39 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
3a64860299 暂存 2024-05-30 10:36:09 +08:00
ProjectKoi-Kalo\Kalo
747ac22133 AIcanuse 2024-05-24 17:34:59 +08:00
ProjectKoi-Kalo\Kalo
e123902dcb 毒素龙珠 2024-05-24 17:19:20 +08:00
ProjectKoi-Kalo\Kalo
3abc2162f6 死灵烟弹&末影龙珠 2024-05-24 15:41:52 +08:00
ProjectKoi-Kalo\Kalo
c4effb95e4 护盾珍珠&文件位置移动 2024-05-24 10:47:48 +08:00
ProjectKoi-Kalo\Kalo
c16f446818 暂存 2024-05-21 21:19:32 +08:00
ProjectKoi-Kalo\Kalo
eab874b5eb DLC分割 2024-05-21 20:22:23 +08:00
ProjectKoi-Kalo\Kalo
5de852f63a 补汉化&DLC分割 2024-05-21 19:44:04 +08:00
ProjectKoi-Kalo\Kalo
cf2aac0718 斩龙尾&DLC内容切割 2024-05-21 19:11:34 +08:00
ProjectKoi-Kalo\Kalo
1ee641467f 暂存 2024-05-20 20:22:05 +08:00
ProjectKoi-Kalo\Kalo
e2f7e97528 暂存 2024-05-20 20:00:48 +08:00
ProjectKoi-Kalo\Kalo
cd143d5778 法杖&袭击装备微调 2024-05-20 19:36:28 +08:00
ProjectKoi-Kalo\Kalo
01db99349f 暂存 2024-05-20 17:24:35 +08:00
ProjectKoi-Kalo\Kalo
699a11cd3c 野人背景故事&燃烧法杖&暂存 2024-05-20 15:52:28 +08:00
ProjectKoi-Kalo\Kalo
ee55e44c4c 召唤失调征&dll改名 2024-05-20 13:58:49 +08:00
ProjectKoi-Kalo\Kalo
cd715d77f5 zc 2024-05-20 01:39:40 +08:00
ProjectKoi-Kalo\Kalo
21a6f514a6 useless thing 2024-05-20 00:22:05 +08:00
ProjectKoi-Kalo\Kalo
b6fef76629 fireball 2024-05-20 00:11:14 +08:00
ProjectKoi-Kalo\Kalo
9072c07778 ai adjust 2024-05-19 20:22:13 +08:00
ProjectKoi-Kalo\Kalo
9d7e54cece price adjust 2024-05-19 19:26:45 +08:00
ProjectKoi-Kalo\Kalo
dba604dec0 folders wrong place fix. like tynan.shame 2024-05-19 12:28:24 +08:00
ProjectKoi-Kalo\Kalo
35fba76631 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-19 12:18:54 +08:00
ProjectKoi-Kalo\Kalo
6f675b787e merge translate by “第四天灾” 2024-05-19 12:16:42 +08:00
ProjectKoi-Kalo\Kalo
eb024f279f zc 2024-05-19 12:07:58 +08:00
ProjectKoi-Kalo\Kalo
755beceb52 zc 2024-05-19 11:06:08 +08:00
ProjectKoi-Kalo\Kalo
dea3d6b9d3 MayRequire="Ludeon.RimWorld.Anomaly" for errors 2024-05-18 23:39:00 +08:00
ProjectKoi-Kalo\Kalo
0f4bf99d0d 870 TO 900 MIN WEAPON BUDGET 2024-05-18 23:31:20 +08:00
ProjectKoi-Kalo\Kalo
0a24a46903 appreal update 2024-05-18 23:27:54 +08:00
ProjectKoi-Kalo\Kalo
45d896dcd0 revert fix 2024-05-18 21:37:55 +08:00
ProjectKoi-Kalo\Kalo
ab50b04c22 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-18 21:37:22 +08:00
ProjectKoi-Kalo\Kalo
a0a9145b17 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-18 21:37:20 +08:00
9fde84de13 revert 4484eaeeae
revert anomaly cutout
2024-05-18 21:35:05 +08:00
ProjectKoi-Kalo\Kalo
11644b47bc Revert "fix"
This reverts commit 95c349387b.
2024-05-18 21:26:57 +08:00
7ad7ac28b2 revert 95c349387b
revert fix
2024-05-18 21:18:16 +08:00
ProjectKoi-Kalo\Kalo
4484eaeeae anomaly cutout 2024-05-18 20:32:44 +08:00
ProjectKoi-Kalo\Kalo
95c349387b fix 2024-05-18 20:22:57 +08:00
ProjectKoi-Kalo\Kalo
3dddaec110 checked 2024-05-18 19:33:57 +08:00
ProjectKoi-Kalo\Kalo
ff0d1b57b8 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-18 19:18:43 +08:00
ProjectKoi-Kalo\Kalo
f7392375f9 orbs 2024-05-18 19:18:41 +08:00
134 changed files with 3026 additions and 449 deletions

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@@ -57,6 +57,28 @@
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_WildMan</defName>
<title>Dragonian WildMan</title>
<titleShort>Dragonian WildMan</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian WildMan.\nShe come from underground world.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_WildMan</li>
</spawnCategories>
<skillGains>
<Melee>4</Melee>
<Mining>4</Mining>
<Shooting>-2</Shooting>
<Medicine>2</Medicine>
<Social>-2</Social>
<Plants>2</Plants>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Warrier</defName>
<title>Dragonian Warrier</title>
@@ -182,31 +204,4 @@
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Necromancer</defName>
<title>Dragonian Necromancer</title>
<titleShort>Dragonian Necromancer</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Necromancer</li>
</spawnCategories>
<skillGains>
<Melee>8</Melee>
<Medicine>8</Medicine>
<Intellectual>8</Intellectual>
<Social>-16</Social>
</skillGains>
<forcedTraitsChance>
<li>
<defName>Occultist</defName>
<chance>100</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
</Defs>

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@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<DamageDef>
<defName>DRM_Frostbite</defName>
<label>frostbite</label>
<workerClass>DamageWorker_Frostbite</workerClass>
<externalViolence>false</externalViolence>
<deathMessage>{0} has succumbed to frostbite.</deathMessage>
<hediff>Frostbite</hediff>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
<additionalHediffs>
<li>
<hediff>Hypothermia</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
<armorCategory>Heat</armorCategory>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
<defaultDamage>3</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_Flame</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_ArmorMeltdown</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_AcidBurn</defName>
<label>acid burn</label>
<additionalHediffs>
<li>
<hediff>DRM_AcidCorrosion</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
<workerClass>DamageWorker_AddInjury</workerClass>
<armorCategory>Sharp</armorCategory>
<hediff>AcidBurn</hediff>
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_Arc</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_ElectricShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
<causeStun>true</causeStun>
<stunAdaptationTicks>120</stunAdaptationTicks>
</DamageDef>
</Defs>

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@@ -32,7 +32,6 @@
<itemQuality>Poor</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>0.2~2.0</gearHealthRange>
@@ -55,11 +54,9 @@
</backstoryCategories>
<techHediffsChance>0.06</techHediffsChance>
<techHediffsMoney>50~600</techHediffsMoney>
<techHediffsTags>
<li>Poor</li>
<li>Simple</li>
<li>ImplantEmpireCommon</li>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<inventoryOptions>
@@ -83,9 +80,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
@@ -94,27 +88,11 @@
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmA</li>
</apparelRequired>
<weaponTags>
<li>DR_BattleMace</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>1500</max>
</weaponMoney>
@@ -158,9 +136,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
@@ -169,22 +144,6 @@
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmB</li>
</apparelRequired>
<weaponTags>
<li>Gun</li>
<li>LongShots</li>
@@ -235,9 +194,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
@@ -246,27 +202,11 @@
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmA</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>1500</max>
</weaponMoney>
@@ -311,7 +251,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
@@ -324,7 +263,7 @@
<li>Melee</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>1500</max>
</weaponMoney>
@@ -371,10 +310,6 @@
<apparelTags>
<li>DR_Apparel</li>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>RoyalCombatGear</li>
<li>DR_ProtectionOrb</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
@@ -388,7 +323,7 @@
<li>DR_BattleStaff</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>5000</max>
</weaponMoney>
@@ -424,12 +359,8 @@
<itemQuality>Excellent</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>RoyalCombatGear</li>
<li>DR_Armor</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>3500</max>
@@ -439,11 +370,11 @@
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_PsychicDress</requiredTag>
<requiredTag>DRM_BattleDressC</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_PsychicHelm</requiredTag>
<bodyPartGroup>FullHead</bodyPartGroup>
<requiredTag>DRM_BattleHelmC</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
@@ -457,15 +388,15 @@
</specificApparelRequirements>
<apparelRequired>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmC</li>
</apparelRequired>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>2500</max>
</weaponMoney>
@@ -480,11 +411,11 @@
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.55</techHediffsChance>
<techHediffsMoney>600~3500</techHediffsMoney>
<techHediffsTags>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianSlashTail</li>
<li>HardenDragonianOrb</li>
</techHediffsTags>
<inventoryOptions>
@@ -507,12 +438,8 @@
<itemQuality>Excellent</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>RoyalCombatGear</li>
<li>DR_Armor</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>3500</max>
@@ -522,25 +449,33 @@
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_PsychicDress</requiredTag>
<requiredTag>DRM_BattleDressC</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_PsychicHelm</requiredTag>
<bodyPartGroup>FullHead</bodyPartGroup>
<requiredTag>DRM_BattleHelmD</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>Apparel_ShieldBelt</tag>
<chance>0.5</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmD</li>
</apparelRequired>
<weaponTags>
<li>Gun</li>
<li>LongShots</li>
<li>DR_BattleStaff</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>2500</max>
</weaponMoney>
@@ -555,12 +490,13 @@
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.55</techHediffsChance>
<techHediffsMoney>600~3500</techHediffsMoney>
<techHediffsTags>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<techHediffsRequired>
<li MayRequire="Ludeon.Rimworld.Royalty">AcidifierDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
@@ -583,12 +519,8 @@
<itemQuality>Masterwork</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>RoyalCombatGear</li>
<li>DR_Armor</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>3500</max>
@@ -598,11 +530,11 @@
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_PsychicDress</requiredTag>
<requiredTag>DRM_BattleDressC</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_PsychicHelm</requiredTag>
<bodyPartGroup>FullHead</bodyPartGroup>
<requiredTag>DRM_BattleHelmC</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
@@ -616,15 +548,15 @@
</specificApparelRequirements>
<apparelRequired>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmC</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>2500</max>
</weaponMoney>
@@ -639,11 +571,10 @@
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.55</techHediffsChance>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<inventoryOptions>
@@ -714,7 +645,7 @@
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<min>900</min>
<max>25000</max>
</weaponMoney>
<backstoryFiltersOverride>
@@ -729,99 +660,9 @@
</backstoryFiltersOverride>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~15000</techHediffsMoney>
<techHediffsTags>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Necro_Warrier</defName>
<label>Dragonian necro Warrier</label>
<labelPlural>Dragonian necro Warrier</labelPlural>
<combatPower>40</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<abilities>
<li>ReleaseDeadlifeDust</li>
</abilities>
<apparelTags>
<li>DR_Apparel</li>
<li>DR_BattleDress</li>
<li>DR_BattleHelm</li>
<li>RoyalCombatGear</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>2500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_BattleDress</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>DR_BattleHelm</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>BeltDefenseNecro</tag>
<chance>1</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_BattleDress</li>
<li>DR_BattleHelmA</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>850</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Necromancer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.55</techHediffsChance>
<techHediffsMoney>600~2500</techHediffsMoney>
<techHediffsTags>
<li>Simple</li>
<li>Advanced</li>
<li>ImplantEmpireCommon</li>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<inventoryOptions>

View File

@@ -114,7 +114,6 @@
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>30</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>29</Dragonian_Clan_Warrier>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
@@ -126,7 +125,6 @@
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>60</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>19</Dragonian_Clan_Warrier>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
@@ -140,7 +138,6 @@
<Dragonian_Clan_Warrier>19</Dragonian_Clan_Warrier>
<Dragonian_Royal_Guard>20</Dragonian_Royal_Guard>
<Dragonian_Royal_Hunter>19</Dragonian_Royal_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
@@ -176,15 +173,6 @@
</options>
</li>
<li>
<!--=死灵教团=-->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Dragonian_Necro_Warrier>100</Dragonian_Necro_Warrier>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<commonality>99</commonality>

View File

@@ -0,0 +1,190 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Tailor</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drapparelF</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<statBases>
<WorkToMake>15000</WorkToMake>
<MaxHitPoints>480</MaxHitPoints>
<Mass>9</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>32</Insulation_Cold>
<Insulation_Heat>9</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<costList>
<Plasteel>100</Plasteel>
<WoolDragonian>40</WoolDragonian>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Dragonian/Apparel/Gear/drapparelF</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Tailor</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgA</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<statBases>
<WorkToMake>8750</WorkToMake>
<MaxHitPoints>220</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<thingCategories>
<li>ArmorHeadgear</li>
</thingCategories>
<costList>
<Plasteel>40</Plasteel>
</costList>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>Dragonian/Apparel/Gear/drahgA</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<parentTagDef>ApparelHead</parentTagDef>
</apparel>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="DRM_ApparelArmorBase">
<defName>DRM_BattleDressC</defName>
<label>dragonian Battle dress c</label>
<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleDressC</li>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>DRM_KnightForce</hediff>
</li>
</comps>
</ThingDef>
<HediffDef>
<defName>DRM_KnightForce</defName>
<label>KnightForce</label>
<description>Can't be knock back.This person is fully prepared.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<statFactors>
<StaggerDurationFactor>0</StaggerDurationFactor>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
</comps>
<isBad>false</isBad>
</HediffDef>
<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
<defName>DRM_BattleHelmC</defName>
<label>dragonian battle helm C</label>
<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleHelmC</li>
</tags>
</apparel>
</ThingDef>
<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
<defName>DRM_BattleHelmD</defName>
<label>dragonian battle helm D</label>
<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleHelmD</li>
</tags>
<wornGraphicPath>Dragonian/Apparel/Gear/drahgB</wornGraphicPath>
</apparel>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgB</texPath>
</graphicData>
</ThingDef>
</Defs>

View File

@@ -0,0 +1,219 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<techLevel>Medieval</techLevel>
<recipeMaker>
<recipeUsers Inherit="False">
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>85</Cloth>
</costList>
<statBases>
<WorkToMake>4500</WorkToMake>
<Mass>0.5</Mass>
</statBases>
<techHediffsTags>
<li>Simple</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<techLevel>Spacer</techLevel>
<costList>
<Plasteel>15</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>26000</WorkToMake>
<Mass>5</Mass>
</statBases>
<techHediffsTags>
<li>Advanced</li>
</techHediffsTags>
</ThingDef>
<ThingDef Name="BodyPartDROrbsBase" ParentName="BodyPartBase" Abstract="True">
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.80</drawSize>
<color>(190,190,190)</color>
</graphicData>
<thingCategories>
<li>BodyPartsNatural</li>
</thingCategories>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
</statBases>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>FlareDragonianOrb</defName>
<label>Flare DragonianOrb</label>
<description>An Flare DragonianOrb. Allow owner to burst a fireball.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_flare</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>FlareDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>HyperhealDragonianOrb</defName>
<label>Hyperheal DragonianOrb</label>
<description>An Hyperheal DragonianOrb.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>HyperhealDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>HardenDragonianOrb</defName>
<label>Harden DragonianOrb</label>
<description>An Harden DragonianOrb.Make it Hard.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_AP</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>HardenDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>ShieldDragonianOrb</defName>
<label>Shield DragonianOrb</label>
<description>An Shield DragonianOrb.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>ShieldDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_SlashTail</defName>
<label>slash tail</label>
<description>A slash tail turn dragonian's tail into a massive blade.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_SlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>300</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_FlameSlashTail</defName>
<label>Flame slash tail</label>
<description>A Flame slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_FlameSlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_AcidSlashTail</defName>
<label>Acid slash tail</label>
<description>An Acid slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with acid.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_AcidSlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_ExplosiveSlashTail</defName>
<label>Explosive slash tail</label>
<description>An Explosive slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with Explosives.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_ExplosiveSlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
</Defs>

View File

@@ -198,4 +198,5 @@
<!-- </li> -->
<!-- </stages> -->
<!-- </HediffDef> -->
</Defs>

View File

@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
<DRM_HealBreakOut.description>短时间超载龙珠。提供极度异常的再生速度。</DRM_HealBreakOut.description>
<DR_FireBurst.label>火焰爆发</DR_FireBurst.label>
<DR_FireBurst.description>超载龙珠引发爆炸,并在地面形成易燃区域。</DR_FireBurst.description>
<DR_BattleStaffBurner.label>火焰喷射</DR_BattleStaffBurner.label>
<DR_BattleStaffBurner.description>使用大地魔法的力量,喷射出一片巨大的锥形火焰。</DR_BattleStaffBurner.description>
<DRM_Deaddustpop.label>释放死灵尘</DRM_Deaddustpop.label>
<DRM_Deaddustpop.description>释放一团死灵尘。死灵尘附着在尸体上后,便会引发混乱而剧烈的反应,使它们重获行动能力。这些活尸只会攻击你的敌人。死灵尘由飘浮在空气中的超凡微械构成,能够穿透细胞并修复坏死的组织。</DRM_Deaddustpop.description>
<DRM_Deaddustpop.verbProperties.label>释放死灵尘</DRM_Deaddustpop.verbProperties.label>
<DRM_Toxgaspop.label>释放有毒气体</DRM_Toxgaspop.label>
<DRM_Toxgaspop.description>释放一团毒气。嗯。</DRM_Toxgaspop.description>
<DRM_Toxgaspop.verbProperties.label>释放有毒气体</DRM_Toxgaspop.verbProperties.label>
<DRM_Farskip.label>远距离折跃</DRM_Farskip.label>
<DRM_Farskip.description>折跃施法者,去往一个远处的盟友位置。这能够让人们抵达星球上很远的位置,但必须在目标位置有一个愿意充当道标的盟友时才有效果。被折跃的人总是出现在目标地图上的随机盟友附近。</DRM_Farskip.description>
<DRM_Skip.label>折跃</DRM_Skip.label>
<DRM_Skip.description>将目标传送到离原点不远的特定位置。太大的物体无法被传送。</DRM_Skip.description>
</LanguageData>

View File

@@ -13,6 +13,10 @@
<Dragonian_Warrier.titleShort>战士</Dragonian_Warrier.titleShort>
<Dragonian_Warrier.description>[PAWN_nameDef]是龙娘战士。\n她必须保护聚落不受敌人侵犯。</Dragonian_Warrier.description>
<Dragonian_WildMan.title>野生的 龙娘</Dragonian_WildMan.title>
<Dragonian_WildMan.titleShort>野生龙娘</Dragonian_WildMan.titleShort>
<Dragonian_WildMan.description>[PAWN_nameDef]是野生的龙娘。\n她来自地下的世界。</Dragonian_WildMan.description>
<Dragonian_Clan_Guard.title>龙娘 村庄守卫</Dragonian_Clan_Guard.title>
<Dragonian_Clan_Guard.titleShort>村庄守卫</Dragonian_Clan_Guard.titleShort>
<Dragonian_Clan_Guard.description>[PAWN_nameDef]是龙娘村庄守卫。\n她只是负责驱赶野生动物而已。</Dragonian_Clan_Guard.description>
@@ -32,15 +36,15 @@
<Dragonian_Engineer.title>龙娘 工程师</Dragonian_Engineer.title>
<Dragonian_Engineer.titleShort>工程师</Dragonian_Engineer.titleShort>
<Dragonian_Engineer.description>[PAWN_nameDef]是龙娘工程师。\n她负责造漂亮房子和制作可爱的东西。</Dragonian_Engineer.description>
<Dragonian_Doctor.title>龙娘 博士</Dragonian_Doctor.title>
<Dragonian_Doctor.titleShort>博士</Dragonian_Doctor.titleShort>
<Dragonian_Doctor.description>[PAWN_nameDef]是龙娘博士。\n在这种地方保持智慧是一件很难的事情。不过她做到了。</Dragonian_Doctor.description>
<Dragonian_Royal_Guard.title>龙娘 皇家卫士</Dragonian_Royal_Guard.title>
<Dragonian_Royal_Guard.titleShort>皇家卫士</Dragonian_Royal_Guard.titleShort>
<Dragonian_Royal_Guard.description>[PAWN_nameDef]是龙娘皇家卫士。\n她负责保护皇室成员。即使在最危急的情况也未尝败绩。</Dragonian_Royal_Guard.description>
<Dragonian_Royal_Maid.title>龙娘 皇家女仆</Dragonian_Royal_Maid.title>
<Dragonian_Royal_Maid.titleShort>皇家女仆</Dragonian_Royal_Maid.titleShort>
<Dragonian_Royal_Maid.description>[PAWN_nameDef]是龙娘皇家女仆。\n她是家政工作的真正大师。真正的优雅化身。</Dragonian_Royal_Maid.description>
@@ -52,5 +56,5 @@
<Dragonian_Necromancer.title>龙娘 死灵女巫</Dragonian_Necromancer.title>
<Dragonian_Necromancer.titleShort>死灵女巫</Dragonian_Necromancer.titleShort>
<Dragonian_Necromancer.description>[PAWN_nameDef]是龙娘死灵女巫。\n尚未被归类。她是如此神秘没人知道她究竟是活着还是已经死了。</Dragonian_Necromancer.description>
</LanguageData>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Body.corePart.parts.18.customLabel>龙珠</Dragonian_Body.corePart.parts.18.customLabel>
</LanguageData>

View File

@@ -0,0 +1,146 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
<DR_FakeTail.label>假尾巴</DR_FakeTail.label>
<DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
<DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
<FakeDragonianOrb.label>玻璃龙珠</FakeDragonianOrb.label>
<FakeDragonianOrb.description>一个大玻璃球。用来替代龙娘缺失的那颗。</FakeDragonianOrb.description>
<FakeDragonianOrb.labelNoun>玻璃龙珠</FakeDragonianOrb.labelNoun>
<FlareDragonianOrb.label>龙娘 火炎龙珠</FlareDragonianOrb.label>
<FlareDragonianOrb.description>一颗龙珠。能够释放一团火球。</FlareDragonianOrb.description>
<FlareDragonianOrb.labelNoun>火炎龙珠</FlareDragonianOrb.labelNoun>
<NecroDragonianOrb.label>龙娘 死灵龙珠</NecroDragonianOrb.label>
<NecroDragonianOrb.description>一颗龙珠。能够释放死灵粉尘。死亡时引发死灵粉尘爆炸,触发后龙珠会消失。</NecroDragonianOrb.description>
<NecroDragonianOrb.labelNoun>死灵龙珠</NecroDragonianOrb.labelNoun>
<HyperhealDragonianOrb.label>龙娘 超再生珠</HyperhealDragonianOrb.label>
<HyperhealDragonianOrb.description>一颗龙珠。拥有强大的再生能力。</HyperhealDragonianOrb.description>
<HyperhealDragonianOrb.labelNoun>超再生珠</HyperhealDragonianOrb.labelNoun>
<HardenDragonianOrb.label>龙娘 硬化龙珠</HardenDragonianOrb.label>
<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
<HardenDragonianOrb.labelNoun>硬化龙珠</HardenDragonianOrb.labelNoun>
<AcidifierDragonianOrb.label>龙娘 酸解龙珠</AcidifierDragonianOrb.label>
<AcidifierDragonianOrb.description>一颗龙珠。死亡时引发小型酸蚀爆炸,并溶解身上的装备。</AcidifierDragonianOrb.description>
<AcidifierDragonianOrb.labelNoun>酸解龙珠</AcidifierDragonianOrb.labelNoun>
<ShieldDragonianOrb.label>龙娘 护盾龙珠</ShieldDragonianOrb.label>
<ShieldDragonianOrb.description>一颗龙珠。提供有一点自私的护盾。</ShieldDragonianOrb.description>
<ShieldDragonianOrb.labelNoun>护盾龙珠</ShieldDragonianOrb.labelNoun>
<EnderDragonianOrb.label>龙娘 末影龙珠</EnderDragonianOrb.label>
<EnderDragonianOrb.description>一颗龙珠。拥有强大的折跃能力。</EnderDragonianOrb.description>
<EnderDragonianOrb.labelNoun>末影龙珠</EnderDragonianOrb.labelNoun>
<ToxicDragonianOrb.label>龙娘 毒素龙珠</ToxicDragonianOrb.label>
<ToxicDragonianOrb.description>一颗龙珠。有毒危险。死亡时引发有毒气体爆炸。</ToxicDragonianOrb.description>
<ToxicDragonianOrb.labelNoun>毒素龙珠</ToxicDragonianOrb.labelNoun>
<DRM_SlashTail.label>龙娘 斩龙尾</DRM_SlashTail.label>
<DRM_SlashTail.description>一条斩龙尾。巨大的剑刃替代了尾巴。</DRM_SlashTail.description>
<DRM_SlashTail.labelNoun>斩龙尾</DRM_SlashTail.labelNoun>
<DRM_FlameSlashTail.label>龙娘 焚斩尾</DRM_FlameSlashTail.label>
<DRM_FlameSlashTail.description>一条焚斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度炙热。</DRM_FlameSlashTail.description>
<DRM_FlameSlashTail.labelNoun>焚斩尾</DRM_FlameSlashTail.labelNoun>
<DRM_AcidSlashTail.label>龙娘 酸斩尾</DRM_AcidSlashTail.label>
<DRM_AcidSlashTail.description>一条酸斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴能分泌危险的腐蚀性酸液。</DRM_AcidSlashTail.description>
<DRM_AcidSlashTail.labelNoun>酸斩尾</DRM_AcidSlashTail.labelNoun>
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
<DRM_KnightForce.label>骑士之力</DRM_KnightForce.label>
<DRM_KnightForce.description>这个人已经完全准备就绪。无法被击退。</DRM_KnightForce.description>
<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
<DRM_HealBreakOut.description>这个人正处于超再生爆发状态。伤势以极度异常的速度愈合。</DRM_HealBreakOut.description>
<DRM_SummonSickness.label>召唤失调综合征</DRM_SummonSickness.label>
<DRM_SummonSickness.description>这个人不应该出现在这里。他的身体正在崩解,症状将会持续恶化,最终会导致死亡。</DRM_SummonSickness.description>
<!-- EN: frostbite -->
<DRM_Frostbite.label>冻伤</DRM_Frostbite.label>
<!-- EN: Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. -->
<DRM_Frostbite.description>冻伤是由于寒冷潮湿作用引起的患者局部或全身损伤。冻伤非常痛苦,患者经常会被迫失去冻伤的身体部位。</DRM_Frostbite.description>
<!-- EN: tended -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>
<!-- EN: bandaged -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>
<!-- EN: tended -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>
<!-- EN: frostbite scar -->
<DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>冻伤疤痕</DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>
<!-- EN: Lost to frostbite -->
<DRM_Frostbite.injuryProps.destroyedLabel>因冻伤失去</DRM_Frostbite.injuryProps.destroyedLabel>
<!-- EN: {0} in the {1} -->
<DRM_Frostbite.labelNounPretty>{1}中的{0}</DRM_Frostbite.labelNounPretty>
<DRM_ArmorMeltdown.label>护甲熔解</DRM_ArmorMeltdown.label>
<DRM_ArmorMeltdown.description>由于持续受到高热影响,这个人的护甲正在熔化。将随程度降低热能护甲。</DRM_ArmorMeltdown.description>
<!-- EN: minor -->
<DRM_ArmorMeltdown.stages.minor-0.label>轻微熔化</DRM_ArmorMeltdown.stages.minor-0.label>
<!-- EN: minor -->
<DRM_ArmorMeltdown.stages.minor-1.label>较轻熔化</DRM_ArmorMeltdown.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_ArmorMeltdown.stages.moderate.label>中等熔化</DRM_ArmorMeltdown.stages.moderate.label>
<!-- EN: serious -->
<DRM_ArmorMeltdown.stages.serious.label>严重熔化</DRM_ArmorMeltdown.stages.serious.label>
<!-- EN: extreme -->
<DRM_ArmorMeltdown.stages.extreme.label>极重熔化</DRM_ArmorMeltdown.stages.extreme.label>
<!-- EN: extreme -->
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
<!-- EN: minor -->
<DRM_AcidCorrosion.stages.minor-0.label>轻微腐蚀</DRM_AcidCorrosion.stages.minor-0.label>
<!-- EN: minor -->
<DRM_AcidCorrosion.stages.minor-1.label>较轻腐蚀</DRM_AcidCorrosion.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_AcidCorrosion.stages.moderate.label>中等腐蚀</DRM_AcidCorrosion.stages.moderate.label>
<!-- EN: serious -->
<DRM_AcidCorrosion.stages.serious.label>严重腐蚀</DRM_AcidCorrosion.stages.serious.label>
<!-- EN: extreme -->
<DRM_AcidCorrosion.stages.extreme.label>极重腐蚀</DRM_AcidCorrosion.stages.extreme.label>
<!-- EN: extreme -->
<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
<DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
<DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
<!-- EN: minor -->
<DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
<!-- EN: minor -->
<DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
<!-- EN: serious -->
<DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
<!-- EN: extreme -->
<DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
<!-- EN: extreme -->
<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
<!-- EN: tox gas -->
<DRM_FearGas.label>恐惧毒气</DRM_FearGas.label>
<!-- EN: Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death. -->
<DRM_FearGas.description>接触恐惧气体产生的负面影响。恐惧气体会灼伤生物的眼睛与肺部,使视觉与呼吸能力暂时降低。持续暴露还会引发生物极度恐惧情绪和诱发暴力行为。</DRM_FearGas.description>
<!-- EN: mild -->
<DRM_FearGas.stages.mild.label>较轻</DRM_FearGas.stages.mild.label>
<!-- EN: moderate -->
<DRM_FearGas.stages.moderate.label>中等</DRM_FearGas.stages.moderate.label>
<!-- EN: severe -->
<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
</LanguageData>

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@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<InstallFakeDragonianOrb.label>安装玻璃龙珠</InstallFakeDragonianOrb.label>
<InstallFakeDragonianOrb.description>安装玻璃龙珠。</InstallFakeDragonianOrb.description>
<InstallFakeDragonianOrb.jobString>正在安装玻璃龙珠。</InstallFakeDragonianOrb.jobString>
<InstallDragonianOrb.label>安装龙珠</InstallDragonianOrb.label>
<InstallDragonianOrb.description>安装龙珠。</InstallDragonianOrb.description>
<InstallDragonianOrb.jobString>正在安装龙珠。</InstallDragonianOrb.jobString>
<InstallFlareDragonianOrb.label>安装火炎龙珠</InstallFlareDragonianOrb.label>
<InstallFlareDragonianOrb.description>安装火炎龙珠。</InstallFlareDragonianOrb.description>
<InstallFlareDragonianOrb.jobString>正在安装火炎龙珠。</InstallFlareDragonianOrb.jobString>
<InstallNecroDragonianOrb.label>安装死灵龙珠</InstallNecroDragonianOrb.label>
<InstallNecroDragonianOrb.description>安装死灵龙珠。</InstallNecroDragonianOrb.description>
<InstallNecroDragonianOrb.jobString>正在安装死灵龙珠。</InstallNecroDragonianOrb.jobString>
<InstallHyperhealDragonianOrb.label>安装超再生珠</InstallHyperhealDragonianOrb.label>
<InstallHyperhealDragonianOrb.description>安装超再生珠。</InstallHyperhealDragonianOrb.description>
<InstallHyperhealDragonianOrb.jobString>正在安装超再生珠。</InstallHyperhealDragonianOrb.jobString>
<InstallHardenDragonianOrb.label>安装硬化龙珠</InstallHardenDragonianOrb.label>
<InstallHardenDragonianOrb.description>安装硬化龙珠。</InstallHardenDragonianOrb.description>
<InstallHardenDragonianOrb.jobString>正在安装硬化龙珠。</InstallHardenDragonianOrb.jobString>
<InstallAcidifierDragonianOrb.label>安装酸解龙珠</InstallAcidifierDragonianOrb.label>
<InstallAcidifierDragonianOrb.description>安装酸解龙珠。</InstallAcidifierDragonianOrb.description>
<InstallAcidifierDragonianOrb.jobString>正在安装酸解龙珠。</InstallAcidifierDragonianOrb.jobString>
<InstallShieldDragonianOrb.label>安装护盾龙珠</InstallShieldDragonianOrb.label>
<InstallShieldDragonianOrb.description>安装护盾龙珠。</InstallShieldDragonianOrb.description>
<InstallShieldDragonianOrb.jobString>正在安装护盾龙珠。</InstallShieldDragonianOrb.jobString>
<InstallEnderDragonianOrb.label>安装末影龙珠</InstallEnderDragonianOrb.label>
<InstallEnderDragonianOrb.description>安装末影龙珠。</InstallEnderDragonianOrb.description>
<InstallEnderDragonianOrb.jobString>正在安装末影龙珠。</InstallEnderDragonianOrb.jobString>
<InstallToxicDragonianOrb.label>安装毒素龙珠</InstallToxicDragonianOrb.label>
<InstallToxicDragonianOrb.description>安装毒素龙珠。</InstallToxicDragonianOrb.description>
<InstallToxicDragonianOrb.jobString>正在安装毒素龙珠。</InstallToxicDragonianOrb.jobString>
<InstallDRM_SlashTail.label>安装斩龙尾</InstallDRM_SlashTail.label>
<InstallDRM_SlashTail.description>安装斩龙尾。</InstallDRM_SlashTail.description>
<InstallDRM_SlashTail.jobString>正在安装斩龙尾。</InstallDRM_SlashTail.jobString>
<InstallDRM_FlameSlashTail.label>安装焚斩尾</InstallDRM_FlameSlashTail.label>
<InstallDRM_FlameSlashTail.description>安装焚斩尾。</InstallDRM_FlameSlashTail.description>
<InstallDRM_FlameSlashTail.jobString>正在安装焚斩尾。</InstallDRM_FlameSlashTail.jobString>
<InstallDRM_AcidSlashTail.label>安装酸斩尾</InstallDRM_AcidSlashTail.label>
<InstallDRM_AcidSlashTail.description>安装酸斩尾。</InstallDRM_AcidSlashTail.description>
<InstallDRM_AcidSlashTail.jobString>正在安装酸斩尾。</InstallDRM_AcidSlashTail.jobString>
<InstallExplosiveSlashTail.label>安装碎斩尾</InstallExplosiveSlashTail.label>
<InstallExplosiveSlashTail.description>安装碎斩尾。</InstallExplosiveSlashTail.description>
<InstallExplosiveSlashTail.jobString>正在安装碎斩尾。</InstallExplosiveSlashTail.jobString>
</LanguageData>

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@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DRM_BattleDressC.label>龙娘 制式战衣</DRM_BattleDressC.label>
<DRM_BattleDressC.description>轻型盔甲,添加玻璃钢增强防护。</DRM_BattleDressC.description>
<DRM_BattleHelmC.label>龙娘 制式战盔C型</DRM_BattleHelmC.label>
<DRM_BattleHelmC.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmC.description>
<DRM_BattleHelmD.label>龙娘 制式战盔D型</DRM_BattleHelmD.label>
<DRM_BattleHelmD.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmD.description>
<DR_FakeTail.label>假尾巴</DR_FakeTail.label>
<DR_FakeTail.description>这是一条用皮革制成的假尾巴。</DR_FakeTail.description>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
<DR_BionicTail.description>先进的人工尾巴。它还有一个小型人工智能,能自动帮助使用者保持平衡。</DR_BionicTail.description>
<FlareDragonianOrb.label>龙娘 火炎龙珠</FlareDragonianOrb.label>
<FlareDragonianOrb.description>一颗龙珠。能够释放一团火球。</FlareDragonianOrb.description>
<NecroDragonianOrb.label>龙娘 死灵龙珠</NecroDragonianOrb.label>
<NecroDragonianOrb.description>一颗龙珠。能够释放死灵粉尘。</NecroDragonianOrb.description>
<HyperhealDragonianOrb.label>龙娘 超再生珠</HyperhealDragonianOrb.label>
<HyperhealDragonianOrb.description>一颗龙珠。拥有强大的再生能力。</HyperhealDragonianOrb.description>
<HardenDragonianOrb.label>龙娘 硬化龙珠</HardenDragonianOrb.label>
<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
<AcidifierDragonianOrb.label>龙娘 酸解龙珠</AcidifierDragonianOrb.label>
<AcidifierDragonianOrb.description>一颗龙珠。死亡时溶解身上的装备。</AcidifierDragonianOrb.description>
<ShieldDragonianOrb.label>龙娘 护盾龙珠</ShieldDragonianOrb.label>
<ShieldDragonianOrb.description>一颗龙珠。提供有一点自私的护盾。</ShieldDragonianOrb.description>
<EnderDragonianOrb.label>龙娘 末影龙珠</EnderDragonianOrb.label>
<EnderDragonianOrb.description>一颗龙珠。拥有强大的折跃能力。</EnderDragonianOrb.description>
<ToxicDragonianOrb.label>龙娘 毒素龙珠</ToxicDragonianOrb.label>
<ToxicDragonianOrb.description>一颗龙珠。有毒危险。</ToxicDragonianOrb.description>
<DRM_SlashTail.label>龙娘 斩龙尾</DRM_SlashTail.label>
<DRM_SlashTail.description>一条斩龙尾。巨大的剑刃替代了尾巴。</DRM_SlashTail.description>
<DRM_SlashTail.labelNoun>斩龙尾</DRM_SlashTail.labelNoun>
<DRM_FlameSlashTail.label>龙娘 焚斩尾</DRM_FlameSlashTail.label>
<DRM_FlameSlashTail.description>一条焚斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度炙热。</DRM_FlameSlashTail.description>
<DRM_FlameSlashTail.labelNoun>焚斩尾</DRM_FlameSlashTail.labelNoun>
<DRM_AcidSlashTail.label>龙娘 酸斩尾</DRM_AcidSlashTail.label>
<DRM_AcidSlashTail.description>一条酸斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴能分泌危险的腐蚀性酸液。</DRM_AcidSlashTail.description>
<DRM_AcidSlashTail.labelNoun>酸斩尾</DRM_AcidSlashTail.labelNoun>
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
</LanguageData>

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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
</LanguageData>

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DRMShieldLabel>护盾</DRMShieldLabel>
<DRMShieldTip>这个人被一个护盾保护着。 </DRMShieldTip>
</LanguageData>

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DRMShieldLabel>Shield</DRMShieldLabel>
<DRMShieldTip>This pawn is shielded by a Implant Shield. </DRMShieldTip>
</LanguageData>

View File

@@ -49,7 +49,7 @@
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
<value>
<weaponTags>
<li>DR_BattleStaff</li>
<li>DR_BattleStaff_Melee</li>
</weaponTags>
</value>
</li>
@@ -57,4 +57,41 @@
</operations>
</Operation>
<Operation Class="PatchOperationReplace">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]/tools</xpath>
<value>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>Bomb</def>
<amount>40</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
</value>
</Operation>
</Patch>

View File

@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--龙娘服装限制移除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
@@ -12,6 +13,7 @@
</operations>
</Operation>
<!--龙娘背景故事工作限制移除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
@@ -23,6 +25,7 @@
</operations>
</Operation>
<!--龙娘背景故事工作限制移除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
@@ -34,6 +37,7 @@
</operations>
</Operation>
<!--龙娘工作速度替换-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
@@ -93,6 +97,7 @@
</operations>
</Operation>
<!--添加龙娘龙珠器官-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
@@ -104,14 +109,41 @@
<customLabel>Dragonian Orb</customLabel>
<depth>Inside</depth>
<groups>
<li>Torso</li>
<li>Torso</li>
</groups>
</li>
</li>
</value>
</li>
</operations>
</Operation>
<!--野生龙娘概率自带斩龙尾-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsChance</xpath>
<value>
<techHediffsChance>0.3</techHediffsChance>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsMoney</xpath>
<value>
<techHediffsMoney>50~550</techHediffsMoney>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsTags</xpath>
<value>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</value>
</li>
</operations>
</Operation>
<!--移除屠宰产出龙珠-->
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[@Name="Dragonian_PawnBase"]/butcherProducts/DragonianOrb</xpath>
</Operation>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_BattleStaffBurner</defName>
<label>BattleStaff burner</label>
<description>Use terra magic to create a massive cone of flame.</description>
<iconPath>UI/Abilities/Burner</iconPath>
<cooldownTicksRange>900</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<ai_IsIncendiary>true</ai_IsIncendiary>
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>22.9</range>
<warmupTime>0.5</warmupTime>
<soundCast>FireSpew_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<flammabilityAttachFireChanceCurve>
<points>
<li>(0.2, 0)</li>
<li>(1, 1)</li>
</points>
</flammabilityAttachFireChanceCurve>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityFireSpew">
<range>22.9</range>
<lineWidthEnd>5</lineWidthEnd>
<filthDef>Filth_Ash</filthDef>
<damAmount>30</damAmount>
<canHitFilledCells>true</canHitFilledCells>
</li>
<li Class="CompProperties_AbilityBurner">
<numStreams>15</numStreams>
<range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
<coneSizeDegrees>12</coneSizeDegrees>
<moteDef>Mote_IncineratorBurst</moteDef>
<barrelOffsetDistance>6</barrelOffsetDistance>
<sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
<lifespanNoise>40</lifespanNoise>
<rangeNoise>.4</rangeNoise>
<effecterDef>BurnerUsed</effecterDef>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Deaddustpop</defName>
<label>Deaddust Pop</label>
<description>Release a cloud of dust-like substance that will settle on nearby corpses and raise them as shamblers. The shamblers will only attack your enemies. Deadlife dust is made of nano-scale archites that penetrate and reanimate dead tissue at the cellular level.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>DeadlifeDust</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Necromancer</defName>
<title>Dragonian Necromancer</title>
<titleShort>Dragonian Necromancer</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
<slot>Adulthood</slot>
<forcedHediffs>
<li>DRM_SummonSickness</li>
</forcedHediffs>
<spawnCategories>
<li>Dragonian_Necromancer</li>
</spawnCategories>
<skillGains>
<Melee>8</Melee>
<Medicine>8</Medicine>
<Intellectual>8</Intellectual>
<Social>-16</Social>
</skillGains>
<forcedTraitsChance MayRequire="Ludeon.RimWorld.Anomaly">
<li>
<defName>Occultist</defName>
<chance>100</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>NecroDragonianOrb</defName>
<label>Necro DragonianOrb</label>
<labelNoun>a Necro DragonianOrb.</labelNoun>
<description>An installed Necro DragonianOrb. Allow owner to spray deadlifedust.</description>
<priceImpact>false</priceImpact>
<abilities MayRequire="Ludeon.RimWorld.Anomaly">
<li>DRM_Deaddustpop</li>
</abilities>
<comps>
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
<damageDef>Smoke</damageDef>
<gasType>DeadlifeDust</gasType>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<postExplosionSpawnThingCount>0</postExplosionSpawnThingCount>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath" />
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>NecroDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallNecroDragonianOrb</defName>
<label>install Necro DragonianOrb</label>
<description>Install Necro DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>NecroDragonianOrb</ThingDef>
<HediffDef>NecroDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Necro DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>NecroDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>NecroDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>NecroDragonianOrb</addsHediff>
</RecipeDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>NecroDragonianOrb</defName>
<label>Necro DragonianOrb</label>
<description>An Necro DragonianOrb. Allow owner to spray deadlifedust.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_AP</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>NecroDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Necro_Warrier</defName>
<label>Dragonian necro Warrier</label>
<labelPlural>Dragonian necro Warrier</labelPlural>
<combatPower>40</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<weaponTags>
<li>DR_BattleStaff_Melee</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Necromancer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<techHediffsRequired>
<li>NecroDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Flare</defName>
<label>Dragonian Flare Staff</label>
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_ArcSprayIncinerator</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.5</warmupTime>
<range>22.9</range>
<minRange>5.9</minRange>
<beamFullWidthRange>11</beamFullWidthRange>
<burstShotCount>15</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<requireLineOfSight>true</requireLineOfSight>
<beamWidth>4</beamWidth>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<beamDamageDef>DRM_Flame</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.1</beamChanceToStartFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
<highlightColor>(180, 60, 10)</highlightColor>
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<flammabilityAttachFireChanceCurve>
<points>
<li>(0.6, 0)</li>
<li>(0.7, 0.2)</li>
<li>(1.2, 0.8)</li>
</points>
</flammabilityAttachFireChanceCurve>
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Flame</def>
<amount>30</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_FireBurst</defName>
<label>fire burst</label>
<description>Overdrive orbs cause explosion and set fire on ground.</description>
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
<iconPath>UI/Abilities/FireBurst</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<targetRequired>false</targetRequired>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>false</requireLineOfSight>
<range>12</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
<damageDef>DRM_Flame</damageDef>
<damageAmount>80</damageAmount>
<armorPenetration>0</armorPenetration>
<radius>12</radius>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Toxgaspop</defName>
<label>ToxGas Pop</label>
<description>Release a cloud of Toxgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>ToxGas</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<HediffDef>
<defName>DRM_FearGasExposure</defName>
<label>Fear gas</label>
<description>Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death.</description>
<hediffClass>HediffWithComps</hediffClass>
<maxSeverity>3</maxSeverity>
<initialSeverity>1</initialSeverity>
<canApplyDodChanceForCapacityChanges>true</canApplyDodChanceForCapacityChanges>
<defaultLabelColor>(0.6, 0, 1)</defaultLabelColor>
<stages>
<li>
<label>mild</label>
<minSeverity>1</minSeverity>
<painOffset>0.1</painOffset>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.1</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.15</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>2</minSeverity>
<painOffset>0.15</painOffset>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.25</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.30</offset>
</li>
</capMods>
</li>
<li>
<label>severe</label>
<minSeverity>3</minSeverity>
<painOffset>0.25</painOffset>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.40</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.60</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_SeverityFromGasDensityDirect">
<gasType>ToxGas</gasType>
<densityStages>
<li>0.2</li>
<li>0.5</li>
<li>1</li>
</densityStages>
</li>
</comps>
</HediffDef>
-->
<HediffDef ParentName="AddedBodyPartBase">
<defName>ToxicDragonianOrb</defName>
<label>Toxic DragonianOrb</label>
<labelNoun>a Toxic DragonianOrb.</labelNoun>
<description>An installed Toxic DragonianOrb. Allow owner to spray Toxgas.</description>
<priceImpact>false</priceImpact>
<abilities MayRequire="Ludeon.RimWorld.Biotech">
<li>DRM_Toxgaspop</li>
</abilities>
<comps>
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
<damageDef>Smoke</damageDef>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<gasType>ToxGas</gasType>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>ToxicDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallToxicDragonianOrb</defName>
<label>install Toxic DragonianOrb</label>
<description>Install Toxic DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>ToxicDragonianOrb</ThingDef>
<HediffDef>ToxicDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Toxic DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>ToxicDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ToxicDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>ToxicDragonianOrb</addsHediff>
</RecipeDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>ToxicDragonianOrb</defName>
<label>Toxic DragonianOrb</label>
<description>An Toxic DragonianOrb. Allow owner to spray Toxgas.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>ToxicDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Beam</defName>
<label>Dragonian Beam Staff</label>
<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1.5</warmupTime>
<range>24.9</range>
<minRange>3.9</minRange>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastTail>GunTail_Medium</soundCastTail>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamStartOffset>0.8</beamStartOffset>
<beamFullWidthRange>3</beamFullWidthRange>
<beamWidth>-3</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.1</beamCurvature>
<burstShotCount>15</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<showBurstShotStats>false</showBurstShotStats>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamDamageDef>DRM_Frostbite</beamDamageDef>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.2, 0.1)</li>
<li>(0.4, 0.2)</li>
</points>
</beamLineFleckChanceCurve>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Frostbite</def>
<amount>30</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
</Defs>

View File

@@ -1,105 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<labelNoun>a bionic tail</labelNoun>
<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<labelNoun>a fake tail</labelNoun>
<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>0.35</partEfficiency>
<betterThanNatural>false</betterThanNatural>
</addedPartProps>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartNaturalBase">
<defName>InstallDragonianOrb</defName>
<label>install DragonianOrb</label>
<description>Install a dragonian orb.</description>
<descriptionHyperlinks><ThingDef>DragonianOrb</ThingDef></descriptionHyperlinks>
<jobString>Installing DragonianOrb.</jobString>
<deathOnFailedSurgeryChance>0.05</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>8</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
</RecipeDef>
<RecipeDef Name="DR_SurgeryInstallPlasteelPartBase" ParentName="SurgeryInstallBodyPartArtificialBase" Abstract="True">
<workAmount>1500</workAmount>
<skillRequirements>
<Medicine>3</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</fixedIngredientFilter>
</RecipeDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>FakeDragonianOrb</defName>
<label>Fake DragonianOrb</label>
<labelNoun>a Fake DragonianOrb</labelNoun>
<description>An installed Fake DragonianOrb. Just for replace your missing one.</description>
<priceImpact>false</priceImpact>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1</partEfficiency>
</addedPartProps>
<spawnThingOnRemoved>Plasteel</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="DR_SurgeryInstallPlasteelPartBase">
<defName>InstallFakeDragonianOrb</defName>
<label>install fake DragonianOrb</label>
<description>Install a fake DragonianOrb.</description>
<descriptionHyperlinks><ThingDef>Plasteel</ThingDef></descriptionHyperlinks>
<jobString>Installing fake DragonianOrb.</jobString>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>FakeDragonianOrb</addsHediff>
<uiIconThing>DragonianOrb</uiIconThing>
</RecipeDef>
</Defs>

View File

@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<techLevel>Medieval</techLevel>
<recipeMaker>
<recipeUsers Inherit="False">
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>85</Cloth>
</costList>
<statBases>
<WorkToMake>4500</WorkToMake>
<Mass>0.5</Mass>
</statBases>
<techHediffsTags>
<li>Simple</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<techLevel>Spacer</techLevel>
<costList>
<Plasteel>15</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>26000</WorkToMake>
<Mass>5</Mass>
</statBases>
<techHediffsTags>
<li>Advanced</li>
</techHediffsTags>
</ThingDef>
</Defs>

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@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="RoleAuraBuffBase">
<defName>DRM_HealBreakOut</defName>
<label>Heal BreakOut</label>
<description>Overdrive orbs.Heal wound in insane speed.</description>
<iconPath>UI/Abilities/ImmunityDrive</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/ImmunityDrive</warmupMoteSocialSymbol>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>false</aiCanUse>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<statBases>
<Ability_Duration>150</Ability_Duration>
<Ability_EffectRadius>0</Ability_EffectRadius>
</statBases>
<verbProperties>
<range>0</range>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>DRM_HealBreakOut</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
</Defs>

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
<DR_FakeTail.label>假尾巴</DR_FakeTail.label>
<DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
<DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
<FakeDragonianOrb.label>玻璃龙珠</FakeDragonianOrb.label>
<FakeDragonianOrb.description>一个大玻璃球。用来替代龙娘缺失的那颗。</FakeDragonianOrb.description>
<FakeDragonianOrb.labelNoun>玻璃龙珠</FakeDragonianOrb.labelNoun>
<InstallFakeDragonianOrb.label>安装玻璃龙珠</InstallFakeDragonianOrb.label>
<InstallFakeDragonianOrb.description>安装玻璃龙珠。</InstallFakeDragonianOrb.description>
<InstallFakeDragonianOrb.jobString>正在安装玻璃龙珠。</InstallFakeDragonianOrb.jobString>
<InstallDragonianOrb.label>安装龙珠</InstallDragonianOrb.label>
<InstallDragonianOrb.description>安装龙珠。</InstallDragonianOrb.description>
<InstallDragonianOrb.jobString>正在安装龙珠。</InstallDragonianOrb.jobString>
</LanguageData>

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@@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
</LanguageData>

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@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DRM_Skip</defName>
<label>skip</label>
<description>Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.</description>
<iconPath>UI/Abilities/Skip</iconPath>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>15000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<warmupTime>0.25</warmupTime>
<range>30</range>
<targetParams>
<canTargetSelf>True</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
<canTargetItems>True</canTargetItems>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityTeleport">
<compClass>CompAbilityEffect_Teleport</compClass>
<destination>Selected</destination>
<requiresLineOfSight>True</requiresLineOfSight>
<range>30</range>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
<destClamorType>Ability</destClamorType>
<destClamorRadius>10</destClamorRadius>
<stunTicks>18~60</stunTicks>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Farskip</defName>
<label>farskip</label>
<description>Skip the caster, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.</description>
<iconPath>UI/Abilities/Farskip</iconPath>
<targetWorldCell>True</targetWorldCell>
<showGizmoOnWorldView>True</showGizmoOnWorldView>
<hostile>false</hostile>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<warmupTime>5</warmupTime>
<range>0</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityFarskip">
<stunTicks>18~60</stunTicks>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
</li>
</comps>
</AbilityDef>
</Defs>

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@@ -0,0 +1,157 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>AcidifierDragonianOrb</defName>
<label>Acidifier DragonianOrb</label>
<labelNoun>a Acidifier DragonianOrb.</labelNoun>
<description>An installed Acidifier DragonianOrb.dissolve gear in contact with the user's body.</description>
<priceImpact>false</priceImpact>
<comps>
<li Class="HediffCompProperties_DissolveGearOnDeath">
<fleck>AcidCloud</fleck>
<moteCount>6</moteCount>
<moteOffsetRange>0.25~0.75</moteOffsetRange>
<filth>Filth_Slime</filth>
<sound>DeathAcidifier</sound>
<injuryCreatedOnDeath>ChemicalBurn</injuryCreatedOnDeath>
<injuryCount>3~6</injuryCount>
</li>
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
<damageDef>DRM_AcidBurn</damageDef>
<damageAmount>40</damageAmount>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>HardenDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>AcidifierDragonianOrb</defName>
<label>Acidifier DragonianOrb</label>
<description>An Acidifier DragonianOrb.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>AcidifierDragonianOrb</li>
<li>DragonianOrbNormal</li>
</techHediffsTags>
<statBases>
<MarketValue>400</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallAcidifierDragonianOrb</defName>
<label>install Acidifier DragonianOrb</label>
<description>Install Acidifier DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>AcidifierDragonianOrb</ThingDef>
<HediffDef>AcidifierDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Acidifier DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>AcidifierDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>AcidifierDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>AcidifierDragonianOrb</addsHediff>
</RecipeDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>EnderDragonianOrb</defName>
<label>Ender DragonianOrb</label>
<labelNoun>a Ender DragonianOrb.</labelNoun>
<description>An installed Ender DragonianOrb. Allow owner to teleport them self.</description>
<priceImpact>false</priceImpact>
<abilities MayRequire="Ludeon.RimWorld.Royalty">
<li>DRM_Skip</li>
<li>DRM_Farskip</li>
</abilities>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>EnderDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallEnderDragonianOrb</defName>
<label>install Ender DragonianOrb</label>
<description>Install Ender DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>EnderDragonianOrb</ThingDef>
<HediffDef>EnderDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Ender DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>EnderDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>EnderDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>EnderDragonianOrb</addsHediff>
</RecipeDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>EnderDragonianOrb</defName>
<label>Ender DragonianOrb</label>
<description>An Ender DragonianOrb. Allow owner to teleport them self.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>EnderDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

View File

@@ -7,13 +7,9 @@
<li>1.5</li>
</supportedVersions>
<packageId>kalospacer.DragonianMix</packageId>
<modVersion>1.5.24</modVersion><!-- prev 1.5.23 -->
<modVersion>1.5.25</modVersion><!-- prev 1.5.23 -->
<modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
<description>
--1.5.24 Update
Butcher now will not give dragonian orbs.instead now you can surgery to remove orbs from dragonian's body.
Don't be worry.It's effect nothing after orb removed.
Dragonian Faction and Scenarios patch for Gloomy Dragonian race.
- Friendly and Hostile Dragonian faction
- Dragonian Backstories

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