Compare commits
21 Commits
| Author | SHA1 | Date | |
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c67315b296 | ||
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ff3ed9f4f1 | ||
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b3d35699bf | ||
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1c62ded8aa | ||
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bdaf0148f5 | ||
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16ee77bfd0 | ||
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a221fc6dde | ||
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f17de2c205 | ||
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7fba597294 | ||
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0741aac406 | ||
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f95ac26913 | ||
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08c6ff9a6a | ||
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b9cd8bf9f6 | ||
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185db2b335 | ||
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7c341eb145 | ||
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9fc5a0358a | ||
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86465b862e | ||
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ac61fddf1e | ||
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cf69509930 | ||
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a5c19c83e3 |
@@ -6,7 +6,7 @@ component_set = {
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||||
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||||
component_set = {
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||||
key = "LARGE_GRAY_WEAPON_LANCE"
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||||
icon = "GFX_ship_part_gray_laser_1"
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||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
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icon_frame = 1
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||||
}
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||||
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||||
@@ -36,13 +36,13 @@ component_set = {
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||||
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component_set = {
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||||
key = "LARGE_GRAY_WEAPON_KIN"
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||||
icon = "GFX_ship_part_autocannon_4"
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||||
icon = "GFX_ship_weapon_phaser_bank"
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||||
icon_frame = 1
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||||
}
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||||
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component_set = {
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||||
key = "HUGE_GRAY_WEAPON_KIN"
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||||
icon = "GFX_ship_part_autocannon_4"
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||||
icon = "GFX_ship_weapon_phaser_bank"
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||||
icon_frame = 1
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||||
}
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||||
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||||
@@ -54,7 +54,7 @@ component_set = {
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component_set = {
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key = "RG_FLAK_PHOENIX"
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icon = "GFX_ship_part_flak_batteries_3"
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icon = "GFX_ship_part_graymine_old"
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||||
icon_frame = 1
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||||
}
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@@ -72,7 +72,7 @@ component_set = {
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component_set = {
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key = "RG_CARRIER_RADAR"
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icon = "GFX_ship_part_sensor_1"
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icon = "GFX_ship_part_gray_sensor"
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icon_frame = 1
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}
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@@ -90,7 +90,7 @@ component_set = {
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||||
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component_set = {
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key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
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icon = "STRIKE_CRAFT_HANGAR_3"
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icon = "GFX_ship_part_strike_craft_bomber_3"
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icon_frame = 1
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}
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@@ -19,6 +19,8 @@ utility_component_template = {
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}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_mothership
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@@ -53,6 +55,8 @@ utility_component_template = {
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}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_mothership
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@@ -87,6 +91,8 @@ utility_component_template = {
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}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_mothership
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@@ -121,6 +127,8 @@ utility_component_template = {
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}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_mothership
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@@ -155,6 +163,8 @@ utility_component_template = {
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}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_icebreaker_interdictor
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@@ -218,6 +228,8 @@ utility_component_template = {
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}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_icebreaker_interdictor
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@@ -286,7 +298,11 @@ utility_component_template = {
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alloys = 0.08
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}
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}
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prerequisites = {
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"tech_gray_matter_spray_5"
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}
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component_set = "power_core"
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upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
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size_restriction = {
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RG_graygoo_Arsenal
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}
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@@ -295,6 +311,38 @@ utility_component_template = {
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}
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}
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utility_component_template = {
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key = "RG_Arsenal_FUSION_NANO_REACTOR"
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size = small
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icon = "GFX_ship_part_gray_reactor"
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icon_frame = 1
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power = 600
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resources = {
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category = ship_components
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cost = {
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alloys = 80
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nanties = 2
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}
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upkeep = {
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energy = 0.8
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}
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}
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component_set = "power_core"
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prerequisites = {
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"tech_gray_nano_fusion_3"
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"tech_gray_matter_spray_5"
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}
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tags = {
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weapon_type_rg_reactor
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}
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size_restriction = {
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RG_graygoo_Arsenal
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}
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ai_weight = {
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weight = 0
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}
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}
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utility_component_template = {
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key = "RG_ID_SHIP_THRUSTER_1"
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size = small
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@@ -314,6 +362,8 @@ utility_component_template = {
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}
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component_set = "thruster_components"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -349,6 +399,8 @@ utility_component_template = {
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||||
}
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component_set = "thruster_components"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -384,6 +436,8 @@ utility_component_template = {
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||||
}
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component_set = "thruster_components"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -419,6 +473,8 @@ utility_component_template = {
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||||
}
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component_set = "thruster_components"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -455,6 +511,8 @@ utility_component_template = {
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}
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component_set = "thruster_components"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -648,6 +706,8 @@ utility_component_template = {
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||||
}
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component_set = "power_core"
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size_restriction = {
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RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_mothership
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||||
@@ -683,6 +743,8 @@ utility_component_template = {
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||||
}
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||||
component_set = "thruster_components"
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||||
size_restriction = {
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||||
RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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||||
RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -724,6 +786,8 @@ utility_component_template = {
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||||
}
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||||
component_set = "power_core"
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size_restriction = {
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||||
RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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||||
RG_graygoo_Buff
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||||
RG_graygoo_mothership
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||||
@@ -758,6 +822,8 @@ utility_component_template = {
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||||
}
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||||
component_set = "thruster_components"
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||||
size_restriction = {
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||||
RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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@@ -799,6 +865,8 @@ utility_component_template = {
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||||
}
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||||
component_set = "power_core"
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||||
size_restriction = {
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||||
RG_armed_science_ship
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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RG_graygoo_Buff
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||||
RG_graygoo_Arsenal
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||||
@@ -834,6 +902,8 @@ utility_component_template = {
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||||
}
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||||
component_set = "thruster_components"
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size_restriction = {
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||||
RG_armed_science_ship
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RG_graygoo_destroyer
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||||
RG_graygoo_interdictor
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RG_graygoo_Buff
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RG_graygoo_Arsenal
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||||
@@ -16,6 +16,7 @@ utility_component_template = {
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||||
ship_shield_regen_add_perc = 0.1
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}
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size_restriction = {
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RG_graygoo_destroyer
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RG_graygoo_interdictor
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||||
RG_graygoo_Buff
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RG_graygoo_Arsenal
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||||
@@ -40,6 +41,9 @@ utility_component_template = {
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||||
alloys = 2
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||||
}
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||||
}
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||||
ai_weight = {
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||||
weight = 0
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||||
}
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||||
}
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||||
#超限聚合装甲
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@@ -80,6 +84,9 @@ utility_component_template = {
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||||
alloys = 2
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||||
}
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||||
}
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||||
ai_weight = {
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||||
weight = 0
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||||
}
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||||
}
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||||
#L槽光矛
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@@ -88,7 +95,7 @@ weapon_component_template = {
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size = large
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entity = "invisible_turret_entity"
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type = instant
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icon = "GFX_ship_part_gray_laser_1"
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icon = "GFX_ship_weapon_rg_spacetime_disruptor"
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||||
icon_frame = 1
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||||
damage = {
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||||
min = 120
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@@ -110,10 +117,8 @@ weapon_component_template = {
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tags = {
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||||
weapon_type_rg_secondary
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||||
}
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shield_damage = 1.2
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armor_damage = 1.2
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||||
shield_penetration = 1
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||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
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||||
cost = {
|
||||
@@ -129,6 +134,9 @@ weapon_component_template = {
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||||
tags = {
|
||||
weapon_type_energy
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||||
}
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||||
ai_weight = {
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||||
weight = 0
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||||
}
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||||
}
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||||
|
||||
#S槽光矛Mini
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||||
@@ -140,8 +148,8 @@ weapon_component_template = {
|
||||
icon = "GFX_ship_part_gray_laser_1"
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||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20
|
||||
max = 200
|
||||
min = 40
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||||
max = 400
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||||
}
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||||
windup = {
|
||||
min = 1
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||||
@@ -159,8 +167,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
armor_damage = 1.2
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||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -175,6 +183,58 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#M槽光矛Mini
|
||||
weapon_component_template = {
|
||||
key = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
size = medium
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 100
|
||||
max = 1000
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
max = 5
|
||||
}
|
||||
total_fire_time = 55
|
||||
range = 120
|
||||
accuracy = 0.85
|
||||
tracking = 0.4
|
||||
power = -50
|
||||
component_set = "SMALL_GRAY_WEAPON_LANCE"
|
||||
prerequisites = {
|
||||
"tech_minilaser_gray_1"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 25
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.2
|
||||
alloys = 1
|
||||
}
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛Mini
|
||||
@@ -198,8 +258,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 200
|
||||
accuracy = 1
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_MX"
|
||||
@@ -224,6 +284,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛
|
||||
@@ -247,10 +310,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 250
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_X"
|
||||
@@ -275,6 +336,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#歼星武器
|
||||
@@ -322,14 +386,12 @@ weapon_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -416,8 +478,8 @@ weapon_component_template = {
|
||||
total_fire_time = 200
|
||||
range = 400
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
@@ -444,6 +506,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#点防
|
||||
@@ -463,7 +528,7 @@ weapon_component_template = {
|
||||
}
|
||||
total_fire_time = 4
|
||||
range = 110
|
||||
shield_penetration = 1
|
||||
shield_damage = 1.2
|
||||
armor_penetration = 1
|
||||
accuracy = 1
|
||||
tracking = 0.8
|
||||
@@ -505,7 +570,7 @@ weapon_component_template = {
|
||||
type = point_defence
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
size = point_defence
|
||||
icon = GFX_ship_part_deluge
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 10200
|
||||
@@ -565,7 +630,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 2000
|
||||
@@ -592,9 +657,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -609,6 +673,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#一次性动能炮-聚合
|
||||
@@ -619,7 +686,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20000
|
||||
@@ -646,9 +713,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -663,6 +729,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#无制导
|
||||
@@ -690,19 +759,15 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -714,6 +779,9 @@ weapon_component_template = {
|
||||
alloys = 0
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#鱼雷
|
||||
@@ -739,6 +807,7 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
prerequisites = {
|
||||
@@ -751,10 +820,8 @@ weapon_component_template = {
|
||||
missile_health = 1000
|
||||
missile_retarget_range = 100
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -777,7 +844,7 @@ weapon_component_template = {
|
||||
size = point_defence
|
||||
entity = "turret_point_defence_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 0
|
||||
@@ -837,6 +904,7 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
@@ -866,13 +934,11 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
tags = {
|
||||
@@ -905,6 +971,7 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
@@ -937,13 +1004,11 @@ strike_craft_component_template = {
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
tags = {
|
||||
@@ -976,6 +1041,7 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
@@ -1007,13 +1073,11 @@ strike_craft_component_template = {
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "proton_torpedoes"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
tags = {
|
||||
@@ -1048,6 +1112,7 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
@@ -1077,11 +1142,9 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_FIGHTER_HANGAR_BEAM"
|
||||
tags = {
|
||||
@@ -1111,6 +1174,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_colossus"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@@ -1151,6 +1215,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_carrier_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1189,6 +1254,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_line"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1227,6 +1293,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_artillery"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1301,6 +1368,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_aura_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
@@ -1340,6 +1408,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_battle"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1378,6 +1447,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_torpedo"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1416,6 +1486,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_AA"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1454,6 +1525,7 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_icebreak"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
@@ -1602,7 +1674,7 @@ utility_component_template = {
|
||||
weapon_type_rg_aux
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1751,7 +1823,7 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2142,7 +2214,7 @@ weapon_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_jump"
|
||||
size = small
|
||||
icon = "GFX_ship_part_warp_drive_3"
|
||||
icon = "GFX_ship_part_mod_warp_drive_3"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
# hidden = yes
|
||||
@@ -2152,7 +2224,7 @@ utility_component_template = {
|
||||
alloys = 300
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
ftl = yes
|
||||
jumpdrive = yes
|
||||
ship_modifier = {
|
||||
@@ -2164,10 +2236,7 @@ utility_component_template = {
|
||||
weapon_type_rg_jumpdrive
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
}
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
weight = 0
|
||||
}
|
||||
component_set = "ftl_components"
|
||||
}
|
||||
@@ -2176,7 +2245,7 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_sensor"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_sensor_4"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
power = -20
|
||||
# hidden = yes
|
||||
@@ -2188,7 +2257,7 @@ utility_component_template = {
|
||||
}
|
||||
sensor_range = 15
|
||||
hyperlane_range = 20
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_matter_remix_2" }
|
||||
ship_modifier = {
|
||||
ship_tracking_add = 20
|
||||
}
|
||||
@@ -2197,7 +2266,7 @@ utility_component_template = {
|
||||
weapon_type_rg_sensor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2205,7 +2274,7 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_thruster"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon = "GFX_ship_part_gray_engine"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
# hidden = yes
|
||||
@@ -2215,20 +2284,112 @@ utility_component_template = {
|
||||
alloys = 200
|
||||
}
|
||||
}
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
modifier = {
|
||||
ship_speed_mult = 1.25
|
||||
ship_evasion_add = 10
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_thruster
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#反应堆
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_S"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 4800
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 12
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_M"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 9600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 3.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_L"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 280000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 120
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2271,9 +2432,11 @@ utility_component_template = {
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_3"
|
||||
"tech_gray_cloaking_3"
|
||||
}
|
||||
ship_limit = 1
|
||||
hidden = yes
|
||||
component_set = "science_cloaking_components"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ ship_design = {
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -326,7 +326,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
}
|
||||
|
||||
@@ -549,7 +549,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -709,7 +709,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -816,7 +816,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -880,7 +880,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1013,7 +1013,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1077,7 +1077,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
@@ -20,15 +20,15 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
@@ -251,7 +251,7 @@ ship_design = {
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -841,7 +841,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -1433,7 +1433,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -1505,7 +1505,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -1569,7 +1569,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -1613,7 +1613,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_artillery"
|
||||
}
|
||||
|
||||
@@ -1669,7 +1669,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CHARGE"
|
||||
}
|
||||
|
||||
@@ -1733,7 +1733,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1817,7 +1817,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_AA"
|
||||
}
|
||||
|
||||
@@ -1861,7 +1861,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_aura"
|
||||
required_component = "RG_ANTIBAKAHALO"
|
||||
required_component = "RG_BAKAHALO"
|
||||
@@ -2199,7 +2199,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -2259,7 +2259,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -2323,7 +2323,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -2407,7 +2407,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_icebreak"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
@@ -87,19 +87,19 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
@@ -159,7 +159,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
@@ -335,7 +335,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
|
||||
@@ -75,7 +75,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -161,7 +161,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -247,7 +247,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -332,7 +332,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -381,7 +381,7 @@ ship_design = {
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -425,7 +425,7 @@ ship_design = {
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -524,3 +524,88 @@ ship_design = {
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
#运航舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_carrier_destroyer"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_carrier_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
#驱逐舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_base_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
@@ -113,43 +113,6 @@ on_planet_attackers_lose = {
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
|
||||
162
common/on_actions/RG_planet_destruction.txt
Normal file
162
common/on_actions/RG_planet_destruction.txt
Normal file
@@ -0,0 +1,162 @@
|
||||
# Scope:
|
||||
# this/root = planet that have been fired upon
|
||||
# from = fleet that fired
|
||||
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# events = {
|
||||
# planet_destruction.1
|
||||
# }
|
||||
#}
|
||||
|
||||
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
|
||||
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
|
||||
# They use the same scopes as the standard events
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
# World Cracker
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
events = {
|
||||
toxoids.8016 #Destroyed knight Keep
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.110
|
||||
origin.3245 # Glassing a Progenitors Nest
|
||||
planet_destruction.600 # frag holy world
|
||||
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
|
||||
}
|
||||
# Pacifier
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
|
||||
planet_destruction.200
|
||||
planet_destruction.600 # frag holy world
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
|
||||
}
|
||||
# Neutron Beam
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
events = {
|
||||
planet_destruction.300
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
|
||||
}
|
||||
# God Ray
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
events = {
|
||||
planet_destruction.400
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
|
||||
}
|
||||
# Nanobot Assimilation
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.500
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
|
||||
}
|
||||
# Deluge
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
events = {
|
||||
planet_destruction.607 # frag holy world
|
||||
planet_destruction.700
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
# planet_destruction.705
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
|
||||
}
|
||||
@@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
any_ground_combat_$SIDE_A$ = {
|
||||
exists = leader
|
||||
leader = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -286,3 +286,14 @@ RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,7 +65,10 @@ rg_global_gray_location_check = {
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
@@ -134,7 +137,10 @@ rg_global_gray_location_check = {
|
||||
rg_create_gray_governor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
@@ -225,7 +231,8 @@ rg_create_gray_governor = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
@@ -337,7 +344,8 @@ rg_create_gray_governor_habitat = {
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
@@ -406,7 +414,7 @@ rg_create_gray_warship = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_admiral_init = yes
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
@@ -456,7 +464,8 @@ rg_create_gray_warship = {
|
||||
}
|
||||
}
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_army_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@@ -518,7 +527,7 @@ rg_create_gray_army = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_general_init = yes
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
@@ -568,7 +577,8 @@ rg_create_gray_army = {
|
||||
}
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_ship_design = last_created_design
|
||||
random_owned_leader = {
|
||||
@@ -689,7 +699,8 @@ rg_create_gray_const = {
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
|
||||
@@ -35,13 +35,14 @@
|
||||
rg_gray_govener_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
class = official
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -49,9 +50,11 @@ rg_gray_govener_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_governor_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
save_global_event_target_as = gray_official
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
@@ -75,9 +78,9 @@ rg_gray_govener_init = {
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
@@ -92,9 +95,9 @@ rg_gray_govener_init = {
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,18 +121,26 @@ rg_gray_govener_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -140,15 +151,16 @@ rg_gray_govener_init = {
|
||||
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
rg_gray_commander_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -157,11 +169,13 @@ rg_gray_admiral_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
0 = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
@@ -197,11 +211,12 @@ rg_gray_admiral_init = {
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# add_trait_no_notify = RG_leader_trait_general_gray_skill
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = subclass_commander_councilor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
add_trait_no_notify = leader_trait_artillerist_2
|
||||
add_trait_no_notify = leader_trait_juryrigger_2
|
||||
add_trait_no_notify = leader_trait_reinforcer_2
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
@@ -224,19 +239,27 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -245,107 +268,231 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = RG_leader_trait_general_gray_skill
|
||||
trait = subclass_general_marshall
|
||||
trait = leader_trait_heavy_hitter_2
|
||||
trait = leader_trait_reinforcer_2
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
|
||||
}
|
||||
#
|
||||
# rg_gray_admiral_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = admiral
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_admiral_gray
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_admiral
|
||||
# set_leader_flag = gray_admiral
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# add_trait_no_notify = gray_admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = origin_gray_weaken
|
||||
# has_country_flag = origin_gray_country
|
||||
# }
|
||||
# }
|
||||
# remove_trait = gray_admiral
|
||||
# add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
# add_trait_no_notify = subclass_admiral_aggressor
|
||||
# add_trait_no_notify = leader_trait_carrier_specialization
|
||||
# add_trait_no_notify = leader_trait_artillerist_2
|
||||
# add_trait_no_notify = leader_trait_juryrigger_2
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_admiral
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
# }
|
||||
#
|
||||
# rg_gray_general_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = general
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_general_gray
|
||||
# trait = RG_leader_trait_general_gray_skill
|
||||
# trait = subclass_general_marshall
|
||||
# trait = leader_trait_heavy_hitter_2
|
||||
# trait = leader_trait_reinforcer_2
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_general
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# set_leader_flag = gray_general
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_general
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_daypassed_variable
|
||||
# value = 1
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_killed_variable
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# }
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
@@ -356,6 +503,7 @@ rg_gray_scientist_init = {
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -364,10 +512,10 @@ rg_gray_scientist_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = subclass_scientist_explorer
|
||||
trait = leader_trait_engineering_focus_2
|
||||
trait = leader_trait_salvager_3
|
||||
0 = RG_leader_trait_scientist_gray
|
||||
1 = subclass_scientist_explorer
|
||||
2 = leader_trait_engineering_focus_2
|
||||
3 = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
@@ -415,19 +563,27 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -441,13 +597,14 @@ rg_gray_scientist_init = {
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -455,8 +612,8 @@ rg_gray_country_leader_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
0 = RG_leader_trait_governor_gray
|
||||
1 = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_gray_country_leader
|
||||
@@ -479,16 +636,16 @@ rg_gray_country_leader_init = {
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -663,7 +663,7 @@ rg_create_graygoo_roamers_7 = {
|
||||
rg_create_dessanu_roamers_1 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -734,7 +734,7 @@ rg_create_dessanu_roamers_1 = {
|
||||
rg_create_dessanu_roamers_2 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -805,7 +805,7 @@ rg_create_dessanu_roamers_2 = {
|
||||
rg_create_dessanu_roamers_3 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -876,7 +876,7 @@ rg_create_dessanu_roamers_3 = {
|
||||
rg_create_dessanu_roamers_4 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -947,7 +947,7 @@ rg_create_dessanu_roamers_4 = {
|
||||
rg_create_dessanu_roamers_5 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -1018,7 +1018,7 @@ rg_create_dessanu_roamers_5 = {
|
||||
rg_create_dessanu_roamers_6 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -1089,7 +1089,7 @@ rg_create_dessanu_roamers_6 = {
|
||||
rg_create_dessanu_roamers_7 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
|
||||
@@ -172,7 +172,7 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
@@ -289,3 +289,31 @@ rg_create_gray_colony_1 = {
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
rg_create_gray_destroyer_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
design = "RG_base_destroyer_key"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -701,3 +701,78 @@ ship_section_template = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_carrier_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_base_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -293,6 +293,68 @@ RG_graygoo_interdictor = {
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo destroyer
|
||||
RG_graygoo_destroyer = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
max_speed = 220
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 40
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 1100
|
||||
ship_shield_add = 1100
|
||||
}
|
||||
max_hitpoints = 2000
|
||||
size_multiplier = 2
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_military_2
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
ship_roles = { screen gunship artillery brawler }
|
||||
triggered_ship_roles = {
|
||||
{
|
||||
name = artillery_stealth
|
||||
trigger = { has_technology = tech_cloaking_2 }
|
||||
}
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Icebreaker
|
||||
RG_graygoo_icebreaker_interdictor = {
|
||||
graphical_culture = no
|
||||
|
||||
@@ -62,7 +62,7 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
@@ -138,7 +138,7 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
|
||||
@@ -26,6 +26,83 @@ tech_gray_weapon_lance_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Elite Cloaking Devices
|
||||
tech_gray_cloaking_3 = {
|
||||
cost = @tier4cost3
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
ai_update_type = all
|
||||
is_rare = yes
|
||||
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
|
||||
is_reverse_engineerable = no
|
||||
weight = @tier4weight3
|
||||
|
||||
potential = {
|
||||
has_first_contact_dlc = yes
|
||||
}
|
||||
|
||||
prereqfor_desc = {
|
||||
hide_prereq_for_desc = component
|
||||
custom = {
|
||||
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
|
||||
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_curator }
|
||||
}
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
|
||||
}
|
||||
modifier = {
|
||||
factor = @ap_technological_ascendancy_rare_tech
|
||||
has_ascension_perk = ap_technological_ascendancy
|
||||
}
|
||||
modifier = {
|
||||
factor = @federation_perk_factor
|
||||
has_federation = yes
|
||||
federation = {
|
||||
has_federation_perk = rare_tech_boost
|
||||
any_member = { has_technology = tech_cloaking_3 }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
has_tradition = tr_subterfuge_adopt
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -36,6 +113,7 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
@@ -53,6 +131,34 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_fusion_3 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_boost_3 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -63,6 +169,7 @@ tech_gray_nano_boost_3 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
@@ -90,6 +197,7 @@ tech_gray_interdictor_4 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
@@ -117,6 +225,7 @@ tech_gray_matter_spray_5 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
@@ -144,6 +253,7 @@ tech_gray_buffnut_6 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
@@ -171,6 +281,7 @@ tech_gray_army_7 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
@@ -198,6 +309,7 @@ tech_gray_juggernaut_8 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
@@ -257,22 +369,6 @@ tech_object_gray_5 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_6 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
|
||||
@@ -1,34 +1,139 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
# leader_trait_governor_gray = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = official
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.4
|
||||
# planet_jobs_energy_produces_mult = 0.15
|
||||
# planet_jobs_minerals_produces_mult = 0.15
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_speed_mult = 0.4
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_energy_produces_mult = 0.075
|
||||
# planet_jobs_minerals_produces_mult = 0.075
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_speed_mult = 0.2
|
||||
# }
|
||||
# leader_class = { official }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
# RG_leader_trait_offical_gray = {
|
||||
# #唯一特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = leader
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# triggered_self_modifier = {
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# leader_skill_levels = 1
|
||||
# mult = trigger:has_skill
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# councilor_modifier = {
|
||||
# all_technology_research_speed = 0.5
|
||||
# }
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.6
|
||||
# planet_jobs_alloys_produces_mult = 0.25
|
||||
# planet_jobs_engineering_research_produces_mult = 0.25
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_time_mult = -0.6
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_alloys_produces_mult = 0.1
|
||||
# planet_jobs_engineering_research_produces_mult = 0.1
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_time_mult = -0.2
|
||||
# starbase_shipyard_build_cost_mult = -0.25
|
||||
# starbase_shipyard_build_speed_mult = -0.3
|
||||
# }
|
||||
# fleet_modifier = {
|
||||
# ship_armor_mult = 3.5
|
||||
# ship_hull_mult = 3.5
|
||||
# ships_upkeep_mult = -0.4
|
||||
# ship_hull_regen_add_perc = 5
|
||||
# ship_armor_regen_add_perc = 5
|
||||
# }
|
||||
# army_modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = all
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.8
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.8
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
}
|
||||
leader_class = { official }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -38,13 +143,13 @@ RG_leader_trait_ruler_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
TIER = none
|
||||
}
|
||||
councilor_trait = yes
|
||||
# forced_councilor_trait = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
@@ -55,9 +160,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
@@ -73,9 +178,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
@@ -87,13 +192,13 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@@ -103,11 +208,11 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@@ -121,11 +226,11 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@@ -135,9 +240,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
@@ -150,11 +255,9 @@ RG_leader_trait_ruler_gray = {
|
||||
megastructure_build_speed_mult = 0.1
|
||||
country_unity_produces_mult = 0.05
|
||||
country_base_influence_produces_add = 1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = { official }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -164,26 +267,36 @@ RG_leader_trait_admiral_gray_1 = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.05
|
||||
army_disengage_chance_mult = 0.3
|
||||
army_health = 0.15
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -193,26 +306,36 @@ RG_leader_trait_admiral_gray_2 = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.4
|
||||
army_health = 0.25
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -222,52 +345,67 @@ RG_leader_trait_admiral_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
triggered_army_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -283,84 +421,90 @@ RG_leader_trait_scientist_gray = {
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
ship_windup_mult = -1
|
||||
ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = {
|
||||
scientist
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = {
|
||||
#将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray_skill = {
|
||||
destiny_trait = yes
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_supreme_warrior"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
triggered_modifier = {
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = { scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
}
|
||||
|
||||
# RG_leader_trait_general_gray = {
|
||||
# #将军特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = general
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = {
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
# 与舰长技能合并,弃用
|
||||
# RG_leader_trait_general_gray_skill = {
|
||||
# destiny_trait = yes
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = commander
|
||||
# ICON = "GFX_leader_trait_supreme_warrior"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
# triggered_army_modifier = {
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# army_damage_mult = 0.05
|
||||
# army_health = 0.05
|
||||
# mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
# }
|
||||
# leader_class = { commander }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
# }
|
||||
|
||||
RG_leader_trait_admiral_fake_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_adaptable"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -370,14 +514,12 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.3
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -386,7 +528,7 @@ RG_leader_trait_admiral_timed_life = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -420,9 +562,7 @@ RG_leader_trait_admiral_timed_life = {
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -431,7 +571,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -466,9 +606,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
@@ -1,387 +1,387 @@
|
||||
leader_trait_wg_gray_affection = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/wg_new_leader_affection_trait
|
||||
LEADER_TYPE = wg_gray
|
||||
}
|
||||
#governor
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.04
|
||||
planet_researchers_society_research_produces_mult = 0.04
|
||||
planet_researchers_engineering_research_produces_mult = 0.04
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
# leader_trait_wg_gray_affection = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/wg_new_leader_affection_trait
|
||||
# LEADER_TYPE = wg_gray
|
||||
# }
|
||||
# #official
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.04
|
||||
# planet_researchers_society_research_produces_mult = 0.04
|
||||
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.08
|
||||
# planet_researchers_society_research_produces_mult = 0.08
|
||||
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.15
|
||||
# planet_researchers_society_research_produces_mult = 0.15
|
||||
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||
# planet_district_city_build_speed_mult = 1
|
||||
# planet_district_generator_build_speed_mult = 1
|
||||
# planet_district_farming_build_speed_mult = 1
|
||||
# planet_district_mining_build_speed_mult = 1
|
||||
# planet_districts_minerals_cost_add = -150
|
||||
# planet_stability_add = 5
|
||||
# terraform_speed_mult = 0.3
|
||||
# planet_decision_enact_speed_mult = 0.15
|
||||
# }
|
||||
# #admiral
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_hull_mult = 0.5
|
||||
# ship_speed_mult = 0.2
|
||||
# ship_hull_regen_add_static = 10
|
||||
# ship_armor_regen_add_static = 10
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_shield_mult = 1
|
||||
# ship_hull_mult = 1
|
||||
# ship_weapon_damage = 0.2
|
||||
# ship_fire_rate_mult = 0.2
|
||||
# ship_speed_mult = 0.25
|
||||
# ship_hull_regen_add_static = 20
|
||||
# ship_armor_regen_add_static = 20
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 10
|
||||
# ship_accuracy_add = 10
|
||||
# ship_tracking_add = 10
|
||||
# ship_shield_mult = 1.5
|
||||
# ship_hull_mult = 1.5
|
||||
# ship_weapon_damage = 0.4
|
||||
# ship_fire_rate_mult = 0.4
|
||||
# ship_speed_mult = 0.3
|
||||
# ship_hull_regen_add_static = 30
|
||||
# ship_armor_regen_add_static = 30
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# ship_evasion_add = 15
|
||||
# ship_accuracy_add = 15
|
||||
# ship_tracking_add = 15
|
||||
# ship_shield_mult = 2.5
|
||||
# ship_hull_mult = 2.5
|
||||
# ship_weapon_damage = 0.7
|
||||
# ship_fire_rate_mult = 0.7
|
||||
# ship_speed_mult = 0.5
|
||||
# ship_hull_regen_add_static = 50
|
||||
# ship_armor_regen_add_static = 50
|
||||
# }
|
||||
# #scientist
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.1
|
||||
# ship_anomaly_research_speed_mult = 0.1
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.2
|
||||
# ship_anomaly_research_speed_mult = 0.25
|
||||
# ship_shield_mult = 0.25
|
||||
# ship_armor_mult = 0.25
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.3
|
||||
# ship_anomaly_research_speed_mult = 0.35
|
||||
# ship_shield_mult = 0.35
|
||||
# ship_armor_mult = 0.35
|
||||
# ship_disengage_chance_mult = 0.35
|
||||
# ship_anomaly_generation_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# science_ship_survey_speed = 0.5
|
||||
# ship_anomaly_research_speed_mult = 0.5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_armor_mult = 0.5
|
||||
# ship_disengage_chance_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = 0.5
|
||||
# }
|
||||
# #general
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.1
|
||||
# army_morale_damage_mult = 0.1
|
||||
# army_disengage_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.25
|
||||
# army_morale_damage_mult = 0.25
|
||||
# army_disengage_chance_mult = 0.4
|
||||
# armies_upkeep_mult = -0.2
|
||||
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.5
|
||||
# army_morale_damage_mult = 0.5
|
||||
# army_disengage_chance_mult = 0.6
|
||||
# armies_upkeep_mult = -0.4
|
||||
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# army_experience_gain_mult = 0.8
|
||||
# army_morale_damage_mult = 0.8
|
||||
# army_disengage_chance_mult = 1
|
||||
# armies_upkeep_mult = -0.8
|
||||
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
# }
|
||||
# leader_class = {
|
||||
# official
|
||||
# admiral
|
||||
# scientist
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# notify_on_gained = no
|
||||
# }
|
||||
|
||||
@@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.8.*"
|
||||
supported_version="3.10.*"
|
||||
remote_file_id="2136166095"
|
||||
@@ -272,15 +272,20 @@ country_event = {
|
||||
default_hide_option = yes
|
||||
tag = hire_leader
|
||||
hidden_effect = {
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
days = @toast_message_days
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:gray_governor
|
||||
# create_message = {
|
||||
# type = MESSAGE_RECRUITED_LEADER
|
||||
# localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
# days = @toast_message_days
|
||||
# target = event_target:gray_governor
|
||||
# variable = {
|
||||
# type = name
|
||||
# localization = LEADER
|
||||
# scope = event_target:gray_governor
|
||||
# }
|
||||
# }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
@@ -343,7 +348,10 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -383,7 +391,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -615,7 +626,10 @@ event = {
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOT = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
@@ -631,7 +645,10 @@ event = {
|
||||
}
|
||||
immediate = {
|
||||
event_target:gray_owner = {
|
||||
remove_country_flag = gray_governor_active #总督
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
} #总督
|
||||
remove_country_flag = gray_warship_active #旗舰
|
||||
remove_country_flag = gray_army_active #陆军
|
||||
remove_country_flag = gray_constship_active #科舰
|
||||
|
||||
@@ -388,7 +388,7 @@ planet_event = {
|
||||
exists = leader
|
||||
leader = {
|
||||
#leader
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
owner = {
|
||||
#country
|
||||
save_event_target_as = attacking_general_country
|
||||
@@ -452,7 +452,7 @@ country_event = {
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -547,7 +547,7 @@ country_event = {
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
if = {
|
||||
|
||||
@@ -17,6 +17,22 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.c.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5001
|
||||
title = "graygoo.500.title"
|
||||
|
||||
@@ -35,7 +35,8 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -60,7 +61,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -232,7 +236,8 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -244,8 +249,9 @@ country_event = {
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_governor_active
|
||||
NOR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
@@ -356,7 +362,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
|
||||
@@ -36,7 +36,8 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -49,8 +50,9 @@ country_event = {
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_governor_active
|
||||
NOR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
@@ -204,7 +206,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -238,7 +240,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -403,7 +408,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -792,7 +797,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1153,7 +1158,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1216,7 +1221,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1461,7 +1466,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
24
events/z_RG_placeholder_event.txt
Normal file
24
events/z_RG_placeholder_event.txt
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace = wg_affection
|
||||
|
||||
# 3.9引用空事件崩溃问题占位
|
||||
# 3.10已弃用
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
title = wg_affection.30000.name
|
||||
desc = wg_affection.30000.desc
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
show_sound = event_wg_wedding
|
||||
custom_gui = wg_gray_commu_window
|
||||
custom_gui_option = wg_gray_commu_option
|
||||
|
||||
immediate = {
|
||||
set_country_flag = married_gray
|
||||
}
|
||||
|
||||
option = {
|
||||
name = wg_affection.30000.a
|
||||
response_text = wg_affection.30000.response
|
||||
change_variable = { which = rankpts value = 2 }
|
||||
}
|
||||
}
|
||||
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
Binary file not shown.
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
Binary file not shown.
@@ -1,7 +1,22 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_armor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_reactor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_reactor_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_engine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_aux_engine_1.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_sensor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -16,7 +31,12 @@ spriteTypes = {
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine_old"
|
||||
textureFile = "gfx/interface/icons/ship_parts/GFX_ship_part_graymine.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -24,4 +44,22 @@ spriteTypes = {
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_mod_warp_drive_3"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_phaser_bank"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_cutting_beam"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_offical_gray:0 "$RG_leader_trait_governor_gray$"
|
||||
RG_leader_trait_offical_gray_desc:0 "$RG_leader_trait_governor_gray_desc$"
|
||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||
@@ -17,71 +19,76 @@
|
||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$§Y直接击杀一支敌对陆军的概率§!: §G+1%§!\n$t$当前§YBUFF层数§!: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n$t$当前§Y直接击杀一支敌对陆军的概率§!为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "分解与重组,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
|
||||
RG_ENERGY_MISSILE:0 "§Y$NAME_Gray$融合球§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y$NAME_Gray$超空融合球§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y$NAME_Gray$跃迁引擎§!"
|
||||
RG_gatebuilder_sensor:0 "§Y$NAME_Gray$传感器§!"
|
||||
RG_gatebuilder_thruster:0 "§Y$NAME_Gray$推进器§!"
|
||||
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路,点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标,也为她们指引回家的方向。能够在极远处探测到敌舰。"
|
||||
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
|
||||
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
|
||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
|
||||
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y$NAME_Gray$特型引擎增压§!"
|
||||
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
|
||||
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
|
||||
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
|
||||
bombardment_graygoo:0 "§R灰色风暴§!"
|
||||
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束Mini§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
MEDIUM_GRAY_WEAPON_LANCE:0 "§Y「星光」Lite§!"
|
||||
MEDIUM_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...仿真模型,未成年智慧生物请勿玩耍。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y$NAME_Gray$聚能束Mini§!"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y$NAME_Gray$聚能束§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y$NAME_Gray$能量弧§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y$NAME_Gray$聚能束§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y$NAME_Gray$能量束§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强?那就提高功率!§!\n使用远古L星门建造者的技术所制成的武器,拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进!"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R「起源」§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
@@ -114,6 +121,8 @@
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
@@ -163,16 +172,16 @@
|
||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
||||
@@ -201,16 +210,23 @@
|
||||
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
|
||||
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
|
||||
RG_carrier_destroyer_key: "§Y运航核心§!"
|
||||
RG_base_destroyer_key: "§Y驱逐核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
|
||||
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器,我们得以使用纳米机器人部分还原这种技术。"
|
||||
|
||||
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
|
||||
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
|
||||
|
||||
tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
|
||||
tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
|
||||
|
||||
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
|
||||
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
|
||||
|
||||
@@ -223,6 +239,9 @@
|
||||
tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
|
||||
tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰,他们拥有巨大的潜力。"
|
||||
|
||||
tech_gray_cloaking_3:0 "§Y纳米光线追踪力场§!"
|
||||
tech_gray_cloaking_3_desc:0 "通过逆向计算光线的照射路线,精细调整护盾力场,使得舰体在部分光线频谱不可见。显然这是一项昂贵的技术。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y$NAME_Gray$纳米修复系统§!"
|
||||
tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
|
||||
|
||||
@@ -230,7 +249,7 @@
|
||||
tech_object_gray_5_desc:0 "通过日常维护$NAME_Gray$舰体以及...小小的逆向工程,我们得以部分复制$NAME_Gray$母舰的设计,当然,这一切还要征得$NAME_Gray$本人同意。"
|
||||
|
||||
tech_minilaser_gray_1:0 "§Y$NAME_Gray$武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,里面装着一份将纳米武器小型化的可行性验证设计图。"
|
||||
|
||||
tech_gray_noway:0 "§Y$NAME_Gray$的不存在课题§!"
|
||||
tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
@@ -244,16 +263,16 @@
|
||||
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
|
||||
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
RG_PLANET_KILLER:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
|
||||
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
|
||||
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
|
||||
|
||||
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
|
||||
RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
|
||||
@@ -270,7 +289,7 @@
|
||||
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
||||
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
rg_nothing:0 ""
|
||||
rg_nothing_desc:0 ""
|
||||
|
||||
@@ -290,6 +309,20 @@
|
||||
weapon_type_rg_torpedoe:0 "§Y鱼雷§!"
|
||||
weapon_type_rg_main:0 "§Y主武器§!"
|
||||
weapon_type_rg_armor:0 "§Y装甲部件§!"
|
||||
weapon_type_rg_reactor:0 "§Y能源核心§!"
|
||||
|
||||
RG_FUSION_NANO_REACTOR:0 "§Y「梦核」§!"
|
||||
RG_FUSION_NANO_REACTOR_DESC:0 "利用纳米物质的能量传导特性大幅压缩传统反应堆提升密度。如果要制造一颗恒星,还是把它关在笼子里比较好吧。"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_S:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_S_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_M:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_M_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
rg_distant_stars_modifier:0 "§H遥远繁星§!"
|
||||
rg_distant_stars_modifier_desc:0 "L-星团是一群距离我们所熟知的银河系相距极远的星系组成的星团。从内部几乎没有可能启动跃迁引擎回到银河系。\n§H当然你执意要出去...那我也没办法嘛。L-星门开启后自动移除该修正。§!"
|
||||
|
||||
@@ -300,14 +333,17 @@
|
||||
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
||||
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
|
||||
RG_revive_component:0 "§Y原型折纸仪§!"
|
||||
RG_revive_component:0 "§Y「折纸」§!"
|
||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
|
||||
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
||||
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
||||
|
||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
|
||||
@@ -323,29 +359,29 @@
|
||||
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
||||
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
||||
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||
|
||||
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||
|
||||
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||
RG_sim_dragon_species:0 "伪装的龙"
|
||||
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
||||
|
||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
|
||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||
@@ -380,20 +416,20 @@
|
||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||
|
||||
@@ -22,7 +22,9 @@
|
||||
RG_gray_juggernaut:0 "§B纳米机器主宰舰§!"
|
||||
RG_gray_juggernaut_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§Y纳米星环防御终端§!"
|
||||
RG_graygoo_destroyer:0 "§Y纳米机器驱逐舰§!"
|
||||
RG_graygoo_destroyer_plural:0 "§Y纳米机器驱逐舰§!"
|
||||
|
||||
RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
||||
@@ -63,3 +65,5 @@
|
||||
NAME_RG_FAKE_Dragon:0 "龙之幼体"
|
||||
NAME_rg_gray_habitat:0 "纳米机器核心站点"
|
||||
NAME_rg_gray_habitat_base:0 "纳-迪-沙空间站点"
|
||||
NAME_RG_carrier_destroyer:0 "纳米机器航运单元"
|
||||
NAME_RG_base_destroyer:0 "纳米机器阵列单元"
|
||||
|
||||
Reference in New Issue
Block a user