Compare commits
114 Commits
63e04f34f9
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3.9.x
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2ead818343 |
3
.idea/.gitignore
generated
vendored
3
.idea/.gitignore
generated
vendored
@@ -1,3 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
9
.idea/Real Gray.iml
generated
9
.idea/Real Gray.iml
generated
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
6
.idea/misc.xml
generated
6
.idea/misc.xml
generated
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
</project>
|
||||
8
.idea/modules.xml
generated
8
.idea/modules.xml
generated
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
@@ -1,11 +1,11 @@
|
||||
# Gray Nanite Army
|
||||
gray_army = {
|
||||
damage = 30.0
|
||||
health = 104.0
|
||||
damage = 30
|
||||
health = 104
|
||||
has_morale = no
|
||||
morale_damage = 18.0
|
||||
collateral_damage = 15.0
|
||||
war_exhaustion = 12.0
|
||||
morale_damage = 18
|
||||
collateral_damage = 15
|
||||
war_exhaustion = 12
|
||||
time = 5
|
||||
resources = {
|
||||
category = armies
|
||||
@@ -15,34 +15,34 @@ gray_army = {
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Nanite Army
|
||||
rg_gray_army_base = {
|
||||
damage = 10.0
|
||||
health = 18.0
|
||||
damage = 10
|
||||
health = 18
|
||||
has_morale = no
|
||||
morale_damage = 6.0
|
||||
collateral_damage = 5.0
|
||||
war_exhaustion = 4.0
|
||||
prerequisites = { "tech_gray_army_7" }
|
||||
morale_damage = 6
|
||||
collateral_damage = 5
|
||||
war_exhaustion = 4
|
||||
prerequisites = {
|
||||
"tech_gray_army_7"
|
||||
}
|
||||
time = 180
|
||||
resources = {
|
||||
category = armies
|
||||
cost = {
|
||||
alloys = 800
|
||||
}
|
||||
|
||||
produces = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
has_species = no
|
||||
icon = GFX_army_type_machine_assault
|
||||
|
||||
potential_country = {
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@ rg_ap_nantiematter = {
|
||||
custom_tooltip = "rg_ap_nantiematter_tooltip"
|
||||
add_research_option = tech_gray_weapon_lance_1
|
||||
}
|
||||
|
||||
possible = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
@@ -15,7 +14,6 @@ rg_ap_nantiematter = {
|
||||
has_ascension_perk = rg_nantiematter
|
||||
}
|
||||
}
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_country_flag = origin_rg_gray
|
||||
@@ -25,7 +23,6 @@ rg_ap_nantiematter = {
|
||||
}
|
||||
is_ai = no
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
@@ -30,21 +30,16 @@ graygoo = {
|
||||
has_country_flag = gray_owner
|
||||
}
|
||||
}
|
||||
|
||||
icon_frame = 3
|
||||
default = no
|
||||
|
||||
stop_when_armies_dead = no
|
||||
abduct_pops = no
|
||||
|
||||
planet_damage = 100.0
|
||||
army_damage = 2.0
|
||||
|
||||
planet_damage = 100
|
||||
army_damage = 2
|
||||
kill_pop_chance = {
|
||||
base = 3.0
|
||||
base = 3
|
||||
}
|
||||
min_pops_to_kill_pop = 0
|
||||
|
||||
# root = fleet
|
||||
# from = planet
|
||||
ai_weight = {
|
||||
|
||||
@@ -1,188 +1,162 @@
|
||||
component_set = {
|
||||
key = "RG_SP_CANNON_INSTANT"
|
||||
|
||||
icon = "GFX_ship_part_space_whale_weapon_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "SMALL_GRAY_WEAPON_LANCE"
|
||||
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_X"
|
||||
|
||||
icon = "GFX_ship_part_gray_lance_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_MX"
|
||||
|
||||
icon = "GFX_ship_part_gray_lance_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "GRAY_BEAM_STATIC_EX"
|
||||
|
||||
icon = "GFX_ship_part_archaeo_titan_beam"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_KIN"
|
||||
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_WEAPON_KIN"
|
||||
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_BATTERY"
|
||||
|
||||
icon = "GFX_ship_part_flak_batteries_4"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
|
||||
icon = "GFX_ship_part_flak_batteries_3"
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENERGY_MISSILE"
|
||||
|
||||
icon = "GFX_ship_part_graymine"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENERGY_MISSILE_KIN"
|
||||
|
||||
icon = "GFX_ship_part_graymine"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_CARRIER_RADAR"
|
||||
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_MIX_ARMOR"
|
||||
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_MIX_ARMOR"
|
||||
|
||||
icon = "GFX_ship_part_gray_armor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
|
||||
icon = "STRIKE_CRAFT_HANGAR_3"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_FIGHTER_HANGAR_BEAM"
|
||||
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ANTIBAKAHALO_RADAR"
|
||||
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_BAKAHALO_RADAR"
|
||||
|
||||
icon = "GFX_ship_part_sensor_2"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_AUTO_REPAIR"
|
||||
|
||||
icon = "GFX_ship_part_ship_part_nanite_repair_system"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ENIGMATIC_SCHEDULER"
|
||||
|
||||
icon = "GFX_ship_part_enigmatic_encoder"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_ARMOR_BOOSTER"
|
||||
|
||||
icon = "GFX_ship_part_rg_armor_hardener"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = { # Nanobot Assimilation
|
||||
component_set = {
|
||||
# Nanobot Assimilation
|
||||
key = "RG_PLANET_KILLER"
|
||||
|
||||
icon = "GFX_ship_part_devolution_beam"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_CLOAKING_3"
|
||||
|
||||
icon = "GFX_ship_part_cloak_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "RG_REVIVE_COMPONENT"
|
||||
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
}
|
||||
@@ -10,16 +10,25 @@ utility_component_template = {
|
||||
alloys = 80
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.80
|
||||
energy = 0.8
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_fission_power" }
|
||||
prerequisites = {
|
||||
"tech_fission_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
@@ -41,12 +50,21 @@ utility_component_template = {
|
||||
alloys = 0.104
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_fusion_power" }
|
||||
prerequisites = {
|
||||
"tech_fusion_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
@@ -68,18 +86,26 @@ utility_component_template = {
|
||||
alloys = 0.135
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_cold_fusion_power" }
|
||||
prerequisites = {
|
||||
"tech_cold_fusion_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
size = small
|
||||
@@ -96,12 +122,21 @@ utility_component_template = {
|
||||
alloys = 0.176
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_antimatter_power" }
|
||||
prerequisites = {
|
||||
"tech_antimatter_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
@@ -123,12 +158,18 @@ utility_component_template = {
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_zero_point_power" }
|
||||
prerequisites = {
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -139,7 +180,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 5000
|
||||
power = 50000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -150,12 +191,16 @@ utility_component_template = {
|
||||
alloys = 0.229
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_zero_point_power" }
|
||||
prerequisites = {
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_mothership }
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -178,16 +223,24 @@ utility_component_template = {
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_power_core" }
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -197,7 +250,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 6000
|
||||
power = 60000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -209,16 +262,22 @@ utility_component_template = {
|
||||
alloys = 0.298
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_power_core" }
|
||||
prerequisites = {
|
||||
"tech_dark_matter_power_core"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_mothership }
|
||||
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -235,19 +294,55 @@ utility_component_template = {
|
||||
alloys = 80
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.80
|
||||
energy = 0.8
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_Arsenal }
|
||||
|
||||
upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
nanties = 2
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
}
|
||||
}
|
||||
component_set = "power_core"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_1"
|
||||
size = small
|
||||
@@ -260,15 +355,24 @@ utility_component_template = {
|
||||
alloys = 80
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_1" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_1"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
@@ -286,17 +390,26 @@ utility_component_template = {
|
||||
alloys = 107
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.25
|
||||
ship_evasion_add = 2
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_2" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_2"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
|
||||
|
||||
ai_weight = {
|
||||
weight = 2
|
||||
}
|
||||
@@ -315,15 +428,25 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
ship_base_speed_mult = 0.50
|
||||
ship_base_speed_mult = 0.5
|
||||
ship_evasion_add = 4
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_3" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_3"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
|
||||
|
||||
ai_weight = {
|
||||
weight = 3
|
||||
}
|
||||
@@ -345,12 +468,22 @@ utility_component_template = {
|
||||
ship_base_speed_mult = 0.75
|
||||
ship_evasion_add = 6
|
||||
}
|
||||
|
||||
prerequisites = { "tech_thrusters_4" }
|
||||
prerequisites = {
|
||||
"tech_thrusters_4"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
ai_weight = {
|
||||
weight = 4
|
||||
}
|
||||
@@ -373,16 +506,28 @@ utility_component_template = {
|
||||
ship_base_speed_mult = 1.25
|
||||
ship_evasion_add = 8
|
||||
}
|
||||
|
||||
prerequisites = { "tech_dark_matter_propulsion" }
|
||||
prerequisites = {
|
||||
"tech_dark_matter_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
no_resource_for_component = { RESOURCE = sr_dark_matter }
|
||||
factor = 0
|
||||
no_resource_for_component = {
|
||||
RESOURCE = sr_dark_matter
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -390,114 +535,135 @@ utility_component_template = {
|
||||
####################
|
||||
#原版部件
|
||||
####################
|
||||
|
||||
weapon_component_template = { # World Cracker
|
||||
weapon_component_template = {
|
||||
# World Cracker
|
||||
key = "RG_PLANET_KILLER_CRACKER"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_cracker" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_cracker"
|
||||
}
|
||||
icon = GFX_ship_part_world_cracker
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_CRACKER"
|
||||
|
||||
planet_destruction_gfx = "shatter_planet_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Pacifier
|
||||
weapon_component_template = {
|
||||
# Pacifier
|
||||
key = "RG_PLANET_KILLER_SHIELDER"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_shielder" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_shielder"
|
||||
}
|
||||
icon = GFX_ship_part_global_pacifier
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_SHIELDER"
|
||||
|
||||
planet_destruction_gfx = "global_pacifier_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Neutron Beam
|
||||
weapon_component_template = {
|
||||
# Neutron Beam
|
||||
key = "RG_PLANET_KILLER_NEUTRON"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_neutron" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_neutron"
|
||||
}
|
||||
icon = GFX_ship_part_neutron_sweep
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NEUTRON"
|
||||
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # God Ray
|
||||
weapon_component_template = {
|
||||
# God Ray
|
||||
key = "RG_PLANET_KILLER_GODRAY"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_godray" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_godray"
|
||||
}
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_GODRAY"
|
||||
|
||||
planet_destruction_gfx = "god_ray_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Nanobot Assimilation
|
||||
weapon_component_template = {
|
||||
# Nanobot Assimilation
|
||||
key = "RG_PLANET_KILLER_NANOBOTS"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
prerequisites = { "tech_pk_nanobots" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_pk_nanobots"
|
||||
}
|
||||
icon = GFX_ship_part_nanobot_diffuser
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NANOBOTS"
|
||||
|
||||
planet_destruction_gfx = "assimilation_nanobots_gfx"
|
||||
}
|
||||
|
||||
weapon_component_template = { # Deluge
|
||||
weapon_component_template = {
|
||||
# Deluge
|
||||
key = "RG_PLANET_KILLER_DELUGE"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
use_ship_kill_target = no
|
||||
|
||||
valid_for_country = {
|
||||
has_ascension_perk = ap_hydrocentric
|
||||
}
|
||||
|
||||
icon = GFX_ship_part_deluge
|
||||
icon_frame = 1
|
||||
|
||||
size_restriction = { RG_graygoo_Buff RG_graygoo_mothership }
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_DELUGE"
|
||||
|
||||
planet_destruction_gfx = "planet_deluge_gfx"
|
||||
|
||||
ai_weight = {
|
||||
factor = 10
|
||||
}
|
||||
}
|
||||
|
||||
#weapon_component_template = {
|
||||
# key = "RG_PLANET_KILLER_STAR_CRACKER"
|
||||
# size = planet_killer
|
||||
@@ -515,11 +681,9 @@ weapon_component_template = { # Deluge
|
||||
#
|
||||
# planet_destruction_gfx = "star_destroyer_effect_gfx"
|
||||
#}
|
||||
|
||||
####################
|
||||
#舰R部件
|
||||
####################
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_wsg_alpha_REACTOR"
|
||||
size = small
|
||||
@@ -537,11 +701,20 @@ utility_component_template = {
|
||||
alloys = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
prerequisites = { "tech_wsg_alpha_power" }
|
||||
prerequisites = {
|
||||
"tech_wsg_alpha_power"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -565,16 +738,29 @@ utility_component_template = {
|
||||
ship_base_speed_mult = 1.35
|
||||
ship_evasion_add = 12
|
||||
}
|
||||
|
||||
prerequisites = { "tech_wsg_alpha_propulsion" }
|
||||
prerequisites = {
|
||||
"tech_wsg_alpha_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
factor = 0.0
|
||||
has_monthly_income = { resource = sr_dark_matter value <= 0 }
|
||||
factor = 0
|
||||
has_monthly_income = {
|
||||
resource = sr_dark_matter
|
||||
value <= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -599,7 +785,16 @@ utility_component_template = {
|
||||
"tech_sh_senergy_reactor"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -626,7 +821,17 @@ utility_component_template = {
|
||||
"tech_sh_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
@@ -659,7 +864,17 @@ utility_component_template = {
|
||||
"tech_wsg_senergy_reactor"
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -686,7 +901,17 @@ utility_component_template = {
|
||||
"tech_wsg_senergy_propulsion"
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = { RG_graygoo_interdictor RG_graygoo_Buff RG_graygoo_Arsenal RG_graygoo_mothership RG_graygoo_icebreaker_interdictor }
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
modifier = {
|
||||
@@ -702,23 +927,27 @@ utility_component_template = {
|
||||
#######################################
|
||||
# Science Ships and Observation Posts #
|
||||
#######################################
|
||||
|
||||
# These go in a unique ship component slot and are automatically
|
||||
# equipped when the relevant technology is researched.
|
||||
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_SCIENCE_CLOAKING_EMPTY"
|
||||
size = small
|
||||
icon = "GFX_ship_part_empty_ftl_drive"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_1"
|
||||
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
}
|
||||
@@ -730,11 +959,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_1"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 1
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -744,12 +971,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_1_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_1" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_1"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_2"
|
||||
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -761,11 +996,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_2"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 2
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -775,12 +1008,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_2_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_2" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_2"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_3"
|
||||
|
||||
ai_weight = {
|
||||
weight = 10
|
||||
}
|
||||
@@ -792,11 +1033,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_3"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 3
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -806,12 +1045,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_3_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_3" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_3"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_CIENCE_CLOAKING_DARK_MATTER"
|
||||
|
||||
ai_weight = {
|
||||
weight = 15
|
||||
}
|
||||
@@ -823,11 +1070,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_dark_matter"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 4
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -837,12 +1082,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_DARK_MATTER_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_dark_matter" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_dark_matter"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
upgrades_to = "RG_SCIENCE_CLOAKING_PSI"
|
||||
|
||||
ai_weight = {
|
||||
weight = 20
|
||||
}
|
||||
@@ -854,11 +1107,9 @@ utility_component_template = {
|
||||
icon = "GFX_ship_part_cloak_psi"
|
||||
icon_frame = 1
|
||||
power = 0
|
||||
|
||||
modifier = {
|
||||
ship_cloaking_strength_add = 5
|
||||
}
|
||||
|
||||
triggered_ship_modifier = {
|
||||
potential = {
|
||||
is_cloaked = yes
|
||||
@@ -869,13 +1120,20 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
custom_tooltip = "CLOAKING_PSI_TOOLTIP"
|
||||
|
||||
size_restriction = {RG_gray_juggernaut RG_graygoo_Buff RG_graygoo_icebreaker_interdictor RG_armed_science_ship RG_armed_constructor_ship RG_graygoo_capitalship RG_graygoo_mothership}
|
||||
prerequisites = { "tech_cloaking_psi" }
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_armed_science_ship
|
||||
RG_armed_constructor_ship
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_psi"
|
||||
}
|
||||
component_set = "science_cloaking_components"
|
||||
|
||||
ai_weight = {
|
||||
weight = 25
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -3,15 +3,12 @@ weapon_component_template = {
|
||||
key = "RG_PLANET_KILLER_SP"
|
||||
size = planet_killer
|
||||
type = planet_killer
|
||||
|
||||
icon = GFX_ship_part_divine_enforcer
|
||||
icon_frame = 1
|
||||
|
||||
projectile_gfx = "gatebuilder_planet_weapon_ex"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
total_fire_time = 60 #开火时间
|
||||
firing_arc = 25.0
|
||||
|
||||
firing_arc = 25
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -19,26 +16,36 @@ weapon_component_template = {
|
||||
nanites = 50
|
||||
}
|
||||
}
|
||||
|
||||
power = -1000
|
||||
damage = { min = 35 max = 350 } #伤害
|
||||
windup = { min = 32 max = 64 } #冷却
|
||||
size_damage_factor = 10.0
|
||||
hull_damage = 10.0 #船体伤害
|
||||
shield_damage = 10.0 #护盾伤害
|
||||
armor_damage = 10.0 #装甲伤害
|
||||
shield_penetration = 10.0 #护盾穿透
|
||||
armor_penetration = 10.0 #装甲穿透
|
||||
tracking = 1.00 #追踪
|
||||
range = 800.00 #范围
|
||||
accuracy = 1.00 #命中
|
||||
|
||||
tags = { weapon_type_rg_main weapon_type_energy }
|
||||
size_restriction = { RG_graygoo_capitalship RG_graygoo_mothership }
|
||||
damage = {
|
||||
min = 35
|
||||
max = 350
|
||||
} #伤害
|
||||
windup = {
|
||||
min = 32
|
||||
max = 64
|
||||
} #冷却
|
||||
size_damage_factor = 10
|
||||
hull_damage = 10 #船体伤害
|
||||
shield_damage = 10 #护盾伤害
|
||||
armor_damage = 10 #装甲伤害
|
||||
shield_penetration = 10 #护盾穿透
|
||||
armor_penetration = 10 #装甲穿透
|
||||
tracking = 1 #追踪
|
||||
range = 800 #范围
|
||||
accuracy = 1 #命中
|
||||
tags = {
|
||||
weapon_type_rg_main
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -20,7 +20,8 @@ RG_gray_friendly = {
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {}
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
|
||||
@@ -1,13 +1,169 @@
|
||||
# Gray Warship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Warship"
|
||||
ship_size = RG_graygoo_mothership
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_gray_warship_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SMALL"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
|
||||
}
|
||||
|
||||
# Factory
|
||||
ship_design = {
|
||||
name = "NAME_Nanite_Factory"
|
||||
ship_size = graygoo_factory
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_factory_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -170,7 +326,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
}
|
||||
|
||||
@@ -179,150 +335,90 @@ ship_design = {
|
||||
name = "NAME_Nanite_Dragon"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_space_dragon_baby_key"
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
|
||||
component = { slot = "PLANET_KILLER_GUN_01" template = "RG_PLANET_KILLER" }
|
||||
|
||||
component = { slot = "TITAN_01" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_02" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_03" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_04" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_05" template = "GRAY_BEAM_STATIC_EX" }
|
||||
component = { slot = "TITAN_06" template = "GRAY_BEAM_STATIC_EX" }
|
||||
|
||||
component = { slot = "EXTRA_LARGE_01" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_02" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_03" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_04" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_05" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_06" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_07" template = "GRAY_BEAM_STATIC_X" }
|
||||
component = { slot = "EXTRA_LARGE_08" template = "GRAY_BEAM_STATIC_X" }
|
||||
|
||||
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
|
||||
|
||||
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_05" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_06" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_07" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_08" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_09" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_10" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_11" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_12" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_13" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_14" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_15" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_16" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_17" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_18" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_19" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_20" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_21" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_22" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_23" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_24" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_25" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_26" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_27" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_28" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_29" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_30" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_31" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_32" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_33" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_34" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_35" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_36" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_05" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_06" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_07" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_08" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_09" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_10" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_11" template = "RG_FLAK_PHOENIX" }
|
||||
component = { slot = "PD_12" template = "RG_FLAK_PHOENIX" }
|
||||
|
||||
component = { slot = "LARGE_UTILITY_1" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_7" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_8" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_9" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_10" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_11" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_12" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_13" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_14" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_15" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_16" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_17" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_18" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_19" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_20" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_21" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_22" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_23" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_24" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_25" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_26" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_27" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_28" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_29" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_30" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_31" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_32" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_33" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_34" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_35" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_36" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_37" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_38" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_39" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_40" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_41" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_42" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_43" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_44" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_45" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_46" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_47" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_48" template = "HUGE_GRAY_MIX_ARMOR" }
|
||||
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
|
||||
component = { slot = "AUX_UTILITY_3" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_4" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_5" template = "RG_ENIGMATIC_SCHEDULER" }
|
||||
component = { slot = "AUX_UTILITY_6" template = "RG_ENIGMATIC_SCHEDULER" }
|
||||
component = { slot = "AUX_UTILITY_7" template = "RG_ENGINE_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_8" template = "RG_ENGINE_BOOSTER" }
|
||||
component = {
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
required_component="GUARDIAN_DRIVE"
|
||||
required_component="COMBAT_COMPUTER_ARTILLERY_DEFAULT"
|
||||
required_component="GUARDIAN_PROPULSION"
|
||||
required_component="GUARDIAN_SENSORS"
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_05"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_06"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_07"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SECONDARY_GUN_08"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
# Gray Goo Mothership
|
||||
@@ -330,11 +426,9 @@ ship_design = {
|
||||
name = "NAME_Nanite_Mothership"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_mothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -395,7 +489,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_10"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -456,7 +549,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -465,11 +558,9 @@ ship_design = {
|
||||
name = "NAME_Nanite_Mothership_Carrier"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_carriermothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
@@ -486,7 +577,6 @@ ship_design = {
|
||||
slot = "PD_04"
|
||||
template = "RG_CARRIER_RADAR"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
@@ -495,7 +585,6 @@ ship_design = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
@@ -560,7 +649,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_16"
|
||||
template = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -621,7 +709,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -629,11 +717,9 @@ ship_design = {
|
||||
name = "NAME_Nanite_Mothership_titan"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_titanmothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -670,8 +756,6 @@ ship_design = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -732,7 +816,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -744,7 +828,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "RG_nanite_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
@@ -773,7 +856,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -790,32 +872,27 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
### Dessanu Ships
|
||||
|
||||
# Dessanu Mothership
|
||||
ship_design = {
|
||||
name = "NAME_Dessanu_Mothership"
|
||||
ship_size = graygoo_mothership
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_mothership_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -876,7 +953,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_10"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -937,7 +1013,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -949,7 +1025,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "RG_nanite_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
@@ -978,7 +1053,6 @@ ship_design = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
@@ -995,17 +1069,15 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1016,7 +1088,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "gatebuilder_starbase_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,60 +2,164 @@
|
||||
ship_design = {
|
||||
name = "RG_RG_ORBITAL_RING_TIER_1_STARBASE"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
|
||||
section = {
|
||||
template = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
slot = "core"
|
||||
|
||||
component = { slot = "LARGE_GUN_01" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_02" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_03" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "LARGE_GUN_04" template = "LARGE_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "TORPEDO_01" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_02" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_03" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_04" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_05" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_06" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_07" template = "RG_ENERGY_MISSILE" }
|
||||
component = { slot = "TORPEDO_08" template = "RG_ENERGY_MISSILE" }
|
||||
|
||||
component = { slot = "STRIKE_CRAFT_01" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_02" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_03" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
component = { slot = "STRIKE_CRAFT_04" template = "RG_FIGHTER_HANGAR_BEAM" }
|
||||
|
||||
component = { slot = "STRIKE_CRAFT_05" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_06" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_07" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
component = { slot = "STRIKE_CRAFT_08" template = "RG_BOMBER_HANGAR_ATTACK_ROCKET" }
|
||||
|
||||
component = { slot = "MEDIUM_GUN_01" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_02" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_03" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
component = { slot = "MEDIUM_GUN_04" template = "SMALL_GRAY_WEAPON_LANCE" }
|
||||
|
||||
component = { slot = "PD_01" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_02" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_03" template = "RG_FLAK_BATTERY" }
|
||||
component = { slot = "PD_04" template = "RG_FLAK_BATTERY" }
|
||||
|
||||
component = { slot = "LARGE_UTILITY_1" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_2" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_3" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_4" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_5" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_6" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_7" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
component = { slot = "LARGE_UTILITY_8" template = "LARGE_GRAY_MIX_ARMOR" }
|
||||
|
||||
component = { slot = "AUX_UTILITY_1" template = "RG_ARMOR_BOOSTER" }
|
||||
component = { slot = "AUX_UTILITY_2" template = "RG_AUTO_REPAIR" }
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_07"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_08"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
@@ -66,11 +170,9 @@ ship_design = {
|
||||
name = "NAME_RG_Nanite_Starbase"
|
||||
ship_size = starbase_starfortress
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "RG_nanite_factory_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
@@ -233,7 +335,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,345 @@
|
||||
#工程船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_constructor"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_constructor_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
#required_component = "RG_ANTIBAKAHALO"
|
||||
}
|
||||
|
||||
#科研船
|
||||
ship_design = {
|
||||
name = "NAME_RG_GRAY_scienceship"
|
||||
ship_size = RG_armed_science_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_science_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_AUTOCONST_HANGER"
|
||||
}
|
||||
|
||||
#压制舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_transport_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
#殖民舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_armed_colony_ship"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_05"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_06"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
# 星海试验船
|
||||
ship_design = {
|
||||
name = "RG_COLOSSUS_interdictor_SP"
|
||||
@@ -6,12 +348,10 @@ ship_design = {
|
||||
section = {
|
||||
template = "RG_COLOSSUS_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SP"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
@@ -36,14 +376,12 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = ""
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = ""
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -58,7 +396,6 @@ ship_design = {
|
||||
section = {
|
||||
template = "RG_Buff_interdictor_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
@@ -67,7 +404,6 @@ ship_design = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = ""
|
||||
@@ -84,14 +420,12 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = ""
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -100,17 +434,14 @@ ship_design = {
|
||||
required_component = ""
|
||||
}
|
||||
|
||||
|
||||
# Nanite Dragon
|
||||
ship_design = {
|
||||
name = "NAME_RG_FAKE_Dragon"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
|
||||
section = {
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
@@ -163,7 +494,6 @@ ship_design = {
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
@@ -189,8 +519,93 @@ ship_design = {
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="GUARDIAN_DRIVE"
|
||||
required_component="RG_COMBAT_COMPUTER_battle"
|
||||
required_component="GUARDIAN_PROPULSION"
|
||||
required_component="GUARDIAN_SENSORS"
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
#运航舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_carrier_destroyer"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_carrier_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
#驱逐舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_base_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
@@ -2,16 +2,16 @@ origin_rg_gray = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_fratricide.dds"
|
||||
picture = GFX_evt_ship_in_orbit_2
|
||||
|
||||
flags = { origin_rg_gray }
|
||||
|
||||
flags = {
|
||||
origin_rg_gray
|
||||
}
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
|
||||
advanced_start = yes
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
}
|
||||
@@ -3,12 +3,14 @@ RG_orbital_ring = {
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
@@ -17,9 +19,9 @@ RG_orbital_ring = {
|
||||
}
|
||||
}
|
||||
construction_blocks_and_blocked_by = none
|
||||
|
||||
potential = { has_technology = tech_gray_noway }
|
||||
|
||||
potential = {
|
||||
has_technology = tech_gray_noway
|
||||
}
|
||||
possible = {
|
||||
exists = starbase
|
||||
custom_tooltip = {
|
||||
@@ -27,26 +29,30 @@ RG_orbital_ring = {
|
||||
is_inside_border = from
|
||||
}
|
||||
}
|
||||
|
||||
placement_rules = {
|
||||
planet_possible = {
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_surveyed_planet"
|
||||
is_surveyed = { # prevent leaking habitability information
|
||||
is_surveyed = {
|
||||
# prevent leaking habitability information
|
||||
who = prev.from
|
||||
status = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
NOT = { has_anomaly = yes }
|
||||
NOT = {
|
||||
has_anomaly = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_colonized_planet_orbital_ring"
|
||||
# is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
controller = { is_same_value = prev.owner }
|
||||
controller = {
|
||||
is_same_value = prev.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_not_hostile_or_primitive"
|
||||
@@ -87,18 +93,18 @@ RG_orbital_ring = {
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
from = { is_ai = yes }
|
||||
from = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
num_pops >= 25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# root = system
|
||||
# from = country
|
||||
ai_weight = {
|
||||
factor = 5
|
||||
|
||||
modifier = {
|
||||
factor = 3
|
||||
solar_system = {
|
||||
@@ -113,33 +119,39 @@ RG_orbital_ring = {
|
||||
is_same_value = owner.capital_scope.solar_system
|
||||
}
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0.1
|
||||
any_neighbor_system = {
|
||||
exists = owner
|
||||
owner = { NOT = { is_same_value = from } }
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 3
|
||||
any_system_colony = {
|
||||
num_pops >= 50
|
||||
NOT = { exists = orbital_defence }
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {}
|
||||
on_build_cancel = {}
|
||||
|
||||
}
|
||||
on_build_start = {
|
||||
}
|
||||
on_build_cancel = {
|
||||
}
|
||||
on_build_complete = {
|
||||
fromfrom.planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
limit = {
|
||||
has_orbital_station = yes
|
||||
}
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
@@ -149,12 +161,15 @@ RG_orbital_ring = {
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = { }
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = { id = tutorial.2121 }
|
||||
country_event = {
|
||||
id = tutorial.2121
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -164,10 +179,14 @@ orbital_ring_ruined = {
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
|
||||
potential = { always = no }
|
||||
potential = {
|
||||
always = no
|
||||
}
|
||||
is_ruined_orbital_ring = yes
|
||||
}
|
||||
|
||||
@@ -176,12 +195,14 @@ orbital_ring_restored = {
|
||||
construction_entity = "orbital_ring_construction_entity"
|
||||
portrait = "GFX_megastructure_construction_background"
|
||||
place_entity_on_planet_plane = yes
|
||||
entity_offset = { x = 0 y = 0 }
|
||||
entity_offset = {
|
||||
x = 0
|
||||
y = 0
|
||||
}
|
||||
scales_with_planet = yes
|
||||
show_galactic_map_icon = no
|
||||
show_in_outliner = no
|
||||
build_time = 720
|
||||
|
||||
resources = {
|
||||
category = megastructures
|
||||
cost = {
|
||||
@@ -189,11 +210,13 @@ orbital_ring_restored = {
|
||||
influence = 50
|
||||
}
|
||||
}
|
||||
|
||||
upgrade_from = { orbital_ring_ruined }
|
||||
|
||||
upgrade_from = {
|
||||
orbital_ring_ruined
|
||||
}
|
||||
possible = {
|
||||
from = { has_technology = tech_orbital_ring_tier_1 }
|
||||
from = {
|
||||
has_technology = tech_orbital_ring_tier_1
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "requires_outpost"
|
||||
exists = starbase
|
||||
@@ -206,7 +229,9 @@ orbital_ring_restored = {
|
||||
fail_text = "requires_no_anomaly"
|
||||
any_system_planet = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
NOT = { has_anomaly = yes }
|
||||
NOT = {
|
||||
has_anomaly = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
@@ -216,34 +241,41 @@ orbital_ring_restored = {
|
||||
is_colony = yes
|
||||
exists = owner
|
||||
exists = controller
|
||||
owner = { is_same_value = from }
|
||||
controller = { is_same_value = from }
|
||||
owner = {
|
||||
is_same_value = from
|
||||
}
|
||||
controller = {
|
||||
is_same_value = from
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_build_start = {}
|
||||
on_build_cancel = {}
|
||||
|
||||
}
|
||||
on_build_start = {
|
||||
}
|
||||
on_build_cancel = {
|
||||
}
|
||||
on_build_complete = {
|
||||
random_system_planet = {
|
||||
limit = { has_planet_flag = ruined_orbital_ring_planet }
|
||||
limit = {
|
||||
has_planet_flag = ruined_orbital_ring_planet
|
||||
}
|
||||
set_planet_flag = has_megastructure
|
||||
save_event_target_as = orbital_ring_planet
|
||||
|
||||
if = {
|
||||
limit = { has_orbital_station = yes }
|
||||
limit = {
|
||||
has_orbital_station = yes
|
||||
}
|
||||
orbital_station = {
|
||||
dismantle = yes
|
||||
}
|
||||
}
|
||||
|
||||
create_starbase = {
|
||||
design = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
owner = FROM
|
||||
#module = <starbase_module>
|
||||
#building = <starbase_building>
|
||||
effect = { }
|
||||
effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
every_system_ambient_object = {
|
||||
@@ -262,7 +294,9 @@ orbital_ring_restored = {
|
||||
}
|
||||
remove_megastructure = fromfrom
|
||||
from = {
|
||||
country_event = { id = tutorial.2121 }
|
||||
country_event = {
|
||||
id = tutorial.2121
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,24 +1,16 @@
|
||||
on_game_start = {
|
||||
events = {
|
||||
rg.19
|
||||
}
|
||||
}
|
||||
|
||||
on_single_player_save_game_load = {
|
||||
events = {
|
||||
rg.19
|
||||
}
|
||||
}
|
||||
|
||||
on_custom_diplomacy = {
|
||||
events = {
|
||||
graygoo.505
|
||||
|
||||
rg_graygoo.500
|
||||
rg_graygoo.501
|
||||
rg_graygoo.502
|
||||
rg_graygoo.503
|
||||
rg_graygoo.504
|
||||
rg_graygoo.505
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,7 +18,8 @@ on_custom_diplomacy = {
|
||||
# This = planet
|
||||
# From = country attacking
|
||||
on_ground_combat_started = {
|
||||
events = { # Tempest Incoming trait effect
|
||||
events = {
|
||||
# Tempest Incoming trait effect
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,25 +36,29 @@ on_army_killed_in_combat = {
|
||||
|
||||
on_game_start_country = {
|
||||
events = {
|
||||
rg_cluster.8
|
||||
rg.1
|
||||
# rg_cluster.8
|
||||
rg_event.1
|
||||
rg_event.19
|
||||
}
|
||||
}
|
||||
|
||||
# This = country
|
||||
# 最高优先级检测才放月检
|
||||
on_monthly_pulse_country = {
|
||||
events = {
|
||||
rg.8
|
||||
rg.16
|
||||
rg_event.8 #领袖等级检测更新
|
||||
rg_event.16 #陆军压制舰更新
|
||||
# rg_event.22 #小灰复活检测
|
||||
# rg_event.23 #月检移除L星门认知防止收容失效
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
|
||||
on_yearly_pulse_country = {
|
||||
events = {
|
||||
rg.17
|
||||
rg.18
|
||||
rg.20
|
||||
rg_event.17
|
||||
rg_event.18
|
||||
rg_event.20
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +70,7 @@ on_yearly_pulse = {
|
||||
|
||||
on_mid_game_pulse_country = {
|
||||
events = {
|
||||
# rg.18
|
||||
# rg_event.18
|
||||
}
|
||||
}
|
||||
|
||||
@@ -88,7 +85,7 @@ on_mid_game_pulse_country = {
|
||||
# to retake the planet, the player is the attacker
|
||||
on_planet_attackers_win = {
|
||||
events = {
|
||||
rg.16
|
||||
rg_event.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
@@ -99,7 +96,7 @@ on_planet_attackers_win = {
|
||||
# FromFrom = planet
|
||||
on_planet_attackers_lose = {
|
||||
events = {
|
||||
rg.16
|
||||
rg_event.16
|
||||
# rg_skill.9
|
||||
}
|
||||
}
|
||||
@@ -116,34 +113,6 @@ on_planet_attackers_lose = {
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
@@ -182,5 +151,27 @@ on_ship_destroyed_perp = {
|
||||
rg_skill.11
|
||||
rg_story.10
|
||||
rg_story.22
|
||||
rg_skill.12
|
||||
rg_skill.13
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_won = {
|
||||
events = {
|
||||
rg_skill.14
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_lost = {
|
||||
events = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
162
common/on_actions/RG_planet_destruction.txt
Normal file
162
common/on_actions/RG_planet_destruction.txt
Normal file
@@ -0,0 +1,162 @@
|
||||
# Scope:
|
||||
# this/root = planet that have been fired upon
|
||||
# from = fleet that fired
|
||||
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# events = {
|
||||
# planet_destruction.1
|
||||
# }
|
||||
#}
|
||||
|
||||
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
|
||||
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
|
||||
# They use the same scopes as the standard events
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
# World Cracker
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
events = {
|
||||
toxoids.8016 #Destroyed knight Keep
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.110
|
||||
origin.3245 # Glassing a Progenitors Nest
|
||||
planet_destruction.600 # frag holy world
|
||||
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
|
||||
}
|
||||
# Pacifier
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
|
||||
planet_destruction.200
|
||||
planet_destruction.600 # frag holy world
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
|
||||
}
|
||||
# Neutron Beam
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
events = {
|
||||
planet_destruction.300
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
|
||||
}
|
||||
# God Ray
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
events = {
|
||||
planet_destruction.400
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
|
||||
}
|
||||
# Nanobot Assimilation
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.500
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
|
||||
}
|
||||
# Deluge
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
events = {
|
||||
planet_destruction.607 # frag holy world
|
||||
planet_destruction.700
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
# planet_destruction.705
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
|
||||
}
|
||||
@@ -1,794 +0,0 @@
|
||||
|
||||
rg_create_gray_const = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
}
|
||||
event_target:gray_leader_scientist = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = leader_trait_carefree
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_scientist
|
||||
change_leader_portrait = Gray
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:gray_constship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_constship
|
||||
save_global_event_target_as = global_gray_constship
|
||||
set_cloaking_active = yes
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_army = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_transport_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
}
|
||||
event_target:gray_leader_general = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = leader_trait_army_logistician
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
change_leader_portrait = Gray
|
||||
}
|
||||
}
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
set_country_flag = gray_army_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_army_transport = {
|
||||
ship_name = "NAME_Gray"
|
||||
army_name = "NAME_Gray"
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:gray_transport_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
# set_cloaking_active = yes
|
||||
set_fleet_stance = aggressive
|
||||
}
|
||||
}
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_constship_active
|
||||
|
||||
remove_ship_design = last_created_design
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_governor = {
|
||||
optimize_memory
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
kill_leader = { show_notification = no }
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_governor_gray
|
||||
trait = leader_trait_retired_fleet_officer
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
set_country_flag = gray_governor_active
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_warship = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
}
|
||||
event_target:gray_leader_admiral = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
trait = leader_trait_gale_speed
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,15 +2,40 @@
|
||||
create_gray_governor = {
|
||||
rg_create_gray_governor = yes
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
create_gray_warship = {
|
||||
rg_create_gray_warship = yes
|
||||
}
|
||||
|
||||
#创造灰风地面单位
|
||||
create_gray_army = {
|
||||
rg_create_gray_army = yes
|
||||
}
|
||||
|
||||
#创造灰风科学舰
|
||||
create_gray_const = {
|
||||
rg_create_gray_const = yes
|
||||
}
|
||||
|
||||
start_lcluster_chain = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
has_country_flag = origin_rg_gray_1st
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
custom_tooltip = begin_lcluster_chain
|
||||
begin_event_chain = {
|
||||
event_chain = l_cluster_chain
|
||||
target = this
|
||||
}
|
||||
set_variable = {
|
||||
which = num_lcluster_clues
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,6 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
check_variable = {
|
||||
@@ -34,7 +33,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
95 = {}
|
||||
95 = {
|
||||
}
|
||||
5 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -54,7 +54,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
90 = {}
|
||||
90 = {
|
||||
}
|
||||
10 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -74,7 +75,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
80 = {}
|
||||
80 = {
|
||||
}
|
||||
20 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -94,7 +96,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
70 = {}
|
||||
70 = {
|
||||
}
|
||||
30 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -114,7 +117,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {}
|
||||
60 = {
|
||||
}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -134,7 +138,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
60 = {}
|
||||
60 = {
|
||||
}
|
||||
40 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -154,7 +159,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
50 = {}
|
||||
50 = {
|
||||
}
|
||||
50 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -174,7 +180,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
40 = {}
|
||||
40 = {
|
||||
}
|
||||
60 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -194,7 +201,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
30 = {}
|
||||
30 = {
|
||||
}
|
||||
70 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -214,7 +222,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
20 = {}
|
||||
20 = {
|
||||
}
|
||||
80 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -234,7 +243,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
10 = {}
|
||||
10 = {
|
||||
}
|
||||
90 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -254,7 +264,8 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
random_list = {
|
||||
# NOTE: Update custom loc for effect when changing probablity
|
||||
5 = {}
|
||||
5 = {
|
||||
}
|
||||
95 = {
|
||||
random_ground_combat_$SIDE_B$ = {
|
||||
limit = {
|
||||
@@ -268,3 +279,10 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,150 @@
|
||||
#灰风
|
||||
#灰风舰船刷新位置检测
|
||||
rg_global_gray_location_check = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:global_gray_constship
|
||||
}
|
||||
event_target:global_gray_constship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_warship
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_juggernaut_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_juggernaut
|
||||
}
|
||||
event_target:gray_juggernaut = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_controlled_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_juggernaut_fleet
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
}
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
planet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
fleet = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = {
|
||||
save_global_event_target_as = global_gray_location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
@@ -15,7 +153,9 @@ rg_create_gray_governor = {
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
@@ -24,9 +164,13 @@ rg_create_gray_governor = {
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
@@ -59,7 +203,9 @@ rg_create_gray_governor = {
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
@@ -82,90 +228,143 @@ rg_create_gray_governor = {
|
||||
set_country_flag = gray_governor_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风战舰
|
||||
rg_create_gray_warship = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_warship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
rg_global_gray_location_check = yes
|
||||
# 存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
@@ -189,14 +388,14 @@ rg_create_gray_warship = {
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_admiral
|
||||
@@ -209,47 +408,12 @@ rg_create_gray_warship = {
|
||||
else = {
|
||||
rg_gray_admiral_init = yes
|
||||
}
|
||||
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod1 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
@@ -258,214 +422,62 @@ rg_create_gray_warship = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod2 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod3 = yes
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
rg_warship_init_mod0 = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:gray_warship_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
add_modifier = { modifier = remove_fleet_maintenance }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_army_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风地面单位
|
||||
rg_create_gray_army = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_constship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:global_gray_constship }
|
||||
event_target:global_gray_constship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_transport_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_transport_location
|
||||
has_leader_flag = gray_army_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_warship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_transport_location }
|
||||
}
|
||||
|
||||
optimize_memory
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
@@ -488,14 +500,14 @@ rg_create_gray_army = {
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_general
|
||||
@@ -523,7 +535,7 @@ rg_create_gray_army = {
|
||||
army_type = "gray_army"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:gray_transport_location
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
@@ -534,112 +546,51 @@ rg_create_gray_army = {
|
||||
last_created_army = {
|
||||
assign_leader = event_target:gray_leader_general
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_constship }
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_constship_active
|
||||
|
||||
remove_ship_design = last_created_design
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风科学舰
|
||||
rg_create_gray_const = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_constship_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
optimize_memory
|
||||
if = {
|
||||
limit = { has_country_flag = gray_warship_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_warship }
|
||||
event_target:gray_warship = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_juggernaut_active }
|
||||
if = {
|
||||
limit = { exists = event_target:gray_juggernaut }
|
||||
event_target:gray_juggernaut = {
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
} else = {
|
||||
random_controlled_fleet = {
|
||||
limit = { has_fleet_flag = gray_juggernaut_fleet }
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_army_active }
|
||||
if = {
|
||||
limit = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
exists = planet
|
||||
}
|
||||
}
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
planet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
fleet = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_country_flag = gray_governor_active }
|
||||
if = {
|
||||
limit = { any_owned_planet = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
}
|
||||
random_owned_planet = {
|
||||
limit = {
|
||||
exists = sector.leader
|
||||
sector.leader = { has_leader_flag = gray_governor }
|
||||
}
|
||||
save_event_target_as = gray_constship_location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_scope = { save_event_target_as = gray_constship_location }
|
||||
}
|
||||
|
||||
#舰船刷新位置检测
|
||||
rg_global_gray_location_check = yes
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
@@ -662,14 +613,14 @@ rg_create_gray_const = {
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_leader = {
|
||||
limit = { has_leader_flag = rg_gray_leader }
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_leader_scientist
|
||||
@@ -682,7 +633,6 @@ rg_create_gray_const = {
|
||||
else = {
|
||||
rg_gray_scientist_init = yes
|
||||
}
|
||||
|
||||
set_country_flag = gray_constship_active
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
@@ -704,7 +654,7 @@ rg_create_gray_const = {
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = {
|
||||
target = event_target:gray_constship_location
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
@@ -714,34 +664,37 @@ rg_create_gray_const = {
|
||||
assign_leader = event_target:gray_leader_scientist
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = { has_fleet_flag = gray_fleet }
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_army = {
|
||||
limit = { army_type = gray_army }
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = { exists = leader }
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,39 @@
|
||||
# 避免代码复用原则:
|
||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
||||
# 当然,这种分块需要到什么程度,我也不知道
|
||||
#灰风
|
||||
################################
|
||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
||||
# 仅用于留档比对不进行改动
|
||||
# wg_affection_wg_gray_system_launch = {
|
||||
# if = {
|
||||
# limit = { has_leader_flag = gray_leader }
|
||||
# set_leader_flag = has_wg_affection
|
||||
# set_leader_flag = has_wg_affection_wg_gray
|
||||
# set_leader_flag = wg_affection_auto_change_no
|
||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
# wg_affection_wg_gray_system_check = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# }
|
||||
################################
|
||||
rg_gray_govener_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = root
|
||||
@@ -14,81 +49,107 @@ rg_gray_govener_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
|
||||
set_leader_flag = rg_gray_leader
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
add_trait = subclass_governor_economist
|
||||
add_trait = leader_trait_urbanist_3
|
||||
add_trait = leader_trait_scrapper_2
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
AND = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = origin_gray_weaken
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
remove_trait = leader_trait_governor_gray
|
||||
add_trait_no_notify = leader_trait_governor_gray_weak
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_trait = RG_leader_trait_governor_gray
|
||||
add_trait = RG_leader_trait_ruler_gray
|
||||
add_trait = subclass_governor_economis
|
||||
add_trait = leader_trait_urbanist_3
|
||||
add_trait = leader_trait_scrapper_2
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_governor }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = root
|
||||
@@ -111,68 +172,99 @@ rg_gray_admiral_init = {
|
||||
set_leader_flag = gray_admiral
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
|
||||
set_leader_flag = rg_gray_leader
|
||||
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_leader_flag = "gray_leader"
|
||||
add_trait = gray_admiral
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
else = {
|
||||
add_trait = leader_trait_artillerist_2
|
||||
add_trait = leader_trait_juryrigger_2
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
add_trait = RG_leader_trait_admiral_gray
|
||||
add_trait = subclass_admiral_aggressor
|
||||
add_trait = leader_trait_carrier_specialization
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = gray_admiral
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = origin_gray_weaken
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
remove_trait = gray_admiral
|
||||
add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
}
|
||||
}
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
add_trait_no_notify = leader_trait_artillerist_2
|
||||
add_trait_no_notify = leader_trait_juryrigger_2
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_admiral }
|
||||
limit = {
|
||||
has_leader_flag = gray_admiral
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
|
||||
if = {
|
||||
limit = { owner = {
|
||||
has_country_flag = origin_gray_country
|
||||
has_country_flag = origin_gray_weaken
|
||||
}}
|
||||
remove_trait = gray_admiral
|
||||
add_trait = leader_trait_admiral_gray_weak
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = admiral MARRIED_FLAG = married_gray }
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
@@ -200,38 +292,71 @@ rg_gray_general_init = {
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_general }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
set_gray_portrait = yes
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
#add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
add_trait = RG_leader_trait_general_gray_skill
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
@@ -243,9 +368,11 @@ rg_gray_general_init = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
@@ -272,32 +399,66 @@ rg_gray_scientist_init = {
|
||||
set_leader_flag = gray_scientist
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = { has_leader_flag = gray_scientist }
|
||||
if = {
|
||||
limit = { has_global_flag = kdc_event_mod_active }
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
NOT = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { owner = { has_country_flag = gray_encountered_the_loop }}
|
||||
add_trait = leader_trait_governor_wg_the_loop
|
||||
limit = {
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
@@ -306,4 +467,64 @@ rg_gray_scientist_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_gray_country_leader
|
||||
set_leader_flag = rg_gray_country_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
# 暂时和小灰网络断开连接
|
||||
# set_leader_flag = rg_gray_leader
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
# 暂时和小灰网络断开连接
|
||||
# set_leader_flag = "gray_leader"
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,25 +1,34 @@
|
||||
rg_storyline_trigger = {
|
||||
# 初始化故事事件触发
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# country_event = { id = rg_wsg_story.2 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_wsg_story.8 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_wsg_story.13 days = 3600 random = 12800 }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
# country_event = { id = rg_story.13 days = 3600 random = 12800 }
|
||||
# }
|
||||
|
||||
country_event = { id = rg_story.2 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.8 days = 3600 random = 12800 }
|
||||
country_event = { id = rg_story.11 days = 3600 random = 12800 }
|
||||
random_list = {
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
country_event = {
|
||||
id = rg_story.8
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:guardian_dragon_country
|
||||
NOT = {
|
||||
has_global_flag = has_origin_gray_dragon
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_story.11
|
||||
days = 3600
|
||||
random = 12800
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_planetkiller_testship_1 = {
|
||||
@@ -83,6 +92,64 @@ rg_create_gray_paperwork_testship_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon_species = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
@@ -106,7 +173,7 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = event_target:RG_sim_dragon_species
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
gender = female
|
||||
@@ -118,7 +185,6 @@ rg_create_fake_dragon = {
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
change_leader_portrait = wg_dragon
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
@@ -130,6 +196,7 @@ rg_create_fake_dragon = {
|
||||
which = rg_fake_dragon_timedlife_counter
|
||||
value = 0
|
||||
}
|
||||
set_country_flag = rg_fake_dragon_owner
|
||||
save_global_event_target_as = rg_fake_dragon_owner
|
||||
create_fleet = {
|
||||
name = "NAME_RG_Nanite_Dragon"
|
||||
@@ -161,3 +228,92 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_constship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_colony_1 = {
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_colony_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = yes
|
||||
can_change_composition = yes
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = yes
|
||||
spawn_debris = yes
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_RG_armed_colony_ship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
rg_create_gray_destroyer_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
design = "RG_base_destroyer_key"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
@@ -0,0 +1,228 @@
|
||||
#普通的母舰
|
||||
rg_warship_init_mod1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_Gray_Warship_rg"
|
||||
random_existing_design = RG_graygoo_mothership
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米旗舰
|
||||
rg_warship_init_mod2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
random_existing_design = RG_graygoo_capitalship
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米主宰
|
||||
rg_warship_init_mod3 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_gray_juggernautship"
|
||||
random_existing_design = RG_gray_juggernaut
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#略有磨损的母舰
|
||||
rg_warship_init_mod0 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
#星球无法自动建造
|
||||
#scope (planet)
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#can_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# ...
|
||||
#}
|
||||
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
@@ -31,7 +29,51 @@ can_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_no_pacifist_star_killer"
|
||||
from.owner = {
|
||||
NOR = {
|
||||
has_ethic = ethic_fanatic_pacifist
|
||||
has_ethic = ethic_pacifist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_a_star_star_killer"
|
||||
NOR = {
|
||||
is_star = yes
|
||||
is_planet_class = pc_ag_void_star
|
||||
is_planet_class = pc_ag_void_planet
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_outside_border_star_killer"
|
||||
NOR = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
is_under_colonization = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -57,22 +99,7 @@ can_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = "RG_requires_inside_border_star_killer"
|
||||
AND = {
|
||||
AND = {
|
||||
is_inside_border = from.owner
|
||||
solar_system = {
|
||||
any_system_planet = {
|
||||
OR = {
|
||||
is_colony = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,7 +126,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
@@ -150,7 +179,8 @@ can_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # at war with primitive space owner
|
||||
AND = {
|
||||
# at war with primitive space owner
|
||||
exists = space_owner
|
||||
exists = owner
|
||||
owner = {
|
||||
@@ -202,18 +232,24 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
is_planet_class = pc_ai
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_active_or_full_interference
|
||||
@@ -232,7 +268,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
planet_is_hostile = yes
|
||||
AND = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
}
|
||||
exists = owner
|
||||
@@ -278,12 +316,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
@@ -325,16 +367,25 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_not_oceanic
|
||||
NOT = { is_planet_class = pc_ocean }
|
||||
NOT = {
|
||||
is_planet_class = pc_ocean
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { is_inside_border = from.owner }
|
||||
limit = {
|
||||
is_inside_border = from.owner
|
||||
}
|
||||
if = {
|
||||
limit = { #Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
|
||||
limit = {
|
||||
#Uninhabited and primitive planets are always fine, if own colony then check if pops would be purged
|
||||
exists = owner
|
||||
owner = { is_same_value = from.owner }
|
||||
owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
any_owned_species = {
|
||||
NOT = { has_trait = trait_aquatic }
|
||||
NOT = {
|
||||
has_trait = trait_aquatic
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
@@ -364,12 +415,16 @@ can_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = owner
|
||||
owner = { is_country_type = primitive }
|
||||
owner = {
|
||||
is_country_type = primitive
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_in_borders
|
||||
exists = space_owner
|
||||
space_owner = { is_same_value = from.owner }
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = primitives_not_full_interference
|
||||
@@ -394,7 +449,9 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
|
||||
NOT = {
|
||||
solar_system = {
|
||||
has_star_flag = crisis_sphere_system@from.owner
|
||||
any_system_megastructure = { has_megastructure_flag = crisis_sphere }
|
||||
any_system_megastructure = {
|
||||
has_megastructure_flag = crisis_sphere
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,14 +461,22 @@ can_destroy_planet_with_RG_PLANET_KILLER_STAR_CRACKER = {
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = is_black_hole
|
||||
NOT = { is_planet_class = pc_black_hole }
|
||||
NOT = {
|
||||
is_planet_class = pc_black_hole
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = star_owner_is_not_hostile
|
||||
OR = {
|
||||
NOT = { exists = space_owner }
|
||||
space_owner = { is_hostile = from.owner }
|
||||
space_owner = { is_same_value = from.owner }
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
space_owner = {
|
||||
is_hostile = from.owner
|
||||
}
|
||||
space_owner = {
|
||||
is_same_value = from.owner
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
RG_gray_mod1_trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod1_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 15000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 15000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_20
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 20
|
||||
}
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
RG_gray_mod3_allow_trigger = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
1274
common/section_templates/RG_gray_goo_section.txt
Normal file
1274
common/section_templates/RG_gray_goo_section.txt
Normal file
File diff suppressed because it is too large
Load Diff
1131
common/section_templates/RG_gray_ship_section.txt
Normal file
1131
common/section_templates/RG_gray_ship_section.txt
Normal file
File diff suppressed because it is too large
Load Diff
778
common/section_templates/RG_special_ship_section.txt
Normal file
778
common/section_templates/RG_special_ship_section.txt
Normal file
@@ -0,0 +1,778 @@
|
||||
ship_section_template = {
|
||||
key = "RG_armed_colony_ship"
|
||||
ship_size = RG_armed_colony_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_transport_ship"
|
||||
ship_size = RG_armed_transport_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_03"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_04"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_05"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_06"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_constructor_ship"
|
||||
ship_size = RG_armed_constructor_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_construction_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "turret_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_armed_science_ship"
|
||||
ship_size = RG_armed_science_ship
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_science_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
large_utility_slots = 6
|
||||
aux_utility_slots = 2
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 90
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Baby Dragon
|
||||
ship_section_template = {
|
||||
key = "RG_nanite_space_dragon_baby_key"
|
||||
ship_size = nanite_space_dragon_baby
|
||||
fits_on_slot = mid
|
||||
#entity = "guardian_01_space_dragon_red_entity"
|
||||
#entity = "empty_section_entity_entity"
|
||||
entity = "nanite_space_dragon_baby_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
component_slot = {
|
||||
name = "PLANET_KILLER_GUN_01"
|
||||
template = "invisible_planet_killer_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_01"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_02"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_03"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_04"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_05"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TITAN_06"
|
||||
template = "invisible_titanic_fixed"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_01"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_02"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_03"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_04"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_05"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_06"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_07"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "EXTRA_LARGE_08"
|
||||
template = "invisible_extra_large_fixed"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_02"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_03"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_04"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_05"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_06"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_07"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "TORPEDO_08"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_02"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_03"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_04"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_05"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_06"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_07"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_08"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_09"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_10"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_11"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_12"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_13"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_14"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_15"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_16"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_17"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_18"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_19"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_20"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_21"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_22"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_23"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_24"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_25"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_26"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_27"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_28"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_29"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_30"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_31"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_32"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_33"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_34"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_35"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_36"
|
||||
template = "large_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_05"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_06"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_07"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_08"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_09"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_10"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_11"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "PD_12"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_04"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_05"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_06"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_07"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "SECONDARY_GUN_08"
|
||||
template = "medium_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_1_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_02"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_2_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_03"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_3_4"
|
||||
is_side_slot = yes
|
||||
}
|
||||
component_slot = {
|
||||
name = "TERTIARY_GUN_04"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "wing_4_3"
|
||||
is_side_slot = yes
|
||||
}
|
||||
large_utility_slots = 48
|
||||
aux_utility_slots = 8
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 114514
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_carrier_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_base_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,9 @@
|
||||
ship_section_template = {
|
||||
key = "RG_ORBITAL_RING_TIER_1_STARBASE_SECTION"
|
||||
ship_size = RG_orbital_ring_tier_1
|
||||
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_gateway_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
@@ -154,7 +152,6 @@ ship_section_template = {
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
@@ -164,12 +161,10 @@ ship_section_template = {
|
||||
ship_section_template = {
|
||||
key = "RG_Nanite_STARBASE_SECTION"
|
||||
ship_size = starbase_starfortress
|
||||
|
||||
fits_on_slot = "core"
|
||||
entity = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
hidden = yes
|
||||
|
||||
component_slot = {
|
||||
name = "LARGE_GUN_01"
|
||||
template = "invisible_large_turret"
|
||||
@@ -318,7 +313,6 @@ ship_section_template = {
|
||||
template = "point_defence_turret"
|
||||
locatorname = "rotate"
|
||||
}
|
||||
|
||||
small_utility_slots = 0
|
||||
medium_utility_slots = 0
|
||||
large_utility_slots = 8
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
#this file ( and all files in this folder ) is reloadable with console command "reload behavior"
|
||||
#filewatcher is enabled for all files in this folder
|
||||
|
||||
@engagement_range = 300
|
||||
@return_range = 500
|
||||
|
||||
ship_behavior = {
|
||||
name = "rg_fighters_behavior"
|
||||
preferred_attack_range = 12
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
|
||||
attack_move_pattern = orbit
|
||||
passive_move_pattern = charge
|
||||
|
||||
# targeting = {
|
||||
# component_target_weight_mult = 0
|
||||
# keep_previous_target_bonus = 100
|
||||
@@ -26,7 +22,6 @@ ship_behavior = {
|
||||
# transport_target_penalty = 50000
|
||||
# civilian_target_penalty = 100000
|
||||
# }
|
||||
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
@@ -34,27 +29,21 @@ ship_behavior = {
|
||||
preferred_attack_range = max
|
||||
formation_distance = @engagement_range
|
||||
return_to_formation_distance = @return_range
|
||||
|
||||
attack_move_pattern = charge #orbit
|
||||
passive_move_pattern = charge
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_GrayMotherShip"
|
||||
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5
|
||||
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
ignore_combat_movement = yes
|
||||
|
||||
desc = "RG_GrayMotherShip_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -63,13 +52,11 @@ ship_behavior = {
|
||||
preferred_attack_range = max
|
||||
formation_distance = 400
|
||||
return_to_formation_distance = 390
|
||||
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
|
||||
desc = "rg_carrier_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -78,14 +65,11 @@ ship_behavior = {
|
||||
preferred_attack_range = max
|
||||
formation_distance = 600
|
||||
return_to_formation_distance = 590
|
||||
|
||||
collision_awareness = 1
|
||||
collision_radius = 20
|
||||
collision_strafe = 10
|
||||
attack_move_pattern = follow #stationary
|
||||
passive_move_pattern = stay_at_range #follow #charge
|
||||
|
||||
|
||||
desc = "rg_aura_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -94,15 +78,12 @@ ship_behavior = {
|
||||
preferred_attack_range = 390
|
||||
formation_distance = 390
|
||||
return_to_formation_distance = 400
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
desc = "RG_artillery_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -111,16 +92,12 @@ ship_behavior = {
|
||||
preferred_attack_range = 100
|
||||
formation_distance = 100
|
||||
return_to_formation_distance = 110
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_battle_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -129,16 +106,12 @@ ship_behavior = {
|
||||
preferred_attack_range = 170
|
||||
formation_distance = 170
|
||||
return_to_formation_distance = 180
|
||||
|
||||
combat_target_anchor = root
|
||||
|
||||
collision_awareness = 0.2
|
||||
collision_radius = 1.0 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_radius = 1 #collision_radius is a multiplier on the radius specified in the ship size
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
attack_move_pattern = stay_at_range
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_torpedo_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -147,15 +120,11 @@ ship_behavior = {
|
||||
preferred_attack_range = 50 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 50 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 60 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_line_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -164,34 +133,25 @@ ship_behavior = {
|
||||
preferred_attack_range = 150 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 150 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 160 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = follow #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_AA_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
ship_behavior = {
|
||||
name = "RG_colossus"
|
||||
|
||||
preferred_attack_range = 0
|
||||
formation_distance = 0
|
||||
return_to_formation_distance = 0
|
||||
|
||||
collision_awareness = 0
|
||||
collision_strafe = 0
|
||||
collision_radius = 0
|
||||
|
||||
attack_move_pattern = none
|
||||
passive_move_pattern = none
|
||||
|
||||
ignore_combat_movement = yes
|
||||
|
||||
desc = "RG_COLOSSUS_BEHAVIOR_DESC"
|
||||
}
|
||||
|
||||
@@ -200,14 +160,10 @@ ship_behavior = {
|
||||
preferred_attack_range = 1 #max/min/median/12/412.. #this is the distance to target the ship wants to keep when attacking
|
||||
formation_distance = 1 #when orbing/following ship will try to keep this distance to assigned position
|
||||
return_to_formation_distance = 5 #when attacking the ship will switch to passive mode if distance to assigned position is greater that this
|
||||
|
||||
collision_awareness = 0.75
|
||||
collision_radius = 1.0
|
||||
collision_radius = 1
|
||||
collision_strafe = 2.5 #collision_strafe allows the ship to move in any direction while colliding with another
|
||||
|
||||
attack_move_pattern = stay_at_range #stationary/charge/follow/stationary/none
|
||||
passive_move_pattern = charge
|
||||
|
||||
|
||||
desc = "RG_icebreak_BEHAVIOR_DESC"
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
#reloadable with 'reload stats'
|
||||
# This file is where you start when you want to configure something new, then go to sections
|
||||
|
||||
####################
|
||||
# NOTE FOR MODDERS #
|
||||
####################
|
||||
@@ -13,14 +12,13 @@
|
||||
# for other modifiers, use ship_modifier = { }
|
||||
# use_shipnames_from = other_size # allows a ship size to use names from another size
|
||||
# icon = ship_size_military_1
|
||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
|
||||
#GFX_text_<key>
|
||||
#GFX_<key>
|
||||
#GFX_<key>_top
|
||||
#GFX_<key>_top_damaged
|
||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
|
||||
#GFX_text_<key>
|
||||
#GFX_<key>
|
||||
#GFX_<key>_top
|
||||
#GFX_<key>_top_damaged
|
||||
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
|
||||
####################
|
||||
|
||||
# Gray Goo Mothership
|
||||
RG_graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
@@ -43,7 +41,11 @@ RG_graygoo_mothership = {
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
@@ -52,16 +54,13 @@ RG_graygoo_mothership = {
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_object_gray_5" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -69,7 +68,6 @@ RG_graygoo_mothership = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -77,7 +75,6 @@ RG_graygoo_mothership = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -107,8 +104,12 @@ RG_graygoo_capitalship = {
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
@@ -118,17 +119,17 @@ RG_graygoo_capitalship = {
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
combat_size_multiplier = 4
|
||||
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -138,7 +139,6 @@ RG_graygoo_capitalship = {
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -146,7 +146,6 @@ RG_graygoo_capitalship = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -166,18 +165,20 @@ RG_armed_constructor_ship = {
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
|
||||
combat_disengage_chance = 2.0
|
||||
|
||||
combat_disengage_chance = 2
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
@@ -185,7 +186,6 @@ RG_armed_constructor_ship = {
|
||||
class = shipclass_constructor
|
||||
icon = ship_size_constructor
|
||||
valid_target_aggressive_stance = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
@@ -214,21 +214,21 @@ RG_armed_science_ship = {
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
|
||||
combat_size_multiplier = 1
|
||||
|
||||
combat_disengage_chance = 2.0
|
||||
|
||||
combat_disengage_chance = 2
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
is_civilian = yes
|
||||
class = shipclass_science_ship
|
||||
valid_target_aggressive_stance = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
@@ -256,7 +256,11 @@ RG_graygoo_interdictor = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
@@ -265,22 +269,18 @@ RG_graygoo_interdictor = {
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = line
|
||||
|
||||
prerequisites = { "tech_gray_interdictor_4" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -288,7 +288,68 @@ RG_graygoo_interdictor = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo destroyer
|
||||
RG_graygoo_destroyer = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
max_speed = 220
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 40
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 1100
|
||||
ship_shield_add = 1100
|
||||
}
|
||||
max_hitpoints = 2000
|
||||
size_multiplier = 2
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_military_2
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
ship_roles = { screen gunship artillery brawler }
|
||||
triggered_ship_roles = {
|
||||
{
|
||||
name = artillery_stealth
|
||||
trigger = { has_technology = tech_cloaking_2 }
|
||||
}
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -312,7 +373,11 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
max_hitpoints = 10000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
@@ -321,23 +386,19 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_gray_buffnut_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -345,7 +406,6 @@ RG_graygoo_icebreaker_interdictor = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -369,7 +429,11 @@ RG_graygoo_Arsenal = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 64
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
@@ -378,22 +442,18 @@ RG_graygoo_Arsenal = {
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = line
|
||||
|
||||
prerequisites = { "tech_gray_matter_spray_5" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -401,7 +461,6 @@ RG_graygoo_Arsenal = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -424,7 +483,11 @@ RG_graygoo_Buff = {
|
||||
max_hitpoints = 20000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
@@ -433,16 +496,13 @@ RG_graygoo_Buff = {
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
prerequisites = { "tech_gray_buffnut_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -450,7 +510,6 @@ RG_graygoo_Buff = {
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
@@ -458,7 +517,6 @@ RG_graygoo_Buff = {
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
@@ -485,17 +543,18 @@ RG_gray_juggernaut = {
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 108000
|
||||
|
||||
base_buildtime = @juggernaut_build_time
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"behind" = { locator = "part2" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
@@ -503,15 +562,16 @@ RG_gray_juggernaut = {
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
|
||||
default_behavior = colossus
|
||||
|
||||
is_designable = yes
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -522,10 +582,9 @@ RG_gray_juggernaut = {
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
}
|
||||
|
||||
# armed Transport
|
||||
# Armed Transport
|
||||
RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
@@ -540,13 +599,17 @@ RG_armed_transport_ship = {
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1.0
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_transport
|
||||
@@ -558,7 +621,50 @@ RG_armed_transport_ship = {
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Colonizer
|
||||
RG_armed_colony_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
is_civilian = yes
|
||||
is_designable = no
|
||||
class = shipclass_colonizer
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
@@ -569,9 +675,9 @@ RG_armed_transport_ship = {
|
||||
}
|
||||
|
||||
RG_orbital_ring_tier_1 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
@@ -583,8 +689,8 @@ RG_orbital_ring_tier_1 = {
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 1.0
|
||||
ship_fire_rate_mult = 1
|
||||
ship_weapon_range_mult = 1
|
||||
}
|
||||
max_hitpoints = 125000
|
||||
base_buildtime = 720
|
||||
@@ -598,25 +704,27 @@ RG_orbital_ring_tier_1 = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"1" = {
|
||||
locator = "part2"
|
||||
}
|
||||
"2" = {
|
||||
locator = "part3"
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
@@ -625,17 +733,16 @@ RG_orbital_ring_tier_1 = {
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_object_gray_6" }
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
@salvagecostsmallrare = 25
|
||||
@salvagecostmediumrare = 50
|
||||
@salvagecostlargerare = 100
|
||||
|
||||
# Gray Goo Mothership
|
||||
graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
@@ -27,21 +26,22 @@ graygoo_mothership = {
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
@@ -69,20 +69,21 @@ graygoo_interdictor = {
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
class = shipclass_military
|
||||
|
||||
is_designable = no
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
@@ -96,9 +97,9 @@ graygoo_interdictor = {
|
||||
graygoo_factory = {
|
||||
graphical_culture = no
|
||||
entity = gatebuilder_01_space_station_entity
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_cloaking_detection_add = 5
|
||||
ship_evasion_add = 50
|
||||
@@ -114,18 +115,19 @@ graygoo_factory = {
|
||||
max_hitpoints = 2048000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 4
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
build_block_radius = @build_block_radius_civilian
|
||||
|
||||
class = shipclass_military_station
|
||||
is_designable = no
|
||||
icon = ship_size_military_station
|
||||
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
@@ -160,18 +162,20 @@ nanite_space_dragon_baby = {
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_space_monster
|
||||
|
||||
class = shipclass_military
|
||||
is_designable = no
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
|
||||
549
common/situations/rg_gray_situations.txt
Normal file
549
common/situations/rg_gray_situations.txt
Normal file
@@ -0,0 +1,549 @@
|
||||
situation_rg_gray_mod1 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 66
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = event_target:gray_warship }
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
situation_rg_gray_mod2 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 42
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_10 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 84
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_12 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,6 @@
|
||||
# on_fail
|
||||
# this = country (project owner)
|
||||
# from = project creation scope (usually equals location)
|
||||
|
||||
special_project = {
|
||||
key = "RG_LCLUSTER_PROJECT"
|
||||
cost = 0
|
||||
@@ -9,29 +8,40 @@ special_project = {
|
||||
tech_department = engineering_technology
|
||||
picture = GFX_evt_surreal_visions
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_planet.dds"
|
||||
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
#skill = 3
|
||||
}
|
||||
|
||||
on_success = {
|
||||
owner = { country_event = { id = rg_cluster.2 } }
|
||||
owner = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
}
|
||||
}
|
||||
else = {
|
||||
country_event = {
|
||||
id = distar.10950
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_fail = {
|
||||
}
|
||||
|
||||
on_start = {
|
||||
}
|
||||
|
||||
abort_trigger = {
|
||||
has_global_flag = l_cluster_opened # someone else got to it first
|
||||
}
|
||||
|
||||
AI_wait_days = {
|
||||
base = 0
|
||||
modifier = {
|
||||
@@ -50,26 +60,33 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = { country_event = { id = rg.10 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.11 }
|
||||
country_event = {
|
||||
id = rg_event.11
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -82,26 +99,31 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = { id = rg.13 }
|
||||
country_event = {
|
||||
id = rg_event.13
|
||||
}
|
||||
}
|
||||
|
||||
on_success = {
|
||||
fleet = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.12 }
|
||||
country_event = {
|
||||
id = rg_event.12
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,26 +136,31 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_planet_beam
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg.9 }}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
country_event = { id = rg.14 }
|
||||
country_event = {
|
||||
id = rg_event.14
|
||||
}
|
||||
}
|
||||
|
||||
on_success = {
|
||||
fleet = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg.15 }
|
||||
country_event = {
|
||||
id = rg_event.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,25 +6,113 @@ special_project = {
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_space_dragon
|
||||
event_scope = ship_event
|
||||
|
||||
requirements = {
|
||||
shipclass_science_ship = 1
|
||||
leader = scientist
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = { country_event = { id = rg_story.13 } }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.13
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = { country_event = { id = rg_story.14 } }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.14
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_success = {
|
||||
this = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
country_event = { id = rg_story.15 }
|
||||
country_event = {
|
||||
id = rg_story.15
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
part = {
|
||||
location = 0
|
||||
localization = "START_SCREEN_RG_GRAY_ORIGIN"
|
||||
|
||||
trigger = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
rg_distant_stars_modifier = {
|
||||
ship_ftl_jumpdrive_range_mult = -2.0
|
||||
catapult_range_mult = -2.0
|
||||
ship_ftl_jumpdrive_range_mult = -2
|
||||
catapult_range_mult = -2
|
||||
}
|
||||
|
||||
###################################
|
||||
@@ -12,6 +12,7 @@ gray_affection_warship_lv2 = {
|
||||
ship_armor_regen_add_static = 5
|
||||
ship_shield_regen_add_static = 5
|
||||
}
|
||||
|
||||
gray_affection_warship_lv3 = {
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
@@ -20,6 +21,7 @@ gray_affection_warship_lv3 = {
|
||||
ship_armor_regen_add_static = 10
|
||||
ship_shield_regen_add_static = 10
|
||||
}
|
||||
|
||||
gray_affection_warship_lv4 = {
|
||||
ship_accuracy_add = 20
|
||||
ship_tracking_add = 20
|
||||
@@ -28,6 +30,7 @@ gray_affection_warship_lv4 = {
|
||||
ship_armor_regen_add_static = 20
|
||||
ship_shield_regen_add_static = 20
|
||||
}
|
||||
|
||||
gray_affection_warship_lv5 = {
|
||||
ship_accuracy_add = 30
|
||||
ship_tracking_add = 30
|
||||
@@ -42,5 +45,5 @@ gray_affection_warship_lv5 = {
|
||||
ship_winddown_mult = -0.5
|
||||
ship_jumpdrive_cooldown_mult = -0.5
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3.0
|
||||
force_disparity_fire_rate_mult = 3
|
||||
}
|
||||
@@ -4,14 +4,15 @@ tech_gray_weapon_lance_1 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -25,19 +26,126 @@ tech_gray_weapon_lance_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Elite Cloaking Devices
|
||||
tech_gray_cloaking_3 = {
|
||||
cost = @tier4cost3
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
ai_update_type = all
|
||||
is_rare = yes
|
||||
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
|
||||
is_reverse_engineerable = no
|
||||
weight = @tier4weight3
|
||||
|
||||
potential = {
|
||||
has_first_contact_dlc = yes
|
||||
}
|
||||
|
||||
prereqfor_desc = {
|
||||
hide_prereq_for_desc = component
|
||||
custom = {
|
||||
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
|
||||
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_curator }
|
||||
}
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
|
||||
}
|
||||
modifier = {
|
||||
factor = @ap_technological_ascendancy_rare_tech
|
||||
has_ascension_perk = ap_technological_ascendancy
|
||||
}
|
||||
modifier = {
|
||||
factor = @federation_perk_factor
|
||||
has_federation = yes
|
||||
federation = {
|
||||
has_federation_perk = rare_tech_boost
|
||||
any_member = { has_technology = tech_cloaking_3 }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
has_tradition = tr_subterfuge_adopt
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { materials }
|
||||
category = {
|
||||
materials
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_fusion_3 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -56,14 +164,16 @@ tech_gray_nano_boost_3 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { propulsion }
|
||||
category = {
|
||||
propulsion
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -82,14 +192,16 @@ tech_gray_interdictor_4 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -108,14 +220,16 @@ tech_gray_matter_spray_5 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { propulsion }
|
||||
category = {
|
||||
propulsion
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -134,14 +248,16 @@ tech_gray_buffnut_6 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -160,14 +276,45 @@ tech_gray_army_7 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { military_theory }
|
||||
category = {
|
||||
military_theory
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_juggernaut_8 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
"tech_mega_engineering"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -186,11 +333,12 @@ tech_gray_repair_system_1 = {
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = { voidcraft }
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
is_reverse_engineerable = yes
|
||||
ai_update_type = military
|
||||
weight = 0
|
||||
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
@@ -211,27 +359,11 @@ tech_object_gray_5 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { voidcraft }
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
@@ -243,11 +375,11 @@ tech_object_gray_6 = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
@@ -259,11 +391,11 @@ tech_gray_noway = {
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = { particles }
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
|
||||
## unlock
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
|
||||
RG_leader_trait_governor_gray = { #总督特质
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -24,15 +24,17 @@ RG_leader_trait_governor_gray = { #总督特质
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.30
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
}
|
||||
|
||||
leader_class = { governor }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_ruler_gray = { #天选化身
|
||||
RG_leader_trait_ruler_gray = {
|
||||
#天选化身
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -54,7 +56,7 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 2
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
@@ -72,7 +74,7 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 3
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
@@ -86,7 +88,7 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 4
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -99,8 +101,8 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -2
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -117,8 +119,8 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -3.5
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -131,8 +133,8 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -5
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
@@ -150,13 +152,15 @@ RG_leader_trait_ruler_gray = { #天选化身
|
||||
country_base_influence_produces_add = 1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
|
||||
leader_class = { governor }
|
||||
leader_class = {
|
||||
governor
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_1 = { #1级舰长
|
||||
RG_leader_trait_admiral_gray_1 = {
|
||||
#1级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -171,18 +175,21 @@ RG_leader_trait_admiral_gray_1 = { #1级舰长
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 1.0
|
||||
ship_hull_mult = 1.0
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray_2 = { #2级舰长
|
||||
RG_leader_trait_admiral_gray_2 = {
|
||||
#2级舰长
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -197,18 +204,21 @@ RG_leader_trait_admiral_gray_2 = { #2级舰长
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
ship_armor_mult = 2.0
|
||||
ship_hull_mult = 2.0
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_gray = { #3级舰长(默认
|
||||
RG_leader_trait_admiral_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -229,12 +239,41 @@ RG_leader_trait_admiral_gray = { #3级舰长(默认
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = { #科学家特质
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
#3级舰长(默认
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_scientist_gray = {
|
||||
#科学家特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -249,20 +288,22 @@ RG_leader_trait_scientist_gray = { #科学家特质
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
|
||||
all_technology_research_speed = 0.5
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1.0
|
||||
ship_windup_mult = -1.0
|
||||
science_ship_survey_speed = 1
|
||||
ship_windup_mult = -1
|
||||
ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1.0
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = {
|
||||
scientist
|
||||
}
|
||||
leader_class = { scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = { #将军特质
|
||||
RG_leader_trait_general_gray = {
|
||||
#将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
@@ -278,10 +319,12 @@ RG_leader_trait_general_gray = { #将军特质
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.50
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { general }
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -305,7 +348,9 @@ RG_leader_trait_general_gray_skill = {
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { general }
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
@@ -321,7 +366,8 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = { # 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
self_modifier = {
|
||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
@@ -329,8 +375,9 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -368,13 +415,14 @@ RG_leader_trait_admiral_timed_life = {
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_armor_mult = 10.0
|
||||
ship_hull_mult = 10.0
|
||||
ship_weapon_damage = 10.0
|
||||
ship_armor_mult = 10
|
||||
ship_hull_mult = 10
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -418,8 +466,9 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
|
||||
leader_class = { admiral }
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
387
common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
Normal file
387
common/traits/!_RG_wg_gray_leader_affection_traits_overwrite.txt
Normal file
@@ -0,0 +1,387 @@
|
||||
leader_trait_wg_gray_affection = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/wg_new_leader_affection_trait
|
||||
LEADER_TYPE = wg_gray
|
||||
}
|
||||
#governor
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.04
|
||||
planet_researchers_society_research_produces_mult = 0.04
|
||||
planet_researchers_engineering_research_produces_mult = 0.04
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
version="0.1.12"
|
||||
version="d4a22820b3"
|
||||
tags={
|
||||
"Military"
|
||||
"Balance"
|
||||
@@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.8.2"
|
||||
supported_version="3.9.*"
|
||||
remote_file_id="2136166095"
|
||||
@@ -1,5 +1,4 @@
|
||||
namespace = distar
|
||||
|
||||
# Technology available upon gaining all insights
|
||||
country_event = {
|
||||
id = distar.10904
|
||||
@@ -22,17 +21,19 @@ country_event = {
|
||||
}
|
||||
picture = GFX_evt_drifting_gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
observer_event = { id = observer.61 }
|
||||
observer_event = {
|
||||
id = observer.61
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = GOOD
|
||||
if = { # You can only research to open it if it has not been opened already
|
||||
limit = { can_research_technology = tech_lgate_activation }
|
||||
if = {
|
||||
# You can only research to open it if it has not been opened already
|
||||
limit = {
|
||||
can_research_technology = tech_lgate_activation
|
||||
}
|
||||
add_research_option = tech_lgate_activation
|
||||
}
|
||||
}
|
||||
@@ -64,16 +65,16 @@ country_event = {
|
||||
picture = GFX_evt_drifting_gateway
|
||||
show_sound = event_mystic_reveal
|
||||
location = event_target:candidate_gateway
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
end_event_chain = "l_cluster_chain"
|
||||
event_target:candidate_gateway = {
|
||||
solar_system = { save_event_target_as = candidate_gateway_system }
|
||||
solar_system = {
|
||||
save_event_target_as = candidate_gateway_system
|
||||
}
|
||||
}
|
||||
|
||||
set_global_flag = rg_kac_lcluster_project
|
||||
}
|
||||
option = {
|
||||
name = "distar.10905.a"
|
||||
event_target:candidate_gateway = {
|
||||
@@ -93,17 +94,21 @@ country_event = {
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_activating_unknown_technology
|
||||
location = event_target:candidate_gateway
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
country_event = { id = distar.11000 }
|
||||
country_event = {
|
||||
id = distar.11000
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
NOT = { is_same_value = root }
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10952
|
||||
}
|
||||
country_event = { id = distar.10952 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
@@ -113,7 +118,9 @@ country_event = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = { id = distar.10954 }
|
||||
country_event = {
|
||||
id = distar.10954
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
@@ -123,11 +130,14 @@ country_event = {
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = { id = distar.10953 }
|
||||
country_event = {
|
||||
id = distar.10953
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.62
|
||||
}
|
||||
observer_event = { id = observer.62 }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "distar.10951.a"
|
||||
}
|
||||
@@ -140,13 +150,12 @@ country_event = {
|
||||
desc = "distar.10952.desc"
|
||||
picture = GFX_evt_glitchy_matrix
|
||||
show_sound = event_alien_signal
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
abort_special_project = { type = RG_LCLUSTER_PROJECT }
|
||||
abort_special_project = {
|
||||
type = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "distar.10952.a"
|
||||
}
|
||||
@@ -156,9 +165,7 @@ country_event = {
|
||||
event = {
|
||||
id = distar.10955
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
any_playable_country = {
|
||||
is_ai = no
|
||||
@@ -170,16 +177,19 @@ event = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = { has_country_flag = lgate_warned@prev }
|
||||
NOT = {
|
||||
has_country_flag = lgate_warned@prev
|
||||
}
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = { is_megastructure_type = lgate_base }
|
||||
any_owned_megastructure = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
@@ -192,12 +202,16 @@ event = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = { has_country_flag = lgate_warned@prev }
|
||||
NOT = {
|
||||
has_country_flag = lgate_warned@prev
|
||||
}
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = { is_megastructure_type = lgate_base }
|
||||
any_owned_megastructure = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
}
|
||||
random_relation = {
|
||||
@@ -205,17 +219,23 @@ event = {
|
||||
is_country_type = default
|
||||
has_communications = prev
|
||||
has_event_chain = l_cluster_chain
|
||||
NOT = { has_country_flag = lgate_warned@prev }
|
||||
NOT = {
|
||||
has_country_flag = lgate_warned@prev
|
||||
}
|
||||
check_variable = {
|
||||
which = num_lcluster_clues
|
||||
value > 5
|
||||
}
|
||||
any_owned_megastructure = { is_megastructure_type = lgate_base }
|
||||
any_owned_megastructure = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
}
|
||||
save_event_target_as = lgate_warning_country
|
||||
set_country_flag = lgate_warned@prev
|
||||
}
|
||||
country_event = { id = distar.10956 }
|
||||
country_event = {
|
||||
id = distar.10956
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
814
events/!_RG_gray_goo_event_overwrite.txt
Normal file
814
events/!_RG_gray_goo_event_overwrite.txt
Normal file
@@ -0,0 +1,814 @@
|
||||
############################
|
||||
#
|
||||
# Gray Goo Events
|
||||
#
|
||||
# Written by Henrik Thyrwall
|
||||
#
|
||||
############################
|
||||
namespace = graygoo
|
||||
# Entering Empty Cluster
|
||||
ship_event = {
|
||||
id = graygoo.550
|
||||
title = "graygoo.550.name"
|
||||
desc = "graygoo.550.desc"
|
||||
picture = GFX_evt_ruined_system
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_global_flag = gray_goo_crisis_set
|
||||
has_global_flag = dragon_season
|
||||
has_global_flag = gray_goo_empire_set
|
||||
has_global_flag = rg_l_cluster
|
||||
}
|
||||
from = {
|
||||
has_star_flag = lcluster1
|
||||
}
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = origin_gray_country
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.550.a
|
||||
}
|
||||
}
|
||||
|
||||
# Invasion begins
|
||||
country_event = {
|
||||
id = graygoo.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
awaken_guardians_of_the_galaxy = yes
|
||||
set_global_flag = gray_goo_crisis_active
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
event_target:graygoo_factory_system = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = main_star
|
||||
}
|
||||
save_event_target_as = main_star
|
||||
}
|
||||
create_country = {
|
||||
name = "NAME_Gray_Goo"
|
||||
type = "gray_goo"
|
||||
name_list = "graygoo"
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
save_event_target_as = graygoo_country
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_GRAY_scienceship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_GRAY_constructor"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_Gatebuilder_Starbase"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Nanite_Factory"
|
||||
graphical_culture = "pirate_01"
|
||||
}
|
||||
set_location = {
|
||||
target = event_target:main_star
|
||||
distance = 55
|
||||
angle = 270
|
||||
}
|
||||
save_event_target_as = nanite_factory
|
||||
}
|
||||
}
|
||||
every_country = {
|
||||
establish_communications_no_message = event_target:graygoo_country
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 90
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 180
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:nanite_factory
|
||||
distance = 80
|
||||
angle = 270
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
every_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 15
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
garrison = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_1
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_2
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_3
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_4
|
||||
}
|
||||
}
|
||||
event_target:lcluster5 = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_5
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
save_event_target_as = start_6
|
||||
}
|
||||
}
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
}
|
||||
event_target:graygoo_country = {
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
solar_system = {
|
||||
NOR = {
|
||||
has_star_flag = lcluster_lgate
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_ships_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
set_update_modifiers_batch = end
|
||||
country_event = {
|
||||
id = graygoo.10
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.13
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.11
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.64
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# The Dessanu Consonance
|
||||
country_event = {
|
||||
id = graygoo.110
|
||||
title = "distar.10951.name"
|
||||
desc = "graygoo.110.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
after = {
|
||||
hidden_effect = {
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.111
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.112
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.10.a
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = graygoo.115
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Reinforcements 1
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
event_target:graygoo_factory_system = {
|
||||
any_fleet_in_system = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
any_system = {
|
||||
has_star_flag = lcluster
|
||||
any_fleet_in_system = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Reinforce at factory if someone else is in the cluster...
|
||||
country_event = {
|
||||
id = graygoo.4
|
||||
}
|
||||
# Else spawn reinforcements...
|
||||
}
|
||||
else = {
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
solar_system = {
|
||||
NOR = {
|
||||
has_star_flag = lcluster_lgate
|
||||
has_star_flag = lgate_originating_system
|
||||
}
|
||||
}
|
||||
}
|
||||
create_ambient_object = {
|
||||
type = "horror_spawn_object"
|
||||
location = THIS
|
||||
use_3d_location = yes
|
||||
duration = 10
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Reinforcements 2
|
||||
country_event = {
|
||||
id = graygoo.4
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
random_owned_ship = {
|
||||
limit = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
save_event_target_as = graygoo_factory
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_1 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_2 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_3 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_4 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_5 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_6 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Tempest_Fleet"
|
||||
effect = {
|
||||
set_owner = event_target:graygoo_country
|
||||
rg_create_graygoo_roamers_7 = yes
|
||||
set_formation_scale = 2
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 250
|
||||
set_location = {
|
||||
target = event_target:graygoo_factory
|
||||
distance = 0
|
||||
angle = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.3
|
||||
days = 3600
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Factory Destroyed
|
||||
country_event = {
|
||||
id = graygoo.6
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_country_type = gray_goo
|
||||
fromfrom = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
remove_global_flag = active_gray_goo
|
||||
remove_global_flag = gray_goo_crisis_active
|
||||
fromfromfrom = {
|
||||
save_event_target_as = goo_slayer_ship
|
||||
}
|
||||
from = {
|
||||
save_event_target_as = goo_slayer
|
||||
country_event = {
|
||||
id = graygoo.15
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.200
|
||||
days = 80
|
||||
random = 120
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = {
|
||||
is_same_value = event_target:goo_slayer
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.16
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.65
|
||||
}
|
||||
every_galaxy_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
destroy_fleet = this
|
||||
}
|
||||
destroy_country = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Factory Destroyed (Dessanu)
|
||||
country_event = {
|
||||
id = graygoo.180
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
is_country_type = gate_builders
|
||||
fromfrom = {
|
||||
is_ship_size = graygoo_factory
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
fromfromfrom = {
|
||||
save_event_target_as = goo_slayer_ship
|
||||
}
|
||||
from = {
|
||||
save_event_target_as = goo_slayer
|
||||
country_event = {
|
||||
id = graygoo.181
|
||||
}
|
||||
country_event = {
|
||||
id = rg_event.200
|
||||
days = 80
|
||||
random = 120
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
NOT = {
|
||||
is_same_value = event_target:goo_slayer
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = graygoo.182
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.67
|
||||
}
|
||||
every_owned_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gaia
|
||||
}
|
||||
change_pc = pc_gray_goo
|
||||
reroll_planet = yes
|
||||
destroy_colony = yes
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
every_owned_fleet = {
|
||||
destroy_fleet = this
|
||||
}
|
||||
destroy_country = yes
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,522 +0,0 @@
|
||||
namespace = kdc_event
|
||||
# 初始化小灰起源
|
||||
country_event = {
|
||||
id = kdc_event.9990
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
trigger = {
|
||||
# is_multiplayer = no
|
||||
is_ai = no
|
||||
has_origin = origin_gray
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_global_flag = gray_origin_activate
|
||||
set_country_flag = origin_gray_country
|
||||
country_event = { id = kdc_event.9991 days = 1 }
|
||||
set_timed_country_flag = { flag = day_0 days = 1 }
|
||||
capital_scope = {
|
||||
save_global_event_target_as = old_empire_home
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
every_system_planet = {
|
||||
limit = { has_orbital_station = yes }
|
||||
orbital_station = { dismantle = yes }
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = no
|
||||
surveyor = root
|
||||
}
|
||||
}
|
||||
}
|
||||
# 加特质
|
||||
every_owned_pop = {
|
||||
modify_species = {
|
||||
species = owner_main_species
|
||||
add_trait = trait_gray_origin
|
||||
change_scoped_species = yes
|
||||
}
|
||||
last_created_species = {
|
||||
save_event_target_as = gray_species
|
||||
}
|
||||
}
|
||||
change_dominant_species = {
|
||||
species = event_target:gray_species
|
||||
change_all = yes
|
||||
}
|
||||
# add_modifier = {
|
||||
# modifier = starbase_influence_cost_reduce_base
|
||||
# multiplier = 90
|
||||
# }
|
||||
# L星门
|
||||
set_spawn_system_batch = begin
|
||||
# batch-processes the spawn_system effects between "begin" and "end",
|
||||
# so caches are recalculated only once rather than for every system spawned
|
||||
# can also be used when removing and adding hyperlanes
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = distantstars_init_01
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster1
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = distantstars_init_02
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster2
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = distantstars_init_03
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster3
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = distantstars_init_01b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster1b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = distantstars_init_02b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster2b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = origin_gray_home_system
|
||||
hyperlane = no
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = distantstars_init_03b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster3b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:origin_gray_home_system = {
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = distantstars_init_05
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster5
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = distantstars_init_04b
|
||||
hyperlane = no
|
||||
effect = {
|
||||
save_global_event_target_as = lcluster4b
|
||||
remove_star_flag = lcluster
|
||||
set_star_flag = gray_origin_lcluster
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
every_system = {
|
||||
limit = { has_star_flag = gray_origin_lcluster }
|
||||
every_system_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
add_deposit = d_nanites_deposit
|
||||
random_list = {
|
||||
65 = { add_deposit = d_nanites_deposit }
|
||||
35 = {}
|
||||
}
|
||||
random_list = {
|
||||
30 = { add_deposit = d_nanites_deposit }
|
||||
70 = {}
|
||||
}
|
||||
random_list = {
|
||||
50 = { add_deposit = d_nanites_deposit }
|
||||
50 = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:origin_gray_home_system
|
||||
}
|
||||
create_country = {
|
||||
name = "NAME_gray_enemy_country"
|
||||
type = faction
|
||||
flag = {
|
||||
icon = {
|
||||
category = "domination"
|
||||
file = "domination_16.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "00_solid.dds"
|
||||
}
|
||||
colors={
|
||||
"blue"
|
||||
"blue"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
wg_boss_default_initial_effect = yes
|
||||
set_country_flag = gray_enemy_country_flag
|
||||
save_event_target_as = gray_enemy_country
|
||||
}
|
||||
}
|
||||
random_system_planet = {
|
||||
create_fleet = {
|
||||
name = "NAME_gray_tempest_fleet"
|
||||
effect = {
|
||||
set_owner = event_target:gray_enemy_country
|
||||
create_ship = {
|
||||
name = "NAME_gray_tempest_fleet"
|
||||
design = NAME_Nanite_Interdictor
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 15
|
||||
angle = random
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_aggro_range_measure_from = self
|
||||
set_aggro_range = 500
|
||||
set_fleet_flag = gray_enemy_fleet
|
||||
add_modifier = {
|
||||
modifier = gray_tempest_fleet_debuff
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
settings = {
|
||||
spawn_debris = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:origin_gray_home_system = {
|
||||
add_hyperlane = {
|
||||
from = event_target:origin_gray_home_system
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:origin_gray_home_system
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:origin_gray_home_system
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
# 处理开局文字的一堆flag
|
||||
remove_country_flag = human_1
|
||||
remove_country_flag = human_2
|
||||
set_country_flag = custom_start_screen
|
||||
event_target:origin_gray_home_system = {
|
||||
random_system_planet = {
|
||||
limit = { has_planet_flag = origin_gray_empire_home }
|
||||
save_event_target_as = origin_gray_empire_home
|
||||
}
|
||||
}
|
||||
# 移民
|
||||
event_target:old_empire_home = {
|
||||
every_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:origin_gray_empire_home
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
root = { every_owned_fleet = {
|
||||
delete_fleet = this
|
||||
}}
|
||||
# 生成首都的东西
|
||||
event_target:origin_gray_empire_home = {
|
||||
solar_system = {
|
||||
generate_home_system_resources = yes
|
||||
create_starbase = {
|
||||
owner = root
|
||||
size = starbase_starport
|
||||
module = shipyard
|
||||
module = trading_hub
|
||||
building = crew_quarters
|
||||
}
|
||||
}
|
||||
prevent_anomaly = yes
|
||||
clear_deposits = yes
|
||||
|
||||
add_deposit = d_decrepit_dwellings
|
||||
add_deposit = d_failing_infrastructure
|
||||
add_deposit = d_failing_infrastructure
|
||||
# 5 + 3 energy
|
||||
add_deposit = d_searing_desert
|
||||
add_deposit = d_underwater_vent
|
||||
add_deposit = d_tempestous_mountain
|
||||
|
||||
# 5 + 3 mining
|
||||
add_deposit = d_ore_rich_caverns
|
||||
add_deposit = d_prosperous_mesa
|
||||
add_deposit = d_submerged_ore_veins
|
||||
|
||||
# 5 + 3 farming (lithoids swap 3 for minerals)
|
||||
add_deposit = d_lush_jungle
|
||||
add_deposit = d_teeming_reef
|
||||
if = {
|
||||
limit = { root = { is_lithoid_empire = yes } }
|
||||
add_deposit = d_rich_mountain
|
||||
}
|
||||
else = {
|
||||
add_deposit = d_black_soil
|
||||
}
|
||||
# 1 random medium deposit
|
||||
random_list = {
|
||||
33 = { add_deposit = d_frozen_gas_lake }
|
||||
33 = { add_deposit = d_prosperous_mesa }
|
||||
33 = { add_deposit = d_fertile_lands }
|
||||
}
|
||||
|
||||
add_deposit = d_dust_caverns
|
||||
add_deposit = d_bubbling_swamp
|
||||
add_deposit = d_crystalline_caverns
|
||||
|
||||
set_owner = ROOT
|
||||
set_controller = root
|
||||
set_capital = yes
|
||||
generate_start_buildings_and_districts = yes
|
||||
clear_planet_modifiers = yes
|
||||
set_sector_capital = yes
|
||||
ROOT = { random_owned_leader = {
|
||||
limit = { leader_class = governor }
|
||||
unassign_leader = yes
|
||||
save_event_target_as = target_governor
|
||||
}}
|
||||
sector = { assign_leader = event_target:target_governor }
|
||||
add_modifier = { modifier = gray_planet_debuff clear_on_owner_change = yes }
|
||||
check_planet_employment = yes
|
||||
while = {
|
||||
count = 5
|
||||
create_army = {
|
||||
name = random
|
||||
owner = root
|
||||
species = root.owner_main_species
|
||||
type = "defense_army"
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = random
|
||||
random_existing_design = science
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = root.capital_scope.star
|
||||
owner = {
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
leader_class = scientist
|
||||
NOR = {
|
||||
is_researching_area = physics
|
||||
is_researching_area = society
|
||||
is_researching_area = engineering
|
||||
}
|
||||
}
|
||||
save_event_target_as = science_ship_leader
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:science_ship_leader
|
||||
}
|
||||
set_leader = event_target:science_ship_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = random
|
||||
random_existing_design = constructor
|
||||
}
|
||||
set_fleet_stance = evasive
|
||||
set_location = root.capital_star
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = root
|
||||
while = { count = 3
|
||||
create_ship = {
|
||||
name = random
|
||||
random_existing_design = corvette
|
||||
}
|
||||
}
|
||||
set_fleet_stance = passive
|
||||
set_location = root.capital_star
|
||||
}
|
||||
}
|
||||
}
|
||||
# 将旧首都的东西全部移除(搬家了)
|
||||
event_target:old_empire_home = {
|
||||
remove_all_armies = yes
|
||||
remove_all_districts = yes
|
||||
remove_all_buildings = yes
|
||||
remove_star_flag = empire_home_system
|
||||
remove_star_flag = ring_world_built
|
||||
|
||||
clear_deposits = yes
|
||||
reroll_deposits = yes
|
||||
destroy_colony = yes
|
||||
solar_system = {
|
||||
remove_star_flag = empire_home_system
|
||||
starbase = { fleet = { delete_fleet = this }}
|
||||
|
||||
set_name = random
|
||||
random_system_planet = {
|
||||
limit = { is_star = yes }
|
||||
set_name = solar_system
|
||||
}
|
||||
# 生成一个L门,以免其他星系没有L门过不去
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = no
|
||||
surveyor = root
|
||||
}
|
||||
}
|
||||
}
|
||||
every_owned_pop_species = { set_species_homeworld = event_target:origin_gray_empire_home }
|
||||
event_target:origin_gray_home_system = {
|
||||
every_system_planet = {
|
||||
if = {
|
||||
limit = {
|
||||
has_deposit_for = shipclass_mining_station
|
||||
has_mining_station = no
|
||||
}
|
||||
create_mining_station = { owner = root }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_deposit_for = shipclass_research_station
|
||||
has_research_station = no
|
||||
}
|
||||
create_research_station = { owner = root }
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = { id = gray_origin.1 days = 1 }
|
||||
# 不让所有国家弹出L门事件
|
||||
every_playable_country = {
|
||||
set_country_flag = encountered_first_lgate
|
||||
}
|
||||
# 封锁L门科技
|
||||
set_global_flag = l_cluster_opened
|
||||
}
|
||||
}
|
||||
@@ -1,194 +1,93 @@
|
||||
namespace = rg_cluster
|
||||
|
||||
# Spawn L-Cluster
|
||||
# Special project completed (overwrite)
|
||||
country_event = {
|
||||
id = rg_cluster.8
|
||||
id = rg_cluster.2
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
trigger = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_global_flag = rg_origin_l_cluster
|
||||
set_spawn_system_batch = begin
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = rg_cluster_init_01
|
||||
hyperlane = no
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster1 }
|
||||
save_global_event_target_as = lcluster1
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_02
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = rg_cluster_init_03
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = rg_cluster_init_01b
|
||||
set_country_flag = lcluster_opener
|
||||
set_global_flag = l_cluster_opened
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
NOT = {
|
||||
has_megastructure_flag = lgate_activated
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster2 }
|
||||
save_global_event_target_as = lcluster2
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = rg_cluster_init_02b
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
set_global_flag = lgates_activated_globally
|
||||
# centralized handling of chain and project clean-up
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = {
|
||||
is_researching_technology = tech_lgate_activation
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster3 }
|
||||
save_global_event_target_as = lcluster3
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_04
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_03b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster4 }
|
||||
save_global_event_target_as = lcluster4
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_05
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = rg_cluster_init_04b
|
||||
give_technology = {
|
||||
tech = tech_lgate_activation
|
||||
message = no
|
||||
}
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_event_chain = l_cluster_chain
|
||||
has_special_project = LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10954
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_special_project = LCLUSTER_PROJECT
|
||||
is_same_value = root
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = {
|
||||
id = distar.10953
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.62
|
||||
}
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = {
|
||||
has_modifier = rg_distant_stars_modifier
|
||||
}
|
||||
remove_modifier = rg_distant_stars_modifier
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster5 }
|
||||
save_global_event_target_as = lcluster5
|
||||
# Allow all nanite worlds to be terraformed
|
||||
country_event = {
|
||||
id = rg_cluster.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
every_galaxy_planet = {
|
||||
limit = {
|
||||
is_planet_class = pc_gray_goo
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster1b }
|
||||
save_global_event_target_as = lcluster1b
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster2b }
|
||||
save_global_event_target_as = lcluster2b
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster3b }
|
||||
save_global_event_target_as = lcluster3b
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_star_flag = lcluster4b }
|
||||
save_global_event_target_as = lcluster4b
|
||||
}
|
||||
|
||||
# clear all hyperlanes to and within the cluster
|
||||
every_system = {
|
||||
limit = { has_star_flag = lcluster }
|
||||
isolate_system = yes
|
||||
}
|
||||
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:lcluster4
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
country_event = { id = rg_cluster.9 days = -1 }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,14 +97,15 @@ country_event = {
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
fire_only_once = yes
|
||||
|
||||
immediate = {
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
NOT = {
|
||||
has_star_flag = lcluster_lgate
|
||||
}
|
||||
}
|
||||
save_event_target_as = rg_cluster_home_system
|
||||
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
has_planet_flag = start_rg_cluster_gatebuilders
|
||||
@@ -219,7 +119,6 @@ country_event = {
|
||||
save_event_target_as = start_gatebuilders_mining_station_target1
|
||||
}
|
||||
}
|
||||
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_cluster_previous_home_planet
|
||||
solar_system = {
|
||||
@@ -231,7 +130,9 @@ country_event = {
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = sector }
|
||||
limit = {
|
||||
exists = sector
|
||||
}
|
||||
sector = {
|
||||
leader = {
|
||||
unassign_leader = this
|
||||
@@ -242,13 +143,14 @@ country_event = {
|
||||
else = {
|
||||
root = {
|
||||
random_owned_leader = {
|
||||
limit = { leader_class = governor }
|
||||
limit = {
|
||||
leader_class = governor
|
||||
}
|
||||
save_event_target_as = rg_cluster_sector_gov
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Spaceport setup
|
||||
if = {
|
||||
limit = {
|
||||
@@ -275,42 +177,46 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event_target:start_gatebuilders_mining_station_target1 = {
|
||||
create_mining_station = {
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
|
||||
# Planet setup
|
||||
event_target:rg_cluster_home_planet = {
|
||||
change_pc = pc_gaia
|
||||
set_owner = root
|
||||
set_controller = root
|
||||
set_capital = yes
|
||||
set_sector_capital = yes
|
||||
sector = { assign_leader = event_target:rg_cluster_sector_gov }
|
||||
|
||||
sector = {
|
||||
assign_leader = event_target:rg_cluster_sector_gov
|
||||
}
|
||||
set_name = random
|
||||
|
||||
generate_start_buildings_and_districts = yes
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
owner = { is_machine_empire = no }
|
||||
owner = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
every_owned_pop = {
|
||||
modify_species = {
|
||||
species = this
|
||||
ideal_planet_class = pc_nuked
|
||||
}
|
||||
species = { save_event_target_as = target_species }
|
||||
species = {
|
||||
save_event_target_as = target_species
|
||||
}
|
||||
}
|
||||
root = {
|
||||
change_dominant_species = { species = event_target:target_species change_all = yes }
|
||||
change_dominant_species = {
|
||||
species = event_target:target_species
|
||||
change_all = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
event_target:rg_cluster_home_system = {
|
||||
random_system_planet = {
|
||||
limit = {
|
||||
@@ -319,7 +225,6 @@ country_event = {
|
||||
save_event_target_as = rg_cluster_home_system_loc
|
||||
}
|
||||
}
|
||||
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
any_owned_ship = {
|
||||
@@ -332,7 +237,6 @@ country_event = {
|
||||
}
|
||||
set_location = event_target:rg_cluster_home_system_loc
|
||||
}
|
||||
|
||||
event_target:rg_cluster_previous_home_planet = {
|
||||
# move pops
|
||||
every_owned_pop = {
|
||||
@@ -351,7 +255,6 @@ country_event = {
|
||||
}
|
||||
check_planet_employment = yes
|
||||
}
|
||||
|
||||
event_target:rg_cluster_previous_home_system = {
|
||||
set_name = random
|
||||
random_system_planet = {
|
||||
@@ -360,104 +263,25 @@ country_event = {
|
||||
}
|
||||
set_name = solar_system
|
||||
}
|
||||
|
||||
remove_star_flag = sol
|
||||
remove_star_flag = deneb_system
|
||||
}
|
||||
|
||||
event_target:rg_cluster_previous_home_system = {
|
||||
every_fleet_in_system = {
|
||||
delete_fleet = this
|
||||
}
|
||||
}
|
||||
|
||||
owner_species = {
|
||||
set_species_homeworld = event_target:rg_cluster_home_planet
|
||||
}
|
||||
every_owned_pop_species = {
|
||||
set_species_homeworld = event_target:rg_cluster_home_planet
|
||||
}
|
||||
|
||||
country_event = { id = rg_cluster.3 days = -1 }
|
||||
}
|
||||
}
|
||||
|
||||
# Allow all nanite worlds to be terraformed
|
||||
country_event = {
|
||||
country_event = {
|
||||
id = rg_cluster.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
every_galaxy_planet = {
|
||||
limit = { is_planet_class = pc_gray_goo }
|
||||
add_modifier = {
|
||||
modifier = "terraforming_candidate"
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Special project completed (overwrite)
|
||||
country_event = {
|
||||
id = rg_cluster.2
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
}
|
||||
}
|
||||
set_global_flag = l_cluster_opened
|
||||
|
||||
# Activate Terminal Egress L-Gate
|
||||
event_target:lcluster1 = {
|
||||
random_system_megastructure = {
|
||||
activate_gateway = this
|
||||
set_megastructure_flag = lgate_activated
|
||||
}
|
||||
}
|
||||
every_megastructure = {
|
||||
limit = {
|
||||
is_megastructure_type = lgate_base
|
||||
}
|
||||
activate_gateway = this
|
||||
}
|
||||
set_global_flag = lgates_activated_globally
|
||||
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = { is_researching_technology = tech_lgate_activation }
|
||||
give_technology = {
|
||||
tech = tech_lgate_activation
|
||||
message = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_playable_country = {
|
||||
if = {
|
||||
limit = { has_modifier = rg_distant_stars_modifier }
|
||||
remove_modifier = rg_distant_stars_modifier
|
||||
every_owned_ship = {
|
||||
limit = { has_modifier = rg_distant_stars_modifier }
|
||||
remove_modifier = rg_distant_stars_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_cluster.10 }
|
||||
}
|
||||
else = {
|
||||
country_event = { id = distar.10950 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# L-Cluster Opened
|
||||
@@ -484,23 +308,30 @@ country_event = {
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
location = event_target:candidate_gateway
|
||||
|
||||
immediate = {
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_origin = origin_rg_gray
|
||||
}
|
||||
NOT = { is_same_value = root }
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.11
|
||||
}
|
||||
country_event = { id = rg_cluster.11 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
NOT = { is_same_value = root }
|
||||
NOT = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
id = rg_cluster.12
|
||||
}
|
||||
country_event = { id = rg_cluster.12 }
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
@@ -510,7 +341,9 @@ country_event = {
|
||||
is_same_value = root
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_cluster.13}
|
||||
country_event = {
|
||||
id = rg_cluster.13
|
||||
}
|
||||
}
|
||||
every_playable_country = {
|
||||
limit = {
|
||||
@@ -520,11 +353,14 @@ country_event = {
|
||||
}
|
||||
has_event_chain = l_cluster_chain
|
||||
}
|
||||
country_event = { id = rg_cluster.12 }
|
||||
country_event = {
|
||||
id = rg_cluster.12
|
||||
}
|
||||
}
|
||||
observer_event = {
|
||||
id = observer.62
|
||||
}
|
||||
observer_event = { id = observer.62 }
|
||||
}
|
||||
|
||||
option = {
|
||||
trigger = {
|
||||
NOR = {
|
||||
@@ -551,13 +387,14 @@ country_event = {
|
||||
desc = "rg_cluster.11.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
abort_special_project = { type = RG_LCLUSTER_PROJECT }
|
||||
abort_special_project = {
|
||||
type = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
@@ -567,7 +404,6 @@ country_event = {
|
||||
end_event_chain = "l_cluster_chain"
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "rg_cluster.11.a"
|
||||
}
|
||||
@@ -581,13 +417,14 @@ country_event = {
|
||||
desc = "rg_cluster.12.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_project = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
abort_special_project = { type = RG_LCLUSTER_PROJECT }
|
||||
abort_special_project = {
|
||||
type = RG_LCLUSTER_PROJECT
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
@@ -597,7 +434,6 @@ country_event = {
|
||||
end_event_chain = "l_cluster_chain"
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = "rg_cluster.12.a"
|
||||
}
|
||||
@@ -611,7 +447,6 @@ country_event = {
|
||||
desc = "rg_cluster.13.desc"
|
||||
picture = GFX_evt_l-gateway
|
||||
show_sound = event_mystic_reveal
|
||||
|
||||
option = {
|
||||
name = "rg_cluster.13.a"
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace = rg_skill
|
||||
|
||||
#fleet_event = {
|
||||
# fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
@@ -66,9 +66,9 @@ namespace = rg_skill
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
# }
|
||||
|
||||
#fleet_event = {
|
||||
# fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
@@ -91,14 +91,12 @@ namespace = rg_skill
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
# }
|
||||
|
||||
#自动星系建设
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
@@ -110,17 +108,18 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
OR = {
|
||||
#星系无主
|
||||
NOT = { exists = space_owner }
|
||||
#星系为我方但有空间站未建造
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
AND = {
|
||||
space_owner = { is_same_empire = root.controller }
|
||||
space_owner = {
|
||||
is_same_empire = root.controller
|
||||
}
|
||||
any_system_planet = {
|
||||
RG_planet_can_auto_build = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
#邻国不能是军孤
|
||||
NOT = {
|
||||
any_neighbor_system = {
|
||||
has_owner = yes
|
||||
@@ -135,86 +134,69 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
NOT = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
NOT = { #星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = { is_hostile = root.controller }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
solar_system = {
|
||||
#星系必须完成扫描
|
||||
is_surveyed = {
|
||||
who = root.controller
|
||||
status = yes
|
||||
}
|
||||
#星系内不能有其他自动工蜂
|
||||
NOT = { any_fleet_in_system = { any_controlled_ship = { is_ship_size = RG_armed_constructor_ship } } }
|
||||
}
|
||||
}
|
||||
#创建自动工蜂国家
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = event_target:RG_const_country }
|
||||
}
|
||||
create_country = {
|
||||
name = RG_const_country
|
||||
type = RG_gray_friendly
|
||||
auto_delete = no
|
||||
flag = root.controller
|
||||
effect = {
|
||||
save_global_event_target_as = RG_const_country
|
||||
establish_communications_no_message = root.controller
|
||||
set_faction_hostility = {
|
||||
target = root.controller
|
||||
set_friendly = yes
|
||||
}
|
||||
#对野怪国家中立
|
||||
every_country = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_amoeba_country_type = yes
|
||||
is_tiyanki_country_type = yes
|
||||
is_crystal_country_type = yes
|
||||
is_drone_country_type = yes
|
||||
}
|
||||
}
|
||||
set_faction_hostility = {
|
||||
target = prev
|
||||
set_neutral = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
controller = {
|
||||
add_intel = {
|
||||
who = event_target:RG_const_country
|
||||
amount = 1000
|
||||
}
|
||||
}
|
||||
}
|
||||
#释放工蜂
|
||||
switch = {
|
||||
trigger = has_component
|
||||
RG_AUTOCONST_HANGER = {
|
||||
RG_const_auto_build_effect = {
|
||||
count = 1
|
||||
starbase_time = 30
|
||||
station_time = 150
|
||||
is_hostile = root.controller
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#循环检查
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_same_value = origin_rg_gray_country
|
||||
NOT = {
|
||||
has_global_flag = l_cluster_opened
|
||||
}
|
||||
}
|
||||
solar_system = {
|
||||
has_star_flag = lcluster
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
is_hostile = root.controller
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
owner = {
|
||||
is_same_value = origin_rg_gray_country # 是小灰起源
|
||||
has_global_flag = l_cluster_opened # L星门已开启
|
||||
}
|
||||
solar_system = {
|
||||
# has_star_flag = lcluster
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
is_hostile = root.controller
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
days = 10
|
||||
@@ -226,9 +208,9 @@ ship_event = {
|
||||
fleet_event = {
|
||||
id = rg_skill.4
|
||||
hide_window = yes
|
||||
|
||||
mean_time_to_happen = { years = 1 }
|
||||
|
||||
mean_time_to_happen = {
|
||||
years = 1
|
||||
}
|
||||
trigger = {
|
||||
any_controlled_ship = {
|
||||
has_ship_flag = rg_mothership
|
||||
@@ -236,8 +218,6 @@ fleet_event = {
|
||||
num_ships < 20
|
||||
is_ship_size = RG_graygoo_mothership
|
||||
}
|
||||
|
||||
|
||||
immediate = {
|
||||
random_list = {
|
||||
14 = {
|
||||
@@ -304,9 +284,9 @@ fleet_event = {
|
||||
fleet_event = {
|
||||
id = rg_skill.5
|
||||
hide_window = yes
|
||||
|
||||
mean_time_to_happen = { months = 5 }
|
||||
|
||||
mean_time_to_happen = {
|
||||
months = 5
|
||||
}
|
||||
trigger = {
|
||||
any_controlled_ship = {
|
||||
OR = {
|
||||
@@ -316,11 +296,12 @@ fleet_event = {
|
||||
}
|
||||
has_ship_flag = rg_nanite_mothership
|
||||
}
|
||||
owner = { is_country_type = gray_goo }
|
||||
owner = {
|
||||
is_country_type = gray_goo
|
||||
}
|
||||
}
|
||||
num_ships < 40
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_list = {
|
||||
14 = {
|
||||
@@ -391,28 +372,34 @@ planet_event = {
|
||||
id = rg_skill.6
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
save_event_target_as = tempest_incoming_battlefield_planet
|
||||
if = { # planet
|
||||
limit = { has_ground_combat = no }
|
||||
if = {
|
||||
# planet
|
||||
limit = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
remove_planet_flag = checking_tempest_incoming
|
||||
}
|
||||
else = { #planet
|
||||
any_ground_combat_attacker = { #army
|
||||
else = {
|
||||
#planet
|
||||
any_ground_combat_attacker = {
|
||||
#army
|
||||
exists = leader
|
||||
leader = { #leader
|
||||
leader = {
|
||||
#leader
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
owner = { #country
|
||||
owner = {
|
||||
#country
|
||||
save_event_target_as = attacking_general_country
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Do the same check again in X days
|
||||
country_event = { id = rg_skill.10 } # NOTE: Update custom loc for effect when changing days
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
} # NOTE: Update custom loc for effect when changing days
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -425,12 +412,12 @@ planet_event = {
|
||||
id = rg_skill.7
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
# Prevent duplicate events
|
||||
trigger = {
|
||||
not = { has_planet_flag = checking_tempest_incoming }
|
||||
not = {
|
||||
has_planet_flag = checking_tempest_incoming
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_planet_flag = checking_tempest_incoming # Prevent duplicate events
|
||||
planet_event = {
|
||||
@@ -449,10 +436,9 @@ country_event = {
|
||||
id = rg_skill.8
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
FROMFROMFROM = { # Planet where ground combat is taking place.
|
||||
|
||||
FROMFROMFROM = {
|
||||
# Planet where ground combat is taking place.
|
||||
# Check if dead army is a defensive army.
|
||||
if = {
|
||||
limit = {
|
||||
@@ -460,7 +446,6 @@ country_event = {
|
||||
is_same_value = ROOT.FROM
|
||||
}
|
||||
}
|
||||
|
||||
# Check if attacking army has general with Crusader trait.
|
||||
random_ground_combat_attacker = {
|
||||
limit = {
|
||||
@@ -479,13 +464,21 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = { # planet where ground combat is taking place.
|
||||
limit = { exists = event_target:attacking_general }
|
||||
if = {
|
||||
# planet where ground combat is taking place.
|
||||
limit = {
|
||||
exists = event_target:attacking_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
event_target:attacking_general_country = { # attacking general country
|
||||
NOT = { check_variable = { which = rg_general_skill_combat_killed_variable value = 100 } }
|
||||
event_target:attacking_general_country = {
|
||||
# attacking general country
|
||||
NOT = {
|
||||
check_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
event_target:attacking_general_country = {
|
||||
@@ -500,8 +493,14 @@ country_event = {
|
||||
}
|
||||
}
|
||||
# Handle both sides of the ground combat
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = attacker SIDE_B = defender }
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = { SIDE_A = defender SIDE_B = attacker }
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
SIDE_A = attacker
|
||||
SIDE_B = defender
|
||||
}
|
||||
RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
SIDE_A = defender
|
||||
SIDE_B = attacker
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -511,23 +510,27 @@ country_event = {
|
||||
id = rg_skill.9
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
if = {
|
||||
limit = { exists = planet }
|
||||
planet = { has_ground_combat = no }
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = { # country
|
||||
set_variable = {
|
||||
# country
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = { # country
|
||||
set_variable = {
|
||||
# country
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
@@ -538,7 +541,6 @@ country_event = {
|
||||
id = rg_skill.10
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
any_owned_army = {
|
||||
army_type = gray_army
|
||||
@@ -549,12 +551,15 @@ country_event = {
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = planet }
|
||||
planet = { has_ground_combat = yes }
|
||||
limit = {
|
||||
exists = planet
|
||||
}
|
||||
planet = {
|
||||
has_ground_combat = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:attacking_general_country = {
|
||||
change_variable = {
|
||||
@@ -562,8 +567,10 @@ country_event = {
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
country_event = { id = rg_skill.10 days = 1 }
|
||||
country_event = {
|
||||
id = rg_skill.10
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -572,14 +579,12 @@ country_event = {
|
||||
id = rg_skill.11
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
has_component = RG_revive_component
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
@@ -593,3 +598,188 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
# 纳米重塑
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
country_event = {
|
||||
id = rg_skill.12
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_warship_ship
|
||||
}
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
From = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
From = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# country_event = {
|
||||
# id = rg_skill.13
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# trigger = {
|
||||
# FromFromFrom = {
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# FromFrom.solar_system = {
|
||||
# any_fleet_in_system = {
|
||||
# leader = {
|
||||
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# this = {
|
||||
# NOT = {
|
||||
# is_same_value = event_target:gray_owner
|
||||
# is_in_federation_with = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# immediate = {
|
||||
# event_target:gray_owner = {
|
||||
# change_variable = {
|
||||
# which = rg_nanorebuild_counter
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# On destroying enemy ship.
|
||||
country_event = {
|
||||
id = rg_skill.13
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFrom = {
|
||||
is_in_combat = yes
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FROMFROM = { # Winning ship.
|
||||
if = {
|
||||
limit = { exists = fleet.leader }
|
||||
fleet.leader = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
ROOT = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.14
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.15
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1369
events/RG_events.txt
1369
events/RG_events.txt
File diff suppressed because it is too large
Load Diff
707
events/RG_gray_leader_dialog_event.txt
Normal file
707
events/RG_gray_leader_dialog_event.txt
Normal file
@@ -0,0 +1,707 @@
|
||||
# 这页事件用来解决蠢驴leader_recruit窗口按钮点击后不显示responsetext的问题。
|
||||
# 它们除了显示文字以外不具备任何effect触发。
|
||||
namespace = rg_grayleader_dialog
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4051
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.405.b.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.c.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5001
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.500.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5002
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.500.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5003
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.500.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5004
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.500.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = root.capital_scope
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5011
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.501.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5012
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.501.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_general
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5013
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.501.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_scientist
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5021
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.502.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5022
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.502.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5023
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.d.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5024
|
||||
title = "graygoo.500.title"
|
||||
desc = "RG_graygoo.502.e.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5025
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.502.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5031
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.503.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5032
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.503.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5033
|
||||
title = "graygoo.500.title"
|
||||
desc = "rg_const.503.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5051
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.505.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5052
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.505.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5053
|
||||
title = "graygoo.500.title"
|
||||
desc = "graygoo.505.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
set_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
after = {
|
||||
hidden_effect = {
|
||||
remove_country_flag = gray_diplomacy_engaged
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.d
|
||||
tag = hire_leader
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = graygoo.500.prepage
|
||||
tag = dismiss_leader
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = rg_grayleader.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1612
events/RG_gray_leader_event.txt
Normal file
1612
events/RG_gray_leader_event.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,18 +1,17 @@
|
||||
namespace = RG_planet_killer
|
||||
|
||||
# Destroyed a star.
|
||||
planet_event = {
|
||||
id = RG_planet_killer.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = { is_star = yes }
|
||||
|
||||
trigger = {
|
||||
is_star = yes
|
||||
}
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
|
||||
solar_system = { RG_destroy_star_system = yes }
|
||||
|
||||
solar_system = {
|
||||
RG_destroy_star_system = yes
|
||||
}
|
||||
every_country = {
|
||||
create_message = {
|
||||
type = "STAR_DESTROYED"
|
||||
@@ -50,9 +49,9 @@ planet_event = {
|
||||
id = RG_planet_killer.2
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
|
||||
trigger = { is_star = no }
|
||||
|
||||
trigger = {
|
||||
is_star = no
|
||||
}
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
RG_destroy_planet_effect = yes
|
||||
@@ -88,9 +87,9 @@ planet_event = {
|
||||
id = RG_planet_killer.3
|
||||
is_triggered_only = yes
|
||||
hide_window = yes
|
||||
|
||||
trigger = { is_star = no }
|
||||
|
||||
trigger = {
|
||||
is_star = no
|
||||
}
|
||||
immediate = {
|
||||
set_update_modifiers_batch = begin
|
||||
RG_destroy_planet_effect = yes
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,593 +0,0 @@
|
||||
namespace = rg_wsg_story
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.2
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.2.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.2.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.3}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.2.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.3 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.2.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.3 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.3
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.3.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.3.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.3.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.3.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.4 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.4
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.4.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.4.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.4.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.4.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.5 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.5 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.5
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.5.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.5.a
|
||||
hidden_effect = {
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.8
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.8.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.8.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.8.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.8.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.9 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.9 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.9
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.9.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.9.a
|
||||
hidden_effect = {
|
||||
rg_create_gray_paperwork_testship_1 = yes
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.11
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
exists = event_target:guardian_dragon_country
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.11.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.11.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.11.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.11.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.12 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.12 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.12
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.12.desc"
|
||||
}
|
||||
|
||||
immediate = {
|
||||
event_target:guardian_dragon_country = {
|
||||
random_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = dragon_fleet
|
||||
}
|
||||
save_event_target_as = dragon_fleet_target
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_wsg_story.12.a
|
||||
allow = {
|
||||
exists = event_target:guardian_dragon_country
|
||||
event_target:guardian_dragon_country = {
|
||||
any_owned_fleet = {
|
||||
has_fleet_flag = dragon_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
enable_special_project = {
|
||||
name = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
location = event_target:dragon_fleet_target
|
||||
owner = root
|
||||
}
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.12.b
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.12.c
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.13
|
||||
title = "rg_story.13.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.13.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.13.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.14
|
||||
title = "rg_story.14.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.14.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.14.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.15
|
||||
title = "rg_story.15.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
picture = GFX_evt_space_dragon
|
||||
show_sound = evn_fc_observation
|
||||
|
||||
desc = {
|
||||
text = "rg_story.15.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.15.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_story.16 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.16
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.16.desc"
|
||||
}
|
||||
|
||||
|
||||
option = {
|
||||
name = rg_story.16.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.17 days= 360 random = 640 }
|
||||
}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.17
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.17.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.17.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.17.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.17.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.18 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.18
|
||||
title = "simulasion_dragon_name"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
desc = {
|
||||
text = "rg_story.18.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_story.18.a
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.18.b
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.18.c
|
||||
hidden_effect = {
|
||||
country_event = { id = rg_wsg_story.19 }
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = ""
|
||||
custom_gui = wg_hiding_button
|
||||
hidden_effect = { country_event = { id = rg_wsg_story.19 }}
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_wsg_story.19
|
||||
title = "graygoo.500.title"
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
|
||||
diplomatic = yes
|
||||
custom_gui = gray_dialogue_window
|
||||
custom_gui_option = wg_dialogue_button
|
||||
|
||||
immediate = {
|
||||
rg_create_fake_dragon = yes
|
||||
}
|
||||
|
||||
desc = {
|
||||
text = "rg_story.19.desc"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = rg_wsg_story.19.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.19.b
|
||||
}
|
||||
option = {
|
||||
name = rg_wsg_story.19.c
|
||||
}
|
||||
}
|
||||
22
events/z_RG_placeholder_event.txt
Normal file
22
events/z_RG_placeholder_event.txt
Normal file
@@ -0,0 +1,22 @@
|
||||
namespace = wg_affection
|
||||
|
||||
country_event = {
|
||||
id = wg_affection.30000
|
||||
title = wg_affection.30000.name
|
||||
desc = wg_affection.30000.desc
|
||||
is_triggered_only = yes
|
||||
diplomatic = yes
|
||||
show_sound = event_wg_wedding
|
||||
custom_gui = wg_gray_commu_window
|
||||
custom_gui_option = wg_gray_commu_option
|
||||
|
||||
immediate = {
|
||||
set_country_flag = married_gray
|
||||
}
|
||||
|
||||
option = {
|
||||
name = wg_affection.30000.a
|
||||
response_text = wg_affection.30000.response
|
||||
change_variable = { which = rankpts value = 2 }
|
||||
}
|
||||
}
|
||||
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
Binary file not shown.
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
Binary file not shown.
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -1,49 +1,168 @@
|
||||
entity = {
|
||||
name = "grey_tempesttw_colossus_entity"
|
||||
pdxmesh = "fallen_empire_01_colossus_frame_mesh"
|
||||
|
||||
default_state = "idle"
|
||||
state = { name = "idle" animation = "idle" }
|
||||
|
||||
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
|
||||
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
|
||||
locator = { name = "boope" position = { 0 -10 0 } rotation = { 0 -90 0 }}
|
||||
|
||||
attach = { boop = "grey_tempesttw_colossusee_ship_entity" }
|
||||
attach = { boope = "grey_tempesttw_ion_cannon_section_entity" }
|
||||
|
||||
state = {
|
||||
name = "idle"
|
||||
animation = "idle"
|
||||
}
|
||||
locator = {
|
||||
name = "boop"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "boopa"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
45
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "boopb"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
-45
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "boope"
|
||||
position = {
|
||||
0
|
||||
-10
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
-90
|
||||
0
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
boop = "grey_tempesttw_colossusee_ship_entity"
|
||||
}
|
||||
attach = {
|
||||
boope = "grey_tempesttw_ion_cannon_section_entity"
|
||||
}
|
||||
scale = 1.5
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_colossus_ship_entity"
|
||||
#pdxmesh = "fallen_machine_empire_01_colossus_mesh"
|
||||
locator = { name = "energy_source" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
|
||||
locator = {
|
||||
name = "energy_source"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
default_state = "idle"
|
||||
# Actual idle state when being in idle/moving.
|
||||
state = { name = "idle" looping = no next_state = "idle" animation_blend_time = 5 }
|
||||
state = {
|
||||
name = "idle"
|
||||
looping = no
|
||||
next_state = "idle"
|
||||
animation_blend_time = 5
|
||||
}
|
||||
# TODO check
|
||||
locator = { name = "planet_killer_gun_01" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
|
||||
attach = { energy_source = "fallen_machine_empire_01_colossus_energy_entity" }
|
||||
locator = {
|
||||
name = "planet_killer_gun_01"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
energy_source = "fallen_machine_empire_01_colossus_energy_entity"
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_colossusee_ship_entity"
|
||||
|
||||
default_state = "idle"
|
||||
state = {
|
||||
name = "idle"
|
||||
animation = "idle" # TODO check
|
||||
}
|
||||
|
||||
locator = { name = "boop" position = { 0 0 0 } rotation = { 0 0 0 } }
|
||||
locator = { name = "boopa" position = { 0 0 0 } rotation = { 0 0 45 }}
|
||||
locator = { name = "boopb" position = { 0 0 0 } rotation = { 0 0 -45 }}
|
||||
|
||||
attach = { boop = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
attach = { boopa = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
attach = { boopb = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
locator = {
|
||||
name = "boop"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "boopa"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
45
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "boopb"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
-45
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
boop = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
}
|
||||
attach = {
|
||||
boopa = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
}
|
||||
attach = {
|
||||
boopb = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,90 +1,403 @@
|
||||
entity = {
|
||||
name = "grey_tempesttw_juggernaut_entity"
|
||||
pdxmesh = "avian_01_juggernaut_frame_mesh"
|
||||
|
||||
default_state = "idle"
|
||||
state = { name = "idle" animation = "idle" animation_blend_time = 0.25 }
|
||||
state = { name = "moving" animation = "idle" animation_blend_time = 0.25 }
|
||||
state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
|
||||
event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
|
||||
state = {
|
||||
name = "idle"
|
||||
animation = "idle"
|
||||
animation_blend_time = 0.25
|
||||
}
|
||||
|
||||
scale = 1.0
|
||||
state = {
|
||||
name = "moving"
|
||||
animation = "idle"
|
||||
animation_blend_time = 0.25
|
||||
}
|
||||
state = {
|
||||
name = "death"
|
||||
animation = "death"
|
||||
animation_blend_time = 0
|
||||
looping = no
|
||||
event = {
|
||||
time = 13.2
|
||||
node = "part1"
|
||||
particle = "juggernaut_explosion_particle"
|
||||
sound = {
|
||||
soundeffect = ship_destroyed
|
||||
}
|
||||
}
|
||||
}
|
||||
scale = 1
|
||||
game_data = {
|
||||
size = 35
|
||||
emissive_recolor_crunch = 5.0
|
||||
emissive_recolor_crunch = 5
|
||||
}
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_juggernaut_core_section_entity"
|
||||
|
||||
scale = 0.5
|
||||
|
||||
locator = { name = "core" position = { 0 0 0 } }
|
||||
locator = { name = "gun_1" position = { 0 6.65 3 } }
|
||||
locator = { name = "gun_2" position = { 4 6.75 -6.15 } }
|
||||
locator = { name = "gun_3" position = { -4 6.75 -6.15 } }
|
||||
locator = { name = "gun_4" position = { 6.3 5.3 -10.9 } }
|
||||
locator = { name = "gun_5" position = { -6.3 5.3 -10.9 } }
|
||||
|
||||
locator = { name = "xl_gun_01" position = { 8 3 6 } }
|
||||
locator = { name = "xl_gun_02" position = { -8 3 6 } }
|
||||
locator = { name = "strike_craft_locator_01" position = { -25 -3 0 } }
|
||||
locator = { name = "strike_craft_locator_02" position = { 25 -3 0 } }
|
||||
locator = { name = "strike_craft_locator_03" position = { -36 -1 0 } }
|
||||
locator = { name = "strike_craft_locator_04" position = { 36 -1 0 } }
|
||||
locator = { name = "strike_craft_locator_05" position = { -52 -4 0 } }
|
||||
locator = { name = "strike_craft_locator_06" position = { 52 -4 0 } }
|
||||
|
||||
locator = { name = "behind" rotation = { 90 0 90 } }
|
||||
attach = { "behind" = "grey_tempesttw_thinktank_phase_03_entity" }
|
||||
|
||||
default_state = "combat_idle"
|
||||
|
||||
state = { name = "combat_idle" animation_blend_time = 0 looping = yes }
|
||||
|
||||
state = { name = "death" looping = no
|
||||
event = { time = 0.0 node = "explosion_01" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.0 node = "explosion_01" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 0.3 node = "explosion_03" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.3 node = "explosion_03" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 0.6 node = "explosion_05" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
|
||||
event = { time = 0.6 node = "explosion_05" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 0.8 node = "explosion_07" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 0.8 node = "explosion_07" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.0 node = "explosion_09" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.0 node = "explosion_09" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.2 node = "explosion_014" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.2 node = "explosion_014" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.4 node = "explosion_013" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.4 node = "explosion_013" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 1.8 node = "explosion_015" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 1.8 node = "explosion_015" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 2.1 node = "explosion_017" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
|
||||
event = { time = 2.1 node = "explosion_017" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 2.7 node = "explosion_020" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 2.7 node = "explosion_020" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 3.0 node = "explosion_021" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.0 node = "explosion_021" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 3.5 node = "explosion_024" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.5 node = "explosion_024" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 3.8 node = "explosion_02" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_small" } }
|
||||
event = { time = 3.8 node = "explosion_02" particle = "large_ship_burn_particle" keep_particle = yes trigger_once = yes }
|
||||
|
||||
event = { time = 4.86 node = "top_explosion" particle = "large_ship_explosion_particle" keep_particle = yes trigger_once = yes sound = { soundeffect = "station_explosion_large" } }
|
||||
locator = {
|
||||
name = "core"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "gun_1"
|
||||
position = {
|
||||
0
|
||||
6.65
|
||||
3
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "gun_2"
|
||||
position = {
|
||||
4
|
||||
6.75
|
||||
-6.15
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "gun_3"
|
||||
position = {
|
||||
-4
|
||||
6.75
|
||||
-6.15
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "gun_4"
|
||||
position = {
|
||||
6.3
|
||||
5.3
|
||||
-10.9
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "gun_5"
|
||||
position = {
|
||||
-6.3
|
||||
5.3
|
||||
-10.9
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "xl_gun_01"
|
||||
position = {
|
||||
8
|
||||
3
|
||||
6
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "xl_gun_02"
|
||||
position = {
|
||||
-8
|
||||
3
|
||||
6
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "strike_craft_locator_01"
|
||||
position = {
|
||||
-25
|
||||
-3
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "strike_craft_locator_02"
|
||||
position = {
|
||||
25
|
||||
-3
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "strike_craft_locator_03"
|
||||
position = {
|
||||
-36
|
||||
-1
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "strike_craft_locator_04"
|
||||
position = {
|
||||
36
|
||||
-1
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "strike_craft_locator_05"
|
||||
position = {
|
||||
-52
|
||||
-4
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "strike_craft_locator_06"
|
||||
position = {
|
||||
52
|
||||
-4
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "behind"
|
||||
rotation = {
|
||||
90
|
||||
0
|
||||
90
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
"behind" = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
}
|
||||
default_state = "combat_idle"
|
||||
state = {
|
||||
name = "combat_idle"
|
||||
animation_blend_time = 0
|
||||
looping = yes
|
||||
}
|
||||
state = {
|
||||
name = "death"
|
||||
looping = no
|
||||
event = {
|
||||
time = 0
|
||||
node = "explosion_01"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 0
|
||||
node = "explosion_01"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 0.3
|
||||
node = "explosion_03"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 0.3
|
||||
node = "explosion_03"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 0.6
|
||||
node = "explosion_05"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_large"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 0.6
|
||||
node = "explosion_05"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 0.8
|
||||
node = "explosion_07"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 0.8
|
||||
node = "explosion_07"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 1
|
||||
node = "explosion_09"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 1
|
||||
node = "explosion_09"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 1.2
|
||||
node = "explosion_014"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 1.2
|
||||
node = "explosion_014"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 1.4
|
||||
node = "explosion_013"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 1.4
|
||||
node = "explosion_013"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 1.8
|
||||
node = "explosion_015"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 1.8
|
||||
node = "explosion_015"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 2.1
|
||||
node = "explosion_017"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_large"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 2.1
|
||||
node = "explosion_017"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 2.7
|
||||
node = "explosion_020"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 2.7
|
||||
node = "explosion_020"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 3
|
||||
node = "explosion_021"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 3
|
||||
node = "explosion_021"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 3.5
|
||||
node = "explosion_024"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 3.5
|
||||
node = "explosion_024"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 3.8
|
||||
node = "explosion_02"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_small"
|
||||
}
|
||||
}
|
||||
event = {
|
||||
time = 3.8
|
||||
node = "explosion_02"
|
||||
particle = "large_ship_burn_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
}
|
||||
event = {
|
||||
time = 4.86
|
||||
node = "top_explosion"
|
||||
particle = "large_ship_explosion_particle"
|
||||
keep_particle = yes
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "station_explosion_large"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
##### Arthropoid #####
|
||||
##### #####
|
||||
#################################################
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_tank_entity"
|
||||
pdxmesh = "gatebuilder_01_mothership_mesh"
|
||||
@@ -12,21 +11,91 @@ entity = {
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_part1_entity"
|
||||
locator = { name = "behindb" position = { 0 0 0 } rotation = { 0 0 180 } }
|
||||
attach = { "behindb" = "grey_tempesttw_starbase_starfortress_section_entity" }
|
||||
locator = {
|
||||
name = "behindb"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
180
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
"behindb" = "grey_tempesttw_starbase_starfortress_section_entity"
|
||||
}
|
||||
scale = 2.25
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_part2_entity"
|
||||
locator = { name = "behind" position = { 10 0 10 } rotation = { 0 0 0 } }
|
||||
locator = { name = "behindu" position = { -10 0 10 } rotation = { 0 0 0 } }
|
||||
locator = { name = "behinda" position = { 10 0 -10 } rotation = { 0 0 180 } }
|
||||
locator = { name = "behindb" position = { -10 0 -10 } rotation = { 0 0 180 } }
|
||||
attach = { "behind" = "grey_tempesttw_tank_entity" }
|
||||
attach = { "behindu" = "grey_tempesttw_tank_entity" }
|
||||
attach = { "behinda" = "grey_tempesttw_tank_entity" }
|
||||
attach = { "behindb" = "grey_tempesttw_tank_entity" }
|
||||
locator = {
|
||||
name = "behind"
|
||||
position = {
|
||||
10
|
||||
0
|
||||
10
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "behindu"
|
||||
position = {
|
||||
-10
|
||||
0
|
||||
10
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "behinda"
|
||||
position = {
|
||||
10
|
||||
0
|
||||
-10
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
180
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "behindb"
|
||||
position = {
|
||||
-10
|
||||
0
|
||||
-10
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
180
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
"behind" = "grey_tempesttw_tank_entity"
|
||||
}
|
||||
attach = {
|
||||
"behindu" = "grey_tempesttw_tank_entity"
|
||||
}
|
||||
attach = {
|
||||
"behinda" = "grey_tempesttw_tank_entity"
|
||||
}
|
||||
attach = {
|
||||
"behindb" = "grey_tempesttw_tank_entity"
|
||||
}
|
||||
scale = 1.25
|
||||
}
|
||||
|
||||
@@ -36,35 +105,110 @@ entity = {
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_phase_01_entity"
|
||||
locator = { name = "root" position = { 0 0 0 } }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
|
||||
state = { name = "construction"
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
|
||||
locator = {
|
||||
name = "root"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
"root" = "grey_tempesttw_thinktank_part1_entity"
|
||||
}
|
||||
state = {
|
||||
name = "construction"
|
||||
start_event = {
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "ringworld_construction_ambient"
|
||||
}
|
||||
}
|
||||
}
|
||||
cull_radius = 500
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_phase_02_entity"
|
||||
locator = { name = "root" position = { 0 0 0 } }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part2_entity" }
|
||||
state = { name = "construction"
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
|
||||
locator = {
|
||||
name = "root"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
"root" = "grey_tempesttw_thinktank_part1_entity"
|
||||
}
|
||||
attach = {
|
||||
"root" = "grey_tempesttw_thinktank_part2_entity"
|
||||
}
|
||||
state = {
|
||||
name = "construction"
|
||||
start_event = {
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "ringworld_construction_ambient"
|
||||
}
|
||||
}
|
||||
}
|
||||
cull_radius = 500
|
||||
}
|
||||
|
||||
entity = {
|
||||
name = "grey_tempesttw_thinktank_phase_03_entity"
|
||||
locator = { name = "root" position = { 0 0 0 } }
|
||||
locator = { name = "roote" position = { 0 10 -50 } rotation = { 0 0 0 } }
|
||||
locator = { name = "roota" position = { 0 10 50 } rotation = { 180 0 0 } }
|
||||
attach = { "root" = "grey_tempesttw_thinktank_part1_entity" }
|
||||
attach = { "roote" = "grey_tempesttw_thinktank_part2_entity" }
|
||||
attach = { "roota" = "grey_tempesttw_thinktank_part2_entity" }
|
||||
state = { name = "construction"
|
||||
start_event = { trigger_once = yes sound = { soundeffect = "ringworld_construction_ambient" } }
|
||||
locator = {
|
||||
name = "root"
|
||||
position = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "roote"
|
||||
position = {
|
||||
0
|
||||
10
|
||||
-50
|
||||
}
|
||||
rotation = {
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
locator = {
|
||||
name = "roota"
|
||||
position = {
|
||||
0
|
||||
10
|
||||
50
|
||||
}
|
||||
rotation = {
|
||||
180
|
||||
0
|
||||
0
|
||||
}
|
||||
}
|
||||
attach = {
|
||||
"root" = "grey_tempesttw_thinktank_part1_entity"
|
||||
}
|
||||
attach = {
|
||||
"roote" = "grey_tempesttw_thinktank_part2_entity"
|
||||
}
|
||||
attach = {
|
||||
"roota" = "grey_tempesttw_thinktank_part2_entity"
|
||||
}
|
||||
state = {
|
||||
name = "construction"
|
||||
start_event = {
|
||||
trigger_once = yes
|
||||
sound = {
|
||||
soundeffect = "ringworld_construction_ambient"
|
||||
}
|
||||
}
|
||||
}
|
||||
scale = 1.5
|
||||
cull_radius = 500
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,19 +1,20 @@
|
||||
objectTypes = {
|
||||
|
||||
#################################
|
||||
# Fallen Empire #
|
||||
#################################
|
||||
|
||||
#Spiritualist
|
||||
|
||||
pdxmesh = {
|
||||
name = "grey_tempesttw_outpost_mesh"
|
||||
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
|
||||
scale = 0.6
|
||||
|
||||
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
|
||||
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
|
||||
|
||||
animation = {
|
||||
id = "idle"
|
||||
type = "gatebuilder_01_station_frame_idle_animation"
|
||||
}
|
||||
animation = {
|
||||
id = "death"
|
||||
type = "gatebuilder_01_station_frame_death_animation"
|
||||
}
|
||||
meshsettings = {
|
||||
name = "large_finished_MeshShape"
|
||||
index = 0
|
||||
@@ -23,16 +24,20 @@ objectTypes = {
|
||||
shader = "PdxMeshShip"
|
||||
}
|
||||
}
|
||||
|
||||
pdxmesh = {
|
||||
name = "grey_tempesttw_citadel_mesh"
|
||||
file = "gfx/models/ships/gatebuilder_01/gatebuilder_01_space_station.mesh"
|
||||
scale = 1.0
|
||||
scale = 1
|
||||
# TODO?
|
||||
#animation = { id = "idle" type = "fallen_empire_01_citadel_idle_animation" }
|
||||
animation = { id = "idle" type = "gatebuilder_01_station_frame_idle_animation" }
|
||||
animation = { id = "death" type = "gatebuilder_01_station_frame_death_animation" }
|
||||
|
||||
animation = {
|
||||
id = "idle"
|
||||
type = "gatebuilder_01_station_frame_idle_animation"
|
||||
}
|
||||
animation = {
|
||||
id = "death"
|
||||
type = "gatebuilder_01_station_frame_death_animation"
|
||||
}
|
||||
meshsettings = {
|
||||
name = "large_finished_MeshShape"
|
||||
index = 0
|
||||
@@ -42,12 +47,10 @@ objectTypes = {
|
||||
shader = "PdxMeshShip"
|
||||
}
|
||||
}
|
||||
|
||||
pdxmesh = {
|
||||
name = "grey_tempesttw_ion_cannon_mesh"
|
||||
file = "gfx/models/ships/starbases/humanoid_01_ion_cannon.mesh"
|
||||
scale = 0.8
|
||||
|
||||
meshsettings = {
|
||||
name = "large_finished_MeshShape"
|
||||
index = 0
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
portraits = {
|
||||
Gray = {texturefile = "gfx/models/portraits/Gray.png" }
|
||||
Gray01 = {texturefile = "gfx/models/portraits/Gray01.png" }
|
||||
Gray02 = {texturefile = "gfx/models/portraits/Gray02.png" }
|
||||
Gray = {
|
||||
texturefile = "gfx/models/portraits/Gray.png"
|
||||
}
|
||||
Gray01 = {
|
||||
texturefile = "gfx/models/portraits/Gray01.png"
|
||||
}
|
||||
Gray02 = {
|
||||
texturefile = "gfx/models/portraits/Gray02.png"
|
||||
}
|
||||
}
|
||||
@@ -1,41 +1,55 @@
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_lance_weapon"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
color = {
|
||||
0.5
|
||||
1
|
||||
0.75
|
||||
0.8
|
||||
}
|
||||
hit_entity = "tachyon_lance_hit_entity"
|
||||
shield_hit_entity = "tachyon_lance_shield_hit_entity"
|
||||
muzzle_flash_entity = "tachyon_lance_muzzle_entity"
|
||||
windup_entity = "tachyon_lance_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 2.0
|
||||
width = 2
|
||||
texture_scroll_speed = 2.5
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
|
||||
0.4 5.0
|
||||
0.6 0.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.05
|
||||
0
|
||||
0.1
|
||||
100
|
||||
0.4
|
||||
5
|
||||
0.6
|
||||
0
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 2.0
|
||||
duration = 2
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 100.0
|
||||
0.4 5.0
|
||||
0.6 0.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.05
|
||||
0
|
||||
0.1
|
||||
100
|
||||
0.4
|
||||
5
|
||||
0.6
|
||||
0
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/energy_lance_diffuse.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
@@ -46,39 +60,51 @@ projectile_gfx_beam = {
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_planet_weapon_ex"
|
||||
color = { 0.0 0.0 0.0 0.8 }
|
||||
color = {
|
||||
0
|
||||
0
|
||||
0
|
||||
0.8
|
||||
}
|
||||
hit_entity = "gatebuilder_titan_weapon_hit_entity"
|
||||
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
|
||||
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
|
||||
windup_entity = "gatebuilder_titan_weapon_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 10.0
|
||||
texture_scroll_speed = 1.0
|
||||
width = 10
|
||||
texture_scroll_speed = 1
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.7 5.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.05
|
||||
0
|
||||
0.1
|
||||
20
|
||||
0.7
|
||||
5
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 3.0
|
||||
duration = 3
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.4 5.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.05
|
||||
0
|
||||
0.1
|
||||
20
|
||||
0.4
|
||||
5
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
@@ -89,39 +115,51 @@ projectile_gfx_beam = {
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "gatebuilder_titan_weapon_ex"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
color = {
|
||||
0.5
|
||||
1
|
||||
0.75
|
||||
0.8
|
||||
}
|
||||
hit_entity = "gatebuilder_titan_weapon_hit_entity"
|
||||
shield_hit_entity = "gatebuilder_titan_weapon_shield_hit_entity"
|
||||
muzzle_flash_entity = "gatebuilder_titan_weapon_muzzle_entity"
|
||||
windup_entity = "gatebuilder_titan_weapon_windup_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 10.0
|
||||
texture_scroll_speed = 1.0
|
||||
width = 10
|
||||
texture_scroll_speed = 1
|
||||
texture_tiling = 5.5
|
||||
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.7 5.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.05
|
||||
0
|
||||
0.1
|
||||
20
|
||||
0.7
|
||||
5
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 3.0
|
||||
duration = 3
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.05 0.0
|
||||
0.1 20.0
|
||||
0.4 5.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.05
|
||||
0
|
||||
0.1
|
||||
20
|
||||
0.4
|
||||
5
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
texture = "gfx/models/combat_items/neutron_planet_laser.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0.5
|
||||
@@ -132,93 +170,119 @@ projectile_gfx_beam = {
|
||||
projectile_gfx_ballistic = {
|
||||
#common for all types of projectiles
|
||||
name = "GG_neutron_torpedoes"
|
||||
color = { 0.5 1.0 0.75 0.8 }
|
||||
color = {
|
||||
0.5
|
||||
1
|
||||
0.75
|
||||
0.8
|
||||
}
|
||||
hit_entity = "neutron_torpedoes_hit_entity"
|
||||
shield_hit_entity = "neutron_torpedoes_shield_hit_entity"
|
||||
muzzle_flash_entity = "neutron_torpedoes_muzzle_entity"
|
||||
|
||||
#ballistic specific
|
||||
entity = "neutron_torpedoes_entity"
|
||||
speed = 90.0 #preferred speed of the projectile
|
||||
max_duration = 3.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
|
||||
|
||||
speed = 90 #preferred speed of the projectile
|
||||
max_duration = 3 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
|
||||
shield_impact = {
|
||||
size = large
|
||||
delay = 0.0
|
||||
delay = 0
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "RG_flak_pd_3"
|
||||
color = { 0.0 1.0 0.0 1.0 }
|
||||
color = {
|
||||
0
|
||||
1
|
||||
0
|
||||
1
|
||||
}
|
||||
hit_entity = "auto_cannons_medium_hit_entity"
|
||||
shield_hit_entity = "auto_cannons_medium_hit_entity"
|
||||
muzzle_flash_entity = "auto_cannons_medium_muzzle_entity"
|
||||
|
||||
#beam specific data
|
||||
width = 0.5
|
||||
texture_scroll_speed = 15
|
||||
texture_tiling = 25.0
|
||||
texture_tiling = 25
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.2 1.0
|
||||
0.9 1.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.2
|
||||
1
|
||||
0.9
|
||||
1
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 1.5
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.0 0.0
|
||||
0.2 1.0
|
||||
0.9 1.0
|
||||
1.0 0.0
|
||||
0
|
||||
0
|
||||
0.2
|
||||
1
|
||||
0.9
|
||||
1
|
||||
1
|
||||
0
|
||||
}
|
||||
duration = 0.2
|
||||
}
|
||||
texture = "gfx/models/combat_items/auto_cannon_diffuse.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = small
|
||||
loop_duration = 1.5
|
||||
delay = 0.0
|
||||
delay = 0
|
||||
}
|
||||
}
|
||||
|
||||
projectile_gfx_beam = {
|
||||
#common for all types of projectiles
|
||||
name = "RG_invisible_radar"
|
||||
color = { 0.0 0.0 0.0 0.0 }
|
||||
|
||||
color = {
|
||||
0
|
||||
0
|
||||
0
|
||||
0
|
||||
}
|
||||
#beam specific data
|
||||
width = 0.001
|
||||
texture_scroll_speed = 50.0
|
||||
texture_tiling = 40.0
|
||||
|
||||
texture_scroll_speed = 50
|
||||
texture_tiling = 40
|
||||
hit = {
|
||||
alpha_curve = {
|
||||
0.00 0.0
|
||||
0.01 0.0
|
||||
0.02 0.0
|
||||
0.03 0.0
|
||||
0.04 0.0
|
||||
0
|
||||
0
|
||||
0.01
|
||||
0
|
||||
0.02
|
||||
0
|
||||
0.03
|
||||
0
|
||||
0.04
|
||||
0
|
||||
}
|
||||
duration = 0.0
|
||||
duration = 0
|
||||
}
|
||||
miss = {
|
||||
alpha_curve = {
|
||||
0.00 0.0
|
||||
0.01 0.0
|
||||
0.02 0.0
|
||||
0.03 0.0
|
||||
0.04 0.0
|
||||
0
|
||||
0
|
||||
0.01
|
||||
0
|
||||
0.02
|
||||
0
|
||||
0.03
|
||||
0
|
||||
0.04
|
||||
0
|
||||
}
|
||||
duration = 0.0
|
||||
duration = 0
|
||||
}
|
||||
texture = "gfx/models/combat_items/laser_diffuse2.dds"
|
||||
|
||||
shield_impact = {
|
||||
size = large
|
||||
loop_duration = 0
|
||||
@@ -230,18 +294,21 @@ projectile_gfx_beam = {
|
||||
projectile_gfx_ballistic = {
|
||||
#common for all types of projectiles
|
||||
name = "rg_gatebuilder_torpedo_ballistic"
|
||||
color = { 1.0 1.0 1.0 1.0 }
|
||||
color = {
|
||||
1
|
||||
1
|
||||
1
|
||||
1
|
||||
}
|
||||
hit_entity = "proton_torpedoes_hit_entity"
|
||||
shield_hit_entity = "proton_torpedoes_shield_hit_entity"
|
||||
muzzle_flash_entity = "proton_torpedoes_muzzle_entity"
|
||||
|
||||
#ballistic specific
|
||||
entity = "proton_torpedoes_entity"
|
||||
speed = 450.0 #preferred speed of the projectile
|
||||
max_duration = 1.0 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
|
||||
|
||||
speed = 450 #preferred speed of the projectile
|
||||
max_duration = 1 #Speed of projectile might be scaled up in order to guarantee reaching the target within <max_duration> seconds
|
||||
shield_impact = {
|
||||
size = large
|
||||
delay = 0.0
|
||||
delay = 0
|
||||
}
|
||||
}
|
||||
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
@@ -0,0 +1,6 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_leader_trait_nanorebuild"
|
||||
texturefile = "gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds"
|
||||
}
|
||||
}
|
||||
@@ -1,33 +1,65 @@
|
||||
spriteTypes = {
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_armor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_reactor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_reactor_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_engine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_aux_engine_1.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_sensor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_lance_2"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_lance_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_laser_1"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_laser_1.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine_old"
|
||||
textureFile = "gfx/interface/icons/ship_parts/GFX_ship_part_graymine.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_rg_armor_hardener"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_mod_warp_drive_3"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_phaser_bank"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_cutting_beam"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,35 +1,35 @@
|
||||
l_simp_chinese:
|
||||
rg.2.desc:0 "近来可好啊?又能自由的在星海驰骋让我很是高兴。叙旧就免了,让我们开始吧?"
|
||||
rg.2.a:0 "谢天谢地..."
|
||||
rg.200.name:0 "风平浪静"
|
||||
rg.200.a.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们接收到一个不明传输信号,很可能是来自灰色风暴的纳米机器人。"
|
||||
rg.200.b.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们的作战子单元检测到一个不明信号,不属于任何具有[Root.GetSpeciesName]特征的频段信号。"
|
||||
rg.200.a:0 "一级戒备!"
|
||||
rg.200.b:0 "尝试接入信号"
|
||||
rg.400.a.desc:0 "别打了,别打了,呃……我知道,我制造了很大的混乱……对!没错!我只是孤独了太久了。请原谅我把话说得太直,但我已经很久没有与我自己以外的人交谈过了。在那之后,灰色风暴的残余的纳米机器人共同组成了一个个体!也就是我!现在想来……也许我不应该那么粗暴!\n\n至于我的外表……嗯……对……我只是……我只是,好吧,既然事情已经这样了,\n\n你有什么建议吗?"
|
||||
rg.400.b.desc:0 "嗡……嗡……,呃……单位65-D……R5-9……2报告。对,我是单位65-D-R5-9-2,这里一切正常。呃……我是说……\n\n哎,算了吧,我骗谁呢。对,我明显不是个[Root.GetSpeciesName]。我就打开天窗说亮话了,很明显我是从灰色风暴里冒出来的,你想怎样?"
|
||||
rg.400.a:0 "你可以加入我们"
|
||||
rg.400.b:0 "你将被我们收编"
|
||||
rg.400.c:0 "我们特许你加入"
|
||||
rg.400.d:0 "你仍被判断为威胁"
|
||||
rg.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||
rg.401.a:0 "好吧"
|
||||
rg.401.b:0 "绝不!"
|
||||
rg.401.a.response:0 "那!那就这样!在您妈的见!"
|
||||
rg.201.name:0 "第二次生命"
|
||||
rg.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||
rg.201.a:0 "大不了再来一次!"
|
||||
rg.201.b:0 "接入通讯信号"
|
||||
rg.402.a.desc:0 "无聊的Cosplay结束了。那可真是粗鲁,不是吗?可能你只是不太喜欢那个样子,对吧?呃……我是说……你可能更容易接受跟自己长得差不多的人。没必要再装下去了。那个能自由变换形态的,帅气又睿智的人是谁呢,没错,就是我!好吧,其实我只是想试探下你的反应。我是说……既然都这样了,你现在有什么建议?"
|
||||
rg.402.a:0 "你还是可以加入我们"
|
||||
rg.402.b:0 "我们不介意让你消失第二次"
|
||||
rg.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
|
||||
rg.403.a:0 "欢迎加入[Root.GetName]!"
|
||||
rg.403.a.response:0 "§Y<你现在可以通过通讯菜单与小灰交流。>§!"
|
||||
rg_event.2.desc:0 "近来可好啊?又能自由的在星海驰骋让我很是高兴。叙旧就免了,让我们开始吧?"
|
||||
rg_event.2.a:0 "谢天谢地..."
|
||||
rg_event.200.name:0 "风平浪静"
|
||||
rg_event.200.a.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们接收到一个不明传输信号,很可能是来自灰色风暴的纳米机器人。"
|
||||
rg_event.200.b.desc:0 "在我们摧毁L星团中的纳米工厂不久后,我们的作战子单元检测到一个不明信号,不属于任何具有[Root.GetSpeciesName]特征的频段信号。"
|
||||
rg_event.200.a:0 "一级戒备!"
|
||||
rg_event.200.b:0 "尝试接入信号"
|
||||
rg_event.400.a.desc:0 "别打了,别打了,呃……我知道,我制造了很大的混乱……对!没错!我只是孤独了太久了。请原谅我把话说得太直,但我已经很久没有与我自己以外的人交谈过了。在那之后,灰色风暴的残余的纳米机器人共同组成了一个个体!也就是我!现在想来……也许我不应该那么粗暴!\n\n至于我的外表……嗯……对……我只是……我只是,好吧,既然事情已经这样了,\n\n你有什么建议吗?"
|
||||
rg_event.400.b.desc:0 "嗡……嗡……,呃……单位65-D……R5-9……2报告。对,我是单位65-D-R5-9-2,这里一切正常。呃……我是说……\n\n哎,算了吧,我骗谁呢。对,我明显不是个[Root.GetSpeciesName]。我就打开天窗说亮话了,很明显我是从灰色风暴里冒出来的,你想怎样?"
|
||||
rg_event.400.a:0 "你可以加入我们"
|
||||
rg_event.400.b:0 "你将被我们收编"
|
||||
rg_event.400.c:0 "我们特许你加入"
|
||||
rg_event.400.d:0 "你仍被判断为威胁"
|
||||
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||
rg_event.401.a:0 "好吧"
|
||||
rg_event.401.b:0 "绝不!"
|
||||
rg_event.401.a.response:0 "那!那就这样!在您妈的见!"
|
||||
rg_event.201.name:0 "第二次生命"
|
||||
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||
rg_event.201.a:0 "大不了再来一次!"
|
||||
rg_event.201.b:0 "接入通讯信号"
|
||||
rg_event.402.a.desc:0 "无聊的Cosplay结束了。那可真是粗鲁,不是吗?可能你只是不太喜欢那个样子,对吧?呃……我是说……你可能更容易接受跟自己长得差不多的人。没必要再装下去了。那个能自由变换形态的,帅气又睿智的人是谁呢,没错,就是我!好吧,其实我只是想试探下你的反应。我是说……既然都这样了,你现在有什么建议?"
|
||||
rg_event.402.a:0 "你还是可以加入我们"
|
||||
rg_event.402.b:0 "我们不介意让你消失第二次"
|
||||
rg_event.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
|
||||
rg_event.403.a:0 "欢迎加入[Root.GetName]!"
|
||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
|
||||
|
||||
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
#graygoo.505.c.desc:0 "武装工程兵小灰向您报道!下一个目标是什么?"
|
||||
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
|
||||
#graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
#graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
#graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
@@ -40,9 +40,11 @@
|
||||
#rg_const.502.response:0 "让我们制造一些悲惨的种子,这些水雷会炸到自己吗?"
|
||||
#rg_const.503.response:0 "开始一次完美的善后工程,交给我吧。"
|
||||
|
||||
graygoo.500.prepage:0 "不说这个了"
|
||||
|
||||
graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"
|
||||
graygoo.505.c.desc:0 "科学家$NAME_Gray$向您报到!下一个目标是什么?"
|
||||
graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
@@ -52,6 +54,11 @@
|
||||
rg_const.501.response:0 "一次悲惨的阶级转变,我还能回来吗?"
|
||||
rg_const.502.response:0 "其实我真的不会做题,真的要这样吗?"
|
||||
rg_const.503.response:0 "也许偶尔出去旅行也很不错。"
|
||||
rg_cloak.a.response:0 "拟似力场稳定中。外部扫描无异常。"
|
||||
rg_cloak.b.response:0 "设置偏转滤波器,手动调控能量输出中。"
|
||||
|
||||
rg_cloak_off.a.response:0 "切换手动控制,拟似力场输出功率降低至无输出。唔姆"
|
||||
rg_cloak_off.b.response:0 "切断电源!嗯,应该不会爆炸吧。"
|
||||
|
||||
RG_realgray.desc:0 "好久不见,继续我们的冒险吧?我们的约定还有很长时间要走呢!"
|
||||
RG_realgray:0 "真棒"
|
||||
@@ -64,16 +71,16 @@
|
||||
RG_desanau.desc:0 "星系中的各位居民,德萨努协和国问候你!我代表L-星团向你问好!今天过得如何?......\n\n§Y<通讯器传来的信息像是某个被称作德萨努协和国的单向公共广播信息,无法从中解读出任何有用的内容。>§."
|
||||
RG_desanau:0 "真是可笑"
|
||||
RG_pirate.desc:0 "嗨咿咿嘢嘢嘢!!!老大!!!那个盒子亮嘞嘞嗨咿————————\n\n§Y<通讯器被我们的工作人员关掉了,刺耳的尖叫已经证明了通讯器已被盗走。>§."
|
||||
RG_pirate:0 "他们必须把小灰还回来!"
|
||||
RG_pirate:0 "他们必须把$NAME_Gray$还回来!"
|
||||
RG_alienpoem.desc:0 "\n\n§Y<通讯器的内容显示了一篇冗长的外星诗歌,其中蕴含的隐喻对我们的考古学家而言艰涩难懂。>§."
|
||||
RG_alienpoem:0 "打开天窗说亮话吧"
|
||||
RG_gift.desc:0 "§Y<通讯器的内容显示了一张字条。>§!\n\n抱歉,但是现在还时候未到呢,不过,收下这份小礼物吧!."
|
||||
RG_gift:0 "苦中作乐"
|
||||
RG_biggift.desc:0 "§Y<通讯器不知为何在发光!!>§!\n\n哼哼,没想到吧!送你一个大惊喜!"
|
||||
RG_biggift:0 "§Y等等...是不是有点太多>§%@#¥……"
|
||||
rg_levelup_2:0 "§Y改造小灰§!"
|
||||
rg_levelup_3:0 "§Y二改小灰§!"
|
||||
rg_graygoo.504.a:0 "§Y小灰还不能休息哦§!"
|
||||
rg_levelup_2:0 "§Y改造$NAME_Gray$§!"
|
||||
rg_levelup_3:0 "§Y二改$NAME_Gray$§!"
|
||||
rg_graygoo.504.a:0 "§Y$NAME_Gray$还不能休息哦§!"
|
||||
|
||||
# Events
|
||||
RG_LCLUSTER_PROJECT:0 "启动L星门"
|
||||
@@ -95,32 +102,33 @@
|
||||
|
||||
rg_help:0 "我需要一些帮助"
|
||||
|
||||
rg.4:0 "我需要一些帮助"
|
||||
rg.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
rg_event.4:0 "我需要一些帮助"
|
||||
rg_event.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg.4.a:0 "§H建造灰风母舰§!"
|
||||
rg.4.b:0 "§H建造武装工程舰§!"
|
||||
rg.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg.4.e:0 "§B开启隐形力场§!"
|
||||
rg.4.f:0 "§B关闭隐形力场§!"
|
||||
rg.4.c:0 "又没钱了,老婆救救"
|
||||
rg_event.4.a:0 "§H建造$NAME_Gray$母舰§!"
|
||||
rg_event.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_event.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_event.4.g:0 "§H建造模拟殖民舰§!"
|
||||
rg_event.4.e:0 "§B开启隐形力场§!"
|
||||
rg_event.4.f:0 "§B关闭隐形力场§!"
|
||||
rg_event.4.c:0 "又没钱了,老婆救救"
|
||||
|
||||
rg.5.a.desc:0 "钱花光了也没关系啦。这里是探险时找到的一点私房钱..就请先拿去使用吧。不过我也没办法总是这样帮你哦?"
|
||||
rg.5.b.desc:0 "比起直接使用合金制造舰船,我也可以去星球地表自行收集材料。下次建造舰船就不收资源了哦。"
|
||||
rg.5.c.desc:0 "呜呜呜,已经没有私房钱了,不要再来了呜呜呜呜呜...§H(你隐约感到良心一阵刺痛§!"
|
||||
rg.5.a:0 "老婆大人最棒了"
|
||||
rg_event.5.a.desc:0 "钱花光了也没关系啦。这里是探险时找到的一点私房钱..就请先拿去使用吧。不过我也没办法总是这样帮你哦?"
|
||||
rg_event.5.b.desc:0 "比起直接使用合金制造舰船,我也可以去星球地表自行收集材料。下次建造舰船就不收资源了哦。"
|
||||
rg_event.5.c.desc:0 "呜呜呜,已经没有私房钱了,不要再来了呜呜呜呜呜...§H(你隐约感到良心一阵刺痛§!"
|
||||
rg_event.5.a:0 "老婆大人最棒了"
|
||||
|
||||
rg.5.e:0 "§B开启自动建造中继器§!"
|
||||
rg.5.f:0 "§B关闭自动建造中继器§!"
|
||||
rg_event.5.e:0 "§B开启自动建造中继器§!"
|
||||
rg_event.5.f:0 "§B关闭自动建造中继器§!"
|
||||
|
||||
rg.6.a.desc:0 "§Y什,什么嘛。不是刚刚才给过嘛..已经一滴都不剩了呜呜...这次就暂时没法帮忙了哦。§!\n\n§H<摸摸你的良心,十年后再来吧。>§!"
|
||||
rg.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg.6.a:0 "诶嘿。"
|
||||
rg_event.6.a.desc:0 "§Y什,什么嘛。不是刚刚才给过嘛..已经一滴都不剩了呜呜...这次就暂时没法帮忙了哦。§!\n\n§H<摸摸你的良心,十年后再来吧。>§!"
|
||||
rg_event.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg_event.6.a:0 "诶嘿。"
|
||||
|
||||
rg_graygoo.4:0 "我需要一些帮助"
|
||||
rg_graygoo.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg_graygoo.4.a:0 "§H建造灰风母舰§!"
|
||||
rg_graygoo.4.a:0 "§H建造$NAME_Gray$母舰§!"
|
||||
rg_graygoo.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_graygoo.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_graygoo.4.e:0 "§B开启隐形力场§!"
|
||||
@@ -136,26 +144,30 @@
|
||||
rg_graygoo.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg_graygoo.6.a:0 "诶嘿。"
|
||||
|
||||
RG_GRAY_MOD1:0 "§Y小灰改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,小灰的舰体已经很久没有维护了。通过调集足够的资源小灰能够将母舰状态恢复到完全体。为了执行这项计划,小灰需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD1:0 "§Y$NAME_Gray$改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD2:0 "§Y小灰旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对灰风舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,灰风母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD2:0 "§Y$NAME_Gray$旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD3:0 "§R纳米主宰核心计划§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将灰风旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,小灰将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将$NAME_Gray$旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,$NAME_Gray$将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
rg.11.title:0 "§Y小灰改造项目完成§!"
|
||||
rg.11.desc:0 "投入大量合金进行完全舰体重构之后,小灰已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
rg_event.9.title:0 "§Y$NAME_Gray$改造项目开始§!"
|
||||
rg_event.9.desc:0 "经过大量审议,我们一致认为现在就是启动$NAME_Gray$改造项目的最佳时机。为了完成该项目,我们需要拟定一套包含多个阶段的研究和工程招标计划。同时其中的一些阶段需要$NAME_Gray$的配合,否则这一切将无从谈起。"
|
||||
rg_event.9.a:0 "让我们开始吧。"
|
||||
|
||||
rg.12.title:0 "§Y小灰旗舰改造完成§!"
|
||||
rg.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。小灰的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
rg_event.11.title:0 "§Y$NAME_Gray$改造项目完成§!"
|
||||
rg_event.11.desc:0 "投入大量合金进行完全舰体重构之后,$NAME_Gray$已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
|
||||
rg.15.title:0 "§R纳米主宰制造完成§!"
|
||||
rg.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
|
||||
rg_event.12.title:0 "§Y$NAME_Gray$旗舰改造完成§!"
|
||||
rg_event.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。$NAME_Gray$的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
|
||||
rg.18.title:0 "§R最后机会§!"
|
||||
rg.18.desc:0 "我们的科学家对于L星门的维护周期规律观察研究发现,每临近一段时间,L星门的维护周期将进入一个短暂的暂停期,如果我们能抓住这次机会就有希望中止L星门的维护周期。我们需要立刻进行这项计划,否则我们将错失逃离L星团的最后机会。"
|
||||
rg_event.15.title:0 "§R纳米主宰制造完成§!"
|
||||
rg_event.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
|
||||
|
||||
rg_event.18.title:0 "§R最后机会§!"
|
||||
rg_event.18.desc:0 "我们的科学家对于L星门的维护周期规律观察研究发现,每临近一段时间,L星门的维护周期将进入一个短暂的暂停期,如果我们能抓住这次机会就有希望中止L星门的维护周期。我们需要立刻进行这项计划,否则我们将错失逃离L星团的最后机会。"
|
||||
|
||||
|
||||
RG_graygoo.500.d:0 "§Y启动主宰核心§!"
|
||||
@@ -197,7 +209,7 @@
|
||||
rg_story.9.b:0 "§Y诶嘿个头啊?!§!"
|
||||
|
||||
rg_story.10.title:0 "§Y永不停歇§!"
|
||||
rg_story.10.desc:0 "从小灰那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.desc:0 "从$NAME_Gray$那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.a:0 "§Y真是疯狂§!"
|
||||
rg_story.10.b:0 "§Y这是哪门子古董啊?§!"
|
||||
|
||||
@@ -213,7 +225,7 @@
|
||||
rg_story.12.c:0 "§Y真是可怕§!"
|
||||
|
||||
rg_story.13.title:0 "§Y与龙共舞§!"
|
||||
rg_story.13.desc:0 "小灰要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.desc:0 "$NAME_Gray$要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.a:0 "§G它可真大啊...§!"
|
||||
|
||||
rg_story.14.title:0 "§Y任务中止§!"
|
||||
@@ -221,7 +233,7 @@
|
||||
rg_story.14.a:0 "§G真不幸§!"
|
||||
|
||||
rg_story.15.title:0 "§Y成功了§!"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找灰风问问看了。"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找$NAME_Gray$问问看了。"
|
||||
rg_story.15.a:0 "§G让我们看看又能整出什么活§!"
|
||||
|
||||
rg_story.16.desc:0 "哇哦,找到龙了哦!让我来看看... 嗯,你就先等着吧,等我整出活来就联系你。"
|
||||
@@ -244,19 +256,114 @@
|
||||
rg_story.19.c:0 "§Y算了,回家吧。§!"
|
||||
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "$NAME_Gray$要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
|
||||
rg_story.21.title:0 "§Y来生§!"
|
||||
rg_story.21.desc:0 "在之前的战斗中,模拟龙很遗憾没能逃出生天。但在我们的舰船前往进行搜索时,居然在太空中发现了一颗龙蛋。经过一段时间的自我孵化,模拟龙竟然又出生了一次。随着这次羽化重生,原先组成模拟龙身体的纳米机器缺陷都自我修复了。同时,加速衰老的症状也消失了。传说中的龙战胜了自己。"
|
||||
rg_story.21.a:0 "§G新生命的真正开始...§!"
|
||||
|
||||
# WG affection localisation
|
||||
GRAY_SPECIES: "灰风"
|
||||
marry_gray:0 "灰风,我有个东西想交给你"
|
||||
wg_aft.30000.name:0 "与灰风的誓约仪式"
|
||||
wg_aft.30000.desc:0 "这个环状的东西是...要套在无名指上吗?阿,你这是承认了我的忠诚了对吧?那么接下来是要进行什么愉快的同伴行为吗?\n\n...好吧,我承认这个笑话有点冷,不过跟你们相处的日子确实很开心,请让我永远效忠于你吧。"
|
||||
wg_aft.30000.a:0 "你已经是我们的一份子了,灰风。"
|
||||
wg_aft.30000.response:0 "这...是这样吗?\n\n...\n\n谢谢。"
|
||||
rg_event.10.title:0 "§Y计划失败-前功尽弃§!"
|
||||
rg_event.10.desc:0 "由于缺少$NAME_Gray$的配合,我们对$NAME_Gray$改造计划的进行无以为继,计划负责人别无选择只能选择终止计划。我们对此计划的一切投入全都前功尽弃。"
|
||||
rg_event.10.a:0 "我们做了一个错误的决定..."
|
||||
|
||||
rg_story.23.title:0 "§Y第一阶段:基本舰体修复§!"
|
||||
rg_story.23.desc:0 "我们的$NAME_Gray$改造计划将分为六个子阶段。在第一阶段,我们需要修复$NAME_Gray$舰体中严重损耗的部分,并修复一部分供能系统,并修复舰体上损坏无法挂载武器的挂载点。\n§Y在这一阶段计划不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.23.a:0 "就这么办。"
|
||||
rg_story.23.b:0 "§Y买买买,我要这合金有何用?§!"
|
||||
|
||||
rg_story.24.title:0 "§Y第二阶段:武器载点重构§!"
|
||||
rg_story.24.desc:0 "我们的计划已经进入第二阶段。在这一阶段,我们将修复$NAME_Gray$舰体上损坏的主武器挂载点,通过给反应堆添加节能认证,整合掉不需要的旅馆房间等措施来添加更多的武器挂载点,通过优化舰载机弹射流程中不必要的安全措施以搭载更多的舰载机。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.24.a:0 "那就这样吧。"
|
||||
rg_story.24.b:0 "§Y指派工程学团队协助。§!"
|
||||
|
||||
rg_story.25.title:0 "§Y第三阶段:可行性验证§!"
|
||||
rg_story.25.desc:0 "我们的计划已经进入第三阶段。在这一阶段,我们需要实际建造试验舰来验证计划的可行性。\n§Y在这一阶段,我们需要出资建造一艘小型试验舰进行技术验证和试航。倘若一切顺利,我们将能够继续进入下一阶段。§!"
|
||||
rg_story.25.a:0 "谁造船还需要试验?"
|
||||
rg_story.25.b:0 "§Y我现在就要!§!"
|
||||
|
||||
rg_story.26.title:0 "§Y第四阶段:歼星武器设计§!"
|
||||
rg_story.26.desc:0 "我们的计划已经进入第四阶段。在这一阶段,我们需要帮助$NAME_Gray$设计一种全新的歼星级武器。根据预想,这种武器具有多轴发射基座从而能够对敌舰进行全功率发射来作为反舰武器使用,同时释放的大量纳米机器能够彻底转化有机种族或改造行星。\n§Y设计如此先进的武器对我们的科研团队来说极具困难,我们最好拨款进行武器试验。倘若一切顺利,我们将能够继续进入下一阶段。§!"
|
||||
rg_story.26.a:0 "我们需要发挥一下主观能动性..."
|
||||
rg_story.26.b:0 "§Y马上为项目拨款。§!"
|
||||
|
||||
rg_story.27.title:0 "§Y第五阶段:全舰纳米化设计§!"
|
||||
rg_story.27.desc:0 "我们的计划已经进入第五阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.27.a:0 "我想她能做的更好..."
|
||||
rg_story.27.b:0 "§Y指派物理科研团队立刻启程。§!"
|
||||
|
||||
rg_story.28.title:0 "§Y第六阶段:最终试航§!"
|
||||
rg_story.28.desc:0 "我们的计划已经进入最终阶段。在这一阶段,我们需要完成母舰改造的收尾工作,并实际验证母舰性能。想必不会再出什么问题了吧。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.28.a:0 "那就开始吧。"
|
||||
|
||||
rg_story.29.title:0 "§Y改造项目顺利收官§!"
|
||||
rg_story.29.desc:0 "我们的计划已经成功完成。经过测试的$NAME_Gray$母舰各项指标都非常喜人,我们的科研团队已经准备好了一场庆祝集会。"
|
||||
rg_story.29.a:0 "所向披靡。"
|
||||
|
||||
rg_story.30.title:0 "§Y第一阶段:基本力学验证§!"
|
||||
rg_story.30.desc:0 "有了上一次的经验,我们的$NAME_Gray$旗舰改造计划将分为十二个子阶段与两个可选改造阶段。我们要证明比小行星还要大的战舰不是痴人说梦。为了将这一梦想从想象中拉回现实,我们的科研团队必须先进行如此尺寸战舰的力学分析。\n§Y在这一阶段计划不加干预仍将正常进行,不过指派科学家协助能够加快这一进程。§!"
|
||||
rg_story.30.a:0 "就这么办。"
|
||||
rg_story.30.b:0 "§Y指派首席科学家协助项目§!"
|
||||
|
||||
rg_story.31.title:0 "§Y第二阶段:纳米构成研究§!"
|
||||
rg_story.31.desc:0 "我们的计划已经进入第二阶段。先前的研究已经证明想要建造如此尺寸的战舰,以我们所知的任何材料的都难以完美满足要求。我们需要进行对纳米物质的进一步构成研究,这种物质所表现出的物理性质似乎高度契合我们的目标。\n§Y在这一阶段计划不加干预仍将正常进行,不过投资一些纳米机器人将能够加快这一进程。§!"
|
||||
rg_story.31.a:0 "继续。"
|
||||
rg_story.31.b:0 "§Y投资纳米机器研究§!"
|
||||
|
||||
rg_story.32.title:0 "§Y第三阶段:工程场地建设§!"
|
||||
rg_story.32.desc:0 "我们的计划已经进入第三阶段。建造如此工程的项目,即使使用自编程纳米机器协助也难以在太空中建设达到强度要求的结构。这无疑是一种巨构工程。我们需要建设工程场地协调材料运输和进行结构固定。\n§Y在这一阶段我们需要建设巨型结构来继续推进计划。§!"
|
||||
rg_story.32.a:0 "建设开始"
|
||||
|
||||
rg_story.33.title:0 "§Y第四阶段:反应堆稳定研究§!"
|
||||
rg_story.33.desc:0 "我们的计划已经进入第四阶段。我们的旗舰无疑需要巨量的能源,而将传统反应堆进行简单规模放大已经难以完成。我们需要探索超大规模反应堆设计方案,研究超临界能量输出方案。\n§Y在这一阶段不加干预仍将正常进行,但可能发生重大事故导致我们的进度被迫倒退。§!"
|
||||
rg_story.33.a:0 "放着呗,还会出什么乱子呢?"
|
||||
rg_story.33.b:0 "§Y指派精英科学家参与设计§!"
|
||||
|
||||
rg_story.34.title:0 "§Y第五阶段:主武器载点设计§!"
|
||||
rg_story.34.desc:0 "我们的计划已经进入第五阶段。武备是战舰的核心。在实际建造舰体之前我们就需要设计武器载点来装载武器。我们的旗舰将拥有一套万向轴巨型歼星武器系统。多联泰坦级武器阵列,以及超大规模宏炮阵列和密集舰载机弹射阵列。如何协调舰船空间无疑是一项巨大的挑战。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.34.a:0 "我们能做到"
|
||||
rg_story.34.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.35.title:0 "§Y第六阶段:舱室布局设计§!"
|
||||
rg_story.35.desc:0 "我们的计划即将推进过半。我们的舰体在设计之初留有大量吨位冗余,这并非是浪费,在我们的设想中,旗舰将能够独立运行一套生态系统以供数个大型居住站规模的居民生活,同时舰体预留有大量改装空间。如何设计好人民的未来家园将是一项不可忽视的重要任务。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.35.a:0 "为了新的家园"
|
||||
rg_story.35.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.36.title:0 "§Y第七阶段:舰体龙骨铺设§!"
|
||||
rg_story.36.desc:0 "我们的计划已经进入第七阶段。我们将铺设舰体的第一条龙骨,这对舰体完整性至关重要。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.36.a:0 "继续"
|
||||
rg_story.36.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.37.title:0 "§Y第八阶段:舰体主结构铺设§!"
|
||||
rg_story.37.desc:0 "我们的计划已经进入第八阶段。在这一阶段我们将为舰体铺设强化装甲。舰船已经初具雏形。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.37.a:0 "即将完成..."
|
||||
rg_story.37.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.38.title:0 "§Y第九阶段:超空间引擎验证§!"
|
||||
rg_story.38.desc:0 "我们的计划已经进入第九阶段。在这一阶段我们需要设计一种超级规模的超空间引擎供旗舰使用。嗯,可能会出岔子。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.38.a:0 "应该不会出问题的...吧?"
|
||||
rg_story.38.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.39.title:0 "§Y第十阶段:子系统吊装§!"
|
||||
rg_story.39.desc:0 "我们的计划已经进入第十阶段。我们需要设计并安装舰船光环投射器,隐形阵列等软设备。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.39.a:0 "就这样了"
|
||||
rg_story.39.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.40.title:0 "§Y第十一阶段:全舰纳米化设计§!"
|
||||
rg_story.40.desc:0 "我们的计划已经进入第十一阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.40.a:0 "就这样了"
|
||||
rg_story.40.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.41.title:0 "§Y第十二阶段:最终试航§!"
|
||||
rg_story.41.desc:0 "我们的计划已经进入最终阶段。我们的旗舰改造项目已经基本完成,接下来就是实际试航的阶段。如果一切顺利,那就一切顺利。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.41.a:0 "启动计划"
|
||||
|
||||
rg_story.42.title:0 "§Y第十三阶段:居住区划设计§!"
|
||||
rg_story.42.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。但这需要我们进行额外的投资。在这一阶段我们将制造一个能够容纳大量人口居住的宜居仓段。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.42.a:0 "就这样了"
|
||||
rg_story.42.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.43.title:0 "§Y第十四阶段:主宰船坞铺设§!"
|
||||
rg_story.43.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。我不知道,我编不出来了。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.43.a:0 "就这样了"
|
||||
rg_story.43.b:0 "§Y投资额外材料§!"
|
||||
|
||||
wsg_rings:0 "戒指"
|
||||
gray_affection:0 "灰风好感度"
|
||||
@@ -1,83 +1,89 @@
|
||||
l_simp_chinese:
|
||||
gray_army_desc:0 "小灰和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
NAME_Gray:0 "灰风"
|
||||
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_governor_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G小灰会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予小灰越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_scientist_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_scientist_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_general_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$t$§G重组计数器 +1§!\n$t$当前计数器层数:§G[owner.rg_nanorebuild_counter]§!\n$tt$§Y该领袖所在舰队损失舰船时:消耗1计数器层数立即重塑舰船。灰风母舰无法被该技能重组。§!"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
|
||||
RG_ENERGY_MISSILE:0 "§Y灰风融合球§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y灰风超空融合球§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
|
||||
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路,点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标,也为她们指引回家的方向。能够在极远处探测到敌舰。"
|
||||
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y灰风跃迁引擎§!"
|
||||
RG_gatebuilder_sensor:0 "§Y灰风传感器§!"
|
||||
RG_gatebuilder_thruster:0 "§Y灰风推进器§!"
|
||||
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
|
||||
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
|
||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了小灰从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局拥有灰风\n\n§R<但...代价是什么?>§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "灰风可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有$NAME_Gray$,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 为防止重复选择,该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
|
||||
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "灰风通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y灰风特型引擎增压§!"
|
||||
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
|
||||
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
|
||||
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
|
||||
bombardment_graygoo:0 "§R灰色风暴§!"
|
||||
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y灰风能量束Mini§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
MEDIUM_GRAY_WEAPON_LANCE:0 "§Y「星光」Lite§!"
|
||||
MEDIUM_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...仿真模型,未成年智慧生物请勿玩耍。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y灰风聚能束Mini§!"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y灰风聚能束§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y灰风能量弧§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y灰风聚能束§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强?那就提高功率!§!\n使用远古L星门建造者的技术所制成的武器,拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进!"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R「起源」§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
@@ -110,6 +116,8 @@
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
@@ -159,7 +167,7 @@
|
||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!灰风会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
@@ -170,16 +178,16 @@
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y灰风作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y灰风作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y灰风作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y灰风作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y灰风作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y灰风作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y灰风作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y灰风作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y灰风作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y灰风作战计算机-破冰战术§!"
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y$NAME_Gray$作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y$NAME_Gray$作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y$NAME_Gray$作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y$NAME_Gray$作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y$NAME_Gray$作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y$NAME_Gray$作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y$NAME_Gray$作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y$NAME_Gray$作战计算机-破冰战术§!"
|
||||
|
||||
RG_carrier_interdictor_key: "§Y航母核心§!"
|
||||
RG_icebreaker_interdictor: "§Y破冰核心§!"
|
||||
@@ -197,16 +205,23 @@
|
||||
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
|
||||
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
|
||||
RG_carrier_destroyer_key: "§Y运航核心§!"
|
||||
RG_base_destroyer_key: "§Y驱逐核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
|
||||
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器,我们得以使用纳米机器人部分还原这种技术。"
|
||||
|
||||
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
|
||||
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
|
||||
|
||||
tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
|
||||
tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
|
||||
|
||||
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
|
||||
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
|
||||
|
||||
@@ -219,34 +234,46 @@
|
||||
tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
|
||||
tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰,他们拥有巨大的潜力。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y灰风纳米修复系统§!"
|
||||
tech_gray_cloaking_3:0 "§Y纳米光线追踪力场§!"
|
||||
tech_gray_cloaking_3_desc:0 "通过逆向计算光线的照射路线,精细调整护盾力场,使得舰体在部分光线频谱不可见。显然这是一项昂贵的技术。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y$NAME_Gray$纳米修复系统§!"
|
||||
tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
|
||||
|
||||
tech_object_gray_5:0 "§Y灰风母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护小灰舰体以及...小小的逆向工程,我们得以部分复制灰风母舰的设计,当然,这一切还要征得小灰本人同意。"
|
||||
tech_object_gray_5:0 "§Y$NAME_Gray$母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护$NAME_Gray$舰体以及...小小的逆向工程,我们得以部分复制$NAME_Gray$母舰的设计,当然,这一切还要征得$NAME_Gray$本人同意。"
|
||||
|
||||
tech_minilaser_gray_1:0 "§Y灰风武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
|
||||
tech_minilaser_gray_1:0 "§Y$NAME_Gray$武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,里面装着一份将纳米武器小型化的可行性验证设计图。"
|
||||
|
||||
tech_gray_noway:0 "§Y灰风的不存在课题§!"
|
||||
tech_gray_noway:0 "§Y$NAME_Gray$的不存在课题§!"
|
||||
tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_object_gray_6:0 "§Y灰风的不存在课题2§!"
|
||||
tech_object_gray_6:0 "§Y$NAME_Gray$的不存在课题2§!"
|
||||
tech_object_gray_6_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_gray_army_7:0 "§Y自演化纳米战体§!"
|
||||
tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
|
||||
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
|
||||
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
|
||||
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
|
||||
|
||||
RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
|
||||
|
||||
RG_PLANET_KILLER_SP:0 "§H奇怪的试射用武器§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?小灰要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?$NAME_Gray$要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_ACTION:0 "§H试验性开火§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "准备对$PLANET|Y$进行试射"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了物种改造"
|
||||
@@ -254,8 +281,9 @@
|
||||
|
||||
RG_AUTOCONST_HANGER:0 "自动工程子个体"
|
||||
RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
|
||||
RG_const_country:0 "小灰-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y小灰必须达到10级§!"
|
||||
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
||||
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
rg_nothing:0 ""
|
||||
rg_nothing_desc:0 ""
|
||||
@@ -276,6 +304,20 @@
|
||||
weapon_type_rg_torpedoe:0 "§Y鱼雷§!"
|
||||
weapon_type_rg_main:0 "§Y主武器§!"
|
||||
weapon_type_rg_armor:0 "§Y装甲部件§!"
|
||||
weapon_type_rg_reactor:0 "§Y能源核心§!"
|
||||
|
||||
RG_FUSION_NANO_REACTOR:0 "§Y「梦核」§!"
|
||||
RG_FUSION_NANO_REACTOR_DESC:0 "利用纳米物质的能量传导特性大幅压缩传统反应堆提升密度。如果要制造一颗恒星,还是把它关在笼子里比较好吧。"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_S:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_S_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_M:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_M_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
rg_distant_stars_modifier:0 "§H遥远繁星§!"
|
||||
rg_distant_stars_modifier_desc:0 "L-星团是一群距离我们所熟知的银河系相距极远的星系组成的星团。从内部几乎没有可能启动跃迁引擎回到银河系。\n§H当然你执意要出去...那我也没办法嘛。L-星门开启后自动移除该修正。§!"
|
||||
|
||||
@@ -288,20 +330,23 @@
|
||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
|
||||
RG_revive_component:0 "§Y原型折纸仪§!"
|
||||
RG_revive_component:0 "§Y「折纸」§!"
|
||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过小灰精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
|
||||
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
||||
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
||||
|
||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
|
||||
|
||||
rg_levelup_2.tooltip:0 "§Y如果我们中途中止改造项目,将无法得到退款!§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次小灰的形态§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次$NAME_Gray$的形态§!"
|
||||
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,小灰就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,$NAME_Gray$就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
|
||||
RG_orbital_ring:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_desc:0 ""
|
||||
@@ -314,8 +359,90 @@
|
||||
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||
|
||||
rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||
RG_sim_dragon_species:0 "伪装的龙"
|
||||
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
||||
|
||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
|
||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||
situation_rg_gray_mod1_stage_3_tooltip:0 "$rg_story.25.desc$"
|
||||
situation_rg_gray_mod1_stage_4_tooltip:0 "$rg_story.26.desc$"
|
||||
situation_rg_gray_mod1_stage_5_tooltip:0 "$rg_story.27.desc$"
|
||||
situation_rg_gray_mod1_stage_6_tooltip:0 "$rg_story.28.desc$"
|
||||
|
||||
situation_rg_gray_mod1_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod1_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod2_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod2_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod1_approach_1:0 "按计划执行"
|
||||
situation_rg_gray_mod1_approach_2:0 "暂停执行计划"
|
||||
situation_rg_gray_mod1_approach_3:0 "放弃执行计划"
|
||||
situation_rg_gray_mod1_approach_1_tooltip:0 "§G我们的项目将会按计划按部就班执行。§!"
|
||||
situation_rg_gray_mod1_approach_2_tooltip:0 "§Y迫于外部压力,我们需要暂缓执行改造项目。§!"
|
||||
situation_rg_gray_mod1_approach_3_tooltip:0 "§R我们遇到了使计划难以为继的困难,不得不暂时中止计划等待下一个时机。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod1_stage_2_booster_tooltip:0 "§G我们的工程团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_3_booster_tooltip:0 "§R由于我们的计划缺少预算,项目团队只能用想象力来弥补不足§!"
|
||||
situation_rg_gray_mod1_stage_5_booster_tooltip:0 "§G我们的物理团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_6_booster_tooltip:0 "§Y我们需要实际开始执行改造项目§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_booster_tooltip:0 "§G我们的科研团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod2_stage_2_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod2_stage_3_booster_tooltip:0 "§G我们的项目被批准建造试验船§!"
|
||||
|
||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||
situation_rg_gray_mod2_stage_3_tooltip:0 "$rg_story.32.desc$"
|
||||
situation_rg_gray_mod2_stage_4_tooltip:0 "$rg_story.33.desc$"
|
||||
situation_rg_gray_mod2_stage_5_tooltip:0 "$rg_story.34.desc$"
|
||||
situation_rg_gray_mod2_stage_6_tooltip:0 "$rg_story.35.desc$"
|
||||
situation_rg_gray_mod2_stage_7_tooltip:0 "$rg_story.36.desc$"
|
||||
situation_rg_gray_mod2_stage_8_tooltip:0 "$rg_story.37.desc$"
|
||||
situation_rg_gray_mod2_stage_9_tooltip:0 "$rg_story.38.desc$"
|
||||
situation_rg_gray_mod2_stage_10_tooltip:0 "$rg_story.39.desc$"
|
||||
situation_rg_gray_mod2_stage_11_tooltip:0 "$rg_story.40.desc$"
|
||||
situation_rg_gray_mod2_stage_12_tooltip:0 "$rg_story.41.desc$"
|
||||
situation_rg_gray_mod2_stage_13_tooltip:0 "$rg_story.42.desc$"
|
||||
situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
|
||||
|
||||
rg_gray_mod2_stage1_project:0 "§Y指派首席科学家帮助改造项目§!"
|
||||
rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。"
|
||||
|
||||
rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
|
||||
rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
l_simp_chinese:
|
||||
RG_armed_constructor_ship:0 "§Y灰风工程舰§!"
|
||||
RG_armed_constructor_ship_plural:0 "§Y灰风工程舰§!"
|
||||
RG_armed_science_ship:0 "§Y灰风科学舰§!"
|
||||
RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y灰风压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
|
||||
RG_armed_constructor_ship:0 "§Y$NAME_Gray$工程舰§!"
|
||||
RG_armed_constructor_ship_plural:0 "§Y$NAME_Gray$工程舰§!"
|
||||
RG_armed_science_ship:0 "§Y$NAME_Gray$科学舰§!"
|
||||
RG_armed_science_ship_plural:0 "§Y$NAME_Gray$科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y$NAME_Gray$压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y$NAME_Gray$压制舰§!"
|
||||
RG_armed_colony_ship:0 "§Y$NAME_Gray$殖民舰§!"
|
||||
RG_armed_colony_ship_plural:0 "§Y$NAME_Gray$殖民舰§!"
|
||||
RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
|
||||
@@ -20,17 +22,20 @@
|
||||
RG_gray_juggernaut:0 "§B纳米机器主宰舰§!"
|
||||
RG_gray_juggernaut_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§Y纳米星环防御终端§!"
|
||||
RG_graygoo_destroyer:0 "§Y纳米机器驱逐舰§!"
|
||||
RG_graygoo_destroyer_plural:0 "§Y纳米机器驱逐舰§!"
|
||||
|
||||
RG_gray_warship_key:0 "§Y灰风船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y灰风船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y灰风旗舰船体§!"
|
||||
RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
|
||||
|
||||
|
||||
# Fleet names
|
||||
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
||||
NAME_Gray_Warship_base:0 "略有磨损的纳米机器个体"
|
||||
NAME_Gray_Warship:0 "纳米机器个体"
|
||||
NAME_Gray_Warship_rg:0 "$NAME_Gray_Warship$"
|
||||
NAME_gray_capitalship:0 "纳米机器终端核心"
|
||||
NAME_gray_juggernautship:0 "纳米机器中央处理核心"
|
||||
NAME_RG_GRAY_constructor:0 "纳米机器工造单元"
|
||||
@@ -53,7 +58,12 @@
|
||||
RG_RG_ORBITAL_RING_TIER_1_STARBASE:0 "风暴之眼"
|
||||
NAME_RG_Nanite_Starbase:0 "灰色浪潮"
|
||||
NAME_RG_armed_transport_ship:0 "纳米机器压制单元"
|
||||
NAME_RG_TESTSHIP:0 "§B星海级试验单元§!"
|
||||
NAME_RG_armed_colony_ship:0 "纳米机器模拟单元"
|
||||
NAME_RG_TESTSHIP:0 "§B星海-试验单元§!"
|
||||
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
|
||||
Name_rg_fake_dragon:0 "§Y模拟龙§!"
|
||||
NAME_RG_FAKE_Dragon:0 "龙之幼体"
|
||||
NAME_rg_gray_habitat:0 "纳米机器核心站点"
|
||||
NAME_rg_gray_habitat_base:0 "纳-迪-沙空间站点"
|
||||
NAME_RG_carrier_destroyer:0 "纳米机器航运单元"
|
||||
NAME_RG_base_destroyer:0 "纳米机器阵列单元"
|
||||
|
||||
Reference in New Issue
Block a user