This commit is contained in:
KiritsuguTG
2022-02-14 13:43:02 +08:00
commit 5c46d84ca4
264 changed files with 245671 additions and 0 deletions

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<x High="0" Low="0"/>
<y High="0" Low="0"/>
<z High="0" Low="0"/>
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</Ortho>
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<Event/>
<Update>
<Default>
<SizeRate High="-0.15" Low="-0.1"/>
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<AngleZ High="7" Low="-7"/>
<AngularDampingXY High="1" Low="1"/>
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<FXParticleSystemTemplate ParticleTexture="FXEmbersLight" PerParticleAttachedSystem="" Priority="MEDIUM_OR_ABOVE" SortLevel="1" Type="GPU_PARTICLE" id="Excalibu_solwlight1">
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<Color Frame="1" RelativeAge="0">
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<Gpu DetailTexture="FXDisotrtionFractal01" EnableSoftParticles="false" FramesPerRow="10" MiscValue1="0.1" MiscValue2="0.04" MiscValue3="45" MiscValue4="0.1" RandTex="100" Shader="GpuParticleDistort.fx" SortParticles="true" SpeedMultiplier="1" TotalFrames="100"/>
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<y High="0" Low="0"/>
<z High="0" Low="0"/>
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<Default>
<SizeRate High="5" Low="4.9"/>
<SizeRateDamping High="1" Low="1"/>
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<ParticleSystem Particle="AlliedBombExplosionStreaks"/>
<ParticleSystem Particle="AlliedBombExplosionShockwave"/>
<ParticleSystem Particle="AlliedBombExplosionLight"/>
<ParticleSystem Particle="AlliedBombExplosionFire"/>
<ParticleSystem Particle="AlliedBombExplosionFireMushroom"/>
<ParticleSystem Particle="AlliedBombExplosionFlash"/>
<ParticleSystem Particle="AlliedBombExplosionGlow"/>
<ParticleSystem Particle="AlliedBombExplosionSmoke"/>
<ParticleSystem Particle="AlliedBombExplosionSmokeGround"/>
<ParticleSystem Particle="AlliedBombExplosionSmokeMushroom"/>
<ParticleSystem Particle="AlliedBombExplosionAfterFire"/>
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OnlyIfOnWater ="true">
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<ParticleSystem
Particle="SovietV4RocketExplosionWaterMist"
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<ParticleSystem Particle="Excalibu_lightRays"/>
<ParticleSystem Particle="Excalibu_lightRays"/>
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<FXList id="FX_fly_attack">
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<Sound Value="sabar_flystrike" />
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View File

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<ParticleSystem Particle="sabar_windblade_flash2" OrientToObject = "true"> <Offset x="10" y="0" z="0.0"/> </ParticleSystem>
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View File

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View File

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View File

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View File

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<Include type="all" source="Excalibu_lightRays.xml"/>
<Include type="all" source="sabar_shockwave.xml"/>
<Include type="all" source="EX_weapon_fire.xml"/>
<Include type="all" source="fly_attack_ground.xml"/>
<Include type="all" source="sabar_wind_object.xml"/>
<Include type="all" source="Excalibu_light_obj.xml"/>
<Include type="all" source="Excalibu_light_obj2.xml"/>
<Include type="all" source="Excalibu_light_obj3.xml"/>
<Include type="all" source="Excalibu_solwlight.xml"/>
<Include type="all" source="windTrailGlow.xml"/>
<Include type="all" source="windTrail.xml"/>
<Include type="all" source="sabar_blade/zenter.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
<Tags></Tags>
<Includes>
<Include
type="all"
source="ART:EX_JapanMissileGlow.w3x" />
</Includes>
<GameObject
id="Tina_SniperCharged_prop"
Side="Japan"
EditorSorting="SYSTEM"
KindOf="PROJECTILE SMALL_MISSILE DEFLECT_BY_SPECIAL_POWER NO_COLLIDE HIDE_IF_FOGGED"
EditorName="JapanAntiVehicleInfantryTech3MissileProjectile">
<ArmorSet
Armor="NoArmor" />
<Draws>
<ScriptedModelDraw
id="ModuleTag_ScriptedModelDraw">
<ModelConditionState
ParseCondStateType="PARSE_DEFAULT">
<Model
Name="EX_JapanMissileGlow" />
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="Tina_SniperCharged_propElectro"
FollowBone="true" />
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="Tina_SniperCharged_propShockWave"
FollowBone="true" />
</ModelConditionState>
</ScriptedModelDraw>
<!--
<ParticleSysBone
BoneName="NONE"
FXParticleSystemTemplate="iriya_mahopro_fx_light"
FollowBone="true" />
-->
</Draws>
<Behaviors>
<FXListBehavior
id="ModuleTag_FXLists">
<DieMuxData
DeathTypes="ALL" />
<Event
Index="onDeath"
FX="FX_JapanMIRVHit" />
</FXListBehavior>
<DestroyDie
id="ModuleTag_Die">
<DieMuxData
DeathTypes="ALL" />
</DestroyDie>
<BezierProjectile
id="ModuleTag_BezierProjectileBehavior"
Flags="ORIENT_TO_FLIGHT_PATH DETONATE_CALLS_KILL PING_PONG_SIDEWAYS_DRIFT"
FirstHeightMin="0"
FirstHeightMax="0"
SecondHeightMin="0"
SecondHeightMax="0"
FirstPercentIndent="0"
SecondPercentIndent="0"
GroundHitFX="FX_JapanMIRVHit"
SidewaysDrift="0"
FlightPathAdjustDistPerSecond="100.0"
MaxDistanceToTravel="600.0"/>
<FireWeaponUpdate
id="ModuleTag_FireWeaponUpdate"
FireInterval="0.1s"
AliveOnly="true"
ActiveWhenDisabled="HELD">
<FireWeaponNugget
WeaponName="Tina_SniperCharged_flying"
OneShot="false" />
</FireWeaponUpdate>
</Behaviors>
<AI>
<AIUpdate
id="ModuleTag_AIUpdate"
AutoAcquireEnemiesWhenIdle="NO"
StateMachine="UnitAIStateMachine"/>
</AI>
<Body>
<ActiveBody
id="ModuleTag_ActiveBody"
MaxHealth="100.0" />
</Body>
<Geometry
IsSmall="true">
<Shape
Type="SPHERE"
MajorRadius="0.8"></Shape>
</Geometry>
<VisionInfo
VisionRange="0" />
</GameObject>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="Tina_SniperCharged_prop.xml"/>
<Include type = "all" source="FX\zenter.xml"/>
</Includes>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Includes>
<Include type="all" source="DATA:GlobalData/GlobalDefines.xml" />
</Includes>
<!--
<ObjectCreationList
id="OCL_yui_languageExplode_root_center">
<CreateObject
Options="IGNORE_ALL_OBJECTS CREATE_AT_TARGET INHERIT_ATTRIBUTES_FROM_SOURCE"
Count="1">
<Offset x="-123" y="-71" z="50" />
<CreateObject>obj_yui_languageExplode_root_center</CreateObject>
</CreateObject>
</ObjectCreationList>
-->
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8" ?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<Tags />
<Includes>
<Include
type="all"
source="DATA:GlobalData/GlobalDefines.xml" />
</Includes>
<!--<PreAttackDelay
MinSeconds="0.01s"
MaxSeconds="0.01s" />
<FiringDuration
MinSeconds="0.5s" />
<ClipReloadTime
MinSeconds="1.0s"
MaxSeconds="1.5s" />-->
<!-- yukitsuki 普攻-->
<WeaponTemplate
id="yukitsuki_bland"
FireFX=""
FireSound=""
AttackRange="20.0"
WeaponSpeed="100"
RadiusDamageAffects="ENEMIES"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_STRUCTURE"
AcceptableAimDelta="15d"
AutoReloadsClip="AUTO"
ReAcquireDetailType="PER_CLIP">
<PreAttackDelay
MinSeconds="0.01s"
MaxSeconds="0.01s" />
<FiringDuration
MinSeconds="0.5s" />
<Nuggets>
<DamageNugget
id="DefaultDamageNugget"
Damage="150.0"
Radius="30"
DamageArc="75d"
DamageType="AUTO_CANNON"
DamageFXType="JAPAN_BONZAI"
DeathType="STABBED"
DelayTimeSeconds="0.4s">
</DamageNugget>
</Nuggets>
</WeaponTemplate>
<!-- yukitsuki 对空-->
<WeaponTemplate
id="yukitsuki_blandSky"
FireSound=""
AttackRange="350.0"
WeaponSpeed="400"
FireFX="FX_MuzzleSoviet"
AcceptableAimDelta="20d"
ClipSize="1"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT"
RequiredAntiMask="ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY"
ForbiddenFiringObjectStatus="CHANTING"
CanFireWhileMoving="false"
FinishAttackOnceStarted="false">
<PreAttackDelay
MinSeconds="0.7s"
MaxSeconds="0.7s" />
<FiringDuration
MinSeconds="0.7s"
MaxSeconds="0.7s" />
<ClipReloadTime
MinSeconds="1.5s"
MaxSeconds="1.5s" />
<Nuggets>
<ProjectileNugget
WarheadTemplate="yukitsuki_blandSky_Warhead"
ProjectileTemplate="Tina_SniperCharged_prop">
</ProjectileNugget>
<!--<AttributeModifierNugget
AttributeModifierOwnerName="AttributeModifierariya_Tina_forself">
</AttributeModifierNugget>
<AttributeModifierNugget
AttributeModifierOwnerName="AttributeModifierariya_Tina_forWweapon">
</AttributeModifierNugget>
<InformTargetNugget
MaxTimeToImpactFudgeFactor="1.6" />-->
</Nuggets>
</WeaponTemplate>
<WeaponTemplate
id="yukitsuki_blandSky_Warhead"
ProjectileCollidesWith="ALLIES ENEMIES NEUTRAL STRUCTURES WALLS"
RadiusDamageAffects="ENEMIES NEUTRALS"
Flags="ATTACK_NEEDS_LINE_OF_SIGHT NOT_ATTRACTED_BY_MAGNETS"
RequiredAntiMask="ANTI_WATER ANTI_GROUND ANTI_AIRBORNE_VEHICLE ANTI_AIRBORNE_INFANTRY ANTI_STRUCTURE">
<Nuggets>
<DamageNugget
Damage="200.0"
Radius="20.0"
DamageType="CANNON"
DamageFXType="ALLIED_PRIMAGECANNON"
DeathType="EXPLODED">
</DamageNugget>
<!--<AttributeModifierNugget
Radius="125.0"
AttributeModifierName="Tina_ChargedBolt_forVehicle">
<SpecialObjectFilter
Rule="ANY"
Include="VEHICLE HUGE_VEHICLE">
</SpecialObjectFilter>
</AttributeModifierNugget>
<ParalyzeNugget
Radius="30.0"
DurationSeconds="3s"
ParalyzeType="EMP"
ParalyzeFX="FX_None">
<SpecialObjectFilter
Rule="ANY"
Include="INFANTRY">
</SpecialObjectFilter>
</ParalyzeNugget>-->
<SuppressionNugget
Radius="20.0"
Suppression="2"
DurationSeconds="3s" />
<MetaImpactNugget
ShockWaveAmount="40.0"
ShockWaveRadius="50.0"
ShockWaveZMult="1.50" />
</Nuggets>
</WeaponTemplate>
</AssetDeclaration>

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<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns = "uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Includes>
<Include type = "all" source="ObjectCreationLists.xml"/>
<Include type = "all" source="Weapon.xml"/>
<Include type = "all" source="Fx\zenter.xml"/>
</Includes>
</AssetDeclaration>