This commit is contained in:
KiritsuguTG
2022-02-14 13:43:02 +08:00
commit 5c46d84ca4
264 changed files with 245671 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<AttributeModifier
id="Attribute_shana_swing_damningness_pack"
Category="NONE"
Duration="4s" >
<Modifier Type="SPEED" Value="0%" />
</AttributeModifier>
<!--
<AttributeModifier
id="AttributeModifierariya_surprise_attack"
Category="NONE"
ModelConditionsSet="USER_7"
Duration="8s"
ObjectStatusToSet="CHANTING ">
</AttributeModifier>
<AttributeModifier
Duration
ReplaceInCategoryIfLongest
IgnoreIfAnticategoryActive
RemoveWhenDisabledByTypes
StartFX
EndFX
ModelConditionsSet
ModelConditionsClear
ObjectStatusToSet
StackingLimit
ArmorSetType
Shader
<Modifier Type="SPEED" Value="150%" />
</AttributeModifier>
Modifier 的 type 的值
ARMOR DAMAGE_ADD DAMAGE_MULT RESIST_FEAR RESIST_TERROR EXPERIENCE RANGE SPEED CRUSH_DECELERATE RESIST_KNOCKBACK
SPELL_DAMAGE RECHARGE_TIME PRODUCTION PRODUCTION_COST HEALTH HEALTH_MULT VISION BOUNTY_PERCENTAGE MIN_CRUSH_VELOCITY_PERCENTAGE
AUTO_HEAL SHROUD_CLEARING RATE_OF_FIRE DAMAGE_STRUCTURE_BOUNTY_ADD CRUSHER_LEVEL COMMAND_POINT_BONUS CRUSHABLE_LEVEL CRUSHED_DECELERATE
INVULNERABLE SUPPRESSABILITY RESIST_EMP POWER_BOOST AREA_OF_EFFECT COLLISION_GEOMETRY_SIZE_MULT BROADCAST_RANGE
-->
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<!-- SovietReaperBeamFlare_Vet -->
<FXParticleSystemTemplate IsParticleUpTowardsEmitter="true" ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="160" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_FireOnGround">
<!--黄色的一朵光-->
<Lifetime High="5" Low="5"/>
<Size High="40" Low="15"/>
<BurstCount High="10" Low="10"/>
<Colors>
<Color Frame="2" RelativeAge="50">
<Color b="0.201961" g="0.394118" r="0.8"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
</Colors>
<Physics>
<Default ParticlesAttachToBone="true">
<VelocityDamping High="0.95" Low="0.8"/>
</Default>
</Physics>
<Draw>
<Gpu SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Cylindrical>
<Radial High="0" Low="0"/>
<Normal High="0" Low="0"/>
</Cylindrical>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="5" Low="2"/>
<SizeRateDamping High="1.25" Low="0.8"/>
<AngleZ High="-0.5" Low="-1.5"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<!--灼热 跳动的闪光 ReaperLaserHitFlash_Veteran-->
<Lifetime High="10" Low="5"/>
<Size High="30" Low="20"/>
<BurstDelay High="4" Low="1"/>
<BurstCount High="5" Low="5"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.227451" g="0.362745" r="0.784314"/>
</Color>
<Color Frame="2" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="3" Low="2"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="1" Low="1"/>
</Default>
</Physics>
<Draw>
<Gpu SpeedMultiplier="1"/>
</Draw>
<Volume>
<Line>
<StartPoint x="0" y="0" z="0"/>
<EndPoint x="0" y="0" z="0"/>
</Line>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="-1" Low="-1"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default Rotation="ROTATE_IN_WORLD_SPACE">
<SizeRate High="-0.05" Low="-0.05"/>
<SizeRateDamping High="1" Low="1"/>
<AngularDamping High="1" Low="1"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<!-- 一团感觉会烧的融化的火 挺好看 SovietReaperBeamFire_Vet-->
<Lifetime High="100" Low="80"/>
<Size High="50" Low="30"/>
<BurstCount High="3" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.356863" g="0.356863" r="1"/>
</Color>
<Color Frame="2" RelativeAge="14.999999">
<Color b="0.490196" g="0.490196" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<Color Frame="4" RelativeAge="200">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="1.0" Low="1.0"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.55"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="3" Low="0.1"/>
<y High="0.5" Low="-0.5"/>
<z High="0.5" Low="-0.5"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="0.1" Low="0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularRateZ High="0.02" Low="-0.02"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<FXParticleSystemTemplate IsEmitAboveGroundOnly="true" ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="2" Type="GPU_PARTICLE" id="ParticleSystem_shana_Damningness_ScatterProjectLight">
<!-- 红色的辉光 -->
<Lifetime High="100" Low="80"/>
<Size High="50" Low="30"/>
<BurstCount High="3" Low="2"/>
<Colors>
<Color Frame="1" RelativeAge="0">
<Color b="0.356863" g="0.356863" r="1"/>
</Color>
<Color Frame="2" RelativeAge="14.999999">
<Color b="0.490196" g="0.490196" r="1"/>
</Color>
<Color Frame="3" RelativeAge="100">
<Color b="0" g="0" r="0"/>
</Color>
<Color Frame="4" RelativeAge="200">
<Color b="0" g="0" r="0"/>
</Color>
<ColorScale High="1.5" Low="1.5"/>
</Colors>
<Physics>
<Default>
<VelocityDamping High="0.9" Low="0.55"/>
</Default>
</Physics>
<Draw>
<Gpu DetailTexture="FXFracTileNRM" MiscValue1="0.1" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.6" Shader="gpuparticledistort.fx" SpeedMultiplier="1"/>
</Draw>
<Volume>
<Cylinder>
<Offset x="0" y="0" z="0"/>
</Cylinder>
</Volume>
<Velocity>
<Ortho>
<Position>
<x High="3" Low="0.1"/>
<y High="0.5" Low="-0.5"/>
<z High="0.5" Low="-0.5"/>
</Position>
</Ortho>
</Velocity>
<Event/>
<Update>
<Default>
<SizeRate High="0.1" Low="0.1"/>
<SizeRateDamping High="1" Low="1"/>
<AngleZ High="7" Low="-7"/>
<AngularRateZ High="0.02" Low="-0.02"/>
<AngularDampingXY High="1" Low="1"/>
</Default>
</Update>
</FXParticleSystemTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="ParticleSystem_shana_Damningness_FireOnGround.xml"/>
<Include type = "all" source="ParticleSystem_shana_Damningness_ProjectFire.xml"/>
<Include type = "all" source="ParticleSystem_shana_Damningness_ScatterProjectFire.xml"/>
<Include type = "all" source="ParticleSystem_shana_Damningness_ScatterProjectLight.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Includes>
<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
</Includes>
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id="OCL_Shana_DamningnessObject">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-123" y="-71" z="50" />
<CreateObject>Object_Shana_DamningnessSource</CreateObject>
</CreateObject>
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTarget</CreateObject>
</CreateObject>
</ObjectCreationList>-->
<ObjectCreationList
id="OCL_Shana_DamningnessObjectScatter">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTargetScatter</CreateObject>
</CreateObject>
</ObjectCreationList>
<ObjectCreationList
id="OCL_Shana_DamningnessObject">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTarget</CreateObject>
</CreateObject>
<CreateObject
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<Offset x="0" y="0" z="0" />
<CreateObject>Object_Shana_DamningnessTargetToOcl</CreateObject>
</CreateObject>
<CreateObject
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<!--
ATTACH_TO_SOURCE CREATE_AT_TARGET
<ObjectCreationList
id="OCL_yui_languageExplode_root_center">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-123" y="-71" z="50" />
<CreateObject>obj_yui_languageExplode_root_center</CreateObject>
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<?xml version="1.0" encoding="utf-8" ?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes>
<Include
type="all"
source="DATA:GlobalData/GlobalDefines.xml" />
</Includes>
<!-- 友伤是用来测试的感觉可以了可以全部去掉-->
<!--入口-->
<WeaponTemplate
id="yukitsuki_KamikazeBlade"
AttackRange="1000.0"
FireFX="FX_None"
FireVeteranFX="FX_None"
RadiusDamageAffects="ENEMIES"
ClipSize="1"
Flags="RELOAD_WHEN_ATTACK_STOPS NOT_ATTRACTED_BY_MAGNETS"
PreAttackType="PER_CLIP"
CanFireWhileMoving="false"
AcceptableAimDelta="10d"
RevealShroudOnFire="true"
>
<PreAttackDelay
MinSeconds="1.0s"
MaxSeconds="1.0s" />
<FiringDuration
MinSeconds="0.5s"
MaxSeconds="0.5s" />
<ClipReloadTime
MinSeconds="1.0s"
MaxSeconds="1.0s" />
<Nuggets>
<AttributeModifierNugget
AttributeModifierOwnerName="Attribute_shana_swing_damningness_pack">
</AttributeModifierNugget>
<WeaponOCLNugget
WeaponOCL="OCL_Shana_DamningnessObject"/>
</Nuggets>
</WeaponTemplate>
<!--外面一圈的燃烧伤害-->
<WeaponTemplate
id="Weapon_shana_swing_damningnessSourceFireDamage"
ProjectileCollidesWith="ENEMIES"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
<Nuggets>
<DamageNugget
Damage="15"
Radius="25.0"
DamageTaperOff="5"
DamageType="EXPLOSIVE"
DeathType="BURNED"
PartitionFilterTestType="CIRCLE">
<DamageScalarDetails
Scalar= "25%">
<Filter
Rule="NONE"
Include="STRUCTURE" />
</DamageScalarDetails>
</DamageNugget>
<!--DamageTaperOff="10.0"
Radius="100"-->
</Nuggets>
</WeaponTemplate>
<!--ocl物体 对中心进行攻击-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_FireOnCenter"
AttackRange="300.0"
WeaponSpeed="400"
MaxWeaponSpeed="450"
FireFX="FX_JapanMIRVFire"
FireVeteranFX="FX_JapanMIRVFire"
FireSound="JAP_RocketAngel_WeaponFire_Missile"
AcceptableAimDelta="20d"
ClipSize="1"
AutoReloadsClip="AUTO"
PreAttackType="PER_CLIP"
RequiredAntiMask="ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE ANTI_WATER"
RadiusDamageAffects="ENEMIES">
<PreAttackDelay
MinSeconds="0.25s"
MaxSeconds="0.25s" />
<FiringDuration
MinSeconds="0.02s"
MaxSeconds="0.02s" />
<ClipReloadTime
MinSeconds="1.45s"
MaxSeconds="1.65s" />
<Nuggets>
<FireOnObjectsNugget
Radius="200.0"
FireOnVictimObject="true"
PartitionFilterTestType="CIRCLE"
VictimMustBeAlive="true"
Weapon="Weapon_shana_swing_damningness_FireOnCenterLauncher">
<Filter
Rule="NONE">
<IncludeThing>Object_Shana_DamningnessTarget</IncludeThing>
</Filter>
</FireOnObjectsNugget>
</Nuggets>
</WeaponTemplate>
<!--ocl物体 对中心进行攻击-->
<!--FireFX="FX_AlliedMissileManFire"
FireVeteranFX="FX_AlliedMissileManFireHeroic"
FireSound="ALL_JavelinSoldier_MissileFire"-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_FireOnCenterLauncher"
AttackRange="175.0"
WeaponSpeed="300"
MinWeaponSpeed="150"
AcceptableAimDelta="20d"
PreAttackType="PER_SHOT"
ReAcquireDetailType="PRE_FIRE"
VirtualDamage="SHARE"
ClipSize="1"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
CanFireWhileMoving="false"
FinishAttackOnceStarted="true">
<FiringDuration
MinSeconds="0.4s"
MaxSeconds="0.6s" />
<ClipReloadTime
MinSeconds="0.1s"
MaxSeconds="0.1s" />
<Nuggets>
<ProjectileNugget
WarheadTemplate="Weapon_shana_swing_damningnessDamageWarhead"
ProjectileTemplate="prop_Shana_Damningnessproject">
</ProjectileNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<!--WarheadTemplate="Weapon_shana_swing_damningnessDamageWarhead"
ProjectileTemplate="prop_Shana_Damningnessproject">-->
<WeaponTemplate
id="Weapon_shana_swing_damningnessDamageWarhead"
ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
<Nuggets>
<DamageNugget
Damage="1"
Radius="25.0"
DamageType="EXPLOSIVE"
DeathType="BURNED">
</DamageNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<!-- 飞行中的伤害-->
<WeaponTemplate
id="Weapon_shana_swing_damningnessDamageWarheadInFly"
ProjectileCollidesWith="ENEMIES"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
<Nuggets>
<DamageNugget
Damage="15"
Radius="25.0"
DamageTaperOff="5.0"
DamageType="EXPLOSIVE"
DeathType="BURNED"
PartitionFilterTestType="CIRCLE">
<DamageScalarDetails
Scalar= "20%">
<Filter
Rule="NONE"
Include="STRUCTURE" />
</DamageScalarDetails>
</DamageNugget>
<!-- 这里要对建筑有修正比 这里是对建筑伤害的大头 -->
<!--DamageTaperOff="10.0"
Radius="100"-->
</Nuggets>
</WeaponTemplate>
<!-- 散射武器 进行散射-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_CenterScatter"
AttackRange="230.0"
MinimumAttackRange="110"
WeaponSpeed="200"
FireFX="FX_AlliedMissileManFire"
FireVeteranFX="FX_AlliedMissileManFireHeroic"
FireSound="ALL_JavelinSoldier_MissileFire"
AcceptableAimDelta="20d"
PreAttackType="PER_SHOT"
ReAcquireDetailType="PRE_FIRE"
VirtualDamage="SHARE"
ClipSize="1"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
CanFireWhileMoving="false"
FinishAttackOnceStarted="true">
<FiringDuration
MinSeconds="0.4s"
MaxSeconds="0.6s" />
<ClipReloadTime
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MaxSeconds="0.1s" />
<Nuggets>
<ProjectileNugget
WarheadTemplate="Weapon_shana_swing_damningness_CenterScatterDamageWarhead"
ProjectileTemplate="prop_Shana_DamningnessprojectScatter">
</ProjectileNugget>
</Nuggets>
<ScatterRadiusVsType
Radius="25.0"
RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<WeaponTemplate
id="Weapon_shana_swing_damningness_CenterScatterDamageWarhead"
ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
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DamageType="EXPLOSIVE"
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RequiredModelConditions="SHRINK_EFFECT">
<Filter
Rule="ANY"
Include="INFANTRY AIRCRAFT VEHICLE HUGE_VEHICLE" />
</ScatterRadiusVsType>
</WeaponTemplate>
<!-- 飞行中的伤害-->
<WeaponTemplate
id="Weapon_shana_swing_damningness_CenterScatterDamageWarheadFly"
ProjectileCollidesWith="ENEMIES"
RadiusDamageAffects="ALLIES ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_VEHICLE">
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<DamageNugget
Damage="25"
Radius="20.0"
DamageType="EXPLOSIVE"
DeathType="BURNED"
PartitionFilterTestType="CIRCLE">
<DamageScalarDetails
Scalar= "50%">
<Filter
Rule="NONE"
Include="STRUCTURE" />
</DamageScalarDetails>
</DamageNugget>
<!--DamageTaperOff="10.0"
Radius="100"-->
</Nuggets>
</WeaponTemplate>
</AssetDeclaration>

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<Tags></Tags>
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<Include
type="all"
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Side="SOVIET"
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<FireWeaponUpdate
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ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Weapon_shana_swing_damningness_FireOnCenter"
OneShot="true"
FireDelay="0.8s"/>
</FireWeaponUpdate>
<!-- 这里需要一个燃烧效果-->
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SpawnNumberData="1"
InitialBurst="0"
SpawnReplaceDelayData="0.1s"
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SpawnInsideBuilding="false"
KillSpawnsOnDisabled="true">
<Die
DeathTypes="ALL" />
<SpawnTemplate>Object_Shana_DamningnessSourceDamage</SpawnTemplate>
</SpawnBehavior>
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<!-- temp Magnetic Bomb -->
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<GameObject
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EditorSorting="SYSTEM"
KindOf="PROJECTILE HIDE_IF_FOGGED SMALL_MISSILE"
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<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<!--<WeaponScatterEffectUpdate
id="Regular_ScatterEffect"
WeaponTemplate="Weapon_shana_swing_damningness_CenterScatter">
<ScatterSettings ScatterAmount="15" ScatterDelay="0s" />
<Filter
Rule="ALL" />
</WeaponScatterEffectUpdate>-->
</Behaviors>
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<ScatterSettings ScatterAmount="7" ScatterDelay="0s" />
<Filter
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<ActiveBody
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<Include type = "all" source="Object_Shana_DamningnessSourceDamage.xml"/>
<Include type = "all" source="Object_Shana_DamningnessTarget.xml"/>
<Include type = "all" source="Object_Shana_DamningnessTargetScatter.xml"/>
<Include type = "all" source="Object_Shana_DamningnessTargetToOcl.xml"/>
<Include type = "all" source="prop_Shana_Damningnessproject.xml"/>
<Include type = "all" source="prop_Shana_DamningnessprojectScatter.xml"/>
</Includes>
</AssetDeclaration>

View File

@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="AttributeModifier.xml"/>
<Include type = "all" source="ObjectCreationLists.xml"/>
<Include type = "all" source="Weapon.xml"/>
<Include type = "all" source="Fx\zenter.xml"/>
<Include type = "all" source="prop\zenter.xml"/>
</Includes>
</AssetDeclaration>