84 Commits

Author SHA1 Message Date
ProjectKoi-Kalo\Kalo
3fcfba1b60 Merge branch 'master' of https://git.ra3battle.cn/Kalospacer/dragonianmix-rimworld-mod 2024-06-04 13:00:37 +08:00
ProjectKoi-Kalo\Kalo
4fe36bc0ed 挪挪 2024-06-04 13:00:36 +08:00
ProjectKoi-Kalo\Kalo
8685f5e9e0 暂存未完成 2024-06-04 09:50:31 +08:00
ProjectKoi-Kalo\Kalo
58e866848a 暂存 2024-06-04 09:12:40 +08:00
ProjectKoi-Kalo\Kalo
9c486db084 删掉没意义的patch 2024-06-04 09:10:06 +08:00
ProjectKoi-Kalo\Kalo
b0b0559f17 整理一下 2024-06-04 09:07:13 +08:00
ProjectKoi-Kalo\Kalo
8195348a65 暂存 2024-06-01 14:04:13 +08:00
ProjectKoi-Kalo\Kalo
bfdb7289d2 气震法杖 2024-06-01 13:33:46 +08:00
ProjectKoi-Kalo\Kalo
f2ccc8ba12 链式肥猫 2024-06-01 13:09:47 +08:00
ProjectKoi-Kalo\Kalo
4fe3673e5d 集束肥猫 2024-06-01 12:48:25 +08:00
ProjectKoi-Kalo\Kalo
ce7277002f 暂存 2024-05-30 22:33:57 +08:00
ProjectKoi-Kalo\Kalo
39e3f62399 暂存修贴图 2024-05-30 22:20:37 +08:00
ProjectKoi-Kalo\Kalo
a56ef01e61 暂存 2024-05-30 22:15:13 +08:00
ProjectKoi-Kalo\Kalo
abc90c9dbd 肥猫 2024-05-30 21:53:26 +08:00
ProjectKoi-Kalo\Kalo
56763119a5 2024-05-30 11:33:32 +08:00
ProjectKoi-Kalo\Kalo
79dc59aa90 暂存 2024-05-30 11:12:29 +08:00
ProjectKoi-Kalo\Kalo
d822f45563 暂存 2024-05-30 10:07:33 +08:00
ProjectKoi-Kalo\Kalo
27551484b3 恐惧毒气 2024-05-29 21:44:38 +08:00
FA507RM-KALOSPA\Kalo
facd01323f zc 2024-05-29 17:49:24 +08:00
ProjectKoi-Kalo\Kalo
3005101278 电弧法杖暂存 2024-05-29 13:10:59 +08:00
ProjectKoi-Kalo\Kalo
747ac22133 AIcanuse 2024-05-24 17:34:59 +08:00
ProjectKoi-Kalo\Kalo
e123902dcb 毒素龙珠 2024-05-24 17:19:20 +08:00
ProjectKoi-Kalo\Kalo
3abc2162f6 死灵烟弹&末影龙珠 2024-05-24 15:41:52 +08:00
ProjectKoi-Kalo\Kalo
c4effb95e4 护盾珍珠&文件位置移动 2024-05-24 10:47:48 +08:00
ProjectKoi-Kalo\Kalo
c16f446818 暂存 2024-05-21 21:19:32 +08:00
ProjectKoi-Kalo\Kalo
eab874b5eb DLC分割 2024-05-21 20:22:23 +08:00
ProjectKoi-Kalo\Kalo
5de852f63a 补汉化&DLC分割 2024-05-21 19:44:04 +08:00
ProjectKoi-Kalo\Kalo
cf2aac0718 斩龙尾&DLC内容切割 2024-05-21 19:11:34 +08:00
ProjectKoi-Kalo\Kalo
1ee641467f 暂存 2024-05-20 20:22:05 +08:00
ProjectKoi-Kalo\Kalo
e2f7e97528 暂存 2024-05-20 20:00:48 +08:00
ProjectKoi-Kalo\Kalo
cd143d5778 法杖&袭击装备微调 2024-05-20 19:36:28 +08:00
ProjectKoi-Kalo\Kalo
01db99349f 暂存 2024-05-20 17:24:35 +08:00
ProjectKoi-Kalo\Kalo
699a11cd3c 野人背景故事&燃烧法杖&暂存 2024-05-20 15:52:28 +08:00
ProjectKoi-Kalo\Kalo
ee55e44c4c 召唤失调征&dll改名 2024-05-20 13:58:49 +08:00
ProjectKoi-Kalo\Kalo
cd715d77f5 zc 2024-05-20 01:39:40 +08:00
ProjectKoi-Kalo\Kalo
21a6f514a6 useless thing 2024-05-20 00:22:05 +08:00
ProjectKoi-Kalo\Kalo
b6fef76629 fireball 2024-05-20 00:11:14 +08:00
ProjectKoi-Kalo\Kalo
9072c07778 ai adjust 2024-05-19 20:22:13 +08:00
ProjectKoi-Kalo\Kalo
9d7e54cece price adjust 2024-05-19 19:26:45 +08:00
ProjectKoi-Kalo\Kalo
dba604dec0 folders wrong place fix. like tynan.shame 2024-05-19 12:28:24 +08:00
ProjectKoi-Kalo\Kalo
35fba76631 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-19 12:18:54 +08:00
ProjectKoi-Kalo\Kalo
6f675b787e merge translate by “第四天灾” 2024-05-19 12:16:42 +08:00
ProjectKoi-Kalo\Kalo
eb024f279f zc 2024-05-19 12:07:58 +08:00
ProjectKoi-Kalo\Kalo
755beceb52 zc 2024-05-19 11:06:08 +08:00
ProjectKoi-Kalo\Kalo
dea3d6b9d3 MayRequire="Ludeon.RimWorld.Anomaly" for errors 2024-05-18 23:39:00 +08:00
ProjectKoi-Kalo\Kalo
0f4bf99d0d 870 TO 900 MIN WEAPON BUDGET 2024-05-18 23:31:20 +08:00
ProjectKoi-Kalo\Kalo
0a24a46903 appreal update 2024-05-18 23:27:54 +08:00
ProjectKoi-Kalo\Kalo
45d896dcd0 revert fix 2024-05-18 21:37:55 +08:00
ProjectKoi-Kalo\Kalo
ab50b04c22 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-18 21:37:22 +08:00
ProjectKoi-Kalo\Kalo
a0a9145b17 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-18 21:37:20 +08:00
9fde84de13 revert 4484eaeeae
revert anomaly cutout
2024-05-18 21:35:05 +08:00
ProjectKoi-Kalo\Kalo
11644b47bc Revert "fix"
This reverts commit 95c349387b.
2024-05-18 21:26:57 +08:00
7ad7ac28b2 revert 95c349387b
revert fix
2024-05-18 21:18:16 +08:00
ProjectKoi-Kalo\Kalo
4484eaeeae anomaly cutout 2024-05-18 20:32:44 +08:00
ProjectKoi-Kalo\Kalo
95c349387b fix 2024-05-18 20:22:57 +08:00
ProjectKoi-Kalo\Kalo
3dddaec110 checked 2024-05-18 19:33:57 +08:00
ProjectKoi-Kalo\Kalo
ff0d1b57b8 Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-05-18 19:18:43 +08:00
ProjectKoi-Kalo\Kalo
f7392375f9 orbs 2024-05-18 19:18:41 +08:00
ProjectKoi-Kalo\Kalo
b912ed42b0 1.4fix 2024-05-15 16:29:12 +08:00
ProjectKoi-Kalo\Kalo
416635a5e9 glassorb eraa 2024-05-15 15:12:57 +08:00
ProjectKoi-Kalo\Kalo
ccd3796764 漏了一个 2024-05-15 15:01:42 +08:00
ProjectKoi-Kalo\Kalo
b839f91b5c 玻璃球 2024-05-15 15:00:58 +08:00
ProjectKoi-Kalo\Kalo
4f9e038687 ahh2 2024-05-10 11:54:34 +08:00
ProjectKoi-Kalo\Kalo
78bba60033 ahh 2024-05-10 11:50:38 +08:00
ProjectKoi-Kalo\Kalo
5c7a481ae3 dragonian orbs change 2024-05-10 11:44:23 +08:00
ProjectKoi-Kalo\Kalo
4e39c22742 寄了 2024-04-28 17:41:18 +08:00
ProjectKoi-Kalo\Kalo
ad6c348065 zc 2024-04-28 17:10:27 +08:00
ProjectKoi-Kalo\Kalo
661dc604b3 DR_BattleDress 2024-04-28 16:45:06 +08:00
ProjectKoi-Kalo\Kalo
1f47d7c3f0 暂存 2024-04-22 21:53:49 +08:00
ProjectKoi-Kalo\Kalo
9323c4ac45 暂存 2024-04-22 21:51:33 +08:00
ProjectKoi-Kalo\Kalo
b31aceaf14 save 2024-04-22 21:40:56 +08:00
ProjectKoi-Kalo\Kalo
3a53b229f3 暂存 2024-04-22 21:33:34 +08:00
ProjectKoi-Kalo\Kalo
f20de2613f 暂存 2024-04-22 21:14:30 +08:00
ProjectKoi-Kalo\Kalo
7c164bbfb2 暂存 2024-04-22 17:50:31 +08:00
ProjectKoi-Kalo\Kalo
cdbe154a12 暂存 2024-04-22 16:28:48 +08:00
ProjectKoi-Kalo\Kalo
b83e96fe55 暂存 2024-04-22 15:56:44 +08:00
ProjectKoi-Kalo\Kalo
2a9fd3fad0 backstoryfix 2024-04-16 16:01:18 +08:00
FA507RM-KALOSPA\Kalo
e0592d2181 scenpart 2024-04-12 12:23:31 +08:00
FA507RM-KALOSPA\Kalo
73ccf35f97 fix2 2024-04-12 12:11:26 +08:00
FA507RM-KALOSPA\Kalo
09bc156980 修背景故事预设 2024-04-12 12:07:31 +08:00
FA507RM-KALOSPA\Kalo
ccf0190bc6 修引用错误 2024-04-12 12:01:45 +08:00
FA507RM-KALOSPA\Kalo
250cd6ba5d zc 2024-04-12 09:48:14 +08:00
FA507RM-KALOSPA\Kalo
92d972954b Merge branch 'master' of https://cloud.armorrush.com/Kalospacer/dragonianmix-rimworld-mod 2024-04-12 09:47:26 +08:00
FA507RM-KALOSPA\Kalo
730f3ecb48 1.5 2024-04-12 09:47:23 +08:00
152 changed files with 6598 additions and 156 deletions

View File

@@ -5,7 +5,7 @@
<title>Dragonian Princess</title>
<titleShort>Dragonian Princess</titleShort>
<baseDesc>[PAWN_nameDef]is a beautiful Dragonian Princess.\nShe grow up in a rich family and don't know much about the outside world.</baseDesc>
<slot>Childhood</slot>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>

View File

@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<BodyPartDef>
<defName>DragonianOrb</defName>
<label>DragonianOrb</label>
<hitPoints>15</hitPoints>
<skinCovered>false</skinCovered>
<spawnThingOnRemoved>DragonianOrb</spawnThingOnRemoved>
<canSuggestAmputation>false</canSuggestAmputation>
</BodyPartDef>
</Defs>

View File

@@ -24,4 +24,82 @@
<betterThanNatural>false</betterThanNatural>
</addedPartProps>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartNaturalBase">
<defName>InstallDragonianOrb</defName>
<label>install DragonianOrb</label>
<description>Install a dragonian orb.</description>
<descriptionHyperlinks><ThingDef>DragonianOrb</ThingDef></descriptionHyperlinks>
<jobString>Installing DragonianOrb.</jobString>
<deathOnFailedSurgeryChance>0.05</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>8</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
</RecipeDef>
<RecipeDef Name="DR_SurgeryInstallPlasteelPartBase" ParentName="SurgeryInstallBodyPartArtificialBase" Abstract="True">
<workAmount>1500</workAmount>
<skillRequirements>
<Medicine>3</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</fixedIngredientFilter>
</RecipeDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>FakeDragonianOrb</defName>
<label>Fake DragonianOrb</label>
<labelNoun>a Fake DragonianOrb</labelNoun>
<description>An installed Fake DragonianOrb. Just for replace your missing one.</description>
<priceImpact>false</priceImpact>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1</partEfficiency>
</addedPartProps>
<spawnThingOnRemoved>Plasteel</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="DR_SurgeryInstallPlasteelPartBase">
<defName>InstallFakeDragonianOrb</defName>
<label>install fake DragonianOrb</label>
<description>Install a fake DragonianOrb.</description>
<descriptionHyperlinks><ThingDef>Plasteel</ThingDef></descriptionHyperlinks>
<jobString>Installing fake DragonianOrb.</jobString>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>FakeDragonianOrb</addsHediff>
<uiIconThing>DragonianOrb</uiIconThing>
</RecipeDef>
</Defs>

View File

@@ -10,26 +10,18 @@
<initialWillRange>0.5~1</initialWillRange>
<initialResistanceRange>10~26</initialResistanceRange>
<maxGenerationAge>30</maxGenerationAge>
<minGenerationAge>15</minGenerationAge>
<maxGenerationAge>40</maxGenerationAge>
<gearHealthRange>0.7~1.0</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<xenotypeSet>
<xenotypeChances>
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
<Baseliner MayRequire="Ludeon.RimWorld.Biotech">0</Baseliner>
<Dirtmole MayRequire="Ludeon.RimWorld.Biotech">0</Dirtmole>
<Genie MayRequire="Ludeon.RimWorld.Biotech">0</Genie>
<Hussar MayRequire="Ludeon.RimWorld.Biotech">0</Hussar>
<Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0</Sanguophage>
<Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0</Neanderthal>
<Pigskin MayRequire="Ludeon.RimWorld.Biotech">0</Pigskin>
<Impid MayRequire="Ludeon.RimWorld.Biotech">0</Impid>
<Waster MayRequire="Ludeon.RimWorld.Biotech">0</Waster>
<Yttakin MayRequire="Ludeon.RimWorld.Biotech">0</Yttakin>
<Highmate MayRequire="Ludeon.RimWorld.Biotech">0</Highmate>
</xenotypeChances>
</xenotypeSet>
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
@@ -52,14 +44,9 @@
</weaponTags>
<weaponMoney>65~250</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.06</techHediffsChance>
<techHediffsMoney>50~600</techHediffsMoney>
@@ -102,14 +89,9 @@
</weaponTags>
<weaponMoney>250~2000</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
@@ -152,14 +134,9 @@
</weaponTags>
<weaponMoney>250~2000</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
@@ -202,14 +179,9 @@
</weaponTags>
<weaponMoney>200~5000</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_BS</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
@@ -238,7 +210,6 @@
<labelPlural>Dragonian clan councilmen</labelPlural>
<combatPower>100</combatPower>
<factionLeader>true</factionLeader>
<minGenerationAge>30</minGenerationAge>
<isFighter>false</isFighter>
<itemQuality>Good</itemQuality>
@@ -255,14 +226,9 @@
</weaponTags>
<weaponMoney>2500~7500</weaponMoney>
<backstoryFiltersOverride>
<li>
<categories>
<li>Dragonian_Princess</li>
<li>Dragonian_BS_B</li>
</categories>
</li>
</backstoryFiltersOverride>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>

View File

@@ -4,134 +4,144 @@
<FactionDef ParentName="Dragonian_PlayerFactionBase" Name="Dragonian_NPCFactionBase" Abstract="True">
<defName>Dragonian_Clans</defName>
<label>Dragonian Clans</label>
<fixedName>Dragonian Nest</fixedName>
<description>a group of dragonian that come out from the ground in one day.they are beautiful wild creature and high value on blackmarket.they take a group to protect them self.</description>
<categoryTag>Dragonian_Faction</categoryTag>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>5</maxConfigurableAtWorldCreation>
<pawnSingular>Dragonian</pawnSingular><!-- 세력 폰 단일명칭 -->
<pawnsPlural>Dragonians</pawnsPlural><!-- 세력 폰 복수명칭 -->
<listOrderPriority>40</listOrderPriority>
<settlementGenerationWeight>1</settlementGenerationWeight>
<configurationListOrderPriority>15</configurationListOrderPriority>
<maxConfigurableAtWorldCreation>5</maxConfigurableAtWorldCreation>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<canMakeRandomly>true</canMakeRandomly>
<leaderTitle>Dungeon Master</leaderTitle>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Dungeon Master</leaderTitle>
<factionIconPath>Dragonian/Icon/DR_Icon</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon</settlementTexturePath>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<humanlikeFaction>true</humanlikeFaction>
<canUseAvoidGrid>true</canUseAvoidGrid>
<techLevel>Medieval</techLevel>
<basicMemberKind>Dragonian_Colonist</basicMemberKind>
<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
<melaninRange>0</melaninRange>
<xenotypeSet>
<xenotypeChances>
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
</xenotypeChances>
</xenotypeSet>
<backstoryCategories><!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<li>DragonianBackStory</li>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<allowedCultures><!-- 허용되는 문화 -->
<li>DragonianCulture</li>
</allowedCultures>
<factionIconPath>Dragonian/Icon/DR_Icon</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon</settlementTexturePath>
<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<melaninRange>1</melaninRange>
<backstoryFilters>
<li>
<categories>
<li>Outlander</li>
</categories>
<commonality>0.95</commonality>
</li>
<li>
<categories>
<li>Offworld</li>
</categories>
<commonality>0.05</commonality>
</li>
</backstoryFilters>
<apparelStuffFilter><!-- 시작시 폰 복장의 재료 -->
<thingDefs>
<li>WoolDragonian</li>
<li>Cloth</li>
</thingDefs>
</apparelStuffFilter>
<caravanTraderKinds>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
<li>Caravan_Outlander_Exotic</li>
<li>Caravan_Outlander_PirateMerchant</li>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
<li>Caravan_Outlander_Exotic</li>
<li>Caravan_Outlander_PirateMerchant</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Dragonian_Standard</li>
<li>Base_Dragonian_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<raidLootMaker>DragonianRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li>
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(3000, 10000)</li>
</points>
<points>
<li>(500, 100)</li>
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(3000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<raidLootValueFromPointsCurve>
<points>
<li>(35, 35)</li>
<li>(100, 100)</li>
<li>(500, 500)</li>
<li>(800, 800)</li>
<li>(1000, 1000)</li>
</points>
<points>
<li>(35, 35)</li>
<li>(100, 100)</li>
<li>(500, 500)</li>
<li>(800, 800)</li>
<li>(1000, 1000)</li>
</points>
</raidLootValueFromPointsCurve>
<pawnGroupMakers>
<li>
<!-- Normal fights, standard mix -->
<kindDef>Combat</kindDef>
<options>
<Dragonian_Villager>5</Dragonian_Villager>
<Dragonian_Clan_Guard>45</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
<Dragonian_Villager>5</Dragonian_Villager>
<Dragonian_Clan_Guard>45</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<options>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Trader>20</Dragonian_Clan_Trader>
<Dragonian_Clan_Hunter>29</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Trader>20</Dragonian_Clan_Trader>
<Dragonian_Clan_Hunter>29</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<Dragonian_Clan_Trader>1</Dragonian_Clan_Trader>
<Dragonian_Clan_Trader>1</Dragonian_Clan_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<Dragonian_Villager>10</Dragonian_Villager>
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
<Dragonian_Villager>10</Dragonian_Villager>
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
</pawnGroupMakers>
@@ -141,9 +151,6 @@
<defName>Dragonian_NPC</defName>
<label>Dragonian</label>
<description>Dragonian settlement</description>
<backstoryCategories><!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<li>DragonianBackStory</li>
</backstoryCategories>
</FactionDef>
<FactionDef ParentName="Dragonian_NPCFactionBase">
@@ -178,4 +185,3 @@
</ThingSetMakerDef>
</Defs>

View File

@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Princess.title>龙娘 公主</Dragonian_Princess.title>
<Dragonian_Princess.titleShort>公主</Dragonian_Princess.titleShort>
<Dragonian_Princess.description>[PAWN_nameDef]是龙娘公主。\n她对外面的世界发生的事情一无所知。</Dragonian_Princess.description>
</LanguageData>

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@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_PlayerFaction.label>龙娘小窝</Dragonian_PlayerFaction.label>
<Dragonian_PlayerFaction.description>一处新的龙娘定居点。她们会过得开心吗?</Dragonian_PlayerFaction.description>
<Dragonian_PlayerFaction.pawnsPlural>龙娘村民</Dragonian_PlayerFaction.pawnsPlural>
<Dragonian_NPC.label>龙娘</Dragonian_NPC.label>
<Dragonian_NPC.description>龙娘的定居地。</Dragonian_NPC.description>
<Dragonian_NPC.fixedName>龙之谷</Dragonian_NPC.fixedName>
<Dragonian_NPC.pawnsPlural>龙娘</Dragonian_NPC.pawnsPlural>
<Dragonian_NPC.leaderTitle>龙娘公主</Dragonian_NPC.leaderTitle>
<Unfrindly_Dragonian.label>恶龙</Unfrindly_Dragonian.label>
<Unfrindly_Dragonian.description>不受欢迎的龙娘的定居地。</Unfrindly_Dragonian.description>
<Unfrindly_Dragonian.fixedName>恶龙咆哮</Unfrindly_Dragonian.fixedName>
<Unfrindly_Dragonian.pawnsPlural>龙娘</Unfrindly_Dragonian.pawnsPlural>
<Unfrindly_Dragonian.leaderTitle>龙娘异教</Unfrindly_Dragonian.leaderTitle>
</LanguageData>

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@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
<DR_FakeTail.label>假尾巴</DR_FakeTail.label>
<DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
<DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
<FakeDragonianOrb.label>玻璃龙珠</FakeDragonianOrb.label>
<FakeDragonianOrb.description>一个大玻璃球。用来替代龙娘缺失的那颗。</FakeDragonianOrb.description>
<FakeDragonianOrb.labelNoun>玻璃龙珠</FakeDragonianOrb.labelNoun>
<InstallFakeDragonianOrb.label>安装玻璃龙珠</InstallFakeDragonianOrb.label>
<InstallFakeDragonianOrb.description>安装玻璃龙珠。</InstallFakeDragonianOrb.description>
<InstallFakeDragonianOrb.jobString>正在安装玻璃龙珠。</InstallFakeDragonianOrb.jobString>
<InstallDragonianOrb.label>安装龙珠</InstallDragonianOrb.label>
<InstallDragonianOrb.description>安装龙珠。</InstallDragonianOrb.description>
<InstallDragonianOrb.jobString>正在安装龙珠。</InstallDragonianOrb.jobString>
</LanguageData>

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@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<New_Dragonian_Beginning.label>龙娘新窝</New_Dragonian_Beginning.label>
<New_Dragonian_Beginning.description>三只龙娘从地里冒了出来。她们会过得开心吗?</New_Dragonian_Beginning.description>
<New_Dragonian_Beginning.scenario.name>龙娘新窝</New_Dragonian_Beginning.scenario.name>
<New_Dragonian_Beginning.scenario.summary>一小群流浪龙娘们建造新的家园。</New_Dragonian_Beginning.scenario.summary>
<New_Dragonian_Beginning.scenario.description>三只龙娘从地里冒了出来。她们会过得开心吗?</New_Dragonian_Beginning.scenario.description>
</LanguageData>

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@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
</LanguageData>

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@@ -3,9 +3,6 @@
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/onlyUseRaceRestrictedApparel</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/onlyUseRaceRestrictedApparel</xpath>
<value>
@@ -17,9 +14,6 @@
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS"]/workDisables</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS"]/workDisables</xpath>
<value>
@@ -31,9 +25,6 @@
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS_B"]/workDisables</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS_B"]/workDisables</xpath>
<value>
@@ -45,9 +36,6 @@
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryMechanoidEfficiency</xpath>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryMechanoidEfficiency</xpath>
<value>
@@ -78,7 +66,6 @@
<ButcheryFleshEfficiency>1</ButcheryFleshEfficiency>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryFleshSpeed</xpath>
<value>
@@ -106,4 +93,27 @@
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/BodyDef[defName="Dragonian_Body"]/corePart/parts</xpath>
<value>
<li>
<def>DragonianOrb</def>
<coverage>0.010</coverage>
<customLabel>Dragonian Orb</customLabel>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[@Name="Dragonian_PawnBase"]/butcherProducts/DragonianOrb</xpath>
</Operation>
</Patch>

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@@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Pet</defName>
<title>Dragonian Pet</title>
<titleShort>Dragonian Pet</titleShort>
<baseDesc>[PAWN_nameDef] lives in a small village.\nShe's job is lying down and be cute.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>
</spawnCategories>
<skillGains>
<Social>4</Social>
<Intellectual>-2</Intellectual>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Villager</defName>
<title>Dragonian Villager</title>
<titleShort>Dragonian Villager</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Villager.\nNothing special.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>
</spawnCategories>
<skillGains>
<Plants>2</Plants>
<Cooking>2</Cooking>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Worker</defName>
<title>Dragonian Worker</title>
<titleShort>Dragonian Worker</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Worker.\nShe do all the heavy works for town.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>
</spawnCategories>
<skillGains>
<Melee>2</Melee>
<Mining>2</Mining>
<Construction>2</Construction>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Engineer</defName>
<title>Dragonian Engineer</title>
<titleShort>Dragonian Engineer</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Engineer.\nShe build house and craft cute things.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>
</spawnCategories>
<skillGains>
<Melee>-2</Melee>
<Crafting>6</Crafting>
<Construction>6</Construction>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Doctor</defName>
<title>Dragonian Doctor</title>
<titleShort>Dragonian Doctor</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Doctor.\nIt's hard to be smart in such a place.but she did it.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_spawnCategoriesA</li>
</spawnCategories>
<skillGains>
<Melee>-4</Melee>
<Shooting>-4</Shooting>
<Medicine>6</Medicine>
<Intellectual>8</Intellectual>
</skillGains>
</AlienRace.AlienBackstoryDef>
</Defs>

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@@ -0,0 +1,207 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Princess</defName>
<title>Dragonian Princess</title>
<titleShort>Dragonian Princess</titleShort>
<baseDesc>[PAWN_nameDef]is Dragonian Princess.\nShe doesn't know much about the outside world.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Princess</li>
</spawnCategories>
<skillGains>
<Melee>2</Melee>
<Shooting>2</Shooting>
<Construction>4</Construction>
<Cooking>4</Cooking>
<Crafting>4</Crafting>
<Artistic>4</Artistic>
<Social>2</Social>
<Mining>-6</Mining>
<Plants>-6</Plants>
<Medicine>4</Medicine>
<Intellectual>4</Intellectual>
</skillGains>
<forcedTraitsChance>
<li>
<defName Degree="1">NaturalMood</defName>
<chance>100</chance>
</li>
<li>
<defName>Beauty</defName>
<chance>50</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Clan_Guard</defName>
<title>Dragonian clan guard</title>
<titleShort>Dragonian clan guard</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian clan guard.\nShe fight against wild animals.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Clan_Guard</li>
</spawnCategories>
<skillGains>
<Melee>4</Melee>
<Shooting>2</Shooting>
<Medicine>2</Medicine>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_WildMan</defName>
<title>Dragonian WildMan</title>
<titleShort>Dragonian WildMan</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian WildMan.\nShe come from underground world.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_WildMan</li>
</spawnCategories>
<skillGains>
<Melee>4</Melee>
<Mining>4</Mining>
<Shooting>-2</Shooting>
<Medicine>2</Medicine>
<Social>-2</Social>
<Plants>2</Plants>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Warrier</defName>
<title>Dragonian Warrier</title>
<titleShort>Dragonian Warrier</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Warrier.\nShe must defend the town against its enemies.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Warrier</li>
</spawnCategories>
<skillGains>
<Melee>6</Melee>
<Shooting>4</Shooting>
<Medicine>2</Medicine>
<Social>-2</Social>
<Plants>-2</Plants>
<Cooking>-2</Cooking>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Trader</defName>
<title>Dragonian Trader</title>
<titleShort>Dragonian Trader</titleShort>
<baseDesc>[PAWN_nameDef] likes talking with others and embarrassing them.\nNow she has been kicked out until she get enouth sliver back.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Trader</li>
</spawnCategories>
<skillGains>
<Melee>-2</Melee>
<Social>6</Social>
</skillGains>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Royal_Guard</defName>
<title>Dragonian Royal Guard</title>
<titleShort>Dragonian Royal Guard</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Royal Guard.\nShe protect royal members in the most severe condiction.Never losses.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Royal_Guard</li>
</spawnCategories>
<skillGains>
<Melee>12</Melee>
<Shooting>8</Shooting>
<Medicine>4</Medicine>
<Social>-4</Social>
<Plants>-4</Plants>
<Cooking>-4</Cooking>
</skillGains>
<forcedTraitsChance>
<li>
<defName>Nerves</defName>
<chance>100</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Royal_Maid</defName>
<title>Dragonian Royal Maid</title>
<titleShort>Dragonian Royal Maid</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Royal Maid.\nShe is the true master of housing work.the true elegant.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Royal_Maid</li>
</spawnCategories>
<skillGains>
<Plants>4</Plants>
<Cooking>8</Cooking>
<Medicine>4</Medicine>
<Social>6</Social>
<Melee>-6</Melee>
<Shooting>-6</Shooting>
</skillGains>
<forcedTraitsChance>
<li>
<defName>Beauty</defName>
<chance>50</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Temperd</defName>
<title>Dragonian Tempered</title>
<titleShort>Dragonian Tempered</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Tempered.\nShe get hunted again and again.Now she hunt the hunter.</baseDesc>
<slot>Adulthood</slot>
<spawnCategories>
<li>Dragonian_Temperd</li>
</spawnCategories>
<skillGains>
<Melee>16</Melee>
<Shooting>12</Shooting>
<Medicine>8</Medicine>
</skillGains>
<forcedTraitsChance>
<li>
<defName>Nerves</defName>
<chance>100</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
</Defs>

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@@ -0,0 +1,115 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<DamageDef>
<defName>DRM_Frostbite</defName>
<label>frostbite</label>
<workerClass>DamageWorker_Frostbite</workerClass>
<externalViolence>false</externalViolence>
<deathMessage>{0} has succumbed to frostbite.</deathMessage>
<hediff>Frostbite</hediff>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<canUseDeflectMetalEffect>false</canUseDeflectMetalEffect>
<additionalHediffs>
<li>
<hediff>Hypothermia</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
<armorCategory>Heat</armorCategory>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
<defaultDamage>3</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>0</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_Flame</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_ArmorMeltdown</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_Arc</defName>
<label>Flame</label>
<additionalHediffs>
<li>
<hediff>DRM_ElectricShock</hediff>
<severityPerDamageDealt>0.02</severityPerDamageDealt>
</li>
</additionalHediffs>
<causeStun>true</causeStun>
<stunAdaptationTicks>120</stunAdaptationTicks>
</DamageDef>
<DamageDef ParentName="Flame">
<defName>DRM_AcidBurn</defName>
<label>acid burn</label>
<additionalHediffs>
<li>
<hediff>DRM_AcidCorrosion</hediff>
<severityPerDamageDealt>0.01</severityPerDamageDealt>
</li>
</additionalHediffs>
<workerClass>DamageWorker_AddInjury</workerClass>
<armorCategory>Sharp</armorCategory>
<hediff>AcidBurn</hediff>
<scaleDamageToBuildingsBasedOnFlammability>false</scaleDamageToBuildingsBasedOnFlammability>
</DamageDef>
<DamageDef>
<defName>DRM_RangedStab</defName>
<label>stab</label>
<workerClass>DamageWorker_Stab</workerClass>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been stabbed to death.</deathMessage>
<hediff>Stab</hediff>
<hediffSolid>Crack</hediffSolid>
<impactSoundType>Slice</impactSoundType>
<armorCategory>Sharp</armorCategory>
<defaultArmorPenetration>0.5</defaultArmorPenetration>
<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
<stabChanceOfForcedInternal>0.6</stabChanceOfForcedInternal>
<isRanged>true</isRanged>
<makesAnimalsFlee>true</makesAnimalsFlee>
</DamageDef>
<DamageDef>
<defName>DRM_Thump</defName>
<label>thump</label>
<additionalHediffs>
<li>
<hediff>DRM_Stun</hediff>
<severityPerDamageDealt>0.1</severityPerDamageDealt>
</li>
</additionalHediffs>
<workerClass>DamageWorker_AddInjury</workerClass>
<externalViolence>true</externalViolence>
<isExplosive>true</isExplosive>
<deathMessage>{0} has been shot to death.</deathMessage>
<hediff>Crush</hediff>
<hediffSolid>Crack</hediffSolid>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<impactSoundType>Blunt</impactSoundType>
<armorCategory>Sharp</armorCategory>
<minDamageToFragment>15</minDamageToFragment>
<defaultDamage>5</defaultDamage>
<defaultArmorPenetration>0</defaultArmorPenetration>
<buildingDamageFactorImpassable>15</buildingDamageFactorImpassable>
<buildingDamageFactorPassable>7.5</buildingDamageFactorPassable>
<plantDamageFactor>4</plantDamageFactor>
<explosionAffectOutsidePartsOnly>false</explosionAffectOutsidePartsOnly>
<explosionCellFleck>BlastDry</explosionCellFleck>
<explosionColorCenter>(0.73, 0.93, 0.96)</explosionColorCenter>
<explosionColorEdge>(0.71, 0.82, 0.90)</explosionColorEdge>
<soundExplosion>Explosion_Thump</soundExplosion>
<combatLogRules>Damage_Bomb</combatLogRules>
</DamageDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<BodyPartDef>
<defName>DragonianOrb</defName>
<label>DragonianOrb</label>
<hitPoints>15</hitPoints>
<skinCovered>false</skinCovered>
<spawnThingOnRemoved>DragonianOrb</spawnThingOnRemoved>
<canSuggestAmputation>false</canSuggestAmputation>
</BodyPartDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HairDef>
<defName>DR_TwinDownBindFront</defName>
<label>twin down bind(front)</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindFront</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_TwinDownBindBoth</defName>
<label>twin down bind</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindBoth</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_TwinDownBindBack</defName>
<label>twin down bind(back)</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBindBack</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Twintail</defName>
<label>twin tail</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twintail</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_TwinDownBind</defName>
<label>twin down bind</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_TwinDownBind</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Long</defName>
<label>long</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Long</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Japan</defName>
<label>roll up hair</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Japan</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Wavelongop</defName>
<label>wavelong op</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Wavelongop</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Twinlongop</defName>
<label>twinlong op</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twinlongop</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Twinlong</defName>
<label>twinlong</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Twinlong</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Wavelong</defName>
<label>wavelong</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Wavelong</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Middlecut</defName>
<label>middlecut</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Middlecut</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
<HairDef>
<defName>DR_Short</defName>
<label>shortcut</label>
<hairGender>Female</hairGender>
<texPath>Dragonian/Dragonianlike/Eld_Hairs/DR_Short</texPath>
<category>DRhair</category>
<styleTags>
<li>DRhair</li>
</styleTags>
</HairDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<FactionDef ParentName="Dragonian_PlayerFactionBase" Name="Dragonian_NPCFactionBase" Abstract="True">
<defName>Dragonian_Clans</defName>
<label>Dragonian Clans</label>
<fixedName>Dragonian Nest</fixedName>
<description>a group of dragonian that come out from the ground in one day.they are beautiful wild creature and high value on blackmarket.they take a group to protect them self.</description>
<categoryTag>Dragonian_Faction</categoryTag>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>5</maxConfigurableAtWorldCreation>
<pawnSingular>Dragonian</pawnSingular> <!-- 세력 폰 단일명칭 -->
<pawnsPlural>Dragonians</pawnsPlural> <!-- 세력 폰 복수명칭 -->
<listOrderPriority>40</listOrderPriority>
<settlementGenerationWeight>1</settlementGenerationWeight>
<configurationListOrderPriority>15</configurationListOrderPriority>
<canMakeRandomly>true</canMakeRandomly>
<canSiege>true</canSiege>
<canStageAttacks>true</canStageAttacks>
<leaderTitle>Dungeon Master</leaderTitle>
<leaderForceGenerateNewPawn>true</leaderForceGenerateNewPawn>
<factionIconPath>Dragonian/Icon/DR_Icon</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon</settlementTexturePath>
<factionNameMaker>NamerFactionOutlander</factionNameMaker>
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<humanlikeFaction>true</humanlikeFaction>
<canUseAvoidGrid>true</canUseAvoidGrid>
<techLevel>Medieval</techLevel>
<basicMemberKind>Dragonian_Colonist</basicMemberKind>
<playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker>
<melaninRange>0</melaninRange>
<!-- royalty content begin-->
<royalFavorLabel>honor</royalFavorLabel>
<royalFavorIconPath>UI/Icons/RoyalFavor</royalFavorIconPath>
<royalTitleTags>
<li>Dragonian_Royal_Title</li>
</royalTitleTags>
<royalTitleInheritanceWorkerClass>RoyalTitleInheritanceWorker</royalTitleInheritanceWorkerClass>
<royalTitleInheritanceRelations>
<li>Child</li>
<li>Grandchild</li>
<li>GreatGrandchild</li>
<li>NephewOrNiece</li>
<li>Spouse</li>
<li>Sibling</li>
<li>HalfSibling</li>
<li>Cousin</li>
<li>Parent</li>
<li>UncleOrAunt</li>
</royalTitleInheritanceRelations>
<!-- royalty content end-->
<xenotypeSet>
<xenotypeChances>
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
</xenotypeChances>
</xenotypeSet>
<backstoryCategories> <!-- 세력에서 사용하는 백스토리, 단 종족은 폰카인드 설정에서 불러오므로 종족 전용 백스토리는 넣을 필요가 없음 -->
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<allowedCultures> <!-- 허용되는 문화 -->
<li>DragonianCulture</li>
</allowedCultures>
<apparelStuffFilter> <!-- 시작시 폰 복장의 재료 -->
<thingDefs>
<li>WoolDragonian</li>
<li>Cloth</li>
</thingDefs>
</apparelStuffFilter>
<caravanTraderKinds>
<li>Caravan_Outlander_BulkGoods</li>
<li>Caravan_Outlander_CombatSupplier</li>
<li>Caravan_Outlander_Exotic</li>
<li>Caravan_Outlander_PirateMerchant</li>
</caravanTraderKinds>
<visitorTraderKinds>
<li>Visitor_Outlander_Standard</li>
</visitorTraderKinds>
<baseTraderKinds>
<li>Base_Dragonian_Standard</li>
</baseTraderKinds>
<allowedArrivalTemperatureRange>-40~45</allowedArrivalTemperatureRange>
<raidLootMaker>DragonianRaidLootMaker</raidLootMaker>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(500, 100)</li>
<li>(1000, 150)</li>
<li>(2000, 250)</li>
<li>(3000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<raidLootValueFromPointsCurve>
<points>
<li>(35, 35)</li>
<li>(100, 100)</li>
<li>(500, 500)</li>
<li>(800, 800)</li>
<li>(1000, 1000)</li>
</points>
</raidLootValueFromPointsCurve>
<pawnGroupMakers>
<li>
<!-- 村民团 -->
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<options>
<Dragonian_Villager>50</Dragonian_Villager>
<Dragonian_Clan_Guard>30</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>24</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
<li>
<!--=骠骑兵=-->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Dragonian_Clan_Guard>40</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>30</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>29</Dragonian_Clan_Warrier>
</options>
</li>
<li>
<!--=游骑兵=-->
<kindDef>Combat</kindDef>
<commonality>100</commonality>
<options>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>60</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>19</Dragonian_Clan_Warrier>
</options>
</li>
<li>
<!--=皇家巡卫=-->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Dragonian_Clan_Guard>30</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>20</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>19</Dragonian_Clan_Warrier>
<Dragonian_Royal_Guard>20</Dragonian_Royal_Guard>
<Dragonian_Royal_Hunter>19</Dragonian_Royal_Hunter>
</options>
</li>
<li>
<!--=皇家骠骑=-->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Dragonian_Royal_Guard>40</Dragonian_Royal_Guard>
<Dragonian_Royal_Hunter>40</Dragonian_Royal_Hunter>
<Dragonian_Royal_Warrier>20</Dragonian_Royal_Warrier>
</options>
</li>
<li>
<!--=皇家游骑=-->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Dragonian_Royal_Guard>20</Dragonian_Royal_Guard>
<Dragonian_Royal_Hunter>60</Dragonian_Royal_Hunter>
<Dragonian_Royal_Warrier>20</Dragonian_Royal_Warrier>
</options>
</li>
<li>
<!--=禁卫军=-->
<kindDef>Combat</kindDef>
<commonality>10</commonality>
<options>
<Dragonian_Royal_Hunter>40</Dragonian_Royal_Hunter>
<Dragonian_Royal_Warrier>60</Dragonian_Royal_Warrier>
</options>
</li>
<li>
<kindDef>Peaceful</kindDef>
<commonality>99</commonality>
<options>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Trader>20</Dragonian_Clan_Trader>
<Dragonian_Clan_Hunter>29</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
<li>
<!--=公主出巡=-->
<kindDef>Peaceful</kindDef>
<commonality>1</commonality>
<options>
<Dragonian_Royal_Warrier>99</Dragonian_Royal_Warrier>
<Dragonian_Princess>1</Dragonian_Princess>
</options>
</li>
<li>
<kindDef>Trader</kindDef>
<traders>
<Dragonian_Clan_Trader>1</Dragonian_Clan_Trader>
</traders>
<carriers>
<Muffalo>6</Muffalo>
<Dromedary>5</Dromedary>
<Alpaca>2</Alpaca>
<Elephant>1</Elephant>
</carriers>
<guards>
<Dragonian_Villager>30</Dragonian_Villager>
<Dragonian_Clan_Guard>20</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>49</Dragonian_Clan_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</guards>
</li>
<li>
<kindDef>Settlement</kindDef>
<options>
<Dragonian_Villager>10</Dragonian_Villager>
<Dragonian_Clan_Guard>30</Dragonian_Clan_Guard>
<Dragonian_Clan_Hunter>20</Dragonian_Clan_Hunter>
<Dragonian_Clan_Warrier>19</Dragonian_Clan_Warrier>
<Dragonian_Royal_Guard>20</Dragonian_Royal_Guard>
<Dragonian_Royal_Hunter>19</Dragonian_Royal_Hunter>
<Dragonian_Clan_Councilman>1</Dragonian_Clan_Councilman>
</options>
</li>
</pawnGroupMakers>
</FactionDef>
<FactionDef ParentName="Dragonian_NPCFactionBase">
<defName>Dragonian_NPC</defName>
<label>Dragonian</label>
<description>Dragonian settlement</description>
</FactionDef>
<FactionDef ParentName="Dragonian_NPCFactionBase">
<defName>Unfrindly_Dragonian</defName>
<label>Unfrindly Dragonian</label>
<description>Unfrindly Dragonian is group of dragonian that not fit in clans,they been kick off the group and have to live by them own to rubber others goods.</description>
<listOrderPriority>10</listOrderPriority>
<leaderTitle>Boss</leaderTitle>
<permanentEnemy>true</permanentEnemy>
<factionNameMaker>NamerFactionPirate</factionNameMaker>
<settlementNameMaker>NamerSettlementPirate</settlementNameMaker>
<techLevel>Spacer</techLevel>
<factionIconPath>Dragonian/Icon/DR_Icon_hostile</factionIconPath>
<settlementTexturePath>Dragonian/Icon/DR_Icon_hostile</settlementTexturePath>
</FactionDef>
<ThingSetMakerDef>
<defName>DragonianRaidLootMaker</defName>
<root Class="ThingSetMaker_MarketValue">
<fixedParams>
<filter>
<thingDefs>
<li>Silver</li>
<li>Gold</li>
<li>Plasteel</li>
<li>Uranium</li>
<li>Jade</li>
</thingDefs>
</filter>
</fixedParams>
</root>
</ThingSetMakerDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>DRM_Stun</defName>
<label>Stun</label>
<labelNoun>Stun</labelNoun>
<description>This pawn is shocked by huge impact force.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<battleStateLabel>Shock</battleStateLabel>
<maxSeverity>1</maxSeverity>
<stages>
<li>
<label>minor</label>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.5</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.8</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<setMax>0.25</setMax>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_SelfHeal">
<healAmount>0.2</healAmount>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>DRM_SummonSickness</defName>
<label>summon sickness</label>
<description>This person should't appear there,his body is breaking down.the condition will keep getting worse.this condition can be lethal.</description>
<initialSeverity>0.001</initialSeverity>
<lethalSeverity>1</lethalSeverity>
<maxSeverity>1</maxSeverity>
<alwaysShowSeverity>true</alwaysShowSeverity>
<duplicationAllowed>false</duplicationAllowed>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>1</severityPerDay>
</li>
<li Class="HediffCompProperties_SurgeryInspectable">
<surgicalDetectionDesc>{PAWN_nameDef} is suffering from summon sickness. His body is breaking down.the condition will keep getting worse.this condition can be lethal.</surgicalDetectionDesc>
</li>
<li Class="HediffCompProperties_CauseMentalState">
<humanMentalState>Berserk</humanMentalState>
<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
</li>
</comps>
<stages>
<li>
<label>initial</label>
<becomeVisible>True</becomeVisible>
</li>
<li>
<minSeverity>0.2</minSeverity>
<label>initial</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.05</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.04</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<minSeverity>0.5</minSeverity>
<label>moderate</label>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.1</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.08</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<minSeverity>0.8</minSeverity>
<label>extreme</label>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.14</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<minSeverity>0.95</minSeverity>
<label>debilitating</label>
<lifeThreatening>true</lifeThreatening>
<capMods>
<li>
<capacity>Consciousness</capacity>
<setMax>0.1</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
<HediffDef ParentName="DiseaseBase">
<defName>DRM_FearGas</defName>
<label>Fear gas</label>
<description>Aftereffects of exposure to Fear Toxgas, It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to fear gas results in panic and violent behavior.</description>
<isBad>true</isBad>
<defaultLabelColor>(0.3,0.25,0.65)</defaultLabelColor>
<initialSeverity>1</initialSeverity>
<maxSeverity>3</maxSeverity>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-30</severityPerDay>
</li>
<li Class="HediffCompProperties_CauseMentalState">
<animalMentalState>ManhunterPermanent</animalMentalState>
<animalMentalStateAlias>Manhunter</animalMentalStateAlias>
<humanMentalState>Berserk</humanMentalState>
<mtbDaysToCauseMentalState>1</mtbDaysToCauseMentalState>
</li>
</comps>
<stages>
<li>
<label>mild</label>
<minSeverity>1</minSeverity>
<painFactor>1.0</painFactor>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.3</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.15</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.14</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>2</minSeverity>
<painFactor>1.2</painFactor>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.6</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.3</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>0.42</MentalBreakThreshold>
</statOffsets>
</li>
<li>
<label>severe</label>
<minSeverity>3</minSeverity>
<painFactor>2.0</painFactor>
<capMods>
<li>
<capacity>Sight</capacity>
<setMax>0</setMax>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.60</offset>
</li>
</capMods>
<statOffsets>
<MentalBreakThreshold>1</MentalBreakThreshold>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_ArmorMeltdown</defName>
<label>Armor Meltdown</label>
<description>This preson's armor is melting down due heat effect.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1</severityPerDay>
</li>
</comps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.15</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.35</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.65</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<statOffsets>
<ArmorRating_Heat>-0.8</ArmorRating_Heat>
</statOffsets>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<statOffsets>
<ArmorRating_Heat>-2</ArmorRating_Heat>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_AcidCorrosion</defName>
<label>Acid Corrosion</label>
<description>This preson's armor is corroding due acid .</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1</severityPerDay>
</li>
</comps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.15</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.1</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.35</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.3</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.65</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.6</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-0.8</ArmorRating_Sharp>
<ArmorRating_Blunt>-0.75</ArmorRating_Blunt>
</statOffsets>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<statOffsets>
<ArmorRating_Sharp>-2</ArmorRating_Sharp>
<ArmorRating_Blunt>-2</ArmorRating_Blunt>
</statOffsets>
</li>
</stages>
</HediffDef>
<HediffDef>
<defName>DRM_ElectricShock</defName>
<label>Electric Shock</label>
<description>This preson is got a shock.</description>
<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-4</severityPerDay>
</li>
</comps>
<injuryProps>
<painPerSeverity>0.02</painPerSeverity>
</injuryProps>
<stages>
<li>
<label>minor</label>
<becomeVisible>false</becomeVisible>
</li>
<li>
<label>minor</label>
<minSeverity>0.2</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.2</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.2</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>0.35</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.4</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.4</offset>
</li>
</capMods>
</li>
<li>
<label>serious</label>
<minSeverity>0.5</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.6</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.6</offset>
</li>
</capMods>
</li>
<li>
<label>extreme</label>
<minSeverity>0.65</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.8</offset>
</li>
<li>
<capacity>Manipulation</capacity>
<offset>-0.8</offset>
</li>
</capMods>
</li>
<li>
<label>completely</label>
<minSeverity>0.85</minSeverity>
<capMods>
<li>
<capacity>Moving</capacity>
<setMax>0</setMax>
</li>
<li>
<capacity>Manipulation</capacity>
<setMax>0</setMax>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -0,0 +1,394 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<labelNoun>a bionic tail</labelNoun>
<spawnThingOnRemoved>DR_BionicTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>1.25</partEfficiency>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<labelNoun>a fake tail</labelNoun>
<spawnThingOnRemoved>DR_FakeTail</spawnThingOnRemoved>
<addedPartProps>
<solid>true</solid>
<partEfficiency>0.35</partEfficiency>
<betterThanNatural>false</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>FakeDragonianOrb</defName>
<label>Fake DragonianOrb</label>
<labelNoun>a Fake DragonianOrb</labelNoun>
<description>An installed Fake DragonianOrb. Just for replace your missing one.</description>
<priceImpact>false</priceImpact>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>Plasteel</spawnThingOnRemoved>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>FlareDragonianOrb</defName>
<label>Flare DragonianOrb</label>
<labelNoun>a Flare DragonianOrb.</labelNoun>
<description>An installed Flare DragonianOrb. Allow owner to burst a fireball.</description>
<priceImpact>false</priceImpact>
<abilities>
<li MayRequire="Ludeon.RimWorld.Biotech">DR_FireBurst</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">DR_BattleStaffBurner</li>
</abilities>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>FlareDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>HyperhealDragonianOrb</defName>
<label>Hyperheal DragonianOrb</label>
<labelNoun>a Hyperheal DragonianOrb.</labelNoun>
<description>An installed Hyperheal DragonianOrb.</description>
<priceImpact>false</priceImpact>
<abilities>
<li MayRequire="Ludeon.RimWorld.Ideology">DRM_HealBreakOut</li>
</abilities>
<stages>
<li>
<minSeverity>0</minSeverity>
<regeneration>1</regeneration>
<showRegenerationStat>true</showRegenerationStat>
</li>
</stages>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>HyperhealDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<HediffDef>
<defName>DRM_HealBreakOut</defName>
<label>Heal BreakOut</label>
<description>This person is in healbreakout.Heal wound in insane speed.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<minSeverity>0</minSeverity>
<regeneration>300</regeneration>
<showRegenerationStat>true</showRegenerationStat>
<painFactor>0.1</painFactor>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>True</showRemainingTime>
<disappearsAfterTicks>15000</disappearsAfterTicks>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
</comps>
<isBad>false</isBad>
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>HardenDragonianOrb</defName>
<label>Harden DragonianOrb</label>
<labelNoun>a Harden DragonianOrb.</labelNoun>
<description>An installed Harden DragonianOrb.</description>
<priceImpact>false</priceImpact>
<stages>
<li>
<statOffsets>
<ArmorRating_Sharp>0.7</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
</statOffsets>
</li>
</stages>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>HardenDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<!-- slash tail -->
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_SlashTail</defName>
<label>slash tail</label>
<labelNoun>a slash tail</labelNoun>
<description>An installed slash tail turn dragonian's tail into a massive blade.</description>
<descriptionHyperlinks>
<ThingDef>DRM_SlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>40</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>Cut</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_SlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_FlameSlashTail</defName>
<label>Flame slash tail</label>
<labelNoun>a Flame slash tail</labelNoun>
<description>An installed Flame slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
<descriptionHyperlinks>
<ThingDef>DRM_FlameSlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>DRM_Flame</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>DRM_Flame</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_FlameSlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_AcidSlashTail</defName>
<label>Acid slash tail</label>
<labelNoun>a Acid slash tail</labelNoun>
<description>An installed Acid slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with acid.</description>
<descriptionHyperlinks>
<ThingDef>DRM_AcidSlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>DRM_AcidBurn</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>DRM_AcidBurn</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_AcidSlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>DRM_ExplosiveSlashTail</defName>
<label>Explosive slash tail</label>
<labelNoun>a Explosive slash tail</labelNoun>
<description>An installed Explosive slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with Explosives.</description>
<descriptionHyperlinks>
<ThingDef>DRM_ExplosiveSlashTail</ThingDef>
</descriptionHyperlinks>
<stages>
<li>
<capMods>
<li>
<capacity>Moving</capacity>
<offset>-0.08</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_VerbGiver">
<tools>
<li>
<label>tail</label>
<capacities>
<li>Cut</li>
</capacities>
<power>30</power>
<cooldownTime>3</cooldownTime>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>15</amount>
</li>
<li>
<def>Bomb</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
<extraMeleeDamages>
<li>
<def>Bomb</def>
<amount>20</amount>
</li>
</extraMeleeDamages>
<alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
<soundMeleeHit>DRHammerSound</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
</li>
</tools>
</li>
</comps>
<spawnThingOnRemoved>DRM_AcidSlashTail</spawnThingOnRemoved>
<addedPartProps>
<isGoodWeapon>true</isGoodWeapon>
<solid>true</solid>
<partEfficiency>1.00</partEfficiency>
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
</HediffDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>ShieldDragonianOrb</defName>
<label>Shield DragonianOrb</label>
<labelNoun>a Shield DragonianOrb.</labelNoun>
<description>An installed Shield DragonianOrb.</description>
<priceImpact>false</priceImpact>
<hediffClass>DragonianMix.HediffShield_Implant</hediffClass>
<comps>
<li Class="DragonianMix.HediffShieldCompProperties">
<MaxEnergy>100</MaxEnergy>
<EnergyOnReset>0</EnergyOnReset>
<CanFunction>True</CanFunction>
<RegenerationRate>0.005</RegenerationRate>
</li>
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>ShieldDragonianOrb</spawnThingOnRemoved>
</HediffDef>
</Defs>

View File

@@ -0,0 +1,677 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef Name="DRMDragonianBasePawnKind" Abstract="True">
<race>Dragonian_Race</race>
<defaultFactionType>Dragonian_NPC</defaultFactionType>
<chemicalAddictionChance>0.05</chemicalAddictionChance>
<backstoryCryptosleepCommonality>0</backstoryCryptosleepCommonality>
<invNutrition>2</invNutrition>
<initialWillRange>0.5~1</initialWillRange>
<initialResistanceRange>10~26</initialResistanceRange>
<minGenerationAge>15</minGenerationAge>
<maxGenerationAge>40</maxGenerationAge>
<gearHealthRange>0.7~1.0</gearHealthRange>
<apparelIgnoreSeasons>true</apparelIgnoreSeasons>
<xenotypeSet>
<xenotypeChances>
<DragonianXenotype MayRequire="Ludeon.RimWorld.Biotech">1</DragonianXenotype>
</xenotypeChances>
</xenotypeSet>
<useFactionXenotypes>false</useFactionXenotypes>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Villager</defName>
<label>Dragonian villager</label>
<combatPower>20</combatPower>
<isFighter>false</isFighter>
<itemQuality>Poor</itemQuality>
<apparelTags>
<li>DR_Basic</li>
</apparelTags>
<gearHealthRange>0.2~2.0</gearHealthRange>
<apparelMoney>
<min>250</min>
<max>1500</max>
</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Melee</li>
</weaponTags>
<weaponMoney>
<min>250</min>
<max>1500</max>
</weaponMoney>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.06</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Guard</defName>
<label>Dragonian clan guard</label>
<combatPower>90</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>2500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponTags>
<li>DR_BattleMace</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Clan_Guard</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Hunter</defName>
<label>Dragonian clan hunter</label>
<combatPower>90</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
</apparelTags>
<gearHealthRange>0.6~2</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>2500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponMoney>
<min>550</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Clan_Guard</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.04</techHediffsChance>
<techHediffsMoney>200~700</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Warrier</defName>
<label>Dragonian clan Warrier</label>
<labelPlural>Dragonian clan Warrier</labelPlural>
<combatPower>100</combatPower>
<isFighter>true</isFighter>
<itemQuality>Good</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>2500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Warrier</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.55</techHediffsChance>
<techHediffsMoney>600~2500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Trader</defName>
<label>Dragonian clan trader</label>
<trader>true</trader>
<combatPower>40</combatPower>
<isFighter>false</isFighter>
<itemQuality>Normal</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>250</min>
<max>1500</max>
</apparelMoney>
<apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
<weaponTags>
<li>Melee</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Trader</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Clan_Councilman</defName>
<label>Dragonian clan councilman</label>
<labelPlural>Dragonian clan councilmen</labelPlural>
<combatPower>100</combatPower>
<factionLeader>true</factionLeader>
<isFighter>false</isFighter>
<itemQuality>Good</itemQuality>
<apparelTags>
<li>DR_Apparel</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>5000</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>5000</max>
</weaponMoney>
<backstoryCategories>
<li>Dragonian_spawnCategoriesA</li>
</backstoryCategories>
<techHediffsChance>0.15</techHediffsChance>
<techHediffsMoney>600~1500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Royal_Guard</defName>
<label>Dragonian royal guard</label>
<combatPower>140</combatPower>
<isFighter>true</isFighter>
<itemQuality>Excellent</itemQuality>
<apparelTags>
<li>DR_Armor</li>
</apparelTags>
<apparelMoney>
<min>1500</min>
<max>3500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DRM_BattleDressC</requiredTag>
</li>
<li>
<bodyPartGroup>FullHead</bodyPartGroup>
<requiredTag>DRM_BattleHelmC</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>Apparel_ShieldBelt</tag>
<chance>0.5</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmC</li>
</apparelRequired>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>2500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Royal_Guard</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>HardenDragonianOrb</li>
</techHediffsTags>
<techHediffsRequired>
<li>HardenDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Royal_Hunter</defName>
<label>Dragonian royal hunter</label>
<combatPower>140</combatPower>
<isFighter>true</isFighter>
<itemQuality>Excellent</itemQuality>
<apparelTags>
<li>DR_Armor</li>
</apparelTags>
<apparelMoney>
<min>1500</min>
<max>3500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DRM_BattleDressC</requiredTag>
</li>
<li>
<bodyPartGroup>FullHead</bodyPartGroup>
<requiredTag>DRM_BattleHelmD</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>Apparel_ShieldBelt</tag>
<chance>0.5</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmD</li>
</apparelRequired>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>2500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Royal_Guard</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>ShieldDragonianOrb</li>
</techHediffsTags>
<techHediffsRequired>
<li>ShieldDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Royal_Warrier</defName>
<label>Dragonian royal Warrier</label>
<labelPlural>Dragonian royal Warrier</labelPlural>
<combatPower>150</combatPower>
<isFighter>true</isFighter>
<itemQuality>Masterwork</itemQuality>
<apparelTags>
<li>DR_Armor</li>
</apparelTags>
<apparelMoney>
<min>1500</min>
<max>3500</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DRM_BattleDressC</requiredTag>
</li>
<li>
<bodyPartGroup>FullHead</bodyPartGroup>
<requiredTag>DRM_BattleHelmC</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>Apparel_ShieldBelt</tag>
<chance>0.5</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DRM_BattleDressC</li>
<li>DRM_BattleHelmC</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>2500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Temperd</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
<li>DragonianSlashTail</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Princess</defName>
<label>Dragonian Princess</label>
<labelPlural>Dragonian Princess</labelPlural>
<combatPower>200</combatPower>
<factionLeader>true</factionLeader>
<isFighter>false</isFighter>
<itemQuality>Legendary</itemQuality>
<apparelTags>
<li>Royal</li>
<li>DR_Apparel</li>
<li>DR_PsychicDress</li>
<li>DR_ProtectionOrb</li>
</apparelTags>
<gearHealthRange>1~1</gearHealthRange>
<apparelMoney>
<min>1500</min>
<max>25000</max>
</apparelMoney>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<specificApparelRequirements>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>DR_PsychicDress</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<requiredTag>Apparel_RobeRoyal</requiredTag>
</li>
<li>
<bodyPartGroup>UpperHead</bodyPartGroup>
<requiredTag>Apparel_CrownStellic</requiredTag>
</li>
<li>
<bodyPartGroup>Torso</bodyPartGroup>
<alternateTagChoices>
<li>
<tag>Apparel_ShieldBelt</tag>
<chance>1</chance>
</li>
</alternateTagChoices>
</li>
</specificApparelRequirements>
<apparelRequired>
<li>DR_PsychicDress</li>
<li>DR_PsychicHelm</li>
</apparelRequired>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>25000</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Princess</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsChance>1</techHediffsChance>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>

View File

@@ -0,0 +1,321 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RecipeDef ParentName="SurgeryInstallBodyPartNaturalBase">
<defName>InstallDragonianOrb</defName>
<label>install DragonianOrb</label>
<description>Install a dragonian orb.</description>
<descriptionHyperlinks>
<ThingDef>DragonianOrb</ThingDef>
</descriptionHyperlinks>
<jobString>Installing DragonianOrb.</jobString>
<deathOnFailedSurgeryChance>0.05</deathOnFailedSurgeryChance>
<skillRequirements>
<Medicine>8</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
</RecipeDef>
<RecipeDef Name="DR_SurgeryInstallPlasteelPartBase" ParentName="SurgeryInstallBodyPartArtificialBase" Abstract="True">
<workAmount>1500</workAmount>
<skillRequirements>
<Medicine>3</Medicine>
</skillRequirements>
<ingredients>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>10</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</fixedIngredientFilter>
</RecipeDef>
<RecipeDef ParentName="DR_SurgeryInstallPlasteelPartBase">
<defName>InstallFakeDragonianOrb</defName>
<label>install fake DragonianOrb</label>
<description>Install a fake DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>Plasteel</ThingDef>
</descriptionHyperlinks>
<jobString>Installing fake DragonianOrb.</jobString>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>FakeDragonianOrb</addsHediff>
<uiIconThing>DragonianOrb</uiIconThing>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallFlareDragonianOrb</defName>
<label>install Flare DragonianOrb</label>
<description>Install Flare DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>FlareDragonianOrb</ThingDef>
<HediffDef>FlareDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Flare DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>FlareDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>FlareDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>FlareDragonianOrb</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallHyperhealDragonianOrb</defName>
<label>install Hyperheal DragonianOrb</label>
<description>Install Hyperheal DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>HyperhealDragonianOrb</ThingDef>
<HediffDef>HyperhealDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Hyperheal DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>HyperhealDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>HyperhealDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>HyperhealDragonianOrb</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallHardenDragonianOrb</defName>
<label>install Harden DragonianOrb</label>
<description>Install Harden DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>HardenDragonianOrb</ThingDef>
<HediffDef>HardenDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Harden DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>HardenDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>HardenDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>HardenDragonianOrb</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_SlashTail</defName>
<label>install slash tail</label>
<description>Install a slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_SlashTail</ThingDef>
<HediffDef>DRM_SlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_SlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_SlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_SlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_FlameSlashTail</defName>
<label>install Flame slash tail</label>
<description>Install a Flame slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_FlameSlashTail</ThingDef>
<HediffDef>DRM_FlameSlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Flame slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_FlameSlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_FlameSlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_FlameSlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_AcidSlashTail</defName>
<label>install Acid slash tail</label>
<description>Install a Acid slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_AcidSlashTail</ThingDef>
<HediffDef>DRM_AcidSlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Acid slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_AcidSlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_AcidSlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_AcidSlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartProstheticBase">
<defName>InstallDRM_ExplosiveSlashTail</defName>
<label>install Explosive slash tail</label>
<description>Install a Explosive slash tail.</description>
<descriptionHyperlinks>
<ThingDef>DRM_ExplosiveSlashTail</ThingDef>
<HediffDef>DRM_ExplosiveSlashTail</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Explosive slash tail.</jobString>
<ingredients>
<li>
<filter>
<thingDefs>
<li>DRM_ExplosiveSlashTail</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>DRM_ExplosiveSlashTail</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>Spine</li>
</appliedOnFixedBodyParts>
<addsHediff>DRM_ExplosiveSlashTail</addsHediff>
</RecipeDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallShieldDragonianOrb</defName>
<label>install Shield DragonianOrb</label>
<description>Install Shield DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>ShieldDragonianOrb</ThingDef>
<HediffDef>ShieldDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Shield DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>ShieldDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ShieldDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>ShieldDragonianOrb</addsHediff>
</RecipeDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ScenarioDef>
<defName>New_Dragonian_Beginning</defName>
<label>New Dragonian Beginning</label>
<description>Three Dragonians come out of the ground,will they have a happy life?</description>
<scenario>
<summary>A small group of Wild Dragonian start a new home.I know you want to know why they must be come out from the ground.</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>Dragonian_PlayerFaction</factionDef>
</playerFaction>
<parts>
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
<def>ConfigPage_ConfigureStartingPawns</def>
<pawnChoiceCount>10</pawnChoiceCount>
<pawnCount>3</pawnCount>
</li>
<li Class="ScenPart_PawnFilter_Age">
<def>PawnFilter_Age</def>
<allowedAgeRange>18~58</allowedAgeRange>
</li>
<li Class="ScenPart_PlayerPawnsArriveMethod">
<def>PlayerPawnsArriveMethod</def>
<method>Standing</method>
<visible>false</visible>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>DR_BattleMace</thingDef>
<stuff>Steel</stuff>
</li>
<li Class="ScenPart_CreateIncident">
<def>CreateIncident</def>
<incident>WildManWandersIn</incident>
<intervalDays>10</intervalDays>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>DragonianOrb</thingDef>
<count>3</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>Cloth</thingDef>
<count>100</count>
</li>
<li Class="ScenPart_StartingThing_Defined">
<def>StartingThing_Defined</def>
<thingDef>WoodLog</thingDef>
<count>400</count>
</li>
</parts>
</scenario>
</ScenarioDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="DRM_ApparelArmorBase" ParentName="ApparelBase" Abstract="True">
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Tailor</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drapparelF</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<statBases>
<WorkToMake>15000</WorkToMake>
<MaxHitPoints>480</MaxHitPoints>
<Mass>9</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>32</Insulation_Cold>
<Insulation_Heat>9</Insulation_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<thingCategories>
<li>ApparelArmor</li>
</thingCategories>
<costList>
<Plasteel>100</Plasteel>
<WoolDragonian>40</WoolDragonian>
</costList>
<apparel>
<bodyPartGroups>
<li>Torso</li>
<li>Neck</li>
<li>Shoulders</li>
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Dragonian/Apparel/Gear/drapparelF</wornGraphicPath>
<layers>
<li>Middle</li>
<li>OnSkin</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
</apparel>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef Name="DRM_ApparelArmorHelmetBase" ParentName="ApparelBase" Abstract="True">
<recipeMaker>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Tailor</effectWorking>
<soundWorking>Recipe_Tailor</soundWorking>
<recipeUsers>
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
</recipeMaker>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgA</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<tradeTags>
<li>Armor</li>
</tradeTags>
<statBases>
<WorkToMake>8750</WorkToMake>
<MaxHitPoints>220</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0.4</Flammability>
<ArmorRating_Sharp>0.92</ArmorRating_Sharp>
<ArmorRating_Blunt>0.4</ArmorRating_Blunt>
<ArmorRating_Heat>0.46</ArmorRating_Heat>
<Insulation_Cold>4</Insulation_Cold>
<Insulation_Heat>2</Insulation_Heat>
<EquipDelay>1.5</EquipDelay>
</statBases>
<thingCategories>
<li>ArmorHeadgear</li>
</thingCategories>
<costList>
<Plasteel>40</Plasteel>
</costList>
<apparel>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<wornGraphicPath>Dragonian/Apparel/Gear/drahgA</wornGraphicPath>
<layers>
<li>Overhead</li>
</layers>
<defaultOutfitTags>
<li>Soldier</li>
</defaultOutfitTags>
<parentTagDef>ApparelHead</parentTagDef>
</apparel>
<comps>
<li Class="CompProperties_Biocodable"/>
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="DRM_ApparelArmorBase">
<defName>DRM_BattleDressC</defName>
<label>dragonian Battle dress c</label>
<description>Lightweight armor with plate on the dress.Upgrade with Plasteel.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleDressC</li>
</tags>
</apparel>
<comps>
<li Class="CompProperties_CauseHediff_Apparel">
<hediff>DRM_KnightForce</hediff>
</li>
</comps>
</ThingDef>
<HediffDef>
<defName>DRM_KnightForce</defName>
<label>KnightForce</label>
<description>Can't be knock back.This person is fully prepared.</description>
<hediffClass>HediffWithComps</hediffClass>
<stages>
<li>
<statFactors>
<StaggerDurationFactor>0</StaggerDurationFactor>
</statFactors>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_RemoveIfApparelDropped" />
</comps>
<isBad>false</isBad>
</HediffDef>
<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
<defName>DRM_BattleHelmC</defName>
<label>dragonian battle helm C</label>
<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleHelmC</li>
</tags>
</apparel>
</ThingDef>
<ThingDef ParentName="DRM_ApparelArmorHelmetBase">
<defName>DRM_BattleHelmD</defName>
<label>dragonian battle helm D</label>
<description>A lightweight battle helm with a complex design.Can protect Full Head.</description>
<apparel>
<tags>
<li>DR_Armor</li>
<li>DRM_BattleHelmD</li>
</tags>
<wornGraphicPath>Dragonian/Apparel/Gear/drahgB</wornGraphicPath>
</apparel>
<graphicData>
<texPath>Dragonian/Apparel/Gear/drahgB</texPath>
</graphicData>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticBase">
<defName>DR_FakeTail</defName>
<label>fake tail</label>
<description>It is a fake tail made of leather.</description>
<techLevel>Medieval</techLevel>
<recipeMaker>
<recipeUsers Inherit="False">
<li>ElectricTailoringBench</li>
<li>HandTailoringBench</li>
</recipeUsers>
</recipeMaker>
<costList>
<Cloth>85</Cloth>
</costList>
<statBases>
<WorkToMake>4500</WorkToMake>
<Mass>0.5</Mass>
</statBases>
<techHediffsTags>
<li>Simple</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>DR_BionicTail</defName>
<label>bionic tail</label>
<description>An advanced artificial tail. It also has a small AI that automatically balances the user's missing.</description>
<techLevel>Spacer</techLevel>
<costList>
<Plasteel>15</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>26000</WorkToMake>
<Mass>5</Mass>
</statBases>
<techHediffsTags>
<li>Advanced</li>
</techHediffsTags>
</ThingDef>
<ThingDef Name="BodyPartDROrbsBase" ParentName="BodyPartBase" Abstract="True">
<graphicData>
<texPath>Things/Item/Health/HealthItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.80</drawSize>
<color>(190,190,190)</color>
</graphicData>
<thingCategories>
<li>BodyPartsNatural</li>
</thingCategories>
<statBases>
<DeteriorationRate>0</DeteriorationRate>
</statBases>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>FlareDragonianOrb</defName>
<label>Flare DragonianOrb</label>
<description>An Flare DragonianOrb. Allow owner to burst a fireball.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_flare</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>FlareDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>HyperhealDragonianOrb</defName>
<label>Hyperheal DragonianOrb</label>
<description>An Hyperheal DragonianOrb.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>HyperhealDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>HardenDragonianOrb</defName>
<label>Harden DragonianOrb</label>
<description>An Harden DragonianOrb.Make it Hard.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_AP</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>HardenDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>ShieldDragonianOrb</defName>
<label>Shield DragonianOrb</label>
<description>An Shield DragonianOrb.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>ShieldDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_SlashTail</defName>
<label>slash tail</label>
<description>A slash tail turn dragonian's tail into a massive blade.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_SlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>300</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_FlameSlashTail</defName>
<label>Flame slash tail</label>
<description>A Flame slash tail turn dragonian's tail into a massive blade.This kind make the tail extreamly hot.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_FlameSlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_AcidSlashTail</defName>
<label>Acid slash tail</label>
<description>An Acid slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with acid.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_AcidSlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>DRM_ExplosiveSlashTail</defName>
<label>Explosive slash tail</label>
<description>An Explosive slash tail turn dragonian's tail into a massive blade.This kind make the tail cover with Explosives.</description>
<descriptionHyperlinks>
<RecipeDef>InstallDRM_ExplosiveSlashTail</RecipeDef>
</descriptionHyperlinks>
<thingSetMakerTags>
<li>RewardStandardLowFreq</li>
</thingSetMakerTags>
<statBases>
<MarketValue>500</MarketValue>
<Mass>1.0</Mass>
</statBases>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleHammer</defName>
<label>battle hammer</label>
<description>A warhammer with an embedded EMP capacitor. Upon impact, Electrical shock temporarily paralyzes the circuit.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/DR_BattleHammer</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>25</Mass>
</statBases>
<equippedAngleOffset>0</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<researchPrerequisite>Electricity</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleHammer</li>
</weaponTags>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>17</power>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>5</amount>
</li>
</extraMeleeDamages>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>head</label>
<labelUsedInLogging>false</labelUsedInLogging>
<capacities>
<li>Blunt</li>
</capacities>
<power>29</power>
<cooldownTime>3</cooldownTime>
<extraMeleeDamages>
<li>
<def>EMP</def>
<amount>15</amount>
</li>
</extraMeleeDamages>
</li>
</tools>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<!-- <DamageDef ParentName="Bite"> -->
<!-- <defName>DR_ShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <additionalHediffs> -->
<!-- <li> -->
<!-- <hediff>DR_MechaShortCircuit</hediff> -->
<!-- <severityPerDamageDealt>0.10</severityPerDamageDealt> -->
<!-- </li> -->
<!-- </additionalHediffs> -->
<!-- </DamageDef> -->
<!-- <HediffDef> -->
<!-- <defName>DR_MechaShortCircuit</defName> -->
<!-- <label>short circuit</label> -->
<!-- <description>overvoltage in the circuit. This can come from various sources, including environmental toxins, venomous bites, or poisoned weapons. -->
<!-- \nAt high doses, toxic buildup is lethal. Even at low doses, it can generate cancers. -->
<!-- \nCreatures who die with toxic buildup cannot be eaten.</description> -->
<!-- <hediffClass>HediffWithComps</hediffClass> -->
<!-- <defaultLabelColor>(0.7, 0.7, 1.0)</defaultLabelColor> -->
<!-- <lethalSeverity>1</lethalSeverity> -->
<!-- <makesSickThought>false</makesSickThought> -->
<!-- <scenarioCanAdd>true</scenarioCanAdd> -->
<!-- <comps> -->
<!-- <li Class="HediffCompProperties_Immunizable"> -->
<!-- <severityPerDayNotImmune>-0.08</severityPerDayNotImmune> -->
<!-- </li> -->
<!-- </comps> -->
<!-- <stages> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <becomeVisible>false</becomeVisible> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>initial</label> -->
<!-- <minSeverity>0.04</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.05</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>minor</label> -->
<!-- <minSeverity>0.2</minSeverity> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.10</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>moderate</label> -->
<!-- <minSeverity>0.40</minSeverity> -->
<!-- <vomitMtbDays>5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.15</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>146</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>438</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>serious</label> -->
<!-- <minSeverity>0.60</minSeverity> -->
<!-- <vomitMtbDays>1</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <offset>-0.25</offset> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>37</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>111</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- <li> -->
<!-- <label>extreme</label> -->
<!-- <minSeverity>0.80</minSeverity> -->
<!-- <vomitMtbDays>0.5</vomitMtbDays> -->
<!-- <capMods> -->
<!-- <li> -->
<!-- <capacity>Consciousness</capacity> -->
<!-- <setMax>0.10</setMax> -->
<!-- </li> -->
<!-- </capMods> -->
<!-- <hediffGivers> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Dementia</hediff> -->
<!-- <mtbDays>13</mtbDays> -->
<!-- <partsToAffect> -->
<!-- <li>Brain</li> -->
<!-- </partsToAffect> -->
<!-- </li> -->
<!-- <li Class="HediffGiver_Random"> -->
<!-- <hediff>Carcinoma</hediff> -->
<!-- <mtbDays>39</mtbDays> -->
<!-- <canAffectAnyLivePart>true</canAffectAnyLivePart> -->
<!-- </li> -->
<!-- </hediffGivers> -->
<!-- </li> -->
<!-- </stages> -->
<!-- </HediffDef> -->
<ThingDef Name="DRM_BaseGas" Abstract="True">
<thingClass>Gas</thingClass>
<label>gas</label>
<category>Gas</category>
<altitudeLayer>Gas</altitudeLayer>
<useHitPoints>false</useHitPoints>
<tickerType>Normal</tickerType>
<graphicData>
<graphicClass>Graphic_Gas</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
</ThingDef>
<!-- Damage -->
<DamageDef>
<defName>DRM_Feargas</defName> <!-- independent -->
<label>Fear gas</label>
<workerClass>DragonianMix.DamageWorker_OPToxic</workerClass>
<canInterruptJobs>false</canInterruptJobs>
<makesBlood>false</makesBlood>
<defaultDamage>0</defaultDamage>
<explosionCellFleck>BlastExtinguisher</explosionCellFleck>
<explosionColorEdge>(78,65,167,0.05)</explosionColorEdge>
<soundExplosion>Explosion_Stun</soundExplosion>
<harmsHealth>false</harmsHealth>
<combatLogRules>Damage_Extinguish</combatLogRules>
</DamageDef>
<!-- Gas : Thing -->
<ThingDef ParentName="DRM_BaseGas">
<defName>DRM_FearGasCloud</defName>
<label>Fear gas</label>
<graphicData>
<texPath>Things/Gas/Puff</texPath>
<drawSize>2.6</drawSize>
<color>(0.3,0.25,0.65,1)</color>
</graphicData>
<gas>
<expireSeconds>
<min>30</min>
<max>50</max>
</expireSeconds>
<!--<blockTurretTracking>true</blockTurretTracking>
<accuracyPenalty>0.3</accuracyPenalty>-->
<rotationSpeed>20</rotationSpeed>
</gas>
<thingClass>DragonianMix.OPToxicGas</thingClass>
<modExtensions>
<li Class="DragonianMix.OPToxicDefs">
<OPToxicHediff>DRM_FearGas</OPToxicHediff> <!-- Name of HediffDef to apply, change to own HediffDef -->
<OPToxicSeverity>1</OPToxicSeverity> <!-- Severity build up per Tick period -->
<OPSevUpTickPeriod>120</OPSevUpTickPeriod> <!-- No of game ticks per each build up, recommend >= 120 -->
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_FeargasLauncher</defName>
<label>Feargas launcher shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(78,65,167)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<speed>40</speed>
<damageDef>DRM_Feargas</damageDef>
<!-- Use default damage from explosion def -->
<explosionRadius>5.4</explosionRadius>
<soundExplode>DispensePaste</soundExplode>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
<arcHeightFactor>2</arcHeightFactor>
<shadowSize>0.5</shadowSize>
<applyDamageToExplosionCellsNeighbors>true</applyDamageToExplosionCellsNeighbors>
<explosionDelay>0</explosionDelay>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Fear</defName>
<label>Dragonian Fear Staff</label>
<description>A Staff for Dragonian.Can Shoot Feartox bomb.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff_Fear</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_FeargasLauncher</defaultProjectile>
<warmupTime>3.5</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Air</defName>
<label>Dragonian AirCannon Staff</label>
<description>A Staff for Dragonian.Can Shoot AirCannon.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Bullet_AirCannon</defaultProjectile>
<warmupTime>2.4</warmupTime>
<range>23.9</range>
<forcedMissRadius>1.9</forcedMissRadius>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_IncendiaryLauncher</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>14</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Arc</def>
<amount>15</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>DRM_Bullet_AirCannon</defName>
<label>AirCannon shell</label>
<graphicData>
<texPath>Things/Projectile/LauncherShot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<color>(111,111,111)</color>
</graphicData>
<thingClass>Projectile_Explosive</thingClass>
<projectile>
<damageDef>Thump</damageDef>
<damageAmountBase>10</damageAmountBase>
<explosionRadius>3.9</explosionRadius >
<stoppingPower>3</stoppingPower>
<speed>50</speed>
<soundExplode>ThumpCannon_Impact</soundExplode>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleSpear</defName>
<label>Dragonian Battle Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/SpearThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.65</AccuracyTouch>
<AccuracyShort>0.85</AccuracyShort>
<AccuracyMedium>0.85</AccuracyMedium>
<AccuracyLong>0.75</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_Spear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>30</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_Spear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Spear</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>30</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ClusterSpear</defName>
<label>Dragonian Cluster Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can throw a cluster spear at one time.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaThing</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.55</AccuracyTouch>
<AccuracyShort>0.65</AccuracyShort>
<AccuracyMedium>0.55</AccuracyMedium>
<AccuracyLong>0.45</AccuracyLong>
<RangedWeapon_Cooldown>1.7</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>DragonianMix.Verb_ShootShotgun</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ShortSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>14.9</range>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ShortSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
<modExtensions>
<li Class="DragonianMix.ShotgunExtension">
<pelletCount>3</pelletCount>
</li>
</modExtensions>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_ChainSpear</defName>
<label>Dragonian Chain Spear</label>
<description>Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon can spray and pray.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/IkwaChain</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
<soundInteract>Interact_BeatFire</soundInteract>
<costList>
<WoolDragonian>20</WoolDragonian>
</costList>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<relicChance>0</relicChance>
<statBases>
<WorkToMake>7000</WorkToMake>
<Mass>4</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.80</AccuracyShort>
<AccuracyMedium>0.90</AccuracyMedium>
<AccuracyLong>0.85</AccuracyLong>
<RangedWeapon_Cooldown>2.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>DR_BattlePila</li>
</weaponTags>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>DRM_ChainSpear_Thrown</defaultProjectile>
<warmupTime>0.4</warmupTime>
<range>29.9</range>
<ticksBetweenBurstShots>16</ticksBetweenBurstShots>
<burstShotCount>16</burstShotCount>
<soundCast>Interact_BeatFire</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>shaft</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>point</label>
<capacities>
<li>Stab</li>
</capacities>
<power>20</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseProjectileNeolithic">
<defName>DRM_ChainSpear_Thrown</defName>
<label>Spear</label>
<graphicData>
<texPath>Dragonian/Projectile/Ikwa</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<damageDef>DRM_RangedStab</damageDef>
<damageAmountBase>8</damageAmountBase>
<stoppingPower>2.5</stoppingPower>
<speed>90</speed>
</projectile>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8"?>
<Defs>
<TraderKindDef>
<defName>Base_Dragonian_Standard</defName>
<stockGenerators>
<!-- Resources -->
<li Class="StockGenerator_SingleDef">
<thingDef>Silver</thingDef>
<countRange>800~3000</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>ComponentIndustrial</thingDef>
<countRange>20~70</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Steel</thingDef>
<countRange>100~1500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Gold</thingDef>
<countRange>20~200</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Uranium</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Plasteel</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>Jade</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_SingleDef">
<thingDef>WoolDragonian</thingDef>
<countRange>50~500</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodRaw</categoryDef>
<excludedCategories><li>EggsFertilized</li></excludedCategories>
<thingDefCountRange>2~4</thingDefCountRange>
<totalPriceRange>400~800</totalPriceRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>FoodMeals</categoryDef>
<thingDefCountRange>1~2</thingDefCountRange>
<countRange>12~50</countRange>
</li>
<li Class="StockGenerator_MultiDef">
<thingDefs>
<li>Kibble</li>
<li>Pemmican</li>
</thingDefs>
</li>
<!-- Weapons -->
<li Class="StockGenerator_MarketValue">
<tradeTag>WeaponRanged</tradeTag>
<countRange>3~6</countRange>
</li>
<li Class="StockGenerator_Category">
<categoryDef>WeaponsMelee</categoryDef>
<thingDefCountRange>3~4</thingDefCountRange>
<countRange>1~2</countRange>
</li>
<!-- Apparel -->
<li Class="StockGenerator_MarketValue">
<tradeTag>BasicClothing</tradeTag>
<countRange>8~12</countRange>
</li>
<li Class="StockGenerator_MarketValue">
<tradeTag>Clothing</tradeTag>
<countRange>2~4</countRange>
</li>
<li Class="StockGenerator_MarketValue">
<tradeTag>Armor</tradeTag>
<countRange>2~4</countRange>
</li>
<!-- Drugs -->
<li Class="StockGenerator_Category">
<categoryDef>Drugs</categoryDef>
<thingDefCountRange>3~4</thingDefCountRange>
<totalPriceRange>700~1500</totalPriceRange>
</li>
<!-- Implants -->
<li Class="StockGenerator_Tag">
<tradeTag>TechHediff</tradeTag>
<thingDefCountRange>2~4</thingDefCountRange>
<countRange>1~1</countRange>
</li>
<!-- Slaves -->
<li Class="StockGenerator_Slaves">
<respectPopulationIntent>true</respectPopulationIntent>
<countRange>-1~2</countRange>
</li>
<!-- Animals -->
<li Class="StockGenerator_Animals">
<tradeTagsSell>
<li>AnimalFarm</li>
<li>AnimalPet</li>
</tradeTagsSell>
<tradeTagsBuy>
<li>AnimalUncommon</li>
<li>AnimalExotic</li>
</tradeTagsBuy>
<kindCountRange>2~4</kindCountRange>
<countRange>3~8</countRange>
<createMatingPair>
<li>AnimalFarm</li>
</createMatingPair>
</li>
<!-- Buying -->
<li Class="StockGenerator_BuyExpensiveSimple" />
<li Class="StockGenerator_BuyTradeTag"><tag>Drugs</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>Art</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>PsylinkNeuroformer</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireCommon</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>ImplantEmpireRoyal</tag></li>
<li Class="StockGenerator_BuyTradeTag"><tag>MusicalInstrument</tag></li>
</stockGenerators>
</TraderKindDef>
</Defs>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
<DRM_HealBreakOut.description>短时间超载龙珠。提供极度异常的再生速度。</DRM_HealBreakOut.description>
<DR_FireBurst.label>火焰爆发</DR_FireBurst.label>
<DR_FireBurst.description>超载龙珠引发爆炸,并在地面形成易燃区域。</DR_FireBurst.description>
<DR_BattleStaffBurner.label>火焰喷射</DR_BattleStaffBurner.label>
<DR_BattleStaffBurner.description>使用大地魔法的力量,喷射出一片巨大的锥形火焰。</DR_BattleStaffBurner.description>
<DRM_Deaddustpop.label>释放死灵尘</DRM_Deaddustpop.label>
<DRM_Deaddustpop.description>释放一团死灵尘。死灵尘附着在尸体上后,便会引发混乱而剧烈的反应,使它们重获行动能力。这些活尸只会攻击你的敌人。死灵尘由飘浮在空气中的超凡微械构成,能够穿透细胞并修复坏死的组织。</DRM_Deaddustpop.description>
<DRM_Deaddustpop.verbProperties.label>释放死灵尘</DRM_Deaddustpop.verbProperties.label>
<DRM_Toxgaspop.label>释放有毒气体</DRM_Toxgaspop.label>
<DRM_Toxgaspop.description>释放一团毒气。嗯。</DRM_Toxgaspop.description>
<DRM_Toxgaspop.verbProperties.label>释放有毒气体</DRM_Toxgaspop.verbProperties.label>
<DRM_Farskip.label>远距离折跃</DRM_Farskip.label>
<DRM_Farskip.description>折跃施法者,去往一个远处的盟友位置。这能够让人们抵达星球上很远的位置,但必须在目标位置有一个愿意充当道标的盟友时才有效果。被折跃的人总是出现在目标地图上的随机盟友附近。</DRM_Farskip.description>
<DRM_Skip.label>折跃</DRM_Skip.label>
<DRM_Skip.description>将目标传送到离原点不远的特定位置。太大的物体无法被传送。</DRM_Skip.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Princess.title>龙娘 公主</Dragonian_Princess.title>
<Dragonian_Princess.titleShort>公主</Dragonian_Princess.titleShort>
<Dragonian_Princess.description>[PAWN_nameDef]是龙娘公主。\n她对外面的世界发生的事情一无所知。</Dragonian_Princess.description>
<Dragonian_Pet.title>龙娘 宠物</Dragonian_Pet.title>
<Dragonian_Pet.titleShort>宠物</Dragonian_Pet.titleShort>
<Dragonian_Pet.description>[PAWN_nameDef]是龙娘宠物。\n她的工作就是乖乖趴在地上卖萌。</Dragonian_Pet.description>
<Dragonian_Warrier.title>龙娘 战士</Dragonian_Warrier.title>
<Dragonian_Warrier.titleShort>战士</Dragonian_Warrier.titleShort>
<Dragonian_Warrier.description>[PAWN_nameDef]是龙娘战士。\n她必须保护聚落不受敌人侵犯。</Dragonian_Warrier.description>
<Dragonian_WildMan.title>野生的 龙娘</Dragonian_WildMan.title>
<Dragonian_WildMan.titleShort>野生龙娘</Dragonian_WildMan.titleShort>
<Dragonian_WildMan.description>[PAWN_nameDef]是野生的龙娘。\n她来自地下的世界。</Dragonian_WildMan.description>
<Dragonian_Clan_Guard.title>龙娘 村庄守卫</Dragonian_Clan_Guard.title>
<Dragonian_Clan_Guard.titleShort>村庄守卫</Dragonian_Clan_Guard.titleShort>
<Dragonian_Clan_Guard.description>[PAWN_nameDef]是龙娘村庄守卫。\n她只是负责驱赶野生动物而已。</Dragonian_Clan_Guard.description>
<Dragonian_Trader.title>龙娘 商人</Dragonian_Trader.title>
<Dragonian_Trader.titleShort>商人</Dragonian_Trader.titleShort>
<Dragonian_Trader.description>[PAWN_nameDef]是龙娘商人。\n她被村民们赶了出来直到她赚够足够的白银带回去。</Dragonian_Trader.description>
<Dragonian_Villager.title>龙娘 村民</Dragonian_Villager.title>
<Dragonian_Villager.titleShort>村民</Dragonian_Villager.titleShort>
<Dragonian_Villager.description>[PAWN_nameDef]是龙娘村民。\n普普通通没什么特别的。</Dragonian_Villager.description>
<Dragonian_Worker.title>龙娘 工人</Dragonian_Worker.title>
<Dragonian_Worker.titleShort>工人</Dragonian_Worker.titleShort>
<Dragonian_Worker.description>[PAWN_nameDef]是龙娘工人。\n她负责包揽村里所有的重活。</Dragonian_Worker.description>
<Dragonian_Engineer.title>龙娘 工程师</Dragonian_Engineer.title>
<Dragonian_Engineer.titleShort>工程师</Dragonian_Engineer.titleShort>
<Dragonian_Engineer.description>[PAWN_nameDef]是龙娘工程师。\n她负责造漂亮房子和制作可爱的东西。</Dragonian_Engineer.description>
<Dragonian_Doctor.title>龙娘 博士</Dragonian_Doctor.title>
<Dragonian_Doctor.titleShort>博士</Dragonian_Doctor.titleShort>
<Dragonian_Doctor.description>[PAWN_nameDef]是龙娘博士。\n在这种地方保持智慧是一件很难的事情。不过她做到了。</Dragonian_Doctor.description>
<Dragonian_Royal_Guard.title>龙娘 皇家卫士</Dragonian_Royal_Guard.title>
<Dragonian_Royal_Guard.titleShort>皇家卫士</Dragonian_Royal_Guard.titleShort>
<Dragonian_Royal_Guard.description>[PAWN_nameDef]是龙娘皇家卫士。\n她负责保护皇室成员。即使在最危急的情况也未尝败绩。</Dragonian_Royal_Guard.description>
<Dragonian_Royal_Maid.title>龙娘 皇家女仆</Dragonian_Royal_Maid.title>
<Dragonian_Royal_Maid.titleShort>皇家女仆</Dragonian_Royal_Maid.titleShort>
<Dragonian_Royal_Maid.description>[PAWN_nameDef]是龙娘皇家女仆。\n她是家政工作的真正大师。真正的优雅化身。</Dragonian_Royal_Maid.description>
<Dragonian_Temperd.title>龙娘 历战王</Dragonian_Temperd.title>
<Dragonian_Temperd.titleShort>历战王</Dragonian_Temperd.titleShort>
<Dragonian_Temperd.description>[PAWN_nameDef]是龙娘历战王。\n她一次次的被猎人猎杀。但她活了下来并成为真正的猎人。</Dragonian_Temperd.description>
<Dragonian_Necromancer.title>龙娘 死灵女巫</Dragonian_Necromancer.title>
<Dragonian_Necromancer.titleShort>死灵女巫</Dragonian_Necromancer.titleShort>
<Dragonian_Necromancer.description>[PAWN_nameDef]是龙娘死灵女巫。\n尚未被归类。她是如此神秘没人知道她究竟是活着还是已经死了。</Dragonian_Necromancer.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Body.corePart.parts.18.customLabel>龙珠</Dragonian_Body.corePart.parts.18.customLabel>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_PlayerFaction.label>龙娘小窝</Dragonian_PlayerFaction.label>
<Dragonian_PlayerFaction.description>一处新的龙娘定居点。她们会过得开心吗?</Dragonian_PlayerFaction.description>
<Dragonian_PlayerFaction.pawnsPlural>龙娘村民</Dragonian_PlayerFaction.pawnsPlural>
<Dragonian_NPC.label>龙娘</Dragonian_NPC.label>
<Dragonian_NPC.description>龙娘的定居地。</Dragonian_NPC.description>
<Dragonian_NPC.fixedName>龙之谷</Dragonian_NPC.fixedName>
<Dragonian_NPC.pawnsPlural>龙娘</Dragonian_NPC.pawnsPlural>
<Dragonian_NPC.leaderTitle>龙娘公主</Dragonian_NPC.leaderTitle>
<Unfrindly_Dragonian.label>恶龙</Unfrindly_Dragonian.label>
<Unfrindly_Dragonian.description>不受欢迎的龙娘的定居地。</Unfrindly_Dragonian.description>
<Unfrindly_Dragonian.fixedName>恶龙咆哮</Unfrindly_Dragonian.fixedName>
<Unfrindly_Dragonian.pawnsPlural>龙娘</Unfrindly_Dragonian.pawnsPlural>
<Unfrindly_Dragonian.leaderTitle>龙娘异教</Unfrindly_Dragonian.leaderTitle>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
<DR_BionicTail.description>一条龙娘专用的仿生尾巴。它还包含一个小型AI帮助使用者自动保持平衡。</DR_BionicTail.description>
<DR_BionicTail.labelNoun>仿生尾</DR_BionicTail.labelNoun>
<DR_FakeTail.label>假尾巴</DR_FakeTail.label>
<DR_FakeTail.description>一条龙娘专用的假尾巴。它只是用一根皮革带子作为替代。总比没有强一点。</DR_FakeTail.description>
<DR_FakeTail.labelNoun>假尾巴</DR_FakeTail.labelNoun>
<FakeDragonianOrb.label>玻璃龙珠</FakeDragonianOrb.label>
<FakeDragonianOrb.description>一个大玻璃球。用来替代龙娘缺失的那颗。</FakeDragonianOrb.description>
<FakeDragonianOrb.labelNoun>玻璃龙珠</FakeDragonianOrb.labelNoun>
<FlareDragonianOrb.label>龙娘 火炎龙珠</FlareDragonianOrb.label>
<FlareDragonianOrb.description>一颗龙珠。能够释放一团火球。</FlareDragonianOrb.description>
<FlareDragonianOrb.labelNoun>火炎龙珠</FlareDragonianOrb.labelNoun>
<NecroDragonianOrb.label>龙娘 死灵龙珠</NecroDragonianOrb.label>
<NecroDragonianOrb.description>一颗龙珠。能够释放死灵粉尘。死亡时引发死灵粉尘爆炸,触发后龙珠会消失。</NecroDragonianOrb.description>
<NecroDragonianOrb.labelNoun>死灵龙珠</NecroDragonianOrb.labelNoun>
<HyperhealDragonianOrb.label>龙娘 超再生珠</HyperhealDragonianOrb.label>
<HyperhealDragonianOrb.description>一颗龙珠。拥有强大的再生能力。</HyperhealDragonianOrb.description>
<HyperhealDragonianOrb.labelNoun>超再生珠</HyperhealDragonianOrb.labelNoun>
<HardenDragonianOrb.label>龙娘 硬化龙珠</HardenDragonianOrb.label>
<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
<HardenDragonianOrb.labelNoun>硬化龙珠</HardenDragonianOrb.labelNoun>
<AcidifierDragonianOrb.label>龙娘 酸解龙珠</AcidifierDragonianOrb.label>
<AcidifierDragonianOrb.description>一颗龙珠。死亡时引发小型酸蚀爆炸,并溶解身上的装备。</AcidifierDragonianOrb.description>
<AcidifierDragonianOrb.labelNoun>酸解龙珠</AcidifierDragonianOrb.labelNoun>
<ShieldDragonianOrb.label>龙娘 护盾龙珠</ShieldDragonianOrb.label>
<ShieldDragonianOrb.description>一颗龙珠。提供有一点自私的护盾。</ShieldDragonianOrb.description>
<ShieldDragonianOrb.labelNoun>护盾龙珠</ShieldDragonianOrb.labelNoun>
<EnderDragonianOrb.label>龙娘 末影龙珠</EnderDragonianOrb.label>
<EnderDragonianOrb.description>一颗龙珠。拥有强大的折跃能力。</EnderDragonianOrb.description>
<EnderDragonianOrb.labelNoun>末影龙珠</EnderDragonianOrb.labelNoun>
<ToxicDragonianOrb.label>龙娘 毒素龙珠</ToxicDragonianOrb.label>
<ToxicDragonianOrb.description>一颗龙珠。有毒危险。死亡时引发有毒气体爆炸。</ToxicDragonianOrb.description>
<ToxicDragonianOrb.labelNoun>毒素龙珠</ToxicDragonianOrb.labelNoun>
<DRM_SlashTail.label>龙娘 斩龙尾</DRM_SlashTail.label>
<DRM_SlashTail.description>一条斩龙尾。巨大的剑刃替代了尾巴。</DRM_SlashTail.description>
<DRM_SlashTail.labelNoun>斩龙尾</DRM_SlashTail.labelNoun>
<DRM_FlameSlashTail.label>龙娘 焚斩尾</DRM_FlameSlashTail.label>
<DRM_FlameSlashTail.description>一条焚斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度炙热。</DRM_FlameSlashTail.description>
<DRM_FlameSlashTail.labelNoun>焚斩尾</DRM_FlameSlashTail.labelNoun>
<DRM_AcidSlashTail.label>龙娘 酸斩尾</DRM_AcidSlashTail.label>
<DRM_AcidSlashTail.description>一条酸斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴能分泌危险的腐蚀性酸液。</DRM_AcidSlashTail.description>
<DRM_AcidSlashTail.labelNoun>酸斩尾</DRM_AcidSlashTail.labelNoun>
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
<DRM_KnightForce.label>骑士之力</DRM_KnightForce.label>
<DRM_KnightForce.description>这个人已经完全准备就绪。无法被击退。</DRM_KnightForce.description>
<DRM_HealBreakOut.label>超再生爆发</DRM_HealBreakOut.label>
<DRM_HealBreakOut.description>这个人正处于超再生爆发状态。伤势以极度异常的速度愈合。</DRM_HealBreakOut.description>
<DRM_SummonSickness.label>召唤失调综合征</DRM_SummonSickness.label>
<DRM_SummonSickness.description>这个人不应该出现在这里。他的身体正在崩解,症状将会持续恶化,最终会导致死亡。</DRM_SummonSickness.description>
<!-- EN: frostbite -->
<DRM_Frostbite.label>冻伤</DRM_Frostbite.label>
<!-- EN: Frozen tissue caused by exposure to cold without adequate protection. Frostbite is very painful, and frostbitten body parts are often lost. -->
<DRM_Frostbite.description>冻伤是由于寒冷潮湿作用引起的患者局部或全身损伤。冻伤非常痛苦,患者经常会被迫失去冻伤的身体部位。</DRM_Frostbite.description>
<!-- EN: tended -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>已简单处理</DRM_Frostbite.comps.HediffComp_TendDuration.labelSolidTendedWell>
<!-- EN: bandaged -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>已包扎</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWell>
<!-- EN: tended -->
<DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>已缝合</DRM_Frostbite.comps.HediffComp_TendDuration.labelTendedWellInner>
<!-- EN: frostbite scar -->
<DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>冻伤疤痕</DRM_Frostbite.comps.HediffComp_GetsPermanent.permanentLabel>
<!-- EN: Lost to frostbite -->
<DRM_Frostbite.injuryProps.destroyedLabel>因冻伤失去</DRM_Frostbite.injuryProps.destroyedLabel>
<!-- EN: {0} in the {1} -->
<DRM_Frostbite.labelNounPretty>{1}中的{0}</DRM_Frostbite.labelNounPretty>
<DRM_ArmorMeltdown.label>护甲熔解</DRM_ArmorMeltdown.label>
<DRM_ArmorMeltdown.description>由于持续受到高热影响,这个人的护甲正在熔化。将随程度降低热能护甲。</DRM_ArmorMeltdown.description>
<!-- EN: minor -->
<DRM_ArmorMeltdown.stages.minor-0.label>轻微熔化</DRM_ArmorMeltdown.stages.minor-0.label>
<!-- EN: minor -->
<DRM_ArmorMeltdown.stages.minor-1.label>较轻熔化</DRM_ArmorMeltdown.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_ArmorMeltdown.stages.moderate.label>中等熔化</DRM_ArmorMeltdown.stages.moderate.label>
<!-- EN: serious -->
<DRM_ArmorMeltdown.stages.serious.label>严重熔化</DRM_ArmorMeltdown.stages.serious.label>
<!-- EN: extreme -->
<DRM_ArmorMeltdown.stages.extreme.label>极重熔化</DRM_ArmorMeltdown.stages.extreme.label>
<!-- EN: extreme -->
<DRM_ArmorMeltdown.stages.completely.label>完全熔化</DRM_ArmorMeltdown.stages.completely.label>
<DRM_AcidCorrosion.label>酸性腐蚀</DRM_AcidCorrosion.label>
<DRM_AcidCorrosion.description>由于接触强酸性物质,这个人的护甲正在受到腐蚀。将随程度降低护甲。</DRM_AcidCorrosion.description>
<!-- EN: minor -->
<DRM_AcidCorrosion.stages.minor-0.label>轻微腐蚀</DRM_AcidCorrosion.stages.minor-0.label>
<!-- EN: minor -->
<DRM_AcidCorrosion.stages.minor-1.label>较轻腐蚀</DRM_AcidCorrosion.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_AcidCorrosion.stages.moderate.label>中等腐蚀</DRM_AcidCorrosion.stages.moderate.label>
<!-- EN: serious -->
<DRM_AcidCorrosion.stages.serious.label>严重腐蚀</DRM_AcidCorrosion.stages.serious.label>
<!-- EN: extreme -->
<DRM_AcidCorrosion.stages.extreme.label>极重腐蚀</DRM_AcidCorrosion.stages.extreme.label>
<!-- EN: extreme -->
<DRM_AcidCorrosion.stages.completely.label>完全腐蚀</DRM_AcidCorrosion.stages.completely.label>
<DRM_ElectricShock.label>高压触电</DRM_ElectricShock.label>
<DRM_ElectricShock.description>由于遭受高压电击,这个人的全身肌肉正在痉挛,无法行动。</DRM_ElectricShock.description>
<!-- EN: minor -->
<DRM_ElectricShock.stages.minor-0.label>轻微</DRM_ElectricShock.stages.minor-0.label>
<!-- EN: minor -->
<DRM_ElectricShock.stages.minor-1.label>较轻</DRM_ElectricShock.stages.minor-1.label>
<!-- EN: moderate -->
<DRM_ElectricShock.stages.moderate.label>中等</DRM_ElectricShock.stages.moderate.label>
<!-- EN: serious -->
<DRM_ElectricShock.stages.serious.label>严重</DRM_ElectricShock.stages.serious.label>
<!-- EN: extreme -->
<DRM_ElectricShock.stages.extreme.label>极重</DRM_ElectricShock.stages.extreme.label>
<!-- EN: extreme -->
<DRM_ElectricShock.stages.completely.label>完全</DRM_ElectricShock.stages.completely.label>
<!-- EN: tox gas -->
<DRM_FearGas.label>恐惧毒气</DRM_FearGas.label>
<!-- EN: Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death. -->
<DRM_FearGas.description>接触恐惧气体产生的负面影响。恐惧气体会灼伤生物的眼睛与肺部,使视觉与呼吸能力暂时降低。持续暴露还会引发生物极度恐惧情绪和诱发暴力行为。</DRM_FearGas.description>
<!-- EN: mild -->
<DRM_FearGas.stages.mild.label>较轻</DRM_FearGas.stages.mild.label>
<!-- EN: moderate -->
<DRM_FearGas.stages.moderate.label>中等</DRM_FearGas.stages.moderate.label>
<!-- EN: severe -->
<DRM_FearGas.stages.severe.label>严重</DRM_FearGas.stages.severe.label>
<DRM_Stun.label>被震撼</DRM_Stun.label>
<DRM_Stun.description>被强大的外力冲击掀翻在地。需要一点时间振作。</DRM_Stun.description>
<DRM_Stun.battleStateLabel>震撼</DRM_Stun.battleStateLabel>
<DRM_Stun.labelNoun>震撼</DRM_Stun.labelNoun>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Dragonian_Villager.label>龙娘村民</Dragonian_Villager.label>
<Dragonian_Villager.labelPlural>龙娘村民</Dragonian_Villager.labelPlural>
<Dragonian_Villager.labelMale>龙娘村民</Dragonian_Villager.labelMale>
<Dragonian_Villager.labelMalePlural>龙娘村民</Dragonian_Villager.labelMalePlural>
<Dragonian_Villager.labelFemale>龙娘村民</Dragonian_Villager.labelFemale>
<Dragonian_Villager.labelFemalePlural>龙娘村民</Dragonian_Villager.labelFemalePlural>
<Dragonian_Clan_Guard.label>龙娘村庄守卫</Dragonian_Clan_Guard.label>
<Dragonian_Clan_Guard.labelPlural>龙娘村庄守卫</Dragonian_Clan_Guard.labelPlural>
<Dragonian_Clan_Guard.labelMale>龙娘村庄守卫</Dragonian_Clan_Guard.labelMale>
<Dragonian_Clan_Guard.labelMalePlural>龙娘村庄守卫</Dragonian_Clan_Guard.labelMalePlural>
<Dragonian_Clan_Guard.labelFemale>龙娘村庄守卫</Dragonian_Clan_Guard.labelFemale>
<Dragonian_Clan_Guard.labelFemalePlural>龙娘村庄守卫</Dragonian_Clan_Guard.labelFemalePlural>
<Dragonian_Clan_Hunter.label>龙娘村庄游骑</Dragonian_Clan_Hunter.label>
<Dragonian_Clan_Hunter.labelPlural>龙娘村庄游骑</Dragonian_Clan_Hunter.labelPlural>
<Dragonian_Clan_Hunter.labelMale>龙娘村庄游骑</Dragonian_Clan_Hunter.labelMale>
<Dragonian_Clan_Hunter.labelMalePlural>龙娘村庄游骑</Dragonian_Clan_Hunter.labelMalePlural>
<Dragonian_Clan_Hunter.labelFemale>龙娘村庄游骑</Dragonian_Clan_Hunter.labelFemale>
<Dragonian_Clan_Hunter.labelFemalePlural>龙娘村庄游骑</Dragonian_Clan_Hunter.labelFemalePlural>
<Dragonian_Clan_Warrier.label>龙娘村庄骠骑</Dragonian_Clan_Warrier.label>
<Dragonian_Clan_Warrier.labelPlural>龙娘村庄骠骑</Dragonian_Clan_Warrier.labelPlural>
<Dragonian_Clan_Warrier.labelMale>龙娘村庄骠骑</Dragonian_Clan_Warrier.labelMale>
<Dragonian_Clan_Warrier.labelMalePlural>龙娘村庄骠骑</Dragonian_Clan_Warrier.labelMalePlural>
<Dragonian_Clan_Warrier.labelFemale>龙娘村庄骠骑</Dragonian_Clan_Warrier.labelFemale>
<Dragonian_Clan_Warrier.labelFemalePlural>龙娘村庄骠骑</Dragonian_Clan_Warrier.labelFemalePlural>
<Dragonian_Clan_Trader.label>龙娘村庄商人</Dragonian_Clan_Trader.label>
<Dragonian_Clan_Trader.labelPlural>龙娘村庄商人</Dragonian_Clan_Trader.labelPlural>
<Dragonian_Clan_Trader.labelMale>龙娘村庄商人</Dragonian_Clan_Trader.labelMale>
<Dragonian_Clan_Trader.labelMalePlural>龙娘村庄商人</Dragonian_Clan_Trader.labelMalePlural>
<Dragonian_Clan_Trader.labelFemale>龙娘村庄商人</Dragonian_Clan_Trader.labelFemale>
<Dragonian_Clan_Trader.labelFemalePlural>龙娘村庄商人</Dragonian_Clan_Trader.labelFemalePlural>
<Dragonian_Clan_Councilman.label>龙娘村庄领袖</Dragonian_Clan_Councilman.label>
<Dragonian_Clan_Councilman.labelPlural>龙娘村庄领袖</Dragonian_Clan_Councilman.labelPlural>
<Dragonian_Clan_Councilman.labelMale>龙娘村庄领袖</Dragonian_Clan_Councilman.labelMale>
<Dragonian_Clan_Councilman.labelMalePlural>龙娘村庄领袖</Dragonian_Clan_Councilman.labelMalePlural>
<Dragonian_Clan_Councilman.labelFemale>龙娘村庄领袖</Dragonian_Clan_Councilman.labelFemale>
<Dragonian_Clan_Councilman.labelFemalePlural>龙娘村庄领袖</Dragonian_Clan_Councilman.labelFemalePlural>
<Dragonian_Royal_Guard.label>龙娘皇家卫士</Dragonian_Royal_Guard.label>
<Dragonian_Royal_Guard.labelPlural>龙娘皇家卫士</Dragonian_Royal_Guard.labelPlural>
<Dragonian_Royal_Guard.labelMale>龙娘皇家卫士</Dragonian_Royal_Guard.labelMale>
<Dragonian_Royal_Guard.labelMalePlural>龙娘皇家卫士</Dragonian_Royal_Guard.labelMalePlural>
<Dragonian_Royal_Guard.labelFemale>龙娘皇家卫士</Dragonian_Royal_Guard.labelFemale>
<Dragonian_Royal_Guard.labelFemalePlural>龙娘皇家卫士</Dragonian_Royal_Guard.labelFemalePlural>
<Dragonian_Royal_Hunter.label>龙娘皇家游骑</Dragonian_Royal_Hunter.label>
<Dragonian_Royal_Hunter.labelPlural>龙娘皇家游骑</Dragonian_Royal_Hunter.labelPlural>
<Dragonian_Royal_Hunter.labelMale>龙娘皇家游骑</Dragonian_Royal_Hunter.labelMale>
<Dragonian_Royal_Hunter.labelMalePlural>龙娘皇家游骑</Dragonian_Royal_Hunter.labelMalePlural>
<Dragonian_Royal_Hunter.labelFemale>龙娘皇家游骑</Dragonian_Royal_Hunter.labelFemale>
<Dragonian_Royal_Hunter.labelFemalePlural>龙娘皇家游骑</Dragonian_Royal_Hunter.labelFemalePlural>
<Dragonian_Royal_Warrier.label>龙娘皇家禁卫</Dragonian_Royal_Warrier.label>
<Dragonian_Royal_Warrier.labelPlural>龙娘皇家禁卫</Dragonian_Royal_Warrier.labelPlural>
<Dragonian_Royal_Warrier.labelMale>龙娘皇家禁卫</Dragonian_Royal_Warrier.labelMale>
<Dragonian_Royal_Warrier.labelMalePlural>龙娘皇家禁卫</Dragonian_Royal_Warrier.labelMalePlural>
<Dragonian_Royal_Warrier.labelFemale>龙娘皇家禁卫</Dragonian_Royal_Warrier.labelFemale>
<Dragonian_Royal_Warrier.labelFemalePlural>龙娘皇家禁卫</Dragonian_Royal_Warrier.labelFemalePlural>
<Dragonian_Princess.label>龙娘公主</Dragonian_Princess.label>
<Dragonian_Princess.labelPlural>龙娘公主</Dragonian_Princess.labelPlural>
<Dragonian_Princess.labelMale>龙娘公主</Dragonian_Princess.labelMale>
<Dragonian_Princess.labelMalePlural>龙娘公主</Dragonian_Princess.labelMalePlural>
<Dragonian_Princess.labelFemale>龙娘公主</Dragonian_Princess.labelFemale>
<Dragonian_Princess.labelFemalePlural>龙娘公主</Dragonian_Princess.labelFemalePlural>
<Dragonian_Necro_Warrier.label>龙娘尸姬</Dragonian_Necro_Warrier.label>
<Dragonian_Necro_Warrier.labelPlural>龙娘尸姬</Dragonian_Necro_Warrier.labelPlural>
<Dragonian_Necro_Warrier.labelMale>龙娘尸姬</Dragonian_Necro_Warrier.labelMale>
<Dragonian_Necro_Warrier.labelMalePlural>龙娘尸姬</Dragonian_Necro_Warrier.labelMalePlural>
<Dragonian_Necro_Warrier.labelFemale>龙娘尸姬</Dragonian_Necro_Warrier.labelFemale>
<Dragonian_Necro_Warrier.labelFemalePlural>龙娘尸姬</Dragonian_Necro_Warrier.labelFemalePlural>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<InstallFakeDragonianOrb.label>安装玻璃龙珠</InstallFakeDragonianOrb.label>
<InstallFakeDragonianOrb.description>安装玻璃龙珠。</InstallFakeDragonianOrb.description>
<InstallFakeDragonianOrb.jobString>正在安装玻璃龙珠。</InstallFakeDragonianOrb.jobString>
<InstallDragonianOrb.label>安装龙珠</InstallDragonianOrb.label>
<InstallDragonianOrb.description>安装龙珠。</InstallDragonianOrb.description>
<InstallDragonianOrb.jobString>正在安装龙珠。</InstallDragonianOrb.jobString>
<InstallFlareDragonianOrb.label>安装火炎龙珠</InstallFlareDragonianOrb.label>
<InstallFlareDragonianOrb.description>安装火炎龙珠。</InstallFlareDragonianOrb.description>
<InstallFlareDragonianOrb.jobString>正在安装火炎龙珠。</InstallFlareDragonianOrb.jobString>
<InstallNecroDragonianOrb.label>安装死灵龙珠</InstallNecroDragonianOrb.label>
<InstallNecroDragonianOrb.description>安装死灵龙珠。</InstallNecroDragonianOrb.description>
<InstallNecroDragonianOrb.jobString>正在安装死灵龙珠。</InstallNecroDragonianOrb.jobString>
<InstallHyperhealDragonianOrb.label>安装超再生珠</InstallHyperhealDragonianOrb.label>
<InstallHyperhealDragonianOrb.description>安装超再生珠。</InstallHyperhealDragonianOrb.description>
<InstallHyperhealDragonianOrb.jobString>正在安装超再生珠。</InstallHyperhealDragonianOrb.jobString>
<InstallHardenDragonianOrb.label>安装硬化龙珠</InstallHardenDragonianOrb.label>
<InstallHardenDragonianOrb.description>安装硬化龙珠。</InstallHardenDragonianOrb.description>
<InstallHardenDragonianOrb.jobString>正在安装硬化龙珠。</InstallHardenDragonianOrb.jobString>
<InstallAcidifierDragonianOrb.label>安装酸解龙珠</InstallAcidifierDragonianOrb.label>
<InstallAcidifierDragonianOrb.description>安装酸解龙珠。</InstallAcidifierDragonianOrb.description>
<InstallAcidifierDragonianOrb.jobString>正在安装酸解龙珠。</InstallAcidifierDragonianOrb.jobString>
<InstallShieldDragonianOrb.label>安装护盾龙珠</InstallShieldDragonianOrb.label>
<InstallShieldDragonianOrb.description>安装护盾龙珠。</InstallShieldDragonianOrb.description>
<InstallShieldDragonianOrb.jobString>正在安装护盾龙珠。</InstallShieldDragonianOrb.jobString>
<InstallEnderDragonianOrb.label>安装末影龙珠</InstallEnderDragonianOrb.label>
<InstallEnderDragonianOrb.description>安装末影龙珠。</InstallEnderDragonianOrb.description>
<InstallEnderDragonianOrb.jobString>正在安装末影龙珠。</InstallEnderDragonianOrb.jobString>
<InstallToxicDragonianOrb.label>安装毒素龙珠</InstallToxicDragonianOrb.label>
<InstallToxicDragonianOrb.description>安装毒素龙珠。</InstallToxicDragonianOrb.description>
<InstallToxicDragonianOrb.jobString>正在安装毒素龙珠。</InstallToxicDragonianOrb.jobString>
<InstallDRM_SlashTail.label>安装斩龙尾</InstallDRM_SlashTail.label>
<InstallDRM_SlashTail.description>安装斩龙尾。</InstallDRM_SlashTail.description>
<InstallDRM_SlashTail.jobString>正在安装斩龙尾。</InstallDRM_SlashTail.jobString>
<InstallDRM_FlameSlashTail.label>安装焚斩尾</InstallDRM_FlameSlashTail.label>
<InstallDRM_FlameSlashTail.description>安装焚斩尾。</InstallDRM_FlameSlashTail.description>
<InstallDRM_FlameSlashTail.jobString>正在安装焚斩尾。</InstallDRM_FlameSlashTail.jobString>
<InstallDRM_AcidSlashTail.label>安装酸斩尾</InstallDRM_AcidSlashTail.label>
<InstallDRM_AcidSlashTail.description>安装酸斩尾。</InstallDRM_AcidSlashTail.description>
<InstallDRM_AcidSlashTail.jobString>正在安装酸斩尾。</InstallDRM_AcidSlashTail.jobString>
<InstallExplosiveSlashTail.label>安装碎斩尾</InstallExplosiveSlashTail.label>
<InstallExplosiveSlashTail.description>安装碎斩尾。</InstallExplosiveSlashTail.description>
<InstallExplosiveSlashTail.jobString>正在安装碎斩尾。</InstallExplosiveSlashTail.jobString>
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<New_Dragonian_Beginning.label>龙娘新窝</New_Dragonian_Beginning.label>
<New_Dragonian_Beginning.description>三只龙娘从地里冒了出来。她们会过得开心吗?</New_Dragonian_Beginning.description>
<New_Dragonian_Beginning.scenario.name>龙娘新窝</New_Dragonian_Beginning.scenario.name>
<New_Dragonian_Beginning.scenario.summary>一小群流浪龙娘们建造新的家园。</New_Dragonian_Beginning.scenario.summary>
<New_Dragonian_Beginning.scenario.description>三只龙娘从地里冒了出来。她们会过得开心吗?</New_Dragonian_Beginning.scenario.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DRM_BattleDressC.label>龙娘 制式战衣</DRM_BattleDressC.label>
<DRM_BattleDressC.description>轻型盔甲,添加玻璃钢增强防护。</DRM_BattleDressC.description>
<DRM_BattleHelmC.label>龙娘 制式战盔C型</DRM_BattleHelmC.label>
<DRM_BattleHelmC.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmC.description>
<DRM_BattleHelmD.label>龙娘 制式战盔D型</DRM_BattleHelmD.label>
<DRM_BattleHelmD.description>一款设计复杂的轻型战斗头盔。设计保护整个头部。</DRM_BattleHelmD.description>
<DR_FakeTail.label>假尾巴</DR_FakeTail.label>
<DR_FakeTail.description>这是一条用皮革制成的假尾巴。</DR_FakeTail.description>
<DR_BionicTail.label>仿生尾</DR_BionicTail.label>
<DR_BionicTail.description>先进的人工尾巴。它还有一个小型人工智能,能自动帮助使用者保持平衡。</DR_BionicTail.description>
<FlareDragonianOrb.label>龙娘 火炎龙珠</FlareDragonianOrb.label>
<FlareDragonianOrb.description>一颗龙珠。能够释放一团火球。</FlareDragonianOrb.description>
<NecroDragonianOrb.label>龙娘 死灵龙珠</NecroDragonianOrb.label>
<NecroDragonianOrb.description>一颗龙珠。能够释放死灵粉尘。</NecroDragonianOrb.description>
<HyperhealDragonianOrb.label>龙娘 超再生珠</HyperhealDragonianOrb.label>
<HyperhealDragonianOrb.description>一颗龙珠。拥有强大的再生能力。</HyperhealDragonianOrb.description>
<HardenDragonianOrb.label>龙娘 硬化龙珠</HardenDragonianOrb.label>
<HardenDragonianOrb.description>一颗龙珠。硬起来吧!</HardenDragonianOrb.description>
<AcidifierDragonianOrb.label>龙娘 酸解龙珠</AcidifierDragonianOrb.label>
<AcidifierDragonianOrb.description>一颗龙珠。死亡时溶解身上的装备。</AcidifierDragonianOrb.description>
<ShieldDragonianOrb.label>龙娘 护盾龙珠</ShieldDragonianOrb.label>
<ShieldDragonianOrb.description>一颗龙珠。提供有一点自私的护盾。</ShieldDragonianOrb.description>
<EnderDragonianOrb.label>龙娘 末影龙珠</EnderDragonianOrb.label>
<EnderDragonianOrb.description>一颗龙珠。拥有强大的折跃能力。</EnderDragonianOrb.description>
<ToxicDragonianOrb.label>龙娘 毒素龙珠</ToxicDragonianOrb.label>
<ToxicDragonianOrb.description>一颗龙珠。有毒危险。</ToxicDragonianOrb.description>
<DRM_SlashTail.label>龙娘 斩龙尾</DRM_SlashTail.label>
<DRM_SlashTail.description>一条斩龙尾。巨大的剑刃替代了尾巴。</DRM_SlashTail.description>
<DRM_SlashTail.labelNoun>斩龙尾</DRM_SlashTail.labelNoun>
<DRM_FlameSlashTail.label>龙娘 焚斩尾</DRM_FlameSlashTail.label>
<DRM_FlameSlashTail.description>一条焚斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴温度极度炙热。</DRM_FlameSlashTail.description>
<DRM_FlameSlashTail.labelNoun>焚斩尾</DRM_FlameSlashTail.labelNoun>
<DRM_AcidSlashTail.label>龙娘 酸斩尾</DRM_AcidSlashTail.label>
<DRM_AcidSlashTail.description>一条酸斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴能分泌危险的腐蚀性酸液。</DRM_AcidSlashTail.description>
<DRM_AcidSlashTail.labelNoun>酸斩尾</DRM_AcidSlashTail.labelNoun>
<DRM_ExplosiveSlashTail.label>龙娘 碎斩尾</DRM_ExplosiveSlashTail.label>
<DRM_ExplosiveSlashTail.description>一条碎斩尾。巨大的剑刃替代了尾巴。这种亚种尾巴上覆盖了危险的易爆材料。</DRM_ExplosiveSlashTail.description>
<DRM_ExplosiveSlashTail.labelNoun>碎斩尾</DRM_ExplosiveSlashTail.labelNoun>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_BattleHammer.label>龙娘 战锤</DR_BattleHammer.label>
<DR_BattleHammer.description>一柄内置了EMP发生器的战锤。当击中时会释放电击瘫痪机械装置。</DR_BattleHammer.description>
<DR_BattleStaff_Beam.label>龙娘 光束法杖</DR_BattleStaff_Beam.label>
<DR_BattleStaff_Beam.description>龙娘使用的法杖。能射出急冻光束。</DR_BattleStaff_Beam.description>
<DR_BattleStaff_Flare.label>龙娘 火焰法杖</DR_BattleStaff_Flare.label>
<DR_BattleStaff_Flare.description>龙娘使用的法杖。能射出火焰束。</DR_BattleStaff_Flare.description>
<DR_BattleStaff_Arc.label>龙娘 电弧法杖</DR_BattleStaff_Arc.label>
<DR_BattleStaff_Arc.description>龙娘使用的法杖。能射出跳跃的闪电链。</DR_BattleStaff_Arc.description>
<DR_BattleStaff_Fear.label>龙娘 恐惧法杖</DR_BattleStaff_Fear.label>
<DR_BattleStaff_Fear.description>龙娘使用的法杖。一个压缩的气体发射器。填装了芬里尔恐惧毒气弹。</DR_BattleStaff_Fear.description>
<DR_BattleStaff_Air.label>龙娘 气震法杖</DR_BattleStaff_Air.label>
<DR_BattleStaff_Air.description>龙娘使用的法杖。一个压缩的气体发射器。能够发射对建筑伤害极大的共振气团。</DR_BattleStaff_Air.description>
<DR_BattleSpear.label>龙娘 飞矛</DR_BattleSpear.label>
<DR_BattleSpear.description>龙娘使用的飞矛。她们能把这种沉重的近战武器轻松投送到极远处。</DR_BattleSpear.description>
<DR_BattleSpear.tools.shaft.label></DR_BattleSpear.tools.shaft.label>
<DR_BattleSpear.tools.point.label>矛尖</DR_BattleSpear.tools.point.label>
<DRM_Spear_Thrown.label>飞矛</DRM_Spear_Thrown.label>
<DR_ClusterSpear.label>龙娘 集束飞矛</DR_ClusterSpear.label>
<DR_ClusterSpear.description>龙娘使用的一捆飞矛。这种武器一次能扔出一捆短矛。</DR_ClusterSpear.description>
<DR_ClusterSpear.tools.shaft.label></DR_ClusterSpear.tools.shaft.label>
<DR_ClusterSpear.tools.point.label>矛尖</DR_ClusterSpear.tools.point.label>
<DRM_ShortSpear_Thrown.label>飞矛</DRM_ShortSpear_Thrown.label>
<DR_ChainSpear.label>龙娘 链式飞矛</DR_ChainSpear.label>
<DR_ChainSpear.description>龙娘使用的一串飞矛。这种武器的使用者就是一个会吐出短矛的怪物。</DR_ChainSpear.description>
<DR_ChainSpear.tools.shaft.label></DR_ChainSpear.tools.shaft.label>
<DR_ChainSpear.tools.point.label>矛尖</DR_ChainSpear.tools.point.label>
<DRM_ChainSpear_Thrown.label>飞矛</DRM_ChainSpear_Thrown.label>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DRMShieldLabel>护盾</DRMShieldLabel>
<DRMShieldTip>这个人被一个护盾保护着。 </DRMShieldTip>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
<DRMShieldLabel>Shield</DRMShieldLabel>
<DRMShieldTip>This pawn is shielded by a Implant Shield. </DRMShieldTip>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_BattleDress"]/apparel/tags</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_BattleDress"]/apparel/tags</xpath>
<value>
<li>DR_BattleDress</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_BattleHelmA"]/apparel/tags</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_BattleHelmA"]/apparel/tags</xpath>
<value>
<li>DR_BattleHelm</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_ProtectionOrb"]/apparel/tags</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_ProtectionOrb"]/apparel/tags</xpath>
<value>
<li>DR_ProtectionOrb</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_PsychicDress"]/apparel/tags</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_PsychicDress"]/apparel/tags</xpath>
<value>
<li>DR_PsychicDress</li>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_PsychicHelm"]/apparel/tags</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_PsychicHelm"]/apparel/tags</xpath>
<value>
<li>DR_PsychicHelm</li>
</value>
</li>
</operations>
</Operation>
</Patch>

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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!--龙娘服装限制移除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/alienRace/raceRestriction/onlyUseRaceRestrictedApparel</xpath>
<value>
<onlyUseRaceRestrictedApparel>false</onlyUseRaceRestrictedApparel>
</value>
</li>
</operations>
</Operation>
<!--龙娘背景故事工作限制移除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS"]/workDisables</xpath>
<value>
<workDisables></workDisables>
</value>
</li>
</operations>
</Operation>
<!--龙娘背景故事工作限制移除-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.AlienBackstoryDef[defName="Dragonian_BS_B"]/workDisables</xpath>
<value>
<workDisables></workDisables>
</value>
</li>
</operations>
</Operation>
<!--龙娘工作速度替换-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryMechanoidEfficiency</xpath>
<value>
<ButcheryMechanoidEfficiency>1</ButcheryMechanoidEfficiency>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryMechanoidSpeed</xpath>
<value>
<ButcheryMechanoidSpeed>1</ButcheryMechanoidSpeed>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/SmeltingSpeed</xpath>
<value>
<SmeltingSpeed>1</SmeltingSpeed>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/GeneralLaborSpeed</xpath>
<value>
<GeneralLaborSpeed>1</GeneralLaborSpeed>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryFleshEfficiency</xpath>
<value>
<ButcheryFleshEfficiency>1</ButcheryFleshEfficiency>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ButcheryFleshSpeed</xpath>
<value>
<ButcheryFleshSpeed>1</ButcheryFleshSpeed>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/CookSpeed</xpath>
<value>
<CookSpeed>1</CookSpeed>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/ResearchSpeed</xpath>
<value>
<ResearchSpeed>1</ResearchSpeed>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/AlienRace.ThingDef_AlienRace[defName="Dragonian_Race"]/statBases/DrugSynthesisSpeed</xpath>
<value>
<DrugSynthesisSpeed>1</DrugSynthesisSpeed>
</value>
</li>
</operations>
</Operation>
<!--添加龙娘龙珠器官-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/BodyDef[defName="Dragonian_Body"]/corePart/parts</xpath>
<value>
<li>
<def>DragonianOrb</def>
<coverage>0.010</coverage>
<customLabel>Dragonian Orb</customLabel>
<depth>Inside</depth>
<groups>
<li>Torso</li>
</groups>
</li>
</value>
</li>
</operations>
</Operation>
<!--野生龙娘概率自带斩龙尾-->
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsChance</xpath>
<value>
<techHediffsChance>0.3</techHediffsChance>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsMoney</xpath>
<value>
<techHediffsMoney>50~550</techHediffsMoney>
</value>
</li>
<li Class="PatchOperationReplace">
<xpath>Defs/PawnKindDef[defName="WildMan"]/techHediffsTags</xpath>
<value>
<techHediffsTags>
<li>DragonianSlashTail</li>
</techHediffsTags>
</value>
</li>
</operations>
</Operation>
<!--移除屠宰产出龙珠-->
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[@Name="Dragonian_PawnBase"]/butcherProducts/DragonianOrb</xpath>
</Operation>
</Patch>

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<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_BattleMace"]</xpath>
<value>
<weaponTags>
<li>DR_BattleMace</li>
</weaponTags>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_Battlesword"]</xpath>
<value>
<weaponTags>
<li>DR_Battlesword</li>
</weaponTags>
</value>
</li>
</operations>
</Operation>
<Operation Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationTest">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="DR_BattleStaff"]</xpath>
<value>
<weaponTags>
<li>DR_BattleStaff_Melee</li>
</weaponTags>
</value>
</li>
</operations>
</Operation>
</Patch>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_BattleStaffBurner</defName>
<label>BattleStaff burner</label>
<description>Use terra magic to create a massive cone of flame.</description>
<iconPath>UI/Abilities/Burner</iconPath>
<cooldownTicksRange>900</cooldownTicksRange>
<aiCanUse>true</aiCanUse>
<ai_IsIncendiary>true</ai_IsIncendiary>
<warmupStartSound>FireSpew_Warmup</warmupStartSound>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>22.9</range>
<warmupTime>0.5</warmupTime>
<soundCast>FireSpew_Resolve</soundCast>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<flammabilityAttachFireChanceCurve>
<points>
<li>(0.2, 0)</li>
<li>(1, 1)</li>
</points>
</flammabilityAttachFireChanceCurve>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityFireSpew">
<range>22.9</range>
<lineWidthEnd>5</lineWidthEnd>
<filthDef>Filth_Ash</filthDef>
<damAmount>30</damAmount>
<canHitFilledCells>true</canHitFilledCells>
</li>
<li Class="CompProperties_AbilityBurner">
<numStreams>15</numStreams>
<range>24</range> <!-- go a bit further than the actual ability range, since it's meant to be a noisy effect -->
<coneSizeDegrees>12</coneSizeDegrees>
<moteDef>Mote_IncineratorBurst</moteDef>
<barrelOffsetDistance>6</barrelOffsetDistance>
<sizeReductionDistanceThreshold>8</sizeReductionDistanceThreshold>
<lifespanNoise>40</lifespanNoise>
<rangeNoise>.4</rangeNoise>
<effecterDef>BurnerUsed</effecterDef>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Deaddustpop</defName>
<label>Deaddust Pop</label>
<description>Release a cloud of dust-like substance that will settle on nearby corpses and raise them as shamblers. The shamblers will only attack your enemies. Deadlife dust is made of nano-scale archites that penetrate and reanimate dead tissue at the cellular level.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>DeadlifeDust</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AlienRace.AlienBackstoryDef ParentName="DragonianBackStory">
<defName>Dragonian_Necromancer</defName>
<title>Dragonian Necromancer</title>
<titleShort>Dragonian Necromancer</titleShort>
<baseDesc>[PAWN_nameDef] is Dragonian Necromancer.\nNot been identified,she is so mysterious that nobody knows she is live or dead.</baseDesc>
<slot>Adulthood</slot>
<forcedHediffs>
<li>DRM_SummonSickness</li>
</forcedHediffs>
<spawnCategories>
<li>Dragonian_Necromancer</li>
</spawnCategories>
<skillGains>
<Melee>8</Melee>
<Medicine>8</Medicine>
<Intellectual>8</Intellectual>
<Social>-16</Social>
</skillGains>
<forcedTraitsChance MayRequire="Ludeon.RimWorld.Anomaly">
<li>
<defName>Occultist</defName>
<chance>100</chance>
</li>
</forcedTraitsChance>
</AlienRace.AlienBackstoryDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>NecroDragonianOrb</defName>
<label>Necro DragonianOrb</label>
<labelNoun>a Necro DragonianOrb.</labelNoun>
<description>An installed Necro DragonianOrb. Allow owner to spray deadlifedust.</description>
<priceImpact>false</priceImpact>
<abilities MayRequire="Ludeon.RimWorld.Anomaly">
<li>DRM_Deaddustpop</li>
</abilities>
<comps>
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
<damageDef>Smoke</damageDef>
<gasType>DeadlifeDust</gasType>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath" />
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>NecroDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallNecroDragonianOrb</defName>
<label>install Necro DragonianOrb</label>
<description>Install Necro DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>NecroDragonianOrb</ThingDef>
<HediffDef>NecroDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Necro DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>NecroDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>NecroDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>NecroDragonianOrb</addsHediff>
</RecipeDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>NecroDragonianOrb</defName>
<label>Necro DragonianOrb</label>
<description>An Necro DragonianOrb. Allow owner to spray deadlifedust.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_AP</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>NecroDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnKindDef ParentName="DRMDragonianBasePawnKind">
<defName>Dragonian_Necro_Warrier</defName>
<label>Dragonian necro Warrier</label>
<labelPlural>Dragonian necro Warrier</labelPlural>
<combatPower>40</combatPower>
<isFighter>true</isFighter>
<itemQuality>Normal</itemQuality>
<weaponTags>
<li>DR_BattleStaff_Melee</li>
</weaponTags>
<weaponMoney>
<min>900</min>
<max>1500</max>
</weaponMoney>
<backstoryFiltersOverride>
<li>
<categoriesChildhood>
<li>Dragonian_spawnCategoriesA</li>
</categoriesChildhood>
<categoriesAdulthood>
<li>Dragonian_Necromancer</li>
</categoriesAdulthood>
</li>
</backstoryFiltersOverride>
<techHediffsMoney>600~5500</techHediffsMoney>
<techHediffsTags>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<techHediffsRequired>
<li>NecroDragonianOrb</li>
</techHediffsRequired>
<inventoryOptions>
<skipChance>0.70</skipChance>
<subOptionsChooseOne>
<li>
<choiceChance>90</choiceChance>
<thingDef>Silver</thingDef>
<countRange>30~100</countRange>
</li>
</subOptionsChooseOne>
</inventoryOptions>
</PawnKindDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="ApparelNoQualityBase">
<defName>DR_Apparel_PackNecro</defName>
<label>Necro pack</label>
<description>A reusable backpack containing canisters of reagents and a mechanism that uses them to generate deadlifedust.</description>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(0.7,0.7)</drawSize>
</graphicData>
<tickerType>Normal</tickerType>
<techLevel>Industrial</techLevel>
<statBases>
<Mass>3</Mass>
<Flammability>0.6</Flammability>
<EquipDelay>2</EquipDelay>
<WorkToMake>3600</WorkToMake>
</statBases>
<thingCategories>
<li>ApparelUtility</li>
</thingCategories>
<costList>
<Bioferrite>75</Bioferrite>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<recipeMaker>
<unfinishedThingDef>UnfinishedPack</unfinishedThingDef>
<researchPrerequisite>DeadlifeDust</researchPrerequisite>
<recipeUsers Inherit="false">
<li>BioferriteShaper</li>
</recipeUsers>
<useIngredientsForColor>false</useIngredientsForColor>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<workSkill>Crafting</workSkill>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>
<displayPriority>350</displayPriority>
</recipeMaker>
<apparel>
<countsAsClothingForNudity>false</countsAsClothingForNudity>
<scoreOffset>4</scoreOffset>
<careIfWornByCorpse>false</careIfWornByCorpse>
<careIfDamaged>false</careIfDamaged>
<wearPerDay>0</wearPerDay>
<tags>
<li>BeltDefenseNecro</li>
</tags>
<bodyPartGroups>
<li>Waist</li>
</bodyPartGroups>
<layers>
<li>Belt</li>
</layers>
<wornGraphicPath>Things/Pawn/Humanlike/Apparel/ToxPack/ToxPack</wornGraphicPath>
<wornGraphicData>
<renderUtilityAsPack>true</renderUtilityAsPack>
<north>
<offset>(0,-0.15)</offset>
</north>
<south>
<offset>(0,-0.15)</offset>
</south>
<east>
<offset>(-0.35,-0.1)</offset>
<thin><offset>(0.05,0)</offset></thin>
<hulk><offset>(-0.15,0)</offset></hulk>
<fat> <offset>(-0.20,0)</offset></fat>
</east>
<west>
<offset>(0.35,-0.1)</offset>
<thin><offset>(-0.05,0)</offset></thin>
<hulk><offset>(0.15,0)</offset></hulk>
<fat> <offset>(0.20,0)</offset></fat>
</west>
<male> <scale>(0.6,0.6)</scale></male>
<female><scale>(0.6,0.6)</scale></female>
<thin> <scale>(0.6,0.6)</scale></thin>
<hulk> <scale>(0.75,0.75)</scale></hulk>
<fat> <scale>(0.75,0.75)</scale></fat>
</wornGraphicData>
</apparel>
<comps>
<li Class="CompProperties_ApparelReloadable">
<maxCharges>1</maxCharges>
<soundReload>Standard_Reload</soundReload>
<chargeNoun>necro pack</chargeNoun>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<ammoDef>Bioferrite</ammoDef>
<ammoCountToRefill>35</ammoCountToRefill>
<baseReloadTicks>60</baseReloadTicks>
<hotKey>Misc4</hotKey>
</li>
<li Class="CompProperties_ReleaseGas">
<gasType>DeadlifeDust</gasType>
<cellsToFill>55</cellsToFill>
<durationSeconds>12.75</durationSeconds>
<effecterReleasing>ToxGasReleasing</effecterReleasing>
</li>
<li Class="CompProperties_AIUSablePack">
<compClass>CompToxPack</compClass>
<checkInterval>60</checkInterval>
</li>
</comps>
<verbs>
<li>
<verbClass>Verb_DeployToxPack</verbClass>
<label>deploy necro pack</label>
<violent>false</violent>
<hasStandardCommand>true</hasStandardCommand>
<targetable>false</targetable>
<soundCast>GasPack_Deploy</soundCast>
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
</li>
</verbs>
<tradeTags>
<li>Clothing</li>
</tradeTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Flare</defName>
<label>Dragonian Flare Staff</label>
<description>A Staff for Dragonian.Can Spray Fire shoot.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_ArcSprayIncinerator</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.5</warmupTime>
<range>22.9</range>
<minRange>5.9</minRange>
<beamFullWidthRange>11</beamFullWidthRange>
<burstShotCount>15</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<requireLineOfSight>true</requireLineOfSight>
<beamWidth>4</beamWidth>
<ticksBetweenBurstShots>4</ticksBetweenBurstShots>
<beamDamageDef>DRM_Flame</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>Flamethrower_Firing</soundCastBeam>
<beamGroundFleckDef>Fleck_IncineratorBeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamEndEffecterDef>IncineratorBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0.1</beamChanceToStartFire>
<beamFireSizeRange>0.55~0.85</beamFireSizeRange>
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamCantHitWithinMinRange>true</beamCantHitWithinMinRange>
<beamHitsNeighborCellsRequiresLOS>true</beamHitsNeighborCellsRequiresLOS>
<beamSetsGroundOnFire>true</beamSetsGroundOnFire>
<ai_BeamIsIncendiary>true</ai_BeamIsIncendiary>
<highlightColor>(180, 60, 10)</highlightColor>
<secondaryHighlightColor>(220, 210, 20)</secondaryHighlightColor>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<flammabilityAttachFireChanceCurve>
<points>
<li>(0.6, 0)</li>
<li>(0.7, 0.2)</li>
<li>(1.2, 0.8)</li>
</points>
</flammabilityAttachFireChanceCurve>
<rangedFireRulepack>Combat_RangedFlamethrower</rangedFireRulepack>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Flame</def>
<amount>30</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<DR_Apparel_PackNecro.label>死灵背包</DR_Apparel_PackNecro.label>
<DR_Apparel_PackNecro.description>一个装填有灵铁与火花塞的可重复装填的背包。能释放出将尸体复活的死灵粉尘。</DR_Apparel_PackNecro.description>
</LanguageData>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DR_FireBurst</defName>
<label>fire burst</label>
<description>Overdrive orbs cause explosion and set fire on ground.</description>
<jobDef>CastAbilityOnThingWithoutWeapon</jobDef>
<iconPath>UI/Abilities/FireBurst</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<ai_SearchAOEForTargets>true</ai_SearchAOEForTargets>
<targetRequired>false</targetRequired>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<warmupEffecter>Fire_Burst_Warmup</warmupEffecter>
<warmupTime>1.5</warmupTime>
<requireLineOfSight>false</requireLineOfSight>
<range>12</range>
<drawAimPie>false</drawAimPie>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_FireBurst">
<radius>12</radius>
<damageDef>DRM_Flame</damageDef>
<damageAmount>80</damageAmount>
<armorPenetration>0</armorPenetration>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Toxgaspop</defName>
<label>ToxGas Pop</label>
<description>Release a cloud of Toxgas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>Smoke</damageDef>
<smokeRadius>9</smokeRadius>
<gasType>ToxGas</gasType>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Feargaspop</defName>
<label>FearGas Pop</label>
<description>Release a cloud of Feargas.</description>
<iconPath>UI/Abilities/ReleaseDeadlifeDust</iconPath>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>true</aiCanUse>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release Feargas</label>
<drawAimPie>true</drawAimPie>
<warmupTime>1</warmupTime>
<range>24.9</range>
<targetParams>
<canTargetPawns>False</canTargetPawns>
<canTargetLocations>True</canTargetLocations>
</targetParams>
<soundCast>DeadlifeRelease</soundCast>
</verbProperties>
<comps>
<li Class="DragonianMix.CompProperties_AbilityDRM_Deaddustpop">
<damageDef>DRM_Feargas</damageDef>
<smokeRadius>9</smokeRadius>
<clamorType>Ability</clamorType>
<clamorRadius>20</clamorRadius>
<postExplosionSpawnThingDef>DRM_FearGasCloud</postExplosionSpawnThingDef> <!-- ARL_ToxicGasCloud -->
<postExplosionSpawnChance>1</postExplosionSpawnChance>
<postExplosionSpawnThingCount>1</postExplosionSpawnThingCount>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
<HediffDef>
<defName>DRM_FearGasExposure</defName>
<label>Fear gas</label>
<description>Aftereffects of exposure to tox gas, a poisonous chemical gas. It burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup and eventually death.</description>
<hediffClass>HediffWithComps</hediffClass>
<maxSeverity>3</maxSeverity>
<initialSeverity>1</initialSeverity>
<canApplyDodChanceForCapacityChanges>true</canApplyDodChanceForCapacityChanges>
<defaultLabelColor>(0.6, 0, 1)</defaultLabelColor>
<stages>
<li>
<label>mild</label>
<minSeverity>1</minSeverity>
<painOffset>0.1</painOffset>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.1</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.15</offset>
</li>
</capMods>
</li>
<li>
<label>moderate</label>
<minSeverity>2</minSeverity>
<painOffset>0.15</painOffset>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.25</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.30</offset>
</li>
</capMods>
</li>
<li>
<label>severe</label>
<minSeverity>3</minSeverity>
<painOffset>0.25</painOffset>
<capMods>
<li>
<capacity>Sight</capacity>
<offset>-0.40</offset>
</li>
<li>
<capacity>Breathing</capacity>
<offset>-0.60</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<li Class="HediffCompProperties_SeverityFromGasDensityDirect">
<gasType>ToxGas</gasType>
<densityStages>
<li>0.2</li>
<li>0.5</li>
<li>1</li>
</densityStages>
</li>
</comps>
</HediffDef>
-->
<HediffDef ParentName="AddedBodyPartBase">
<defName>ToxicDragonianOrb</defName>
<label>Toxic DragonianOrb</label>
<labelNoun>a Toxic DragonianOrb.</labelNoun>
<description>An installed Toxic DragonianOrb. Allow owner to spray Toxgas.</description>
<priceImpact>false</priceImpact>
<abilities MayRequire="Ludeon.RimWorld.Biotech">
<li>DRM_Toxgaspop</li>
</abilities>
<comps>
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
<damageDef>Smoke</damageDef>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<gasType>ToxGas</gasType>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>ToxicDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallToxicDragonianOrb</defName>
<label>install Toxic DragonianOrb</label>
<description>Install Toxic DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>ToxicDragonianOrb</ThingDef>
<HediffDef>ToxicDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Toxic DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>ToxicDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>ToxicDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>ToxicDragonianOrb</addsHediff>
</RecipeDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>ToxicDragonianOrb</defName>
<label>Toxic DragonianOrb</label>
<description>An Toxic DragonianOrb. Allow owner to spray Toxgas.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>ToxicDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BaseMeleeWeapon_Sharp_Quality">
<defName>DR_BattleStaff_Beam</defName>
<label>Dragonian Beam Staff</label>
<description>A Staff for Dragonian.Can Shoot Frozen Beam.</description>
<graphicData>
<texPath>Dragonian/Things/Weapon/staff</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutComplex</shaderType>
</graphicData>
<uiIconScale>1</uiIconScale>
<techLevel>Medieval</techLevel>
<statBases>
<WorkToMake>12000</WorkToMake>
<Mass>15</Mass>
<AccuracyTouch>0.60</AccuracyTouch>
<AccuracyShort>0.70</AccuracyShort>
<AccuracyMedium>0.65</AccuracyMedium>
<AccuracyLong>0.55</AccuracyLong>
<RangedWeapon_Cooldown>1.70</RangedWeapon_Cooldown>
</statBases>
<equippedAngleOffset>45</equippedAngleOffset>
<costStuffCount>80</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList>
<WoolDragonian>40</WoolDragonian>
<Steel>40</Steel>
<ComponentIndustrial>5</ComponentIndustrial>
</costList>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<weaponTags>
<li>DR_BattleStaff</li>
</weaponTags>
<thingCategories>
<li>WeaponsRanged</li>
</thingCategories>
<weaponClasses>
<li>Ranged</li>
</weaponClasses>
<verbs>
<li>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>1.5</warmupTime>
<range>24.9</range>
<minRange>3.9</minRange>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastTail>GunTail_Medium</soundCastTail>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamStartOffset>0.8</beamStartOffset>
<beamFullWidthRange>3</beamFullWidthRange>
<beamWidth>-3</beamWidth>
<beamMaxDeviation>0.5</beamMaxDeviation>
<beamCurvature>0.1</beamCurvature>
<burstShotCount>15</burstShotCount>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<showBurstShotStats>false</showBurstShotStats>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamDamageDef>DRM_Frostbite</beamDamageDef>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>0</beamChanceToAttachFire>
<beamFireSizeRange>0</beamFireSizeRange>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.2, 0.1)</li>
<li>(0.4, 0.2)</li>
</points>
</beamLineFleckChanceCurve>
</li>
</verbs>
<tools>
<li>
<label>handle</label>
<capacities>
<li>Poke</li>
</capacities>
<power>8</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>physical-magic</label>
<capacities>
<li>Blunt</li>
<li>Demolish</li>
</capacities>
<power>15</power>
<extraMeleeDamages>
<li>
<def>DRM_Frostbite</def>
<amount>30</amount>
<chance>1</chance>
</li>
<li>
<def>Stun</def>
<amount>1.5</amount>
<chance>0.25</chance>
</li>
</extraMeleeDamages>
<cooldownTime>5.2</cooldownTime>
</li>
</tools>
<equippedStatOffsets>
<PsychicSensitivityOffset MayRequire="Ludeon.Rimworld.Royalty">0.50</PsychicSensitivityOffset>
<PsychicEntropyRecoveryRate MayRequire="Ludeon.Rimworld.Royalty">0.083</PsychicEntropyRecoveryRate>
</equippedStatOffsets>
<meleeHitSound>DRHammerSound</meleeHitSound>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef ParentName="RoleAuraBuffBase">
<defName>DRM_HealBreakOut</defName>
<label>Heal BreakOut</label>
<description>Overdrive orbs.Heal wound in insane speed.</description>
<iconPath>UI/Abilities/ImmunityDrive</iconPath>
<warmupMoteSocialSymbol>UI/Abilities/ImmunityDrive</warmupMoteSocialSymbol>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<aiCanUse>false</aiCanUse>
<showCastingProgressBar>true</showCastingProgressBar>
<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
<disableGizmoWhileUndrafted>true</disableGizmoWhileUndrafted>
<statBases>
<Ability_Duration>150</Ability_Duration>
<Ability_EffectRadius>0</Ability_EffectRadius>
</statBases>
<verbProperties>
<range>0</range>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>DRM_HealBreakOut</hediffDef>
<onlyApplyToSelf>True</onlyApplyToSelf>
<replaceExisting>true</replaceExisting>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AbilityDef>
<defName>DRM_Skip</defName>
<label>skip</label>
<description>Teleport the target to a desired position not too far from its starting point. Objects which are too large cannot be teleported.</description>
<iconPath>UI/Abilities/Skip</iconPath>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>15000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<warmupTime>0.25</warmupTime>
<range>30</range>
<targetParams>
<canTargetSelf>True</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
<canTargetItems>True</canTargetItems>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityTeleport">
<compClass>CompAbilityEffect_Teleport</compClass>
<destination>Selected</destination>
<requiresLineOfSight>True</requiresLineOfSight>
<range>30</range>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
<destClamorType>Ability</destClamorType>
<destClamorRadius>10</destClamorRadius>
<stunTicks>18~60</stunTicks>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
</comps>
</AbilityDef>
<AbilityDef>
<defName>DRM_Farskip</defName>
<label>farskip</label>
<description>Skip the caster, to an ally at a distant location. This can send people far across the planet, but only works if there is a willing ally on the other side to use as a navigation beacon. The skipped people will always appear near a random ally on the target map.</description>
<iconPath>UI/Abilities/Farskip</iconPath>
<targetWorldCell>True</targetWorldCell>
<showGizmoOnWorldView>True</showGizmoOnWorldView>
<hostile>false</hostile>
<cooldownTicksRange>60000</cooldownTicksRange>
<sendMessageOnCooldownComplete>true</sendMessageOnCooldownComplete>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<label>release deadlife dust</label>
<warmupTime>5</warmupTime>
<range>0</range>
<drawAimPie>False</drawAimPie>
<requireLineOfSight>False</requireLineOfSight>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityFarskip">
<stunTicks>18~60</stunTicks>
<clamorType>Ability</clamorType>
<clamorRadius>10</clamorRadius>
</li>
</comps>
</AbilityDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef ParentName="AddedBodyPartBase">
<defName>AcidifierDragonianOrb</defName>
<label>Acidifier DragonianOrb</label>
<labelNoun>a Acidifier DragonianOrb.</labelNoun>
<description>An installed Acidifier DragonianOrb.dissolve gear in contact with the user's body.</description>
<priceImpact>false</priceImpact>
<comps>
<li Class="HediffCompProperties_DissolveGearOnDeath">
<fleck>AcidCloud</fleck>
<moteCount>6</moteCount>
<moteOffsetRange>0.25~0.75</moteOffsetRange>
<filth>Filth_Slime</filth>
<sound>DeathAcidifier</sound>
<injuryCreatedOnDeath>ChemicalBurn</injuryCreatedOnDeath>
<injuryCount>3~6</injuryCount>
</li>
<li Class="DragonianMix.HediffCompProperties_DRMExplodeOnDeath">
<damageDef>DRM_AcidBurn</damageDef>
<damageAmount>40</damageAmount>
<soundDef>Explosion_Stun</soundDef>
<explosionRadius>6</explosionRadius>
<destroyGear>false</destroyGear>
<destroyBody>false</destroyBody>
</li>
</comps>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>HardenDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>AcidifierDragonianOrb</defName>
<label>Acidifier DragonianOrb</label>
<description>An Acidifier DragonianOrb.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>AcidifierDragonianOrb</li>
<li>DragonianOrbNormal</li>
</techHediffsTags>
<statBases>
<MarketValue>400</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallAcidifierDragonianOrb</defName>
<label>install Acidifier DragonianOrb</label>
<description>Install Acidifier DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>AcidifierDragonianOrb</ThingDef>
<HediffDef>AcidifierDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Acidifier DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>AcidifierDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>AcidifierDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>AcidifierDragonianOrb</addsHediff>
</RecipeDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>EnderDragonianOrb</defName>
<label>Ender DragonianOrb</label>
<labelNoun>a Ender DragonianOrb.</labelNoun>
<description>An installed Ender DragonianOrb. Allow owner to teleport them self.</description>
<priceImpact>false</priceImpact>
<abilities MayRequire="Ludeon.RimWorld.Royalty">
<li>DRM_Skip</li>
<li>DRM_Farskip</li>
</abilities>
<addedPartProps>
<solid>true</solid>
</addedPartProps>
<spawnThingOnRemoved>EnderDragonianOrb</spawnThingOnRemoved>
</HediffDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>InstallEnderDragonianOrb</defName>
<label>install Ender DragonianOrb</label>
<description>Install Ender DragonianOrb.</description>
<descriptionHyperlinks>
<ThingDef>EnderDragonianOrb</ThingDef>
<HediffDef>EnderDragonianOrb</HediffDef>
</descriptionHyperlinks>
<jobString>Installing Ender DragonianOrb.</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<ingredients>
<li>
<filter>
<thingDefs>
<li>EnderDragonianOrb</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>EnderDragonianOrb</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>DragonianOrb</li>
</appliedOnFixedBodyParts>
<addsHediff>EnderDragonianOrb</addsHediff>
</RecipeDef>
<ThingDef ParentName="BodyPartDROrbsBase">
<defName>EnderDragonianOrb</defName>
<label>Ender DragonianOrb</label>
<description>An Ender DragonianOrb. Allow owner to teleport them self.</description>
<graphicData>
<texPath>Dragonian/Things/Item/Resource/Dorb_heal</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techHediffsTags>
<li>EnderDragonianOrb</li>
<li>DragonianOrbAdvanced</li>
</techHediffsTags>
<statBases>
<MarketValue>1000</MarketValue>
<Mass>0.3</Mass>
</statBases>
<thingSetMakerTags>
<li>RewardStandardCore</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- ============================= Permits from royal titles ============================= -->
<!--<RoyalTitlePermitDef>
<defName>TradeSettlement</defName>
<label>trade with settlements</label>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>TradeOrbital</defName>
<label>trade with orbital traders</label>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>TradeCaravan</defName>
<label>trade with caravans</label>
</RoyalTitlePermitDef>-->
<!-- ============================= Faction permits ============================= -->
<!-- Econ -->
<RoyalTitlePermitDef Name="DRM_DropResourcesBase" Abstract="True">
<workerClass>RoyalTitlePermitWorker_DropResources</workerClass>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>45</cooldownDays>
<usableOnWorldMap>true</usableOnWorldMap>
<royalAid>
<targetingRange>39.9</targetingRange>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_SteelDrop</defName>
<label>steel drop</label>
<description>Call for a drop of 250 steel.</description>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,0)</uiPosition>
<royalAid>
<itemsToDrop>
<Steel>250</Steel>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_FoodDrop</defName>
<label>food drop</label>
<description>Call for a drop of 20 packaged survival meals.</description>
<minTitle>DRM_Freeholder</minTitle>
<uiPosition>(0,1)</uiPosition>
<royalAid>
<itemsToDrop>
<MealSurvivalPack>20</MealSurvivalPack>
</itemsToDrop>
<favorCost>4</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_SilverDrop</defName>
<label>silver drop</label>
<description>Call for a drop of 500 silver.</description>
<minTitle>DRM_Freeholder</minTitle>
<uiPosition>(0,4)</uiPosition>
<royalAid>
<itemsToDrop>
<Silver>500</Silver>
</itemsToDrop>
<favorCost>6</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef ParentName="DRM_DropResourcesBase">
<defName>DRM_GlitterMedDrop</defName>
<label>glitter med drop</label>
<description>Call for a drop of 5 glitterworld medicine.</description>
<minTitle>DRM_Freeholder</minTitle>
<uiPosition>(0,8)</uiPosition>
<royalAid>
<itemsToDrop>
<MedicineUltratech>5</MedicineUltratech>
</itemsToDrop>
<favorCost>8</favorCost>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallLaborerTeam</defName>
<label>call Villager team</label>
<description>Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,2)</uiPosition>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>Dragonian_Villager</pawnKindDef>
<pawnCount>4</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallLaborerGang</defName>
<label>call Villager gang</label>
<description>Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe.</description>
<workerClass>RoyalTitlePermitWorker_CallLaborers</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>CallLaborerTeam</prerequisite>
<uiPosition>(1,2)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<pawnKindDef>Dragonian_Villager</pawnKindDef>
<pawnCount>8</pawnCount>
<aidDurationDays>4</aidDurationDays>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!-- Combat -->
<RoyalTitlePermitDef>
<defName>DRM_CallMilitaryAidSmall</defName>
<label>call trooper squad</label>
<description>Call a group of 4 light troopers to aid you in battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,3)</uiPosition>
<royalAid>
<favorCost>4</favorCost>
<pawnKindDef>Dragonian_Clan_Guard</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>40</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallMilitaryAidLarge</defName>
<label>call Royal Hunter squad</label>
<description>Call a group of 4 professional janissaries to aid you in battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<uiPosition>(0,7)</uiPosition>
<royalAid>
<favorCost>6</favorCost>
<pawnKindDef>Dragonian_Royal_Hunter</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>50</cooldownDays>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>DRM_CallMilitaryAidGrand</defName>
<label>call cataphract squad</label>
<description>Call a group of 4 heavy cataphracts to aid you in battle.</description>
<workerClass>RoyalTitlePermitWorker_CallAid</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>CallMilitaryAidLarge</prerequisite>
<uiPosition>(1,7)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<pawnKindDef>Dragonian_Royal_Guard</pawnKindDef>
<pawnCount>4</pawnCount>
<targetingRange>39.9</targetingRange>
</royalAid>
<cooldownDays>60</cooldownDays>
</RoyalTitlePermitDef>
<!--<RoyalTitlePermitDef>
<defName>CallOrbitalStrike</defName>
<label>call aerodrone strike</label>
<description>Call a single-impact aerodrone strike at a target position.</description>
<workerClass>RoyalTitlePermitWorker_OrbitalStrike</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>45</cooldownDays>
<uiPosition>(0,5)</uiPosition>
<royalAid>
<favorCost>6</favorCost>
<targetingRange>44.9</targetingRange>
<radius>2.9</radius>
<explosionRadiusRange>7.9</explosionRadiusRange>
<explosionCount>1</explosionCount>
<intervalTicks>60</intervalTicks>
<warmupTicks>120</warmupTicks>
</royalAid>
</RoyalTitlePermitDef>
<RoyalTitlePermitDef>
<defName>CallOrbitalSalvo</defName>
<label>call aerodrone salvo</label>
<description>Call a salvo of aerodrone strikes around a target position.</description>
<workerClass>RoyalTitlePermitWorker_OrbitalStrike</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<prerequisite>CallOrbitalStrike</prerequisite>
<cooldownDays>60</cooldownDays>
<uiPosition>(1,5)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<targetingRange>44.9</targetingRange>
<radius>7.9</radius>
<explosionRadiusRange>5.9</explosionRadiusRange>
<explosionCount>6</explosionCount>
<intervalTicks>60</intervalTicks>
<warmupTicks>120</warmupTicks>
</royalAid>
</RoyalTitlePermitDef>-->
<!-- Utility -->
<!--<RoyalTitlePermitDef>
<defName>CallTransportShuttle</defName>
<label>call transport shuttle</label>
<description>Call a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles.</description>
<workerClass>RoyalTitlePermitWorker_CallShuttle</workerClass>
<minTitle>DRM_Freeholder</minTitle>
<faction>Dragonian_Clans</faction>
<permitPointCost>1</permitPointCost>
<cooldownDays>40</cooldownDays>
<usableOnWorldMap>true</usableOnWorldMap>
<uiPosition>(0,6)</uiPosition>
<royalAid>
<favorCost>8</favorCost>
<targetingRange>44.9</targetingRange>
<targetingRequireLOS>false</targetingRequireLOS>
</royalAid>
</RoyalTitlePermitDef>-->
</Defs>

View File

@@ -0,0 +1,23 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<RoyalTitleDef Abstract="True" Name="Dragonian_BaseRoyalTitle">
<tags>
<li>Dragonian_Royal_Title</li>
</tags>
<awardThought>GainedTitle</awardThought>
<lostThought>LostTitle</lostThought>
</RoyalTitleDef>
<RoyalTitleDef ParentName="Dragonian_BaseRoyalTitle">
<defName>DRM_Freeholder</defName>
<label>freeholder</label>
<description>The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.</description>
<seniority>0</seniority>
<favorCost>1</favorCost>
<changeHeirQuestPoints>1000</changeHeirQuestPoints>
<allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
<awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
</RoyalTitleDef>
<Defs>

View File

@@ -1,18 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Dragonian Mix</name>
<author>Gloomylynx Roo</author><!-- 자신의 스팀 닉네임 -->
<author>Kalo</author>
<supportedVersions>
<li>1.4</li>
<li>1.5</li>
</supportedVersions>
<packageId>kalospacer.DragonianMix</packageId><!-- 모드 ID(자신의 스팀 닉네임.모드이름) -->
<packageId>kalospacer.DragonianMix</packageId>
<modVersion>1.5.25</modVersion><!-- prev 1.5.23 -->
<modIconPath IgnoreIfNoMatchingField="True">Dragonian/Icon/viewicon</modIconPath>
<description>
Dragonian Faction and Scenarios patch for Gloomy Dragonian race.
- Friendly and Hostile Dragonian faction
- Dragonian Backstories
- Dragonian Scenarios preset
- Some worktype patches
Playable Dragonian
- Appeared only slave and wildman
- Good at melee combat
- Strong Body (resilience, resistance)
- Low working speed, high yield
- Can milking, shearing
- Appeared only slave and wildman.
- Good at melee combat.
- Strong Body (resilience, resistance)
- Low working speed, high yield
- Can milking, shearing
</description>
<modDependencies><!-- 선행모 드 -->
<li>
@@ -32,17 +41,17 @@ Playable Dragonian
</li> -->
</modDependencies>
<loadAfter>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
<li>RooAndGloomy.DragonianRaceMod</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
<li>RooAndGloomy.DragonianRaceMod</li>
</loadAfter>
<forceLoadAfter>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
<li>RooAndGloomy.DragonianRaceMod</li>
<li>erdelf.HumanoidAlienRaces</li>
<li>goudaquiche.MoharFramework</li>
<li>RooAndGloomy.DragonianRaceMod</li>
</forceLoadAfter>
<incompatibleWith>
<!-- <li>GhostRolly.Rim73</li>
<li>velc.HatsDisplaySelection</li> -->
<!-- <li>GhostRolly.Rim73</li>
<li>velc.HatsDisplaySelection</li> -->
</incompatibleWith>
</ModMetaData>

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