
|
||||
# rare_crystals = @rw_cost_sr
|
||||
# }
|
||||
# upkeep = {
|
||||
# energy = @rw_maintenance
|
||||
# rare_crystals = @rw_maintenance_sr
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# triggered_planet_modifier = {
|
||||
# planet_housing_add = 10
|
||||
# job_trader_add = 2
|
||||
# job_clerk_add = 6
|
||||
# }
|
||||
#
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = {
|
||||
# has_active_tradition = tr_mercantile_commercial_enterprise
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# job_trader_add = 2
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# exists = owner
|
||||
# owner = { has_active_tradition = tr_virtuality_4 }
|
||||
# }
|
||||
# modifier = {
|
||||
# job_clerk_add = 6
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# planet = {
|
||||
# has_deposit = d_arcane_generator
|
||||
# NOT = { has_district = district_rw_commercial }
|
||||
# }
|
||||
# }
|
||||
# text = arcane_generator_upkeep_desc
|
||||
# }
|
||||
#
|
||||
# triggered_desc = {
|
||||
# text = job_trader_effect_desc
|
||||
# }
|
||||
#
|
||||
# triggered_desc = {
|
||||
# text = job_clerk_effect_desc
|
||||
# }
|
||||
# }
|
||||
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
@@ -0,0 +1,109 @@
|
||||
# Machine
|
||||
# rg_fallen_gray_empire = {
|
||||
# graphical_culture = "fallen_machine_empire_01"
|
||||
# initializer = "rg_fallen_machine"
|
||||
#
|
||||
# weight_modifier = {
|
||||
# base = 1
|
||||
# modifier = {
|
||||
# factor = 100000
|
||||
# has_origin = rg_origin_scion
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# possible = {
|
||||
# host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
# }
|
||||
#
|
||||
# create_country_effect = {
|
||||
# create_species = {
|
||||
# name = 纳米构造体
|
||||
# class = RG_MACHINE
|
||||
# portrait = "rg_machine_maid"
|
||||
# traits = {
|
||||
# trait = trait_machine_unit
|
||||
# trait = rg_machine_maid_trait
|
||||
# trait = trait_robot_mass_produced
|
||||
# trait = ramdom_trait
|
||||
# }
|
||||
# extra_trait_points = 3
|
||||
# allow_negative_traits = no
|
||||
# namelist = MACHINE3
|
||||
# effect = {
|
||||
# save_event_target_as = rg_fallen_maid_species
|
||||
# }
|
||||
# }
|
||||
# create_country = {
|
||||
# name = 德萨努-纳迪沙协议
|
||||
# type = fallen_empire
|
||||
# flag = {
|
||||
# icon = {
|
||||
# category = "special"
|
||||
# file = "gray_goo.dds"
|
||||
# }
|
||||
# background = {
|
||||
# category = "backgrounds"
|
||||
# file = "sinus.dds"
|
||||
# }
|
||||
# colors = {
|
||||
# "grey"
|
||||
# "dark_grey"
|
||||
# "null"
|
||||
# "null"
|
||||
# }
|
||||
# }
|
||||
# ignore_initial_colony_error = yes
|
||||
# authority = auth_machine_intelligence
|
||||
# civics = {
|
||||
# civic = civic_machine_remnants
|
||||
# civic = civic_custodian_directives
|
||||
# }
|
||||
# species = last_created_species
|
||||
# ethos = {
|
||||
# ethic = ethic_gestalt_consciousness
|
||||
# }
|
||||
# origin = "origin_fallen_empire"
|
||||
# effect = {
|
||||
# save_global_event_target_as = rg_fe_country
|
||||
# set_country_flag = rg_fallen_empire_machine
|
||||
# add_resource = {
|
||||
# minerals = 10000
|
||||
# energy = 10000
|
||||
# food = 1000
|
||||
# influence = 500
|
||||
# }
|
||||
# if = {
|
||||
# limit = { host_has_dlc = "Apocalypse" }
|
||||
# give_technology = {
|
||||
# tech = tech_colossus
|
||||
# message = no
|
||||
# }
|
||||
# }
|
||||
# # must initialize global designs here
|
||||
# add_global_ship_design = "NAME_Gray_Omega"
|
||||
# add_global_ship_design = "NAME_Gray_Alpha"
|
||||
# add_global_ship_design = "NAME_Gray_Beta"
|
||||
# add_global_ship_design = "NAME_Gray_Gamma"
|
||||
# add_global_ship_design = "NAME_Gray_Theta"
|
||||
# add_global_ship_design = "NAME_Gray_Tau"
|
||||
# add_global_ship_design = "NAME_Gray_Sigma"
|
||||
# add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# exist = event_target:rg_gray_country_leader
|
||||
# }
|
||||
# }
|
||||
# rg_gray_country_leader_init = yes
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# else = {
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# ruler = {
|
||||
# add_skill = 9
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
607
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
@@ -0,0 +1,607 @@
|
||||
#############################
|
||||
### Fallen Machine Empire ###
|
||||
#############################
|
||||
|
||||
# Planet Destroyer
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Omega"
|
||||
ship_size = colossus
|
||||
section = {
|
||||
template = "SHIP_COLOSSUS_SECTION"
|
||||
slot = "ship"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COLOSSUS_DARK_MATTER_REACTOR"
|
||||
required_component="COLOSSUS_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Massive Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Alpha"
|
||||
ship_size = massive_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_massive_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITANIC_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
|
||||
required_component="TITAN_DARK_MATTER_REACTOR"
|
||||
required_component="TITAN_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Large Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Beta"
|
||||
ship_size = large_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_large_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_02"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
|
||||
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
|
||||
required_component="BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Small Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Gamma"
|
||||
ship_size = small_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_warship_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
|
||||
required_component="DESTROYER_DARK_MATTER_REACTOR"
|
||||
required_component="DESTROYER_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Defense Platform
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Sigma"
|
||||
ship_size = military_station_small_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_station_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_05"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
|
||||
required_component="PLATFORM_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Construction Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Theta"
|
||||
ship_size = constructor
|
||||
section = {
|
||||
template = "DEFAULT_CONSTRUCTION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
|
||||
# Colony Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Tau"
|
||||
ship_size = colonizer
|
||||
section = {
|
||||
template = "DEFAULT_COLONIZATION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Awakened Fallen Empire Starbase
|
||||
ship_design = {
|
||||
name = "NAME_Gray_FE_Starbase"
|
||||
ship_size = starbase_fe_outpost
|
||||
section = {
|
||||
template = "station_generic_01_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_2"
|
||||
}
|
||||
@@ -2333,7 +2333,7 @@ ship_design = {
|
||||
ship_size = RG_graygoo_icebreaker_interdictor
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_icebreaker_interdictor"
|
||||
template = "RG_icebreaker_interdictor_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# 星环基地 1
|
||||
ship_design = {
|
||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
name = "RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
section = {
|
||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
|
||||
@@ -8,10 +8,51 @@ origin_rg_gray = {
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
possible = {
|
||||
civics = {
|
||||
OR = {
|
||||
value = civic_rg_gray_cluster
|
||||
value = civic_rg_gray_non_cluster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_origin_scion = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
|
||||
picture = GFX_origin_rg_scion
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
|
||||
playable = {
|
||||
host_has_dlc = Federations
|
||||
}
|
||||
|
||||
# possible = {
|
||||
# ethics = {
|
||||
# NOR = {
|
||||
# value = ethic_gestalt_consciousness
|
||||
# #value = ethic_xenophobe
|
||||
# value = ethic_fanatic_xenophobe
|
||||
# }
|
||||
# }
|
||||
# civics = {
|
||||
# NOT = { value = civic_pompous_purists }
|
||||
# }
|
||||
# }
|
||||
|
||||
description = "origin_tooltip_rg_scion_effects"
|
||||
flags = { custom_start_screen }
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
37
common/governments/civics/RG_cvics.txt
Normal file
@@ -0,0 +1,37 @@
|
||||
civic_rg_gray_cluster = {
|
||||
icon = gfx/interface/icons/governments/civics/civic_efficient_bureaucracy.dds
|
||||
potential = {
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
possible = {
|
||||
civics = { NOT = { value = civic_rg_gray_non_cluster } }
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
modification = no
|
||||
description = "civic_tooltip_rg_gray_cluster"
|
||||
modifier = {
|
||||
country_government_civic_points_add = 1
|
||||
}
|
||||
}
|
||||
|
||||
civic_rg_gray_non_cluster = {
|
||||
icon = gfx/interface/icons/governments/civics/civic_nationalistic_zeal.dds
|
||||
potential = {
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
possible = {
|
||||
civics = { NOT = { value = civic_rg_gray_cluster } }
|
||||
origin = { value = origin_rg_gray }
|
||||
}
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
modification = no
|
||||
description = "civic_tooltip_rg_gray_non_cluster"
|
||||
modifier = {
|
||||
country_government_civic_points_add = 1
|
||||
}
|
||||
}
|
||||
103
common/leader_classes/RG_leader_classes.txt
Normal file
@@ -0,0 +1,103 @@
|
||||
# example_class = {
|
||||
# name = <name_key>
|
||||
# name_plural = <name_plural_key>
|
||||
# description = <description_key>
|
||||
#
|
||||
# #all the following default to no
|
||||
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
|
||||
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
|
||||
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
|
||||
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
|
||||
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
|
||||
# can_be_envoy = yes/no
|
||||
# can_research_tech = yes/no
|
||||
# can_research_special_projects = yes/no
|
||||
# can_crew_science_ship = yes/no
|
||||
# can_research_anomalies = yes/no
|
||||
# can_research_archaeology_site = yes/no
|
||||
# can_survey = yes/no
|
||||
# can_boost_cloaking_detection = yes/no
|
||||
# can_explore_rifts = yes/no
|
||||
# can_conduct_active_reconnaissance = yes/no
|
||||
# can_govern_planet = yes/no
|
||||
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
|
||||
# can_rule_empire = yes/no # defaults to yes
|
||||
# recruitable = yes/no # defaults to yes
|
||||
# max_trait_points = <num>
|
||||
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
|
||||
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
|
||||
# # can appear multiple times
|
||||
#
|
||||
# resources = { #upkeep
|
||||
# category = leader_scientists/etc
|
||||
# cost = {
|
||||
# ...
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
|
||||
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
|
||||
# # if the score is 0 or less, the leader will not be assigned to that location
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# minimum_ai_target = <num>
|
||||
#
|
||||
# leader_background_job_weight = {
|
||||
# job_name = <weight>
|
||||
# # etc
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
|
||||
#
|
||||
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
|
||||
#
|
||||
#
|
||||
# How the AI assigns leaders now:
|
||||
#
|
||||
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
|
||||
# Step 2: Sort all available leaders by skill
|
||||
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
|
||||
# Step 4: Assign the highest leader/location pair based on the weight
|
||||
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
|
||||
|
||||
# rg_nanite_leader = {
|
||||
# name = rg_nanite_leader
|
||||
# name_plural = rg_nanite_leader_plural
|
||||
# description = rg_nanite_leader_description
|
||||
#
|
||||
# can_lead_army = yes
|
||||
# can_lead_navy = yes
|
||||
# can_govern_planet = yes
|
||||
# can_be_envoy = yes
|
||||
# can_research_tech = yes
|
||||
# can_research_special_projects = yes
|
||||
# can_crew_science_ship = yes
|
||||
# can_research_anomalies = yes
|
||||
# can_research_archaeology_site = yes
|
||||
# can_survey = yes
|
||||
# can_boost_cloaking_detection = yes
|
||||
# can_explore_rifts = yes
|
||||
# can_conduct_active_reconnaissance = yes
|
||||
# can_govern_planet = yes
|
||||
# can_have_traits = yes
|
||||
# can_rule_empire = yes
|
||||
# recruitable = no
|
||||
# max_trait_points = 3
|
||||
# leader_capacity = 3
|
||||
#
|
||||
# ai_weight = {
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# }
|
||||
# }
|
||||
# icon = 4
|
||||
# paragon_background_selector = "paragon_background_selector"
|
||||
# }
|
||||
@@ -269,14 +269,23 @@ orbital_ring_restored = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
From = {
|
||||
create_ship_design = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
create_starbase = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
size = RG_orbital_ring_tier_1
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
From = {
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
}
|
||||
every_system_ambient_object = {
|
||||
limit = {
|
||||
|
||||
@@ -38,6 +38,7 @@ on_game_start_country = {
|
||||
events = {
|
||||
# rg_cluster.8
|
||||
rg_event.1
|
||||
rg_origin.1
|
||||
rg_event.19
|
||||
}
|
||||
}
|
||||
@@ -51,19 +52,15 @@ on_monthly_pulse_country = {
|
||||
# rg_event.22 #小灰复活检测
|
||||
# rg_event.23 #月检移除L星门认知防止收容失效
|
||||
# rg_skill.9
|
||||
rg_planet.5025 # Virtual Machine pop creation
|
||||
rg_planet.5030 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse_country = {
|
||||
events = {
|
||||
rg_event.17
|
||||
rg_event.18
|
||||
rg_event.20
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse = {
|
||||
events = {
|
||||
rg_story.20
|
||||
}
|
||||
}
|
||||
@@ -175,3 +172,83 @@ on_space_battle_lost = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
|
||||
# A planet has been colonized.
|
||||
# Scope = Planet
|
||||
on_colonized = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
#A building construction has been completed.
|
||||
# This = Planet
|
||||
on_building_complete = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has been completed, which is an upgrade of previous building.
|
||||
# This = Planet
|
||||
on_building_upgraded = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has demolished.
|
||||
# This = Planet
|
||||
on_building_demolished = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
# A building repair has finished
|
||||
# This = Planet
|
||||
on_building_repaired = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
#A district construction has been completed.
|
||||
# This = Planet
|
||||
on_district_complete = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has finished, replacing another building.
|
||||
# This = Planet
|
||||
on_building_replaced = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A building construction has been downgraded and replaced.
|
||||
# This = Planet
|
||||
on_building_downgraded = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
|
||||
# A district construction has demolished.
|
||||
# This = Planet
|
||||
on_district_demolished = {
|
||||
events = {
|
||||
rg_planet.2026 # Virtual Machine pop creation
|
||||
rg_planet.2031 # Virtual Machine pop destruction
|
||||
}
|
||||
}
|
||||
41
common/planet_classes/RG_gray_planet_classes.txt
Normal file
@@ -0,0 +1,41 @@
|
||||
pc_rg_grayhabitat = {
|
||||
habitat = yes
|
||||
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||
entity_scale = @planet_standard_scale
|
||||
icon = GFX_planet_type_habitat
|
||||
enable_tilt = no
|
||||
fixed_entity_scale = yes
|
||||
place_entity_on_planet_plane = no
|
||||
entity_face_object = no #disable rotation towards sun or planet we orbit around
|
||||
atmosphere_color = hsv { 0.0 0.0 1.0 }
|
||||
atmosphere_intensity = 1.0
|
||||
atmosphere_width = 0.5
|
||||
show_city = no
|
||||
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
|
||||
extra_orbit_size = 0
|
||||
extra_planet_count = 0
|
||||
chance_of_ring = 0.0
|
||||
planet_size = 40
|
||||
moon_size = 1
|
||||
colonizable = yes
|
||||
district_set = rg_station
|
||||
# ideal = yes
|
||||
starting_planet = no
|
||||
orbit_lines = no
|
||||
has_colonization_influence_cost = no # applies when within own borders
|
||||
|
||||
is_artificial_planet = yes
|
||||
default_planet_selection = yes
|
||||
|
||||
modifier = {
|
||||
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
|
||||
pop_environment_tolerance = 1
|
||||
planet_structures_cost_mult = -2
|
||||
planet_buildings_cost_mult = -2
|
||||
planet_building_build_speed_mult = 10
|
||||
planet_crime_add = -1000
|
||||
pop_resettlement_cost_mult = 10
|
||||
}
|
||||
|
||||
carry_cap_per_free_district = @carry_cap_low
|
||||
}
|
||||
86
common/relics/RG_relics.txt
Normal file
@@ -0,0 +1,86 @@
|
||||
rg_tempest_invocator = {
|
||||
activation_duration = 3600
|
||||
portrait = "GFX_relic_the_tempest_exsoulcillator"
|
||||
sound = "relic_activation_vultaum_real_perforator"
|
||||
|
||||
resources = {
|
||||
category = relics
|
||||
# Activation cost
|
||||
cost = {
|
||||
energy = 0
|
||||
}
|
||||
}
|
||||
|
||||
triggered_country_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
country_unity_produces_mult = 0.1
|
||||
ships_upkeep_mult = -0.15
|
||||
}
|
||||
|
||||
active_effect = {
|
||||
# custom_tooltip = r_the_tempest_invocator_active_effect_tt
|
||||
|
||||
set_country_flag = "started_placing_storm"
|
||||
|
||||
start_storm_area_placing = {
|
||||
sacrifice_leader_with_ui = no
|
||||
cosmic_storm = graytempest_storm
|
||||
immediate = yes
|
||||
|
||||
reticle_radius = {
|
||||
base = 100
|
||||
modifier = {
|
||||
mult = value:storm_area_placing_reticle_radius_multiplier
|
||||
}
|
||||
}
|
||||
|
||||
max_range = {
|
||||
base = 1500
|
||||
modifier = {
|
||||
mult = value:storm_area_placing_max_range_multiplier
|
||||
}
|
||||
}
|
||||
|
||||
on_confirm = {
|
||||
add_modifier = {
|
||||
modifier = tempest_invocator_active_modifier
|
||||
days = 3600
|
||||
}
|
||||
custom_tooltip = relic_triumph_cooldown
|
||||
|
||||
hidden_effect = {
|
||||
add_modifier = {
|
||||
modifier = "relic_activation_cooldown"
|
||||
days = 3600
|
||||
}
|
||||
set_country_flag = used_tempest_invocator_relic_achievement
|
||||
}
|
||||
|
||||
remove_country_flag = "started_placing_storm"
|
||||
}
|
||||
|
||||
on_cancel = {
|
||||
add_resource = {
|
||||
energy = 0
|
||||
}
|
||||
|
||||
remove_country_flag = "started_placing_storm"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Possible check for activation
|
||||
possible = {
|
||||
inline_script = {
|
||||
script = relics/activation_checks
|
||||
RELIC = rg_tempest_invocator
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
fail_text = r_the_tempest_invocator_started_placing_fail_tt
|
||||
NOT = { has_country_flag = "started_placing_storm" }
|
||||
}
|
||||
}
|
||||
}
|
||||
14
common/script_values/rg_script_values.txt
Normal file
@@ -0,0 +1,14 @@
|
||||
rg_count_maid = {
|
||||
base = 0
|
||||
complex_trigger_modifier = {
|
||||
trigger = num_traits
|
||||
trigger_scope = pop
|
||||
parameters = {
|
||||
limit = {
|
||||
has_trait = rg_machine_maid_trait
|
||||
}
|
||||
}
|
||||
mode = add
|
||||
}
|
||||
# max = 20
|
||||
}
|
||||
@@ -22,7 +22,7 @@ start_lcluster_chain = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
is_same_value = event_target:origin_rg_gray_country
|
||||
has_country_flag = origin_rg_gray_1st
|
||||
}
|
||||
}
|
||||
|
||||
180
common/scripted_effects/RG_event_effects.txt
Normal file
@@ -0,0 +1,180 @@
|
||||
rg_event_effect_event1_dragon = {
|
||||
set_country_flag = origin_gray_dragon_country
|
||||
set_global_flag = has_origin_gray_dragon
|
||||
rg_create_fake_dragon = yes
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_fake_dragon
|
||||
}
|
||||
remove_trait = RG_leader_trait_admiral_timed_life
|
||||
add_trait = RG_leader_trait_admiral_born_tobe_dragon
|
||||
set_leader_flag = rg_fake_dragon_reborn
|
||||
set_age = 0
|
||||
}
|
||||
set_country_flag = rg_fake_dragon_reborn_country
|
||||
set_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
start_lcluster_chain = yes
|
||||
add_event_chain_counter = {
|
||||
event_chain = l_cluster_chain
|
||||
counter = clues
|
||||
amount = 7
|
||||
}
|
||||
# increment variable
|
||||
change_variable = {
|
||||
which = num_lcluster_clues
|
||||
value = 7
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
rg_event_effect_event1_cluster = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_global_flag = origin_rg_gray_1st_global
|
||||
}
|
||||
}
|
||||
rg_event_effect_event1_gray_cluster = yes
|
||||
}
|
||||
else = {
|
||||
rg_event_effect_event1_dragon = yes
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event1_cluster_galaxy = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_global_flag = origin_rg_gray_1st_global
|
||||
}
|
||||
}
|
||||
rg_event_effect_event1_gray_galaxy = yes
|
||||
}
|
||||
else = {
|
||||
rg_event_effect_event1_dragon = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rg_event_effect_event1_gray_cluster = {
|
||||
set_global_flag = origin_rg_gray_1st_global
|
||||
set_country_flag = origin_rg_gray_cluster
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
country_event = {
|
||||
id = rg_event.2
|
||||
days = 30
|
||||
}
|
||||
add_resource = {
|
||||
energy = 1000
|
||||
minerals = 1000
|
||||
alloys = 1000
|
||||
consumer_goods = 1000
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = rg_distant_stars_modifier
|
||||
}
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
rg_lcluster_spawn_effect = yes
|
||||
country_event = {
|
||||
id = rg_event.18
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_event1_gray_galaxy = {
|
||||
set_global_flag = origin_rg_gray_1st_global
|
||||
set_country_flag = origin_rg_gray_galaxy
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
country_event = {
|
||||
id = rg_event.2
|
||||
days = 30
|
||||
}
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
rg_lcluster_spawn_effect = yes
|
||||
}
|
||||
rg_event_effect_lcluster_spawn_selecter = {
|
||||
if = {
|
||||
limit = {
|
||||
event_target:origin_rg_gray_country = {
|
||||
OR = {
|
||||
has_civic = civic_rg_gray_cluster
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
event_target:origin_rg_gray_country = {
|
||||
has_civic = civic_rg_gray_non_cluster
|
||||
}
|
||||
}
|
||||
rg_event_effect_lcluster_open = yes
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_event_effect_lcluster_open = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Species
|
||||
rg_event_effect_planet2027_spawn_maid_species = {
|
||||
modify_species = {
|
||||
effect = {
|
||||
create_species = {
|
||||
is_mod = yes
|
||||
name = "RG_MACHINE"
|
||||
plural = this
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
can_be_modified = no
|
||||
homeworld = this
|
||||
namelist = this
|
||||
gender = this
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_auto_mod_robotic
|
||||
trait = trait_robot_streamlined_protocols
|
||||
trait = trait_robot_luxurious
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_owner_main_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
606
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
@@ -0,0 +1,606 @@
|
||||
rg_create_fallen_empire_species_effect = {
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = trait_robot_domestic_protocols
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_auto_mod_robotic
|
||||
trait = trait_robot_streamlined_protocols
|
||||
trait = trait_robot_luxurious
|
||||
}
|
||||
extra_trait_points = 3
|
||||
allow_negative_traits = no
|
||||
namelist = MACHINE3
|
||||
effect = {
|
||||
save_event_target_as = rg_fallen_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_country_effect = {
|
||||
create_country = {
|
||||
name = 德萨努-纳迪沙协议
|
||||
type = fallen_empire
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
ignore_initial_colony_error = yes
|
||||
authority = auth_machine_intelligence
|
||||
civics = {
|
||||
civic = civic_machine_remnants
|
||||
civic = civic_custodian_directives
|
||||
}
|
||||
species = last_created_species
|
||||
ethos = {
|
||||
ethic = ethic_gestalt_consciousness
|
||||
}
|
||||
origin = "origin_fallen_empire"
|
||||
effect = {
|
||||
set_built_species = last_created_species
|
||||
save_global_event_target_as = rg_scion_fe
|
||||
set_country_flag = rg_fallen_empire_machine
|
||||
add_resource = {
|
||||
minerals = 10000
|
||||
energy = 10000
|
||||
food = 1000
|
||||
influence = 500
|
||||
}
|
||||
if = {
|
||||
limit = { host_has_dlc = "Apocalypse" }
|
||||
give_technology = {
|
||||
tech = tech_colossus
|
||||
message = no
|
||||
}
|
||||
}
|
||||
# must initialize global designs here
|
||||
add_global_ship_design = "NAME_Gray_Omega"
|
||||
add_global_ship_design = "NAME_Gray_Alpha"
|
||||
add_global_ship_design = "NAME_Gray_Beta"
|
||||
add_global_ship_design = "NAME_Gray_Gamma"
|
||||
add_global_ship_design = "NAME_Gray_Theta"
|
||||
add_global_ship_design = "NAME_Gray_Tau"
|
||||
add_global_ship_design = "NAME_Gray_Sigma"
|
||||
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
set_graphical_culture = fallen_machine_empire_01
|
||||
|
||||
add_modifier = {
|
||||
modifier = fe_ship_cost_modifier
|
||||
days = -1
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
else = {
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
ruler = {
|
||||
add_skill = 9
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_reinforcements = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_fleet = {
|
||||
owner = {
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 10
|
||||
leader_age_min = 25
|
||||
leader_age_max = 45
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 18
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_fleet = { assign_leader = last_created_leader }
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = {
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
random = {
|
||||
chance = 33
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
host_has_dlc = "Apocalypse"
|
||||
}
|
||||
random = {
|
||||
chance = 10
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_colossus = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
random = {
|
||||
chance = 25
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_titan = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 20
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 80
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 100
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_platform = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Sigma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_colossus = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Omega"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_titan = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Alpha"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_large_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Beta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_small_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Gamma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_construction_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Theta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = {
|
||||
create_starbase = {
|
||||
size = "starbase_citadel"
|
||||
|
||||
module = "shipyard"
|
||||
module = "anchorage"
|
||||
module = "anchorage"
|
||||
module = "hangar_bay"
|
||||
module = "gun_battery"
|
||||
module = "gun_battery"
|
||||
|
||||
building = "crew_quarters"
|
||||
building = "command_center"
|
||||
building = "target_uplink_computer"
|
||||
building = "dark_matter_listening_post"
|
||||
|
||||
effect = {
|
||||
set_owner = event_target:rg_scion_fe
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_platform = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#scope = scion
|
||||
rg_create_scion_wormhole_link = {
|
||||
capital_scope = {
|
||||
solar_system = { save_event_target_as = home_system }
|
||||
}
|
||||
event_target:rg_scion_master = {
|
||||
random_system_within_border = { save_event_target_as = fe_target_system }
|
||||
}
|
||||
event_target:home_system = {
|
||||
event_target:fe_target_system = {
|
||||
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 360
|
||||
}
|
||||
}
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 270
|
||||
}
|
||||
link_wormholes = prev
|
||||
}
|
||||
}
|
||||
set_country_flag = encountered_first_wormhole
|
||||
add_seen_bypass_type = wormhole
|
||||
}
|
||||
|
||||
rg_lcluster_spawn_effect_scion = {
|
||||
set_global_flag = rg_origin_scion_l_cluster
|
||||
set_spawn_system_batch = begin
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = rg_cluster_init_01
|
||||
hyperlane = no
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1
|
||||
}
|
||||
save_global_event_target_as = lcluster1
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_02
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = rg_cluster_init_03
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = rg_cluster_init_01b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2
|
||||
}
|
||||
save_global_event_target_as = lcluster2
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = rg_cluster_init_02b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3
|
||||
}
|
||||
save_global_event_target_as = lcluster3
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_fallen_machine
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_03b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
}
|
||||
save_global_event_target_as = lcluster4
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_05
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = rg_cluster_init_04b
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster5
|
||||
}
|
||||
save_global_event_target_as = lcluster5
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1b
|
||||
}
|
||||
save_global_event_target_as = lcluster1b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2b
|
||||
}
|
||||
save_global_event_target_as = lcluster2b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3b
|
||||
}
|
||||
save_global_event_target_as = lcluster3b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4b
|
||||
}
|
||||
save_global_event_target_as = lcluster4b
|
||||
}
|
||||
# clear all hyperlanes to and within the cluster
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
isolate_system = yes
|
||||
}
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:lcluster4
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
}
|
||||
@@ -126,6 +126,18 @@ rg_global_gray_location_check = {
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
if = {
|
||||
limit = {exists = event_target:rg_gray_habitat_target}
|
||||
event_target:rg_gray_habitat_target = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
@@ -181,118 +193,7 @@ rg_create_gray_governor = {
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
@@ -342,16 +243,15 @@ rg_create_gray_governor_habitat = {
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@@ -463,10 +363,12 @@ rg_create_gray_warship = {
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
@@ -480,7 +382,7 @@ rg_create_gray_warship = {
|
||||
rg_create_gray_army = {
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = gray_army_active
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
@@ -575,11 +477,13 @@ rg_create_gray_army = {
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_constship_active
|
||||
|
||||
remove_ship_design = last_created_design
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@@ -696,11 +600,13 @@ rg_create_gray_const = {
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
@@ -708,4 +614,99 @@ rg_create_gray_const = {
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
rg_global_gray_location_check = yes
|
||||
set_country_flag = rg_habitat_enabled
|
||||
event_target:global_gray_location = {
|
||||
solar_system = {
|
||||
spawn_planet = {
|
||||
class = pc_rg_grayhabitat
|
||||
location = event_target:global_gray_location
|
||||
orbit_location = yes
|
||||
orbit_angle = 225
|
||||
orbit_distance = 360
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 40
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
create_colony = {
|
||||
owner = root
|
||||
species = owner_main_species
|
||||
ethos = owner
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_owner_main_maid_species
|
||||
}
|
||||
}
|
||||
every_owned_pop = {
|
||||
rg_event_effect_planet2027_spawn_maid_species = yes
|
||||
}
|
||||
}
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
event_target:gray_owner = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
}
|
||||
assign_leader = event_target:gray_governor
|
||||
}
|
||||
|
||||
generate_start_buildings_and_districts = yes
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_clear_harbitat = {
|
||||
remove_country_flag = rg_habitat_enabled
|
||||
event_target:rg_gray_habitat_target = {
|
||||
remove_planet = yes
|
||||
}
|
||||
}
|
||||
@@ -1,42 +1,8 @@
|
||||
# 避免代码复用原则:
|
||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
||||
# 当然,这种分块需要到什么程度,我也不知道
|
||||
#灰风
|
||||
################################
|
||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
||||
# 仅用于留档比对不进行改动
|
||||
# wg_affection_wg_gray_system_launch = {
|
||||
# if = {
|
||||
# limit = { has_leader_flag = gray_leader }
|
||||
# set_leader_flag = has_wg_affection
|
||||
# set_leader_flag = has_wg_affection_wg_gray
|
||||
# set_leader_flag = wg_affection_auto_change_no
|
||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
# wg_affection_wg_gray_system_check = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# }
|
||||
################################
|
||||
rg_gray_govener_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = official
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
@@ -67,14 +33,12 @@ rg_gray_govener_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
||||
set_leader_flag = "gray_leader"
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
@@ -155,7 +119,7 @@ rg_gray_commander_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
@@ -186,12 +150,10 @@ rg_gray_commander_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
@@ -498,7 +460,7 @@ rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
@@ -531,11 +493,9 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
@@ -556,11 +516,9 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
if = {
|
||||
@@ -624,11 +582,9 @@ rg_gray_country_leader_init = {
|
||||
# set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
# 暂时和小灰网络断开连接
|
||||
|
||||
@@ -1,8 +1,22 @@
|
||||
@gray_portrait = Gray
|
||||
rg_set_gray_portrait = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
event_target:rg_gray_country_leader = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = ms_species_enabled
|
||||
event_target:gray_owner = {
|
||||
has_country_flag = mss_enable_gray_maid
|
||||
}
|
||||
}
|
||||
ms_update_gray_portrait = yes
|
||||
event_target:rg_gray_country_leader = {
|
||||
ms_update_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
event_target:rg_gray_country_leader = {
|
||||
change_leader_portrait = @gray_portrait
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1978,7 +1992,7 @@ RG_destroy_star_system = {
|
||||
exists = event_target:gray_owner #i.e. not final destruction of all matter
|
||||
is_mobile = yes
|
||||
}
|
||||
set_mia = yes
|
||||
set_mia = mia_emergency_ftl
|
||||
}
|
||||
else = {
|
||||
destroy_fleet = this
|
||||
@@ -2189,6 +2203,7 @@ rg_gray_country_init = {
|
||||
# 下一阶段的事件再建立通讯
|
||||
# establish_communications_no_message = root
|
||||
save_global_event_target_as = rg_gray_country
|
||||
save_global_event_target_as = gray_country
|
||||
# 创建看板娘用于第一次接触
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
@@ -2245,6 +2260,7 @@ rg_gray_country_after_init = {
|
||||
event_target:rg_gray_country = {
|
||||
establish_communications_no_message = event_target:gray_owner
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
|
||||
rg_timeline_attract_field_init = {
|
||||
@@ -2538,10 +2554,7 @@ rg_lcluster_spawn_effect = {
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
country_event = {
|
||||
id = rg_cluster.9
|
||||
days = -1
|
||||
}
|
||||
rg_event_effect_lcluster_spawn_selecter = yes
|
||||
}
|
||||
RG_gray_mod1_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
|
||||
@@ -1,20 +1,14 @@
|
||||
rg_storyline_trigger = {
|
||||
# 初始化故事事件触发
|
||||
random_list = {
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
|
||||
129
common/scripted_effects/RG_storms_effects.txt
Normal file
@@ -0,0 +1,129 @@
|
||||
rg_storm_relic_add = {
|
||||
add_relic = rg_tempest_invocator
|
||||
}
|
||||
|
||||
graytempest_storm_add = {
|
||||
set_star_flag = storm_system
|
||||
set_global_flag = cosmic_storm_has_occurred
|
||||
|
||||
inline_script = {
|
||||
script = cosmic_storms/StormVisuals
|
||||
STORM_NAME = "graytempest_storm"
|
||||
}
|
||||
}
|
||||
|
||||
graytempest_storm_remove = {
|
||||
remove_storm_visuals_effect = yes
|
||||
remove_star_flag = storm_system
|
||||
graytempest_storm_apply_aftermath_modifier = yes
|
||||
graytempest_storm_apply_deposits = yes
|
||||
}
|
||||
|
||||
graytempest_storm_apply_aftermath_modifier = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_colonizable = yes
|
||||
is_colony = yes
|
||||
}
|
||||
}
|
||||
|
||||
storm_apply_aftermath_modifier = {
|
||||
severity = {
|
||||
modifier = "graytempest_storm_aftermath_modifier_severity_1"
|
||||
days = 1080
|
||||
chance = {
|
||||
base = 33
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
has_modifier = "graytempest_storm_aftermath_modifier_severity_2"
|
||||
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = $FactorSev1|1$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
severity = {
|
||||
modifier = "graytempest_storm_aftermath_modifier_severity_2"
|
||||
days = 1080
|
||||
chance = {
|
||||
base = 3
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
|
||||
}
|
||||
modifier = {
|
||||
factor = $FactorSev2|1$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
severity = {
|
||||
modifier = "graytempest_storm_aftermath_modifier_severity_3"
|
||||
days = 1080
|
||||
chance = {
|
||||
base = 33
|
||||
modifier = {
|
||||
factor = $FactorSev3|1$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { is_colony = yes }
|
||||
owner = {
|
||||
create_message = {
|
||||
type = TEMPEST_STORM_AFTERMATH
|
||||
localization = MESSAGE_STORM_AFTERMATH_DESC
|
||||
days = @toast_important_message_days
|
||||
target = prev
|
||||
variable = {
|
||||
type = name
|
||||
localization = PLANET
|
||||
scope = prev
|
||||
}
|
||||
custom_toast_content_text = tempest_storm_aftermath_custom_desc
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graytempests_storm_apply_deposits = {
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_colonizable = yes
|
||||
is_colony = yes
|
||||
}
|
||||
is_artificial = no
|
||||
NOR = {
|
||||
has_deposit = d_rg_tempest_storm_1
|
||||
has_deposit = d_rg_tempest_storm_2
|
||||
has_deposit = d_rg_tempest_storm_3
|
||||
}
|
||||
}
|
||||
|
||||
random_list = {
|
||||
80 = {}
|
||||
20 = {
|
||||
random_list = {
|
||||
30 = { add_deposit = d_rg_tempest_storm_1 }
|
||||
30 = { add_deposit = d_rg_tempest_storm_2 }
|
||||
30 = { add_deposit = d_rg_tempest_storm_3 }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_owner = yes
|
||||
}
|
||||
planet_event = { id = cstorms.8000 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,9 @@ rg_warship_init_mod1 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@@ -63,7 +65,9 @@ rg_warship_init_mod2 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@@ -108,7 +112,9 @@ rg_warship_init_mod3 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@@ -151,7 +157,9 @@ rg_warship_init_mod0 = {
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
PREV = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
}
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
@@ -174,55 +182,4 @@ rg_warship_init_mod0 = {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
has_budding_trait = {
|
||||
OR = {
|
||||
has_trait = trait_plantoid_budding
|
||||
has_trait = trait_lithoid_budding
|
||||
has_trait = trait_advanced_budding
|
||||
has_trait = rg_machine_maid_trait
|
||||
}
|
||||
}
|
||||
@@ -103,6 +103,127 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_standard_planet_or_megastructure
|
||||
is_a_planet_megastructure = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_shielded
|
||||
NOR = {
|
||||
is_planet_class = pc_shielded
|
||||
is_planet_class = pc_ringworld_shielded
|
||||
is_planet_class = pc_habitat_shielded
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = fotd_cant_collossus
|
||||
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
|
||||
exists = from.owner
|
||||
from.owner = {
|
||||
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = is_not_hostile_cracker
|
||||
OR = {
|
||||
AND = {
|
||||
exists = space_owner
|
||||
space_owner = {
|
||||
OR = {
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # colony
|
||||
exists = owner
|
||||
owner = {
|
||||
OR = {
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
# primitive target
|
||||
custom_tooltip = {
|
||||
text = cannot_crack_pre_ftl_planet_ownership
|
||||
exists = space_owner
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
space_owner = {
|
||||
OR = {
|
||||
is_same_value = from.owner
|
||||
is_at_war_with = from.owner
|
||||
is_country_type = swarm
|
||||
is_country_type = extradimensional
|
||||
is_country_type = extradimensional_2
|
||||
is_country_type = extradimensional_3
|
||||
is_country_type = ai_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = cannot_crack_pre_ftl_planet_interference
|
||||
# primitive
|
||||
exists = owner
|
||||
owner = {
|
||||
is_primitive = yes
|
||||
}
|
||||
from.owner = {
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = not_barren_molten_frozen_toxic_test_fire
|
||||
NOT = { exists = owner }
|
||||
OR = {
|
||||
NOT = { exists = space_owner }
|
||||
AND = {
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_planet_class = pc_barren
|
||||
is_planet_class = pc_barren_cold
|
||||
is_planet_class = pc_frozen
|
||||
is_planet_class = pc_molten
|
||||
is_planet_class = pc_toxic
|
||||
is_planet_class = pc_desert
|
||||
is_planet_class = pc_tropical
|
||||
is_planet_class = pc_arid
|
||||
is_planet_class = pc_continental
|
||||
is_planet_class = pc_ocean
|
||||
is_planet_class = pc_tundra
|
||||
is_planet_class = pc_arctic
|
||||
is_planet_class = pc_alpine
|
||||
is_planet_class = pc_savannah
|
||||
is_planet_class = pc_gaia
|
||||
is_planet_class = pc_relic
|
||||
is_planet_class = pc_nuked
|
||||
is_planet_class = pc_ringworld_habitable
|
||||
is_planet_class = pc_habitat
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_a_habitable_planet_or_megastructure
|
||||
@@ -135,7 +256,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -256,7 +377,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
from.owner = {
|
||||
OR = {
|
||||
has_policy_flag = interference_active
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -330,7 +451,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -429,7 +550,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
from.owner = {
|
||||
has_policy_flag = interference_full
|
||||
has_policy_flag = interference_aggressive
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,12 +43,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#战列2
|
||||
@@ -95,12 +89,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#泰坦3
|
||||
@@ -122,12 +110,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#线列4
|
||||
@@ -149,12 +131,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#雷装5
|
||||
@@ -201,12 +177,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#近防6
|
||||
@@ -237,53 +207,47 @@ ship_section_template = {
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_05"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_06"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_07"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_08"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_04"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_09"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_05"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_10"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_06"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_11"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_07"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_12"
|
||||
template = "point_defence_turret"
|
||||
name = "MEDIUM_GUN_08"
|
||||
template = "medium_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 120
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
#光环7
|
||||
@@ -304,13 +268,7 @@ ship_section_template = {
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 120
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
#巨像8
|
||||
@@ -326,13 +284,7 @@ ship_section_template = {
|
||||
locatorname = "boope"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 120
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
#武库舰9
|
||||
@@ -669,12 +621,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#航战10
|
||||
@@ -716,12 +662,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#雷巡11
|
||||
@@ -768,12 +708,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#撞击舰12
|
||||
@@ -799,13 +733,7 @@ ship_section_template = {
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
aux_utility_slots = 3
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -926,12 +854,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1082,12 +1004,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 10
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1153,12 +1069,6 @@ ship_section_template = {
|
||||
locatorname = "root"
|
||||
}
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1204,12 +1114,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 4
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 240
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1265,10 +1169,4 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 480
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -160,12 +160,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 12
|
||||
aux_utility_slots = 3
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 960
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -627,12 +621,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1094,12 +1082,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1108,12 +1090,6 @@ ship_section_template = {
|
||||
fits_on_slot = behind
|
||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -1122,10 +1098,4 @@ ship_section_template = {
|
||||
fits_on_slot = behind
|
||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,12 +57,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -124,12 +118,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -185,12 +173,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -248,12 +230,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Dragon
|
||||
@@ -694,12 +670,6 @@ ship_section_template = {
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -730,12 +700,6 @@ ship_section_template = {
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
@@ -769,10 +733,4 @@ ship_section_template = {
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +164,6 @@ ship_section_template = {
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
hidden = yes
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
|
||||
@@ -30,7 +30,7 @@ RG_graygoo_mothership = {
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
# ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
@@ -50,6 +50,9 @@ RG_graygoo_mothership = {
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
|
||||
use_shipnames_from = titan
|
||||
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
@@ -68,15 +71,12 @@ RG_graygoo_mothership = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
cost = {
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ RG_graygoo_capitalship = {
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 128000
|
||||
ship_shield_add = 128000
|
||||
# ship_shield_add = 128000
|
||||
ship_weapon_damage = 2
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
@@ -115,8 +115,10 @@ RG_graygoo_capitalship = {
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
|
||||
use_shipnames_from = juggernaut
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
@@ -139,15 +141,128 @@ RG_graygoo_capitalship = {
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
cost = {
|
||||
nanites = 150000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_juggernaut = {
|
||||
max_speed = 100
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = @juggernaut_collision_radius
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 108000
|
||||
# ship_shield_add = 108000
|
||||
ship_weapon_damage = 2
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 108000
|
||||
base_buildtime = @juggernaut_build_time
|
||||
|
||||
use_shipnames_from = juggernaut
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
default_behavior = colossus
|
||||
is_designable = yes
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
potential_construction = {
|
||||
OR = {
|
||||
is_scope_type = starbase
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
custom_tooltip = {
|
||||
fail_text = starbase_citadel_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_scope_type = starbase
|
||||
has_starbase_size >= starbase_citadel
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = starbase_colossal_yards_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_scope_type = starbase
|
||||
has_starbase_building = colossus_yards
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = 150000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -155,12 +270,12 @@ RG_armed_constructor_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
max_hitpoints = 2000
|
||||
entity = "grey_tempesttw_constructor_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
ship_armor_add = 1280
|
||||
# ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
@@ -176,6 +291,10 @@ RG_armed_constructor_ship = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
|
||||
use_shipnames_from = constructor
|
||||
icon = ship_size_constructor
|
||||
base_buildtime = @construction_build_time
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
combat_disengage_chance = 2
|
||||
@@ -192,18 +311,25 @@ RG_armed_constructor_ship = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_armed_science_ship = {
|
||||
max_speed = 200
|
||||
acceleration = 0.35
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 12000
|
||||
max_hitpoints = 1200
|
||||
entity = "grey_tempesttw_science_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 12000
|
||||
ship_shield_add = 12000
|
||||
ship_armor_add = 1200
|
||||
# ship_shield_add = 12000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
@@ -219,6 +345,10 @@ RG_armed_science_ship = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
|
||||
use_shipnames_from = science
|
||||
icon = ship_size_science
|
||||
base_buildtime = @science_build_time
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
combat_size_multiplier = 1
|
||||
@@ -236,6 +366,13 @@ RG_armed_science_ship = {
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Interdictor
|
||||
@@ -251,7 +388,7 @@ RG_graygoo_interdictor = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
# ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
@@ -265,6 +402,8 @@ RG_graygoo_interdictor = {
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
|
||||
use_shipnames_from = battleship
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
@@ -281,15 +420,12 @@ RG_graygoo_interdictor = {
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
cost = {
|
||||
nanites = 3000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -306,7 +442,7 @@ RG_graygoo_destroyer = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 1100
|
||||
ship_shield_add = 1100
|
||||
# ship_shield_add = 1100
|
||||
}
|
||||
max_hitpoints = 2000
|
||||
size_multiplier = 2
|
||||
@@ -319,7 +455,9 @@ RG_graygoo_destroyer = {
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_military_2
|
||||
base_buildtime = @battleship_build_time
|
||||
base_buildtime = @destroyer_build_time
|
||||
|
||||
use_shipnames_from = destroyer
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
@@ -343,15 +481,12 @@ RG_graygoo_destroyer = {
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
cost = {
|
||||
nanites = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -368,7 +503,7 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 4800
|
||||
ship_shield_add = 4800
|
||||
# ship_shield_add = 4800
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
size_multiplier = 8
|
||||
@@ -382,6 +517,7 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
use_shipnames_from = battleship
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
@@ -399,15 +535,12 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
cost = {
|
||||
nanites = 6000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -424,9 +557,9 @@ RG_graygoo_Arsenal = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
# ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
max_hitpoints = 3000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
@@ -438,6 +571,7 @@ RG_graygoo_Arsenal = {
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
use_shipnames_from = battleship
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
@@ -454,15 +588,12 @@ RG_graygoo_Arsenal = {
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
cost = {
|
||||
nanites = 6000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -478,7 +609,7 @@ RG_graygoo_Buff = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
# ship_shield_add = 12800
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
size_multiplier = 8
|
||||
@@ -492,6 +623,7 @@ RG_graygoo_Buff = {
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
use_shipnames_from = colossus
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
@@ -510,78 +642,13 @@ RG_graygoo_Buff = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
cost = {
|
||||
nanites = 8000
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_juggernaut = {
|
||||
max_speed = 100
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = @juggernaut_collision_radius
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 108000
|
||||
ship_shield_add = 108000
|
||||
ship_weapon_damage = 2
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 108000
|
||||
base_buildtime = @juggernaut_build_time
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
default_behavior = colossus
|
||||
is_designable = yes
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
}
|
||||
|
||||
# Armed Transport
|
||||
@@ -589,12 +656,12 @@ RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
max_hitpoints = 2000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
ship_armor_add = 1280
|
||||
# ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
@@ -615,6 +682,8 @@ RG_armed_transport_ship = {
|
||||
icon = ship_size_transport
|
||||
is_designable = no
|
||||
class = shipclass_transport
|
||||
|
||||
use_shipnames_from = transport
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
@@ -622,12 +691,6 @@ RG_armed_transport_ship = {
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Colonizer
|
||||
@@ -635,12 +698,12 @@ RG_armed_colony_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
max_hitpoints = 2000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
ship_armor_add = 1280
|
||||
# ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
@@ -659,9 +722,12 @@ RG_armed_colony_ship = {
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
base_buildtime = @colony_build_time
|
||||
is_civilian = yes
|
||||
is_designable = no
|
||||
class = shipclass_colonizer
|
||||
|
||||
use_shipnames_from = colonizer
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
@@ -669,8 +735,8 @@ RG_armed_colony_ship = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
nanites = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -681,7 +747,7 @@ RG_orbital_ring_tier_1 = {
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
ship_shield_add = 125000
|
||||
# ship_shield_add = 125000
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
starbase_module_capacity_add = 12
|
||||
starbase_building_capacity_add = 12
|
||||
@@ -743,9 +809,9 @@ RG_orbital_ring_tier_1 = {
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
build_block_radius = 20
|
||||
formation_priority = 1
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@ graygoo_mothership = {
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
# ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
@@ -46,8 +46,8 @@ graygoo_mothership = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ graygoo_interdictor = {
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
# ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
@@ -88,8 +88,8 @@ graygoo_interdictor = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
nanites = 3000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,14 +103,14 @@ graygoo_factory = {
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 1024000
|
||||
ship_shield_add = 1024000
|
||||
ship_armor_add = 2048000
|
||||
# ship_shield_add = 1024000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_shield_hardening_add = 5
|
||||
ship_armor_hardening_add = 5
|
||||
ship_armor_regen_add = 10240
|
||||
ship_hull_regen_add = 5120
|
||||
ship_armor_regen_add_static = 10240
|
||||
ship_hull_regen_add_static = 5120
|
||||
}
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
@@ -132,8 +132,8 @@ graygoo_factory = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
nanites = @salvagecostlargerare
|
||||
}
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,8 +180,7 @@ nanite_space_dragon_baby = {
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
alloys = @salvagecostmedium
|
||||
nanites = @salvagecostmediumrare
|
||||
}
|
||||
nanites = 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ situation_rg_gray_mod1 = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
end = 17
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
@@ -86,7 +86,7 @@ situation_rg_gray_mod1 = {
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
end = 83
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -177,7 +177,7 @@ situation_rg_gray_mod1 = {
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
base = 0.5
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
@@ -262,7 +262,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
end = 8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -275,7 +275,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
end = 17
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -288,7 +288,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
end = 25
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -301,7 +301,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
end = 34
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -327,7 +327,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -340,7 +340,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
end = 59
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -353,7 +353,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
end = 67
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -366,7 +366,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
end = 76
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -392,7 +392,7 @@ situation_rg_gray_mod2 = {
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
end = 92
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
@@ -483,54 +483,54 @@ situation_rg_gray_mod2 = {
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
base = 0.5
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
|
||||
@@ -0,0 +1,907 @@
|
||||
# Home System - Machine
|
||||
|
||||
rg_fallen_machine = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster4
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# spawn_megastructure = {
|
||||
# type = lgate_base
|
||||
# orbit_angle = 225
|
||||
# orbit_distance = 30
|
||||
# }
|
||||
}
|
||||
|
||||
|
||||
rg_fallen_machine_1 = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_01b
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_fallen_machine_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 92
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
change_orbit = -60
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_02b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
rg_fallen_machine_02b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 30
|
||||
max = 35
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 135
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 90
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_03b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_03b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 5
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
change_orbit = -70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_04b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_04b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 50
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -498,7 +498,6 @@ rg_cluster_init_04 = {
|
||||
flags = {
|
||||
start_rg_cluster_gatebuilders
|
||||
ignore_startup_effect
|
||||
rw_spec_empire
|
||||
}
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
|
||||
@@ -16,23 +16,7 @@ special_project = {
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
rg_event_effect_lcluster_open = yes
|
||||
}
|
||||
}
|
||||
on_fail = {
|
||||
@@ -101,7 +85,7 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
|
||||
@@ -40,7 +40,7 @@ special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
tech_department = physics_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
@@ -80,7 +80,7 @@ special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
tech_department = engineering_technology
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
|
||||
21
common/species_archetypes/RG_species_archetypes.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
# species_trait_points: base number of species trait points available for this species class
|
||||
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
|
||||
#EXAMPLE OF MODDED SPECIES ARCHETYPE
|
||||
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
|
||||
#Has the exact same trait points as BIOLOGICAL
|
||||
#BIOLOGICAL2 = {
|
||||
# inherit_trait_points_from = BIOLOGICAL
|
||||
# inherit_traits_from = { BIOLOGICAL ROBOT }
|
||||
|
||||
# robotic: is this archetype's species robotic? Governs various things:
|
||||
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
|
||||
# - notably can the species grow, or is just assembled?
|
||||
# uses_modifiers: should modifiers be generated for this archetype at all?
|
||||
#}
|
||||
|
||||
RG_MACHINE = {
|
||||
species_trait_points = 10
|
||||
species_max_traits = 6
|
||||
robotic = yes
|
||||
}
|
||||
56
common/species_classes/rg_species_classes.txt
Normal file
@@ -0,0 +1,56 @@
|
||||
|
||||
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
|
||||
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
|
||||
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
|
||||
|
||||
# playable = yes/no/trigger (default: yes) if this species class can is playable
|
||||
# randomized = yes/no/trigger (default: yes) if this species class is randomized
|
||||
# custom_portraits = {}
|
||||
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
|
||||
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
|
||||
# portraits = list portrait keys
|
||||
# species_trait_points base number of species trait points available for this species class
|
||||
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
# possible ethics/government requirements; see common/governments/readme_requirements.txt
|
||||
# gender = yes/no (default: yes) whether the species has a gender
|
||||
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
|
||||
GRAY_SPECIES = {
|
||||
archetype = OTHER
|
||||
|
||||
playable = { always = no }
|
||||
randomized = no
|
||||
|
||||
gender = no
|
||||
|
||||
portraits = {
|
||||
"Gray"
|
||||
}
|
||||
|
||||
move_pop_sound_effect = "moving_pop_confirmation"
|
||||
}
|
||||
|
||||
RG_MACHINE = {
|
||||
archetype = MACHINE
|
||||
|
||||
randomized = no
|
||||
# possible = { always = yes }
|
||||
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
|
||||
|
||||
gender = no
|
||||
use_climate_preference = no
|
||||
portrait_modding = yes
|
||||
|
||||
leader_age_min = 2
|
||||
leader_age_max = 10
|
||||
|
||||
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||
portraits = {
|
||||
"rg_machine_maid"
|
||||
}
|
||||
}
|
||||
|
||||
graphical_culture = mammalian_01
|
||||
move_pop_sound_effect = "robot_pops_move"
|
||||
|
||||
resources = {}
|
||||
}
|
||||
@@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_navy = {
|
||||
ship_weapon_range_mult = 0.05
|
||||
ship_hull_mult = 0.05
|
||||
ship_fire_rate_mult = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_army = {
|
||||
army_damage_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_health = 0.1
|
||||
army_morale = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader = {
|
||||
custom_tooltip = skill_official_delegate_tt
|
||||
science_ship_survey_speed = 0.10
|
||||
ship_archaeological_site_clues_add = 1
|
||||
ship_astral_rift_clues_add = 1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_planet_governor = {
|
||||
custom_tooltip = skill_official_planet_governor_tt
|
||||
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||
planet_jobs_food_produces_mult = @planet_job_mult
|
||||
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||
job_soldier_or_warrior_add = 1
|
||||
planet_crime_add = -1
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||
species_empire_size_mult = @planet_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_sector_governor = {
|
||||
custom_tooltip = skill_official_sector_governor_tt
|
||||
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||
planet_jobs_food_produces_mult = @sector_job_mult
|
||||
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||
job_soldier_or_warrior_add = 0.5
|
||||
planet_crime_add = -0.5
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||
species_empire_size_mult = @sector_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_background_planet_governor = {
|
||||
planet_amenities_add = 2
|
||||
planet_stability_add = 0.5
|
||||
planet_jobs_upkeep_mult = -0.01
|
||||
}
|
||||
26
common/static_modifiers/RG_storm_static_modifiers.txt
Normal file
@@ -0,0 +1,26 @@
|
||||
graytempest_storm_aftermath_modifier_severity_1 = {
|
||||
planet_stability_add = -5
|
||||
planet_building_build_speed_mult = -1
|
||||
|
||||
custom_tooltip = graytempest_storm_aftermath_1_tt
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
|
||||
icon_frame = 2
|
||||
}
|
||||
|
||||
graytempest_storm_aftermath_modifier_severity_2 = {
|
||||
planet_stability_add = -10
|
||||
planet_building_build_speed_mult = -2
|
||||
|
||||
custom_tooltip = graytempest_storm_aftermath_2_tt
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
|
||||
icon_frame = 2
|
||||
}
|
||||
|
||||
graytempest_storm_aftermath_modifier_severity_3 = {
|
||||
planet_stability_add = -20
|
||||
planet_building_build_speed_mult = -10
|
||||
|
||||
custom_tooltip = graytempest_storm_aftermath_3_tt
|
||||
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
|
||||
icon_frame = 2
|
||||
}
|
||||
111
common/storm_types/RG_storm_types.txt
Normal file
@@ -0,0 +1,111 @@
|
||||
# graytempest Storm Type
|
||||
|
||||
graytempest_storm = {
|
||||
inline_script = "cosmic_storms/BaseModifier"
|
||||
|
||||
inline_script = {
|
||||
script = "cosmic_storms/StormConfig"
|
||||
MIN_RADIUS = 40
|
||||
MAX_RADIUS = 100
|
||||
MIN_RANGE = value:storm_range_min
|
||||
MAX_RANGE = value:storm_range_max
|
||||
STORM_SPEED = 0.01
|
||||
ACTIVATION_PERIOD_IN_MONTHS = 120
|
||||
MONTHLY_ADDED_DEVASTATION = 0.2
|
||||
}
|
||||
affect_hp_regen = yes
|
||||
affect_armor_regen = yes
|
||||
|
||||
spawn_weight = 0
|
||||
description = graytempest_storm_lore_description
|
||||
|
||||
### positive effects ###
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_colonizable = yes
|
||||
}
|
||||
system_has_negating_storm_building = no
|
||||
}
|
||||
modifier = {
|
||||
planet_building_build_speed_mult = 2
|
||||
planet_clear_blocker_speed_mult = 2
|
||||
custom_tooltip = graytempest_storm_fleet_tt
|
||||
show_only_custom_tooltip = no
|
||||
}
|
||||
}
|
||||
triggered_system_modifier = {
|
||||
potential = {
|
||||
system_has_negating_storm_building = no
|
||||
}
|
||||
modifier = {
|
||||
starbase_shipyard_build_speed_mult = 4
|
||||
}
|
||||
}
|
||||
|
||||
### negative effects ###
|
||||
|
||||
triggered_planet_modifier = {
|
||||
potential = {
|
||||
is_colony = no
|
||||
system_has_negating_storm_building = no
|
||||
}
|
||||
modifier = {
|
||||
stations_upkeep_mult = 2
|
||||
}
|
||||
}
|
||||
|
||||
triggered_fleet_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
modifier = {
|
||||
ships_upkeep_mult = 2
|
||||
custom_tooltip = graytempest_storm_fleet_tt
|
||||
show_only_custom_tooltip = no
|
||||
}
|
||||
}
|
||||
|
||||
on_start = {
|
||||
every_system_within_storm = {
|
||||
added_to_storm_base_effect = yes
|
||||
graytempest_storm_add = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_finished = {
|
||||
every_system_within_storm = {
|
||||
removed_from_storm_base_effect = yes
|
||||
graytempest_storm_remove = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_moved = {
|
||||
every_system_added_to_storm = {
|
||||
added_to_storm_base_effect = yes
|
||||
graytempest_storm_add = yes
|
||||
}
|
||||
|
||||
every_system_removed_from_storm= {
|
||||
removed_from_storm_base_effect = yes
|
||||
graytempest_storm_remove = yes
|
||||
}
|
||||
}
|
||||
|
||||
cosmic_storm_texture_path = "gfx/map/storms/NebulaOpacity.dds"
|
||||
cosmic_storm_texture_color_path = "gfx/map/storms/graytempest_storm_color.dds"
|
||||
cosmic_storm_event_sprite = "GFX_particle_storm"
|
||||
icon = GFX_planetview_storm_particle_modifier_frame
|
||||
|
||||
cosmic_storm_texture_lightning_paths = {
|
||||
"gfx/map/storms/lightning/lightning_small_storm_01.dds"
|
||||
"gfx/map/storms/lightning/lightning_small_storm_02.dds"
|
||||
"gfx/map/storms/lightning/lightning_mid_storm_01.dds"
|
||||
"gfx/map/storms/lightning/lightning_mid_storm_02.dds"
|
||||
}
|
||||
|
||||
cosmic_storm_galaxy_lightning_time = 7.0
|
||||
cosmic_storm_galaxy_max_opacity = 0.4
|
||||
}
|
||||
@@ -385,6 +385,23 @@ tech_object_gray_6 = {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_machine = {
|
||||
area = society
|
||||
cost = 2000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
biology
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_noway = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
|
||||
@@ -32,7 +32,6 @@
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
# RG_leader_trait_offical_gray = {
|
||||
# #唯一特质
|
||||
# cost = 0
|
||||
@@ -88,11 +87,23 @@
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = all
|
||||
# modifier = {
|
||||
# ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
# science_ship_survey_speed = 1
|
||||
# # ship_windup_mult = -1
|
||||
# # ship_speed_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = -1
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# potential = {
|
||||
# has_astral_planes_dlc = yes
|
||||
# }
|
||||
# country_astral_rift_speed_mult = 0.5
|
||||
# }
|
||||
# leader_class = { rg_nanite_leader }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
@@ -133,7 +144,9 @@ RG_leader_trait_governor_gray = {
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = { official }
|
||||
leader_class = {
|
||||
official
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = official
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
@@ -257,7 +270,9 @@ RG_leader_trait_ruler_gray = {
|
||||
country_base_influence_produces_add = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = { official }
|
||||
leader_class = {
|
||||
official
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -296,7 +311,9 @@ RG_leader_trait_admiral_gray_1 = {
|
||||
army_disengage_chance_mult = 0.3
|
||||
army_health = 0.15
|
||||
}
|
||||
leader_class = { commander }
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -335,7 +352,9 @@ RG_leader_trait_admiral_gray_2 = {
|
||||
army_disengage_chance_mult = 0.4
|
||||
army_health = 0.25
|
||||
}
|
||||
leader_class = { commander }
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -374,7 +393,9 @@ RG_leader_trait_admiral_gray = {
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { commander }
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -383,7 +404,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = commander
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -405,7 +426,9 @@ RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { commander }
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -442,7 +465,9 @@ RG_leader_trait_scientist_gray = {
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = { scientist }
|
||||
leader_class = {
|
||||
scientist
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -473,7 +498,6 @@ RG_leader_trait_scientist_gray = {
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
# 与舰长技能合并,弃用
|
||||
# RG_leader_trait_general_gray_skill = {
|
||||
# destiny_trait = yes
|
||||
@@ -499,7 +523,6 @@ RG_leader_trait_scientist_gray = {
|
||||
# randomized = no
|
||||
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
# }
|
||||
|
||||
RG_leader_trait_admiral_fake_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
@@ -519,7 +542,9 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
leader_class = { commander }
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -560,9 +585,23 @@ RG_leader_trait_admiral_timed_life = {
|
||||
ship_armor_mult = 10
|
||||
ship_hull_mult = 10
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
leader_class = { commander }
|
||||
triggered_desc = {
|
||||
# Show key if trigger/exclusive_trigger is true.
|
||||
trigger = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value > 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
# Trigger appends additional localization key to existing text. THIS = Leader
|
||||
text = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -604,9 +643,23 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
ship_armor_mult = 0.01
|
||||
ship_hull_mult = 0.01
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = { commander }
|
||||
triggered_desc = {
|
||||
# Show key if trigger/exclusive_trigger is true.
|
||||
trigger = {
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value > 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
# Trigger appends additional localization key to existing text. THIS = Leader
|
||||
text = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
commander
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
64
common/traits/RG_machine_species_trait.txt
Normal file
@@ -0,0 +1,64 @@
|
||||
rg_machine_maid_trait = {
|
||||
cost = {
|
||||
base = 0
|
||||
}
|
||||
custom_tooltip = rg_machine_maid_trait_effect_tooltip
|
||||
initial = no
|
||||
species_potential_add = { always = no }
|
||||
species_possible_remove = { always = no }
|
||||
species_possible_merge_add = { always = no }
|
||||
species_possible_merge_remove = { always = no }
|
||||
randomized = no
|
||||
allowed_archetypes = { MACHINE }
|
||||
sorting_priority = 20
|
||||
potential_crossbreeding_chance = 1.0
|
||||
|
||||
opposites = {
|
||||
}
|
||||
|
||||
modifier = {
|
||||
habitability_floor_add = 0.25
|
||||
pop_housing_usage_mult = -0.9
|
||||
}
|
||||
|
||||
assembling_modifier = {
|
||||
planet_pop_assemblers_nanites_upkeep_add = 0.1
|
||||
}
|
||||
|
||||
# 在灰风主人国家工作提供加成
|
||||
triggered_pop_modifier = {
|
||||
potential = {
|
||||
exists = planet
|
||||
planet = {
|
||||
exists = owner
|
||||
owner = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
}
|
||||
planet_jobs_produces_mult = 0.1
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
|
||||
assembly_score = {
|
||||
modifier = {
|
||||
add = 3
|
||||
from.owner = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
modifier = {
|
||||
mult = 0
|
||||
from.owner = {
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
slave_cost = {
|
||||
energy = 1000
|
||||
}
|
||||
}
|
||||
@@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.10.*"
|
||||
supported_version="v3.13.*"
|
||||
remote_file_id="2136166095"
|
||||
@@ -56,6 +56,7 @@ country_event = {
|
||||
limit = {
|
||||
has_planet_flag = main_star
|
||||
}
|
||||
save_global_event_target_as = rg_main_star
|
||||
save_event_target_as = main_star
|
||||
}
|
||||
create_country = {
|
||||
@@ -79,6 +80,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_graygoo_country
|
||||
save_event_target_as = graygoo_country
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
@@ -193,6 +195,14 @@ country_event = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lgate
|
||||
}
|
||||
system_event = {
|
||||
id = rg_storms.1
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
|
||||
@@ -212,11 +212,6 @@ country_event = {
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:rg_gray_country
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.405.a
|
||||
hidden_effect = {
|
||||
@@ -319,6 +314,7 @@ country_event = {
|
||||
rg_gray_country_init = yes #创建国家
|
||||
}
|
||||
rg_gray_country_after_init = yes
|
||||
set_country_flag = machine_age_nanites_studied
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = "rg_event.2.desc"
|
||||
@@ -626,12 +622,9 @@ event = {
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
has_country_flag = gray_official_active
|
||||
NOT = {
|
||||
exists = event_target:gray_governor
|
||||
exists = event_target:gray_official
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
@@ -645,10 +638,8 @@ event = {
|
||||
}
|
||||
immediate = {
|
||||
event_target:gray_owner = {
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
} #总督
|
||||
remove_country_flag = gray_official_active #新版flag
|
||||
remove_country_flag = gray_governor_active #旧版flag #总督
|
||||
remove_country_flag = gray_warship_active #旗舰
|
||||
remove_country_flag = gray_army_active #陆军
|
||||
remove_country_flag = gray_constship_active #科舰
|
||||
@@ -657,12 +648,8 @@ event = {
|
||||
modifier = "gray_scattered"
|
||||
days = 3600
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.511
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.22
|
||||
}
|
||||
country_event = { id = graygoo.511 }
|
||||
country_event = { id = graygoo.512 days = 3600 }
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -687,11 +674,20 @@ country_event = {
|
||||
desc = "graygoo.512.a.desc"
|
||||
desc = "graygoo.512.b.desc"
|
||||
desc = "graygoo.512.c.desc"
|
||||
diplomatic = yes
|
||||
|
||||
event_window_type = leader_story
|
||||
picture = GFX_evt_gray_gooed_planet
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = root
|
||||
}
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
remove_country_flag = gray_reforming
|
||||
}
|
||||
|
||||
option = {
|
||||
name = graygoo.512.a
|
||||
}
|
||||
|
||||
@@ -123,6 +123,7 @@ country_event = {
|
||||
save_event_target_as = rg_cluster_previous_home_planet
|
||||
solar_system = {
|
||||
save_event_target_as = rg_cluster_previous_home_system
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
@@ -144,7 +145,7 @@ country_event = {
|
||||
root = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
leader_class = governor
|
||||
leader_class = official
|
||||
}
|
||||
save_event_target_as = rg_cluster_sector_gov
|
||||
}
|
||||
@@ -185,6 +186,7 @@ country_event = {
|
||||
# Planet setup
|
||||
event_target:rg_cluster_home_planet = {
|
||||
change_pc = pc_gaia
|
||||
set_planet_size = 20
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
set_capital = yes
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
namespace = rg_skill
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
@@ -139,7 +138,7 @@ ship_event = {
|
||||
limit = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
is_same_value = event_target:origin_rg_gray_country
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
@@ -158,14 +157,14 @@ ship_event = {
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
is_same_value = event_target:origin_rg_gray_country
|
||||
NOT = {
|
||||
has_global_flag = l_cluster_opened
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
has_star_flag = lcluster
|
||||
NOT = {
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -180,12 +179,12 @@ ship_event = {
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_same_value = origin_rg_gray_country # 是小灰起源
|
||||
is_same_value = event_target:origin_rg_gray_country # 是小灰起源
|
||||
has_global_flag = l_cluster_opened # L星门已开启
|
||||
}
|
||||
solar_system = {
|
||||
# has_star_flag = lcluster
|
||||
NOT = {
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -382,23 +381,32 @@ planet_event = {
|
||||
remove_planet_flag = checking_tempest_incoming
|
||||
}
|
||||
else = {
|
||||
#planet
|
||||
any_ground_combat_attacker = {
|
||||
#army
|
||||
exists = leader
|
||||
leader = {
|
||||
#leader
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
owner = {
|
||||
#country
|
||||
save_event_target_as = attacking_general_country
|
||||
if = {
|
||||
limit = {
|
||||
#planet
|
||||
any_ground_combat_attacker = {
|
||||
#army
|
||||
exists = leader
|
||||
leader = {
|
||||
#leader
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
from = {
|
||||
#country
|
||||
save_event_target_as = attacking_general_country
|
||||
}
|
||||
}
|
||||
# Do the same check again in X days
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
} # NOTE: Update custom loc for effect when changing days
|
||||
from = {
|
||||
# Do the same check again in X days
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
}
|
||||
# NOTE: Update custom loc for effect when changing days
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -679,13 +687,11 @@ country_event = {
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# On destroying enemy ship.
|
||||
country_event = {
|
||||
id = rg_skill.13
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFrom = {
|
||||
is_in_combat = yes
|
||||
@@ -695,11 +701,13 @@ country_event = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FROMFROM = { # Winning ship.
|
||||
FROMFROM = {
|
||||
# Winning ship.
|
||||
if = {
|
||||
limit = { exists = fleet.leader }
|
||||
limit = {
|
||||
exists = fleet.leader
|
||||
}
|
||||
fleet.leader = {
|
||||
if = {
|
||||
limit = {
|
||||
@@ -719,6 +727,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
@@ -751,6 +760,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
|
||||
@@ -14,52 +14,18 @@ country_event = {
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_global_flag = origin_rg_gray_1st_global
|
||||
}
|
||||
has_civic = civic_rg_gray_cluster
|
||||
}
|
||||
set_global_flag = origin_rg_gray_1st_global
|
||||
set_country_flag = origin_rg_gray_1st
|
||||
set_country_flag = rg_gray_level_1
|
||||
country_event = {
|
||||
id = rg_event.2
|
||||
days = 30
|
||||
rg_event_effect_event1_cluster = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_civic = civic_rg_gray_non_cluster
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = rg_distant_stars_modifier
|
||||
}
|
||||
save_global_event_target_as = origin_rg_gray_country
|
||||
rg_lcluster_spawn_effect = yes
|
||||
rg_event_effect_event1_cluster_galaxy = yes
|
||||
}
|
||||
else = {
|
||||
set_country_flag = origin_gray_dragon_country
|
||||
set_global_flag = has_origin_gray_dragon
|
||||
rg_create_fake_dragon = yes
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_fake_dragon
|
||||
}
|
||||
remove_trait = RG_leader_trait_admiral_timed_life
|
||||
add_trait = RG_leader_trait_admiral_born_tobe_dragon
|
||||
set_leader_flag = rg_fake_dragon_reborn
|
||||
set_age = 0
|
||||
}
|
||||
set_country_flag = rg_fake_dragon_reborn_country
|
||||
set_variable = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
start_lcluster_chain = yes
|
||||
add_event_chain_counter = {
|
||||
event_chain = l_cluster_chain
|
||||
counter = clues
|
||||
amount = 7
|
||||
}
|
||||
# increment variable
|
||||
change_variable = {
|
||||
which = num_lcluster_clues
|
||||
value = 7
|
||||
}
|
||||
rg_event_effect_event1_cluster = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -859,9 +825,7 @@ country_event = {
|
||||
fire_only_once = yes
|
||||
picture = GFX_evt_drifting_gateway
|
||||
trigger = {
|
||||
mid_game_years_passed >= 0
|
||||
NOT = {
|
||||
is_multiplayer = yes
|
||||
has_global_flag = has_origin_gray_dragon
|
||||
}
|
||||
has_country_flag = origin_rg_gray
|
||||
@@ -890,7 +854,7 @@ country_event = {
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
any_system_megastructure = {
|
||||
is_megastructure_type = l_gate_base
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -901,10 +865,10 @@ country_event = {
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
any_system_megastructure = {
|
||||
is_megastructure_type = l_gate_base
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
save_event_target_as = candidate_gateway
|
||||
save_global_event_target_as = candidate_gateway
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10905
|
||||
@@ -917,6 +881,9 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1022,7 +989,7 @@ country_event = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
save_event_target_as = candidate_gateway
|
||||
save_global_event_target_as = candidate_gateway
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10905
|
||||
@@ -1039,35 +1006,35 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
# looping check for grayreforming
|
||||
country_event = {
|
||||
id = rg_event.22
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_reforming
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_modifier = "gray_scattered"
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.512
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = rg_event.22
|
||||
years = 1
|
||||
}
|
||||
# *THIS* looping check
|
||||
}
|
||||
}
|
||||
}
|
||||
# # looping check for grayreforming
|
||||
# country_event = {
|
||||
# id = rg_event.22
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# trigger = {
|
||||
# is_same_value = event_target:gray_owner
|
||||
# has_country_flag = gray_reforming
|
||||
# }
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# has_modifier = "gray_scattered"
|
||||
# }
|
||||
# }
|
||||
# country_event = {
|
||||
# id = graygoo.512
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# country_event = {
|
||||
# id = rg_event.22
|
||||
# years = 1
|
||||
# }
|
||||
# # *THIS* looping check
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# 拆毁工厂小灰通讯
|
||||
country_event = {
|
||||
@@ -1107,14 +1074,14 @@ country_event = {
|
||||
hidden_effect = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
set_owner = event_target:rg_graygoo_country
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Warship"
|
||||
graphical_culture = "pirate_01"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:main_star
|
||||
target = event_target:rg_main_star
|
||||
distance = 55
|
||||
angle = 270
|
||||
}
|
||||
@@ -1160,14 +1127,14 @@ country_event = {
|
||||
hidden_effect = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
set_owner = event_target:rg_graygoo_country
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Warship"
|
||||
graphical_culture = "pirate_01"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:main_star
|
||||
target = event_target:rg_main_star
|
||||
distance = 55
|
||||
angle = 270
|
||||
}
|
||||
@@ -1284,14 +1251,14 @@ country_event = {
|
||||
hidden_effect = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
set_owner = event_target:rg_graygoo_country
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Warship"
|
||||
graphical_culture = "pirate_01"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:main_star
|
||||
target = event_target:rg_main_star
|
||||
distance = 55
|
||||
angle = 270
|
||||
}
|
||||
@@ -1455,7 +1422,7 @@ country_event = {
|
||||
immediate = {
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_ship = {
|
||||
any_owned_ship = {
|
||||
is_ship_size = graygoo_mothership
|
||||
}
|
||||
}
|
||||
@@ -1751,7 +1718,7 @@ country_event = {
|
||||
any_fleet_in_system = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_country = event_target:graygoo_country
|
||||
is_country = event_target:rg_graygoo_country
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1759,7 +1726,7 @@ country_event = {
|
||||
}
|
||||
random_country = {
|
||||
limit = {
|
||||
is_country = event_target:graygoo_country
|
||||
is_country = event_target:rg_graygoo_country
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.405
|
||||
@@ -1770,7 +1737,7 @@ country_event = {
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
event_target:graygoo_country = {
|
||||
event_target:rg_graygoo_country = {
|
||||
num_fleets < 30
|
||||
}
|
||||
}
|
||||
@@ -1781,12 +1748,12 @@ country_event = {
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
any_system_megastructure = {
|
||||
is_megastructure_type = l_gate_base
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
random_system_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = l_gate_base
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
create_ambient_object = {
|
||||
type = "horror_spawn_object"
|
||||
@@ -1797,7 +1764,7 @@ country_event = {
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
set_owner = event_target:rg_graygoo_country
|
||||
rg_create_graygoo_fleet_random = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
@@ -1852,7 +1819,7 @@ country_event = {
|
||||
any_fleet_in_system = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_country = event_target:graygoo_country
|
||||
is_country = event_target:rg_graygoo_country
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1860,7 +1827,7 @@ country_event = {
|
||||
}
|
||||
random_country = {
|
||||
limit = {
|
||||
is_country = event_target:graygoo_country
|
||||
is_country = event_target:rg_graygoo_country
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.405
|
||||
@@ -1871,7 +1838,7 @@ country_event = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
event_target:graygoo_country = {
|
||||
event_target:rg_graygoo_country = {
|
||||
num_fleets < 60
|
||||
}
|
||||
}
|
||||
@@ -1882,12 +1849,12 @@ country_event = {
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
any_system_megastructure = {
|
||||
is_megastructure_type = l_gate_base
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
random_system_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = l_gate_base
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
create_ambient_object = {
|
||||
type = "horror_spawn_object"
|
||||
@@ -1900,7 +1867,7 @@ country_event = {
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
set_owner = event_target:rg_graygoo_country
|
||||
rg_create_graygoo_fleet_random = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
|
||||
@@ -484,6 +484,126 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.f.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5027
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.g.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.h.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = RG_graygoo.502.h.a
|
||||
}
|
||||
option = {
|
||||
name = RG_graygoo.502.h.b
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5027
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5031
|
||||
title = "graygoo.500.title"
|
||||
|
||||
@@ -309,6 +309,49 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# help
|
||||
name = rg_help
|
||||
@@ -453,6 +496,41 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# help
|
||||
name = rg_help
|
||||
@@ -707,6 +785,49 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
@@ -1070,6 +1191,51 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
name = rg_event.4.e
|
||||
@@ -1156,28 +1322,28 @@ country_event = {
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = rg_graygoo.504.a
|
||||
allow = {
|
||||
has_country_flag = gray_reforming
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 1000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 50000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
nanites = -1000
|
||||
alloys = -50000
|
||||
}
|
||||
remove_modifier = "gray_scattered"
|
||||
country_event = {
|
||||
id = graygoo.512
|
||||
}
|
||||
}
|
||||
# option = {
|
||||
# name = rg_graygoo.504.a
|
||||
# allow = {
|
||||
# has_country_flag = gray_reforming
|
||||
# resource_stockpile_compare = {
|
||||
# resource = nanites
|
||||
# value >= 1000
|
||||
# }
|
||||
# resource_stockpile_compare = {
|
||||
# resource = alloys
|
||||
# value >= 50000
|
||||
# }
|
||||
# }
|
||||
# add_resource = {
|
||||
# nanites = -1000
|
||||
# alloys = -50000
|
||||
# }
|
||||
# remove_modifier = "gray_scattered"
|
||||
# country_event = {
|
||||
# id = graygoo.512
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
||||
# Main Menu (const)
|
||||
@@ -1335,6 +1501,49 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5026
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5028
|
||||
}
|
||||
}
|
||||
}
|
||||
# option = { # 开启建造中继器
|
||||
# name = rg_event.5.e
|
||||
# trigger = {
|
||||
@@ -1486,6 +1695,32 @@ country_event = {
|
||||
rg_create_gray_colony_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 购买巨像
|
||||
name = rg_event.4.h
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_reforming
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 8000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 8000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -8000
|
||||
alloys = -8000
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 没钱了,救救
|
||||
name = rg_event.4.c
|
||||
|
||||
94
events/RG_machine_event.txt
Normal file
@@ -0,0 +1,94 @@
|
||||
namespace = rg_maid
|
||||
country_event = {
|
||||
id = rg_maid.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_robot_mass_produced
|
||||
}
|
||||
can_be_modified = yes
|
||||
namelist = root.species
|
||||
effect = {
|
||||
save_event_target_as = rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
while = {
|
||||
count = 5
|
||||
create_pop = {
|
||||
species = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# country_event = {
|
||||
# id = rg_maid.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# immediate = {
|
||||
# every_playable_country = {
|
||||
# limit = {
|
||||
# any_owned_species = {
|
||||
# has_trait = rg_machine_maid_trait
|
||||
# }
|
||||
# }
|
||||
# triggered_planet_modifier = {
|
||||
# potential = {
|
||||
# can_assemble_budding_pop = yes
|
||||
# }
|
||||
# planet_pop_assembly_organic_add = @plantoid_budding_rate
|
||||
# mult = value:budding_multiplier
|
||||
# }
|
||||
# }
|
||||
# capital_scope = {
|
||||
# while = {
|
||||
# count = 5
|
||||
# create_pop = {
|
||||
# species = event_target:rg_maid_species
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# planet_event = { #Braiiiins
|
||||
# id = rg_maid.3
|
||||
# is_triggered_only = yes
|
||||
# hide_window = yes
|
||||
#
|
||||
# trigger = {
|
||||
# fromfrom = {
|
||||
# is_organic_species = yes
|
||||
# NOT = { has_trait = trait_zombie }
|
||||
# }
|
||||
# owner = { has_valid_civic = civic_permanent_employment }
|
||||
# has_building = building_posthumous_employment_center
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# fromfrom = {
|
||||
# make_pop_zombie = yes
|
||||
# }
|
||||
# }
|
||||
# after = {
|
||||
# fromfrom = {
|
||||
# clear_pop_category = yes #To make sure that the zombie pop does not spawn as a non worker strata
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
150
events/RG_origin_event.txt
Normal file
@@ -0,0 +1,150 @@
|
||||
namespace = rg_origin
|
||||
|
||||
########
|
||||
# SCION
|
||||
########
|
||||
|
||||
country_event = {
|
||||
id = rg_origin.1
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
AND = {
|
||||
has_origin = rg_origin_scion
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Scion
|
||||
country_event = { id = rg_origin.5 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Setup
|
||||
country_event = {
|
||||
id = rg_origin.5
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
# set_country_flag = first_contact_event
|
||||
# set_country_flag = Story2 # Already encountered spacefarers
|
||||
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = event_target:rg_scion_fe
|
||||
}
|
||||
}
|
||||
set_country_flag = rg_scion_needs_fe
|
||||
if = {
|
||||
limit ={
|
||||
any_playable_country = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_owner = no }
|
||||
spawn_system = { initializer = "rg_fallen_machine_1" }
|
||||
}
|
||||
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
else = {
|
||||
rg_lcluster_spawn_effect_scion = yes
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
}
|
||||
event_target:rg_scion_fe = {
|
||||
set_policy = {
|
||||
policy = artificial_intelligence_policy
|
||||
option = ai_servitude
|
||||
cooldown = no
|
||||
}
|
||||
set_policy = {
|
||||
policy = robot_pop_policy
|
||||
option = robot_pops_allowed
|
||||
cooldown = no
|
||||
}
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
has_origin = rg_origin_scion
|
||||
has_country_flag = rg_scion_needs_fe
|
||||
}
|
||||
remove_country_flag = rg_scion_needs_fe
|
||||
save_event_target_as = rg_scion_slave
|
||||
}
|
||||
set_country_flag = rg_scion_master
|
||||
save_event_target_as = rg_scion_master
|
||||
add_opinion_modifier = {
|
||||
who = event_target:rg_scion_slave
|
||||
modifier = opinion_scion
|
||||
}
|
||||
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
||||
event_target:rg_scion_slave = {
|
||||
establish_communications_no_message = event_target:rg_scion_fe
|
||||
set_subject_of = {
|
||||
who = event_target:rg_scion_fe
|
||||
preset = preset_rg_scion
|
||||
}
|
||||
overlord = {
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_scion
|
||||
who = event_target:rg_scion_fe
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_origin.10 days = 3 }
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
# add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Intro Diplomatic Message
|
||||
country_event = {
|
||||
id = rg_origin.10
|
||||
title = TRANSMISSION
|
||||
|
||||
desc = {
|
||||
text = "origin.10.b.desc"
|
||||
}
|
||||
diplomatic = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_scion_master
|
||||
planet_background = event_target:rg_scion_master
|
||||
graphical_culture = event_target:rg_scion_master
|
||||
city_level = event_target:rg_scion_master
|
||||
room = event_target:rg_scion_master
|
||||
}
|
||||
|
||||
immediate = {
|
||||
overlord = { save_event_target_as = rg_scion_master }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = origin.10.b
|
||||
}
|
||||
}
|
||||
179
events/RG_planet_event.txt
Normal file
@@ -0,0 +1,179 @@
|
||||
namespace = rg_planet
|
||||
|
||||
##### Virtual Ascension Events
|
||||
|
||||
### Create the Unemployed
|
||||
### Country scope gatekeeper
|
||||
### on_monthly_pulse_country
|
||||
country_event = {
|
||||
id = rg_planet.5025
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
exists = event_target:rg_gray_habitat_target
|
||||
event_target:rg_gray_habitat_target = {
|
||||
is_under_colonization = no
|
||||
NOT = { is_planet_class = pc_cosmogenesis_world }
|
||||
free_jobs > 0
|
||||
NOR = {
|
||||
free_jobs_of_type = {
|
||||
job = mortal_initiate
|
||||
value >= 1
|
||||
}
|
||||
free_jobs_of_type = {
|
||||
category = bio_trophy
|
||||
value >= 1
|
||||
}
|
||||
free_jobs_of_type = {
|
||||
job = servant
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:rg_gray_habitat_target = {
|
||||
planet_event = { id = rg_planet.2027 days = 1 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Create the Unemployed
|
||||
### Planet scope gatekeeper
|
||||
### on_building_complete, on_building_upgraded, on_building_demolished,
|
||||
### on_building_downgraded, on_building_replaced
|
||||
### on_district_complete, on_district_demolished
|
||||
planet_event = {
|
||||
id = rg_planet.2026
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
is_same_value = event_target:rg_gray_habitat_target
|
||||
is_under_colonization = no
|
||||
NOT = { is_planet_class = pc_cosmogenesis_world }
|
||||
exists = owner
|
||||
owner = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
free_jobs > 0
|
||||
}
|
||||
|
||||
immediate = {
|
||||
planet_event = { id = rg_planet.2027 days = 1 }
|
||||
}
|
||||
}
|
||||
|
||||
### Create the Unemployed
|
||||
### Fired by cybernetics.2025 and cybernetics.2026
|
||||
planet_event = {
|
||||
id = rg_planet.2027
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_same_value = event_target:rg_gray_habitat_target
|
||||
is_under_colonization = no
|
||||
NOT = { is_planet_class = pc_cosmogenesis_world }
|
||||
exists = owner
|
||||
owner = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
free_jobs > 0
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
which = num_pops
|
||||
value = value:num_free_virtual_jobs
|
||||
}
|
||||
# Create pops for every free job
|
||||
while = {
|
||||
count = num_pops
|
||||
create_pop = {
|
||||
species = event_target:rg_owner_main_maid_species
|
||||
}
|
||||
}
|
||||
|
||||
# Kill pops generated in excess (e.g. from forbidden jobs)
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_pop = {
|
||||
is_unemployed = yes
|
||||
}
|
||||
}
|
||||
every_owned_pop = {
|
||||
limit = {
|
||||
is_unemployed = yes
|
||||
}
|
||||
kill_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Kill the unemployed
|
||||
### Country scope
|
||||
### on_monthly_pulse_country
|
||||
country_event = {
|
||||
id = rg_planet.5030
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
event_target:rg_gray_habitat_target = {
|
||||
any_owned_pop = {
|
||||
is_unemployed = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:rg_gray_habitat_target = {
|
||||
every_owned_pop = {
|
||||
limit = {
|
||||
is_unemployed = yes
|
||||
}
|
||||
kill_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Kill the unemployed
|
||||
### Planet scope
|
||||
### on_building_complete, on_building_upgraded, on_building_demolished,
|
||||
### on_building_downgraded, on_building_replaced
|
||||
### on_district_complete, on_district_demolished
|
||||
planet_event = {
|
||||
id = rg_planet.2031
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
exists = owner
|
||||
owner = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
any_owned_pop = {
|
||||
is_unemployed = yes
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
every_owned_pop = {
|
||||
limit = {
|
||||
is_unemployed = yes
|
||||
}
|
||||
kill_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
20
events/RG_storms_event.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
namespace = rg_storms
|
||||
system_event = {
|
||||
id = rg_storms.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_star_flag = storm_system
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
create_cosmic_storm = {
|
||||
type = graytempest_storm
|
||||
immediate = yes
|
||||
cosmic_storm_start_position = this
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -162,9 +162,11 @@ planet_event = {
|
||||
id = rg_story.6
|
||||
title = "rg_story.6.title"
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
trigger = {
|
||||
NOT = {
|
||||
any_country = {
|
||||
has_country_flag = rg_story6_fired
|
||||
}
|
||||
# has_global_flag = has_wsg_mod
|
||||
}
|
||||
}
|
||||
@@ -178,6 +180,10 @@ planet_event = {
|
||||
has_ship_flag = rg_test_ship
|
||||
}
|
||||
}
|
||||
prev = {
|
||||
save_event_target_as = event_target_country
|
||||
set_country_flag = rg_story6_fired
|
||||
}
|
||||
delete_fleet = this
|
||||
}
|
||||
}
|
||||
@@ -188,8 +194,10 @@ planet_event = {
|
||||
option = {
|
||||
name = rg_story.6.a
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_story.7
|
||||
event_target:event_target_country = {
|
||||
country_event = {
|
||||
id = rg_story.7
|
||||
}
|
||||
}
|
||||
}
|
||||
default_hide_option = yes
|
||||
@@ -635,7 +643,6 @@ country_event = {
|
||||
id = rg_story.20
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
trigger = {
|
||||
exists = event_target:rg_fake_dragon_owner
|
||||
OR = {
|
||||
@@ -648,9 +655,12 @@ country_event = {
|
||||
event_target:rg_fake_dragon_fleet = {
|
||||
leader = {
|
||||
OR = {
|
||||
exists = NO
|
||||
NOT = {
|
||||
exists = leader
|
||||
}
|
||||
NOR = {
|
||||
has_leader_flag = rg_fake_dragon
|
||||
has_leader_flag = rg_fake_dragon_reborn
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -701,7 +711,7 @@ country_event = {
|
||||
# 龙噶了把所有卡住的的模拟龙扫描事件中止
|
||||
country_event = {
|
||||
id = rg_story.22
|
||||
hidden_window = yes
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
from = {
|
||||
@@ -1026,8 +1036,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = nanites
|
||||
value = -150
|
||||
nanites = -150
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
@@ -1120,12 +1129,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
energy = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
@@ -1169,12 +1176,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
energy = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
@@ -1218,12 +1223,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -4000
|
||||
alloys = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = minerals
|
||||
value = -1500
|
||||
energy = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
@@ -1262,8 +1265,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = consumer_goods
|
||||
value = -3000
|
||||
consumer_goods = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
@@ -1306,12 +1308,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
energy = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
@@ -1351,8 +1351,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -3000
|
||||
alloys = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
@@ -1391,8 +1390,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -500
|
||||
alloys = -500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
|
||||
@@ -138,6 +138,44 @@ country_event = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# help
|
||||
name = rg_help
|
||||
@@ -348,6 +386,44 @@ country_event = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# help
|
||||
name = rg_help
|
||||
@@ -669,6 +745,44 @@ country_event = {
|
||||
remove_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
@@ -1064,6 +1178,44 @@ country_event = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
name = rg_graygoo.4.e
|
||||
@@ -1225,28 +1377,28 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_graygoo.504.a
|
||||
allow = {
|
||||
has_country_flag = gray_reforming
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 1000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 50000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
nanites = -1000
|
||||
alloys = -50000
|
||||
}
|
||||
remove_modifier = "gray_scattered"
|
||||
country_event = {
|
||||
id = graygoo.512
|
||||
}
|
||||
}
|
||||
# option = {
|
||||
# name = rg_graygoo.504.a
|
||||
# allow = {
|
||||
# has_country_flag = gray_reforming
|
||||
# resource_stockpile_compare = {
|
||||
# resource = nanites
|
||||
# value >= 1000
|
||||
# }
|
||||
# resource_stockpile_compare = {
|
||||
# resource = alloys
|
||||
# value >= 50000
|
||||
# }
|
||||
# }
|
||||
# add_resource = {
|
||||
# nanites = -1000
|
||||
# alloys = -50000
|
||||
# }
|
||||
# remove_modifier = "gray_scattered"
|
||||
# country_event = {
|
||||
# id = graygoo.512
|
||||
# }
|
||||
# }
|
||||
}
|
||||
|
||||
# Main Menu (const)
|
||||
@@ -1416,6 +1568,44 @@ country_event = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.f
|
||||
response_text = RG_graygoo.502.f.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
else = {
|
||||
rg_juggernaut_habitat_init = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 空间站
|
||||
name = RG_graygoo.500.g
|
||||
response_text = RG_graygoo.502.g.response
|
||||
trigger = {
|
||||
has_country_flag = rg_habitat_enabled
|
||||
}
|
||||
allow = {
|
||||
}
|
||||
custom_tooltip = rg_need_manual_toggle
|
||||
hidden_effect = {
|
||||
rg_clear_harbitat = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = marry_gray
|
||||
trigger = {
|
||||
@@ -1582,6 +1772,32 @@ country_event = {
|
||||
rg_create_gray_colony_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 购买巨像
|
||||
name = rg_event.4.h
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_reforming
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 8000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 8000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -8000
|
||||
alloys = -8000
|
||||
}
|
||||
hidden_effect = {
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
option = {
|
||||
# 没钱了,救救
|
||||
name = rg_event.4.c
|
||||
|
||||
@@ -2,23 +2,23 @@ namespace = wg_affection
|
||||
|
||||
# 3.9引用空事件崩溃问题占位
|
||||
# 3.10已弃用
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
title = wg_affection.30000.name
|
||||
desc = wg_affection.30000.desc
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
show_sound = event_wg_wedding
|
||||
custom_gui = wg_gray_commu_window
|
||||
custom_gui_option = wg_gray_commu_option
|
||||
|
||||
immediate = {
|
||||
set_country_flag = married_gray
|
||||
}
|
||||
|
||||
option = {
|
||||
name = wg_affection.30000.a
|
||||
response_text = wg_affection.30000.response
|
||||
change_variable = { which = rankpts value = 2 }
|
||||
}
|
||||
}
|
||||
# country_event = {
|
||||
# id = wg_affection.30000
|
||||
# title = wg_affection.30000.name
|
||||
# desc = wg_affection.30000.desc
|
||||
# is_triggered_only = yes
|
||||
# diplomatic = yes
|
||||
# show_sound = event_wg_wedding
|
||||
# custom_gui = wg_gray_commu_window
|
||||
# custom_gui_option = wg_gray_commu_option
|
||||
#
|
||||
# immediate = {
|
||||
# set_country_flag = married_gray
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = wg_affection.30000.a
|
||||
# response_text = wg_affection.30000.response
|
||||
# change_variable = { which = rankpts value = 2 }
|
||||
# }
|
||||
# }
|
||||
BIN
gfx/event_pictures/origins/origin_rg_scion.dds
Normal file
BIN
gfx/interface/icons/districts/district_rg_nanites.dds
Normal file
BIN
gfx/interface/icons/planet_backgrounds/pc_rg_grayhabitat.dds
Normal file
BIN
gfx/interface/icons/traits/rg_machine_maid_trait.dds
Normal file
BIN
gfx/map/storms/graytempest_storm_color.dds
Normal file
|
Before Width: | Height: | Size: 202 KiB |
|
Before Width: | Height: | Size: 219 KiB |
BIN
gfx/models/portraits/mamaid01.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
gfx/models/portraits/mamaid02.png
Normal file
|
After Width: | Height: | Size: 160 KiB |
BIN
gfx/models/portraits/mamaid03.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
gfx/models/portraits/mamaid04.png
Normal file
|
After Width: | Height: | Size: 206 KiB |
BIN
gfx/models/portraits/mamaid05.png
Normal file
|
After Width: | Height: | Size: 177 KiB |
BIN
gfx/models/portraits/mamaid06.png
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
gfx/models/portraits/mamaid07.png
Normal file
|
After Width: | Height: | Size: 180 KiB |
BIN
gfx/models/portraits/mamaid08.png
Normal file
|
After Width: | Height: | Size: 226 KiB |
BIN
gfx/models/portraits/mamaid09.png
Normal file
|
After Width: | Height: | Size: 198 KiB |
BIN
gfx/portraits/environments/pc_rg_grayhabitat_sky.dds
Normal file
@@ -2,10 +2,121 @@ portraits = {
|
||||
Gray = {
|
||||
texturefile = "gfx/models/portraits/Gray.png"
|
||||
}
|
||||
Gray01 = {
|
||||
texturefile = "gfx/models/portraits/Gray01.png"
|
||||
rg_machine_maid01 = {
|
||||
texturefile = "gfx/models/portraits/mamaid01.png"
|
||||
}
|
||||
Gray02 = {
|
||||
texturefile = "gfx/models/portraits/Gray02.png"
|
||||
rg_machine_maid02 = {
|
||||
texturefile = "gfx/models/portraits/mamaid02.png"
|
||||
}
|
||||
rg_machine_maid03 = {
|
||||
texturefile = "gfx/models/portraits/mamaid03.png"
|
||||
}
|
||||
rg_machine_maid04 = {
|
||||
texturefile = "gfx/models/portraits/mamaid04.png"
|
||||
}
|
||||
rg_machine_maid05 = {
|
||||
texturefile = "gfx/models/portraits/mamaid05.png"
|
||||
}
|
||||
rg_machine_maid06 = {
|
||||
texturefile = "gfx/models/portraits/mamaid06.png"
|
||||
}
|
||||
rg_machine_maid07 = {
|
||||
texturefile = "gfx/models/portraits/mamaid07.png"
|
||||
}
|
||||
rg_machine_maid08 = {
|
||||
texturefile = "gfx/models/portraits/mamaid08.png"
|
||||
}
|
||||
rg_machine_maid09 = {
|
||||
texturefile = "gfx/models/portraits/mamaid09.png"
|
||||
}
|
||||
}
|
||||
|
||||
portrait_groups = {
|
||||
rg_machine_maid = {
|
||||
default = rg_machine_maid01
|
||||
game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#species scope
|
||||
species = { #generic portrait for a species
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pop scope
|
||||
pop = { #for a specific pop
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#leader scope
|
||||
leader = { #scientists, generals, admirals, governor
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#leader scope
|
||||
ruler = {
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
interface/rg_eventpictures.gfx
Normal file
@@ -0,0 +1,9 @@
|
||||
spriteTypes = {
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_origin_rg_scion"
|
||||
texturefile = "gfx/event_pictures/origins/origin_rg_scion.dds"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
|
||||
}
|
||||
@@ -15,7 +15,7 @@
|
||||
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||
rg_event.401.a:0 "好吧"
|
||||
rg_event.401.b:0 "绝不!"
|
||||
rg_event.401.a.response:0 "那!那就这样!在您妈的见!"
|
||||
rg_event.401.a.response:0 "那!那就这样!再您妈的见!"
|
||||
rg_event.201.name:0 "第二次生命"
|
||||
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||
rg_event.201.a:0 "大不了再来一次!"
|
||||
@@ -109,6 +109,7 @@
|
||||
rg_event.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_event.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_event.4.g:0 "§H建造模拟殖民舰§!"
|
||||
rg_event.4.h:0 "§H建造实验级巨像§!"
|
||||
rg_event.4.e:0 "§B开启隐形力场§!"
|
||||
rg_event.4.f:0 "§B关闭隐形力场§!"
|
||||
rg_event.4.c:0 "又没钱了,老婆救救"
|
||||
@@ -175,6 +176,14 @@
|
||||
RG_graygoo.500.e:0 "§Y启动旗舰核心§!"
|
||||
RG_graygoo.502.e.response:0 "我能做到。"
|
||||
|
||||
RG_graygoo.500.f:0 "§Y启动空间站核心§!"
|
||||
RG_graygoo.502.f.response:0 "舰体宜居性评估中,全舰核心自检完成。"
|
||||
RG_graygoo.500.g:0 "§Y关闭空间站核心§!"
|
||||
RG_graygoo.502.g.response:0 "启动紧急疏散程序,请稍安勿躁。"
|
||||
RG_graygoo.502.h.response:0 "§R关闭空间站核心将摧毁所有建筑和人口,你确定吗?§!\n\n§R关闭空间站核心将摧毁所有建筑和人口,你确定吗?§!\n\n§R关闭空间站核心将摧毁所有建筑和人口,你确定吗?§!"
|
||||
RG_graygoo.502.h.a:0 "我点错了"
|
||||
RG_graygoo.502.h.b:0 "§R关闭空间站§!"
|
||||
|
||||
# 2.1 奇怪的巨像
|
||||
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"
|
||||
rg_story.2.a:0 "§G有哦§!"
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
l_simp_chinese:
|
||||
NAME_Gray:0 "灰风"
|
||||
GRAY_SPECIES:0 "$NAME_Gray$"
|
||||
RG_MACHINE:0 "§Y纳米构造体§!"
|
||||
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
|
||||
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
|
||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
||||
@@ -24,6 +28,86 @@
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||
|
||||
preset_rg_scion: "§Y誓约计划国§!"
|
||||
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
|
||||
|
||||
civic_rg_gray_cluster: "§Y遥远约定-星团开局§!"
|
||||
civic_rg_gray_non_cluster: "§Y遥远约定-银河开局§!"
|
||||
civic_tooltip_rg_gray_cluster: "选择在§YL-星团§!中开启你的冒险。本mod标准的开局选项。"
|
||||
civic_tooltip_rg_gray_non_cluster: "选择在§Y银河系§!中开启你的冒险。适合不希望在L-星团中开局的玩家。"
|
||||
|
||||
rg_tempest_invocator: "灰蛊核心"
|
||||
district_rg_farming: "农业区段"
|
||||
district_rg_farming_plural: "农业区段"
|
||||
district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
|
||||
district_rg_generator: "发电区段"
|
||||
district_rg_generator_plural: "发电区段"
|
||||
district_rg_generator_desc: "反应堆填满了这个区段,专注于生产能量。"
|
||||
district_rg_nanites: "纳米区段"
|
||||
district_rg_nanites_plural: "纳米区段"
|
||||
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人。"
|
||||
district_rg_mining: "采矿区段"
|
||||
district_rg_mining_plural: "采矿区段"
|
||||
district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
|
||||
district_rg_science: "研究区段"
|
||||
district_rg_science_plural: "研究区段"
|
||||
district_rg_science_desc: "这个区段充满了各类研究设施。"
|
||||
district_rg_commercial: "商业区段"
|
||||
district_rg_commercial_plural: "商业区段"
|
||||
district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
|
||||
district_rg_city: "城市区段"
|
||||
district_rg_city_plural: "城市区段"
|
||||
district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
|
||||
district_rg_hive: "蜂巢区段"
|
||||
district_rg_hive_plural: "蜂巢区段"
|
||||
district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
|
||||
district_rg_nexus: "中枢区段"
|
||||
district_rg_nexus_plural: "中枢区段"
|
||||
district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
|
||||
district_rg_industrial: "工业区段"
|
||||
district_rg_industrial_plural: "工业区段"
|
||||
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
|
||||
|
||||
rg_machine_maid_trait_effect_tooltip: "每个在线的人口产生0.1£nanites£$nanites$§Y维护费§!。\n在灰风国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$:§G+10%§!"
|
||||
|
||||
graytempest_storm: "灰蛊风暴"
|
||||
graytempest_storm_desc: "一群从L-星团中喷涌而出纳米机器对于整个星系的生命体都是威胁。它们数量巨大但尚未完全成型,形成严重的风暴席卷星系。由于纳米机器的自复制特性这种风暴能持续数十年之久。"
|
||||
graytempest_storm_color_tooltip: "§Y$graytempest_storm$§!"
|
||||
graytempest_storm_lore_description: "§L一场极强的$graytempest_storm$将威胁该星系,对行星造成破坏。为了生命安全务必寻找庇护!§!"
|
||||
graytempest_storm_fleet_tt: "—$MOD_SHIP_HULL_REGEN_ADD_PERC$、$MOD_SHIP_ARMOR_REGEN_ADD_PERC$对舰船和空间站§R禁用§!。\n—拥有$@storm_hp_perc_limit|0Y%$$HITPOINTS$的舰船和空间站每月遭受§R$@storm_monthly_dmg_low|0$§!伤害。\n—$@storm_hp_perc_limit|0Y%$$HITPOINTS$以下的舰船产出§G+$@particle_storm_unity_per_ship|0$§!£unity£$unity$。"
|
||||
graytempest_storm_aftermath_modifier: "灰色浪潮"
|
||||
graytempest_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$—§H$graytempest_storm_aftermath_modifier$§!:\n$tt$—§R-100%§!~§R-?%§!$MOD_PLANET_BUILDING_BUILD_SPEED_MULT$\n$tt$—§R-5§!~§R-?§!$PLANET_STABILITY_TITLE$\n"
|
||||
graytempest_storm_aftermath_modifier_severity_desc: "$graytempest_storm$席卷一切挡路之物,祂们喜怒无常随意破坏,这会造成严重的损伤。然而,当尘埃落定后我们可以回收一部分纳米机器。"
|
||||
graytempest_storm_aftermath_modifier_severity_1: "余波:$graytempest_storm_aftermath_modifier$"
|
||||
graytempest_storm_aftermath_modifier_severity_1_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
|
||||
graytempest_storm_aftermath_modifier_severity_2: "余波:§H严重§!$graytempest_storm_aftermath_modifier$"
|
||||
graytempest_storm_aftermath_modifier_severity_2_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
|
||||
graytempest_storm_aftermath_modifier_severity_3: "余波:§R严重§!$graytempest_storm_aftermath_modifier$"
|
||||
graytempest_storm_aftermath_modifier_severity_3_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
|
||||
|
||||
MESSAGE_TEMPEST_STORM_AFTERMATH_TITLE: "$graytempest_storm$余波"
|
||||
tempest_storm_aftermath_custom_desc: "§Y$graytempest_storm$§!在整颗星球上留下了遍地的纳米机器,它们暂时进入了休眠状态。"
|
||||
|
||||
d_rg_tempest_storm_1: "纳米沙丘"
|
||||
d_rg_tempest_storm_1_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。在它的余威中留下了一个孤独的灰色沙丘。"
|
||||
|
||||
d_rg_tempest_storm_2: "纳米沙海"
|
||||
d_rg_tempest_storm_2_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。在它的余威中留下了一片涌动的灰色沙海。"
|
||||
|
||||
d_rg_tempest_storm_3: "纳米浪潮"
|
||||
d_rg_tempest_storm_3_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。这个世界仍然在纳米机器的席卷中沸腾哀号。"
|
||||
|
||||
rg_nanite_leader:0"§Y纳米机器个体§!"
|
||||
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
|
||||
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到,所以将无所不能。§!"
|
||||
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
|
||||
|
||||
concept_rg_scion: "$preset_rg_scion$"
|
||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||
|
||||
concept_rg_gray: "$NAME_Gray$"
|
||||
concept_rg_gray_desc: "$gray_backstory$"
|
||||
|
||||
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||
|
||||
@@ -44,7 +128,10 @@
|
||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
origin_tooltip_rg_gray_effects:0 "—开局时获得['concept_rg_gray']的帮助\n—母星系:一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§!\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的§!"
|
||||
rg_origin_scion:0 "§Y未来追迹§!"
|
||||
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
|
||||
origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']['concept_fallen_empire']的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
@@ -100,6 +187,15 @@
|
||||
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
|
||||
RG_Mothership_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Mothership_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Mothership_FUSION_REACTOR:0 "$FUSION_REACTOR$"
|
||||
RG_Mothership_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$"
|
||||
RG_Mothership_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$"
|
||||
RG_Mothership_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$"
|
||||
RG_Mothership_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$"
|
||||
RG_Mothership_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||
|
||||
@@ -151,6 +247,83 @@
|
||||
RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
|
||||
RG_SCIENCE_CLOAKING_EMPTY:0 "空槽"
|
||||
|
||||
RG_COMBAT_COMPUTER_SWARM_DEFAULT:0 "$COMBAT_COMPUTER_SWARM_DEFAULT$"
|
||||
RG_COMBAT_COMPUTER_SWARM_DEFAULT_DESC:0 "$COMBAT_COMPUTER_SWARM_DEFAULT_DESC$"
|
||||
RG_COMBAT_COMPUTER_PICKET_DEFAULT:0 "$COMBAT_COMPUTER_PICKET_DEFAULT$"
|
||||
RG_COMBAT_COMPUTER_PICKET_DEFAULT_DESC:0 "$COMBAT_COMPUTER_PICKET_DEFAULT_DESC$"
|
||||
RG_COMBAT_COMPUTER_LINE_DEFAULT:0 "$COMBAT_COMPUTER_LINE_DEFAULT$"
|
||||
RG_COMBAT_COMPUTER_LINE_DEFAULT_DESC:0 "$COMBAT_COMPUTER_LINE_DEFAULT_DESC$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_DEFAULT:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC$"
|
||||
|
||||
RG_COMBAT_COMPUTER_SWARM_BASIC:0 "$COMBAT_COMPUTER_SWARM_BASIC$"
|
||||
RG_COMBAT_COMPUTER_SWARM_BASIC_DESC:0 "$COMBAT_COMPUTER_SWARM_BASIC_DESC$"
|
||||
RG_COMBAT_COMPUTER_SWARM_ADVANCED:0 "$COMBAT_COMPUTER_SWARM_ADVANCED$"
|
||||
RG_COMBAT_COMPUTER_SWARM_ADVANCED_DESC:0 "$COMBAT_COMPUTER_SWARM_ADVANCED_DESC$"
|
||||
RG_COMBAT_COMPUTER_SWARM_SAPIENT:0 "$COMBAT_COMPUTER_SWARM_SAPIENT$"
|
||||
RG_COMBAT_COMPUTER_SWARM_SAPIENT_DESC:0 "$COMBAT_COMPUTER_SWARM_SAPIENT_DESC$"
|
||||
RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS$"
|
||||
RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC$"
|
||||
RG_COMBAT_COMPUTER_SWARM_PRECOG:0 "$COMBAT_COMPUTER_SWARM_PRECOG$"
|
||||
RG_COMBAT_COMPUTER_SWARM_PRECOG_DESC:0 "$COMBAT_COMPUTER_SWARM_PRECOG_DESC$"
|
||||
|
||||
RG_COMBAT_COMPUTER_TORPEDO_BASIC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_BASIC_DESC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC_DESC$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_ADVANCED:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_SAPIENT:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_PRECOG:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG$"
|
||||
RG_COMBAT_COMPUTER_TORPEDO_PRECOG_DESC:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG_DESC$"
|
||||
|
||||
RG_COMBAT_COMPUTER_PICKET_BASIC:0 "$COMBAT_COMPUTER_PICKET_BASIC$"
|
||||
RG_COMBAT_COMPUTER_PICKET_BASIC_DESC:0 "$COMBAT_COMPUTER_PICKET_BASIC_DESC$"
|
||||
RG_COMBAT_COMPUTER_PICKET_ADVANCED:0 "$COMBAT_COMPUTER_PICKET_ADVANCED$"
|
||||
RG_COMBAT_COMPUTER_PICKET_ADVANCED_DESC:0 "$COMBAT_COMPUTER_PICKET_ADVANCED_DESC$"
|
||||
RG_COMBAT_COMPUTER_PICKET_SAPIENT:0 "$COMBAT_COMPUTER_PICKET_SAPIENT$"
|
||||
RG_COMBAT_COMPUTER_PICKET_SAPIENT_DESC:0 "$COMBAT_COMPUTER_PICKET_SAPIENT_DESC$"
|
||||
RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS$"
|
||||
RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC$"
|
||||
RG_COMBAT_COMPUTER_PICKET_PRECOG:0 "$COMBAT_COMPUTER_PICKET_PRECOG$"
|
||||
RG_COMBAT_COMPUTER_PICKET_PRECOG_DESC:0 "$COMBAT_COMPUTER_PICKET_PRECOG_DESC$"
|
||||
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_BASIC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_BASIC_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC_DESC$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_PRECOG:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG$"
|
||||
RG_COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC$"
|
||||
|
||||
RG_COMBAT_COMPUTER_LINE_BASIC:0 "$COMBAT_COMPUTER_LINE_BASIC$"
|
||||
RG_COMBAT_COMPUTER_LINE_BASIC_DESC:0 "$COMBAT_COMPUTER_LINE_BASIC_DESC$"
|
||||
RG_COMBAT_COMPUTER_LINE_ADVANCED:0 "$COMBAT_COMPUTER_LINE_ADVANCED$"
|
||||
RG_COMBAT_COMPUTER_LINE_ADVANCED_DESC:0 "$COMBAT_COMPUTER_LINE_ADVANCED_DESC$"
|
||||
RG_COMBAT_COMPUTER_LINE_SAPIENT:0 "$COMBAT_COMPUTER_LINE_SAPIENT$"
|
||||
RG_COMBAT_COMPUTER_LINE_SAPIENT_DESC:0 "$COMBAT_COMPUTER_LINE_SAPIENT_DESC$"
|
||||
RG_COMBAT_COMPUTER_LINE_AUTONOMOUS:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS$"
|
||||
RG_COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC$"
|
||||
RG_COMBAT_COMPUTER_LINE_PRECOG:0 "$COMBAT_COMPUTER_LINE_PRECOG$"
|
||||
RG_COMBAT_COMPUTER_LINE_PRECOG_DESC:0 "$COMBAT_COMPUTER_LINE_PRECOG_DESC$"
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER_BASIC:0 "$COMBAT_COMPUTER_CARRIER_BASIC$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_BASIC_DESC:0 "$COMBAT_COMPUTER_CARRIER_BASIC_DESC$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_ADVANCED:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_ADVANCED_DESC:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED_DESC$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_SAPIENT:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_SAPIENT_DESC:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT_DESC$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_PRECOG:0 "$COMBAT_COMPUTER_CARRIER_PRECOG$"
|
||||
RG_COMBAT_COMPUTER_CARRIER_PRECOG_DESC:0 "$COMBAT_COMPUTER_CARRIER_PRECOG_DESC$"
|
||||
|
||||
RG_ID_wsg_alpha_REACTOR:0 "§Y阿尔法结晶反应堆§!"
|
||||
RG_ID_SHIP_THRUSTER_WSG:0 "§Y暗物质α推进器§!"
|
||||
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "利用暗物质与阿尔法融合后产生的巨大能量来推动我们的飞船。"
|
||||
@@ -293,6 +466,9 @@
|
||||
rg_nothing:0 ""
|
||||
rg_nothing_desc:0 ""
|
||||
|
||||
pc_rg_grayhabitat: "纳米空间站点"
|
||||
pc_rg_grayhabitat_desc: "一座由纳米机械组成的深空居所,能提供仿佛行星一般的居住体验,具体而言是指行星上的城市区域。完全由纳米机器人组成使得建筑如梦幻般瞬间出现,由纳米机器组成的实体承担着空间站点的一切生产工作。"
|
||||
|
||||
rg_ap_nantiematter:0 "§Y纳米物质构成工程§!"
|
||||
rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究,这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。"
|
||||
rg_ap_nantiematter_tooltip:0 "§Y这表明了一切。§!"
|
||||
|
||||
@@ -30,6 +30,9 @@
|
||||
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
|
||||
|
||||
RG_graygoo_juggernaut_behind_key:0 "§Y$NAME_Gray$主宰尾翼§!"
|
||||
RG_graygoo_capitalship_behind_key:0 "§Y$NAME_Gray$旗舰尾翼§!"
|
||||
|
||||
|
||||
# Fleet names
|
||||
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
||||
@@ -55,7 +58,7 @@
|
||||
RG_icebreaker_interdictor:0 "纳米机器破冰单元"
|
||||
NAME_Nanite_Mothership_Carrier:0 "风暴中心"
|
||||
NAME_Nanite_Mothership_titan:0 "风暴缔造者"
|
||||
RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
|
||||
RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
|
||||
NAME_RG_Nanite_Starbase:0 "灰色浪潮"
|
||||
NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
|
||||
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
|
||||
|
||||
28
realgray-stellaris-mod.code-workspace
Normal file
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/common/Stellaris/common"
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/common/Stellaris/events"
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/common/Stellaris/gfx"
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/common/Stellaris/localisation"
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/3330088804"
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/1747099270"
|
||||
},
|
||||
{
|
||||
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/2293827000"
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
thumbnail.png
|
Before Width: | Height: | Size: 253 KiB After Width: | Height: | Size: 244 KiB |