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61 Commits
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3.9.x
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28b185a763 |
3
.idea/.gitignore
generated
vendored
3
.idea/.gitignore
generated
vendored
@@ -1,3 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
9
.idea/Real Gray.iml
generated
9
.idea/Real Gray.iml
generated
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
6
.idea/misc.xml
generated
6
.idea/misc.xml
generated
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
</project>
|
||||
8
.idea/modules.xml
generated
8
.idea/modules.xml
generated
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
@@ -6,7 +6,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -36,13 +36,13 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
icon = "GFX_ship_part_flak_batteries_3"
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_CARRIER_RADAR"
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
icon = "STRIKE_CRAFT_HANGAR_3"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -159,4 +159,4 @@ component_set = {
|
||||
key = "RG_REVIVE_COMPONENT"
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -51,10 +55,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -83,10 +91,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -115,10 +127,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -147,6 +163,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
@@ -162,7 +180,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 5000
|
||||
power = 50000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -179,8 +197,10 @@ utility_component_template = {
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -208,6 +228,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
@@ -228,7 +250,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 6000
|
||||
power = 60000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -246,6 +268,8 @@ utility_component_template = {
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
@@ -274,7 +298,11 @@ utility_component_template = {
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
component_set = "power_core"
|
||||
upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
@@ -283,6 +311,38 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
nanties = 2
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
}
|
||||
}
|
||||
component_set = "power_core"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_1"
|
||||
size = small
|
||||
@@ -302,10 +362,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
|
||||
@@ -335,10 +399,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
|
||||
@@ -368,10 +436,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
|
||||
@@ -401,10 +473,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
|
||||
@@ -435,10 +511,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -469,6 +549,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_CRACKER"
|
||||
planet_destruction_gfx = "shatter_planet_gfx"
|
||||
@@ -488,6 +570,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_SHIELDER"
|
||||
planet_destruction_gfx = "global_pacifier_gfx"
|
||||
@@ -507,6 +591,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NEUTRON"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
@@ -526,6 +612,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_GODRAY"
|
||||
planet_destruction_gfx = "god_ray_gfx"
|
||||
@@ -545,6 +633,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NANOBOTS"
|
||||
planet_destruction_gfx = "assimilation_nanobots_gfx"
|
||||
@@ -564,6 +654,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_DELUGE"
|
||||
planet_destruction_gfx = "planet_deluge_gfx"
|
||||
@@ -614,9 +706,13 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -647,10 +743,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -686,9 +786,13 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -718,10 +822,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -757,10 +865,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -790,10 +902,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -1020,4 +1136,4 @@ utility_component_template = {
|
||||
ai_weight = {
|
||||
weight = 25
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,10 +16,13 @@ utility_component_template = {
|
||||
ship_shield_regen_add_perc = 0.1
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -38,6 +41,9 @@ utility_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#超限聚合装甲
|
||||
@@ -59,6 +65,7 @@ utility_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -77,6 +84,9 @@ utility_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#L槽光矛
|
||||
@@ -85,7 +95,7 @@ weapon_component_template = {
|
||||
size = large
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 120
|
||||
@@ -107,10 +117,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -126,6 +134,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#S槽光矛Mini
|
||||
@@ -137,8 +148,8 @@ weapon_component_template = {
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20
|
||||
max = 200
|
||||
min = 40
|
||||
max = 400
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
@@ -156,8 +167,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -172,6 +183,58 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#M槽光矛Mini
|
||||
weapon_component_template = {
|
||||
key = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
size = medium
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 100
|
||||
max = 1000
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
max = 5
|
||||
}
|
||||
total_fire_time = 55
|
||||
range = 120
|
||||
accuracy = 0.85
|
||||
tracking = 0.4
|
||||
power = -50
|
||||
component_set = "SMALL_GRAY_WEAPON_LANCE"
|
||||
prerequisites = {
|
||||
"tech_minilaser_gray_1"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 25
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.2
|
||||
alloys = 1
|
||||
}
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛Mini
|
||||
@@ -195,8 +258,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 200
|
||||
accuracy = 1
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_MX"
|
||||
@@ -221,6 +284,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛
|
||||
@@ -244,10 +310,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 250
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_X"
|
||||
@@ -272,6 +336,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#歼星武器
|
||||
@@ -319,13 +386,12 @@ weapon_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -378,10 +444,11 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
@@ -411,8 +478,8 @@ weapon_component_template = {
|
||||
total_fire_time = 200
|
||||
range = 400
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
@@ -439,6 +506,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#点防
|
||||
@@ -458,7 +528,7 @@ weapon_component_template = {
|
||||
}
|
||||
total_fire_time = 4
|
||||
range = 110
|
||||
shield_penetration = 1
|
||||
shield_damage = 1.2
|
||||
armor_penetration = 1
|
||||
accuracy = 1
|
||||
tracking = 0.8
|
||||
@@ -500,7 +570,7 @@ weapon_component_template = {
|
||||
type = point_defence
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
size = point_defence
|
||||
icon = GFX_ship_part_deluge
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 10200
|
||||
@@ -528,6 +598,7 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -559,7 +630,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 2000
|
||||
@@ -580,13 +651,14 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -601,6 +673,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#一次性动能炮-聚合
|
||||
@@ -611,7 +686,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20000
|
||||
@@ -630,14 +705,16 @@ weapon_component_template = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -652,6 +729,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#无制导
|
||||
@@ -679,19 +759,15 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -703,6 +779,9 @@ weapon_component_template = {
|
||||
alloys = 0
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#鱼雷
|
||||
@@ -728,6 +807,7 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
prerequisites = {
|
||||
@@ -740,10 +820,8 @@ weapon_component_template = {
|
||||
missile_health = 1000
|
||||
missile_retarget_range = 100
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -766,7 +844,7 @@ weapon_component_template = {
|
||||
size = point_defence
|
||||
entity = "turret_point_defence_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 0
|
||||
@@ -826,8 +904,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -853,13 +934,11 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
tags = {
|
||||
@@ -892,8 +971,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -922,13 +1004,11 @@ strike_craft_component_template = {
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
tags = {
|
||||
@@ -961,8 +1041,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -990,13 +1073,11 @@ strike_craft_component_template = {
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "proton_torpedoes"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
tags = {
|
||||
@@ -1031,8 +1112,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -1058,11 +1142,9 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_FIGHTER_HANGAR_BEAM"
|
||||
tags = {
|
||||
@@ -1092,11 +1174,14 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_colossus"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1130,9 +1215,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_carrier_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1166,9 +1254,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_line"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1202,9 +1293,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_artillery"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1242,6 +1336,8 @@ utility_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_computer
|
||||
@@ -1272,10 +1368,13 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_aura_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1309,9 +1408,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_battle"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1345,9 +1447,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_torpedo"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1381,9 +1486,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_AA"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1417,10 +1525,13 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_icebreak"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1450,6 +1561,8 @@ utility_component_template = {
|
||||
titan
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
prerequisites = {
|
||||
@@ -1561,7 +1674,7 @@ utility_component_template = {
|
||||
weapon_type_rg_aux
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1710,7 +1823,7 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1800,6 +1913,8 @@ utility_component_template = {
|
||||
hidden = yes
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
tags = {
|
||||
@@ -1856,6 +1971,8 @@ utility_component_template = {
|
||||
hidden = yes
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
tags = {
|
||||
@@ -1934,6 +2051,8 @@ weapon_component_template = {
|
||||
tracking = 0
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -2018,6 +2137,8 @@ weapon_component_template = {
|
||||
tracking = 0
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -2093,17 +2214,17 @@ weapon_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_jump"
|
||||
size = small
|
||||
icon = "GFX_ship_part_warp_drive_3"
|
||||
icon = "GFX_ship_part_mod_warp_drive_3"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 300
|
||||
}
|
||||
}
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
ftl = yes
|
||||
jumpdrive = yes
|
||||
ship_modifier = {
|
||||
@@ -2115,10 +2236,7 @@ utility_component_template = {
|
||||
weapon_type_rg_jumpdrive
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
}
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
weight = 0
|
||||
}
|
||||
component_set = "ftl_components"
|
||||
}
|
||||
@@ -2127,10 +2245,10 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_sensor"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_sensor_4"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
power = -20
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -2139,7 +2257,7 @@ utility_component_template = {
|
||||
}
|
||||
sensor_range = 15
|
||||
hyperlane_range = 20
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_matter_remix_2" }
|
||||
ship_modifier = {
|
||||
ship_tracking_add = 20
|
||||
}
|
||||
@@ -2148,7 +2266,7 @@ utility_component_template = {
|
||||
weapon_type_rg_sensor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2156,30 +2274,122 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_thruster"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon = "GFX_ship_part_gray_engine"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
}
|
||||
}
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
modifier = {
|
||||
ship_speed_mult = 1.25
|
||||
ship_evasion_add = 10
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_thruster
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#反应堆
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_S"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 4800
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 12
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_M"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 9600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 3.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_L"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 280000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 120
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2222,9 +2432,11 @@ utility_component_template = {
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_3"
|
||||
"tech_gray_cloaking_3"
|
||||
}
|
||||
ship_limit = 1
|
||||
hidden = yes
|
||||
component_set = "science_cloaking_components"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,7 +147,7 @@ ship_design = {
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -326,7 +326,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
}
|
||||
|
||||
@@ -336,292 +336,60 @@ ship_design = {
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_nanite_space_dragon_baby_key"
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_02"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_03"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_04"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_05"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_06"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_02"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_03"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_04"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_05"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_06"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_05"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_07"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_06"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_08"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_07"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
slot = "SECONDARY_GUN_08"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_09"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_10"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_11"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_12"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_13"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_14"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_15"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_16"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_17"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_18"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_19"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_20"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_21"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_22"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_23"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_24"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_25"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_26"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_27"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_28"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_29"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_30"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_31"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_32"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_33"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_34"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_35"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_36"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
slot = "TERTIARY_GUN_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
slot = "TERTIARY_GUN_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
slot = "TERTIARY_GUN_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_05"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_06"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_07"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_08"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_09"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_10"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_11"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_12"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
@@ -638,217 +406,17 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_21"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_22"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_23"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_24"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_25"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_26"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_27"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_28"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_29"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_30"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_31"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_32"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_33"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_34"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_35"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_36"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_37"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_38"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_39"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_40"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_41"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_42"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_43"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_44"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_45"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_46"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_47"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_48"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_4"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_5"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_6"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_7"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_8"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
@@ -981,7 +549,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1141,7 +709,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -1248,7 +816,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1312,7 +880,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1445,7 +1013,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1509,7 +1077,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
@@ -20,15 +20,15 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
@@ -102,6 +102,164 @@ ship_design = {
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# Gray Warship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Warship_rg"
|
||||
ship_size = RG_graygoo_mothership
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_gray_warship_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SMALL"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
|
||||
}
|
||||
|
||||
# Gray Goo capitalship
|
||||
ship_design = {
|
||||
name = "NAME_gray_capitalship"
|
||||
@@ -683,7 +841,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -1275,7 +1433,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -1347,7 +1505,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -1411,7 +1569,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -1455,7 +1613,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_artillery"
|
||||
}
|
||||
|
||||
@@ -1511,7 +1669,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CHARGE"
|
||||
}
|
||||
|
||||
@@ -1575,7 +1733,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1659,7 +1817,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_AA"
|
||||
}
|
||||
|
||||
@@ -1703,7 +1861,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_aura"
|
||||
required_component = "RG_ANTIBAKAHALO"
|
||||
required_component = "RG_BAKAHALO"
|
||||
@@ -2041,7 +2199,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -2101,7 +2259,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -2165,7 +2323,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -2249,7 +2407,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_icebreak"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
@@ -87,19 +87,19 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
@@ -159,7 +159,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
@@ -335,7 +335,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
|
||||
@@ -75,7 +75,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -161,7 +161,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -247,7 +247,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -332,7 +332,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -381,7 +381,7 @@ ship_design = {
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -425,7 +425,7 @@ ship_design = {
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -524,3 +524,88 @@ ship_design = {
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
#运航舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_carrier_destroyer"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_carrier_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
#驱逐舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_base_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
@@ -11,4 +11,7 @@ origin_rg_gray = {
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,45 +113,6 @@ on_planet_attackers_lose = {
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
@@ -190,5 +151,27 @@ on_ship_destroyed_perp = {
|
||||
rg_skill.11
|
||||
rg_story.10
|
||||
rg_story.22
|
||||
rg_skill.12
|
||||
rg_skill.13
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_won = {
|
||||
events = {
|
||||
rg_skill.14
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_lost = {
|
||||
events = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
|
||||
162
common/on_actions/RG_planet_destruction.txt
Normal file
162
common/on_actions/RG_planet_destruction.txt
Normal file
@@ -0,0 +1,162 @@
|
||||
# Scope:
|
||||
# this/root = planet that have been fired upon
|
||||
# from = fleet that fired
|
||||
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# events = {
|
||||
# planet_destruction.1
|
||||
# }
|
||||
#}
|
||||
|
||||
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
|
||||
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
|
||||
# They use the same scopes as the standard events
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
# World Cracker
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
events = {
|
||||
toxoids.8016 #Destroyed knight Keep
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.110
|
||||
origin.3245 # Glassing a Progenitors Nest
|
||||
planet_destruction.600 # frag holy world
|
||||
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
|
||||
}
|
||||
# Pacifier
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
|
||||
planet_destruction.200
|
||||
planet_destruction.600 # frag holy world
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
|
||||
}
|
||||
# Neutron Beam
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
events = {
|
||||
planet_destruction.300
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
|
||||
}
|
||||
# God Ray
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
events = {
|
||||
planet_destruction.400
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
|
||||
}
|
||||
# Nanobot Assimilation
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.500
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
|
||||
}
|
||||
# Deluge
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
events = {
|
||||
planet_destruction.607 # frag holy world
|
||||
planet_destruction.700
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
# planet_destruction.705
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
|
||||
}
|
||||
@@ -279,3 +279,10 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,6 +241,119 @@ rg_create_gray_governor = {
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
if = {
|
||||
@@ -300,43 +413,7 @@ rg_create_gray_warship = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod1 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
@@ -345,123 +422,16 @@ rg_create_gray_warship = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod2 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod3 = yes
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod0 = yes
|
||||
}
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
@@ -727,4 +697,4 @@ rg_create_gray_const = {
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,9 +118,17 @@ rg_gray_govener_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
@@ -137,7 +145,7 @@ rg_gray_govener_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
@@ -196,6 +204,7 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
@@ -223,9 +232,17 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
@@ -243,7 +260,7 @@ rg_gray_admiral_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
@@ -315,9 +332,17 @@ rg_gray_general_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
@@ -343,7 +368,7 @@ rg_gray_general_init = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
@@ -414,9 +439,17 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
@@ -434,14 +467,14 @@ rg_gray_scientist_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
|
||||
@@ -2543,3 +2543,83 @@ rg_lcluster_spawn_effect = {
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
RG_gray_mod1_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_skip_gray_mod_situation
|
||||
}
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod1
|
||||
target = this
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -15000
|
||||
alloys = -15000
|
||||
}
|
||||
}
|
||||
RG_gray_mod1_effect_project = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_skip_gray_mod_situation
|
||||
}
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod2
|
||||
target = this
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
}
|
||||
}
|
||||
rg_gray_ship_design_reset_init = {
|
||||
create_ship_design = {
|
||||
design = "NAME_Gray_Warship_rg"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_gray_capitalship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_gray_juggernautship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
@@ -92,6 +92,64 @@ rg_create_gray_paperwork_testship_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon_species = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
@@ -127,15 +185,6 @@ rg_create_fake_dragon = {
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
change_leader_portrait = wg_dragon
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = species
|
||||
}
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
@@ -240,3 +289,31 @@ rg_create_gray_colony_1 = {
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
rg_create_gray_destroyer_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
design = "RG_base_destroyer_key"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
@@ -0,0 +1,228 @@
|
||||
#普通的母舰
|
||||
rg_warship_init_mod1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_Gray_Warship_rg"
|
||||
random_existing_design = RG_graygoo_mothership
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米旗舰
|
||||
rg_warship_init_mod2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
random_existing_design = RG_graygoo_capitalship
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米主宰
|
||||
rg_warship_init_mod3 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_gray_juggernautship"
|
||||
random_existing_design = RG_gray_juggernaut
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#略有磨损的母舰
|
||||
rg_warship_init_mod0 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
#星球无法自动建造
|
||||
#scope (planet)
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
@@ -24,4 +22,4 @@ RG_planet_can_auto_build = {
|
||||
has_deposit = d_trade_value_10
|
||||
has_planet_flag = RG_work_bees_built
|
||||
}
|
||||
}
|
||||
}
|
||||
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
RG_gray_mod1_trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod1_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 15000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 15000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_20
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 20
|
||||
}
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
RG_gray_mod3_allow_trigger = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
@@ -701,3 +701,78 @@ ship_section_template = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_carrier_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_base_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -123,9 +123,12 @@ RG_graygoo_capitalship = {
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
combat_size_multiplier = 4
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
@@ -290,6 +293,68 @@ RG_graygoo_interdictor = {
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo destroyer
|
||||
RG_graygoo_destroyer = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
max_speed = 220
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 40
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 1100
|
||||
ship_shield_add = 1100
|
||||
}
|
||||
max_hitpoints = 2000
|
||||
size_multiplier = 2
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_military_2
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
ship_roles = { screen gunship artillery brawler }
|
||||
triggered_ship_roles = {
|
||||
{
|
||||
name = artillery_stealth
|
||||
trigger = { has_technology = tech_cloaking_2 }
|
||||
}
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Icebreaker
|
||||
RG_graygoo_icebreaker_interdictor = {
|
||||
graphical_culture = no
|
||||
@@ -500,10 +565,13 @@ RG_gray_juggernaut = {
|
||||
default_behavior = colossus
|
||||
is_designable = yes
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
549
common/situations/rg_gray_situations.txt
Normal file
549
common/situations/rg_gray_situations.txt
Normal file
@@ -0,0 +1,549 @@
|
||||
situation_rg_gray_mod1 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 66
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = event_target:gray_warship }
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
situation_rg_gray_mod2 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 42
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_10 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 84
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_12 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
@@ -68,14 +68,14 @@ special_project = {
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.9
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.10
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -85,7 +85,7 @@ special_project = {
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.11
|
||||
id = rg_event.11
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -107,22 +107,22 @@ special_project = {
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.9
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = {
|
||||
id = rg.13
|
||||
id = rg_event.13
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
fleet = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.12
|
||||
id = rg_event.12
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -144,13 +144,13 @@ special_project = {
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.9
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = {
|
||||
id = rg.14
|
||||
id = rg_event.14
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
@@ -159,7 +159,7 @@ special_project = {
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg.15
|
||||
id = rg_event.15
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,3 +35,84 @@ special_project = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,6 +26,83 @@ tech_gray_weapon_lance_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Elite Cloaking Devices
|
||||
tech_gray_cloaking_3 = {
|
||||
cost = @tier4cost3
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
ai_update_type = all
|
||||
is_rare = yes
|
||||
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
|
||||
is_reverse_engineerable = no
|
||||
weight = @tier4weight3
|
||||
|
||||
potential = {
|
||||
has_first_contact_dlc = yes
|
||||
}
|
||||
|
||||
prereqfor_desc = {
|
||||
hide_prereq_for_desc = component
|
||||
custom = {
|
||||
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
|
||||
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_curator }
|
||||
}
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
|
||||
}
|
||||
modifier = {
|
||||
factor = @ap_technological_ascendancy_rare_tech
|
||||
has_ascension_perk = ap_technological_ascendancy
|
||||
}
|
||||
modifier = {
|
||||
factor = @federation_perk_factor
|
||||
has_federation = yes
|
||||
federation = {
|
||||
has_federation_perk = rare_tech_boost
|
||||
any_member = { has_technology = tech_cloaking_3 }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
has_tradition = tr_subterfuge_adopt
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -36,6 +113,7 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
@@ -53,6 +131,34 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_fusion_3 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_boost_3 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -63,6 +169,7 @@ tech_gray_nano_boost_3 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
@@ -90,6 +197,7 @@ tech_gray_interdictor_4 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
@@ -117,6 +225,7 @@ tech_gray_matter_spray_5 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
@@ -144,6 +253,7 @@ tech_gray_buffnut_6 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
@@ -171,6 +281,7 @@ tech_gray_army_7 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
@@ -188,6 +299,35 @@ tech_gray_army_7 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_juggernaut_8 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
"tech_mega_engineering"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_repair_system_1 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -229,22 +369,6 @@ tech_object_gray_5 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_6 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
|
||||
@@ -56,7 +56,7 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 2
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
@@ -74,7 +74,7 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 3
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
@@ -88,7 +88,7 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 4
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -101,8 +101,8 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -2
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -119,8 +119,8 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -3.5
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -133,8 +133,8 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -5
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -246,6 +246,32 @@ RG_leader_trait_admiral_gray = {
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = {
|
||||
#科学家特质
|
||||
cost = 0
|
||||
|
||||
@@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.8.*"
|
||||
supported_version="3.9.*"
|
||||
remote_file_id="2136166095"
|
||||
@@ -719,7 +719,7 @@ country_event = {
|
||||
id = graygoo.15
|
||||
}
|
||||
country_event = {
|
||||
id = rg.200
|
||||
id = rg_event.200
|
||||
days = 80
|
||||
random = 120
|
||||
}
|
||||
@@ -775,7 +775,7 @@ country_event = {
|
||||
id = graygoo.181
|
||||
}
|
||||
country_event = {
|
||||
id = rg.200
|
||||
id = rg_event.200
|
||||
days = 80
|
||||
random = 120
|
||||
}
|
||||
|
||||
@@ -272,15 +272,20 @@ country_event = {
|
||||
default_hide_option = yes
|
||||
tag = hire_leader
|
||||
hidden_effect = {
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
days = @toast_message_days
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:gray_governor
|
||||
# create_message = {
|
||||
# type = MESSAGE_RECRUITED_LEADER
|
||||
# localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
# days = @toast_message_days
|
||||
# target = event_target:gray_governor
|
||||
# variable = {
|
||||
# type = name
|
||||
# localization = LEADER
|
||||
# scope = event_target:gray_governor
|
||||
# }
|
||||
# }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
@@ -316,7 +321,7 @@ country_event = {
|
||||
rg_gray_country_after_init = yes
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = "rg.2.desc"
|
||||
localization = "rg_event.2.desc"
|
||||
days = @toast_message_days
|
||||
target = event_target:rg_gray_country_leader
|
||||
variable = {
|
||||
@@ -644,7 +649,7 @@ event = {
|
||||
id = graygoo.511
|
||||
}
|
||||
country_event = {
|
||||
id = rg.22
|
||||
id = rg_event.22
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,96 +1,98 @@
|
||||
namespace = rg_skill
|
||||
#fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#自动星系建设
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
hide_window = yes
|
||||
@@ -106,11 +108,9 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
OR = {
|
||||
#星系无主
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
#星系为我方但有空间站未建造
|
||||
AND = {
|
||||
space_owner = {
|
||||
is_same_empire = root.controller
|
||||
@@ -120,7 +120,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#邻国不能是军孤
|
||||
NOT = {
|
||||
any_neighbor_system = {
|
||||
has_owner = yes
|
||||
@@ -145,7 +144,6 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -155,7 +153,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
@@ -168,8 +165,7 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
has_star_flag = lcluster
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -179,7 +175,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
@@ -190,8 +185,7 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
# has_star_flag = lcluster
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -201,10 +195,8 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
#循环检查
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
days = 10
|
||||
@@ -605,3 +597,189 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 纳米重塑
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
country_event = {
|
||||
id = rg_skill.12
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_warship_ship
|
||||
}
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
From = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
From = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# country_event = {
|
||||
# id = rg_skill.13
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# trigger = {
|
||||
# FromFromFrom = {
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# FromFrom.solar_system = {
|
||||
# any_fleet_in_system = {
|
||||
# leader = {
|
||||
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# this = {
|
||||
# NOT = {
|
||||
# is_same_value = event_target:gray_owner
|
||||
# is_in_federation_with = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# immediate = {
|
||||
# event_target:gray_owner = {
|
||||
# change_variable = {
|
||||
# which = rg_nanorebuild_counter
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# On destroying enemy ship.
|
||||
country_event = {
|
||||
id = rg_skill.13
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFrom = {
|
||||
is_in_combat = yes
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FROMFROM = { # Winning ship.
|
||||
if = {
|
||||
limit = { exists = fleet.leader }
|
||||
fleet.leader = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
ROOT = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.14
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.15
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1158
events/RG_events.txt
1158
events/RG_events.txt
File diff suppressed because it is too large
Load Diff
@@ -17,6 +17,22 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.c.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5001
|
||||
title = "graygoo.500.title"
|
||||
@@ -175,7 +191,7 @@ country_event = {
|
||||
desc = "graygoo.501.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -213,7 +229,7 @@ country_event = {
|
||||
desc = "graygoo.501.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -251,7 +267,7 @@ country_event = {
|
||||
desc = "rg_const.501.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -289,7 +305,7 @@ country_event = {
|
||||
desc = "graygoo.502.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -326,7 +342,7 @@ country_event = {
|
||||
desc = "graygoo.502.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -363,7 +379,7 @@ country_event = {
|
||||
desc = "RG_graygoo.502.d.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -400,7 +416,7 @@ country_event = {
|
||||
desc = "RG_graygoo.502.e.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -437,7 +453,7 @@ country_event = {
|
||||
desc = "rg_const.502.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -474,7 +490,7 @@ country_event = {
|
||||
desc = "graygoo.503.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -511,7 +527,7 @@ country_event = {
|
||||
desc = "graygoo.503.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -548,7 +564,7 @@ country_event = {
|
||||
desc = "rg_const.503.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -585,7 +601,7 @@ country_event = {
|
||||
desc = "graygoo.505.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -622,7 +638,7 @@ country_event = {
|
||||
desc = "graygoo.505.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -659,7 +675,7 @@ country_event = {
|
||||
desc = "graygoo.505.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
|
||||
@@ -339,7 +339,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -480,7 +480,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -514,7 +514,7 @@ country_event = {
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_event_target_as = gray_owner_capital_starbase
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -702,156 +702,38 @@ country_event = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
}
|
||||
RG_gray_mod1_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 40000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 40000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
RG_gray_mod1_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod1_effect = yes
|
||||
}
|
||||
option = {
|
||||
#升级-3
|
||||
name = rg_levelup_3
|
||||
trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
}
|
||||
RG_gray_mod2_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod2_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod2_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 购买主宰
|
||||
name = rg.4.d
|
||||
#升级-4
|
||||
name = rg_event.4.d
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
RG_gray_mod3_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod3_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod3_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
name = rg.4.e
|
||||
name = rg_event.4.e
|
||||
response_text = rg_cloak.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
@@ -874,7 +756,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 关闭隐形
|
||||
name = rg.4.f
|
||||
name = rg_event.4.f
|
||||
response_text = rg_cloak_off.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
@@ -922,7 +804,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1181,7 +1063,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
name = rg.4.e
|
||||
name = rg_event.4.e
|
||||
response_text = rg_cloak.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
@@ -1204,7 +1086,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 关闭隐形
|
||||
name = rg.4.f
|
||||
name = rg_event.4.f
|
||||
response_text = rg_cloak_off.a.response
|
||||
trigger = {
|
||||
any_owned_fleet = {
|
||||
@@ -1300,7 +1182,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1445,7 +1327,7 @@ country_event = {
|
||||
}
|
||||
}
|
||||
# option = { # 开启建造中继器
|
||||
# name = rg.5.e
|
||||
# name = rg_event.5.e
|
||||
# trigger = {
|
||||
# has_country_flag = rg_can_const_hyper_relay
|
||||
# }
|
||||
@@ -1457,7 +1339,7 @@ country_event = {
|
||||
# }
|
||||
#
|
||||
# option = { # 关闭建造中继器
|
||||
# name = rg.5.f
|
||||
# name = rg_event.5.f
|
||||
# trigger = {
|
||||
# NOT = {
|
||||
# has_country_flag = rg_can_const_hyper_relay
|
||||
@@ -1491,10 +1373,10 @@ country_event = {
|
||||
country_event = {
|
||||
id = rg_grayleader.4
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg.4.a.desc"
|
||||
desc = "rg_event.4.a.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1508,7 +1390,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 购买灰风母舰
|
||||
name = rg.4.a
|
||||
name = rg_event.4.a
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_reforming
|
||||
@@ -1545,7 +1427,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 购买工程船
|
||||
name = rg.4.b
|
||||
name = rg_event.4.b
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_reforming
|
||||
@@ -1571,7 +1453,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 购买殖民船
|
||||
name = rg.4.g
|
||||
name = rg_event.4.g
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_reforming
|
||||
@@ -1597,7 +1479,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 没钱了,救救
|
||||
name = rg.4.c
|
||||
name = rg_event.4.c
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_reforming
|
||||
@@ -1638,12 +1520,12 @@ country_event = {
|
||||
country_event = {
|
||||
id = rg_grayleader.5
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg.5.a.desc"
|
||||
desc = "rg.5.b.desc"
|
||||
desc = "rg.5.c.desc"
|
||||
desc = "rg_event.5.a.desc"
|
||||
desc = "rg_event.5.b.desc"
|
||||
desc = "rg_event.5.c.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1657,7 +1539,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 没钱了,救救
|
||||
name = rg.5.a
|
||||
name = rg_event.5.a
|
||||
hidden_effect = {
|
||||
set_country_flag = gray_begging
|
||||
set_timed_country_flag = {
|
||||
@@ -1693,11 +1575,11 @@ country_event = {
|
||||
country_event = {
|
||||
id = rg_grayleader.6
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg.6.a.desc"
|
||||
desc = "rg.6.b.desc"
|
||||
desc = "rg_event.6.a.desc"
|
||||
desc = "rg_event.6.b.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1711,7 +1593,7 @@ country_event = {
|
||||
}
|
||||
option = {
|
||||
# 诶嘿
|
||||
name = rg.6.a
|
||||
name = rg_event.6.a
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
namespace = rg_story
|
||||
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
title = "graygoo.500.title"
|
||||
@@ -720,8 +721,765 @@ country_event = {
|
||||
has_special_project = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
}
|
||||
abort_special_project = {
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
type = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 开始改造
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
title = rg_story.23.title
|
||||
desc = rg_story.23.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
title = rg_story.24.title
|
||||
desc = rg_story.24.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.b
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
title = rg_story.25.title
|
||||
desc = rg_story.25.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 5000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 5000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_mod1_testship_1 = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
title = rg_story.26.title
|
||||
desc = rg_story.26.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.b
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
title = rg_story.27.title
|
||||
desc = rg_story.27.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.a
|
||||
default_hide_option = yes
|
||||
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.b
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
title = rg_story.28.title
|
||||
desc = rg_story.28.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.28.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
title = rg_story.29.title
|
||||
desc = rg_story.29.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.29.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
title = rg_story.30.title
|
||||
desc = rg_story.30.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.30.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.30.b
|
||||
enable_special_project = {
|
||||
name = rg_gray_mod2_stage1_project
|
||||
# location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
title = rg_story.31.title
|
||||
desc = rg_story.31.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.31.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.31.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 150
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = nanites
|
||||
value = -150
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
title = rg_story.32.title
|
||||
desc = rg_story.32.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.32.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
title = rg_story.33.title
|
||||
desc = rg_story.33.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.33.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.33.b
|
||||
enable_special_project = {
|
||||
name = rg_gray_mod2_stage4_project
|
||||
# location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
title = rg_story.34.title
|
||||
desc = rg_story.34.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.34.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.34.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
title = rg_story.35.title
|
||||
desc = rg_story.35.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.35.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.35.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
title = rg_story.36.title
|
||||
desc = rg_story.36.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.36.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.36.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 4000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = minerals
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -4000
|
||||
}
|
||||
add_resource = {
|
||||
resource = minerals
|
||||
value = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
title = rg_story.37.title
|
||||
desc = rg_story.37.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.37.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.37.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = consumer_goods
|
||||
value >= 3000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = consumer_goods
|
||||
value = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
title = rg_story.38.title
|
||||
desc = rg_story.38.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.38.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.38.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
title = rg_story.39.title
|
||||
desc = rg_story.39.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.39.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.39.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 3000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
title = rg_story.40.title
|
||||
desc = rg_story.40.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.40.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.40.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
title = rg_story.41.title
|
||||
desc = rg_story.41.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.41.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.42
|
||||
title = rg_story.42.title
|
||||
desc = rg_story.42.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.42.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.43
|
||||
title = rg_story.43.title
|
||||
desc = rg_story.43.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.43.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
@@ -204,7 +204,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -403,7 +403,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -455,7 +455,7 @@ country_event = {
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_event_target_as = gray_owner_capital_starbase
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -668,152 +668,34 @@ country_event = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
}
|
||||
RG_gray_mod1_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 40000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 40000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
RG_gray_mod1_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod1_effect = yes
|
||||
}
|
||||
option = {
|
||||
#升级-3
|
||||
name = rg_levelup_3
|
||||
trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
}
|
||||
RG_gray_mod2_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod2_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod2_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 购买主宰
|
||||
name = rg_graygoo.4.d
|
||||
#升级-4
|
||||
name = rg_event.4.d
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
RG_gray_mod3_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod3_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod3_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
@@ -910,7 +792,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1271,7 +1153,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1334,7 +1216,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1579,7 +1461,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
22
events/z_RG_placeholder_event.txt
Normal file
22
events/z_RG_placeholder_event.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
namespace = wg_affection
|
||||
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
title = wg_affection.30000.name
|
||||
desc = wg_affection.30000.desc
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
show_sound = event_wg_wedding
|
||||
custom_gui = wg_gray_commu_window
|
||||
custom_gui_option = wg_gray_commu_option
|
||||
|
||||
immediate = {
|
||||
set_country_flag = married_gray
|
||||
}
|
||||
|
||||
option = {
|
||||
name = wg_affection.30000.a
|
||||
response_text = wg_affection.30000.response
|
||||
change_variable = { which = rankpts value = 2 }
|
||||
}
|
||||
}
|
||||
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
Binary file not shown.
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
Binary file not shown.
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
@@ -0,0 +1,6 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_leader_trait_nanorebuild"
|
||||
texturefile = "gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds"
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,22 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_armor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_reactor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_reactor_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_engine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_aux_engine_1.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_sensor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -16,7 +31,12 @@ spriteTypes = {
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine_old"
|
||||
textureFile = "gfx/interface/icons/ship_parts/GFX_ship_part_graymine.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -24,4 +44,22 @@ spriteTypes = {
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_mod_warp_drive_3"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_phaser_bank"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_cutting_beam"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,187 +0,0 @@
|
||||
# © kac ads 主动防御系统。
|
||||
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
|
||||
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
|
||||
# 唔姆。
|
||||
kac_ads.1 = {
|
||||
name = "碧蓝航线"
|
||||
supported_version = "3.*.*"
|
||||
remote_file_id = "2020164764"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
|
||||
compact_file = {
|
||||
!!azur_R_ships_designs.txt
|
||||
azur_R_graygoo_sizes.txt
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
ship_design = "NAME_Gray_Warship"
|
||||
}
|
||||
active_flag = {
|
||||
exist = have_azur_R_fallen
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计会被魔怔人强覆盖。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:小灰舰船设计被该mod覆盖,但大体上不影响游玩
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.2 = {
|
||||
name = "Warship Girls R And MIST Species"
|
||||
supported_version = "3.8.*"
|
||||
remote_file_id = "1747099270"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
scripted_effects_override.txt
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = has_wsg_mod
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.3 = {
|
||||
name = "A Deadly Tempest [3.8.☠]"
|
||||
supported_version = "3.8.*"
|
||||
remote_file_id = "2028826064"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
|
||||
compact_file = {
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo_effects_override.txt
|
||||
3_gray_goo_events.txt
|
||||
01_lcluster_+_event_override.txt
|
||||
01_gray_goo_events_override.txt
|
||||
# ~gray_goo_country_type.txt
|
||||
z_graygoo_ships.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = a_deadly_tempest_mod_active
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。大量事件重复。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:太多了查不过来,可能会出问题。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.4 = {
|
||||
name = "( Twinks Dessanu )"
|
||||
supported_version = "3.0.*"
|
||||
remote_file_id = "2285039543"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
|
||||
compact_file = {
|
||||
000_nanite_ship_designs.txt
|
||||
gray_goo_nanite_effects.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.5 = {
|
||||
name = "KDC Story Pack"
|
||||
supported_version = "3.7.*"
|
||||
remote_file_id = "2737603165"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
z_kdc_scripted_effects_override.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.6 = {
|
||||
name = "Gray with animated portrait"
|
||||
supported_version = "3.8.3"
|
||||
remote_file_id = "2976454692"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
|
||||
compact_file = {
|
||||
gray_goo_effects.txt
|
||||
gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件,小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.7 = {
|
||||
name = "BRC United Fleet"
|
||||
supported_version = "3.6.*"
|
||||
remote_file_id = "2923867738"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
|
||||
compact_file = {
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.9 = {
|
||||
name = "L-Cluster Plus"
|
||||
supported_version = "3.7.*"
|
||||
remote_file_id = "2293169684"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
|
||||
compact_file = {
|
||||
01_l_cluster_plus_distar_overwrite_events.txt
|
||||
01_l_cluster_plus_graygoo_overwrite_events.txt
|
||||
000_nanite_ship_designs.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:L星团事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.8 = {
|
||||
name = "!CM伞の天灾之主(旧)!"
|
||||
supported_version = "2.8.*"
|
||||
remote_file_id = "2411774658"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
|
||||
compact_file = {
|
||||
z_cm_ships_overwrite.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = z_cm_installed
|
||||
}
|
||||
desc = {
|
||||
# 描述:灰蛊事件冲突,舰船设计覆盖,并且小伞已经不管这个mod了
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:可能会出问题,不过可能没人会开一个2.8的mod。
|
||||
}
|
||||
}
|
||||
@@ -25,11 +25,11 @@
|
||||
rg_event.402.b:0 "我们不介意让你消失第二次"
|
||||
rg_event.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
|
||||
rg_event.403.a:0 "欢迎加入[Root.GetName]!"
|
||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与小灰交流。>§!"
|
||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
|
||||
|
||||
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
#graygoo.505.c.desc:0 "武装工程兵小灰向您报道!下一个目标是什么?"
|
||||
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
|
||||
#graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
#graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
#graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"
|
||||
graygoo.505.c.desc:0 "科学家$NAME_Gray$向您报到!下一个目标是什么?"
|
||||
graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
@@ -71,16 +71,16 @@
|
||||
RG_desanau.desc:0 "星系中的各位居民,德萨努协和国问候你!我代表L-星团向你问好!今天过得如何?......\n\n§Y<通讯器传来的信息像是某个被称作德萨努协和国的单向公共广播信息,无法从中解读出任何有用的内容。>§."
|
||||
RG_desanau:0 "真是可笑"
|
||||
RG_pirate.desc:0 "嗨咿咿嘢嘢嘢!!!老大!!!那个盒子亮嘞嘞嗨咿————————\n\n§Y<通讯器被我们的工作人员关掉了,刺耳的尖叫已经证明了通讯器已被盗走。>§."
|
||||
RG_pirate:0 "他们必须把小灰还回来!"
|
||||
RG_pirate:0 "他们必须把$NAME_Gray$还回来!"
|
||||
RG_alienpoem.desc:0 "\n\n§Y<通讯器的内容显示了一篇冗长的外星诗歌,其中蕴含的隐喻对我们的考古学家而言艰涩难懂。>§."
|
||||
RG_alienpoem:0 "打开天窗说亮话吧"
|
||||
RG_gift.desc:0 "§Y<通讯器的内容显示了一张字条。>§!\n\n抱歉,但是现在还时候未到呢,不过,收下这份小礼物吧!."
|
||||
RG_gift:0 "苦中作乐"
|
||||
RG_biggift.desc:0 "§Y<通讯器不知为何在发光!!>§!\n\n哼哼,没想到吧!送你一个大惊喜!"
|
||||
RG_biggift:0 "§Y等等...是不是有点太多>§%@#¥……"
|
||||
rg_levelup_2:0 "§Y改造小灰§!"
|
||||
rg_levelup_3:0 "§Y二改小灰§!"
|
||||
rg_graygoo.504.a:0 "§Y小灰还不能休息哦§!"
|
||||
rg_levelup_2:0 "§Y改造$NAME_Gray$§!"
|
||||
rg_levelup_3:0 "§Y二改$NAME_Gray$§!"
|
||||
rg_graygoo.504.a:0 "§Y$NAME_Gray$还不能休息哦§!"
|
||||
|
||||
# Events
|
||||
RG_LCLUSTER_PROJECT:0 "启动L星门"
|
||||
@@ -105,7 +105,7 @@
|
||||
rg_event.4:0 "我需要一些帮助"
|
||||
rg_event.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg_event.4.a:0 "§H建造灰风母舰§!"
|
||||
rg_event.4.a:0 "§H建造$NAME_Gray$母舰§!"
|
||||
rg_event.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_event.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_event.4.g:0 "§H建造模拟殖民舰§!"
|
||||
@@ -128,7 +128,7 @@
|
||||
rg_graygoo.4:0 "我需要一些帮助"
|
||||
rg_graygoo.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg_graygoo.4.a:0 "§H建造灰风母舰§!"
|
||||
rg_graygoo.4.a:0 "§H建造$NAME_Gray$母舰§!"
|
||||
rg_graygoo.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_graygoo.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_graygoo.4.e:0 "§B开启隐形力场§!"
|
||||
@@ -144,20 +144,24 @@
|
||||
rg_graygoo.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg_graygoo.6.a:0 "诶嘿。"
|
||||
|
||||
RG_GRAY_MOD1:0 "§Y小灰改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,小灰的舰体已经很久没有维护了。通过调集足够的资源小灰能够将母舰状态恢复到完全体。为了执行这项计划,小灰需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD1:0 "§Y$NAME_Gray$改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD2:0 "§Y小灰旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对灰风舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,灰风母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD2:0 "§Y$NAME_Gray$旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD3:0 "§R纳米主宰核心计划§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将灰风旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,小灰将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将$NAME_Gray$旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,$NAME_Gray$将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
rg_event.11.title:0 "§Y小灰改造项目完成§!"
|
||||
rg_event.11.desc:0 "投入大量合金进行完全舰体重构之后,小灰已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
rg_event.9.title:0 "§Y$NAME_Gray$改造项目开始§!"
|
||||
rg_event.9.desc:0 "经过大量审议,我们一致认为现在就是启动$NAME_Gray$改造项目的最佳时机。为了完成该项目,我们需要拟定一套包含多个阶段的研究和工程招标计划。同时其中的一些阶段需要$NAME_Gray$的配合,否则这一切将无从谈起。"
|
||||
rg_event.9.a:0 "让我们开始吧。"
|
||||
|
||||
rg_event.12.title:0 "§Y小灰旗舰改造完成§!"
|
||||
rg_event.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。小灰的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
rg_event.11.title:0 "§Y$NAME_Gray$改造项目完成§!"
|
||||
rg_event.11.desc:0 "投入大量合金进行完全舰体重构之后,$NAME_Gray$已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
|
||||
rg_event.12.title:0 "§Y$NAME_Gray$旗舰改造完成§!"
|
||||
rg_event.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。$NAME_Gray$的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
|
||||
rg_event.15.title:0 "§R纳米主宰制造完成§!"
|
||||
rg_event.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
|
||||
@@ -205,7 +209,7 @@
|
||||
rg_story.9.b:0 "§Y诶嘿个头啊?!§!"
|
||||
|
||||
rg_story.10.title:0 "§Y永不停歇§!"
|
||||
rg_story.10.desc:0 "从小灰那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.desc:0 "从$NAME_Gray$那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.a:0 "§Y真是疯狂§!"
|
||||
rg_story.10.b:0 "§Y这是哪门子古董啊?§!"
|
||||
|
||||
@@ -221,7 +225,7 @@
|
||||
rg_story.12.c:0 "§Y真是可怕§!"
|
||||
|
||||
rg_story.13.title:0 "§Y与龙共舞§!"
|
||||
rg_story.13.desc:0 "小灰要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.desc:0 "$NAME_Gray$要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.a:0 "§G它可真大啊...§!"
|
||||
|
||||
rg_story.14.title:0 "§Y任务中止§!"
|
||||
@@ -229,7 +233,7 @@
|
||||
rg_story.14.a:0 "§G真不幸§!"
|
||||
|
||||
rg_story.15.title:0 "§Y成功了§!"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找灰风问问看了。"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找$NAME_Gray$问问看了。"
|
||||
rg_story.15.a:0 "§G让我们看看又能整出什么活§!"
|
||||
|
||||
rg_story.16.desc:0 "哇哦,找到龙了哦!让我来看看... 嗯,你就先等着吧,等我整出活来就联系你。"
|
||||
@@ -252,19 +256,114 @@
|
||||
rg_story.19.c:0 "§Y算了,回家吧。§!"
|
||||
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "$NAME_Gray$要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
|
||||
rg_story.21.title:0 "§Y来生§!"
|
||||
rg_story.21.desc:0 "在之前的战斗中,模拟龙很遗憾没能逃出生天。但在我们的舰船前往进行搜索时,居然在太空中发现了一颗龙蛋。经过一段时间的自我孵化,模拟龙竟然又出生了一次。随着这次羽化重生,原先组成模拟龙身体的纳米机器缺陷都自我修复了。同时,加速衰老的症状也消失了。传说中的龙战胜了自己。"
|
||||
rg_story.21.a:0 "§G新生命的真正开始...§!"
|
||||
|
||||
# WG affection localisation
|
||||
GRAY_SPECIES: "灰风"
|
||||
marry_gray:0 "灰风,我有个东西想交给你"
|
||||
wg_aft.30000.name:0 "与灰风的誓约仪式"
|
||||
wg_aft.30000.desc:0 "这个环状的东西是...要套在无名指上吗?阿,你这是承认了我的忠诚了对吧?那么接下来是要进行什么愉快的同伴行为吗?\n\n...好吧,我承认这个笑话有点冷,不过跟你们相处的日子确实很开心,请让我永远效忠于你吧。"
|
||||
wg_aft.30000.a:0 "你已经是我们的一份子了,灰风。"
|
||||
wg_aft.30000.response:0 "这...是这样吗?\n\n...\n\n谢谢。"
|
||||
rg_event.10.title:0 "§Y计划失败-前功尽弃§!"
|
||||
rg_event.10.desc:0 "由于缺少$NAME_Gray$的配合,我们对$NAME_Gray$改造计划的进行无以为继,计划负责人别无选择只能选择终止计划。我们对此计划的一切投入全都前功尽弃。"
|
||||
rg_event.10.a:0 "我们做了一个错误的决定..."
|
||||
|
||||
rg_story.23.title:0 "§Y第一阶段:基本舰体修复§!"
|
||||
rg_story.23.desc:0 "我们的$NAME_Gray$改造计划将分为六个子阶段。在第一阶段,我们需要修复$NAME_Gray$舰体中严重损耗的部分,并修复一部分供能系统,并修复舰体上损坏无法挂载武器的挂载点。\n§Y在这一阶段计划不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.23.a:0 "就这么办。"
|
||||
rg_story.23.b:0 "§Y买买买,我要这合金有何用?§!"
|
||||
|
||||
rg_story.24.title:0 "§Y第二阶段:武器载点重构§!"
|
||||
rg_story.24.desc:0 "我们的计划已经进入第二阶段。在这一阶段,我们将修复$NAME_Gray$舰体上损坏的主武器挂载点,通过给反应堆添加节能认证,整合掉不需要的旅馆房间等措施来添加更多的武器挂载点,通过优化舰载机弹射流程中不必要的安全措施以搭载更多的舰载机。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.24.a:0 "那就这样吧。"
|
||||
rg_story.24.b:0 "§Y指派工程学团队协助。§!"
|
||||
|
||||
rg_story.25.title:0 "§Y第三阶段:可行性验证§!"
|
||||
rg_story.25.desc:0 "我们的计划已经进入第三阶段。在这一阶段,我们需要实际建造试验舰来验证计划的可行性。\n§Y在这一阶段,我们需要出资建造一艘小型试验舰进行技术验证和试航。倘若一切顺利,我们将能够继续进入下一阶段。§!"
|
||||
rg_story.25.a:0 "谁造船还需要试验?"
|
||||
rg_story.25.b:0 "§Y我现在就要!§!"
|
||||
|
||||
rg_story.26.title:0 "§Y第四阶段:歼星武器设计§!"
|
||||
rg_story.26.desc:0 "我们的计划已经进入第四阶段。在这一阶段,我们需要帮助$NAME_Gray$设计一种全新的歼星级武器。根据预想,这种武器具有多轴发射基座从而能够对敌舰进行全功率发射来作为反舰武器使用,同时释放的大量纳米机器能够彻底转化有机种族或改造行星。\n§Y设计如此先进的武器对我们的科研团队来说极具困难,我们最好拨款进行武器试验。倘若一切顺利,我们将能够继续进入下一阶段。§!"
|
||||
rg_story.26.a:0 "我们需要发挥一下主观能动性..."
|
||||
rg_story.26.b:0 "§Y马上为项目拨款。§!"
|
||||
|
||||
rg_story.27.title:0 "§Y第五阶段:全舰纳米化设计§!"
|
||||
rg_story.27.desc:0 "我们的计划已经进入第五阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.27.a:0 "我想她能做的更好..."
|
||||
rg_story.27.b:0 "§Y指派物理科研团队立刻启程。§!"
|
||||
|
||||
rg_story.28.title:0 "§Y第六阶段:最终试航§!"
|
||||
rg_story.28.desc:0 "我们的计划已经进入最终阶段。在这一阶段,我们需要完成母舰改造的收尾工作,并实际验证母舰性能。想必不会再出什么问题了吧。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.28.a:0 "那就开始吧。"
|
||||
|
||||
rg_story.29.title:0 "§Y改造项目顺利收官§!"
|
||||
rg_story.29.desc:0 "我们的计划已经成功完成。经过测试的$NAME_Gray$母舰各项指标都非常喜人,我们的科研团队已经准备好了一场庆祝集会。"
|
||||
rg_story.29.a:0 "所向披靡。"
|
||||
|
||||
rg_story.30.title:0 "§Y第一阶段:基本力学验证§!"
|
||||
rg_story.30.desc:0 "有了上一次的经验,我们的$NAME_Gray$旗舰改造计划将分为十二个子阶段与两个可选改造阶段。我们要证明比小行星还要大的战舰不是痴人说梦。为了将这一梦想从想象中拉回现实,我们的科研团队必须先进行如此尺寸战舰的力学分析。\n§Y在这一阶段计划不加干预仍将正常进行,不过指派科学家协助能够加快这一进程。§!"
|
||||
rg_story.30.a:0 "就这么办。"
|
||||
rg_story.30.b:0 "§Y指派首席科学家协助项目§!"
|
||||
|
||||
rg_story.31.title:0 "§Y第二阶段:纳米构成研究§!"
|
||||
rg_story.31.desc:0 "我们的计划已经进入第二阶段。先前的研究已经证明想要建造如此尺寸的战舰,以我们所知的任何材料的都难以完美满足要求。我们需要进行对纳米物质的进一步构成研究,这种物质所表现出的物理性质似乎高度契合我们的目标。\n§Y在这一阶段计划不加干预仍将正常进行,不过投资一些纳米机器人将能够加快这一进程。§!"
|
||||
rg_story.31.a:0 "继续。"
|
||||
rg_story.31.b:0 "§Y投资纳米机器研究§!"
|
||||
|
||||
rg_story.32.title:0 "§Y第三阶段:工程场地建设§!"
|
||||
rg_story.32.desc:0 "我们的计划已经进入第三阶段。建造如此工程的项目,即使使用自编程纳米机器协助也难以在太空中建设达到强度要求的结构。这无疑是一种巨构工程。我们需要建设工程场地协调材料运输和进行结构固定。\n§Y在这一阶段我们需要建设巨型结构来继续推进计划。§!"
|
||||
rg_story.32.a:0 "建设开始"
|
||||
|
||||
rg_story.33.title:0 "§Y第四阶段:反应堆稳定研究§!"
|
||||
rg_story.33.desc:0 "我们的计划已经进入第四阶段。我们的旗舰无疑需要巨量的能源,而将传统反应堆进行简单规模放大已经难以完成。我们需要探索超大规模反应堆设计方案,研究超临界能量输出方案。\n§Y在这一阶段不加干预仍将正常进行,但可能发生重大事故导致我们的进度被迫倒退。§!"
|
||||
rg_story.33.a:0 "放着呗,还会出什么乱子呢?"
|
||||
rg_story.33.b:0 "§Y指派精英科学家参与设计§!"
|
||||
|
||||
rg_story.34.title:0 "§Y第五阶段:主武器载点设计§!"
|
||||
rg_story.34.desc:0 "我们的计划已经进入第五阶段。武备是战舰的核心。在实际建造舰体之前我们就需要设计武器载点来装载武器。我们的旗舰将拥有一套万向轴巨型歼星武器系统。多联泰坦级武器阵列,以及超大规模宏炮阵列和密集舰载机弹射阵列。如何协调舰船空间无疑是一项巨大的挑战。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.34.a:0 "我们能做到"
|
||||
rg_story.34.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.35.title:0 "§Y第六阶段:舱室布局设计§!"
|
||||
rg_story.35.desc:0 "我们的计划即将推进过半。我们的舰体在设计之初留有大量吨位冗余,这并非是浪费,在我们的设想中,旗舰将能够独立运行一套生态系统以供数个大型居住站规模的居民生活,同时舰体预留有大量改装空间。如何设计好人民的未来家园将是一项不可忽视的重要任务。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.35.a:0 "为了新的家园"
|
||||
rg_story.35.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.36.title:0 "§Y第七阶段:舰体龙骨铺设§!"
|
||||
rg_story.36.desc:0 "我们的计划已经进入第七阶段。我们将铺设舰体的第一条龙骨,这对舰体完整性至关重要。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.36.a:0 "继续"
|
||||
rg_story.36.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.37.title:0 "§Y第八阶段:舰体主结构铺设§!"
|
||||
rg_story.37.desc:0 "我们的计划已经进入第八阶段。在这一阶段我们将为舰体铺设强化装甲。舰船已经初具雏形。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.37.a:0 "即将完成..."
|
||||
rg_story.37.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.38.title:0 "§Y第九阶段:超空间引擎验证§!"
|
||||
rg_story.38.desc:0 "我们的计划已经进入第九阶段。在这一阶段我们需要设计一种超级规模的超空间引擎供旗舰使用。嗯,可能会出岔子。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.38.a:0 "应该不会出问题的...吧?"
|
||||
rg_story.38.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.39.title:0 "§Y第十阶段:子系统吊装§!"
|
||||
rg_story.39.desc:0 "我们的计划已经进入第十阶段。我们需要设计并安装舰船光环投射器,隐形阵列等软设备。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.39.a:0 "就这样了"
|
||||
rg_story.39.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.40.title:0 "§Y第十一阶段:全舰纳米化设计§!"
|
||||
rg_story.40.desc:0 "我们的计划已经进入第十一阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.40.a:0 "就这样了"
|
||||
rg_story.40.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.41.title:0 "§Y第十二阶段:最终试航§!"
|
||||
rg_story.41.desc:0 "我们的计划已经进入最终阶段。我们的旗舰改造项目已经基本完成,接下来就是实际试航的阶段。如果一切顺利,那就一切顺利。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.41.a:0 "启动计划"
|
||||
|
||||
rg_story.42.title:0 "§Y第十三阶段:居住区划设计§!"
|
||||
rg_story.42.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。但这需要我们进行额外的投资。在这一阶段我们将制造一个能够容纳大量人口居住的宜居仓段。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.42.a:0 "就这样了"
|
||||
rg_story.42.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.43.title:0 "§Y第十四阶段:主宰船坞铺设§!"
|
||||
rg_story.43.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。我不知道,我编不出来了。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.43.a:0 "就这样了"
|
||||
rg_story.43.b:0 "§Y投资额外材料§!"
|
||||
|
||||
wsg_rings:0 "戒指"
|
||||
gray_affection:0 "灰风好感度"
|
||||
@@ -1,83 +1,89 @@
|
||||
l_simp_chinese:
|
||||
gray_army_desc:0 "小灰和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
NAME_Gray:0 "灰风"
|
||||
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_governor_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G小灰会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予小灰越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_scientist_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_scientist_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_general_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
|
||||
RG_ENERGY_MISSILE:0 "§Y灰风融合球§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y灰风超空融合球§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
|
||||
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路,点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标,也为她们指引回家的方向。能够在极远处探测到敌舰。"
|
||||
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y灰风跃迁引擎§!"
|
||||
RG_gatebuilder_sensor:0 "§Y灰风传感器§!"
|
||||
RG_gatebuilder_thruster:0 "§Y灰风推进器§!"
|
||||
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
|
||||
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
|
||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了小灰从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有灰风,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "灰风可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
|
||||
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "灰风通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y灰风特型引擎增压§!"
|
||||
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
|
||||
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
|
||||
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
|
||||
bombardment_graygoo:0 "§R灰色风暴§!"
|
||||
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y灰风能量束Mini§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
MEDIUM_GRAY_WEAPON_LANCE:0 "§Y「星光」Lite§!"
|
||||
MEDIUM_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...仿真模型,未成年智慧生物请勿玩耍。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y灰风聚能束Mini§!"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y灰风聚能束§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y灰风能量弧§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y灰风聚能束§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强?那就提高功率!§!\n使用远古L星门建造者的技术所制成的武器,拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进!"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R「起源」§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
@@ -110,6 +116,8 @@
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
@@ -159,7 +167,7 @@
|
||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!灰风会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
@@ -170,16 +178,16 @@
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y灰风作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y灰风作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y灰风作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y灰风作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y灰风作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y灰风作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y灰风作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y灰风作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y灰风作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y灰风作战计算机-破冰战术§!"
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y$NAME_Gray$作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y$NAME_Gray$作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y$NAME_Gray$作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y$NAME_Gray$作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y$NAME_Gray$作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y$NAME_Gray$作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y$NAME_Gray$作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y$NAME_Gray$作战计算机-破冰战术§!"
|
||||
|
||||
RG_carrier_interdictor_key: "§Y航母核心§!"
|
||||
RG_icebreaker_interdictor: "§Y破冰核心§!"
|
||||
@@ -197,16 +205,23 @@
|
||||
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
|
||||
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
|
||||
RG_carrier_destroyer_key: "§Y运航核心§!"
|
||||
RG_base_destroyer_key: "§Y驱逐核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
|
||||
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器,我们得以使用纳米机器人部分还原这种技术。"
|
||||
|
||||
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
|
||||
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
|
||||
|
||||
tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
|
||||
tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
|
||||
|
||||
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
|
||||
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
|
||||
|
||||
@@ -219,40 +234,46 @@
|
||||
tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
|
||||
tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰,他们拥有巨大的潜力。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y灰风纳米修复系统§!"
|
||||
tech_gray_cloaking_3:0 "§Y纳米光线追踪力场§!"
|
||||
tech_gray_cloaking_3_desc:0 "通过逆向计算光线的照射路线,精细调整护盾力场,使得舰体在部分光线频谱不可见。显然这是一项昂贵的技术。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y$NAME_Gray$纳米修复系统§!"
|
||||
tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
|
||||
|
||||
tech_object_gray_5:0 "§Y灰风母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护小灰舰体以及...小小的逆向工程,我们得以部分复制灰风母舰的设计,当然,这一切还要征得小灰本人同意。"
|
||||
tech_object_gray_5:0 "§Y$NAME_Gray$母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护$NAME_Gray$舰体以及...小小的逆向工程,我们得以部分复制$NAME_Gray$母舰的设计,当然,这一切还要征得$NAME_Gray$本人同意。"
|
||||
|
||||
tech_minilaser_gray_1:0 "§Y灰风武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
|
||||
tech_minilaser_gray_1:0 "§Y$NAME_Gray$武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,里面装着一份将纳米武器小型化的可行性验证设计图。"
|
||||
|
||||
tech_gray_noway:0 "§Y灰风的不存在课题§!"
|
||||
tech_gray_noway:0 "§Y$NAME_Gray$的不存在课题§!"
|
||||
tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_object_gray_6:0 "§Y灰风的不存在课题2§!"
|
||||
tech_object_gray_6:0 "§Y$NAME_Gray$的不存在课题2§!"
|
||||
tech_object_gray_6_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_gray_army_7:0 "§Y自演化纳米战体§!"
|
||||
tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
|
||||
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
|
||||
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
|
||||
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
|
||||
|
||||
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
|
||||
RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
|
||||
|
||||
RG_PLANET_KILLER_SP:0 "§H奇怪的试射用武器§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?小灰要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?$NAME_Gray$要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_ACTION:0 "§H试验性开火§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "准备对$PLANET|Y$进行试射"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了物种改造"
|
||||
@@ -260,8 +281,9 @@
|
||||
|
||||
RG_AUTOCONST_HANGER:0 "自动工程子个体"
|
||||
RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
|
||||
RG_const_country:0 "小灰-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y小灰必须达到10级§!"
|
||||
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
||||
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
rg_nothing:0 ""
|
||||
rg_nothing_desc:0 ""
|
||||
@@ -282,6 +304,20 @@
|
||||
weapon_type_rg_torpedoe:0 "§Y鱼雷§!"
|
||||
weapon_type_rg_main:0 "§Y主武器§!"
|
||||
weapon_type_rg_armor:0 "§Y装甲部件§!"
|
||||
weapon_type_rg_reactor:0 "§Y能源核心§!"
|
||||
|
||||
RG_FUSION_NANO_REACTOR:0 "§Y「梦核」§!"
|
||||
RG_FUSION_NANO_REACTOR_DESC:0 "利用纳米物质的能量传导特性大幅压缩传统反应堆提升密度。如果要制造一颗恒星,还是把它关在笼子里比较好吧。"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_S:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_S_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_M:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_M_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
rg_distant_stars_modifier:0 "§H遥远繁星§!"
|
||||
rg_distant_stars_modifier_desc:0 "L-星团是一群距离我们所熟知的银河系相距极远的星系组成的星团。从内部几乎没有可能启动跃迁引擎回到银河系。\n§H当然你执意要出去...那我也没办法嘛。L-星门开启后自动移除该修正。§!"
|
||||
|
||||
@@ -294,20 +330,23 @@
|
||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
|
||||
RG_revive_component:0 "§Y原型折纸仪§!"
|
||||
RG_revive_component:0 "§Y「折纸」§!"
|
||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过小灰精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
|
||||
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
||||
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
||||
|
||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
|
||||
|
||||
rg_levelup_2.tooltip:0 "§Y如果我们中途中止改造项目,将无法得到退款!§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次小灰的形态§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次$NAME_Gray$的形态§!"
|
||||
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,小灰就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,$NAME_Gray$就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
|
||||
RG_orbital_ring:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_desc:0 ""
|
||||
@@ -320,11 +359,90 @@
|
||||
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||
|
||||
rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||
RG_sim_dragon_species:0 "伪装的龙"
|
||||
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
||||
|
||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到小灰人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
|
||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||
situation_rg_gray_mod1_stage_3_tooltip:0 "$rg_story.25.desc$"
|
||||
situation_rg_gray_mod1_stage_4_tooltip:0 "$rg_story.26.desc$"
|
||||
situation_rg_gray_mod1_stage_5_tooltip:0 "$rg_story.27.desc$"
|
||||
situation_rg_gray_mod1_stage_6_tooltip:0 "$rg_story.28.desc$"
|
||||
|
||||
situation_rg_gray_mod1_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod1_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod2_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod2_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod1_approach_1:0 "按计划执行"
|
||||
situation_rg_gray_mod1_approach_2:0 "暂停执行计划"
|
||||
situation_rg_gray_mod1_approach_3:0 "放弃执行计划"
|
||||
situation_rg_gray_mod1_approach_1_tooltip:0 "§G我们的项目将会按计划按部就班执行。§!"
|
||||
situation_rg_gray_mod1_approach_2_tooltip:0 "§Y迫于外部压力,我们需要暂缓执行改造项目。§!"
|
||||
situation_rg_gray_mod1_approach_3_tooltip:0 "§R我们遇到了使计划难以为继的困难,不得不暂时中止计划等待下一个时机。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod1_stage_2_booster_tooltip:0 "§G我们的工程团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_3_booster_tooltip:0 "§R由于我们的计划缺少预算,项目团队只能用想象力来弥补不足§!"
|
||||
situation_rg_gray_mod1_stage_5_booster_tooltip:0 "§G我们的物理团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_6_booster_tooltip:0 "§Y我们需要实际开始执行改造项目§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_booster_tooltip:0 "§G我们的科研团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod2_stage_2_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod2_stage_3_booster_tooltip:0 "§G我们的项目被批准建造试验船§!"
|
||||
|
||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||
situation_rg_gray_mod2_stage_3_tooltip:0 "$rg_story.32.desc$"
|
||||
situation_rg_gray_mod2_stage_4_tooltip:0 "$rg_story.33.desc$"
|
||||
situation_rg_gray_mod2_stage_5_tooltip:0 "$rg_story.34.desc$"
|
||||
situation_rg_gray_mod2_stage_6_tooltip:0 "$rg_story.35.desc$"
|
||||
situation_rg_gray_mod2_stage_7_tooltip:0 "$rg_story.36.desc$"
|
||||
situation_rg_gray_mod2_stage_8_tooltip:0 "$rg_story.37.desc$"
|
||||
situation_rg_gray_mod2_stage_9_tooltip:0 "$rg_story.38.desc$"
|
||||
situation_rg_gray_mod2_stage_10_tooltip:0 "$rg_story.39.desc$"
|
||||
situation_rg_gray_mod2_stage_11_tooltip:0 "$rg_story.40.desc$"
|
||||
situation_rg_gray_mod2_stage_12_tooltip:0 "$rg_story.41.desc$"
|
||||
situation_rg_gray_mod2_stage_13_tooltip:0 "$rg_story.42.desc$"
|
||||
situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
|
||||
|
||||
rg_gray_mod2_stage1_project:0 "§Y指派首席科学家帮助改造项目§!"
|
||||
rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。"
|
||||
|
||||
rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
|
||||
rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
l_simp_chinese:
|
||||
RG_armed_constructor_ship:0 "§Y灰风工程舰§!"
|
||||
RG_armed_constructor_ship_plural:0 "§Y灰风工程舰§!"
|
||||
RG_armed_science_ship:0 "§Y灰风科学舰§!"
|
||||
RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y灰风压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
|
||||
RG_armed_colony_ship:0 "§Y灰风殖民舰§!"
|
||||
RG_armed_colony_ship_plural:0 "§Y灰风殖民舰§!"
|
||||
RG_armed_constructor_ship:0 "§Y$NAME_Gray$工程舰§!"
|
||||
RG_armed_constructor_ship_plural:0 "§Y$NAME_Gray$工程舰§!"
|
||||
RG_armed_science_ship:0 "§Y$NAME_Gray$科学舰§!"
|
||||
RG_armed_science_ship_plural:0 "§Y$NAME_Gray$科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y$NAME_Gray$压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y$NAME_Gray$压制舰§!"
|
||||
RG_armed_colony_ship:0 "§Y$NAME_Gray$殖民舰§!"
|
||||
RG_armed_colony_ship_plural:0 "§Y$NAME_Gray$殖民舰§!"
|
||||
RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
|
||||
@@ -22,17 +22,20 @@
|
||||
RG_gray_juggernaut:0 "§B纳米机器主宰舰§!"
|
||||
RG_gray_juggernaut_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§Y纳米星环防御终端§!"
|
||||
RG_graygoo_destroyer:0 "§Y纳米机器驱逐舰§!"
|
||||
RG_graygoo_destroyer_plural:0 "§Y纳米机器驱逐舰§!"
|
||||
|
||||
RG_gray_warship_key:0 "§Y灰风船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y灰风船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y灰风旗舰船体§!"
|
||||
RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
|
||||
|
||||
|
||||
# Fleet names
|
||||
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
||||
NAME_Gray_Warship_base:0 "略有磨损的纳米机器个体"
|
||||
NAME_Gray_Warship:0 "纳米机器个体"
|
||||
NAME_Gray_Warship_rg:0 "$NAME_Gray_Warship$"
|
||||
NAME_gray_capitalship:0 "纳米机器终端核心"
|
||||
NAME_gray_juggernautship:0 "纳米机器中央处理核心"
|
||||
NAME_RG_GRAY_constructor:0 "纳米机器工造单元"
|
||||
@@ -60,3 +63,7 @@
|
||||
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
|
||||
Name_rg_fake_dragon:0 "§Y模拟龙§!"
|
||||
NAME_RG_FAKE_Dragon:0 "龙之幼体"
|
||||
NAME_rg_gray_habitat:0 "纳米机器核心站点"
|
||||
NAME_rg_gray_habitat_base:0 "纳-迪-沙空间站点"
|
||||
NAME_RG_carrier_destroyer:0 "纳米机器航运单元"
|
||||
NAME_RG_base_destroyer:0 "纳米机器阵列单元"
|
||||
|
||||
Reference in New Issue
Block a user