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62 Commits
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f17de2c205 |
37
common/agreement_presets/RG_agreement_presets.txt
Normal file
@@ -0,0 +1,37 @@
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|||||||
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##############
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||||||
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# SCION
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||||||
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##############
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||||||
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||||||
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preset_rg_scion = {
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||||||
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icon = "GFX_diplomacy_status_is_scion"
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||||||
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term_data = {
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||||||
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discrete_terms = {
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||||||
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{ key = specialist_type value = specialist_none }
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||||||
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{ key = subject_integration value = subject_can_not_be_integrated }
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||||||
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{ key = subject_diplomacy value = subject_can_do_diplomacy }
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||||||
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{ key = subject_expand value = subject_can_expand }
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||||||
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{ key = joins_overlord_wars value = joins_overlord_wars_all }
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||||||
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{ key = joins_subject_wars value = joins_subject_wars_all }
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||||||
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{ key = subject_holdings_limit value = subject_holdings_limit_0 }
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||||||
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{ key = subject_sensors value = subject_does_not_get_sensors }
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||||||
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}
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||||||
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resource_terms = {
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||||||
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{ key = resource_subsidies_basic value = -0.5 }
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||||||
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{ key = resource_subsidies_advanced value = -0.5 }
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||||||
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{ key = resource_subsidies_strategic value = -0.5 }
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||||||
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# { key = resource_subsidies_research value = -0.35 }
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||||||
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}
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||||||
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}
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||||||
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potential = {
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||||||
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# any_agreement = {
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# agreement_preset = preset_rg_scion
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||||||
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# }
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||||||
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from = {
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OR = {
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is_country_type = fallen_empire
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is_country_type = awakened_fallen_empire
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has_country_flag = rg_scion_master
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
@@ -18,9 +18,11 @@ rg_ap_nantiematter = {
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OR = {
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OR = {
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has_country_flag = origin_rg_gray
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has_country_flag = origin_rg_gray
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||||||
has_country_flag = gray_owner
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has_country_flag = gray_owner
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AND = {
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||||||
has_event_chain = l_cluster_chain
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has_event_chain = l_cluster_chain
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||||||
has_technology = tech_lgate_activation
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has_technology = tech_lgate_activation
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||||||
}
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}
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||||||
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}
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||||||
is_ai = no
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is_ai = no
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||||||
}
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}
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||||||
ai_weight = {
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ai_weight = {
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||||||
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|||||||
1414
common/component_templates/RG_combat_computers.txt
Normal file
@@ -175,37 +175,6 @@ utility_component_template = {
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|||||||
}
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}
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||||||
}
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}
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||||||
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||||||
utility_component_template = {
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||||||
key = "RG_Mothership_ZERO_POINT_REACTOR"
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||||||
size = small
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||||||
icon = "GFX_ship_part_reactor_5"
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||||||
icon_frame = 1
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||||||
power = 50000
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|
||||||
resources = {
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||||||
category = ship_components
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||||||
cost = {
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|
||||||
alloys = 224
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||||||
}
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||||||
upkeep = {
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||||||
energy = 2.29
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||||||
alloys = 0.229
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||||||
}
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||||||
}
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||||||
prerequisites = {
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|
||||||
"tech_zero_point_power"
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||||||
}
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||||||
component_set = "power_core"
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||||||
size_restriction = {
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RG_graygoo_mothership
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RG_gray_juggernaut
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||||||
RG_graygoo_capitalship
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||||||
}
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upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
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||||||
ai_weight = {
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weight = 5
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||||||
}
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||||||
}
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||||||
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||||||
utility_component_template = {
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utility_component_template = {
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||||||
key = "RG_Interdictor_DARK_MATTER_REACTOR"
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key = "RG_Interdictor_DARK_MATTER_REACTOR"
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||||||
size = small
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size = small
|
||||||
@@ -245,12 +214,168 @@ utility_component_template = {
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|||||||
}
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}
|
||||||
}
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}
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||||||
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||||||
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utility_component_template = {
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||||||
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key = "RG_Mothership_FISSION_REACTOR"
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||||||
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size = small
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||||||
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icon = "GFX_ship_part_reactor_1"
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||||||
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icon_frame = 1
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||||||
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power = 7700
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||||||
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resources = {
|
||||||
|
category = ship_components
|
||||||
|
cost = {
|
||||||
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alloys = 44.8
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||||||
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}
|
||||||
|
upkeep = {
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||||||
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energy = 0.458
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||||||
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alloys = 0.045
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||||||
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}
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||||||
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}
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||||||
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|
||||||
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prerequisites = { "tech_fission_power" }
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||||||
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component_set = "power_core"
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||||||
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size_restriction = {
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||||||
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RG_graygoo_mothership
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||||||
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RG_gray_juggernaut
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||||||
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RG_graygoo_capitalship
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||||||
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}
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||||||
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upgrades_to = "RG_Mothership_FUSION_REACTOR"
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||||||
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||||||
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ai_weight = {
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||||||
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weight = 1
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||||||
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}
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||||||
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}
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||||||
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||||||
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utility_component_template = {
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||||||
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key = "RG_Mothership_FUSION_REACTOR"
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||||||
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size = small
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||||||
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icon = "GFX_ship_part_reactor_2"
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||||||
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icon_frame = 1
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||||||
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power = 15400
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||||||
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resources = {
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||||||
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category = ship_components
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||||||
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cost = {
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||||||
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alloys = 89.6
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||||||
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}
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||||||
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upkeep = {
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||||||
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energy = 0.92
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||||||
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alloys = 0.09
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||||||
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}
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||||||
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}
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||||||
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|
||||||
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prerequisites = { "tech_fusion_power" }
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||||||
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component_set = "power_core"
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||||||
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size_restriction = {
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||||||
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RG_graygoo_mothership
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||||||
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RG_gray_juggernaut
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||||||
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RG_graygoo_capitalship
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||||||
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}
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||||||
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upgrades_to = "RG_Mothership_COLD_FUSION_REACTOR"
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||||||
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|
||||||
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ai_weight = {
|
||||||
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weight = 2
|
||||||
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}
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||||||
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}
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||||||
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|
||||||
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utility_component_template = {
|
||||||
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key = "RG_Mothership_COLD_FUSION_REACTOR"
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||||||
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size = small
|
||||||
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icon = "GFX_ship_part_reactor_3"
|
||||||
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icon_frame = 1
|
||||||
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power = 23100
|
||||||
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resources = {
|
||||||
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category = ship_components
|
||||||
|
cost = {
|
||||||
|
alloys = 134
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = 1.37
|
||||||
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alloys = 0.137
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prerequisites = { "tech_cold_fusion_power" }
|
||||||
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component_set = "power_core"
|
||||||
|
size_restriction = {
|
||||||
|
RG_graygoo_mothership
|
||||||
|
RG_gray_juggernaut
|
||||||
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RG_graygoo_capitalship
|
||||||
|
}
|
||||||
|
upgrades_to = "RG_Mothership_ANTIMATTER_REACTOR"
|
||||||
|
|
||||||
|
ai_weight = {
|
||||||
|
weight = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
utility_component_template = {
|
||||||
|
key = "RG_Mothership_ANTIMATTER_REACTOR"
|
||||||
|
size = small
|
||||||
|
icon = "GFX_ship_part_reactor_4"
|
||||||
|
icon_frame = 1
|
||||||
|
power = 30800
|
||||||
|
resources = {
|
||||||
|
category = ship_components
|
||||||
|
cost = {
|
||||||
|
alloys = 179
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = 1.83
|
||||||
|
alloys = 0.183
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
prerequisites = { "tech_antimatter_power" }
|
||||||
|
component_set = "power_core"
|
||||||
|
size_restriction = {
|
||||||
|
RG_graygoo_mothership
|
||||||
|
RG_gray_juggernaut
|
||||||
|
RG_graygoo_capitalship
|
||||||
|
}
|
||||||
|
upgrades_to = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||||
|
|
||||||
|
ai_weight = {
|
||||||
|
weight = 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
utility_component_template = {
|
||||||
|
key = "RG_Mothership_ZERO_POINT_REACTOR"
|
||||||
|
size = small
|
||||||
|
icon = "GFX_ship_part_reactor_5"
|
||||||
|
icon_frame = 1
|
||||||
|
power = 38500
|
||||||
|
resources = {
|
||||||
|
category = ship_components
|
||||||
|
cost = {
|
||||||
|
alloys = 224
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = 2.29
|
||||||
|
alloys = 0.229
|
||||||
|
}
|
||||||
|
}
|
||||||
|
prerequisites = {
|
||||||
|
"tech_zero_point_power"
|
||||||
|
}
|
||||||
|
component_set = "power_core"
|
||||||
|
size_restriction = {
|
||||||
|
RG_graygoo_mothership
|
||||||
|
RG_gray_juggernaut
|
||||||
|
RG_graygoo_capitalship
|
||||||
|
}
|
||||||
|
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||||
|
ai_weight = {
|
||||||
|
weight = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
utility_component_template = {
|
utility_component_template = {
|
||||||
key = "RG_Mothership_DARK_MATTER_REACTOR"
|
key = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||||
size = small
|
size = small
|
||||||
icon = "GFX_ship_part_dark_matter_power_core"
|
icon = "GFX_ship_part_dark_matter_power_core"
|
||||||
icon_frame = 1
|
icon_frame = 1
|
||||||
power = 60000
|
power =
|
||||||
resources = {
|
resources = {
|
||||||
category = ship_components
|
category = ship_components
|
||||||
cost = {
|
cost = {
|
||||||
|
|||||||
@@ -12,8 +12,6 @@ utility_component_template = {
|
|||||||
ship_armor_regen_add_perc = 0.2
|
ship_armor_regen_add_perc = 0.2
|
||||||
ship_hull_add = 1960
|
ship_hull_add = 1960
|
||||||
ship_hull_regen_add_perc = 0.2
|
ship_hull_regen_add_perc = 0.2
|
||||||
ship_shield_add = 980
|
|
||||||
ship_shield_regen_add_perc = 0.1
|
|
||||||
}
|
}
|
||||||
size_restriction = {
|
size_restriction = {
|
||||||
RG_graygoo_destroyer
|
RG_graygoo_destroyer
|
||||||
@@ -23,6 +21,11 @@ utility_component_template = {
|
|||||||
RG_graygoo_mothership
|
RG_graygoo_mothership
|
||||||
RG_gray_juggernaut
|
RG_gray_juggernaut
|
||||||
RG_graygoo_capitalship
|
RG_graygoo_capitalship
|
||||||
|
RG_armed_science_ship
|
||||||
|
RG_armed_constructor_ship
|
||||||
|
RG_armed_transport_ship
|
||||||
|
RG_armed_colony_ship
|
||||||
|
RG_graygoo_icebreaker_interdictor
|
||||||
}
|
}
|
||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_matter_remix_2"
|
"tech_gray_matter_remix_2"
|
||||||
@@ -56,12 +59,10 @@ utility_component_template = {
|
|||||||
power = 0
|
power = 0
|
||||||
power = -180
|
power = -180
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_armor_add = 13840
|
ship_armor_add = 7680
|
||||||
ship_armor_regen_add_perc = 0.2
|
ship_armor_regen_add_perc = 0.2
|
||||||
ship_hull_add = 11960
|
ship_hull_add = 3920
|
||||||
ship_hull_regen_add_perc = 0.2
|
ship_hull_regen_add_perc = 0.2
|
||||||
ship_shield_add = 4560
|
|
||||||
ship_shield_regen_add_perc = 0.1
|
|
||||||
}
|
}
|
||||||
size_restriction = {
|
size_restriction = {
|
||||||
RG_graygoo_capitalship
|
RG_graygoo_capitalship
|
||||||
@@ -450,7 +451,6 @@ weapon_component_template = {
|
|||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_juggernaut_8"
|
"tech_gray_juggernaut_8"
|
||||||
}
|
}
|
||||||
hidden = yes
|
|
||||||
ship_limit = 1
|
ship_limit = 1
|
||||||
ai_weight = {
|
ai_weight = {
|
||||||
weight = 0
|
weight = 0
|
||||||
@@ -903,13 +903,6 @@ strike_craft_component_template = {
|
|||||||
alloys = 0.2
|
alloys = 0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
size_restriction = {
|
|
||||||
RG_graygoo_destroyer
|
|
||||||
RG_graygoo_interdictor
|
|
||||||
RG_graygoo_mothership
|
|
||||||
RG_gray_juggernaut
|
|
||||||
RG_graygoo_capitalship
|
|
||||||
}
|
|
||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_nano_boost_3"
|
"tech_gray_nano_boost_3"
|
||||||
}
|
}
|
||||||
@@ -970,13 +963,6 @@ strike_craft_component_template = {
|
|||||||
alloys = 0.2
|
alloys = 0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
size_restriction = {
|
|
||||||
RG_graygoo_destroyer
|
|
||||||
RG_graygoo_interdictor
|
|
||||||
RG_graygoo_mothership
|
|
||||||
RG_gray_juggernaut
|
|
||||||
RG_graygoo_capitalship
|
|
||||||
}
|
|
||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_nano_boost_3"
|
"tech_gray_nano_boost_3"
|
||||||
}
|
}
|
||||||
@@ -1040,13 +1026,6 @@ strike_craft_component_template = {
|
|||||||
alloys = 0.2
|
alloys = 0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
size_restriction = {
|
|
||||||
RG_graygoo_destroyer
|
|
||||||
RG_graygoo_interdictor
|
|
||||||
RG_graygoo_mothership
|
|
||||||
RG_gray_juggernaut
|
|
||||||
RG_graygoo_capitalship
|
|
||||||
}
|
|
||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_nano_boost_3"
|
"tech_gray_nano_boost_3"
|
||||||
}
|
}
|
||||||
@@ -1111,13 +1090,6 @@ strike_craft_component_template = {
|
|||||||
alloys = 0.2
|
alloys = 0.2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
size_restriction = {
|
|
||||||
RG_graygoo_destroyer
|
|
||||||
RG_graygoo_interdictor
|
|
||||||
RG_graygoo_mothership
|
|
||||||
RG_gray_juggernaut
|
|
||||||
RG_graygoo_capitalship
|
|
||||||
}
|
|
||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_nano_boost_3"
|
"tech_gray_nano_boost_3"
|
||||||
}
|
}
|
||||||
@@ -1182,6 +1154,10 @@ utility_component_template = {
|
|||||||
RG_graygoo_icebreaker_interdictor
|
RG_graygoo_icebreaker_interdictor
|
||||||
RG_gray_juggernaut
|
RG_gray_juggernaut
|
||||||
RG_graygoo_capitalship
|
RG_graygoo_capitalship
|
||||||
|
RG_armed_science_ship
|
||||||
|
RG_armed_constructor_ship
|
||||||
|
RG_armed_transport_ship
|
||||||
|
RG_armed_colony_ship
|
||||||
}
|
}
|
||||||
prerequisites = {
|
prerequisites = {
|
||||||
"tech_gray_interdictor_4"
|
"tech_gray_interdictor_4"
|
||||||
@@ -2222,6 +2198,7 @@ utility_component_template = {
|
|||||||
category = ship_components
|
category = ship_components
|
||||||
cost = {
|
cost = {
|
||||||
alloys = 300
|
alloys = 300
|
||||||
|
nanties = 10
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
prerequisites = { "tech_gray_nano_boost_3" }
|
prerequisites = { "tech_gray_nano_boost_3" }
|
||||||
@@ -2253,6 +2230,7 @@ utility_component_template = {
|
|||||||
category = ship_components
|
category = ship_components
|
||||||
cost = {
|
cost = {
|
||||||
alloys = 100
|
alloys = 100
|
||||||
|
nanties = 5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sensor_range = 15
|
sensor_range = 15
|
||||||
@@ -2282,6 +2260,7 @@ utility_component_template = {
|
|||||||
category = ship_components
|
category = ship_components
|
||||||
cost = {
|
cost = {
|
||||||
alloys = 200
|
alloys = 200
|
||||||
|
nanties = 10
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
prerequisites = { "tech_gray_nano_boost_3" }
|
prerequisites = { "tech_gray_nano_boost_3" }
|
||||||
@@ -2321,6 +2300,13 @@ utility_component_template = {
|
|||||||
tags = {
|
tags = {
|
||||||
weapon_type_rg_reactor
|
weapon_type_rg_reactor
|
||||||
}
|
}
|
||||||
|
size_restriction = {
|
||||||
|
RG_graygoo_destroyer
|
||||||
|
RG_armed_science_ship
|
||||||
|
RG_armed_constructor_ship
|
||||||
|
RG_armed_transport_ship
|
||||||
|
RG_armed_colony_ship
|
||||||
|
}
|
||||||
component_set = "power_core"
|
component_set = "power_core"
|
||||||
ai_weight = {
|
ai_weight = {
|
||||||
weight = 0
|
weight = 0
|
||||||
@@ -2353,7 +2339,6 @@ utility_component_template = {
|
|||||||
size_restriction = {
|
size_restriction = {
|
||||||
RG_graygoo_interdictor
|
RG_graygoo_interdictor
|
||||||
RG_graygoo_Buff
|
RG_graygoo_Buff
|
||||||
RG_graygoo_mothership
|
|
||||||
RG_graygoo_icebreaker_interdictor
|
RG_graygoo_icebreaker_interdictor
|
||||||
}
|
}
|
||||||
ai_weight = {
|
ai_weight = {
|
||||||
@@ -2366,7 +2351,7 @@ utility_component_template = {
|
|||||||
size = small
|
size = small
|
||||||
icon = "GFX_ship_part_gray_reactor"
|
icon = "GFX_ship_part_gray_reactor"
|
||||||
icon_frame = 1
|
icon_frame = 1
|
||||||
power = 280000
|
power = 92400
|
||||||
resources = {
|
resources = {
|
||||||
category = ship_components
|
category = ship_components
|
||||||
cost = {
|
cost = {
|
||||||
@@ -2387,6 +2372,7 @@ utility_component_template = {
|
|||||||
size_restriction = {
|
size_restriction = {
|
||||||
RG_gray_juggernaut
|
RG_gray_juggernaut
|
||||||
RG_graygoo_capitalship
|
RG_graygoo_capitalship
|
||||||
|
RG_graygoo_mothership
|
||||||
}
|
}
|
||||||
ai_weight = {
|
ai_weight = {
|
||||||
weight = 0
|
weight = 0
|
||||||
@@ -2404,6 +2390,7 @@ utility_component_template = {
|
|||||||
category = ship_components
|
category = ship_components
|
||||||
cost = {
|
cost = {
|
||||||
alloys = 200
|
alloys = 200
|
||||||
|
nanties = 10
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
|
|||||||
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
# Machine
|
||||||
|
# rg_fallen_gray_empire = {
|
||||||
|
# graphical_culture = "fallen_machine_empire_01"
|
||||||
|
# initializer = "rg_fallen_machine"
|
||||||
|
#
|
||||||
|
# weight_modifier = {
|
||||||
|
# base = 1
|
||||||
|
# modifier = {
|
||||||
|
# factor = 100000
|
||||||
|
# has_origin = rg_origin_scion
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# possible = {
|
||||||
|
# host_has_dlc = "Synthetic Dawn Story Pack"
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# create_country_effect = {
|
||||||
|
# create_species = {
|
||||||
|
# name = 纳米构造体
|
||||||
|
# class = RG_MACHINE
|
||||||
|
# portrait = "rg_machine_maid"
|
||||||
|
# traits = {
|
||||||
|
# trait = trait_machine_unit
|
||||||
|
# trait = rg_machine_maid_trait
|
||||||
|
# trait = trait_robot_mass_produced
|
||||||
|
# trait = ramdom_trait
|
||||||
|
# }
|
||||||
|
# extra_trait_points = 3
|
||||||
|
# allow_negative_traits = no
|
||||||
|
# namelist = MACHINE3
|
||||||
|
# effect = {
|
||||||
|
# save_event_target_as = rg_fallen_maid_species
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# create_country = {
|
||||||
|
# name = 德萨努-纳迪沙协议
|
||||||
|
# type = fallen_empire
|
||||||
|
# flag = {
|
||||||
|
# icon = {
|
||||||
|
# category = "special"
|
||||||
|
# file = "gray_goo.dds"
|
||||||
|
# }
|
||||||
|
# background = {
|
||||||
|
# category = "backgrounds"
|
||||||
|
# file = "sinus.dds"
|
||||||
|
# }
|
||||||
|
# colors = {
|
||||||
|
# "grey"
|
||||||
|
# "dark_grey"
|
||||||
|
# "null"
|
||||||
|
# "null"
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ignore_initial_colony_error = yes
|
||||||
|
# authority = auth_machine_intelligence
|
||||||
|
# civics = {
|
||||||
|
# civic = civic_machine_remnants
|
||||||
|
# civic = civic_custodian_directives
|
||||||
|
# }
|
||||||
|
# species = last_created_species
|
||||||
|
# ethos = {
|
||||||
|
# ethic = ethic_gestalt_consciousness
|
||||||
|
# }
|
||||||
|
# origin = "origin_fallen_empire"
|
||||||
|
# effect = {
|
||||||
|
# save_global_event_target_as = rg_fe_country
|
||||||
|
# set_country_flag = rg_fallen_empire_machine
|
||||||
|
# add_resource = {
|
||||||
|
# minerals = 10000
|
||||||
|
# energy = 10000
|
||||||
|
# food = 1000
|
||||||
|
# influence = 500
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = { host_has_dlc = "Apocalypse" }
|
||||||
|
# give_technology = {
|
||||||
|
# tech = tech_colossus
|
||||||
|
# message = no
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# # must initialize global designs here
|
||||||
|
# add_global_ship_design = "NAME_Gray_Omega"
|
||||||
|
# add_global_ship_design = "NAME_Gray_Alpha"
|
||||||
|
# add_global_ship_design = "NAME_Gray_Beta"
|
||||||
|
# add_global_ship_design = "NAME_Gray_Gamma"
|
||||||
|
# add_global_ship_design = "NAME_Gray_Theta"
|
||||||
|
# add_global_ship_design = "NAME_Gray_Tau"
|
||||||
|
# add_global_ship_design = "NAME_Gray_Sigma"
|
||||||
|
# add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# NOT = {
|
||||||
|
# exist = event_target:rg_gray_country_leader
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# rg_gray_country_leader_init = yes
|
||||||
|
# set_leader = last_created_leader
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# set_leader = last_created_leader
|
||||||
|
# }
|
||||||
|
# ruler = {
|
||||||
|
# add_skill = 9
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
607
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
@@ -0,0 +1,607 @@
|
|||||||
|
#############################
|
||||||
|
### Fallen Machine Empire ###
|
||||||
|
#############################
|
||||||
|
|
||||||
|
# Planet Destroyer
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Omega"
|
||||||
|
ship_size = colossus
|
||||||
|
section = {
|
||||||
|
template = "SHIP_COLOSSUS_SECTION"
|
||||||
|
slot = "ship"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "PLANET_KILLER_GUN_01"
|
||||||
|
template = "RG_PLANET_KILLER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_3"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_4"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_5"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_6"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="JUMP_DRIVE_1"
|
||||||
|
required_component="COLOSSUS_DARK_MATTER_REACTOR"
|
||||||
|
required_component="COLOSSUS_SHIP_THRUSTER_5"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
# Massive Ship
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Alpha"
|
||||||
|
ship_size = massive_ship_fallen_empire
|
||||||
|
section = {
|
||||||
|
template = "fallen_empire_massive_warship_key"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "TITANIC_01"
|
||||||
|
template = "GRAY_BEAM_STATIC_EX"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "STRIKE_CRAFT_01"
|
||||||
|
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "STRIKE_CRAFT_02"
|
||||||
|
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "STRIKE_CRAFT_03"
|
||||||
|
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "STRIKE_CRAFT_04"
|
||||||
|
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_01"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_02"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_03"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_04"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_05"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_06"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_07"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_08"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_01"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_02"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_03"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_04"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_3"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_4"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_5"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_6"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_7"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_8"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_9"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_10"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_11"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_12"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_13"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_14"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_15"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_16"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_17"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_18"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_19"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_20"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_1"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_2"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_3"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="JUMP_DRIVE_1"
|
||||||
|
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
|
||||||
|
required_component="TITAN_DARK_MATTER_REACTOR"
|
||||||
|
required_component="TITAN_SHIP_THRUSTER_5"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
# Large Ship
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Beta"
|
||||||
|
ship_size = large_ship_fallen_empire
|
||||||
|
section = {
|
||||||
|
template = "fallen_empire_large_warship_key"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "STRIKE_CRAFT_01"
|
||||||
|
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "STRIKE_CRAFT_02"
|
||||||
|
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "EXTRA_LARGE_01"
|
||||||
|
template = "GRAY_BEAM_STATIC_X"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "EXTRA_LARGE_02"
|
||||||
|
template = "GRAY_BEAM_STATIC_X"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_01"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_02"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_01"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_02"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_03"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_04"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_3"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_4"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_5"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_6"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_7"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_8"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_1"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_2"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_3"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="JUMP_DRIVE_1"
|
||||||
|
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
|
||||||
|
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
|
||||||
|
required_component="BATTLESHIP_SHIP_THRUSTER_5"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
# Small Ship
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Gamma"
|
||||||
|
ship_size = small_ship_fallen_empire
|
||||||
|
section = {
|
||||||
|
template = "fallen_empire_warship_small_key"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_01"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_02"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_01"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_02"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_03"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_04"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "PD_01"
|
||||||
|
template = "RG_FLAK_BATTERY"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "PD_02"
|
||||||
|
template = "RG_FLAK_BATTERY"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "PD_03"
|
||||||
|
template = "RG_FLAK_BATTERY"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "PD_04"
|
||||||
|
template = "RG_FLAK_BATTERY"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_UTILITY_3"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_UTILITY_4"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_UTILITY_5"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_UTILITY_6"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_1"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_2"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="JUMP_DRIVE_1"
|
||||||
|
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
|
||||||
|
required_component="DESTROYER_DARK_MATTER_REACTOR"
|
||||||
|
required_component="DESTROYER_SHIP_THRUSTER_5"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
# Defense Platform
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Sigma"
|
||||||
|
ship_size = military_station_small_fallen_empire
|
||||||
|
section = {
|
||||||
|
template = "fallen_empire_station_small_key"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_01"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_02"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_01"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_02"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_03"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_04"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_05"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "PD_01"
|
||||||
|
template = "RG_FLAK_BATTERY"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "PD_02"
|
||||||
|
template = "RG_FLAK_BATTERY"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_3"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_4"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_5"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_UTILITY_6"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_1"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "AUX_UTILITY_2"
|
||||||
|
template = "SHIELD_BOOSTER"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
|
||||||
|
required_component="PLATFORM_DARK_MATTER_REACTOR"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
# Construction Ship
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Theta"
|
||||||
|
ship_size = constructor
|
||||||
|
section = {
|
||||||
|
template = "DEFAULT_CONSTRUCTION_SECTION"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="JUMP_DRIVE_1"
|
||||||
|
required_component="SHIP_THRUSTER_5"
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Colony Ship
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_Tau"
|
||||||
|
ship_size = colonizer
|
||||||
|
section = {
|
||||||
|
template = "DEFAULT_COLONIZATION_SECTION"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_UTILITY_1"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_UTILITY_2"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_UTILITY_3"
|
||||||
|
template = "LARGE_GRAY_MIX_ARMOR"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="JUMP_DRIVE_1"
|
||||||
|
required_component="SHIP_THRUSTER_5"
|
||||||
|
required_component="SENSOR_4"
|
||||||
|
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||||
|
|
||||||
|
# For special buildable
|
||||||
|
is_special_buildable = yes
|
||||||
|
allow_buildable_trigger = is_fallen_empire_machine
|
||||||
|
}
|
||||||
|
|
||||||
|
# Awakened Fallen Empire Starbase
|
||||||
|
ship_design = {
|
||||||
|
name = "NAME_Gray_FE_Starbase"
|
||||||
|
ship_size = starbase_fe_outpost
|
||||||
|
section = {
|
||||||
|
template = "station_generic_01_key"
|
||||||
|
slot = "mid"
|
||||||
|
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_01"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_02"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "SMALL_GUN_03"
|
||||||
|
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_01"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "MEDIUM_GUN_02"
|
||||||
|
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
component = {
|
||||||
|
slot = "LARGE_GUN_01"
|
||||||
|
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component="SENSOR_2"
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
# 星环基地 1
|
# 星环基地 1
|
||||||
ship_design = {
|
ship_design = {
|
||||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
name = "RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||||
ship_size = RG_orbital_ring_tier_1
|
ship_size = RG_orbital_ring_tier_1
|
||||||
section = {
|
section = {
|
||||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ origin_rg_gray = {
|
|||||||
non_colonizable_planet_class_neighbor = yes
|
non_colonizable_planet_class_neighbor = yes
|
||||||
description = "origin_tooltip_rg_gray_effects"
|
description = "origin_tooltip_rg_gray_effects"
|
||||||
advanced_start = yes
|
advanced_start = yes
|
||||||
|
max_once_global = yes
|
||||||
random_weight = {
|
random_weight = {
|
||||||
base = 0
|
base = 0
|
||||||
}
|
}
|
||||||
@@ -15,3 +16,35 @@ origin_rg_gray = {
|
|||||||
host_has_dlc = "Distant Stars Story Pack"
|
host_has_dlc = "Distant Stars Story Pack"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
rg_origin_scion = {
|
||||||
|
is_origin = yes
|
||||||
|
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
|
||||||
|
picture = GFX_origin_rg_scion
|
||||||
|
advanced_start = yes
|
||||||
|
max_once_global = yes
|
||||||
|
|
||||||
|
playable = {
|
||||||
|
host_has_dlc = Federations
|
||||||
|
}
|
||||||
|
|
||||||
|
# possible = {
|
||||||
|
# ethics = {
|
||||||
|
# NOR = {
|
||||||
|
# value = ethic_gestalt_consciousness
|
||||||
|
# #value = ethic_xenophobe
|
||||||
|
# value = ethic_fanatic_xenophobe
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# civics = {
|
||||||
|
# NOT = { value = civic_pompous_purists }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
|
||||||
|
description = "origin_tooltip_rg_scion_effects"
|
||||||
|
flags = { custom_start_screen }
|
||||||
|
|
||||||
|
random_weight = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
103
common/leader_classes/RG_leader_classes.txt
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
# example_class = {
|
||||||
|
# name = <name_key>
|
||||||
|
# name_plural = <name_plural_key>
|
||||||
|
# description = <description_key>
|
||||||
|
#
|
||||||
|
# #all the following default to no
|
||||||
|
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
|
||||||
|
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
|
||||||
|
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
|
||||||
|
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
|
||||||
|
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
|
||||||
|
# can_be_envoy = yes/no
|
||||||
|
# can_research_tech = yes/no
|
||||||
|
# can_research_special_projects = yes/no
|
||||||
|
# can_crew_science_ship = yes/no
|
||||||
|
# can_research_anomalies = yes/no
|
||||||
|
# can_research_archaeology_site = yes/no
|
||||||
|
# can_survey = yes/no
|
||||||
|
# can_boost_cloaking_detection = yes/no
|
||||||
|
# can_explore_rifts = yes/no
|
||||||
|
# can_conduct_active_reconnaissance = yes/no
|
||||||
|
# can_govern_planet = yes/no
|
||||||
|
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
|
||||||
|
# can_rule_empire = yes/no # defaults to yes
|
||||||
|
# recruitable = yes/no # defaults to yes
|
||||||
|
# max_trait_points = <num>
|
||||||
|
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
|
||||||
|
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
|
||||||
|
# # can appear multiple times
|
||||||
|
#
|
||||||
|
# resources = { #upkeep
|
||||||
|
# category = leader_scientists/etc
|
||||||
|
# cost = {
|
||||||
|
# ...
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
|
||||||
|
# base = <num>
|
||||||
|
# modifier = {}
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
|
||||||
|
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
|
||||||
|
# # if the score is 0 or less, the leader will not be assigned to that location
|
||||||
|
# base = <num>
|
||||||
|
# modifier = {}
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# minimum_ai_target = <num>
|
||||||
|
#
|
||||||
|
# leader_background_job_weight = {
|
||||||
|
# job_name = <weight>
|
||||||
|
# # etc
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
|
||||||
|
#
|
||||||
|
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# How the AI assigns leaders now:
|
||||||
|
#
|
||||||
|
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
|
||||||
|
# Step 2: Sort all available leaders by skill
|
||||||
|
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
|
||||||
|
# Step 4: Assign the highest leader/location pair based on the weight
|
||||||
|
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
|
||||||
|
|
||||||
|
# rg_nanite_leader = {
|
||||||
|
# name = rg_nanite_leader
|
||||||
|
# name_plural = rg_nanite_leader_plural
|
||||||
|
# description = rg_nanite_leader_description
|
||||||
|
#
|
||||||
|
# can_lead_army = yes
|
||||||
|
# can_lead_navy = yes
|
||||||
|
# can_govern_planet = yes
|
||||||
|
# can_be_envoy = yes
|
||||||
|
# can_research_tech = yes
|
||||||
|
# can_research_special_projects = yes
|
||||||
|
# can_crew_science_ship = yes
|
||||||
|
# can_research_anomalies = yes
|
||||||
|
# can_research_archaeology_site = yes
|
||||||
|
# can_survey = yes
|
||||||
|
# can_boost_cloaking_detection = yes
|
||||||
|
# can_explore_rifts = yes
|
||||||
|
# can_conduct_active_reconnaissance = yes
|
||||||
|
# can_govern_planet = yes
|
||||||
|
# can_have_traits = yes
|
||||||
|
# can_rule_empire = yes
|
||||||
|
# recruitable = no
|
||||||
|
# max_trait_points = 3
|
||||||
|
# leader_capacity = 3
|
||||||
|
#
|
||||||
|
# ai_weight = {
|
||||||
|
# modifier = {
|
||||||
|
# factor = 0
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# icon = 4
|
||||||
|
# paragon_background_selector = "paragon_background_selector"
|
||||||
|
# }
|
||||||
@@ -38,6 +38,7 @@ on_game_start_country = {
|
|||||||
events = {
|
events = {
|
||||||
# rg_cluster.8
|
# rg_cluster.8
|
||||||
rg_event.1
|
rg_event.1
|
||||||
|
rg_origin.1
|
||||||
rg_event.19
|
rg_event.19
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -51,19 +52,15 @@ on_monthly_pulse_country = {
|
|||||||
# rg_event.22 #小灰复活检测
|
# rg_event.22 #小灰复活检测
|
||||||
# rg_event.23 #月检移除L星门认知防止收容失效
|
# rg_event.23 #月检移除L星门认知防止收容失效
|
||||||
# rg_skill.9
|
# rg_skill.9
|
||||||
|
rg_planet.5025 # Virtual Machine pop creation
|
||||||
|
rg_planet.5030 # Virtual Machine pop destruction
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
on_yearly_pulse_country = {
|
on_yearly_pulse_country = {
|
||||||
events = {
|
events = {
|
||||||
rg_event.17
|
rg_event.17
|
||||||
rg_event.18
|
|
||||||
rg_event.20
|
rg_event.20
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
on_yearly_pulse = {
|
|
||||||
events = {
|
|
||||||
rg_story.20
|
rg_story.20
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -175,3 +172,83 @@ on_space_battle_lost = {
|
|||||||
rg_skill.15
|
rg_skill.15
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# A planet has been colonized.
|
||||||
|
# Scope = Planet
|
||||||
|
on_colonized = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#A building construction has been completed.
|
||||||
|
# This = Planet
|
||||||
|
on_building_complete = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# A building construction has been completed, which is an upgrade of previous building.
|
||||||
|
# This = Planet
|
||||||
|
on_building_upgraded = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# A building construction has demolished.
|
||||||
|
# This = Planet
|
||||||
|
on_building_demolished = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# A building repair has finished
|
||||||
|
# This = Planet
|
||||||
|
on_building_repaired = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#A district construction has been completed.
|
||||||
|
# This = Planet
|
||||||
|
on_district_complete = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# A building construction has finished, replacing another building.
|
||||||
|
# This = Planet
|
||||||
|
on_building_replaced = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# A building construction has been downgraded and replaced.
|
||||||
|
# This = Planet
|
||||||
|
on_building_downgraded = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# A district construction has demolished.
|
||||||
|
# This = Planet
|
||||||
|
on_district_demolished = {
|
||||||
|
events = {
|
||||||
|
rg_planet.2026 # Virtual Machine pop creation
|
||||||
|
rg_planet.2031 # Virtual Machine pop destruction
|
||||||
|
}
|
||||||
|
}
|
||||||
41
common/planet_classes/RG_gray_planet_classes.txt
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
pc_rg_grayhabitat = {
|
||||||
|
habitat = yes
|
||||||
|
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||||
|
entity_scale = @planet_standard_scale
|
||||||
|
icon = GFX_planet_type_habitat
|
||||||
|
enable_tilt = no
|
||||||
|
fixed_entity_scale = yes
|
||||||
|
place_entity_on_planet_plane = no
|
||||||
|
entity_face_object = no #disable rotation towards sun or planet we orbit around
|
||||||
|
atmosphere_color = hsv { 0.0 0.0 1.0 }
|
||||||
|
atmosphere_intensity = 1.0
|
||||||
|
atmosphere_width = 0.5
|
||||||
|
show_city = no
|
||||||
|
city_color_lut = "gfx/portraits/misc/colorcorrection_continental.dds"
|
||||||
|
extra_orbit_size = 0
|
||||||
|
extra_planet_count = 0
|
||||||
|
chance_of_ring = 0.0
|
||||||
|
planet_size = 30
|
||||||
|
moon_size = 1
|
||||||
|
colonizable = yes
|
||||||
|
district_set = machine_world
|
||||||
|
# ideal = yes
|
||||||
|
starting_planet = no
|
||||||
|
orbit_lines = no
|
||||||
|
has_colonization_influence_cost = no # applies when within own borders
|
||||||
|
|
||||||
|
is_artificial_planet = yes
|
||||||
|
default_planet_selection = yes
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
planet_colony_development_speed_mult = 2.0 # Habitats should be fast to colonize
|
||||||
|
pop_environment_tolerance = 1
|
||||||
|
planet_structures_cost_mult = -2
|
||||||
|
planet_buildings_cost_mult = -2
|
||||||
|
planet_building_build_speed_mult = 10
|
||||||
|
planet_crime_add = -1000
|
||||||
|
pop_resettlement_cost_mult = 10
|
||||||
|
}
|
||||||
|
|
||||||
|
carry_cap_per_free_district = @carry_cap_low
|
||||||
|
}
|
||||||
14
common/script_values/rg_script_values.txt
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
rg_count_maid = {
|
||||||
|
base = 0
|
||||||
|
complex_trigger_modifier = {
|
||||||
|
trigger = count_traits
|
||||||
|
trigger_scope = pop
|
||||||
|
parameters = {
|
||||||
|
limit = {
|
||||||
|
has_trait = rg_machine_maid_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mode = add
|
||||||
|
}
|
||||||
|
# max = 20
|
||||||
|
}
|
||||||
@@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
|||||||
any_ground_combat_$SIDE_A$ = {
|
any_ground_combat_$SIDE_A$ = {
|
||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -286,3 +286,14 @@ RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
|||||||
value = 0
|
value = 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
|
||||||
|
set_variable = {
|
||||||
|
which = rg_general_skill_combat_daypassed_variable
|
||||||
|
value = 1
|
||||||
|
}
|
||||||
|
set_variable = {
|
||||||
|
which = rg_general_skill_combat_killed_variable
|
||||||
|
value = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
607
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
@@ -0,0 +1,607 @@
|
|||||||
|
rg_create_fallen_empire_species_effect = {
|
||||||
|
create_species = {
|
||||||
|
name = 纳米构造体
|
||||||
|
class = RG_MACHINE
|
||||||
|
portrait = "rg_machine_maid"
|
||||||
|
traits = {
|
||||||
|
trait = trait_machine_unit
|
||||||
|
trait = trait_robot_domestic_protocols
|
||||||
|
trait = rg_machine_maid_trait
|
||||||
|
trait = trait_auto_mod_robotic
|
||||||
|
trait = trait_robot_streamlined_protocols
|
||||||
|
trait = trait_robot_luxurious
|
||||||
|
trait = ramdom_trait
|
||||||
|
}
|
||||||
|
extra_trait_points = 3
|
||||||
|
allow_negative_traits = no
|
||||||
|
namelist = MACHINE3
|
||||||
|
effect = {
|
||||||
|
save_event_target_as = rg_fallen_maid_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_country_effect = {
|
||||||
|
create_country = {
|
||||||
|
name = 德萨努-纳迪沙协议
|
||||||
|
type = fallen_empire
|
||||||
|
flag = {
|
||||||
|
icon = {
|
||||||
|
category = "special"
|
||||||
|
file = "gray_goo.dds"
|
||||||
|
}
|
||||||
|
background = {
|
||||||
|
category = "backgrounds"
|
||||||
|
file = "sinus.dds"
|
||||||
|
}
|
||||||
|
colors = {
|
||||||
|
"grey"
|
||||||
|
"dark_grey"
|
||||||
|
"null"
|
||||||
|
"null"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ignore_initial_colony_error = yes
|
||||||
|
authority = auth_machine_intelligence
|
||||||
|
civics = {
|
||||||
|
civic = civic_machine_remnants
|
||||||
|
civic = civic_custodian_directives
|
||||||
|
}
|
||||||
|
species = last_created_species
|
||||||
|
ethos = {
|
||||||
|
ethic = ethic_gestalt_consciousness
|
||||||
|
}
|
||||||
|
origin = "origin_fallen_empire"
|
||||||
|
effect = {
|
||||||
|
set_built_species = last_created_species
|
||||||
|
save_global_event_target_as = rg_scion_fe
|
||||||
|
set_country_flag = rg_fallen_empire_machine
|
||||||
|
add_resource = {
|
||||||
|
minerals = 10000
|
||||||
|
energy = 10000
|
||||||
|
food = 1000
|
||||||
|
influence = 500
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = { host_has_dlc = "Apocalypse" }
|
||||||
|
give_technology = {
|
||||||
|
tech = tech_colossus
|
||||||
|
message = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# must initialize global designs here
|
||||||
|
add_global_ship_design = "NAME_Gray_Omega"
|
||||||
|
add_global_ship_design = "NAME_Gray_Alpha"
|
||||||
|
add_global_ship_design = "NAME_Gray_Beta"
|
||||||
|
add_global_ship_design = "NAME_Gray_Gamma"
|
||||||
|
add_global_ship_design = "NAME_Gray_Theta"
|
||||||
|
add_global_ship_design = "NAME_Gray_Tau"
|
||||||
|
add_global_ship_design = "NAME_Gray_Sigma"
|
||||||
|
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||||
|
set_graphical_culture = fallen_machine_empire_01
|
||||||
|
|
||||||
|
add_modifier = {
|
||||||
|
modifier = fe_ship_cost_modifier
|
||||||
|
days = -1
|
||||||
|
}
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
exist = event_target:rg_gray_country_leader
|
||||||
|
}
|
||||||
|
}
|
||||||
|
rg_gray_country_leader_init = yes
|
||||||
|
set_leader = last_created_leader
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
set_leader = last_created_leader
|
||||||
|
}
|
||||||
|
ruler = {
|
||||||
|
add_skill = 9
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_reinforcements = {
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
while = {
|
||||||
|
count = 4
|
||||||
|
rg_create_fallen_empire_large_ship = yes
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 8
|
||||||
|
rg_create_fallen_empire_small_ship = yes
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 30
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 45
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 60
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 75
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_fleet = {
|
||||||
|
owner = {
|
||||||
|
create_leader = {
|
||||||
|
class = commander
|
||||||
|
species = owner_main_species
|
||||||
|
name = random
|
||||||
|
skill = 10
|
||||||
|
leader_age_min = 25
|
||||||
|
leader_age_max = 45
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
while = {
|
||||||
|
count = 8
|
||||||
|
rg_create_fallen_empire_large_ship = yes
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 18
|
||||||
|
rg_create_fallen_empire_small_ship = yes
|
||||||
|
}
|
||||||
|
random_list = {
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 30
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 45
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 60
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
25 = {
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 75
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
last_created_fleet = { assign_leader = last_created_leader }
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_starting_navy = {
|
||||||
|
rg_create_fallen_empire_fleet = yes
|
||||||
|
rg_create_fallen_empire_fleet = yes
|
||||||
|
random = {
|
||||||
|
chance = 33
|
||||||
|
rg_create_fallen_empire_fleet = yes
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
host_has_dlc = "Apocalypse"
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = 10
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
rg_create_fallen_empire_colossus = yes
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 30
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random = {
|
||||||
|
chance = 25
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
rg_create_fallen_empire_titan = yes
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 20
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
rg_create_fallen_empire_construction_ship = yes
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 60
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
rg_create_fallen_empire_construction_ship = yes
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 80
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_fleet = {
|
||||||
|
effect = {
|
||||||
|
set_owner = prev.owner
|
||||||
|
rg_create_fallen_empire_construction_ship = yes
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 100
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_platform = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_authority = auth_machine_intelligence }
|
||||||
|
}
|
||||||
|
create_ship = {
|
||||||
|
name = random
|
||||||
|
design = "NAME_Gray_Sigma"
|
||||||
|
graphical_culture = owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_colossus = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_authority = auth_machine_intelligence }
|
||||||
|
}
|
||||||
|
create_ship = {
|
||||||
|
name = random
|
||||||
|
design = "NAME_Gray_Omega"
|
||||||
|
graphical_culture = owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_titan = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_authority = auth_machine_intelligence }
|
||||||
|
}
|
||||||
|
create_ship = {
|
||||||
|
name = random
|
||||||
|
design = "NAME_Gray_Alpha"
|
||||||
|
graphical_culture = owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_large_ship = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_authority = auth_machine_intelligence }
|
||||||
|
}
|
||||||
|
create_ship = {
|
||||||
|
name = random
|
||||||
|
design = "NAME_Gray_Beta"
|
||||||
|
graphical_culture = owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_small_ship = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_authority = auth_machine_intelligence }
|
||||||
|
}
|
||||||
|
create_ship = {
|
||||||
|
name = random
|
||||||
|
design = "NAME_Gray_Gamma"
|
||||||
|
graphical_culture = owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_construction_ship = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
owner = { has_authority = auth_machine_intelligence }
|
||||||
|
}
|
||||||
|
create_ship = {
|
||||||
|
name = random
|
||||||
|
design = "NAME_Gray_Theta"
|
||||||
|
graphical_culture = owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fe_citadel = {
|
||||||
|
create_starbase = {
|
||||||
|
size = "starbase_citadel"
|
||||||
|
|
||||||
|
module = "shipyard"
|
||||||
|
module = "anchorage"
|
||||||
|
module = "anchorage"
|
||||||
|
module = "hangar_bay"
|
||||||
|
module = "gun_battery"
|
||||||
|
module = "gun_battery"
|
||||||
|
|
||||||
|
building = "crew_quarters"
|
||||||
|
building = "command_center"
|
||||||
|
building = "target_uplink_computer"
|
||||||
|
building = "dark_matter_listening_post"
|
||||||
|
|
||||||
|
effect = {
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
while = {
|
||||||
|
count = 4
|
||||||
|
rg_create_fallen_empire_platform = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#scope = scion
|
||||||
|
rg_create_scion_wormhole_link = {
|
||||||
|
capital_scope = {
|
||||||
|
solar_system = { save_event_target_as = home_system }
|
||||||
|
}
|
||||||
|
event_target:rg_scion_master = {
|
||||||
|
random_system_within_border = { save_event_target_as = fe_target_system }
|
||||||
|
}
|
||||||
|
event_target:home_system = {
|
||||||
|
event_target:fe_target_system = {
|
||||||
|
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
|
||||||
|
spawn_natural_wormhole = {
|
||||||
|
bypass_type = wormhole
|
||||||
|
random_pos = no
|
||||||
|
orbit_angle = 360
|
||||||
|
}
|
||||||
|
}
|
||||||
|
spawn_natural_wormhole = {
|
||||||
|
bypass_type = wormhole
|
||||||
|
random_pos = no
|
||||||
|
orbit_angle = 270
|
||||||
|
}
|
||||||
|
link_wormholes = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_country_flag = encountered_first_wormhole
|
||||||
|
add_seen_bypass_type = wormhole
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_lcluster_spawn_effect_scion = {
|
||||||
|
set_global_flag = rg_origin_scion_l_cluster
|
||||||
|
set_spawn_system_batch = begin
|
||||||
|
no_scope = {
|
||||||
|
# makes system positions originate from galactic core
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 550
|
||||||
|
max_distance <= 560
|
||||||
|
min_orientation_angle = 44
|
||||||
|
max_orientation_angle = 46
|
||||||
|
initializer = rg_cluster_init_01
|
||||||
|
hyperlane = no
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster1
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster1
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 29
|
||||||
|
max_distance <= 31
|
||||||
|
min_orientation_angle = 24
|
||||||
|
max_orientation_angle = 66
|
||||||
|
initializer = rg_cluster_init_02
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 29
|
||||||
|
max_distance <= 31
|
||||||
|
min_orientation_angle = 114
|
||||||
|
max_orientation_angle = 156
|
||||||
|
initializer = rg_cluster_init_03
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 30
|
||||||
|
max_distance <= 60
|
||||||
|
min_orientation_angle = 340
|
||||||
|
max_orientation_angle = 20
|
||||||
|
initializer = rg_cluster_init_01b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster2
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster2
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 30
|
||||||
|
max_distance <= 60
|
||||||
|
min_orientation_angle = 0
|
||||||
|
max_orientation_angle = 40
|
||||||
|
initializer = rg_cluster_init_02b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster3
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster3
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 20
|
||||||
|
max_distance <= 30
|
||||||
|
min_orientation_angle = 24
|
||||||
|
max_orientation_angle = 66
|
||||||
|
initializer = rg_fallen_machine
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
min_orientation_angle = 250
|
||||||
|
max_orientation_angle = 290
|
||||||
|
initializer = rg_cluster_init_03b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster4
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster4
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 5
|
||||||
|
max_distance <= 10
|
||||||
|
min_orientation_angle = 250
|
||||||
|
max_orientation_angle = 290
|
||||||
|
initializer = rg_cluster_init_05
|
||||||
|
}
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 30
|
||||||
|
max_distance <= 60
|
||||||
|
min_orientation_angle = 20
|
||||||
|
max_orientation_angle = 160
|
||||||
|
initializer = rg_cluster_init_04b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster5
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster5
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster1b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster1b
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster2b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster2b
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster3b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster3b
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster4b
|
||||||
|
}
|
||||||
|
save_global_event_target_as = lcluster4b
|
||||||
|
}
|
||||||
|
# clear all hyperlanes to and within the cluster
|
||||||
|
every_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster
|
||||||
|
}
|
||||||
|
isolate_system = yes
|
||||||
|
}
|
||||||
|
# add hyperlanes
|
||||||
|
event_target:lcluster5 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster5
|
||||||
|
to = event_target:lcluster4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster4 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster4
|
||||||
|
to = event_target:lcluster3
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster4
|
||||||
|
to = event_target:lcluster2
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster4
|
||||||
|
to = event_target:lcluster4b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster3 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster3
|
||||||
|
to = event_target:lcluster1
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster3
|
||||||
|
to = event_target:lcluster3b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster2 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster2
|
||||||
|
to = event_target:lcluster1
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster2
|
||||||
|
to = event_target:lcluster3
|
||||||
|
}
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster2
|
||||||
|
to = event_target:lcluster2b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster1 = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster1
|
||||||
|
to = event_target:lcluster1b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:lcluster1b = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = event_target:lcluster1b
|
||||||
|
to = event_target:lcluster2b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_spawn_system_batch = end
|
||||||
|
}
|
||||||
@@ -65,7 +65,10 @@ rg_global_gray_location_check = {
|
|||||||
}
|
}
|
||||||
else_if = {
|
else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
@@ -123,6 +126,18 @@ rg_global_gray_location_check = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else_if = {
|
||||||
|
limit = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {exists = event_target:rg_gray_habitat_target}
|
||||||
|
event_target:rg_gray_habitat_target = {
|
||||||
|
save_global_event_target_as = global_gray_location
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
else = {
|
else = {
|
||||||
capital_scope = {
|
capital_scope = {
|
||||||
save_global_event_target_as = global_gray_location
|
save_global_event_target_as = global_gray_location
|
||||||
@@ -134,7 +149,10 @@ rg_global_gray_location_check = {
|
|||||||
rg_create_gray_governor = {
|
rg_create_gray_governor = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
@@ -175,117 +193,7 @@ rg_create_gray_governor = {
|
|||||||
}
|
}
|
||||||
remove_army = yes
|
remove_army = yes
|
||||||
}
|
}
|
||||||
#存储当前领袖等级
|
|
||||||
every_owned_leader = {
|
|
||||||
if = {
|
|
||||||
###等级检测
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = rg_gray_leader
|
|
||||||
NOT = {
|
|
||||||
has_leader_flag = rg_gray_leader_temp
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#导出等级到暂存
|
|
||||||
export_trigger_value_to_variable = {
|
|
||||||
trigger = has_skill
|
|
||||||
variable = rg_gray_level_temp
|
|
||||||
}
|
|
||||||
#导入变量
|
|
||||||
owner = {
|
|
||||||
set_variable = {
|
|
||||||
which = rg_gray_level
|
|
||||||
value = prev.rg_gray_level_temp
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#清理暂存区
|
|
||||||
clear_variable = rg_gray_level_temp
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#把所有种类的小灰领袖都送回娘家
|
|
||||||
every_owned_leader = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = rg_gray_leader
|
|
||||||
}
|
|
||||||
set_owner = event_target:rg_gray_country
|
|
||||||
set_leader_flag = rg_gray_leader_temp
|
|
||||||
# kill_leader = { show_notification = no }
|
|
||||||
}
|
|
||||||
#把娘家的总督领袖接回来
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
exists = event_target:gray_governor
|
|
||||||
}
|
|
||||||
event_target:gray_governor = {
|
|
||||||
set_owner = event_target:gray_owner
|
|
||||||
remove_leader_flag = rg_gray_leader_temp
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#如果不存在总督备份,现场变一个
|
|
||||||
else = {
|
|
||||||
rg_gray_govener_init = yes
|
|
||||||
}
|
|
||||||
#设置总督已启用标识
|
|
||||||
set_country_flag = gray_governor_active
|
|
||||||
#更新灰风形态
|
|
||||||
remove_country_flag = gray_warship_active
|
|
||||||
remove_country_flag = rg_kac_grayfleet_active
|
|
||||||
remove_country_flag = gray_constship_active
|
|
||||||
remove_country_flag = gray_army_active
|
|
||||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
|
||||||
random_owned_leader = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = gray_governor
|
|
||||||
}
|
|
||||||
set_skill = owner.rg_gray_level
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#创造灰风总督
|
|
||||||
rg_create_gray_governor_habitat = {
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_country_flag = gray_habitat_active
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
#延迟执行
|
|
||||||
optimize_memory
|
|
||||||
#删除战舰
|
|
||||||
every_owned_fleet = {
|
|
||||||
limit = {
|
|
||||||
has_fleet_flag = gray_fleet
|
|
||||||
}
|
|
||||||
delete_fleet = {
|
|
||||||
target = this
|
|
||||||
kill_leader = no
|
|
||||||
destroy_template = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#删除科学舰
|
|
||||||
every_owned_fleet = {
|
|
||||||
limit = {
|
|
||||||
has_fleet_flag = gray_constship
|
|
||||||
}
|
|
||||||
delete_fleet = {
|
|
||||||
target = this
|
|
||||||
kill_leader = no
|
|
||||||
destroy_template = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#删除陆军
|
|
||||||
every_owned_army = {
|
|
||||||
limit = {
|
|
||||||
army_type = gray_army
|
|
||||||
}
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
exists = leader
|
|
||||||
}
|
|
||||||
unassign_leader = leader
|
|
||||||
}
|
|
||||||
remove_army = yes
|
|
||||||
}
|
|
||||||
#存储当前领袖等级
|
#存储当前领袖等级
|
||||||
every_owned_leader = {
|
every_owned_leader = {
|
||||||
if = {
|
if = {
|
||||||
@@ -335,15 +243,15 @@ rg_create_gray_governor_habitat = {
|
|||||||
else = {
|
else = {
|
||||||
rg_gray_govener_init = yes
|
rg_gray_govener_init = yes
|
||||||
}
|
}
|
||||||
rg_juggernaut_habitat_init = yes
|
|
||||||
#设置总督已启用标识
|
#设置总督已启用标识
|
||||||
set_country_flag = gray_governor_active
|
set_country_flag = gray_official_active #新版flag
|
||||||
set_country_flag = gray_habitat_active
|
set_country_flag = gray_governor_active #旧版flag
|
||||||
#更新灰风形态
|
#更新灰风形态
|
||||||
remove_country_flag = gray_warship_active
|
remove_country_flag = gray_warship_active
|
||||||
remove_country_flag = rg_kac_grayfleet_active
|
remove_country_flag = rg_kac_grayfleet_active
|
||||||
remove_country_flag = gray_constship_active
|
remove_country_flag = gray_constship_active
|
||||||
remove_country_flag = gray_army_active
|
remove_country_flag = gray_army_active
|
||||||
|
remove_country_flag = gray_habitat_active
|
||||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||||
random_owned_leader = {
|
random_owned_leader = {
|
||||||
limit = {
|
limit = {
|
||||||
@@ -406,7 +314,7 @@ rg_create_gray_warship = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
rg_gray_admiral_init = yes
|
rg_gray_commander_init = yes
|
||||||
}
|
}
|
||||||
set_country_flag = gray_warship_active
|
set_country_flag = gray_warship_active
|
||||||
if = {
|
if = {
|
||||||
@@ -455,9 +363,12 @@ rg_create_gray_warship = {
|
|||||||
destroy_template = yes
|
destroy_template = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
remove_country_flag = gray_constship_active
|
remove_country_flag = gray_constship_active
|
||||||
remove_country_flag = gray_governor_active
|
remove_country_flag = gray_governor_active #旧版flag
|
||||||
|
remove_country_flag = gray_official_active
|
||||||
remove_country_flag = gray_army_active
|
remove_country_flag = gray_army_active
|
||||||
|
remove_country_flag = gray_habitat_active
|
||||||
random_owned_leader = {
|
random_owned_leader = {
|
||||||
limit = {
|
limit = {
|
||||||
has_leader_flag = gray_admiral
|
has_leader_flag = gray_admiral
|
||||||
@@ -471,7 +382,7 @@ rg_create_gray_warship = {
|
|||||||
rg_create_gray_army = {
|
rg_create_gray_army = {
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_leader_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
@@ -518,7 +429,7 @@ rg_create_gray_army = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
rg_gray_general_init = yes
|
rg_gray_commander_init = yes
|
||||||
}
|
}
|
||||||
create_ship_design = {
|
create_ship_design = {
|
||||||
design = "NAME_RG_armed_transport_ship"
|
design = "NAME_RG_armed_transport_ship"
|
||||||
@@ -566,10 +477,13 @@ rg_create_gray_army = {
|
|||||||
destroy_template = yes
|
destroy_template = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
remove_country_flag = gray_warship_active
|
remove_country_flag = gray_warship_active
|
||||||
remove_country_flag = rg_kac_grayfleet_active
|
remove_country_flag = rg_kac_grayfleet_active
|
||||||
remove_country_flag = gray_governor_active
|
remove_country_flag = gray_governor_active #旧版flag
|
||||||
|
remove_country_flag = gray_official_active
|
||||||
remove_country_flag = gray_constship_active
|
remove_country_flag = gray_constship_active
|
||||||
|
remove_country_flag = gray_habitat_active
|
||||||
remove_ship_design = last_created_design
|
remove_ship_design = last_created_design
|
||||||
random_owned_leader = {
|
random_owned_leader = {
|
||||||
limit = {
|
limit = {
|
||||||
@@ -686,10 +600,13 @@ rg_create_gray_const = {
|
|||||||
}
|
}
|
||||||
remove_army = yes
|
remove_army = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
remove_country_flag = gray_army_active
|
remove_country_flag = gray_army_active
|
||||||
remove_country_flag = gray_warship_active
|
remove_country_flag = gray_warship_active
|
||||||
remove_country_flag = rg_kac_grayfleet_active
|
remove_country_flag = rg_kac_grayfleet_active
|
||||||
remove_country_flag = gray_governor_active
|
remove_country_flag = gray_governor_active #旧版flag
|
||||||
|
remove_country_flag = gray_official_active
|
||||||
|
remove_country_flag = gray_habitat_active
|
||||||
random_owned_leader = {
|
random_owned_leader = {
|
||||||
limit = {
|
limit = {
|
||||||
has_leader_flag = gray_scientist
|
has_leader_flag = gray_scientist
|
||||||
@@ -698,3 +615,88 @@ rg_create_gray_const = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
rg_juggernaut_habitat_init = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
optimize_memory
|
||||||
|
rg_global_gray_location_check = yes
|
||||||
|
set_country_flag = rg_habitat_enabled
|
||||||
|
event_target:global_gray_location = {
|
||||||
|
solar_system = {
|
||||||
|
spawn_planet = {
|
||||||
|
class = pc_rg_grayhabitat
|
||||||
|
location = event_target:global_gray_location
|
||||||
|
orbit_location = yes
|
||||||
|
orbit_angle = 225
|
||||||
|
orbit_distance = 360
|
||||||
|
orbit_angle_offset = 45
|
||||||
|
orbit_distance_offset = 9.899
|
||||||
|
size = 30
|
||||||
|
has_ring = no
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
set_planet_entity = {
|
||||||
|
entity = "grey_tempesttw_orbital_habitat_entity"
|
||||||
|
}
|
||||||
|
set_surveyed = {
|
||||||
|
surveyed = yes
|
||||||
|
surveyor = FROM
|
||||||
|
}
|
||||||
|
set_all_comms_surveyed = yes
|
||||||
|
clear_blockers = yes
|
||||||
|
|
||||||
|
set_owner = root
|
||||||
|
set_controller = root
|
||||||
|
create_colony = {
|
||||||
|
owner = root
|
||||||
|
species = owner_main_species
|
||||||
|
ethos = owner
|
||||||
|
}
|
||||||
|
set_name = "NAME_rg_gray_habitat_base"
|
||||||
|
|
||||||
|
if = {
|
||||||
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
|
assign_leader = event_target:gray_governor
|
||||||
|
}
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_ancient_palace
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
set_planet_flag = megastructure
|
||||||
|
set_planet_flag = habitat
|
||||||
|
set_planet_flag = advanced_habitat
|
||||||
|
set_planet_flag = advanced_habitat_2
|
||||||
|
set_planet_flag = rg_gray_habitat
|
||||||
|
save_global_event_target_as = rg_gray_habitat_target
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_clear_harbitat = {
|
||||||
|
remove_country_flag = rg_habitat_enabled
|
||||||
|
event_target:rg_gray_habitat_target = {
|
||||||
|
remove_planet = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,47 +1,14 @@
|
|||||||
# 避免代码复用原则:
|
|
||||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
|
||||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
|
||||||
# 当然,这种分块需要到什么程度,我也不知道
|
|
||||||
#灰风
|
|
||||||
################################
|
|
||||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
|
||||||
# 仅用于留档比对不进行改动
|
|
||||||
# wg_affection_wg_gray_system_launch = {
|
|
||||||
# if = {
|
|
||||||
# limit = { has_leader_flag = gray_leader }
|
|
||||||
# set_leader_flag = has_wg_affection
|
|
||||||
# set_leader_flag = has_wg_affection_wg_gray
|
|
||||||
# set_leader_flag = wg_affection_auto_change_no
|
|
||||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
|
||||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
|
||||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
|
||||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
|
||||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
|
||||||
# }
|
|
||||||
#
|
|
||||||
# }
|
|
||||||
# wg_affection_wg_gray_system_check = {
|
|
||||||
# if = {
|
|
||||||
# limit = {
|
|
||||||
# has_leader_flag = has_wg_affection_wg_gray
|
|
||||||
# }
|
|
||||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
|
||||||
# }
|
|
||||||
# }
|
|
||||||
################################
|
|
||||||
rg_gray_govener_init = {
|
rg_gray_govener_init = {
|
||||||
event_target:rg_gray_country = {
|
event_target:rg_gray_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = governor
|
class = official
|
||||||
species = root
|
species = event_target:gray_species
|
||||||
name = "NAME_Gray"
|
name = "NAME_Gray"
|
||||||
gender = female
|
gender = female
|
||||||
immortal = yes
|
immortal = yes
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
skip_background_generation = yes
|
skip_background_generation = yes
|
||||||
|
randomize_traits = no
|
||||||
custom_catch_phrase = gray_catch_phrase
|
custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
background_ethic = ethic_gestalt_consciousness
|
||||||
@@ -49,9 +16,11 @@ rg_gray_govener_init = {
|
|||||||
skill = 10
|
skill = 10
|
||||||
set_age = 18
|
set_age = 18
|
||||||
traits = {
|
traits = {
|
||||||
|
0 = RG_leader_trait_governor_gray
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
save_global_event_target_as = gray_governor
|
save_global_event_target_as = gray_governor
|
||||||
|
save_global_event_target_as = gray_official
|
||||||
set_leader_flag = gray_governor
|
set_leader_flag = gray_governor
|
||||||
set_leader_flag = legendary_leader
|
set_leader_flag = legendary_leader
|
||||||
set_leader_flag = immune_to_negative_traits
|
set_leader_flag = immune_to_negative_traits
|
||||||
@@ -64,20 +33,18 @@ rg_gray_govener_init = {
|
|||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_global_flag = has_wsg_mod
|
has_global_flag = has_wsg_mod
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
set_leader_flag = "gray_leader"
|
||||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
|
||||||
set_leader_flag = gray_leader
|
set_leader_flag = gray_leader
|
||||||
add_trait_no_notify = leader_trait_governor_gray
|
add_trait_no_notify = leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
add_trait_no_notify = subclass_governor_economist
|
add_trait_no_notify = subclass_official_governor
|
||||||
add_trait_no_notify = leader_trait_urbanist_3
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
add_trait_no_notify = leader_trait_scrapper_2
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
owner = {
|
||||||
@@ -92,9 +59,9 @@ rg_gray_govener_init = {
|
|||||||
else = {
|
else = {
|
||||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
add_trait_no_notify = subclass_governor_economis
|
add_trait_no_notify = subclass_official_governor
|
||||||
add_trait_no_notify = leader_trait_urbanist_3
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
add_trait_no_notify = leader_trait_scrapper_2
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -130,14 +97,14 @@ rg_gray_govener_init = {
|
|||||||
}
|
}
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
}
|
}
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_governor_wg_the_loop
|
# add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
}
|
||||||
@@ -148,15 +115,16 @@ rg_gray_govener_init = {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
rg_gray_admiral_init = {
|
rg_gray_commander_init = {
|
||||||
event_target:rg_gray_country = {
|
event_target:rg_gray_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = root
|
species = event_target:gray_species
|
||||||
name = "NAME_Gray"
|
name = "NAME_Gray"
|
||||||
immortal = yes
|
immortal = yes
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
skip_background_generation = yes
|
skip_background_generation = yes
|
||||||
|
randomize_traits = no
|
||||||
custom_catch_phrase = gray_catch_phrase
|
custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
background_ethic = ethic_gestalt_consciousness
|
||||||
@@ -165,11 +133,13 @@ rg_gray_admiral_init = {
|
|||||||
skill = 10
|
skill = 10
|
||||||
set_age = 18
|
set_age = 18
|
||||||
traits = {
|
traits = {
|
||||||
trait = RG_leader_trait_admiral_gray
|
0 = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
save_global_event_target_as = gray_leader_admiral
|
save_global_event_target_as = gray_leader_admiral
|
||||||
set_leader_flag = gray_admiral
|
set_leader_flag = gray_admiral
|
||||||
|
save_global_event_target_as = gray_leader_general
|
||||||
|
set_leader_flag = gray_general
|
||||||
set_leader_flag = legendary_leader
|
set_leader_flag = legendary_leader
|
||||||
set_leader_flag = immune_to_negative_traits
|
set_leader_flag = immune_to_negative_traits
|
||||||
if = {
|
if = {
|
||||||
@@ -180,13 +150,11 @@ rg_gray_admiral_init = {
|
|||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_global_flag = has_wsg_mod
|
has_global_flag = has_wsg_mod
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||||
set_leader_flag = gray_leader
|
set_leader_flag = gray_leader
|
||||||
add_trait_no_notify = gray_admiral
|
add_trait_no_notify = gray_admiral
|
||||||
@@ -205,11 +173,12 @@ rg_gray_admiral_init = {
|
|||||||
set_leader_flag = rg_gray_leader
|
set_leader_flag = rg_gray_leader
|
||||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
|
# add_trait_no_notify = RG_leader_trait_general_gray_skill
|
||||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||||
add_trait_no_notify = subclass_admiral_aggressor
|
add_trait_no_notify = subclass_commander_councilor
|
||||||
add_trait_no_notify = leader_trait_carrier_specialization
|
add_trait_no_notify = leader_trait_carrier_specialization
|
||||||
add_trait_no_notify = leader_trait_artillerist_2
|
|
||||||
add_trait_no_notify = leader_trait_juryrigger_2
|
add_trait_no_notify = leader_trait_juryrigger_2
|
||||||
|
add_trait_no_notify = leader_trait_reinforcer_2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
last_created_leader = {
|
last_created_leader = {
|
||||||
@@ -244,15 +213,15 @@ rg_gray_admiral_init = {
|
|||||||
}
|
}
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
}
|
}
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
}
|
||||||
@@ -261,125 +230,242 @@ rg_gray_admiral_init = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||||
|
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||||
}
|
}
|
||||||
|
#
|
||||||
rg_gray_general_init = {
|
# rg_gray_admiral_init = {
|
||||||
event_target:rg_gray_country = {
|
# event_target:rg_gray_country = {
|
||||||
create_leader = {
|
# create_leader = {
|
||||||
class = general
|
# class = admiral
|
||||||
species = root
|
# species = root
|
||||||
name = "NAME_Gray"
|
# name = "NAME_Gray"
|
||||||
immortal = yes
|
# immortal = yes
|
||||||
event_leader = yes
|
# event_leader = yes
|
||||||
skip_background_generation = yes
|
# skip_background_generation = yes
|
||||||
custom_catch_phrase = gray_catch_phrase
|
# custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
# custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
# background_ethic = ethic_gestalt_consciousness
|
||||||
hide_age = yes
|
# hide_age = yes
|
||||||
gender = female
|
# gender = female
|
||||||
skill = 10
|
# skill = 10
|
||||||
set_age = 18
|
# set_age = 18
|
||||||
traits = {
|
# traits = {
|
||||||
trait = RG_leader_trait_general_gray
|
# trait = RG_leader_trait_admiral_gray
|
||||||
trait = RG_leader_trait_general_gray_skill
|
# }
|
||||||
trait = subclass_general_marshall
|
# effect = {
|
||||||
trait = leader_trait_heavy_hitter_2
|
# save_global_event_target_as = gray_leader_admiral
|
||||||
trait = leader_trait_reinforcer_2
|
# set_leader_flag = gray_admiral
|
||||||
}
|
# set_leader_flag = legendary_leader
|
||||||
effect = {
|
# set_leader_flag = immune_to_negative_traits
|
||||||
save_global_event_target_as = gray_leader_general
|
# if = {
|
||||||
set_leader_flag = rg_gray_leader
|
# limit = {
|
||||||
set_leader_flag = gray_general
|
# has_global_flag = has_wsg_mod
|
||||||
set_leader_flag = legendary_leader
|
# }
|
||||||
set_leader_flag = immune_to_negative_traits
|
# set_leader_flag = not_has_wg_affection_normal
|
||||||
if = {
|
# }
|
||||||
limit = {
|
# if = {
|
||||||
has_global_flag = has_wsg_mod
|
# limit = {
|
||||||
}
|
# owner = {
|
||||||
set_leader_flag = not_has_wg_affection_normal
|
# OR = {
|
||||||
}
|
# has_global_flag = has_wsg_mod
|
||||||
if = {
|
# has_global_flag = kdc_event_mod_active
|
||||||
limit = {
|
# }
|
||||||
owner = {
|
# }
|
||||||
OR = {
|
# }
|
||||||
has_global_flag = has_wsg_mod
|
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||||
has_global_flag = kdc_event_mod_active
|
# set_leader_flag = gray_leader
|
||||||
}
|
# add_trait_no_notify = gray_admiral
|
||||||
}
|
# if = {
|
||||||
}
|
# limit = {
|
||||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
# owner = {
|
||||||
set_leader_flag = gray_leader
|
# has_country_flag = origin_gray_weaken
|
||||||
}
|
# has_country_flag = origin_gray_country
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
last_created_leader = {
|
# remove_trait = gray_admiral
|
||||||
set_owner = event_target:gray_owner
|
# add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||||
}
|
# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||||
}
|
# }
|
||||||
last_created_leader = {
|
# }
|
||||||
set_leader_flag = has_gained_level_trait
|
# set_leader_flag = rg_gray_leader
|
||||||
}
|
# add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||||
random_owned_leader = {
|
# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
limit = {
|
# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||||
has_leader_flag = gray_general
|
# add_trait_no_notify = subclass_admiral_aggressor
|
||||||
}
|
# add_trait_no_notify = leader_trait_carrier_specialization
|
||||||
if = {
|
# add_trait_no_notify = leader_trait_artillerist_2
|
||||||
limit = {
|
# add_trait_no_notify = leader_trait_juryrigger_2
|
||||||
owner = {
|
# }
|
||||||
OR = {
|
# }
|
||||||
has_global_flag = has_wsg_mod
|
# last_created_leader = {
|
||||||
has_global_flag = kdc_event_mod_active
|
# set_owner = event_target:gray_owner
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# last_created_leader = {
|
||||||
if = {
|
# set_leader_flag = has_gained_level_trait
|
||||||
limit = {
|
# }
|
||||||
has_leader_flag = has_wg_affection_wg_gray
|
# random_owned_leader = {
|
||||||
}
|
# limit = {
|
||||||
if = {
|
# has_leader_flag = gray_admiral
|
||||||
limit = {
|
# }
|
||||||
owner = { has_country_flag = married_gray }
|
# if = {
|
||||||
}
|
# limit = {
|
||||||
set_leader_flag = married
|
# owner = {
|
||||||
}
|
# OR = {
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
# has_global_flag = has_wsg_mod
|
||||||
}
|
# has_global_flag = kdc_event_mod_active
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = has_wg_affection_wg_gray
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = { has_country_flag = married_gray }
|
||||||
|
# }
|
||||||
|
# set_leader_flag = married
|
||||||
|
# }
|
||||||
|
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
|
# }
|
||||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
# set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
rg_set_gray_portrait = yes
|
# rg_set_gray_portrait = yes
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
set_variable = {
|
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||||
which = rg_general_skill_combat_daypassed_variable
|
# }
|
||||||
value = 1
|
#
|
||||||
}
|
# rg_gray_general_init = {
|
||||||
set_variable = {
|
# event_target:rg_gray_country = {
|
||||||
which = rg_general_skill_combat_killed_variable
|
# create_leader = {
|
||||||
value = 0
|
# class = general
|
||||||
}
|
# species = root
|
||||||
|
# name = "NAME_Gray"
|
||||||
}
|
# immortal = yes
|
||||||
|
# event_leader = yes
|
||||||
|
# skip_background_generation = yes
|
||||||
|
# custom_catch_phrase = gray_catch_phrase
|
||||||
|
# custom_description = gray_backstory
|
||||||
|
# background_ethic = ethic_gestalt_consciousness
|
||||||
|
# hide_age = yes
|
||||||
|
# gender = female
|
||||||
|
# skill = 10
|
||||||
|
# set_age = 18
|
||||||
|
# traits = {
|
||||||
|
# trait = RG_leader_trait_general_gray
|
||||||
|
# trait = RG_leader_trait_general_gray_skill
|
||||||
|
# trait = subclass_general_marshall
|
||||||
|
# trait = leader_trait_heavy_hitter_2
|
||||||
|
# trait = leader_trait_reinforcer_2
|
||||||
|
# }
|
||||||
|
# effect = {
|
||||||
|
# save_global_event_target_as = gray_leader_general
|
||||||
|
# set_leader_flag = rg_gray_leader
|
||||||
|
# set_leader_flag = gray_general
|
||||||
|
# set_leader_flag = legendary_leader
|
||||||
|
# set_leader_flag = immune_to_negative_traits
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_global_flag = has_wsg_mod
|
||||||
|
# }
|
||||||
|
# set_leader_flag = not_has_wg_affection_normal
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# OR = {
|
||||||
|
# has_global_flag = has_wsg_mod
|
||||||
|
# has_global_flag = kdc_event_mod_active
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||||
|
# set_leader_flag = gray_leader
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# last_created_leader = {
|
||||||
|
# set_owner = event_target:gray_owner
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# last_created_leader = {
|
||||||
|
# set_leader_flag = has_gained_level_trait
|
||||||
|
# }
|
||||||
|
# random_owned_leader = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = gray_general
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# OR = {
|
||||||
|
# has_global_flag = has_wsg_mod
|
||||||
|
# has_global_flag = kdc_event_mod_active
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = has_wg_affection_wg_gray
|
||||||
|
# }
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = { has_country_flag = married_gray }
|
||||||
|
# }
|
||||||
|
# set_leader_flag = married
|
||||||
|
# }
|
||||||
|
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
|
# }
|
||||||
|
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# owner = {
|
||||||
|
# has_country_flag = gray_encountered_the_loop
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
|
# }
|
||||||
|
# set_gray_portrait = yes
|
||||||
|
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# rg_set_gray_portrait = yes
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# set_variable = {
|
||||||
|
# which = rg_general_skill_combat_daypassed_variable
|
||||||
|
# value = 1
|
||||||
|
# }
|
||||||
|
# set_variable = {
|
||||||
|
# which = rg_general_skill_combat_killed_variable
|
||||||
|
# value = 0
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# }
|
||||||
|
|
||||||
rg_gray_scientist_init = {
|
rg_gray_scientist_init = {
|
||||||
event_target:rg_gray_country = {
|
event_target:rg_gray_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = scientist
|
class = scientist
|
||||||
species = root
|
species = event_target:gray_species
|
||||||
name = "NAME_Gray"
|
name = "NAME_Gray"
|
||||||
immortal = yes
|
immortal = yes
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
skip_background_generation = yes
|
skip_background_generation = yes
|
||||||
|
randomize_traits = no
|
||||||
custom_catch_phrase = gray_catch_phrase
|
custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
background_ethic = ethic_gestalt_consciousness
|
||||||
@@ -388,10 +474,10 @@ rg_gray_scientist_init = {
|
|||||||
skill = 10
|
skill = 10
|
||||||
set_age = 18
|
set_age = 18
|
||||||
traits = {
|
traits = {
|
||||||
trait = RG_leader_trait_scientist_gray
|
0 = RG_leader_trait_scientist_gray
|
||||||
trait = subclass_scientist_explorer
|
1 = subclass_scientist_explorer
|
||||||
trait = leader_trait_engineering_focus_2
|
2 = leader_trait_engineering_focus_2
|
||||||
trait = leader_trait_salvager_3
|
3 = leader_trait_salvager_3
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
save_global_event_target_as = gray_leader_scientist
|
save_global_event_target_as = gray_leader_scientist
|
||||||
@@ -407,13 +493,11 @@ rg_gray_scientist_init = {
|
|||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_global_flag = has_wsg_mod
|
has_global_flag = has_wsg_mod
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||||
set_leader_flag = gray_leader
|
set_leader_flag = gray_leader
|
||||||
}
|
}
|
||||||
@@ -432,13 +516,11 @@ rg_gray_scientist_init = {
|
|||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_global_flag = has_wsg_mod
|
has_global_flag = has_wsg_mod
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
has_leader_flag = has_wg_affection_wg_gray
|
has_leader_flag = has_wg_affection_wg_gray
|
||||||
@@ -451,15 +533,15 @@ rg_gray_scientist_init = {
|
|||||||
}
|
}
|
||||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||||
}
|
}
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
owner = {
|
# owner = {
|
||||||
has_country_flag = gray_encountered_the_loop
|
# has_country_flag = gray_encountered_the_loop
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||||
}
|
# }
|
||||||
set_gray_portrait = yes
|
set_gray_portrait = yes
|
||||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||||
}
|
}
|
||||||
@@ -473,13 +555,14 @@ rg_gray_scientist_init = {
|
|||||||
rg_gray_country_leader_init = {
|
rg_gray_country_leader_init = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
# 只用作看板娘
|
# 只用作看板娘
|
||||||
class = governor
|
class = official
|
||||||
species = event_target:gray_species
|
species = event_target:gray_species
|
||||||
name = "NAME_Gray"
|
name = "NAME_Gray"
|
||||||
gender = female
|
gender = female
|
||||||
immortal = yes
|
immortal = yes
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
skip_background_generation = yes
|
skip_background_generation = yes
|
||||||
|
randomize_traits = no
|
||||||
custom_catch_phrase = gray_catch_phrase
|
custom_catch_phrase = gray_catch_phrase
|
||||||
custom_description = gray_backstory
|
custom_description = gray_backstory
|
||||||
background_ethic = ethic_gestalt_consciousness
|
background_ethic = ethic_gestalt_consciousness
|
||||||
@@ -487,8 +570,8 @@ rg_gray_country_leader_init = {
|
|||||||
skill = 10
|
skill = 10
|
||||||
set_age = 18
|
set_age = 18
|
||||||
traits = {
|
traits = {
|
||||||
trait = rg_leader_trait_governor_gray
|
0 = RG_leader_trait_governor_gray
|
||||||
trait = RG_leader_trait_ruler_gray
|
1 = RG_leader_trait_ruler_gray
|
||||||
}
|
}
|
||||||
effect = {
|
effect = {
|
||||||
save_global_event_target_as = rg_gray_country_leader
|
save_global_event_target_as = rg_gray_country_leader
|
||||||
@@ -499,28 +582,26 @@ rg_gray_country_leader_init = {
|
|||||||
# set_leader_flag = rg_gray_leader
|
# set_leader_flag = rg_gray_leader
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
owner = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_global_flag = has_wsg_mod
|
has_global_flag = has_wsg_mod
|
||||||
has_global_flag = kdc_event_mod_active
|
has_global_flag = kdc_event_mod_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
# 暂时和小灰网络断开连接
|
# 暂时和小灰网络断开连接
|
||||||
# set_leader_flag = "gray_leader"
|
# set_leader_flag = "gray_leader"
|
||||||
# set_leader_flag = gray_leader
|
# set_leader_flag = gray_leader
|
||||||
add_trait_no_notify = leader_trait_governor_gray
|
add_trait_no_notify = leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
add_trait_no_notify = subclass_governor_economist
|
add_trait_no_notify = subclass_official_governor
|
||||||
add_trait_no_notify = leader_trait_urbanist_3
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
add_trait_no_notify = leader_trait_scrapper_2
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||||
add_trait_no_notify = subclass_governor_economis
|
add_trait_no_notify = subclass_official_governor
|
||||||
add_trait_no_notify = leader_trait_urbanist_3
|
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||||
add_trait_no_notify = leader_trait_scrapper_2
|
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,10 +1,24 @@
|
|||||||
@gray_portrait = Gray
|
@gray_portrait = Gray
|
||||||
rg_set_gray_portrait = {
|
rg_set_gray_portrait = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_global_flag = ms_species_enabled
|
||||||
|
event_target:gray_owner = {
|
||||||
|
has_country_flag = mss_enable_gray_maid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ms_update_gray_portrait = yes
|
||||||
|
event_target:rg_gray_country_leader = {
|
||||||
|
ms_update_gray_portrait = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else = {
|
||||||
change_leader_portrait = @gray_portrait
|
change_leader_portrait = @gray_portrait
|
||||||
event_target:rg_gray_country_leader = {
|
event_target:rg_gray_country_leader = {
|
||||||
change_leader_portrait = @gray_portrait
|
change_leader_portrait = @gray_portrait
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
rg_create_gray_species = {
|
rg_create_gray_species = {
|
||||||
if = {
|
if = {
|
||||||
@@ -663,7 +677,7 @@ rg_create_graygoo_roamers_7 = {
|
|||||||
rg_create_dessanu_roamers_1 = {
|
rg_create_dessanu_roamers_1 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -734,7 +748,7 @@ rg_create_dessanu_roamers_1 = {
|
|||||||
rg_create_dessanu_roamers_2 = {
|
rg_create_dessanu_roamers_2 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -805,7 +819,7 @@ rg_create_dessanu_roamers_2 = {
|
|||||||
rg_create_dessanu_roamers_3 = {
|
rg_create_dessanu_roamers_3 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -876,7 +890,7 @@ rg_create_dessanu_roamers_3 = {
|
|||||||
rg_create_dessanu_roamers_4 = {
|
rg_create_dessanu_roamers_4 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -947,7 +961,7 @@ rg_create_dessanu_roamers_4 = {
|
|||||||
rg_create_dessanu_roamers_5 = {
|
rg_create_dessanu_roamers_5 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -1018,7 +1032,7 @@ rg_create_dessanu_roamers_5 = {
|
|||||||
rg_create_dessanu_roamers_6 = {
|
rg_create_dessanu_roamers_6 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -1089,7 +1103,7 @@ rg_create_dessanu_roamers_6 = {
|
|||||||
rg_create_dessanu_roamers_7 = {
|
rg_create_dessanu_roamers_7 = {
|
||||||
event_target:graygoo_country = {
|
event_target:graygoo_country = {
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = owner_main_species
|
species = owner_main_species
|
||||||
name = random
|
name = random
|
||||||
skill = 3
|
skill = 3
|
||||||
@@ -2189,6 +2203,7 @@ rg_gray_country_init = {
|
|||||||
# 下一阶段的事件再建立通讯
|
# 下一阶段的事件再建立通讯
|
||||||
# establish_communications_no_message = root
|
# establish_communications_no_message = root
|
||||||
save_global_event_target_as = rg_gray_country
|
save_global_event_target_as = rg_gray_country
|
||||||
|
save_global_event_target_as = gray_country
|
||||||
# 创建看板娘用于第一次接触
|
# 创建看板娘用于第一次接触
|
||||||
rg_gray_country_leader_init = yes
|
rg_gray_country_leader_init = yes
|
||||||
set_leader = last_created_leader
|
set_leader = last_created_leader
|
||||||
|
|||||||
@@ -1,21 +1,15 @@
|
|||||||
rg_storyline_trigger = {
|
rg_storyline_trigger = {
|
||||||
# 初始化故事事件触发
|
# 初始化故事事件触发
|
||||||
random_list = {
|
|
||||||
50 = {
|
|
||||||
country_event = {
|
country_event = {
|
||||||
id = rg_story.2
|
id = rg_story.2
|
||||||
days = 3600
|
days = 3600
|
||||||
random = 12800
|
random = 12800
|
||||||
}
|
}
|
||||||
}
|
|
||||||
50 = {
|
|
||||||
country_event = {
|
country_event = {
|
||||||
id = rg_story.8
|
id = rg_story.8
|
||||||
days = 3600
|
days = 3600
|
||||||
random = 12800
|
random = 12800
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
if = {
|
if = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = event_target:guardian_dragon_country
|
exists = event_target:guardian_dragon_country
|
||||||
@@ -172,7 +166,7 @@ rg_create_fake_dragon = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
create_leader = {
|
create_leader = {
|
||||||
class = admiral
|
class = commander
|
||||||
species = root
|
species = root
|
||||||
name = "Name_rg_fake_dragon"
|
name = "Name_rg_fake_dragon"
|
||||||
event_leader = yes
|
event_leader = yes
|
||||||
|
|||||||
@@ -175,54 +175,3 @@ rg_warship_init_mod0 = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rg_juggernaut_habitat_init = {
|
|
||||||
capital_scope = {
|
|
||||||
save_event_target_as = rg_capital_home_planet
|
|
||||||
}
|
|
||||||
spawn_planet = {
|
|
||||||
class = pc_habitat
|
|
||||||
location = root.home_planet
|
|
||||||
orbit_location = yes
|
|
||||||
orbit_angle_offset = 45
|
|
||||||
orbit_distance_offset = 9.899
|
|
||||||
size = 20
|
|
||||||
has_ring = no
|
|
||||||
|
|
||||||
init_effect = {
|
|
||||||
set_name = "NAME_rg_gray_habitat_base"
|
|
||||||
set_planet_entity = {
|
|
||||||
entity = "grey_tempesttw_juggernaut_entity"
|
|
||||||
}
|
|
||||||
set_surveyed = {
|
|
||||||
surveyed = yes
|
|
||||||
surveyor = FROM
|
|
||||||
}
|
|
||||||
set_all_comms_surveyed = yes
|
|
||||||
clear_blockers = yes
|
|
||||||
|
|
||||||
set_planet_flag = megastructure
|
|
||||||
set_planet_flag = habitat
|
|
||||||
set_planet_flag = advanced_habitat
|
|
||||||
set_planet_flag = advanced_habitat_2
|
|
||||||
set_planet_flag = rg_gray_habitat
|
|
||||||
save_global_event_target_as = rg_gray_habitat_target
|
|
||||||
}
|
|
||||||
}
|
|
||||||
event_target:spawn_planet = {
|
|
||||||
set_planet_flag = has_megastructure
|
|
||||||
# set_planet_flag = has_payback_habitat
|
|
||||||
}
|
|
||||||
event_target:rg_capital_home_planet = {
|
|
||||||
while = {
|
|
||||||
count = 1
|
|
||||||
random_owned_pop = {
|
|
||||||
resettle_pop = {
|
|
||||||
pop = this
|
|
||||||
planet = event_target:rg_gray_habitat_target
|
|
||||||
}
|
|
||||||
unemploy_pop = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
has_budding_trait = {
|
||||||
|
OR = {
|
||||||
|
has_trait = trait_plantoid_budding
|
||||||
|
has_trait = trait_lithoid_budding
|
||||||
|
has_trait = trait_advanced_budding
|
||||||
|
has_trait = rg_machine_maid_trait
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -43,12 +43,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#战列2
|
#战列2
|
||||||
@@ -95,12 +89,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#泰坦3
|
#泰坦3
|
||||||
@@ -122,12 +110,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 480
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#线列4
|
#线列4
|
||||||
@@ -149,12 +131,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#雷装5
|
#雷装5
|
||||||
@@ -201,12 +177,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#近防6
|
#近防6
|
||||||
@@ -237,53 +207,47 @@ ship_section_template = {
|
|||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_05"
|
name = "MEDIUM_GUN_01"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_06"
|
name = "MEDIUM_GUN_02"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_07"
|
name = "MEDIUM_GUN_03"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_08"
|
name = "MEDIUM_GUN_04"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_09"
|
name = "MEDIUM_GUN_05"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_10"
|
name = "MEDIUM_GUN_06"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_11"
|
name = "MEDIUM_GUN_07"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
component_slot = {
|
component_slot = {
|
||||||
name = "PD_12"
|
name = "MEDIUM_GUN_08"
|
||||||
template = "point_defence_turret"
|
template = "medium_turret"
|
||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 3
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 120
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#光环7
|
#光环7
|
||||||
@@ -304,13 +268,7 @@ ship_section_template = {
|
|||||||
locatorname = "turret_01"
|
locatorname = "turret_01"
|
||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 3
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 120
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#巨像8
|
#巨像8
|
||||||
@@ -326,13 +284,7 @@ ship_section_template = {
|
|||||||
locatorname = "boope"
|
locatorname = "boope"
|
||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 3
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 120
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#武库舰9
|
#武库舰9
|
||||||
@@ -669,12 +621,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#航战10
|
#航战10
|
||||||
@@ -716,12 +662,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#雷巡11
|
#雷巡11
|
||||||
@@ -768,12 +708,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#撞击舰12
|
#撞击舰12
|
||||||
@@ -799,13 +733,7 @@ ship_section_template = {
|
|||||||
locatorname = "xl_gun_01"
|
locatorname = "xl_gun_01"
|
||||||
}
|
}
|
||||||
large_utility_slots = 12
|
large_utility_slots = 12
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 3
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -926,12 +854,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 12
|
large_utility_slots = 12
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 480
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1082,12 +1004,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 10
|
large_utility_slots = 10
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 480
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1153,12 +1069,6 @@ ship_section_template = {
|
|||||||
locatorname = "root"
|
locatorname = "root"
|
||||||
}
|
}
|
||||||
aux_utility_slots = 1
|
aux_utility_slots = 1
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 480
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1204,12 +1114,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 4
|
large_utility_slots = 4
|
||||||
aux_utility_slots = 1
|
aux_utility_slots = 1
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 240
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1265,10 +1169,4 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 12
|
large_utility_slots = 12
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 480
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -160,12 +160,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 12
|
large_utility_slots = 12
|
||||||
aux_utility_slots = 3
|
aux_utility_slots = 3
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 960
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -627,12 +621,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 48
|
large_utility_slots = 48
|
||||||
aux_utility_slots = 8
|
aux_utility_slots = 8
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 114514
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1094,12 +1082,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 48
|
large_utility_slots = 48
|
||||||
aux_utility_slots = 8
|
aux_utility_slots = 8
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 114514
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1108,12 +1090,6 @@ ship_section_template = {
|
|||||||
fits_on_slot = behind
|
fits_on_slot = behind
|
||||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||||
icon = "GFX_ship_part_core_mid"
|
icon = "GFX_ship_part_core_mid"
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 114514
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -1122,10 +1098,4 @@ ship_section_template = {
|
|||||||
fits_on_slot = behind
|
fits_on_slot = behind
|
||||||
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
entity = "grey_tempesttw_thinktank_phase_03_entity"
|
||||||
icon = "GFX_ship_part_core_mid"
|
icon = "GFX_ship_part_core_mid"
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 114514
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -57,12 +57,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 90
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -124,12 +118,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 90
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -185,12 +173,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 90
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -248,12 +230,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 6
|
large_utility_slots = 6
|
||||||
aux_utility_slots = 2
|
aux_utility_slots = 2
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 90
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Baby Dragon
|
# Baby Dragon
|
||||||
@@ -694,12 +670,6 @@ ship_section_template = {
|
|||||||
}
|
}
|
||||||
large_utility_slots = 48
|
large_utility_slots = 48
|
||||||
aux_utility_slots = 8
|
aux_utility_slots = 8
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 114514
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -730,12 +700,6 @@ ship_section_template = {
|
|||||||
|
|
||||||
large_utility_slots = 2
|
large_utility_slots = 2
|
||||||
aux_utility_slots = 1
|
aux_utility_slots = 1
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 30
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ship_section_template = {
|
ship_section_template = {
|
||||||
@@ -769,10 +733,4 @@ ship_section_template = {
|
|||||||
|
|
||||||
large_utility_slots = 2
|
large_utility_slots = 2
|
||||||
aux_utility_slots = 1
|
aux_utility_slots = 1
|
||||||
resources = {
|
|
||||||
category = ship_sections
|
|
||||||
cost = {
|
|
||||||
alloys = 30
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ RG_graygoo_mothership = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 50
|
ship_evasion_add = 50
|
||||||
ship_armor_add = 25600
|
ship_armor_add = 25600
|
||||||
ship_shield_add = 25600
|
# ship_shield_add = 25600
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_disengage_chance_reduction = 8
|
ship_disengage_chance_reduction = 8
|
||||||
@@ -50,6 +50,9 @@ RG_graygoo_mothership = {
|
|||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_16
|
icon = ship_size_military_16
|
||||||
base_buildtime = @titan_build_time
|
base_buildtime = @titan_build_time
|
||||||
|
|
||||||
|
use_shipnames_from = titan
|
||||||
|
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
@@ -68,16 +71,13 @@ RG_graygoo_mothership = {
|
|||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
required_component_set = "science_cloaking_components"
|
required_component_set = "science_cloaking_components"
|
||||||
required_component_set = "ship_aura_components"
|
required_component_set = "ship_aura_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @battleship_upkeep_energy
|
nanites = 30000
|
||||||
alloys = @battleship_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
|
||||||
alloys = 8
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RG_graygoo_capitalship = {
|
RG_graygoo_capitalship = {
|
||||||
@@ -90,7 +90,7 @@ RG_graygoo_capitalship = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 100
|
ship_evasion_add = 100
|
||||||
ship_armor_add = 128000
|
ship_armor_add = 128000
|
||||||
ship_shield_add = 128000
|
# ship_shield_add = 128000
|
||||||
ship_weapon_damage = 2
|
ship_weapon_damage = 2
|
||||||
ship_cloaking_detection_add = 5
|
ship_cloaking_detection_add = 5
|
||||||
}
|
}
|
||||||
@@ -115,8 +115,10 @@ RG_graygoo_capitalship = {
|
|||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_16
|
icon = ship_size_military_16
|
||||||
base_buildtime = @titan_build_time
|
base_buildtime = @titan_build_time
|
||||||
|
|
||||||
|
use_shipnames_from = juggernaut
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
is_designable = yes
|
is_designable = yes
|
||||||
default_behavior = colossus
|
default_behavior = colossus
|
||||||
@@ -139,15 +141,130 @@ RG_graygoo_capitalship = {
|
|||||||
required_component_set = "ship_aura_components"
|
required_component_set = "ship_aura_components"
|
||||||
required_component_set = "ship_aura_components"
|
required_component_set = "ship_aura_components"
|
||||||
required_component_set = "ship_aura_components"
|
required_component_set = "ship_aura_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @battleship_upkeep_energy
|
nanites = 150000
|
||||||
alloys = @battleship_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
}
|
||||||
alloys = 8
|
|
||||||
|
RG_gray_juggernaut = {
|
||||||
|
max_speed = 100
|
||||||
|
entity = "grey_tempesttw_juggernaut_entity"
|
||||||
|
acceleration = 0.2
|
||||||
|
rotation_speed = 0.15
|
||||||
|
collision_radius = @juggernaut_collision_radius
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_add = 100
|
||||||
|
ship_armor_add = 108000
|
||||||
|
# ship_shield_add = 108000
|
||||||
|
ship_weapon_damage = 2
|
||||||
|
starbase_shipyard_capacity_add = 12
|
||||||
|
ship_cloaking_detection_add = 5
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_disengage_chance_reduction = 8
|
||||||
|
ships_upkeep_mult = -1
|
||||||
|
ship_shield_hardening_add = 2
|
||||||
|
ship_armor_hardening_add = 2
|
||||||
|
}
|
||||||
|
max_hitpoints = 108000
|
||||||
|
base_buildtime = @juggernaut_build_time
|
||||||
|
|
||||||
|
use_shipnames_from = juggernaut
|
||||||
|
combat_size_multiplier = 5
|
||||||
|
size_multiplier = 32
|
||||||
|
fleet_slot_size = 32
|
||||||
|
section_slots = {
|
||||||
|
"core" = {
|
||||||
|
locator = "part1"
|
||||||
|
}
|
||||||
|
"behind" = {
|
||||||
|
locator = "part2"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
num_target_locators = 16
|
||||||
|
can_have_federation_design = no
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
|
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||||
|
icon = ship_size_military_64
|
||||||
|
ship_class_icon_frame = 35
|
||||||
|
default_behavior = colossus
|
||||||
|
is_designable = yes
|
||||||
|
prerequisites = {
|
||||||
|
"tech_gray_juggernaut_8"
|
||||||
|
}
|
||||||
|
class = shipclass_starbase
|
||||||
|
construction_type = starbase_shipyard
|
||||||
|
potential_construction = {
|
||||||
|
OR = {
|
||||||
|
is_scope_type = starbase
|
||||||
|
AND = {
|
||||||
|
is_scope_type = megastructure
|
||||||
|
OR = {
|
||||||
|
is_megastructure_type = mega_shipyard_3
|
||||||
|
is_megastructure_type = mega_shipyard_restored
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
custom_tooltip = {
|
||||||
|
fail_text = starbase_citadel_trigger
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
is_scope_type = megastructure
|
||||||
|
OR = {
|
||||||
|
is_megastructure_type = mega_shipyard_3
|
||||||
|
is_megastructure_type = mega_shipyard_restored
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
is_scope_type = starbase
|
||||||
|
has_starbase_size >= starbase_citadel
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
fail_text = starbase_colossal_yards_trigger
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
is_scope_type = megastructure
|
||||||
|
OR = {
|
||||||
|
is_megastructure_type = mega_shipyard_3
|
||||||
|
is_megastructure_type = mega_shipyard_restored
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
is_scope_type = starbase
|
||||||
|
has_starbase_building = colossus_yards
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
required_component_set = "ftl_components"
|
||||||
|
required_component_set = "thruster_components"
|
||||||
|
required_component_set = "science_cloaking_components"
|
||||||
|
required_component_set = "ship_aura_components"
|
||||||
|
required_component_set = "ship_aura_components"
|
||||||
|
required_component_set = "ship_aura_components"
|
||||||
|
required_component_set = "ship_aura_components"
|
||||||
|
|
||||||
|
empire_limit = 1
|
||||||
|
|
||||||
|
components_add_to_cost = no
|
||||||
|
resources = {
|
||||||
|
category = ships
|
||||||
|
cost = {
|
||||||
|
nanites = 150000
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -155,12 +272,12 @@ RG_armed_constructor_ship = {
|
|||||||
max_speed = 150
|
max_speed = 150
|
||||||
acceleration = 0.1
|
acceleration = 0.1
|
||||||
rotation_speed = 0.2
|
rotation_speed = 0.2
|
||||||
max_hitpoints = 20000
|
max_hitpoints = 2000
|
||||||
entity = "grey_tempesttw_constructor_entity"
|
entity = "grey_tempesttw_constructor_entity"
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 10
|
ship_evasion_add = 10
|
||||||
ship_armor_add = 12800
|
ship_armor_add = 1280
|
||||||
ship_shield_add = 12800
|
# ship_shield_add = 12800
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_hyperlane_range_add = 3
|
ship_hyperlane_range_add = 3
|
||||||
@@ -176,6 +293,10 @@ RG_armed_constructor_ship = {
|
|||||||
locator = "part1"
|
locator = "part1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
use_shipnames_from = constructor
|
||||||
|
icon = ship_size_constructor
|
||||||
|
base_buildtime = @construction_build_time
|
||||||
num_target_locators = 2
|
num_target_locators = 2
|
||||||
is_space_station = no
|
is_space_station = no
|
||||||
combat_disengage_chance = 2
|
combat_disengage_chance = 2
|
||||||
@@ -192,18 +313,25 @@ RG_armed_constructor_ship = {
|
|||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
required_component_set = "combat_computers"
|
required_component_set = "combat_computers"
|
||||||
required_component_set = "science_cloaking_components"
|
required_component_set = "science_cloaking_components"
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = ships
|
||||||
|
cost = {
|
||||||
|
nanites = 1000
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RG_armed_science_ship = {
|
RG_armed_science_ship = {
|
||||||
max_speed = 200
|
max_speed = 200
|
||||||
acceleration = 0.35
|
acceleration = 0.35
|
||||||
rotation_speed = 0.2
|
rotation_speed = 0.2
|
||||||
max_hitpoints = 12000
|
max_hitpoints = 1200
|
||||||
entity = "grey_tempesttw_science_entity"
|
entity = "grey_tempesttw_science_entity"
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 100
|
ship_evasion_add = 100
|
||||||
ship_armor_add = 12000
|
ship_armor_add = 1200
|
||||||
ship_shield_add = 12000
|
# ship_shield_add = 12000
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_hyperlane_range_add = 3
|
ship_hyperlane_range_add = 3
|
||||||
@@ -219,6 +347,10 @@ RG_armed_science_ship = {
|
|||||||
locator = "part1"
|
locator = "part1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
use_shipnames_from = science
|
||||||
|
icon = ship_size_science
|
||||||
|
base_buildtime = @science_build_time
|
||||||
num_target_locators = 2
|
num_target_locators = 2
|
||||||
is_space_station = no
|
is_space_station = no
|
||||||
combat_size_multiplier = 1
|
combat_size_multiplier = 1
|
||||||
@@ -236,6 +368,13 @@ RG_armed_science_ship = {
|
|||||||
required_component_set = "combat_computers"
|
required_component_set = "combat_computers"
|
||||||
required_component_set = "science_cloaking_components"
|
required_component_set = "science_cloaking_components"
|
||||||
required_component_set = "ship_aura_components"
|
required_component_set = "ship_aura_components"
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = ships
|
||||||
|
cost = {
|
||||||
|
nanites = 1000
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# Gray Goo Interdictor
|
# Gray Goo Interdictor
|
||||||
@@ -251,7 +390,7 @@ RG_graygoo_interdictor = {
|
|||||||
ships_upkeep_mult = -1
|
ships_upkeep_mult = -1
|
||||||
ship_piracy_suppression_add = 4
|
ship_piracy_suppression_add = 4
|
||||||
ship_armor_add = 2800
|
ship_armor_add = 2800
|
||||||
ship_shield_add = 2800
|
# ship_shield_add = 2800
|
||||||
}
|
}
|
||||||
max_hitpoints = 5000
|
max_hitpoints = 5000
|
||||||
size_multiplier = 8
|
size_multiplier = 8
|
||||||
@@ -265,6 +404,8 @@ RG_graygoo_interdictor = {
|
|||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_4
|
icon = ship_size_military_4
|
||||||
base_buildtime = @battleship_build_time
|
base_buildtime = @battleship_build_time
|
||||||
|
|
||||||
|
use_shipnames_from = battleship
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
@@ -281,16 +422,13 @@ RG_graygoo_interdictor = {
|
|||||||
required_component_set = "combat_computers"
|
required_component_set = "combat_computers"
|
||||||
required_component_set = "thruster_components"
|
required_component_set = "thruster_components"
|
||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @battleship_upkeep_energy
|
nanites = 3000
|
||||||
alloys = @battleship_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
|
||||||
alloys = 8
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Gray Goo destroyer
|
# Gray Goo destroyer
|
||||||
@@ -306,7 +444,7 @@ RG_graygoo_destroyer = {
|
|||||||
ships_upkeep_mult = -1
|
ships_upkeep_mult = -1
|
||||||
ship_piracy_suppression_add = 4
|
ship_piracy_suppression_add = 4
|
||||||
ship_armor_add = 1100
|
ship_armor_add = 1100
|
||||||
ship_shield_add = 1100
|
# ship_shield_add = 1100
|
||||||
}
|
}
|
||||||
max_hitpoints = 2000
|
max_hitpoints = 2000
|
||||||
size_multiplier = 2
|
size_multiplier = 2
|
||||||
@@ -319,7 +457,9 @@ RG_graygoo_destroyer = {
|
|||||||
num_target_locators = 2
|
num_target_locators = 2
|
||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_2
|
icon = ship_size_military_2
|
||||||
base_buildtime = @battleship_build_time
|
base_buildtime = @destroyer_build_time
|
||||||
|
|
||||||
|
use_shipnames_from = destroyer
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
@@ -343,16 +483,13 @@ RG_graygoo_destroyer = {
|
|||||||
required_component_set = "combat_computers"
|
required_component_set = "combat_computers"
|
||||||
required_component_set = "thruster_components"
|
required_component_set = "thruster_components"
|
||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @destroyer_upkeep_energy
|
nanites = 1000
|
||||||
alloys = @destroyer_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
|
||||||
alloys = 8
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Gray Goo Icebreaker
|
# Gray Goo Icebreaker
|
||||||
@@ -368,7 +505,7 @@ RG_graygoo_icebreaker_interdictor = {
|
|||||||
ships_upkeep_mult = -1
|
ships_upkeep_mult = -1
|
||||||
ship_piracy_suppression_add = 4
|
ship_piracy_suppression_add = 4
|
||||||
ship_armor_add = 4800
|
ship_armor_add = 4800
|
||||||
ship_shield_add = 4800
|
# ship_shield_add = 4800
|
||||||
}
|
}
|
||||||
max_hitpoints = 10000
|
max_hitpoints = 10000
|
||||||
size_multiplier = 8
|
size_multiplier = 8
|
||||||
@@ -382,6 +519,7 @@ RG_graygoo_icebreaker_interdictor = {
|
|||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_4
|
icon = ship_size_military_4
|
||||||
base_buildtime = @battleship_build_time
|
base_buildtime = @battleship_build_time
|
||||||
|
use_shipnames_from = battleship
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
@@ -399,16 +537,13 @@ RG_graygoo_icebreaker_interdictor = {
|
|||||||
required_component_set = "thruster_components"
|
required_component_set = "thruster_components"
|
||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
required_component_set = "science_cloaking_components"
|
required_component_set = "science_cloaking_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @battleship_upkeep_energy
|
nanites = 6000
|
||||||
alloys = @battleship_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
|
||||||
alloys = 8
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Gray Goo Arsenal
|
# Gray Goo Arsenal
|
||||||
@@ -424,9 +559,9 @@ RG_graygoo_Arsenal = {
|
|||||||
ships_upkeep_mult = -1
|
ships_upkeep_mult = -1
|
||||||
ship_piracy_suppression_add = 4
|
ship_piracy_suppression_add = 4
|
||||||
ship_armor_add = 2800
|
ship_armor_add = 2800
|
||||||
ship_shield_add = 2800
|
# ship_shield_add = 2800
|
||||||
}
|
}
|
||||||
max_hitpoints = 5000
|
max_hitpoints = 3000
|
||||||
size_multiplier = 8
|
size_multiplier = 8
|
||||||
fleet_slot_size = 4
|
fleet_slot_size = 4
|
||||||
section_slots = {
|
section_slots = {
|
||||||
@@ -438,6 +573,7 @@ RG_graygoo_Arsenal = {
|
|||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_4
|
icon = ship_size_military_4
|
||||||
base_buildtime = @battleship_build_time
|
base_buildtime = @battleship_build_time
|
||||||
|
use_shipnames_from = battleship
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
@@ -454,16 +590,13 @@ RG_graygoo_Arsenal = {
|
|||||||
required_component_set = "combat_computers"
|
required_component_set = "combat_computers"
|
||||||
required_component_set = "thruster_components"
|
required_component_set = "thruster_components"
|
||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @battleship_upkeep_energy
|
nanites = 6000
|
||||||
alloys = @battleship_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
|
||||||
alloys = 8
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RG_graygoo_Buff = {
|
RG_graygoo_Buff = {
|
||||||
@@ -478,7 +611,7 @@ RG_graygoo_Buff = {
|
|||||||
ships_upkeep_mult = -1
|
ships_upkeep_mult = -1
|
||||||
ship_piracy_suppression_add = 4
|
ship_piracy_suppression_add = 4
|
||||||
ship_armor_add = 12800
|
ship_armor_add = 12800
|
||||||
ship_shield_add = 12800
|
# ship_shield_add = 12800
|
||||||
}
|
}
|
||||||
max_hitpoints = 20000
|
max_hitpoints = 20000
|
||||||
size_multiplier = 8
|
size_multiplier = 8
|
||||||
@@ -492,6 +625,7 @@ RG_graygoo_Buff = {
|
|||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_military_4
|
icon = ship_size_military_4
|
||||||
base_buildtime = @battleship_build_time
|
base_buildtime = @battleship_build_time
|
||||||
|
use_shipnames_from = colossus
|
||||||
can_have_federation_design = yes
|
can_have_federation_design = yes
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
@@ -510,78 +644,13 @@ RG_graygoo_Buff = {
|
|||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
required_component_set = "ship_aura_components"
|
required_component_set = "ship_aura_components"
|
||||||
required_component_set = "science_cloaking_components"
|
required_component_set = "science_cloaking_components"
|
||||||
|
components_add_to_cost = no
|
||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
upkeep = {
|
cost = {
|
||||||
energy = @battleship_upkeep_energy
|
nanites = 8000
|
||||||
alloys = @battleship_upkeep_alloys
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
min_upgrade_cost = {
|
|
||||||
alloys = 8
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
RG_gray_juggernaut = {
|
|
||||||
max_speed = 100
|
|
||||||
entity = "grey_tempesttw_juggernaut_entity"
|
|
||||||
acceleration = 0.2
|
|
||||||
rotation_speed = 0.15
|
|
||||||
collision_radius = @juggernaut_collision_radius
|
|
||||||
modifier = {
|
|
||||||
ship_evasion_add = 100
|
|
||||||
ship_armor_add = 108000
|
|
||||||
ship_shield_add = 108000
|
|
||||||
ship_weapon_damage = 2
|
|
||||||
starbase_shipyard_capacity_add = 12
|
|
||||||
ship_cloaking_detection_add = 5
|
|
||||||
}
|
|
||||||
ship_modifier = {
|
|
||||||
ship_disengage_chance_reduction = 8
|
|
||||||
ships_upkeep_mult = -1
|
|
||||||
ship_shield_hardening_add = 2
|
|
||||||
ship_armor_hardening_add = 2
|
|
||||||
}
|
|
||||||
max_hitpoints = 108000
|
|
||||||
base_buildtime = @juggernaut_build_time
|
|
||||||
combat_size_multiplier = 5
|
|
||||||
size_multiplier = 32
|
|
||||||
fleet_slot_size = 32
|
|
||||||
section_slots = {
|
|
||||||
"core" = {
|
|
||||||
locator = "part1"
|
|
||||||
}
|
|
||||||
"behind" = {
|
|
||||||
locator = "part2"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
num_target_locators = 16
|
|
||||||
can_have_federation_design = no
|
|
||||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
|
||||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
|
||||||
icon = ship_size_military_64
|
|
||||||
ship_class_icon_frame = 35
|
|
||||||
default_behavior = colossus
|
|
||||||
is_designable = yes
|
|
||||||
prerequisites = {
|
|
||||||
"tech_gray_juggernaut_8"
|
|
||||||
}
|
|
||||||
class = shipclass_starbase
|
|
||||||
construction_type = starbase_shipyard
|
|
||||||
possible_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
required_component_set = "power_core"
|
|
||||||
required_component_set = "sensor_components"
|
|
||||||
required_component_set = "combat_computers"
|
|
||||||
required_component_set = "ftl_components"
|
|
||||||
required_component_set = "thruster_components"
|
|
||||||
required_component_set = "science_cloaking_components"
|
|
||||||
required_component_set = "ship_aura_components"
|
|
||||||
required_component_set = "ship_aura_components"
|
|
||||||
required_component_set = "ship_aura_components"
|
|
||||||
required_component_set = "ship_aura_components"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Armed Transport
|
# Armed Transport
|
||||||
@@ -589,12 +658,12 @@ RG_armed_transport_ship = {
|
|||||||
max_speed = 150
|
max_speed = 150
|
||||||
acceleration = 0.1
|
acceleration = 0.1
|
||||||
rotation_speed = 0.2
|
rotation_speed = 0.2
|
||||||
max_hitpoints = 20000
|
max_hitpoints = 2000
|
||||||
entity = "grey_tempesttw_colonizer_entity"
|
entity = "grey_tempesttw_colonizer_entity"
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 10
|
ship_evasion_add = 10
|
||||||
ship_armor_add = 12800
|
ship_armor_add = 1280
|
||||||
ship_shield_add = 12800
|
# ship_shield_add = 12800
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_hyperlane_range_add = 3
|
ship_hyperlane_range_add = 3
|
||||||
@@ -615,6 +684,8 @@ RG_armed_transport_ship = {
|
|||||||
icon = ship_size_transport
|
icon = ship_size_transport
|
||||||
is_designable = no
|
is_designable = no
|
||||||
class = shipclass_transport
|
class = shipclass_transport
|
||||||
|
|
||||||
|
use_shipnames_from = transport
|
||||||
required_component_set = "power_core"
|
required_component_set = "power_core"
|
||||||
required_component_set = "ftl_components"
|
required_component_set = "ftl_components"
|
||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
@@ -622,12 +693,6 @@ RG_armed_transport_ship = {
|
|||||||
required_component_set = "combat_computers"
|
required_component_set = "combat_computers"
|
||||||
required_component_set = "science_cloaking_components"
|
required_component_set = "science_cloaking_components"
|
||||||
components_add_to_cost = no
|
components_add_to_cost = no
|
||||||
resources = {
|
|
||||||
category = ships
|
|
||||||
cost = {
|
|
||||||
food = @salvagecostmedium
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Armed Colonizer
|
# Armed Colonizer
|
||||||
@@ -635,12 +700,12 @@ RG_armed_colony_ship = {
|
|||||||
max_speed = 150
|
max_speed = 150
|
||||||
acceleration = 0.1
|
acceleration = 0.1
|
||||||
rotation_speed = 0.2
|
rotation_speed = 0.2
|
||||||
max_hitpoints = 20000
|
max_hitpoints = 2000
|
||||||
entity = "grey_tempesttw_colonizer_entity"
|
entity = "grey_tempesttw_colonizer_entity"
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 10
|
ship_evasion_add = 10
|
||||||
ship_armor_add = 12800
|
ship_armor_add = 1280
|
||||||
ship_shield_add = 12800
|
# ship_shield_add = 12800
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_hyperlane_range_add = 3
|
ship_hyperlane_range_add = 3
|
||||||
@@ -659,9 +724,12 @@ RG_armed_colony_ship = {
|
|||||||
num_target_locators = 2
|
num_target_locators = 2
|
||||||
is_space_station = no
|
is_space_station = no
|
||||||
icon = ship_size_colonizer
|
icon = ship_size_colonizer
|
||||||
|
base_buildtime = @colony_build_time
|
||||||
is_civilian = yes
|
is_civilian = yes
|
||||||
is_designable = no
|
is_designable = no
|
||||||
class = shipclass_colonizer
|
class = shipclass_colonizer
|
||||||
|
|
||||||
|
use_shipnames_from = colonizer
|
||||||
required_component_set = "ftl_components"
|
required_component_set = "ftl_components"
|
||||||
required_component_set = "sensor_components"
|
required_component_set = "sensor_components"
|
||||||
required_component_set = "thruster_components"
|
required_component_set = "thruster_components"
|
||||||
@@ -669,7 +737,7 @@ RG_armed_colony_ship = {
|
|||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
cost = {
|
cost = {
|
||||||
food = @salvagecostmedium
|
nanites = 1000
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -681,7 +749,7 @@ RG_orbital_ring_tier_1 = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_mult = -1
|
ship_evasion_mult = -1
|
||||||
ship_armor_add = 125000
|
ship_armor_add = 125000
|
||||||
ship_shield_add = 125000
|
# ship_shield_add = 125000
|
||||||
starbase_defense_platform_capacity_add = 12
|
starbase_defense_platform_capacity_add = 12
|
||||||
starbase_module_capacity_add = 12
|
starbase_module_capacity_add = 12
|
||||||
starbase_building_capacity_add = 12
|
starbase_building_capacity_add = 12
|
||||||
|
|||||||
@@ -15,7 +15,7 @@ graygoo_mothership = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_add = 50
|
ship_evasion_add = 50
|
||||||
ship_armor_add = 25600
|
ship_armor_add = 25600
|
||||||
ship_shield_add = 25600
|
# ship_shield_add = 25600
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_disengage_chance_reduction = 8
|
ship_disengage_chance_reduction = 8
|
||||||
@@ -46,7 +46,7 @@ graygoo_mothership = {
|
|||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
cost = {
|
cost = {
|
||||||
nanites = @salvagecostlargerare
|
nanites = 30000
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -64,7 +64,7 @@ graygoo_interdictor = {
|
|||||||
ships_upkeep_mult = -1
|
ships_upkeep_mult = -1
|
||||||
ship_piracy_suppression_add = 4
|
ship_piracy_suppression_add = 4
|
||||||
ship_armor_add = 2800
|
ship_armor_add = 2800
|
||||||
ship_shield_add = 2800
|
# ship_shield_add = 2800
|
||||||
}
|
}
|
||||||
max_hitpoints = 5000
|
max_hitpoints = 5000
|
||||||
size_multiplier = 8
|
size_multiplier = 8
|
||||||
@@ -88,7 +88,7 @@ graygoo_interdictor = {
|
|||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
cost = {
|
cost = {
|
||||||
nanites = @salvagecostmediumrare
|
nanites = 3000
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -103,8 +103,8 @@ graygoo_factory = {
|
|||||||
modifier = {
|
modifier = {
|
||||||
ship_cloaking_detection_add = 5
|
ship_cloaking_detection_add = 5
|
||||||
ship_evasion_add = 50
|
ship_evasion_add = 50
|
||||||
ship_armor_add = 1024000
|
ship_armor_add = 2048000
|
||||||
ship_shield_add = 1024000
|
# ship_shield_add = 1024000
|
||||||
}
|
}
|
||||||
ship_modifier = {
|
ship_modifier = {
|
||||||
ship_shield_hardening_add = 5
|
ship_shield_hardening_add = 5
|
||||||
@@ -132,7 +132,7 @@ graygoo_factory = {
|
|||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
cost = {
|
cost = {
|
||||||
nanites = @salvagecostlargerare
|
nanites = 30000
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -180,8 +180,7 @@ nanite_space_dragon_baby = {
|
|||||||
resources = {
|
resources = {
|
||||||
category = ships
|
category = ships
|
||||||
cost = {
|
cost = {
|
||||||
alloys = @salvagecostmedium
|
nanites = 30000
|
||||||
nanites = @salvagecostmediumrare
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ situation_rg_gray_mod1 = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
monthly_progress = {
|
monthly_progress = {
|
||||||
base = 0.1
|
base = 0.5
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.1
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||||
@@ -483,54 +483,54 @@ situation_rg_gray_mod2 = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
monthly_progress = {
|
monthly_progress = {
|
||||||
base = 0.1
|
base = 0.5
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||||
}
|
}
|
||||||
modifier = {
|
modifier = {
|
||||||
add = 0.05
|
add = 0.1
|
||||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,907 @@
|
|||||||
|
# Home System - Machine
|
||||||
|
|
||||||
|
rg_fallen_machine = {
|
||||||
|
usage = fallen_empire_init
|
||||||
|
name = 芬里尔III
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
flags = {
|
||||||
|
lcluster
|
||||||
|
lcluster4
|
||||||
|
ring_world_built
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
change_orbit = 45
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 外环
|
||||||
|
orbit_angle = -30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 泡芙碗
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 菠萝包工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
|
||||||
|
create_cluster = {
|
||||||
|
id = fe_mach_cluster
|
||||||
|
radius = 80
|
||||||
|
center = this.solar_system
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_species_effect = yes
|
||||||
|
rg_create_fallen_empire_country_effect = yes
|
||||||
|
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
set_controller = event_target:rg_scion_fe
|
||||||
|
set_capital = yes
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_ancient_palace
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_science
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_nexus
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 105
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 94
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_starting_navy = yes
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 40
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_megastructure = {
|
||||||
|
type = "ring_world_ruined"
|
||||||
|
orbit_angle = -90
|
||||||
|
orbit_distance = 45
|
||||||
|
}
|
||||||
|
# rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 中环
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 烤面包机
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 可颂工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_nexus
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 50
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 内环
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 奶油核心
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 糖霜工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_generator
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 22
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# spawn_megastructure = {
|
||||||
|
# type = lgate_base
|
||||||
|
# orbit_angle = 225
|
||||||
|
# orbit_distance = 30
|
||||||
|
# }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
rg_fallen_machine_1 = {
|
||||||
|
usage = fallen_empire_init
|
||||||
|
name = 芬里尔III
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
flags = {
|
||||||
|
ring_world_built
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
change_orbit = 45
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 外环
|
||||||
|
orbit_angle = -30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 泡芙碗
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 菠萝包工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
|
||||||
|
create_cluster = {
|
||||||
|
id = fe_mach_cluster
|
||||||
|
radius = 80
|
||||||
|
center = this.solar_system
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_species_effect = yes
|
||||||
|
rg_create_fallen_empire_country_effect = yes
|
||||||
|
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
set_controller = event_target:rg_scion_fe
|
||||||
|
set_capital = yes
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_nourishment_center
|
||||||
|
add_building = building_ancient_palace
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_affluence_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_science
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_nexus
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 105
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 94
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fallen_empire_starting_navy = yes
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 40
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_megastructure = {
|
||||||
|
type = "ring_world_ruined"
|
||||||
|
orbit_angle = -90
|
||||||
|
orbit_distance = 45
|
||||||
|
}
|
||||||
|
# rg_create_fe_citadel = yes
|
||||||
|
set_star_flag = lgate
|
||||||
|
spawn_megastructure = {
|
||||||
|
type = lgate_base
|
||||||
|
orbit_angle = 225
|
||||||
|
orbit_distance = 30
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 中环
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 烤面包机
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 可颂工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_dimensional_fabricator
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_nexus
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 50
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 20
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_tech"
|
||||||
|
name = 内环
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_seam"
|
||||||
|
name = 奶油核心
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
class = "pc_ringworld_habitable"
|
||||||
|
name = 糖霜工厂
|
||||||
|
orbit_angle = 30
|
||||||
|
orbit_distance = 0
|
||||||
|
deposit_blockers = none
|
||||||
|
modifiers = none
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
set_planet_flag = fallen_empire_world
|
||||||
|
prevent_anomaly = yes
|
||||||
|
set_owner = event_target:rg_scion_fe
|
||||||
|
|
||||||
|
add_building = building_ancient_control_center
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_class_4_singularity
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
add_building = building_nano_forge
|
||||||
|
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
add_district = district_rw_generator
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 22
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_scion_slave.species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
while = {
|
||||||
|
count = 10
|
||||||
|
create_army = {
|
||||||
|
name = random
|
||||||
|
owner = event_target:rg_scion_fe
|
||||||
|
type = "gray_army"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_01b
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
# EXTRAS
|
||||||
|
rg_fallen_machine_01b = {
|
||||||
|
class = "rl_trinary_stars"
|
||||||
|
|
||||||
|
asteroid_belt = {
|
||||||
|
type = rocky_asteroid_belt
|
||||||
|
radius = 140
|
||||||
|
}
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = 0
|
||||||
|
size = {
|
||||||
|
min = 20
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = {
|
||||||
|
min = 0
|
||||||
|
max = 20
|
||||||
|
}
|
||||||
|
orbit_angle = 120
|
||||||
|
size = {
|
||||||
|
min = 25
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = {
|
||||||
|
min = 0
|
||||||
|
max = 20
|
||||||
|
}
|
||||||
|
orbit_angle = 120
|
||||||
|
size = {
|
||||||
|
min = 25
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 92
|
||||||
|
planet = {
|
||||||
|
count = {
|
||||||
|
min = 3
|
||||||
|
max = 6
|
||||||
|
}
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
init_effect = {
|
||||||
|
set_deposit = d_rare_crystals_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = -60
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = 80
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_02b
|
||||||
|
}
|
||||||
|
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_fallen_machine_02b = {
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
asteroid_belt = {
|
||||||
|
type = rocky_asteroid_belt
|
||||||
|
radius = 135
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 0
|
||||||
|
size = {
|
||||||
|
min = 30
|
||||||
|
max = 35
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 135
|
||||||
|
planet = {
|
||||||
|
count = {
|
||||||
|
min = 3
|
||||||
|
max = 6
|
||||||
|
}
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = -80
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 30
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = 90
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 30
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_03b
|
||||||
|
}
|
||||||
|
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_fallen_machine_03b = {
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
asteroid_belt = {
|
||||||
|
type = rocky_asteroid_belt
|
||||||
|
radius = 120
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 1
|
||||||
|
size = {
|
||||||
|
min = 20
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 120
|
||||||
|
planet = {
|
||||||
|
count = {
|
||||||
|
min = 3
|
||||||
|
max = 5
|
||||||
|
}
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = pc_asteroid
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
init_effect = {
|
||||||
|
set_deposit = d_volatile_motes_2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = -70
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
change_orbit = 70
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_gas_giant
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
spawn_system = {
|
||||||
|
min_distance >= 10
|
||||||
|
max_distance <= 50
|
||||||
|
initializer = rg_fallen_machine_04b
|
||||||
|
}
|
||||||
|
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
rg_fallen_machine_04b = {
|
||||||
|
class = "rl_standard_stars"
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
planet = {
|
||||||
|
count = 1
|
||||||
|
class = star
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = 1
|
||||||
|
size = {
|
||||||
|
min = 20
|
||||||
|
max = 30
|
||||||
|
}
|
||||||
|
has_ring = no
|
||||||
|
}
|
||||||
|
change_orbit = 50
|
||||||
|
planet = {
|
||||||
|
class = pc_broken
|
||||||
|
orbit_distance = 0
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_shattered
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_gray_goo
|
||||||
|
orbit_distance = 30
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
planet = {
|
||||||
|
class = pc_barren_cold
|
||||||
|
orbit_distance = 25
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
change_orbit = @base_moon_distance
|
||||||
|
moon = {
|
||||||
|
class = "pc_frozen"
|
||||||
|
orbit_angle = {
|
||||||
|
min = 90
|
||||||
|
max = 270
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
init_effect = {
|
||||||
|
add_hyperlane = {
|
||||||
|
from = this
|
||||||
|
to = prev
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -498,7 +498,6 @@ rg_cluster_init_04 = {
|
|||||||
flags = {
|
flags = {
|
||||||
start_rg_cluster_gatebuilders
|
start_rg_cluster_gatebuilders
|
||||||
ignore_startup_effect
|
ignore_startup_effect
|
||||||
rw_spec_empire
|
|
||||||
}
|
}
|
||||||
init_effect = {
|
init_effect = {
|
||||||
prevent_anomaly = yes
|
prevent_anomaly = yes
|
||||||
|
|||||||
@@ -22,6 +22,7 @@ special_project = {
|
|||||||
has_global_flag = l_cluster_origin # l-cluster plus
|
has_global_flag = l_cluster_origin # l-cluster plus
|
||||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||||
has_global_flag = gray_origin_activate # 远星之歌
|
has_global_flag = gray_origin_activate # 远星之歌
|
||||||
|
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
country_event = {
|
country_event = {
|
||||||
@@ -62,7 +63,7 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = admiral
|
leader = commander
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
@@ -138,7 +139,7 @@ special_project = {
|
|||||||
event_scope = ship_event
|
event_scope = ship_event
|
||||||
requirements = {
|
requirements = {
|
||||||
shipclass_military = 1
|
shipclass_military = 1
|
||||||
leader = admiral
|
leader = commander
|
||||||
has_trait = RG_leader_trait_admiral_gray
|
has_trait = RG_leader_trait_admiral_gray
|
||||||
}
|
}
|
||||||
on_start = {
|
on_start = {
|
||||||
|
|||||||
21
common/species_archetypes/RG_species_archetypes.txt
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
# species_trait_points: base number of species trait points available for this species class
|
||||||
|
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||||
|
|
||||||
|
#EXAMPLE OF MODDED SPECIES ARCHETYPE
|
||||||
|
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
|
||||||
|
#Has the exact same trait points as BIOLOGICAL
|
||||||
|
#BIOLOGICAL2 = {
|
||||||
|
# inherit_trait_points_from = BIOLOGICAL
|
||||||
|
# inherit_traits_from = { BIOLOGICAL ROBOT }
|
||||||
|
|
||||||
|
# robotic: is this archetype's species robotic? Governs various things:
|
||||||
|
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
|
||||||
|
# - notably can the species grow, or is just assembled?
|
||||||
|
# uses_modifiers: should modifiers be generated for this archetype at all?
|
||||||
|
#}
|
||||||
|
|
||||||
|
RG_MACHINE = {
|
||||||
|
species_trait_points = 10
|
||||||
|
species_max_traits = 6
|
||||||
|
robotic = yes
|
||||||
|
}
|
||||||
57
common/species_classes/rg_species_classes.txt
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
|
||||||
|
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
|
||||||
|
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
|
||||||
|
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
|
||||||
|
|
||||||
|
# playable = yes/no/trigger (default: yes) if this species class can is playable
|
||||||
|
# randomized = yes/no/trigger (default: yes) if this species class is randomized
|
||||||
|
# custom_portraits = {}
|
||||||
|
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
|
||||||
|
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
|
||||||
|
# portraits = list portrait keys
|
||||||
|
# species_trait_points base number of species trait points available for this species class
|
||||||
|
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||||
|
# possible ethics/government requirements; see common/governments/readme_requirements.txt
|
||||||
|
# gender = yes/no (default: yes) whether the species has a gender
|
||||||
|
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
|
||||||
|
GRAY_SPECIES = {
|
||||||
|
archetype = OTHER
|
||||||
|
|
||||||
|
playable = { always = no }
|
||||||
|
randomized = no
|
||||||
|
|
||||||
|
gender = female
|
||||||
|
|
||||||
|
portraits = {
|
||||||
|
"Gray"
|
||||||
|
}
|
||||||
|
|
||||||
|
move_pop_sound_effect = "moving_pop_confirmation"
|
||||||
|
}
|
||||||
|
|
||||||
|
RG_MACHINE = {
|
||||||
|
archetype = MACHINE
|
||||||
|
|
||||||
|
playable = no
|
||||||
|
randomized = no
|
||||||
|
# possible = { always = yes }
|
||||||
|
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
|
||||||
|
|
||||||
|
gender = no
|
||||||
|
use_climate_preference = no
|
||||||
|
portrait_modding = yes
|
||||||
|
|
||||||
|
leader_age_min = 2
|
||||||
|
leader_age_max = 10
|
||||||
|
|
||||||
|
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||||
|
portraits = {
|
||||||
|
"rg_machine_maid"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
graphical_culture = mammalian_01
|
||||||
|
move_pop_sound_effect = "robot_pops_move"
|
||||||
|
|
||||||
|
resources = {}
|
||||||
|
}
|
||||||
@@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
|
|||||||
ship_ftl_jumpdrive_range_mult = 0.5
|
ship_ftl_jumpdrive_range_mult = 0.5
|
||||||
force_disparity_fire_rate_mult = 3
|
force_disparity_fire_rate_mult = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_navy = {
|
||||||
|
ship_weapon_range_mult = 0.05
|
||||||
|
ship_hull_mult = 0.05
|
||||||
|
ship_fire_rate_mult = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_army = {
|
||||||
|
army_damage_mult = 0.1
|
||||||
|
army_morale_damage_mult = 0.1
|
||||||
|
army_health = 0.1
|
||||||
|
army_morale = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader = {
|
||||||
|
custom_tooltip = skill_official_delegate_tt
|
||||||
|
science_ship_survey_speed = 0.10
|
||||||
|
ship_archaeological_site_clues_add = 1
|
||||||
|
ship_astral_rift_clues_add = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_planet_governor = {
|
||||||
|
custom_tooltip = skill_official_planet_governor_tt
|
||||||
|
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_food_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||||
|
|
||||||
|
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||||
|
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||||
|
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||||
|
job_soldier_or_warrior_add = 1
|
||||||
|
planet_crime_add = -1
|
||||||
|
|
||||||
|
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||||
|
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||||
|
species_empire_size_mult = @planet_empire_size
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_sector_governor = {
|
||||||
|
custom_tooltip = skill_official_sector_governor_tt
|
||||||
|
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_food_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||||
|
|
||||||
|
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||||
|
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||||
|
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||||
|
job_soldier_or_warrior_add = 0.5
|
||||||
|
planet_crime_add = -0.5
|
||||||
|
|
||||||
|
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||||
|
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||||
|
species_empire_size_mult = @sector_empire_size
|
||||||
|
}
|
||||||
|
|
||||||
|
skill_rg_nanite_leader_background_planet_governor = {
|
||||||
|
planet_amenities_add = 2
|
||||||
|
planet_stability_add = 0.5
|
||||||
|
planet_jobs_upkeep_mult = -0.01
|
||||||
|
}
|
||||||
@@ -385,6 +385,23 @@ tech_object_gray_6 = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
tech_gray_machine = {
|
||||||
|
area = society
|
||||||
|
cost = 2000
|
||||||
|
tier = 5
|
||||||
|
is_rare = yes
|
||||||
|
category = {
|
||||||
|
biology
|
||||||
|
}
|
||||||
|
weight = 0
|
||||||
|
## unlock
|
||||||
|
ai_weight = {
|
||||||
|
factor = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
tech_gray_noway = {
|
tech_gray_noway = {
|
||||||
cost = 2000
|
cost = 2000
|
||||||
area = physics
|
area = physics
|
||||||
|
|||||||
@@ -1,34 +1,152 @@
|
|||||||
###################
|
###################
|
||||||
# Governor Traits #
|
# Governor Traits #
|
||||||
###################
|
###################
|
||||||
|
# leader_trait_governor_gray = {
|
||||||
|
# cost = 0
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = official
|
||||||
|
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# immortal_leaders = yes
|
||||||
|
# planet_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.4
|
||||||
|
# planet_building_build_speed_mult = 0.4
|
||||||
|
# planet_jobs_energy_produces_mult = 0.15
|
||||||
|
# planet_jobs_minerals_produces_mult = 0.15
|
||||||
|
# deposit_blockers_cost_mult = -0.4
|
||||||
|
# planet_clear_blocker_speed_mult = 0.4
|
||||||
|
# }
|
||||||
|
# sector_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.2
|
||||||
|
# planet_building_build_speed_mult = 0.2
|
||||||
|
# planet_jobs_energy_produces_mult = 0.075
|
||||||
|
# planet_jobs_minerals_produces_mult = 0.075
|
||||||
|
# deposit_blockers_cost_mult = -0.2
|
||||||
|
# planet_clear_blocker_speed_mult = 0.2
|
||||||
|
# }
|
||||||
|
# leader_class = { official }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# }
|
||||||
|
|
||||||
|
# RG_leader_trait_offical_gray = {
|
||||||
|
# #唯一特质
|
||||||
|
# cost = 0
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = leader
|
||||||
|
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# immortal_leaders = yes
|
||||||
|
# triggered_self_modifier = {
|
||||||
|
# potential = {
|
||||||
|
# always = yes
|
||||||
|
# }
|
||||||
|
# leader_skill_levels = 1
|
||||||
|
# mult = trigger:has_skill
|
||||||
|
# }
|
||||||
|
# self_modifier = {
|
||||||
|
# species_leader_exp_gain = 1
|
||||||
|
# }
|
||||||
|
# councilor_modifier = {
|
||||||
|
# all_technology_research_speed = 0.5
|
||||||
|
# }
|
||||||
|
# planet_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.4
|
||||||
|
# planet_building_build_speed_mult = 0.6
|
||||||
|
# planet_jobs_alloys_produces_mult = 0.25
|
||||||
|
# planet_jobs_engineering_research_produces_mult = 0.25
|
||||||
|
# deposit_blockers_cost_mult = -0.4
|
||||||
|
# planet_clear_blocker_time_mult = -0.6
|
||||||
|
# }
|
||||||
|
# sector_modifier = {
|
||||||
|
# planet_buildings_cost_mult = -0.2
|
||||||
|
# planet_building_build_speed_mult = 0.2
|
||||||
|
# planet_jobs_alloys_produces_mult = 0.1
|
||||||
|
# planet_jobs_engineering_research_produces_mult = 0.1
|
||||||
|
# deposit_blockers_cost_mult = -0.2
|
||||||
|
# planet_clear_blocker_time_mult = -0.2
|
||||||
|
# starbase_shipyard_build_cost_mult = -0.25
|
||||||
|
# starbase_shipyard_build_speed_mult = -0.3
|
||||||
|
# }
|
||||||
|
# fleet_modifier = {
|
||||||
|
# ship_armor_mult = 3.5
|
||||||
|
# ship_hull_mult = 3.5
|
||||||
|
# ships_upkeep_mult = -0.4
|
||||||
|
# ship_hull_regen_add_perc = 5
|
||||||
|
# ship_armor_regen_add_perc = 5
|
||||||
|
# }
|
||||||
|
# army_modifier = {
|
||||||
|
# army_collateral_damage_mult = 0.15
|
||||||
|
# army_disengage_chance_mult = 0.5
|
||||||
|
# army_health = 0.35
|
||||||
|
# }
|
||||||
|
# modifier = {
|
||||||
|
# ship_archaeological_site_excavation_speed_mult = 0.5
|
||||||
|
# science_ship_survey_speed = 1
|
||||||
|
# # ship_windup_mult = -1
|
||||||
|
# # ship_speed_mult = 0.5
|
||||||
|
# ship_anomaly_generation_chance_mult = -1
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# potential = {
|
||||||
|
# has_astral_planes_dlc = yes
|
||||||
|
# }
|
||||||
|
# country_astral_rift_speed_mult = 0.5
|
||||||
|
# }
|
||||||
|
# leader_class = { rg_nanite_leader }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# }
|
||||||
|
|
||||||
RG_leader_trait_governor_gray = {
|
RG_leader_trait_governor_gray = {
|
||||||
#总督特质
|
#总督特质
|
||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = governor
|
CLASS = official
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
modifier = {
|
planet_modifier = {
|
||||||
planet_buildings_cost_mult = -0.4
|
planet_buildings_cost_mult = -0.4
|
||||||
planet_building_build_speed_mult = 0.8
|
planet_building_build_speed_mult = 0.6
|
||||||
deposit_blockers_cost_mult = -0.4
|
|
||||||
planet_clear_blocker_time_mult = -0.8
|
|
||||||
planet_jobs_alloys_produces_mult = 0.25
|
planet_jobs_alloys_produces_mult = 0.25
|
||||||
planet_jobs_engineering_research_produces_mult = 0.25
|
planet_jobs_engineering_research_produces_mult = 0.25
|
||||||
|
deposit_blockers_cost_mult = -0.4
|
||||||
|
planet_clear_blocker_time_mult = -0.6
|
||||||
|
}
|
||||||
|
sector_modifier = {
|
||||||
|
planet_buildings_cost_mult = -0.2
|
||||||
|
planet_building_build_speed_mult = 0.2
|
||||||
|
planet_jobs_alloys_produces_mult = 0.1
|
||||||
|
planet_jobs_engineering_research_produces_mult = 0.1
|
||||||
|
deposit_blockers_cost_mult = -0.2
|
||||||
|
planet_clear_blocker_time_mult = -0.2
|
||||||
starbase_shipyard_build_cost_mult = -0.25
|
starbase_shipyard_build_cost_mult = -0.25
|
||||||
starbase_shipyard_build_speed_mult = -0.3
|
starbase_shipyard_build_speed_mult = -0.3
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { official }
|
||||||
governor
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -38,13 +156,13 @@ RG_leader_trait_ruler_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = governor
|
CLASS = leader
|
||||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = yes
|
COUNCIL = yes
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
councilor_trait = yes
|
# forced_councilor_trait = yes
|
||||||
triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
is_councilor = yes
|
||||||
@@ -55,9 +173,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
leader_skill_levels = 1
|
# leader_skill_levels = 1
|
||||||
leaders_upkeep_mult = 0.1
|
leaders_upkeep_mult = 0.1
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
@@ -73,9 +191,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
leader_skill_levels = 1
|
# leader_skill_levels = 1
|
||||||
leaders_upkeep_mult = 0.15
|
leaders_upkeep_mult = 0.15
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_self_modifier = {
|
triggered_self_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
@@ -87,13 +205,13 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
leader_skill_levels = 1
|
# leader_skill_levels = 1
|
||||||
leaders_upkeep_mult = 0.2
|
leaders_upkeep_mult = 0.2
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
# is_councilor = yes
|
||||||
owner = {
|
owner = {
|
||||||
check_variable = {
|
check_variable = {
|
||||||
which = rg_gray_level
|
which = rg_gray_level
|
||||||
@@ -103,11 +221,11 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
# country_energy_produces_mult = -0.02
|
# country_energy_produces_mult = -0.02
|
||||||
planet_stability_add = -1
|
planet_stability_add = -1
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
# is_councilor = yes
|
||||||
owner = {
|
owner = {
|
||||||
check_variable = {
|
check_variable = {
|
||||||
which = rg_gray_level
|
which = rg_gray_level
|
||||||
@@ -121,11 +239,11 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
# country_energy_produces_mult = -0.03
|
# country_energy_produces_mult = -0.03
|
||||||
planet_stability_add = -1.5
|
planet_stability_add = -1.5
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
is_councilor = yes
|
# is_councilor = yes
|
||||||
owner = {
|
owner = {
|
||||||
check_variable = {
|
check_variable = {
|
||||||
which = rg_gray_level
|
which = rg_gray_level
|
||||||
@@ -135,9 +253,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
}
|
}
|
||||||
# country_energy_produces_mult = -0.04
|
# country_energy_produces_mult = -0.04
|
||||||
planet_stability_add = -2
|
planet_stability_add = -2
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
}
|
||||||
triggered_modifier = {
|
triggered_councilor_modifier = {
|
||||||
potential = {
|
potential = {
|
||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
@@ -150,11 +268,9 @@ RG_leader_trait_ruler_gray = {
|
|||||||
megastructure_build_speed_mult = 0.1
|
megastructure_build_speed_mult = 0.1
|
||||||
country_unity_produces_mult = 0.05
|
country_unity_produces_mult = 0.05
|
||||||
country_base_influence_produces_add = 1
|
country_base_influence_produces_add = 1
|
||||||
mult = owner.rg_gray_level
|
mult = trigger:has_skill
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
governor
|
|
||||||
}
|
}
|
||||||
|
leader_class = { official }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -164,26 +280,36 @@ RG_leader_trait_admiral_gray_1 = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 1
|
ship_armor_mult = 1
|
||||||
ship_hull_mult = 1
|
ship_hull_mult = 1
|
||||||
ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
ship_hull_regen_add_perc = 1
|
ship_hull_regen_add_perc = 1
|
||||||
ship_armor_regen_add_perc = 1
|
ship_armor_regen_add_perc = 1
|
||||||
}
|
}
|
||||||
leader_class = {
|
army_modifier = {
|
||||||
admiral
|
army_collateral_damage_mult = 0.05
|
||||||
|
army_disengage_chance_mult = 0.3
|
||||||
|
army_health = 0.15
|
||||||
}
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -193,26 +319,36 @@ RG_leader_trait_admiral_gray_2 = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 2
|
ship_armor_mult = 2
|
||||||
ship_hull_mult = 2
|
ship_hull_mult = 2
|
||||||
ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
ship_hull_regen_add_perc = 2
|
ship_hull_regen_add_perc = 2
|
||||||
ship_armor_regen_add_perc = 2
|
ship_armor_regen_add_perc = 2
|
||||||
}
|
}
|
||||||
leader_class = {
|
army_modifier = {
|
||||||
admiral
|
army_collateral_damage_mult = 0.1
|
||||||
|
army_disengage_chance_mult = 0.4
|
||||||
|
army_health = 0.25
|
||||||
}
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -222,52 +358,67 @@ RG_leader_trait_admiral_gray = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
|
triggered_self_modifier = {
|
||||||
|
potential = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
leader_skill_levels = 1
|
||||||
|
mult = trigger:has_skill
|
||||||
|
}
|
||||||
self_modifier = {
|
self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
immortal_leaders = yes
|
immortal_leaders = yes
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 3.5
|
ship_armor_mult = 3.5
|
||||||
ship_hull_mult = 3.5
|
ship_hull_mult = 3.5
|
||||||
ships_upkeep_mult = -0.4
|
ships_upkeep_mult = -0.4
|
||||||
ship_hull_regen_add_perc = 5
|
ship_hull_regen_add_perc = 5
|
||||||
ship_armor_regen_add_perc = 5
|
ship_armor_regen_add_perc = 5
|
||||||
}
|
}
|
||||||
leader_class = {
|
army_modifier = {
|
||||||
admiral
|
army_collateral_damage_mult = 0.15
|
||||||
|
army_disengage_chance_mult = 0.5
|
||||||
|
army_health = 0.35
|
||||||
}
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
|
|
||||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||||
#3级舰长(默认
|
|
||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = leader
|
||||||
ICON = "GFX_leader_trait_nanorebuild"
|
ICON = "GFX_leader_trait_nanorebuild"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 0.5
|
ship_armor_mult = 0.5
|
||||||
ship_hull_mult = 0.5
|
ship_hull_mult = 0.5
|
||||||
ships_upkeep_mult = -0.1
|
ships_upkeep_mult = -0.1
|
||||||
ship_hull_regen_add_perc = 0.5
|
ship_hull_regen_add_perc = 0.5
|
||||||
ship_armor_regen_add_perc = 0.5
|
ship_armor_regen_add_perc = 0.5
|
||||||
}
|
}
|
||||||
leader_class = {
|
triggered_army_modifier = {
|
||||||
admiral
|
potential = {
|
||||||
|
always = yes
|
||||||
}
|
}
|
||||||
|
army_damage_mult = 0.05
|
||||||
|
army_health = 0.05
|
||||||
|
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||||
|
}
|
||||||
|
leader_class = { commander }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -283,84 +434,90 @@ RG_leader_trait_scientist_gray = {
|
|||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
TIER = none
|
TIER = none
|
||||||
}
|
}
|
||||||
self_modifier = {
|
triggered_self_modifier = {
|
||||||
species_leader_exp_gain = 1
|
|
||||||
}
|
|
||||||
immortal_leaders = yes
|
|
||||||
modifier = {
|
|
||||||
all_technology_research_speed = 0.5
|
|
||||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
|
||||||
science_ship_survey_speed = 1
|
|
||||||
ship_windup_mult = -1
|
|
||||||
ship_speed_mult = 0.5
|
|
||||||
ship_anomaly_generation_chance_mult = -1
|
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
scientist
|
|
||||||
}
|
|
||||||
initial = no
|
|
||||||
randomized = no
|
|
||||||
}
|
|
||||||
|
|
||||||
RG_leader_trait_general_gray = {
|
|
||||||
#将军特质
|
|
||||||
cost = 0
|
|
||||||
inline_script = {
|
|
||||||
script = trait/icon_psionic
|
|
||||||
CLASS = general
|
|
||||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
|
||||||
RARITY = paragon
|
|
||||||
COUNCIL = no
|
|
||||||
TIER = none
|
|
||||||
}
|
|
||||||
self_modifier = {
|
|
||||||
species_leader_exp_gain = 1
|
|
||||||
}
|
|
||||||
immortal_leaders = yes
|
|
||||||
modifier = {
|
|
||||||
army_collateral_damage_mult = 0.15
|
|
||||||
army_disengage_chance_mult = 0.5
|
|
||||||
army_health = 0.35
|
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
general
|
|
||||||
}
|
|
||||||
initial = no
|
|
||||||
randomized = no
|
|
||||||
}
|
|
||||||
|
|
||||||
RG_leader_trait_general_gray_skill = {
|
|
||||||
destiny_trait = yes
|
|
||||||
inline_script = {
|
|
||||||
script = trait/icon_psionic
|
|
||||||
CLASS = general
|
|
||||||
ICON = "GFX_leader_trait_supreme_warrior"
|
|
||||||
RARITY = paragon
|
|
||||||
COUNCIL = no
|
|
||||||
TIER = none
|
|
||||||
}
|
|
||||||
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
|
||||||
triggered_modifier = {
|
|
||||||
potential = {
|
potential = {
|
||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
army_damage_mult = 0.05
|
leader_skill_levels = 1
|
||||||
army_health = 0.05
|
mult = trigger:has_skill
|
||||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
|
||||||
}
|
}
|
||||||
leader_class = {
|
self_modifier = {
|
||||||
general
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
|
immortal_leaders = yes
|
||||||
|
councilor_modifier = {
|
||||||
|
all_technology_research_speed = 0.5
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||||
|
science_ship_survey_speed = 1
|
||||||
|
# ship_windup_mult = -1
|
||||||
|
# ship_speed_mult = 0.5
|
||||||
|
ship_anomaly_generation_chance_mult = -1
|
||||||
|
}
|
||||||
|
leader_class = { scientist }
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# RG_leader_trait_general_gray = {
|
||||||
|
# #将军特质
|
||||||
|
# cost = 0
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = general
|
||||||
|
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# self_modifier = {
|
||||||
|
# species_leader_exp_gain = 1
|
||||||
|
# }
|
||||||
|
# immortal_leaders = yes
|
||||||
|
# modifier = {
|
||||||
|
# army_collateral_damage_mult = 0.15
|
||||||
|
# army_disengage_chance_mult = 0.5
|
||||||
|
# army_health = 0.35
|
||||||
|
# }
|
||||||
|
# leader_class = {
|
||||||
|
# general
|
||||||
|
# }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# }
|
||||||
|
|
||||||
|
# 与舰长技能合并,弃用
|
||||||
|
# RG_leader_trait_general_gray_skill = {
|
||||||
|
# destiny_trait = yes
|
||||||
|
# inline_script = {
|
||||||
|
# script = trait/icon_psionic
|
||||||
|
# CLASS = commander
|
||||||
|
# ICON = "GFX_leader_trait_supreme_warrior"
|
||||||
|
# RARITY = paragon
|
||||||
|
# COUNCIL = no
|
||||||
|
# TIER = none
|
||||||
|
# }
|
||||||
|
# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||||
|
# triggered_army_modifier = {
|
||||||
|
# potential = {
|
||||||
|
# always = yes
|
||||||
|
# }
|
||||||
|
# army_damage_mult = 0.05
|
||||||
|
# army_health = 0.05
|
||||||
|
# mult = owner.rg_general_skill_combat_daypassed_variable
|
||||||
|
# }
|
||||||
|
# leader_class = { commander }
|
||||||
|
# initial = no
|
||||||
|
# randomized = no
|
||||||
|
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||||
|
# }
|
||||||
|
|
||||||
RG_leader_trait_admiral_fake_dragon = {
|
RG_leader_trait_admiral_fake_dragon = {
|
||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_adaptable"
|
ICON = "GFX_leader_trait_adaptable"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -370,14 +527,12 @@ RG_leader_trait_admiral_fake_dragon = {
|
|||||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||||
species_leader_exp_gain = 1
|
species_leader_exp_gain = 1
|
||||||
}
|
}
|
||||||
modifier = {
|
fleet_modifier = {
|
||||||
ship_armor_mult = 0.3
|
ship_armor_mult = 0.3
|
||||||
ship_hull_mult = 0.2
|
ship_hull_mult = 0.2
|
||||||
ship_weapon_damage = 0.2
|
ship_weapon_damage = 0.2
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { commander }
|
||||||
admiral
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -386,7 +541,7 @@ RG_leader_trait_admiral_timed_life = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_ethereal"
|
ICON = "GFX_leader_trait_ethereal"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -420,9 +575,7 @@ RG_leader_trait_admiral_timed_life = {
|
|||||||
ship_weapon_damage = 10
|
ship_weapon_damage = 10
|
||||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { commander }
|
||||||
admiral
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
@@ -431,7 +584,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
|||||||
cost = 0
|
cost = 0
|
||||||
inline_script = {
|
inline_script = {
|
||||||
script = trait/icon_psionic
|
script = trait/icon_psionic
|
||||||
CLASS = admiral
|
CLASS = commander
|
||||||
ICON = "GFX_leader_trait_ethereal"
|
ICON = "GFX_leader_trait_ethereal"
|
||||||
RARITY = paragon
|
RARITY = paragon
|
||||||
COUNCIL = no
|
COUNCIL = no
|
||||||
@@ -466,9 +619,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
|||||||
ship_weapon_damage = 0.01
|
ship_weapon_damage = 0.01
|
||||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||||
}
|
}
|
||||||
leader_class = {
|
leader_class = { commander }
|
||||||
admiral
|
|
||||||
}
|
|
||||||
initial = no
|
initial = no
|
||||||
randomized = no
|
randomized = no
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,387 +1,387 @@
|
|||||||
leader_trait_wg_gray_affection = {
|
# leader_trait_wg_gray_affection = {
|
||||||
cost = 0
|
# cost = 0
|
||||||
inline_script = {
|
# inline_script = {
|
||||||
script = trait/wg_new_leader_affection_trait
|
# script = trait/wg_new_leader_affection_trait
|
||||||
LEADER_TYPE = wg_gray
|
# LEADER_TYPE = wg_gray
|
||||||
}
|
# }
|
||||||
#governor
|
# #official
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv2
|
# # lv2
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv2
|
# value >= wg_leader_affection_to_lv2
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value < wg_leader_affection_to_lv3
|
# value < wg_leader_affection_to_lv3
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
planet_district_city_build_speed_mult = 0.2
|
# planet_district_city_build_speed_mult = 0.2
|
||||||
planet_district_generator_build_speed_mult = 0.2
|
# planet_district_generator_build_speed_mult = 0.2
|
||||||
planet_district_farming_build_speed_mult = 0.2
|
# planet_district_farming_build_speed_mult = 0.2
|
||||||
planet_district_mining_build_speed_mult = 0.2
|
# planet_district_mining_build_speed_mult = 0.2
|
||||||
planet_districts_minerals_cost_add = -100
|
# planet_districts_minerals_cost_add = -100
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
}
|
# }
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv3
|
# # lv3
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv3
|
# value >= wg_leader_affection_to_lv3
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value < wg_leader_affection_to_lv4
|
# value < wg_leader_affection_to_lv4
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
planet_researchers_physics_research_produces_mult = 0.04
|
# planet_researchers_physics_research_produces_mult = 0.04
|
||||||
planet_researchers_society_research_produces_mult = 0.04
|
# planet_researchers_society_research_produces_mult = 0.04
|
||||||
planet_researchers_engineering_research_produces_mult = 0.04
|
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||||
planet_district_city_build_speed_mult = 0.2
|
# planet_district_city_build_speed_mult = 0.2
|
||||||
planet_district_generator_build_speed_mult = 0.2
|
# planet_district_generator_build_speed_mult = 0.2
|
||||||
planet_district_farming_build_speed_mult = 0.2
|
# planet_district_farming_build_speed_mult = 0.2
|
||||||
planet_district_mining_build_speed_mult = 0.2
|
# planet_district_mining_build_speed_mult = 0.2
|
||||||
planet_districts_minerals_cost_add = -100
|
# planet_districts_minerals_cost_add = -100
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
}
|
# }
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv4
|
# # lv4
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_leader_flag = married
|
# has_leader_flag = married
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv4
|
# value >= wg_leader_affection_to_lv4
|
||||||
}
|
# }
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value < wg_leader_affection_to_lv5
|
# value < wg_leader_affection_to_lv5
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv4
|
# value >= wg_leader_affection_to_lv4
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
planet_researchers_physics_research_produces_mult = 0.08
|
# planet_researchers_physics_research_produces_mult = 0.08
|
||||||
planet_researchers_society_research_produces_mult = 0.08
|
# planet_researchers_society_research_produces_mult = 0.08
|
||||||
planet_researchers_engineering_research_produces_mult = 0.08
|
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||||
planet_district_city_build_speed_mult = 0.2
|
# planet_district_city_build_speed_mult = 0.2
|
||||||
planet_district_generator_build_speed_mult = 0.2
|
# planet_district_generator_build_speed_mult = 0.2
|
||||||
planet_district_farming_build_speed_mult = 0.2
|
# planet_district_farming_build_speed_mult = 0.2
|
||||||
planet_district_mining_build_speed_mult = 0.2
|
# planet_district_mining_build_speed_mult = 0.2
|
||||||
planet_districts_minerals_cost_add = -100
|
# planet_districts_minerals_cost_add = -100
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
}
|
# }
|
||||||
triggered_modifier = {
|
# triggered_modifier = {
|
||||||
# lv5
|
# # lv5
|
||||||
potential = {
|
# potential = {
|
||||||
leader_class = governor
|
# leader_class = official
|
||||||
check_variable = {
|
# check_variable = {
|
||||||
which = affection
|
# which = affection
|
||||||
value >= wg_leader_affection_to_lv5
|
# value >= wg_leader_affection_to_lv5
|
||||||
}
|
# }
|
||||||
has_leader_flag = married
|
# has_leader_flag = married
|
||||||
}
|
# }
|
||||||
planet_researchers_physics_research_produces_mult = 0.15
|
# planet_researchers_physics_research_produces_mult = 0.15
|
||||||
planet_researchers_society_research_produces_mult = 0.15
|
# planet_researchers_society_research_produces_mult = 0.15
|
||||||
planet_researchers_engineering_research_produces_mult = 0.15
|
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||||
planet_district_city_build_speed_mult = 1
|
# planet_district_city_build_speed_mult = 1
|
||||||
planet_district_generator_build_speed_mult = 1
|
# planet_district_generator_build_speed_mult = 1
|
||||||
planet_district_farming_build_speed_mult = 1
|
# planet_district_farming_build_speed_mult = 1
|
||||||
planet_district_mining_build_speed_mult = 1
|
# planet_district_mining_build_speed_mult = 1
|
||||||
planet_districts_minerals_cost_add = -150
|
# planet_districts_minerals_cost_add = -150
|
||||||
planet_stability_add = 5
|
# planet_stability_add = 5
|
||||||
terraform_speed_mult = 0.3
|
# terraform_speed_mult = 0.3
|
||||||
planet_decision_enact_speed_mult = 0.15
|
# planet_decision_enact_speed_mult = 0.15
|
||||||
}
|
# }
|
||||||
|
# #admiral
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv2
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv2
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 5
|
||||||
|
# ship_tracking_add = 5
|
||||||
|
# ship_accuracy_add = 5
|
||||||
|
# ship_shield_mult = 0.5
|
||||||
|
# ship_hull_mult = 0.5
|
||||||
|
# ship_speed_mult = 0.2
|
||||||
|
# ship_hull_regen_add_static = 10
|
||||||
|
# ship_armor_regen_add_static = 10
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv3
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 5
|
||||||
|
# ship_accuracy_add = 5
|
||||||
|
# ship_tracking_add = 5
|
||||||
|
# ship_shield_mult = 1
|
||||||
|
# ship_hull_mult = 1
|
||||||
|
# ship_weapon_damage = 0.2
|
||||||
|
# ship_fire_rate_mult = 0.2
|
||||||
|
# ship_speed_mult = 0.25
|
||||||
|
# ship_hull_regen_add_static = 20
|
||||||
|
# ship_armor_regen_add_static = 20
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv4
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 10
|
||||||
|
# ship_accuracy_add = 10
|
||||||
|
# ship_tracking_add = 10
|
||||||
|
# ship_shield_mult = 1.5
|
||||||
|
# ship_hull_mult = 1.5
|
||||||
|
# ship_weapon_damage = 0.4
|
||||||
|
# ship_fire_rate_mult = 0.4
|
||||||
|
# ship_speed_mult = 0.3
|
||||||
|
# ship_hull_regen_add_static = 30
|
||||||
|
# ship_armor_regen_add_static = 30
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv5
|
||||||
|
# potential = {
|
||||||
|
# leader_class = admiral
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# ship_evasion_add = 15
|
||||||
|
# ship_accuracy_add = 15
|
||||||
|
# ship_tracking_add = 15
|
||||||
|
# ship_shield_mult = 2.5
|
||||||
|
# ship_hull_mult = 2.5
|
||||||
|
# ship_weapon_damage = 0.7
|
||||||
|
# ship_fire_rate_mult = 0.7
|
||||||
|
# ship_speed_mult = 0.5
|
||||||
|
# ship_hull_regen_add_static = 50
|
||||||
|
# ship_armor_regen_add_static = 50
|
||||||
|
# }
|
||||||
|
# #scientist
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv2
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv2
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.1
|
||||||
|
# ship_anomaly_research_speed_mult = 0.1
|
||||||
|
# ship_disengage_chance_mult = 0.3
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv3
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.2
|
||||||
|
# ship_anomaly_research_speed_mult = 0.25
|
||||||
|
# ship_shield_mult = 0.25
|
||||||
|
# ship_armor_mult = 0.25
|
||||||
|
# ship_disengage_chance_mult = 0.3
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv4
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.3
|
||||||
|
# ship_anomaly_research_speed_mult = 0.35
|
||||||
|
# ship_shield_mult = 0.35
|
||||||
|
# ship_armor_mult = 0.35
|
||||||
|
# ship_disengage_chance_mult = 0.35
|
||||||
|
# ship_anomaly_generation_chance_mult = 0.2
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv5
|
||||||
|
# potential = {
|
||||||
|
# leader_class = scientist
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# science_ship_survey_speed = 0.5
|
||||||
|
# ship_anomaly_research_speed_mult = 0.5
|
||||||
|
# ship_shield_mult = 0.5
|
||||||
|
# ship_armor_mult = 0.5
|
||||||
|
# ship_disengage_chance_mult = 0.5
|
||||||
|
# ship_anomaly_generation_chance_mult = 0.5
|
||||||
|
# }
|
||||||
|
# #general
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv2
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv2
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.1
|
||||||
|
# army_morale_damage_mult = 0.1
|
||||||
|
# army_disengage_chance_mult = 0.2
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv3
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv3
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.25
|
||||||
|
# army_morale_damage_mult = 0.25
|
||||||
|
# army_disengage_chance_mult = 0.4
|
||||||
|
# armies_upkeep_mult = -0.2
|
||||||
|
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv4
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# if = {
|
||||||
|
# limit = {
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value < wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# else = {
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv4
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.5
|
||||||
|
# army_morale_damage_mult = 0.5
|
||||||
|
# army_disengage_chance_mult = 0.6
|
||||||
|
# armies_upkeep_mult = -0.4
|
||||||
|
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||||
|
# }
|
||||||
|
# triggered_modifier = {
|
||||||
|
# # lv5
|
||||||
|
# potential = {
|
||||||
|
# leader_class = general
|
||||||
|
# check_variable = {
|
||||||
|
# which = affection
|
||||||
|
# value >= wg_leader_affection_to_lv5
|
||||||
|
# }
|
||||||
|
# has_leader_flag = married
|
||||||
|
# }
|
||||||
|
# army_experience_gain_mult = 0.8
|
||||||
|
# army_morale_damage_mult = 0.8
|
||||||
|
# army_disengage_chance_mult = 1
|
||||||
|
# armies_upkeep_mult = -0.8
|
||||||
|
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||||
|
# }
|
||||||
|
# leader_class = {
|
||||||
|
# official
|
||||||
# admiral
|
# admiral
|
||||||
triggered_modifier = {
|
|
||||||
# lv2
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv2
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ship_evasion_add = 5
|
|
||||||
ship_tracking_add = 5
|
|
||||||
ship_accuracy_add = 5
|
|
||||||
ship_shield_mult = 0.5
|
|
||||||
ship_hull_mult = 0.5
|
|
||||||
ship_speed_mult = 0.2
|
|
||||||
ship_hull_regen_add_static = 10
|
|
||||||
ship_armor_regen_add_static = 10
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv3
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ship_evasion_add = 5
|
|
||||||
ship_accuracy_add = 5
|
|
||||||
ship_tracking_add = 5
|
|
||||||
ship_shield_mult = 1
|
|
||||||
ship_hull_mult = 1
|
|
||||||
ship_weapon_damage = 0.2
|
|
||||||
ship_fire_rate_mult = 0.2
|
|
||||||
ship_speed_mult = 0.25
|
|
||||||
ship_hull_regen_add_static = 20
|
|
||||||
ship_armor_regen_add_static = 20
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv4
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ship_evasion_add = 10
|
|
||||||
ship_accuracy_add = 10
|
|
||||||
ship_tracking_add = 10
|
|
||||||
ship_shield_mult = 1.5
|
|
||||||
ship_hull_mult = 1.5
|
|
||||||
ship_weapon_damage = 0.4
|
|
||||||
ship_fire_rate_mult = 0.4
|
|
||||||
ship_speed_mult = 0.3
|
|
||||||
ship_hull_regen_add_static = 30
|
|
||||||
ship_armor_regen_add_static = 30
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv5
|
|
||||||
potential = {
|
|
||||||
leader_class = admiral
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
ship_evasion_add = 15
|
|
||||||
ship_accuracy_add = 15
|
|
||||||
ship_tracking_add = 15
|
|
||||||
ship_shield_mult = 2.5
|
|
||||||
ship_hull_mult = 2.5
|
|
||||||
ship_weapon_damage = 0.7
|
|
||||||
ship_fire_rate_mult = 0.7
|
|
||||||
ship_speed_mult = 0.5
|
|
||||||
ship_hull_regen_add_static = 50
|
|
||||||
ship_armor_regen_add_static = 50
|
|
||||||
}
|
|
||||||
# scientist
|
# scientist
|
||||||
triggered_modifier = {
|
|
||||||
# lv2
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv2
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.1
|
|
||||||
ship_anomaly_research_speed_mult = 0.1
|
|
||||||
ship_disengage_chance_mult = 0.3
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv3
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.2
|
|
||||||
ship_anomaly_research_speed_mult = 0.25
|
|
||||||
ship_shield_mult = 0.25
|
|
||||||
ship_armor_mult = 0.25
|
|
||||||
ship_disengage_chance_mult = 0.3
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv4
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.3
|
|
||||||
ship_anomaly_research_speed_mult = 0.35
|
|
||||||
ship_shield_mult = 0.35
|
|
||||||
ship_armor_mult = 0.35
|
|
||||||
ship_disengage_chance_mult = 0.35
|
|
||||||
ship_anomaly_generation_chance_mult = 0.2
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv5
|
|
||||||
potential = {
|
|
||||||
leader_class = scientist
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
science_ship_survey_speed = 0.5
|
|
||||||
ship_anomaly_research_speed_mult = 0.5
|
|
||||||
ship_shield_mult = 0.5
|
|
||||||
ship_armor_mult = 0.5
|
|
||||||
ship_disengage_chance_mult = 0.5
|
|
||||||
ship_anomaly_generation_chance_mult = 0.5
|
|
||||||
}
|
|
||||||
# general
|
# general
|
||||||
triggered_modifier = {
|
# }
|
||||||
# lv2
|
# initial = no
|
||||||
potential = {
|
# randomized = no
|
||||||
leader_class = general
|
# notify_on_gained = no
|
||||||
check_variable = {
|
# }
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv2
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.1
|
|
||||||
army_morale_damage_mult = 0.1
|
|
||||||
army_disengage_chance_mult = 0.2
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv3
|
|
||||||
potential = {
|
|
||||||
leader_class = general
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv3
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.25
|
|
||||||
army_morale_damage_mult = 0.25
|
|
||||||
army_disengage_chance_mult = 0.4
|
|
||||||
armies_upkeep_mult = -0.2
|
|
||||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv4
|
|
||||||
potential = {
|
|
||||||
leader_class = general
|
|
||||||
if = {
|
|
||||||
limit = {
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value < wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else = {
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.5
|
|
||||||
army_morale_damage_mult = 0.5
|
|
||||||
army_disengage_chance_mult = 0.6
|
|
||||||
armies_upkeep_mult = -0.4
|
|
||||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
|
||||||
}
|
|
||||||
triggered_modifier = {
|
|
||||||
# lv5
|
|
||||||
potential = {
|
|
||||||
leader_class = general
|
|
||||||
check_variable = {
|
|
||||||
which = affection
|
|
||||||
value >= wg_leader_affection_to_lv5
|
|
||||||
}
|
|
||||||
has_leader_flag = married
|
|
||||||
}
|
|
||||||
army_experience_gain_mult = 0.8
|
|
||||||
army_morale_damage_mult = 0.8
|
|
||||||
army_disengage_chance_mult = 1
|
|
||||||
armies_upkeep_mult = -0.8
|
|
||||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
|
||||||
}
|
|
||||||
leader_class = {
|
|
||||||
governor
|
|
||||||
admiral
|
|
||||||
scientist
|
|
||||||
general
|
|
||||||
}
|
|
||||||
initial = no
|
|
||||||
randomized = no
|
|
||||||
notify_on_gained = no
|
|
||||||
}
|
|
||||||
|
|||||||
61
common/traits/RG_machine_species_trait.txt
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
rg_machine_maid_trait = {
|
||||||
|
cost = {
|
||||||
|
base = 0
|
||||||
|
}
|
||||||
|
custom_tooltip = TRAIT_PLANTOID_BUDDING_EFFECT
|
||||||
|
initial = no
|
||||||
|
species_potential_add = { always = no }
|
||||||
|
species_possible_remove = { always = no }
|
||||||
|
species_possible_merge_add = { always = no }
|
||||||
|
species_possible_merge_remove = { always = no }
|
||||||
|
randomized = no
|
||||||
|
allowed_archetypes = { MACHINE }
|
||||||
|
sorting_priority = 20
|
||||||
|
potential_crossbreeding_chance = 1.0
|
||||||
|
|
||||||
|
opposites = {
|
||||||
|
}
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
habitability_floor_add = 0.25
|
||||||
|
pop_housing_usage_mult = -0.9
|
||||||
|
}
|
||||||
|
|
||||||
|
assembling_modifier = {
|
||||||
|
planet_pop_assemblers_nanites_upkeep_add = 0.1
|
||||||
|
}
|
||||||
|
|
||||||
|
# 在灰风主人国家工作提供加成
|
||||||
|
triggered_pop_modifier = {
|
||||||
|
potential = {
|
||||||
|
exists = owner
|
||||||
|
owner = { is_same_value = event_target:gray_owner }
|
||||||
|
}
|
||||||
|
planet_jobs_produces_mult = 1.1
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_weight = {
|
||||||
|
weight = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
assembly_score = {
|
||||||
|
modifier = {
|
||||||
|
add = 3
|
||||||
|
from.owner = { is_same_value = event_target:gray_owner }
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
mult = 0
|
||||||
|
from.owner = {
|
||||||
|
NOT = {
|
||||||
|
is_same_value = event_target:gray_owner
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
slave_cost = {
|
||||||
|
energy = 1000
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -8,5 +8,5 @@ tags={
|
|||||||
}
|
}
|
||||||
name="Real Gray"
|
name="Real Gray"
|
||||||
picture="thumbnail.png"
|
picture="thumbnail.png"
|
||||||
supported_version="3.9.*"
|
supported_version="v3.12.*"
|
||||||
remote_file_id="2136166095"
|
remote_file_id="2136166095"
|
||||||
@@ -212,11 +212,6 @@ country_event = {
|
|||||||
room = "ethic_spaceship_room"
|
room = "ethic_spaceship_room"
|
||||||
}
|
}
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
immediate = {
|
|
||||||
event_target:gray_governor = {
|
|
||||||
set_owner = event_target:rg_gray_country
|
|
||||||
}
|
|
||||||
}
|
|
||||||
option = {
|
option = {
|
||||||
name = graygoo.405.a
|
name = graygoo.405.a
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
@@ -319,6 +314,7 @@ country_event = {
|
|||||||
rg_gray_country_init = yes #创建国家
|
rg_gray_country_init = yes #创建国家
|
||||||
}
|
}
|
||||||
rg_gray_country_after_init = yes
|
rg_gray_country_after_init = yes
|
||||||
|
set_country_flag = machine_age_nanites_studied
|
||||||
create_message = {
|
create_message = {
|
||||||
type = MESSAGE_RECRUITED_LEADER
|
type = MESSAGE_RECRUITED_LEADER
|
||||||
localization = "rg_event.2.desc"
|
localization = "rg_event.2.desc"
|
||||||
@@ -348,7 +344,10 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -388,7 +387,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
@@ -620,9 +622,9 @@ event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
NOT = {
|
NOT = {
|
||||||
exists = event_target:gray_governor
|
exists = event_target:gray_official
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
@@ -636,7 +638,8 @@ event = {
|
|||||||
}
|
}
|
||||||
immediate = {
|
immediate = {
|
||||||
event_target:gray_owner = {
|
event_target:gray_owner = {
|
||||||
remove_country_flag = gray_governor_active #总督
|
remove_country_flag = gray_official_active #新版flag
|
||||||
|
remove_country_flag = gray_governor_active #旧版flag #总督
|
||||||
remove_country_flag = gray_warship_active #旗舰
|
remove_country_flag = gray_warship_active #旗舰
|
||||||
remove_country_flag = gray_army_active #陆军
|
remove_country_flag = gray_army_active #陆军
|
||||||
remove_country_flag = gray_constship_active #科舰
|
remove_country_flag = gray_constship_active #科舰
|
||||||
@@ -645,12 +648,8 @@ event = {
|
|||||||
modifier = "gray_scattered"
|
modifier = "gray_scattered"
|
||||||
days = 3600
|
days = 3600
|
||||||
}
|
}
|
||||||
country_event = {
|
country_event = { id = graygoo.511 }
|
||||||
id = graygoo.511
|
country_event = { id = graygoo.512 days = 3600 }
|
||||||
}
|
|
||||||
country_event = {
|
|
||||||
id = rg_event.22
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -675,11 +674,20 @@ country_event = {
|
|||||||
desc = "graygoo.512.a.desc"
|
desc = "graygoo.512.a.desc"
|
||||||
desc = "graygoo.512.b.desc"
|
desc = "graygoo.512.b.desc"
|
||||||
desc = "graygoo.512.c.desc"
|
desc = "graygoo.512.c.desc"
|
||||||
diplomatic = yes
|
|
||||||
|
event_window_type = leader_story
|
||||||
|
picture = GFX_evt_gray_gooed_planet
|
||||||
|
picture_event_data = {
|
||||||
|
portrait = event_target:rg_gray_country_leader
|
||||||
|
room = root
|
||||||
|
}
|
||||||
|
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
|
|
||||||
immediate = {
|
immediate = {
|
||||||
remove_country_flag = gray_reforming
|
remove_country_flag = gray_reforming
|
||||||
}
|
}
|
||||||
|
|
||||||
option = {
|
option = {
|
||||||
name = graygoo.512.a
|
name = graygoo.512.a
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -123,6 +123,7 @@ country_event = {
|
|||||||
save_event_target_as = rg_cluster_previous_home_planet
|
save_event_target_as = rg_cluster_previous_home_planet
|
||||||
solar_system = {
|
solar_system = {
|
||||||
save_event_target_as = rg_cluster_previous_home_system
|
save_event_target_as = rg_cluster_previous_home_system
|
||||||
|
set_star_flag = lgate
|
||||||
spawn_megastructure = {
|
spawn_megastructure = {
|
||||||
type = lgate_base
|
type = lgate_base
|
||||||
orbit_angle = 225
|
orbit_angle = 225
|
||||||
|
|||||||
@@ -388,7 +388,7 @@ planet_event = {
|
|||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
#leader
|
#leader
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
owner = {
|
owner = {
|
||||||
#country
|
#country
|
||||||
save_event_target_as = attacking_general_country
|
save_event_target_as = attacking_general_country
|
||||||
@@ -452,7 +452,7 @@ country_event = {
|
|||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -547,7 +547,7 @@ country_event = {
|
|||||||
exists = leader
|
exists = leader
|
||||||
leader = {
|
leader = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = RG_leader_trait_general_gray_skill
|
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if = {
|
if = {
|
||||||
|
|||||||
@@ -30,6 +30,11 @@ country_event = {
|
|||||||
}
|
}
|
||||||
save_global_event_target_as = origin_rg_gray_country
|
save_global_event_target_as = origin_rg_gray_country
|
||||||
rg_lcluster_spawn_effect = yes
|
rg_lcluster_spawn_effect = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_event.18
|
||||||
|
days = 3600
|
||||||
|
random = 12800
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else = {
|
else = {
|
||||||
set_country_flag = origin_gray_dragon_country
|
set_country_flag = origin_gray_dragon_country
|
||||||
@@ -859,9 +864,7 @@ country_event = {
|
|||||||
fire_only_once = yes
|
fire_only_once = yes
|
||||||
picture = GFX_evt_drifting_gateway
|
picture = GFX_evt_drifting_gateway
|
||||||
trigger = {
|
trigger = {
|
||||||
mid_game_years_passed >= 0
|
|
||||||
NOT = {
|
NOT = {
|
||||||
is_multiplayer = yes
|
|
||||||
has_global_flag = has_origin_gray_dragon
|
has_global_flag = has_origin_gray_dragon
|
||||||
}
|
}
|
||||||
has_country_flag = origin_rg_gray
|
has_country_flag = origin_rg_gray
|
||||||
@@ -917,6 +920,9 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
name = OK
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1039,35 +1045,35 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# looping check for grayreforming
|
# # looping check for grayreforming
|
||||||
country_event = {
|
# country_event = {
|
||||||
id = rg_event.22
|
# id = rg_event.22
|
||||||
hide_window = yes
|
# hide_window = yes
|
||||||
is_triggered_only = yes
|
# is_triggered_only = yes
|
||||||
trigger = {
|
# trigger = {
|
||||||
is_same_value = event_target:gray_owner
|
# is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_reforming
|
# has_country_flag = gray_reforming
|
||||||
}
|
# }
|
||||||
immediate = {
|
# immediate = {
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
NOT = {
|
# NOT = {
|
||||||
has_modifier = "gray_scattered"
|
# has_modifier = "gray_scattered"
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
country_event = {
|
# country_event = {
|
||||||
id = graygoo.512
|
# id = graygoo.512
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
else = {
|
# else = {
|
||||||
country_event = {
|
# country_event = {
|
||||||
id = rg_event.22
|
# id = rg_event.22
|
||||||
years = 1
|
# years = 1
|
||||||
}
|
# }
|
||||||
# *THIS* looping check
|
# # *THIS* looping check
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
|
|
||||||
# 拆毁工厂小灰通讯
|
# 拆毁工厂小灰通讯
|
||||||
country_event = {
|
country_event = {
|
||||||
|
|||||||
@@ -484,6 +484,80 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5026
|
||||||
|
title = "graygoo.500.title"
|
||||||
|
desc = "RG_graygoo.502.f.response"
|
||||||
|
event_window_type = leader_recruit
|
||||||
|
picture_event_data = {
|
||||||
|
portrait = event_target:gray_leader_admiral
|
||||||
|
room = "ethic_spaceship_room"
|
||||||
|
}
|
||||||
|
is_triggered_only = yes
|
||||||
|
immediate = {
|
||||||
|
set_country_flag = gray_diplomacy_engaged
|
||||||
|
}
|
||||||
|
after = {
|
||||||
|
hidden_effect = {
|
||||||
|
remove_country_flag = gray_diplomacy_engaged
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = OK
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = graygoo.500.d
|
||||||
|
tag = hire_leader
|
||||||
|
default_hide_option = yes
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = graygoo.500.prepage
|
||||||
|
tag = dismiss_leader
|
||||||
|
hidden_effect = {
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5027
|
||||||
|
title = "graygoo.500.title"
|
||||||
|
desc = "RG_graygoo.502.g.response"
|
||||||
|
event_window_type = leader_recruit
|
||||||
|
picture_event_data = {
|
||||||
|
portrait = event_target:gray_leader_admiral
|
||||||
|
room = "ethic_spaceship_room"
|
||||||
|
}
|
||||||
|
is_triggered_only = yes
|
||||||
|
immediate = {
|
||||||
|
set_country_flag = gray_diplomacy_engaged
|
||||||
|
}
|
||||||
|
after = {
|
||||||
|
hidden_effect = {
|
||||||
|
remove_country_flag = gray_diplomacy_engaged
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = OK
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = graygoo.500.d
|
||||||
|
tag = hire_leader
|
||||||
|
default_hide_option = yes
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
name = graygoo.500.prepage
|
||||||
|
tag = dismiss_leader
|
||||||
|
hidden_effect = {
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
country_event = {
|
country_event = {
|
||||||
id = rg_grayleader_dialog.5031
|
id = rg_grayleader_dialog.5031
|
||||||
title = "graygoo.500.title"
|
title = "graygoo.500.title"
|
||||||
|
|||||||
@@ -35,7 +35,8 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -60,7 +61,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
@@ -232,7 +236,8 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -244,8 +249,9 @@ country_event = {
|
|||||||
name = graygoo.500.a
|
name = graygoo.500.a
|
||||||
response_text = graygoo.500.a.response
|
response_text = graygoo.500.a.response
|
||||||
trigger = {
|
trigger = {
|
||||||
NOT = {
|
NOR = {
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
hidden_effect = {
|
hidden_effect = {
|
||||||
@@ -303,6 +309,54 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.f
|
||||||
|
response_text = RG_graygoo.502.f.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
rg_juggernaut_habitat_init = yes
|
||||||
|
}
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5026
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.g
|
||||||
|
response_text = RG_graygoo.502.g.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5027
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
option = {
|
option = {
|
||||||
# help
|
# help
|
||||||
name = rg_help
|
name = rg_help
|
||||||
@@ -356,7 +410,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
@@ -444,6 +501,46 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.f
|
||||||
|
response_text = RG_graygoo.502.f.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
rg_juggernaut_habitat_init = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5026
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.g
|
||||||
|
response_text = RG_graygoo.502.g.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5027
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
option = {
|
option = {
|
||||||
# help
|
# help
|
||||||
name = rg_help
|
name = rg_help
|
||||||
@@ -698,6 +795,54 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.f
|
||||||
|
response_text = RG_graygoo.502.f.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
rg_juggernaut_habitat_init = yes
|
||||||
|
}
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5026
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.g
|
||||||
|
response_text = RG_graygoo.502.g.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5027
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
option = {
|
option = {
|
||||||
#升级-2
|
#升级-2
|
||||||
name = rg_levelup_2
|
name = rg_levelup_2
|
||||||
@@ -1061,6 +1206,54 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.f
|
||||||
|
response_text = RG_graygoo.502.f.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
rg_juggernaut_habitat_init = yes
|
||||||
|
}
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5026
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.g
|
||||||
|
response_text = RG_graygoo.502.g.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5027
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
option = {
|
option = {
|
||||||
# 开启隐形
|
# 开启隐形
|
||||||
name = rg_event.4.e
|
name = rg_event.4.e
|
||||||
@@ -1147,28 +1340,28 @@ country_event = {
|
|||||||
option = {
|
option = {
|
||||||
name = OK
|
name = OK
|
||||||
}
|
}
|
||||||
option = {
|
# option = {
|
||||||
name = rg_graygoo.504.a
|
# name = rg_graygoo.504.a
|
||||||
allow = {
|
# allow = {
|
||||||
has_country_flag = gray_reforming
|
# has_country_flag = gray_reforming
|
||||||
resource_stockpile_compare = {
|
# resource_stockpile_compare = {
|
||||||
resource = nanites
|
# resource = nanites
|
||||||
value >= 1000
|
# value >= 1000
|
||||||
}
|
# }
|
||||||
resource_stockpile_compare = {
|
# resource_stockpile_compare = {
|
||||||
resource = alloys
|
# resource = alloys
|
||||||
value >= 50000
|
# value >= 50000
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_resource = {
|
# add_resource = {
|
||||||
nanites = -1000
|
# nanites = -1000
|
||||||
alloys = -50000
|
# alloys = -50000
|
||||||
}
|
# }
|
||||||
remove_modifier = "gray_scattered"
|
# remove_modifier = "gray_scattered"
|
||||||
country_event = {
|
# country_event = {
|
||||||
id = graygoo.512
|
# id = graygoo.512
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
}
|
||||||
|
|
||||||
# Main Menu (const)
|
# Main Menu (const)
|
||||||
@@ -1326,6 +1519,54 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.f
|
||||||
|
response_text = RG_graygoo.502.f.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
rg_juggernaut_habitat_init = yes
|
||||||
|
}
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5026
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
option = {
|
||||||
|
# 空间站
|
||||||
|
name = RG_graygoo.500.g
|
||||||
|
response_text = RG_graygoo.502.g.response
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = rg_juggernaut_fired
|
||||||
|
has_country_flag = rg_habitat_enabled
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
has_country_flag = rg_juggernaut_fired # To prevent exploit
|
||||||
|
}
|
||||||
|
custom_tooltip = rg_need_manual_toggle
|
||||||
|
hidden_effect = {
|
||||||
|
rg_clear_harbitat = yes
|
||||||
|
country_event = {
|
||||||
|
id = rg_grayleader_dialog.5027
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
# option = { # 开启建造中继器
|
# option = { # 开启建造中继器
|
||||||
# name = rg_event.5.e
|
# name = rg_event.5.e
|
||||||
# trigger = {
|
# trigger = {
|
||||||
@@ -1477,6 +1718,32 @@ country_event = {
|
|||||||
rg_create_gray_colony_1 = yes
|
rg_create_gray_colony_1 = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
option = {
|
||||||
|
# 购买巨像
|
||||||
|
name = rg_event.4.h
|
||||||
|
trigger = {
|
||||||
|
NOT = {
|
||||||
|
has_country_flag = gray_reforming
|
||||||
|
}
|
||||||
|
}
|
||||||
|
allow = {
|
||||||
|
resource_stockpile_compare = {
|
||||||
|
resource = energy
|
||||||
|
value >= 8000
|
||||||
|
}
|
||||||
|
resource_stockpile_compare = {
|
||||||
|
resource = alloys
|
||||||
|
value >= 8000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
add_resource = {
|
||||||
|
energy = -8000
|
||||||
|
alloys = -8000
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
rg_create_gray_planetkiller_testship_1 = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
option = {
|
option = {
|
||||||
# 没钱了,救救
|
# 没钱了,救救
|
||||||
name = rg_event.4.c
|
name = rg_event.4.c
|
||||||
|
|||||||
94
events/RG_machine_event.txt
Normal file
@@ -0,0 +1,94 @@
|
|||||||
|
namespace = rg_maid
|
||||||
|
country_event = {
|
||||||
|
id = rg_maid.1
|
||||||
|
hide_window = yes
|
||||||
|
is_triggered_only = yes
|
||||||
|
immediate = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
exist = event_target:rg_maid_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
create_species = {
|
||||||
|
name = 纳米构造体
|
||||||
|
class = RG_MACHINE
|
||||||
|
portrait = "rg_machine_maid"
|
||||||
|
traits = {
|
||||||
|
trait = trait_machine_unit
|
||||||
|
trait = rg_machine_maid_trait
|
||||||
|
trait = trait_robot_mass_produced
|
||||||
|
}
|
||||||
|
can_be_modified = yes
|
||||||
|
namelist = root.species
|
||||||
|
effect = {
|
||||||
|
save_event_target_as = rg_maid_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
capital_scope = {
|
||||||
|
while = {
|
||||||
|
count = 5
|
||||||
|
create_pop = {
|
||||||
|
species = event_target:rg_maid_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# country_event = {
|
||||||
|
# id = rg_maid.2
|
||||||
|
# hide_window = yes
|
||||||
|
# is_triggered_only = yes
|
||||||
|
# immediate = {
|
||||||
|
# every_playable_country = {
|
||||||
|
# limit = {
|
||||||
|
# any_owned_species = {
|
||||||
|
# has_trait = rg_machine_maid_trait
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# triggered_planet_modifier = {
|
||||||
|
# potential = {
|
||||||
|
# can_assemble_budding_pop = yes
|
||||||
|
# }
|
||||||
|
# planet_pop_assembly_organic_add = @plantoid_budding_rate
|
||||||
|
# mult = value:budding_multiplier
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# capital_scope = {
|
||||||
|
# while = {
|
||||||
|
# count = 5
|
||||||
|
# create_pop = {
|
||||||
|
# species = event_target:rg_maid_species
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
|
||||||
|
# planet_event = { #Braiiiins
|
||||||
|
# id = rg_maid.3
|
||||||
|
# is_triggered_only = yes
|
||||||
|
# hide_window = yes
|
||||||
|
#
|
||||||
|
# trigger = {
|
||||||
|
# fromfrom = {
|
||||||
|
# is_organic_species = yes
|
||||||
|
# NOT = { has_trait = trait_zombie }
|
||||||
|
# }
|
||||||
|
# owner = { has_valid_civic = civic_permanent_employment }
|
||||||
|
# has_building = building_posthumous_employment_center
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# immediate = {
|
||||||
|
# fromfrom = {
|
||||||
|
# make_pop_zombie = yes
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# after = {
|
||||||
|
# fromfrom = {
|
||||||
|
# clear_pop_category = yes #To make sure that the zombie pop does not spawn as a non worker strata
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
150
events/RG_origin_event.txt
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
namespace = rg_origin
|
||||||
|
|
||||||
|
########
|
||||||
|
# SCION
|
||||||
|
########
|
||||||
|
|
||||||
|
country_event = {
|
||||||
|
id = rg_origin.1
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
trigger = {
|
||||||
|
AND = {
|
||||||
|
has_origin = rg_origin_scion
|
||||||
|
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# Scion
|
||||||
|
country_event = { id = rg_origin.5 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Setup
|
||||||
|
country_event = {
|
||||||
|
id = rg_origin.5
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
# set_country_flag = first_contact_event
|
||||||
|
# set_country_flag = Story2 # Already encountered spacefarers
|
||||||
|
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = {
|
||||||
|
exist = event_target:rg_scion_fe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_country_flag = rg_scion_needs_fe
|
||||||
|
if = {
|
||||||
|
limit ={
|
||||||
|
any_playable_country = {
|
||||||
|
AND = {
|
||||||
|
has_origin = origin_rg_gray
|
||||||
|
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
random_system = {
|
||||||
|
limit = { has_owner = no }
|
||||||
|
spawn_system = { initializer = "rg_fallen_machine_1" }
|
||||||
|
}
|
||||||
|
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||||
|
}
|
||||||
|
else = {
|
||||||
|
rg_lcluster_spawn_effect_scion = yes
|
||||||
|
every_system = {
|
||||||
|
limit = {
|
||||||
|
has_star_flag = lcluster
|
||||||
|
}
|
||||||
|
rg_create_fe_citadel = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event_target:rg_scion_fe = {
|
||||||
|
set_policy = {
|
||||||
|
policy = artificial_intelligence_policy
|
||||||
|
option = ai_servitude
|
||||||
|
cooldown = no
|
||||||
|
}
|
||||||
|
set_policy = {
|
||||||
|
policy = robot_pop_policy
|
||||||
|
option = robot_pops_allowed
|
||||||
|
cooldown = no
|
||||||
|
}
|
||||||
|
random_playable_country = {
|
||||||
|
limit = {
|
||||||
|
has_origin = rg_origin_scion
|
||||||
|
has_country_flag = rg_scion_needs_fe
|
||||||
|
}
|
||||||
|
remove_country_flag = rg_scion_needs_fe
|
||||||
|
save_event_target_as = rg_scion_slave
|
||||||
|
}
|
||||||
|
set_country_flag = rg_scion_master
|
||||||
|
save_event_target_as = rg_scion_master
|
||||||
|
add_opinion_modifier = {
|
||||||
|
who = event_target:rg_scion_slave
|
||||||
|
modifier = opinion_scion
|
||||||
|
}
|
||||||
|
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
||||||
|
event_target:rg_scion_slave = {
|
||||||
|
establish_communications_no_message = event_target:rg_scion_fe
|
||||||
|
set_subject_of = {
|
||||||
|
who = event_target:rg_scion_fe
|
||||||
|
preset = preset_rg_scion
|
||||||
|
}
|
||||||
|
overlord = {
|
||||||
|
add_opinion_modifier = {
|
||||||
|
modifier = opinion_scion
|
||||||
|
who = rg_scion_fe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
country_event = { id = rg_origin.10 days = 3 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
capital_scope = {
|
||||||
|
solar_system = {
|
||||||
|
set_star_flag = lgate
|
||||||
|
spawn_megastructure = {
|
||||||
|
type = lgate_base
|
||||||
|
orbit_angle = 225
|
||||||
|
orbit_distance = 30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# add_extra_hyperlane_to_spawned_system_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Intro Diplomatic Message
|
||||||
|
country_event = {
|
||||||
|
id = rg_origin.10
|
||||||
|
title = TRANSMISSION
|
||||||
|
|
||||||
|
desc = {
|
||||||
|
text = "origin.10.b.desc"
|
||||||
|
}
|
||||||
|
diplomatic = yes
|
||||||
|
is_triggered_only = yes
|
||||||
|
|
||||||
|
picture_event_data = {
|
||||||
|
portrait = event_target:rg_scion_master
|
||||||
|
planet_background = event_target:rg_scion_master
|
||||||
|
graphical_culture = event_target:rg_scion_master
|
||||||
|
city_level = event_target:rg_scion_master
|
||||||
|
room = event_target:rg_scion_master
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
overlord = { save_event_target_as = rg_scion_master }
|
||||||
|
}
|
||||||
|
|
||||||
|
option = {
|
||||||
|
name = origin.10.b
|
||||||
|
}
|
||||||
|
}
|
||||||
178
events/RG_planet_event.txt
Normal file
@@ -0,0 +1,178 @@
|
|||||||
|
namespace = rg_planet
|
||||||
|
|
||||||
|
##### Virtual Ascension Events
|
||||||
|
|
||||||
|
### Create the Unemployed
|
||||||
|
### Country scope gatekeeper
|
||||||
|
### on_monthly_pulse_country
|
||||||
|
country_event = {
|
||||||
|
id = rg_planet.5025
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
has_country_flag = gray_habitat_active
|
||||||
|
exists = event_target:rg_gray_habitat_target
|
||||||
|
event_target:rg_gray_habitat_target = {
|
||||||
|
is_under_colonization = no
|
||||||
|
NOT = { is_planet_class = pc_cosmogenesis_world }
|
||||||
|
free_jobs > 0
|
||||||
|
NOR = {
|
||||||
|
free_jobs_of_type = {
|
||||||
|
job = mortal_initiate
|
||||||
|
value >= 1
|
||||||
|
}
|
||||||
|
free_jobs_of_type = {
|
||||||
|
category = bio_trophy
|
||||||
|
value >= 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
event_target:rg_gray_habitat_target = {
|
||||||
|
planet_event = { id = rg_planet.2027 days = 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
### Create the Unemployed
|
||||||
|
### Planet scope gatekeeper
|
||||||
|
### on_building_complete, on_building_upgraded, on_building_demolished,
|
||||||
|
### on_building_downgraded, on_building_replaced
|
||||||
|
### on_district_complete, on_district_demolished
|
||||||
|
planet_event = {
|
||||||
|
id = rg_planet.2026
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_same_value = event_target:rg_gray_habitat_target
|
||||||
|
is_under_colonization = no
|
||||||
|
NOT = { is_planet_class = pc_cosmogenesis_world }
|
||||||
|
exists = owner
|
||||||
|
owner = {
|
||||||
|
is_fallen_empire = no
|
||||||
|
has_country_flag = gray_habitat_active
|
||||||
|
}
|
||||||
|
free_jobs > 0
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
planet_event = { id = rg_planet.2027 days = 1 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
### Create the Unemployed
|
||||||
|
### Fired by cybernetics.2025 and cybernetics.2026
|
||||||
|
planet_event = {
|
||||||
|
id = rg_planet.2027
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
trigger = {
|
||||||
|
is_same_value = event_target:rg_gray_habitat_target
|
||||||
|
is_under_colonization = no
|
||||||
|
NOT = { is_planet_class = pc_cosmogenesis_world }
|
||||||
|
exists = owner
|
||||||
|
owner = {
|
||||||
|
is_fallen_empire = no
|
||||||
|
has_country_flag = gray_habitat_active
|
||||||
|
}
|
||||||
|
free_jobs > 0
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
set_variable = {
|
||||||
|
which = num_pops
|
||||||
|
value = value:num_free_virtual_jobs
|
||||||
|
}
|
||||||
|
# Create pops for every free job
|
||||||
|
while = {
|
||||||
|
count = num_pops
|
||||||
|
create_pop = {
|
||||||
|
species = owner_main_species
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Kill pops generated in excess (e.g. from forbidden jobs)
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
any_owned_pop = {
|
||||||
|
is_unemployed = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
every_owned_pop = {
|
||||||
|
limit = {
|
||||||
|
is_unemployed = yes
|
||||||
|
}
|
||||||
|
kill_pop = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
### Kill the unemployed
|
||||||
|
### Country scope
|
||||||
|
### on_monthly_pulse_country
|
||||||
|
country_event = {
|
||||||
|
id = rg_planet.5030
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
is_fallen_empire = no
|
||||||
|
has_country_flag = gray_habitat_active
|
||||||
|
event_target:rg_gray_habitat_target = {
|
||||||
|
any_owned_pop = {
|
||||||
|
is_unemployed = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
event_target:rg_gray_habitat_target = {
|
||||||
|
every_owned_pop = {
|
||||||
|
limit = {
|
||||||
|
is_unemployed = yes
|
||||||
|
}
|
||||||
|
kill_pop = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
### Kill the unemployed
|
||||||
|
### Planet scope
|
||||||
|
### on_building_complete, on_building_upgraded, on_building_demolished,
|
||||||
|
### on_building_downgraded, on_building_replaced
|
||||||
|
### on_district_complete, on_district_demolished
|
||||||
|
planet_event = {
|
||||||
|
id = rg_planet.2031
|
||||||
|
hide_window = yes
|
||||||
|
|
||||||
|
is_triggered_only = yes
|
||||||
|
|
||||||
|
trigger = {
|
||||||
|
exists = owner
|
||||||
|
owner = {
|
||||||
|
is_fallen_empire = no
|
||||||
|
has_country_flag = gray_habitat_active
|
||||||
|
}
|
||||||
|
any_owned_pop = {
|
||||||
|
is_unemployed = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
immediate = {
|
||||||
|
every_owned_pop = {
|
||||||
|
limit = {
|
||||||
|
is_unemployed = yes
|
||||||
|
}
|
||||||
|
kill_pop = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -635,7 +635,6 @@ country_event = {
|
|||||||
id = rg_story.20
|
id = rg_story.20
|
||||||
hide_window = yes
|
hide_window = yes
|
||||||
is_triggered_only = yes
|
is_triggered_only = yes
|
||||||
fire_only_once = yes
|
|
||||||
trigger = {
|
trigger = {
|
||||||
exists = event_target:rg_fake_dragon_owner
|
exists = event_target:rg_fake_dragon_owner
|
||||||
OR = {
|
OR = {
|
||||||
@@ -649,8 +648,9 @@ country_event = {
|
|||||||
leader = {
|
leader = {
|
||||||
OR = {
|
OR = {
|
||||||
exists = NO
|
exists = NO
|
||||||
NOT = {
|
NOR = {
|
||||||
has_leader_flag = rg_fake_dragon
|
has_leader_flag = rg_fake_dragon
|
||||||
|
has_leader_flag = rg_fake_dragon_reborn
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -36,7 +36,8 @@ country_event = {
|
|||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_constship_active
|
has_country_flag = gray_constship_active
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
has_country_flag = gray_warship_active
|
has_country_flag = gray_warship_active
|
||||||
has_country_flag = gray_army_active
|
has_country_flag = gray_army_active
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
@@ -49,8 +50,9 @@ country_event = {
|
|||||||
name = graygoo.500.a
|
name = graygoo.500.a
|
||||||
response_text = graygoo.500.a.response
|
response_text = graygoo.500.a.response
|
||||||
trigger = {
|
trigger = {
|
||||||
NOT = {
|
NOR = {
|
||||||
has_country_flag = gray_governor_active
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
allow = {
|
allow = {
|
||||||
@@ -238,7 +240,10 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_same_value = event_target:gray_owner
|
is_same_value = event_target:gray_owner
|
||||||
has_country_flag = gray_governor_active
|
OR = {
|
||||||
|
has_country_flag = gray_official_active
|
||||||
|
has_country_flag = gray_governor_active #旧版flag
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_country_flag = gray_reforming
|
has_country_flag = gray_reforming
|
||||||
has_country_flag = gray_diplomacy_engaged
|
has_country_flag = gray_diplomacy_engaged
|
||||||
@@ -1220,28 +1225,28 @@ country_event = {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
option = {
|
# option = {
|
||||||
name = rg_graygoo.504.a
|
# name = rg_graygoo.504.a
|
||||||
allow = {
|
# allow = {
|
||||||
has_country_flag = gray_reforming
|
# has_country_flag = gray_reforming
|
||||||
resource_stockpile_compare = {
|
# resource_stockpile_compare = {
|
||||||
resource = nanites
|
# resource = nanites
|
||||||
value >= 1000
|
# value >= 1000
|
||||||
}
|
# }
|
||||||
resource_stockpile_compare = {
|
# resource_stockpile_compare = {
|
||||||
resource = alloys
|
# resource = alloys
|
||||||
value >= 50000
|
# value >= 50000
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
add_resource = {
|
# add_resource = {
|
||||||
nanites = -1000
|
# nanites = -1000
|
||||||
alloys = -50000
|
# alloys = -50000
|
||||||
}
|
# }
|
||||||
remove_modifier = "gray_scattered"
|
# remove_modifier = "gray_scattered"
|
||||||
country_event = {
|
# country_event = {
|
||||||
id = graygoo.512
|
# id = graygoo.512
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
}
|
||||||
|
|
||||||
# Main Menu (const)
|
# Main Menu (const)
|
||||||
|
|||||||
@@ -1,22 +1,24 @@
|
|||||||
namespace = wg_affection
|
namespace = wg_affection
|
||||||
|
|
||||||
country_event = {
|
# 3.9引用空事件崩溃问题占位
|
||||||
id = wg_affection.30000
|
# 3.10已弃用
|
||||||
title = wg_affection.30000.name
|
# country_event = {
|
||||||
desc = wg_affection.30000.desc
|
# id = wg_affection.30000
|
||||||
is_triggered_only = yes
|
# title = wg_affection.30000.name
|
||||||
diplomatic = yes
|
# desc = wg_affection.30000.desc
|
||||||
show_sound = event_wg_wedding
|
# is_triggered_only = yes
|
||||||
custom_gui = wg_gray_commu_window
|
# diplomatic = yes
|
||||||
custom_gui_option = wg_gray_commu_option
|
# show_sound = event_wg_wedding
|
||||||
|
# custom_gui = wg_gray_commu_window
|
||||||
immediate = {
|
# custom_gui_option = wg_gray_commu_option
|
||||||
set_country_flag = married_gray
|
#
|
||||||
}
|
# immediate = {
|
||||||
|
# set_country_flag = married_gray
|
||||||
option = {
|
# }
|
||||||
name = wg_affection.30000.a
|
#
|
||||||
response_text = wg_affection.30000.response
|
# option = {
|
||||||
change_variable = { which = rankpts value = 2 }
|
# name = wg_affection.30000.a
|
||||||
}
|
# response_text = wg_affection.30000.response
|
||||||
}
|
# change_variable = { which = rankpts value = 2 }
|
||||||
|
# }
|
||||||
|
# }
|
||||||
BIN
gfx/event_pictures/origins/origin_rg_scion.dds
Normal file
BIN
gfx/interface/icons/planet_backgrounds/pc_rg_grayhabitat.dds
Normal file
BIN
gfx/interface/icons/traits/rg_machine_maid_trait.dds
Normal file
|
Before Width: | Height: | Size: 202 KiB |
|
Before Width: | Height: | Size: 219 KiB |
BIN
gfx/models/portraits/mamaid01.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
gfx/models/portraits/mamaid02.png
Normal file
|
After Width: | Height: | Size: 160 KiB |
BIN
gfx/models/portraits/mamaid03.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
gfx/models/portraits/mamaid04.png
Normal file
|
After Width: | Height: | Size: 206 KiB |
BIN
gfx/models/portraits/mamaid05.png
Normal file
|
After Width: | Height: | Size: 177 KiB |
BIN
gfx/models/portraits/mamaid06.png
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
gfx/models/portraits/mamaid07.png
Normal file
|
After Width: | Height: | Size: 180 KiB |
BIN
gfx/models/portraits/mamaid08.png
Normal file
|
After Width: | Height: | Size: 226 KiB |
BIN
gfx/models/portraits/mamaid09.png
Normal file
|
After Width: | Height: | Size: 198 KiB |
BIN
gfx/portraits/environments/pc_rg_grayhabitat_sky.dds
Normal file
@@ -2,10 +2,121 @@ portraits = {
|
|||||||
Gray = {
|
Gray = {
|
||||||
texturefile = "gfx/models/portraits/Gray.png"
|
texturefile = "gfx/models/portraits/Gray.png"
|
||||||
}
|
}
|
||||||
Gray01 = {
|
rg_machine_maid01 = {
|
||||||
texturefile = "gfx/models/portraits/Gray01.png"
|
texturefile = "gfx/models/portraits/mamaid01.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid02 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid02.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid03 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid03.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid04 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid04.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid05 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid05.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid06 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid06.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid07 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid07.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid08 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid08.png"
|
||||||
|
}
|
||||||
|
rg_machine_maid09 = {
|
||||||
|
texturefile = "gfx/models/portraits/mamaid09.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_groups = {
|
||||||
|
rg_machine_maid = {
|
||||||
|
default = rg_machine_maid01
|
||||||
|
game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
|
||||||
|
add = {
|
||||||
|
portraits = {
|
||||||
|
rg_machine_maid01
|
||||||
|
rg_machine_maid02
|
||||||
|
rg_machine_maid03
|
||||||
|
rg_machine_maid04
|
||||||
|
rg_machine_maid05
|
||||||
|
rg_machine_maid06
|
||||||
|
rg_machine_maid07
|
||||||
|
rg_machine_maid08
|
||||||
|
rg_machine_maid09
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#species scope
|
||||||
|
species = { #generic portrait for a species
|
||||||
|
add = {
|
||||||
|
portraits = {
|
||||||
|
rg_machine_maid01
|
||||||
|
rg_machine_maid02
|
||||||
|
rg_machine_maid03
|
||||||
|
rg_machine_maid04
|
||||||
|
rg_machine_maid05
|
||||||
|
rg_machine_maid06
|
||||||
|
rg_machine_maid07
|
||||||
|
rg_machine_maid08
|
||||||
|
rg_machine_maid09
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#pop scope
|
||||||
|
pop = { #for a specific pop
|
||||||
|
add = {
|
||||||
|
portraits = {
|
||||||
|
rg_machine_maid01
|
||||||
|
rg_machine_maid02
|
||||||
|
rg_machine_maid03
|
||||||
|
rg_machine_maid04
|
||||||
|
rg_machine_maid05
|
||||||
|
rg_machine_maid06
|
||||||
|
rg_machine_maid07
|
||||||
|
rg_machine_maid08
|
||||||
|
rg_machine_maid09
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#leader scope
|
||||||
|
leader = { #scientists, generals, admirals, governor
|
||||||
|
add = {
|
||||||
|
portraits = {
|
||||||
|
rg_machine_maid01
|
||||||
|
rg_machine_maid02
|
||||||
|
rg_machine_maid03
|
||||||
|
rg_machine_maid04
|
||||||
|
rg_machine_maid05
|
||||||
|
rg_machine_maid06
|
||||||
|
rg_machine_maid07
|
||||||
|
rg_machine_maid08
|
||||||
|
rg_machine_maid09
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
#leader scope
|
||||||
|
ruler = {
|
||||||
|
add = {
|
||||||
|
portraits = {
|
||||||
|
rg_machine_maid01
|
||||||
|
rg_machine_maid02
|
||||||
|
rg_machine_maid03
|
||||||
|
rg_machine_maid04
|
||||||
|
rg_machine_maid05
|
||||||
|
rg_machine_maid06
|
||||||
|
rg_machine_maid07
|
||||||
|
rg_machine_maid08
|
||||||
|
rg_machine_maid09
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Gray02 = {
|
|
||||||
texturefile = "gfx/models/portraits/Gray02.png"
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
9
interface/rg_eventpictures.gfx
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
spriteTypes = {
|
||||||
|
|
||||||
|
spriteType = {
|
||||||
|
name = "GFX_origin_rg_scion"
|
||||||
|
texturefile = "gfx/event_pictures/origins/origin_rg_scion.dds"
|
||||||
|
alwaystransparent = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||||
rg_event.401.a:0 "好吧"
|
rg_event.401.a:0 "好吧"
|
||||||
rg_event.401.b:0 "绝不!"
|
rg_event.401.b:0 "绝不!"
|
||||||
rg_event.401.a.response:0 "那!那就这样!在您妈的见!"
|
rg_event.401.a.response:0 "那!那就这样!再您妈的见!"
|
||||||
rg_event.201.name:0 "第二次生命"
|
rg_event.201.name:0 "第二次生命"
|
||||||
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||||
rg_event.201.a:0 "大不了再来一次!"
|
rg_event.201.a:0 "大不了再来一次!"
|
||||||
@@ -109,6 +109,7 @@
|
|||||||
rg_event.4.b:0 "§H建造武装工程舰§!"
|
rg_event.4.b:0 "§H建造武装工程舰§!"
|
||||||
rg_event.4.d:0 "§R建造纳米主宰舰§!"
|
rg_event.4.d:0 "§R建造纳米主宰舰§!"
|
||||||
rg_event.4.g:0 "§H建造模拟殖民舰§!"
|
rg_event.4.g:0 "§H建造模拟殖民舰§!"
|
||||||
|
rg_event.4.h:0 "§H建造实验级巨像§!"
|
||||||
rg_event.4.e:0 "§B开启隐形力场§!"
|
rg_event.4.e:0 "§B开启隐形力场§!"
|
||||||
rg_event.4.f:0 "§B关闭隐形力场§!"
|
rg_event.4.f:0 "§B关闭隐形力场§!"
|
||||||
rg_event.4.c:0 "又没钱了,老婆救救"
|
rg_event.4.c:0 "又没钱了,老婆救救"
|
||||||
@@ -175,6 +176,11 @@
|
|||||||
RG_graygoo.500.e:0 "§Y启动旗舰核心§!"
|
RG_graygoo.500.e:0 "§Y启动旗舰核心§!"
|
||||||
RG_graygoo.502.e.response:0 "我能做到。"
|
RG_graygoo.502.e.response:0 "我能做到。"
|
||||||
|
|
||||||
|
RG_graygoo.500.f:0 "§Y启动空间站核心§!"
|
||||||
|
RG_graygoo.502.f.response:0 "舰体宜居性评估中,全舰核心自检完成。"
|
||||||
|
RG_graygoo.500.g:0 "§Y关闭空间站核心§!"
|
||||||
|
RG_graygoo.502.g.response:0 "启动紧急疏散程序,请稍安勿躁。"
|
||||||
|
|
||||||
# 2.1 奇怪的巨像
|
# 2.1 奇怪的巨像
|
||||||
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"
|
rg_story.2.desc:0 "哈喽?有空吗?可以来...咳咳、我有一个有趣的东西想给你看......如果没有空也没有关系。不过我保证这个一定很好玩。"
|
||||||
rg_story.2.a:0 "§G有哦§!"
|
rg_story.2.a:0 "§G有哦§!"
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
l_simp_chinese:
|
l_simp_chinese:
|
||||||
NAME_Gray:0 "灰风"
|
NAME_Gray:0 "灰风"
|
||||||
|
GRAY_SPECIES:0 "$NAME_Gray$"
|
||||||
|
RG_MACHINE:0 "§Y纳米构造体§!"
|
||||||
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||||
|
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
|
||||||
|
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
|
||||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||||
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
||||||
@@ -9,6 +13,8 @@
|
|||||||
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||||
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||||
|
RG_leader_trait_offical_gray:0 "$RG_leader_trait_governor_gray$"
|
||||||
|
RG_leader_trait_offical_gray_desc:0 "$RG_leader_trait_governor_gray_desc$"
|
||||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||||
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||||
@@ -17,10 +23,27 @@
|
|||||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$§Y直接击杀一支敌对陆军的概率§!: §G+1%§!\n$t$当前§YBUFF层数§!: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n$t$当前§Y直接击杀一支敌对陆军的概率§!为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
|
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||||
|
|
||||||
|
preset_rg_scion: "§Y誓约计划国§!"
|
||||||
|
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
|
||||||
|
|
||||||
|
rg_nanite_leader:0"§Y纳米机器个体§!"
|
||||||
|
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
|
||||||
|
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到,所以将无所不能。§!"
|
||||||
|
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
|
||||||
|
|
||||||
|
concept_rg_scion: "$preset_rg_scion$"
|
||||||
|
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||||
|
|
||||||
|
concept_rg_gray: "$NAME_Gray$"
|
||||||
|
concept_rg_gray_desc: "$gray_backstory$"
|
||||||
|
|
||||||
|
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||||
|
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||||
|
|
||||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||||
@@ -39,7 +62,10 @@
|
|||||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||||
origin_rg_gray:0 "§Y遥远约定§!"
|
origin_rg_gray:0 "§Y遥远约定§!"
|
||||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
origin_tooltip_rg_gray_effects:0 "—开局时获得['concept_rg_gray']的帮助\n—母星系:一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§!\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的§!"
|
||||||
|
rg_origin_scion:0 "§Y未来追迹§!"
|
||||||
|
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
|
||||||
|
origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']['concept_fallen_empire']的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
|
||||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||||
@@ -95,6 +121,15 @@
|
|||||||
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
RG_Interdictor_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||||
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
RG_Interdictor_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||||
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
RG_Interdictor_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||||
|
|
||||||
|
RG_Mothership_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||||
|
RG_Mothership_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||||
|
RG_Mothership_FUSION_REACTOR:0 "$FUSION_REACTOR$"
|
||||||
|
RG_Mothership_FUSION_REACTOR_DESC:0 "$FUSION_REACTOR_DESC$"
|
||||||
|
RG_Mothership_COLD_FUSION_REACTOR:0 "$COLD_FUSION_REACTOR$"
|
||||||
|
RG_Mothership_COLD_FUSION_DESC:0 "$COLD_FUSION_DESC$"
|
||||||
|
RG_Mothership_ANTIMATTER_REACTOR:0 "$ANTIMATTER_REACTOR$"
|
||||||
|
RG_Mothership_ANTIMATTER_REACTOR_DESC:0 "$ANTIMATTER_REACTOR_DESC$"
|
||||||
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
RG_Mothership_ZERO_POINT_REACTOR:0 "$ZERO_POINT_REACTOR$"
|
||||||
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
RG_Mothership_ZERO_POINT_REACTOR_DESC:0 "$ZERO_POINT_REACTOR_DESC$"
|
||||||
|
|
||||||
@@ -146,6 +181,83 @@
|
|||||||
RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
|
RG_SCIENCE_CLOAKING_1_DESC:0 "$CLOAKING_1_DESC$"
|
||||||
RG_SCIENCE_CLOAKING_EMPTY:0 "空槽"
|
RG_SCIENCE_CLOAKING_EMPTY:0 "空槽"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_DEFAULT:0 "$COMBAT_COMPUTER_SWARM_DEFAULT$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_DEFAULT_DESC:0 "$COMBAT_COMPUTER_SWARM_DEFAULT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_DEFAULT:0 "$COMBAT_COMPUTER_PICKET_DEFAULT$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_DEFAULT_DESC:0 "$COMBAT_COMPUTER_PICKET_DEFAULT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_DEFAULT:0 "$COMBAT_COMPUTER_LINE_DEFAULT$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_DEFAULT_DESC:0 "$COMBAT_COMPUTER_LINE_DEFAULT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_DEFAULT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_DEFAULT:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_DEFAULT_DESC$"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_BASIC:0 "$COMBAT_COMPUTER_SWARM_BASIC$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_BASIC_DESC:0 "$COMBAT_COMPUTER_SWARM_BASIC_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_ADVANCED:0 "$COMBAT_COMPUTER_SWARM_ADVANCED$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_ADVANCED_DESC:0 "$COMBAT_COMPUTER_SWARM_ADVANCED_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_SAPIENT:0 "$COMBAT_COMPUTER_SWARM_SAPIENT$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_SAPIENT_DESC:0 "$COMBAT_COMPUTER_SWARM_SAPIENT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_SWARM_AUTONOMOUS_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_PRECOG:0 "$COMBAT_COMPUTER_SWARM_PRECOG$"
|
||||||
|
RG_COMBAT_COMPUTER_SWARM_PRECOG_DESC:0 "$COMBAT_COMPUTER_SWARM_PRECOG_DESC$"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_BASIC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_BASIC_DESC:0 "$COMBAT_COMPUTER_TORPEDO_BASIC_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_ADVANCED:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC:0 "$COMBAT_COMPUTER_TORPEDO_ADVANCED_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_SAPIENT:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC:0 "$COMBAT_COMPUTER_TORPEDO_SAPIENT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_TORPEDO_AUTONOMOUS_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_PRECOG:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG$"
|
||||||
|
RG_COMBAT_COMPUTER_TORPEDO_PRECOG_DESC:0 "$COMBAT_COMPUTER_TORPEDO_PRECOG_DESC$"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_BASIC:0 "$COMBAT_COMPUTER_PICKET_BASIC$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_BASIC_DESC:0 "$COMBAT_COMPUTER_PICKET_BASIC_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_ADVANCED:0 "$COMBAT_COMPUTER_PICKET_ADVANCED$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_ADVANCED_DESC:0 "$COMBAT_COMPUTER_PICKET_ADVANCED_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_SAPIENT:0 "$COMBAT_COMPUTER_PICKET_SAPIENT$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_SAPIENT_DESC:0 "$COMBAT_COMPUTER_PICKET_SAPIENT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_PICKET_AUTONOMOUS_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_PRECOG:0 "$COMBAT_COMPUTER_PICKET_PRECOG$"
|
||||||
|
RG_COMBAT_COMPUTER_PICKET_PRECOG_DESC:0 "$COMBAT_COMPUTER_PICKET_PRECOG_DESC$"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_BASIC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_BASIC_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_BASIC_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_ADVANCED_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_SAPIENT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_AUTONOMOUS_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_PRECOG:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG$"
|
||||||
|
RG_COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC:0 "$COMBAT_COMPUTER_ARTILLERY_PRECOG_DESC$"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_LINE_BASIC:0 "$COMBAT_COMPUTER_LINE_BASIC$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_BASIC_DESC:0 "$COMBAT_COMPUTER_LINE_BASIC_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_ADVANCED:0 "$COMBAT_COMPUTER_LINE_ADVANCED$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_ADVANCED_DESC:0 "$COMBAT_COMPUTER_LINE_ADVANCED_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_SAPIENT:0 "$COMBAT_COMPUTER_LINE_SAPIENT$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_SAPIENT_DESC:0 "$COMBAT_COMPUTER_LINE_SAPIENT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_AUTONOMOUS:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_LINE_AUTONOMOUS_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_PRECOG:0 "$COMBAT_COMPUTER_LINE_PRECOG$"
|
||||||
|
RG_COMBAT_COMPUTER_LINE_PRECOG_DESC:0 "$COMBAT_COMPUTER_LINE_PRECOG_DESC$"
|
||||||
|
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_BASIC:0 "$COMBAT_COMPUTER_CARRIER_BASIC$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_BASIC_DESC:0 "$COMBAT_COMPUTER_CARRIER_BASIC_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_ADVANCED:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_ADVANCED_DESC:0 "$COMBAT_COMPUTER_CARRIER_ADVANCED_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_SAPIENT:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_SAPIENT_DESC:0 "$COMBAT_COMPUTER_CARRIER_SAPIENT_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC:0 "$COMBAT_COMPUTER_CARRIER_AUTONOMOUS_DESC$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_PRECOG:0 "$COMBAT_COMPUTER_CARRIER_PRECOG$"
|
||||||
|
RG_COMBAT_COMPUTER_CARRIER_PRECOG_DESC:0 "$COMBAT_COMPUTER_CARRIER_PRECOG_DESC$"
|
||||||
|
|
||||||
RG_ID_wsg_alpha_REACTOR:0 "§Y阿尔法结晶反应堆§!"
|
RG_ID_wsg_alpha_REACTOR:0 "§Y阿尔法结晶反应堆§!"
|
||||||
RG_ID_SHIP_THRUSTER_WSG:0 "§Y暗物质α推进器§!"
|
RG_ID_SHIP_THRUSTER_WSG:0 "§Y暗物质α推进器§!"
|
||||||
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "利用暗物质与阿尔法融合后产生的巨大能量来推动我们的飞船。"
|
RG_ID_SHIP_THRUSTER_WSG_DESC:0 "利用暗物质与阿尔法融合后产生的巨大能量来推动我们的飞船。"
|
||||||
@@ -167,16 +279,16 @@
|
|||||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||||
|
|
||||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||||
|
|
||||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
||||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
||||||
@@ -284,10 +396,13 @@
|
|||||||
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
||||||
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
||||||
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
||||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||||
rg_nothing:0 ""
|
rg_nothing:0 ""
|
||||||
rg_nothing_desc:0 ""
|
rg_nothing_desc:0 ""
|
||||||
|
|
||||||
|
pc_rg_grayhabitat: "纳米空间站点"
|
||||||
|
pc_rg_grayhabitat_desc: "一座由纳米机械组成的深空居所,能提供仿佛行星一般的居住体验,具体而言是指行星上的城市区域。完全由纳米机器人组成使得建筑如梦幻般瞬间出现,由纳米机器组成的实体承担着空间站点的一切生产工作。"
|
||||||
|
|
||||||
rg_ap_nantiematter:0 "§Y纳米物质构成工程§!"
|
rg_ap_nantiematter:0 "§Y纳米物质构成工程§!"
|
||||||
rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究,这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。"
|
rg_ap_nantiematter_desc:0 "如果能够对L星门建造者的物质与科技进行一次彻底的构成研究,这些强力的纳米机器将极大的提升我们的军备水平。这需要我们获得足够的L星门认知。"
|
||||||
rg_ap_nantiematter_tooltip:0 "§Y这表明了一切。§!"
|
rg_ap_nantiematter_tooltip:0 "§Y这表明了一切。§!"
|
||||||
@@ -328,16 +443,16 @@
|
|||||||
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
||||||
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
||||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||||
|
|
||||||
RG_revive_component:0 "§Y「折纸」§!"
|
RG_revive_component:0 "§Y「折纸」§!"
|
||||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||||
|
|
||||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||||
|
|
||||||
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
||||||
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
||||||
|
|
||||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||||
@@ -354,29 +469,29 @@
|
|||||||
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
||||||
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
||||||
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
||||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||||
|
|
||||||
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||||
|
|
||||||
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||||
RG_sim_dragon_species:0 "伪装的龙"
|
RG_sim_dragon_species:0 "伪装的龙"
|
||||||
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
||||||
|
|
||||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||||
|
|
||||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||||
|
|
||||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||||
|
|
||||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||||
@@ -411,20 +526,20 @@
|
|||||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||||
|
|
||||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||||
|
|
||||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||||
|
|||||||
@@ -30,6 +30,9 @@
|
|||||||
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
||||||
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
|
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
|
||||||
|
|
||||||
|
RG_graygoo_juggernaut_behind_key:0 "§Y$NAME_Gray$主宰尾翼§!"
|
||||||
|
RG_graygoo_capitalship_behind_key:0 "§Y$NAME_Gray$旗舰尾翼§!"
|
||||||
|
|
||||||
|
|
||||||
# Fleet names
|
# Fleet names
|
||||||
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
||||||
@@ -55,7 +58,7 @@
|
|||||||
RG_icebreaker_interdictor:0 "纳米机器破冰单元"
|
RG_icebreaker_interdictor:0 "纳米机器破冰单元"
|
||||||
NAME_Nanite_Mothership_Carrier:0 "风暴中心"
|
NAME_Nanite_Mothership_Carrier:0 "风暴中心"
|
||||||
NAME_Nanite_Mothership_titan:0 "风暴缔造者"
|
NAME_Nanite_Mothership_titan:0 "风暴缔造者"
|
||||||
RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
|
RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
|
||||||
NAME_RG_Nanite_Starbase:0 "灰色浪潮"
|
NAME_RG_Nanite_Starbase:0 "灰色浪潮"
|
||||||
NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
|
NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
|
||||||
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
|
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
|
||||||
|
|||||||
19
realgray-stellaris-mod.code-workspace
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
{
|
||||||
|
"folders": [
|
||||||
|
{
|
||||||
|
"path": "."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "D:/SteamLibrary/steamapps/common/Stellaris/common"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "D:/SteamLibrary/steamapps/common/Stellaris/events"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "D:/SteamLibrary/steamapps/common/Stellaris/gfx"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"path": "D:/SteamLibrary/steamapps/common/Stellaris/localisation"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||