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This commit is contained in:
320
data/yukitsuki/weapon/BaseWeapon/Fx/FX/EX_weapon_fire.xml
Normal file
320
data/yukitsuki/weapon/BaseWeapon/Fx/FX/EX_weapon_fire.xml
Normal file
@@ -0,0 +1,320 @@
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92
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_boom_obj.xml
Normal file
92
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_boom_obj.xml
Normal file
@@ -0,0 +1,92 @@
|
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<?xml version="1.0" encoding="us-ascii"?>
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<Includes>
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id="Excalibu_boom_obj"
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<FireWeaponWhenDead
|
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|
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<Shape
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@@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<Include source="art:fxjapanpsyonicblastlightrays.xml" type="instance"/>
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<Include source="art:fxspherenrm.xml" type="instance"/>
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</Includes>
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<Color b="0.52549" g="0.866667" r="0.968627"/>
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<VelocityDamping High="1" Low="1"/>
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<Draw>
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172
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_solwlight.xml
Normal file
172
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_solwlight.xml
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<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRate High="5" Low="4.9"/>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngleZ High="7" Low="-7"/>
|
||||
<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
181
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_solwlight2.xml
Normal file
181
data/yukitsuki/weapon/BaseWeapon/Fx/FX/Excalibu_solwlight2.xml
Normal file
@@ -0,0 +1,181 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include source="art:fxlenzflarehdr01.xml" type="instance"/>
|
||||
<Include source="art:fxfractilenrm.xml" type="instance"/>
|
||||
</Includes>
|
||||
<FXParticleSystemTemplate ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight">
|
||||
<Lifetime High="250" Low="150"/>
|
||||
<Size High="25" Low="25"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Colors>
|
||||
<Color Frame="1" RelativeAge="0">
|
||||
<Color b="0.188235" g="0.376471" r="0.454902"/>
|
||||
</Color>
|
||||
<Color Frame="2" RelativeAge="5">
|
||||
<Color b="0.203922" g="0.470588" r="0.670588"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="75">
|
||||
<Color b="0.039216" g="0.184314" r="0.278431"/>
|
||||
</Color>
|
||||
<Color Frame="4" RelativeAge="100">
|
||||
<Color b="0.058824" g="0.058824" r="0.058824"/>
|
||||
</Color>
|
||||
<ColorScale High="3" Low="3"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu DetailTexture="FXFracTileNRM" GeometryType="CENTERED_QUAD" MiscValue1="0.15" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.4" SpeedMultiplier="1"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="0" y="0" z="1"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</Position>
|
||||
</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngleZ High="7" Low="-7"/>
|
||||
<AngularRateZ High="0.01" Low="-0.01"/>
|
||||
<AngularDamping High="1" Low="1"/>
|
||||
<AngleXY High="5" Low="2"/>
|
||||
<AngularRateXY High="0.1" Low="0.01"/>
|
||||
<AngularDampingXY High="0.99" Low="0.97"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight1">
|
||||
<Lifetime High="250" Low="150"/>
|
||||
<Size High="25" Low="25"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Colors>
|
||||
<Color Frame="1" RelativeAge="0">
|
||||
<Color b="0.188235" g="0.376471" r="0.454902"/>
|
||||
</Color>
|
||||
<Color Frame="2" RelativeAge="5">
|
||||
<Color b="0.203922" g="0.470588" r="0.670588"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="75">
|
||||
<Color b="0.039216" g="0.184314" r="0.278431"/>
|
||||
</Color>
|
||||
<Color Frame="4" RelativeAge="100">
|
||||
<Color b="0.058824" g="0.058824" r="0.058824"/>
|
||||
</Color>
|
||||
<ColorScale High="3" Low="3"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu DetailTexture="FXFracTileNRM" GeometryType="CENTERED_QUAD" MiscValue1="0.15" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.4" SpeedMultiplier="1"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="0" y="0" z="1"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="5" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</Position>
|
||||
</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngleZ High="7" Low="-7"/>
|
||||
<AngularRateZ High="0.01" Low="-0.01"/>
|
||||
<AngularDamping High="1" Low="1"/>
|
||||
<AngleXY High="5" Low="2"/>
|
||||
<AngularRateXY High="0.1" Low="0.01"/>
|
||||
<AngularDampingXY High="0.99" Low="0.97"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
|
||||
<FXParticleSystemTemplate ParticleTexture="FXLenzflareHDR01" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight2">
|
||||
<Lifetime High="250" Low="150"/>
|
||||
<Size High="25" Low="25"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Colors>
|
||||
<Color Frame="1" RelativeAge="0">
|
||||
<Color b="0.188235" g="0.376471" r="0.454902"/>
|
||||
</Color>
|
||||
<Color Frame="2" RelativeAge="5">
|
||||
<Color b="0.203922" g="0.470588" r="0.670588"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="75">
|
||||
<Color b="0.039216" g="0.184314" r="0.278431"/>
|
||||
</Color>
|
||||
<Color Frame="4" RelativeAge="100">
|
||||
<Color b="0.058824" g="0.058824" r="0.058824"/>
|
||||
</Color>
|
||||
<ColorScale High="3" Low="3"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu DetailTexture="FXFracTileNRM" GeometryType="CENTERED_QUAD" MiscValue1="0.15" MiscValue2="0.1" MiscValue3="45" MiscValue4="0.4" SpeedMultiplier="1"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="0" y="0" z="1"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="10" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</Position>
|
||||
</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngleZ High="7" Low="-7"/>
|
||||
<AngularRateZ High="0.01" Low="-0.01"/>
|
||||
<AngularDamping High="1" Low="1"/>
|
||||
<AngleXY High="5" Low="2"/>
|
||||
<AngularRateXY High="0.1" Low="0.01"/>
|
||||
<AngularDampingXY High="0.99" Low="0.97"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
87
data/yukitsuki/weapon/BaseWeapon/Fx/FX/FXlist.xml
Normal file
87
data/yukitsuki/weapon/BaseWeapon/Fx/FX/FXlist.xml
Normal file
@@ -0,0 +1,87 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
<Includes>
|
||||
|
||||
|
||||
</Includes>
|
||||
<FXList id="FX_ALL_JetFighter_BombExplosion">
|
||||
<NuggetList>
|
||||
<Sound Value="ALL_Vindicator_BombImpact" />
|
||||
<ParticleSystem Particle="AlliedBombExplosionStreaks"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionShockwave"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionLight"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionFire"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionFireMushroom"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionFlash"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionGlow"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionSmoke"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionSmokeGround"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionSmokeMushroom"/>
|
||||
<ParticleSystem Particle="AlliedBombExplosionAfterFire"/>
|
||||
<!-- Water FX -->
|
||||
<ParticleSystem
|
||||
Particle="SovietV4RocketExplosionWake"
|
||||
OnlyIfOnWater ="true">
|
||||
</ParticleSystem>
|
||||
<ParticleSystem
|
||||
Particle="SovietV4RocketExplosionWaterMist"
|
||||
OnlyIfOnWater ="true">
|
||||
</ParticleSystem>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
<FXList id="FX_Excalibur">
|
||||
<NuggetList>
|
||||
<Sound Value="ALL_ProtonCollider_Explode" />
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
<FXList id="FX_Excalibur2">
|
||||
<NuggetList>
|
||||
<TerrainScorch
|
||||
Type= "TERRAIN_MAPPED"
|
||||
Radius = "125" >
|
||||
</TerrainScorch>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
|
||||
|
||||
<FXList id="sabar_wind_blade">
|
||||
<NuggetList>
|
||||
<Sound Value="sabar_wind_blade_FX" />
|
||||
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<FXList id="FX_Excalibur_boom">
|
||||
<NuggetList>
|
||||
<Sound Value="ALL_ProtonCollider_Explode" />
|
||||
<!-- <ParticleSystem Particle="FXAlliedProtonColliderHitFlash"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem> -->
|
||||
<ParticleSystem Particle="FXAlliedProtonColliderHitCore"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="FXAlliedProtonColliderHitDistort"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="FXAlliedProtonColliderHitShockwave"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="FXAlliedProtonColliderHit02"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="Excalibu_lighthockwave"> <Offset x="0.0" y="0.0" z="00.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="Excalibu_lightRays"/>
|
||||
<ParticleSystem Particle="Excalibu_lightRays"/>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<FXList id="FX_fly_attack">
|
||||
<NuggetList>
|
||||
<Sound Value="sabar_flystrike" />
|
||||
<ParticleSystem Particle="sabar_shockwave"> <Offset x="1.0" y="0.0" z="00.0"/> </ParticleSystem>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
<Includes>
|
||||
<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
|
||||
</Includes>
|
||||
|
||||
<ObjectCreationList
|
||||
id="OCL_Excalibu">
|
||||
|
||||
<CreateObject
|
||||
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
|
||||
DisabledWhileBusy="true"
|
||||
Count="1">
|
||||
<CreateObject>Excalibu_light_obj</CreateObject>
|
||||
</CreateObject>
|
||||
<CreateObject
|
||||
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
|
||||
DisabledWhileBusy="true"
|
||||
Count="1">
|
||||
<CreateObject>Excalibu_boom_obj</CreateObject>
|
||||
</CreateObject>
|
||||
<CreateObject
|
||||
Options="IGNORE_ALL_OBJECTS INHERIT_ATTRIBUTES_FROM_SOURCE"
|
||||
DisabledWhileBusy="true"
|
||||
Count="1">
|
||||
<CreateObject>Excalibu_light_obj3</CreateObject>
|
||||
</CreateObject >
|
||||
|
||||
|
||||
</ObjectCreationList>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<ObjectCreationList
|
||||
id="OCL_Excalibulight">
|
||||
<CreateObject
|
||||
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
|
||||
DisabledWhileBusy="true"
|
||||
Count="5">
|
||||
<CreateObject>Excalibu_light_obj2</CreateObject>
|
||||
</CreateObject>
|
||||
</ObjectCreationList>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
27
data/yukitsuki/weapon/BaseWeapon/Fx/FX/fly_attack_ground.xml
Normal file
27
data/yukitsuki/weapon/BaseWeapon/Fx/FX/fly_attack_ground.xml
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include source="art:fxlenzflare01.xml" type="instance"/>
|
||||
</Includes>
|
||||
<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="HIGH_OR_ABOVE" Shader="ALPHA" Type="WAVE_PARTICLE" id="fly_attack_ground">
|
||||
<Lifetime High="1" Low="1"/>
|
||||
<Size High="1" Low="1"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Physics/>
|
||||
<Draw/>
|
||||
<Volume>
|
||||
<Cylinder Radius="30">
|
||||
<Offset x="0" y="0" z="0"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Wavefront Shape="CIRCLE">
|
||||
<Velocity High="60" Low="50"/>
|
||||
<Amplitude High="15" Low="15"/>
|
||||
<InitialRadius High="4" Low="2"/>
|
||||
</Wavefront>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update/>
|
||||
</FXParticleSystemTemplate>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
|
||||
|
||||
<FXList id="sabar_blade_flash">
|
||||
<NuggetList>
|
||||
<ParticleSystem Particle="sabar_blade_flash" OrientToObject = "true"> <Offset x="0" y="0" z="0.0"/> </ParticleSystem>
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
|
||||
<FXList id="sabar_windblade_flash">
|
||||
<NuggetList>
|
||||
|
||||
<Sound Value="sabar_wind_blade_FX" />
|
||||
<ParticleSystem Particle="sabar_windblade_flash1" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="sabar_windblade_flash2" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="sabar_windblade_flash3" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="sabar_windblade_flash4" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="sabar_windblade_flash5" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
|
||||
<ParticleSystem Particle="sabar_windblade_flash6" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
|
||||
|
||||
</NuggetList>
|
||||
</FXList>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<W3DContainer id="lwfx" Hierarchy="FXJAPANSWORDSLASH">
|
||||
<SubObject SubObjectID="PLANE01" BoneIndex="1">
|
||||
<RenderObject>
|
||||
<Mesh>sabar_blade_flash</Mesh>
|
||||
</RenderObject>
|
||||
</SubObject>
|
||||
</W3DContainer>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<W3DHierarchy id="lwfx">
|
||||
<!-- 0 -->
|
||||
<Pivot Name="roottransform" Parent="-1">
|
||||
<Translation X="0.000000" Y="0.000000" Z="0.000000"/>
|
||||
<Rotation X="0.000000" Y="0.000000" Z="0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="1.000000" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="1.000000" M21="0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="1.000000" M32="0.000000" M03="0.000000" M13="0.000000" M23="0.000000" M33="0.000000"/>
|
||||
</Pivot>
|
||||
<!-- 1 -->
|
||||
<Pivot Name="plane01" Parent="0">
|
||||
<Translation X="20.000000" Y="0.000000" Z="0.000000"/>
|
||||
<Rotation X="0.000000" Y="0.000000" Z="0.000000" W="1.000000"/>
|
||||
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||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<RenderObject>
|
||||
<ObjectSet RenderGroup=""/>
|
||||
<ObjectSet RenderGroup=""/>
|
||||
<ObjectSet RenderGroup=""/>
|
||||
</RenderObject>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="0" y="0" z="-5"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</Position>
|
||||
</Ortho>
|
||||
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<!--角度-->
|
||||
<RenderObject Rotation="ROTATE_AROUND_VELOCITY">
|
||||
<AngleX High="40" Low="40"/>
|
||||
<AngleY High="0" Low="0"/>
|
||||
<AngleZ High="-80" Low="-80"/>
|
||||
|
||||
<AngularDamping High="1" Low="1"/>
|
||||
<StartSize>
|
||||
<x High="0.5" Low="0.5"/>
|
||||
<y High="0.5" Low="0.5"/>
|
||||
<z High="0.5" Low="0.5"/>
|
||||
</StartSize>
|
||||
<SizeRate>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</SizeRate>
|
||||
<SizeDamping>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</SizeDamping>
|
||||
</RenderObject>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
<FXParticleSystemTemplate Drawable="lwfx" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="1" Type="DRAWABLE" id="sabar_windblade_flash5">
|
||||
<Lifetime High="20" Low="20"/>
|
||||
<Size High="0.5" Low="0.5"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<InitialDelay High="0" Low="0"/>
|
||||
<Alphas>
|
||||
<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
|
||||
<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="50"/>
|
||||
<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
|
||||
</Alphas>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="7" g="7" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="5" Low="2"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<RenderObject>
|
||||
<ObjectSet RenderGroup=""/>
|
||||
<ObjectSet RenderGroup=""/>
|
||||
<ObjectSet RenderGroup=""/>
|
||||
</RenderObject>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Cylinder>
|
||||
<Offset x="0" y="0" z="-5"/>
|
||||
</Cylinder>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
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</Position>
|
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</Ortho>
|
||||
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<!--角度-->
|
||||
<RenderObject Rotation="ROTATE_AROUND_VELOCITY">
|
||||
<AngleX High="50" Low="50"/>
|
||||
<AngleY High="50" Low="50"/>
|
||||
<AngleZ High="0" Low="0"/>
|
||||
|
||||
<AngularDamping High="1" Low="1"/>
|
||||
<StartSize>
|
||||
<x High="0.5" Low="0.5"/>
|
||||
<y High="0.5" Low="0.5"/>
|
||||
<z High="0.5" Low="0.5"/>
|
||||
</StartSize>
|
||||
<SizeRate>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</SizeRate>
|
||||
<SizeDamping>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</SizeDamping>
|
||||
</RenderObject>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
<FXParticleSystemTemplate Drawable="lwfx" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" Shader="W3D_ALPHA" SortLevel="1" SystemLifetime="1" Type="DRAWABLE" id="sabar_windblade_flash6">
|
||||
<Lifetime High="20" Low="20"/>
|
||||
<Size High="0.5" Low="0.5"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<InitialDelay High="0" Low="0"/>
|
||||
<Alphas>
|
||||
<Alpha Frame="1" High="1" Low="1" RelativeAge="0"/>
|
||||
<Alpha Frame="2" High="0.5" Low="0.5" RelativeAge="50"/>
|
||||
<Alpha Frame="3" High="0" Low="0" RelativeAge="100"/>
|
||||
</Alphas>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="7" g="7" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="5" Low="2"/>
|
||||
</Colors>
|
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<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
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</Default>
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</Physics>
|
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<Draw>
|
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<RenderObject>
|
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<ObjectSet RenderGroup=""/>
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<ObjectSet RenderGroup=""/>
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<ObjectSet RenderGroup=""/>
|
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</RenderObject>
|
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</Draw>
|
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<Volume>
|
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<Cylinder>
|
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<Offset x="0" y="0" z="-5"/>
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</Cylinder>
|
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</Volume>
|
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<Velocity>
|
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<Ortho>
|
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<Position>
|
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<x High="0" Low="0"/>
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<y High="0" Low="0"/>
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<z High="0" Low="0"/>
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</Position>
|
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</Ortho>
|
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|
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</Velocity>
|
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<Event/>
|
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<Update>
|
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<!--角度-->
|
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<RenderObject Rotation="ROTATE_AROUND_VELOCITY">
|
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<AngleX High="80" Low="80"/>
|
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<AngleY High="120" Low="120"/>
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<AngleZ High="90" Low="90"/>
|
||||
|
||||
<AngularDamping High="1" Low="1"/>
|
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<StartSize>
|
||||
<x High="0.5" Low="0.5"/>
|
||||
<y High="0.5" Low="0.5"/>
|
||||
<z High="0.5" Low="0.5"/>
|
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</StartSize>
|
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<SizeRate>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</SizeRate>
|
||||
<SizeDamping>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
||||
</SizeDamping>
|
||||
</RenderObject>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
|
||||
<Include type="all" source="FXList.xml" />
|
||||
<Include type="all" source="sabar_blade_flash.xml" />
|
||||
<Include type="all" source="sabar_windblade_flash.xml" />
|
||||
|
||||
|
||||
</Includes>
|
||||
</AssetDeclaration>
|
||||
52
data/yukitsuki/weapon/BaseWeapon/Fx/FX/sabar_shockwave.xml
Normal file
52
data/yukitsuki/weapon/BaseWeapon/Fx/FX/sabar_shockwave.xml
Normal file
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include source="art:fxring01.xml" type="instance"/>
|
||||
</Includes>
|
||||
<FXParticleSystemTemplate IsGroundAligned="true" ParticleTexture="FXRing01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" SortLevel="1" SystemLifetime="1" Type="GPU_PARTICLE" id="sabar_shockwave">
|
||||
<Lifetime High="20" Low="20"/>
|
||||
<BurstCount High="2" Low="1"/>
|
||||
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="7" g="7" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="1" Low="0.8"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default>
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Gpu RandTex="1" Shader="GpuParticleXY.fx" SingleRow="1" SpeedMultiplier="1"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Line IsHollow="true">
|
||||
<StartPoint x="0" y="0" z="6"/>
|
||||
<EndPoint x="0" y="0" z="6"/>
|
||||
</Line>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
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</Position>
|
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</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
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<Update>
|
||||
<Default>
|
||||
<SizeRate High="50" Low="50"/>
|
||||
<SizeRateDamping High="0.7" Low="0.6"/>
|
||||
<AngleZ High="7" Low="0"/>
|
||||
<AngularDampingXY High="5" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
</AssetDeclaration>
|
||||
151
data/yukitsuki/weapon/BaseWeapon/Fx/FX/sabar_wind_object.xml
Normal file
151
data/yukitsuki/weapon/BaseWeapon/Fx/FX/sabar_wind_object.xml
Normal file
@@ -0,0 +1,151 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
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||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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||||
<Tags/>
|
||||
<Includes>
|
||||
|
||||
|
||||
<Include type="all" source="sabar_wind_object_rotate.w3x" />
|
||||
</Includes>
|
||||
<GameObject
|
||||
id="sabar_wind_object"
|
||||
inheritFrom="BaseProjectile"
|
||||
Side="Japan"
|
||||
KindOf="-NO_COLLIDE"
|
||||
EditorName="">
|
||||
<Draws>
|
||||
<ScriptedModelDraw
|
||||
id="ModuleTag_Draw">
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
|
||||
<Model
|
||||
Name="sabar_wind_object_rotate" />
|
||||
<!--ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="SPTorpedoMoveBubbles"
|
||||
FollowBone="false" /-->
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="windTrail"
|
||||
FollowBone="false" />
|
||||
<!--ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="JapanTorpedoTrailGlow"
|
||||
FollowBone="false" />
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="TorpedoWaterWake"
|
||||
FollowBone="false" /-->
|
||||
</ModelConditionState>
|
||||
|
||||
|
||||
<AnimationState
|
||||
ParseCondStateType="PARSE_DEFAULT"
|
||||
Flags="RESTART_ANIM_WHEN_COMPLETE">
|
||||
<Animation
|
||||
AnimationName="sabar_wind_object_rotate"
|
||||
AnimationMode="LOOP"
|
||||
AnimationPriority="100"
|
||||
AnimationAbsoluteTime="0.1s"/>
|
||||
<ParticleSysBone
|
||||
BoneName="bone1"
|
||||
FXParticleSystemTemplate="EX_weapon_fire1.5x"
|
||||
FollowBone="true" />
|
||||
<ParticleSysBone
|
||||
BoneName="bone2"
|
||||
FXParticleSystemTemplate="EX_weapon_fire1.5x"
|
||||
FollowBone="true" />
|
||||
<ParticleSysBone
|
||||
BoneName="bone3"
|
||||
FXParticleSystemTemplate="EX_weapon_fire1.5x"
|
||||
FollowBone="true" />
|
||||
<ParticleSysBone
|
||||
BoneName="bone4"
|
||||
FXParticleSystemTemplate="EX_weapon_fire1.5x"
|
||||
FollowBone="true" />
|
||||
</AnimationState>
|
||||
|
||||
|
||||
</ScriptedModelDraw>
|
||||
</Draws>
|
||||
<Behaviors>
|
||||
<FireWeaponCollide
|
||||
id="ModuleTag_FireWeaponCollide"
|
||||
CollideWeapon="sabar_wind_bladeWarhead"
|
||||
FireOnce="true"
|
||||
Flags="DESTROY_SELF_ON_COLLIDE DO_NOT_COLLIDE_WITH_PRODUCER"
|
||||
WhereToFire="TARGET_POSITION"/>
|
||||
|
||||
<FXListBehavior
|
||||
id="ModuleTag_FXList">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
<Event
|
||||
Index="onDeath"
|
||||
FX="sabar_windblade_flash" />
|
||||
</FXListBehavior>
|
||||
|
||||
<ProjectileUpdate
|
||||
id="ModuleTag_ProjectileUpdate"
|
||||
StateMachine="StraightLineProjectile"
|
||||
Flags="LAUNCH_AT_TARGET_POS">
|
||||
<Movement>
|
||||
<MoveInStraightLine
|
||||
MuzzleVelocity="20.0" />
|
||||
</Movement>
|
||||
</ProjectileUpdate>
|
||||
<!-- Determines how long the projectile will live before it runs out of fuel and detonates-->
|
||||
|
||||
|
||||
<LifetimeUpdate
|
||||
id="ModuleTag_Lifetime"
|
||||
DeathType="EXPLODED"
|
||||
MinLifetime="4s"
|
||||
MaxLifetime="5s" />
|
||||
</Behaviors>
|
||||
<Body>
|
||||
<PropBody
|
||||
xai:joinAction="Remove" xmlns:xai="uri:ea.com:eala:asset:instance"
|
||||
id="ModuleTag_Body" />
|
||||
<ActiveBody
|
||||
id="ModuleTag_ActiveBody"
|
||||
MaxHealth="100.0" />
|
||||
</Body>
|
||||
<Geometry
|
||||
IsSmall="true">
|
||||
<Shape
|
||||
Type="BOX"
|
||||
MajorRadius="20.0"
|
||||
MinorRadius="20.0"
|
||||
Height="100.0">
|
||||
<Offset z="-50"/>
|
||||
</Shape>
|
||||
</Geometry>
|
||||
|
||||
|
||||
</GameObject>
|
||||
|
||||
|
||||
|
||||
<GameObject
|
||||
id="BaseProjectile"
|
||||
EditorSorting="SYSTEM"
|
||||
KindOf="SMALL_MISSILE PROJECTILE NO_COLLIDE HIDE_IF_FOGGED"
|
||||
EditorName="BaseProjectile">
|
||||
<ArmorSet
|
||||
Armor="NoArmor" />
|
||||
<Draws/>
|
||||
<Behaviors>
|
||||
<DestroyDie
|
||||
id="ModuleTag_Die">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</DestroyDie>
|
||||
</Behaviors>
|
||||
<Body>
|
||||
<PropBody
|
||||
id="ModuleTag_Body" />
|
||||
</Body>
|
||||
<VisionInfo
|
||||
VisionRange="0" />
|
||||
</GameObject>
|
||||
</AssetDeclaration>
|
||||
@@ -0,0 +1,82 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes></Includes>
|
||||
<W3DHierarchy id="SABAR_WIND_OBJECT_ROTATE">
|
||||
<Pivot Name="ROOTTRANSFORM" Parent="-1">
|
||||
<Translation X="0.000000" Y="0.000000" Z="0.000000"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="1.000000" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="1.000000" M21="0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="1.000000" M32="0.000000"/>
|
||||
</Pivot>
|
||||
<Pivot Name="BONE0" Parent="0">
|
||||
<Translation X="-0.000000" Y="-0.801355" Z="-0.152273"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="0.323139" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="0.323139" M21="-0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="0.323139" M32="0.000000"/>
|
||||
</Pivot>
|
||||
<Pivot Name="BONE4" Parent="1">
|
||||
<Translation X="27.923767" Y="-14.574543" Z="0.000000"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="0.323139" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="0.323139" M21="-0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="0.323139" M32="0.000000"/>
|
||||
</Pivot>
|
||||
<Pivot Name="BONE3" Parent="1">
|
||||
<Translation X="19.593592" Y="-0.000000" Z="15.058884"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="0.323139" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="0.323139" M21="-0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="0.323139" M32="0.000000"/>
|
||||
</Pivot>
|
||||
<Pivot Name="BONE2" Parent="1">
|
||||
<Translation X="10.253448" Y="14.494315" Z="-0.000000"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
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<FixupMatrix M00="0.323139" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="0.323139" M21="-0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="0.323139" M32="0.000000"/>
|
||||
</Pivot>
|
||||
<Pivot Name="BONE1" Parent="1">
|
||||
<Translation X="0.000001" Y="0.000000" Z="-14.835140"/>
|
||||
<Rotation X="-0.000000" Y="-0.000000" Z="-0.000000" W="1.000000"/>
|
||||
<FixupMatrix M00="0.323139" M10="0.000000" M20="0.000000" M30="0.000000" M01="0.000000" M11="0.323139" M21="-0.000000" M31="0.000000" M02="0.000000" M12="0.000000" M22="0.323139" M32="0.000000"/>
|
||||
</Pivot>
|
||||
</W3DHierarchy>
|
||||
<W3DAnimation id="SABAR_WIND_OBJECT_ROTATE" Hierarchy="SABAR_WIND_OBJECT_ROTATE" NumFrames="41" FrameRate="30">
|
||||
<Channels>
|
||||
<ChannelQuaternion Pivot="1" Type="Orientation" FirstFrame="1">
|
||||
<Frame X="0.046714" Y="-0.000000" Z="-0.000000" W="0.998908"/>
|
||||
<Frame X="0.106611" Y="-0.000000" Z="-0.000000" W="0.994301"/>
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<Frame X="0.176956" Y="-0.000000" Z="-0.000000" W="0.984219"/>
|
||||
<Frame X="0.254771" Y="-0.000000" Z="-0.000000" W="0.967001"/>
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<Frame X="0.336890" Y="-0.000000" Z="-0.000000" W="0.941544"/>
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<Frame X="0.420086" Y="-0.000000" Z="-0.000000" W="0.907484"/>
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<Frame X="0.501246" Y="-0.000000" Z="-0.000000" W="0.865305"/>
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<Frame X="0.577573" Y="-0.000000" Z="-0.000000" W="0.816339"/>
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<Frame X="0.646756" Y="-0.000000" Z="-0.000000" W="0.762697"/>
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<Frame X="0.707107" Y="-0.000000" Z="-0.000000" W="0.707107"/>
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<Frame X="0.760406" Y="-0.000000" Z="-0.000000" W="0.649448"/>
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<Frame X="0.809017" Y="-0.000000" Z="-0.000000" W="0.587785"/>
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<Frame X="0.852640" Y="-0.000000" Z="-0.000000" W="0.522499"/>
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<Frame X="-0.891007" Y="-0.000000" Z="-0.000000" W="-0.453991"/>
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<Frame X="-0.923880" Y="-0.000000" Z="-0.000000" W="-0.382683"/>
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<Frame X="-0.951057" Y="-0.000000" Z="-0.000000" W="-0.309017"/>
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<Frame X="-0.972370" Y="-0.000000" Z="-0.000000" W="-0.233445"/>
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<Frame X="-0.987688" Y="-0.000000" Z="-0.000000" W="-0.156434"/>
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<Frame X="-0.996917" Y="-0.000000" Z="-0.000000" W="-0.078459"/>
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<Frame X="-1.000000" Y="-0.000000" Z="-0.000000" W="0.000000"/>
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<Frame X="-0.996917" Y="-0.000000" Z="-0.000000" W="0.078459"/>
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<Frame X="-0.987688" Y="-0.000000" Z="-0.000000" W="0.156434"/>
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<Frame X="-0.972370" Y="-0.000000" Z="-0.000000" W="0.233445"/>
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<Frame X="-0.951056" Y="-0.000000" Z="-0.000000" W="0.309017"/>
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<Frame X="-0.923880" Y="-0.000000" Z="-0.000000" W="0.382683"/>
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<Frame X="-0.891007" Y="-0.000000" Z="-0.000000" W="0.453991"/>
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<Frame X="-0.852640" Y="-0.000000" Z="-0.000000" W="0.522499"/>
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<Frame X="-0.809017" Y="-0.000000" Z="-0.000000" W="0.587785"/>
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<Frame X="-0.760406" Y="-0.000000" Z="-0.000000" W="0.649448"/>
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<Frame X="-0.707107" Y="-0.000000" Z="-0.000000" W="0.707107"/>
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<Frame X="-0.649448" Y="-0.000000" Z="-0.000000" W="0.760406"/>
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<Frame X="-0.587785" Y="-0.000000" Z="-0.000000" W="0.809017"/>
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<Frame X="-0.522498" Y="-0.000000" Z="-0.000000" W="0.852640"/>
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<Frame X="-0.453991" Y="-0.000000" Z="-0.000000" W="0.891007"/>
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<Frame X="-0.382683" Y="-0.000000" Z="-0.000000" W="0.923880"/>
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<Frame X="-0.309017" Y="-0.000000" Z="-0.000000" W="0.951056"/>
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<Frame X="-0.233445" Y="-0.000000" Z="-0.000000" W="0.972370"/>
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<Frame X="-0.156434" Y="-0.000000" Z="-0.000000" W="0.987688"/>
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<Frame X="-0.078459" Y="-0.000000" Z="-0.000000" W="0.996917"/>
|
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</ChannelQuaternion>
|
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</Channels>
|
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</W3DAnimation>
|
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<W3DContainer id="SABAR_WIND_OBJECT_ROTATE" Hierarchy="SABAR_WIND_OBJECT_ROTATE"></W3DContainer>
|
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</AssetDeclaration>
|
||||
51
data/yukitsuki/weapon/BaseWeapon/Fx/FX/windTrail.xml
Normal file
51
data/yukitsuki/weapon/BaseWeapon/Fx/FX/windTrail.xml
Normal file
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include source="art:fxmissilestreak.xml" type="instance"/>
|
||||
</Includes>
|
||||
<FXParticleSystemTemplate ParticleTexture="FXMissileStreak" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="TRAIL" id="windTrail">
|
||||
<Lifetime High="99998.992846" Low="99998.992846"/>
|
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<Size High="1" Low="1"/>
|
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<BurstDelay High="99998.992846" Low="99998.992846"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="0.1">
|
||||
<Color b="4" g="4" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="100">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="3" Low="-2"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default ParticlesAttachToBone="true">
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Trail TrailLife="10"/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Line>
|
||||
<StartPoint x="0" y="0" z="0"/>
|
||||
<EndPoint x="0" y="0" z="0"/>
|
||||
</Line>
|
||||
</Volume>
|
||||
<Velocity>
|
||||
<Ortho>
|
||||
<Position>
|
||||
<x High="0" Low="0"/>
|
||||
<y High="0" Low="0"/>
|
||||
<z High="0" Low="0"/>
|
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</Position>
|
||||
</Ortho>
|
||||
</Velocity>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRateDamping High="1" Low="1"/>
|
||||
<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
</AssetDeclaration>
|
||||
45
data/yukitsuki/weapon/BaseWeapon/Fx/FX/windTrailGlow.xml
Normal file
45
data/yukitsuki/weapon/BaseWeapon/Fx/FX/windTrailGlow.xml
Normal file
@@ -0,0 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include source="art:fxlenzflare01.xml" type="instance"/>
|
||||
</Includes>
|
||||
<FXParticleSystemTemplate ParticleTexture="FXLenzFlare01" PerParticleAttachedSystem="" Priority="ALWAYS_RENDER" id="windTrailGlow">
|
||||
<Lifetime High="10" Low="5"/>
|
||||
<Size High="25" Low="15"/>
|
||||
<BurstCount High="1" Low="1"/>
|
||||
<Colors>
|
||||
<Color Frame="2" RelativeAge="1">
|
||||
<Color b="4" g="4" r="1"/>
|
||||
</Color>
|
||||
<Color Frame="3" RelativeAge="99">
|
||||
<Color b="0" g="0" r="0"/>
|
||||
</Color>
|
||||
<ColorScale High="5" Low="-1"/>
|
||||
</Colors>
|
||||
<Physics>
|
||||
<Default ParticlesAttachToBone="true">
|
||||
<VelocityDamping High="1" Low="1"/>
|
||||
</Default>
|
||||
</Physics>
|
||||
<Draw>
|
||||
<Default/>
|
||||
</Draw>
|
||||
<Volume>
|
||||
<Point/>
|
||||
</Volume>
|
||||
<Velocity/>
|
||||
<Event/>
|
||||
<Update>
|
||||
<Default>
|
||||
<SizeRate High="0.5" Low="0.5"/>
|
||||
<SizeRateDamping High="0.99" Low="0.99"/>
|
||||
<AngleZ High="3" Low="-3"/>
|
||||
<AngularDampingXY High="1" Low="1"/>
|
||||
</Default>
|
||||
</Update>
|
||||
</FXParticleSystemTemplate>
|
||||
|
||||
|
||||
|
||||
|
||||
</AssetDeclaration>
|
||||
27
data/yukitsuki/weapon/BaseWeapon/Fx/FX/zenter.xml
Normal file
27
data/yukitsuki/weapon/BaseWeapon/Fx/FX/zenter.xml
Normal file
@@ -0,0 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Includes>
|
||||
<Include type="all" source="FXlist.xml"/>
|
||||
|
||||
<Include type="all" source="Excalibu_boom_obj.xml"/>
|
||||
<Include type="all" source="ObjectCreationLists.xml"/>
|
||||
<Include type="all" source="Excalibu_lighthockwave.xml"/>
|
||||
<Include type="all" source="Excalibu_lightRays.xml"/>
|
||||
<Include type="all" source="sabar_shockwave.xml"/>
|
||||
|
||||
<Include type="all" source="EX_weapon_fire.xml"/>
|
||||
<Include type="all" source="fly_attack_ground.xml"/>
|
||||
<Include type="all" source="sabar_wind_object.xml"/>
|
||||
<Include type="all" source="Excalibu_light_obj.xml"/>
|
||||
<Include type="all" source="Excalibu_light_obj2.xml"/>
|
||||
<Include type="all" source="Excalibu_light_obj3.xml"/>
|
||||
<Include type="all" source="Excalibu_solwlight.xml"/>
|
||||
|
||||
<Include type="all" source="windTrailGlow.xml"/>
|
||||
<Include type="all" source="windTrail.xml"/>
|
||||
|
||||
<Include type="all" source="sabar_blade/zenter.xml"/>
|
||||
|
||||
|
||||
</Includes>
|
||||
</AssetDeclaration>
|
||||
108
data/yukitsuki/weapon/BaseWeapon/Fx/Tina_SniperCharged_prop.xml
Normal file
108
data/yukitsuki/weapon/BaseWeapon/Fx/Tina_SniperCharged_prop.xml
Normal file
@@ -0,0 +1,108 @@
|
||||
<?xml version="1.0" encoding="us-ascii"?>
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<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
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<Tags></Tags>
|
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<Includes>
|
||||
<Include
|
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type="all"
|
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source="ART:EX_JapanMissileGlow.w3x" />
|
||||
</Includes>
|
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<GameObject
|
||||
id="Tina_SniperCharged_prop"
|
||||
Side="Japan"
|
||||
EditorSorting="SYSTEM"
|
||||
KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
|
||||
EditorName="JapanAntiVehicleInfantryTech3MissileProjectile">
|
||||
<ArmorSet
|
||||
Armor="NoArmor" />
|
||||
<Draws>
|
||||
<ScriptedModelDraw
|
||||
id="ModuleTag_ScriptedModelDraw">
|
||||
<ModelConditionState
|
||||
ParseCondStateType="PARSE_DEFAULT">
|
||||
<Model
|
||||
Name="EX_JapanMissileGlow" />
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="Tina_SniperCharged_propElectro"
|
||||
FollowBone="true" />
|
||||
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="Tina_SniperCharged_propShockWave"
|
||||
FollowBone="true" />
|
||||
</ModelConditionState>
|
||||
</ScriptedModelDraw>
|
||||
|
||||
<!--
|
||||
<ParticleSysBone
|
||||
BoneName="NONE"
|
||||
FXParticleSystemTemplate="iriya_mahopro_fx_light"
|
||||
FollowBone="true" />
|
||||
-->
|
||||
|
||||
</Draws>
|
||||
<Behaviors>
|
||||
<FXListBehavior
|
||||
id="ModuleTag_FXLists">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
<Event
|
||||
Index="onDeath"
|
||||
FX="FX_JapanMIRVHit" />
|
||||
</FXListBehavior>
|
||||
<DestroyDie
|
||||
id="ModuleTag_Die">
|
||||
<DieMuxData
|
||||
DeathTypes="ALL" />
|
||||
</DestroyDie>
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||||
|
||||
|
||||
<BezierProjectile
|
||||
id="ModuleTag_BezierProjectileBehavior"
|
||||
Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL PING_PONG_SIDEWAYS_DRIFT"
|
||||
FirstHeightMin="0"
|
||||
FirstHeightMax="0"
|
||||
SecondHeightMin="0"
|
||||
SecondHeightMax="0"
|
||||
FirstPercentIndent="0"
|
||||
SecondPercentIndent="0"
|
||||
GroundHitFX="FX_JapanMIRVHit"
|
||||
SidewaysDrift="0"
|
||||
FlightPathAdjustDistPerSecond="100.0"
|
||||
MaxDistanceToTravel="600.0"/>
|
||||
|
||||
|
||||
<FireWeaponUpdate
|
||||
id="ModuleTag_FireWeaponUpdate"
|
||||
FireInterval="0.1s"
|
||||
AliveOnly="true"
|
||||
ActiveWhenDisabled="HELD">
|
||||
<FireWeaponNugget
|
||||
WeaponName="Tina_SniperCharged_flying"
|
||||
OneShot="false" />
|
||||
</FireWeaponUpdate>
|
||||
|
||||
</Behaviors>
|
||||
<AI>
|
||||
<AIUpdate
|
||||
id="ModuleTag_AIUpdate"
|
||||
AutoAcquireEnemiesWhenIdle="NO"
|
||||
StateMachine="UnitAIStateMachine"/>
|
||||
</AI>
|
||||
<Body>
|
||||
<ActiveBody
|
||||
id="ModuleTag_ActiveBody"
|
||||
MaxHealth="100.0" />
|
||||
</Body>
|
||||
|
||||
<Geometry
|
||||
IsSmall="true">
|
||||
<Shape
|
||||
Type="SPHERE"
|
||||
MajorRadius="0.8"></Shape>
|
||||
</Geometry>
|
||||
<VisionInfo
|
||||
VisionRange="0" />
|
||||
</GameObject>
|
||||
|
||||
</AssetDeclaration>
|
||||
11
data/yukitsuki/weapon/BaseWeapon/Fx/zenter.xml
Normal file
11
data/yukitsuki/weapon/BaseWeapon/Fx/zenter.xml
Normal file
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<Includes>
|
||||
<Include type = "all" source="Tina_SniperCharged_prop.xml"/>
|
||||
|
||||
<Include type = "all" source="FX\zenter.xml"/>
|
||||
|
||||
</Includes>
|
||||
|
||||
</AssetDeclaration>
|
||||
Reference in New Issue
Block a user