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91 Commits
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3.11.x
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3
.idea/.gitignore
generated
vendored
@@ -1,3 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
9
.idea/Real Gray.iml
generated
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="JAVA_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
6
.idea/misc.xml
generated
@@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager">
|
||||
<output url="file://$PROJECT_DIR$/out" />
|
||||
</component>
|
||||
</project>
|
||||
8
.idea/modules.xml
generated
@@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/Real Gray.iml" filepath="$PROJECT_DIR$/.idea/Real Gray.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
||||
@@ -1,2 +1,2 @@
|
||||
# Real-Gray
|
||||
Stellaris mod real gray page.
|
||||
Stellaris mod real gray page.
|
||||
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="WEB_MODULE" version="4">
|
||||
<component name="NewModuleRootManager" inherit-compiler-output="true">
|
||||
<exclude-output />
|
||||
<content url="file://$MODULE_DIR$" />
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
||||
37
common/agreement_presets/RG_agreement_presets.txt
Normal file
@@ -0,0 +1,37 @@
|
||||
##############
|
||||
# SCION
|
||||
##############
|
||||
|
||||
preset_rg_scion = {
|
||||
icon = "GFX_diplomacy_status_is_scion"
|
||||
term_data = {
|
||||
discrete_terms = {
|
||||
{ key = specialist_type value = specialist_none }
|
||||
{ key = subject_integration value = subject_can_not_be_integrated }
|
||||
{ key = subject_diplomacy value = subject_can_do_diplomacy }
|
||||
{ key = subject_expand value = subject_can_expand }
|
||||
{ key = joins_overlord_wars value = joins_overlord_wars_all }
|
||||
{ key = joins_subject_wars value = joins_subject_wars_all }
|
||||
{ key = subject_holdings_limit value = subject_holdings_limit_0 }
|
||||
{ key = subject_sensors value = subject_does_not_get_sensors }
|
||||
}
|
||||
resource_terms = {
|
||||
{ key = resource_subsidies_basic value = -0.5 }
|
||||
{ key = resource_subsidies_advanced value = -0.5 }
|
||||
{ key = resource_subsidies_strategic value = -0.5 }
|
||||
# { key = resource_subsidies_research value = -0.35 }
|
||||
}
|
||||
}
|
||||
potential = {
|
||||
# any_agreement = {
|
||||
# agreement_preset = preset_rg_scion
|
||||
# }
|
||||
from = {
|
||||
OR = {
|
||||
is_country_type = fallen_empire
|
||||
is_country_type = awakened_fallen_empire
|
||||
has_country_flag = rg_scion_master
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,7 +6,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_LANCE"
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -36,13 +36,13 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
component_set = {
|
||||
key = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
icon = "GFX_ship_part_flak_batteries_3"
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_CARRIER_RADAR"
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ component_set = {
|
||||
|
||||
component_set = {
|
||||
key = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
icon = "STRIKE_CRAFT_HANGAR_3"
|
||||
icon = "GFX_ship_part_strike_craft_bomber_3"
|
||||
icon_frame = 1
|
||||
}
|
||||
|
||||
@@ -159,4 +159,4 @@ component_set = {
|
||||
key = "RG_REVIVE_COMPONENT"
|
||||
icon = "GFX_ship_part_aura_inspiring_presence"
|
||||
icon_frame = 1
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_FUSION_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -51,10 +55,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_COLD_FUSION_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -83,10 +91,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ANTIMATTER_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -115,10 +127,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_ZERO_POINT_REACTOR"
|
||||
ai_weight = {
|
||||
@@ -147,6 +163,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
@@ -162,7 +180,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_reactor_5"
|
||||
icon_frame = 1
|
||||
power = 5000
|
||||
power = 50000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -179,8 +197,10 @@ utility_component_template = {
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
upgrades_to = "RG_Interdictor_DARK_MATTER_REACTOR"
|
||||
upgrades_to = "RG_Mothership_DARK_MATTER_REACTOR"
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
}
|
||||
@@ -208,6 +228,8 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
@@ -228,7 +250,7 @@ utility_component_template = {
|
||||
size = small
|
||||
icon = "GFX_ship_part_dark_matter_power_core"
|
||||
icon_frame = 1
|
||||
power = 6000
|
||||
power = 60000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -246,6 +268,8 @@ utility_component_template = {
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 6
|
||||
@@ -274,7 +298,11 @@ utility_component_template = {
|
||||
alloys = 0.08
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
component_set = "power_core"
|
||||
upgrades_to = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
@@ -283,6 +311,38 @@ utility_component_template = {
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_Arsenal_FUSION_NANO_REACTOR"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 80
|
||||
nanties = 2
|
||||
}
|
||||
upkeep = {
|
||||
energy = 0.8
|
||||
}
|
||||
}
|
||||
component_set = "power_core"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_ID_SHIP_THRUSTER_1"
|
||||
size = small
|
||||
@@ -302,10 +362,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_2"
|
||||
@@ -335,10 +399,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_3"
|
||||
@@ -368,10 +436,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_4"
|
||||
@@ -401,10 +473,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
upgrades_to = "BATTLESHIP_SHIP_THRUSTER_5"
|
||||
@@ -435,10 +511,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -469,6 +549,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_CRACKER"
|
||||
planet_destruction_gfx = "shatter_planet_gfx"
|
||||
@@ -488,6 +570,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_SHIELDER"
|
||||
planet_destruction_gfx = "global_pacifier_gfx"
|
||||
@@ -507,6 +591,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NEUTRON"
|
||||
planet_destruction_gfx = "neutron_planet_gfx"
|
||||
@@ -526,6 +612,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_GODRAY"
|
||||
planet_destruction_gfx = "god_ray_gfx"
|
||||
@@ -545,6 +633,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_NANOBOTS"
|
||||
planet_destruction_gfx = "assimilation_nanobots_gfx"
|
||||
@@ -564,6 +654,8 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "PLANET_KILLER_DELUGE"
|
||||
planet_destruction_gfx = "planet_deluge_gfx"
|
||||
@@ -614,9 +706,13 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -647,10 +743,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -686,9 +786,13 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -718,10 +822,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -757,10 +865,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -790,10 +902,14 @@ utility_component_template = {
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
size_restriction = {
|
||||
RG_armed_science_ship
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
@@ -1020,4 +1136,4 @@ utility_component_template = {
|
||||
ai_weight = {
|
||||
weight = 25
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -16,10 +16,13 @@ utility_component_template = {
|
||||
ship_shield_regen_add_perc = 0.1
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -38,6 +41,9 @@ utility_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#超限聚合装甲
|
||||
@@ -59,6 +65,7 @@ utility_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
@@ -77,6 +84,9 @@ utility_component_template = {
|
||||
alloys = 2
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#L槽光矛
|
||||
@@ -85,7 +95,7 @@ weapon_component_template = {
|
||||
size = large
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 120
|
||||
@@ -107,10 +117,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -126,6 +134,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#S槽光矛Mini
|
||||
@@ -137,8 +148,8 @@ weapon_component_template = {
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20
|
||||
max = 200
|
||||
min = 40
|
||||
max = 400
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
@@ -156,8 +167,8 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -172,6 +183,58 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#M槽光矛Mini
|
||||
weapon_component_template = {
|
||||
key = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
size = medium
|
||||
entity = "invisible_turret_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_gray_laser_1"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 100
|
||||
max = 1000
|
||||
}
|
||||
windup = {
|
||||
min = 1
|
||||
max = 5
|
||||
}
|
||||
total_fire_time = 55
|
||||
range = 120
|
||||
accuracy = 0.85
|
||||
tracking = 0.4
|
||||
power = -50
|
||||
component_set = "SMALL_GRAY_WEAPON_LANCE"
|
||||
prerequisites = {
|
||||
"tech_minilaser_gray_1"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 25
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1.2
|
||||
alloys = 1
|
||||
}
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛Mini
|
||||
@@ -195,8 +258,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 200
|
||||
accuracy = 1
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_MX"
|
||||
@@ -221,6 +284,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#X槽光矛
|
||||
@@ -244,10 +310,8 @@ weapon_component_template = {
|
||||
total_fire_time = 100
|
||||
range = 250
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
power = -600
|
||||
component_set = "GRAY_BEAM_STATIC_X"
|
||||
@@ -272,6 +336,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_lance_weapon"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#歼星武器
|
||||
@@ -319,13 +386,12 @@ weapon_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -378,12 +444,12 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
component_set = "RG_PLANET_KILLER"
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
hidden = yes
|
||||
ship_limit = 1
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
@@ -411,8 +477,8 @@ weapon_component_template = {
|
||||
total_fire_time = 200
|
||||
range = 400
|
||||
accuracy = 1
|
||||
shield_damage = 1.5
|
||||
armor_damage = 1.5
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
tracking = 0.4
|
||||
@@ -439,6 +505,9 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#点防
|
||||
@@ -458,7 +527,7 @@ weapon_component_template = {
|
||||
}
|
||||
total_fire_time = 4
|
||||
range = 110
|
||||
shield_penetration = 1
|
||||
shield_damage = 1.2
|
||||
armor_penetration = 1
|
||||
accuracy = 1
|
||||
tracking = 0.8
|
||||
@@ -500,7 +569,7 @@ weapon_component_template = {
|
||||
type = point_defence
|
||||
key = "RG_FLAK_PHOENIX"
|
||||
size = point_defence
|
||||
icon = GFX_ship_part_deluge
|
||||
icon = "GFX_ship_part_graymine_old"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 10200
|
||||
@@ -528,6 +597,7 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -559,7 +629,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "LARGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 2000
|
||||
@@ -580,13 +650,14 @@ weapon_component_template = {
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -601,6 +672,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#一次性动能炮-聚合
|
||||
@@ -611,7 +685,7 @@ weapon_component_template = {
|
||||
type = instant
|
||||
use_ship_kill_target = no
|
||||
component_set = "HUGE_GRAY_WEAPON_KIN"
|
||||
icon = "GFX_ship_part_autocannon_4"
|
||||
icon = "GFX_ship_weapon_phaser_bank"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 20000
|
||||
@@ -630,14 +704,16 @@ weapon_component_template = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_secondary
|
||||
}
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 0.5
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -652,6 +728,9 @@ weapon_component_template = {
|
||||
tags = {
|
||||
weapon_type_kinetic
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#无制导
|
||||
@@ -679,19 +758,15 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "rg_gatebuilder_torpedo_ballistic"
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -703,6 +778,9 @@ weapon_component_template = {
|
||||
alloys = 0
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#鱼雷
|
||||
@@ -728,6 +806,7 @@ weapon_component_template = {
|
||||
power = -180
|
||||
tags = {
|
||||
weapon_type_energy
|
||||
weapon_type_rg_torpedoe
|
||||
}
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
prerequisites = {
|
||||
@@ -740,10 +819,8 @@ weapon_component_template = {
|
||||
missile_health = 1000
|
||||
missile_retarget_range = 100
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -766,7 +843,7 @@ weapon_component_template = {
|
||||
size = point_defence
|
||||
entity = "turret_point_defence_entity"
|
||||
type = instant
|
||||
icon = "GFX_ship_part_sensor_1"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
damage = {
|
||||
min = 0
|
||||
@@ -826,8 +903,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -853,13 +933,11 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_titan_weapon_ex"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
tags = {
|
||||
@@ -892,8 +970,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -922,13 +1003,11 @@ strike_craft_component_template = {
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "gatebuilder_torpedo"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
tags = {
|
||||
@@ -961,8 +1040,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -990,13 +1072,11 @@ strike_craft_component_template = {
|
||||
acceleration = 0.6
|
||||
size_damage_factor = 1
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
weapon_type = instant
|
||||
projectile_gfx = "proton_torpedoes"
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
tags = {
|
||||
@@ -1031,8 +1111,11 @@ strike_craft_component_template = {
|
||||
}
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
@@ -1058,11 +1141,9 @@ strike_craft_component_template = {
|
||||
rotation_speed = 0.25
|
||||
acceleration = 0.6
|
||||
shield_damage = 1.2
|
||||
armor_damage = 1.2
|
||||
shield_penetration = 1
|
||||
armor_penetration = 1
|
||||
ship_behavior = "rg_bombers_behavior"
|
||||
icon = "GFX_ship_part_strike_craft_skrand"
|
||||
icon = "GFX_ship_weapon_rg_cutting_beam"
|
||||
icon_frame = 1
|
||||
component_set = "RG_FIGHTER_HANGAR_BEAM"
|
||||
tags = {
|
||||
@@ -1092,11 +1173,14 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_colossus"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1130,9 +1214,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_carrier_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1166,9 +1253,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_line"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1202,9 +1292,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_artillery"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1242,6 +1335,8 @@ utility_component_template = {
|
||||
}
|
||||
size_restriction = {
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_computer
|
||||
@@ -1272,10 +1367,13 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "rg_aura_behavior"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1309,9 +1407,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_battle"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1345,9 +1446,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_torpedo"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1381,9 +1485,12 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_AA"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1417,10 +1524,13 @@ utility_component_template = {
|
||||
}
|
||||
ship_behavior = "RG_icebreak"
|
||||
size_restriction = {
|
||||
RG_graygoo_destroyer
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Arsenal
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
@@ -1450,6 +1560,8 @@ utility_component_template = {
|
||||
titan
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
prerequisites = {
|
||||
@@ -1561,7 +1673,7 @@ utility_component_template = {
|
||||
weapon_type_rg_aux
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 5
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1710,7 +1822,7 @@ weapon_component_template = {
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 1
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1800,6 +1912,8 @@ utility_component_template = {
|
||||
hidden = yes
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
tags = {
|
||||
@@ -1856,6 +1970,8 @@ utility_component_template = {
|
||||
hidden = yes
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
component_set = "ship_aura_components"
|
||||
tags = {
|
||||
@@ -1934,6 +2050,8 @@ weapon_component_template = {
|
||||
tracking = 0
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -2018,6 +2136,8 @@ weapon_component_template = {
|
||||
tracking = 0
|
||||
size_restriction = {
|
||||
RG_graygoo_Buff
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
@@ -2093,17 +2213,17 @@ weapon_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_jump"
|
||||
size = small
|
||||
icon = "GFX_ship_part_warp_drive_3"
|
||||
icon = "GFX_ship_part_mod_warp_drive_3"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 300
|
||||
}
|
||||
}
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
ftl = yes
|
||||
jumpdrive = yes
|
||||
ship_modifier = {
|
||||
@@ -2115,10 +2235,7 @@ utility_component_template = {
|
||||
weapon_type_rg_jumpdrive
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
}
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
weight = 0
|
||||
}
|
||||
component_set = "ftl_components"
|
||||
}
|
||||
@@ -2127,10 +2244,10 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_sensor"
|
||||
size = medium
|
||||
icon = "GFX_ship_part_sensor_4"
|
||||
icon = "GFX_ship_part_gray_sensor"
|
||||
icon_frame = 1
|
||||
power = -20
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
@@ -2139,7 +2256,7 @@ utility_component_template = {
|
||||
}
|
||||
sensor_range = 15
|
||||
hyperlane_range = 20
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_matter_remix_2" }
|
||||
ship_modifier = {
|
||||
ship_tracking_add = 20
|
||||
}
|
||||
@@ -2148,7 +2265,7 @@ utility_component_template = {
|
||||
weapon_type_rg_sensor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2156,30 +2273,122 @@ utility_component_template = {
|
||||
utility_component_template = {
|
||||
key = "RG_gatebuilder_thruster"
|
||||
size = small
|
||||
icon = "GFX_ship_part_thruster_4"
|
||||
icon = "GFX_ship_part_gray_engine"
|
||||
icon_frame = 1
|
||||
power = -50
|
||||
hidden = yes
|
||||
# hidden = yes
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
alloys = 200
|
||||
}
|
||||
}
|
||||
#prerequisites = { "tech_gray_interdictor_4" }
|
||||
prerequisites = { "tech_gray_nano_boost_3" }
|
||||
modifier = {
|
||||
ship_speed_mult = 1.25
|
||||
ship_evasion_add = 10
|
||||
}
|
||||
component_set = "thruster_components"
|
||||
class_restriction = {
|
||||
shipclass_military
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_thruster
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 100
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
#反应堆
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_S"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 4800
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 12
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_M"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 9600
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 24
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 3.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_graygoo_interdictor
|
||||
RG_graygoo_Buff
|
||||
RG_graygoo_mothership
|
||||
RG_graygoo_icebreaker_interdictor
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
utility_component_template = {
|
||||
key = "RG_FUSION_NANO_REACTOR_L"
|
||||
size = small
|
||||
icon = "GFX_ship_part_gray_reactor"
|
||||
icon_frame = 1
|
||||
power = 280000
|
||||
resources = {
|
||||
category = ship_components
|
||||
cost = {
|
||||
nanties = 120
|
||||
alloys = 120
|
||||
}
|
||||
upkeep = {
|
||||
energy = 5.0
|
||||
}
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_gray_nano_fusion_3"
|
||||
}
|
||||
tags = {
|
||||
weapon_type_rg_reactor
|
||||
}
|
||||
component_set = "power_core"
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
}
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2222,9 +2431,11 @@ utility_component_template = {
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
prerequisites = {
|
||||
"tech_cloaking_3"
|
||||
"tech_gray_cloaking_3"
|
||||
}
|
||||
ship_limit = 1
|
||||
hidden = yes
|
||||
component_set = "science_cloaking_components"
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,6 +39,7 @@ weapon_component_template = {
|
||||
weapon_type_energy
|
||||
}
|
||||
size_restriction = {
|
||||
RG_gray_juggernaut
|
||||
RG_graygoo_capitalship
|
||||
RG_graygoo_mothership
|
||||
}
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
RG_gray_friendly = {
|
||||
show_in_contacts_list = no
|
||||
minimalist_contacts_list_profile = yes
|
||||
share_communications = yes
|
||||
default_ships = no
|
||||
government = no
|
||||
uses_origins = no
|
||||
share_survey_data = yes
|
||||
needs_survey = no
|
||||
observable = yes
|
||||
ai = {
|
||||
enabled = no
|
||||
}
|
||||
faction = {
|
||||
hostile = no
|
||||
needs_border_access = no
|
||||
generate_borders = no
|
||||
needs_colony = no
|
||||
auto_delete = no
|
||||
}
|
||||
custom_diplomacy = yes
|
||||
modules = {
|
||||
basic_technology_module = {
|
||||
}
|
||||
exclusive_diplomacy_module = {
|
||||
contact_rule = on_action_only
|
||||
}
|
||||
}
|
||||
}
|
||||
109
common/fallen_empires/RG_fallen_empire.txt
Normal file
@@ -0,0 +1,109 @@
|
||||
# Machine
|
||||
# rg_fallen_gray_empire = {
|
||||
# graphical_culture = "fallen_machine_empire_01"
|
||||
# initializer = "rg_fallen_machine"
|
||||
#
|
||||
# weight_modifier = {
|
||||
# base = 1
|
||||
# modifier = {
|
||||
# factor = 100000
|
||||
# has_origin = rg_origin_scion
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# possible = {
|
||||
# host_has_dlc = "Synthetic Dawn Story Pack"
|
||||
# }
|
||||
#
|
||||
# create_country_effect = {
|
||||
# create_species = {
|
||||
# name = 纳米构造体
|
||||
# class = RG_MACHINE
|
||||
# portrait = "rg_machine_maid"
|
||||
# traits = {
|
||||
# trait = trait_machine_unit
|
||||
# trait = rg_machine_maid_trait
|
||||
# trait = trait_robot_mass_produced
|
||||
# trait = ramdom_trait
|
||||
# }
|
||||
# extra_trait_points = 3
|
||||
# allow_negative_traits = no
|
||||
# namelist = MACHINE3
|
||||
# effect = {
|
||||
# save_event_target_as = rg_fallen_maid_species
|
||||
# }
|
||||
# }
|
||||
# create_country = {
|
||||
# name = 德萨努-纳迪沙协议
|
||||
# type = fallen_empire
|
||||
# flag = {
|
||||
# icon = {
|
||||
# category = "special"
|
||||
# file = "gray_goo.dds"
|
||||
# }
|
||||
# background = {
|
||||
# category = "backgrounds"
|
||||
# file = "sinus.dds"
|
||||
# }
|
||||
# colors = {
|
||||
# "grey"
|
||||
# "dark_grey"
|
||||
# "null"
|
||||
# "null"
|
||||
# }
|
||||
# }
|
||||
# ignore_initial_colony_error = yes
|
||||
# authority = auth_machine_intelligence
|
||||
# civics = {
|
||||
# civic = civic_machine_remnants
|
||||
# civic = civic_custodian_directives
|
||||
# }
|
||||
# species = last_created_species
|
||||
# ethos = {
|
||||
# ethic = ethic_gestalt_consciousness
|
||||
# }
|
||||
# origin = "origin_fallen_empire"
|
||||
# effect = {
|
||||
# save_global_event_target_as = rg_fe_country
|
||||
# set_country_flag = rg_fallen_empire_machine
|
||||
# add_resource = {
|
||||
# minerals = 10000
|
||||
# energy = 10000
|
||||
# food = 1000
|
||||
# influence = 500
|
||||
# }
|
||||
# if = {
|
||||
# limit = { host_has_dlc = "Apocalypse" }
|
||||
# give_technology = {
|
||||
# tech = tech_colossus
|
||||
# message = no
|
||||
# }
|
||||
# }
|
||||
# # must initialize global designs here
|
||||
# add_global_ship_design = "NAME_Gray_Omega"
|
||||
# add_global_ship_design = "NAME_Gray_Alpha"
|
||||
# add_global_ship_design = "NAME_Gray_Beta"
|
||||
# add_global_ship_design = "NAME_Gray_Gamma"
|
||||
# add_global_ship_design = "NAME_Gray_Theta"
|
||||
# add_global_ship_design = "NAME_Gray_Tau"
|
||||
# add_global_ship_design = "NAME_Gray_Sigma"
|
||||
# add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# exist = event_target:rg_gray_country_leader
|
||||
# }
|
||||
# }
|
||||
# rg_gray_country_leader_init = yes
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# else = {
|
||||
# set_leader = last_created_leader
|
||||
# }
|
||||
# ruler = {
|
||||
# add_skill = 9
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
@@ -147,7 +147,7 @@ ship_design = {
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -326,7 +326,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
}
|
||||
|
||||
@@ -336,292 +336,60 @@ ship_design = {
|
||||
ship_size = nanite_space_dragon_baby
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_nanite_space_dragon_baby_key"
|
||||
template = "nanite_space_dragon_baby_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_02"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_03"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_04"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_05"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_06"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
slot = "PRIMARY_GUN_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_02"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_03"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_04"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_05"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_06"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_05"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_07"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_06"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_08"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
slot = "SECONDARY_GUN_07"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
slot = "SECONDARY_GUN_08"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_05"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_06"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_07"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_08"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_09"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_10"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_11"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_12"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_13"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_14"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_15"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_16"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_17"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_18"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_19"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_20"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_21"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_22"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_23"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_24"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_25"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_26"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_27"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_28"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_29"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_30"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_31"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_32"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_33"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_34"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_35"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_36"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
slot = "TERTIARY_GUN_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
slot = "TERTIARY_GUN_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
slot = "TERTIARY_GUN_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
slot = "TERTIARY_GUN_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_05"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_06"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_07"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_08"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_09"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_10"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_11"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_12"
|
||||
template = "RG_FLAK_PHOENIX"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
@@ -638,217 +406,17 @@ ship_design = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_21"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_22"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_23"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_24"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_25"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_26"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_27"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_28"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_29"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_30"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_31"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_32"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_33"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_34"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_35"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_36"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_37"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_38"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_39"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_40"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_41"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_42"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_43"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_44"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_45"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_46"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_47"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_48"
|
||||
template = "HUGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_4"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_5"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_6"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_7"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_8"
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "GUARDIAN_DRIVE"
|
||||
required_component = "COMBAT_COMPUTER_ARTILLERY_DEFAULT"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
@@ -981,7 +549,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1141,7 +709,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -1248,7 +816,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1312,7 +880,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1445,7 +1013,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1509,7 +1077,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
591
common/global_ship_designs/RG_fallen_empire_ship_designs.txt
Normal file
@@ -0,0 +1,591 @@
|
||||
#############################
|
||||
### Fallen Machine Empire ###
|
||||
#############################
|
||||
|
||||
# Planet Destroyer
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Omega"
|
||||
ship_size = colossus
|
||||
section = {
|
||||
template = "SHIP_COLOSSUS_SECTION"
|
||||
slot = "ship"
|
||||
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COLOSSUS_DARK_MATTER_REACTOR"
|
||||
required_component="COLOSSUS_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Massive Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Alpha"
|
||||
ship_size = massive_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_massive_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "TITANIC_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_07"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_08"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_13"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_14"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_15"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_16"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_17"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_18"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_19"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_20"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_ARTILLERY_SAPIENT"
|
||||
required_component="TITAN_DARK_MATTER_REACTOR"
|
||||
required_component="TITAN_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Large Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Beta"
|
||||
ship_size = large_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_large_warship_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "EXTRA_LARGE_01"
|
||||
template = "GRAY_BEAM_STATIC_X"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_LINE_SAPIENT"
|
||||
required_component="BATTLESHIP_DARK_MATTER_REACTOR"
|
||||
required_component="BATTLESHIP_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Small Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Gamma"
|
||||
ship_size = small_ship_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_warship_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="COMBAT_COMPUTER_PICKET_SAPIENT"
|
||||
required_component="DESTROYER_DARK_MATTER_REACTOR"
|
||||
required_component="DESTROYER_SHIP_THRUSTER_5"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Defense Platform
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Sigma"
|
||||
ship_size = military_station_small_fallen_empire
|
||||
section = {
|
||||
template = "fallen_empire_station_small_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_05"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "SHIELD_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_4"
|
||||
required_component="COMBAT_COMPUTER_PLATFORM_SAPIENT"
|
||||
required_component="PLATFORM_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Construction Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Theta"
|
||||
ship_size = constructor
|
||||
section = {
|
||||
template = "DEFAULT_CONSTRUCTION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
|
||||
# Colony Ship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Tau"
|
||||
ship_size = colonizer
|
||||
section = {
|
||||
template = "DEFAULT_COLONIZATION_SECTION"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
}
|
||||
required_component="JUMP_DRIVE_1"
|
||||
required_component="SHIP_THRUSTER_5"
|
||||
required_component="SENSOR_4"
|
||||
required_component="CORVETTE_DARK_MATTER_REACTOR"
|
||||
|
||||
# For special buildable
|
||||
is_special_buildable = yes
|
||||
allow_buildable_trigger = is_fallen_empire_machine
|
||||
}
|
||||
|
||||
# Awakened Fallen Empire Starbase
|
||||
ship_design = {
|
||||
name = "NAME_Gray_FE_Starbase"
|
||||
ship_size = starbase_fe_outpost
|
||||
section = {
|
||||
template = "station_generic_01_key"
|
||||
slot = "mid"
|
||||
|
||||
component = {
|
||||
slot = "SMALL_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "SMALL_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
}
|
||||
required_component="SENSOR_2"
|
||||
}
|
||||
@@ -20,15 +20,15 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
@@ -102,6 +102,164 @@ ship_design = {
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
}
|
||||
|
||||
# Gray Warship
|
||||
ship_design = {
|
||||
name = "NAME_Gray_Warship_rg"
|
||||
ship_size = RG_graygoo_mothership
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_gray_warship_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "PLANET_KILLER_GUN_01"
|
||||
template = "RG_PLANET_KILLER_SMALL"
|
||||
}
|
||||
component = {
|
||||
slot = "TITAN_01"
|
||||
template = "GRAY_BEAM_STATIC_EX"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_02"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_03"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_04"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_01"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_02"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_03"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_04"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_05"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_GUN_06"
|
||||
template = "LARGE_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_BOMBER_HANGAR_ATTACK_ROCKET"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_03"
|
||||
template = "RG_BOMBER_HANGAR_AP_BOMB"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_04"
|
||||
template = "RG_BOMBER_HANGAR_NEUTRON_TORPEDO"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_02"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_03"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_04"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_3"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_4"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_5"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_6"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_7"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_8"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_9"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_10"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_11"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_12"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_2"
|
||||
template = "RG_ARMOR_BOOSTER"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_3"
|
||||
template = "RG_ENIGMATIC_SCHEDULER"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_MotherShip"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "RG_SHIP_AURA_NANOBOT_CLOUD"
|
||||
}
|
||||
|
||||
# Gray Goo capitalship
|
||||
ship_design = {
|
||||
name = "NAME_gray_capitalship"
|
||||
@@ -683,7 +841,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -1275,7 +1433,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "COLOSSUS_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -1347,7 +1505,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CARRIER"
|
||||
}
|
||||
|
||||
@@ -1411,7 +1569,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -1455,7 +1613,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_artillery"
|
||||
}
|
||||
|
||||
@@ -1511,7 +1669,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_CHARGE"
|
||||
}
|
||||
|
||||
@@ -1575,7 +1733,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -1659,7 +1817,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_AA"
|
||||
}
|
||||
|
||||
@@ -1703,7 +1861,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_aura"
|
||||
required_component = "RG_ANTIBAKAHALO"
|
||||
required_component = "RG_BAKAHALO"
|
||||
@@ -2041,7 +2199,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -2101,7 +2259,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_battle"
|
||||
}
|
||||
|
||||
@@ -2165,7 +2323,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
@@ -2249,7 +2407,7 @@ ship_design = {
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_M"
|
||||
required_component = "RG_COMBAT_COMPUTER_icebreak"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
}
|
||||
|
||||
@@ -87,19 +87,19 @@ ship_design = {
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_04"
|
||||
template = "SMALL_GRAY_WEAPON_LANCE"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
@@ -159,7 +159,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "RG_COMBAT_COMPUTER_COLOSSUS"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
@@ -335,7 +335,7 @@ ship_design = {
|
||||
}
|
||||
}
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "TITAN_ANTIMATTER_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_L"
|
||||
required_component = "COMBAT_COMPUTER_PLATFORM_ADVANCED"
|
||||
required_component = "RG_CORVETTE_CLOAKING_3"
|
||||
required_component = "STARBASE_AURA_FTL_INHIBITOR"
|
||||
|
||||
@@ -75,7 +75,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -161,7 +161,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -247,7 +247,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -332,7 +332,7 @@ ship_design = {
|
||||
template = "RG_ENGINE_BOOSTER"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -381,7 +381,7 @@ ship_design = {
|
||||
template = ""
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -425,7 +425,7 @@ ship_design = {
|
||||
template = "RG_revive_component"
|
||||
}
|
||||
}
|
||||
required_component = "TITAN_ZERO_POINT_REACTOR"
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "HYPER_DRIVE_3"
|
||||
required_component = "SENSOR_4"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
@@ -524,3 +524,88 @@ ship_design = {
|
||||
required_component = "GUARDIAN_PROPULSION"
|
||||
required_component = "GUARDIAN_SENSORS"
|
||||
}
|
||||
|
||||
#运航舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_carrier_destroyer"
|
||||
ship_size = RG_armed_transport_ship
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_carrier_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_01"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "STRIKE_CRAFT_02"
|
||||
template = "RG_FIGHTER_HANGAR_BEAM"
|
||||
}
|
||||
component = {
|
||||
slot = "PD_01"
|
||||
template = "RG_FLAK_BATTERY"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
#驱逐舰
|
||||
ship_design = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
is_event_design = yes
|
||||
section = {
|
||||
template = "RG_base_destroyer_key"
|
||||
slot = "mid"
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_01"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_02"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "MEDIUM_GUN_03"
|
||||
template = "MEDIUM_GRAY_WEAPON_LANCE"
|
||||
}
|
||||
component = {
|
||||
slot = "TORPEDO_01"
|
||||
template = "RG_ENERGY_MISSILE"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_1"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "LARGE_UTILITY_2"
|
||||
template = "LARGE_GRAY_MIX_ARMOR"
|
||||
}
|
||||
component = {
|
||||
slot = "AUX_UTILITY_1"
|
||||
template = "RG_AUTO_REPAIR"
|
||||
}
|
||||
}
|
||||
required_component = "RG_FUSION_NANO_REACTOR_S"
|
||||
required_component = "RG_gatebuilder_jump"
|
||||
required_component = "RG_gatebuilder_sensor"
|
||||
required_component = "RG_gatebuilder_thruster"
|
||||
required_component = "RG_COMBAT_COMPUTER_torpedo"
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,43 @@ origin_rg_gray = {
|
||||
non_colonizable_planet_class_neighbor = yes
|
||||
description = "origin_tooltip_rg_gray_effects"
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
playable = {
|
||||
host_has_dlc = "Distant Stars Story Pack"
|
||||
}
|
||||
}
|
||||
|
||||
rg_origin_scion = {
|
||||
is_origin = yes
|
||||
icon = "gfx/interface/icons/origins/origins_scion_1.dds"
|
||||
picture = GFX_origin_rg_scion
|
||||
advanced_start = yes
|
||||
max_once_global = yes
|
||||
|
||||
playable = {
|
||||
host_has_dlc = Federations
|
||||
}
|
||||
|
||||
# possible = {
|
||||
# ethics = {
|
||||
# NOR = {
|
||||
# value = ethic_gestalt_consciousness
|
||||
# #value = ethic_xenophobe
|
||||
# value = ethic_fanatic_xenophobe
|
||||
# }
|
||||
# }
|
||||
# civics = {
|
||||
# NOT = { value = civic_pompous_purists }
|
||||
# }
|
||||
# }
|
||||
|
||||
description = "origin_tooltip_rg_scion_effects"
|
||||
flags = { custom_start_screen }
|
||||
|
||||
random_weight = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
103
common/leader_classes/RG_leader_classes.txt
Normal file
@@ -0,0 +1,103 @@
|
||||
# example_class = {
|
||||
# name = <name_key>
|
||||
# name_plural = <name_plural_key>
|
||||
# description = <description_key>
|
||||
#
|
||||
# #all the following default to no
|
||||
# can_lead_army = yes/no # Applies skill_<class_id>_army scaled by level to armies
|
||||
# can_lead_navy = yes/no # Applies skill_<class_id>_navy scaled by level to fleets
|
||||
# can_govern_planet = yes/no # Applies skill_<class_id>_planet_governor scaled by level to governed planet
|
||||
# Applies skill_<class_id>_sector_governor scaled by level to governed sector, if governing the sector capital
|
||||
# Applies skill_<class_id>_background_planet_governor scaled by level togoverned planet, if governing their homeworld
|
||||
# can_be_envoy = yes/no
|
||||
# can_research_tech = yes/no
|
||||
# can_research_special_projects = yes/no
|
||||
# can_crew_science_ship = yes/no
|
||||
# can_research_anomalies = yes/no
|
||||
# can_research_archaeology_site = yes/no
|
||||
# can_survey = yes/no
|
||||
# can_boost_cloaking_detection = yes/no
|
||||
# can_explore_rifts = yes/no
|
||||
# can_conduct_active_reconnaissance = yes/no
|
||||
# can_govern_planet = yes/no
|
||||
# can_have_traits = yes/no # defaults to yes, if no this class will not gain LEADER_ASSIGNED_MONTHLY_EXPERIENCE when assigned
|
||||
# can_rule_empire = yes/no # defaults to yes
|
||||
# recruitable = yes/no # defaults to yes
|
||||
# max_trait_points = <num>
|
||||
# leader_capacity = <num> # maximum number of leader of this type before you get maluses, 0 means no cap
|
||||
# replaces_old_class = "old_class" # used for backwards compatibility. When "old_class" appears in an old save, it is converted to this class at loading
|
||||
# # can appear multiple times
|
||||
#
|
||||
# resources = { #upkeep
|
||||
# category = leader_scientists/etc
|
||||
# cost = {
|
||||
# ...
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_weight = { # used to determine which type of leader the AI prefers (frex: commanders for warlike leaders, and governor for pacifists)
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# ai_location_weight = { # used to evaluate a specific leader for an assignment to a specific location (right now only used for fleet),
|
||||
# # scope is the leader, from is the leader location (can be a planet, a fleet, an army etc)
|
||||
# # if the score is 0 or less, the leader will not be assigned to that location
|
||||
# base = <num>
|
||||
# modifier = {}
|
||||
# }
|
||||
#
|
||||
# minimum_ai_target = <num>
|
||||
#
|
||||
# leader_background_job_weight = {
|
||||
# job_name = <weight>
|
||||
# # etc
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# icon = 1 # 1-based index in the icon file. might be replaced by an icon name later
|
||||
#
|
||||
# paragon_background_selector = <name of an asset_selector>, used to display a background behind paragon portraits
|
||||
#
|
||||
#
|
||||
# How the AI assigns leaders now:
|
||||
#
|
||||
# Step 1: Sort all possible location using the NDefines::NAI::LOCATION_WEIGHT_* values (all of them are multipliers except the galactic community which is a flat value)
|
||||
# Step 2: Sort all available leaders by skill
|
||||
# Step 3: for each leader in order, calculate a location weight based on the ai_location_weight of their class
|
||||
# Step 4: Assign the highest leader/location pair based on the weight
|
||||
# Step 5: if no leader was assigned, see if hiring a leader is possible repeating the same steps
|
||||
|
||||
rg_nanite_leader = {
|
||||
name = rg_nanite_leader
|
||||
name_plural = rg_nanite_leader_plural
|
||||
description = rg_nanite_leader_description
|
||||
|
||||
can_lead_army = yes
|
||||
can_lead_navy = yes
|
||||
can_govern_planet = yes
|
||||
can_be_envoy = yes
|
||||
can_research_tech = yes
|
||||
can_research_special_projects = yes
|
||||
can_crew_science_ship = yes
|
||||
can_research_anomalies = yes
|
||||
can_research_archaeology_site = yes
|
||||
can_survey = yes
|
||||
can_boost_cloaking_detection = yes
|
||||
can_explore_rifts = yes
|
||||
can_conduct_active_reconnaissance = yes
|
||||
can_govern_planet = yes
|
||||
can_have_traits = yes
|
||||
can_rule_empire = yes
|
||||
recruitable = no
|
||||
max_trait_points = 3
|
||||
leader_capacity = 3
|
||||
|
||||
ai_weight = {
|
||||
modifier = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
icon = 4
|
||||
paragon_background_selector = "paragon_background_selector"
|
||||
}
|
||||
@@ -38,6 +38,7 @@ on_game_start_country = {
|
||||
events = {
|
||||
# rg_cluster.8
|
||||
rg_event.1
|
||||
rg_origin.1
|
||||
rg_event.19
|
||||
}
|
||||
}
|
||||
@@ -113,45 +114,6 @@ on_planet_attackers_lose = {
|
||||
# }
|
||||
# }
|
||||
# this = country
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
origin.3245
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
|
||||
#舰船建造完成
|
||||
# Root = Ship
|
||||
@@ -190,5 +152,27 @@ on_ship_destroyed_perp = {
|
||||
rg_skill.11
|
||||
rg_story.10
|
||||
rg_story.22
|
||||
rg_skill.12
|
||||
rg_skill.13
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_won = {
|
||||
events = {
|
||||
rg_skill.14
|
||||
}
|
||||
}
|
||||
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
on_space_battle_lost = {
|
||||
events = {
|
||||
rg_skill.15
|
||||
}
|
||||
}
|
||||
|
||||
162
common/on_actions/RG_planet_destruction.txt
Normal file
@@ -0,0 +1,162 @@
|
||||
# Scope:
|
||||
# this/root = planet that have been fired upon
|
||||
# from = fleet that fired
|
||||
#on_destroy_planet_with_PLANET_DESTRUCTION_COMPONENT = {
|
||||
# events = {
|
||||
# planet_destruction.1
|
||||
# }
|
||||
#}
|
||||
|
||||
# Note: The _queued on_actions also fire when the command is made even if there is nothing else in the queue
|
||||
# Similarly, the _unqueued on_actions fire even if you cancel the order while the weapon is on the wind-up to fire
|
||||
# They use the same scopes as the standard events
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER = {
|
||||
events = {
|
||||
RG_planet_killer.1
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL = {
|
||||
events = {
|
||||
RG_planet_killer.2
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SMALL_unqueued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP = {
|
||||
events = {
|
||||
RG_planet_killer.3
|
||||
rg_story.6
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_queued = {
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SP_unqueued = {
|
||||
}
|
||||
# World Cracker
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER = {
|
||||
events = {
|
||||
toxoids.8016 #Destroyed knight Keep
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.110
|
||||
origin.3245 # Glassing a Progenitors Nest
|
||||
planet_destruction.600 # frag holy world
|
||||
planet_destruction.100 # goes last because it can kill a country, making some trigger checks impossible
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_CRACKER_unqueued = {
|
||||
}
|
||||
# Pacifier
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
toxoids.8016 #Destroyed knight Keep placed up here so events fire while it's a planet
|
||||
planet_destruction.200
|
||||
planet_destruction.600 # frag holy world
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_SHIELDER_unqueued = {
|
||||
}
|
||||
# Neutron Beam
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON = {
|
||||
events = {
|
||||
planet_destruction.300
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NEUTRON_unqueued = {
|
||||
}
|
||||
# God Ray
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY = {
|
||||
events = {
|
||||
planet_destruction.400
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_GODRAY_unqueued = {
|
||||
}
|
||||
# Nanobot Assimilation
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS = {
|
||||
events = {
|
||||
crisis.5015 # Menace Objective - Destroy World/Empire
|
||||
planet_destruction.500
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_NANOBOTS_unqueued = {
|
||||
}
|
||||
# Deluge
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE = {
|
||||
events = {
|
||||
planet_destruction.607 # frag holy world
|
||||
planet_destruction.700
|
||||
origin.3245
|
||||
awareness.150 # Planet cracker used OR planet terraformed, chance to gain 20 awareness.
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_queued = {
|
||||
events = {
|
||||
fircon.5035 #Solarpunk Planet queued
|
||||
# planet_destruction.705
|
||||
}
|
||||
}
|
||||
|
||||
on_destroy_planet_with_RG_PLANET_KILLER_DELUGE_unqueued = {
|
||||
}
|
||||
@@ -5,7 +5,7 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
any_ground_combat_$SIDE_A$ = {
|
||||
exists = leader
|
||||
leader = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -279,3 +279,21 @@ RG_leader_trait_tempest_incoming_random_kill_effect = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = {
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
597
common/scripted_effects/RG_fallen_empire_effects.txt
Normal file
@@ -0,0 +1,597 @@
|
||||
rg_create_fallen_empire_species_effect = {
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_robot_mass_produced
|
||||
trait = ramdom_trait
|
||||
}
|
||||
extra_trait_points = 3
|
||||
allow_negative_traits = no
|
||||
namelist = MACHINE3
|
||||
effect = {
|
||||
save_event_target_as = rg_fallen_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_country_effect = {
|
||||
create_country = {
|
||||
name = 德萨努-纳迪沙协议
|
||||
type = fallen_empire
|
||||
flag = {
|
||||
icon = {
|
||||
category = "special"
|
||||
file = "gray_goo.dds"
|
||||
}
|
||||
background = {
|
||||
category = "backgrounds"
|
||||
file = "sinus.dds"
|
||||
}
|
||||
colors = {
|
||||
"grey"
|
||||
"dark_grey"
|
||||
"null"
|
||||
"null"
|
||||
}
|
||||
}
|
||||
ignore_initial_colony_error = yes
|
||||
authority = auth_machine_intelligence
|
||||
civics = {
|
||||
civic = civic_machine_remnants
|
||||
civic = civic_custodian_directives
|
||||
}
|
||||
species = last_created_species
|
||||
ethos = {
|
||||
ethic = ethic_gestalt_consciousness
|
||||
}
|
||||
origin = "origin_fallen_empire"
|
||||
effect = {
|
||||
set_built_species = last_created_species
|
||||
save_global_event_target_as = rg_scion_fe
|
||||
set_country_flag = rg_fallen_empire_machine
|
||||
add_resource = {
|
||||
minerals = 10000
|
||||
energy = 10000
|
||||
food = 1000
|
||||
influence = 500
|
||||
}
|
||||
if = {
|
||||
limit = { host_has_dlc = "Apocalypse" }
|
||||
give_technology = {
|
||||
tech = tech_colossus
|
||||
message = no
|
||||
}
|
||||
}
|
||||
# must initialize global designs here
|
||||
add_global_ship_design = "NAME_Gray_Omega"
|
||||
add_global_ship_design = "NAME_Gray_Alpha"
|
||||
add_global_ship_design = "NAME_Gray_Beta"
|
||||
add_global_ship_design = "NAME_Gray_Gamma"
|
||||
add_global_ship_design = "NAME_Gray_Theta"
|
||||
add_global_ship_design = "NAME_Gray_Tau"
|
||||
add_global_ship_design = "NAME_Gray_Sigma"
|
||||
add_global_ship_design = "NAME_Gray_FE_Starbase"
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_gray_country_leader
|
||||
}
|
||||
}
|
||||
rg_gray_country_leader_init = yes
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
else = {
|
||||
set_leader = last_created_leader
|
||||
}
|
||||
ruler = {
|
||||
add_skill = 9
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_reinforcements = {
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_fleet = {
|
||||
owner = {
|
||||
create_leader = {
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 10
|
||||
leader_age_min = 25
|
||||
leader_age_max = 45
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
while = {
|
||||
count = 8
|
||||
rg_create_fallen_empire_large_ship = yes
|
||||
}
|
||||
while = {
|
||||
count = 18
|
||||
rg_create_fallen_empire_small_ship = yes
|
||||
}
|
||||
random_list = {
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 45
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 75
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_fleet = { assign_leader = last_created_leader }
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = {
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
random = {
|
||||
chance = 33
|
||||
rg_create_fallen_empire_fleet = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
host_has_dlc = "Apocalypse"
|
||||
}
|
||||
random = {
|
||||
chance = 10
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_colossus = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 30
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
random = {
|
||||
chance = 25
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_titan = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 20
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 60
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 80
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
effect = {
|
||||
set_owner = prev.owner
|
||||
rg_create_fallen_empire_construction_ship = yes
|
||||
set_location = {
|
||||
target = prev
|
||||
distance = 100
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_platform = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Sigma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_colossus = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Omega"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_titan = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Alpha"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_large_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Beta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_small_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Gamma"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_construction_ship = {
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_authority = auth_machine_intelligence }
|
||||
}
|
||||
create_ship = {
|
||||
name = random
|
||||
design = "NAME_Gray_Theta"
|
||||
graphical_culture = owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = {
|
||||
create_starbase = {
|
||||
size = "starbase_citadel"
|
||||
|
||||
module = "shipyard"
|
||||
module = "anchorage"
|
||||
module = "anchorage"
|
||||
module = "hangar_bay"
|
||||
module = "gun_battery"
|
||||
module = "gun_battery"
|
||||
|
||||
building = "crew_quarters"
|
||||
building = "command_center"
|
||||
building = "target_uplink_computer"
|
||||
building = "dark_matter_listening_post"
|
||||
|
||||
effect = {
|
||||
set_owner = event_target:rg_scion_fe
|
||||
while = {
|
||||
count = 4
|
||||
rg_create_fallen_empire_platform = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#scope = scion
|
||||
rg_create_scion_wormhole_link = {
|
||||
capital_scope = {
|
||||
solar_system = { save_event_target_as = home_system }
|
||||
}
|
||||
event_target:rg_scion_master = {
|
||||
random_system_within_border = { save_event_target_as = fe_target_system }
|
||||
}
|
||||
event_target:home_system = {
|
||||
event_target:fe_target_system = {
|
||||
prev = { # done this way to ensure we don't spawn "orphan wormholes (wormholes that aren't linked to anything)
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 360
|
||||
}
|
||||
}
|
||||
spawn_natural_wormhole = {
|
||||
bypass_type = wormhole
|
||||
random_pos = no
|
||||
orbit_angle = 270
|
||||
}
|
||||
link_wormholes = prev
|
||||
}
|
||||
}
|
||||
set_country_flag = encountered_first_wormhole
|
||||
add_seen_bypass_type = wormhole
|
||||
}
|
||||
|
||||
rg_lcluster_spawn_effect_scion = {
|
||||
set_global_flag = rg_origin_scion_l_cluster
|
||||
set_spawn_system_batch = begin
|
||||
no_scope = {
|
||||
# makes system positions originate from galactic core
|
||||
spawn_system = {
|
||||
min_distance >= 550
|
||||
max_distance <= 560
|
||||
min_orientation_angle = 44
|
||||
max_orientation_angle = 46
|
||||
initializer = rg_cluster_init_01
|
||||
hyperlane = no
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1
|
||||
}
|
||||
save_global_event_target_as = lcluster1
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_cluster_init_02
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 29
|
||||
max_distance <= 31
|
||||
min_orientation_angle = 114
|
||||
max_orientation_angle = 156
|
||||
initializer = rg_cluster_init_03
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 340
|
||||
max_orientation_angle = 20
|
||||
initializer = rg_cluster_init_01b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2
|
||||
}
|
||||
save_global_event_target_as = lcluster2
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 0
|
||||
max_orientation_angle = 40
|
||||
initializer = rg_cluster_init_02b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3
|
||||
}
|
||||
save_global_event_target_as = lcluster3
|
||||
spawn_system = {
|
||||
min_distance >= 20
|
||||
max_distance <= 30
|
||||
min_orientation_angle = 24
|
||||
max_orientation_angle = 66
|
||||
initializer = rg_fallen_machine
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_03b
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4
|
||||
}
|
||||
save_global_event_target_as = lcluster4
|
||||
spawn_system = {
|
||||
min_distance >= 5
|
||||
max_distance <= 10
|
||||
min_orientation_angle = 250
|
||||
max_orientation_angle = 290
|
||||
initializer = rg_cluster_init_05
|
||||
}
|
||||
spawn_system = {
|
||||
min_distance >= 30
|
||||
max_distance <= 60
|
||||
min_orientation_angle = 20
|
||||
max_orientation_angle = 160
|
||||
initializer = rg_cluster_init_04b
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster5
|
||||
}
|
||||
save_global_event_target_as = lcluster5
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster1b
|
||||
}
|
||||
save_global_event_target_as = lcluster1b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster2b
|
||||
}
|
||||
save_global_event_target_as = lcluster2b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster3b
|
||||
}
|
||||
save_global_event_target_as = lcluster3b
|
||||
}
|
||||
random_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster4b
|
||||
}
|
||||
save_global_event_target_as = lcluster4b
|
||||
}
|
||||
# clear all hyperlanes to and within the cluster
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
isolate_system = yes
|
||||
}
|
||||
# add hyperlanes
|
||||
event_target:lcluster5 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster5
|
||||
to = event_target:lcluster4
|
||||
}
|
||||
}
|
||||
event_target:lcluster4 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster2
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster4
|
||||
to = event_target:lcluster4b
|
||||
}
|
||||
}
|
||||
event_target:lcluster3 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster3
|
||||
to = event_target:lcluster3b
|
||||
}
|
||||
}
|
||||
event_target:lcluster2 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster1
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster3
|
||||
}
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster2
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1 = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1
|
||||
to = event_target:lcluster1b
|
||||
}
|
||||
}
|
||||
event_target:lcluster1b = {
|
||||
add_hyperlane = {
|
||||
from = event_target:lcluster1b
|
||||
to = event_target:lcluster2b
|
||||
}
|
||||
}
|
||||
set_spawn_system_batch = end
|
||||
}
|
||||
@@ -65,7 +65,10 @@ rg_global_gray_location_check = {
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
@@ -134,7 +137,10 @@ rg_global_gray_location_check = {
|
||||
rg_create_gray_governor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
@@ -225,7 +231,122 @@ rg_create_gray_governor = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_governor_active
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_army_active
|
||||
#等级导入,把存储的领袖等级赋予到领袖身上
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_governor
|
||||
}
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#创造灰风总督
|
||||
rg_create_gray_governor_habitat = {
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = gray_habitat_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
#延迟执行
|
||||
optimize_memory
|
||||
#删除战舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_fleet
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除科学舰
|
||||
every_owned_fleet = {
|
||||
limit = {
|
||||
has_fleet_flag = gray_constship
|
||||
}
|
||||
delete_fleet = {
|
||||
target = this
|
||||
kill_leader = no
|
||||
destroy_template = yes
|
||||
}
|
||||
}
|
||||
#删除陆军
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
army_type = gray_army
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = leader
|
||||
}
|
||||
unassign_leader = leader
|
||||
}
|
||||
remove_army = yes
|
||||
}
|
||||
#存储当前领袖等级
|
||||
every_owned_leader = {
|
||||
if = {
|
||||
###等级检测
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
NOT = {
|
||||
has_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#导出等级到暂存
|
||||
export_trigger_value_to_variable = {
|
||||
trigger = has_skill
|
||||
variable = rg_gray_level_temp
|
||||
}
|
||||
#导入变量
|
||||
owner = {
|
||||
set_variable = {
|
||||
which = rg_gray_level
|
||||
value = prev.rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#清理暂存区
|
||||
clear_variable = rg_gray_level_temp
|
||||
}
|
||||
}
|
||||
#把所有种类的小灰领袖都送回娘家
|
||||
every_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = rg_gray_leader
|
||||
}
|
||||
set_owner = event_target:rg_gray_country
|
||||
set_leader_flag = rg_gray_leader_temp
|
||||
# kill_leader = { show_notification = no }
|
||||
}
|
||||
#把娘家的总督领袖接回来
|
||||
if = {
|
||||
limit = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:gray_owner
|
||||
remove_leader_flag = rg_gray_leader_temp
|
||||
}
|
||||
}
|
||||
#如果不存在总督备份,现场变一个
|
||||
else = {
|
||||
rg_gray_govener_init = yes
|
||||
}
|
||||
rg_juggernaut_habitat_init = yes
|
||||
#设置总督已启用标识
|
||||
set_country_flag = gray_official_active #新版flag
|
||||
set_country_flag = gray_governor_active #旧版flag
|
||||
set_country_flag = gray_habitat_active
|
||||
#更新灰风形态
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
@@ -293,50 +414,14 @@ rg_create_gray_warship = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_admiral_init = yes
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
set_country_flag = gray_warship_active
|
||||
if = {
|
||||
limit = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod1 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
@@ -345,123 +430,16 @@ rg_create_gray_warship = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_capitalship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod2 = yes
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_country_flag = gray_warship_is_juggernaut
|
||||
}
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_gray_juggernautship"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod3 = yes
|
||||
}
|
||||
else = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rg_warship_init_mod0 = yes
|
||||
}
|
||||
every_owned_army = {
|
||||
limit = {
|
||||
@@ -486,7 +464,8 @@ rg_create_gray_warship = {
|
||||
}
|
||||
}
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_army_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
@@ -501,7 +480,7 @@ rg_create_gray_warship = {
|
||||
rg_create_gray_army = {
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = gray_army_active
|
||||
has_country_flag = gray_army_active
|
||||
}
|
||||
}
|
||||
else = {
|
||||
@@ -548,7 +527,7 @@ rg_create_gray_army = {
|
||||
}
|
||||
}
|
||||
else = {
|
||||
rg_gray_general_init = yes
|
||||
rg_gray_commander_init = yes
|
||||
}
|
||||
create_ship_design = {
|
||||
design = "NAME_RG_armed_transport_ship"
|
||||
@@ -598,7 +577,8 @@ rg_create_gray_army = {
|
||||
}
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
remove_country_flag = gray_constship_active
|
||||
remove_ship_design = last_created_design
|
||||
random_owned_leader = {
|
||||
@@ -719,7 +699,8 @@ rg_create_gray_const = {
|
||||
remove_country_flag = gray_army_active
|
||||
remove_country_flag = gray_warship_active
|
||||
remove_country_flag = rg_kac_grayfleet_active
|
||||
remove_country_flag = gray_governor_active
|
||||
remove_country_flag = gray_governor_active #旧版flag
|
||||
remove_country_flag = gray_official_active
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_scientist
|
||||
@@ -727,4 +708,4 @@ rg_create_gray_const = {
|
||||
set_skill = owner.rg_gray_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,47 +1,14 @@
|
||||
# 避免代码复用原则:
|
||||
# 如果你需要在不同的地方重复调用同一套代码,你应当把他们封装在这样的函数里。
|
||||
# 避免需要修改代码时需要重复修改n次,或是发生修改了A处忘记修改B处导致bug发生的问题。
|
||||
# 当然,这种分块需要到什么程度,我也不知道
|
||||
#灰风
|
||||
################################
|
||||
# 舰R 灰风领袖好感度设定块部分:采样时间戳:2023/6/1 8:17
|
||||
# 仅用于留档比对不进行改动
|
||||
# wg_affection_wg_gray_system_launch = {
|
||||
# if = {
|
||||
# limit = { has_leader_flag = gray_leader }
|
||||
# set_leader_flag = has_wg_affection
|
||||
# set_leader_flag = has_wg_affection_wg_gray
|
||||
# set_leader_flag = wg_affection_auto_change_no
|
||||
# add_trait_no_notify = leader_trait_wg_gray_affection
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# set_variable = { which = wg_leader_affection_to_lv2 value = @wg_gray_affection_to_lv2 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv3 value = @wg_gray_affection_to_lv3 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv4 value = @wg_gray_affection_to_lv4 }
|
||||
# set_variable = { which = wg_leader_affection_to_lv5 value = @wg_gray_affection_to_lv5 }
|
||||
# set_variable = { which = wg_leader_affection_reduce value = @wg_gray_affection_reduce }
|
||||
# set_variable = { which = wg_leader_affection_increase value = @wg_gray_affection_increase }
|
||||
# }
|
||||
#
|
||||
# }
|
||||
# wg_affection_wg_gray_system_check = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# }
|
||||
################################
|
||||
rg_gray_govener_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = governor
|
||||
species = root
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -49,9 +16,11 @@ rg_gray_govener_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
0 = RG_leader_trait_governor_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_governor
|
||||
save_global_event_target_as = gray_official
|
||||
set_leader_flag = gray_governor
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
@@ -71,13 +40,13 @@ rg_gray_govener_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
set_leader_flag = "gray_leader" #某个mod新旧flag混用,我不说是谁。嗯嘿嘿
|
||||
set_leader_flag = "gray_leader"
|
||||
set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
@@ -92,9 +61,9 @@ rg_gray_govener_init = {
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -118,18 +87,26 @@ rg_gray_govener_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_governor_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -137,18 +114,19 @@ rg_gray_govener_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_admiral_init = {
|
||||
rg_gray_commander_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
species = root
|
||||
class = commander
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -157,11 +135,13 @@ rg_gray_admiral_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_admiral_gray
|
||||
0 = RG_leader_trait_admiral_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_admiral
|
||||
set_leader_flag = gray_admiral
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
@@ -196,11 +176,13 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
set_leader_flag = rg_gray_leader
|
||||
add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# add_trait_no_notify = RG_leader_trait_general_gray_skill
|
||||
# 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
add_trait_no_notify = subclass_admiral_aggressor
|
||||
add_trait_no_notify = subclass_commander_councilor
|
||||
add_trait_no_notify = leader_trait_carrier_specialization
|
||||
add_trait_no_notify = leader_trait_artillerist_2
|
||||
add_trait_no_notify = leader_trait_juryrigger_2
|
||||
add_trait_no_notify = leader_trait_reinforcer_2
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
@@ -223,111 +205,27 @@ rg_gray_admiral_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
else = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
}
|
||||
|
||||
rg_gray_general_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = general
|
||||
species = root
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
hide_age = yes
|
||||
gender = female
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_general_gray
|
||||
trait = RG_leader_trait_general_gray_skill
|
||||
trait = subclass_general_marshall
|
||||
trait = leader_trait_heavy_hitter_2
|
||||
trait = leader_trait_reinforcer_2
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_general
|
||||
set_leader_flag = rg_gray_leader
|
||||
set_leader_flag = gray_general
|
||||
set_leader_flag = legendary_leader
|
||||
set_leader_flag = immune_to_negative_traits
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
set_leader_flag = not_has_wg_affection_normal
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
set_leader_flag = gray_leader
|
||||
set_leader_flag = married
|
||||
}
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
last_created_leader = {
|
||||
set_leader_flag = has_gained_level_trait
|
||||
}
|
||||
random_owned_leader = {
|
||||
limit = {
|
||||
has_leader_flag = gray_general
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
OR = {
|
||||
has_global_flag = has_wsg_mod
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -335,26 +233,243 @@ rg_gray_general_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_daypassed_variable
|
||||
value = 1
|
||||
}
|
||||
set_variable = {
|
||||
which = rg_general_skill_combat_killed_variable
|
||||
value = 0
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
RG_leader_trait_general_tempest_incoming_counter_init_effect = yes
|
||||
}
|
||||
#
|
||||
# rg_gray_admiral_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = admiral
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_admiral_gray
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_admiral
|
||||
# set_leader_flag = gray_admiral
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# add_trait_no_notify = gray_admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = origin_gray_weaken
|
||||
# has_country_flag = origin_gray_country
|
||||
# }
|
||||
# }
|
||||
# remove_trait = gray_admiral
|
||||
# add_trait_no_notify = leader_trait_admiral_gray_weak
|
||||
# # 缺少特质leader_trait_admiral_gray_weak将导致KDC故事包远星之歌起源研究纳米星球特殊项目无法完成
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_gray
|
||||
# add_trait_no_notify = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# # 缺少特质RG_leader_trait_admiral_gray将导致小灰改造项目无法完成
|
||||
# add_trait_no_notify = subclass_admiral_aggressor
|
||||
# add_trait_no_notify = leader_trait_carrier_specialization
|
||||
# add_trait_no_notify = leader_trait_artillerist_2
|
||||
# add_trait_no_notify = leader_trait_juryrigger_2
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_admiral
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# RG_leader_trait_admiral_nanorebuild_gray_counter_init_effect = yes
|
||||
# }
|
||||
#
|
||||
# rg_gray_general_init = {
|
||||
# event_target:rg_gray_country = {
|
||||
# create_leader = {
|
||||
# class = general
|
||||
# species = root
|
||||
# name = "NAME_Gray"
|
||||
# immortal = yes
|
||||
# event_leader = yes
|
||||
# skip_background_generation = yes
|
||||
# custom_catch_phrase = gray_catch_phrase
|
||||
# custom_description = gray_backstory
|
||||
# background_ethic = ethic_gestalt_consciousness
|
||||
# hide_age = yes
|
||||
# gender = female
|
||||
# skill = 10
|
||||
# set_age = 18
|
||||
# traits = {
|
||||
# trait = RG_leader_trait_general_gray
|
||||
# trait = RG_leader_trait_general_gray_skill
|
||||
# trait = subclass_general_marshall
|
||||
# trait = leader_trait_heavy_hitter_2
|
||||
# trait = leader_trait_reinforcer_2
|
||||
# }
|
||||
# effect = {
|
||||
# save_global_event_target_as = gray_leader_general
|
||||
# set_leader_flag = rg_gray_leader
|
||||
# set_leader_flag = gray_general
|
||||
# set_leader_flag = legendary_leader
|
||||
# set_leader_flag = immune_to_negative_traits
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# }
|
||||
# set_leader_flag = not_has_wg_affection_normal
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# set_leader_flag = "gray_leader" # "gray_leader"==rg_gray_leader
|
||||
# set_leader_flag = gray_leader
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# last_created_leader = {
|
||||
# set_leader_flag = has_gained_level_trait
|
||||
# }
|
||||
# random_owned_leader = {
|
||||
# limit = {
|
||||
# has_leader_flag = gray_general
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# OR = {
|
||||
# has_global_flag = has_wsg_mod
|
||||
# has_global_flag = kdc_event_mod_active
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = has_wg_affection_wg_gray
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = { has_country_flag = married_gray }
|
||||
# }
|
||||
# set_leader_flag = married
|
||||
# }
|
||||
# set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
# }
|
||||
# # add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
# set_gray_portrait = yes
|
||||
# # add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
# }
|
||||
# else = {
|
||||
# rg_set_gray_portrait = yes
|
||||
# }
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_daypassed_variable
|
||||
# value = 1
|
||||
# }
|
||||
# set_variable = {
|
||||
# which = rg_general_skill_combat_killed_variable
|
||||
# value = 0
|
||||
# }
|
||||
#
|
||||
# }
|
||||
|
||||
rg_gray_scientist_init = {
|
||||
event_target:rg_gray_country = {
|
||||
create_leader = {
|
||||
class = scientist
|
||||
species = root
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -363,10 +478,10 @@ rg_gray_scientist_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = RG_leader_trait_scientist_gray
|
||||
trait = subclass_scientist_explorer
|
||||
trait = leader_trait_engineering_focus_2
|
||||
trait = leader_trait_salvager_3
|
||||
0 = RG_leader_trait_scientist_gray
|
||||
1 = subclass_scientist_explorer
|
||||
2 = leader_trait_engineering_focus_2
|
||||
3 = leader_trait_salvager_3
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = gray_leader_scientist
|
||||
@@ -414,19 +529,27 @@ rg_gray_scientist_init = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_event = {
|
||||
id = wg_affection.8
|
||||
days = 1
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
if = {
|
||||
limit = {
|
||||
owner = {
|
||||
has_country_flag = gray_encountered_the_loop
|
||||
}
|
||||
has_leader_flag = has_wg_affection_wg_gray
|
||||
}
|
||||
add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
if = {
|
||||
limit = {
|
||||
owner = { has_country_flag = married_gray }
|
||||
}
|
||||
set_leader_flag = married
|
||||
}
|
||||
set_variable = { which = affection value = owner.wg_gray_affection }
|
||||
}
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_gray_affection
|
||||
# if = {
|
||||
# limit = {
|
||||
# owner = {
|
||||
# has_country_flag = gray_encountered_the_loop
|
||||
# }
|
||||
# }
|
||||
# add_trait_no_notify = leader_trait_admiral_wg_the_loop
|
||||
# }
|
||||
set_gray_portrait = yes
|
||||
# add_special_leader_affection_trait = { LEADER = gray LEADER_CLASS = governor MARRIED_FLAG = married_gray }
|
||||
}
|
||||
@@ -434,19 +557,20 @@ rg_gray_scientist_init = {
|
||||
rg_set_gray_portrait = yes
|
||||
}
|
||||
}
|
||||
set_global_flag = rg_kac_leader
|
||||
|
||||
}
|
||||
|
||||
rg_gray_country_leader_init = {
|
||||
create_leader = {
|
||||
# 只用作看板娘
|
||||
class = governor
|
||||
species = root
|
||||
class = official
|
||||
species = event_target:gray_species
|
||||
name = "NAME_Gray"
|
||||
gender = female
|
||||
immortal = yes
|
||||
event_leader = yes
|
||||
skip_background_generation = yes
|
||||
randomize_traits = no
|
||||
custom_catch_phrase = gray_catch_phrase
|
||||
custom_description = gray_backstory
|
||||
background_ethic = ethic_gestalt_consciousness
|
||||
@@ -454,8 +578,8 @@ rg_gray_country_leader_init = {
|
||||
skill = 10
|
||||
set_age = 18
|
||||
traits = {
|
||||
trait = rg_leader_trait_governor_gray
|
||||
trait = RG_leader_trait_ruler_gray
|
||||
0 = RG_leader_trait_governor_gray
|
||||
1 = RG_leader_trait_ruler_gray
|
||||
}
|
||||
effect = {
|
||||
save_global_event_target_as = rg_gray_country_leader
|
||||
@@ -478,16 +602,16 @@ rg_gray_country_leader_init = {
|
||||
# set_leader_flag = gray_leader
|
||||
add_trait_no_notify = leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economist
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
else = {
|
||||
add_trait_no_notify = RG_leader_trait_governor_gray
|
||||
add_trait_no_notify = RG_leader_trait_ruler_gray
|
||||
add_trait_no_notify = subclass_governor_economis
|
||||
add_trait_no_notify = leader_trait_urbanist_3
|
||||
add_trait_no_notify = leader_trait_scrapper_2
|
||||
add_trait_no_notify = subclass_official_governor
|
||||
add_trait_no_notify = trait_ruler_architectural_sense_3
|
||||
add_trait_no_notify = leader_trait_distribution_lines_2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -663,7 +663,7 @@ rg_create_graygoo_roamers_7 = {
|
||||
rg_create_dessanu_roamers_1 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -734,7 +734,7 @@ rg_create_dessanu_roamers_1 = {
|
||||
rg_create_dessanu_roamers_2 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -805,7 +805,7 @@ rg_create_dessanu_roamers_2 = {
|
||||
rg_create_dessanu_roamers_3 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -876,7 +876,7 @@ rg_create_dessanu_roamers_3 = {
|
||||
rg_create_dessanu_roamers_4 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -947,7 +947,7 @@ rg_create_dessanu_roamers_4 = {
|
||||
rg_create_dessanu_roamers_5 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -1018,7 +1018,7 @@ rg_create_dessanu_roamers_5 = {
|
||||
rg_create_dessanu_roamers_6 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -1089,7 +1089,7 @@ rg_create_dessanu_roamers_6 = {
|
||||
rg_create_dessanu_roamers_7 = {
|
||||
event_target:graygoo_country = {
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = owner_main_species
|
||||
name = random
|
||||
skill = 3
|
||||
@@ -2543,3 +2543,83 @@ rg_lcluster_spawn_effect = {
|
||||
days = -1
|
||||
}
|
||||
}
|
||||
RG_gray_mod1_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_skip_gray_mod_situation
|
||||
}
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod1
|
||||
target = this
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -15000
|
||||
alloys = -15000
|
||||
}
|
||||
}
|
||||
RG_gray_mod1_effect_project = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = rg_skip_gray_mod_situation
|
||||
}
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
else = {
|
||||
start_situation = {
|
||||
type = situation_rg_gray_mod2
|
||||
target = this
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_effect = {
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
}
|
||||
}
|
||||
rg_gray_ship_design_reset_init = {
|
||||
create_ship_design = {
|
||||
design = "NAME_Gray_Warship_rg"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_gray_capitalship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
create_ship_design = {
|
||||
design = "NAME_gray_juggernautship"
|
||||
}
|
||||
add_ship_design = last_created_design
|
||||
}
|
||||
@@ -92,6 +92,64 @@ rg_create_gray_paperwork_testship_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_aircruiser_Interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_gray_mod1_testship_2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_TESTSHIP"
|
||||
design = "RG_Buff_interdictor"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = rg_test_ship_fleet
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fake_dragon_species = {
|
||||
create_species = {
|
||||
name = RG_SIMULATION_DRAGON_SPECIES
|
||||
@@ -114,7 +172,7 @@ rg_create_fake_dragon = {
|
||||
}
|
||||
}
|
||||
create_leader = {
|
||||
class = admiral
|
||||
class = commander
|
||||
species = root
|
||||
name = "Name_rg_fake_dragon"
|
||||
event_leader = yes
|
||||
@@ -127,15 +185,6 @@ rg_create_fake_dragon = {
|
||||
trait = RG_leader_trait_admiral_timed_life
|
||||
}
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = has_wsg_mod
|
||||
}
|
||||
change_leader_portrait = wg_dragon
|
||||
}
|
||||
else = {
|
||||
change_leader_portrait = species
|
||||
}
|
||||
set_leader_flag = has_gained_level_trait
|
||||
set_leader_flag = has_gained_trait
|
||||
set_leader_flag = legendary_leader
|
||||
@@ -240,3 +289,31 @@ rg_create_gray_colony_1 = {
|
||||
}
|
||||
remove_ship_design = last_created_design
|
||||
}
|
||||
|
||||
rg_create_gray_destroyer_1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
settings = {
|
||||
can_disband = yes
|
||||
can_upgrade = no
|
||||
can_change_composition = no
|
||||
can_change_leader = no
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = root
|
||||
create_ship = {
|
||||
name = "NAME_RG_base_destroyer"
|
||||
design = "RG_base_destroyer_key"
|
||||
prefix = no
|
||||
upgradable = no
|
||||
}
|
||||
set_location = {
|
||||
target = root.capital_scope
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
228
common/scripted_effects/rg_gray_warship_init_effects.txt
Normal file
@@ -0,0 +1,228 @@
|
||||
#普通的母舰
|
||||
rg_warship_init_mod1 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_Gray_Warship_rg"
|
||||
random_existing_design = RG_graygoo_mothership
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米旗舰
|
||||
rg_warship_init_mod2 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
random_existing_design = RG_graygoo_capitalship
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#纳米主宰
|
||||
rg_warship_init_mod3 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
# design = "NAME_gray_juggernautship"
|
||||
random_existing_design = RG_gray_juggernaut
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#略有磨损的母舰
|
||||
rg_warship_init_mod0 = {
|
||||
create_fleet = {
|
||||
name = "NAME_Gray"
|
||||
settings = {
|
||||
can_upgrade = no
|
||||
can_disband = no
|
||||
can_change_composition = no
|
||||
can_change_leader = yes
|
||||
uses_naval_capacity = no
|
||||
spawn_debris = no
|
||||
}
|
||||
effect = {
|
||||
set_owner = prev
|
||||
create_ship = {
|
||||
name = "NAME_Gray"
|
||||
design = "NAME_Gray_Warship_base"
|
||||
prefix = no
|
||||
upgradable = yes
|
||||
effect = {
|
||||
set_fleet_flag = gray_fleet_ship
|
||||
save_global_event_target_as = gray_warship_ship
|
||||
}
|
||||
}
|
||||
set_fleet_stance = aggressive
|
||||
set_location = {
|
||||
target = event_target:global_gray_location
|
||||
distance = 0
|
||||
angle = random
|
||||
}
|
||||
set_fleet_flag = gray_fleet
|
||||
save_global_event_target_as = gray_warship
|
||||
assign_leader = event_target:gray_leader_admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_global_flag = kdc_event_mod_active
|
||||
}
|
||||
add_modifier = {
|
||||
modifier = remove_fleet_maintenance
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_juggernaut_habitat_init = {
|
||||
capital_scope = {
|
||||
save_event_target_as = rg_capital_home_planet
|
||||
}
|
||||
spawn_planet = {
|
||||
class = pc_habitat
|
||||
location = root.home_planet
|
||||
orbit_location = yes
|
||||
orbit_angle_offset = 45
|
||||
orbit_distance_offset = 9.899
|
||||
size = 20
|
||||
has_ring = no
|
||||
|
||||
init_effect = {
|
||||
set_name = "NAME_rg_gray_habitat_base"
|
||||
set_planet_entity = {
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
}
|
||||
set_surveyed = {
|
||||
surveyed = yes
|
||||
surveyor = FROM
|
||||
}
|
||||
set_all_comms_surveyed = yes
|
||||
clear_blockers = yes
|
||||
|
||||
set_planet_flag = megastructure
|
||||
set_planet_flag = habitat
|
||||
set_planet_flag = advanced_habitat
|
||||
set_planet_flag = advanced_habitat_2
|
||||
set_planet_flag = rg_gray_habitat
|
||||
save_global_event_target_as = rg_gray_habitat_target
|
||||
}
|
||||
}
|
||||
event_target:spawn_planet = {
|
||||
set_planet_flag = has_megastructure
|
||||
# set_planet_flag = has_payback_habitat
|
||||
}
|
||||
event_target:rg_capital_home_planet = {
|
||||
while = {
|
||||
count = 1
|
||||
random_owned_pop = {
|
||||
resettle_pop = {
|
||||
pop = this
|
||||
planet = event_target:rg_gray_habitat_target
|
||||
}
|
||||
unemploy_pop = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,3 @@
|
||||
#星球无法自动建造
|
||||
#scope (planet)
|
||||
RG_planet_can_auto_build = {
|
||||
OR = {
|
||||
AND = {
|
||||
@@ -24,4 +22,4 @@ RG_planet_can_auto_build = {
|
||||
has_deposit = d_trade_value_10
|
||||
has_planet_flag = RG_work_bees_built
|
||||
}
|
||||
}
|
||||
}
|
||||
125
common/scripted_triggers/rg_leader_scripted_triggers.txt
Normal file
@@ -0,0 +1,125 @@
|
||||
RG_gray_mod1_trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod1_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 15000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 15000
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_mod2_trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
any_situation = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
}
|
||||
}
|
||||
RG_gray_mod2_allow_trigger = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_20
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 20
|
||||
}
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
RG_gray_mod3_trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
RG_gray_mod3_allow_trigger = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
@@ -701,3 +701,78 @@ ship_section_template = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_carrier_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_01"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "STRIKE_CRAFT_02"
|
||||
template = "large_strike_craft"
|
||||
rotation = 90
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "PD_01"
|
||||
template = "point_defence_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ship_section_template = {
|
||||
key = "RG_base_destroyer_key"
|
||||
ship_size = RG_graygoo_destroyer
|
||||
fits_on_slot = mid
|
||||
entity = "grey_tempesttw_colony_ship_entity"
|
||||
icon = "GFX_ship_part_core_mid"
|
||||
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_01"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_02"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
component_slot = {
|
||||
name = "MEDIUM_GUN_03"
|
||||
template = "medium_turret"
|
||||
locatorname = "xl_gun_01"
|
||||
}
|
||||
|
||||
component_slot = {
|
||||
name = "TORPEDO_01"
|
||||
template = "invisible_missile_turret"
|
||||
locatorname = "wing_1_3"
|
||||
}
|
||||
|
||||
large_utility_slots = 2
|
||||
aux_utility_slots = 1
|
||||
resources = {
|
||||
category = ship_sections
|
||||
cost = {
|
||||
alloys = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,16 +116,19 @@ RG_graygoo_capitalship = {
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
combat_size_multiplier = 4
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
@@ -148,6 +151,114 @@ RG_graygoo_capitalship = {
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_juggernaut = {
|
||||
max_speed = 100
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = @juggernaut_collision_radius
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 108000
|
||||
ship_shield_add = 108000
|
||||
ship_weapon_damage = 2
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 108000
|
||||
base_buildtime = @juggernaut_build_time
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
ship_class_icon_frame = 35
|
||||
default_behavior = colossus
|
||||
is_designable = yes
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
potential_construction = {
|
||||
OR = {
|
||||
is_scope_type = starbase
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
custom_tooltip = {
|
||||
fail_text = starbase_citadel_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_scope_type = starbase
|
||||
has_starbase_size >= starbase_citadel
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = starbase_colossal_yards_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_scope_type = starbase
|
||||
has_starbase_building = colossus_yards
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
empire_limit = 1
|
||||
}
|
||||
|
||||
RG_armed_constructor_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
@@ -290,6 +401,68 @@ RG_graygoo_interdictor = {
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo destroyer
|
||||
RG_graygoo_destroyer = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
max_speed = 220
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 40
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 1100
|
||||
ship_shield_add = 1100
|
||||
}
|
||||
max_hitpoints = 2000
|
||||
size_multiplier = 2
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_military_2
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
ship_roles = { screen gunship artillery brawler }
|
||||
triggered_ship_roles = {
|
||||
{
|
||||
name = artillery_stealth
|
||||
trigger = { has_technology = tech_cloaking_2 }
|
||||
}
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Icebreaker
|
||||
RG_graygoo_icebreaker_interdictor = {
|
||||
graphical_culture = no
|
||||
@@ -457,6 +630,324 @@ RG_graygoo_Buff = {
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Transport
|
||||
RG_armed_transport_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_transport
|
||||
is_designable = no
|
||||
class = shipclass_transport
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Colonizer
|
||||
RG_armed_colony_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_colonizer
|
||||
is_civilian = yes
|
||||
is_designable = no
|
||||
class = shipclass_colonizer
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "thruster_components"
|
||||
components_add_to_cost = no
|
||||
resources = {
|
||||
category = ships
|
||||
cost = {
|
||||
food = @salvagecostmedium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RG_orbital_ring_tier_1 = {
|
||||
max_speed = 0
|
||||
acceleration = 0
|
||||
rotation_speed = 0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 125000
|
||||
ship_shield_add = 125000
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
starbase_module_capacity_add = 12
|
||||
starbase_building_capacity_add = 12
|
||||
starbase_shipyard_capacity_add = 12
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1
|
||||
ship_weapon_range_mult = 1
|
||||
}
|
||||
max_hitpoints = 125000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1000
|
||||
influence = 50
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"1" = {
|
||||
locator = "part2"
|
||||
}
|
||||
"2" = {
|
||||
locator = "part3"
|
||||
}
|
||||
}
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
is_designable = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
#reloadable with 'reload stats'
|
||||
# This file is where you start when you want to configure something new, then go to sections
|
||||
####################
|
||||
# NOTE FOR MODDERS #
|
||||
####################
|
||||
# modifier = { } only takes the following modifiers
|
||||
# hull, shield & armor add/mult and regen add perc/static
|
||||
# evasion add/mult
|
||||
# speed/base speed mult
|
||||
# weapon damage mult
|
||||
# upkeep mult
|
||||
# for other modifiers, use ship_modifier = { }
|
||||
# use_shipnames_from = other_size # allows a ship size to use names from another size
|
||||
# icon = ship_size_military_1
|
||||
#ship_size_military_1 is default. The following sprite keys are generated from it:
|
||||
#GFX_text_<key>
|
||||
#GFX_<key>
|
||||
#GFX_<key>_top
|
||||
#GFX_<key>_top_damaged
|
||||
# icon_frame: now only used for starbases. Value of 2 or more means it shows up on the galaxy map, 1-5 denote which icon it uses on starbase sprite sheets (e.g. gfx/interface/icons/starbase_ship_sizes.dds)
|
||||
####################
|
||||
# Gray Goo Mothership
|
||||
RG_graygoo_mothership = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_mothership_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = 5
|
||||
modifier = {
|
||||
ship_evasion_add = 50
|
||||
ship_armor_add = 25600
|
||||
ship_shield_add = 25600
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
max_hitpoints = 25600
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 16
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 12
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
prerequisites = {
|
||||
"tech_object_gray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_graygoo_capitalship = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.2
|
||||
rotation_speed = 0.15
|
||||
collision_radius = 5
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 128000
|
||||
ship_shield_add = 128000
|
||||
ship_weapon_damage = 2
|
||||
ship_cloaking_detection_add = 5
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_disengage_chance_reduction = 8
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 2
|
||||
ship_armor_hardening_add = 2
|
||||
}
|
||||
max_hitpoints = 128000
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 32
|
||||
section_slots = {
|
||||
"core" = {
|
||||
locator = "part1"
|
||||
}
|
||||
"behind" = {
|
||||
locator = "part2"
|
||||
}
|
||||
}
|
||||
num_target_locators = 16
|
||||
is_space_station = no
|
||||
icon = ship_size_military_16
|
||||
base_buildtime = @titan_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
combat_size_multiplier = 4
|
||||
prerequisites = {
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_gray_juggernaut = {
|
||||
max_speed = 100
|
||||
entity = "grey_tempesttw_juggernaut_entity"
|
||||
@@ -492,7 +983,7 @@ RG_gray_juggernaut = {
|
||||
}
|
||||
num_target_locators = 16
|
||||
can_have_federation_design = no
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
icon_frame = 7 #probably unused, but mobile starbases are special
|
||||
icon = ship_size_military_64
|
||||
@@ -500,10 +991,57 @@ RG_gray_juggernaut = {
|
||||
default_behavior = colossus
|
||||
is_designable = yes
|
||||
prerequisites = {
|
||||
"tech_object_gray_6"
|
||||
"tech_gray_juggernaut_8"
|
||||
}
|
||||
class = shipclass_starbase
|
||||
construction_type = starbase_shipyard
|
||||
potential_construction = {
|
||||
OR = {
|
||||
is_scope_type = starbase
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
custom_tooltip = {
|
||||
fail_text = starbase_citadel_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_scope_type = starbase
|
||||
has_starbase_size >= starbase_citadel
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = starbase_colossal_yards_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_scope_type = megastructure
|
||||
OR = {
|
||||
is_megastructure_type = mega_shipyard_3
|
||||
is_megastructure_type = mega_shipyard_restored
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_scope_type = starbase
|
||||
has_starbase_building = colossus_yards
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
@@ -514,6 +1052,379 @@ RG_gray_juggernaut = {
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
|
||||
empire_limit = 1
|
||||
}
|
||||
|
||||
RG_armed_constructor_ship = {
|
||||
max_speed = 150
|
||||
acceleration = 0.1
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 20000
|
||||
entity = "grey_tempesttw_constructor_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 10
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
combat_disengage_chance = 2
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
is_civilian = yes
|
||||
class = shipclass_constructor
|
||||
icon = ship_size_constructor
|
||||
valid_target_aggressive_stance = no
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
}
|
||||
|
||||
RG_armed_science_ship = {
|
||||
max_speed = 200
|
||||
acceleration = 0.35
|
||||
rotation_speed = 0.2
|
||||
max_hitpoints = 12000
|
||||
entity = "grey_tempesttw_science_entity"
|
||||
modifier = {
|
||||
ship_evasion_add = 100
|
||||
ship_armor_add = 12000
|
||||
ship_shield_add = 12000
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_hyperlane_range_add = 3
|
||||
ship_piracy_suppression_add = 100
|
||||
ships_upkeep_mult = -1
|
||||
ship_shield_hardening_add = 1
|
||||
ship_armor_hardening_add = 1
|
||||
}
|
||||
size_multiplier = 1
|
||||
fleet_slot_size = 1
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
combat_size_multiplier = 1
|
||||
combat_disengage_chance = 2
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
components_add_to_cost = no
|
||||
is_designable = no
|
||||
is_civilian = yes
|
||||
class = shipclass_science_ship
|
||||
valid_target_aggressive_stance = no
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "science_cloaking_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
}
|
||||
|
||||
# Gray Goo Interdictor
|
||||
RG_graygoo_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo destroyer
|
||||
RG_graygoo_destroyer = {
|
||||
graphical_culture = no
|
||||
entity = "grey_tempesttw_colonizer_entity"
|
||||
max_speed = 220
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 40
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 1100
|
||||
ship_shield_add = 1100
|
||||
}
|
||||
max_hitpoints = 2000
|
||||
size_multiplier = 2
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 2
|
||||
is_space_station = no
|
||||
icon = ship_size_military_2
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
}
|
||||
ship_roles = { screen gunship artillery brawler }
|
||||
triggered_ship_roles = {
|
||||
{
|
||||
name = artillery_stealth
|
||||
trigger = { has_technology = tech_cloaking_2 }
|
||||
}
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @destroyer_upkeep_energy
|
||||
alloys = @destroyer_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Icebreaker
|
||||
RG_graygoo_icebreaker_interdictor = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 200
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 4800
|
||||
ship_shield_add = 4800
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Gray Goo Arsenal
|
||||
RG_graygoo_Arsenal = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 150
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 2800
|
||||
ship_shield_add = 2800
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 64
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = line
|
||||
prerequisites = {
|
||||
"tech_gray_matter_spray_5"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
RG_graygoo_Buff = {
|
||||
graphical_culture = no
|
||||
entity = "gatebuilder_01_cruiser_entity"
|
||||
max_speed = 100
|
||||
acceleration = 0.25
|
||||
rotation_speed = 0.175
|
||||
collision_radius = 4
|
||||
modifier = {
|
||||
ship_evasion_add = 20
|
||||
ships_upkeep_mult = -1
|
||||
ship_piracy_suppression_add = 4
|
||||
ship_armor_add = 12800
|
||||
ship_shield_add = 12800
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 4
|
||||
section_slots = {
|
||||
"mid" = {
|
||||
locator = "part1"
|
||||
}
|
||||
}
|
||||
num_target_locators = 4
|
||||
is_space_station = no
|
||||
icon = ship_size_military_4
|
||||
base_buildtime = @battleship_build_time
|
||||
can_have_federation_design = yes
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
is_designable = yes
|
||||
default_behavior = colossus
|
||||
prerequisites = {
|
||||
"tech_gray_buffnut_6"
|
||||
}
|
||||
combat_disengage_chance = 1.25
|
||||
class = shipclass_military
|
||||
construction_type = starbase_shipyard
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "ftl_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "thruster_components"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "ship_aura_components"
|
||||
required_component_set = "science_cloaking_components"
|
||||
resources = {
|
||||
category = ships
|
||||
upkeep = {
|
||||
energy = @battleship_upkeep_energy
|
||||
alloys = @battleship_upkeep_alloys
|
||||
}
|
||||
}
|
||||
min_upgrade_cost = {
|
||||
alloys = 8
|
||||
}
|
||||
}
|
||||
|
||||
# Armed Transport
|
||||
|
||||
549
common/situations/rg_gray_situations.txt
Normal file
@@ -0,0 +1,549 @@
|
||||
situation_rg_gray_mod1 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod1_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 66
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 82.5
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod1_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod1_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
modifier = {
|
||||
subtract = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_5_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.1
|
||||
desc = situation_rg_gray_mod1_stage_6_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = event_target:gray_warship }
|
||||
owner = {
|
||||
NOT = {
|
||||
has_country_flag = gray_warship_active
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
|
||||
situation_rg_gray_mod2 = {
|
||||
picture = GFX_evt_planet_beam
|
||||
complete_icon_frame = GFX_situation_outcome_frame_green
|
||||
complete_icon = GFX_situation_outcome_positive
|
||||
on_progress_complete = {
|
||||
custom_tooltip = situation_rg_gray_mod1_finish_tooltip
|
||||
hidden_effect = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
}
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
|
||||
on_start = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.9
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly = {
|
||||
events = {
|
||||
}
|
||||
}
|
||||
|
||||
stages = {
|
||||
situation_rg_gray_mod2_stage_1 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 8.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_1_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_2 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 16.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_2_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_3 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 25.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_3_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_4 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 33.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_4_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_5 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 42
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_5_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_6 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 50.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_6_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_7 = {
|
||||
icon = GFX_situation_stage_1
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 58.8
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_7_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_8 = {
|
||||
icon = GFX_situation_stage_2
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 67.2
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_8_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_9 = {
|
||||
icon = GFX_situation_stage_3
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 75.6
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_9_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_10 = {
|
||||
icon = GFX_situation_stage_4
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 84
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_10_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_11 = {
|
||||
icon = GFX_situation_stage_5
|
||||
icon_background = GFX_situation_stage_frame_green
|
||||
end = 92.4
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_11_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
situation_rg_gray_mod2_stage_12 = {
|
||||
icon = GFX_situation_stage_6
|
||||
icon_background = GFX_situation_stage_frame_red
|
||||
end = 100
|
||||
custom_tooltip = situation_rg_gray_mod2_stage_12_tooltip
|
||||
on_first_enter = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
}
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_1
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_green
|
||||
default = yes
|
||||
on_select = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_situation_flag = rg_stage6_locked
|
||||
}
|
||||
has_situation_flag = locked
|
||||
}
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = yes
|
||||
}
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_1_tooltip
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
country_physics_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
country_engineering_research_produces_mult = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_2
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_yellow
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_2_tooltip
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
approach = {
|
||||
name = situation_rg_gray_mod1_approach_3
|
||||
icon = GFX_situation_approach_research
|
||||
icon_background = GFX_situation_approach_bg_red
|
||||
on_select = {
|
||||
custom_tooltip = situation_rg_gray_mod1_approach_3_tooltip
|
||||
abort_situation = this
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
}
|
||||
}
|
||||
monthly_progress = {
|
||||
base = 0.1
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_1_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_3_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
modifier = {
|
||||
add = 0.05
|
||||
desc = situation_rg_gray_mod2_stage_2_booster_tooltip
|
||||
has_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
abort_trigger = {
|
||||
|
||||
}
|
||||
on_abort = {
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_event.10
|
||||
}
|
||||
}
|
||||
destroy_situation = this
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,907 @@
|
||||
# Home System - Machine
|
||||
|
||||
rg_fallen_machine = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
lcluster
|
||||
lcluster4
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# spawn_megastructure = {
|
||||
# type = lgate_base
|
||||
# orbit_angle = 225
|
||||
# orbit_distance = 30
|
||||
# }
|
||||
}
|
||||
|
||||
|
||||
rg_fallen_machine_1 = {
|
||||
usage = fallen_empire_init
|
||||
name = 芬里尔III
|
||||
class = "rl_standard_stars"
|
||||
|
||||
flags = {
|
||||
ring_world_built
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
}
|
||||
|
||||
change_orbit = 45
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 外环
|
||||
orbit_angle = -30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 泡芙碗
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 菠萝包工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
create_cluster = {
|
||||
id = fe_mach_cluster
|
||||
radius = 80
|
||||
center = this.solar_system
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_species_effect = yes
|
||||
rg_create_fallen_empire_country_effect = yes
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
set_controller = event_target:rg_scion_fe
|
||||
set_capital = yes
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_nourishment_center
|
||||
add_building = building_ancient_palace
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_affluence_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_science
|
||||
}
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 105
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
|
||||
while = {
|
||||
count = 94
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
|
||||
rg_create_fallen_empire_starting_navy = yes
|
||||
|
||||
while = {
|
||||
count = 40
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_megastructure = {
|
||||
type = "ring_world_ruined"
|
||||
orbit_angle = -90
|
||||
orbit_distance = 45
|
||||
}
|
||||
# rg_create_fe_citadel = yes
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 中环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 烤面包机
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 可颂工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_dimensional_fabricator
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_nexus
|
||||
}
|
||||
while = {
|
||||
count = 50
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 20
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_tech"
|
||||
name = 内环
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_seam"
|
||||
name = 奶油核心
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
}
|
||||
|
||||
planet = {
|
||||
class = "pc_ringworld_habitable"
|
||||
name = 糖霜工厂
|
||||
orbit_angle = 30
|
||||
orbit_distance = 0
|
||||
deposit_blockers = none
|
||||
modifiers = none
|
||||
|
||||
init_effect = {
|
||||
set_planet_flag = fallen_empire_world
|
||||
prevent_anomaly = yes
|
||||
set_owner = event_target:rg_scion_fe
|
||||
|
||||
add_building = building_ancient_control_center
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_class_4_singularity
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
add_building = building_nano_forge
|
||||
|
||||
while = {
|
||||
count = 5
|
||||
add_district = district_rw_generator
|
||||
}
|
||||
while = {
|
||||
count = 22
|
||||
create_pop = {
|
||||
species = owner_main_species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_pop = {
|
||||
species = event_target:rg_scion_slave.species
|
||||
}
|
||||
}
|
||||
while = {
|
||||
count = 10
|
||||
create_army = {
|
||||
name = random
|
||||
owner = event_target:rg_scion_fe
|
||||
type = "gray_army"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_01b
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
# EXTRAS
|
||||
rg_fallen_machine_01b = {
|
||||
class = "rl_trinary_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 140
|
||||
}
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 25
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = {
|
||||
min = 0
|
||||
max = 20
|
||||
}
|
||||
orbit_angle = 120
|
||||
size = {
|
||||
min = 25
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 92
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_rare_crystals_2
|
||||
}
|
||||
}
|
||||
change_orbit = -60
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 80
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_02b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
rg_fallen_machine_02b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 135
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 0
|
||||
size = {
|
||||
min = 30
|
||||
max = 35
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 135
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 6
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = -80
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 90
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_03b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_03b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
asteroid_belt = {
|
||||
type = rocky_asteroid_belt
|
||||
radius = 120
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 120
|
||||
planet = {
|
||||
count = {
|
||||
min = 3
|
||||
max = 5
|
||||
}
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
count = 1
|
||||
class = pc_asteroid
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
init_effect = {
|
||||
set_deposit = d_volatile_motes_2
|
||||
}
|
||||
}
|
||||
change_orbit = -70
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
change_orbit = 70
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gas_giant
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
spawn_system = {
|
||||
min_distance >= 10
|
||||
max_distance <= 50
|
||||
initializer = rg_fallen_machine_04b
|
||||
}
|
||||
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rg_fallen_machine_04b = {
|
||||
class = "rl_standard_stars"
|
||||
|
||||
init_effect = {
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
|
||||
planet = {
|
||||
count = 1
|
||||
class = star
|
||||
orbit_distance = 0
|
||||
orbit_angle = 1
|
||||
size = {
|
||||
min = 20
|
||||
max = 30
|
||||
}
|
||||
has_ring = no
|
||||
}
|
||||
change_orbit = 50
|
||||
planet = {
|
||||
class = pc_broken
|
||||
orbit_distance = 0
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_shattered
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_gray_goo
|
||||
orbit_distance = 30
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
planet = {
|
||||
class = pc_barren_cold
|
||||
orbit_distance = 25
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
change_orbit = @base_moon_distance
|
||||
moon = {
|
||||
class = "pc_frozen"
|
||||
orbit_angle = {
|
||||
min = 90
|
||||
max = 270
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
init_effect = {
|
||||
add_hyperlane = {
|
||||
from = this
|
||||
to = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -498,7 +498,6 @@ rg_cluster_init_04 = {
|
||||
flags = {
|
||||
start_rg_cluster_gatebuilders
|
||||
ignore_startup_effect
|
||||
rw_spec_empire
|
||||
}
|
||||
init_effect = {
|
||||
prevent_anomaly = yes
|
||||
|
||||
@@ -22,6 +22,7 @@ special_project = {
|
||||
has_global_flag = l_cluster_origin # l-cluster plus
|
||||
has_global_flag = rg_origin_l_cluster # 遥远约定
|
||||
has_global_flag = gray_origin_activate # 远星之歌
|
||||
has_global_flag = rg_origin_scion_l_cluster # 未来追迹
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
@@ -62,7 +63,7 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
@@ -117,7 +118,7 @@ special_project = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
fleet = {
|
||||
event_target:gray_warship = {
|
||||
set_event_locked = no
|
||||
}
|
||||
owner = {
|
||||
@@ -138,7 +139,7 @@ special_project = {
|
||||
event_scope = ship_event
|
||||
requirements = {
|
||||
shipclass_military = 1
|
||||
leader = admiral
|
||||
leader = commander
|
||||
has_trait = RG_leader_trait_admiral_gray
|
||||
}
|
||||
on_start = {
|
||||
|
||||
@@ -35,3 +35,84 @@ special_project = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage1_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = physics_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_1_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
special_project = {
|
||||
key = "rg_gray_mod2_stage4_project"
|
||||
cost = 2000
|
||||
#days_to_research = 300
|
||||
tech_department = engineering_research
|
||||
icon = "gfx/interface/icons/situation_log/situation_log_main_quest.dds"
|
||||
picture = GFX_evt_l-gateway
|
||||
event_scope = country_event
|
||||
requirements = {
|
||||
}
|
||||
on_start = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
on_cancel = {
|
||||
owner = {
|
||||
}
|
||||
}
|
||||
on_success = {
|
||||
owner = {
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_4_booster
|
||||
remove_situation_flag = rg_stage6_locked
|
||||
set_situation_locked = no
|
||||
remove_situation_flag = locked
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
21
common/species_archetypes/RG_species_archetypes.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
# species_trait_points: base number of species trait points available for this species class
|
||||
# species_max_traits: maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
|
||||
#EXAMPLE OF MODDED SPECIES ARCHETYPE
|
||||
#Will be able to use traits valid for BIOLOGICAL, ROBOT and BIOLOGICAL2
|
||||
#Has the exact same trait points as BIOLOGICAL
|
||||
#BIOLOGICAL2 = {
|
||||
# inherit_trait_points_from = BIOLOGICAL
|
||||
# inherit_traits_from = { BIOLOGICAL ROBOT }
|
||||
|
||||
# robotic: is this archetype's species robotic? Governs various things:
|
||||
# - does the species count as robotic (for is_robotic = yes, and various hardcoded checks)
|
||||
# - notably can the species grow, or is just assembled?
|
||||
# uses_modifiers: should modifiers be generated for this archetype at all?
|
||||
#}
|
||||
|
||||
RG_MACHINE = {
|
||||
species_trait_points = 10
|
||||
species_max_traits = 6
|
||||
robotic = yes
|
||||
}
|
||||
57
common/species_classes/rg_species_classes.txt
Normal file
@@ -0,0 +1,57 @@
|
||||
|
||||
# The Portraits defined here are generally not available to the character creator, but will instead appear in AI empires across the galaxy.
|
||||
# 'graphical_culture' is connected to the looks used for ships and cities; see "common/graphical_culture/".
|
||||
# These may be overwitten in an "extendable" manner, meaning (for example) you can create a second "HUM" with extra portraits in it.
|
||||
|
||||
# playable = yes/no/trigger (default: yes) if this species class can is playable
|
||||
# randomized = yes/no/trigger (default: yes) if this species class is randomized
|
||||
# custom_portraits = {}
|
||||
# randomized = yes/no/trigger (default: yes) to specify if portraits are randomized
|
||||
# playable = yes/no/trigger (default: yes) to specify if portraits are playable
|
||||
# portraits = list portrait keys
|
||||
# species_trait_points base number of species trait points available for this species class
|
||||
# species_max_traits maximum number of traits that species of this class can have (doesn't count those with cost == 0)
|
||||
# possible ethics/government requirements; see common/governments/readme_requirements.txt
|
||||
# gender = yes/no (default: yes) whether the species has a gender
|
||||
# portrait_modding yes/no (default: yes) whether the portrait can be modified with e.g. genemodding or robomodding
|
||||
GRAY_SPECIES = {
|
||||
archetype = OTHER
|
||||
|
||||
playable = { always = no }
|
||||
randomized = no
|
||||
|
||||
gender = female
|
||||
|
||||
portraits = {
|
||||
"Gray"
|
||||
}
|
||||
|
||||
move_pop_sound_effect = "moving_pop_confirmation"
|
||||
}
|
||||
|
||||
RG_MACHINE = {
|
||||
archetype = MACHINE
|
||||
|
||||
playable = no
|
||||
randomized = no
|
||||
# possible = { always = yes }
|
||||
# possible_secondary = { always = no text = SECONDARY_SPECIES_CLASS_INVALID }
|
||||
|
||||
gender = no
|
||||
use_climate_preference = no
|
||||
portrait_modding = yes
|
||||
|
||||
leader_age_min = 2
|
||||
leader_age_max = 10
|
||||
|
||||
custom_portraits = { # use custom_portraits instead of portraits so we can put them after the custom_portraits above
|
||||
portraits = {
|
||||
"rg_machine_maid"
|
||||
}
|
||||
}
|
||||
|
||||
graphical_culture = mammalian_01
|
||||
move_pop_sound_effect = "robot_pops_move"
|
||||
|
||||
resources = {}
|
||||
}
|
||||
@@ -47,3 +47,77 @@ gray_affection_warship_lv5 = {
|
||||
ship_ftl_jumpdrive_range_mult = 0.5
|
||||
force_disparity_fire_rate_mult = 3
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_navy = {
|
||||
ship_weapon_range_mult = 0.05
|
||||
ship_hull_mult = 0.05
|
||||
ship_fire_rate_mult = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_army = {
|
||||
army_damage_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_health = 0.1
|
||||
army_morale = 0.1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader = {
|
||||
custom_tooltip = skill_official_delegate_tt
|
||||
science_ship_survey_speed = 0.10
|
||||
ship_archaeological_site_clues_add = 1
|
||||
ship_astral_rift_clues_add = 1
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_planet_governor = {
|
||||
custom_tooltip = skill_official_planet_governor_tt
|
||||
planet_jobs_energy_produces_mult = @planet_job_mult
|
||||
planet_jobs_minerals_produces_mult = @planet_job_mult
|
||||
planet_jobs_food_produces_mult = @planet_job_mult
|
||||
planet_jobs_alloys_produces_mult = @planet_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @planet_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @planet_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @planet_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @planet_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_planet_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_planet_job_mult
|
||||
planet_jobs_worker_produces_mult = @planet_job_mult
|
||||
planet_jobs_slave_produces_mult = @planet_job_mult
|
||||
job_soldier_or_warrior_add = 1
|
||||
planet_crime_add = -1
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_society_research_produces_mult = @planet_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @planet_job_mult
|
||||
species_empire_size_mult = @planet_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_sector_governor = {
|
||||
custom_tooltip = skill_official_sector_governor_tt
|
||||
planet_jobs_energy_produces_mult = @sector_job_mult
|
||||
planet_jobs_minerals_produces_mult = @sector_job_mult
|
||||
planet_jobs_food_produces_mult = @sector_job_mult
|
||||
planet_jobs_alloys_produces_mult = @sector_job_mult
|
||||
planet_jobs_consumer_goods_produces_mult = @sector_job_mult
|
||||
planet_jobs_exotic_gases_produces_mult = @sector_job_mult
|
||||
planet_jobs_rare_crystals_produces_mult = @sector_job_mult
|
||||
planet_jobs_volatile_motes_produces_mult = @sector_job_mult
|
||||
|
||||
# planet_jobs_ruler_produces_mult = @negative_sector_job_mult
|
||||
# planet_jobs_specialist_produces_mult = @negative_sector_job_mult
|
||||
planet_jobs_worker_produces_mult = @sector_job_mult
|
||||
planet_jobs_slave_produces_mult = @sector_job_mult
|
||||
job_soldier_or_warrior_add = 0.5
|
||||
planet_crime_add = -0.5
|
||||
|
||||
planet_jobs_physics_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_society_research_produces_mult = @sector_job_mult
|
||||
planet_jobs_engineering_research_produces_mult = @sector_job_mult
|
||||
species_empire_size_mult = @sector_empire_size
|
||||
}
|
||||
|
||||
skill_rg_nanite_leader_background_planet_governor = {
|
||||
planet_amenities_add = 2
|
||||
planet_stability_add = 0.5
|
||||
planet_jobs_upkeep_mult = -0.01
|
||||
}
|
||||
@@ -26,6 +26,83 @@ tech_gray_weapon_lance_1 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
weight = @tier2weight3
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Elite Cloaking Devices
|
||||
tech_gray_cloaking_3 = {
|
||||
cost = @tier4cost3
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
ai_update_type = all
|
||||
is_rare = yes
|
||||
prerequisites = { "tech_cloaking_3" "tech_gray_weapon_lance_1" }
|
||||
is_reverse_engineerable = no
|
||||
weight = @tier4weight3
|
||||
|
||||
potential = {
|
||||
has_first_contact_dlc = yes
|
||||
}
|
||||
|
||||
prereqfor_desc = {
|
||||
hide_prereq_for_desc = component
|
||||
custom = {
|
||||
title = "TECH_UNLOCK_RG_CLOAKING_3_TITLE"
|
||||
desc = "TECH_UNLOCK_RG_CLOAKING_3_DESC"
|
||||
}
|
||||
}
|
||||
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_curator }
|
||||
}
|
||||
modifier = {
|
||||
factor = value:tech_weight_likelihood
|
||||
has_trait_in_council = { TRAIT = leader_trait_fotd_scientist }
|
||||
}
|
||||
modifier = {
|
||||
factor = @ap_technological_ascendancy_rare_tech
|
||||
has_ascension_perk = ap_technological_ascendancy
|
||||
}
|
||||
modifier = {
|
||||
factor = @federation_perk_factor
|
||||
has_federation = yes
|
||||
federation = {
|
||||
has_federation_perk = rare_tech_boost
|
||||
any_member = { has_technology = tech_cloaking_3 }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 5
|
||||
has_tradition = tr_subterfuge_adopt
|
||||
}
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_matter_remix_2 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -36,6 +113,7 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_weapon_lance_1"
|
||||
"tech_ship_armor_5"
|
||||
@@ -53,6 +131,34 @@ tech_gray_matter_remix_2 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_fusion_3 = {
|
||||
area = physics
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_zero_point_power"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_nano_boost_3 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -63,6 +169,7 @@ tech_gray_nano_boost_3 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_thrusters_4"
|
||||
@@ -90,6 +197,7 @@ tech_gray_interdictor_4 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_nano_boost_3"
|
||||
"tech_battleships"
|
||||
@@ -117,6 +225,7 @@ tech_gray_matter_spray_5 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_kinetic_artillery_2"
|
||||
@@ -144,6 +253,7 @@ tech_gray_buffnut_6 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_interdictor_4"
|
||||
"tech_juggernaut"
|
||||
@@ -171,6 +281,7 @@ tech_gray_army_7 = {
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_self_aware_logic"
|
||||
@@ -188,6 +299,35 @@ tech_gray_army_7 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_juggernaut_8 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
voidcraft
|
||||
}
|
||||
ai_update_type = military
|
||||
weight = @tier2weight3
|
||||
is_reverse_engineerable = no
|
||||
prerequisites = {
|
||||
"tech_gray_matter_remix_2"
|
||||
"tech_juggernaut"
|
||||
"tech_mega_engineering"
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 0 #weapons are good
|
||||
modifier = {
|
||||
factor = 1.25
|
||||
has_ethic = ethic_militarist
|
||||
}
|
||||
modifier = {
|
||||
factor = 1.5
|
||||
has_ethic = ethic_fanatic_militarist
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tech_gray_repair_system_1 = {
|
||||
area = engineering
|
||||
cost = 5000
|
||||
@@ -229,22 +369,6 @@ tech_object_gray_5 = {
|
||||
}
|
||||
}
|
||||
|
||||
tech_minilaser_gray_1 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
is_reverse_engineerable = no
|
||||
category = {
|
||||
particles
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 1
|
||||
}
|
||||
}
|
||||
|
||||
tech_object_gray_6 = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
@@ -261,6 +385,23 @@ tech_object_gray_6 = {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_machine = {
|
||||
area = society
|
||||
cost = 2000
|
||||
tier = 5
|
||||
is_rare = yes
|
||||
category = {
|
||||
biology
|
||||
}
|
||||
weight = 0
|
||||
## unlock
|
||||
ai_weight = {
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tech_gray_noway = {
|
||||
cost = 2000
|
||||
area = physics
|
||||
|
||||
@@ -1,34 +1,152 @@
|
||||
###################
|
||||
# Governor Traits #
|
||||
###################
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
# leader_trait_governor_gray = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = official
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# planet_modifier = {
|
||||
# planet_buildings_cost_mult = -0.4
|
||||
# planet_building_build_speed_mult = 0.4
|
||||
# planet_jobs_energy_produces_mult = 0.15
|
||||
# planet_jobs_minerals_produces_mult = 0.15
|
||||
# deposit_blockers_cost_mult = -0.4
|
||||
# planet_clear_blocker_speed_mult = 0.4
|
||||
# }
|
||||
# sector_modifier = {
|
||||
# planet_buildings_cost_mult = -0.2
|
||||
# planet_building_build_speed_mult = 0.2
|
||||
# planet_jobs_energy_produces_mult = 0.075
|
||||
# planet_jobs_minerals_produces_mult = 0.075
|
||||
# deposit_blockers_cost_mult = -0.2
|
||||
# planet_clear_blocker_speed_mult = 0.2
|
||||
# }
|
||||
# leader_class = { official }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
RG_leader_trait_offical_gray = {
|
||||
#唯一特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.8
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.8
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
has_astral_planes_dlc = yes
|
||||
}
|
||||
country_astral_rift_speed_mult = 0.5
|
||||
}
|
||||
leader_class = { rg_nanite_leader }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_governor_gray = {
|
||||
#总督特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = official
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
immortal_leaders = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
planet_modifier = {
|
||||
planet_buildings_cost_mult = -0.4
|
||||
planet_building_build_speed_mult = 0.6
|
||||
planet_jobs_alloys_produces_mult = 0.25
|
||||
planet_jobs_engineering_research_produces_mult = 0.25
|
||||
deposit_blockers_cost_mult = -0.4
|
||||
planet_clear_blocker_time_mult = -0.6
|
||||
}
|
||||
sector_modifier = {
|
||||
planet_buildings_cost_mult = -0.2
|
||||
planet_building_build_speed_mult = 0.2
|
||||
planet_jobs_alloys_produces_mult = 0.1
|
||||
planet_jobs_engineering_research_produces_mult = 0.1
|
||||
deposit_blockers_cost_mult = -0.2
|
||||
planet_clear_blocker_time_mult = -0.2
|
||||
starbase_shipyard_build_cost_mult = -0.25
|
||||
starbase_shipyard_build_speed_mult = -0.3
|
||||
}
|
||||
leader_class = { official }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -38,13 +156,13 @@ RG_leader_trait_ruler_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = governor
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_legendary_spiritualist_two"
|
||||
RARITY = paragon
|
||||
COUNCIL = yes
|
||||
TIER = none
|
||||
}
|
||||
councilor_trait = yes
|
||||
# forced_councilor_trait = yes
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
@@ -55,9 +173,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 2
|
||||
mult = owner.rg_gray_level
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
@@ -73,9 +191,9 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 3
|
||||
mult = owner.rg_gray_level
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.15
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
@@ -87,13 +205,13 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 4
|
||||
mult = owner.rg_gray_level
|
||||
# leader_skill_levels = 1
|
||||
leaders_upkeep_mult = 0.2
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
@@ -101,43 +219,43 @@ RG_leader_trait_ruler_gray = {
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.02
|
||||
# country_energy_produces_mult = -0.02
|
||||
planet_stability_add = -1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 5
|
||||
}
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -1.5
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
# is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value > 10
|
||||
}
|
||||
}
|
||||
}
|
||||
# country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -2
|
||||
mult = owner.rg_gray_level
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value >= 5
|
||||
}
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value <= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.03
|
||||
planet_stability_add = -3.5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
potential = {
|
||||
is_councilor = yes
|
||||
owner = {
|
||||
check_variable = {
|
||||
which = rg_gray_level
|
||||
value > 10
|
||||
}
|
||||
}
|
||||
}
|
||||
country_energy_produces_mult = -0.04
|
||||
planet_stability_add = -5
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
triggered_modifier = {
|
||||
triggered_councilor_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
@@ -150,11 +268,9 @@ RG_leader_trait_ruler_gray = {
|
||||
megastructure_build_speed_mult = 0.1
|
||||
country_unity_produces_mult = 0.05
|
||||
country_base_influence_produces_add = 1
|
||||
mult = owner.rg_gray_level
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = { official rg_nanite_leader }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -164,26 +280,36 @@ RG_leader_trait_admiral_gray_1 = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 1
|
||||
ship_armor_regen_add_perc = 1
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.05
|
||||
army_disengage_chance_mult = 0.3
|
||||
army_health = 0.15
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -193,26 +319,36 @@ RG_leader_trait_admiral_gray_2 = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 2
|
||||
ship_hull_mult = 2
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 2
|
||||
ship_armor_regen_add_perc = 2
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.4
|
||||
army_health = 0.25
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -222,26 +358,67 @@ RG_leader_trait_admiral_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 3.5
|
||||
ship_hull_mult = 3.5
|
||||
ships_upkeep_mult = -0.4
|
||||
ship_hull_regen_add_perc = 5
|
||||
ship_armor_regen_add_perc = 5
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
army_modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_admiral_nanorebuild_gray = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = leader
|
||||
ICON = "GFX_leader_trait_nanorebuild"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_admiral_nanorebuild_effect
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ships_upkeep_mult = -0.1
|
||||
ship_hull_regen_add_perc = 0.5
|
||||
ship_armor_regen_add_perc = 0.5
|
||||
}
|
||||
triggered_army_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
}
|
||||
leader_class = { commander rg_nanite_leader }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -257,84 +434,90 @@ RG_leader_trait_scientist_gray = {
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
ship_windup_mult = -1
|
||||
ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = {
|
||||
scientist
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray = {
|
||||
#将军特质
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
modifier = {
|
||||
army_collateral_damage_mult = 0.15
|
||||
army_disengage_chance_mult = 0.5
|
||||
army_health = 0.35
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
RG_leader_trait_general_gray_skill = {
|
||||
destiny_trait = yes
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = general
|
||||
ICON = "GFX_leader_trait_supreme_warrior"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
TIER = none
|
||||
}
|
||||
custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
triggered_modifier = {
|
||||
triggered_self_modifier = {
|
||||
potential = {
|
||||
always = yes
|
||||
}
|
||||
army_damage_mult = 0.05
|
||||
army_health = 0.05
|
||||
mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
leader_skill_levels = 1
|
||||
mult = trigger:has_skill
|
||||
}
|
||||
leader_class = {
|
||||
general
|
||||
self_modifier = {
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
immortal_leaders = yes
|
||||
councilor_modifier = {
|
||||
all_technology_research_speed = 0.5
|
||||
}
|
||||
modifier = {
|
||||
ship_archaeological_site_excavation_speed_mult = 0.5
|
||||
science_ship_survey_speed = 1
|
||||
# ship_windup_mult = -1
|
||||
# ship_speed_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = -1
|
||||
}
|
||||
leader_class = { scientist }
|
||||
initial = no
|
||||
randomized = no
|
||||
destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
}
|
||||
|
||||
# RG_leader_trait_general_gray = {
|
||||
# #将军特质
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = general
|
||||
# ICON = "GFX_leader_trait_psionic_chosen_one"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# self_modifier = {
|
||||
# species_leader_exp_gain = 1
|
||||
# }
|
||||
# immortal_leaders = yes
|
||||
# modifier = {
|
||||
# army_collateral_damage_mult = 0.15
|
||||
# army_disengage_chance_mult = 0.5
|
||||
# army_health = 0.35
|
||||
# }
|
||||
# leader_class = {
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# }
|
||||
|
||||
# 与舰长技能合并,弃用
|
||||
# RG_leader_trait_general_gray_skill = {
|
||||
# destiny_trait = yes
|
||||
# inline_script = {
|
||||
# script = trait/icon_psionic
|
||||
# CLASS = commander
|
||||
# ICON = "GFX_leader_trait_supreme_warrior"
|
||||
# RARITY = paragon
|
||||
# COUNCIL = no
|
||||
# TIER = none
|
||||
# }
|
||||
# custom_tooltip_with_modifiers = RG_leader_trait_tempest_incoming_effect
|
||||
# triggered_army_modifier = {
|
||||
# potential = {
|
||||
# always = yes
|
||||
# }
|
||||
# army_damage_mult = 0.05
|
||||
# army_health = 0.05
|
||||
# mult = owner.rg_general_skill_combat_daypassed_variable
|
||||
# }
|
||||
# leader_class = { commander }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# destiny_background_icon = "GFX_leader_background_destiny_1"
|
||||
# }
|
||||
|
||||
RG_leader_trait_admiral_fake_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_adaptable"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -344,14 +527,12 @@ RG_leader_trait_admiral_fake_dragon = {
|
||||
# 不知道什么时候专属特质加100%经验率已经变成国际公约力
|
||||
species_leader_exp_gain = 1
|
||||
}
|
||||
modifier = {
|
||||
fleet_modifier = {
|
||||
ship_armor_mult = 0.3
|
||||
ship_hull_mult = 0.2
|
||||
ship_weapon_damage = 0.2
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -360,7 +541,7 @@ RG_leader_trait_admiral_timed_life = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -394,9 +575,7 @@ RG_leader_trait_admiral_timed_life = {
|
||||
ship_weapon_damage = 10
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
@@ -405,7 +584,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/icon_psionic
|
||||
CLASS = admiral
|
||||
CLASS = commander
|
||||
ICON = "GFX_leader_trait_ethereal"
|
||||
RARITY = paragon
|
||||
COUNCIL = no
|
||||
@@ -440,9 +619,7 @@ RG_leader_trait_admiral_born_tobe_dragon = {
|
||||
ship_weapon_damage = 0.01
|
||||
custom_tooltip_with_modifiers = rg_timed_life_millennium_reborn
|
||||
}
|
||||
leader_class = {
|
||||
admiral
|
||||
}
|
||||
leader_class = { commander }
|
||||
initial = no
|
||||
randomized = no
|
||||
}
|
||||
|
||||
@@ -1,387 +1,387 @@
|
||||
leader_trait_wg_gray_affection = {
|
||||
cost = 0
|
||||
inline_script = {
|
||||
script = trait/wg_new_leader_affection_trait
|
||||
LEADER_TYPE = wg_gray
|
||||
}
|
||||
#governor
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.04
|
||||
planet_researchers_society_research_produces_mult = 0.04
|
||||
planet_researchers_engineering_research_produces_mult = 0.04
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = governor
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.08
|
||||
planet_researchers_society_research_produces_mult = 0.08
|
||||
planet_researchers_engineering_research_produces_mult = 0.08
|
||||
planet_district_city_build_speed_mult = 0.2
|
||||
planet_district_generator_build_speed_mult = 0.2
|
||||
planet_district_farming_build_speed_mult = 0.2
|
||||
planet_district_mining_build_speed_mult = 0.2
|
||||
planet_districts_minerals_cost_add = -100
|
||||
planet_stability_add = 5
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = governor
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
planet_researchers_physics_research_produces_mult = 0.15
|
||||
planet_researchers_society_research_produces_mult = 0.15
|
||||
planet_researchers_engineering_research_produces_mult = 0.15
|
||||
planet_district_city_build_speed_mult = 1
|
||||
planet_district_generator_build_speed_mult = 1
|
||||
planet_district_farming_build_speed_mult = 1
|
||||
planet_district_mining_build_speed_mult = 1
|
||||
planet_districts_minerals_cost_add = -150
|
||||
planet_stability_add = 5
|
||||
terraform_speed_mult = 0.3
|
||||
planet_decision_enact_speed_mult = 0.15
|
||||
}
|
||||
#admiral
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_shield_mult = 0.5
|
||||
ship_hull_mult = 0.5
|
||||
ship_speed_mult = 0.2
|
||||
ship_hull_regen_add_static = 10
|
||||
ship_armor_regen_add_static = 10
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 5
|
||||
ship_accuracy_add = 5
|
||||
ship_tracking_add = 5
|
||||
ship_shield_mult = 1
|
||||
ship_hull_mult = 1
|
||||
ship_weapon_damage = 0.2
|
||||
ship_fire_rate_mult = 0.2
|
||||
ship_speed_mult = 0.25
|
||||
ship_hull_regen_add_static = 20
|
||||
ship_armor_regen_add_static = 20
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
ship_evasion_add = 10
|
||||
ship_accuracy_add = 10
|
||||
ship_tracking_add = 10
|
||||
ship_shield_mult = 1.5
|
||||
ship_hull_mult = 1.5
|
||||
ship_weapon_damage = 0.4
|
||||
ship_fire_rate_mult = 0.4
|
||||
ship_speed_mult = 0.3
|
||||
ship_hull_regen_add_static = 30
|
||||
ship_armor_regen_add_static = 30
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = admiral
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
ship_evasion_add = 15
|
||||
ship_accuracy_add = 15
|
||||
ship_tracking_add = 15
|
||||
ship_shield_mult = 2.5
|
||||
ship_hull_mult = 2.5
|
||||
ship_weapon_damage = 0.7
|
||||
ship_fire_rate_mult = 0.7
|
||||
ship_speed_mult = 0.5
|
||||
ship_hull_regen_add_static = 50
|
||||
ship_armor_regen_add_static = 50
|
||||
}
|
||||
#scientist
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.1
|
||||
ship_anomaly_research_speed_mult = 0.1
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.2
|
||||
ship_anomaly_research_speed_mult = 0.25
|
||||
ship_shield_mult = 0.25
|
||||
ship_armor_mult = 0.25
|
||||
ship_disengage_chance_mult = 0.3
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
science_ship_survey_speed = 0.3
|
||||
ship_anomaly_research_speed_mult = 0.35
|
||||
ship_shield_mult = 0.35
|
||||
ship_armor_mult = 0.35
|
||||
ship_disengage_chance_mult = 0.35
|
||||
ship_anomaly_generation_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = scientist
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
science_ship_survey_speed = 0.5
|
||||
ship_anomaly_research_speed_mult = 0.5
|
||||
ship_shield_mult = 0.5
|
||||
ship_armor_mult = 0.5
|
||||
ship_disengage_chance_mult = 0.5
|
||||
ship_anomaly_generation_chance_mult = 0.5
|
||||
}
|
||||
#general
|
||||
triggered_modifier = {
|
||||
# lv2
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv2
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv3
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.1
|
||||
army_morale_damage_mult = 0.1
|
||||
army_disengage_chance_mult = 0.2
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv3
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv3
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.25
|
||||
army_morale_damage_mult = 0.25
|
||||
army_disengage_chance_mult = 0.4
|
||||
armies_upkeep_mult = -0.2
|
||||
army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv4
|
||||
potential = {
|
||||
leader_class = general
|
||||
if = {
|
||||
limit = {
|
||||
has_leader_flag = married
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
check_variable = {
|
||||
which = affection
|
||||
value < wg_leader_affection_to_lv5
|
||||
}
|
||||
}
|
||||
else = {
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv4
|
||||
}
|
||||
}
|
||||
}
|
||||
army_experience_gain_mult = 0.5
|
||||
army_morale_damage_mult = 0.5
|
||||
army_disengage_chance_mult = 0.6
|
||||
armies_upkeep_mult = -0.4
|
||||
army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
}
|
||||
triggered_modifier = {
|
||||
# lv5
|
||||
potential = {
|
||||
leader_class = general
|
||||
check_variable = {
|
||||
which = affection
|
||||
value >= wg_leader_affection_to_lv5
|
||||
}
|
||||
has_leader_flag = married
|
||||
}
|
||||
army_experience_gain_mult = 0.8
|
||||
army_morale_damage_mult = 0.8
|
||||
army_disengage_chance_mult = 1
|
||||
armies_upkeep_mult = -0.8
|
||||
army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
}
|
||||
leader_class = {
|
||||
governor
|
||||
admiral
|
||||
scientist
|
||||
general
|
||||
}
|
||||
initial = no
|
||||
randomized = no
|
||||
notify_on_gained = no
|
||||
}
|
||||
# leader_trait_wg_gray_affection = {
|
||||
# cost = 0
|
||||
# inline_script = {
|
||||
# script = trait/wg_new_leader_affection_trait
|
||||
# LEADER_TYPE = wg_gray
|
||||
# }
|
||||
# #official
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.04
|
||||
# planet_researchers_society_research_produces_mult = 0.04
|
||||
# planet_researchers_engineering_research_produces_mult = 0.04
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.08
|
||||
# planet_researchers_society_research_produces_mult = 0.08
|
||||
# planet_researchers_engineering_research_produces_mult = 0.08
|
||||
# planet_district_city_build_speed_mult = 0.2
|
||||
# planet_district_generator_build_speed_mult = 0.2
|
||||
# planet_district_farming_build_speed_mult = 0.2
|
||||
# planet_district_mining_build_speed_mult = 0.2
|
||||
# planet_districts_minerals_cost_add = -100
|
||||
# planet_stability_add = 5
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = official
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# planet_researchers_physics_research_produces_mult = 0.15
|
||||
# planet_researchers_society_research_produces_mult = 0.15
|
||||
# planet_researchers_engineering_research_produces_mult = 0.15
|
||||
# planet_district_city_build_speed_mult = 1
|
||||
# planet_district_generator_build_speed_mult = 1
|
||||
# planet_district_farming_build_speed_mult = 1
|
||||
# planet_district_mining_build_speed_mult = 1
|
||||
# planet_districts_minerals_cost_add = -150
|
||||
# planet_stability_add = 5
|
||||
# terraform_speed_mult = 0.3
|
||||
# planet_decision_enact_speed_mult = 0.15
|
||||
# }
|
||||
# #admiral
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_hull_mult = 0.5
|
||||
# ship_speed_mult = 0.2
|
||||
# ship_hull_regen_add_static = 10
|
||||
# ship_armor_regen_add_static = 10
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 5
|
||||
# ship_accuracy_add = 5
|
||||
# ship_tracking_add = 5
|
||||
# ship_shield_mult = 1
|
||||
# ship_hull_mult = 1
|
||||
# ship_weapon_damage = 0.2
|
||||
# ship_fire_rate_mult = 0.2
|
||||
# ship_speed_mult = 0.25
|
||||
# ship_hull_regen_add_static = 20
|
||||
# ship_armor_regen_add_static = 20
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# ship_evasion_add = 10
|
||||
# ship_accuracy_add = 10
|
||||
# ship_tracking_add = 10
|
||||
# ship_shield_mult = 1.5
|
||||
# ship_hull_mult = 1.5
|
||||
# ship_weapon_damage = 0.4
|
||||
# ship_fire_rate_mult = 0.4
|
||||
# ship_speed_mult = 0.3
|
||||
# ship_hull_regen_add_static = 30
|
||||
# ship_armor_regen_add_static = 30
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = admiral
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# ship_evasion_add = 15
|
||||
# ship_accuracy_add = 15
|
||||
# ship_tracking_add = 15
|
||||
# ship_shield_mult = 2.5
|
||||
# ship_hull_mult = 2.5
|
||||
# ship_weapon_damage = 0.7
|
||||
# ship_fire_rate_mult = 0.7
|
||||
# ship_speed_mult = 0.5
|
||||
# ship_hull_regen_add_static = 50
|
||||
# ship_armor_regen_add_static = 50
|
||||
# }
|
||||
# #scientist
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.1
|
||||
# ship_anomaly_research_speed_mult = 0.1
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.2
|
||||
# ship_anomaly_research_speed_mult = 0.25
|
||||
# ship_shield_mult = 0.25
|
||||
# ship_armor_mult = 0.25
|
||||
# ship_disengage_chance_mult = 0.3
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# science_ship_survey_speed = 0.3
|
||||
# ship_anomaly_research_speed_mult = 0.35
|
||||
# ship_shield_mult = 0.35
|
||||
# ship_armor_mult = 0.35
|
||||
# ship_disengage_chance_mult = 0.35
|
||||
# ship_anomaly_generation_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = scientist
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# science_ship_survey_speed = 0.5
|
||||
# ship_anomaly_research_speed_mult = 0.5
|
||||
# ship_shield_mult = 0.5
|
||||
# ship_armor_mult = 0.5
|
||||
# ship_disengage_chance_mult = 0.5
|
||||
# ship_anomaly_generation_chance_mult = 0.5
|
||||
# }
|
||||
# #general
|
||||
# triggered_modifier = {
|
||||
# # lv2
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv2
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv3
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.1
|
||||
# army_morale_damage_mult = 0.1
|
||||
# army_disengage_chance_mult = 0.2
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv3
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv3
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.25
|
||||
# army_morale_damage_mult = 0.25
|
||||
# army_disengage_chance_mult = 0.4
|
||||
# armies_upkeep_mult = -0.2
|
||||
# army_collateral_damage_mult = -0.15 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv4
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value < wg_leader_affection_to_lv5
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv4
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# army_experience_gain_mult = 0.5
|
||||
# army_morale_damage_mult = 0.5
|
||||
# army_disengage_chance_mult = 0.6
|
||||
# armies_upkeep_mult = -0.4
|
||||
# army_collateral_damage_mult = -0.3 #"陆军连带伤害"
|
||||
# }
|
||||
# triggered_modifier = {
|
||||
# # lv5
|
||||
# potential = {
|
||||
# leader_class = general
|
||||
# check_variable = {
|
||||
# which = affection
|
||||
# value >= wg_leader_affection_to_lv5
|
||||
# }
|
||||
# has_leader_flag = married
|
||||
# }
|
||||
# army_experience_gain_mult = 0.8
|
||||
# army_morale_damage_mult = 0.8
|
||||
# army_disengage_chance_mult = 1
|
||||
# armies_upkeep_mult = -0.8
|
||||
# army_collateral_damage_mult = -0.8 #"陆军连带伤害"
|
||||
# }
|
||||
# leader_class = {
|
||||
# official
|
||||
# admiral
|
||||
# scientist
|
||||
# general
|
||||
# }
|
||||
# initial = no
|
||||
# randomized = no
|
||||
# notify_on_gained = no
|
||||
# }
|
||||
|
||||
56
common/traits/RG_machine_species_trait.txt
Normal file
@@ -0,0 +1,56 @@
|
||||
rg_machine_maid_trait = {
|
||||
cost = {
|
||||
base = 0
|
||||
}
|
||||
# custom_tooltip = rg_machine_maid_trait_effect
|
||||
initial = no
|
||||
species_potential_add = { always = no }
|
||||
species_possible_remove = { always = no }
|
||||
species_possible_merge_add = { always = no }
|
||||
species_possible_merge_remove = { always = no }
|
||||
randomized = no
|
||||
allowed_archetypes = { MACHINE }
|
||||
sorting_priority = 20
|
||||
potential_crossbreeding_chance = 1.0
|
||||
|
||||
opposites = {
|
||||
}
|
||||
|
||||
assembling_modifier = {
|
||||
planet_pop_assemblers_nanites_upkeep_add = 0.1
|
||||
}
|
||||
|
||||
# 在灰风主人国家工作提供加成
|
||||
triggered_pop_modifier = {
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
planet_jobs_produces_mult = 1.1
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 0
|
||||
}
|
||||
|
||||
assembly_score = {
|
||||
modifier = {
|
||||
add = 3
|
||||
from.owner = { is_same_value = event_target:gray_owner }
|
||||
}
|
||||
modifier = {
|
||||
mult = 0
|
||||
from.owner = {
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
slave_cost = {
|
||||
energy = 1000
|
||||
}
|
||||
}
|
||||
@@ -8,5 +8,5 @@ tags={
|
||||
}
|
||||
name="Real Gray"
|
||||
picture="thumbnail.png"
|
||||
supported_version="3.8.*"
|
||||
supported_version="3.11.*"
|
||||
remote_file_id="2136166095"
|
||||
@@ -212,11 +212,6 @@ country_event = {
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
event_target:gray_governor = {
|
||||
set_owner = event_target:rg_gray_country
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = graygoo.405.a
|
||||
hidden_effect = {
|
||||
@@ -272,15 +267,20 @@ country_event = {
|
||||
default_hide_option = yes
|
||||
tag = hire_leader
|
||||
hidden_effect = {
|
||||
create_message = {
|
||||
type = MESSAGE_RECRUITED_LEADER
|
||||
localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
days = @toast_message_days
|
||||
target = event_target:gray_governor
|
||||
variable = {
|
||||
type = name
|
||||
localization = LEADER
|
||||
scope = event_target:gray_governor
|
||||
# create_message = {
|
||||
# type = MESSAGE_RECRUITED_LEADER
|
||||
# localization = MESSAGE_RECRUITED_LEADER_DESC
|
||||
# days = @toast_message_days
|
||||
# target = event_target:gray_governor
|
||||
# variable = {
|
||||
# type = name
|
||||
# localization = LEADER
|
||||
# scope = event_target:gray_governor
|
||||
# }
|
||||
# }
|
||||
owner = {
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
}
|
||||
}
|
||||
country_event = {
|
||||
@@ -343,7 +343,10 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -383,7 +386,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -615,7 +621,10 @@ event = {
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOT = {
|
||||
exists = event_target:gray_governor
|
||||
}
|
||||
@@ -631,7 +640,10 @@ event = {
|
||||
}
|
||||
immediate = {
|
||||
event_target:gray_owner = {
|
||||
remove_country_flag = gray_governor_active #总督
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
} #总督
|
||||
remove_country_flag = gray_warship_active #旗舰
|
||||
remove_country_flag = gray_army_active #陆军
|
||||
remove_country_flag = gray_constship_active #科舰
|
||||
|
||||
@@ -123,6 +123,7 @@ country_event = {
|
||||
save_event_target_as = rg_cluster_previous_home_planet
|
||||
solar_system = {
|
||||
save_event_target_as = rg_cluster_previous_home_system
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
|
||||
@@ -1,96 +1,98 @@
|
||||
namespace = rg_skill
|
||||
#fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#自动星系建设
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.1
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# NOT = { has_global_flag = rg_grayskill_cooldown }
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# exists = leader
|
||||
# leader = { has_leader_flag = gray_leader_admiral }
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# }
|
||||
# random_owned_fleet = {
|
||||
# if = {
|
||||
# limit = { leader = { has_leader_flag = gray_leader_admiral }}
|
||||
# save_event_target_as = gray_warship_location
|
||||
# }
|
||||
# }
|
||||
# create_fleet = {
|
||||
# name = "NAME_RG_carrier"
|
||||
# settings = {
|
||||
# can_disband = yes
|
||||
# can_upgrade = no
|
||||
# can_change_composition = yes
|
||||
# can_change_leader = no
|
||||
# uses_naval_capacity = no
|
||||
# spawn_debris = no
|
||||
# }
|
||||
# effect = {
|
||||
# set_owner = event_target:gray_owner
|
||||
# while = {
|
||||
# count = 4
|
||||
# create_ship = {
|
||||
# name = random
|
||||
# design = "RG_carrier_Interdictor"
|
||||
# graphical_culture = "pirate_01"
|
||||
# prefix = no
|
||||
# upgradable = no
|
||||
# }
|
||||
# }
|
||||
# set_location = {
|
||||
# target = event_target:gray_warship_location
|
||||
# distance = 55
|
||||
# angle = 270
|
||||
# }
|
||||
# set_fleet_flag = RG_carrier_fleet
|
||||
# save_global_event_target_as = RG_carrier_fleet
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# set_timed_global_flag = {
|
||||
# flag = rg_grayskill_cooldown days = 120
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# fleet_event = {
|
||||
# id = rg_skill.2
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
#
|
||||
# trigger = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# any_owned_fleet = {
|
||||
# has_fleet_flag = RG_carrier_fleet
|
||||
# is_in_combat = no
|
||||
# }
|
||||
# }
|
||||
# event_target:RG_carrier_fleet = { delete_ship = this }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
hide_window = yes
|
||||
@@ -106,11 +108,9 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
OR = {
|
||||
#星系无主
|
||||
NOT = {
|
||||
exists = space_owner
|
||||
}
|
||||
#星系为我方但有空间站未建造
|
||||
AND = {
|
||||
space_owner = {
|
||||
is_same_empire = root.controller
|
||||
@@ -120,7 +120,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#邻国不能是军孤
|
||||
NOT = {
|
||||
any_neighbor_system = {
|
||||
has_owner = yes
|
||||
@@ -145,7 +144,6 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -155,7 +153,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
@@ -168,8 +165,7 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
has_star_flag = lcluster
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -179,7 +175,6 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
else_if = {
|
||||
@@ -190,8 +185,7 @@ ship_event = {
|
||||
}
|
||||
solar_system = {
|
||||
# has_star_flag = lcluster
|
||||
NOT = {
|
||||
#星系内不能有敌舰
|
||||
NOT = {
|
||||
any_fleet_in_system = {
|
||||
exists = controller
|
||||
controller = {
|
||||
@@ -201,10 +195,8 @@ ship_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
#创建自动工程船暂存国家
|
||||
RG_const_auto_build_effect_event = yes
|
||||
}
|
||||
#循环检查
|
||||
ship_event = {
|
||||
id = rg_skill.3
|
||||
days = 10
|
||||
@@ -396,7 +388,7 @@ planet_event = {
|
||||
exists = leader
|
||||
leader = {
|
||||
#leader
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
owner = {
|
||||
#country
|
||||
save_event_target_as = attacking_general_country
|
||||
@@ -460,7 +452,7 @@ country_event = {
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -555,7 +547,7 @@ country_event = {
|
||||
exists = leader
|
||||
leader = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_general_gray_skill
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
if = {
|
||||
@@ -605,3 +597,189 @@ country_event = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 纳米重塑
|
||||
# This = owner of ship 1 (combatant)
|
||||
# From = owner of ship 2 (destroyed)
|
||||
# FromFrom = ship 1
|
||||
# FromFromFrom = ship 2
|
||||
country_event = {
|
||||
id = rg_skill.12
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
FromFromFrom = {
|
||||
is_in_combat = yes
|
||||
NOT = {
|
||||
is_same_value = event_target:gray_warship_ship
|
||||
}
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
From = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
FromFromFrom = {
|
||||
save_event_target_as = event_ship
|
||||
}
|
||||
FromFromFrom.fleet = {
|
||||
create_ship = {
|
||||
name = event_target:event_ship
|
||||
design = event_target:event_ship
|
||||
}
|
||||
}
|
||||
From = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# country_event = {
|
||||
# id = rg_skill.13
|
||||
# hide_window = yes
|
||||
# is_triggered_only = yes
|
||||
# trigger = {
|
||||
# FromFromFrom = {
|
||||
# is_in_combat = yes
|
||||
# }
|
||||
# FromFrom.solar_system = {
|
||||
# any_fleet_in_system = {
|
||||
# leader = {
|
||||
# has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# this = {
|
||||
# NOT = {
|
||||
# is_same_value = event_target:gray_owner
|
||||
# is_in_federation_with = event_target:gray_owner
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# immediate = {
|
||||
# event_target:gray_owner = {
|
||||
# change_variable = {
|
||||
# which = rg_nanorebuild_counter
|
||||
# value = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
|
||||
# On destroying enemy ship.
|
||||
country_event = {
|
||||
id = rg_skill.13
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
trigger = {
|
||||
FromFrom = {
|
||||
is_in_combat = yes
|
||||
exists = fleet.leader
|
||||
}
|
||||
FromFrom.fleet.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
FROMFROM = { # Winning ship.
|
||||
if = {
|
||||
limit = { exists = fleet.leader }
|
||||
fleet.leader = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
ROOT = {
|
||||
change_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (winner)
|
||||
# From = owner of fleet 2 (loser)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.14
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# This = owner of fleet 1 (loser)
|
||||
# From = owner of fleet 2 (winner)
|
||||
# FromFrom = fleet 1
|
||||
# FromFromFrom = fleet 2
|
||||
country_event = {
|
||||
id = rg_skill.15
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
fromfrom.leader = {
|
||||
has_trait = RG_leader_trait_admiral_nanorebuild_gray
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
This = {
|
||||
check_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
This = {
|
||||
set_variable = {
|
||||
which = rg_nanorebuild_counter
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1158
events/RG_events.txt
@@ -17,6 +17,22 @@ country_event = {
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.4063
|
||||
title = "TRANSMISSION"
|
||||
desc = "graygoo.406.c.response"
|
||||
diplomatic = yes
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
planet_background = event_target:gray_homeworld
|
||||
room = ship_room
|
||||
}
|
||||
is_triggered_only = yes
|
||||
option = {
|
||||
name = OK
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_grayleader_dialog.5001
|
||||
title = "graygoo.500.title"
|
||||
@@ -175,7 +191,7 @@ country_event = {
|
||||
desc = "graygoo.501.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -213,7 +229,7 @@ country_event = {
|
||||
desc = "graygoo.501.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -251,7 +267,7 @@ country_event = {
|
||||
desc = "rg_const.501.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -289,7 +305,7 @@ country_event = {
|
||||
desc = "graygoo.502.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -326,7 +342,7 @@ country_event = {
|
||||
desc = "graygoo.502.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -363,7 +379,7 @@ country_event = {
|
||||
desc = "RG_graygoo.502.d.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -400,7 +416,7 @@ country_event = {
|
||||
desc = "RG_graygoo.502.e.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -437,7 +453,7 @@ country_event = {
|
||||
desc = "rg_const.502.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -474,7 +490,7 @@ country_event = {
|
||||
desc = "graygoo.503.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -511,7 +527,7 @@ country_event = {
|
||||
desc = "graygoo.503.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -548,7 +564,7 @@ country_event = {
|
||||
desc = "rg_const.503.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -585,7 +601,7 @@ country_event = {
|
||||
desc = "graygoo.505.a.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -622,7 +638,7 @@ country_event = {
|
||||
desc = "graygoo.505.b.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -659,7 +675,7 @@ country_event = {
|
||||
desc = "graygoo.505.c.response"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
|
||||
@@ -35,7 +35,8 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -60,7 +61,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -232,7 +236,8 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -244,8 +249,9 @@ country_event = {
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_governor_active
|
||||
NOR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
@@ -339,7 +345,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
planet_background = event_target:gray_governor_planet
|
||||
room = root
|
||||
}
|
||||
@@ -356,7 +362,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -480,7 +489,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_admiral
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -514,7 +523,7 @@ country_event = {
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_event_target_as = gray_owner_capital_starbase
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -702,152 +711,34 @@ country_event = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
}
|
||||
RG_gray_mod1_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 40000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 40000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
RG_gray_mod1_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod1_effect = yes
|
||||
}
|
||||
option = {
|
||||
#升级-3
|
||||
name = rg_levelup_3
|
||||
trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
}
|
||||
RG_gray_mod2_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod2_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod2_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 购买主宰
|
||||
#升级-4
|
||||
name = rg_event.4.d
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
RG_gray_mod3_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod3_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod3_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
@@ -922,7 +813,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_general
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1300,7 +1191,7 @@ country_event = {
|
||||
diplomatic = yes
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_leader_scientist
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1494,7 +1385,7 @@ country_event = {
|
||||
desc = "rg_event.4.a.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1643,7 +1534,7 @@ country_event = {
|
||||
desc = "rg_event.5.c.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
@@ -1697,7 +1588,7 @@ country_event = {
|
||||
desc = "rg_event.6.b.desc"
|
||||
event_window_type = leader_recruit
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_gray_country_leader
|
||||
portrait = event_target:gray_governor
|
||||
room = "ethic_spaceship_room"
|
||||
}
|
||||
is_triggered_only = yes
|
||||
|
||||
38
events/RG_machine_event.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
namespace = rg_maid
|
||||
country_event = {
|
||||
id = rg_maid.1
|
||||
hide_window = yes
|
||||
is_triggered_only = yes
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
create_species = {
|
||||
name = 纳米构造体
|
||||
class = RG_MACHINE
|
||||
portrait = "rg_machine_maid"
|
||||
traits = {
|
||||
trait = trait_machine_unit
|
||||
trait = rg_machine_maid_trait
|
||||
trait = trait_robot_mass_produced
|
||||
}
|
||||
can_be_modified = yes
|
||||
namelist = root.species
|
||||
effect = {
|
||||
save_event_target_as = rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
while = {
|
||||
count = 5
|
||||
create_pop = {
|
||||
species = event_target:rg_maid_species
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
150
events/RG_origin_event.txt
Normal file
@@ -0,0 +1,150 @@
|
||||
namespace = rg_origin
|
||||
|
||||
########
|
||||
# SCION
|
||||
########
|
||||
|
||||
country_event = {
|
||||
id = rg_origin.1
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
AND = {
|
||||
has_origin = rg_origin_scion
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Scion
|
||||
country_event = { id = rg_origin.5 }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Setup
|
||||
country_event = {
|
||||
id = rg_origin.5
|
||||
hide_window = yes
|
||||
|
||||
is_triggered_only = yes
|
||||
|
||||
immediate = {
|
||||
# set_country_flag = first_contact_event
|
||||
# set_country_flag = Story2 # Already encountered spacefarers
|
||||
# Spawn mini-FE if player turned off Fallen Empires but picked this Origin anyway...
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exist = event_target:rg_scion_fe
|
||||
}
|
||||
}
|
||||
set_country_flag = rg_scion_needs_fe
|
||||
if = {
|
||||
limit ={
|
||||
any_playable_country = {
|
||||
AND = {
|
||||
has_origin = origin_rg_gray
|
||||
# NOT = { has_global_flag = rg_origin_l_cluster }
|
||||
}
|
||||
}
|
||||
}
|
||||
random_system = {
|
||||
limit = { has_owner = no }
|
||||
spawn_system = { initializer = "rg_fallen_machine_1" }
|
||||
}
|
||||
add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
else = {
|
||||
rg_lcluster_spawn_effect_scion = yes
|
||||
every_system = {
|
||||
limit = {
|
||||
has_star_flag = lcluster
|
||||
}
|
||||
rg_create_fe_citadel = yes
|
||||
}
|
||||
}
|
||||
event_target:rg_scion_fe = {
|
||||
set_policy = {
|
||||
policy = artificial_intelligence_policy
|
||||
option = ai_servitude
|
||||
cooldown = no
|
||||
}
|
||||
set_policy = {
|
||||
policy = robot_pop_policy
|
||||
option = robot_pops_allowed
|
||||
cooldown = no
|
||||
}
|
||||
random_playable_country = {
|
||||
limit = {
|
||||
has_origin = rg_origin_scion
|
||||
has_country_flag = rg_scion_needs_fe
|
||||
}
|
||||
remove_country_flag = rg_scion_needs_fe
|
||||
save_event_target_as = rg_scion_slave
|
||||
}
|
||||
set_country_flag = rg_scion_master
|
||||
save_event_target_as = rg_scion_master
|
||||
add_opinion_modifier = {
|
||||
who = event_target:rg_scion_slave
|
||||
modifier = opinion_scion
|
||||
}
|
||||
# country_event = { id = origin.20 days = 9000 random = 9000 }
|
||||
event_target:rg_scion_slave = {
|
||||
establish_communications_no_message = event_target:rg_scion_fe
|
||||
set_subject_of = {
|
||||
who = event_target:rg_scion_fe
|
||||
preset = preset_rg_scion
|
||||
}
|
||||
overlord = {
|
||||
add_opinion_modifier = {
|
||||
modifier = opinion_scion
|
||||
who = rg_scion_fe
|
||||
}
|
||||
}
|
||||
country_event = { id = rg_origin.10 days = 3 }
|
||||
}
|
||||
}
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
set_star_flag = lgate
|
||||
spawn_megastructure = {
|
||||
type = lgate_base
|
||||
orbit_angle = 225
|
||||
orbit_distance = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
# add_extra_hyperlane_to_spawned_system_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Intro Diplomatic Message
|
||||
country_event = {
|
||||
id = rg_origin.10
|
||||
title = TRANSMISSION
|
||||
|
||||
desc = {
|
||||
text = "origin.10.b.desc"
|
||||
}
|
||||
diplomatic = yes
|
||||
is_triggered_only = yes
|
||||
|
||||
picture_event_data = {
|
||||
portrait = event_target:rg_scion_master
|
||||
planet_background = event_target:rg_scion_master
|
||||
graphical_culture = event_target:rg_scion_master
|
||||
city_level = event_target:rg_scion_master
|
||||
room = event_target:rg_scion_master
|
||||
}
|
||||
|
||||
immediate = {
|
||||
overlord = { save_event_target_as = rg_scion_master }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = origin.10.b
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
namespace = rg_story
|
||||
|
||||
country_event = {
|
||||
id = rg_story.2
|
||||
title = "graygoo.500.title"
|
||||
@@ -720,8 +721,765 @@ country_event = {
|
||||
has_special_project = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
}
|
||||
abort_special_project = {
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
type = RG_FAKE_DRAGON_SCAN_PROJECT
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# 开始改造
|
||||
country_event = {
|
||||
id = rg_story.23
|
||||
title = rg_story.23.title
|
||||
desc = rg_story.23.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.23.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -1500
|
||||
alloys = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_1_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.24
|
||||
title = rg_story.24.title
|
||||
desc = rg_story.24.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.24.b
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.25
|
||||
title = rg_story.25.title
|
||||
desc = rg_story.25.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_3_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.25.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 5000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 5000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_mod1_testship_1 = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.26
|
||||
title = rg_story.26.title
|
||||
desc = rg_story.26.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_4_booster
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.26.b
|
||||
add_resource = {
|
||||
energy = -5000
|
||||
alloys = -5000
|
||||
}
|
||||
rg_create_gray_planetkiller_testship_1 = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.27
|
||||
title = rg_story.27.title
|
||||
desc = rg_story.27.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.a
|
||||
default_hide_option = yes
|
||||
|
||||
}
|
||||
option = {
|
||||
name = rg_story.27.b
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.28
|
||||
title = rg_story.28.title
|
||||
desc = rg_story.28.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.28.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod1
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
set_situation_flag = situation_rg_gray_mod1_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.29
|
||||
title = rg_story.29.title
|
||||
desc = rg_story.29.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.29.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.30
|
||||
title = rg_story.30.title
|
||||
desc = rg_story.30.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.30.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.30.b
|
||||
enable_special_project = {
|
||||
name = rg_gray_mod2_stage1_project
|
||||
# location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.31
|
||||
title = rg_story.31.title
|
||||
desc = rg_story.31.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.31.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.31.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 150
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = nanites
|
||||
value = -150
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_2_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.32
|
||||
title = rg_story.32.title
|
||||
desc = rg_story.32.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.32.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.33
|
||||
title = rg_story.33.title
|
||||
desc = rg_story.33.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.33.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.33.b
|
||||
enable_special_project = {
|
||||
name = rg_gray_mod2_stage4_project
|
||||
# location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.34
|
||||
title = rg_story.34.title
|
||||
desc = rg_story.34.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.34.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.34.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_5_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.35
|
||||
title = rg_story.35.title
|
||||
desc = rg_story.35.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.35.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.35.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_6_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.36
|
||||
title = rg_story.36.title
|
||||
desc = rg_story.36.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.36.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.36.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 4000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = minerals
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -4000
|
||||
}
|
||||
add_resource = {
|
||||
resource = minerals
|
||||
value = -1500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_7_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.37
|
||||
title = rg_story.37.title
|
||||
desc = rg_story.37.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.37.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.37.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = consumer_goods
|
||||
value >= 3000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = consumer_goods
|
||||
value = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_8_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.38
|
||||
title = rg_story.38.title
|
||||
desc = rg_story.38.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.38.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.38.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 1500
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 1500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -1500
|
||||
}
|
||||
add_resource = {
|
||||
resource = energy
|
||||
value = -1500
|
||||
}
|
||||
rg_create_gray_mod1_testship_2 = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_9_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.39
|
||||
title = rg_story.39.title
|
||||
desc = rg_story.39.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.39.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.39.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 3000
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -3000
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_10_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.40
|
||||
title = rg_story.40.title
|
||||
desc = rg_story.40.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.40.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
option = {
|
||||
name = rg_story.40.b
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = nanites
|
||||
value >= 500
|
||||
}
|
||||
}
|
||||
add_resource = {
|
||||
resource = alloys
|
||||
value = -500
|
||||
}
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_flag = situation_rg_gray_mod2_stage_11_booster
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.41
|
||||
title = rg_story.41.title
|
||||
desc = rg_story.41.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.41.a
|
||||
default_hide_option = yes
|
||||
random_situation = {
|
||||
limit = {
|
||||
is_situation_type = situation_rg_gray_mod2
|
||||
}
|
||||
set_situation_locked = yes
|
||||
set_situation_flag = locked
|
||||
set_situation_flag = rg_stage6_locked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.42
|
||||
title = rg_story.42.title
|
||||
desc = rg_story.42.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
}
|
||||
option = {
|
||||
name = rg_story.42.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
|
||||
country_event = {
|
||||
id = rg_story.43
|
||||
title = rg_story.43.title
|
||||
desc = rg_story.43.desc
|
||||
picture = GFX_evt_gray_goo_ships
|
||||
show_sound = event_radio_chatter
|
||||
is_triggered_only = yes
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_1
|
||||
has_country_flag = rg_gray_level_3
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = event_target:gray_owner
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = rg_story.43.a
|
||||
default_hide_option = yes
|
||||
}
|
||||
}
|
||||
@@ -36,7 +36,8 @@ country_event = {
|
||||
is_same_value = event_target:gray_owner
|
||||
NOR = {
|
||||
has_country_flag = gray_constship_active
|
||||
has_country_flag = gray_governor_active
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
has_country_flag = gray_warship_active
|
||||
has_country_flag = gray_army_active
|
||||
has_country_flag = gray_reforming
|
||||
@@ -49,8 +50,9 @@ country_event = {
|
||||
name = graygoo.500.a
|
||||
response_text = graygoo.500.a.response
|
||||
trigger = {
|
||||
NOT = {
|
||||
has_country_flag = gray_governor_active
|
||||
NOR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
}
|
||||
allow = {
|
||||
@@ -204,7 +206,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -238,7 +240,10 @@ country_event = {
|
||||
}
|
||||
}
|
||||
is_same_value = event_target:gray_owner
|
||||
has_country_flag = gray_governor_active
|
||||
OR = {
|
||||
has_country_flag = gray_official_active
|
||||
has_country_flag = gray_governor_active #旧版flag
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = gray_diplomacy_engaged
|
||||
@@ -403,7 +408,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -455,7 +460,7 @@ country_event = {
|
||||
capital_scope = {
|
||||
solar_system = {
|
||||
starbase = {
|
||||
save_event_target_as = gray_owner_capital_starbase
|
||||
save_global_event_target_as = gray_owner_capital_starbase
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -668,152 +673,34 @@ country_event = {
|
||||
#升级-2
|
||||
name = rg_levelup_2
|
||||
trigger = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_2
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD1
|
||||
}
|
||||
RG_gray_mod1_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_25
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 40000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 40000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD1
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -40000
|
||||
alloys = -40000
|
||||
RG_gray_mod1_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod1_effect = yes
|
||||
}
|
||||
option = {
|
||||
#升级-3
|
||||
name = rg_levelup_3
|
||||
trigger = {
|
||||
AND = {
|
||||
event_target:gray_leader_admiral = {
|
||||
has_skill >= 10
|
||||
}
|
||||
has_country_flag = rg_gray_level_2
|
||||
}
|
||||
NOR = {
|
||||
has_country_flag = rg_gray_level_3
|
||||
has_special_project = RG_GRAY_MOD2
|
||||
}
|
||||
RG_gray_mod2_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
hidden_trigger = {
|
||||
# To prevent exploit
|
||||
event_target:gray_warship = {
|
||||
num_ships > 0
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.a
|
||||
event_target:gray_warship = {
|
||||
is_in_combat = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = graygoo.500.allow.b
|
||||
event_target:gray_warship = {
|
||||
NOT = {
|
||||
has_hp_percentage < 0.97
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
fail_text = requires_rg_graylevel_higherthan_50
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD2
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod2_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod2_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 购买主宰
|
||||
name = rg_graygoo.4.d
|
||||
#升级-4
|
||||
name = rg_event.4.d
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_country_flag = gray_reforming
|
||||
has_country_flag = rg_juggernaut_fired
|
||||
}
|
||||
has_country_flag = rg_gray_level_3
|
||||
RG_gray_mod3_trigger = yes
|
||||
}
|
||||
allow = {
|
||||
resource_stockpile_compare = {
|
||||
resource = energy
|
||||
value >= 150000
|
||||
}
|
||||
resource_stockpile_compare = {
|
||||
resource = alloys
|
||||
value >= 150000
|
||||
}
|
||||
has_technology = tech_juggernaut
|
||||
}
|
||||
custom_tooltip = rg_levelup_2.tooltip
|
||||
enable_special_project = {
|
||||
name = RG_GRAY_MOD3
|
||||
location = event_target:gray_owner_capital_starbase
|
||||
owner = root
|
||||
}
|
||||
add_resource = {
|
||||
energy = -150000
|
||||
alloys = -150000
|
||||
RG_gray_mod3_allow_trigger = yes
|
||||
}
|
||||
RG_gray_mod3_effect = yes
|
||||
}
|
||||
option = {
|
||||
# 开启隐形
|
||||
@@ -910,7 +797,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1271,7 +1158,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1334,7 +1221,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1579,7 +1466,7 @@ country_event = {
|
||||
}
|
||||
hidden_effect = {
|
||||
country_event = {
|
||||
id = wg_aft.30000
|
||||
id = wg_affection.30000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
24
events/z_RG_placeholder_event.txt
Normal file
@@ -0,0 +1,24 @@
|
||||
namespace = wg_affection
|
||||
|
||||
# 3.9引用空事件崩溃问题占位
|
||||
# 3.10已弃用
|
||||
# country_event = {
|
||||
# id = wg_affection.30000
|
||||
# title = wg_affection.30000.name
|
||||
# desc = wg_affection.30000.desc
|
||||
# is_triggered_only = yes
|
||||
# diplomatic = yes
|
||||
# show_sound = event_wg_wedding
|
||||
# custom_gui = wg_gray_commu_window
|
||||
# custom_gui_option = wg_gray_commu_option
|
||||
#
|
||||
# immediate = {
|
||||
# set_country_flag = married_gray
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = wg_affection.30000.a
|
||||
# response_text = wg_affection.30000.response
|
||||
# change_variable = { which = rankpts value = 2 }
|
||||
# }
|
||||
# }
|
||||
BIN
gfx/event_pictures/origins/origin_rg_scion.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_disruptor_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/mod_phaser_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_aux_engine_1.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_big_bomb_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_cutting_beam.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_hull_4.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_reactor_2.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3 - 副本.dds
Normal file
BIN
gfx/interface/icons/ship_parts/rg_warp_drive_3.dds
Normal file
BIN
gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_army_7.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_cloaking_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_juggernaut_8.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_gray_nano_fusion_3.dds
Normal file
BIN
gfx/interface/icons/technologies/tech_object_gray_5.dds
Normal file
BIN
gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds
Normal file
BIN
gfx/interface/icons/traits/rg_machine_maid_trait.dds
Normal file
|
Before Width: | Height: | Size: 202 KiB |
|
Before Width: | Height: | Size: 219 KiB |
BIN
gfx/models/portraits/mamaid01.png
Normal file
|
After Width: | Height: | Size: 184 KiB |
BIN
gfx/models/portraits/mamaid02.png
Normal file
|
After Width: | Height: | Size: 160 KiB |
BIN
gfx/models/portraits/mamaid03.png
Normal file
|
After Width: | Height: | Size: 174 KiB |
BIN
gfx/models/portraits/mamaid04.png
Normal file
|
After Width: | Height: | Size: 206 KiB |
BIN
gfx/models/portraits/mamaid05.png
Normal file
|
After Width: | Height: | Size: 177 KiB |
BIN
gfx/models/portraits/mamaid06.png
Normal file
|
After Width: | Height: | Size: 176 KiB |
BIN
gfx/models/portraits/mamaid07.png
Normal file
|
After Width: | Height: | Size: 180 KiB |
BIN
gfx/models/portraits/mamaid08.png
Normal file
|
After Width: | Height: | Size: 226 KiB |
BIN
gfx/models/portraits/mamaid09.png
Normal file
|
After Width: | Height: | Size: 198 KiB |
@@ -2,10 +2,121 @@ portraits = {
|
||||
Gray = {
|
||||
texturefile = "gfx/models/portraits/Gray.png"
|
||||
}
|
||||
Gray01 = {
|
||||
texturefile = "gfx/models/portraits/Gray01.png"
|
||||
rg_machine_maid01 = {
|
||||
texturefile = "gfx/models/portraits/mamaid01.png"
|
||||
}
|
||||
Gray02 = {
|
||||
texturefile = "gfx/models/portraits/Gray02.png"
|
||||
rg_machine_maid02 = {
|
||||
texturefile = "gfx/models/portraits/mamaid02.png"
|
||||
}
|
||||
rg_machine_maid03 = {
|
||||
texturefile = "gfx/models/portraits/mamaid03.png"
|
||||
}
|
||||
rg_machine_maid04 = {
|
||||
texturefile = "gfx/models/portraits/mamaid04.png"
|
||||
}
|
||||
rg_machine_maid05 = {
|
||||
texturefile = "gfx/models/portraits/mamaid05.png"
|
||||
}
|
||||
rg_machine_maid06 = {
|
||||
texturefile = "gfx/models/portraits/mamaid06.png"
|
||||
}
|
||||
rg_machine_maid07 = {
|
||||
texturefile = "gfx/models/portraits/mamaid07.png"
|
||||
}
|
||||
rg_machine_maid08 = {
|
||||
texturefile = "gfx/models/portraits/mamaid08.png"
|
||||
}
|
||||
rg_machine_maid09 = {
|
||||
texturefile = "gfx/models/portraits/mamaid09.png"
|
||||
}
|
||||
}
|
||||
|
||||
portrait_groups = {
|
||||
rg_machine_maid = {
|
||||
default = rg_machine_maid01
|
||||
game_setup = { #will run with a limited country scope. species and government is set but the country does not actually exist
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#species scope
|
||||
species = { #generic portrait for a species
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pop scope
|
||||
pop = { #for a specific pop
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#leader scope
|
||||
leader = { #scientists, generals, admirals, governor
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#leader scope
|
||||
ruler = {
|
||||
add = {
|
||||
portraits = {
|
||||
rg_machine_maid01
|
||||
rg_machine_maid02
|
||||
rg_machine_maid03
|
||||
rg_machine_maid04
|
||||
rg_machine_maid05
|
||||
rg_machine_maid06
|
||||
rg_machine_maid07
|
||||
rg_machine_maid08
|
||||
rg_machine_maid09
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
6
interface/icons/traits/rg_leader_traits.gfx
Normal file
@@ -0,0 +1,6 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_leader_trait_nanorebuild"
|
||||
texturefile = "gfx/interface/icons/traits/leader_trait_icons/nanorebuild.dds"
|
||||
}
|
||||
}
|
||||
9
interface/rg_eventpictures.gfx
Normal file
@@ -0,0 +1,9 @@
|
||||
spriteTypes = {
|
||||
|
||||
spriteType = {
|
||||
name = "GFX_origin_rg_scion"
|
||||
texturefile = "gfx/event_pictures/origins/origin_rg_scion.dds"
|
||||
alwaystransparent = yes
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,22 @@
|
||||
spriteTypes = {
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_armor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_gray_armor.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_hull_4.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_reactor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_reactor_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_engine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_aux_engine_1.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_gray_sensor"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_sensors.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -16,7 +31,12 @@ spriteTypes = {
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine"
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_graymine.dds"
|
||||
textureFile = "gfx/interface/icons/ship_parts/rg_big_bomb_2.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_graymine_old"
|
||||
textureFile = "gfx/interface/icons/ship_parts/GFX_ship_part_graymine.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
@@ -24,4 +44,22 @@ spriteTypes = {
|
||||
textureFile = "gfx/interface/icons/ship_parts/ship_part_rg_armor_hardener.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_part_mod_warp_drive_3"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_warp_drive_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_spacetime_disruptor"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_disruptor_3.dds"
|
||||
noOfFrames = 1
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_phaser_bank"
|
||||
texturefile = "gfx/interface/icons/ship_parts/mod_phaser_2.dds"
|
||||
}
|
||||
spriteType = {
|
||||
name = "GFX_ship_weapon_rg_cutting_beam"
|
||||
texturefile = "gfx/interface/icons/ship_parts/rg_cutting_beam.dds"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,187 +0,0 @@
|
||||
# © kac ads 主动防御系统。
|
||||
# 主动兼容性筛查只能在我所订阅的mod范围内进行。有漏网之鱼很正常。
|
||||
# 主动兼容性筛查只标记我认为不应该被覆盖的文件。
|
||||
# 唔姆。
|
||||
kac_ads.1 = {
|
||||
name = "碧蓝航线"
|
||||
supported_version = "3.*.*"
|
||||
remote_file_id = "2020164764"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2020164764"
|
||||
compact_file = {
|
||||
!!azur_R_ships_designs.txt
|
||||
azur_R_graygoo_sizes.txt
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
ship_design = "NAME_Gray_Warship"
|
||||
}
|
||||
active_flag = {
|
||||
exist = have_azur_R_fallen
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计会被魔怔人强覆盖。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:小灰舰船设计被该mod覆盖,但大体上不影响游玩
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.2 = {
|
||||
name = "Warship Girls R And MIST Species"
|
||||
supported_version = "3.8.*"
|
||||
remote_file_id = "1747099270"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=1747099270"
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
scripted_effects_override.txt
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = has_wsg_mod
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.3 = {
|
||||
name = "A Deadly Tempest [3.8.☠]"
|
||||
supported_version = "3.8.*"
|
||||
remote_file_id = "2028826064"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2028826064"
|
||||
compact_file = {
|
||||
adt_ship_designs_distars.txt
|
||||
gray_goo_effects_override.txt
|
||||
3_gray_goo_events.txt
|
||||
01_lcluster_+_event_override.txt
|
||||
01_gray_goo_events_override.txt
|
||||
# ~gray_goo_country_type.txt
|
||||
z_graygoo_ships.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = a_deadly_tempest_mod_active
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件和设计重复。大量事件重复。
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:太多了查不过来,可能会出问题。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.4 = {
|
||||
name = "( Twinks Dessanu )"
|
||||
supported_version = "3.0.*"
|
||||
remote_file_id = "2285039543"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2285039543"
|
||||
compact_file = {
|
||||
000_nanite_ship_designs.txt
|
||||
gray_goo_nanite_effects.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复,并且原作者噶了。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.5 = {
|
||||
name = "KDC Story Pack"
|
||||
supported_version = "3.7.*"
|
||||
remote_file_id = "2737603165"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2737603165"
|
||||
compact_file = {
|
||||
00_wg_event_ship_designs_distant_stars.txt
|
||||
z_kdc_scripted_effects_override.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰战舰设计,小灰生成函数重复。
|
||||
# 处理方法:已经主动兼容
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.6 = {
|
||||
name = "Gray with animated portrait"
|
||||
supported_version = "3.8.3"
|
||||
remote_file_id = "2976454692"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2976454692"
|
||||
compact_file = {
|
||||
gray_goo_effects.txt
|
||||
gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件,小灰生成函数重复。该mod的Gray.dds瞎猫碰上死耗子一样替换了本mod的默认立绘。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.7 = {
|
||||
name = "BRC United Fleet"
|
||||
supported_version = "3.6.*"
|
||||
remote_file_id = "2923867738"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2923867738"
|
||||
compact_file = {
|
||||
00_wg_gray_goo_events.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:小灰事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.9 = {
|
||||
name = "L-Cluster Plus"
|
||||
supported_version = "3.7.*"
|
||||
remote_file_id = "2293169684"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2293169684"
|
||||
compact_file = {
|
||||
01_l_cluster_plus_distar_overwrite_events.txt
|
||||
01_l_cluster_plus_graygoo_overwrite_events.txt
|
||||
000_nanite_ship_designs.txt
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
desc = {
|
||||
# 描述:L星团事件重复。
|
||||
# 处理方法:不做处理
|
||||
# 判断结果:会被本mod覆盖,不影响游玩。
|
||||
}
|
||||
}
|
||||
|
||||
kac_ads.8 = {
|
||||
name = "!CM伞の天灾之主(旧)!"
|
||||
supported_version = "2.8.*"
|
||||
remote_file_id = "2411774658"
|
||||
remote_file_link = "https://steamcommunity.com/sharedfiles/filedetails/?id=2411774658"
|
||||
compact_file = {
|
||||
z_cm_ships_overwrite.txt
|
||||
*
|
||||
}
|
||||
overwritten_id = {
|
||||
}
|
||||
active_flag = {
|
||||
exist = z_cm_installed
|
||||
}
|
||||
desc = {
|
||||
# 描述:灰蛊事件冲突,舰船设计覆盖,并且小伞已经不管这个mod了
|
||||
# 处理方法:弹窗提醒
|
||||
# 判断结果:可能会出问题,不过可能没人会开一个2.8的mod。
|
||||
}
|
||||
}
|
||||
@@ -15,7 +15,7 @@
|
||||
rg_event.401.desc:0 "什么?不!不,至少……至少……\n\n至少这次放我一马!如果你放过我,我大概会在荒芜星球庞大的地下洞穴中四处游荡……或是去一些田园牧歌的生活……绝不会对你和你的银河造成任何威胁!真的!绝不!就至少……这次就放过我!"
|
||||
rg_event.401.a:0 "好吧"
|
||||
rg_event.401.b:0 "绝不!"
|
||||
rg_event.401.a.response:0 "那!那就这样!在您妈的见!"
|
||||
rg_event.401.a.response:0 "那!那就这样!再您妈的见!"
|
||||
rg_event.201.name:0 "第二次生命"
|
||||
rg_event.201.desc:0 "在我们杀死了纳米机器人伪装的L星龙之后,对某个纳米机器人星球进行的探测器扫描中,发现其毫无生机的表面又一个奇怪的能源信号。它似乎正试图和我们交流。"
|
||||
rg_event.201.a:0 "大不了再来一次!"
|
||||
@@ -25,11 +25,11 @@
|
||||
rg_event.402.b:0 "我们不介意让你消失第二次"
|
||||
rg_event.403.desc:0 "加入你们?加入你们!?你要我自己投入某个初次见面的陌生外星人的怀抱?甚至那个外星人还毫不犹豫的把我轰成碎片?我真的……我简直难以相信……等等,让我把话说清楚……\n\n你真的以为我会向你宣誓效忠?你没开玩笑吧?\n\n你居然会出这种提议,我真的不知道你在想……呃……其实……转念一想……好吧,何不呢?让我入伙吧。不,不,我是说真的!我感觉我们会很合得来,而且这将会是一段激动人心的大冒险。在此我宣布在接下来的2000年里效忠于你。不,还是5000年吧!"
|
||||
rg_event.403.a:0 "欢迎加入[Root.GetName]!"
|
||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与小灰交流。>§!"
|
||||
rg_event.403.a.response:0 "§Y<你现在可以通过通讯菜单与$NAME_Gray$交流。>§!"
|
||||
|
||||
#graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
#graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
#graygoo.505.c.desc:0 "武装工程兵小灰向您报道!下一个目标是什么?"
|
||||
#graygoo.505.c.desc:0 "武装工程兵$NAME_Gray$向您报道!下一个目标是什么?"
|
||||
#graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
#graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
#graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
@@ -44,7 +44,7 @@
|
||||
|
||||
graygoo.505.a.desc:0 "单位65-D-R5-9-2报告,这里一切正常。(远处的声音)机器人又坏了?快干活!"
|
||||
graygoo.505.b.desc:0 "开工啦!开工啦!劳动最光荣!"
|
||||
graygoo.505.c.desc:0 "科学家小灰向您报到!下一个目标是什么?"
|
||||
graygoo.505.c.desc:0 "科学家$NAME_Gray$向您报到!下一个目标是什么?"
|
||||
graygoo.505.d.desc:0 "希望我的作品不会吓到外星小朋友..."
|
||||
graygoo.505.a.response:0 "我不会介意回归平静的生活的,毕竟这里对我来说还是太刺激了。"
|
||||
graygoo.505.b.response:0 "全舰武装重载!开——炮——!"
|
||||
@@ -71,16 +71,16 @@
|
||||
RG_desanau.desc:0 "星系中的各位居民,德萨努协和国问候你!我代表L-星团向你问好!今天过得如何?......\n\n§Y<通讯器传来的信息像是某个被称作德萨努协和国的单向公共广播信息,无法从中解读出任何有用的内容。>§."
|
||||
RG_desanau:0 "真是可笑"
|
||||
RG_pirate.desc:0 "嗨咿咿嘢嘢嘢!!!老大!!!那个盒子亮嘞嘞嗨咿————————\n\n§Y<通讯器被我们的工作人员关掉了,刺耳的尖叫已经证明了通讯器已被盗走。>§."
|
||||
RG_pirate:0 "他们必须把小灰还回来!"
|
||||
RG_pirate:0 "他们必须把$NAME_Gray$还回来!"
|
||||
RG_alienpoem.desc:0 "\n\n§Y<通讯器的内容显示了一篇冗长的外星诗歌,其中蕴含的隐喻对我们的考古学家而言艰涩难懂。>§."
|
||||
RG_alienpoem:0 "打开天窗说亮话吧"
|
||||
RG_gift.desc:0 "§Y<通讯器的内容显示了一张字条。>§!\n\n抱歉,但是现在还时候未到呢,不过,收下这份小礼物吧!."
|
||||
RG_gift:0 "苦中作乐"
|
||||
RG_biggift.desc:0 "§Y<通讯器不知为何在发光!!>§!\n\n哼哼,没想到吧!送你一个大惊喜!"
|
||||
RG_biggift:0 "§Y等等...是不是有点太多>§%@#¥……"
|
||||
rg_levelup_2:0 "§Y改造小灰§!"
|
||||
rg_levelup_3:0 "§Y二改小灰§!"
|
||||
rg_graygoo.504.a:0 "§Y小灰还不能休息哦§!"
|
||||
rg_levelup_2:0 "§Y改造$NAME_Gray$§!"
|
||||
rg_levelup_3:0 "§Y二改$NAME_Gray$§!"
|
||||
rg_graygoo.504.a:0 "§Y$NAME_Gray$还不能休息哦§!"
|
||||
|
||||
# Events
|
||||
RG_LCLUSTER_PROJECT:0 "启动L星门"
|
||||
@@ -105,7 +105,7 @@
|
||||
rg_event.4:0 "我需要一些帮助"
|
||||
rg_event.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg_event.4.a:0 "§H建造灰风母舰§!"
|
||||
rg_event.4.a:0 "§H建造$NAME_Gray$母舰§!"
|
||||
rg_event.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_event.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_event.4.g:0 "§H建造模拟殖民舰§!"
|
||||
@@ -128,7 +128,7 @@
|
||||
rg_graygoo.4:0 "我需要一些帮助"
|
||||
rg_graygoo.4.a.desc:0 "我可以帮你建造一些舰队,或是一些其他我能帮得上的忙。你想让我做什么?"
|
||||
|
||||
rg_graygoo.4.a:0 "§H建造灰风母舰§!"
|
||||
rg_graygoo.4.a:0 "§H建造$NAME_Gray$母舰§!"
|
||||
rg_graygoo.4.b:0 "§H建造武装工程舰§!"
|
||||
rg_graygoo.4.d:0 "§R建造纳米主宰舰§!"
|
||||
rg_graygoo.4.e:0 "§B开启隐形力场§!"
|
||||
@@ -144,20 +144,24 @@
|
||||
rg_graygoo.6.b.desc:0 "§Y呜呜呜...真的已经没有钱了..真的不要再来了...§!\n\n§H<厨圣啊!这次还请回吧。>§!"
|
||||
rg_graygoo.6.a:0 "诶嘿。"
|
||||
|
||||
RG_GRAY_MOD1:0 "§Y小灰改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,小灰的舰体已经很久没有维护了。通过调集足够的资源小灰能够将母舰状态恢复到完全体。为了执行这项计划,小灰需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD1:0 "§Y$NAME_Gray$改造计划§!"
|
||||
RG_GRAY_MOD1_DESC:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD2:0 "§Y小灰旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对灰风舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,灰风母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD2:0 "§Y$NAME_Gray$旗舰改造计划§!"
|
||||
RG_GRAY_MOD2_DESC:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
RG_GRAY_MOD3:0 "§R纳米主宰核心计划§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将灰风旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,小灰将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将小灰的战舰开到母恒星的恒星基地中研究特殊项目,注意,非小灰的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
RG_GRAY_MOD3_DESC:0 "越来越多的发现使得将$NAME_Gray$旗舰与恒星基地结合从而制造出一种前所未有的主宰舰不再是痴人说梦。在预想蓝图中,这种主宰舰不仅能够承担船坞作用制造舰船,同时仍能够保留强大的隐形场。并且预留有大量空间从而有能力改造为移动居住站或是加装工厂模块生产资源。为了执行这项前所未有的计划,我们需要调集不可想象的巨量资源从一片虚无开始构造整个舰体。我们全国的工程学专家都将严阵以待,$NAME_Gray$将协助我们执行这项伟大的计划。\n\n§H为了执行这项计划,你需要将$NAME_Gray$的战舰开到母恒星的恒星基地中研究特殊项目,注意,非$NAME_Gray$的舰队会导致'对象指定错误'从而让我们的努力付诸东流。§!"
|
||||
|
||||
rg_event.11.title:0 "§Y小灰改造项目完成§!"
|
||||
rg_event.11.desc:0 "投入大量合金进行完全舰体重构之后,小灰已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
rg_event.9.title:0 "§Y$NAME_Gray$改造项目开始§!"
|
||||
rg_event.9.desc:0 "经过大量审议,我们一致认为现在就是启动$NAME_Gray$改造项目的最佳时机。为了完成该项目,我们需要拟定一套包含多个阶段的研究和工程招标计划。同时其中的一些阶段需要$NAME_Gray$的配合,否则这一切将无从谈起。"
|
||||
rg_event.9.a:0 "让我们开始吧。"
|
||||
|
||||
rg_event.12.title:0 "§Y小灰旗舰改造完成§!"
|
||||
rg_event.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。小灰的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
rg_event.11.title:0 "§Y$NAME_Gray$改造项目完成§!"
|
||||
rg_event.11.desc:0 "投入大量合金进行完全舰体重构之后,$NAME_Gray$已经将母舰恢复到完整状态了!真是振奋人心的好消息!"
|
||||
|
||||
rg_event.12.title:0 "§Y$NAME_Gray$旗舰改造完成§!"
|
||||
rg_event.12.desc:0 "为了执行这项巨型工程,我们投入了巨量的资源。但结果是值得的。$NAME_Gray$的战舰现在将无所不能,彻底摧毁我们的敌人。快去找个小可爱试试火力?"
|
||||
|
||||
rg_event.15.title:0 "§R纳米主宰制造完成§!"
|
||||
rg_event.15.desc:0 "完成了!银河有史以来最伟大的工程,现在就在我们面前。整个帝国的命运从此与这一方孤舟牢牢相连。但还请小心看护,我们再也没有能力第二次制造出如此规模的舰船了。"
|
||||
@@ -205,7 +209,7 @@
|
||||
rg_story.9.b:0 "§Y诶嘿个头啊?!§!"
|
||||
|
||||
rg_story.10.title:0 "§Y永不停歇§!"
|
||||
rg_story.10.desc:0 "从小灰那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.desc:0 "从$NAME_Gray$那里得到的‘纸船’经过验证具有某种瞬间重组能力,每当被摧毁,都会无视法则一样再次完好无损的出现,永不停歇。它的能力已经远远超出我们对这个宇宙所理解的极限。从现在所收集到的信息来看,它完全无法被非正常摧毁。由于此种特性,我们也无法将其拆卸下来。"
|
||||
rg_story.10.a:0 "§Y真是疯狂§!"
|
||||
rg_story.10.b:0 "§Y这是哪门子古董啊?§!"
|
||||
|
||||
@@ -221,7 +225,7 @@
|
||||
rg_story.12.c:0 "§Y真是可怕§!"
|
||||
|
||||
rg_story.13.title:0 "§Y与龙共舞§!"
|
||||
rg_story.13.desc:0 "小灰要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.desc:0 "$NAME_Gray$要求我们对一只活着的以太巨龙进行扫描。面对这样一个危险的活物进行正常流程的研究流程显然是不可行的。更何况我们所面对的这只以太巨龙显然拥有视力。唯一的办法将是利用隐形装置,偷偷接近这只巨龙。"
|
||||
rg_story.13.a:0 "§G它可真大啊...§!"
|
||||
|
||||
rg_story.14.title:0 "§Y任务中止§!"
|
||||
@@ -229,7 +233,7 @@
|
||||
rg_story.14.a:0 "§G真不幸§!"
|
||||
|
||||
rg_story.15.title:0 "§Y成功了§!"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找灰风问问看了。"
|
||||
rg_story.15.desc:0 "我们成功了,在神不知鬼不觉中,我们的科学家已经完成了对以太巨龙的分析,而这头庞然大物还浑然不知......剩下的只需要去找$NAME_Gray$问问看了。"
|
||||
rg_story.15.a:0 "§G让我们看看又能整出什么活§!"
|
||||
|
||||
rg_story.16.desc:0 "哇哦,找到龙了哦!让我来看看... 嗯,你就先等着吧,等我整出活来就联系你。"
|
||||
@@ -252,19 +256,114 @@
|
||||
rg_story.19.c:0 "§Y算了,回家吧。§!"
|
||||
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT:0 "§Y龙之研究§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "灰风要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
RG_FAKE_DRAGON_SCAN_PROJECT_DESC:0 "$NAME_Gray$要求我们扫描一只太空龙。要完成这个目标我们首先需要找到一只以太龙。考虑到这种生物的危险性也许我们需要准备一艘具备隐形组件的科研船。\n§Y记住,要抓活的。§!"
|
||||
|
||||
rg_story.21.title:0 "§Y来生§!"
|
||||
rg_story.21.desc:0 "在之前的战斗中,模拟龙很遗憾没能逃出生天。但在我们的舰船前往进行搜索时,居然在太空中发现了一颗龙蛋。经过一段时间的自我孵化,模拟龙竟然又出生了一次。随着这次羽化重生,原先组成模拟龙身体的纳米机器缺陷都自我修复了。同时,加速衰老的症状也消失了。传说中的龙战胜了自己。"
|
||||
rg_story.21.a:0 "§G新生命的真正开始...§!"
|
||||
|
||||
# WG affection localisation
|
||||
GRAY_SPECIES: "灰风"
|
||||
marry_gray:0 "灰风,我有个东西想交给你"
|
||||
wg_aft.30000.name:0 "与灰风的誓约仪式"
|
||||
wg_aft.30000.desc:0 "这个环状的东西是...要套在无名指上吗?阿,你这是承认了我的忠诚了对吧?那么接下来是要进行什么愉快的同伴行为吗?\n\n...好吧,我承认这个笑话有点冷,不过跟你们相处的日子确实很开心,请让我永远效忠于你吧。"
|
||||
wg_aft.30000.a:0 "你已经是我们的一份子了,灰风。"
|
||||
wg_aft.30000.response:0 "这...是这样吗?\n\n...\n\n谢谢。"
|
||||
rg_event.10.title:0 "§Y计划失败-前功尽弃§!"
|
||||
rg_event.10.desc:0 "由于缺少$NAME_Gray$的配合,我们对$NAME_Gray$改造计划的进行无以为继,计划负责人别无选择只能选择终止计划。我们对此计划的一切投入全都前功尽弃。"
|
||||
rg_event.10.a:0 "我们做了一个错误的决定..."
|
||||
|
||||
rg_story.23.title:0 "§Y第一阶段:基本舰体修复§!"
|
||||
rg_story.23.desc:0 "我们的$NAME_Gray$改造计划将分为六个子阶段。在第一阶段,我们需要修复$NAME_Gray$舰体中严重损耗的部分,并修复一部分供能系统,并修复舰体上损坏无法挂载武器的挂载点。\n§Y在这一阶段计划不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.23.a:0 "就这么办。"
|
||||
rg_story.23.b:0 "§Y买买买,我要这合金有何用?§!"
|
||||
|
||||
rg_story.24.title:0 "§Y第二阶段:武器载点重构§!"
|
||||
rg_story.24.desc:0 "我们的计划已经进入第二阶段。在这一阶段,我们将修复$NAME_Gray$舰体上损坏的主武器挂载点,通过给反应堆添加节能认证,整合掉不需要的旅馆房间等措施来添加更多的武器挂载点,通过优化舰载机弹射流程中不必要的安全措施以搭载更多的舰载机。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.24.a:0 "那就这样吧。"
|
||||
rg_story.24.b:0 "§Y指派工程学团队协助。§!"
|
||||
|
||||
rg_story.25.title:0 "§Y第三阶段:可行性验证§!"
|
||||
rg_story.25.desc:0 "我们的计划已经进入第三阶段。在这一阶段,我们需要实际建造试验舰来验证计划的可行性。\n§Y在这一阶段,我们需要出资建造一艘小型试验舰进行技术验证和试航。倘若一切顺利,我们将能够继续进入下一阶段。§!"
|
||||
rg_story.25.a:0 "谁造船还需要试验?"
|
||||
rg_story.25.b:0 "§Y我现在就要!§!"
|
||||
|
||||
rg_story.26.title:0 "§Y第四阶段:歼星武器设计§!"
|
||||
rg_story.26.desc:0 "我们的计划已经进入第四阶段。在这一阶段,我们需要帮助$NAME_Gray$设计一种全新的歼星级武器。根据预想,这种武器具有多轴发射基座从而能够对敌舰进行全功率发射来作为反舰武器使用,同时释放的大量纳米机器能够彻底转化有机种族或改造行星。\n§Y设计如此先进的武器对我们的科研团队来说极具困难,我们最好拨款进行武器试验。倘若一切顺利,我们将能够继续进入下一阶段。§!"
|
||||
rg_story.26.a:0 "我们需要发挥一下主观能动性..."
|
||||
rg_story.26.b:0 "§Y马上为项目拨款。§!"
|
||||
|
||||
rg_story.27.title:0 "§Y第五阶段:全舰纳米化设计§!"
|
||||
rg_story.27.desc:0 "我们的计划已经进入第五阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段计划不加干预仍将正常进行。不过指派我们的科研团队加以协助能够加快这一进程。§!"
|
||||
rg_story.27.a:0 "我想她能做的更好..."
|
||||
rg_story.27.b:0 "§Y指派物理科研团队立刻启程。§!"
|
||||
|
||||
rg_story.28.title:0 "§Y第六阶段:最终试航§!"
|
||||
rg_story.28.desc:0 "我们的计划已经进入最终阶段。在这一阶段,我们需要完成母舰改造的收尾工作,并实际验证母舰性能。想必不会再出什么问题了吧。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.28.a:0 "那就开始吧。"
|
||||
|
||||
rg_story.29.title:0 "§Y改造项目顺利收官§!"
|
||||
rg_story.29.desc:0 "我们的计划已经成功完成。经过测试的$NAME_Gray$母舰各项指标都非常喜人,我们的科研团队已经准备好了一场庆祝集会。"
|
||||
rg_story.29.a:0 "所向披靡。"
|
||||
|
||||
rg_story.30.title:0 "§Y第一阶段:基本力学验证§!"
|
||||
rg_story.30.desc:0 "有了上一次的经验,我们的$NAME_Gray$旗舰改造计划将分为十二个子阶段与两个可选改造阶段。我们要证明比小行星还要大的战舰不是痴人说梦。为了将这一梦想从想象中拉回现实,我们的科研团队必须先进行如此尺寸战舰的力学分析。\n§Y在这一阶段计划不加干预仍将正常进行,不过指派科学家协助能够加快这一进程。§!"
|
||||
rg_story.30.a:0 "就这么办。"
|
||||
rg_story.30.b:0 "§Y指派首席科学家协助项目§!"
|
||||
|
||||
rg_story.31.title:0 "§Y第二阶段:纳米构成研究§!"
|
||||
rg_story.31.desc:0 "我们的计划已经进入第二阶段。先前的研究已经证明想要建造如此尺寸的战舰,以我们所知的任何材料的都难以完美满足要求。我们需要进行对纳米物质的进一步构成研究,这种物质所表现出的物理性质似乎高度契合我们的目标。\n§Y在这一阶段计划不加干预仍将正常进行,不过投资一些纳米机器人将能够加快这一进程。§!"
|
||||
rg_story.31.a:0 "继续。"
|
||||
rg_story.31.b:0 "§Y投资纳米机器研究§!"
|
||||
|
||||
rg_story.32.title:0 "§Y第三阶段:工程场地建设§!"
|
||||
rg_story.32.desc:0 "我们的计划已经进入第三阶段。建造如此工程的项目,即使使用自编程纳米机器协助也难以在太空中建设达到强度要求的结构。这无疑是一种巨构工程。我们需要建设工程场地协调材料运输和进行结构固定。\n§Y在这一阶段我们需要建设巨型结构来继续推进计划。§!"
|
||||
rg_story.32.a:0 "建设开始"
|
||||
|
||||
rg_story.33.title:0 "§Y第四阶段:反应堆稳定研究§!"
|
||||
rg_story.33.desc:0 "我们的计划已经进入第四阶段。我们的旗舰无疑需要巨量的能源,而将传统反应堆进行简单规模放大已经难以完成。我们需要探索超大规模反应堆设计方案,研究超临界能量输出方案。\n§Y在这一阶段不加干预仍将正常进行,但可能发生重大事故导致我们的进度被迫倒退。§!"
|
||||
rg_story.33.a:0 "放着呗,还会出什么乱子呢?"
|
||||
rg_story.33.b:0 "§Y指派精英科学家参与设计§!"
|
||||
|
||||
rg_story.34.title:0 "§Y第五阶段:主武器载点设计§!"
|
||||
rg_story.34.desc:0 "我们的计划已经进入第五阶段。武备是战舰的核心。在实际建造舰体之前我们就需要设计武器载点来装载武器。我们的旗舰将拥有一套万向轴巨型歼星武器系统。多联泰坦级武器阵列,以及超大规模宏炮阵列和密集舰载机弹射阵列。如何协调舰船空间无疑是一项巨大的挑战。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.34.a:0 "我们能做到"
|
||||
rg_story.34.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.35.title:0 "§Y第六阶段:舱室布局设计§!"
|
||||
rg_story.35.desc:0 "我们的计划即将推进过半。我们的舰体在设计之初留有大量吨位冗余,这并非是浪费,在我们的设想中,旗舰将能够独立运行一套生态系统以供数个大型居住站规模的居民生活,同时舰体预留有大量改装空间。如何设计好人民的未来家园将是一项不可忽视的重要任务。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.35.a:0 "为了新的家园"
|
||||
rg_story.35.b:0 "§Y投资建造试验单元§!"
|
||||
|
||||
rg_story.36.title:0 "§Y第七阶段:舰体龙骨铺设§!"
|
||||
rg_story.36.desc:0 "我们的计划已经进入第七阶段。我们将铺设舰体的第一条龙骨,这对舰体完整性至关重要。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.36.a:0 "继续"
|
||||
rg_story.36.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.37.title:0 "§Y第八阶段:舰体主结构铺设§!"
|
||||
rg_story.37.desc:0 "我们的计划已经进入第八阶段。在这一阶段我们将为舰体铺设强化装甲。舰船已经初具雏形。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.37.a:0 "即将完成..."
|
||||
rg_story.37.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.38.title:0 "§Y第九阶段:超空间引擎验证§!"
|
||||
rg_story.38.desc:0 "我们的计划已经进入第九阶段。在这一阶段我们需要设计一种超级规模的超空间引擎供旗舰使用。嗯,可能会出岔子。\n§Y在这一阶段不加干预仍将正常进行,不过投资建造试验舰将能够加快这一进程。§!"
|
||||
rg_story.38.a:0 "应该不会出问题的...吧?"
|
||||
rg_story.38.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.39.title:0 "§Y第十阶段:子系统吊装§!"
|
||||
rg_story.39.desc:0 "我们的计划已经进入第十阶段。我们需要设计并安装舰船光环投射器,隐形阵列等软设备。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.39.a:0 "就这样了"
|
||||
rg_story.39.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.40.title:0 "§Y第十一阶段:全舰纳米化设计§!"
|
||||
rg_story.40.desc:0 "我们的计划已经进入第十一阶段。在这一阶段,我们需要帮助$NAME_Gray$进行舰体纳米化蓝图设计来让$NAME_Gray$能够自由变换自身形态。倘若一切顺利,我们的计划即将接近尾声。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.40.a:0 "就这样了"
|
||||
rg_story.40.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.41.title:0 "§Y第十二阶段:最终试航§!"
|
||||
rg_story.41.desc:0 "我们的计划已经进入最终阶段。我们的旗舰改造项目已经基本完成,接下来就是实际试航的阶段。如果一切顺利,那就一切顺利。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.41.a:0 "启动计划"
|
||||
|
||||
rg_story.42.title:0 "§Y第十三阶段:居住区划设计§!"
|
||||
rg_story.42.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。但这需要我们进行额外的投资。在这一阶段我们将制造一个能够容纳大量人口居住的宜居仓段。\n§Y在这一阶段不加干预仍将正常进行,不过进行一些小小的投资能够加快这一进程。§!"
|
||||
rg_story.42.a:0 "就这样了"
|
||||
rg_story.42.b:0 "§Y投资额外材料§!"
|
||||
|
||||
rg_story.43.title:0 "§Y第十四阶段:主宰船坞铺设§!"
|
||||
rg_story.43.desc:0 "我们的计划已经进入基本完成,作为追加选项,我们可以对旗舰进行主宰改造。我不知道,我编不出来了。\n§Y在这一阶段我们需要执行小灰改造计划。§!"
|
||||
rg_story.43.a:0 "就这样了"
|
||||
rg_story.43.b:0 "§Y投资额外材料§!"
|
||||
|
||||
wsg_rings:0 "戒指"
|
||||
gray_affection:0 "灰风好感度"
|
||||
@@ -1,83 +1,115 @@
|
||||
l_simp_chinese:
|
||||
gray_army_desc:0 "小灰和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
NAME_Gray:0 "灰风"
|
||||
GRAY_SPECIES:0 "$NAME_Gray$"
|
||||
RG_MACHINE:0 "§Y纳米构造体§!"
|
||||
gray_army_desc:0 "$NAME_Gray$和她的纳米作战母舰,可以轻易扫平一颗星球"
|
||||
rg_machine_maid_trait:0 "§Y菠萝包网络§!"
|
||||
rg_machine_maid_trait_desc:0 "这种机械体似乎是由纳米机械所构造的。她们只有有限的个体智能,但每个个体似乎都将心智互相链接组成了一个强大的意识网络。个体的数量越多她们的意识就越强大。"
|
||||
RG_leader_trait_admiral_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_1_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_admiral_gray_2_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以自由变换形态重组或快速修复自身。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_governor_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_governor_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_offical_gray:0 "$RG_leader_trait_governor_gray$"
|
||||
RG_leader_trait_offical_gray_desc:0 "$RG_leader_trait_governor_gray_desc$"
|
||||
RG_leader_trait_ruler_gray:0 "§Y天选化身§!"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G小灰会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予小灰越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_ruler_gray_desc:0 "§G$NAME_Gray$会随着领袖等级§!§Y[owner.rg_gray_level]§!§G提升而不断增强力量。§!\n§R当然也会越来越能吃。唔姆,你懂的。§!\n§R领袖等级大于10时纳米机器将超频工作,额外降低£stability£稳定度。§!\n\n§Y被全体国民所认可,可爱又可靠的化身。§!通过授予$NAME_Gray$越来越多的权力和与日俱增的资源倾斜,纳米机器人能够精细调配帝国各项资源产出。然而这种不可持续的发展模式并非没有代价。\n才不是想不出特质名字"
|
||||
RG_leader_trait_scientist_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_scientist_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_scientist_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray:0 "§Y纳米机器个体§!"
|
||||
RG_leader_trait_general_gray_desc:0 "灰风本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_desc:0 "$NAME_Gray$本质上是由千千万万纳米机械所组成的个体,这让她可以辅助星域资源调度和研究资源调度。可不要让她做奇怪的事情哦?"
|
||||
RG_leader_trait_general_gray_skill:0 "§Y风暴将至§!"
|
||||
RG_leader_trait_general_gray_skill_desc:0 "灰色风暴在L星团中席卷无数纪元。倘若风暴再度到来,想必那星球上的人们所看到的景色一定永生难忘吧。"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "\n$t$§Y每击杀一个敌军单位§!:\n$tt$§G 额外陆军伤害 +5%§!\n§G 额外陆军生命值 +5%§!$t$\n当前BUFF层数:§G[owner.rg_general_skill_combat_daypassed_variable]§!£time£\n$tt$§G直接击杀一支敌对陆军的概率增加:§!§Y1%§!\n当前概率为:§R[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_tempest_incoming_effect:0 "$ARMY_EFFECTS_TXT$:\n$t$每击杀一支敌对陆军:\n$tt$$MOD_ARMY_DAMAGE_MULT$: §G+5%§!\n$tt$$MOD_ARMY_HEALTH$: §G+5%§!\n$tt$§Y直接击杀一支敌对陆军的概率§!: §G+1%§!\n$t$当前§YBUFF层数§!: §Y[owner.rg_general_skill_combat_daypassed_variable]§!\n$t$当前§Y直接击杀一支敌对陆军的概率§!为: §Y[owner.rg_general_skill_combat_killed_variable]%§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray:0 "§Y灰质重塑§!"
|
||||
RG_leader_trait_admiral_nanorebuild_gray_desc:0 "灰色风暴在L星团中席卷无数纪元。\n创造与解构,纳米机器席卷之处我们无所不能。"
|
||||
RG_leader_trait_admiral_nanorebuild_effect:0 "$FLEET_EFFECTS_TXT$:\n$t$每摧毁一艘敌军舰船:\n$tt$§Y重塑计数器层数§!: §G+1§!\n$t$这位领袖所在舰队损失舰船时:\n$tt$消耗§Y重塑计数器层数§!立即重建舰船。\n$t$当前§Y重塑计数器层数§!: §Y[owner.rg_nanorebuild_counter]§!\n$t$§Y$NAME_Gray$§!无法被该技能重建。\n\n$RG_leader_trait_tempest_incoming_effect$"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y纳米能量装甲§!"
|
||||
preset_rg_scion: "§Y誓约计划国§!"
|
||||
preset_rg_scion_desc: "出于某种不可告人的目的,远古堕落帝国将其视若己出。他们的远古宗主不会允许其誓约国受到任何外部干扰。"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y航空调度雷达§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "先进的雷达能够在极远处探测到敌舰,航母索敌用。"
|
||||
RG_ENERGY_MISSILE:0 "§Y灰风融合球§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y灰风超空融合球§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y纳米融合排炮§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "密集布置的新型防空炮能够高速发射抛射体击毁极远处的抛射体。"
|
||||
rg_nanite_leader:0"§Y纳米机器个体§!"
|
||||
rg_nanite_leader_plural:0"§Y纳米机器个体§!"
|
||||
rg_nanite_leader_description:0"§Y本质上是由千千万万纳米机械所组成的个体。因为能做到,所以将无所不能。§!"
|
||||
rg_nanite_leader_plural_with_icon:0"£offical£ $rg_nanite_leader_plural$"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y灰风跃迁引擎§!"
|
||||
RG_gatebuilder_sensor:0 "§Y灰风传感器§!"
|
||||
RG_gatebuilder_thruster:0 "§Y灰风推进器§!"
|
||||
concept_rg_scion: "$preset_rg_scion$"
|
||||
concept_rg_scion_desc: "$preset_rg_scion_desc$"
|
||||
|
||||
concept_rg_gray: "$NAME_Gray$"
|
||||
concept_rg_gray_desc: "$gray_backstory$"
|
||||
|
||||
RG_leader_trait_ruler_gray_tt:0 "§E随每技能等级提升的效果:§!"
|
||||
RG_leader_trait_variable_tt:0 "§E随变量层数提升的效果:§!"
|
||||
|
||||
SMALL_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
MEDIUM_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
|
||||
RG_CARRIER_RADAR:0 "§Y「星河道标」§!"
|
||||
RG_CARRIER_RADAR_DESC:0 "§Y为孩子们指引明路,点亮家的路标。§!\n建门者标准型航空雷达。先进的扫描装置为舰载机指引目标,也为她们指引回家的方向。能够在极远处探测到敌舰。"
|
||||
RG_ENERGY_MISSILE:0 "§Y「微光团子」§!"
|
||||
RG_ENERGY_MISSILE_DESC:0 "§Y它们像发光的团子一样呢。我饿了。§!\n建门者融合球导弹初型。这些混合材料制作的鱼雷拥有强大的能量,能够自我加速到极高速来击毁敌舰"
|
||||
RG_ENERGY_MISSILE_KIN:0 "§Y「汐光团子」§!"
|
||||
RG_ENERGY_MISSILE_KIN_DESC:0 "§Y世上最闪耀最暗淡的萤火。§!\n建门者超空间融合球导弹。这种奇特鱼雷改型能够捕捉到微小的超空间空泡进行加速,从而消除掉鱼雷速度的缺陷,可惜的是为了承受不稳定超空间航道中的波动被迫减少了装药。"
|
||||
RG_FLAK_BATTERY:0 "§Y「逐火织机」§!"
|
||||
RG_FLAK_BATTERY_DESC:0 "§Y想要握住所有的星光。§!\n建门者防空导弹阵列。密集布置的防空炮发射小型融合球击毁极远处的抛射体。"
|
||||
|
||||
RG_gatebuilder_jump:0 "§Y「终抵群星」§!"
|
||||
RG_gatebuilder_sensor:0 "§Y「星穹相会」§!"
|
||||
RG_gatebuilder_thruster:0 "§Y「漫步星海」§!"
|
||||
origin_rg_gray:0 "§Y遥远约定§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了小灰从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "开局时拥有灰风,并在一个孤立的L-星团中开始你的冒险。你将很难有重见银河的机会。\n\n§R<但...代价是什么?>§!\n§Y- 该起源被重复选择时将被替换成隐藏起源§!§H<你也事龙>§!§Y并开局获得全部L星门认知。§!\n§R- 多人游戏中存在重复龙开起源国家,L星团国家将无法触发中期开门事件。§!\n§R- 该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y纳米机器场§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "灰风可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y纳米轰炸机中队§!"
|
||||
origin_rg_gray_desc:0 "你偷偷说服了$NAME_Gray$从遥远的L星团前来看望你"
|
||||
origin_tooltip_rg_gray_effects:0 "—开局时获得['concept_rg_gray']的帮助\n—母星系:一个孤立的L-星团中开始你的冒险\n—原$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n\n§R<但...你将很难有重见银河的机会。>§!\n§Y—该起源无法重复选择。§!\n§Y—该起源被AI帝国占用时L-星团将被AI帝国占用。唔,你懂的§!"
|
||||
rg_origin_scion:0 "§Y未来追迹§!"
|
||||
rg_origin_scion_desc:0 "剧本疑似被什么人改写了。你将在$NAME_Gray$无微不至的监护下成长。"
|
||||
origin_tooltip_rg_scion_effects:0 "开局时将作为['concept_rg_gray']['concept_fallen_empire']的附属国。['concept_rg_gray']将保护你的国家不受外敌侵犯,有时候还会给予你一定的帮助。\n—['concept_rg_gray']['concept_fallen_empire']宗主的['concept_rg_scion', £scion£誓约计划国]\n—$HOME_SYSTEM$通过一个['concept_l_gates']连接到['concept_l_gates']网络中。\n—['concept_rg_gray']['concept_fallen_empire']无视星系设置必定出现在一个孤立的L星团中\n—将会受到['concept_rg_gray']视若己出的保护。\n\n§R<但这同样会成为阻碍你发展的障碍...>§!\n§Y—这是一个未完成的起源。仅供开发测试使用。请不要在正式游戏中使用。§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD:0 "§Y「漫播飞尘」§!"
|
||||
RG_SHIP_AURA_NANOBOT_CLOUD_DESC:0 "§Y散播希望,还有绝望。§!\n多用途微型纳米机器。$NAME_Gray$可以通过布置一个高浓度纳米机器人场来维修同星系内的友方舰船。"
|
||||
RG_BOMBER_HANGAR_AP_BOMB:0 "§Y「落光」§!"
|
||||
RG_BOMBER_HANGAR_AP_BOMB_DESC:0 "这些轰炸机通过加速到近距离投放重型无制导炸弹来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y纳米鱼雷机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放中子鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y纳米截击机中队§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y纳米攻击机中队§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO:0 "§Y「飞光」§!"
|
||||
RG_BOMBER_HANGAR_NEUTRON_TORPEDO_DESC:0 "这些轰炸机可以迅速编队投放融合球鱼雷来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_FIGHTER_HANGAR_BEAM:0 "§Y「逐光」§!"
|
||||
RG_FIGHTER_HANGAR_BEAM_DESC:0 "这些攻击机可以使用小型化光束武器拦截小型航空器,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET:0 "§Y「棱光」§!"
|
||||
RG_BOMBER_HANGAR_ATTACK_ROCKET_DESC:0 "这些攻击机可以使用小型化光束武器来击毁敌舰,奇怪的是这种设计在我们的设计师看来非常危险和不可靠......"
|
||||
RG_aura_nanobot_cloud:0 "§Y纳米机器场§!"
|
||||
RG_AUTO_REPAIR:0 "§Y纳米损害管制§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "灰风通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y质能对抗装置§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "通过消耗大量能源进行质能转换从而达到实时加固舰体的效果。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y神秘调度器§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "神秘调度器通过一种极其先进的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y灰风特型引擎增压§!"
|
||||
RG_aura_nanobot_cloud:0 "§Y「漫播飞尘」§!"
|
||||
RG_AUTO_REPAIR:0 "§Y「晨昏之间」§!"
|
||||
RG_AUTO_REPAIR_DESC:0 "§Y极昼与极夜。§!\n$NAME_Gray$通过这些预留用于损害管制的纳米机器人来紧急修复舰体。"
|
||||
RG_ARMOR_BOOSTER:0 "§Y「裁定机」§!"
|
||||
RG_ARMOR_BOOSTER_DESC:0 "§Y丈量万物。§!\n一种通过消耗大量能源进行质能转换从而实时加固舰体的装置。我们已经试过了,造不出第二台。"
|
||||
RG_ENIGMATIC_SCHEDULER:0 "§Y「空想盒」§!"
|
||||
RG_ENIGMATIC_SCHEDULER_DESC:0 "§Y想要理解本就是妄为。§!\n该装置通过一种无法理解的算法控制资源的调度优先顺序,确保最大化效率利用资源的同时又可使用额外的能量增幅战舰的武器和护盾。"
|
||||
RG_ENGINE_BOOSTER:0 "§Y「工具箱」§!"
|
||||
RG_ENGINE_BOOSTER_DESC:0 "为了支援前线工程,我们只有更快!更快!更快!更快!更快!更快!更快!更快!更快!"
|
||||
bombardment_graygoo:0 "§R灰色风暴§!"
|
||||
bombardment_graygoo_name:0 "§Y灰色风暴轨道轰炸§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y灰风能量束Mini§!"
|
||||
bombardment_graygoo_desc:0 "$bombardment_graygoo$轰炸将在星球上散布灰色风暴,以最快的速度席卷一切有形之物。\n-对§Y军团§!造成§Y巨大的§!伤害\n-对§Y星球§!造成§Y不可修复的§!伤害\n-对§Y人口§!造成§Y巨大的§!伤害\n-将会轰炸不设防的星球。!"
|
||||
LARGE_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
LARGE_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
MEDIUM_GRAY_WEAPON_LANCE:0 "§Y「星光」Lite§!"
|
||||
MEDIUM_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...仿真模型,未成年智慧生物请勿玩耍。"
|
||||
SMALL_GRAY_WEAPON_LANCE:0 "§Y「星光」Mini§!"
|
||||
SMALL_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器的...玩具模型,仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y灰风聚能束Mini§!"
|
||||
GRAY_BEAM_STATIC_MX:0 "§Y「耀光」Mini§!"
|
||||
GRAY_BEAM_STATIC_MX_DESC:0 "使用远古L星门建造者的技术所制成的武器武器的...限量版玩具模型?仍然具有巨大威力。"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y灰风聚能束§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y灰风能量弧§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y灰风聚能束§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y灰风能量束§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,作用原理不明。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y纳米装甲§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,表面被一层能量波动包裹,作用原理不明。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y聚合-纳米装甲§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R撞击-不死鸟§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "会不会玩啊!怎么不撞!"
|
||||
GRAY_BEAM_STATIC_X:0 "§Y「耀光」§!"
|
||||
GRAY_BEAM_STATIC_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
GRAY_BEAM_STATIC_EX:0 "§Y「凌光」§!"
|
||||
GRAY_BEAM_STATIC_EX_DESC:0 "§Y你说武器不够强?那就提高功率!§!\n使用远古L星门建造者的技术所制成的武器,拥有不可理喻的破坏力同时拥有不可理喻的能量消耗。可它仍旧没有任何改进!"
|
||||
RG_GRAY_WEAPON_LANCE_X:0 "§Y「耀光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_X_DESC:0 "使用远古L星门建造者的技术所制成的武器,为了增加威力而提高了功率,除此之外没有任何实质性改进。"
|
||||
RG_GRAY_WEAPON_LANCE:0 "§Y「星光」§!"
|
||||
RG_GRAY_WEAPON_LANCE_DESC:0 "使用远古L星门建造者的技术所制成的武器,是最初的一型光束武器。"
|
||||
LARGE_GRAY_MIX_ARMOR:0 "§Y「梦想领域」§!"
|
||||
LARGE_GRAY_MIX_ARMOR_DESC:0 "§Y怀抱着想被礼貌对待的矛盾心情。§!\n高度集成化的装甲,表面被一层能量波动包裹,这部分纳米机器舍弃掉了变形的能力。"
|
||||
HUGE_GRAY_MIX_ARMOR:0 "§Y「幻想领域」§!"
|
||||
HUGE_GRAY_MIX_ARMOR_DESC:0 "§Y在这里一切愿望都能成真。§!\n高度集成化的装甲,密度远超于灰色风暴舰船中发现的装甲,作用原理不明。"
|
||||
RG_FLAK_PHOENIX:0 "§R「起源」§!"
|
||||
RG_FLAK_PHOENIX_DESC:0 "§Y创造与解构。§!\n没有什么比一个拥抱更能消除隔阂。"
|
||||
|
||||
RG_Interdictor_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Interdictor_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
@@ -110,6 +142,8 @@
|
||||
|
||||
RG_Arsenal_FISSION_REACTOR:0 "$FISSION_REACTOR$"
|
||||
RG_Arsenal_FISSION_REACTOR_DESC:0 "$FISSION_REACTOR_DESC$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_Arsenal_FUSION_NANO_REACTOR_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_PLANET_KILLER_CRACKER:0 "$PLANET_KILLER_CRACKER$"
|
||||
RG_PLANET_KILLER_CRACKER_DESC:0 "$PLANET_KILLER_CRACKER_DESC$"
|
||||
@@ -159,27 +193,27 @@
|
||||
RG_ABSLUTEFIELD:0 "§R绝对领域!§!"
|
||||
RG_ABSLUTEFIELD_DESC:0 "§R你不要过来啊啊啊啊!!§!"
|
||||
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!灰风会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
RG_GrayMotherShip_BEHAVIOR_DESC:0 "§H自由战术:§!$NAME_Gray$会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
rg_carrier_BEHAVIOR_DESC:0 "§H航母战术:§!飞船会停留在超视距(§Y400§!),并在战斗开始后尝试后撤。"
|
||||
rg_aura_BEHAVIOR_DESC:0 "§H光环战术:§!飞船会停留在超视距(§Y600§!),并在战斗开始后尝试后撤。"
|
||||
RG_artillery_BEHAVIOR_DESC:0 "§H炮兵战术:§!飞船会保持在射程内(§Y400§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_battle_BEHAVIOR_DESC:0 "§H战列战术:§!飞船会保持在射程内(§Y110§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_torpedo_BEHAVIOR_DESC:0 "§H雷击战术:§!飞船会保持在射程内(§Y180§!)开火,并用远距离武器攻击敌人。"
|
||||
RG_line_BEHAVIOR_DESC:0 "§H线列战术:§!飞船会尽可能与敌舰保持近距离(§Y50§!),为友军吸收伤害。"
|
||||
RG_AA_BEHAVIOR_DESC:0 "§H对空战术:§!飞船会在远距离(§Y150§!)执行舰队防空支援任务,并尝试与敌舰保持距离。"
|
||||
RG_COLOSSUS_BEHAVIOR_DESC:0 "§H自由战术:§!飞船会听从你的直接指挥,无视一切敌人执行命令。"
|
||||
RG_icebreak_BEHAVIOR_DESC:0 "§H破冰战术:§!飞船会无视一切径直撞向敌舰(§Y1§!)!硬碰硬的较量,我们永不沉没。"
|
||||
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y灰风作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y灰风作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y灰风作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y灰风作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y灰风作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y灰风作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y灰风作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y灰风作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y灰风作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y灰风作战计算机-破冰战术§!"
|
||||
RG_COMBAT_COMPUTER_CARRIER:0 "§Y$NAME_Gray$作战计算机-航母战术§!"
|
||||
RG_COMBAT_COMPUTER_CHARGE:0 "§Y$NAME_Gray$作战计算机-线列战术§!"
|
||||
RG_COMBAT_COMPUTER_artillery:0 "§Y$NAME_Gray$作战计算机-火炮战术§!"
|
||||
RG_COMBAT_COMPUTER_MotherShip:0 "§Y$NAME_Gray$作战计算机§!"
|
||||
RG_COMBAT_COMPUTER_aura:0 "§Y$NAME_Gray$作战计算机-电子战术§!"
|
||||
RG_COMBAT_COMPUTER_battle:0 "§Y$NAME_Gray$作战计算机-战列战术§!"
|
||||
RG_COMBAT_COMPUTER_torpedo:0 "§Y$NAME_Gray$作战计算机-雷装战术§!"
|
||||
RG_COMBAT_COMPUTER_AA:0 "§Y$NAME_Gray$作战计算机-对空战术§!"
|
||||
RG_COMBAT_COMPUTER_COLOSSUS:0 "§Y$NAME_Gray$作战计算机-自由战术§!"
|
||||
RG_COMBAT_COMPUTER_icebreak:0 "§Y$NAME_Gray$作战计算机-破冰战术§!"
|
||||
|
||||
RG_carrier_interdictor_key: "§Y航母核心§!"
|
||||
RG_icebreaker_interdictor: "§Y破冰核心§!"
|
||||
@@ -197,16 +231,23 @@
|
||||
RG_graygoo_juggernaut_key: "§Y主宰核心§!"
|
||||
RG_icebreaker_interdictor_key: "§Y破冰核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y纳米物质投射器§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y超限-纳米物质投射器§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "这些密集的轴基无管动能炮发射密度前所未有的超级弹头,弹头能够自我加速到无限接近光速。却依然无法再次发射。"
|
||||
RG_carrier_destroyer_key: "§Y运航核心§!"
|
||||
RG_base_destroyer_key: "§Y驱逐核心§!"
|
||||
|
||||
LARGE_GRAY_WEAPON_KIN:0 "§Y「糖豆发射器」§!"
|
||||
LARGE_GRAY_WEAPON_KIN_DESC:0 "§Y多就是美。§!\n这些密集的轴基无管动能炮使用了前所未有的重型弹头,被设计成只能发射一次的终极火炮。这种武器通常成编制部署,占据了整艘战舰一半以上的质量。"
|
||||
HUGE_GRAY_WEAPON_KIN:0 "§Y「棒糖发射器」§!"
|
||||
HUGE_GRAY_WEAPON_KIN_DESC:0 "§Y大就是好。§!\n这些密集的轴基无管动能炮发射质量前所未有的超级弹头,弹头能够自我加速到极限。却依然无法再次发射。"
|
||||
|
||||
tech_gray_weapon_lance_1:0 "§Y纳米层级能量操纵§!"
|
||||
tech_gray_weapon_lance_1_desc:0 "通过研究L星门中灰色风暴战舰所使用的武器,我们得以使用纳米机器人部分还原这种技术。"
|
||||
|
||||
tech_gray_matter_remix_2:0 "§Y纳米物质混合工程§!"
|
||||
tech_gray_matter_remix_2_desc:0 "通过将纳米机器人运用在特殊材料中,我们得以赋予这些材料新的性质。"
|
||||
|
||||
tech_gray_nano_fusion_3:0 "§Y纳米物质能量生产§!"
|
||||
tech_gray_nano_fusion_3_desc:0 "利用纳米物质特性大幅压缩传统反应堆,极大提升能量产出效率。"
|
||||
|
||||
tech_gray_nano_boost_3:0 "§Y纳米物质推进工程§!"
|
||||
tech_gray_nano_boost_3_desc:0 "将新的材料进一步加以改良,我们得以制造出可以自我产生推力的材料,使得更加精密的工程成为可能。"
|
||||
|
||||
@@ -219,40 +260,46 @@
|
||||
tech_gray_buffnut_6:0 "§Y纳米支援巨像工程§!"
|
||||
tech_gray_buffnut_6_desc:0 "拥有巨像技术的我们可以使用L星门技术设计新型的支援战舰,他们拥有巨大的潜力。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y灰风纳米修复系统§!"
|
||||
tech_gray_cloaking_3:0 "§Y纳米光线追踪力场§!"
|
||||
tech_gray_cloaking_3_desc:0 "通过逆向计算光线的照射路线,精细调整护盾力场,使得舰体在部分光线频谱不可见。显然这是一项昂贵的技术。"
|
||||
|
||||
tech_gray_repair_system_1:0 "§Y$NAME_Gray$纳米修复系统§!"
|
||||
tech_gray_repair_system_1_desc:0 "在灰色风暴的残骸里发现了一种高效的船壳自动维修系统,由数十亿个微型纳米机器人组成,并已改造成可为我们所用。"
|
||||
|
||||
tech_object_gray_5:0 "§Y灰风母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护小灰舰体以及...小小的逆向工程,我们得以部分复制灰风母舰的设计,当然,这一切还要征得小灰本人同意。"
|
||||
tech_object_gray_5:0 "§Y$NAME_Gray$母舰重构§!"
|
||||
tech_object_gray_5_desc:0 "通过日常维护$NAME_Gray$舰体以及...小小的逆向工程,我们得以部分复制$NAME_Gray$母舰的设计,当然,这一切还要征得$NAME_Gray$本人同意。"
|
||||
|
||||
tech_minilaser_gray_1:0 "§Y灰风武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,经过研究里面装着一些奇怪的科技。"
|
||||
tech_minilaser_gray_1:0 "§Y$NAME_Gray$武器微型化§!"
|
||||
tech_minilaser_gray_1_desc:0 "从某个资料架上掉下来一个奇怪的盒子,里面装着一份将纳米武器小型化的可行性验证设计图。"
|
||||
|
||||
tech_gray_noway:0 "§Y灰风的不存在课题§!"
|
||||
tech_gray_noway:0 "§Y$NAME_Gray$的不存在课题§!"
|
||||
tech_gray_noway_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_object_gray_6:0 "§Y灰风的不存在课题2§!"
|
||||
tech_object_gray_6:0 "§Y$NAME_Gray$的不存在课题2§!"
|
||||
tech_object_gray_6_desc:0 "好像是一些奇怪的东西,还是不要管比较好吧。"
|
||||
|
||||
tech_gray_army_7:0 "§Y自演化纳米战体§!"
|
||||
tech_gray_army_7_desc:0 "通过植入一些低级自演化程序,结合对纳米物质的了解,我们能够小批量生产一些纳米战体作为陆军投放。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,将造成难以置信的伤害。§!"
|
||||
tech_gray_juggernaut_8:0 "§Y纳米超宏舰系统§!"
|
||||
tech_gray_juggernaut_8_desc:0 "纳米物质的自构特性使得它们能够用来建造一些规模无以伦比的工程。而我们将踏出第一步。"
|
||||
|
||||
RG_PLANET_KILLER:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER:0 "被执行了星球纳米转化"
|
||||
message_RG_planet_killer_killed_star_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R恒星级功率纳米同化注入攻击而被彻底净化§!,$RG_target_system|Y$恒星系被§R灰蛊风暴彻底污染§!。"
|
||||
message_RG_planet_killer_killed_planet_desc:0 "$RG_target_planet|Y$因遭受$RG_attacker|Y$的$RG_attacker_ship|Y$的§R纳米同化注入攻击而被彻底净化§!。"
|
||||
|
||||
RG_PLANET_KILLER_SMALL:0 "§H远星之歌§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y发射高能级纳米射线蒸发行星大气,彻底污染星球上所有物体。若将能量重定向到敌舰上,将造成大量伤害。§!"
|
||||
RG_PLANET_KILLER_SMALL:0 "§H「远星之歌」§!"
|
||||
RG_PLANET_KILLER_SMALL_DESC:0 "§Y再度听到了星星的歌声。仿佛做了一个永恒的梦。§!\n§Y发射高能级纳米射线重构行星大气,将所有智慧生命形态彻底重构。以恒星级功率发射时,剧烈的扰动将摧毁恒星引发超新星爆炸,并污染星系中所有行星。若将能量重定向到敌舰上,嗯,会很痛。§!"
|
||||
RG_PLANET_KILLER_SMALL_ACTION:0 "§H纳米注入§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SMALL:0 "准备注入$PLANET|Y$"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SMALL:0 "被执行了星球纳米转化"
|
||||
|
||||
RG_PLANET_KILLER_SP:0 "§H奇怪的试射用武器§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?小灰要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_DESC:0 "§Y不知道发射后会发生什么的奇怪武器...被设定成只能对友军开火..?$NAME_Gray$要求我们帮忙试射来收集实验结果。这真的靠谱吗?§!"
|
||||
RG_PLANET_KILLER_SP_ACTION:0 "§H试验性开火§!"
|
||||
FLEETORDER_DESTROY_PLANET_WITH_RG_PLANET_KILLER_SP:0 "准备对$PLANET|Y$进行试射"
|
||||
MESSAGE_DESC_FOR_RG_PLANET_KILLER_SP:0 "被进行了物种改造"
|
||||
@@ -260,9 +307,10 @@
|
||||
|
||||
RG_AUTOCONST_HANGER:0 "自动工程子个体"
|
||||
RG_AUTOCONST_HANGER_desc:0 "预载的工蜂工程舰可以在星系调查完成后自动建造恒星基地。"
|
||||
RG_const_country:0 "小灰-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y小灰必须达到10级§!"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
RG_const_country:0 "$NAME_Gray$-自动工程队"
|
||||
requires_rg_graylevel_higherthan_25:0 "§Y$NAME_Gray$必须达到10级§!"
|
||||
requires_rg_graylevel_higherthan_20:0 "§Y$NAME_Gray$必须达到20级§!"
|
||||
requires_rg_graylevel_higherthan_50:0 "§Y需要前置科技:§!$tech_juggernaut$"
|
||||
rg_nothing:0 ""
|
||||
rg_nothing_desc:0 ""
|
||||
|
||||
@@ -282,6 +330,20 @@
|
||||
weapon_type_rg_torpedoe:0 "§Y鱼雷§!"
|
||||
weapon_type_rg_main:0 "§Y主武器§!"
|
||||
weapon_type_rg_armor:0 "§Y装甲部件§!"
|
||||
weapon_type_rg_reactor:0 "§Y能源核心§!"
|
||||
|
||||
RG_FUSION_NANO_REACTOR:0 "§Y「梦核」§!"
|
||||
RG_FUSION_NANO_REACTOR_DESC:0 "利用纳米物质的能量传导特性大幅压缩传统反应堆提升密度。如果要制造一颗恒星,还是把它关在笼子里比较好吧。"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_S:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_S_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_M:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_M_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
RG_FUSION_NANO_REACTOR_L:0 "$RG_FUSION_NANO_REACTOR$"
|
||||
RG_FUSION_NANO_REACTOR_L_DESC:0 "$RG_FUSION_NANO_REACTOR_DESC$"
|
||||
|
||||
rg_distant_stars_modifier:0 "§H遥远繁星§!"
|
||||
rg_distant_stars_modifier_desc:0 "L-星团是一群距离我们所熟知的银河系相距极远的星系组成的星团。从内部几乎没有可能启动跃迁引擎回到银河系。\n§H当然你执意要出去...那我也没办法嘛。L-星门开启后自动移除该修正。§!"
|
||||
|
||||
@@ -292,22 +354,25 @@
|
||||
RG_CARRIER_RADAR_tool_tip:0 "§H大幅提升舰船开火距离至§!§Y600§H,用于修复超出舰载机射程从而不开火的问题。§!"
|
||||
RG_FLAK_PHOENIX_tool_tip:0 "§H距离:§! §Y5§!§H以内的敌舰将会使用舰体撞击。“永不沉没”§!"
|
||||
RG_AUTOCONST_HANGER_tool_tip:0 "§H自动工程队模块将会在星系探索完成后自动释放工程舰建造哨站。§!"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
RG_PLANET_KILLER_tool_tip:0 "伤害: §Y35000-350000§!\n冷却: §Y30.00£time£§!\n命中: §Y100%§!\n追踪: §Y100%§!\n射程: §Y0§! ~ §Y800§!\n发射扇面: §Y25§!度\n平均伤害: §Y5250.00/£time£§!\n\n§G+100% 船体伤害§!\n§G+100% 护盾伤害§!\n§G+100% 装甲伤害§!\n§G+100% 护盾穿透§!\n§G+100% 装甲穿透§!\n\n该武器依据目标舰船大小的§G100%§!施加额外的倍乘伤害。"
|
||||
|
||||
RG_revive_component:0 "§Y原型折纸仪§!"
|
||||
RG_revive_component:0 "§Y「折纸」§!"
|
||||
RG_REVIVE_COMPONENT_tooltip:0 "§H据说能够瞬间重组舰船的神奇设备。真想真正的看一眼。§!"
|
||||
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y改装$CLOAKING_3$§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过小灰精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
RG_CORVETTE_CLOAKING_3:0 "§Y「记忆中的流星」§!"
|
||||
RG_CORVETTE_CLOAKING_3_DESC:0 "通过$NAME_Gray$精细的能量输入调控,改装过的隐形场能够保留绝大多数的护盾强度的同时提高隐形场强度。但这种改造却无法量产。"
|
||||
RG_CLOAKING_3_TOOLTIP:0 "\n隐形时护盾强度削减: §R-10%§!"
|
||||
|
||||
TECH_UNLOCK_RG_CLOAKING_3_TITLE: "§H解锁部件:§!$RG_CORVETTE_CLOAKING_3$"
|
||||
TECH_UNLOCK_RG_CLOAKING_3_DESC: "§H$RG_CORVETTE_CLOAKING_3$§!\n$tech_gray_cloaking_3_desc$"
|
||||
|
||||
rg_gray_army_base:0 "§Y自走纳米机器战体§!"
|
||||
rg_gray_army_base_desc:0 "经过逆向工程制造出的纳米作战体复制品,只拥有有限的作战决策能力。不过仍具有巨大的威力。"
|
||||
|
||||
rg_levelup_2.tooltip:0 "§Y如果我们中途中止改造项目,将无法得到退款!§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次小灰的形态§!"
|
||||
rg_need_manual_toggle:0 "§Y注意,更改舰种后你需要手动切换一次$NAME_Gray$的形态§!"
|
||||
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,小灰就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
START_SCREEN_RG_GRAY_ORIGIN:0 "在我们的文明尚且幼小的时候,$NAME_Gray$就被记载在我们的历史之中,伴随着稚嫩的约定。漫长的岁月过去,我们得以拥抱漫天群星。但随即我们的恒星系就被一个神秘位面的存在干涉,被强行拉到了一个遥远的星团当中,远离我们所认知的银河系,但好像不只这些...?\n\n§H这是一个特殊开局!你将被困在L-星团当中无法从内部开启L-星门。倘若没有其他国家从外部开启L-星门的话...就寄啦!§!"
|
||||
|
||||
RG_orbital_ring:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_desc:0 ""
|
||||
@@ -315,16 +380,95 @@
|
||||
RG_leader_trait_admiral_fake_dragon:0 "§Y龙的灵魂§!"
|
||||
RG_leader_trait_admiral_fake_dragon_desc:0 "迷途的灵魂虽然不是龙,却想要化身为龙。你也是龙,也好。"
|
||||
RG_leader_trait_admiral_timed_life:0 "§Y计时的生命§!"
|
||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||
RG_leader_trait_admiral_timed_life_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n她是从一次实验中诞生的模拟生命。时间每流逝一个月,她就老去一岁。倘若无法找到永生的方法,脆弱的灵魂就将落叶归根。"
|
||||
|
||||
RG_leader_trait_admiral_born_tobe_dragon:0 "§Y羽化成龙§!"
|
||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||
RG_leader_trait_admiral_born_tobe_dragon_desc:0 "\n§G模拟龙的属性会随着年龄增长。\n$t$§Y每增长一岁提供§!:\n$tt$§G 额外舰船武器伤害 +1%§!\n§G 额外装甲生命值 +1%§!\n§G 额外船体生命值 +1%§!$t$\n当前§!§R[owner.rg_fake_dragon_timedlife_counter]§!§G岁§!\n梦想中的龙终于变成了梦想中的样子。传说她一拳打开了壳化身为龙。"
|
||||
|
||||
rg_fake_dragon_desc:0 "模拟龙是在小灰的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||
rg_fake_dragon_desc:0 "模拟龙是在$NAME_Gray$的神秘实验中诞生的模拟生命。虽然由纳米机器组成但却无法自主控制这些纳米机器。随着纳米机器失去维护能力,模拟龙的未来也变得愈加扑朔迷离。"
|
||||
rg_timed_life_millennium:0 "§R千年魂环§!:模拟龙已经一千岁了~恭喜你。然而什么都没有发生!"
|
||||
rg_timed_life_millennium_reborn:0 "§Y发光的§!§R千年魂环§!:模拟龙已经一千岁了~§R你是怎么做到的?难道一千年真的如此短暂吗?§!\n你获得了§R废物认证§!~"
|
||||
RG_sim_dragon_species:0 "伪装的龙"
|
||||
RG_SIMULATION_DRAGON_SPECIES:0 "伪装的龙"
|
||||
|
||||
MESSAGE_KOGASA_VIRUS_EXTERMINATED:0 "§R检测到伞病毒威胁§!"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到小灰人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
rg_kogasa_exterminated_desc:0 "守护进程检测到$NAME_Gray$人格完整性遭到篡改,污染目标已被净化,处理方案:无害化处理。"
|
||||
|
||||
situation_rg_gray_mod1:0 "§Y$NAME_Gray$改造工程§!"
|
||||
situation_rg_gray_mod1_desc:0 "由于L星团资源太缺乏,$NAME_Gray$的舰体已经很久没有维护了。通过调集足够的资源$NAME_Gray$能够将母舰状态恢复到完全体。为了执行这项计划,$NAME_Gray$需要我们的工程团队的帮助。\n§R切换$NAME_Gray$形态将会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1:0 "§Y第一阶段:基本舰体修复阶段§!"
|
||||
situation_rg_gray_mod1_stage_2:0 "§Y第二阶段:武器载点重构阶段§!"
|
||||
situation_rg_gray_mod1_stage_3:0 "§Y第三阶段:可行性验证阶段§!"
|
||||
situation_rg_gray_mod1_stage_4:0 "§Y第四阶段:歼星武器设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_5:0 "§Y第五阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod1_stage_6:0 "§Y第六阶段:最终试航阶段§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_tooltip:0 "$rg_story.23.desc$"
|
||||
situation_rg_gray_mod1_stage_2_tooltip:0 "$rg_story.24.desc$"
|
||||
situation_rg_gray_mod1_stage_3_tooltip:0 "$rg_story.25.desc$"
|
||||
situation_rg_gray_mod1_stage_4_tooltip:0 "$rg_story.26.desc$"
|
||||
situation_rg_gray_mod1_stage_5_tooltip:0 "$rg_story.27.desc$"
|
||||
situation_rg_gray_mod1_stage_6_tooltip:0 "$rg_story.28.desc$"
|
||||
|
||||
situation_rg_gray_mod1_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod1_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod2_monthly_change_tooltip:0 "§Y我们正在稳步推进改造项目。§!"
|
||||
situation_rg_gray_mod2_finish_tooltip:0 "§Y我们的计划按部就班地顺利完成。§!"
|
||||
|
||||
situation_rg_gray_mod1_approach_1:0 "按计划执行"
|
||||
situation_rg_gray_mod1_approach_2:0 "暂停执行计划"
|
||||
situation_rg_gray_mod1_approach_3:0 "放弃执行计划"
|
||||
situation_rg_gray_mod1_approach_1_tooltip:0 "§G我们的项目将会按计划按部就班执行。§!"
|
||||
situation_rg_gray_mod1_approach_2_tooltip:0 "§Y迫于外部压力,我们需要暂缓执行改造项目。§!"
|
||||
situation_rg_gray_mod1_approach_3_tooltip:0 "§R我们遇到了使计划难以为继的困难,不得不暂时中止计划等待下一个时机。§!"
|
||||
|
||||
situation_rg_gray_mod1_stage_1_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod1_stage_2_booster_tooltip:0 "§G我们的工程团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_3_booster_tooltip:0 "§R由于我们的计划缺少预算,项目团队只能用想象力来弥补不足§!"
|
||||
situation_rg_gray_mod1_stage_5_booster_tooltip:0 "§G我们的物理团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod1_stage_6_booster_tooltip:0 "§Y我们需要实际开始执行改造项目§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_booster_tooltip:0 "§G我们的科研团队被指派帮助改造项目§!"
|
||||
situation_rg_gray_mod2_stage_2_booster_tooltip:0 "§G我们的项目获得了额外预算§!"
|
||||
situation_rg_gray_mod2_stage_3_booster_tooltip:0 "§G我们的项目被批准建造试验船§!"
|
||||
|
||||
situation_rg_gray_mod2:0 "§Y$NAME_Gray$旗舰改造工程§!"
|
||||
situation_rg_gray_mod2_desc:0 "我们的科学家相信,随着我们对$NAME_Gray$舰体和科技的研究成果的积累,我们能够设计一种巨型的旗舰舰体。如果取得成功,$NAME_Gray$母舰将获得足以匹敌堕落帝国的战斗力。为了这项伟大的项目,我们需要调集巨量的资源。一旦资源准备妥当,项目可以立即开始\n§H这是一项长期工程,因此切换$NAME_Gray$形态不会导致计划失败。§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1:0 "§Y第一阶段:基本力学验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_2:0 "§Y第二阶段:纳米构成研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_3:0 "§Y第三阶段:工程场地建设阶段§!"
|
||||
situation_rg_gray_mod2_stage_4:0 "§Y第四阶段:反应堆稳定研究阶段§!"
|
||||
situation_rg_gray_mod2_stage_5:0 "§Y第五阶段:主武器载点设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_6:0 "§Y第六阶段:舱室布局设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_7:0 "§Y第七阶段:舰体龙骨铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_8:0 "§Y第八阶段:舰体主结构铺设阶段§!"
|
||||
situation_rg_gray_mod2_stage_9:0 "§Y第九阶段:超空间引擎验证阶段§!"
|
||||
situation_rg_gray_mod2_stage_10:0 "§Y第十阶段:子系统吊装阶段§!"
|
||||
situation_rg_gray_mod2_stage_11:0 "§Y第十一阶段:全舰纳米化设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_12:0 "§Y第十二阶段:最终试航阶段§!"
|
||||
situation_rg_gray_mod2_stage_13:0 "§Y第十三阶段:居住区划设计阶段§!"
|
||||
situation_rg_gray_mod2_stage_14:0 "§Y第十四阶段:主宰船坞铺设阶段§!"
|
||||
|
||||
situation_rg_gray_mod2_stage_1_tooltip:0 "$rg_story.30.desc$"
|
||||
situation_rg_gray_mod2_stage_2_tooltip:0 "$rg_story.31.desc$"
|
||||
situation_rg_gray_mod2_stage_3_tooltip:0 "$rg_story.32.desc$"
|
||||
situation_rg_gray_mod2_stage_4_tooltip:0 "$rg_story.33.desc$"
|
||||
situation_rg_gray_mod2_stage_5_tooltip:0 "$rg_story.34.desc$"
|
||||
situation_rg_gray_mod2_stage_6_tooltip:0 "$rg_story.35.desc$"
|
||||
situation_rg_gray_mod2_stage_7_tooltip:0 "$rg_story.36.desc$"
|
||||
situation_rg_gray_mod2_stage_8_tooltip:0 "$rg_story.37.desc$"
|
||||
situation_rg_gray_mod2_stage_9_tooltip:0 "$rg_story.38.desc$"
|
||||
situation_rg_gray_mod2_stage_10_tooltip:0 "$rg_story.39.desc$"
|
||||
situation_rg_gray_mod2_stage_11_tooltip:0 "$rg_story.40.desc$"
|
||||
situation_rg_gray_mod2_stage_12_tooltip:0 "$rg_story.41.desc$"
|
||||
situation_rg_gray_mod2_stage_13_tooltip:0 "$rg_story.42.desc$"
|
||||
situation_rg_gray_mod2_stage_14_tooltip:0 "$rg_story.43.desc$"
|
||||
|
||||
rg_gray_mod2_stage1_project:0 "§Y指派首席科学家帮助改造项目§!"
|
||||
rg_gray_mod2_stage1_project_desc:0 "为了加快$NAME_Gray$改造项目进度,我们需要指派我们的科学家研究这个项目。嗯,就是这样。"
|
||||
|
||||
rg_gray_mod2_stage4_project:0 "$rg_gray_mod2_stage1_project$"
|
||||
rg_gray_mod2_stage4_project_desc:0 "$rg_gray_mod2_stage1_project_desc$"
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
l_simp_chinese:
|
||||
RG_armed_constructor_ship:0 "§Y灰风工程舰§!"
|
||||
RG_armed_constructor_ship_plural:0 "§Y灰风工程舰§!"
|
||||
RG_armed_science_ship:0 "§Y灰风科学舰§!"
|
||||
RG_armed_science_ship_plural:0 "§Y灰风科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y灰风压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y灰风压制舰§!"
|
||||
RG_armed_colony_ship:0 "§Y灰风殖民舰§!"
|
||||
RG_armed_colony_ship_plural:0 "§Y灰风殖民舰§!"
|
||||
RG_armed_constructor_ship:0 "§Y$NAME_Gray$工程舰§!"
|
||||
RG_armed_constructor_ship_plural:0 "§Y$NAME_Gray$工程舰§!"
|
||||
RG_armed_science_ship:0 "§Y$NAME_Gray$科学舰§!"
|
||||
RG_armed_science_ship_plural:0 "§Y$NAME_Gray$科学舰§!"
|
||||
RG_armed_transport_ship:0 "§Y$NAME_Gray$压制舰§!"
|
||||
RG_armed_transport_ship_plural:0 "§Y$NAME_Gray$压制舰§!"
|
||||
RG_armed_colony_ship:0 "§Y$NAME_Gray$殖民舰§!"
|
||||
RG_armed_colony_ship_plural:0 "§Y$NAME_Gray$殖民舰§!"
|
||||
RG_graygoo_interdictor:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_interdictor_plural:0 "§Y纳米机器拦截舰§!"
|
||||
RG_graygoo_Arsenal:0 "§Y纳米机器武库舰§!"
|
||||
@@ -22,17 +22,20 @@
|
||||
RG_gray_juggernaut:0 "§B纳米机器主宰舰§!"
|
||||
RG_gray_juggernaut_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1:0 "§Y纳米星环防御终端§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§B纳米机器主宰舰§!"
|
||||
RG_orbital_ring_tier_1_plural:0 "§Y纳米星环防御终端§!"
|
||||
RG_graygoo_destroyer:0 "§Y纳米机器驱逐舰§!"
|
||||
RG_graygoo_destroyer_plural:0 "§Y纳米机器驱逐舰§!"
|
||||
|
||||
RG_gray_warship_key:0 "§Y灰风船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y灰风船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y灰风旗舰船体§!"
|
||||
RG_gray_warship_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_warship_base_key:0 "§Y$NAME_Gray$船体§!"
|
||||
RG_gray_capitalship_key:0 "§Y$NAME_Gray$旗舰船体§!"
|
||||
|
||||
|
||||
# Fleet names
|
||||
NAME_RG_GRAY_scienceship:0 "纳米机器科研单元"
|
||||
NAME_Gray_Warship_base:0 "略有磨损的纳米机器个体"
|
||||
NAME_Gray_Warship:0 "纳米机器个体"
|
||||
NAME_Gray_Warship_rg:0 "$NAME_Gray_Warship$"
|
||||
NAME_gray_capitalship:0 "纳米机器终端核心"
|
||||
NAME_gray_juggernautship:0 "纳米机器中央处理核心"
|
||||
NAME_RG_GRAY_constructor:0 "纳米机器工造单元"
|
||||
@@ -60,3 +63,7 @@
|
||||
NAME_RG_Nanite_Dragon:0 "§Y模拟模拟龙§!"
|
||||
Name_rg_fake_dragon:0 "§Y模拟龙§!"
|
||||
NAME_RG_FAKE_Dragon:0 "龙之幼体"
|
||||
NAME_rg_gray_habitat:0 "纳米机器核心站点"
|
||||
NAME_rg_gray_habitat_base:0 "纳-迪-沙空间站点"
|
||||
NAME_RG_carrier_destroyer:0 "纳米机器航运单元"
|
||||
NAME_RG_base_destroyer:0 "纳米机器阵列单元"
|
||||
|
||||