53 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
9be9269503 空间站核心 2024-08-31 10:31:22 +08:00
ProjectKoi-Kalo\Kalo
e22bd6253d zc 2024-08-30 06:34:50 +08:00
ProjectKoi-Kalo\Kalo
de18864e35 zc 2024-08-30 06:13:54 +08:00
ProjectKoi-Kalo\Kalo
c181968b85 暂存模拟龙 2024-06-15 12:29:48 +08:00
ProjectKoi-Kalo\Kalo
405410bfa7 situation boost 2024-05-16 09:51:49 +08:00
ProjectKoi-Kalo\Kalo
8da3a91c7d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-16 09:49:06 +08:00
ProjectKoi-Kalo\Kalo
e155057c74 zc 2024-05-16 09:49:05 +08:00
ProjectKoi-Kalo\Kalo
9329faccc7 urefotm crash fix 2024-05-15 22:50:36 +08:00
ProjectKoi-Kalo\Kalo
e156eba77f chougou tastymaid comp 2024-05-15 20:28:38 +08:00
ProjectKoi-Kalo\Kalo
5054a1164d Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-05-15 12:29:07 +08:00
ProjectKoi-Kalo\Kalo
91ffbc05ae 暂存 2024-05-15 12:28:15 +08:00
FA507RM-KALOSPA\Kalo
05294fc641 zc 2024-05-14 15:53:33 +08:00
FA507RM-KALOSPA\Kalo
2a868c0d71 zc 2024-05-14 15:49:46 +08:00
FA507RM-KALOSPA\Kalo
c847bfedf2 zc 2024-05-14 15:48:54 +08:00
FA507RM-KALOSPA\Kalo
8ab394b076 trait 2024-05-14 15:28:37 +08:00
FA507RM-KALOSPA\Kalo
5a530f44fc 暂存 2024-05-14 15:21:54 +08:00
FA507RM-KALOSPA\Kalo
4c3bd989aa 暂存 2024-05-14 09:50:13 +08:00
ProjectKoi-Kalo\Kalo
99a8e70400 暂存 2024-05-12 18:44:57 +08:00
ProjectKoi-Kalo\Kalo
64e90acfe9 抹除领袖 2024-05-12 17:25:53 +08:00
ProjectKoi-Kalo\Kalo
59cd78cab6 很好伙伴们,非常目力 2024-05-12 13:41:57 +08:00
ProjectKoi-Kalo\Kalo
38cd11b647 暂存 2024-05-12 13:21:00 +08:00
b07be16425 revert 574eea5143
revert 暂存
2024-05-12 13:13:35 +08:00
53edea7228 revert f4f50b3eee
revert 注释掉
2024-05-12 13:10:48 +08:00
72c48e2b7d revert f0596b14b7
revert 科技分化没图标版
2024-05-12 13:08:36 +08:00
ProjectKoi-Kalo\Kalo
574eea5143 暂存 2024-05-12 13:07:03 +08:00
ProjectKoi-Kalo\Kalo
ce7f0add2b 暂存 2024-05-12 12:55:52 +08:00
ProjectKoi-Kalo\Kalo
f4f50b3eee 注释掉 2024-05-12 05:29:45 +08:00
ProjectKoi-Kalo\Kalo
f0596b14b7 科技分化没图标版 2024-05-12 05:22:42 +08:00
ProjectKoi-Kalo\Kalo
3e3a395f1f 舰船花费update 2024-05-12 04:20:49 +08:00
ProjectKoi-Kalo\Kalo
ca3ec70d50 3.12 2024-05-09 23:17:33 +08:00
ProjectKoi-Kalo\Kalo
9a4cff17b8 ZC 2024-04-14 19:59:07 +08:00
ProjectKoi-Kalo\Kalo
578a91552f sa 2024-04-14 18:22:51 +08:00
ProjectKoi-Kalo\Kalo
e540e3fb2e 暂存 2024-04-14 15:14:25 +08:00
ProjectKoi-Kalo\Kalo
930cc8e4e1 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/realgray-stellaris-mod 2024-04-14 15:11:15 +08:00
ProjectKoi-Kalo\Kalo
36a8a68c92 Revert "暂存"
This reverts commit c0f8d6f8da.
2024-04-14 15:08:27 +08:00
ProjectKoi-Kalo\Kalo
df1e219f51 Revert "暂存"
This reverts commit c0f8d6f8da.
2024-04-14 03:49:31 +08:00
ProjectKoi-Kalo\Kalo
97ea859c6c 三合一,不知道哪改烂了,舰R兼容大概也寄了 暂存 2024-04-13 22:07:02 +08:00
ProjectKoi-Kalo\Kalo
c0f8d6f8da 暂存 2024-04-11 14:03:44 +08:00
ProjectKoi-Kalo\Kalo
0d5bb8d4a6 暂存 2024-04-11 13:54:57 +08:00
ProjectKoi-Kalo\Kalo
2f5ca904a9 暂存 2024-04-11 13:18:04 +08:00
ProjectKoi-Kalo\Kalo
93f9eff48b 暂存 2024-04-10 20:29:21 +08:00
ProjectKoi-Kalo\Kalo
2a465219a1 暂存堕落起源 2024-04-10 20:23:08 +08:00
ProjectKoi-Kalo\Kalo
37fd3e1b58 暂存 2024-04-10 19:39:38 +08:00
ProjectKoi-Kalo\Kalo
7b126497c6 暂存 2024-04-10 16:07:38 +08:00
ProjectKoi-Kalo\Kalo
abf233e1e8 暂存 2024-04-09 23:39:58 +08:00
ProjectKoi-Kalo\Kalo
1eb492a2f0 暂时不需要了 2024-04-07 21:43:26 +08:00
ProjectKoi-Kalo\Kalo
267a06b2fa maid暂存 2024-04-07 21:39:00 +08:00
ProjectKoi-Kalo\Kalo
32b9a5680b 修好了 2024-04-07 19:40:25 +08:00
ProjectKoi-Kalo\Kalo
f320c739a8 revert 3.11 2024-04-07 19:28:01 +08:00
ProjectKoi-Kalo\Kalo
aa9e81fc89 烂了 尝试修 2024-04-07 19:23:23 +08:00
ProjectKoi-Kalo\Kalo
c00c1a8917 暂存 2024-04-07 19:05:28 +08:00
ProjectKoi-Kalo\Kalo
2935da199d 暂存 2024-04-07 13:02:04 +08:00
ProjectKoi-Kalo\Kalo
f4fe568fa3 3.11暂存 2024-04-07 07:56:10 +08:00
69 changed files with 5936 additions and 809 deletions

View File

@@ -0,0 +1,37 @@
##############
# SCION
##############
preset_rg_scion = {
icon = "GFX_diplomacy_status_is_scion"
term_data = {
discrete_terms = {
{ key = specialist_type value = specialist_none }
{ key = subject_integration value = subject_can_not_be_integrated }
{ key = subject_diplomacy value = subject_can_do_diplomacy }
{ key = subject_expand value = subject_can_expand }
{ key = joins_overlord_wars value = joins_overlord_wars_all }
{ key = joins_subject_wars value = joins_subject_wars_all }
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
{ key = subject_sensors value = subject_does_not_get_sensors }
}
resource_terms = {
{ key = resource_subsidies_basic value = -0.5 }
{ key = resource_subsidies_advanced value = -0.5 }
{ key = resource_subsidies_strategic value = -0.5 }
# { key = resource_subsidies_research value = -0.35 }
}
}
potential = {
# any_agreement = {
# agreement_preset = preset_rg_scion
# }
from = {
OR = {
is_country_type = fallen_empire
is_country_type = awakened_fallen_empire
has_country_flag = rg_scion_master
}
}
}
}

View File

@@ -18,8 +18,10 @@ rg_ap_nantiematter = {
OR = { OR = {
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
has_country_flag = gray_owner has_country_flag = gray_owner
has_event_chain = l_cluster_chain AND = {
has_technology = tech_lgate_activation has_event_chain = l_cluster_chain
has_technology = tech_lgate_activation
}
} }
is_ai = no is_ai = no
} }

File diff suppressed because it is too large Load Diff

View File

@@ -175,37 +175,6 @@ utility_component_template = {
} }
} }
utility_component_template = {
key = "RG_Mothership_ZERO_POINT_REACTOR"
size = small
icon = "GFX_ship_part_reactor_5"
icon_frame = 1
power = 50000
resources = {
category = ship_components
cost = {
alloys = 224
}
upkeep = {
energy = 2.29
alloys = 0.229
}
}
prerequisites = {
"tech_zero_point_power"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
ai_weight = {
weight = 5
}
}
utility_component_template = { utility_component_template = {
key = "RG_Interdictor_DARK_MATTER_REACTOR" key = "RG_Interdictor_DARK_MATTER_REACTOR"
size = small size = small
@@ -245,12 +214,168 @@ utility_component_template = {
} }
} }
utility_component_template = {
key = "RG_Mothership_FISSION_REACTOR"
size = small
icon = "GFX_ship_part_reactor_1"
icon_frame = 1
power = 7700
resources = {
category = ship_components
cost = {
alloys = 44.8
}
upkeep = {
energy = 0.458
alloys = 0.045
}
}
prerequisites = { "tech_fission_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_FUSION_REACTOR"
ai_weight = {
weight = 1
}
}
utility_component_template = {
key = "RG_Mothership_FUSION_REACTOR"
size = small
icon = "GFX_ship_part_reactor_2"
icon_frame = 1
power = 15400
resources = {
category = ship_components
cost = {
alloys = 89.6
}
upkeep = {
energy = 0.92
alloys = 0.09
}
}
prerequisites = { "tech_fusion_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_COLD_FUSION_REACTOR"
ai_weight = {
weight = 2
}
}
utility_component_template = {
key = "RG_Mothership_COLD_FUSION_REACTOR"
size = small
icon = "GFX_ship_part_reactor_3"
icon_frame = 1
power = 23100
resources = {
category = ship_components
cost = {
alloys = 134
}
upkeep = {
energy = 1.37
alloys = 0.137
}
}
prerequisites = { "tech_cold_fusion_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_ANTIMATTER_REACTOR"
ai_weight = {
weight = 3
}
}
utility_component_template = {
key = "RG_Mothership_ANTIMATTER_REACTOR"
size = small
icon = "GFX_ship_part_reactor_4"
icon_frame = 1
power = 30800
resources = {
category = ship_components
cost = {
alloys = 179
}
upkeep = {
energy = 1.83
alloys = 0.183
}
}
prerequisites = { "tech_antimatter_power" }
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_ZERO_POINT_REACTOR"
ai_weight = {
weight = 4
}
}
utility_component_template = {
key = "RG_Mothership_ZERO_POINT_REACTOR"
size = small
icon = "GFX_ship_part_reactor_5"
icon_frame = 1
power = 38500
resources = {
category = ship_components
cost = {
alloys = 224
}
upkeep = {
energy = 2.29
alloys = 0.229
}
}
prerequisites = {
"tech_zero_point_power"
}
component_set = "power_core"
size_restriction = {
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
ai_weight = {
weight = 5
}
}
utility_component_template = { utility_component_template = {
key = "RG_Mothership_DARK_MATTER_REACTOR" key = "RG_Mothership_DARK_MATTER_REACTOR"
size = small size = small
icon = "GFX_ship_part_dark_matter_power_core" icon = "GFX_ship_part_dark_matter_power_core"
icon_frame = 1 icon_frame = 1
power = 60000 power =
resources = { resources = {
category = ship_components category = ship_components
cost = { cost = {

View File

@@ -12,8 +12,6 @@ utility_component_template = {
ship_armor_regen_add_perc = 0.2 ship_armor_regen_add_perc = 0.2
ship_hull_add = 1960 ship_hull_add = 1960
ship_hull_regen_add_perc = 0.2 ship_hull_regen_add_perc = 0.2
ship_shield_add = 980
ship_shield_regen_add_perc = 0.1
} }
size_restriction = { size_restriction = {
RG_graygoo_destroyer RG_graygoo_destroyer
@@ -23,6 +21,11 @@ utility_component_template = {
RG_graygoo_mothership RG_graygoo_mothership
RG_gray_juggernaut RG_gray_juggernaut
RG_graygoo_capitalship RG_graygoo_capitalship
RG_armed_science_ship
RG_armed_constructor_ship
RG_armed_transport_ship
RG_armed_colony_ship
RG_graygoo_icebreaker_interdictor
} }
prerequisites = { prerequisites = {
"tech_gray_matter_remix_2" "tech_gray_matter_remix_2"
@@ -56,12 +59,10 @@ utility_component_template = {
power = 0 power = 0
power = -180 power = -180
modifier = { modifier = {
ship_armor_add = 13840 ship_armor_add = 7680
ship_armor_regen_add_perc = 0.2 ship_armor_regen_add_perc = 0.2
ship_hull_add = 11960 ship_hull_add = 3920
ship_hull_regen_add_perc = 0.2 ship_hull_regen_add_perc = 0.2
ship_shield_add = 4560
ship_shield_regen_add_perc = 0.1
} }
size_restriction = { size_restriction = {
RG_graygoo_capitalship RG_graygoo_capitalship
@@ -450,7 +451,6 @@ weapon_component_template = {
prerequisites = { prerequisites = {
"tech_gray_juggernaut_8" "tech_gray_juggernaut_8"
} }
hidden = yes
ship_limit = 1 ship_limit = 1
ai_weight = { ai_weight = {
weight = 0 weight = 0
@@ -903,13 +903,6 @@ strike_craft_component_template = {
alloys = 0.2 alloys = 0.2
} }
} }
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
} }
@@ -970,13 +963,6 @@ strike_craft_component_template = {
alloys = 0.2 alloys = 0.2
} }
} }
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
} }
@@ -1040,13 +1026,6 @@ strike_craft_component_template = {
alloys = 0.2 alloys = 0.2
} }
} }
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
} }
@@ -1111,13 +1090,6 @@ strike_craft_component_template = {
alloys = 0.2 alloys = 0.2
} }
} }
size_restriction = {
RG_graygoo_destroyer
RG_graygoo_interdictor
RG_graygoo_mothership
RG_gray_juggernaut
RG_graygoo_capitalship
}
prerequisites = { prerequisites = {
"tech_gray_nano_boost_3" "tech_gray_nano_boost_3"
} }
@@ -1182,6 +1154,10 @@ utility_component_template = {
RG_graygoo_icebreaker_interdictor RG_graygoo_icebreaker_interdictor
RG_gray_juggernaut RG_gray_juggernaut
RG_graygoo_capitalship RG_graygoo_capitalship
RG_armed_science_ship
RG_armed_constructor_ship
RG_armed_transport_ship
RG_armed_colony_ship
} }
prerequisites = { prerequisites = {
"tech_gray_interdictor_4" "tech_gray_interdictor_4"
@@ -2222,6 +2198,7 @@ utility_component_template = {
category = ship_components category = ship_components
cost = { cost = {
alloys = 300 alloys = 300
nanties = 10
} }
} }
prerequisites = { "tech_gray_nano_boost_3" } prerequisites = { "tech_gray_nano_boost_3" }
@@ -2253,6 +2230,7 @@ utility_component_template = {
category = ship_components category = ship_components
cost = { cost = {
alloys = 100 alloys = 100
nanties = 5
} }
} }
sensor_range = 15 sensor_range = 15
@@ -2282,6 +2260,7 @@ utility_component_template = {
category = ship_components category = ship_components
cost = { cost = {
alloys = 200 alloys = 200
nanties = 10
} }
} }
prerequisites = { "tech_gray_nano_boost_3" } prerequisites = { "tech_gray_nano_boost_3" }
@@ -2321,6 +2300,13 @@ utility_component_template = {
tags = { tags = {
weapon_type_rg_reactor weapon_type_rg_reactor
} }
size_restriction = {
RG_graygoo_destroyer
RG_armed_science_ship
RG_armed_constructor_ship
RG_armed_transport_ship
RG_armed_colony_ship
}
component_set = "power_core" component_set = "power_core"
ai_weight = { ai_weight = {
weight = 0 weight = 0
@@ -2353,7 +2339,6 @@ utility_component_template = {
size_restriction = { size_restriction = {
RG_graygoo_interdictor RG_graygoo_interdictor
RG_graygoo_Buff RG_graygoo_Buff
RG_graygoo_mothership
RG_graygoo_icebreaker_interdictor RG_graygoo_icebreaker_interdictor
} }
ai_weight = { ai_weight = {
@@ -2366,7 +2351,7 @@ utility_component_template = {
size = small size = small
icon = "GFX_ship_part_gray_reactor" icon = "GFX_ship_part_gray_reactor"
icon_frame = 1 icon_frame = 1
power = 280000 power = 92400
resources = { resources = {
category = ship_components category = ship_components
cost = { cost = {
@@ -2387,6 +2372,7 @@ utility_component_template = {
size_restriction = { size_restriction = {
RG_gray_juggernaut RG_gray_juggernaut
RG_graygoo_capitalship RG_graygoo_capitalship
RG_graygoo_mothership
} }
ai_weight = { ai_weight = {
weight = 0 weight = 0
@@ -2404,6 +2390,7 @@ utility_component_template = {
category = ship_components category = ship_components
cost = { cost = {
alloys = 200 alloys = 200
nanties = 10
} }
} }
modifier = { modifier = {

View File

@@ -0,0 +1,109 @@
# Machine
# rg_fallen_gray_empire = {
# graphical_culture = "fallen_machine_empire_01"
# initializer = "rg_fallen_machine"
#
# weight_modifier = {
# base = 1
# modifier = {
# factor = 100000
# has_origin = rg_origin_scion
# }
# }
#
# possible = {
# host_has_dlc = "Synthetic Dawn Story Pack"
# }
#
# create_country_effect = {
# create_species = {
# name = 纳米构造体
# class = RG_MACHINE
# portrait = "rg_machine_maid"
# traits = {
# trait = trait_machine_unit
# trait = rg_machine_maid_trait
# trait = trait_robot_mass_produced
# trait = ramdom_trait
# }
# extra_trait_points = 3
# allow_negative_traits = no
# namelist = MACHINE3
# effect = {
# save_event_target_as = rg_fallen_maid_species
# }
# }
# create_country = {
# name = 德萨努-纳迪沙协议
# type = fallen_empire
# flag = {
# icon = {
# category = "special"
# file = "gray_goo.dds"
# }
# background = {
# category = "backgrounds"
# file = "sinus.dds"
# }
# colors = {
# "grey"
# "dark_grey"
# "null"
# "null"
# }
# }
# ignore_initial_colony_error = yes
# authority = auth_machine_intelligence
# civics = {
# civic = civic_machine_remnants
# civic = civic_custodian_directives
# }
# species = last_created_species
# ethos = {
# ethic = ethic_gestalt_consciousness
# }
# origin = "origin_fallen_empire"
# effect = {
# save_global_event_target_as = rg_fe_country
# set_country_flag = rg_fallen_empire_machine
# add_resource = {
# minerals = 10000
# energy = 10000
# food = 1000
# influence = 500
# }
# if = {
# limit = { host_has_dlc = "Apocalypse" }
# give_technology = {
# tech = tech_colossus
# message = no
# }
# }
# # must initialize global designs here
# add_global_ship_design = "NAME_Gray_Omega"
# add_global_ship_design = "NAME_Gray_Alpha"
# add_global_ship_design = "NAME_Gray_Beta"
# add_global_ship_design = "NAME_Gray_Gamma"
# add_global_ship_design = "NAME_Gray_Theta"
# add_global_ship_design = "NAME_Gray_Tau"
# add_global_ship_design = "NAME_Gray_Sigma"
# add_global_ship_design = "NAME_Gray_FE_Starbase"
# if = {
# limit = {
# NOT = {
# exist = event_target:rg_gray_country_leader
# }
# }
# rg_gray_country_leader_init = yes
# set_leader = last_created_leader
# }
# else = {
# set_leader = last_created_leader
# }
# ruler = {
# add_skill = 9
# }
# }
# }
# }
# }

View File

@@ -0,0 +1,607 @@
#############################
### Fallen Machine Empire ###
#############################
# Planet Destroyer
ship_design = {
name = "NAME_Gray_Omega"
ship_size = colossus
section = {
template = "SHIP_COLOSSUS_SECTION"
slot = "ship"
component = {
slot = "PLANET_KILLER_GUN_01"
template = "RG_PLANET_KILLER"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COLOSSUS_DARK_MATTER_REACTOR"
required_component="COLOSSUS_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Massive Ship
ship_design = {
name = "NAME_Gray_Alpha"
ship_size = massive_ship_fallen_empire
section = {
template = "fallen_empire_massive_warship_key"
slot = "mid"
component = {
slot = "TITANIC_01"
template = "GRAY_BEAM_STATIC_EX"
}
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_03"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_04"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_03"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_04"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_05"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_06"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_07"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_08"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_9"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_10"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_11"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_12"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_13"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_14"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_15"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_16"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_17"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_18"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_19"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_20"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
required_component="TITAN_DARK_MATTER_REACTOR"
required_component="TITAN_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Large Ship
ship_design = {
name = "NAME_Gray_Beta"
ship_size = large_ship_fallen_empire
section = {
template = "fallen_empire_large_warship_key"
slot = "mid"
component = {
slot = "STRIKE_CRAFT_01"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "STRIKE_CRAFT_02"
template = "RG_FIGHTER_HANGAR_BEAM"
}
component = {
slot = "EXTRA_LARGE_01"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "EXTRA_LARGE_02"
template = "GRAY_BEAM_STATIC_X"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_7"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_8"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_3"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
required_component="BATTLESHIP_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Small Ship
ship_design = {
name = "NAME_Gray_Gamma"
ship_size = small_ship_fallen_empire
section = {
template = "fallen_empire_warship_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_04"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_03"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_04"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "MEDIUM_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "MEDIUM_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="JUMP_DRIVE_1"
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
required_component="DESTROYER_DARK_MATTER_REACTOR"
required_component="DESTROYER_SHIP_THRUSTER_5"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Defense Platform
ship_design = {
name = "NAME_Gray_Sigma"
ship_size = military_station_small_fallen_empire
section = {
template = "fallen_empire_station_small_key"
slot = "mid"
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_02"
template = "LARGE_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_03"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_04"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_05"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "PD_01"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "PD_02"
template = "RG_FLAK_BATTERY"
}
component = {
slot = "LARGE_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_4"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_5"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "LARGE_UTILITY_6"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "AUX_UTILITY_1"
template = "SHIELD_BOOSTER"
}
component = {
slot = "AUX_UTILITY_2"
template = "SHIELD_BOOSTER"
}
}
required_component="SENSOR_4"
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
required_component="PLATFORM_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Construction Ship
ship_design = {
name = "NAME_Gray_Theta"
ship_size = constructor
section = {
template = "DEFAULT_CONSTRUCTION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Colony Ship
ship_design = {
name = "NAME_Gray_Tau"
ship_size = colonizer
section = {
template = "DEFAULT_COLONIZATION_SECTION"
slot = "mid"
component = {
slot = "SMALL_UTILITY_1"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_2"
template = "LARGE_GRAY_MIX_ARMOR"
}
component = {
slot = "SMALL_UTILITY_3"
template = "LARGE_GRAY_MIX_ARMOR"
}
}
required_component="JUMP_DRIVE_1"
required_component="SHIP_THRUSTER_5"
required_component="SENSOR_4"
required_component="CORVETTE_DARK_MATTER_REACTOR"
# For special buildable
is_special_buildable = yes
allow_buildable_trigger = is_fallen_empire_machine
}
# Awakened Fallen Empire Starbase
ship_design = {
name = "NAME_Gray_FE_Starbase"
ship_size = starbase_fe_outpost
section = {
template = "station_generic_01_key"
slot = "mid"
component = {
slot = "SMALL_GUN_01"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_02"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "SMALL_GUN_03"
template = "SMALL_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_01"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "MEDIUM_GUN_02"
template = "MEDIUM_GRAY_WEAPON_LANCE"
}
component = {
slot = "LARGE_GUN_01"
template = "LARGE_GRAY_WEAPON_LANCE"
}
}
required_component="SENSOR_2"
}

View File

@@ -1,6 +1,6 @@
# 星环基地 1 # 星环基地 1
ship_design = { ship_design = {
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE" name = "RG_ORBITAL_RING_TIER_1_STARBASE"
ship_size = RG_orbital_ring_tier_1 ship_size = RG_orbital_ring_tier_1
section = { section = {
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION" template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"

View File

@@ -8,6 +8,7 @@ origin_rg_gray = {
non_colonizable_planet_class_neighbor = yes non_colonizable_planet_class_neighbor = yes
description = "origin_tooltip_rg_gray_effects" description = "origin_tooltip_rg_gray_effects"
advanced_start = yes advanced_start = yes
max_once_global = yes
random_weight = { random_weight = {
base = 0 base = 0
} }
@@ -15,3 +16,35 @@ origin_rg_gray = {
host_has_dlc = "Distant Stars Story Pack" host_has_dlc = "Distant Stars Story Pack"
} }
} }
rg_origin_scion = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
picture = GFX_origin_rg_scion
advanced_start = yes
max_once_global = yes
playable = {
host_has_dlc = Federations
}
# possible = {
# ethics = {
# NOR = {
# value = ethic_gestalt_consciousness
# #value = ethic_xenophobe
# value = ethic_fanatic_xenophobe
# }
# }
# civics = {
# NOT = { value = civic_pompous_purists }
# }
# }
description = "origin_tooltip_rg_scion_effects"
flags = { custom_start_screen }
random_weight = {
base = 0
}
}

View File

@@ -0,0 +1,103 @@
# example_class = {
# name = <name_key>
# name_plural = <name_plural_key>
# description = <description_key>
#
# #all the following default to no
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
# can_be_envoy = yes/no
# can_research_tech = yes/no
# can_research_special_projects = yes/no
# can_crew_science_ship = yes/no
# can_research_anomalies = yes/no
# can_research_archaeology_site = yes/no
# can_survey = yes/no
# can_boost_cloaking_detection = yes/no
# can_explore_rifts = yes/no
# can_conduct_active_reconnaissance = yes/no
# can_govern_planet = yes/no
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
# can_rule_empire = yes/no # defaults to yes
# recruitable = yes/no # defaults to yes
# max_trait_points = <num>
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
# # can appear multiple times
#
# resources = { #upkeep
# category = leader_scientists/etc
# cost = {
# ...
# }
# }
#
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
# base = <num>
# modifier = {}
# }
#
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
# # if the score is 0 or less, the leader will not be assigned to that location
# base = <num>
# modifier = {}
# }
#
# minimum_ai_target = <num>
#
# leader_background_job_weight = {
# job_name = <weight>
# # etc
# }
# }
#
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
#
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
#
#
# How the AI assigns leaders now:
#
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
# Step 2: Sort all available leaders by skill
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
# Step 4: Assign the highest leader/location pair based on the weight
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
# rg_nanite_leader = {
# name = rg_nanite_leader
# name_plural = rg_nanite_leader_plural
# description = rg_nanite_leader_description
#
# can_lead_army = yes
# can_lead_navy = yes
# can_govern_planet = yes
# can_be_envoy = yes
# can_research_tech = yes
# can_research_special_projects = yes
# can_crew_science_ship = yes
# can_research_anomalies = yes
# can_research_archaeology_site = yes
# can_survey = yes
# can_boost_cloaking_detection = yes
# can_explore_rifts = yes
# can_conduct_active_reconnaissance = yes
# can_govern_planet = yes
# can_have_traits = yes
# can_rule_empire = yes
# recruitable = no
# max_trait_points = 3
# leader_capacity = 3
#
# ai_weight = {
# modifier = {
# factor = 0
# }
# }
# icon = 4
# paragon_background_selector = "paragon_background_selector"
# }

View File

@@ -38,6 +38,7 @@ on_game_start_country = {
events = { events = {
# rg_cluster.8 # rg_cluster.8
rg_event.1 rg_event.1
rg_origin.1
rg_event.19 rg_event.19
} }
} }
@@ -51,19 +52,15 @@ on_monthly_pulse_country = {
# rg_event.22 #小灰复活检测 # rg_event.22 #小灰复活检测
# rg_event.23 #月检移除L星门认知防止收容失效 # rg_event.23 #月检移除L星门认知防止收容失效
# rg_skill.9 # rg_skill.9
rg_planet.5025 # Virtual Machine pop creation
rg_planet.5030 # Virtual Machine pop destruction
} }
} }
on_yearly_pulse_country = { on_yearly_pulse_country = {
events = { events = {
rg_event.17 rg_event.17
rg_event.18
rg_event.20 rg_event.20
}
}
on_yearly_pulse = {
events = {
rg_story.20 rg_story.20
} }
} }
@@ -175,3 +172,83 @@ on_space_battle_lost = {
rg_skill.15 rg_skill.15
} }
} }
# A planet has been colonized.
# Scope = Planet
on_colonized = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A building construction has been completed.
# This = Planet
on_building_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been completed, which is an upgrade of previous building.
# This = Planet
on_building_upgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has demolished.
# This = Planet
on_building_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building repair has finished
# This = Planet
on_building_repaired = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
#A district construction has been completed.
# This = Planet
on_district_complete = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has finished, replacing another building.
# This = Planet
on_building_replaced = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A building construction has been downgraded and replaced.
# This = Planet
on_building_downgraded = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}
# A district construction has demolished.
# This = Planet
on_district_demolished = {
events = {
rg_planet.2026 # Virtual Machine pop creation
rg_planet.2031 # Virtual Machine pop destruction
}
}

View File

@@ -0,0 +1,41 @@
pc_rg_grayhabitat = {
habitat = yes
entity = "grey_tempesttw_orbital_habitat_entity"
entity_scale = @planet_standard_scale
icon = GFX_planet_type_habitat
enable_tilt = no
fixed_entity_scale = yes
place_entity_on_planet_plane = no
entity_face_object = no #disable rotation towards sun or planet we orbit around
atmosphere_color = hsv { 0.0 0.0 1.0 }
atmosphere_intensity = 1.0
atmosphere_width = 0.5
show_city = no
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
extra_orbit_size = 0
extra_planet_count = 0
chance_of_ring = 0.0
planet_size = 30
moon_size = 1
colonizable = yes
district_set = machine_world
# ideal = yes
starting_planet = no
orbit_lines = no
has_colonization_influence_cost = no # applies when within own borders
is_artificial_planet = yes
default_planet_selection = yes
modifier = {
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
pop_environment_tolerance = 1
planet_structures_cost_mult = -2
planet_buildings_cost_mult = -2
planet_building_build_speed_mult = 10
planet_crime_add = -1000
pop_resettlement_cost_mult = 10
}
carry_cap_per_free_district = @carry_cap_low
}

View File

@@ -0,0 +1,14 @@
rg_count_maid = {
base = 0
complex_trigger_modifier = {
trigger = count_traits
trigger_scope = pop
parameters = {
limit = {
has_trait = rg_machine_maid_trait
}
}
mode = add
}
# max = 20
}

View File

@@ -0,0 +1,607 @@
rg_create_fallen_empire_species_effect = {
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = trait_robot_domestic_protocols
trait = rg_machine_maid_trait
trait = trait_auto_mod_robotic
trait = trait_robot_streamlined_protocols
trait = trait_robot_luxurious
trait = ramdom_trait
}
extra_trait_points = 3
allow_negative_traits = no
namelist = MACHINE3
effect = {
save_event_target_as = rg_fallen_maid_species
}
}
}
rg_create_fallen_empire_country_effect = {
create_country = {
name = 德萨努-纳迪沙协议
type = fallen_empire
flag = {
icon = {
category = "special"
file = "gray_goo.dds"
}
background = {
category = "backgrounds"
file = "sinus.dds"
}
colors = {
"grey"
"dark_grey"
"null"
"null"
}
}
ignore_initial_colony_error = yes
authority = auth_machine_intelligence
civics = {
civic = civic_machine_remnants
civic = civic_custodian_directives
}
species = last_created_species
ethos = {
ethic = ethic_gestalt_consciousness
}
origin = "origin_fallen_empire"
effect = {
set_built_species = last_created_species
save_global_event_target_as = rg_scion_fe
set_country_flag = rg_fallen_empire_machine
add_resource = {
minerals = 10000
energy = 10000
food = 1000
influence = 500
}
if = {
limit = { host_has_dlc = "Apocalypse" }
give_technology = {
tech = tech_colossus
message = no
}
}
# must initialize global designs here
add_global_ship_design = "NAME_Gray_Omega"
add_global_ship_design = "NAME_Gray_Alpha"
add_global_ship_design = "NAME_Gray_Beta"
add_global_ship_design = "NAME_Gray_Gamma"
add_global_ship_design = "NAME_Gray_Theta"
add_global_ship_design = "NAME_Gray_Tau"
add_global_ship_design = "NAME_Gray_Sigma"
add_global_ship_design = "NAME_Gray_FE_Starbase"
set_graphical_culture = fallen_machine_empire_01
add_modifier = {
modifier = fe_ship_cost_modifier
days = -1
}
if = {
limit = {
NOT = {
exist = event_target:rg_gray_country_leader
}
}
rg_gray_country_leader_init = yes
set_leader = last_created_leader
}
else = {
set_leader = last_created_leader
}
ruler = {
add_skill = 9
}
}
}
}
rg_create_fallen_empire_reinforcements = {
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 4
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 8
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
}
rg_create_fallen_empire_fleet = {
owner = {
create_leader = {
class = commander
species = owner_main_species
name = random
skill = 10
leader_age_min = 25
leader_age_max = 45
}
}
create_fleet = {
effect = {
set_owner = prev.owner
while = {
count = 8
rg_create_fallen_empire_large_ship = yes
}
while = {
count = 18
rg_create_fallen_empire_small_ship = yes
}
random_list = {
25 = {
set_location = {
target = prev
distance = 30
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 45
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 60
angle = random
}
}
25 = {
set_location = {
target = prev
distance = 75
angle = random
}
}
}
}
}
last_created_fleet = { assign_leader = last_created_leader }
}
rg_create_fallen_empire_starting_navy = {
rg_create_fallen_empire_fleet = yes
rg_create_fallen_empire_fleet = yes
random = {
chance = 33
rg_create_fallen_empire_fleet = yes
}
if = {
limit = {
host_has_dlc = "Apocalypse"
}
random = {
chance = 10
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_colossus = yes
set_location = {
target = prev
distance = 30
angle = random
}
}
}
}
}
random = {
chance = 25
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_titan = yes
set_location = {
target = prev
distance = 20
angle = random
}
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 60
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 80
angle = random
}
}
}
create_fleet = {
effect = {
set_owner = prev.owner
rg_create_fallen_empire_construction_ship = yes
set_location = {
target = prev
distance = 100
angle = random
}
}
}
}
rg_create_fallen_empire_platform = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Sigma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_colossus = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Omega"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_titan = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Alpha"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_large_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Beta"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_small_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Gamma"
graphical_culture = owner
}
}
}
rg_create_fallen_empire_construction_ship = {
if = {
limit = {
owner = { has_authority = auth_machine_intelligence }
}
create_ship = {
name = random
design = "NAME_Gray_Theta"
graphical_culture = owner
}
}
}
rg_create_fe_citadel = {
create_starbase = {
size = "starbase_citadel"
module = "shipyard"
module = "anchorage"
module = "anchorage"
module = "hangar_bay"
module = "gun_battery"
module = "gun_battery"
building = "crew_quarters"
building = "command_center"
building = "target_uplink_computer"
building = "dark_matter_listening_post"
effect = {
set_owner = event_target:rg_scion_fe
while = {
count = 4
rg_create_fallen_empire_platform = yes
}
}
}
}
#scope = scion
rg_create_scion_wormhole_link = {
capital_scope = {
solar_system = { save_event_target_as = home_system }
}
event_target:rg_scion_master = {
random_system_within_border = { save_event_target_as = fe_target_system }
}
event_target:home_system = {
event_target:fe_target_system = {
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 360
}
}
spawn_natural_wormhole = {
bypass_type = wormhole
random_pos = no
orbit_angle = 270
}
link_wormholes = prev
}
}
set_country_flag = encountered_first_wormhole
add_seen_bypass_type = wormhole
}
rg_lcluster_spawn_effect_scion = {
set_global_flag = rg_origin_scion_l_cluster
set_spawn_system_batch = begin
no_scope = {
# makes system positions originate from galactic core
spawn_system = {
min_distance >= 550
max_distance <= 560
min_orientation_angle = 44
max_orientation_angle = 46
initializer = rg_cluster_init_01
hyperlane = no
}
random_system = {
limit = {
has_star_flag = lcluster1
}
save_global_event_target_as = lcluster1
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_cluster_init_02
}
spawn_system = {
min_distance >= 29
max_distance <= 31
min_orientation_angle = 114
max_orientation_angle = 156
initializer = rg_cluster_init_03
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 340
max_orientation_angle = 20
initializer = rg_cluster_init_01b
}
}
random_system = {
limit = {
has_star_flag = lcluster2
}
save_global_event_target_as = lcluster2
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 0
max_orientation_angle = 40
initializer = rg_cluster_init_02b
}
}
random_system = {
limit = {
has_star_flag = lcluster3
}
save_global_event_target_as = lcluster3
spawn_system = {
min_distance >= 20
max_distance <= 30
min_orientation_angle = 24
max_orientation_angle = 66
initializer = rg_fallen_machine
}
spawn_system = {
min_distance >= 10
max_distance <= 50
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_03b
}
}
random_system = {
limit = {
has_star_flag = lcluster4
}
save_global_event_target_as = lcluster4
spawn_system = {
min_distance >= 5
max_distance <= 10
min_orientation_angle = 250
max_orientation_angle = 290
initializer = rg_cluster_init_05
}
spawn_system = {
min_distance >= 30
max_distance <= 60
min_orientation_angle = 20
max_orientation_angle = 160
initializer = rg_cluster_init_04b
}
}
}
random_system = {
limit = {
has_star_flag = lcluster5
}
save_global_event_target_as = lcluster5
}
random_system = {
limit = {
has_star_flag = lcluster1b
}
save_global_event_target_as = lcluster1b
}
random_system = {
limit = {
has_star_flag = lcluster2b
}
save_global_event_target_as = lcluster2b
}
random_system = {
limit = {
has_star_flag = lcluster3b
}
save_global_event_target_as = lcluster3b
}
random_system = {
limit = {
has_star_flag = lcluster4b
}
save_global_event_target_as = lcluster4b
}
# clear all hyperlanes to and within the cluster
every_system = {
limit = {
has_star_flag = lcluster
}
isolate_system = yes
}
# add hyperlanes
event_target:lcluster5 = {
add_hyperlane = {
from = event_target:lcluster5
to = event_target:lcluster4
}
}
event_target:lcluster4 = {
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster2
}
add_hyperlane = {
from = event_target:lcluster4
to = event_target:lcluster4b
}
}
event_target:lcluster3 = {
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster3
to = event_target:lcluster3b
}
}
event_target:lcluster2 = {
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster1
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster3
}
add_hyperlane = {
from = event_target:lcluster2
to = event_target:lcluster2b
}
}
event_target:lcluster1 = {
add_hyperlane = {
from = event_target:lcluster1
to = event_target:lcluster1b
}
}
event_target:lcluster1b = {
add_hyperlane = {
from = event_target:lcluster1b
to = event_target:lcluster2b
}
}
set_spawn_system_batch = end
}

View File

@@ -126,6 +126,18 @@ rg_global_gray_location_check = {
} }
} }
} }
else_if = {
limit = {
has_country_flag = rg_habitat_enabled
}
if = {
limit = {exists = event_target:rg_gray_habitat_target}
event_target:rg_gray_habitat_target = {
save_global_event_target_as = global_gray_location
}
}
}
else = { else = {
capital_scope = { capital_scope = {
save_global_event_target_as = global_gray_location save_global_event_target_as = global_gray_location
@@ -181,118 +193,7 @@ rg_create_gray_governor = {
} }
remove_army = yes remove_army = yes
} }
#存储当前领袖等级
every_owned_leader = {
if = {
###等级检测
limit = {
has_leader_flag = rg_gray_leader
NOT = {
has_leader_flag = rg_gray_leader_temp
}
}
#导出等级到暂存
export_trigger_value_to_variable = {
trigger = has_skill
variable = rg_gray_level_temp
}
#导入变量
owner = {
set_variable = {
which = rg_gray_level
value = prev.rg_gray_level_temp
}
}
#清理暂存区
clear_variable = rg_gray_level_temp
}
}
#把所有种类的小灰领袖都送回娘家
every_owned_leader = {
limit = {
has_leader_flag = rg_gray_leader
}
set_owner = event_target:rg_gray_country
set_leader_flag = rg_gray_leader_temp
# kill_leader = { show_notification = no }
}
#把娘家的总督领袖接回来
if = {
limit = {
exists = event_target:gray_governor
}
event_target:gray_governor = {
set_owner = event_target:gray_owner
remove_leader_flag = rg_gray_leader_temp
}
}
#如果不存在总督备份,现场变一个
else = {
rg_gray_govener_init = yes
}
#设置总督已启用标识
set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag
#更新灰风形态
remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active
#等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = {
limit = {
has_leader_flag = gray_governor
}
set_skill = owner.rg_gray_level
}
}
}
#创造灰风总督
rg_create_gray_governor_habitat = {
if = {
limit = {
has_country_flag = gray_habitat_active
}
}
else = {
#延迟执行
optimize_memory
#删除战舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_fleet
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除科学舰
every_owned_fleet = {
limit = {
has_fleet_flag = gray_constship
}
delete_fleet = {
target = this
kill_leader = no
destroy_template = yes
}
}
#删除陆军
every_owned_army = {
limit = {
army_type = gray_army
}
if = {
limit = {
exists = leader
}
unassign_leader = leader
}
remove_army = yes
}
#存储当前领袖等级 #存储当前领袖等级
every_owned_leader = { every_owned_leader = {
if = { if = {
@@ -342,16 +243,15 @@ rg_create_gray_governor_habitat = {
else = { else = {
rg_gray_govener_init = yes rg_gray_govener_init = yes
} }
rg_juggernaut_habitat_init = yes
#设置总督已启用标识 #设置总督已启用标识
set_country_flag = gray_official_active #新版flag set_country_flag = gray_official_active #新版flag
set_country_flag = gray_governor_active #旧版flag set_country_flag = gray_governor_active #旧版flag
set_country_flag = gray_habitat_active
#更新灰风形态 #更新灰风形态
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
#等级导入,把存储的领袖等级赋予到领袖身上 #等级导入,把存储的领袖等级赋予到领袖身上
random_owned_leader = { random_owned_leader = {
limit = { limit = {
@@ -463,10 +363,12 @@ rg_create_gray_warship = {
destroy_template = yes destroy_template = yes
} }
} }
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_governor_active #旧版flag remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active remove_country_flag = gray_official_active
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_habitat_active
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_admiral has_leader_flag = gray_admiral
@@ -480,7 +382,7 @@ rg_create_gray_warship = {
rg_create_gray_army = { rg_create_gray_army = {
if = { if = {
limit = { limit = {
has_leader_flag = gray_army_active has_country_flag = gray_army_active
} }
} }
else = { else = {
@@ -575,11 +477,13 @@ rg_create_gray_army = {
destroy_template = yes destroy_template = yes
} }
} }
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active remove_country_flag = gray_official_active
remove_country_flag = gray_constship_active remove_country_flag = gray_constship_active
remove_country_flag = gray_habitat_active
remove_ship_design = last_created_design remove_ship_design = last_created_design
random_owned_leader = { random_owned_leader = {
limit = { limit = {
@@ -696,11 +600,13 @@ rg_create_gray_const = {
} }
remove_army = yes remove_army = yes
} }
remove_country_flag = gray_army_active remove_country_flag = gray_army_active
remove_country_flag = gray_warship_active remove_country_flag = gray_warship_active
remove_country_flag = rg_kac_grayfleet_active remove_country_flag = rg_kac_grayfleet_active
remove_country_flag = gray_governor_active #旧版flag remove_country_flag = gray_governor_active #旧版flag
remove_country_flag = gray_official_active remove_country_flag = gray_official_active
remove_country_flag = gray_habitat_active
random_owned_leader = { random_owned_leader = {
limit = { limit = {
has_leader_flag = gray_scientist has_leader_flag = gray_scientist
@@ -709,3 +615,88 @@ rg_create_gray_const = {
} }
} }
} }
rg_juggernaut_habitat_init = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
}
else = {
optimize_memory
rg_global_gray_location_check = yes
set_country_flag = rg_habitat_enabled
event_target:global_gray_location = {
solar_system = {
spawn_planet = {
class = pc_rg_grayhabitat
location = event_target:global_gray_location
orbit_location = yes
orbit_angle = 225
orbit_distance = 360
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 30
has_ring = no
init_effect = {
set_planet_entity = {
entity = "grey_tempesttw_orbital_habitat_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_owner = root
set_controller = root
create_colony = {
owner = root
species = owner_main_species
ethos = owner
}
set_name = "NAME_rg_gray_habitat_base"
if = {
OR = {
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
assign_leader = event_target:gray_governor
}
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_dimensional_fabricator
while = {
count = 5
create_pop = {
species = owner_main_species
}
}
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
}
}
}
}
rg_clear_harbitat = {
remove_country_flag = rg_habitat_enabled
event_target:rg_gray_habitat_target = {
remove_planet = yes
}
}

View File

@@ -1,42 +1,8 @@
# 避免代码复用原则:
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
# 避免需要修改代码时需要重复修改n次或是发生修改了A处忘记修改B处导致bug发生的问题。
# 当然,这种分块需要到什么程度,我也不知道
#灰风
################################
# 舰R 灰风领袖好感度设定块部分采样时间戳2023/6/1 817
# 仅用于留档比对不进行改动
# wg_affection_wg_gray_system_launch = {
# if = {
# limit = { has_leader_flag = gray_leader }
# set_leader_flag = has_wg_affection
# set_leader_flag = has_wg_affection_wg_gray
# set_leader_flag = wg_affection_auto_change_no
# add_trait_no_notify = leader_trait_wg_gray_affection
# set_variable = { which = affection value = owner.wg_gray_affection }
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
# }
#
# }
# wg_affection_wg_gray_system_check = {
# if = {
# limit = {
# has_leader_flag = has_wg_affection_wg_gray
# }
# set_variable = { which = affection value = owner.wg_gray_affection }
# }
# }
################################
rg_gray_govener_init = { rg_gray_govener_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = official class = official
species = root species = event_target:gray_species
name = "NAME_Gray" name = "NAME_Gray"
gender = female gender = female
immortal = yes immortal = yes
@@ -67,14 +33,12 @@ rg_gray_govener_init = {
} }
if = { if = {
limit = { limit = {
owner = {
OR = { OR = {
has_global_flag = has_wsg_mod has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
}
} }
set_leader_flag = "gray_leader" #某个mod新旧flag混用我不说是谁。嗯嘿嘿 set_leader_flag = "gray_leader"
set_leader_flag = gray_leader set_leader_flag = gray_leader
add_trait_no_notify = leader_trait_governor_gray add_trait_no_notify = leader_trait_governor_gray
add_trait_no_notify = RG_leader_trait_ruler_gray add_trait_no_notify = RG_leader_trait_ruler_gray
@@ -155,7 +119,7 @@ rg_gray_commander_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = commander class = commander
species = root species = event_target:gray_species
name = "NAME_Gray" name = "NAME_Gray"
immortal = yes immortal = yes
event_leader = yes event_leader = yes
@@ -186,12 +150,10 @@ rg_gray_commander_init = {
} }
if = { if = {
limit = { limit = {
owner = {
OR = { OR = {
has_global_flag = has_wsg_mod has_global_flag = has_wsg_mod
has_global_flag = kdc_event_mod_active has_global_flag = kdc_event_mod_active
} }
}
} }
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
set_leader_flag = gray_leader set_leader_flag = gray_leader
@@ -498,7 +460,7 @@ rg_gray_scientist_init = {
event_target:rg_gray_country = { event_target:rg_gray_country = {
create_leader = { create_leader = {
class = scientist class = scientist
species = root species = event_target:gray_species
name = "NAME_Gray" name = "NAME_Gray"
immortal = yes immortal = yes
event_leader = yes event_leader = yes
@@ -531,11 +493,9 @@ rg_gray_scientist_init = {
} }
if = { if = {
limit = { limit = {
owner = { OR = {
OR = { has_global_flag = has_wsg_mod
has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active
has_global_flag = kdc_event_mod_active
}
} }
} }
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
@@ -556,11 +516,9 @@ rg_gray_scientist_init = {
} }
if = { if = {
limit = { limit = {
owner = { OR = {
OR = { has_global_flag = has_wsg_mod
has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active
has_global_flag = kdc_event_mod_active
}
} }
} }
if = { if = {
@@ -624,11 +582,9 @@ rg_gray_country_leader_init = {
# set_leader_flag = rg_gray_leader # set_leader_flag = rg_gray_leader
if = { if = {
limit = { limit = {
owner = { OR = {
OR = { has_global_flag = has_wsg_mod
has_global_flag = has_wsg_mod has_global_flag = kdc_event_mod_active
has_global_flag = kdc_event_mod_active
}
} }
} }
# 暂时和小灰网络断开连接 # 暂时和小灰网络断开连接

View File

@@ -1,8 +1,22 @@
@gray_portrait = Gray @gray_portrait = Gray
rg_set_gray_portrait = { rg_set_gray_portrait = {
change_leader_portrait = @gray_portrait if = {
event_target:rg_gray_country_leader = { limit = {
has_global_flag = ms_species_enabled
event_target:gray_owner = {
has_country_flag = mss_enable_gray_maid
}
}
ms_update_gray_portrait = yes
event_target:rg_gray_country_leader = {
ms_update_gray_portrait = yes
}
}
else = {
change_leader_portrait = @gray_portrait change_leader_portrait = @gray_portrait
event_target:rg_gray_country_leader = {
change_leader_portrait = @gray_portrait
}
} }
} }
@@ -2189,6 +2203,7 @@ rg_gray_country_init = {
# 下一阶段的事件再建立通讯 # 下一阶段的事件再建立通讯
# establish_communications_no_message = root # establish_communications_no_message = root
save_global_event_target_as = rg_gray_country save_global_event_target_as = rg_gray_country
save_global_event_target_as = gray_country
# 创建看板娘用于第一次接触 # 创建看板娘用于第一次接触
rg_gray_country_leader_init = yes rg_gray_country_leader_init = yes
set_leader = last_created_leader set_leader = last_created_leader

View File

@@ -1,20 +1,14 @@
rg_storyline_trigger = { rg_storyline_trigger = {
# 初始化故事事件触发 # 初始化故事事件触发
random_list = { country_event = {
50 = { id = rg_story.2
country_event = { days = 3600
id = rg_story.2 random = 12800
days = 3600 }
random = 12800 country_event = {
} id = rg_story.8
} days = 3600
50 = { random = 12800
country_event = {
id = rg_story.8
days = 3600
random = 12800
}
}
} }
if = { if = {
limit = { limit = {

View File

@@ -175,54 +175,3 @@ rg_warship_init_mod0 = {
} }
} }
} }
rg_juggernaut_habitat_init = {
capital_scope = {
save_event_target_as = rg_capital_home_planet
}
spawn_planet = {
class = pc_habitat
location = root.home_planet
orbit_location = yes
orbit_angle_offset = 45
orbit_distance_offset = 9.899
size = 20
has_ring = no
init_effect = {
set_name = "NAME_rg_gray_habitat_base"
set_planet_entity = {
entity = "grey_tempesttw_juggernaut_entity"
}
set_surveyed = {
surveyed = yes
surveyor = FROM
}
set_all_comms_surveyed = yes
clear_blockers = yes
set_planet_flag = megastructure
set_planet_flag = habitat
set_planet_flag = advanced_habitat
set_planet_flag = advanced_habitat_2
set_planet_flag = rg_gray_habitat
save_global_event_target_as = rg_gray_habitat_target
}
}
event_target:spawn_planet = {
set_planet_flag = has_megastructure
# set_planet_flag = has_payback_habitat
}
event_target:rg_capital_home_planet = {
while = {
count = 1
random_owned_pop = {
resettle_pop = {
pop = this
planet = event_target:rg_gray_habitat_target
}
unemploy_pop = yes
}
}
}
}

View File

@@ -0,0 +1,8 @@
has_budding_trait = {
OR = {
has_trait = trait_plantoid_budding
has_trait = trait_lithoid_budding
has_trait = trait_advanced_budding
has_trait = rg_machine_maid_trait
}
}

View File

@@ -43,12 +43,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#战列2 #战列2
@@ -95,12 +89,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#泰坦3 #泰坦3
@@ -122,12 +110,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
#线列4 #线列4
@@ -149,12 +131,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#雷装5 #雷装5
@@ -201,12 +177,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#近防6 #近防6
@@ -237,53 +207,47 @@ ship_section_template = {
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_05" name = "MEDIUM_GUN_01"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_06" name = "MEDIUM_GUN_02"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_07" name = "MEDIUM_GUN_03"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_08" name = "MEDIUM_GUN_04"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_09" name = "MEDIUM_GUN_05"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_10" name = "MEDIUM_GUN_06"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_11" name = "MEDIUM_GUN_07"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
component_slot = { component_slot = {
name = "PD_12" name = "MEDIUM_GUN_08"
template = "point_defence_turret" template = "medium_turret"
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#光环7 #光环7
@@ -304,13 +268,7 @@ ship_section_template = {
locatorname = "turret_01" locatorname = "turret_01"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#巨像8 #巨像8
@@ -326,13 +284,7 @@ ship_section_template = {
locatorname = "boope" locatorname = "boope"
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 120
}
}
} }
#武库舰9 #武库舰9
@@ -669,12 +621,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#航战10 #航战10
@@ -716,12 +662,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#雷巡11 #雷巡11
@@ -768,12 +708,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
#撞击舰12 #撞击舰12
@@ -799,13 +733,7 @@ ship_section_template = {
locatorname = "xl_gun_01" locatorname = "xl_gun_01"
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
ship_section_template = { ship_section_template = {
@@ -926,12 +854,6 @@ ship_section_template = {
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1082,12 +1004,6 @@ ship_section_template = {
} }
large_utility_slots = 10 large_utility_slots = 10
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1153,12 +1069,6 @@ ship_section_template = {
locatorname = "root" locatorname = "root"
} }
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1204,12 +1114,6 @@ ship_section_template = {
} }
large_utility_slots = 4 large_utility_slots = 4
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 240
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1265,10 +1169,4 @@ ship_section_template = {
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 480
}
}
} }

View File

@@ -160,12 +160,6 @@ ship_section_template = {
} }
large_utility_slots = 12 large_utility_slots = 12
aux_utility_slots = 3 aux_utility_slots = 3
resources = {
category = ship_sections
cost = {
alloys = 960
}
}
} }
ship_section_template = { ship_section_template = {
@@ -627,12 +621,6 @@ ship_section_template = {
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1094,12 +1082,6 @@ ship_section_template = {
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1108,12 +1090,6 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -1122,10 +1098,4 @@ ship_section_template = {
fits_on_slot = behind fits_on_slot = behind
entity = "grey_tempesttw_thinktank_phase_03_entity" entity = "grey_tempesttw_thinktank_phase_03_entity"
icon = "GFX_ship_part_core_mid" icon = "GFX_ship_part_core_mid"
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }

View File

@@ -57,12 +57,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
@@ -124,12 +118,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
@@ -185,12 +173,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
ship_section_template = { ship_section_template = {
@@ -248,12 +230,6 @@ ship_section_template = {
} }
large_utility_slots = 6 large_utility_slots = 6
aux_utility_slots = 2 aux_utility_slots = 2
resources = {
category = ship_sections
cost = {
alloys = 90
}
}
} }
# Baby Dragon # Baby Dragon
@@ -694,12 +670,6 @@ ship_section_template = {
} }
large_utility_slots = 48 large_utility_slots = 48
aux_utility_slots = 8 aux_utility_slots = 8
resources = {
category = ship_sections
cost = {
alloys = 114514
}
}
} }
ship_section_template = { ship_section_template = {
@@ -730,12 +700,6 @@ ship_section_template = {
large_utility_slots = 2 large_utility_slots = 2
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 30
}
}
} }
ship_section_template = { ship_section_template = {
@@ -769,10 +733,4 @@ ship_section_template = {
large_utility_slots = 2 large_utility_slots = 2
aux_utility_slots = 1 aux_utility_slots = 1
resources = {
category = ship_sections
cost = {
alloys = 30
}
}
} }

View File

@@ -30,7 +30,7 @@ RG_graygoo_mothership = {
modifier = { modifier = {
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 25600 ship_armor_add = 25600
ship_shield_add = 25600 # ship_shield_add = 25600
} }
ship_modifier = { ship_modifier = {
ship_disengage_chance_reduction = 8 ship_disengage_chance_reduction = 8
@@ -50,6 +50,9 @@ RG_graygoo_mothership = {
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
base_buildtime = @titan_build_time base_buildtime = @titan_build_time
use_shipnames_from = titan
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
@@ -68,15 +71,12 @@ RG_graygoo_mothership = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 30000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -90,7 +90,7 @@ RG_graygoo_capitalship = {
modifier = { modifier = {
ship_evasion_add = 100 ship_evasion_add = 100
ship_armor_add = 128000 ship_armor_add = 128000
ship_shield_add = 128000 # ship_shield_add = 128000
ship_weapon_damage = 2 ship_weapon_damage = 2
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
} }
@@ -115,8 +115,10 @@ RG_graygoo_capitalship = {
is_space_station = no is_space_station = no
icon = ship_size_military_16 icon = ship_size_military_16
base_buildtime = @titan_build_time base_buildtime = @titan_build_time
use_shipnames_from = juggernaut
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = no #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
is_designable = yes is_designable = yes
default_behavior = colossus default_behavior = colossus
@@ -139,15 +141,130 @@ RG_graygoo_capitalship = {
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 150000
alloys = @battleship_upkeep_alloys }
}
}
RG_gray_juggernaut = {
max_speed = 100
entity = "grey_tempesttw_juggernaut_entity"
acceleration = 0.2
rotation_speed = 0.15
collision_radius = @juggernaut_collision_radius
modifier = {
ship_evasion_add = 100
ship_armor_add = 108000
# ship_shield_add = 108000
ship_weapon_damage = 2
starbase_shipyard_capacity_add = 12
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_disengage_chance_reduction = 8
ships_upkeep_mult = -1
ship_shield_hardening_add = 2
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
use_shipnames_from = juggernaut
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
} }
} }
min_upgrade_cost = { num_target_locators = 16
alloys = 8 can_have_federation_design = no
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = {
"tech_gray_juggernaut_8"
}
class = shipclass_starbase
construction_type = starbase_shipyard
potential_construction = {
OR = {
is_scope_type = starbase
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
}
}
possible_construction = {
custom_tooltip = {
fail_text = starbase_citadel_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_size >= starbase_citadel
}
}
}
custom_tooltip = {
fail_text = starbase_colossal_yards_trigger
OR = {
AND = {
is_scope_type = megastructure
OR = {
is_megastructure_type = mega_shipyard_3
is_megastructure_type = mega_shipyard_restored
}
}
AND = {
is_scope_type = starbase
has_starbase_building = colossus_yards
}
}
}
}
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
empire_limit = 1
components_add_to_cost = no
resources = {
category = ships
cost = {
nanites = 150000
}
} }
} }
@@ -155,12 +272,12 @@ RG_armed_constructor_ship = {
max_speed = 150 max_speed = 150
acceleration = 0.1 acceleration = 0.1
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 20000 max_hitpoints = 2000
entity = "grey_tempesttw_constructor_entity" entity = "grey_tempesttw_constructor_entity"
modifier = { modifier = {
ship_evasion_add = 10 ship_evasion_add = 10
ship_armor_add = 12800 ship_armor_add = 1280
ship_shield_add = 12800 # ship_shield_add = 12800
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
@@ -176,6 +293,10 @@ RG_armed_constructor_ship = {
locator = "part1" locator = "part1"
} }
} }
use_shipnames_from = constructor
icon = ship_size_constructor
base_buildtime = @construction_build_time
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
combat_disengage_chance = 2 combat_disengage_chance = 2
@@ -192,18 +313,25 @@ RG_armed_constructor_ship = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
resources = {
category = ships
cost = {
nanites = 1000
}
}
} }
RG_armed_science_ship = { RG_armed_science_ship = {
max_speed = 200 max_speed = 200
acceleration = 0.35 acceleration = 0.35
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 12000 max_hitpoints = 1200
entity = "grey_tempesttw_science_entity" entity = "grey_tempesttw_science_entity"
modifier = { modifier = {
ship_evasion_add = 100 ship_evasion_add = 100
ship_armor_add = 12000 ship_armor_add = 1200
ship_shield_add = 12000 # ship_shield_add = 12000
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
@@ -219,6 +347,10 @@ RG_armed_science_ship = {
locator = "part1" locator = "part1"
} }
} }
use_shipnames_from = science
icon = ship_size_science
base_buildtime = @science_build_time
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
combat_size_multiplier = 1 combat_size_multiplier = 1
@@ -236,6 +368,13 @@ RG_armed_science_ship = {
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
resources = {
category = ships
cost = {
nanites = 1000
}
}
} }
# Gray Goo Interdictor # Gray Goo Interdictor
@@ -251,7 +390,7 @@ RG_graygoo_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
@@ -265,6 +404,8 @@ RG_graygoo_interdictor = {
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
@@ -281,15 +422,12 @@ RG_graygoo_interdictor = {
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 3000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -306,7 +444,7 @@ RG_graygoo_destroyer = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 1100 ship_armor_add = 1100
ship_shield_add = 1100 # ship_shield_add = 1100
} }
max_hitpoints = 2000 max_hitpoints = 2000
size_multiplier = 2 size_multiplier = 2
@@ -319,7 +457,9 @@ RG_graygoo_destroyer = {
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
icon = ship_size_military_2 icon = ship_size_military_2
base_buildtime = @battleship_build_time base_buildtime = @destroyer_build_time
use_shipnames_from = destroyer
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
@@ -343,15 +483,12 @@ RG_graygoo_destroyer = {
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @destroyer_upkeep_energy nanites = 1000
alloys = @destroyer_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -368,7 +505,7 @@ RG_graygoo_icebreaker_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 4800 ship_armor_add = 4800
ship_shield_add = 4800 # ship_shield_add = 4800
} }
max_hitpoints = 10000 max_hitpoints = 10000
size_multiplier = 8 size_multiplier = 8
@@ -382,6 +519,7 @@ RG_graygoo_icebreaker_interdictor = {
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
@@ -399,15 +537,12 @@ RG_graygoo_icebreaker_interdictor = {
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 6000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -424,9 +559,9 @@ RG_graygoo_Arsenal = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 3000
size_multiplier = 8 size_multiplier = 8
fleet_slot_size = 4 fleet_slot_size = 4
section_slots = { section_slots = {
@@ -438,6 +573,7 @@ RG_graygoo_Arsenal = {
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = battleship
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
@@ -454,15 +590,12 @@ RG_graygoo_Arsenal = {
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "thruster_components" required_component_set = "thruster_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 6000
alloys = @battleship_upkeep_alloys }
}
}
min_upgrade_cost = {
alloys = 8
} }
} }
@@ -478,7 +611,7 @@ RG_graygoo_Buff = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 12800 ship_armor_add = 12800
ship_shield_add = 12800 # ship_shield_add = 12800
} }
max_hitpoints = 20000 max_hitpoints = 20000
size_multiplier = 8 size_multiplier = 8
@@ -492,6 +625,7 @@ RG_graygoo_Buff = {
is_space_station = no is_space_station = no
icon = ship_size_military_4 icon = ship_size_military_4
base_buildtime = @battleship_build_time base_buildtime = @battleship_build_time
use_shipnames_from = colossus
can_have_federation_design = yes can_have_federation_design = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
@@ -510,78 +644,13 @@ RG_graygoo_Buff = {
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "ship_aura_components" required_component_set = "ship_aura_components"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no
resources = { resources = {
category = ships category = ships
upkeep = { cost = {
energy = @battleship_upkeep_energy nanites = 8000
alloys = @battleship_upkeep_alloys }
}
} }
min_upgrade_cost = {
alloys = 8
}
}
RG_gray_juggernaut = {
max_speed = 100
entity = "grey_tempesttw_juggernaut_entity"
acceleration = 0.2
rotation_speed = 0.15
collision_radius = @juggernaut_collision_radius
modifier = {
ship_evasion_add = 100
ship_armor_add = 108000
ship_shield_add = 108000
ship_weapon_damage = 2
starbase_shipyard_capacity_add = 12
ship_cloaking_detection_add = 5
}
ship_modifier = {
ship_disengage_chance_reduction = 8
ships_upkeep_mult = -1
ship_shield_hardening_add = 2
ship_armor_hardening_add = 2
}
max_hitpoints = 108000
base_buildtime = @juggernaut_build_time
combat_size_multiplier = 5
size_multiplier = 32
fleet_slot_size = 32
section_slots = {
"core" = {
locator = "part1"
}
"behind" = {
locator = "part2"
}
}
num_target_locators = 16
can_have_federation_design = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
icon_frame = 7 #probably unused, but mobile starbases are special
icon = ship_size_military_64
ship_class_icon_frame = 35
default_behavior = colossus
is_designable = yes
prerequisites = {
"tech_gray_juggernaut_8"
}
class = shipclass_starbase
construction_type = starbase_shipyard
possible_construction = {
always = no
}
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "science_cloaking_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
required_component_set = "ship_aura_components"
} }
# Armed Transport # Armed Transport
@@ -589,12 +658,12 @@ RG_armed_transport_ship = {
max_speed = 150 max_speed = 150
acceleration = 0.1 acceleration = 0.1
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 20000 max_hitpoints = 2000
entity = "grey_tempesttw_colonizer_entity" entity = "grey_tempesttw_colonizer_entity"
modifier = { modifier = {
ship_evasion_add = 10 ship_evasion_add = 10
ship_armor_add = 12800 ship_armor_add = 1280
ship_shield_add = 12800 # ship_shield_add = 12800
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
@@ -615,6 +684,8 @@ RG_armed_transport_ship = {
icon = ship_size_transport icon = ship_size_transport
is_designable = no is_designable = no
class = shipclass_transport class = shipclass_transport
use_shipnames_from = transport
required_component_set = "power_core" required_component_set = "power_core"
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
@@ -622,12 +693,6 @@ RG_armed_transport_ship = {
required_component_set = "combat_computers" required_component_set = "combat_computers"
required_component_set = "science_cloaking_components" required_component_set = "science_cloaking_components"
components_add_to_cost = no components_add_to_cost = no
resources = {
category = ships
cost = {
food = @salvagecostmedium
}
}
} }
# Armed Colonizer # Armed Colonizer
@@ -635,12 +700,12 @@ RG_armed_colony_ship = {
max_speed = 150 max_speed = 150
acceleration = 0.1 acceleration = 0.1
rotation_speed = 0.2 rotation_speed = 0.2
max_hitpoints = 20000 max_hitpoints = 2000
entity = "grey_tempesttw_colonizer_entity" entity = "grey_tempesttw_colonizer_entity"
modifier = { modifier = {
ship_evasion_add = 10 ship_evasion_add = 10
ship_armor_add = 12800 ship_armor_add = 1280
ship_shield_add = 12800 # ship_shield_add = 12800
} }
ship_modifier = { ship_modifier = {
ship_hyperlane_range_add = 3 ship_hyperlane_range_add = 3
@@ -659,9 +724,12 @@ RG_armed_colony_ship = {
num_target_locators = 2 num_target_locators = 2
is_space_station = no is_space_station = no
icon = ship_size_colonizer icon = ship_size_colonizer
base_buildtime = @colony_build_time
is_civilian = yes is_civilian = yes
is_designable = no is_designable = no
class = shipclass_colonizer class = shipclass_colonizer
use_shipnames_from = colonizer
required_component_set = "ftl_components" required_component_set = "ftl_components"
required_component_set = "sensor_components" required_component_set = "sensor_components"
required_component_set = "thruster_components" required_component_set = "thruster_components"
@@ -669,8 +737,8 @@ RG_armed_colony_ship = {
resources = { resources = {
category = ships category = ships
cost = { cost = {
food = @salvagecostmedium nanites = 1000
} }
} }
} }
@@ -681,7 +749,7 @@ RG_orbital_ring_tier_1 = {
modifier = { modifier = {
ship_evasion_mult = -1 ship_evasion_mult = -1
ship_armor_add = 125000 ship_armor_add = 125000
ship_shield_add = 125000 # ship_shield_add = 125000
starbase_defense_platform_capacity_add = 12 starbase_defense_platform_capacity_add = 12
starbase_module_capacity_add = 12 starbase_module_capacity_add = 12
starbase_building_capacity_add = 12 starbase_building_capacity_add = 12

View File

@@ -15,7 +15,7 @@ graygoo_mothership = {
modifier = { modifier = {
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 25600 ship_armor_add = 25600
ship_shield_add = 25600 # ship_shield_add = 25600
} }
ship_modifier = { ship_modifier = {
ship_disengage_chance_reduction = 8 ship_disengage_chance_reduction = 8
@@ -46,8 +46,8 @@ graygoo_mothership = {
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = 30000
} }
} }
} }
@@ -64,7 +64,7 @@ graygoo_interdictor = {
ships_upkeep_mult = -1 ships_upkeep_mult = -1
ship_piracy_suppression_add = 4 ship_piracy_suppression_add = 4
ship_armor_add = 2800 ship_armor_add = 2800
ship_shield_add = 2800 # ship_shield_add = 2800
} }
max_hitpoints = 5000 max_hitpoints = 5000
size_multiplier = 8 size_multiplier = 8
@@ -88,8 +88,8 @@ graygoo_interdictor = {
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostmediumrare nanites = 3000
} }
} }
} }
@@ -103,8 +103,8 @@ graygoo_factory = {
modifier = { modifier = {
ship_cloaking_detection_add = 5 ship_cloaking_detection_add = 5
ship_evasion_add = 50 ship_evasion_add = 50
ship_armor_add = 1024000 ship_armor_add = 2048000
ship_shield_add = 1024000 # ship_shield_add = 1024000
} }
ship_modifier = { ship_modifier = {
ship_shield_hardening_add = 5 ship_shield_hardening_add = 5
@@ -132,8 +132,8 @@ graygoo_factory = {
resources = { resources = {
category = ships category = ships
cost = { cost = {
nanites = @salvagecostlargerare nanites = 30000
} }
} }
} }
@@ -180,8 +180,7 @@ nanite_space_dragon_baby = {
resources = { resources = {
category = ships category = ships
cost = { cost = {
alloys = @salvagecostmedium nanites = 30000
nanites = @salvagecostmediumrare }
}
} }
} }

View File

@@ -177,7 +177,7 @@ situation_rg_gray_mod1 = {
} }
} }
monthly_progress = { monthly_progress = {
base = 0.1 base = 0.5
modifier = { modifier = {
add = 0.1 add = 0.1
desc = situation_rg_gray_mod1_stage_1_booster_tooltip desc = situation_rg_gray_mod1_stage_1_booster_tooltip
@@ -483,54 +483,54 @@ situation_rg_gray_mod2 = {
} }
} }
monthly_progress = { monthly_progress = {
base = 0.1 base = 0.5
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_1_booster has_situation_flag = situation_rg_gray_mod2_stage_1_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_2_booster has_situation_flag = situation_rg_gray_mod2_stage_2_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_1_booster_tooltip desc = situation_rg_gray_mod2_stage_1_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_4_booster has_situation_flag = situation_rg_gray_mod2_stage_4_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_5_booster has_situation_flag = situation_rg_gray_mod2_stage_5_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_6_booster has_situation_flag = situation_rg_gray_mod2_stage_6_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_7_booster has_situation_flag = situation_rg_gray_mod2_stage_7_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_8_booster has_situation_flag = situation_rg_gray_mod2_stage_8_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_3_booster_tooltip desc = situation_rg_gray_mod2_stage_3_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_9_booster has_situation_flag = situation_rg_gray_mod2_stage_9_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_10_booster has_situation_flag = situation_rg_gray_mod2_stage_10_booster
} }
modifier = { modifier = {
add = 0.05 add = 0.1
desc = situation_rg_gray_mod2_stage_2_booster_tooltip desc = situation_rg_gray_mod2_stage_2_booster_tooltip
has_situation_flag = situation_rg_gray_mod2_stage_11_booster has_situation_flag = situation_rg_gray_mod2_stage_11_booster
} }

View File

@@ -0,0 +1,907 @@
# Home System - Machine
rg_fallen_machine = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
lcluster
lcluster4
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
# spawn_megastructure = {
# type = lgate_base
# orbit_angle = 225
# orbit_distance = 30
# }
}
rg_fallen_machine_1 = {
usage = fallen_empire_init
name = 芬里尔III
class = "rl_standard_stars"
flags = {
ring_world_built
}
planet = {
class = star
orbit_distance = 0
orbit_angle = 0
}
change_orbit = 45
planet = {
class = "pc_ringworld_tech"
name = 外环
orbit_angle = -30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 泡芙碗
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 菠萝包工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
create_cluster = {
id = fe_mach_cluster
radius = 80
center = this.solar_system
}
rg_create_fallen_empire_species_effect = yes
rg_create_fallen_empire_country_effect = yes
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
set_controller = event_target:rg_scion_fe
set_capital = yes
add_building = building_ancient_control_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_nourishment_center
add_building = building_ancient_palace
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_affluence_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
while = {
count = 5
add_district = district_rw_science
}
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 105
create_pop = {
species = owner_main_species
}
}
while = {
count = 94
create_pop = {
species = event_target:rg_scion_slave.species
}
}
rg_create_fallen_empire_starting_navy = yes
while = {
count = 40
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_megastructure = {
type = "ring_world_ruined"
orbit_angle = -90
orbit_distance = 45
}
# rg_create_fe_citadel = yes
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
rg_create_fe_citadel = yes
}
planet = {
class = "pc_ringworld_tech"
name = 中环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 烤面包机
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 可颂工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_dimensional_fabricator
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_nexus
}
while = {
count = 50
create_pop = {
species = owner_main_species
}
}
while = {
count = 20
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 20
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
planet = {
class = "pc_ringworld_tech"
name = 内环
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_seam"
name = 奶油核心
orbit_angle = 30
orbit_distance = 0
}
planet = {
class = "pc_ringworld_habitable"
name = 糖霜工厂
orbit_angle = 30
orbit_distance = 0
deposit_blockers = none
modifiers = none
init_effect = {
set_planet_flag = fallen_empire_world
prevent_anomaly = yes
set_owner = event_target:rg_scion_fe
add_building = building_ancient_control_center
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_class_4_singularity
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
add_building = building_nano_forge
while = {
count = 5
add_district = district_rw_generator
}
while = {
count = 22
create_pop = {
species = owner_main_species
}
}
while = {
count = 10
create_pop = {
species = event_target:rg_scion_slave.species
}
}
while = {
count = 10
create_army = {
name = random
owner = event_target:rg_scion_fe
type = "gray_army"
}
}
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_01b
}
}
}
# EXTRAS
rg_fallen_machine_01b = {
class = "rl_trinary_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 140
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 25
orbit_angle = 0
size = {
min = 20
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
planet = {
count = 1
class = star
orbit_distance = {
min = 0
max = 20
}
orbit_angle = 120
size = {
min = 25
max = 30
}
has_ring = no
}
change_orbit = 92
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_rare_crystals_2
}
}
change_orbit = -60
planet = {
class = pc_gray_goo
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 80
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_02b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_02b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 135
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 0
size = {
min = 30
max = 35
}
has_ring = no
}
change_orbit = 135
planet = {
count = {
min = 3
max = 6
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = -80
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 90
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_03b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_03b = {
class = "rl_standard_stars"
asteroid_belt = {
type = rocky_asteroid_belt
radius = 120
}
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 120
planet = {
count = {
min = 3
max = 5
}
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
count = 1
class = pc_asteroid
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
init_effect = {
set_deposit = d_volatile_motes_2
}
}
change_orbit = -70
planet = {
class = pc_shattered
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_broken
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
change_orbit = 70
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gas_giant
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
init_effect = {
spawn_system = {
min_distance >= 10
max_distance <= 50
initializer = rg_fallen_machine_04b
}
add_hyperlane = {
from = this
to = prev
}
}
}
rg_fallen_machine_04b = {
class = "rl_standard_stars"
init_effect = {
rg_create_fe_citadel = yes
}
planet = {
count = 1
class = star
orbit_distance = 0
orbit_angle = 1
size = {
min = 20
max = 30
}
has_ring = no
}
change_orbit = 50
planet = {
class = pc_broken
orbit_distance = 0
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_shattered
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_gray_goo
orbit_distance = 30
orbit_angle = {
min = 90
max = 270
}
}
planet = {
class = pc_barren_cold
orbit_distance = 25
orbit_angle = {
min = 90
max = 270
}
change_orbit = @base_moon_distance
moon = {
class = "pc_frozen"
orbit_angle = {
min = 90
max = 270
}
}
}
init_effect = {
add_hyperlane = {
from = this
to = prev
}
}
}

View File

@@ -498,7 +498,6 @@ rg_cluster_init_04 = {
flags = { flags = {
start_rg_cluster_gatebuilders start_rg_cluster_gatebuilders
ignore_startup_effect ignore_startup_effect
rw_spec_empire
} }
init_effect = { init_effect = {
prevent_anomaly = yes prevent_anomaly = yes

View File

@@ -22,6 +22,7 @@ special_project = {
has_global_flag = l_cluster_origin # l-cluster plus has_global_flag = l_cluster_origin # l-cluster plus
has_global_flag = rg_origin_l_cluster # 遥远约定 has_global_flag = rg_origin_l_cluster # 遥远约定
has_global_flag = gray_origin_activate # 远星之歌 has_global_flag = gray_origin_activate # 远星之歌
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
} }
} }
country_event = { country_event = {

View File

@@ -0,0 +1,21 @@
# species_trait_points: base number of species trait points available for this species class
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
#EXAMPLE OF MODDED SPECIES ARCHETYPE
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
#Has the exact same trait points as BIOLOGICAL
#BIOLOGICAL2 = {
# inherit_trait_points_from = BIOLOGICAL
# inherit_traits_from = { BIOLOGICAL ROBOT }
# robotic: is this archetype's species robotic? Governs various things:
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
# - notably can the species grow, or is just assembled?
# uses_modifiers: should modifiers be generated for this archetype at all?
#}
RG_MACHINE = {
species_trait_points = 10
species_max_traits = 6
robotic = yes
}

View File

@@ -0,0 +1,57 @@
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
# playable = yes/no/trigger (default: yes) if this species class can is playable
# randomized = yes/no/trigger (default: yes) if this species class is randomized
# custom_portraits = {}
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
# portraits = list portrait keys
# species_trait_points base number of species trait points available for this species class
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
# possible ethics/government requirements; see common/governments/readme_requirements.txt
# gender = yes/no (default: yes) whether the species has a gender
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
GRAY_SPECIES = {
archetype = OTHER
playable = { always = no }
randomized = no
gender = female
portraits = {
"Gray"
}
move_pop_sound_effect = "moving_pop_confirmation"
}
RG_MACHINE = {
archetype = MACHINE
playable = no
randomized = no
# possible = { always = yes }
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
gender = no
use_climate_preference = no
portrait_modding = yes
leader_age_min = 2
leader_age_max = 10
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
portraits = {
"rg_machine_maid"
}
}
graphical_culture = mammalian_01
move_pop_sound_effect = "robot_pops_move"
resources = {}
}

View File

@@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
ship_ftl_jumpdrive_range_mult = 0.5 ship_ftl_jumpdrive_range_mult = 0.5
force_disparity_fire_rate_mult = 3 force_disparity_fire_rate_mult = 3
} }
skill_rg_nanite_leader_navy = {
ship_weapon_range_mult = 0.05
ship_hull_mult = 0.05
ship_fire_rate_mult = 0.1
}
skill_rg_nanite_leader_army = {
army_damage_mult = 0.1
army_morale_damage_mult = 0.1
army_health = 0.1
army_morale = 0.1
}
skill_rg_nanite_leader = {
custom_tooltip = skill_official_delegate_tt
science_ship_survey_speed = 0.10
ship_archaeological_site_clues_add = 1
ship_astral_rift_clues_add = 1
}
skill_rg_nanite_leader_planet_governor = {
custom_tooltip = skill_official_planet_governor_tt
planet_jobs_energy_produces_mult = @planet_job_mult
planet_jobs_minerals_produces_mult = @planet_job_mult
planet_jobs_food_produces_mult = @planet_job_mult
planet_jobs_alloys_produces_mult = @planet_job_mult
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
planet_jobs_worker_produces_mult = @planet_job_mult
planet_jobs_slave_produces_mult = @planet_job_mult
job_soldier_or_warrior_add = 1
planet_crime_add = -1
planet_jobs_physics_research_produces_mult = @planet_job_mult
planet_jobs_society_research_produces_mult = @planet_job_mult
planet_jobs_engineering_research_produces_mult = @planet_job_mult
species_empire_size_mult = @planet_empire_size
}
skill_rg_nanite_leader_sector_governor = {
custom_tooltip = skill_official_sector_governor_tt
planet_jobs_energy_produces_mult = @sector_job_mult
planet_jobs_minerals_produces_mult = @sector_job_mult
planet_jobs_food_produces_mult = @sector_job_mult
planet_jobs_alloys_produces_mult = @sector_job_mult
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
planet_jobs_worker_produces_mult = @sector_job_mult
planet_jobs_slave_produces_mult = @sector_job_mult
job_soldier_or_warrior_add = 0.5
planet_crime_add = -0.5
planet_jobs_physics_research_produces_mult = @sector_job_mult
planet_jobs_society_research_produces_mult = @sector_job_mult
planet_jobs_engineering_research_produces_mult = @sector_job_mult
species_empire_size_mult = @sector_empire_size
}
skill_rg_nanite_leader_background_planet_governor = {
planet_amenities_add = 2
planet_stability_add = 0.5
planet_jobs_upkeep_mult = -0.01
}

View File

@@ -385,6 +385,23 @@ tech_object_gray_6 = {
} }
} }
tech_gray_machine = {
area = society
cost = 2000
tier = 5
is_rare = yes
category = {
biology
}
weight = 0
## unlock
ai_weight = {
factor = 0
}
}
tech_gray_noway = { tech_gray_noway = {
cost = 2000 cost = 2000
area = physics area = physics

View File

@@ -88,7 +88,20 @@
# army_disengage_chance_mult = 0.5 # army_disengage_chance_mult = 0.5
# army_health = 0.35 # army_health = 0.35
# } # }
# leader_class = all # modifier = {
# ship_archaeological_site_excavation_speed_mult = 0.5
# science_ship_survey_speed = 1
# # ship_windup_mult = -1
# # ship_speed_mult = 0.5
# ship_anomaly_generation_chance_mult = -1
# }
# triggered_modifier = {
# potential = {
# has_astral_planes_dlc = yes
# }
# country_astral_rift_speed_mult = 0.5
# }
# leader_class = { rg_nanite_leader }
# initial = no # initial = no
# randomized = no # randomized = no
# } # }
@@ -143,7 +156,7 @@ RG_leader_trait_ruler_gray = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = official CLASS = leader
ICON = "GFX_leader_trait_legendary_spiritualist_two" ICON = "GFX_leader_trait_legendary_spiritualist_two"
RARITY = paragon RARITY = paragon
COUNCIL = yes COUNCIL = yes
@@ -383,7 +396,7 @@ RG_leader_trait_admiral_nanorebuild_gray = {
cost = 0 cost = 0
inline_script = { inline_script = {
script = trait/icon_psionic script = trait/icon_psionic
CLASS = commander CLASS = leader
ICON = "GFX_leader_trait_nanorebuild" ICON = "GFX_leader_trait_nanorebuild"
RARITY = paragon RARITY = paragon
COUNCIL = no COUNCIL = no

View File

@@ -0,0 +1,61 @@
rg_machine_maid_trait = {
cost = {
base = 0
}
custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
initial = no
species_potential_add = { always = no }
species_possible_remove = { always = no }
species_possible_merge_add = { always = no }
species_possible_merge_remove = { always = no }
randomized = no
allowed_archetypes = { MACHINE }
sorting_priority = 20
potential_crossbreeding_chance = 1.0
opposites = {
}
modifier = {
habitability_floor_add = 0.25
pop_housing_usage_mult = -0.9
}
assembling_modifier = {
planet_pop_assemblers_nanites_upkeep_add = 0.1
}
# 在灰风主人国家工作提供加成
triggered_pop_modifier = {
potential = {
exists = owner
owner = { is_same_value = event_target:gray_owner }
}
planet_jobs_produces_mult = 1.1
}
ai_weight = {
weight = 0
}
assembly_score = {
modifier = {
add = 3
from.owner = { is_same_value = event_target:gray_owner }
}
modifier = {
mult = 0
from.owner = {
NOT = {
is_same_value = event_target:gray_owner
}
}
}
}
slave_cost = {
energy = 1000
}
}

View File

@@ -8,5 +8,5 @@ tags={
} }
name="Real Gray" name="Real Gray"
picture="thumbnail.png" picture="thumbnail.png"
supported_version="3.10.*" supported_version="v3.12.*"
remote_file_id="2136166095" remote_file_id="2136166095"

View File

@@ -212,11 +212,6 @@ country_event = {
room = "ethic_spaceship_room" room = "ethic_spaceship_room"
} }
is_triggered_only = yes is_triggered_only = yes
immediate = {
event_target:gray_governor = {
set_owner = event_target:rg_gray_country
}
}
option = { option = {
name = graygoo.405.a name = graygoo.405.a
hidden_effect = { hidden_effect = {
@@ -319,6 +314,7 @@ country_event = {
rg_gray_country_init = yes #创建国家 rg_gray_country_init = yes #创建国家
} }
rg_gray_country_after_init = yes rg_gray_country_after_init = yes
set_country_flag = machine_age_nanites_studied
create_message = { create_message = {
type = MESSAGE_RECRUITED_LEADER type = MESSAGE_RECRUITED_LEADER
localization = "rg_event.2.desc" localization = "rg_event.2.desc"
@@ -626,12 +622,9 @@ event = {
} }
} }
AND = { AND = {
OR = { has_country_flag = gray_official_active
has_country_flag = gray_official_active
has_country_flag = gray_governor_active #旧版flag
}
NOT = { NOT = {
exists = event_target:gray_governor exists = event_target:gray_official
} }
} }
AND = { AND = {
@@ -645,10 +638,8 @@ event = {
} }
immediate = { immediate = {
event_target:gray_owner = { event_target:gray_owner = {
OR = { remove_country_flag = gray_official_active #新版flag
has_country_flag = gray_official_active remove_country_flag = gray_governor_active #旧版flag #总督
has_country_flag = gray_governor_active #旧版flag
} #总督
remove_country_flag = gray_warship_active #旗舰 remove_country_flag = gray_warship_active #旗舰
remove_country_flag = gray_army_active #陆军 remove_country_flag = gray_army_active #陆军
remove_country_flag = gray_constship_active #科舰 remove_country_flag = gray_constship_active #科舰
@@ -657,12 +648,8 @@ event = {
modifier = "gray_scattered" modifier = "gray_scattered"
days = 3600 days = 3600
} }
country_event = { country_event = { id = graygoo.511 }
id = graygoo.511 country_event = { id = graygoo.512 days = 3600 }
}
country_event = {
id = rg_event.22
}
} }
} }
} }
@@ -687,11 +674,20 @@ country_event = {
desc = "graygoo.512.a.desc" desc = "graygoo.512.a.desc"
desc = "graygoo.512.b.desc" desc = "graygoo.512.b.desc"
desc = "graygoo.512.c.desc" desc = "graygoo.512.c.desc"
diplomatic = yes
event_window_type = leader_story
picture = GFX_evt_gray_gooed_planet
picture_event_data = {
portrait = event_target:rg_gray_country_leader
room = root
}
is_triggered_only = yes is_triggered_only = yes
immediate = { immediate = {
remove_country_flag = gray_reforming remove_country_flag = gray_reforming
} }
option = { option = {
name = graygoo.512.a name = graygoo.512.a
} }

View File

@@ -123,6 +123,7 @@ country_event = {
save_event_target_as = rg_cluster_previous_home_planet save_event_target_as = rg_cluster_previous_home_planet
solar_system = { solar_system = {
save_event_target_as = rg_cluster_previous_home_system save_event_target_as = rg_cluster_previous_home_system
set_star_flag = lgate
spawn_megastructure = { spawn_megastructure = {
type = lgate_base type = lgate_base
orbit_angle = 225 orbit_angle = 225

View File

@@ -30,6 +30,11 @@ country_event = {
} }
save_global_event_target_as = origin_rg_gray_country save_global_event_target_as = origin_rg_gray_country
rg_lcluster_spawn_effect = yes rg_lcluster_spawn_effect = yes
country_event = {
id = rg_event.18
days = 3600
random = 12800
}
} }
else = { else = {
set_country_flag = origin_gray_dragon_country set_country_flag = origin_gray_dragon_country
@@ -859,9 +864,7 @@ country_event = {
fire_only_once = yes fire_only_once = yes
picture = GFX_evt_drifting_gateway picture = GFX_evt_drifting_gateway
trigger = { trigger = {
mid_game_years_passed >= 0
NOT = { NOT = {
is_multiplayer = yes
has_global_flag = has_origin_gray_dragon has_global_flag = has_origin_gray_dragon
} }
has_country_flag = origin_rg_gray has_country_flag = origin_rg_gray
@@ -917,6 +920,9 @@ country_event = {
} }
} }
} }
option = {
name = OK
}
} }
@@ -1039,35 +1045,35 @@ country_event = {
} }
} }
# looping check for grayreforming # # looping check for grayreforming
country_event = { # country_event = {
id = rg_event.22 # id = rg_event.22
hide_window = yes # hide_window = yes
is_triggered_only = yes # is_triggered_only = yes
trigger = { # trigger = {
is_same_value = event_target:gray_owner # is_same_value = event_target:gray_owner
has_country_flag = gray_reforming # has_country_flag = gray_reforming
} # }
immediate = { # immediate = {
if = { # if = {
limit = { # limit = {
NOT = { # NOT = {
has_modifier = "gray_scattered" # has_modifier = "gray_scattered"
} # }
} # }
country_event = { # country_event = {
id = graygoo.512 # id = graygoo.512
} # }
} # }
else = { # else = {
country_event = { # country_event = {
id = rg_event.22 # id = rg_event.22
years = 1 # years = 1
} # }
# *THIS* looping check # # *THIS* looping check
} # }
} # }
} # }
# 拆毁工厂小灰通讯 # 拆毁工厂小灰通讯
country_event = { country_event = {

View File

@@ -484,6 +484,80 @@ country_event = {
} }
} }
country_event = {
id = rg_grayleader_dialog.5026
title = "graygoo.500.title"
desc = "RG_graygoo.502.f.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = {
id = rg_grayleader_dialog.5027
title = "graygoo.500.title"
desc = "RG_graygoo.502.g.response"
event_window_type = leader_recruit
picture_event_data = {
portrait = event_target:gray_leader_admiral
room = "ethic_spaceship_room"
}
is_triggered_only = yes
immediate = {
set_country_flag = gray_diplomacy_engaged
}
after = {
hidden_effect = {
remove_country_flag = gray_diplomacy_engaged
}
}
option = {
name = OK
}
option = {
name = graygoo.500.d
tag = hire_leader
default_hide_option = yes
}
option = {
name = graygoo.500.prepage
tag = dismiss_leader
hidden_effect = {
country_event = {
id = rg_grayleader.1
}
}
}
}
country_event = { country_event = {
id = rg_grayleader_dialog.5031 id = rg_grayleader_dialog.5031
title = "graygoo.500.title" title = "graygoo.500.title"

View File

@@ -309,6 +309,54 @@ country_event = {
} }
} }
} }
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
option = { option = {
# help # help
name = rg_help name = rg_help
@@ -453,6 +501,46 @@ country_event = {
} }
} }
} }
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_juggernaut_habitat_init = yes
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
option = { option = {
# help # help
name = rg_help name = rg_help
@@ -707,6 +795,54 @@ country_event = {
} }
} }
} }
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
option = { option = {
#升级-2 #升级-2
name = rg_levelup_2 name = rg_levelup_2
@@ -1070,6 +1206,54 @@ country_event = {
} }
} }
} }
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
option = { option = {
# 开启隐形 # 开启隐形
name = rg_event.4.e name = rg_event.4.e
@@ -1156,28 +1340,28 @@ country_event = {
option = { option = {
name = OK name = OK
} }
option = { # option = {
name = rg_graygoo.504.a # name = rg_graygoo.504.a
allow = { # allow = {
has_country_flag = gray_reforming # has_country_flag = gray_reforming
resource_stockpile_compare = { # resource_stockpile_compare = {
resource = nanites # resource = nanites
value >= 1000 # value >= 1000
} # }
resource_stockpile_compare = { # resource_stockpile_compare = {
resource = alloys # resource = alloys
value >= 50000 # value >= 50000
} # }
} # }
add_resource = { # add_resource = {
nanites = -1000 # nanites = -1000
alloys = -50000 # alloys = -50000
} # }
remove_modifier = "gray_scattered" # remove_modifier = "gray_scattered"
country_event = { # country_event = {
id = graygoo.512 # id = graygoo.512
} # }
} # }
} }
# Main Menu (const) # Main Menu (const)
@@ -1335,6 +1519,54 @@ country_event = {
} }
} }
} }
option = {
# 空间站
name = RG_graygoo.500.f
response_text = RG_graygoo.502.f.response
trigger = {
has_country_flag = rg_juggernaut_fired
NOT = {
has_country_flag = rg_habitat_enabled
}
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
if = {
limit = {
has_country_flag = rg_habitat_enabled
}
rg_clear_harbitat = yes
}
else = {
rg_juggernaut_habitat_init = yes
}
country_event = {
id = rg_grayleader_dialog.5026
}
}
}
option = {
# 空间站
name = RG_graygoo.500.g
response_text = RG_graygoo.502.g.response
trigger = {
has_country_flag = rg_juggernaut_fired
has_country_flag = rg_habitat_enabled
}
allow = {
has_country_flag = rg_juggernaut_fired # To prevent exploit
}
custom_tooltip = rg_need_manual_toggle
hidden_effect = {
rg_clear_harbitat = yes
country_event = {
id = rg_grayleader_dialog.5027
}
}
}
# option = { # 开启建造中继器 # option = { # 开启建造中继器
# name = rg_event.5.e # name = rg_event.5.e
# trigger = { # trigger = {
@@ -1486,6 +1718,32 @@ country_event = {
rg_create_gray_colony_1 = yes rg_create_gray_colony_1 = yes
} }
} }
option = {
# 购买巨像
name = rg_event.4.h
trigger = {
NOT = {
has_country_flag = gray_reforming
}
}
allow = {
resource_stockpile_compare = {
resource = energy
value >= 8000
}
resource_stockpile_compare = {
resource = alloys
value >= 8000
}
}
add_resource = {
energy = -8000
alloys = -8000
}
hidden_effect = {
rg_create_gray_planetkiller_testship_1 = yes
}
}
option = { option = {
# 没钱了,救救 # 没钱了,救救
name = rg_event.4.c name = rg_event.4.c

View File

@@ -0,0 +1,94 @@
namespace = rg_maid
country_event = {
id = rg_maid.1
hide_window = yes
is_triggered_only = yes
immediate = {
if = {
limit = {
NOT = {
exist = event_target:rg_maid_species
}
}
create_species = {
name = 纳米构造体
class = RG_MACHINE
portrait = "rg_machine_maid"
traits = {
trait = trait_machine_unit
trait = rg_machine_maid_trait
trait = trait_robot_mass_produced
}
can_be_modified = yes
namelist = root.species
effect = {
save_event_target_as = rg_maid_species
}
}
}
capital_scope = {
while = {
count = 5
create_pop = {
species = event_target:rg_maid_species
}
}
}
}
}
# country_event = {
# id = rg_maid.2
# hide_window = yes
# is_triggered_only = yes
# immediate = {
# every_playable_country = {
# limit = {
# any_owned_species = {
# has_trait = rg_machine_maid_trait
# }
# }
# triggered_planet_modifier = {
# potential = {
# can_assemble_budding_pop = yes
# }
# planet_pop_assembly_organic_add = @plantoid_budding_rate
# mult = value:budding_multiplier
# }
# }
# capital_scope = {
# while = {
# count = 5
# create_pop = {
# species = event_target:rg_maid_species
# }
# }
# }
# }
# }
# planet_event = { #Braiiiins
# id = rg_maid.3
# is_triggered_only = yes
# hide_window = yes
#
# trigger = {
# fromfrom = {
# is_organic_species = yes
# NOT = { has_trait = trait_zombie }
# }
# owner = { has_valid_civic = civic_permanent_employment }
# has_building = building_posthumous_employment_center
# }
#
# immediate = {
# fromfrom = {
# make_pop_zombie = yes
# }
# }
# after = {
# fromfrom = {
# clear_pop_category = yes #To make sure that the zombie pop does not spawn as a non worker strata
# }
# }
# }

150
events/RG_origin_event.txt Normal file
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@@ -0,0 +1,150 @@
namespace = rg_origin
########
# SCION
########
country_event = {
id = rg_origin.1
hide_window = yes
is_triggered_only = yes
trigger = {
AND = {
has_origin = rg_origin_scion
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
immediate = {
# Scion
country_event = { id = rg_origin.5 }
}
}
# Setup
country_event = {
id = rg_origin.5
hide_window = yes
is_triggered_only = yes
immediate = {
# set_country_flag = first_contact_event
# set_country_flag = Story2 # Already encountered spacefarers
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
if = {
limit = {
NOT = {
exist = event_target:rg_scion_fe
}
}
set_country_flag = rg_scion_needs_fe
if = {
limit ={
any_playable_country = {
AND = {
has_origin = origin_rg_gray
# NOT = { has_global_flag = rg_origin_l_cluster }
}
}
}
random_system = {
limit = { has_owner = no }
spawn_system = { initializer = "rg_fallen_machine_1" }
}
add_extra_hyperlane_to_spawned_system_effect = yes
}
else = {
rg_lcluster_spawn_effect_scion = yes
every_system = {
limit = {
has_star_flag = lcluster
}
rg_create_fe_citadel = yes
}
}
event_target:rg_scion_fe = {
set_policy = {
policy = artificial_intelligence_policy
option = ai_servitude
cooldown = no
}
set_policy = {
policy = robot_pop_policy
option = robot_pops_allowed
cooldown = no
}
random_playable_country = {
limit = {
has_origin = rg_origin_scion
has_country_flag = rg_scion_needs_fe
}
remove_country_flag = rg_scion_needs_fe
save_event_target_as = rg_scion_slave
}
set_country_flag = rg_scion_master
save_event_target_as = rg_scion_master
add_opinion_modifier = {
who = event_target:rg_scion_slave
modifier = opinion_scion
}
# country_event = { id = origin.20 days = 9000 random = 9000 }
event_target:rg_scion_slave = {
establish_communications_no_message = event_target:rg_scion_fe
set_subject_of = {
who = event_target:rg_scion_fe
preset = preset_rg_scion
}
overlord = {
add_opinion_modifier = {
modifier = opinion_scion
who = rg_scion_fe
}
}
country_event = { id = rg_origin.10 days = 3 }
}
}
capital_scope = {
solar_system = {
set_star_flag = lgate
spawn_megastructure = {
type = lgate_base
orbit_angle = 225
orbit_distance = 30
}
}
}
# add_extra_hyperlane_to_spawned_system_effect = yes
}
}
}
# Intro Diplomatic Message
country_event = {
id = rg_origin.10
title = TRANSMISSION
desc = {
text = "origin.10.b.desc"
}
diplomatic = yes
is_triggered_only = yes
picture_event_data = {
portrait = event_target:rg_scion_master
planet_background = event_target:rg_scion_master
graphical_culture = event_target:rg_scion_master
city_level = event_target:rg_scion_master
room = event_target:rg_scion_master
}
immediate = {
overlord = { save_event_target_as = rg_scion_master }
}
option = {
name = origin.10.b
}
}

178
events/RG_planet_event.txt Normal file
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@@ -0,0 +1,178 @@
namespace = rg_planet
##### Virtual Ascension Events
### Create the Unemployed
### Country scope gatekeeper
### on_monthly_pulse_country
country_event = {
id = rg_planet.5025
hide_window = yes
is_triggered_only = yes
trigger = {
has_country_flag = gray_habitat_active
exists = event_target:rg_gray_habitat_target
event_target:rg_gray_habitat_target = {
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
free_jobs > 0
NOR = {
free_jobs_of_type = {
job = mortal_initiate
value >= 1
}
free_jobs_of_type = {
category = bio_trophy
value >= 1
}
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
planet_event = { id = rg_planet.2027 days = 1 }
}
}
}
### Create the Unemployed
### Planet scope gatekeeper
### on_building_complete, on_building_upgraded, on_building_demolished,
### on_building_downgraded, on_building_replaced
### on_district_complete, on_district_demolished
planet_event = {
id = rg_planet.2026
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:rg_gray_habitat_target
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
}
free_jobs > 0
}
immediate = {
planet_event = { id = rg_planet.2027 days = 1 }
}
}
### Create the Unemployed
### Fired by cybernetics.2025 and cybernetics.2026
planet_event = {
id = rg_planet.2027
hide_window = yes
is_triggered_only = yes
trigger = {
is_same_value = event_target:rg_gray_habitat_target
is_under_colonization = no
NOT = { is_planet_class = pc_cosmogenesis_world }
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
}
free_jobs > 0
}
immediate = {
set_variable = {
which = num_pops
value = value:num_free_virtual_jobs
}
# Create pops for every free job
while = {
count = num_pops
create_pop = {
species = owner_main_species
}
}
# Kill pops generated in excess (e.g. from forbidden jobs)
if = {
limit = {
any_owned_pop = {
is_unemployed = yes
}
}
every_owned_pop = {
limit = {
is_unemployed = yes
}
kill_pop = yes
}
}
}
}
### Kill the unemployed
### Country scope
### on_monthly_pulse_country
country_event = {
id = rg_planet.5030
hide_window = yes
is_triggered_only = yes
trigger = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
event_target:rg_gray_habitat_target = {
any_owned_pop = {
is_unemployed = yes
}
}
}
immediate = {
event_target:rg_gray_habitat_target = {
every_owned_pop = {
limit = {
is_unemployed = yes
}
kill_pop = yes
}
}
}
}
### Kill the unemployed
### Planet scope
### on_building_complete, on_building_upgraded, on_building_demolished,
### on_building_downgraded, on_building_replaced
### on_district_complete, on_district_demolished
planet_event = {
id = rg_planet.2031
hide_window = yes
is_triggered_only = yes
trigger = {
exists = owner
owner = {
is_fallen_empire = no
has_country_flag = gray_habitat_active
}
any_owned_pop = {
is_unemployed = yes
}
}
immediate = {
every_owned_pop = {
limit = {
is_unemployed = yes
}
kill_pop = yes
}
}
}

View File

@@ -635,7 +635,6 @@ country_event = {
id = rg_story.20 id = rg_story.20
hide_window = yes hide_window = yes
is_triggered_only = yes is_triggered_only = yes
fire_only_once = yes
trigger = { trigger = {
exists = event_target:rg_fake_dragon_owner exists = event_target:rg_fake_dragon_owner
OR = { OR = {
@@ -649,8 +648,9 @@ country_event = {
leader = { leader = {
OR = { OR = {
exists = NO exists = NO
NOT = { NOR = {
has_leader_flag = rg_fake_dragon has_leader_flag = rg_fake_dragon
has_leader_flag = rg_fake_dragon_reborn
} }
} }
} }

View File

@@ -1225,28 +1225,28 @@ country_event = {
} }
} }
} }
option = { # option = {
name = rg_graygoo.504.a # name = rg_graygoo.504.a
allow = { # allow = {
has_country_flag = gray_reforming # has_country_flag = gray_reforming
resource_stockpile_compare = { # resource_stockpile_compare = {
resource = nanites # resource = nanites
value >= 1000 # value >= 1000
} # }
resource_stockpile_compare = { # resource_stockpile_compare = {
resource = alloys # resource = alloys
value >= 50000 # value >= 50000
} # }
} # }
add_resource = { # add_resource = {
nanites = -1000 # nanites = -1000
alloys = -50000 # alloys = -50000
} # }
remove_modifier = "gray_scattered" # remove_modifier = "gray_scattered"
country_event = { # country_event = {
id = graygoo.512 # id = graygoo.512
} # }
} # }
} }
# Main Menu (const) # Main Menu (const)

View File

@@ -2,23 +2,23 @@ namespace = wg_affection
# 3.9引用空事件崩溃问题占位 # 3.9引用空事件崩溃问题占位
# 3.10已弃用 # 3.10已弃用
country_event = { # country_event = {
id = wg_affection.30000 # id = wg_affection.30000
title = wg_affection.30000.name # title = wg_affection.30000.name
desc = wg_affection.30000.desc # desc = wg_affection.30000.desc
is_triggered_only = yes # is_triggered_only = yes
diplomatic = yes # diplomatic = yes
show_sound = event_wg_wedding # show_sound = event_wg_wedding
custom_gui = wg_gray_commu_window # custom_gui = wg_gray_commu_window
custom_gui_option = wg_gray_commu_option # custom_gui_option = wg_gray_commu_option
#
immediate = { # immediate = {
set_country_flag = married_gray # set_country_flag = married_gray
} # }
#
option = { # option = {
name = wg_affection.30000.a # name = wg_affection.30000.a
response_text = wg_affection.30000.response # response_text = wg_affection.30000.response
change_variable = { which = rankpts value = 2 } # change_variable = { which = rankpts value = 2 }
} # }
} # }

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@@ -2,10 +2,121 @@ portraits = {
Gray = { Gray = {
texturefile = "gfx/models/portraits/Gray.png" texturefile = "gfx/models/portraits/Gray.png"
} }
Gray01 = { rg_machine_maid01 = {
texturefile = "gfx/models/portraits/Gray01.png" texturefile = "gfx/models/portraits/mamaid01.png"
} }
Gray02 = { rg_machine_maid02 = {
texturefile = "gfx/models/portraits/Gray02.png" texturefile = "gfx/models/portraits/mamaid02.png"
}
rg_machine_maid03 = {
texturefile = "gfx/models/portraits/mamaid03.png"
}
rg_machine_maid04 = {
texturefile = "gfx/models/portraits/mamaid04.png"
}
rg_machine_maid05 = {
texturefile = "gfx/models/portraits/mamaid05.png"
}
rg_machine_maid06 = {
texturefile = "gfx/models/portraits/mamaid06.png"
}
rg_machine_maid07 = {
texturefile = "gfx/models/portraits/mamaid07.png"
}
rg_machine_maid08 = {
texturefile = "gfx/models/portraits/mamaid08.png"
}
rg_machine_maid09 = {
texturefile = "gfx/models/portraits/mamaid09.png"
}
}
portrait_groups = {
rg_machine_maid = {
default = rg_machine_maid01
game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
add = {
portraits = {
rg_machine_maid01
rg_machine_maid02
rg_machine_maid03
rg_machine_maid04
rg_machine_maid05
rg_machine_maid06
rg_machine_maid07
rg_machine_maid08
rg_machine_maid09
}
}
}
#species scope
species = { #generic portrait for a species
add = {
portraits = {
rg_machine_maid01
rg_machine_maid02
rg_machine_maid03
rg_machine_maid04
rg_machine_maid05
rg_machine_maid06
rg_machine_maid07
rg_machine_maid08
rg_machine_maid09
}
}
}
#pop scope
pop = { #for a specific pop
add = {
portraits = {
rg_machine_maid01
rg_machine_maid02
rg_machine_maid03
rg_machine_maid04
rg_machine_maid05
rg_machine_maid06
rg_machine_maid07
rg_machine_maid08
rg_machine_maid09
}
}
}
#leader scope
leader = { #scientists, generals, admirals, governor
add = {
portraits = {
rg_machine_maid01
rg_machine_maid02
rg_machine_maid03
rg_machine_maid04
rg_machine_maid05
rg_machine_maid06
rg_machine_maid07
rg_machine_maid08
rg_machine_maid09
}
}
}
#leader scope
ruler = {
add = {
portraits = {
rg_machine_maid01
rg_machine_maid02
rg_machine_maid03
rg_machine_maid04
rg_machine_maid05
rg_machine_maid06
rg_machine_maid07
rg_machine_maid08
rg_machine_maid09
}
}
}
} }
} }

View File

@@ -0,0 +1,9 @@
spriteTypes = {
spriteType = {
name = "GFX_origin_rg_scion"
texturefile = "gfx/event_pictures/origins/origin_rg_scion.dds"
alwaystransparent = yes
}
}

View File

@@ -15,7 +15,7 @@
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马如果你放过我我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁真的绝不就至少……这次就放过我" rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马如果你放过我我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁真的绝不就至少……这次就放过我"
rg_event.401.a:0 "好吧" rg_event.401.a:0 "好吧"
rg_event.401.b:0 "绝不!" rg_event.401.b:0 "绝不!"
rg_event.401.a.response:0 "那!那就这样!您妈的见!" rg_event.401.a.response:0 "那!那就这样!您妈的见!"
rg_event.201.name:0 "第二次生命" rg_event.201.name:0 "第二次生命"
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后对某个纳米机器人星球进行的探测器扫描中发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。" rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后对某个纳米机器人星球进行的探测器扫描中发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
rg_event.201.a:0 "大不了再来一次!" rg_event.201.a:0 "大不了再来一次!"
@@ -109,6 +109,7 @@
rg_event.4.b:0 "§H建造武装工程舰§!" rg_event.4.b:0 "§H建造武装工程舰§!"
rg_event.4.d:0 "§R建造纳米主宰舰§!" rg_event.4.d:0 "§R建造纳米主宰舰§!"
rg_event.4.g:0 "§H建造模拟殖民舰§!" rg_event.4.g:0 "§H建造模拟殖民舰§!"
rg_event.4.h:0 "§H建造实验级巨像§!"
rg_event.4.e:0 "§B开启隐形力场§!" rg_event.4.e:0 "§B开启隐形力场§!"
rg_event.4.f:0 "§B关闭隐形力场§!" rg_event.4.f:0 "§B关闭隐形力场§!"
rg_event.4.c:0 "又没钱了,老婆救救" rg_event.4.c:0 "又没钱了,老婆救救"
@@ -175,6 +176,11 @@
RG_graygoo.500.e:0 "§Y启动旗舰核心§!" RG_graygoo.500.e:0 "§Y启动旗舰核心§!"
RG_graygoo.502.e.response:0 "我能做到。" RG_graygoo.502.e.response:0 "我能做到。"
RG_graygoo.500.f:0 "§Y启动空间站核心§!"
RG_graygoo.502.f.response:0 "舰体宜居性评估中,全舰核心自检完成。"
RG_graygoo.500.g:0 "§Y关闭空间站核心§!"
RG_graygoo.502.g.response:0 "启动紧急疏散程序,请稍安勿躁。"
# 2.1 奇怪的巨像 # 2.1 奇怪的巨像
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。" rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"
rg_story.2.a:0 "§G有哦§!" rg_story.2.a:0 "§G有哦§!"

View File

@@ -1,6 +1,10 @@
l_simp_chinese: l_simp_chinese:
NAME_Gray:0 "灰风" NAME_Gray:0 "灰风"
GRAY_SPECIES:0 "$NAME_Gray$"
RG_MACHINE:0 "§Y纳米构造体§!"
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球" gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!" RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?" RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!" RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
@@ -24,6 +28,20 @@
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构纳米机器席卷之处我们无所不能。" RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构纳米机器席卷之处我们无所不能。"
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$" RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
preset_rg_scion: "§Y誓约计划国§!"
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
rg_nanite_leader:0"§Y纳米机器个体§!"
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到所以将无所不能。§!"
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
concept_rg_scion: "$preset_rg_scion$"
concept_rg_scion_desc: "$preset_rg_scion_desc$"
concept_rg_gray: "$NAME_Gray$"
concept_rg_gray_desc: "$gray_backstory$"
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!" RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!" RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
@@ -44,7 +62,10 @@
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!" RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
origin_rg_gray:0 "§Y遥远约定§!" origin_rg_gray:0 "§Y遥远约定§!"
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你" origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源重复选择时将被替换成隐藏起源§§H<你也事龙>§§Y并开局获得全部L星门认知。§\n§R- 多人游戏中存在重复龙开起源国家L星团国家将无法触发中期开门事件。§\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的§!" origin_tooltip_rg_gray_effects:0 "开局时获得['concept_rg_gray']的帮助\n—母星系一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§!\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔你懂的§"
rg_origin_scion:0 "§Y未来追迹§!"
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']['concept_fallen_empire']的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§"
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!" RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。" RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!" RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
@@ -100,6 +121,15 @@
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$" RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$" RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$" RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
RG_Mothership_FISSION_REACTOR:0 "$FISSION_REACTOR$"
RG_Mothership_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
RG_Mothership_FUSION_REACTOR:0 "$FUSION_REACTOR$"
RG_Mothership_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$"
RG_Mothership_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$"
RG_Mothership_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$"
RG_Mothership_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$"
RG_Mothership_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$" RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$" RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
@@ -151,6 +181,83 @@
RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$" RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
RG_SCIENCE_CLOAKING_EMPTY:0 "空槽" RG_SCIENCE_CLOAKING_EMPTY:0 "空槽"
RG_COMBAT_COMPUTER_SWARM_DEFAULT:0 "$COMBAT_COMPUTER_SWARM_DEFAULT$"
RG_COMBAT_COMPUTER_SWARM_DEFAULT_DESC:0 "$COMBAT_COMPUTER_SWARM_DEFAULT_DESC$"
RG_COMBAT_COMPUTER_PICKET_DEFAULT:0 "$COMBAT_COMPUTER_PICKET_DEFAULT$"
RG_COMBAT_COMPUTER_PICKET_DEFAULT_DESC:0 "$COMBAT_COMPUTER_PICKET_DEFAULT_DESC$"
RG_COMBAT_COMPUTER_LINE_DEFAULT:0 "$COMBAT_COMPUTER_LINE_DEFAULT$"
RG_COMBAT_COMPUTER_LINE_DEFAULT_DESC:0 "$COMBAT_COMPUTER_LINE_DEFAULT_DESC$"
RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT$"
RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC$"
RG_COMBAT_COMPUTER_TORPEDO_DEFAULT:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT$"
RG_COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC$"
RG_COMBAT_COMPUTER_SWARM_BASIC:0 "$COMBAT_COMPUTER_SWARM_BASIC$"
RG_COMBAT_COMPUTER_SWARM_BASIC_DESC:0 "$COMBAT_COMPUTER_SWARM_BASIC_DESC$"
RG_COMBAT_COMPUTER_SWARM_ADVANCED:0 "$COMBAT_COMPUTER_SWARM_ADVANCED$"
RG_COMBAT_COMPUTER_SWARM_ADVANCED_DESC:0 "$COMBAT_COMPUTER_SWARM_ADVANCED_DESC$"
RG_COMBAT_COMPUTER_SWARM_SAPIENT:0 "$COMBAT_COMPUTER_SWARM_SAPIENT$"
RG_COMBAT_COMPUTER_SWARM_SAPIENT_DESC:0 "$COMBAT_COMPUTER_SWARM_SAPIENT_DESC$"
RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS$"
RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC$"
RG_COMBAT_COMPUTER_SWARM_PRECOG:0 "$COMBAT_COMPUTER_SWARM_PRECOG$"
RG_COMBAT_COMPUTER_SWARM_PRECOG_DESC:0 "$COMBAT_COMPUTER_SWARM_PRECOG_DESC$"
RG_COMBAT_COMPUTER_TORPEDO_BASIC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC$"
RG_COMBAT_COMPUTER_TORPEDO_BASIC_DESC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC_DESC$"
RG_COMBAT_COMPUTER_TORPEDO_ADVANCED:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED$"
RG_COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC$"
RG_COMBAT_COMPUTER_TORPEDO_SAPIENT:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT$"
RG_COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC$"
RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS$"
RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC$"
RG_COMBAT_COMPUTER_TORPEDO_PRECOG:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG$"
RG_COMBAT_COMPUTER_TORPEDO_PRECOG_DESC:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG_DESC$"
RG_COMBAT_COMPUTER_PICKET_BASIC:0 "$COMBAT_COMPUTER_PICKET_BASIC$"
RG_COMBAT_COMPUTER_PICKET_BASIC_DESC:0 "$COMBAT_COMPUTER_PICKET_BASIC_DESC$"
RG_COMBAT_COMPUTER_PICKET_ADVANCED:0 "$COMBAT_COMPUTER_PICKET_ADVANCED$"
RG_COMBAT_COMPUTER_PICKET_ADVANCED_DESC:0 "$COMBAT_COMPUTER_PICKET_ADVANCED_DESC$"
RG_COMBAT_COMPUTER_PICKET_SAPIENT:0 "$COMBAT_COMPUTER_PICKET_SAPIENT$"
RG_COMBAT_COMPUTER_PICKET_SAPIENT_DESC:0 "$COMBAT_COMPUTER_PICKET_SAPIENT_DESC$"
RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS$"
RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC$"
RG_COMBAT_COMPUTER_PICKET_PRECOG:0 "$COMBAT_COMPUTER_PICKET_PRECOG$"
RG_COMBAT_COMPUTER_PICKET_PRECOG_DESC:0 "$COMBAT_COMPUTER_PICKET_PRECOG_DESC$"
RG_COMBAT_COMPUTER_ARTILLERY_BASIC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC$"
RG_COMBAT_COMPUTER_ARTILLERY_BASIC_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC_DESC$"
RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED$"
RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC$"
RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT$"
RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC$"
RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS$"
RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC$"
RG_COMBAT_COMPUTER_ARTILLERY_PRECOG:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG$"
RG_COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC$"
RG_COMBAT_COMPUTER_LINE_BASIC:0 "$COMBAT_COMPUTER_LINE_BASIC$"
RG_COMBAT_COMPUTER_LINE_BASIC_DESC:0 "$COMBAT_COMPUTER_LINE_BASIC_DESC$"
RG_COMBAT_COMPUTER_LINE_ADVANCED:0 "$COMBAT_COMPUTER_LINE_ADVANCED$"
RG_COMBAT_COMPUTER_LINE_ADVANCED_DESC:0 "$COMBAT_COMPUTER_LINE_ADVANCED_DESC$"
RG_COMBAT_COMPUTER_LINE_SAPIENT:0 "$COMBAT_COMPUTER_LINE_SAPIENT$"
RG_COMBAT_COMPUTER_LINE_SAPIENT_DESC:0 "$COMBAT_COMPUTER_LINE_SAPIENT_DESC$"
RG_COMBAT_COMPUTER_LINE_AUTONOMOUS:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS$"
RG_COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC$"
RG_COMBAT_COMPUTER_LINE_PRECOG:0 "$COMBAT_COMPUTER_LINE_PRECOG$"
RG_COMBAT_COMPUTER_LINE_PRECOG_DESC:0 "$COMBAT_COMPUTER_LINE_PRECOG_DESC$"
RG_COMBAT_COMPUTER_CARRIER_BASIC:0 "$COMBAT_COMPUTER_CARRIER_BASIC$"
RG_COMBAT_COMPUTER_CARRIER_BASIC_DESC:0 "$COMBAT_COMPUTER_CARRIER_BASIC_DESC$"
RG_COMBAT_COMPUTER_CARRIER_ADVANCED:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED$"
RG_COMBAT_COMPUTER_CARRIER_ADVANCED_DESC:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED_DESC$"
RG_COMBAT_COMPUTER_CARRIER_SAPIENT:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT$"
RG_COMBAT_COMPUTER_CARRIER_SAPIENT_DESC:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT_DESC$"
RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS$"
RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC$"
RG_COMBAT_COMPUTER_CARRIER_PRECOG:0 "$COMBAT_COMPUTER_CARRIER_PRECOG$"
RG_COMBAT_COMPUTER_CARRIER_PRECOG_DESC:0 "$COMBAT_COMPUTER_CARRIER_PRECOG_DESC$"
RG_ID_wsg_alpha_REACTOR:0 "§Y阿尔法结晶反应堆§!" RG_ID_wsg_alpha_REACTOR:0 "§Y阿尔法结晶反应堆§!"
RG_ID_SHIP_THRUSTER_WSG:0 "§Y暗物质α推进器§!" RG_ID_SHIP_THRUSTER_WSG:0 "§Y暗物质α推进器§!"
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "利用暗物质与阿尔法融合后产生的巨大能量来推动我们的飞船。" RG_ID_SHIP_THRUSTER_WSG_DESC:0 "利用暗物质与阿尔法融合后产生的巨大能量来推动我们的飞船。"
@@ -293,6 +400,9 @@
rg_nothing:0 "" rg_nothing:0 ""
rg_nothing_desc:0 "" rg_nothing_desc:0 ""
pc_rg_grayhabitat: "纳米空间站点"
pc_rg_grayhabitat_desc: "一座由纳米机械组成的深空居所,能提供仿佛行星一般的居住体验,具体而言是指行星上的城市区域。完全由纳米机器人组成使得建筑如梦幻般瞬间出现,由纳米机器组成的实体承担着空间站点的一切生产工作。"
rg_ap_nantiematter:0 "§Y纳米物质构成工程§!" rg_ap_nantiematter:0 "§Y纳米物质构成工程§!"
rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。" rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。"
rg_ap_nantiematter_tooltip:0 "§Y这表明了一切。§!" rg_ap_nantiematter_tooltip:0 "§Y这表明了一切。§!"

View File

@@ -30,6 +30,9 @@
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!" RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!" RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
RG_graygoo_juggernaut_behind_key:0 "§Y$NAME_Gray$主宰尾翼§!"
RG_graygoo_capitalship_behind_key:0 "§Y$NAME_Gray$旗舰尾翼§!"
# Fleet names # Fleet names
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元" NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
@@ -55,7 +58,7 @@
RG_icebreaker_interdictor:0 "纳米机器破冰单元" RG_icebreaker_interdictor:0 "纳米机器破冰单元"
NAME_Nanite_Mothership_Carrier:0 "风暴中心" NAME_Nanite_Mothership_Carrier:0 "风暴中心"
NAME_Nanite_Mothership_titan:0 "风暴缔造者" NAME_Nanite_Mothership_titan:0 "风暴缔造者"
RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼" RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
NAME_RG_Nanite_Starbase:0 "灰色浪潮" NAME_RG_Nanite_Starbase:0 "灰色浪潮"
NAME_RG_armed_transport_ship:0 "纳米机器压制单元" NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元" NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"

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@@ -0,0 +1,19 @@
{
"folders": [
{
"path": "."
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/common"
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/events"
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/gfx"
},
{
"path": "D:/SteamLibrary/steamapps/common/Stellaris/localisation"
}
]
}