25 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
9f895b4a32 添加赤字情况及相关静态修饰符,调整工作区路径 2024-09-22 18:11:19 +08:00
ProjectKoi-Kalo\Kalo
b197c19e49 Changes 笨蛋光环回滚 特质纳米维护费 2024-09-22 17:48:35 +08:00
ProjectKoi-Kalo\Kalo
878bdfc2c3 Changes 笨蛋光环回滚 特质纳米维护费 2024-09-22 17:48:22 +08:00
ProjectKoi-Kalo\Kalo
844db1a987 更新RG事件本地化文本及立绘选项格式 2024-09-21 22:35:56 +08:00
ProjectKoi-Kalo\Kalo
8e457a0826 调整纳米实验室及相关触发器的条件和本地化文本 2024-09-21 15:35:50 +08:00
ProjectKoi-Kalo\Kalo
8133f83066 修bug 2024-09-21 15:28:52 +08:00
ProjectKoi-Kalo\Kalo
2ac2b23047 暂存 2024-09-21 14:38:29 +08:00
ProjectKoi-Kalo\Kalo
01200b9020 暂存空间站巨构 2024-09-21 12:56:55 +08:00
ProjectKoi-Kalo\Kalo
7a545c4c88 跨mod立绘选择 2024-09-21 11:54:45 +08:00
ProjectKoi-Kalo\Kalo
4cb251cf7f 传统暂存添加纳米技术传统及相关建筑、效果和描述 2024-09-21 10:31:08 +08:00
ProjectKoi-Kalo\Kalo
e1f7cbea61 调整RG船只大小限制的基础值 2024-09-21 00:24:23 +08:00
ProjectKoi-Kalo\Kalo
328ddbe3a0 添加远程恒星异常类别“Gray”及其触发条件 2024-09-20 21:18:03 +08:00
ProjectKoi-Kalo\Kalo
df77895b22 调整灰度领导触发器条件和本地化文本,优化自动工程子个体提示 2024-09-20 20:57:30 +08:00
ProjectKoi-Kalo\Kalo
5fbb6e2ce4 弹性空间站规模 2024-09-18 17:16:32 +08:00
ProjectKoi-Kalo\Kalo
5a5c46ef7f Update RG_event_effects.txt: Modify maid species properties and add free servant jobs in RG_planet_event 2024-09-17 13:48:36 +08:00
ProjectKoi-Kalo\Kalo
c34c0b8eb9 Fix event effect save target for planet2027 maid species and gray goo habitat init 2024-09-17 13:37:01 +08:00
ProjectKoi-Kalo\Kalo
a60bfff413 Update rg_station_districts.txt: Remove unused 'mult' attribute in district_rg_generator 2024-09-17 13:34:23 +08:00
ProjectKoi-Kalo\Kalo
7aa701f86d 筛查修语法bug 2024-09-17 13:32:31 +08:00
ProjectKoi-Kalo\Kalo
638a314145 修复机器女仆特性效果提示中的符号错误 2024-09-17 05:25:06 +08:00
ProjectKoi-Kalo\Kalo
f951701097 空间站区划 2024-09-17 05:18:40 +08:00
ProjectKoi-Kalo\Kalo
b8551fa85b 星球格子固定,关闭空间站二次确认 2024-09-17 02:52:42 +08:00
ProjectKoi-Kalo\Kalo
4c8423b870 空间站女仆 2024-09-17 02:27:18 +08:00
ProjectKoi-Kalo\Kalo
7541c9fce5 起源分化 2024-09-17 01:04:53 +08:00
ProjectKoi-Kalo\Kalo
a2a825ac26 zc 2024-09-16 21:47:30 +08:00
ProjectKoi-Kalo\Kalo
2c478b0e20 graytempest_storm 2024-09-15 13:38:32 +08:00
85 changed files with 5180 additions and 392 deletions

View File

@@ -0,0 +1,28 @@
### Gray ###
disco_gray_cat = {
desc = "disco_gray_cat_desc"
picture = "GFX_evt_ship_in_orbit_2"
level = 3
max_once_global = yes
spawn_chance = {
modifier = {
add = 999999999999
is_planet_class = pc_gray_goo
solar_system = { has_star_flag = lcluster }
}
modifier = {
factor = 0
OR = {
from.owner = {
is_ai = yes
}
has_global_flag = gray_goo_crisis_set
has_global_flag = dragon_season
has_global_flag = gray_goo_empire_set
}
}
}
on_success = graygoo.400
}

View File

@@ -5,13 +5,10 @@ rg_ap_nantiematter = {
}
possible = {
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
has_technology = tech_lgate_activation
can_research_technology = tech_lgate_activation
has_tradition = tr_rg_nanotech_4
}
NOT = {
has_ascension_perk = rg_nantiematter
has_ascension_perk = rg_ap_nantiematter
}
}
potential = {

View File

@@ -0,0 +1,282 @@
#################
# Nanotech #
#################
building_rg_nanolab_1 = {
base_buildtime = @b2_time
icon = building_nanolab_1
category = research
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
#owner = { has_tradition = tr_nanotech_adopt }
}
allow = {
always = yes
#owner = { has_tradition = tr_nanotech_adopt }
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_adopt } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = @b3_minerals
nanites = @b2_rare_cost
}
upkeep = {
energy = @b3_upkeep
nanites = @b2_rare_upkeep
}
}
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# job_nanotech_research_unit_add = 3
# }
triggered_planet_modifier = {
potential = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 8
}
# triggered_desc = {
# trigger = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# text = job_nanotech_research_unit_effect_desc
# }
triggered_desc = {
trigger = {
always = yes
#exists = owner
#owner = {
# is_individual_machine = yes
#}
}
text = job_nanotech_researcher_effect_desc
}
upgrades = {
"building_rg_nanolab_2"
}
}
building_rg_nanolab_2 = {
base_buildtime = @b3_time
icon = building_nanolab_2
can_build = no
category = research
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# owner = { has_tradition = tr_nanotech_1 }
}
allow = {
has_upgraded_capital = yes
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_1 } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = @b4_minerals
nanites = @b3_rare_cost
}
upkeep = {
energy = @b4_upkeep
nanites = @b3_rare_upkeep
}
}
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# job_nanotech_research_unit_add = 6
# }
triggered_planet_modifier = {
potential = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
job_nanotech_researcher_add = 15
}
# triggered_desc = {
# trigger = {
# exists = owner
# owner = {
# is_machine_empire = yes
# }
# }
# text = job_nanotech_research_unit_effect_desc
# }
triggered_desc = {
trigger = {
always = yes
# exists = owner
# owner = {
# is_individual_machine = yes
# }
}
text = job_nanotech_researcher_effect_desc
}
}
building_rg_nanotech_cauldron = {
base_buildtime = @b2_time
icon = building_nanotech_cauldron
category = manufacturing
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# NOT = { has_modifier = resort_colony }
# NOT = { has_modifier = slave_colony }
}
allow = {
always = yes
}
# destroy_trigger = {
# exists = owner
# OR = {
# NOT = { owner = { has_tradition = tr_nanotech_2 } }
# has_modifier = slave_colony
# has_modifier = resort_colony
# }
# }
resources = {
category = planet_buildings
cost = {
minerals = 1000
}
produces = {
trigger = {
owner = {
NOT = {
has_deficit = minerals
}
}
}
alloys = 60
consumer_goods = 40
}
upkeep = {
nanites = 25
}
}
}
building_rg_nanite_transmuter = {
base_buildtime = @b3_time
icon = building_nanite_transmuter
category = manufacturing
potential = {
exists = owner
OR = {
#uses_district_set = rg_station
owner = { has_tradition = tr_rg_nanotech_1 }
}
# owner = { has_tradition = tr_nanotech_2 }
# NOT = { has_modifier = resort_colony }
# NOT = { has_modifier = slave_colony }
}
allow = {
has_upgraded_capital = yes
}
resources = {
category = planet_buildings
cost = {
minerals = 1000
}
produces = {
trigger = {
owner = {
NOT = {
has_deficit = minerals
}
}
}
nanites = 40
rare_crystals = 2
volatile_motes = 2
exotic_gases = 2
}
upkeep = {
minerals = 50
}
}
ai_resource_production = {
rare_crystals = @b3_rare_upkeep
volatile_motes = @b3_rare_upkeep
exotic_gases = @b3_rare_upkeep
trigger = {
always = yes
}
}
}

View File

@@ -2,16 +2,27 @@
# BASIC SHIP COMPUTERS #
########################
@cost1 = 5
@cost2 = 10
@cost3 = 15
@cost4 = 20
@power0 = -5
@power1 = -10
@power2 = -15
@power3 = -20
@power4 = -30
utility_component_template = {
key = "RG_COMBAT_COMPUTER_SWARM_DEFAULT"
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "swarm"
@@ -40,11 +51,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "picket"
@@ -75,11 +86,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "line"
@@ -108,11 +119,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "artillery"
@@ -141,11 +152,11 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_computer_default"
icon_frame = 1
power = @power0
power = -5
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
}
}
ship_behavior = "torpedo"

View File

@@ -371,40 +371,40 @@ utility_component_template = {
}
utility_component_template = {
key = "RG_Mothership_DARK_MATTER_REACTOR"
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1
power =
resources = {
category = ship_components
cost = {
alloys = 296
sr_dark_matter = 8
}
upkeep = {
energy = 2.98
alloys = 0.298
}
}
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
ai_weight = {
weight = 6
modifier = {
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
key = "RG_Mothership_DARK_MATTER_REACTOR"
size = small
icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1
power = 20
resources = {
category = ship_components
cost = {
alloys = 296
sr_dark_matter = 8
}
upkeep = {
energy = 2.98
alloys = 0.298
}
}
prerequisites = {
"tech_dark_matter_power_core"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
ai_weight = {
weight = 6
modifier = {
factor = 0
no_resource_for_component = {
RESOURCE = sr_dark_matter
}
}
}
}
utility_component_template = {
@@ -446,7 +446,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 80
nanties = 2
nanites = 2
}
upkeep = {
energy = 0.8
@@ -473,7 +473,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_1"
icon_frame = 1
power = @battleship_power_1
power = -80
resources = {
category = ship_components
cost = {
@@ -508,7 +508,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_2"
icon_frame = 1
power = @battleship_power_2
power = -120
resources = {
category = ship_components
cost = {
@@ -545,7 +545,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_3"
icon_frame = 1
power = @battleship_power_3
power = -160
resources = {
category = ship_components
cost = {
@@ -582,7 +582,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_4"
icon_frame = 1
power = @battleship_power_4
power = -200
resources = {
category = ship_components
cost = {
@@ -619,7 +619,7 @@ utility_component_template = {
size = small
icon = "GFX_ship_part_thruster_5"
icon_frame = 1
power = @battleship_power_5
power = -240
resources = {
category = ship_components
cost = {
@@ -1183,7 +1183,7 @@ utility_component_template = {
"tech_cloaking_3"
}
component_set = "science_cloaking_components"
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
upgrades_to = "RG_SCIENCE_CLOAKING_DARK_MATTER"
ai_weight = {
weight = 15
}

View File

@@ -1,3 +1,5 @@
@shipAuraRange = 80
#混合装甲
utility_component_template = {
key = "LARGE_GRAY_MIX_ARMOR"
@@ -988,7 +990,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@@ -1050,7 +1052,7 @@ strike_craft_component_template = {
speed = 225
rotation_speed = 0.25
acceleration = 0.6
size_damage_factor = 1
# size_damage_factor = 1
shield_damage = 1.2
armor_penetration = 1
weapon_type = instant
@@ -1637,7 +1639,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1661,11 +1663,11 @@ utility_component_template = {
icon = "GFX_ship_part_enigmatic_encoder"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1693,7 +1695,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1721,11 +1723,11 @@ utility_component_template = {
icon = "GFX_ship_part_instrument_covenant_aux"
icon_frame = 1
hidden = yes
power = @cost0
power = 0
resources = {
category = ship_components
cost = {
alloys = @cost0
alloys = 0
nanites = 4
}
}
@@ -1963,15 +1965,15 @@ utility_component_template = {
id = friendly_BAKAHALO
priority = 233
}
damage_per_day = {
accuracy = 0.5
damage = {
min = 48
max = 96
}
shield_penetration = 1
armor_penetration = 1
}
# damage_per_day = {
# accuracy = 0.5
# damage = {
# min = 48
# max = 96
# }
# shield_penetration = 1
# armor_penetration = 1
# }
modifier = {
ship_shield_mult = -0.1
ship_speed_mult = -0.1
@@ -2198,7 +2200,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 300
nanties = 10
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@@ -2230,7 +2232,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 100
nanties = 5
nanites = 5
}
}
sensor_range = 15
@@ -2260,7 +2262,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanties = 10
nanites = 10
}
}
prerequisites = { "tech_gray_nano_boost_3" }
@@ -2287,7 +2289,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 12
nanites = 12
alloys = 120
}
upkeep = {
@@ -2322,7 +2324,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 24
nanites = 24
alloys = 120
}
upkeep = {
@@ -2355,7 +2357,7 @@ utility_component_template = {
resources = {
category = ship_components
cost = {
nanties = 120
nanites = 120
alloys = 120
}
upkeep = {
@@ -2390,7 +2392,7 @@ utility_component_template = {
category = ship_components
cost = {
alloys = 200
nanties = 10
nanites = 10
}
}
modifier = {

View File

@@ -1,4 +1,4 @@
#歼星武器
#歼星武器-试射武器
weapon_component_template = {
key = "RG_PLANET_KILLER_SP"
size = planet_killer
@@ -51,6 +51,59 @@ weapon_component_template = {
}
}
#歼星武器-风暴浪潮
weapon_component_template = {
key = "RG_PLANET_KILLER_NANO_SP"
size = planet_killer
type = planet_killer
icon = GFX_ship_part_divine_enforcer
icon_frame = 1
projectile_gfx = "gatebuilder_planet_weapon_ex"
planet_destruction_gfx = "neutron_planet_gfx"
total_fire_time = 60 #开火时间
firing_arc = 25
resources = {
category = ship_components
cost = {
alloys = 2000
nanites = 50
}
}
power = -1000
damage = {
min = 35
max = 350
} #伤害
windup = {
min = 32
max = 64
} #冷却
size_damage_factor = 10
hull_damage = 10 #船体伤害
shield_damage = 10 #护盾伤害
armor_damage = 10 #装甲伤害
shield_penetration = 10 #护盾穿透
armor_penetration = 10 #装甲穿透
tracking = 1 #追踪
range = 800 #范围
accuracy = 1 #命中
tags = {
weapon_type_rg_main
weapon_type_energy
}
size_restriction = {
RG_gray_juggernaut
RG_graygoo_capitalship
RG_graygoo_mothership
}
component_set = "RG_PLANET_KILLER"
prerequisites = { "tech_object_gray_7" }
ship_limit = 1
ai_weight = {
weight = 0
}
}
# 重组仪
utility_component_template = {
key = "RG_revive_component"

View File

@@ -0,0 +1,24 @@
# Here you can specify the lists of limits for the number of ships of some types that country can own
# and potentially the lists of limits for the number of building of some type (not implemented yet)
# Note for overwriting: ownership_limits are extendable/additive. So if you make a second "default" and
# add a single ship_of_size_limit inside it, it will apply both the limits described here, and the one
# that you specified.
# To do a full overwrite, you need to overwrite 00_ownership_limits.txt instead.
# Example:
# name_of_ownership_limit = {
# ship_of_size_limits = {
# # the list of keys to ship_of_size_limits database
# }
# building_of_type_limit = {
# # not implemented yet
# }
# }
default = {
ship_of_size_limits = {
RG_graygoo_capitalship_ships_limit
RG_gray_juggernaut_ships_limit
}
}

View File

@@ -0,0 +1,21 @@
RG_gray_juggernaut_ships_limit = {
ship_types = {
RG_gray_juggernaut
}
base = 512 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}
RG_graygoo_capitalship_ships_limit = {
ship_types = {
RG_graygoo_capitalship
}
base = 1024 # 1 * juggernaut's size_multiplier
show = {
is_scope_valid = yes
has_technology = tech_gray_juggernaut_8
}
}

View File

@@ -0,0 +1,110 @@
### turn off the lights
decision_rg_server_shut_down = {
owned_planets_only = yes
sound = event_administrative_work
icon = decision_glitchy_matrix
enactment_time = 30
resources = {
category = decisions
cost = {
unity = 200
}
}
potential = {
exists = owner
owner = {
has_tradition = tr_virtuality_finish
}
}
allow = {
is_capital = no
}
effect = {
destroy_colony = yes
}
ai_weight = {
weight = 0
}
}
### Nanotech Slushify Planet
decision_rg_nanotech_swarm_consume_world = {
icon = decision_tidal_lock_planet
sound = event_structural_collapse
#enactment_time = 360
resources = {
category = decisions
}
owned_planets_only = yes
potential = {
exists = owner
owner = {
has_tradition = tr_rg_nanotech_3
}
can_have_habitable_deposits = yes
is_capital = no
NOT = {
has_planet_flag = being_devoured
}
NOT = { has_designation = col_nanotech_world }
}
effect = {
custom_tooltip = decision_nanotech_swarm_consume_world_effect_desc
set_timed_planet_flag = {
days = 360
flag = recently_eaten_planet
}
hidden_effect = {
set_planet_flag = colony_event
set_planet_flag = being_devoured
add_modifier = {
modifier = being_devoured_modifier_nanotech
days = -1
}
export_trigger_value_to_variable = {
trigger = planet_size
variable = num_districts_terravore
}
export_trigger_value_to_variable = {
trigger = count_deposits
parameters = {
type = d_nanotech_devastation
}
variable = num_lithoid_blockers
}
if = {
limit = {
is_variable_set = num_lithoid_blockers
}
subtract_variable = {
which = num_districts_terravore
value = num_lithoid_blockers
}
}
}
owner = {
start_situation = {
type = situation_rg_nanotech_consume_planet
target = root
}
}
}
ai_weight = {
weight = 5
# don't wreck worlds you want to keep
modifier = {
factor = 0
is_lithoid_devouring_swarm_consumption_world = no
}
}
}

View File

@@ -0,0 +1,3 @@
# NGameplay = {
# GOVERNMENT_CIVIC_POINTS_BASE = 3 # Base amount of civic points (to "pay" for government civic costs)
# }

View File

@@ -0,0 +1,57 @@
d_rg_tempest_storm_1 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 5
}
}
planet_modifier = {
district_mining_max = -2
}
potential = { always = no }
}
d_rg_tempest_storm_2 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 9
}
}
planet_modifier = {
district_mining_max = -3
}
potential = { always = no }
}
d_rg_tempest_storm_3 = {
is_for_colonizable = yes
icon = d_fractal_seed
category = deposit_cat_rare
resources = {
category = planet_deposits
produces = {
nanites = 15
}
}
planet_modifier = {
pop_happiness = -1
district_mining_max = -5
}
potential = { always = no }
}

View File

@@ -0,0 +1,743 @@
@rw_cost = 1000
@rw_cost_sr = 50
@rw_maintenance = 5
@rw_maintenance_sr = 2
district_rg_city = {
icon = district_rw_city
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_regular_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_regular_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_nexus
district_rg_hive
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 25
job_enforcer_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_valid_civic = civic_agrarian_idyll
}
}
modifier = {
planet_housing_add = -5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
}
}
modifier = {
job_clerk_add = 2
job_culture_worker_add = 1
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
is_fallen_empire = no
has_active_tradition = tr_virtuality_4
}
}
modifier = {
job_clerk_add = 4
job_culture_worker_add = 2
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_public_works }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_1
}
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
has_technology = tech_housing_2
NOT = { has_valid_civic = civic_agrarian_idyll }
}
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_city }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_clerk_effect_desc
}
}
district_rg_hive = {
icon = district_rw_hive
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_hive_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_hive_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_nexus
district_rg_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 30
job_maintenance_drone_add = 15
job_synapse_drone_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_extended_hives }
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_hive }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_nexus = {
icon = district_rw_nexus
base_buildtime = 30
is_capped_by_modifier = no
exempt_from_ai_planet_specialization = yes
show_on_uncolonized = {
exists = from
from = { is_machine_empire = yes }
uses_district_set = rg_station
}
potential = {
exists = owner
owner = { is_machine_empire = yes }
uses_district_set = rg_station
}
conversion_ratio = 0.5
convert_to = {
district_rg_hive
district_rg_city
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
planet_modifier = {
planet_housing_add = 25
job_maintenance_drone_add = 10
job_coordinator_add = 2
planet_max_buildings_add = 2
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_1 }
}
modifier = {
planet_housing_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_technology = tech_housing_2 }
}
modifier = {
planet_housing_add = 5
job_maintenance_drone_add = 5
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_virtuality_4 }
}
modifier = {
job_maintenance_drone_add = 10
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { has_active_tradition = tr_prosperity_optimized_nexus }
}
modifier = {
planet_housing_add = 5
}
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_nexus }
}
}
text = arcane_generator_upkeep_desc
}
}
district_rg_generator = {
icon = district_rw_generator
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
# district_rw_commercial
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
produces = {
energy = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_mining = {
icon = district_hab_mining
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
produces = {
minerals = 50
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
district_rg_farming = {
icon = district_rw_farming
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
exists = owner
NOT = {
AND = {
owner = { is_ai = yes }
owner = { country_uses_food = no }
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
}
produces = {
food = 50
}
}
# triggered for tooltip formatting purposes
triggered_planet_modifier = {
modifier = {
planet_housing_add = 10
}
}
}
district_rg_science = {
icon = district_rw_science
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = { uses_district_set = rg_station }
prerequisites = {
tech_basic_science_lab_1
}
allow = {
hidden_trigger = {
OR = {
NOT = { exists = owner }
owner = {
has_technology = tech_basic_science_lab_1
}
}
}
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_regular_empire = yes }
}
modifier = {
job_researcher_add = 15
}
}4
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_hive_empire = yes }
}
modifier = {
job_brain_drone_add = 15
}
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = { is_machine_empire = yes }
}
modifier = {
job_calculator_add = 15
}
}
#Jobs from Virtuality ascension
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_regular_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_researcher_add = 5
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_active_tradition = tr_virtuality_4
}
}
job_calculator_add = 5
}
triggered_desc = {
trigger = {
planet = {
has_deposit = d_arcane_generator
NOT = { has_district = district_rw_science }
}
}
text = arcane_generator_upkeep_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_regular_empire = yes }
}
text = job_researcher_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_hive_empire = yes }
}
text = job_brain_drone_effect_desc
}
triggered_desc = {
trigger = {
exists = owner
owner = { is_machine_empire = yes }
}
text = job_calculator_effect_desc
}
}
district_rg_industrial = {
icon = district_rw_industrial
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = { uses_district_set = rg_station }
potential = {
uses_district_set = rg_station
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = @rw_maintenance
}
upkeep = {
trigger = {
exists = owner
owner = {
has_edict = industrial_maintenance
}
}
energy = 4
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
inline_script = {
script = jobs/industrial_districts_factory_add
AMOUNT = 10
}
inline_script = {
script = jobs/industrial_districts_foundry_add
AMOUNT = 10
}
triggered_planet_modifier = {
potential = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
modifier = {
job_maintenance_drone_add = 2
}
}
triggered_desc = {
trigger = {
exists = owner
owner = {
is_machine_empire = yes
has_edict = industrial_maintenance
}
}
text = job_maintenance_drone_effect_desc
}
}
district_rg_nanites = {
icon = district_rg_nanites
base_buildtime = 30
is_capped_by_modifier = no
show_on_uncolonized = {
uses_district_set = rg_station
exists = from
}
potential = {
exists = owner
uses_district_set = rg_station
}
convert_to = {
}
resources = {
category = planet_districts
cost = {
minerals = @rw_cost
}
upkeep = {
energy = 5
minerals = 40
}
produces = {
nanites = 40
}
}
triggered_planet_modifier = {
planet_housing_add = 10
}
}
# district_rg_commercial = {
# icon = district_rw_commercial
# base_buildtime = 30
# is_capped_by_modifier = no
#
# show_on_uncolonized = {
# uses_district_set = rg_station
# exists = from
# from = {
# is_gestalt = no
# is_fallen_empire = no
# }
# }
#
# potential = {
# exists = owner
# owner = {
# is_gestalt = no
# is_fallen_empire = no
# }
# uses_district_set = rg_station
# }
#
# convert_to = {
# district_rw_generator
# }
#
# resources = {
# category = planet_districts
# cost = {
# minerals = @rw_cost
# rare_crystals = @rw_cost_sr
# }
# upkeep = {
# energy = @rw_maintenance
# rare_crystals = @rw_maintenance_sr
# }
# }
#
# triggered_planet_modifier = {
# planet_housing_add = 10
# job_trader_add = 2
# job_clerk_add = 6
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = {
# has_active_tradition = tr_mercantile_commercial_enterprise
# }
# }
# modifier = {
# job_trader_add = 2
# }
# }
#
# triggered_planet_modifier = {
# potential = {
# exists = owner
# owner = { has_active_tradition = tr_virtuality_4 }
# }
# modifier = {
# job_clerk_add = 6
# }
# }
#
# triggered_desc = {
# trigger = {
# planet = {
# has_deposit = d_arcane_generator
# NOT = { has_district = district_rw_commercial }
# }
# }
# text = arcane_generator_upkeep_desc
# }
#
# triggered_desc = {
# text = job_trader_effect_desc
# }
#
# triggered_desc = {
# text = job_clerk_effect_desc
# }
# }

View File

@@ -0,0 +1,4 @@
concept_tradition_rg_nanotech = {
icon = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
tooltip_override = "tradition_category:tradition_rg_nanotech"
}

View File

@@ -2333,7 +2333,7 @@ ship_design = {
ship_size = RG_graygoo_icebreaker_interdictor
is_event_design = yes
section = {
template = "RG_icebreaker_interdictor"
template = "RG_icebreaker_interdictor_key"
slot = "mid"
component = {
slot = "PD_01"

View File

@@ -388,6 +388,55 @@ ship_design = {
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海试验船-传统
ship_design = {
name = "RG_COLOSSUS_interdictor_NANO_SP"
ship_size = RG_graygoo_interdictor
is_event_design = yes
section = {
template = "RG_COLOSSUS_interdictor_key"
slot = "mid"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER_NANO_SP"
}
component = {
slot = "LARGE_UTILITY_1"
template = ""
}
component = {
slot = "LARGE_UTILITY_2"
template = ""
}
component = {
slot = "LARGE_UTILITY_3"
template = ""
}
component = {
slot = "LARGE_UTILITY_4"
template = ""
}
component = {
slot = "LARGE_UTILITY_5"
template = ""
}
component = {
slot = "LARGE_UTILITY_6"
template = ""
}
component = {
slot = "AUX_UTILITY_1"
template = ""
}
}
required_component = "RG_FUSION_NANO_REACTOR_S"
required_component = "HYPER_DRIVE_3"
required_component = "SENSOR_4"
required_component = "RG_gatebuilder_thruster"
required_component = "RG_COMBAT_COMPUTER_MotherShip"
}
# 星海纸船
ship_design = {
name = "RG_Buff_interdictor_SP"

View File

@@ -15,6 +15,14 @@ origin_rg_gray = {
playable = {
host_has_dlc = "Distant Stars Story Pack"
}
possible = {
civics = {
OR = {
value = civic_rg_gray_cluster
value = civic_rg_gray_non_cluster
}
}
}
}
rg_origin_scion = {

View File

@@ -0,0 +1,37 @@
civic_rg_gray_cluster = {
icon = gfx/interface/icons/governments/civics/civic_efficient_bureaucracy.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_non_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_cluster"
modifier = {
country_government_civic_points_add = 1
}
}
civic_rg_gray_non_cluster = {
icon = gfx/interface/icons/governments/civics/civic_nationalistic_zeal.dds
potential = {
origin = { value = origin_rg_gray }
}
possible = {
civics = { NOT = { value = civic_rg_gray_cluster } }
origin = { value = origin_rg_gray }
}
random_weight = {
base = 0
}
modification = no
description = "civic_tooltip_rg_gray_non_cluster"
modifier = {
country_government_civic_points_add = 1
}
}

View File

@@ -0,0 +1,138 @@
produces = {
trigger = {
OR = {
has_trait = rg_machine_maid_trait
}
}
nanites = -0.1
multiplier = value:rg_maid_trait_mult
}
# vanilla
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_scintillating
has_trait = trait_advanced_scintillating
}
}
rare_crystals = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_gaseous_byproducts
has_trait = trait_advanced_gaseous_byproducts
}
}
exotic_gases = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_lithoid_volatile_excretions
has_trait = trait_advanced_volatile_excretions
}
}
volatile_motes = @lithoid_trait_resource_production
multiplier = value:lithoid_trait_mult
}
produces = {
trigger = {
OR = {
has_trait = trait_notofthisworld
has_trait = trait_robot_notofthisworld
has_trait = trait_exd
}
}
physics_research = 0.5
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = astralnomical_interest_modifier
}
is_enslaved = no
is_robot_pop = no
}
physics_research = 1
}
produces = {
trigger = {
has_trait = trait_cybernetic
exists = owner
owner = {
has_country_flag = driven_neural_chorus
}
}
unity = 0.1
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_1
}
}
volatile_motes = 0.02
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_2
}
}
volatile_motes = 0.04
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = particle_storm_aftermath_modifier_severity_3
}
}
volatile_motes = 0.06
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_1
}
}
rare_crystals = 0.02
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_2
}
}
rare_crystals = 0.04
}
produces = {
trigger = {
exists = planet
planet = {
has_modifier = celestial_storm_aftermath_modifier_severity_3
}
}
rare_crystals = 0.06
}

View File

@@ -0,0 +1,182 @@
# see README.txt for example
@central_orbital_build_time = 1800
@central_orbital_alloy_cost = 1500
@central_orbital_influence_cost = 200
@major_orbital_build_time = 720
@major_orbital_alloy_cost = 200
@minor_orbital_build_time = 180
@minor_orbital_alloy_cost = 50
# Habitat Central Complex
RG_habitat_central_complex = {
entity = "gatebuilder_01_space_station_entity"
construction_entity = "habitat_phase_03_entity"
portrait = "GFX_megastructure_habitat_background"
place_entity_on_planet_plane = no
show_galactic_map_icon = no
hide_name = yes
show_in_outliner = no
entity_offset = { x = 7 y = -7 }
build_time = 360
resources = {
category = megastructures_habitat
cost = {
nanites = 4500
influence = 200
}
}
construction_blocks_and_blocked_by = self_type
potential = {
has_tradition = tr_rg_nanotech_2
# OR = {
# has_technology = tech_habitat_1
# has_civic = civic_diadochi
# has_civic = civic_great_khans_legacy
# has_country_flag = democratic_khanate_flag
# }
}
possible = {
exists = starbase
custom_tooltip = {
fail_text = "requires_inside_border"
is_inside_border = from
}
custom_tooltip = {
fail_text = "requires_not_habitat_central_complex"
NOT = {
OR = {
any_system_planet = {
has_planet_flag = habitat
}
has_megastructure = habitat_central_complex_ruined
}
}
}
custom_tooltip = {
fail_text = "requires_no_orbital_debris"
NOT = {
any_system_planet = {
has_planet_flag = has_orbital_debris
}
}
}
}
placement_rules = {
planet_possible = {
custom_tooltip = {
fail_text = "requires_surveyed_planet"
is_surveyed = { # prevent leaking habitability information
who = prev.from
status = yes
}
}
custom_tooltip = {
fail_text = "requires_no_anomaly"
NOT = { has_anomaly = yes }
}
custom_tooltip = {
fail_text = "requires_no_existing_megastructure"
#can_build_megastructure_on_planet = yes
NOR = {
solar_system = {
OR = {
has_star_flag = ithomes_gate
}
}
is_planet_class = pc_habitat
}
}
# balance for habitats
custom_tooltip = {
fail_text = "requires_not_minor_planetary_body"
NOR = {
is_asteroid = yes
is_moon = yes
}
}
custom_tooltip = {
fail_text = "requires_not_solarpunk"
NOT = {
solar_system = {
has_star_flag = solarpunk_system_02
}
}
}
if = {
limit = {
from = { is_ai = yes }
}
or = {
has_deposit_for = shipclass_mining_station
has_deposit_for = shipclass_research_station
}
}
} # use these for all non-star megastructures
}
# root = system
# from = country
ai_weight = {
factor = 0
}
on_build_complete = {
fromfrom.planet = {
save_event_target_as = target_planet
}
if = {
limit = {
fromfrom.planet = {
is_star = yes
}
}
spawn_rg_habitat_effect = {
DISTANCE = 19.798
}
}
else = {
spawn_rg_habitat_effect = {
DISTANCE = 9.899
}
}
fromfrom.solar_system = {
set_star_flag = has_habitat
}
if = {
limit = {
event_target:target_planet = {
OR = {
has_deposit_for = shipclass_research_station
has_deposit_for = shipclass_mining_station
}
}
}
on_orbital_complete_effect = {
BODY = major
TYPE = resource
}
}
else = {
on_orbital_complete_effect = {
BODY = major
TYPE = generic
}
}
remove_megastructure = fromfrom
from = { country_event = { id = megastructures.10 } }
}
}

View File

@@ -269,14 +269,23 @@ orbital_ring_restored = {
dismantle = yes
}
}
From = {
create_ship_design = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
}
add_ship_design = last_created_design
}
create_starbase = {
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
size = RG_orbital_ring_tier_1
owner = FROM
#module = <starbase_module>
#building = <starbase_building>
effect = {
}
}
From = {
remove_ship_design = last_created_design
}
}
every_system_ambient_object = {
limit = {

View File

@@ -98,6 +98,16 @@ on_planet_attackers_lose = {
}
}
# A leader leveled up.
# Scope = Country
# From = Leader
on_leader_level_up = {
events = {
rg_event.23
}
}
# on_entering_battle = {
# events = {
# rg_skill.1
@@ -251,4 +261,14 @@ on_district_demolished = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A pop has finished purging
# This = Planet scope
# From = Country
# FromFrom = Pop
on_pop_purged = {
events = {
rg_event.24 # Necrophage Purge
}
}

View File

@@ -48,6 +48,19 @@ on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
events = {
RG_planet_killer.4
# rg_story.6
}
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_queued = {
}
on_destroy_planet_with_RG_PLANET_KILLER_NANO_SP_unqueued = {
}
# World Cracker
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
events = {

View File

@@ -0,0 +1,31 @@
# pc_nanotech = {
# entity = "gray_goo_planet"
# entity_scale = @planet_standard_scale
# icon = GFX_planet_type_toxic
#
# atmosphere_color = hsv { 0.19 0.45 0.9 } #DONE
# atmosphere_intensity = 0.1
# atmosphere_width = 1.2
#
# city_color_lut = "gfx/portraits/misc/colorcorrection_neutral.dds"
#
# min_distance_from_sun = @habitable_min_distance
# max_distance_from_sun = @habitable_max_distance
#
# spawn_odds = 0
#
# extra_orbit_size = 0
# extra_planet_count = 0
#
# chance_of_ring = 0.2
#
# planet_size = { min = 12 max = 25 }
# moon_size = { min = 6 max = 10 }
#
# can_be_invaded = yes
# can_have_no_pop_colony = no
# colonizable = yes
# district_set = machine_world
# starting_planet = no
# show_city = no
# }

View File

@@ -18,7 +18,7 @@ pc_rg_grayhabitat = {
planet_size = 30
moon_size = 1
colonizable = yes
district_set = machine_world
district_set = rg_station
# ideal = yes
starting_planet = no
orbit_lines = no

View File

@@ -0,0 +1,86 @@
rg_tempest_invocator = {
activation_duration = 3600
portrait = "GFX_relic_the_tempest_exsoulcillator"
sound = "relic_activation_vultaum_real_perforator"
resources = {
category = relics
# Activation cost
cost = {
nanties = 5000
}
}
triggered_country_modifier = {
potential = {
always = yes
}
country_unity_produces_mult = 0.1
ships_upkeep_mult = -0.15
}
active_effect = {
# custom_tooltip = r_the_tempest_invocator_active_effect_tt
set_country_flag = "started_placing_storm"
start_storm_area_placing = {
sacrifice_leader_with_ui = no
cosmic_storm = graytempest_storm
immediate = yes
reticle_radius = {
base = 100
modifier = {
mult = value:storm_area_placing_reticle_radius_multiplier
}
}
max_range = {
base = 1500
modifier = {
mult = value:storm_area_placing_max_range_multiplier
}
}
on_confirm = {
add_modifier = {
modifier = tempest_invocator_active_modifier
days = 3600
}
custom_tooltip = relic_triumph_cooldown
hidden_effect = {
add_modifier = {
modifier = "relic_activation_cooldown"
days = 3600
}
set_country_flag = used_tempest_invocator_relic_achievement
}
remove_country_flag = "started_placing_storm"
}
on_cancel = {
add_resource = {
energy = 0
}
remove_country_flag = "started_placing_storm"
}
}
}
# Possible check for activation
possible = {
inline_script = {
script = relics/activation_checks
RELIC = rg_tempest_invocator
}
custom_tooltip = {
fail_text = r_the_tempest_invocator_started_placing_fail_tt
NOT = { has_country_flag = "started_placing_storm" }
}
}
}

View File

@@ -1,7 +1,7 @@
rg_count_maid = {
base = 0
complex_trigger_modifier = {
trigger = count_traits
trigger = num_traits
trigger_scope = pop
parameters = {
limit = {
@@ -12,3 +12,14 @@ rg_count_maid = {
}
# max = 20
}
rg_maid_trait_mult = {
base = 3
# modifier = {
# add = 0.5
# planet = {
# has_deposit = d_lithoid_crater
# }
# }
}

View File

@@ -22,7 +22,7 @@ start_lcluster_chain = {
if = {
limit = {
NOR = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
has_country_flag = origin_rg_gray_1st
}
}

View File

@@ -0,0 +1,180 @@
rg_event_effect_event1_dragon = {
set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
}
rg_event_effect_event1_cluster = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_gray_cluster = yes
}
else = {
rg_event_effect_event1_dragon = yes
}
}
rg_event_effect_event1_cluster_galaxy = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
}
rg_event_effect_event1_gray_galaxy = yes
}
else = {
rg_event_effect_event1_dragon = yes
}
}
rg_event_effect_event1_gray_cluster = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_cluster
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
add_resource = {
energy = 1000
minerals = 1000
alloys = 1000
consumer_goods = 1000
}
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
}
}
rg_event_effect_event1_gray_galaxy = {
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_galaxy
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
}
rg_event_effect_lcluster_spawn_selecter = {
if = {
limit = {
event_target:origin_rg_gray_country = {
OR = {
has_civic = civic_rg_gray_cluster
}
}
}
country_event = {
id = rg_cluster.9
days = -1
}
}
else_if = {
limit = {
event_target:origin_rg_gray_country = {
has_civic = civic_rg_gray_non_cluster
}
}
rg_event_effect_lcluster_open = yes
}
else = {
country_event = {
id = rg_cluster.9
days = -1
}
}
}
rg_event_effect_lcluster_open = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
}
#Species
rg_event_effect_planet2027_spawn_maid_species = {
modify_species = {
effect = {
create_species = {
is_mod = yes
name = "RG_MACHINE"
plural = this
class = RG_MACHINE
portrait = "rg_machine_maid"
can_be_modified = no
homeworld = this
namelist = this
gender = this
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
}
effect = {
save_global_event_target_as = rg_owner_main_maid_species
}
}
}
}
}

View File

@@ -10,7 +10,6 @@ rg_create_fallen_empire_species_effect = {
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
@@ -88,7 +87,7 @@ rg_create_fallen_empire_country_effect = {
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
exists = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes

View File

@@ -251,7 +251,7 @@ rg_create_gray_governor = {
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
@@ -368,7 +368,7 @@ rg_create_gray_warship = {
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
random_owned_leader = {
limit = {
has_leader_flag = gray_admiral
@@ -483,7 +483,7 @@ rg_create_gray_army = {
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_habitat_active
remove_ship_design = last_created_design
random_owned_leader = {
limit = {
@@ -606,7 +606,7 @@ rg_create_gray_const = {
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active
remove_country_flag = gray_habitat_active
random_owned_leader = {
limit = {
has_leader_flag = gray_scientist
@@ -616,6 +616,28 @@ rg_create_gray_const = {
}
}
rg_harbitar_size_calculate = {
set_variable = {
which = rg_habitat_size
value = 10
}
set_variable = {
which = rg_habitat_size_temp
value = rg_gray_level
}
multiply_variable = {
which = rg_habitat_size_temp
value = 2
}
change_variable = {
which = rg_habitat_size_temp
value = 10
}
set_variable = {
which = rg_habitat_size
value = rg_habitat_size_temp
}
}
rg_juggernaut_habitat_init = {
if = {
@@ -627,6 +649,7 @@ rg_juggernaut_habitat_init = {
optimize_memory
rg_global_gray_location_check = yes
set_country_flag = rg_habitat_enabled
rg_harbitar_size_calculate = yes
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
@@ -637,10 +660,11 @@ rg_juggernaut_habitat_init = {
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 30
size = 10
has_ring = no
init_effect = {
prevent_anomaly = yes
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
@@ -658,21 +682,79 @@ rg_juggernaut_habitat_init = {
species = owner_main_species
ethos = owner
}
if = {
limit = {
NOT = {
exists = event_target:rg_owner_main_maid_species
}
}
every_owned_pop = {
rg_event_effect_planet2027_spawn_maid_species = yes
}
}
set_name = "NAME_rg_gray_habitat_base"
if = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
limit = {
event_target:gray_owner = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
}
}
assign_leader = event_target:gray_governor
}
set_planet_size = owner.rg_habitat_size
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
generate_start_buildings_and_districts = yes
while = {
count = 1
add_district = district_rg_generator
}
while = {
count = 1
add_district = district_rg_mining
}
while = {
count = 1
add_district = district_rg_farming
}
while = {
count = 1
add_district = district_rg_industrial
}
if = {
limit = {
exists = owner
owner = { is_hive_empire = yes }
}
while = {
count = 1
add_district = district_rg_hive
}
}
if = {
limit = {
exists = owner
owner = { is_regular_empire = yes }
}
while = {
count = 1
add_district = district_rg_city
}
}
if = {
limit = {
exists = owner
from = { is_machine_empire = yes }
}
while = {
count = 1
add_district = district_rg_nexus
}
}
while = {
count = 5
@@ -680,6 +762,7 @@ rg_juggernaut_habitat_init = {
species = owner_main_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
@@ -699,4 +782,5 @@ rg_clear_harbitat = {
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}
}

View File

@@ -105,7 +105,7 @@ rg_gray_govener_init = {
# }
# add_trait_no_notify = leader_trait_governor_wg_the_loop
# }
set_gray_portrait = yes
rg_set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
@@ -222,7 +222,7 @@ rg_gray_commander_init = {
# }
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
# }
set_gray_portrait = yes
rg_set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {
@@ -542,7 +542,7 @@ rg_gray_scientist_init = {
# }
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
# }
set_gray_portrait = yes
rg_set_gray_portrait = yes
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
}
else = {

View File

@@ -0,0 +1,48 @@
spawn_rg_habitat_effect = {
spawn_planet = {
class = "pc_rg_grayhabitat"
location = event_target:target_planet
orbit_location = yes
orbit_angle_offset = 135
orbit_distance_offset = $DISTANCE$
size = 15
has_ring = no
init_effect = {
set_name = {
key = HABITAT_PLANET_NAME
variable_string = "\\[FROM.from.solar_system.GetName]"
}
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = rg_gray_habitat
set_planet_flag = habitat_level_1
save_event_target_as = target_habitat
add_deposit_if_missing = {
DEPOSIT = d_system_resources
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_research
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_energy
}
add_deposit_if_missing = {
DEPOSIT = d_orbital_mining
}
event_target:target_planet = {
set_planet_flag = habitat@PREV
}
}
}
}

View File

@@ -1,8 +1,9 @@
@gray_portrait = Gray
rg_set_gray_portrait = {
#美味女仆-小灰@chougou
if = {
limit = {
has_global_flag = ms_species_enabled
has_global_flag = rg_ms_gray_portrait_set
event_target:gray_owner = {
has_country_flag = mss_enable_gray_maid
}
@@ -12,12 +13,168 @@ rg_set_gray_portrait = {
ms_update_gray_portrait = yes
}
}
#动态灰风@NCSIMON
else_if = {
limit = {
has_global_flag = has_grayextend_mod
has_global_flag = rg_ge_gray_portrait_set
}
#手动选择立绘启用
if = {
limit = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
if = {
limit = {
event_target:gray_owner = {
has_country_flag = rg_ge_governor_portrait_set
}
}
change_leader_portrait = GFX_gray_portrait_governor
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
else_if = {
limit = {
event_target:gray_owner = {
has_country_flag = rg_ge_scientist_portrait_set
}
change_leader_portrait = GFX_gray_scientist_portrait
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_scientist_portrait
}
}
}
else = {
change_leader_portrait = GFX_gray_portrait_governor
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
#默认自动选择立绘启用
else = {
if = {
limit = {
event_target:gray_owner = {
has_country_flag = gray_official_active
}
event_target:gray_official = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
else_if = {
limit = {
event_target:gray_owner = {
has_country_flag = gray_constship_active
}
event_target:gray_scientist = {
change_leader_portrait = GFX_gray_scientist_portrait
}
}
}
else_if = {
limit = {
event_target:gray_owner = {
OR = {
has_country_flag = gray_warship_active
has_country_flag = gray_army_active
}
}
event_target:gray_leader_general = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
else = {
change_leader_portrait = GFX_gray_portrait_governor
}
event_target:rg_gray_country_leader = {
change_leader_portrait = GFX_gray_portrait_governor
}
}
}
#舰r/KDC
else_if = {
limit = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
has_global_flag = rg_wg_gray_portrait_set
}
set_gray_portrait = yes
}
#默认
else = {
change_leader_portrait = @gray_portrait
event_target:rg_gray_country_leader = {
change_leader_portrait = @gray_portrait
}
}
}
# effect 留档3.13.0
# # scope: leader
# set_gray_portrait = {
# optimize_memory
# if = {
# limit = { owner = {
# OR = {
# has_wg_special_authority = yes
# has_global_flag = wg_cheat_all_clothes
# }
# check_variable = { which = wg_gray_cloth value = 1 }
# }}
# change_leader_portrait = GrayTempest01
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 2 }
# }}
# change_leader_portrait = GrayTempest02
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 3 }
# }}
# change_leader_portrait = GrayTempest03
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 4 }
# }}
# change_leader_portrait = GrayTempest04
# } else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 5 }
# }}
# change_leader_portrait = GrayTempest05
# }else_if = {
# limit = { owner = {
# check_variable = { which = wg_gray_cloth value = 6 }
# }}
# change_leader_portrait = GrayTempest06
# } else_if = {
# limit = { always = yes }
# change_leader_portrait = GrayTempest06
# }
# }
#scope country target:gray_owner
rg_ge_clear_portrait_select = {
event_target:gray_owner = {
remove_country_flag = rg_ge_governor_portrait_set
remove_country_flag = rg_ge_scientist_portrait_set
}
}
rg_global_clear_portrait_select = {
remove_global_flag = rg_ms_gray_portrait_set
remove_global_flag = rg_ge_gray_portrait_set
remove_global_flag = rg_wg_gray_portrait_set
}
rg_create_gray_species = {
@@ -1752,6 +1909,403 @@ RG_destroy_planet_effect = {
}
}
RG_destroy_planet_effect_sp = {
#Dismantle observation post
if = {
limit = {
has_observation_outpost = yes
}
observation_outpost_owner = {
country_event = {
id = planet_destruction.1000
days = 1
}
}
}
# Contingency Machine World
if = {
limit = {
is_planet_class = pc_ai
NOT = {
has_planet_flag = machine_lair
}
}
set_planet_flag = destroyed_by_colossus
set_planet_flag = planet_cracked
planet_event = {
id = crisis.2040
}
}
# Contingency Final Machine World
if = {
limit = {
is_planet_class = pc_ai
has_planet_flag = machine_lair
}
set_planet_flag = destroyed_by_colossus
set_planet_flag = planet_cracked
from.owner = {
save_event_target_as = final_machine_world_destroyer
}
stop_crisis_sound = yes
planet_event = {
id = crisis.2046
}
}
# Swarm Situation Log counter
if = {
limit = {
exists = owner
owner = {
is_country_type = swarm
}
}
every_country = {
limit = {
has_event_chain = "prethoryn_scourge_chain"
}
add_event_chain_counter = {
event_chain = "prethoryn_scourge_chain"
counter = "infested_worlds"
amount = -1
}
add_event_chain_counter = {
event_chain = "prethoryn_scourge_chain"
counter = "infested_worlds_cleansed"
amount = 1
}
}
}
if = {
limit = {
OR = {
is_active_resolution = "resolution_rulesofwar_reverence_for_life"
is_active_resolution = "resolution_rulesofwar_independent_tribunals"
is_active_resolution = "resolution_rulesofwar_last_resort_doctrine"
is_active_resolution = "resolution_rulesofwar_demobilization_initiative"
}
}
from.owner = {
set_timed_country_flag = {
flag = resolution_breached_fired_cracker
days = 3600
}
}
}
# Exterminatus Achievement
if = {
limit = {
is_capital = yes
}
from.owner = {
set_country_flag = exterminatus
}
}
if = {
limit = {
exists = owner
owner = {
NOT = {
is_same_value = from.owner
}
OR = {
is_country_type = default
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
}
}
}
# Generate threat
if = {
limit = {
is_colony = yes
}
add_threat = {
who = from.owner
amount = 3
}
# modifier for allies + those upset by genocide
every_country = {
limit = {
NOR = {
is_same_value = from.owner
is_same_value = root.owner
AND = {
has_federation = yes
is_in_federation_with = from.owner
}
}
OR = {
has_communications = from.owner
has_communications = root.owner
}
OR = {
AND = {
has_federation = yes
is_in_federation_with = root.owner
}
has_ai_personality = awakened_fallen_empire_xenophile
AND = {
is_country_type = default
OR = {
is_egalitarian = yes
is_xenophile = yes
}
}
}
}
if = {
limit = {
root = {
is_colony = no
}
}
add_opinion_modifier = {
modifier = opinion_cracked_an_uninhabited_world
who = from.owner
}
}
else = {
add_opinion_modifier = {
modifier = opinion_cracked_a_world
who = from.owner
}
}
}
}
else = {
add_threat = {
who = from.owner
amount = 1
}
}
# modifiers for victim
owner = {
if = {
limit = {
root = {
is_colony = no
}
}
add_opinion_modifier = {
modifier = opinion_cracked_my_uninhabited_world
who = from.owner
}
}
else = {
add_opinion_modifier = {
modifier = opinion_cracked_my_world
who = from.owner
}
}
if = {
limit = {
NOT = {
has_ethic = ethic_gestalt_consciousness
}
}
add_modifier = {
modifier = colossus_victim
days = 10800 # 30 years
}
}
}
if = {
limit = {
exists = owner
owner = {
is_country_type = primitive
}
}
# modifier for allies + those upset by genocide
every_country = {
limit = {
NOT = {
is_same_value = from.owner
}
OR = {
has_communications = from.owner
has_communications = root.owner
}
OR = {
has_ai_personality = awakened_fallen_empire_xenophile
AND = {
is_country_type = default
NOR = {
is_xenophobe = yes
is_homicidal = yes
is_xenophile = yes
}
}
}
}
add_opinion_modifier = {
modifier = opinion_cracked_a_primitive_world
who = from.owner
}
}
every_country = {
limit = {
NOT = {
is_same_value = from.owner
}
OR = {
has_communications = from.owner
has_communications = root.owner
}
OR = {
has_ai_personality = awakened_fallen_empire_xenophile
AND = {
is_country_type = default
is_xenophile = yes
}
}
}
add_opinion_modifier = {
modifier = opinion_cracked_a_primitive_world_phile
who = from.owner
}
}
}
}
# Add war exhaustion to planet owner
if = {
limit = {
exists = owner
}
owner = {
if = {
limit = {
#isn't the case when the crisis bombards planets, for instance
is_at_war_with = from.fleet.owner
}
add_static_war_exhaustion = {
attacker = from.fleet.owner
location = root
value_for_planet_destruction = 1
}
}
}
}
if = {
limit = {
is_planet_class = pc_habitat
} # uncolonized
spawn_habitat_cracker_effect = yes
change_pc = pc_nanotech
}
if = {
limit = {
is_colony = yes
}
if = {
limit = {
exists = owner
owner = {
is_same_value = event_target:gray_owner
}
}
# already owned
}
else = {
set_owner = event_target:gray_owner
}
every_owned_pop = {
modify_species = {
species = event_target:gray_owner.owner_species
add_trait = trait_cybernetic
add_traits_at_start_of_list = yes
change_scoped_species = yes
}
}
every_owned_pop = {
limit = {
has_modifier = pop_recently_conquered
}
remove_modifier = pop_recently_conquered
}
every_owned_pop = {
set_citizenship_type = {
type = citizenship_full_machine
cooldown = yes
}
}
# Special graphics for Habitats and Ring Worlds
if = {
limit = {
is_planet_class = pc_habitat
}
spawn_habitat_nanobot_effect = yes
}
else_if = {
limit = {
is_planet_class = pc_ringworld_habitable
}
spawn_ringworld_nanobot_effect = yes
}
if = {
limit = {
OR = {
is_planet_class = pc_habitat
is_planet_class = pc_ringworld_habitable
}
}
# nothing
}
else = {
change_pc = this
}
}
else_if = {
limit = {
is_ringworld = yes
}
spawn_ringworld_nanobot_effect = yes
}
else_if = {
limit = {
is_planet_class = pc_ringworld_tech
}
spawn_ringworld_nanobot_effect = yes
}
else_if = {
limit = {
is_planet_class = pc_ringworld_seam
}
spawn_ringworld_nanobot_effect = yes
}
else = {
change_pc = pc_nanotech
add_modifier = {
modifier = "terraforming_candidate"
days = -1
}
random_list = {
25 = {
while = {
count = 4
add_deposit = d_nanites_deposit
}
}
25 = {
while = {
count = 3
add_deposit = d_nanites_deposit
}
}
25 = {
while = {
count = 2
add_deposit = d_nanites_deposit
}
}
25 = {
add_deposit = d_nanites_deposit
}
}
}
}
RG_destroy_star_system = {
every_system_ambient_object = {
limit = {
@@ -1992,7 +2546,7 @@ RG_destroy_star_system = {
exists = event_target:gray_owner #i.e. not final destruction of all matter
is_mobile = yes
}
set_mia = yes
set_mia = mia_emergency_ftl
}
else = {
destroy_fleet = this
@@ -2260,6 +2814,11 @@ rg_gray_country_after_init = {
event_target:rg_gray_country = {
establish_communications_no_message = event_target:gray_owner
}
country_event = {
id = rg_grayleader.7
days = -1
}
rg_juggernaut_habitat_init = yes
}
rg_timeline_attract_field_init = {
@@ -2553,10 +3112,7 @@ rg_lcluster_spawn_effect = {
}
}
set_spawn_system_batch = end
country_event = {
id = rg_cluster.9
days = -1
}
rg_event_effect_lcluster_spawn_selecter = yes
}
RG_gray_mod1_effect = {
custom_tooltip = rg_levelup_2.tooltip

View File

@@ -57,6 +57,35 @@ rg_create_gray_planetkiller_testship_1 = {
}
}
rg_create_gray_planetkiller_testship_2 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"
settings = {
can_disband = yes
can_upgrade = no
can_change_composition = no
can_change_leader = no
uses_naval_capacity = no
spawn_debris = no
}
effect = {
set_owner = root
create_ship = {
name = "NAME_RG_TESTSHIP"
design = "RG_COLOSSUS_interdictor_NANO_SP"
prefix = no
upgradable = no
}
set_location = {
target = root.capital_scope
distance = 0
angle = random
}
set_fleet_flag = rg_test_ship_fleet
}
}
}
rg_create_gray_paperwork_testship_1 = {
create_fleet = {
name = "NAME_RG_TESTSHIP"

View File

@@ -0,0 +1,129 @@
rg_storm_relic_add = {
add_relic = rg_tempest_invocator
}
graytempest_storm_add = {
set_star_flag = storm_system
set_global_flag = cosmic_storm_has_occurred
inline_script = {
script = cosmic_storms/StormVisuals
STORM_NAME = "graytempest_storm"
}
}
graytempest_storm_remove = {
remove_storm_visuals_effect = yes
remove_star_flag = storm_system
graytempest_storm_apply_aftermath_modifier = yes
graytempest_storm_apply_deposits = yes
}
graytempest_storm_apply_aftermath_modifier = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
}
storm_apply_aftermath_modifier = {
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_1"
days = 1080
chance = {
base = 33
modifier = {
factor = 0
OR = {
has_modifier = "graytempest_storm_aftermath_modifier_severity_2"
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
}
modifier = {
factor = $FactorSev1|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_2"
days = 1080
chance = {
base = 3
modifier = {
factor = 0
has_modifier = "graytempest_storm_aftermath_modifier_severity_3"
}
modifier = {
factor = $FactorSev2|1$
}
}
}
severity = {
modifier = "graytempest_storm_aftermath_modifier_severity_3"
days = 1080
chance = {
base = 33
modifier = {
factor = $FactorSev3|1$
}
}
}
}
if = {
limit = { is_colony = yes }
owner = {
create_message = {
type = TEMPEST_STORM_AFTERMATH
localization = MESSAGE_STORM_AFTERMATH_DESC
days = @toast_important_message_days
target = prev
variable = {
type = name
localization = PLANET
scope = prev
}
custom_toast_content_text = tempest_storm_aftermath_custom_desc
}
}
}
}
}
graytempests_storm_apply_deposits = {
every_system_planet = {
limit = {
OR = {
is_colonizable = yes
is_colony = yes
}
is_artificial = no
NOR = {
has_deposit = d_rg_tempest_storm_1
has_deposit = d_rg_tempest_storm_2
has_deposit = d_rg_tempest_storm_3
}
}
random_list = {
80 = {}
20 = {
random_list = {
30 = { add_deposit = d_rg_tempest_storm_1 }
30 = { add_deposit = d_rg_tempest_storm_2 }
30 = { add_deposit = d_rg_tempest_storm_3 }
}
if = {
limit = {
has_owner = yes
}
planet_event = { id = cstorms.8000 }
}
}
}
}
}

View File

@@ -19,7 +19,9 @@ rg_warship_init_mod1 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@@ -63,7 +65,9 @@ rg_warship_init_mod2 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@@ -108,7 +112,9 @@ rg_warship_init_mod3 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}
@@ -151,7 +157,9 @@ rg_warship_init_mod0 = {
prefix = no
upgradable = yes
effect = {
set_fleet_flag = gray_fleet_ship
PREV = {
set_fleet_flag = gray_fleet_ship
}
save_global_event_target_as = gray_warship_ship
}
}

View File

@@ -103,6 +103,142 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
}
}
can_destroy_planet_with_RG_PLANET_KILLER_NANO_SP = {
custom_tooltip = {
fail_text = "RG_requires_a_star_star_killer"
NOR = {
is_star = yes
is_planet_class = pc_ag_void_star
is_planet_class = pc_ag_void_planet
}
}
custom_tooltip = {
fail_text = "RG_requires_inside_border_star_killer"
is_inside_border = from.owner
}
}
can_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
custom_tooltip = {
fail_text = is_not_a_standard_planet_or_megastructure
is_a_planet_megastructure = yes
}
custom_tooltip = {
fail_text = is_shielded
NOR = {
is_planet_class = pc_shielded
is_planet_class = pc_ringworld_shielded
is_planet_class = pc_habitat_shielded
}
}
custom_tooltip = {
fail_text = fotd_cant_collossus
NOT = { has_planet_flag = fotd_seperatist_planet@from.owner }
exists = from.owner
from.owner = {
NOT = { has_country_flag = fotd_seperatist_country@from.owner }
}
}
OR = {
custom_tooltip = {
text = is_not_hostile_cracker
OR = {
AND = {
exists = space_owner
space_owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
AND = { # colony
exists = owner
owner = {
OR = {
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
}
}
AND = {
# primitive target
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_ownership
exists = space_owner
exists = owner
owner = {
is_primitive = yes
}
space_owner = {
OR = {
is_same_value = from.owner
is_at_war_with = from.owner
is_country_type = swarm
is_country_type = extradimensional
is_country_type = extradimensional_2
is_country_type = extradimensional_3
is_country_type = ai_empire
}
}
}
custom_tooltip = {
text = cannot_crack_pre_ftl_planet_interference
# primitive
exists = owner
owner = {
is_primitive = yes
}
from.owner = {
has_policy_flag = interference_aggressive
}
}
}
custom_tooltip = {
text = not_barren_molten_frozen_toxic_test_fire
NOT = { exists = owner }
OR = {
NOT = { exists = space_owner }
AND = {
exists = space_owner
space_owner = { is_same_value = from.owner }
}
}
OR = {
is_planet_class = pc_barren
is_planet_class = pc_barren_cold
is_planet_class = pc_frozen
is_planet_class = pc_molten
is_planet_class = pc_toxic
is_planet_class = pc_desert
is_planet_class = pc_tropical
is_planet_class = pc_arid
is_planet_class = pc_continental
is_planet_class = pc_ocean
is_planet_class = pc_tundra
is_planet_class = pc_arctic
is_planet_class = pc_alpine
is_planet_class = pc_savannah
is_planet_class = pc_gaia
is_planet_class = pc_relic
is_planet_class = pc_nuked
is_planet_class = pc_ringworld_habitable
is_planet_class = pc_habitat
}
}
}
}
can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
custom_tooltip = {
fail_text = is_not_a_habitable_planet_or_megastructure
@@ -135,7 +271,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@@ -256,7 +392,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
from.owner = {
OR = {
has_policy_flag = interference_active
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@@ -330,7 +466,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}
@@ -429,7 +565,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
custom_tooltip = {
fail_text = primitives_not_full_interference
from.owner = {
has_policy_flag = interference_full
has_policy_flag = interference_aggressive
}
}
}

View File

@@ -33,7 +33,7 @@ RG_gray_mod1_allow_trigger = {
}
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_25
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_skill >= 10
}
@@ -86,13 +86,13 @@ RG_gray_mod2_allow_trigger = {
}
OR = {
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_50
fail_text = requires_rg_has_tech_juggernaut
has_technology = tech_juggernaut
}
custom_tooltip = {
fail_text = requires_rg_graylevel_higherthan_20
fail_text = requires_rg_graylevel_higherthan_10
event_target:gray_leader_admiral = {
has_skill >= 20
has_skill >= 10
}
}
}
@@ -121,5 +121,8 @@ RG_gray_mod3_allow_trigger = {
resource = alloys
value >= 150000
}
has_technology = tech_juggernaut
custom_tooltip = {
fail_text = requires_rg_has_tech_juggernaut
has_technology = tech_juggernaut
}
}

View File

@@ -0,0 +1 @@
@gray_portrait = Gray

View File

@@ -164,7 +164,6 @@ ship_section_template = {
fits_on_slot = "core"
entity = "grey_tempesttw_starbase_starfortress_section_entity"
icon = "GFX_ship_part_core_mid"
hidden = yes
component_slot = {
name = "LARGE_GUN_01"
template = "invisible_large_turret"

View File

@@ -125,8 +125,52 @@ RG_graygoo_capitalship = {
combat_disengage_chance = 1.25
class = shipclass_military
construction_type = starbase_shipyard
potential_construction = {
OR = {
is_scope_type = starbase
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
}
}
possible_construction = {
always = no
custom_tooltip = {
fail_text = starbase_citadel_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_size >= starbase_citadel
}
}
}
custom_tooltip = {
fail_text = starbase_colossal_yards_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_building = colossus_yards
}
}
}
}
combat_size_multiplier = 4
prerequisites = {
@@ -257,8 +301,6 @@ RG_gray_juggernaut = {
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
empire_limit = 1
components_add_to_cost = no
resources = {
category = ships
@@ -465,8 +507,8 @@ RG_graygoo_destroyer = {
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes
default_behavior = line
prerequisites = {
"tech_gray_interdictor_4"
potential_country = {
has_tradition = tr_rg_nanotech_4
}
ship_roles = { screen gunship artillery brawler }
triggered_ship_roles = {
@@ -811,8 +853,8 @@ RG_orbital_ring_tier_1 = {
required_component_set = "combat_computers"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
build_block_radius = 20
formation_priority = 1
icon_frame = 7
scales_with_planet = yes
graphical_culture = yes

View File

@@ -109,8 +109,8 @@ graygoo_factory = {
ship_modifier = {
ship_shield_hardening_add = 5
ship_armor_hardening_add = 5
ship_armor_regen_add = 10240
ship_hull_regen_add = 5120
ship_armor_regen_add_static = 10240
ship_hull_regen_add_static = 5120
}
max_hitpoints = 2048000
size_multiplier = 32

View File

@@ -0,0 +1,192 @@
situation_nanties_deficit = {
picture = GFX_evt_deficit
category = negative
fail_icon = GFX_situation_outcome_meh
fail_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_outcome_bankrupcy
complete_icon_frame = GFX_situation_outcome_frame_red
on_start = {
set_situation_flag = deficit_situation
owner = {
country_event = { id = advisor.20 days = 10 random = 20 }
save_event_target_as = kaleidoscope_new_owner
}
random_playable_country = {
limit = {
has_country_flag = gave_kaleidoscope_to@owner
}
country_event = { id = situation.2025 days = 10 random = 20 }
}
}
on_abort = {
owner = {
add_resource = {
energy = @bailout_basic_base_amount
mult = value:bailout_scaling_factor
}
}
}
start_value = 15
on_monthly = {
random_events = {
80 = 0
20 = origin.4170 # Payback | MSI helping you
}
}
stages = {
deficit_first = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_red
end = 25
modifier = {
planet_researchers_physics_research_produces_add = -0.5
planet_researchers_society_research_produces_add = -0.5
planet_researchers_engineering_research_produces_add = -0.5
diplo_weight_economy_mult = -0.1
planet_pop_assembly_reduction = 0.1
ship_disengage_chance_mult = -0.1
ship_weapon_damage = -0.20
ship_speed_mult = -0.20
}
}
deficit_second = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_red
end = 50
modifier = {
planet_researchers_physics_research_produces_add = -1
planet_researchers_society_research_produces_add = -1
planet_researchers_engineering_research_produces_add = -1
diplo_weight_economy_mult = -0.2
planet_pop_assembly_reduction = 0.2
ship_disengage_chance_mult = -0.25
ship_weapon_damage = -0.40
ship_speed_mult = -0.40
}
}
deficit_third = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_red
end = 75
modifier = {
planet_researchers_physics_research_produces_add = -1.5
planet_researchers_society_research_produces_add = -1.5
planet_researchers_engineering_research_produces_add = -1.5
diplo_weight_economy_mult = -0.33
planet_pop_assembly_reduction = 0.33
ship_disengage_chance_mult = -0.50
ship_weapon_damage = -0.60
ship_speed_mult = -0.60
}
}
deficit_fourth = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_red
end = 100
on_first_enter = {
situation_event = { id = deficit.100 }
}
modifier = {
planet_researchers_physics_research_produces_add = -2
planet_researchers_society_research_produces_add = -2
planet_researchers_engineering_research_produces_add = -2
diplo_weight_economy_mult = -0.5
planet_pop_assembly_reduction = 0.5
ship_disengage_chance_mult = -0.75
planet_jobs_produces_mult = -0.1
ship_weapon_damage = -0.8
ship_speed_mult = -0.8
}
}
}
on_progress_complete = {
country_defaulted_in_situation_tooltip = yes
hidden_effect = {
situation_event = { id = deficit.110 }
}
}
on_fail = {
custom_tooltip = deficit_situation_finish_tooltip
hidden_effect = { destroy_situation = this }
}
monthly_progress = {
base = 0
modifier = {
add = value:deficit_situation_progress_value|RESOURCE|energy|
desc = string_expenditures_greater_than_income_energy
owner = { has_actual_deficit = { RESOURCE = energy } }
}
modifier = {
subtract = 5
desc = string_not_in_deficit_energy
owner = {
resource_income_compare = {
resource = energy
value >= 0
}
}
}
modifier = {
subtract = 1
desc = string_resource_reserves_energy
owner = {
has_negative_income_with_stockpile = { RESOURCE = energy }
}
}
modifier = {
desc = civilian_difficulty
mult = 0.1
situation_monthly_progress > 0
is_difficulty = 0
owner = {
is_ai = no
}
}
modifier = {
desc = cadet_difficulty
mult = 0.5
situation_monthly_progress > 0
is_difficulty = 1
owner = {
is_ai = no
}
}
}
approach = {
name = deficit_approach_do_nothing
icon = GFX_situation_approach_this_is_fine
icon_background = GFX_situation_approach_bg_yellow
default = yes
on_select = {
custom_tooltip = deficit_approach_do_nothing_tooltip
}
ai_weight = {
base = 1
}
}
approach = {
name = deficit_approach_cut_science_investment
icon = GFX_situation_approach_research
icon_background = GFX_situation_approach_bg_red
modifier = {
planet_researchers_produces_mult = -0.5
planet_buildings_energy_upkeep_mult = -0.2
}
ai_weight = {
base = 0
modifier = {
add = 2
current_stage = deficit_third
}
modifier = {
add = 2
current_stage = deficit_fourth
}
}
}
}

View File

@@ -31,7 +31,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 16.5
end = 17
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
on_first_enter = {
event_target:gray_warship = {
@@ -86,7 +86,7 @@ situation_rg_gray_mod1 = {
situation_rg_gray_mod1_stage_5 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 82.5
end = 83
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
on_first_enter = {
owner = {
@@ -262,7 +262,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 8.4
end = 8
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
on_first_enter = {
owner = {
@@ -275,7 +275,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_2 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 16.8
end = 17
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
on_first_enter = {
owner = {
@@ -288,7 +288,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_3 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 25.2
end = 25
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
on_first_enter = {
owner = {
@@ -301,7 +301,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_4 = {
icon = GFX_situation_stage_4
icon_background = GFX_situation_stage_frame_green
end = 33.6
end = 34
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
on_first_enter = {
owner = {
@@ -327,7 +327,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_6 = {
icon = GFX_situation_stage_6
icon_background = GFX_situation_stage_frame_green
end = 50.4
end = 50
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
on_first_enter = {
owner = {
@@ -340,7 +340,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_7 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 58.8
end = 59
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
on_first_enter = {
owner = {
@@ -353,7 +353,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_8 = {
icon = GFX_situation_stage_2
icon_background = GFX_situation_stage_frame_green
end = 67.2
end = 67
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
on_first_enter = {
owner = {
@@ -366,7 +366,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_9 = {
icon = GFX_situation_stage_3
icon_background = GFX_situation_stage_frame_green
end = 75.6
end = 76
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
on_first_enter = {
owner = {
@@ -392,7 +392,7 @@ situation_rg_gray_mod2 = {
situation_rg_gray_mod2_stage_11 = {
icon = GFX_situation_stage_5
icon_background = GFX_situation_stage_frame_green
end = 92.4
end = 92
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
on_first_enter = {
owner = {
@@ -546,4 +546,165 @@ situation_rg_gray_mod2 = {
}
destroy_situation = this
}
}
situation_rg_nanotech_consume_planet = {
complete_icon_frame = GFX_situation_outcome_frame_green
complete_icon = GFX_situation_exploding_planet
picture = {
trigger = {
target = { is_planet_class = pc_desert }
}
picture = GFX_evt_desert
}
picture = {
trigger = {
target = { is_planet_class = pc_tropical }
}
picture = GFX_evt_tropical
}
picture = {
trigger = {
target = { is_planet_class = pc_arid }
}
picture = GFX_evt_arid
}
picture = {
trigger = {
target = { is_planet_class = pc_continental }
}
picture = GFX_evt_continental
}
picture = {
trigger = {
target = { is_planet_class = pc_alpine }
}
picture = GFX_evt_alpine_city
}
picture = {
trigger = {
target = { is_planet_class = pc_savannah }
}
picture = GFX_evt_savannah
}
picture = {
trigger = {
target = { is_planet_class = pc_ocean }
}
picture = GFX_evt_ocean
}
picture = {
trigger = {
target = { is_planet_class = pc_tundra }
}
picture = GFX_evt_tundra
}
picture = {
trigger = {
target = { is_planet_class = pc_arctic }
}
picture = GFX_evt_arctic
}
picture = {
trigger = {
target = { is_planet_class = pc_gaia }
}
picture = GFX_evt_gaia
}
picture = {
trigger = {
target = { is_planet_class = pc_nuked }
}
picture = GFX_evt_tomb_world
}
picture = {
trigger = {
target = { is_planet_class = pc_hive }
}
picture = GFX_evt_infested
}
picture = {
trigger = {
target = { is_planet_class = pc_machine }
}
picture = GFX_evt_ai_planet
}
picture = {
trigger = {
target = { is_planet_class = pc_city }
}
picture = GFX_evt_city_planet
}
stages = {
stage_1 = {
icon = GFX_situation_stage_1
icon_background = GFX_situation_stage_frame_green
end = 1000
custom_tooltip = stage_slushify
}
}
category = positive
start_value = 0
on_progress_complete = {
custom_tooltip = nanotech_consume_finish_tooltip
hidden_effect = {
situation_event = { id = colony.200 }
}
}
on_monthly = {
events = {
colony.195 #Adds blockers and grants reward
}
}
on_abort = {
target = {
remove_planet_flag = being_devoured
remove_modifier = being_devoured_modifier
}
}
approach = {#Devour
name = approach_devour
on_select = {
custom_tooltip = nanotech_devour_effect
}
default = yes
icon = GFX_situation_approach_amenities
icon_background = GFX_situation_approach_bg_green
ai_weight = {
base = 10
}
}
approach = {#Restraint
name = approach_restraint
on_select = {
custom_tooltip = terravore_restraint_effect
owner = {
add_resource = { unity = -1000 }
}
abort_situation = this
}
icon = GFX_situation_approach_influence
icon_background = GFX_situation_approach_bg_yellow
ai_weight = {
base = 10
}
}
monthly_progress = {
base = 0
modifier = {
add = value:terravore_progress
desc = string_terravore_progress
}
}
abort_trigger = {
OR = {
NOT = { exists = target.owner }
target.owner = { NOT = { is_same_value = root.owner } }
}
}
}

View File

@@ -16,24 +16,7 @@ special_project = {
}
on_success = {
owner = {
if = {
limit = {
OR = {
has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
}
}
country_event = {
id = rg_cluster.2
}
}
else = {
country_event = {
id = distar.10950
}
}
rg_event_effect_lcluster_open = yes
}
}
on_fail = {
@@ -102,7 +85,7 @@ special_project = {
event_scope = ship_event
requirements = {
shipclass_military = 1
leader = admiral
leader = commander
has_trait = RG_leader_trait_admiral_gray
}
on_start = {

View File

@@ -40,7 +40,7 @@ special_project = {
key = "rg_gray_mod2_stage1_project"
cost = 2000
#days_to_research = 300
tech_department = physics_research
tech_department = physics_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event
@@ -80,7 +80,7 @@ special_project = {
key = "rg_gray_mod2_stage4_project"
cost = 2000
#days_to_research = 300
tech_department = engineering_research
tech_department = engineering_technology
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
picture = GFX_evt_l-gateway
event_scope = country_event

View File

@@ -20,7 +20,7 @@ GRAY_SPECIES = {
playable = { always = no }
randomized = no
gender = female
gender = no
portraits = {
"Gray"
@@ -32,7 +32,6 @@ GRAY_SPECIES = {
RG_MACHINE = {
archetype = MACHINE
playable = no
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }

View File

@@ -0,0 +1,39 @@
purge_nanophage = {
pop_escape_chance = 0.25
pop_decline_rate = 20 # 1 pop per 5 months, overrides BASE_POP_DECLINE, will only work on purge types
pop_modifier = {
pop_happiness = -0.5
}
potential = {
exists = from
from = {
has_tradition = tr_rg_nanotech_5
# has_trait = trait_necrophage
}
}
allow = {
hidden_trigger = { exists = from }
# custom_tooltip = {
# fail_text = CANNOT_NECROPHAGE_MACHINES
# is_robotic = no
# }
# if = {
# limit = { is_lonely_hive_mind_pop = no }
# custom_tooltip = {
# fail_text = PURGES_ALLOWED
# from = {
# OR = {
# has_valid_civic = civic_fanatic_purifiers
# has_policy_flag = purge_allowed
# }
# }
# }
# }
}
ai_will_do = {
factor = 200
}
}

View File

@@ -0,0 +1,4 @@
nanites_deficit = {
planet_jobs_produces_mult = -0.5
custom_tooltip = nanites_deficit_tooltip
}

View File

@@ -0,0 +1,26 @@
graytempest_storm_aftermath_modifier_severity_1 = {
planet_stability_add = -5
planet_building_build_speed_mult = -1
custom_tooltip = graytempest_storm_aftermath_1_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_2 = {
planet_stability_add = -10
planet_building_build_speed_mult = -2
custom_tooltip = graytempest_storm_aftermath_2_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}
graytempest_storm_aftermath_modifier_severity_3 = {
planet_stability_add = -20
planet_building_build_speed_mult = -10
custom_tooltip = graytempest_storm_aftermath_3_tt
icon = "gfx/interface/icons/planet_modifiers/pm_particle_aftermath_modifier.dds"
icon_frame = 2
}

View File

@@ -0,0 +1,111 @@
# graytempest Storm Type
graytempest_storm = {
inline_script = "cosmic_storms/BaseModifier"
inline_script = {
script = "cosmic_storms/StormConfig"
MIN_RADIUS = 40
MAX_RADIUS = 100
MIN_RANGE = value:storm_range_min
MAX_RANGE = value:storm_range_max
STORM_SPEED = 0.01
ACTIVATION_PERIOD_IN_MONTHS = 120
MONTHLY_ADDED_DEVASTATION = 0.2
}
affect_hp_regen = yes
affect_armor_regen = yes
spawn_weight = 0
description = graytempest_storm_lore_description
### positive effects ###
triggered_planet_modifier = {
potential = {
OR = {
is_colony = yes
is_colonizable = yes
}
system_has_negating_storm_building = no
}
modifier = {
planet_building_build_speed_mult = 2
planet_clear_blocker_speed_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
triggered_system_modifier = {
potential = {
system_has_negating_storm_building = no
}
modifier = {
starbase_shipyard_build_speed_mult = 4
}
}
### negative effects ###
triggered_planet_modifier = {
potential = {
is_colony = no
system_has_negating_storm_building = no
}
modifier = {
stations_upkeep_mult = 2
}
}
triggered_fleet_modifier = {
potential = {
always = yes
}
modifier = {
ships_upkeep_mult = 2
custom_tooltip = graytempest_storm_fleet_tt
show_only_custom_tooltip = no
}
}
on_start = {
every_system_within_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
}
on_finished = {
every_system_within_storm = {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
on_moved = {
every_system_added_to_storm = {
added_to_storm_base_effect = yes
graytempest_storm_add = yes
}
every_system_removed_from_storm= {
removed_from_storm_base_effect = yes
graytempest_storm_remove = yes
}
}
cosmic_storm_texture_path = "gfx/map/storms/NebulaOpacity.dds"
cosmic_storm_texture_color_path = "gfx/map/storms/graytempest_storm_color.dds"
cosmic_storm_event_sprite = "GFX_particle_storm"
icon = GFX_planetview_storm_particle_modifier_frame
cosmic_storm_texture_lightning_paths = {
"gfx/map/storms/lightning/lightning_small_storm_01.dds"
"gfx/map/storms/lightning/lightning_small_storm_02.dds"
"gfx/map/storms/lightning/lightning_mid_storm_01.dds"
"gfx/map/storms/lightning/lightning_mid_storm_02.dds"
}
cosmic_storm_galaxy_lightning_time = 7.0
cosmic_storm_galaxy_max_opacity = 0.4
}

View File

@@ -385,6 +385,22 @@ tech_object_gray_6 = {
}
}
tech_object_gray_7 = {
cost = 2000
area = physics
tier = 5
is_rare = yes
is_reverse_engineerable = no
category = {
particles
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_machine = {
area = society

View File

@@ -0,0 +1,28 @@
tradition_rg_nanotech = {
tree_template = "tree_21_12"
adoption_bonus = "tr_rg_nanotech_adopt"
finish_bonus = "tr_rg_nanotech_finish"
potential = {
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
AND = {
has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
}
}
traditions = {
"tr_rg_nanotech_1"
"tr_rg_nanotech_2"
"tr_rg_nanotech_5"
"tr_rg_nanotech_3"
"tr_rg_nanotech_4"
}
ai_weight = {
factor = 0
}
}

View File

@@ -0,0 +1,114 @@
tr_rg_nanotech_adopt = {
possible = {
custom_tooltip = {
fail_text = REQUIRES_lgate_or_gray
OR = {
has_country_flag = origin_rg_gray
has_country_flag = gray_owner
AND = {
has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
}
}
}
custom_tooltip = tr_rg_nanotech_adopt_modifier_desc
unlocks_agenda = agenda_nanotech_unstoppable_swarm
#Unlocks nanolab 1 and Starbase building
}
tr_rg_nanotech_finish = {
custom_tooltip_with_modifiers = tr_rg_nanotech_finish_modifier_desc
on_enabled = {
give_technology = {
tech = tech_object_gray_5
message = no
}
}
modifier = {
empire_size_colonies_mult = -0.5
ascension_perks_add = 1
}
}
tr_rg_nanotech_1 = {
custom_tooltip_with_modifiers = tr_rg_nanotech_1_modifier_desc
#Unlocks nanolab 2 and buffs nano research units
modifier = {
planet_farmers_food_produces_add = -1
planet_farmers_nanites_produces_add = 0.2
planet_miners_minerals_produces_add = -1
planet_miners_nanites_produces_add = 0.2
}
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_2 = {
custom_tooltip = tr_rg_nanotech_2_modifier_desc
#Unlocks the Cauldron and the Nanite Transmutation Tech option
on_enabled = {
add_research_option = tech_nanite_transmutation
add_tech_progress = {
tech = tech_nanite_transmutation
progress = 0.33
}
}
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_5 = {
possible = {
has_tradition = tr_rg_nanotech_1
has_tradition = tr_rg_nanotech_2
}
custom_tooltip_with_modifiers = tr_rg_nanotech_5_modifier_desc
#Unlocks the nanite edicts
on_enabled = {
country_event = {
id = rg_event.25
}
}
#Every 5 years, double the size of orbital nanite deposits that you're harvesting, up to a max of 50 OR spawns a number of nanite swarmers depending on the size of the deposit
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_3 = {
possible = {
has_tradition = tr_rg_nanotech_5
}
custom_tooltip = tr_rg_nanotech_3_modifier_desc
on_enabled = {
give_technology = {
tech = tech_object_gray_7
message = no
}
}
#Unlocks Starbase Building and Make Nanite World Decision
ai_weight = {
factor = 1000
}
}
tr_rg_nanotech_4 = {
possible = {
has_tradition = tr_rg_nanotech_5
}
custom_tooltip = tr_rg_nanotech_4_modifier_desc
#Unlocks Nanite Swarmer ship and nanite ship component research options
on_enabled = {
rg_storm_relic_add = yes
}
ai_weight = {
factor = 1000
}
}

View File

@@ -32,7 +32,6 @@
# initial = no
# randomized = no
# }
# RG_leader_trait_offical_gray = {
# #唯一特质
# cost = 0
@@ -105,7 +104,6 @@
# initial = no
# randomized = no
# }
RG_leader_trait_governor_gray = {
#总督特质
cost = 0
@@ -146,7 +144,9 @@ RG_leader_trait_governor_gray = {
starbase_shipyard_build_cost_mult = -0.25
starbase_shipyard_build_speed_mult = -0.3
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@@ -270,7 +270,9 @@ RG_leader_trait_ruler_gray = {
country_base_influence_produces_add = 1
mult = trigger:has_skill
}
leader_class = { official }
leader_class = {
official
}
initial = no
randomized = no
}
@@ -309,7 +311,9 @@ RG_leader_trait_admiral_gray_1 = {
army_disengage_chance_mult = 0.3
army_health = 0.15
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -348,7 +352,9 @@ RG_leader_trait_admiral_gray_2 = {
army_disengage_chance_mult = 0.4
army_health = 0.25
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -387,7 +393,9 @@ RG_leader_trait_admiral_gray = {
army_disengage_chance_mult = 0.5
army_health = 0.35
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -418,7 +426,9 @@ RG_leader_trait_admiral_nanorebuild_gray = {
army_health = 0.05
mult = owner.rg_general_skill_combat_daypassed_variable
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -455,7 +465,9 @@ RG_leader_trait_scientist_gray = {
# ship_speed_mult = 0.5
ship_anomaly_generation_chance_mult = -1
}
leader_class = { scientist }
leader_class = {
scientist
}
initial = no
randomized = no
}
@@ -486,7 +498,6 @@ RG_leader_trait_scientist_gray = {
# initial = no
# randomized = no
# }
# 与舰长技能合并,弃用
# RG_leader_trait_general_gray_skill = {
# destiny_trait = yes
@@ -512,7 +523,6 @@ RG_leader_trait_scientist_gray = {
# randomized = no
# destiny_background_icon = "GFX_leader_background_destiny_1"
# }
RG_leader_trait_admiral_fake_dragon = {
cost = 0
inline_script = {
@@ -532,7 +542,9 @@ RG_leader_trait_admiral_fake_dragon = {
ship_hull_mult = 0.2
ship_weapon_damage = 0.2
}
leader_class = { commander }
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -573,9 +585,23 @@ RG_leader_trait_admiral_timed_life = {
ship_armor_mult = 10
ship_hull_mult = 10
ship_weapon_damage = 10
custom_tooltip_with_modifiers = rg_timed_life_millennium
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}
@@ -617,9 +643,23 @@ RG_leader_trait_admiral_born_tobe_dragon = {
ship_armor_mult = 0.01
ship_hull_mult = 0.01
ship_weapon_damage = 0.01
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
}
leader_class = { commander }
triggered_desc = {
# Show key if trigger/exclusive_trigger is true.
trigger = {
owner = {
check_variable = {
which = rg_fake_dragon_timedlife_counter
value > 1000
}
}
}
# Trigger appends additional localization key to existing text. THIS = Leader
text = rg_timed_life_millennium_reborn
}
leader_class = {
commander
}
initial = no
randomized = no
}

View File

@@ -2,7 +2,7 @@ rg_machine_maid_trait = {
cost = {
base = 0
}
custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
custom_tooltip = rg_machine_maid_trait_effect_tooltip
initial = no
species_potential_add = { always = no }
species_possible_remove = { always = no }
@@ -28,10 +28,13 @@ rg_machine_maid_trait = {
# 在灰风主人国家工作提供加成
triggered_pop_modifier = {
potential = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
exists = planet
planet = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
}
}
planet_jobs_produces_mult = 1.1
planet_jobs_produces_mult = 0.1
}
ai_weight = {

View File

@@ -8,5 +8,5 @@ tags={
}
name="Real Gray"
picture="thumbnail.png"
supported_version="v3.12.*"
supported_version="v3.13.*"
remote_file_id="2136166095"

View File

@@ -56,6 +56,7 @@ country_event = {
limit = {
has_planet_flag = main_star
}
save_global_event_target_as = rg_main_star
save_event_target_as = main_star
}
create_country = {
@@ -79,6 +80,7 @@ country_event = {
}
}
effect = {
save_global_event_target_as = rg_graygoo_country
save_event_target_as = graygoo_country
create_ship_design = {
design = "NAME_RG_armed_transport_ship"
@@ -193,6 +195,14 @@ country_event = {
garrison = yes
}
}
every_system = {
limit = {
has_star_flag = lgate
}
system_event = {
id = rg_storms.1
}
}
every_system = {
limit = {
has_star_flag = lcluster

View File

@@ -145,7 +145,7 @@ country_event = {
root = {
random_owned_leader = {
limit = {
leader_class = governor
leader_class = official
}
save_event_target_as = rg_cluster_sector_gov
}
@@ -186,6 +186,7 @@ country_event = {
# Planet setup
event_target:rg_cluster_home_planet = {
change_pc = pc_gaia
set_planet_size = 20
set_owner = root
set_controller = root
set_capital = yes

View File

@@ -1,5 +1,4 @@
namespace = rg_skill
# fleet_event = {
# id = rg_skill.1
# hide_window = yes
@@ -139,7 +138,7 @@ ship_event = {
limit = {
owner = {
NOT = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
}
}
solar_system = {
@@ -158,14 +157,14 @@ ship_event = {
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country
is_same_value = event_target:origin_rg_gray_country
NOT = {
has_global_flag = l_cluster_opened
}
}
solar_system = {
has_star_flag = lcluster
NOT = {
NOT = {
any_fleet_in_system = {
exists = controller
controller = {
@@ -180,12 +179,12 @@ ship_event = {
else_if = {
limit = {
owner = {
is_same_value = origin_rg_gray_country # 是小灰起源
is_same_value = event_target:origin_rg_gray_country # 是小灰起源
has_global_flag = l_cluster_opened # L星门已开启
}
solar_system = {
# has_star_flag = lcluster
NOT = {
NOT = {
any_fleet_in_system = {
exists = controller
controller = {
@@ -382,23 +381,32 @@ planet_event = {
remove_planet_flag = checking_tempest_incoming
}
else = {
#planet
any_ground_combat_attacker = {
#army
exists = leader
leader = {
#leader
has_trait = RG_leader_trait_admiral_nanorebuild_gray
owner = {
#country
save_event_target_as = attacking_general_country
if = {
limit = {
#planet
any_ground_combat_attacker = {
#army
exists = leader
leader = {
#leader
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
}
from = {
#country
save_event_target_as = attacking_general_country
}
}
# Do the same check again in X days
country_event = {
id = rg_skill.10
} # NOTE: Update custom loc for effect when changing days
from = {
# Do the same check again in X days
country_event = {
id = rg_skill.10
}
# NOTE: Update custom loc for effect when changing days
}
}
}
}
@@ -679,13 +687,11 @@ country_event = {
# }
# }
# }
# On destroying enemy ship.
country_event = {
id = rg_skill.13
hide_window = yes
is_triggered_only = yes
trigger = {
FromFrom = {
is_in_combat = yes
@@ -695,11 +701,13 @@ country_event = {
has_trait = RG_leader_trait_admiral_nanorebuild_gray
}
}
immediate = {
FROMFROM = { # Winning ship.
FROMFROM = {
# Winning ship.
if = {
limit = { exists = fleet.leader }
limit = {
exists = fleet.leader
}
fleet.leader = {
if = {
limit = {
@@ -719,6 +727,7 @@ country_event = {
}
}
}
# This = owner of fleet 1 (winner)
# From = owner of fleet 2 (loser)
# FromFrom = fleet 1
@@ -751,6 +760,7 @@ country_event = {
}
}
}
# This = owner of fleet 1 (loser)
# From = owner of fleet 2 (winner)
# FromFrom = fleet 1

View File

@@ -14,57 +14,18 @@ country_event = {
immediate = {
if = {
limit = {
NOT = {
has_global_flag = origin_rg_gray_1st_global
}
has_civic = civic_rg_gray_cluster
}
set_global_flag = origin_rg_gray_1st_global
set_country_flag = origin_rg_gray_1st
set_country_flag = rg_gray_level_1
country_event = {
id = rg_event.2
days = 30
}
add_modifier = {
modifier = rg_distant_stars_modifier
}
save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
rg_event_effect_event1_cluster = yes
}
else_if = {
limit = {
has_civic = civic_rg_gray_non_cluster
}
rg_event_effect_event1_cluster_galaxy = yes
}
else = {
set_country_flag = origin_gray_dragon_country
set_global_flag = has_origin_gray_dragon
rg_create_fake_dragon = yes
random_owned_leader = {
limit = {
has_leader_flag = rg_fake_dragon
}
remove_trait = RG_leader_trait_admiral_timed_life
add_trait = RG_leader_trait_admiral_born_tobe_dragon
set_leader_flag = rg_fake_dragon_reborn
set_age = 0
}
set_country_flag = rg_fake_dragon_reborn_country
set_variable = {
which = rg_fake_dragon_timedlife_counter
value = 0
}
start_lcluster_chain = yes
add_event_chain_counter = {
event_chain = l_cluster_chain
counter = clues
amount = 7
}
# increment variable
change_variable = {
which = num_lcluster_clues
value = 7
}
rg_event_effect_event1_cluster = yes
}
}
}
@@ -527,6 +488,7 @@ country_event = {
clear_variable = rg_gray_level_temp
}
}
rg_harbitar_size_calculate = yes
}
}
@@ -893,7 +855,7 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
}
@@ -904,10 +866,10 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
save_event_target_as = candidate_gateway
save_global_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
@@ -1028,7 +990,7 @@ country_event = {
limit = {
is_megastructure_type = lgate_base
}
save_event_target_as = candidate_gateway
save_global_event_target_as = candidate_gateway
}
country_event = {
id = distar.10905
@@ -1075,6 +1037,181 @@ country_event = {
# }
# }
country_event = { # Memorial Valuts Civic Paragon Level Tick / FROM = Leader
id = rg_event.23
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:gray_owner
FROM = {
has_leader_flag = rg_gray_leader
}
has_country_flag = rg_habitat_enabled
}
immediate = {
rg_harbitar_size_calculate = yes
event_target:rg_gray_habitat_target = {
set_planet_size = owner.rg_habitat_size
}
}
}
# Necrophage Purge
# on_pop_purged
# This = Planet scope
# From = Country
# FromFrom = Pop
planet_event = {
id = rg_event.24
is_triggered_only = yes
hide_window = yes
trigger = {
exists = fromfrom #crisis.202 can remove the last pop
fromfrom = {
has_purge_type = {
type = purge_nanophage
}
}
}
immediate = {
random_owned_pop = {
limit = {
is_same_species = owner_species
}
species = { save_event_target_as = necrophage_pop_species }
}
if = {
limit = {
exists = event_target:necrophage_pop_species
}
create_pop = {
species = event_target:necrophage_pop_species
}
}
else = {
create_pop = {
species = owner_species
}
}
if = {
limit = {
last_created_pop = {
NOT = { ideal_planet_class = root }
}
NOR = {
uses_district_set = habitat
uses_district_set = ring_world
uses_district_set = city_world
uses_district_set = hive_world
uses_district_set = machine_world
is_planet_class = pc_gaia
is_planet_class = pc_relic
}
owner = {
has_technology = tech_glandular_acclimation
NOT = { ideal_planet_class = root }
}
}
last_created_pop = {
modify_species = {
ideal_planet_class = root
}
}
}
if = {
limit = {
from = {
OR = {
has_active_tradition = tr_harmony_unity_of_self
has_active_tradition = tr_synchronicity_unity_of_mind
}
}
}
from = {
add_monthly_resource_mult = {
resource = unity
value = 1.5
min = 5
max = 100
}
}
}
every_country = {
limit = {
has_communications = FROM
NOT = { is_country = FROM }
NOT = { is_same_species = FROMFROM }
NOT = { has_ai_personality_behaviour = purger }
NOT = { has_origin = origin_necrophage }
NOT = { has_ethic = ethic_gestalt_consciousness }
NOR = {
has_valid_civic = civic_death_cult
has_valid_civic = civic_death_cult_corporate
}
OR = {
is_country_type = default
has_ai_personality = awakened_fallen_empire_xenophile
}
has_intel_level = {
who = FROM
category = economy
level >= 2
}
}
add_opinion_modifier = { who = FROM modifier = opinion_necrophage }
}
every_country = {
limit = {
has_communications = FROM
NOT = { is_country = FROM }
is_same_species = FROMFROM
has_intel_level = {
who = FROM
category = economy
level >= 1 #lower because you'd hear from a friend of a friend
}
}
add_opinion_modifier = { who = FROM modifier = opinion_necrophage_our_species }
}
}
}
country_event = { # Memorial Valuts Civic Paragon Level Tick / FROM = Leader
id = rg_event.25
hide_window = yes
is_triggered_only = yes
trigger = {
}
immediate = {
rg_create_gray_planetkiller_testship_2 = yes
every_owned_pop = {
limit = {
is_same_species = root
species = {
NOT = {
has_trait = rg_machine_maid_trait
}
}
}
modify_species = {
species = this
add_trait = rg_machine_maid_trait
}
species = { save_event_target_as = gray_owner_modded_species }
}
}
}
# 拆毁工厂小灰通讯
country_event = {
id = rg_event.200
@@ -1113,14 +1250,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@@ -1166,14 +1303,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@@ -1290,14 +1427,14 @@ country_event = {
hidden_effect = {
create_fleet = {
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
create_ship = {
name = random
design = "NAME_Gray_Warship"
graphical_culture = "pirate_01"
}
set_location = {
target = event_target:main_star
target = event_target:rg_main_star
distance = 55
angle = 270
}
@@ -1461,7 +1598,7 @@ country_event = {
immediate = {
every_owned_fleet = {
limit = {
any_ship = {
any_owned_ship = {
is_ship_size = graygoo_mothership
}
}
@@ -1757,7 +1894,7 @@ country_event = {
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
}
}
@@ -1765,7 +1902,7 @@ country_event = {
}
random_country = {
limit = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
country_event = {
id = rg_event.405
@@ -1776,7 +1913,7 @@ country_event = {
}
else_if = {
limit = {
event_target:graygoo_country = {
event_target:rg_graygoo_country = {
num_fleets < 30
}
}
@@ -1787,12 +1924,12 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
create_ambient_object = {
type = "horror_spawn_object"
@@ -1803,7 +1940,7 @@ country_event = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive
@@ -1858,7 +1995,7 @@ country_event = {
any_fleet_in_system = {
owner = {
NOT = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
}
}
@@ -1866,7 +2003,7 @@ country_event = {
}
random_country = {
limit = {
is_country = event_target:graygoo_country
is_country = event_target:rg_graygoo_country
}
country_event = {
id = rg_event.405
@@ -1877,7 +2014,7 @@ country_event = {
}
if = {
limit = {
event_target:graygoo_country = {
event_target:rg_graygoo_country = {
num_fleets < 60
}
}
@@ -1888,12 +2025,12 @@ country_event = {
has_star_flag = lgate_originating_system
}
any_system_megastructure = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
}
random_system_megastructure = {
limit = {
is_megastructure_type = l_gate_base
is_megastructure_type = lgate_base
}
create_ambient_object = {
type = "horror_spawn_object"
@@ -1906,7 +2043,7 @@ country_event = {
create_fleet = {
name = "NAME_Tempest_Fleet"
effect = {
set_owner = event_target:graygoo_country
set_owner = event_target:rg_graygoo_country
rg_create_graygoo_fleet_random = yes
set_formation_scale = 2
set_fleet_stance = aggressive

View File

@@ -490,7 +490,7 @@ country_event = {
desc = "RG_graygoo.502.f.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
@@ -527,7 +527,7 @@ country_event = {
desc = "RG_graygoo.502.g.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
@@ -558,6 +558,52 @@ country_event = {
}
}
country_event = {
id = rg_grayleader_dialog.5028
title = "graygoo.500.title"
desc = "RG_graygoo.502.h.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = RG_graygoo.502.h.a
}
option = {
name = RG_graygoo.502.h.b
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
id = rg_grayleader_dialog.5031
title = "graygoo.500.title"

View File

@@ -314,13 +314,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -343,17 +341,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -366,6 +361,15 @@ country_event = {
}
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
@@ -506,13 +510,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -527,17 +529,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -550,6 +549,15 @@ country_event = {
}
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
option = {
name = graygoo.500.d
tag = hire_leader
@@ -800,13 +808,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -829,17 +835,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -1211,13 +1214,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -1248,9 +1249,8 @@ country_event = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -1524,13 +1524,11 @@ country_event = {
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
@@ -1553,17 +1551,14 @@ country_event = {
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
id = rg_grayleader_dialog.5028
}
}
}
@@ -1877,3 +1872,169 @@ country_event = {
}
}
}
country_event = {
id = rg_grayleader.7
title = "graygoo.500.title"
desc = "rg_event.7.a.desc"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 美味女仆
name = rg_event.7.a
trigger = {
has_global_flag = ms_species_enabled
}
hidden_effect = {
rg_global_clear_portrait_select = yes
set_global_flag = rg_ms_gray_portrait_set
event_target:gray_owner = {
set_country_flag = mss_enable_gray_maid
}
remove_global_flag = rg_ge_gray_portrait_set
}
}
option = {
# 动态灰风
name = rg_event.7.b
trigger = {
has_global_flag = has_grayextend_mod
}
hidden_effect = {
rg_global_clear_portrait_select = yes
set_global_flag = rg_ge_gray_portrait_set
country_event = {
id = rg_grayleader.8
}
}
}
option = {
# 舰r
name = rg_event.7.d
trigger = {
OR = {
has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active
}
}
hidden_effect = {
rg_global_clear_portrait_select = yes
set_global_flag = rg_wg_gray_portrait_set
}
}
option = {
# 默认
name = rg_event.7.z
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
id = rg_grayleader.8
title = "graygoo.500.title"
desc = "rg_event.8.a.desc"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:rg_gray_country_leader
planet_background = root.capital_scope
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
# 执政官
name = rg_event.8.a
hidden_effect = {
if = {
limit = {
NOT = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
set_global_flag = rg_ge_gray_portrait_manual_toggle
}
}
rg_ge_clear_portrait_select = yes
event_target:gray_owner = {
set_country_flag = rg_ge_governor_portrait_set
}
}
}
option = {
# 科学家
name = rg_event.8.b
hidden_effect = {
if = {
limit = {
NOT = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
set_global_flag = rg_ge_gray_portrait_manual_toggle
}
}
rg_ge_clear_portrait_select = yes
event_target:gray_owner = {
set_country_flag = rg_ge_scientist_portrait_set
}
}
}
option = {
# 关闭手动选择
name = rg_event.8.c
trigger = {
has_global_flag = rg_ge_gray_portrait_manual_toggle
}
hidden_effect = {
rg_ge_clear_portrait_select = yes
remove_global_flag = rg_ge_gray_portrait_manual_toggle
}
}
option = {
# 算了
name = rg_event.8.d
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}

View File

@@ -7,7 +7,7 @@ country_event = {
if = {
limit = {
NOT = {
exist = event_target:rg_maid_species
exists = event_target:rg_maid_species
}
}
create_species = {

View File

@@ -37,7 +37,7 @@ country_event = {
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
exists = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
@@ -100,7 +100,7 @@ country_event = {
overlord = {
add_opinion_modifier = {
modifier = opinion_scion
who = rg_scion_fe
who = event_target:rg_scion_fe
}
}
country_event = { id = rg_origin.10 days = 3 }

View File

@@ -119,3 +119,41 @@ planet_event = {
set_update_modifiers_batch = end
}
}
# SP_Cracked
planet_event = {
id = RG_planet_killer.4
is_triggered_only = yes
hide_window = yes
trigger = {
is_star = no
}
immediate = {
set_update_modifiers_batch = begin
RG_destroy_planet_effect_sp = yes
every_country = {
create_message = {
type = "PLANET_DESTROYED"
localization = "message_RG_planet_killer_killed_planet_NANO_SP_desc"
days = 30
target = root
variable = {
type = name
localization = "RG_target_planet"
scope = root
}
variable = {
type = name
localization = "RG_attacker"
scope = from.owner
}
variable = {
type = name
localization = "RG_attacker_ship"
scope = from
}
}
}
set_update_modifiers_batch = end
}
}

View File

@@ -1,22 +1,24 @@
namespace = rg_planet
##### Virtual Ascension Events
### Create the Unemployed
### Country scope gatekeeper
### on_monthly_pulse_country
country_event = {
id = rg_planet.5025
hide_window = yes
is_triggered_only = yes
trigger = {
has_country_flag = gray_habitat_active
exists = event_target:rg_gray_habitat_target
event_target:rg_gray_habitat_target = {
OR = {
has_country_flag = rg_habitat_enabled
has_active_tradition = tr_rg_nanotech_5
}
# exists = event_target:rg_gray_habitat_target
any_owned_planet = {
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
free_jobs > 0
NOR = {
free_jobs_of_type = {
@@ -30,14 +32,59 @@ country_event = {
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
planet_event = { id = rg_planet.2027 days = 1 }
if = {
limit = {
has_country_flag = rg_habitat_enabled
NOT = {
has_active_tradition = tr_rg_nanotech_5
}
}
event_target:rg_gray_habitat_target = {
planet_event = {
id = rg_planet.2027
days = 1
}
}
}
else = {
random_owned_planet = {
limit = {
owner = {
has_country_flag = rg_habitat_enabled
}
# exists = event_target:rg_gray_habitat_target
any_owned_planet = {
is_under_colonization = no
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
}
}
}
}
planet_event = {
id = rg_planet.2027
days = 1
}
}
}
}
}
### Create the Unemployed
### Planet scope gatekeeper
### on_building_complete, on_building_upgraded, on_building_demolished,
@@ -46,23 +93,27 @@ country_event = {
planet_event = {
id = rg_planet.2026
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:rg_gray_habitat_target
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
OR = {
has_country_flag = rg_habitat_enabled
has_active_tradition = tr_rg_nanotech_5
}
}
free_jobs > 0
}
immediate = {
planet_event = { id = rg_planet.2027 days = 1 }
planet_event = {
id = rg_planet.2027
days = 1
}
}
}
@@ -71,30 +122,47 @@ planet_event = {
planet_event = {
id = rg_planet.2027
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:rg_gray_habitat_target
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
OR = {
is_planet_class = pc_rg_grayhabitat
is_planet_class = pc_nanotech
}
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
OR = {
has_country_flag = rg_habitat_enabled
has_active_tradition = tr_rg_nanotech_5
}
}
free_jobs > 0
}
immediate = {
set_variable = {
which = num_pops
value = value:num_free_virtual_jobs
}
# Create pops for every free job
while = {
count = num_pops
create_pop = {
species = owner_main_species
if = {
limit = {
owner = {
is_same_value = event_target:gray_owner
}
}
while = {
count = num_pops
create_pop = {
species = event_target:rg_owner_main_maid_species
}
}
}
else = {
while = {
count = num_pops
create_pop = {
species = owner_main_species
}
}
}
# Kill pops generated in excess (e.g. from forbidden jobs)
@@ -120,19 +188,15 @@ planet_event = {
country_event = {
id = rg_planet.5030
hide_window = yes
is_triggered_only = yes
trigger = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
any_owned_pop = {
is_unemployed = yes
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
every_owned_pop = {
@@ -153,20 +217,16 @@ country_event = {
planet_event = {
id = rg_planet.2031
hide_window = yes
is_triggered_only = yes
trigger = {
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
has_country_flag = rg_habitat_enabled
}
any_owned_pop = {
is_unemployed = yes
}
}
immediate = {
every_owned_pop = {
limit = {
@@ -175,4 +235,4 @@ planet_event = {
kill_pop = yes
}
}
}
}

View File

@@ -0,0 +1,20 @@
namespace = rg_storms
system_event = {
id = rg_storms.1
hide_window = yes
is_triggered_only = yes
trigger = {
NOT = {
has_star_flag = storm_system
}
}
immediate = {
create_cosmic_storm = {
type = graytempest_storm
immediate = yes
cosmic_storm_start_position = this
}
}
}

View File

@@ -162,9 +162,11 @@ planet_event = {
id = rg_story.6
title = "rg_story.6.title"
is_triggered_only = yes
fire_only_once = yes
trigger = {
NOT = {
any_country = {
has_country_flag = rg_story6_fired
}
# has_global_flag = has_wsg_mod
}
}
@@ -178,6 +180,10 @@ planet_event = {
has_ship_flag = rg_test_ship
}
}
prev = {
save_event_target_as = event_target_country
set_country_flag = rg_story6_fired
}
delete_fleet = this
}
}
@@ -188,8 +194,10 @@ planet_event = {
option = {
name = rg_story.6.a
hidden_effect = {
country_event = {
id = rg_story.7
event_target:event_target_country = {
country_event = {
id = rg_story.7
}
}
}
default_hide_option = yes
@@ -647,7 +655,9 @@ country_event = {
event_target:rg_fake_dragon_fleet = {
leader = {
OR = {
exists = NO
NOT = {
exists = leader
}
NOR = {
has_leader_flag = rg_fake_dragon
has_leader_flag = rg_fake_dragon_reborn
@@ -701,7 +711,7 @@ country_event = {
# 龙噶了把所有卡住的的模拟龙扫描事件中止
country_event = {
id = rg_story.22
hidden_window = yes
hide_window = yes
is_triggered_only = yes
trigger = {
from = {
@@ -1026,8 +1036,7 @@ country_event = {
}
}
add_resource = {
resource = nanites
value = -150
nanites = -150
}
random_situation = {
limit = {
@@ -1120,12 +1129,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@@ -1169,12 +1176,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@@ -1218,12 +1223,10 @@ country_event = {
}
}
add_resource = {
resource = energy
value = -4000
alloys = -1500
}
add_resource = {
resource = minerals
value = -1500
energy = -1500
}
random_situation = {
limit = {
@@ -1262,8 +1265,7 @@ country_event = {
}
}
add_resource = {
resource = consumer_goods
value = -3000
consumer_goods = -3000
}
random_situation = {
limit = {
@@ -1306,12 +1308,10 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -1500
alloys = -1500
}
add_resource = {
resource = energy
value = -1500
energy = -1500
}
rg_create_gray_mod1_testship_2 = yes
random_situation = {
@@ -1351,8 +1351,7 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -3000
alloys = -3000
}
random_situation = {
limit = {
@@ -1391,8 +1390,7 @@ country_event = {
}
}
add_resource = {
resource = alloys
value = -500
alloys = -500
}
random_situation = {
limit = {

View File

@@ -138,6 +138,44 @@ country_event = {
rg_create_gray_const = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# help
name = rg_help
@@ -147,6 +185,15 @@ country_event = {
}
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
option = {
name = marry_gray
trigger = {
@@ -348,6 +395,44 @@ country_event = {
rg_create_gray_army = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# help
name = rg_help
@@ -357,6 +442,15 @@ country_event = {
}
}
}
option = {
# 衣柜
name = rg_wardrobe
hidden_effect = {
country_event = {
id = rg_grayleader.7
}
}
}
option = {
name = marry_gray
trigger = {
@@ -669,6 +763,44 @@ country_event = {
remove_country_flag = gray_warship_is_juggernaut
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
#升级-2
name = rg_levelup_2
@@ -1064,6 +1196,44 @@ country_event = {
rg_create_gray_const = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
# 开启隐形
name = rg_graygoo.4.e
@@ -1416,6 +1586,44 @@ country_event = {
rg_create_gray_army = yes
}
}
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_habitat_enabled
}
allow = {
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
}
}
option = {
name = marry_gray
trigger = {
@@ -1582,6 +1790,32 @@ country_event = {
rg_create_gray_colony_1 = yes
}
}
option = {
# 购买巨像
name = rg_event.4.h
trigger = {
NOT = {
has_country_flag = gray_reforming
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 8000
}
resource_stockpile_compare = {
resource = alloys
value >= 8000
}
}
add_resource = {
energy = -8000
alloys = -8000
}
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
}
option = {
# 没钱了,救救
name = rg_event.4.c

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1,44 @@
spriteTypes = {
### NANITES ###
spriteType = {
name = "GFX_tr_rg_nanotech_1"
textureFile = "gfx/interface/icons/traditions/tradition_nanotech_1.dds"
}
spriteType = {
name = "GFX_tr_rg_nanotech_2"
textureFile = "gfx/interface/icons/traditions/tradition_nanotech_2.dds"
}
spriteType = {
name = "GFX_tr_rg_nanotech_3"
textureFile = "gfx/interface/icons/traditions/tradition_nanotech_3.dds"
}
spriteType = {
name = "GFX_tr_rg_nanotech_4"
textureFile = "gfx/interface/icons/traditions/tradition_nanotech_4.dds"
}
spriteType = {
name = "GFX_tr_rg_nanotech_5"
textureFile = "gfx/interface/icons/traditions/tradition_nanotech_5.dds"
}
spriteType = {
name = "GFX_tradition_hex_bg_tradition_rg_nanotech"
textureFile = "gfx/interface/traditions/tradition_hex_bg_nanotech.dds"
}
spriteType = {
name = "GFX_tradition_category_bg_tradition_rg_nanotech"
textureFile = "gfx/interface/tiles/tradition_category_tile_nanotech.dds"
}
spriteType = {
name = "GFX_tradition_rg_nanotech"
texturefile = "gfx/interface/icons/traditions/tree_icons/tradition_icon_nanotech.dds"
}
}

View File

@@ -101,6 +101,7 @@
rg_cluster.13.a:0 "他们是从哪里冒出来的?!"
rg_help:0 "我需要一些帮助"
rg_wardrobe:0 "§Y$NAME_Gray$的衣柜§!"
rg_event.4:0 "我需要一些帮助"
rg_event.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
@@ -126,6 +127,19 @@
rg_event.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
rg_event.6.a:0 "诶嘿。"
rg_event.7.a.desc:0 "这里可以给$NAME_Gray$换衣服。能选择的立绘选项取决于你开启的mod如果没有任何选项说明你启用的mod尚未兼容或未启用兼容的mod。"
rg_event.7.a:0 "§G美味女仆肖像§!-$NAME_Gray$-Chougou"
rg_event.7.b:0 "§H灰风扩展动态灰风/灰风肖像美化§!-NCSIMON"
rg_event.7.c:0 "§Y灰风立绘替换§!-Earth Aeolian"
rg_event.7.d:0 "§HWarship Girls R And MIST Species/KDC Story Pack§!-KDC Mod Group"
rg_event.7.z:0 "§Y默认§!"
rg_event.8.a:0 "§H执政官-$NAME_Gray$§!"
rg_event.8.b:0 "§B科学家-$NAME_Gray$§!"
rg_event.8.c:0 "§G关闭手动选择立绘§!"
rg_event.8.d:0 "§Y算了§!"
rg_graygoo.4:0 "我需要一些帮助"
rg_graygoo.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
@@ -180,6 +194,9 @@
RG_graygoo.502.f.response:0 "舰体宜居性评估中,全舰核心自检完成。"
RG_graygoo.500.g:0 "§Y关闭空间站核心§!"
RG_graygoo.502.g.response:0 "启动紧急疏散程序,请稍安勿躁。"
RG_graygoo.502.h.response:0 "§R关闭空间站核心将摧毁所有建筑和人口你确定吗§!\n\n§R关闭空间站核心将摧毁所有建筑和人口你确定吗§!\n\n§R关闭空间站核心将摧毁所有建筑和人口你确定吗§!"
RG_graygoo.502.h.a:0 "我点错了"
RG_graygoo.502.h.b:0 "§R关闭空间站§!"
# 2.1 奇怪的巨像
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"

View File

@@ -16,7 +16,7 @@
RG_leader_trait_offical_gray:0 "$RG_leader_trait_governor_gray$"
RG_leader_trait_offical_gray_desc:0 "$RG_leader_trait_governor_gray_desc$"
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!(§Y[owner.rg_gray_level]§!)§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
RG_leader_trait_scientist_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
RG_leader_trait_general_gray:0 "§Y纳米机器个体§!"
@@ -31,6 +31,130 @@
preset_rg_scion: "§Y誓约计划国§!"
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
### NANOTECH
tradition_rg_nanotech: "§Y纳米重构§!"
tradition_rg_nanotech_desc: "生命的构成形式不是千篇一律,拥抱纳米机器使我们超维宇宙万物。"
tr_rg_nanotech_adopt: "§Y纳米重构§!传统"
tr_rg_nanotech_1: "物质再塑"
tr_rg_nanotech_2: "精神献身"
tr_rg_nanotech_3: "风暴洪流"
tr_rg_nanotech_4: "无限远疆"
tr_rg_nanotech_5: "纳米归一"
tr_rg_nanotech_finish: "纳米传统完成"
tr_rg_nanotech_1_delayed: "传统的物质冶炼已经无法满足我们对于进步的渴望。我们将把旧世界无用的物质转化为纳米机器人。"
tr_rg_nanotech_2_delayed: "纳米机器重组万物,我们就是宇宙。世界在我们手中按需变化。"
tr_rg_nanotech_3_delayed: "我们的存在不再限制于我们的意志。我们将化作风暴,席卷一切。"
tr_rg_nanotech_4_delayed: "我们是一股洪流我们的存在需要力量作为根基。现在§R我§!即是虫群。"
tr_rg_nanotech_5_delayed: "物质和人之间的界限已经模糊,一切都只是我们集体意志的洪流中的一注。"
tradition_rg_nanotech_delayed: "我们是一股永不停息的洪流,吞天食地、势不可挡。一切都将融入我们,我们将形成一切。"
tr_rg_nanotech_adopt_modifier_desc: "§Y$AVAILABLE_STARBASE_BUILDINGS$§!$sm_nanite_harvester$"
tr_rg_nanotech_1_modifier_desc: "§Y$AVAILABLE_BUILDINGS$§!$building_rg_nanolab_1$\n§Y$AVAILABLE_BUILDINGS$§!$building_rg_nanolab_2$\n§Y$AVAILABLE_BUILDINGS$§!$building_rg_nanotech_cauldron$\n§Y$AVAILABLE_BUILDINGS$§!$building_rg_nanite_transmuter$\n"
tr_rg_nanotech_2_modifier_desc: "—§I解锁巨型结构§!§Y$RG_habitat_central_complex$§!\n"
tr_rg_nanotech_3_modifier_desc: "§Y解锁行星决议§!$decision_rg_nanotech_swarm_consume_world$\n§Y解锁巨像武器§!$tech_object_gray_7$可将星球转变为可殖民的§Y$pc_nanotech$§!"
tr_rg_nanotech_4_modifier_desc: "§Y解锁飞升$rg_ap_nantiematter$\n解锁舰船§!$RG_graygoo_destroyer$\n§Y获得遗珍§!§Y$rg_tempest_invocator$§!允许你召唤宇宙风暴§Y$graytempest_storm$§!"
tr_rg_nanotech_5_modifier_desc: "§Y解锁净化方式$purge_nanophage$§!:将非帝国主体人口同化为我们的一部分。\n所有帝国人口将获得§Y纳米特质§!人口需要£nanites£§Y$nanites$§!维护费。\n每个类型为§Y$pc_nanotech$§!或§Y$pc_rg_grayhabitat$§!的殖民地都将瞬间创建§Y纳米化$pops_with_icon$§!以填补§Y£building£建筑§!和§Y£district£区划§!的£job£岗位需求。"
tr_rg_nanotech_finish_modifier_desc: "§Y解锁舰船§!$RG_graygoo_mothership$\n每§Y5§!年§Y$sm_nanite_harvester_plural$§!都会提升,可能是增加$r_nanites$矿藏的规模,或是直接产出一笔纳米机器人资源。该效果受到矿藏所依附的行星尺寸的限制。"
decision_rg_server_shut_down: "§R核心关闭§!"
decision_rg_server_shut_down_desc: "§R将摧毁殖民地§!\n\n这个殖民地已经失去了它的用途关闭信号中继核心。"
decision_rg_nanotech_swarm_consume_world: "§Y纳米化星球§!"
decision_rg_nanotech_swarm_consume_world_desc: "我们的行星将被转变,以喂养洪流、增长我们的存在。"
decision_rg_nanotech_swarm_consume_world_effect_desc: "改造这个星球,增加一个或多个障碍,减少这个星球的宜居性和区划,但会为我们的洪流提供更多的纳米机器人。"
situation_rg_nanotech_consume_planet: "从[Target.GetName]采收纳米机器人"
situation_rg_nanotech_consume_planet_type: "采收纳米机器人"
situation_rg_nanotech_consume_planet_monthly_change_tooltip: "纳米机器人提取进展"
situation_rg_nanotech_consume_planet_desc: "一切事物,包括所有星球,都注定要融入我们的集体,成为我们的一部分。"
purge_nanophage: "纳米同化"
purge_nanophage_tooltip: "受影响的人口会被逐渐裂解为[From.GetSpeciesAdj]物种,无论其自身的意志如何。"
purge_nanophage_tooltip_delayed: "§L不自由的形态只是阻碍我们发展的束缚。秉此之道他们的事业将有[From.GetSpeciesNamePlural]继续践行。§!"
civic_rg_gray_cluster: "§Y遥远约定-星团开局§!"
civic_rg_gray_non_cluster: "§Y遥远约定-银河开局§!"
civic_tooltip_rg_gray_cluster: "选择在§YL-星团§!中开启你的冒险。本mod标准的开局选项。"
civic_tooltip_rg_gray_non_cluster: "选择在§Y银河系§!中开启你的冒险。适合不希望在L-星团中开局的玩家。"
rg_tempest_invocator: "灰蛊核心"
REQUIRES_lgate_or_gray: "$TRIGGER_FAIL$已发现§Y$NAME_Gray$§!或拥有科技§Y$tech_lgate_activation$§!"
RG_habitat_central_complex: "$pc_rg_grayhabitat$"
RG_habitat_central_complex_plural: "$pc_rg_grayhabitat$"
RG_habitat_central_complex_DESC: "一座§Y$pc_rg_grayhabitat$§!可以容纳若干£pop£§Y人口§!并在非宜居行星的轨道上为£building£§Y建筑§!和£district£§Y区划§!提供空间。"
RG_habitat_central_complex_MEGASTRUCTURE_DETAILS: "§Y$pc_rg_grayhabitat$§!是完全由纳米机器组成的用于永久居住的自持空间站。"
RG_habitat_central_complex_CONSTRUCTION_INFO_DELAYED: "$REQUIREMENTS_HEADER$$major_orbital_requirements$\n\n$EFFECTS_HEADER$$NEW_LINE$—将创建一座可殖民的规模£planetsize£6$pc_rg_grayhabitat$。$NEW_LINE$—$habitat_0_CONSTRUCTION_INFO_DELAYED$"
requires_RG_habitat_central_complex: "$TRIGGER_FAIL$§R需要恒星系中存在一座$habitat_central_complex$§!"
requires_not_RG_habitat_central_complex: "$TRIGGER_FAIL$§R恒星系内已存在$habitat_central_complex$,无法建造。§!"
building_rg_nanolab_1: "§Y纳米研究设施§!"
building_rg_nanolab_1_desc: "在纳观尺度上进行研究带来对宇宙的全新视角。"
building_rg_nanolab_2: "§Y纳米研究复合体§!"
building_rg_nanolab_2_desc: "无限小与无限大看起来是如此地相似,这是多么地奇妙啊。"
building_rg_nanotech_cauldron: "§Y纳米熔炉§!"
building_rg_nanotech_cauldron_desc: "在分子水平上运作,虫群可以很容易地将矿物结构重新配置成坚固的合金晶格。"
building_rg_nanite_transmuter: "§Y纳米变形器§!"
building_rg_nanite_transmuter_desc: "该工厂使用极为先进的纳米材料大量生产各种稀有资源。缺少纳米材料时生产将会暂停。"
district_rg_farming: "农业区段"
district_rg_farming_plural: "农业区段"
district_rg_farming_desc: "无垠的农田之海充斥着这个区段,其中种满了大量的食物。"
district_rg_generator: "发电区段"
district_rg_generator_plural: "发电区段"
district_rg_generator_desc: "反应堆填满了这个区段,专注于生产能量。"
district_rg_nanites: "纳米区段"
district_rg_nanites_plural: "纳米区段"
district_rg_nanites_desc: "纳米机器复制仪填满了这个区段,目标是生产尽可能多的纳米机器人。"
district_rg_mining: "采矿区段"
district_rg_mining_plural: "采矿区段"
district_rg_mining_desc: "采矿无人机集群填满了这个区段,专注于从附近星球上采集有用的矿物。"
district_rg_science: "研究区段"
district_rg_science_plural: "研究区段"
district_rg_science_desc: "这个区段充满了各类研究设施。"
district_rg_commercial: "商业区段"
district_rg_commercial_plural: "商业区段"
district_rg_commercial_desc: "这个区段充斥着专门用于商业的民用工厂和设施。"
district_rg_city: "城市区段"
district_rg_city_plural: "城市区段"
district_rg_city_desc: "这个区段充满了城市中心,这些城市中心提供大量的住房和职员的办公场所。"
district_rg_hive: "蜂巢区段"
district_rg_hive_plural: "蜂巢区段"
district_rg_hive_desc: "高耸的尖塔布满这个区段,当子个体不在工作时,就会集结于此摄取营养素。"
district_rg_nexus: "中枢区段"
district_rg_nexus_plural: "中枢区段"
district_rg_nexus_desc: "高效的区划填满了这个区段,无人机部署作业前,在这些集中区划中接受整修服务。"
district_rg_industrial: "工业区段"
district_rg_industrial_plural: "工业区段"
district_rg_industrial_desc: "这个区段中遍布着叮当作响的工厂与强劲的机械,为帝国提供了有力的工业基础。"
rg_machine_maid_trait_effect_tooltip: "每个在线的$pops_with_icon$§!产生0.3£nanites£$nanites$§Y维护费§!。\n在$NAME_Gray$国家工作时:$TABBED_NEW_LINE$$mod_planet_jobs_produces_mult$§G+10%§!"
graytempest_storm: "灰蛊风暴"
graytempest_storm_desc: "一群从L-星团中喷涌而出纳米机器对于整个星系的生命体都是威胁。它们数量巨大但尚未完全成型,形成严重的风暴席卷星系。由于纳米机器的自复制特性这种风暴能持续数十年之久。"
graytempest_storm_color_tooltip: "§Y$graytempest_storm$§!"
graytempest_storm_lore_description: "§L一场极强的$graytempest_storm$将威胁该星系,对行星造成破坏。为了生命安全务必寻找庇护!§!"
graytempest_storm_fleet_tt: "—$MOD_SHIP_HULL_REGEN_ADD_PERC$、$MOD_SHIP_ARMOR_REGEN_ADD_PERC$对舰船和空间站§R禁用§!。\n—拥有$@storm_hp_perc_limit|0Y%$$HITPOINTS$的舰船和空间站每月遭受§R$@storm_monthly_dmg_low|0$§!伤害。\n—$@storm_hp_perc_limit|0Y%$$HITPOINTS$以下的舰船产出§G+$@particle_storm_unity_per_ship|0$§!£unity£$unity$。"
graytempest_storm_aftermath_modifier: "灰色浪潮"
graytempest_storm_aftermath_modifier_tooltip: "$STORM_AFTERMATH_DESC$\n$t$—§H$graytempest_storm_aftermath_modifier$§!:\n$tt$—§R-100%§!~§R-?%§!$MOD_PLANET_BUILDING_BUILD_SPEED_MULT$\n$tt$—§R-5§!~§R-?§!$PLANET_STABILITY_TITLE$\n"
graytempest_storm_aftermath_modifier_severity_desc: "$graytempest_storm$席卷一切挡路之物,祂们喜怒无常随意破坏,这会造成严重的损伤。然而,当尘埃落定后我们可以回收一部分纳米机器。"
graytempest_storm_aftermath_modifier_severity_1: "余波:$graytempest_storm_aftermath_modifier$"
graytempest_storm_aftermath_modifier_severity_1_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
graytempest_storm_aftermath_modifier_severity_2: "余波§H严重§!$graytempest_storm_aftermath_modifier$"
graytempest_storm_aftermath_modifier_severity_2_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
graytempest_storm_aftermath_modifier_severity_3: "余波§R严重§!$graytempest_storm_aftermath_modifier$"
graytempest_storm_aftermath_modifier_severity_3_desc: "$graytempest_storm_aftermath_modifier_severity_desc$"
MESSAGE_TEMPEST_STORM_AFTERMATH_TITLE: "$graytempest_storm$余波"
tempest_storm_aftermath_custom_desc: "§Y$graytempest_storm$§!在整颗星球上留下了遍地的纳米机器,它们暂时进入了休眠状态。"
d_rg_tempest_storm_1: "纳米沙丘"
d_rg_tempest_storm_1_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。在它的余威中留下了一个孤独的灰色沙丘。"
d_rg_tempest_storm_2: "纳米沙海"
d_rg_tempest_storm_2_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。在它的余威中留下了一片涌动的灰色沙海。"
d_rg_tempest_storm_3: "纳米浪潮"
d_rg_tempest_storm_3_desc: "一场毁灭性的纳米机器风暴席卷了这个世界。这个世界仍然在纳米机器的席卷中沸腾哀号。"
rg_nanite_leader:0"§Y纳米机器个体§!"
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到所以将无所不能。§!"
@@ -364,6 +488,10 @@
tech_object_gray_6:0 "§Y$NAME_Gray$的不存在课题2§!"
tech_object_gray_6_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
tech_object_gray_7:0 "§Y风暴浪潮§!"
tech_object_gray_7_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
tech_gray_army_7:0 "§Y自演化纳米战体§!"
tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
@@ -388,20 +516,27 @@
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?$NAME_Gray$要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
RG_PLANET_KILLER_SP_ACTION:0 "§H试验性开火§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "准备对$PLANET|Y$进行试射"
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了物种改造"
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了混乱纳米化改造"
message_RG_planet_killer_killed_planet_sp_desc:0 "$RG_target_planet|Y$被$RG_attacker|Y$的$RG_attacker_ship|Y$进行了一次非法武器试验。他们真是疯了。"
RG_PLANET_KILLER_NANO_SP:0 "§H风暴浪潮§!"
RG_PLANET_KILLER_NANO_SP_DESC:0 "§Y经过测试改进后的完全体实验武器。发射纳米风暴群将行星改造为可居住的$pc_nanotech$。§!"
RG_PLANET_KILLER_NANO_SP_ACTION:0 "§H纳米化改造§!"
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_NANO_SP:0 "准备对$PLANET|Y$进行改造"
MESSAGE_DESC_FOR_RG_PLANET_KILLER_NANO_SP:0 "被进行了纳米化改造"
message_RG_planet_killer_killed_planet_NANO_SP_desc:0 "$RG_target_planet|Y$被$RG_attacker|Y$的$RG_attacker_ship|Y$改造成了一颗可居住的$pc_nanotech$。"
RG_AUTOCONST_HANGER:0 "自动工程子个体"
RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
RG_const_country:0 "$NAME_Gray$-自动工程队"
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
requires_rg_graylevel_higherthan_10:0 "§Y$NAME_Gray$必须达到10级§!"
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
requires_rg_has_tech_juggernaut:0 "§Y需要前置科技:§!$tech_juggernaut$"
rg_nothing:0 ""
rg_nothing_desc:0 ""
pc_rg_grayhabitat: "纳米空间站点"
pc_rg_grayhabitat_desc: "一座由纳米机械组成的深空居所,能提供仿佛行星一般的居住体验,具体而言是指行星上的城市区域。完全由纳米机器人组成使得建筑如梦幻般瞬间出现,由纳米机器组成的实体承担着空间站点的一切生产工作。"
pc_rg_grayhabitat_desc: "一座由纳米机械组成的深空居所,能提供仿佛行星一般的居住体验,具体而言是指行星上的城市区域。完全由纳米机器人组成使得建筑如梦幻般瞬间出现,由纳米机器组成的实体承担着空间站点的一切生产工作。\n§Y空间站点的$PLANET_SIZE$会随着$NAME_Gray$领袖等级(§Y[owner.rg_gray_level]§!)的提升而扩展。初始$PLANET_SIZE$为10每级领袖等级提升2$PLANET_SIZE$。§!"
rg_ap_nantiematter:0 "§Y纳米物质构成工程§!"
rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。"

View File

@@ -51,6 +51,7 @@
RG_Buff_interdictor:0 "纳米机器支援单元"
RG_COLOSSUS_interdictor:0 "纳米机器碎星单元"
RG_COLOSSUS_interdictor_SP:0 "纳米机器试验单元"
RG_COLOSSUS_interdictor_NANO_SP:0 "纳米机器改造单元"
RG_Buff_interdictor_SP:0 "纳米机器折纸单元"
RG_Arsenal_Interdictor:0 "纳米机器宏炮阵列"
RG_aircruiser_Interdictor:0 "纳米机器航战单元"

View File

@@ -14,6 +14,33 @@
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/localisation"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/3330088804"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/1747099270"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/2293827000"
},
{
"path": "../遥远故事纳米居住站"
},
{
"path": "../wsk"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990/3193493385"
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/interface"
},
{
"path": "../gray_extend"
},
{
"path": "D:/SteamLibrary/steamapps/workshop/content/281990"
}
]
}

Binary file not shown.

Before

Width:  |  Height:  |  Size: 253 KiB

After

Width:  |  Height:  |  Size: 244 KiB